Oh look Doublefine's running out of money and their adventure game isn't even half-done.
Rumbler, explain.
I think the PR has been handled really poorly here. Even RPS calls out Tim's "axe 75% of the game" when the actual size of the game is unknown to everyone outside Doublefine. The man has trouble with scope.
Brütal Legend wasn't a small game, but even that had an entire island and its native faction carved out of the final game.
Psychonauts was a fantastic game, but it was much larger and longer than it needed to be, and that's why DF only shipped one game that generation. It took forever.
Did anyone notice? No.
The game which Schafer had scoped out in his head was too big, and now they're looking at how they can actually ship it. I'm sure it will be a good sized game, and no-one will be left feeling like they'd just played 25% of the game they'd been expecting.
It is a PR faceplant to put out something like that, but the transparency inherent in the 2PP documentary covering this is going to get the news out to backers anyway. And I wonder if anyone can really effectively tell Tim when something is a bad idea. I'm sure they tell him, I wonder if Tim hears it. Because someone was sure to have been telling Tim, "There is no way we can ship this on time," sometime during the year it has been in production.
Sadly, if they'd only gotten the $400K they initially asked for, it is likely a smaller game would have been planned; it too would have gone over budget, but on a more manageable scale.