Author Topic: Successfully-Funded Kickstarters Thread [Comprehensive List in the OP]  (Read 65321 times)

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Joe Molotov

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #240 on: October 30, 2013, 01:36:40 PM »
Valdis Story: Abyssal City is on Steam now. Rumbler, buy it and tell me whether it's good.

http://store.steampowered.com/app/252030/
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magus

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #241 on: October 30, 2013, 01:51:36 PM »
i played it for a while,it has the castlevania trapping of having a big map to explore and getting new power to do stuff you could not do before... the bosses are nice but the control are kinda iffy,the number of enemies is pretty low (the whole plot is that there are angels,devils and beast fighting each other so each race usualy get a flying enemy,a foot enemy and a big enemy and they all act more or less the same) the enviroment are sort of boring and the art is deviantart kind of ugly... :kobeyuck

i might have screamed at it being a bullshitty game with no checkpoint but volgarr is a more deserving kickstarter game than this one
« Last Edit: October 30, 2013, 01:55:38 PM by magus »
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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #242 on: October 31, 2013, 11:23:34 AM »


This game looks totally jank all around, but I find myself strangely attracted to it regardless. If nothing else, they've got a lot of ambition.
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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #244 on: November 04, 2013, 12:33:26 PM »
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Bebpo

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #245 on: November 05, 2013, 12:26:26 PM »
So Broken Sword 5 is coming out December 5th.


This has to be the most efficient Kickstarter yet.  In like 1 year they made a full-fledged sequel to a famous adventure game series with full voice acting and solid assets.  Meanwhile all the other adventure game kickstarters that started waaaaay before them are still slugging through 2+ year development cycles.


I guess doing those Broken Sword 1 & 2 director cuts on ios and every platform in a speedy manner got them efficient and making these games.  Cool stuff.  I've still only played BS1 and the fanmade BS2.5 (since I heard 2 was not that great and 3/4 were clunky 3d box pushing adventures from the reviews), but I'll give this one a shot and see how solid of an adventure game they've made in this short time with reasonable kickstarter funds.

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #246 on: November 05, 2013, 12:43:08 PM »


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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #247 on: November 05, 2013, 01:37:51 PM »
I surfed the Revolution website boards rather some time ago, there were hints at a Broken Sword 5 being in preliminary development long, long before they ever launched a kickstarter.

in fact I'm convinced that they could have self funded the whole kit-and-caboodle (those ios/droid versions have sold very well), but the kickstarter pretty dang obviously helped cushion/promote the game.

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #248 on: November 05, 2013, 01:38:41 PM »
Grim Dawn

ON STEAM.

RIGHT NOW.
dog

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #249 on: November 05, 2013, 01:41:04 PM »
I got an Email from the GCW-Zero guy.  He might actually be shipping mine out at some point!   :o

...

Never doing this shit again.  Did not back Mighty No.9 or Shantae either, especially in Mighty's case- 2015 estimated release date?  LOL.  Will buy it normally if it's good.

I backed the GCW Zero towards the end of the campaign at the cheapest option and finally got it in the mail today.  No shipping number or heads up  :wtf

Have you been following it closely? is there a resource to get all the emulators and stuff? interface is the same as dingux.  overall it seems like a super dingoo (a320).  other than the worse-than-psp nub, the controls and comfort seem pretty nice.

Finally got mine yesterday.  I'm a bit disappointed in this thing, actually- the d-pad kind of sucks (it's awful for fighting games  :() and from what I have tried, it's only marginally better than what the almost nine year old PSP could do.  It's awesome that FBA runs on this thing and I can load up arcade games like Afterburner and Martial Masters...

...except that these games run like poo.  Hope something can be done to get things working better.

If you go to the main GCW-ZERO website, there's a link to the dingoocity forums with emulators and such.  Things are pretty sparse and when people ask stuff like "will there be an N64 emulator?"  The answer is "LOL NO GO BUY THIS *OTHER* RECENTLY-RELEASED HANDHELD INSTEAD."   :-\

So Dingoo apps do run on this thing?  So far I have Final Burn, NES, SNES, Genesis, GBA, and NeoGeo Pocket emulators on mine.  I see there's also DOSBox, PCE, and some other 16-bit PC emulators, but that's really about it.  Is there anything that the Dingoo has that's not listed?

yeah, the d-pad and buttons got worse the more I used it.  had a real gummy feeling, like the launch 360 controllers where it kept rubbing against the border edges.  I was lazy and used an old hobby knife to carve out more space and that helped a bit (and got messy) but fighting games are still borderline unplayable.  And dust gets stuck under the screen shield.  I'm considering just taking it off.

The controls are what I'm most disappointed by.  Part of this things appeal is that it looked to have regular d-pad, buttons, and shoulder buttons.  I've owned a couple of these emulation devices over the years and controls are always the weakness.  But the emulation, at least for the old consoles and handhelds, is pretty decent, and all the emulators are betas or ports.  I'm reasonably satisfied with it even if I wouldn't recommend it to others.  The two things I learned from it are: 1) don't back hardware kickstarters, 2) stop buying chinese/korean homebrew devices.

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #250 on: November 08, 2013, 04:10:00 PM »


Release set for January 14.
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chronovore

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #251 on: November 08, 2013, 05:36:57 PM »
I dunno, it's been an age since this was announced. I guess the multiplayer has been out; has anyone here been playing that?

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #252 on: November 08, 2013, 06:17:49 PM »
They announced the release date in an email that didn't include the release date. You had to watch the movie to find it out. That cheesed me off a fair bit.
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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #253 on: November 18, 2013, 07:54:59 PM »
As seen in The Stomping Land:



 :whoo
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Joe Molotov

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #254 on: November 18, 2013, 08:19:40 PM »
Atheists annihilated. :bow2
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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #255 on: November 20, 2013, 10:11:26 PM »
Mysterious Cities of Gold is out now:


http://store.steampowered.com/app/261940/
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Joe Molotov

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #256 on: November 20, 2013, 10:28:47 PM »
What a mysterious jogo!
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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #257 on: November 22, 2013, 05:15:33 PM »


RPS has a write-up about it, as well:

A couple of hours into the pre-release version of Consortium, I realised that I was playing a version of the ‘One City Block’ RPG. The location is an aircraft rather than a collection of streets and buildings, but the philosophy holds up. Create a manageable location, a believable population to inhabit it, and provide the player with enough freedom of expression to define their role in the events that unfold. It’s an unusual sci-fi adventure game with a splendidly credible cast of characters and a strong sense of mystery.

In Consortium, a futuristic aircraft is making a voyage when disaster strikes from various quarters. The crew aren’t heading to the Bloodmoon of Nebulon Ziggurat XI though, they’re on their way to Dublin. This makes me happy.

Consortium is a murder mystery, a political drama and a heavy dose of weird science fiction. It’s the fiction that’s weird rather than the science – the technology is mostly made up of believable near-future devices, with a few notable exceptions, but the story itself is strange from the outset. Contrary to expectation, the writing creates a state of peculiarity and uneasiness by containing so much that is ordinary.

A pilot talks of his love and concern for his elderly mother, Nancy Drew books are making a comeback on the nostalgia circuits, and there are tensions, friendships and flirtations to unpeel. The craft isn’t home to blue-skinned aliens and lizard people, but the crew are a diverse bunch nonetheless. The variety of accents is pleasing, as is the quality of the voice acting, and the international make-up of the player’s colleagues isn’t just an aesthetic choice – like almost every other detail, large or small, it’s a clue.

As much as anything else – and it is many things – Consortium is a game about collecting clues. The whole story is built inside an odd framing device, placing the player in the role of ITALIC an actual player of sorts, controlling the actions of a living person in another time by means of magical technology. The puppet that the player inhabits is Bishop Six, and whether that’s a name, rank or some other designation isn’t explained outright. Other crew members have similar titles, a chess piece and then a number, and a basic hierarchy can be recognised, but the specific role of each piece isn’t clear. And nor is it meant to be.

That’s a lot of words about the setting and maybe you’re wondering what exactly it is you’ll be doing while you play? You’ll be doing first-person things, like exploring the ship, talking to people using a multiple choice interface and, occasionally, shooting people in the face. Just as in real life, it’s much more pleasant talking to people than shooting them, and aside from choices between lethal and non-lethal weaponry, combat is fairly unimaginative. It’s also optional, and the right relationships or conversation choices can keep the bullets from flying.

I’d intended to talk my way out of any violence during the first encounter but accidentally unholstered my weapon right in a mercenary’s face. He reacted as if I’d unholstered something else entirely and done a wee all over his shiny military boots. That is to say, he shot me repeatedly. Hitting the wrong button (again), I switched from my stun gun to an assault rifle and a minute of frantic shooting, hiding and grenade lobbing followed.

The crew chastised me for murdering the boarders, including their leader, because we’d come up with a plan to end the situation non-violently. They thought I’d deliberately deviated from that plan and I couldn’t seem to explain to them that I’d just pressed the wrong buttons at the wrong time. By mistake! I was glad that it had happened though. It fit with the game’s central conceit and demonstrated that the combat, plain as it may be, involves decisions and creates reactions among the crew.

That conceit, of interacting with real events using a science fiction interface, could have been a gimmick, but it becomes core to the more unsettling aspects of the story. There are awkward moments and tensions from the outset, as questions about basic functions of the craft and its crew lead to puzzled queries. You’re supposed to know these things, or at least Bishop Six is supposed to know these things, and displaying ignorance can lead to distrust. Thankfully, he’s a newcomer to the ship and his personality is a tabula rasa, to be decided by conversation choices and actions. Beyond that, there are duties to fulfil and expectations to meet, and there are no information dumps to help the player along, with the exception of an optional console that provides a huge amount of in-fiction backstory.

It’s one of the few science fiction games I’ve ever played that manages to make me feel like a stranger in a strange land, and at times the feeling is uncanny. Glitches in the interface sometimes coincide with characters doubting the sanity or integrity of Bishop Six and despite their slightly crude cartoonish facial expressions, the more inquisitive characters often feel like they’re on the verge of peering straight through the screen.

More than a gateway device, the fictional interface creates a second layer of ‘reality’ to play with and disrupt. Setting up the player’s role in this way also makes the fourth wall (or at least A fourth wall) part of the plot, allowing events to scratch along its surface, looking for a way through.

Joining the story in media res forces the player to think on his/her feet and also asks a great deal of the writers but they’re equal to the task. Consortium exists within a truly weird sci-fi universe, glimpsed through windows like Larkin’s Whitsun Weddings, but so much that is unusual in it is recognizable. The characters don’t spout exposition, instead revealing the nature of this possible future by degrees. They complain about the mundanity of their jobs, drop hints about the political situation and recent historical conflicts, make references to pop culture, both known and unknown. By sharing their own stories, piece by piece, they gradually give an impression of their world.

Mechanically, Consortium is functional rather than exhilarating. Conversations are handled well. The rest of the ship doesn’t freeze while they occur and participants recognize the player’s vicinity, to an extent, allowing Bishop Six to wander off like an ignorant sod. This doesn’t go unnoticed. Replaying sections does makes me wish I could skip dialogue though, particularly on occasions that a group conversation is taking place without a great deal of player input.

A ship defence mini-game threatens to derail the flow of the game, like Dead Space’s ponderous asteroid blasting, but turns out to be a pleasant enough diversion. Importantly, it doesn’t separate itself entirely from the narrative, with the same lethal and non-lethal choices appearing as elsewhere, lending a relevancy that would otherwise be missing.

The characters are the heart of the game though. They’re a sympathetic bunch and the writing avoids stereotypes. The fact that the player’s Bishop Six has such an influence over their existence creates tension and drama, even before the stakes rise, and deeper questions begin to surface about the nature of the Earth in their time.

There are surface similarities with Mass Effect ,and the interaction with crew and the layout of the craft with the pilot in his isolated cockpit, support the comparison. I initially thought of the game as ‘the best parts of Mass Effect’ but that’s unfair to both games. Consortium has more in common with The Last Express or even a recent Telltale release than Bioware’s space opera, and the stories it tells are both far stranger and far more believable than I’ve come to expect from sci-fi games.

http://steamcommunity.com/sharedfiles/filedetails/?id=112110662
« Last Edit: November 22, 2013, 05:18:19 PM by Great Rumbler »
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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #258 on: November 26, 2013, 04:18:29 PM »
New trailer for Jane Jensen's upcoming adventure game:

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #259 on: December 03, 2013, 10:57:54 AM »


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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #261 on: December 11, 2013, 09:22:14 AM »
Some awesome guys from BELGIUM are releasing an alpha version of their new RPG next week:

« Last Edit: December 11, 2013, 09:34:21 AM by Great Rumbler »
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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #262 on: December 11, 2013, 09:29:50 AM »
Larian Studios are Belgian.

Oh, and the game looks promising. The object manipulation totally surprised me. Also, best isometric camera wall cut-away thingy they have going on there.
« Last Edit: December 11, 2013, 09:34:12 AM by Rufus »

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #263 on: December 13, 2013, 06:11:26 PM »
If you absolutely just gotta play Wasteland 2 right now, you can:

http://store.steampowered.com/app/240760
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Bebpo

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #264 on: December 13, 2013, 06:22:17 PM »
Some awesome guys from BELGIUM are releasing an alpha version of their new RPG next week:



That looks good!  I miss games from that perspective. 

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #265 on: December 13, 2013, 06:23:58 PM »
Well, there's like a ton coming out in the next year or two, so look forward to that perspective coming back for a while.
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Bebpo

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #266 on: December 13, 2013, 06:47:55 PM »
Yeah, looking forward to the kickstarter rpgs and adventure games.  Really enjoying Broken Sword 5 and Mobieus sounds like it'll be out in a month or two :o

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #267 on: December 17, 2013, 08:12:54 AM »


iOS version is out Thursday, PC version is coming early next year.

https://itunes.apple.com/us/app/republique/id687888390
« Last Edit: December 20, 2013, 08:56:04 AM by Great Rumbler »
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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #268 on: December 17, 2013, 10:48:43 AM »
graphics are a downgrade.

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #269 on: December 20, 2013, 08:55:21 AM »


Release date set for January 2nd.
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« Reply #270 on: December 20, 2013, 08:59:00 AM »
And some gameplay from Dreamfall Chapters:

http://www.gamespot.com/videos/dreamfall-chapters-friar-s-keep-gameplay-walkthrou/2300-6416680/

Best part: mousing over the various dialog choices gives you insight into what your character is thinking with regards to each choice.
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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #271 on: December 20, 2013, 09:20:20 PM »
Rainfall is dead, suckers!

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #272 on: December 20, 2013, 10:06:12 PM »
The guy behind it admitted to being an "Ideas Guy" with no real experience in how to make a game or manage a team to make a game for him. Oops!
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pilonv1

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #273 on: December 21, 2013, 12:54:48 AM »
Is the game actually any good?
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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #274 on: January 03, 2014, 07:07:45 PM »
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BobFromPikeCreek

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #275 on: January 03, 2014, 08:16:22 PM »
Catacomb Kids' first alpha has been released. It's pretty darn good for version 0.0.1.
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« Last Edit: January 05, 2014, 03:09:43 AM by Joe Molotov »
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Sho Nuff

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #277 on: January 05, 2014, 03:31:25 AM »
depends on what you go in for for games.  if you go in for super production values, goofy in-jokes, and a focus on story with simple, repeated gameplay, then all aboard.  it's basically a lower-budget one-touch metal gear wannabe with a story that seems written directly after reading 1984.

if you're the kind of person who wants varied and/or interesting gameplay and don't really care about the story, though, it gets repetitive fast and somehow feels really tired by the end even though it only lasts a few hours. 

i could definitely think of better ways to spend $5 on the app store in either case, though.

I am so stuck in the game at this point. There are two guards making the rounds in such a way that you can't travel down the critical path. There's no way to distract them, all I could do would be go back and get two pepper sprays...ugh

On the other hand, I just played through all of Deus Ex. Holy shit, talk about a game that hasn't been dumbed down at all. It was pretty awesome. I doubt they'll do a follow up. :(

Positive Touch

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #278 on: January 05, 2014, 06:00:58 PM »
im sad the android port got quietly taken out back and put down
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« Reply #279 on: January 05, 2014, 06:30:41 PM »
yeah, I waited for the android version to play on my nexus tablet.  gave up and got the ios version went on sale.  really doesn't seem like it's intended to be played on a phone.

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #280 on: January 09, 2014, 12:15:28 AM »




Chroma Squad needs to hurry up and be a thing which I can play.
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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #281 on: January 14, 2014, 10:49:41 PM »
Definitely a good day for Kickstarter. The Banner Sage and Broken Age Part 1 both came out and both were pretty good. Bring on another year's worth!
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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #282 on: January 14, 2014, 11:29:18 PM »



 :noah
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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #283 on: January 15, 2014, 12:14:39 AM »
I really want to play Pillars of Eternity. Like, right now.
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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #284 on: January 15, 2014, 12:46:08 PM »
Character sheets :lawd

Detailed stats :lawd :lawd

Looking just like an Infinity Engine game in high resolution.  :lawd :lawd :lawd

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Joe Molotov

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #286 on: January 16, 2014, 02:41:00 PM »
Filthy gaijin shooters :mouf
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« Reply #287 on: January 23, 2014, 10:37:54 AM »
Paper Sorcerer is now on Steam:

 

http://store.steampowered.com/app/263560
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magus

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #288 on: February 07, 2014, 08:50:26 AM »
so the matsuno kickstarter is going to end in a week and is still 150,000 dollar shorter...

happy times for me and oscar! :jawalrus
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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #289 on: February 07, 2014, 08:53:16 AM »
so the matsuno kickstarter is going to end in a week and is still 150,000 dollar shorter...

happy times for me and oscar! :jawalrus

The biggest days for just about any major Kickstarter are the first two and the last two.
dog

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« Reply #290 on: February 07, 2014, 12:12:09 PM »
According to Kicktraq it's on track to get $599k so it'll probably make it.

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« Reply #291 on: February 07, 2014, 06:15:45 PM »
Magus posted about it in the wrong KS thread, anyway. :wag
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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #292 on: February 07, 2014, 06:26:44 PM »
I wonder how Paper Sorcerer turned out.  I really like the art style on that one.

magus

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« Reply #293 on: February 07, 2014, 06:58:38 PM »
Magus posted about it in the wrong KS thread, anyway. :wag

it's not my fault if we have like 3 different KS thread :beli
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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #294 on: February 07, 2014, 07:28:52 PM »
We even have a thread specifically for the Matsuno Kickstarter. Keep up.

I wonder how Paper Sorcerer turned out.  I really like the art style on that one.

Don't know. I've got it, but M&M X has been taking up all my gaming time.
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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #296 on: February 11, 2014, 10:06:38 PM »
https://www.kickstarter.com/projects/harebrainedinc/period-panties

 :holeup

For a second there I thought the company was Harebrained Schemes [the developer of Shadowrun Returns] and I got really confused.
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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #298 on: February 11, 2014, 11:47:30 PM »
"Im currently working on the story and in depth character personalities, im also thinking about an mmorpg if this is succesful"

:lol

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Re: Kickstarter Update Thread [For Funded Projects Only]
« Reply #299 on: February 13, 2014, 05:46:13 PM »
Keys for the Early Access Beta of Brian Mitsoda's Dead State were sent out today. I'm downloading it now.
dog