Author Topic: MGSV  (Read 32175 times)

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Himu

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Re: MGSV
« Reply #240 on: March 19, 2014, 04:09:15 PM »


9:49 - 10:33

:rofl :dead

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Rufus

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Re: MGSV
« Reply #241 on: March 19, 2014, 05:45:49 PM »
It's just wonderful in the entire context of the game, the tragedy they're trying to convey and the "acting".

Sho Nuff

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Re: MGSV
« Reply #242 on: March 19, 2014, 06:16:11 PM »
Fuck now I really want to play MGS2 and 3 again

Steve Contra

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Re: MGSV
« Reply #243 on: March 19, 2014, 06:47:00 PM »
3 is so good.  All the ideas Kojima had actually ended up with...gameplay.  Too bad 4 shit it's pants in more ways than 1.
vin

Rahxephon91

  • Senior Member
Re: MGSV
« Reply #244 on: March 19, 2014, 07:04:43 PM »
MGS3 is my favorite game ever basically. I love MGS2 and find it pretty interesting no matter how crazy it is.

MGS1 though is still pretty much the perfect "the action movie the game" game. Even after all these Uncharteds and Gears of whatever, I don't think anything has beat MGS1.

Yes it has a goofy story with faulty science. So does every action movie, but it creates a world where you believe all it's talk about genes. It has a charismatic villain which I don't think any Uncharted really had. It ramps up the set-pieces extremely well. The cast from the hero and villains are beaming with so much personality and purpose. It's just a good game.

So many people seem to equate ridiculous and crazy with stupid and I don't understand it. I read comic books about super powered dudes in capes, by thier very definition they are ridiculous. But these comics create a world where this is fine and you go with it. You get ridiculous stories, but they are fun and plenty of times legitimately dumb. I don't think they are stupid, because there's a craft in doing that stuff right. For the most part MGS did it well. MGS4 went too crazy and seemed to not understand the series character's and plots too much for me. Plus as a game it did'nt work. PW was just devoid of fun and really un-needed. MGS5 may be a fun game, maybe even great, but I'm not sure if it's going to retain the self awareness and balance it self.

Himu

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Re: MGSV
« Reply #245 on: March 19, 2014, 08:20:49 PM »
3 is so good.  All the ideas Kojima had actually ended up with...gameplay.  Too bad 4 shit it's pants in more ways than 1.

No. See. Liking MGS2 and 3 come down to:

........



.......



...



...............



....................................



......................................................................



spoiler (click to show/hide)
NOSTALGIAAAAAAAAA!!!!!!!
[close]

Apparently.

Fuck now I really want to play MGS2 and 3 again

Yeah buying the HD collection seems like the best choice for fans who want to reexperience Metal Gear Solid before it went to shit.

MGS2 with its hilarious absurdity and amazing ganeplay and MGS3 with its bad ass absurdity and amazing game play. :bow

It's just wonderful in the entire context of the game, the tragedy they're trying to convey and the "acting".

About the whole game is like that. I always wondered why people had a problem with mgs2 because when I played the game I thought it was genuine comedy. Game is hilarious as it revels in postmodern absurdity. Not that I'd know because I've only gone through the story once. Skipping every run after that but fuck, the first time man. :lawd
« Last Edit: March 19, 2014, 08:26:05 PM by Formerly Known As Himuro »
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Rufus

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Re: MGSV
« Reply #246 on: March 19, 2014, 09:45:58 PM »
I played it in one sitting with my cousin the first time. I like it as a game, but the plot is just bananas.

Himu

  • Senior Member
Re: MGSV
« Reply #247 on: March 19, 2014, 09:57:50 PM »
I'm the same way about 2. The gameplay is fantastic, especially Substance extras like VR missions. The thing about the story is that it's crazy, but it's hilarious crazy to me. I can see why the shift from MGS1 to 2 would turn you off, though.

It'd be worth checking out MGS Collection, Oscar. Especially since you haven't played 3. 3 is an even better blend of serious and silly than 1.

The thing about old MGS games is that they were silly, but I could laugh at them. Raidenovich and his relationship with Volgin, the Otacon stepmother scandal, JACK YOU DON'T EVEN  HAVE A TV, Ocelot's entire being consumed by a dude's hand. It was amazing to me in how the series would consistently make dramatic "serious" events into comedy. I didn't get that with 4 and 5 looks :kobeyuck in terms of thematic content.

here's the deal, as established by this page: the tone of old mgs and new mgs is completely different and arguing that MGS has always been absurd is completely obfuscating the point. I can understand if story doesn't bother you, but I refuse to believe it from Raban who had problems with GTAV being a story about being a man.
« Last Edit: March 19, 2014, 10:01:03 PM by Formerly Known As Himuro »
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Madrun Badrun

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Re: MGSV
« Reply #248 on: March 19, 2014, 11:00:53 PM »
Almost got the game, then you guys said it had implied gang rape.  WTF?  Glad I didn't get it.  I can't support that.  I was looking forward to this and it's so disappointing to find out it was only implied. 

El Babua

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Re: MGSV
« Reply #249 on: March 20, 2014, 12:30:37 AM »
The first sign the series was going to shit was when Portable Ops came out. I was the biggest MGS fanboy at the time and even I thought the story in that game was stupid as fuck.Somehow thought Kojima would redeem us with MGS4...

Himu

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Re: MGSV
« Reply #250 on: March 20, 2014, 12:34:28 AM »
Himu, I don't see a point to getting invested in MGS3's story knowing it leads here, now.  Maybe in another five years I'll be moderately interested again.

Not really. You can easily ignore everything post MGS3 and pre-MG1. The ending makes it obvious why and how Big Boss got a vendetta with the US gov and made Outer Heaven. No new games were necessary. He could have made a 3d remake of MG1 and 2. Instead, he keeps milking a story we already know without half the charm that was present in 3. You can play 3 and call it quits, dude.
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thisismyusername

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Re: MGSV
« Reply #251 on: March 20, 2014, 12:43:07 AM »
but I still know where it goes.  It's enough to kill the minor interest I had.

Play 3. Play 1. Ignore the rest.

Trust me on this, and I say this as a semi-Peace Walker fan, stupid story and all.

Though maybe play AC!D 1/2 and Rising if you were doing side-stories. AC!D's story can be safely ignored for the card game. Rising's story can also be safely skipped by Armstrong is too damn amazing to ignore the cheese.

tiesto

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Re: MGSV
« Reply #252 on: March 20, 2014, 12:46:25 AM »
Will the Ground Zeroes content be in the Phantom Pain when it comes out? Or is it a separate thing?
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Madrun Badrun

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Re: MGSV
« Reply #253 on: March 20, 2014, 12:47:44 AM »
3 is one of the best games ever made and is an awesome James bond parody with a pretty self contained story.  You're missing out.

thisismyusername

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Re: MGSV
« Reply #254 on: March 20, 2014, 12:47:51 AM »
We dunno. We do know that saves for Ground Zeroes will carry something over to Phantom Pain. What that is... no clue.

If you can wait, I'm sure there will be a sale on physical and digital Ground Zeroes eventually so if they don't pack it in, you can probably get a good deal on one of those later.

MyNameIsMethodis

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Re: MGSV
« Reply #255 on: March 20, 2014, 09:08:13 AM »
Ghost Babel rules shame it never came out on virtual console
USA

magus

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Re: MGSV
« Reply #256 on: March 20, 2014, 11:20:33 AM »
Apparently Kojima hates it.

really? ghost babel fucking rocks,the music is so amazing




ghost babel had a cast of cheesy animal themed villain that really fitted the metal gear mood and ground zero has a boring guy that looks like a resident evil zombie, ghost babel had a metal gear, no metal gear on ground zero

ground zero :snoop
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Sho Nuff

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Re: MGSV
« Reply #257 on: March 20, 2014, 12:36:45 PM »
Omg Ghost Babel rox so hard

Purple Filth

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Re: MGSV
« Reply #258 on: March 20, 2014, 12:39:22 PM »
just read the spoilers and :larry

sounds like some anime bullshit so i'm not that surprised

Steve Contra

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Re: MGSV
« Reply #259 on: March 20, 2014, 01:35:52 PM »
We're discussing the nature of the story in which one of the characters names is HOT COLDMAN.
People seriously discuss a series where the character is named Batman  :yeshrug
vin

Himu

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Re: MGSV
« Reply #260 on: March 20, 2014, 01:37:52 PM »
We're discussing the nature of the story in which one of the characters names is HOT COLDMAN.

So?
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cool breeze

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Re: MGSV
« Reply #261 on: March 20, 2014, 01:39:39 PM »
sorry we're reflecting on the good old days of a fat man code-named FAT MAN rollerskating, planting bombs, and drinking wine through a straw.


Stoney Mason

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Re: MGSV
« Reply #262 on: March 20, 2014, 01:41:13 PM »
We're discussing the nature of the story in which one of the characters names is HOT COLDMAN.

Personally I've never treated the series beyond the level of say Resident Evil. Meaning the whole thing is a comic story level of goof. It's camp meets comic book, meets anime. Some of the games definitely do it better than others. But overall yeah I would agree.

For what its worth I was talking to some random dude on Xbox Live who I play with who thought the story in Ground Zero was amazing. Specifically the parts that I think most of us would find laughable/offensive. So as always opinions (and taste) vary.
« Last Edit: March 20, 2014, 01:48:09 PM by Stoney Mason »

Himu

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Re: MGSV
« Reply #263 on: March 20, 2014, 01:43:00 PM »
sorry we're reflecting on the good old days of a fat man code-named FAT MAN rollerskating, planting bombs, and drinking wine through a straw.

:lol

I love that fucking game. :lol :dead
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magus

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Re: MGSV
« Reply #264 on: March 20, 2014, 02:07:33 PM »
sorry we're reflecting on the good old days of a fat man code-named FAT MAN rollerskating, planting bombs, and drinking wine through a straw.

:lol

I love that fucking game. :lol :dead

remember when you blowed up like 6 metal gear all at once?



<----

Himu

  • Senior Member
Re: MGSV
« Reply #265 on: March 20, 2014, 02:29:44 PM »
sorry we're reflecting on the good old days of a fat man code-named FAT MAN rollerskating, planting bombs, and drinking wine through a straw.

:lol

I love that fucking game. :lol :dead

remember when you blowed up like 6 metal gear all at once?



Or the giant guard in Substance VR room?



Man, MGS used to be about fun.

Shame we only have NOSTALGIA for it and just can't APPRECIATE the amazing rape and vagina bomb story that is in V!
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Himu

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Re: MGSV
« Reply #266 on: March 20, 2014, 02:37:29 PM »
Also this boss fight.



:bow

Classic game.
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Positive Touch

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Re: MGSV
« Reply #267 on: March 20, 2014, 03:26:33 PM »
it's insane how much content ghost Babel has, and pathetic that Kojima never modeled his later games on that or integral & substance. you have the best stealth system in gaming and a team of fantastic level designers and you fall to capitalize on that. not only that but you ditch the bonus modes in favor of a bullshit multiplayer mode? god dammit Kojima
pcp

Himu

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Re: MGSV
« Reply #268 on: March 20, 2014, 03:30:05 PM »
Metal Gear Online :zzz :zzz :zzz :zzz :zzz Don't wanna sneak with other people.
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Raban

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Re: MGSV
« Reply #269 on: March 20, 2014, 04:08:31 PM »
wow, hating on Metal Gear Online? must've sucked at it
SRY

Himu

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Re: MGSV
« Reply #270 on: March 20, 2014, 04:54:30 PM »
No. Like most of the gaming population, never played it.
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Steve Contra

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Re: MGSV
« Reply #271 on: March 20, 2014, 04:57:43 PM »
Metal Gear Online was awesome, but I have a soft spot for janky multiplayer modes in games.
vin

Rahxephon91

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Re: MGSV
« Reply #272 on: March 20, 2014, 05:07:25 PM »
Metal Gear Online was fun in 4, but Konami's handling of it was awful. I stopped playing it and then decided to come back, but having to download a huge ass patch from Konami's servers proved extremely slow. So I gave up.

I guess with V were just going to get a regular western made online mode.

Steve Contra

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Re: MGSV
« Reply #273 on: March 20, 2014, 05:27:30 PM »
I didn't bother with Online in 4.  Signing on through a web browser?   :kobeyuck  The fuck was that?
vin

Howard Alan Treesong

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Re: MGSV
« Reply #274 on: March 20, 2014, 05:32:29 PM »
I didn't bother with Online in 4.  Signing on through a web browser?   :kobeyuck  The fuck was that?

乱学者

Rahxephon91

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Re: MGSV
« Reply #275 on: March 20, 2014, 06:35:23 PM »

magus

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Re: MGSV
« Reply #276 on: March 20, 2014, 06:45:06 PM »
https://www.facebook.com/photo.php?v=10151944759201576

i haven't had anything like that happen to me but i once got discovered,climbed a watchtower and hide there while being chased... then the alarm turned off,the guy who was on the watchtower climbed back up,i punched him down,the alarm sounded again then after a while it quieted again :lol

the funniest part is still hearing the soldier shooting even if they apparently have no idea where you are
<----

Himu

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bork

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bork

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Re: MGSV
« Reply #279 on: March 20, 2014, 07:39:44 PM »
but I still know where it goes.  It's enough to kill the minor interest I had.

Play 3. Play 1. Ignore the rest.

Trust me on this, and I say this as a semi-Peace Walker fan, stupid story and all.

Though maybe play AC!D 1/2 and Rising if you were doing side-stories. AC!D's story can be safely ignored for the card game. Rising's story can also be safely skipped by Armstrong is too damn amazing to ignore the cheese.

Oh, I already have Rising.  And I've played through MGS1 many times.  I also liked Ghost Babel, if that counts.

Oscar, our tastes in Metal Gear seem to be exactly the same.  I liked MGS1, Ghost Babel, and MGS3.  MGS3 is definitely worth a play through.  Peace Walker was fun at first, but as I got further into it I lost a lot of interest.  Maybe one day I'll finish it.  Actually Ground Zeroes' release makes me want to play PW now.
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thisismyusername

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Re: MGSV
« Reply #280 on: March 20, 2014, 08:42:23 PM »
wow, hating on Metal Gear Online? must've sucked at it

There's no "sucking" at it. It's a terrible addition to a single-player focused story-movie-game. That time and resource could be better spent on polishing the singleplayer instead of making an online mode that barely anyone would play. Oh and then never fix the glitches or exploits (boxing) that were in the game.

Himu

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Re: MGSV
« Reply #281 on: March 20, 2014, 08:43:47 PM »
Are we talking MGS3 MGO or MGS4 MGO because I haven't played either and could not give two fucks about playing Metal Gear Solid with others.

If it's MGS4 MGO lol. Barren ass game with barren ass features, let's put in an online mode instead of fun stuff like VR.
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thisismyusername

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Re: MGSV
« Reply #282 on: March 20, 2014, 08:47:37 PM »
Are we talking MGS3 MGO or MGS4 MGO because I haven't played either and could not give two fucks about playing Metal Gear Solid with others.

If it's MGS4 MGO lol. Barren ass game with barren ass features, let's put in an online mode instead of fun stuff like VR.

WhyNotBoth?.gif

They were "popular" with a niche playerbase, and that's cool and all: But, again: That time and effort would've been better spent on expanding the single-player content or polishing AI/etc.

With Kojima Productions LA/US team making MGO: I feel 1) it's not going to appease the Japanese/MGO1->3 (Port Ops counts in this) playerbase and 2) it's not going to appease the western gaming/people that ignored MGO crowd and so 3) the rest of us that like the singleplayer stuff probably won't get very much support/expansion in that regard.

(Of course, there's talk Kojima is wanting a mission creator like Infamous 2 did in-engine for people to make missions in. However, if Infamous 2 is an indication, a lot of those missions will be shit and not enough quality)

Raban

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Re: MGSV
« Reply #283 on: March 20, 2014, 08:49:12 PM »
The only one I played was MGS3's online, and I really enjoyed it. Was it the best use of Kojipro's resources? Probably not, but I had fun and so did my friends and it made for a really unique online experience that I'm not gonna forget.
SRY

Hock

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Re: MGSV
« Reply #284 on: March 21, 2014, 12:05:36 AM »
Ugh watching those videos really make me want to play MGS2 again, really glad I have that HD collection now.

Bebpo

  • Senior Member
Re: MGSV
« Reply #285 on: March 21, 2014, 02:32:45 AM »
Fuck this game so hard.  I don't care if it means I suck as a gamer but I can't beat this fucking ground zeroes for the life of me on normal and restarting the same checkpoint over and over again while some dumbass sees me and instantly sets the alarms is just fucking bullshit.  I've never had a problem with an MGS game before but I just can't beat this last checkpoint in the main mission and it's pissing me off so much. 

Yeah, let's make Ground Zeroes a bunch of shitty fucking escort missions with no radar and guys everywhere and terrible checkpointing!  GEE THAT SURE SOUNDS FUN

Bebpo

  • Senior Member
Re: MGSV
« Reply #286 on: March 21, 2014, 04:04:50 AM »
Beat it, and have a loooot of thoughts on it from a gameplay-perspective.  Still letting it sink in.  I think Kojima may have come through on taking the MGS sandbox gameplay to the next level, but at least on the first play where you don't know wtf you are doing, the game feels VERY punishing which sucks because good MGS gameplay is about fucking around having fun and it's not fun when you get spotted from further than you can even shoot, you get totally murdered when alarms sound, and then you die and lose the last 15 mins of progress because the auto-saving is kind of crappy (game really needs a save anywhere ability since it's non-linear open-world).

But I feel like on replays when I know what I'm doing and where all the weapons/ammo/easter eggs are it'll be a lot of fun to mess around in the sandbox.


I feel like MGS4's Act 1 & 2 were the perfect mix of guided MGS level design with plenty of options for approaching the situation.  GZ may be a little too open and too unfocused that it feels a little missing something.  Too early to tell.  This is definitely a demo that's going to need a bunch of playthroughs to get used to.  I kind of feel Kojima's line about how GZ exists because PP is huge and open and MGS players will have trouble adjusting actually seems pretty true.  The game doesn't feel like MGS1->Peace Walker which all felt like subsequent advancements of the same gameplay.  This feels like a whole new gameplay style and playing the old school MGS way gets you killed.  So it'll take a little while to adjust to learning how to not die and enjoy the new MGS style.  GZ will give a chance to get used to that before PP comes so PP will be less frustrating.

fistfulofmetal

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Re: MGSV
« Reply #287 on: March 21, 2014, 07:02:19 AM »
i played it for about 20 minutes on tuesday.

had a difficult time adjusting to the controls because i wanted it to control like MGS.

but it seems cool.

didn't really progress much, just dicked around. i'll probably put more time into it this weekend.
nat

thisismyusername

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Re: MGSV
« Reply #288 on: March 21, 2014, 09:46:13 AM »
Fuck this game so hard.  I don't care if it means I suck as a gamer but I can't beat this fucking ground zeroes for the life of me on normal and restarting the same checkpoint over and over again while some dumbass sees me and instantly sets the alarms is just fucking bullshit.  I've never had a problem with an MGS game before but I just can't beat this last checkpoint in the main mission and it's pissing me off so much. 

Yeah, let's make Ground Zeroes a bunch of shitty fucking escort missions with no radar and guys everywhere and terrible checkpointing!  GEE THAT SURE SOUNDS FUN

Use the Binocs, Beiber-fever. ;)

They're pretty much the "soliton radar/directional microphone" for the game. If you get into a good spot and take a few minutes to do a 360 and mark anyone you see, you shouldn't have issues with anything besides the sound and long-distance spotting. Frankly, the long-distance spotting is fine with me insofar as line of sight in light. There's been times where they see me in dark that seems a little "WTF" since I wasn't making any noise crawling but damn if they don't know I'm there.

Raban

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Re: MGSV
« Reply #289 on: March 21, 2014, 11:28:57 AM »
Bebs I had the same issue at first, it was really tough and I got frustrated but once you understand how the stealth works it's actually more forgiving than MGS3 or 4 in certain ways. Things like being able to crouch-walk right up to guards at full speed without being caught make it a little easier to dispatch enemies, you just really have to watch where those guard towers are looking.
SRY

Bebpo

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Re: MGSV
« Reply #290 on: March 21, 2014, 05:59:23 PM »
I dunno if it's well known already, but on the Japanese version if you turn language to English and subtitles on, you get a fully english game with Japanese voices. First Japanese game I can think of that lets you do this.

As someone who sticks to JPN MGS because I grew up on the Japanese Snake and cast, I really appreciate it since the kanji is pretty crazy in this. Probably the toughest Japanese in an MGS game to date, especially because a lot of the story is told without visual context over the radio as you're playing instead of traditional cutscenes.

Himu

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Re: MGSV
« Reply #291 on: March 21, 2014, 06:28:50 PM »
You grew up with Japanese Snake? You got MGS in Japanese in 1998? Why?
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Bebpo

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Re: MGSV
« Reply #292 on: March 21, 2014, 06:34:40 PM »
You grew up with Japanese Snake? You got MGS in Japanese in 1998? Why?

Because it came out in Japan first and I wanted to play it right away.

Himu

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Re: MGSV
« Reply #293 on: March 21, 2014, 06:40:44 PM »
Ah. And those days it was far easier to play imports too. All I had to do was go to a store at a mall and buy a mod chip. Now you have to order online and buy jp systems and shit.
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Himu

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Re: MGSV
« Reply #294 on: March 21, 2014, 06:42:20 PM »
Oh now we get to do a time jump to explain bebs' origins.  It'll turn out that his kind, gentle teacher became the dude that tried to sucker him on that timeshare.

will we need three extraneous posts to explain why bebpo betrayed the us government
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Bebpo

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Re: MGSV
« Reply #295 on: March 22, 2014, 04:40:11 AM »
lol

Anyhow, went through this for a 2nd time tonight on Vita Remote Play and wow, it plays and looks really good on Vita.  Felt as good as playing Peace Walker on PSP.  It's a lot slower paced game so it works fine on the Vita controls and could not notice any minor lag at all (same thing when playing Infamous SS tonight on remote play; I wonder if some of these PS4 patches have been improving remote play performance).

This time around I took my time and explored the whole base, taking out all the enemies.  Was a lot easier, but still not all that easy and set off a bunch of alerts and died a bunch of times still.  I killed everyone just to be sure they wouldn't come back so got an E rank (got C rank first run; just not doing well on GZ)  took me about 2 hours each run so far.  Now that I kind of know where the enemies are and weapons are and a lot of the tricks, I think 3rd run will be more fun and I'll start going for doing it in under an hour with better ranks.  Because of the way the mission is set up:

spoiler (click to show/hide)
Having to escort a character through the map to a landing zone, land a helicopter and get out safely without the helicopter being blow up, I think there's no real easy way to just sneak in and out and have a relaxing easy time through the game.  To get the helicopter safely landed you're going to need to take out the guys near a landing spot and either you're going to sneak your escort halfway across the entire map to a remote landing where there's only a few guys (which is tough sneaking) or you're going to have to take out a tooon of guys to make a clear landing in the base (which is tough to do too without setting off alarms).
[close]
It just seems like the scenario Kojima made for the mission is a pretty challenging one.  Definitely still feels tougher than anything in any other MGS game to date.

But it is kind of fun and there's some cool stuff in the area to find, and weapons/items to mess around with.  Liked the little bit of story there was more the 2nd time around since the first time I was just kind of rushing to see if there was any big surprise in the ending, but just enjoying it, it's alright and moves the MGS universe plot along to the next plot point.  Kind of interested in PP's story now. 

Hopefully they'll take the year between GZ and PP and player feedback from GZ to balance the game a bit.  The auto-save/checkpoint system is incredibly weird and unpredictable and kind of non-sense.  They should just let players save the game whenever there's no alert going.

thisismyusername

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Re: MGSV
« Reply #296 on: March 22, 2014, 09:52:46 AM »
Well, I dunno if you know this but:

spoiler (click to show/hide)
If you go for Paz first, you have a kinda easier time extracting her. Then you take the prisoners to that same spot you took her/Chico to remove them from the cut-scene and begging BB to take them with him. Then extract Chico as well
[close]

Boom. Mission over with no guard hinderances really. IIRC the normal way drops an APC on your ass which can be a little tricky. If you're fast and go the left/under the bridge route and take out the cameras (two of which) on that route and the guards with the tranq, you shouldn't have issues besides having to hide the bodies in the dark if you aren't rushing/#YOLO about it.

(Of course, you don't want to extract Paz first beyond putting her in that cave to the right of the helicopter drop so you can grab her after you get the "to-be" executed prisoner to get the bonus for having Chico, him, and Paz in the helicopter)

Bebpo

  • Senior Member
Re: MGSV
« Reply #297 on: March 22, 2014, 05:36:46 PM »
Did one of the side ops all kill mode and kind of got a feel for what regular guns you can use without getting found or when caution alarms kick in. 

Do you know if getting a caution alarm (aka, you fire a rocket and everyone's like "explosion somewhere, go look around", but not being found) counts as an alert for scoring?  If it only marks you down for alerts where you're found, that gives some room to play around with.  Like I was hanging out in a rocket launcher armory and would pop out and rocket some dude flying then go hide back in the armory while they looked around and repeat a few times until I took out a bunch of dudes in the area.


There's definitely some fun to be had with this new engine.  I cleared the "Eliminate the 2 dudes" side ops by rocketing them from a distance.  The second one set off an alert where they found me and I was rocket fighting from behind a crate vs. endless spawning dudes.  So I called down a helicopter right in the middle of the hot zone, jumped into a tank and tried to survive and take out as many guys as possible while the heli was arriving, then when it landed I jumped out of the tank and sprinted and leaped into the copter and flew out beating the mission.  Pretty cool!
« Last Edit: March 22, 2014, 05:38:43 PM by Bebpo »

Bebpo

  • Senior Member
Re: MGSV
« Reply #298 on: March 27, 2014, 12:02:59 AM »
Been playing this so much.  Probably the best game I'll play all year.  Every time I play I learn something new and get better at the game.  Got my first A rank on the main mission tonight at 37 mins, 1 alert, no retries, 2 kills, all prisoners rescued.  I still have some issues with how tough it is and how easily you can get spotted, but the game gives you A LOT of abilities to not get spotted and survive. 

Things that helped:

1) RUNNING AWAY IF ALERT GOES OFF and then hide for a minute and the alert is called off like MGS1-4. You still get an alert but that's better than a retry and keeps the flow of the game versus staying around the area and fighting infinite spawning dudes until they kill you and you lose progress.  Alternatively you can hit start -> restart checkpoint and spawn from the latest major thing you did with alarm off.

2) Covered vehicles are awesome! As long as you don't run into anything/anyone and don't fire any weapons you can move through the level undetected! This helps a lot I've found for taking a truck after mission objectives are done to near the landing zone and then dispatching the 1 or 2 guys around the zone and getting on the helicopter all quick.

3) If you don't mind bad ranks and lots of negative points, the starting rifle with suppressor is AWESOME. Using the first person aim you can take out so many guys and security cameras and everything as an undetected ninja from far. Very easy to get through the levels completely undetected if you murder like crazy with suppressor. Now once suppressor breaks, you're fucked, but all fun and games until then!

4) FIRST PERSON SHOOTING, holy crap! This is basically essential in MGSV. I was struggling a lot because the stupid Tranq gun has the worst reticule ever in over the shoulder and unless you're like right in the guy's face, half the time you don't get a headshot instant ZZZ. But with first person it's a lot easier to get headshots from a distance and some of the weapons like rifles have fantastic headshot range in first person. Now I play it like MGS1-3 and do all my shooting in first person.


Himuro is going to shit his pants when he plays the full PP.  The gameplay in MGSV is fantastic and incredibly repayable; it's MGS3 on crack.  One of the main reasons MGS4 sucked outside the stupid story conclusion was that it was the first MGS that wasn't replayable from a gameplay perspective because Acts 3/4 are boring and on-rails basically and Act 5 is one area.  It's nice being back to a highly fun and replayable MGS where every time you play it, it plays out differently because of all the items/weapons you have and the different ways you can approach the situation.  If I'm getting 10-20 hours out of replaying this one camp, I can't imagine how much fun I'll have with a full RDR style open-world map with lots of these bases and other things throughout.

Very hyped for PP, also 60fps and good IQ is nice.  At times it may look less fancy than stuff like Infamous/Ryse/Killzone, but it looks great and if PP keeps the same IQ and locked 60fps it's going to be amazing to play.


This is making me want to replay MGS4 since MGS4 is the only MGS I haven't played a handful of times and I hardly remember it at this point because it was bad and because of that.  Would be interesting to do a replay for the gameplay-side even if Acts 3/4 are gonna suck.

Re: MGSV
« Reply #299 on: March 27, 2014, 12:21:26 AM »
The escort/stealth end section was a fucking pain in the ass until I said screw it. I left Paz alone, hijacked a jeep then hijacked a tank and killed everyone, blew up the other tank, etc. THEN I went back and took Paz to where Chico was along the shoreline.

I had fun with the game and am looking forward to Phantom Pain, but thank God I rented this at Red Box.

:rock $2 :rock
« Last Edit: March 27, 2014, 12:23:57 AM by Mr. Gundam »
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