Author Topic: MGSV  (Read 32172 times)

0 Members and 1 Guest are viewing this topic.

Bebpo

  • Senior Member
Re: MGSV
« Reply #300 on: March 27, 2014, 03:01:49 AM »
Got all the XOF patches, almost have all the tapes.  (8:30 playtime).  Getting good at this.  Doing crazy shit and not getting killed at all.  I love how everytime I play this it plays out completely different.  So many stories already.  This could end up being my 2nd favorite MGS after MGS3 when PP comes out just solely on the gameplay quality.  If the story's good too (yeah, probably not) that'd be great.
« Last Edit: March 27, 2014, 03:06:13 AM by Bebpo »

a slime appears

  • retro king
  • Senior Member
Re: MGSV
« Reply #301 on: March 27, 2014, 10:40:24 AM »
You grew up with Japanese Snake? You got MGS in Japanese in 1998? Why?

Because it came out in Japan first and I wanted to play it right away.

:lol

I did the same! I played through and BEAT the original MGS in Japanese.

It only came out like a month before the US version and Metal Gear wasn't exactly a known name at the time so why did you go through the import process to play a game a month early?
« Last Edit: March 27, 2014, 10:42:58 AM by a slime appears »

Bebpo

  • Senior Member
Re: MGSV
« Reply #302 on: March 27, 2014, 10:47:55 AM »
Because EGM did a cover story and it sounded cool.  Pretty much it.  Also graphics were amazing at the time.

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: MGSV
« Reply #303 on: March 27, 2014, 12:14:25 PM »
Beb: I disagree with the over-the-shoulder for the tranq. It's a T "dot" sight, basically. Distances can be a little tricky at first, yeah, but once you get into the "feeling" for it, it's actually pretty accurate compared to the scope-sway that the FPS view has.

Bebpo

  • Senior Member
Re: MGSV
« Reply #304 on: March 28, 2014, 06:26:45 PM »
Eh, it's not worth risking it in a alarm or not situation when FPS means you can headshot for sure, especially up close and in slow motion.


Anyhow, the deja vu mission is amazing.  Especially the 2nd time with the MGS1 skins on everyone and the snow.  The FOX...DIE stuff is LOL.  There's soooo many awesome hidden Kojima things in Ground Zeroes.  Got all the tapes, finished all the missions, found all the easter eggs in 12 hours.  Did everything other than play the stuff on hard, and go for trials & trophies.  Gonna listen to all the tapes and then call it a day for a while.  Although this has made me want to go back and do another run through MGS1-4/PW before PP hits.

After sinking a lot of great time into Ground Zeroes, I can say as an MGS fan that was turned off of the series completely by MGS4 and then mildly enjoyed PW, this is the real deal and MGS is back at it's prime again.  Taking the stealth sneaking formula and pushing it creatively forward in gameplay like MGS3 did when it came out.  The 12 hours I put into this, after I got the hang of it in the first few hours, have been the most fun gaming I've had in the start of 2014 and there's a good chance GZ will be a runner up for my 2014 goty.  It's just so, so much fun and so varied. 

I'm actually worried slightly about PP in that I wonder if Kojima has given too much with GZs in this one area.  This area has so many gameplay opportunities that I'm just wondering how much more PP will be able to bring and if PP won't just feel like GZ situations repeated over and over again.  GZ has tanks, choppers, security cameras, open area sneaking, tight corridor sneaking, escort missions, sabotage missions, on-rails missions, driving, interrogating, etc.... hopefully PP brings a lot more new stuff to play with and it's not just like GZs in new locations.

Himu

  • Senior Member
Re: MGSV
« Reply #305 on: March 28, 2014, 08:15:14 PM »
MGS1 had crazy hype levels before release so I don't blame Bebpo. The trailer that was in OPM at the time was cray. And then they had a DEMO and it just sealed it. Entire grade was talking about that fucking demo, then the game dropped.

So I don't blame Bebpo for importing if it came out one month early.
IYKYK

Bebpo

  • Senior Member
Re: MGSV
« Reply #306 on: March 28, 2014, 08:48:12 PM »
I'm never going to understand MGS series fans, hahaha.

:P

Yeah, MGS breaks people into a lot of different groups.  There's people that play MGS for the story, people that play it for the gameplay, people into the lore, people who hate the cutscenes, people who dislike the gameplay. 

For example, my brother's an MGS fan.  He plays all the console games since MGS1.  He didn't think MGS3 was anything special because he just ran through it once to see the story and then was done.  Each area was just a linear experience of getting to the next point to see the next cutscene. For him, GZ's would be lame because he'd run through it in an hour for the story and then never touch it again.  He liked MGS4 because it was just another linear MGS4 story experience, no different from the rest but bigger explosions and better graphics.

Otoh, for me, MGS3 is my favorite game of all time.  When I play MGS3, each area I think "can I do this?" with dozens of possibilities for getting across the area and just doing things because I can and then when I try them and most of them end up being possible it's pure fun.  The game is just a giant playground with neat swings and slides and toys to play with.  I love finding all the secret codec calls and hearing medic joke with Snake about godzilla movies and Major Zero's James Bond fanboy-ism creep into his work.  I like finding the little frogs and throwing snakes at guards because...because I can throw snakes at guards!  It's just such a kid fantasy game of having a blast along with flying saucer guards, ghost valleys, bosses that can die because you turned your system off for a week, epic chases, and heart-felt moments.  It's really the perfect game for my tastes, fantastic replayable gameplay and a story with lots to get out of it and a very solid main tale.  But if you just run through the story in 12 hours from start to finish, you don't get enough half of that experience.

MGS4 started open but ended up being a linear movie experience, and a shitty movie at that trying to die all the nonsense lore together.  GZ's is taking the opposite route and going back to MGS3's "here's the key's, now go do anything you want".  Even for the story being darker in GZ's there's still tons of jokes, in-joke easter eggs, silly ways to fuck with guards; the campy charm is still there.  But like MGS3, GZ is a game where you gotta want to have fun to do so.  PP will probably be the same if GZ's is a good indicator.  It's basically MGS3-2 with every aspect (outside of plot) being taken with a generational leap forward due to new ideas and just simply new possibilities of having a giant integrated sandbox world.

My original worry about MGS5 being sandbox was that I've never played an open-world sandbox stealth game that was able to keep the intensity of carefully designed levels that test stealth skills.  Also most sandbox games are all too easy and there's little challenge (see Assassin's Creed).  Thankfully GZ pulled it off wonderfully.  The game is challenging and guards, cameras, noise, darkness/light, explosions are all always a constant threat.  In the open areas, just by changing the guard spawn locations in the different missions, you get incredibly different experiences and you're always on alert and playing the smartest you've played in a stealth game.  Most realistic as well.  And then inside buildings the game transitions perfectly into MGS1 style level design set pieces with guards at specific spots and you needing to find your way through the levels with options, but fewer options.

Yeah, I know I'm an MGS fan and I gush a lot when MGS is good, but that's because when MGS is good, it's the highest point of the game medium to me, personally.  I hardly ever replay games, even my favorites.  But MGS1-3 I've played 3-5 times each easily, even Portable Ops and Peace Walker I've played at least twice.  It's just such a fun series to play.  MGS4 burned me bad, so bad that I wanted nothing to do with the series anymore, and was embarrassed to be an MGS fan because it was such awful fanboy drivel.  For the last 6 years I'd given up my MGS fandom, and didn't even watch the announce trailer for Ground Zeroes as it was just "meh, more crappy post-MGS4 mgs", but after playing it a ton, I was totally wrong and GZ is the real deal and the true sequel to my favorite game of all time, so yeah I'm a little excited since it's been 10+ years since I've played an MGS game this good.

Raban

  • The baby...
  • Senior Member
Re: MGSV
« Reply #307 on: March 29, 2014, 12:48:04 AM »
Otoh, for me, MGS3 is my favorite game of all time.  When I play MGS3, each area I think "can I do this?" with dozens of possibilities for getting across the area and just doing things because I can and then when I try them and most of them end up being possible it's pure fun.  The game is just a giant playground with neat swings and slides and toys to play with.  I love finding all the secret codec calls and hearing medic joke with Snake about godzilla movies and Major Zero's James Bond fanboy-ism creep into his work.  I like finding the little frogs and throwing snakes at guards because...because I can throw snakes at guards!  It's just such a kid fantasy game of having a blast along with flying saucer guards, ghost valleys, bosses that can die because you turned your system off for a week, epic chases, and heart-felt moments.  It's really the perfect game for my tastes, fantastic replayable gameplay and a story with lots to get out of it and a very solid main tale.  But if you just run through the story in 12 hours from start to finish, you don't get enough half of that experience.
:mynicca

SRY

Purple Filth

  • This cosmic dance of bursting decadence and withheld permissions twists all our arms collectively, but if sweetness can win—and it can—then I'll still be here tomorrow to high-five you yesterday, my friend. Peace
  • Senior Member
Re: MGSV
« Reply #308 on: March 29, 2014, 11:48:49 PM »
http://i.imgur.com/5OkBXSF.jpg

you know what Kojima, make this happen.  :lol

Raban

  • The baby...
  • Senior Member
Re: MGSV
« Reply #309 on: March 30, 2014, 12:09:35 AM »
:dead :deadpos
SRY

Rufus

  • 🙈🙉🙊
  • Senior Member
Re: MGSV
« Reply #310 on: March 30, 2014, 01:55:34 AM »
Yes please. :lol

Sho Nuff

  • o/~ TOUCH ME AND I'LL BREAK YOUR FACE o/~
  • Senior Member
Re: MGSV
« Reply #311 on: March 30, 2014, 03:39:59 AM »
YES. QUIET IS CHICO. YES.

cool breeze

  • Senior Member
Re: MGSV
« Reply #312 on: March 30, 2014, 02:22:30 PM »
that would be amazing.  I have the utmost confidence that kojima will handle it with the tact of ace ventura pet detective.

cool breeze

  • Senior Member
Re: MGSV
« Reply #313 on: April 04, 2014, 03:49:01 PM »
http://www.eurogamer.net/articles/2014-03-23-stealth-vs-stealth

Jordan Amaro, designer/guy working on MGS5, talking about stealth gameplay.   Guy is on point talking about stealth gameplay.

Raban

  • The baby...
  • Senior Member
Re: MGSV
« Reply #314 on: April 04, 2014, 04:05:49 PM »
Holy shit that interview is amazing. Jordan Amaro sounds like my kinda guy.
Quote
You play some games and all the patterns are so obvious. You play the first levels of The Last of Us, and for the sake of tutorials the human enemies stare at brick walls, waiting for you to take them down. In Assassin's Creed you have the bushes laid out strangely and assets assembled weirdly. Or patrols in Deus Ex: Human Revolution that are super short and stop right before the corners for some reason... and those vents. Those practices destroy the entire credibility of the scene, the stage, and it pulls me out of the game since I'm shown the patterns. In other words, the aesthetics have effectively yielded before the mechanics and the game world has transgressed itself to reach the player, instead of staying true to itself.
Quote
I don't understand why so many people are calling so many games open-world games when they're not. There is usually a fundamental distinction between mission mode and free roam mode. When you play a lot of open-world games, you're actually inside a corridor you're forbidden to leave, or you're set on a course of action you can't derail from. You might be inside a city, but you're inside a corridor inside a city. Is that open-world? I'm not sure.
*COUGH*gtav*COUGH*
Quote
Eurogamer: Stealth now is very different to stealth as it was when the first Metal Gear game released. It now seems more action focused. Why has it evolved this way?

Jordan Amaro: Money!
:dead
SRY

a slime appears

  • retro king
  • Senior Member
Re: MGSV
« Reply #315 on: April 04, 2014, 05:14:34 PM »
http://www.eurogamer.net/articles/2014-03-23-stealth-vs-stealth

Jordan Amaro, designer/guy working on MGS5, talking about stealth gameplay.   Guy is on point talking about stealth gameplay.

That was the most compelling thing I've ever read about MGS5. Amaro gets stealth, plain and simple.

I know the interview wasn't a competition but Amaro really does make Bithell sound like a dolt half the time. It's surprising because Bithell is a really smart guy that knows his stuff but when he says shit like "I wonder if that's simply because you've got the game design brain" it makes me slap my forehead. One thing though, I find it incredibly disappointing that Amaro kept saying "in the west" as a means to discredit a gameplay mechanic. It's as if he forgets that Kojima operates in a bubble and gameplay innovation outside his team is relegated to small studios and independents in Asia. Yeah I get it, Last of Us was a shit stealth game but he's kind of forgetting everything else.

Raban

  • The baby...
  • Senior Member
Re: MGSV
« Reply #316 on: April 04, 2014, 05:23:29 PM »
Yeah he should play Dishonored. That game does a lot of what he talks about in that interview. Encouraging the player to express themselves inside the rules of the game world instead of teaching the player to follow obvious patterns.
SRY

a slime appears

  • retro king
  • Senior Member
Re: MGSV
« Reply #317 on: April 06, 2014, 11:16:35 AM »
Don't worry, he's just Kojima's latest pet gaijin.  He'll tire of his opinion-having ways after one game and flush him down the toilet, leaving him to work on mediocre iOS games.

:lol There are a bunch of westerners at Kojima Productions right now but I guess Amaro is the only vocal one.


So I bought the game so I guess I'm officially a crazy MGS fan? Who the fuck buys a $30 demo.  :-\

Bebpo's enthusiasm and the interview with Amaro convinced me to get it. :hyper

a slime appears

  • retro king
  • Senior Member
Re: MGSV
« Reply #318 on: April 06, 2014, 11:38:10 AM »
 :-*

spoiler (click to show/hide)
I was just trying to be nice and supportive. Didn't want him to feel too bad when I tear into this after South Park. I AM JOKING BEBPO DON'T HATE ME.
[close]

Bebpo

  • Senior Member
Re: MGSV
« Reply #319 on: April 06, 2014, 02:38:08 PM »
Falling for Bebpo enthusiasm

You're too old for such rookie mistakes

 :'(

It's good though!  I haven't played it in a week but I've still been thinking about it.  Really hyped for the Phantom Pain and hoping they'll announce a release date by TGS for spring 2015.  Until then, plan to pop in GZ every few months and have a good time and keep my skills up.

a slime appears

  • retro king
  • Senior Member
Re: MGSV
« Reply #320 on: April 08, 2014, 08:19:09 AM »
After playing a ton of BF4 and Infamous I'm spoiled by physics on props. It was rather funny that I couldn't drive through a tiny little metal fence in my huge ass APC. :-\

Metal Gear finally doesn't have shit controls anymore so I'm happy with that.
« Last Edit: April 08, 2014, 10:03:03 AM by a slime appears »

cool breeze

  • Senior Member
Re: MGSV
« Reply #321 on: April 08, 2014, 11:06:57 AM »
This is making me want to replay MGS4 since MGS4 is the only MGS I haven't played a handful of times and I hardly remember it at this point because it was bad and because of that.  Would be interesting to do a replay for the gameplay-side even if Acts 3/4 are gonna suck.

this post got me to replay MGS4 because I was in the same situation.  I replayed acts 1 and 2 back in 2008 and that's it.

Revisiting it now...it's not positive experience.  There's less gameplay than I remembered and more cutscenes.  Once in a while I'll look up from my phone and see what's happening on screen.  There's 5 minutes of Snake trying to peak around a corner in a cutscene, 5 minutes looking at a footprint, 5 minutes of checking a body for a bomb, 10 minutes of otacon and naomi pantomiming.  There's one bit where a cutscenes leads up to an elevator, it jumps back to gameplay where you press forward for 10 seconds, and it's right back into another cutscene.  There's a 50 minute long (timed by saves, not an exaggeration) cutscene ending act 3.  It's actually crazy.
 
The gameplay of acts 1 and 2 is still great.  Octocamo, taking advantage of the militias fighting the pmcs, controls and other improvements to MGS3 stealth, etc.  It's so disappointing there wasn't a full game with this gameplay.  Here it's maybe ~2-3 hours of the whole game.  Act 3 is a dumb tailing mission.  So far Act 4 is "avoid the cameras."

a slime appears

  • retro king
  • Senior Member
Re: MGSV
« Reply #322 on: April 08, 2014, 11:21:19 AM »
This is making me want to replay MGS4 since MGS4 is the only MGS I haven't played a handful of times and I hardly remember it at this point because it was bad and because of that.  Would be interesting to do a replay for the gameplay-side even if Acts 3/4 are gonna suck.

this post got me to replay MGS4 because I was in the same situation.  I replayed acts 1 and 2 back in 2008 and that's it.

Revisiting it now...it's not positive experience.  There's less gameplay than I remembered and more cutscenes.  Once in a while I'll look up from my phone and see what's happening on screen.  There's 5 minutes of Snake trying to peak around a corner in a cutscene, 5 minutes looking at a footprint, 5 minutes of checking a body for a bomb, 10 minutes of otacon and naomi pantomiming.  There's one bit where a cutscenes leads up to an elevator, it jumps back to gameplay where you press forward for 10 seconds, and it's right back into another cutscene.  There's a 50 minute long (timed by saves, not an exaggeration) cutscene ending act 3.  It's actually crazy.
 
The gameplay of acts 1 and 2 is still great.  Octocamo, taking advantage of the militias fighting the pmcs, controls and other improvements to MGS3 stealth, etc.  It's so disappointing there wasn't a full game with this gameplay.  Here it's maybe ~2-3 hours of the whole game.  Act 3 is a dumb tailing mission.  So far Act 4 is "avoid the cameras."

I played the demo originally at TGS '07 and thought it was awesome. Then I got a PS3 in 2009, since I was waiting for a system revision, and finally I was able to play MGS4. I am a fan of the series and I was VERY excited to play the game!

I kept trying to play Act 1 and just couldn't stomach it. I don't understand what people see in MGS4 but all I got out of it in my attempts were incredibly small gameplay areas with paint-by-numbers stealth segments, a robot you can use to practically dismantle every stealth opportunity, constant gameplay interruptions with incoherent cutscenes, hilariously unnecessary control complexity, and generally a complete disregard for player agency in level design. I mean it was detestable on every level.

Last summer I finally said fuck it, manned-up, and just plowed on through the rest of the game. I'm not exaggerating or kidding when I say it's the worst "AAA" game I've ever played. I'm not the type of guy to say "YOUR OPINION IS WRONG" because that's fucking horse shit and I think those types of people are assholes, but man-oh-man do I get close to that when someone tells me they love MGS4. Which is a real shame because there's some genuinely great mechanics in there but unfortunately they're completely ruined because of everything else.
« Last Edit: April 08, 2014, 11:38:50 AM by a slime appears »

brob

  • 8 diagram pole rider
  • Senior Member
Re: MGSV
« Reply #323 on: April 08, 2014, 12:21:31 PM »
I like the controls in MGS4, but there isn't a whole lot else in the game I like. Curing PTSD with gravure photo sessions maybe.

Raban

  • The baby...
  • Senior Member
Re: MGSV
« Reply #324 on: April 08, 2014, 12:35:21 PM »
I played the demo originally at TGS '07 and thought it was awesome. Then I got a PS3 in 2009, since I was waiting for a system revision, and finally I was able to play MGS4. I am a fan of the series and I was VERY excited to play the game!

I kept trying to play Act 1 and just couldn't stomach it. I don't understand what people see in MGS4 but all I got out of it in my attempts were incredibly small gameplay areas with paint-by-numbers stealth segments, a robot you can use to practically dismantle every stealth opportunity, constant gameplay interruptions with incoherent cutscenes, hilariously unnecessary control complexity, and generally a complete disregard for player agency in level design. I mean it was detestable on every level.

Last summer I finally said fuck it, manned-up, and just plowed on through the rest of the game. I'm not exaggerating or kidding when I say it's the worst "AAA" game I've ever played. I'm not the type of guy to say "YOUR OPINION IS WRONG" because that's fucking horse shit and I think those types of people are assholes, but man-oh-man do I get close to that when someone tells me they love MGS4. Which is a real shame because there's some genuinely great mechanics in there but unfortunately they're completely ruined because of everything else.
I do really love MGS4, but I think these criticisms and many others are totally legitimate. It's just that the overbearing story doesn't actually detract from the experience for me. I don't know why, because I typically loathe anime; but the ridiculous, over-the-top cutscenes executed in the most grandiose and epic way possible reads as delightfully entertaining to me. I like spending 5 minutes to look at a footprint. I like the 50 minute cutscene of Ocelot revealing the power of SOP. I like the painfully long sequences in the NOMAD (did you know you can take control of the Mk.II during these scenes and explore the ship as a little robot while the characters chat in the background?). Whether or not they produce the same tense and ultimately rewarding experiences that MGS' stealth gameplay is known for is irrelevant to me.

Seeing Kojima's unedited, doubtlessly absurd vision come to life in MGS4 is the burning trainwreck I can't hide my glee for. Many Bore members take pleasure in the rampant idiocy and self-humiliation of GAFfers every single day here. I'd much rather take part in one person's multi-million-dollar rampant idiocy and self-humiliation once every few years.
SRY

cool breeze

  • Senior Member
Re: MGSV
« Reply #325 on: April 08, 2014, 12:48:05 PM »
some of the cutscenes are unreal.  I like to imagine kojima writing "and then the hairless white monkey wearing a black leather diaper burps after drinking soda he got the vending machine inside sisqo's apc."  "snake drops his cigarette for an excuse to peak up naomi's skirt as she tells him he'll be a walking biological weapon in three months and die in six."

a slime appears

  • retro king
  • Senior Member
Re: MGSV
« Reply #326 on: April 08, 2014, 12:52:42 PM »
I played the demo originally at TGS '07 and thought it was awesome. Then I got a PS3 in 2009, since I was waiting for a system revision, and finally I was able to play MGS4. I am a fan of the series and I was VERY excited to play the game!

I kept trying to play Act 1 and just couldn't stomach it. I don't understand what people see in MGS4 but all I got out of it in my attempts were incredibly small gameplay areas with paint-by-numbers stealth segments, a robot you can use to practically dismantle every stealth opportunity, constant gameplay interruptions with incoherent cutscenes, hilariously unnecessary control complexity, and generally a complete disregard for player agency in level design. I mean it was detestable on every level.

Last summer I finally said fuck it, manned-up, and just plowed on through the rest of the game. I'm not exaggerating or kidding when I say it's the worst "AAA" game I've ever played. I'm not the type of guy to say "YOUR OPINION IS WRONG" because that's fucking horse shit and I think those types of people are assholes, but man-oh-man do I get close to that when someone tells me they love MGS4. Which is a real shame because there's some genuinely great mechanics in there but unfortunately they're completely ruined because of everything else.
I do really love MGS4, but I think these criticisms and many others are totally legitimate. It's just that the overbearing story doesn't actually detract from the experience for me. I don't know why, because I typically loathe anime; but the ridiculous, over-the-top cutscenes executed in the most grandiose and epic way possible reads as delightfully entertaining to me. I like spending 5 minutes to look at a footprint. I like the 50 minute cutscene of Ocelot revealing the power of SOP. I like the painfully long sequences in the NOMAD (did you know you can take control of the Mk.II during these scenes and explore the ship as a little robot while the characters chat in the background?). Whether or not they produce the same tense and ultimately rewarding experiences that MGS' stealth gameplay is known for is irrelevant to me.

Seeing Kojima's unedited, doubtlessly absurd vision come to life in MGS4 is the burning trainwreck I can't hide my glee for. Many Bore members take pleasure in the rampant idiocy and self-humiliation of GAFfers every single day here. I'd much rather take part in one person's multi-million-dollar rampant idiocy and self-humiliation once every few years.

If you know it's awful but you still love it; I can't hate! :-*

For all the shit I heap onto MGS4 I can admire the the love and passion poured into that project. MGS4 is a rarity in the game industry, a creative gone unbridled, and it's worth respecting for that alone.

spoiler (click to show/hide)
THAT'S ALL YER GETTIN' OUTTA ME. FUCK THAT GAME
[close]
« Last Edit: April 08, 2014, 12:57:32 PM by a slime appears »

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: MGSV
« Reply #327 on: April 08, 2014, 01:14:38 PM »
If you know it's awful but you still love it; I can't hate! :-*

For all the shit I heap onto MGS4 I can admire the the love and passion poured into that project. MGS4 is a rarity in the game industry, a creative gone unbridled, and it's worth respecting for that alone.

spoiler (click to show/hide)
THAT'S ALL YER GETTIN' OUTTA ME. FUCK THAT GAME
[close]

I would essentially say that about all his work.

You have some crazy people who can't see the very real flaws in his games and thinks he eats and shits rainbows. (Not directed at anyone here)

The reason to like a kojima metal gear game is because in a day and age of big games always feeling like the work of a big studio process, his games still feel like a singular vision was involved in many respects. That might be a good thing in some respects and its certainly a bad one in others. But its unique in this day and age.

I feel roughly about Kojima and his work as I do about a controversial movie director. Some of his work I don't like but I respect and like a world where he still exists and is doing his thing. 

Rahxephon91

  • Senior Member
Re: MGSV
« Reply #328 on: April 08, 2014, 01:15:38 PM »
There's nothing to respect about MGS4.

cool breeze

  • Senior Member
Re: MGSV
« Reply #329 on: April 09, 2014, 08:12:26 PM »



Rufus

  • 🙈🙉🙊
  • Senior Member
Re: MGSV
« Reply #330 on: April 09, 2014, 09:33:51 PM »
For those who don't know, the guy having a shootout-romance with Meryl there is the one who shits himself earlier in the game. Several times, I think.

Purple Filth

  • This cosmic dance of bursting decadence and withheld permissions twists all our arms collectively, but if sweetness can win—and it can—then I'll still be here tomorrow to high-five you yesterday, my friend. Peace
  • Senior Member
Re: MGSV
« Reply #331 on: April 10, 2014, 11:54:48 AM »
For those who don't know, the guy having a shootout-romance with Meryl there is the one who shits himself earlier in the game. Several times, I think.

and IIRC you knock him out and steal his clothes in MGS1

a slime appears

  • retro king
  • Senior Member
Re: MGSV
« Reply #332 on: April 30, 2014, 09:06:20 PM »
Ok so I finally found time to play Ground Zeroes and here are a bunch of my silly-ass incoherent impressions:

What did I Play: Only the primary mission of the game which is called "Ground Zeroes." Supposedly this is the biggest bit of gameplay and is where all the story takes place so I figured it would be fair to post impressions after beating it. I plan on doing all the side-ops so maybe my opinions might change! Just kidding, it won't.

Story: A mixture of cold war naval gazing and complete fucking stupidity. I do find their perverse interpretation of the communist atrocities that happened in South America to be crass and insulting but this isn't a political thread so I'll leave it at that. Fortunately the writing sticks to MGS standards and by that I mean it's godawful. The game assumes everyone has played Peace Walker (the only good handheld MG is Ghost Babel) so reading the backstory is mandatory to make any sense of it. Speaking of which, they spend effort introducing a character who seems to be quite important but ultimately he just fucking bails and you never hear of him again. Maybe he plays a big part in the side-ops, I dunno, but I it does make the writing staff seem incompetent. Also, Kiefer Sutherland nails the attitude and character and I definitely prefer him to Hayter.

Gameplay: To be succinct, it's awesome. It took the franchise 13 years but it finally doesn't have shit controls and it's pretty easy to stealth-it-up. I'm also digging the "open world" stealth scenarios and it's really fun to approach every new area with a different tactic. Granted Splinter Cell has been doing this since 2002 but it's cool to see MGS catch up. Although I restarted 9 times I beat the "Ground Zeroes" mission in a little over 90 minutes. This is without using weapons, rescuing everyone, never being spotted, and only knocking out guards. I took my time and it's still only an hour and a half. VR Missions has more gameplay than this.

Graphics: I'm playing it on the PS4 but it's clearly a last-gen game with poor looking environments. Also it's 2014, if I'm ramming a huge fucking APC into a tiny little chain link fence that fucker better fall over in a goddamn triple-A game. 60 FPS at 1080p is splendid, don't get me wrong, but there's very minimal effort put in this port beyond higher texture resolutions on some objects and better lighting. Say what you will about AC4 but at least Ubi put some effort in porting the game to next-gen systems. I honestly expected more out of Kojima Productions.

Other Notes: I played all of "Ground Zeroes" with the companion app on my iPad. It was impressive seeing how seamlessly the radar followed my character (very low update delay) and tinkering with the heat maps on player navigation and combat was cool. While I liked having a giant radar available all the time and being able to quickly select new cassette tapes to play, it's pretty bare bones and curiously not properly formated for the iPad's resolution. Which is crazy to me because if anyone is going to own a tablet it's going to be an iPad, lol.

Summary: Only idiots and fans need apply. Paying any sort of money for this is criminal let alone the original $40 asking price. If you absolutely need to play this bit of throwaway content that can be summarized in a paragraph on this forum then for the love of god, RENT IT.
« Last Edit: April 30, 2014, 09:33:40 PM by a slime appears »