Author Topic: 1,000+ Pages of NeoGAF: The Story of Wasted Lives and Hardcore Salt  (Read 6034702 times)

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Tasty

  • Senior Member
Wind Waker was pretty insubstantial but had some great ideas. Kind of like Skyward Sword, actually.

Twilight Princess remains the king. So many dungeons. So much content. The perfection of the LttP formula. :noah

Oblivion

  • Senior Member

Gamecube had

Zelda: The Wind Waker
Resident Evil 4
Metroid Prime

Your favorite console didn't.

three whole games, one of which has been ported to just about everything


Are we talking about WW or RE4?

edit: Wait, that could actually apply to all three.  :neogaf

RE4. gc, ps2, wii, 360, ps3, steam

The hell?

Himu

  • Senior Member
The perfection of the LttP formula. :noah

:what


Gamecube had

Zelda: The Wind Waker
Resident Evil 4
Metroid Prime

Your favorite console didn't.

three whole games, one of which has been ported to just about everything


Are we talking about WW or RE4?

edit: Wait, that could actually apply to all three.  :neogaf

RE4. gc, ps2, wii, 360, ps3, steam

The hell?

This was years ago, dude. Maybe stop playing Nintendo systems? :teehee
IYKYK


Oblivion

  • Senior Member
I knew about those other ports, but not those two. SUE ME. :punch

Did they upgrade all the art assets or was it just up-res'd?

Himu

  • Senior Member
The perfection of the LttP formula. :noah

:what

???

TP's world design ain't shit. It also has bad sidequests. Dungeons are the best thing it has to offer. LTTP is great because both worlds offer lots of nooks and crannies worth exploring, items are useful outside of dungeons (they aren't in TP aside from a select few). LTTP's formula is one of a dark and light world. TP's dark world is trash. OoT and A Link Between Worlds have much better light/dark worlds, and worlds much more worth exploring. ALBW is LTTP formula perfected.
IYKYK

Tasty

  • Senior Member
I was speaking in more general terms. I originally typed Ocarina formula but I felt that was giving Ocarina too much credit.

Tasty

  • Senior Member
TP's first few hours are so slow, but I space my replays enough it doesn't bother me at all.

Shadow Mod

  • It was Tuesday
  • Senior Member
All I know is I'd play OoT annually. I love that game.

All I know is I'd play OoT annually. I love that game.

Not as much as Van Cruncheon.

StealthFan

  • Swings Both Ways
  • Senior Member
TP owned, except for the intro, the wolf collection shit and destorying the villian they built up and shoehorning Ganondorf in.
reckt

Shadow Mod

  • It was Tuesday
  • Senior Member
All I know is I'd play OoT annually. I love that game.

Not as much as Van Cruncheon.

I dunno what this means.

demi

  • cooler than willco
  • Administrator
Cause u aint OG
fat

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
All I know is I'd play OoT annually. I love that game.

Not as much as Van Cruncheon.

I dunno what this means.

It means your laudations aren't vociferous enough.
©@©™

Himu

  • Senior Member
TP's dungeons rocked from water dungeon on. :obama
IYKYK

All I know is I'd play OoT annually. I love that game.

Not as much as Van Cruncheon.

I dunno what this means.

Oh, to be in your shoes and be able to read this for the first time.

spoiler (click to show/hide)
I don't think I could review this game without mentioning the fervor and hyperbole which has surrounded it ever since its development was announced over two years ago. After that moment, Nintendo 64 owners have had to play an exhausting game of anticipation, as release dates were pushed back and delays occurred more frequently and spontaneously than pregnancies at an Ozark revival. During that period, a great wave of what we gamers call "hype" sprung into being, with the game then called "Zelda 64" labeled as everything from "the savior of the N64" to "the greatest disappointment ever." Every two-bit commentator in the videogame journalism business had an opinion on the game, and, for several months prior to its release, it became decidedly vogue to bash a game most folks had yet to play.

Why was that? Because most of us gamers knew in our heart of hearts that this game was going to be something special. Shigeru Miyamoto, the game's often-lauded mastermind, frequently referred to the then-underway Zelda project as potentially his greatest videogame accomplishment yet. On top of that, the Zelda series of titles from Nintendo have rarely disappointed (although opinions on 2 are as various as the colors on N64 controllers, and I'm probably the only person alive who didn't think A Link To The Past was all that scorching), and the Zelda N64 release figured hugely in Nintendo's plans for re-emergence in the Japanese marketplace. It's often considered to be a sort of elevated countercultural hipness to denigrate that which will inevitably be popular.


Unfortunately for the nay-sayers, Zelda turned out great. Really great. The Legend of Zelda: Ocarina of Time is certainly not the videogame equivalent of a Hanson album or a James Cameron epic; Zelda: OoT is videogaming at its most excellent, where it stands out as a work of quality art rather than a successful demographic venture. Zelda spans mere demographics and delivers, in powerful form, an eminently playable experience that will draw the gamer, regardless of tastes, into a fully-realized world.

The Legend of Zelda: Ocarina of Time, for those of you living under a rock these past three years, is the latest installment in Nintendo's venerable "Zelda" series of games. In this title, stated to be the official "beginning" of the storyline which runs through the Zelda series, the player assumes the role of the original Link, the savior of the land of Hyrule, as he confronts the evil plans of Ganondorf Dragmire, the series' predominant villain. Princess Zelda, whose rather eclectic choice of moniker graces the games' titles, again plays a key role in Ganondorf's plans to conquer Hyrule and the Sacred Realm. In the process of defeating Ganondorf, the player will find himself controlling Link during two stages in his life: at ages 10 and 17, first when the Deku Tree of his village sends him out to find the source of the evil threatening Hyrule, and later when Ganon's evil has usurped the land. Along the way, the player, as Link, will travel from the peaks of Death Mountain to th e depths of Lake Hylia, witness the land of Hyrule in fill 3D for the first time.

And, boy, is it beautiful. Graphically, the game, for the most part, is absolutely captivating, although the trademarked "muddy" textures are still in abundance, thanks to the low resolution necessary to store them on cart and the use of texture filtering. Still, the Nintendo 64's high-quality alpha channel translucency effects and superior graphics horsepower combine to bring us some very captivating environments heavy with atmosphere and and an involving sense of location. From the shimmering reflections on the walls of Zora's Domain to the infernal flames of the Fire Temple to the thick fog of the Forest Shrine, not a single place in all of Hyrule remains indistinct or unmemorable.

Character design and animation is equally well-done, with each sporting reasonably detailed polygonal bodies and a full set of textures. Of special note or the impressive boss characters, which range from the eerily ethereal (Morpha, the almost anthropomorphic amoeba) to the shockingly enormous (King Dodongo, the "infernal dinosaur"; and Bongo Bongo, a gargantuan shadow demon). Sporting rather cinematic and extensive introductory animations, these baddies among baddies are sure to wow you. On the good guy side, Link and his horse, Epona, move with graceful fluidity with nary a hitch or awkward jerk. Overall, the graphics are guaranteed to please even the most nit-picky of gamers.

If I have one small qualm with the graphics overall, it lies in the choice of static cameras inside certain buildings and the Hyrule market. Although you have the choice of two camera angles (side and top down), it's rather obvious that these areas are not the fully-realized 3D environments seen in the other 99.9% of the game but prenedered, scrolling backdrops (with a few effects added to make it marginally more convincing) ala Final Fantasy 7. Yuck. This oddly-inconsistent design choice is the only real mark against the overall package, and I can't think of a good reason for it, since nothing overly complex is being displayed. Although I would've loved to explore the Hyrule market and dinked around inside Link's home in full 3D, this bizarre design decision hardly impacts the overall graphic experience to any significant degree.

Sonically, Zelda: OoT is very solid, but hardly superlative. The music, while well-composed, is rather short on instrumentation and has an almost SNES-like fell to it, lacking the richness and depth of the CD quality sound much of us are accustomed to. The music tracks are, as stated above, well composed, and evocative, which is definitely a plus. On top of that, since the sound is not streamed from a CD but processed on the fly, the music has a cool dynamic element, changing when danger is near subtly at first, and becoming more ebullient as the threat becomes more manifest. This effect is very well implemented, but, ultimately, it cannot conceal the rather 16-bittishness of the overall musical package.

Sound effects are excellently done and help immerse the player aurally in the realm of Hyrule. Appropriate ambient noises, such as howling wolves, croaking fogs, and chirruping crickets are appropriately understated but intelligently placed, ensuring that the background of sound as the player explores is always conducive to his/her suspension of disbelief without being obtrusive or unnecessary. Occasional voice, such as that of Navi the fairy or NPC greeting, also adds a cute touch. Besides that, the package includes the expected repertoire of clanks, grunts, and groans as per any decent action/RPG, and you, the player, will never feel any noticeable void created by the omission of the expected sonic feedback.


At this point, some mention of the game's use of the Rumble Pack should be mentioned. Although I feel that most games' use of the Rumble Pack is purely gimmickly and irritatingly unnecessary (actually, I feel that way about the RUmble Pack in general, with the notable exception of its use in this game), in Zelda: OoT, it actually works to add to the feeling of immersion. Of especial note is its use with the fishing game in Lake Hylia; the tactile effect when a fish is snagged really makes the mini-game more immersive and more fun. Kudos here to Nintendo for making such a normally pointless gimmick useful and demonstrating its worth when implemented properly and in fitting context to all of the cynics kin to myself out there.

The control, while having a small learning curve, is supremely intuitive and intelligent. As expected, the analog stick is used to control Link, while the A button is used as sort of contextual "Action" button, whose usage depends entirely on where Link is and what he is doing at the time. The B button is used to swing Link's weapon, and the R button is used to block with his shield. The top yellow button switches to a first-person view for scoping out the terrain manually, without the camera getting in the way, and the other three yellow buttons can have objects assigned to them for convenient usage. Lastly, the Z button, the most intelligent control innovation found in recent 3D gaming development, is used to "lock" Link on to enemy, enabling you track it without losing sight of it and fire special weapons on it without manually sighting. Using the Z button is a key element to solving many puzzles and defeating most (if not all) of the game's bosses and mini-bosses. When not in a combat situation, the Z button can be used to keep the camera fixed on the back of Link, eliminating many of the problems inherent in a 3D roaming camera (slow rotation during a puzzle, getting stuck on walls, etc). Since you can quickly flip to a forward-facing perspective with a quick touch of the Z button, the camera issues which plagues Mario 64 and Banjo-Kazooie are neatly dispensed with, making Link a joy to control and making the exploration of Hyrule's diverse environm ents pleasantly hassle-free. I consider the truest test of a game's control scheme to lie in the answer to the question, "can I play it fully without ever picking up the manual?" Needless to say, my Zelda: OoT manual still remains in the box, pleasantly untouched.

Miyamoto's brilliant game design shines through in all aspects of the game. From dungeon layouts which both seem large yet allow the player convenient and quick access to the boss after dying at it, to the manifold little touches such as rocks which reveal scuttling, tiny Tektites when lifted and cleverly integrated mini-games, Zelda:OoT is a work of genius which any contemporary game designer could learn a great deal from. IF Miyamoto's intention was to bring into the home a vast adventure replete with rewarding elements of exploration and clever puzzles, then he has succeeded admirably. If anything, Zelda: OoT deserves its praises simply for maintaining such a religious attention to detail all the while remaining completely consistent in presentation and in game play. Zelda: OoT challenges, but never frustrates beyond a level where an equal degree of reward is returned for the effort. This is Miyamoto's true gift: supremely well-considered game design. One never gets the feeling when playing his better games (this one, Yoshi's Island, Super Mario World, Super Metroid) that the superior graphics are the sum of the game's excellence; no matter how good the graphics or explosive the effects, they always take a back seat to the clever game play.

Despite my rather vociferous laudations, I do not feel that Zelda: OoT is a perfect game. Besides the few graphic flaws, odd (albeit miniscule in impact) design choices, and the weaker aspects of its sonic presentation, there are many areas in which Zelda: OoT could be improved. Spoken dialogue, of a quality similar to that found in Konami's Metal Gear Solid, could have really improved the cinematic elements presented within the game. There are also times where the low resolution textures, coupled with the ever-present texture filtering effect, muddy the graphics unduly and draw the gamer out of the environments. However, a hallmark of a great game is certainly in evidence when critics such as myself can find so few flaws that they must resort to suggesting improvements afforded only by greater technology. Still, one could only wonder how much better the presentation of this game might have been had Nintendo opted to use a CD format for their current game console.

Taken altogether, Zelda: OoT is perhaps the best game released this year. Featuring unparalleled 3D environments, a deep and involved quest, brilliant and intuitive play controls, and a well-developed cinematic quality that enhances rather than overwhelms the whole game experience, Miyamoto's latest soon-to-be-classic title deserves to be played by each and every person who might deign to consider themselves a fan of great games. Forget the hype and over-the-top phraseology of the erstwhile bleeding-edge pundits; Zelda: OoT needs to be experienced in order to truly appreciate how intelligent and comprehensive a work of game design it is.

The Bottom Line: The best game of 1998 should not be missed by anyone. Period.
[close]

I should replay OoT soon.  Wind Waker HD got me in the Zelda mood again.

Tasty

  • Senior Member
TP's dungeons rocked from water dungeon on. :obama

All of them rocked except Twilight Palace and Hyrule Castle.

Kara

  • It was all going to be very admirable and noble and it would show us - philosophically - what it means to be human.
  • Senior Member
It means your laudations aren't vociferous enough.

Nice diction. :obama

Oblivion

  • Senior Member
Devo and Drinky know what's up.

:bow OoT :bow2

Zeliard

  • Junior Member
Zeliard joined. Well, at least we have good posters joining to cancel out Trent Strong. :yuck

There go our unfettered discussions of Western canon.

Just trying to allow people to experience the tragedy of poor Ilyusha unsullied, bro.

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member

StealthFan

  • Swings Both Ways
  • Senior Member
Coli is the internet equivalent of crabs in a motherfucking barrel. These niccas straight cannablize each other. Got some major coons up in there too, fools you'd swear was white like Buckeye Fever.
reckt

Shadow Mod

  • It was Tuesday
  • Senior Member
n64 was my first console. OoT was my shit. I also played:

Bomberman 64
Lego Racers
Cruisin' USA
Mario Kart
Diddy Kong Racing
Gauntlet Legends
GoldenEye
Yoshi's Story
Mario Tennis
Kirby 64
Star Fox
Pokemon Snap
Pokemon Stadium
Rampage World Tour
Perfect Dark
Mario Party
Paper Mario
Shadows of the Empire

other shit I can't remember...

n64 was my first console. OoT was my shit. I also played:

Bomberman 64
Lego Racers
Cruisin' USA
Mario Kart
Diddy Kong Racing
Gauntlet Legends
GoldenEye
Yoshi's Story
Mario Tennis
Kirby 64
Star Fox
Pokemon Snap
Pokemon Stadium
Rampage World Tour
Perfect Dark
Mario Party
Paper Mario
Shadows of the Empire

other shit I can't remember...

This list is missing Blast Corps.

pilonv1

  • I love you just the way I am
  • Senior Member
Beetle Adventure Racing

also lists :gurl
itm

StealthFan

  • Swings Both Ways
  • Senior Member
N64 was tight but those droughts :tocry Luckily I got a PSX Chistmas 99.
reckt

Shadow Mod

  • It was Tuesday
  • Senior Member
It's probably missing lots of things. I'm going off terrible memory here.

Also, if you're going to play Snap and Stadium, play the best Pokemon game on the N64: Pokemon Puzzle League.

king of the internet

  • 🚽
  • Senior Member
Pokemon Snap.  :lawd

Printing out stickers of my best shots at Blockbuster. :lawd

demi

  • cooler than willco
  • Administrator
LISTS

My current N64 library

Code: [Select]
1080 Snowboarding
Aerofighters Assault
Aidyn Chronicles: The First Mage
Banjo-Kazooie
Banjo-Tooie
Battletanx Global Assault
Bio Freaks
Bomberman 64
Castlevania: Legacy of Darkness
Command & Conquer
Conker's Bad Fur Day
Cruis'n Exotica
Cruis'n USA
Daikatana
Diddy Kong Racing
Donkey Kong 64
Duke Nukem 64
Earthworm Jim 3D
Fifa Soccer 64
Glover
Goemon's Great Adventure
Goldeneye 007
Harvest Moon 64
Hybrid Heaven
Indiana Jones and the Infernal Machine
Jet Force Gemini
Killer Instinct Gold
Kirby 64: The Crystal Shards
Kobe Bryant in NBA Courtside
Major League Baseball feat. Ken Griffey Jr.
Mario Kart 64
Mission: Impossible
Mortal Kombat Mythologies: Sub-Zero
Mystical Ninja Starring Goemon
Namco Museum 64
NFL Blitz
NFL Quarterback Club 2000
Nightmare Creatures
Ogre Battle 64
Paperboy
Perfect Dark
Pokemon Puzzle League
Pokemon Snap
Pokemon Stadium
Pokemon Stadium 2
Quake 2
Quest 64
Rayman 2: The Great Escape
Ready 2 Rumble Boxing Round 2
Resident Evil 2
Shadow Man
Shadowgate 64: Trials of the Four Towers
Spider-Man
Star Wars Episode 1 Racer
Star Wars: Rogue Squadron
Star Wars: Shadows of the Empire
Starcraft 64
Starfox 64
Super Smash Brothers
Superman 64
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Ocarina of Time
Tom Clancy's Rainbow Six
Top Gear Rally
Triple Play 2000
Turok 2: Seeds of Evil
Turok 3: Shadow of Oblivion
Turok: Dinosaur Hunter
Turok: Rage Wars
WCW Mayhem
WCW Nitro
WCW vs. NWO World Tour
WCW/NWO Revenge
Winback
Wipeout 64
WWF Attitude
WWF No Mercy
Yoshi's Story
fat

Kara

  • It was all going to be very admirable and noble and it would show us - philosophically - what it means to be human.
  • Senior Member
1, 2, 3, 4, let's have a list war.

Shadow Mod

  • It was Tuesday
  • Senior Member
Troll.

That ain't your alt.

 :hitler

StealthFan

  • Swings Both Ways
  • Senior Member
FFIX
FFVII
FFXII
FFVIII
FFX
reckt

Momo

  • Nebuchadnezzar
  • Senior Member
Did I just step into a Nintendo fansite? :o

I actually cant remember the majority of DuckTales and DarkWing Duck, I think I should see if they have blu rays

StealthFan

  • Swings Both Ways
  • Senior Member
I feel FFXII would be higher if there wasn't so many pointless ass dungeons. Game needed more story, because what was there was good.

Also I have never actually beaten a JRPG.
reckt


Momo

  • Nebuchadnezzar
  • Senior Member
DVD only :yuck

Season I 65 eps
Season II 29 eps
Season III 6 eps

VII>VIII>X=VI>IX>IV>XIII>I>V>III>II>XII

Rahxephon91

  • Senior Member
FFXII would be higher if they had canceled it and made a better game.
They should cancel you and make you a better game.

Final Fantasy hasn't been relevant since Clinton was in office. Think about that.

benjipwns

  • your bright ideas always burn me
  • Senior Member
Didn't XI make more money than any other?

Checkmate.

Momo

  • Nebuchadnezzar
  • Senior Member
I'm sure he'd still have sexual relations with Lightning's sweet ass. Especially if she gained like 100 pounds

Dennis

  • Senior Member
To make it simple I have listed the good FF games here

FF VI
FF VIII
FF XII

FF VII has Sephiroth its true, but I don't know that it is good.

The fun thing is that FF XII is clearly the game with the best gameplay and it showed the way forward yet everything turned to shit afterwards.

I fully expect only shit from here on out.

StealthFan

  • Swings Both Ways
  • Senior Member
Niccas still sleeping on IX. Disgusting.
reckt

StealthFan

  • Swings Both Ways
  • Senior Member
Putting X above shit :scusthov: I was a fucking stan when I played it and I was so mad. Yeah the level system what the fuck ever. Shit was whack, brehs. I couldn't believe that fruit Tidus, the awful VA and the on rails gameplay. All that hype for nothing. I remember fools on FF fan boards (:hitler) talking all kinds of mess about it too.

Fuck X. Deal with it.
reckt

larrydavid

  • Junior Member
oscar what did you do to this thread

StealthFan

  • Swings Both Ways
  • Senior Member
XII does play like an offline MMO, but I thought there was fun there. I liked the universe, plot and some of the characters. There was too little content though. There was a string of dungeons that had no rhyme or reason before I quit the game. The most interesting FF plot in years and they drip feed it.
reckt

StealthFan

  • Swings Both Ways
  • Senior Member
Vagrant Story> all FF's except IX.
reckt

XII had gameplay?

Auto gameplay.

But cereal, I can see the appeal of XII.  Just wasn't a fan.

Rahxephon91

  • Senior Member
X>XII>VI>XIII>XIV

Kara

  • It was all going to be very admirable and noble and it would show us - philosophically - what it means to be human.
  • Senior Member
oscar what did you do to this thread

I'm literally drinking because of it.

And my overwhelming despair.

But I'd rather blame y'all than myself atm.

Himu

  • Senior Member
I can't sleep. :(
IYKYK

Himu

  • Senior Member
That would keep me up since I love FFXII.
IYKYK

StealthFan

  • Swings Both Ways
  • Senior Member
XIV :kobeyuck Yeah yeah yeah the dungeons are tight. The rest tho...goddam. Those quests are some serious Lineage 2/Korean treadmill type shit.
reckt

The main story quests are alright. I'll give you that the sidequests pre-50 could be way better, but endgame quests focus way less on that kinda stuff and more on having you do dungeons/primals/NPC interaction than making you kill x number of monsters.

Don't you be talkin' shit about Hildibrand.  :wag

Himu

  • Senior Member
Trent Strong reading. Get the fuck out of here. :pacspit
IYKYK

StealthFan

  • Swings Both Ways
  • Senior Member
who is trent strong
reckt

StealthFan

  • Swings Both Ways
  • Senior Member
also I ain't even gonna lie, I'll be on XIV like shit on velcro if it ever becomes F2P.
reckt

Trent Strong

  • Junior Member
Trent Strong reading. Get the fuck out of here. :pacspit

I've got nowhere else to go since I got booted out of GAF. :( I've tried other forums, but none of them are as good as GAF was. At least I recognize some of the names in here.