Author Topic: Titanfall 2  (Read 51776 times)

0 Members and 12 Guests are viewing this topic.

Bebpo

  • Senior Member
Re: Titanfall 2
« Reply #180 on: November 01, 2016, 01:22:43 AM »
Omg the Mechwarrior stage is so good.  I'd totally buy a mech only campaign.  Was epic. 
On the next stage on the ship now and it's alright.  I'm just way more into the mech stuff than the on-foot stuff.  I want a campaign of nothing but mech battlefields & boss fights :p

Also this game really makes me want to play Mirror's Edge 2.  It's almost time for Black Friday.  Hopefully Origin will put it on sale.

Bebpo

  • Senior Member
Re: Titanfall 2
« Reply #181 on: November 01, 2016, 03:25:42 AM »
Finished the campaign.  Was really short.  Like, probably the shortest FPS campaign I've ever played.  Like even though it's 4-5 hours, a lot of the game is just walking/running around.  I mean I turned out the difficulty to hard from Ash-boss onwards but then there's only like 4-5 FPS rooms in the entire second half of the game.  The last stage has no FPS since it's all auto-aim is just a little platforming and boss fight, the second to last stage has like one FPS area where you take out the AA gunners and then one FPS room with a team, the stage before that is all mech, the stage before that on the satellite dish is pretty much all platforming and dodging with a mech boss, the time warp stage before is mostly narrative/exploration and there's only like 2 rooms where you have to fight (elevator and final room before getting back to BT).  I couldn't really tell if I liked the FPS segments on hard any better since there just weren't many of them.

Mech stuff was great, absolute best moment of the game was the beginning of the mech stage where you drop down and run with a team of mechs in giant MECH WAR.  Really enjoyed the mechs stuff although some of the boss fights were really tough for me on hard because of all the cooldowns (I'm used to at least being able to dodge/dash continuously without cooldown).  The final boss was pretty easy but the flying boss before that took me about 40 tries and I was ready to throw the game out the window.  Now that was a boss I should've actually used keyboard & mouse for so I could aim at the moving guy, using a dual shock 4 I had to stick to auto-lock on weapons because I couldn't aim fast enough to hit the guy and most of the auto-lock stuff just didn't do enough damage while he'd keep wrecking me.  Eventually I got a tip from someone to use TONE and put down a shield and shoot through to lock on and do the lock-on for big damage, which got me through it.

The movement and platforming was ok.  Coming from Doom tbh TF2 feels sluggish and floaty to me and the platforming was so easy it was just kind of a press A to win thing that was cute, but didn't require much thought or effort between the mech or FPS or story.  I really enjoy the wall running, but when you're not sliding or wall running the standard on-foot moving is really slow when you're not moving straight forward.  Like I didn't realize until pretty far in that if you side/circle strafe at all it instantly drops you down to walk speed even when not shooting.  Coming from Doom where I was always side-strafing I'd rotate left or right around enemies a lot on instinct and I'd move slow as molasses.  Also being in a super suit the physics are super floaty which as a personal taste thing I didn't like.  I think I enjoyed the titan parts the best because in a titan you actually feel like you have weight and I love the A button bulky heavy dashes.  On foot you're flying around with like paper weight and it just feels so much worse than something like Mirror's Edge where you're wall running but actually have weight to it.  Eh, just didn't click.

I definitely enjoyed the campaign, which is a positive since I don't usually like FPS campaigns.  It was like an 8/10 experience.  Good and fun, but super short & don't really get the hype at all.  Especially when I just finished Doom 2016 a few days before and that was easily like 9.5/10 near-perfect campaign for me.  I'm glad I dig the MP in TF2 and will be playing it a bunch, otherwise if all I played was the campaign I'd probably regret buying it at full price rather than like $20.

Bebpo

  • Senior Member
Re: Titanfall 2
« Reply #182 on: November 01, 2016, 03:53:53 AM »
Thinking about it, another thing that's cool about the game is the boss fights.  Like some are better than others, but just having real boss fights (and a ton of them) in a western AAA game is impressive.  I know Deus Ex HR supposedly has boss fights but they're supposed to be terrible though, and usually boss fights in western AAA games are pretty bad, so it was really cool to have solid ones here.  I loved the zoom in and show the pilot with the background blurred out presentation at the start of each.  Very cool.  The game is also pretty replayable since the levels are short and fast.  I might run through the campaign one more time.  At least the first few stages on hard to complete my hard run.

Beezy

  • Senior Member
Re: Titanfall 2
« Reply #183 on: November 01, 2016, 04:37:36 AM »
Omg the Mechwarrior stage is so good.  I'd totally buy a mech only campaign.  Was epic. 
On the next stage on the ship now and it's alright.  I'm just way more into the mech stuff than the on-foot stuff.  I want a campaign of nothing but mech battlefields & boss fights :p

Also this game really makes me want to play Mirror's Edge 2.  It's almost time for Black Friday.  Hopefully Origin will put it on sale.

ME2 is garbage.

Just play the original again.
:iface

Bebpo, ignore this one. Go ahead and play ME2.

Cerveza mas fina

  • Senior Member
Re: Titanfall 2
« Reply #184 on: November 01, 2016, 06:31:03 AM »
ME2 is a better game maybe, but ME1 is a better ME.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Titanfall 2
« Reply #185 on: November 01, 2016, 07:31:10 AM »
ME2 is a better game maybe, but ME1 is a better ME.

I'm not even sure if Mirror's Edge Catalyst is the better game.  The controls are more streamlined...but I was absolutely glued to the original from start to finish, whereas I have yet to play through the second game.  It just doesn't have the same appeal.
ど助平

Cerveza mas fina

  • Senior Member
Re: Titanfall 2
« Reply #186 on: November 01, 2016, 07:38:18 AM »
Oh man I meant Mass Effect  :lol

Haven't played Mirrors Edge 2, but I loved the first one.

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: Titanfall 2
« Reply #187 on: November 01, 2016, 09:10:24 AM »
Mirror's Edge 2 does not feel anywhere near as good as this game

Beezy

  • Senior Member
Re: Titanfall 2
« Reply #188 on: November 01, 2016, 09:57:37 AM »
ME2 is a better game maybe, but ME1 is a better ME.

I'm not even sure if Mirror's Edge Catalyst is the better game.  The controls are more streamlined...but I was absolutely glued to the original from start to finish, whereas I have yet to play through the second game.  It just doesn't have the same appeal.
It did for me. I can't say that I like one better than the other. They're pretty different. They both definitely have an average to bad story though.

Mirror's Edge 2 does not feel anywhere near as good as this game
This is a faster paced game so that's expected.

Bebpo

  • Senior Member
Re: Titanfall 2
« Reply #189 on: November 01, 2016, 11:04:29 PM »
Any of you guys playing MP on the PC?  I don't normally play much MP, but I'll be playing a game or two most nights for the next month probably.

Bebpo

  • Senior Member
Re: Titanfall 2
« Reply #190 on: November 02, 2016, 01:36:39 AM »
I started a 2nd run on the campaign and played past Kane, this time using keyboard+mouse instead of a PS4 controller and holy shit, it was like an entirely different game.  I can actually aim and headshot guys in FPS mode or shoot multiple guys in a row really quick!  Also the first run I used auto-run ON but I noticed with auto-run OFF that it fixed some of the movement issues I had.  When you have auto-run off and you hold run and move left it doesn't slow you down, you keep running just curve left, whereas with auto-run on you move left and it defaults to a walk strafe to the left.  Having a lot more fun with kb+m.  The only annoying thing compared to a controller is in the mech doing the "Q" button special attack while strafing left with "a" is a pain in the butt.

Beezy

  • Senior Member
Re: Titanfall 2
« Reply #191 on: November 02, 2016, 10:12:29 AM »
Favorite titans so far? I don't see many people using it, but Northstar is great.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Titanfall 2
« Reply #192 on: November 02, 2016, 10:35:50 AM »
Any of you guys playing MP on the PC?  I don't normally play much MP, but I'll be playing a game or two most nights for the next month probably.

KissVibes is my Origin ID. Add me.

I'm down to play some too.  Only I forget my Origin ID.  :lol  I think it's lyte edge.
ど助平

Bebpo

  • Senior Member
Re: Titanfall 2
« Reply #193 on: November 02, 2016, 01:05:37 PM »
Favorite titans so far? I don't see many people using it, but Northstar is great.

My thoughts from mainly SP and a few MP matches:

-I loooooooove Scorch.  If you corner someone into your flammable gas and fire it just does insane damage.  Plus that double fist slam super.
-Tone has grown on me because of the stationary shield that you can shoot through since the other shields you can't fire while it's up.
-Northstar is a lot of fun as a sniper mech, if you can keep some distance you can take out a ton of guys, the rifle does good damage and the rocket super is always nice
-the chaingun one is pretty good but the reload cooldown is so long you can basically die when you have to reload which sucks
-Katana is pretty sweet if you're close up, but I feel like it needs more armor or almost no cooldown on the teleport.  The problem is that sure you can teleport behind a guy and start slicing him, but after a hit he'll turn to your face and now you can't teleport and he'll shoot you to shit while you are slashing him and probably kill you first if he's got decent armor.  It's good for AI grunts, but I feel it needs some balancing for MP
-Hover is kind of pointless since Northstar is a better hover and the only real gain from hovering is being able to reach sniper spots
-Default loadout is kinda boring and doesn't do much damage
« Last Edit: November 02, 2016, 03:42:35 PM by Bebpo »

Re: Titanfall 2
« Reply #194 on: November 02, 2016, 01:22:39 PM »
I might get Titanfall 2 for PC too. Debating on it since I just got BF1.

Re: Titanfall 2
« Reply #195 on: November 03, 2016, 03:53:28 PM »
Got the deluxe edition.  Origin name is docbon, if anyone wants to party up in the future.

edit: let's use that discord server whoever on the bore set up for making parties.  https://discord.gg/jwQXQcE
« Last Edit: November 03, 2016, 05:11:52 PM by doctavius bonbon »

Bebpo

  • Senior Member
Re: Titanfall 2
« Reply #196 on: November 05, 2016, 12:56:20 AM »
After two runs with the campaign I'm good on SP.  Playing with a kb+m and good controls and knowledge of how all the titan loadouts work, the campaign was a lot of fun.  I still really don't like Stage 4 the house assembly line stage until the test simulation.  From that point to Ash boss fight the level is great, but the assembly line part drags imo and isn't that fun, it's the lowest point of the campaign imo.  That and the first stage are the only boring parts of the campaign (first stage is understandable since it's tutorialish).  The rest of the game is pretty fun to play or replay. 

Even though the game is a sales disaster, I hope they make a TF3.  I'd like a longer, more fleshed out campaign (6-8 hours) and a bunch more cool bosses.  I think if they gave the pilot the grappling hook from MP on-foot could be a lot more interesting than it even is in a bionic commando way for the FPS sections.

Beezy

  • Senior Member
Re: Titanfall 2
« Reply #197 on: November 05, 2016, 09:49:55 AM »
When you get into "dat zone" in this game, everything feels so right. My only complaint with multiplayer so far is that there are too many average maps that aren't good for wall running, but I know they'll be releasing more and all dlc will be free.

Stoney Mason

  • No, little boy. Children shouldn't be on the court.
  • Senior Member
Re: Titanfall 2
« Reply #198 on: November 05, 2016, 10:30:16 PM »
Finished the campaign on hard. Yeah that felt like normal in most games. It was enjoyable and fun and didn't wear out its welcome. I'll dig into the multiplayer tomorrow.

Beezy

  • Senior Member
Re: Titanfall 2
« Reply #199 on: November 06, 2016, 12:24:19 AM »
If you see me on, send an invite. I've only played online with my nephew and Bz so far.

Stoney Mason

  • No, little boy. Children shouldn't be on the court.
  • Senior Member
Re: Titanfall 2
« Reply #200 on: November 06, 2016, 12:21:30 PM »
Will do. I often play with my nephew.

Stoney Mason

  • No, little boy. Children shouldn't be on the court.
  • Senior Member
Re: Titanfall 2
« Reply #201 on: November 09, 2016, 10:09:05 AM »
Man I'm struggling. I'm not remotely as good at this as I was at Titanfall 1. Not blaming the game. Just me sucking. I feel like some people just have insta-aim from such a distance where I struggle with that alot.

Beezy

  • Senior Member
Re: Titanfall 2
« Reply #202 on: November 09, 2016, 02:00:30 PM »
You just gotta level up your weapons/get new attachments and unlock new weapons.

toku

  • 𝕩𝕩𝕩
  • Senior Member
Re: Titanfall 2
« Reply #203 on: November 09, 2016, 03:14:57 PM »
Don't be afraid to take it a little slower too. Instead of trying to keep up, look at lanes ppl are using and try to cut them off/interrupt instead.  Don't stay in one place long as well and take kill report until you know what you're doing.

archie4208

  • Senior Member
Re: Titanfall 2
« Reply #204 on: November 10, 2016, 04:33:58 AM »
Target has this game for $35 today (alongside Battlefield 1).

Grabbed it on PS4.

benjipwns

  • Proud to be living in Bol Bol's America
  • Senior Member
Re: Titanfall 2
« Reply #205 on: November 10, 2016, 05:11:41 AM »
ugh just bought a key for this, what was i thinking

$42 tho

27gb download, not bad :leon

Beezy

  • Senior Member
Re: Titanfall 2
« Reply #206 on: November 10, 2016, 11:59:07 AM »
I wish games went on sale digitally more often. I don't see the point of buying console games on disc anymore.

Stoney Mason

  • No, little boy. Children shouldn't be on the court.
  • Senior Member
Re: Titanfall 2
« Reply #207 on: November 10, 2016, 12:04:08 PM »
I wish games went on sale digitally more often. I don't see the point of buying console games on disc anymore.

It would be nice.

I got Dead Rising 3 on sale for like 15 bucks a few weeks ago.

The main reason I buy digitally is because I game share. So essentially I've been able to double my library. Other than that I would probably buy discs just for the resale value.

Stoney Mason

  • No, little boy. Children shouldn't be on the court.
  • Senior Member
Re: Titanfall 2
« Reply #208 on: November 11, 2016, 03:51:54 PM »
Starting to get the hang of it a bit more. How to pace myself. And how to use all the abilities you have as a pilot or mech. There is so much presented at first that I would forgot I even had certain things available at certain times.

benjipwns

  • Proud to be living in Bol Bol's America
  • Senior Member
Re: Titanfall 2
« Reply #209 on: November 13, 2016, 04:26:31 AM »
oh my god at the grappling hook, and the ability to dead stop in the middle of the swing and boost at a completely different angle, yet nobody seems to be using it?

also just using it to traverse across the map in seconds like it was freakin just cause or something

too bad i'm shit with the new titans, at least the default ones

the anti-titan grenade launcher seems more accurate and more powerful in general, i was causing so much havoc by lobbing them over things and making the pilots get out to try and find me then flipping over to a side wall and pelting the things to death because the auto-target has focused on something else like another titan

and when boosted :neogaf

benjipwns

  • Proud to be living in Bol Bol's America
  • Senior Member
Re: Titanfall 2
« Reply #210 on: November 13, 2016, 04:29:15 AM »
also grappling hook onto the escape dropship, totally was just like "there's no way they let this work" :omg

Beezy

  • Senior Member
Re: Titanfall 2
« Reply #211 on: November 13, 2016, 11:20:28 AM »
I'm almost level 50 and I didn't know you could change direction while using the grappling hook. :ohhh

benjipwns

  • Proud to be living in Bol Bol's America
  • Senior Member
Re: Titanfall 2
« Reply #212 on: November 13, 2016, 09:40:39 PM »
It depends on how much you're swinging on it, but you can use one jump to stop your momentum and then another jump to move in the direction.

I was swinging around some silo saw this dude then stopped and jumped backwards so he was leading me but I was no longer moving except down to the roof where I shot his face. :lawd

I'm level 7 and I've spent most of that time trying to hook on everything and come at even crazier angles than I did in the first game with the wallrun. It's like freakin Spider-Man 2 in my FPS. :lol

benjipwns

  • Proud to be living in Bol Bol's America
  • Senior Member
Re: Titanfall 2
« Reply #213 on: November 13, 2016, 09:45:00 PM »
omg i went looking for a video and you can grapple people, i totally forgot that from the trailer

Stoney Mason

  • No, little boy. Children shouldn't be on the court.
  • Senior Member
Re: Titanfall 2
« Reply #214 on: November 13, 2016, 10:45:11 PM »


His movement is so nasty it makes me not want to play the game because I'm not playing the same game he is.

benjipwns

  • Proud to be living in Bol Bol's America
  • Senior Member
Re: Titanfall 2
« Reply #215 on: November 13, 2016, 10:49:18 PM »


Beezy

  • Senior Member
Re: Titanfall 2
« Reply #216 on: November 13, 2016, 10:57:46 PM »
My movement improved once I changed my control scheme to bumper jumper (pilot only) which is similar to Mirror's Edge, but I'm still nowhere near his level. Especially not when shooting at people. I can't chain my slides into my movement easily like he does either. My run usually ends after I slide.

demi

  • cooler than willco
  • Administrator
Re: Titanfall 2
« Reply #217 on: November 14, 2016, 07:06:40 PM »
fat

benjipwns

  • Proud to be living in Bol Bol's America
  • Senior Member
Re: Titanfall 2
« Reply #218 on: November 19, 2016, 08:57:03 AM »
so good

only real problem is like the first game i can already see what my loadout is basically going to be forever and it's just a question of unlocking it

i think i might like bounty hunt more than attrition, maybe it's because i grappled this dude into my foot and stole like $300 and we won it

come on frontier defense

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: Titanfall 2
« Reply #219 on: November 19, 2016, 10:49:21 PM »
PC version is 39.99 right now. I might pick it up. How'd the PC community? Is it dead yet?

I got Battlefield so I'm not that concerned. I do wanna try the SP
nat

toku

  • 𝕩𝕩𝕩
  • Senior Member
Re: Titanfall 2
« Reply #220 on: November 20, 2016, 01:00:46 AM »
« Last Edit: November 20, 2016, 01:13:00 AM by toku »

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: Titanfall 2
« Reply #221 on: November 20, 2016, 10:28:27 AM »
Ok I bought it.
nat

Esch

  • Bob's Burghers
  • Senior Member
Re: Titanfall 2
« Reply #222 on: November 20, 2016, 02:27:57 PM »
I bought it as well. Great game, and i didn't care for the first.

chronovore

  • relapsed dev
  • Senior Member
Re: Titanfall 2
« Reply #223 on: November 20, 2016, 07:59:19 PM »
Friend is sending me his copy in a month. Multi will be dead by then.  :'(
spoiler (click to show/hide)
Joking!
spoiler (click to show/hide)
Not really joking.
[close]
[close]

Stoney Mason

  • No, little boy. Children shouldn't be on the court.
  • Senior Member
Re: Titanfall 2
« Reply #224 on: November 20, 2016, 08:33:00 PM »
The game is indeed great. In a very strong year of shooters, it could arguably be the best one especially in the terms of a complete package with SP and MP.


fistfulofmetal

  • RAPTOR
  • Senior Member
Re: Titanfall 2
« Reply #225 on: November 20, 2016, 09:19:42 PM »
SP is a lot of fun so far. I just got... the ability. To do a thing. Eager to see what they do with it.

nat

toku

  • 𝕩𝕩𝕩
  • Senior Member
Re: Titanfall 2
« Reply #226 on: November 21, 2016, 01:31:13 PM »
Friend is sending me his copy in a month. Multi will be dead by then.  :'(
spoiler (click to show/hide)
Joking!
spoiler (click to show/hide)
Not really joking.
[close]
[close]

Believe in me who believes in titanfall.

toku

  • 𝕩𝕩𝕩
  • Senior Member
Re: Titanfall 2
« Reply #227 on: November 21, 2016, 01:58:33 PM »
GREATEST GAME

Rahxephon91

  • Senior Member
Re: Titanfall 2
« Reply #228 on: November 21, 2016, 02:00:25 PM »
Should have used actual gameplay. Maybe from the 2nd half of the single player?

Beezy

  • Senior Member
Re: Titanfall 2
« Reply #229 on: November 21, 2016, 07:47:28 PM »
I want new maps so bad. Shit, just give me the original maps from the first game and I'll be happy.

Sho Nuff

  • o/~ TOUCH ME AND I'LL BREAK YOUR FACE o/~
  • Senior Member
Re: Titanfall 2
« Reply #230 on: November 22, 2016, 02:17:25 AM »
I've heard the SP campaign is dynamite
I also hear this game is cheap as fuck but I can't find it below $40

benjipwns

  • Proud to be living in Bol Bol's America
  • Senior Member
Re: Titanfall 2
« Reply #231 on: November 22, 2016, 03:51:06 AM »
That song choice.... :kobeyuck
Quote
meth0d9 hours ago
Old school Linkin Park in a modern video game trailer? I dig it.
Quote
Axel Carnage7 hours ago
More like shitty remixed rap version
Quote
Alex Heather15 hours ago
I'm proud of titanfall now for the song they just used
Quote
Ian42 minutes ago
Lincoln Park - numb, isn't the best song for this trailer but still lit 👌🏼
Quote
creshiell29 minutes ago
okay but why this song

Pedro Carnitas11 minutes ago
creshiell Cause Linkin Park is freakin awesome... what you expect?

toku

  • 𝕩𝕩𝕩
  • Senior Member
Re: Titanfall 2
« Reply #232 on: November 22, 2016, 04:47:05 PM »
Great song, good remix, greatest game. 

demi

  • cooler than willco
  • Administrator
Re: Titanfall 2
« Reply #233 on: November 22, 2016, 06:02:15 PM »
I've heard the SP campaign is dynamite
I also hear this game is cheap as fuck but I can't find it below $40

It was literally $30 everywhere
fat

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: Titanfall 2
« Reply #234 on: November 22, 2016, 09:48:46 PM »
Dat Richter boss fight was a bit tough.
nat

benjipwns

  • Proud to be living in Bol Bol's America
  • Senior Member
Re: Titanfall 2
« Reply #235 on: November 23, 2016, 06:04:16 AM »
the guns feel so good in this, like natural extensions of everything else

it's like they figured out the secret line of code that would fix all those guns in every call of duty every year that you'd love but feel every so slightly off in ways you can't figure out

benjipwns

  • Proud to be living in Bol Bol's America
  • Senior Member
Re: Titanfall 2
« Reply #236 on: November 23, 2016, 06:05:09 AM »
also, the whole thing where they're like hip firing? nah, you're good, you wanna do it while running along the wall? is like anti-everything but bulletstorm or something

benjipwns

  • Proud to be living in Bol Bol's America
  • Senior Member
Re: Titanfall 2
« Reply #237 on: November 23, 2016, 06:07:35 AM »
borderlands 3 needs to steal everything about this movement :lawd

toku

  • 𝕩𝕩𝕩
  • Senior Member
Re: Titanfall 2
« Reply #238 on: November 24, 2016, 12:23:15 AM »
Such a good game

Stoney Mason

  • No, little boy. Children shouldn't be on the court.
  • Senior Member
Re: Titanfall 2
« Reply #239 on: November 30, 2016, 09:58:10 AM »
Console fov and ads settings are huge. Was really missing those after Battlefield One.

Quote
New Content [FREE]

New Map: We are welcoming Angel City to Titanfall 2 with a 24/7 playlist, meaning if you just want to play Angel City all day and night you can!

Playlist will be a mix of Attrition / Bounty Hunt / Amped Hardpoint.
We will keep it up as long as it remains popular.
Angel City will also be added to the map rotation for other playlists.


New Titan Kits:
RONIN: Phase Reflex

When doomed, Ronin phases out of danger.

NORTHSTAR: Threat Optics

Enemies are highlighted while zooming in.

SCORCH: Scorched Earth

Flame Core ignites the ground, leaving thermite in its wake.

LEGION: Hidden Compartment

Power Shot has two charges

TONE: Burst Loader

Aiming allows the 40mm to store up to 3 shots to burst fire.

ION: Refraction Lens

Splitter Rifle splits 5 ways.

New Weapon "Wingman Elite" pistol

A modified version of the classic Wingman pistol.

New Pilot Execution "Inner Pieces"

Phase Shift into an enemy and… it doesn’t go well for them.


New Content [Things you can buy]
Scorch and Ion Prime Titans:

Stand out with fresh new looks and executions!

Titan Art Packs:

Customize your Titan with five new Nose Arts and an exclusive Warpaint skin. Each of the 6 Multiplayer Titans have their own art pack available.

Callsign Pack:

Includes instant access to 20 new and exclusive Callsigns Banners and 10 Callsign Patches.

Camo Pack:

Includes 20 new and exclusive Camos that can be applied to every Titan, Titan Weapon, Pilot, and Pilot Weapon.


New Features
Added FOV slider to console, increased FOV maximum to 110 on all platforms.
Added Film Grain slider.
You can now toggle between having a 2D or 3D style damage indicator in the HUD options.
Added a new in-game store to purchase Prime Titans, Titan Art Packs, Callsign Pack, and Camo Pack. Please note, all purchasable items are cosmetic only and do not effect game balance.
New setting to adjust aiming/ADS sensitivity separate from hipfire sensitivity.
A new set of advanced & optional gamepad settings for fine adjustment of turn speeds, deadzones, response curves, and more.
Added Support for EA Access, Origin Access, and free Multiplayer Trials.
FAQ added to Multiplayer lobby. Your one-stop shop to learn the basics of Titanfall 2 multiplayer - includes in-game patch notes!
Modified matchmaking status display to fit longer text needed for some languages.
PC Only - Removed "Insane" texture quality and replaced with "Max". No reduction in visual quality for those with enough VRAM, but will reduce hitches when streaming in textures.
Display Callsigns for the top 3 players per match during post match scoreboard.
Increased likelihood of finding Nessie easter egg in [redacted] mission that no one has found yet. Or did we?
Multiplayer Stats menu added to view player stats history. Please note that stats have been tracked since day 1.



Balance Changes
Killing Auto Titans will now count towards killing sprees and contribute to towards Camo unlocks.
Fixed Bounty Titan scoring in Bounty Hunt.
Grapple will now detach after melee hit even if person melee'ed lives.
Adjustments to Northstar's Flight Core.
Overcore now starts your Titan Core meter at 30%.
Adjusted Viper Thrusters so that in addition to moving faster during Flight Core and Northstar now moves faster during Hover as well.
Adjusted Scorch’s Tempered Plating damage reduction, and fixed issue with protecting against Fire Wall.
Adjusted weighting on map rotations.
Adjusted visibility of Cloak.
Firing your weapon will now also disable Cloak.
Additional balancing to Tone.
Titan kills properly award weapon assist stats to assisting players.
Tweaked parameters to reduce immediate reuse of spawn zones, but allow reusing them later in the match.
Connected a couple of spawn zone pairs in Crashsite.
Reduced chances of getting spawn camped.
Spawn zones are more fair in Bounty Hunt (equalizes distance to AI camps).
Bounty Hunt changes:
-When an AI kills a player, that AI now receives half of that player's bonus.
-Center bonus popup now shows bonus gained rather than total bonus
-Rebalanced point distribution among waves so that second wave has a larger impact on the game overall.
-Boss titans are now worth 500 points (was 600).
-Reapers are now worth 100 points (was 50).
-Stalkers are now worth 30 points (was 25).
-Score bar now shows team's total unbanked bonus as a yellow portion of the score bar.
-Modes that do not have Titans (such as Pilots vs Pilots, and Coliseum) no longer display the team titan status bar below their score bars.


WEAPONS
Flatline - increased far and very far pilot damage
Volt - reduced pilot damage
R97 - increased pilot damage
Spitfire - increased pilot damage
L-Star - increased pilot damage
Double Take - increased damage
EPG - slight increase in splash damage; increased titan damage
Thunderbolt - increased pilot and titan direct hit damage


Bug Fixes
Disabled the ability to earn Double XP during Private Matches.
PC Only - Fixed issue with Win10 users who were stuck with "Connecting to Respawn Servers…"
Fixed issue where assists were being counted as kills for weapons. Weapons will now also properly receive assist stats when assisting in killing Titans.
Fixed issue with bad spawns for Last Titan Standing on Exoplanet.
Fixed bug where game completion achievements were not being rewarded when playing the missions out of order.
Fixed bug where folks were crashing after grappling evac ship just before it's destroyed. Swing away!
Fixed issue on Blood and Rust where players were getting stuck in a death loop.
Fixed bug where players would appear to be stuck in ground during executions.
Fixed issues with collision for hardpoints and banks as well as mantling when jumping on staircases.
Fixed issue of not being able to tap and shoot Softball with Autosprint.
Fixed issue of Kraber shooting through bubble shields.
Fixed incorrect Pilot character sometimes showing in lobby on first game launch.
Fixed HUD ammo counter occasionally showing an incorrect amount when using the Devotion.
Fixed grapple not detaching if it was unsuccessfully trying to pull you downwards.
Fixed skin and camo arms not matching player camo when rodeoing
Various localization issues fixed.
Fixed Genned Factions not receiving Advocate Gifts - retroactively send any missed Advocate Gifts to affected users.
Fixed “New” indicator incorrectly staying on for the Banner and Patch menus.
PC Only - Various D3D bug and crash fixes
Fix melee hit detection to be more reliable.
Fixed issue with Titans not displaying loadout information properly.
Fixed bug where players could suicide with a cooked grenade and kill opponent without taking damage in Coliseum.
Fixed the grappling hook floating in the air if the grappled player dies. This also fixes some weird forward lunging after grapple melee.
Fixed grapple failing to detach from some objects the cord touched while you were grappling.

https://forums.titanfall.com/en-us/discussion/7729/angel-citys-most-wanted-the-patch-notes/p1?new=1