So I went around did some more shrines, did the thunder trial, I really love how the game is like "You have to accomplish X, how you do it, we don't care." In everything. I'm now bypassing the Rito and heading up to the do the Goron Guardian (wtf? more "stealth", can I just shoot down these sentries?, typically I'd by pass all this shit with my massive stamina but I gotta escort this dude, it's very Anouma-esque and I don't mean that in a good way).
I would love to see how they came up with the concept of this game, what caused the paradigm shift. Anouma has done great work with the series, but I don't see him thinking this outside the box, and while Miyamoto is brilliant this CERTAINLY didn't come from him. It's a new generation idea. Are there any articles or videos that go into how it all came together? As a case study in change it'd be fascinating. As it is, this is so good, it outdoes everything else. Like Zelda 1, Links Awakening and LttP were all variations and expansions on a theme. Then from OoT to Skyward sword it's another theme but just variations on that. When you play LttP going back after OoT it was great but it felt like a different series practically. I have that same feeling here. That after this, it's going to be Zelda-LttP, OoT-Skyward Sword, and then BotW and everything (if anything) after it.