Author Topic: The Legend of Zelda: Breath of the Wild  (Read 99846 times)

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Human Snorenado

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Re: The Legend of Zelda: Breath of the Wild
« Reply #660 on: March 26, 2017, 01:08:24 AM »
I'm probably going to beat the game tomorrow. Only have the Rito Divine Beast left. I've got plenty of hearts and stamina, I think. Only done about half the shrines but meh. Got the Master Sword. Will probably fill in the memories, craft a bunch of ancient arrows, and after beating the Rito beast just beat it.

So far the dungeons have been underwhelming. They feel kind of like a couple shrines stapled together. But, that's my only real complaint with the game. Other than the fact that it's on gimped, underpowered gimmicky hardware, obviously.

Still, best Zelda and I'm pretty confident in saying that.
yar

archie4208

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Re: The Legend of Zelda: Breath of the Wild
« Reply #661 on: March 26, 2017, 08:31:20 PM »
The Mipha arc was kinda sad.  :fbm

bluemax

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Re: The Legend of Zelda: Breath of the Wild
« Reply #662 on: March 27, 2017, 02:07:04 AM »
The Rito arc was really short and it is weird how easy it was. I almost feel like even if I didn't have all the stuff I have the Rito area is the easiest area to explore and find shrines.

There are honestly a lot of of areas in the game that if you did just the story you would never really have any reason to go to. But I enjoy that there is something to find if you do go to them.
NO

I'm a Puppy!

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Re: The Legend of Zelda: Breath of the Wild
« Reply #663 on: March 27, 2017, 03:54:57 PM »
I'm totally running a weird campaign here. Just sorta picking a direction and going "that way" for a stint. Did Gerudos first then did the Zora domain. Decided to explore and found the Gorons. Need more food/money so just picking a direction and finding shrines/encampments. God, I miss this type of gaming.  I'd love to see a Metroid like this, but it sorta goes against the whole Metroid concept of "get x item, use x item to go to y place".
que

Human Snorenado

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Re: The Legend of Zelda: Breath of the Wild
« Reply #664 on: March 27, 2017, 04:50:30 PM »
I'm totally running a weird campaign here. Just sorta picking a direction and going "that way" for a stint. Did Gerudos first then did the Zora domain. Decided to explore and found the Gorons. Need more food/money so just picking a direction and finding shrines/encampments. God, I miss this type of gaming.  I'd love to see a Metroid like this, but it sorta goes against the whole Metroid concept of "get x item, use x item to go to y place".

Breath of the Wild wasn't afraid to turn the Zelda concept of "get X item, use it Y dungeon and pretty much not at all for the rest of the game" on it's head, though.
yar

I'm a Puppy!

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Re: The Legend of Zelda: Breath of the Wild
« Reply #665 on: March 27, 2017, 05:28:36 PM »
Agreed. I think a Metroid like this would be astounding.
Too bad, Metroid is dead :tocry
que

Bebpo

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Re: The Legend of Zelda: Breath of the Wild
« Reply #666 on: March 27, 2017, 08:07:59 PM »
I still think each area could've had a unique ability you get for that areas' quest and then use for the dungeon and gives you access to some new overworld areas/secerts.  You sorta do in Zora with the
spoiler (click to show/hide)
swimming up waterfalls ability
[close]
but then nothing in the other dungeon story arcs.

Like I think a middleground between "give you everything" and the old zelda "give you x, use it for dungeon y, never really use it again". 


The final dungeon could've made you use all the dungeon arc abilities to solve puzzles since it'd know you have them by it.  But then they'd have to force you to do all the dungeons before beating the game and I guess they wanted it to be free form where you could run straight to the final boss whenever.

I'm a Puppy!

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Re: The Legend of Zelda: Breath of the Wild
« Reply #667 on: March 27, 2017, 11:02:32 PM »
The old Miyamoto rule of "The player must see some place they can't get to." is completely gone now. I can't see going back to it in a 3d zelda.
que

bluemax

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Re: The Legend of Zelda: Breath of the Wild
« Reply #668 on: March 28, 2017, 12:19:59 AM »
I kind of like that the shrines forced me to think of new applications of the 4 base powers as well arrows. There's a lot of stuff I started doing in combat or traversal that I learned from doing shrine puzzles.

I don't think you can achieve that with the old Zelda formula.
NO

Human Snorenado

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Re: The Legend of Zelda: Breath of the Wild
« Reply #669 on: March 28, 2017, 02:31:48 PM »
Finished it. Overall, a great game, will have to think on it but almost certainly the best Zelda game ever and thus high in the running for best Nintendo game ever, which at this stage of their existence is a complete and total shock to me. If Nintendo has to go down, please go down with more titles of this caliber and less in the way of stupid gimmicks, plz.
yar

TakingBackSunday

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Re: The Legend of Zelda: Breath of the Wild
« Reply #670 on: March 29, 2017, 12:10:57 PM »
Eventide was tits.  Not hard though.  All about using bombs and stasis.
püp

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Re: The Legend of Zelda: Breath of the Wild
« Reply #671 on: March 29, 2017, 12:16:19 PM »
So I went around did some more shrines, did the thunder trial, I really love how the game is like "You have to accomplish X, how you do it, we don't care." In everything. I'm now bypassing the Rito and heading up to the do the Goron Guardian (wtf? more "stealth", can I just shoot down these sentries?, typically I'd by pass all this shit with my massive stamina but I gotta escort this dude, it's very Anouma-esque and I don't mean that in a good way).

I would love to see how they came up with the concept of this game, what caused the paradigm shift. Anouma has done great work with the series, but I don't see him thinking this outside the box, and while Miyamoto is brilliant this CERTAINLY didn't come from him. It's a new generation idea. Are there any articles or videos that go into how it all came together? As a case study in change it'd be fascinating. As it is, this is so good, it outdoes everything else. Like Zelda 1, Links Awakening and LttP were all variations and expansions on a theme. Then from OoT to Skyward sword it's another theme but just variations on that.  When you play LttP going back after OoT it was great but it felt like a different series practically. I have that same feeling here. That after this, it's going to be Zelda-LttP, OoT-Skyward Sword, and then BotW and everything (if anything) after it.
que

TakingBackSunday

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Re: The Legend of Zelda: Breath of the Wild
« Reply #672 on: March 29, 2017, 12:20:19 PM »
As far as I understand it, this was something Aonuma spearheaded and was something he wanted to do since Twilight Princess, but Skyward Sword was tapped to be the MVP for motion based controls so they had to divert a bit.  They experimented with the concept in ALBW and went full speed with open endedness with this.
püp

BobFromPikeCreek

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Re: The Legend of Zelda: Breath of the Wild
« Reply #673 on: March 29, 2017, 12:21:57 PM »
Out of curiosity, how did you do the Thunder plains? I got the two orbs onto the platform via a combination of octoballoons and kinetic energy via stasis, but the whole time I thought I had to be doing it weird.
zzzzz

archie4208

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Re: The Legend of Zelda: Breath of the Wild
« Reply #674 on: March 29, 2017, 12:23:40 PM »
http://nintendoeverything.com/zelda-breath-of-the-wild-director-inspired-by-minecraft-and-terraria-talks-developing-for-switch/

The director was a big fan of Minecraft and Terraria.

Quote
“I was rather inspired by playing Minecraft and Terraria. I was able to learn from the gameplay and the possibilities found in. I could learn from the sense of adventure, exploration and how it inspired curiosity.”

Notch singlehandedly reviving the Zelda series.  :rock

I'm a Puppy!

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Re: The Legend of Zelda: Breath of the Wild
« Reply #675 on: March 29, 2017, 12:51:15 PM »
Out of curiosity, how did you do the Thunder plains? I got the two orbs onto the platform via a combination of octoballoons and kinetic energy via stasis, but the whole time I thought I had to be doing it weird.
There was a rock platform on the east side that was lower but parallel so what I did was I used the barrells  with stasis to get it up there. I didn't think about octoballoons lol.
que

Hitler Stole My Potato

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Re: The Legend of Zelda: Breath of the Wild
« Reply #676 on: March 29, 2017, 01:00:37 PM »
Picked up a Switch along with Zelda last week because it was there but I haven't even had the time to open the Switch box and turn it on.  It's still sitting on our dinning room table.  Not sure when the hell I'll ever get to play this thing.... :/  It'll sit there along with Horizon Zero Dawn until god only knows.

Just too fucking busy anymore.
Tacos

bluemax

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Re: The Legend of Zelda: Breath of the Wild
« Reply #677 on: March 29, 2017, 11:44:13 PM »
Out of curiosity, how did you do the Thunder plains? I got the two orbs onto the platform via a combination of octoballoons and kinetic energy via stasis, but the whole time I thought I had to be doing it weird.

I just put them on a ledge and launched them with a weapon and stasis.

Finished the game today. Was only planning on making a short trip into Hyrule Castle but ended up finishing. Still have 31 shrines and 36 side quests so I'll probably keep going for awhile despite completing the story.
NO

Human Snorenado

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Re: The Legend of Zelda: Breath of the Wild
« Reply #678 on: March 30, 2017, 10:51:05 AM »
yar

benjipwns

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Re: The Legend of Zelda: Breath of the Wild
« Reply #679 on: March 30, 2017, 04:45:39 PM »
Can I play this on my PC yet? :hyper

Quote
Yeah, and as soon as 1.7.4 comes out, the game will be a whole lot more playable :D

Trent Dole

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Re: The Legend of Zelda: Breath of the Wild
« Reply #680 on: March 31, 2017, 12:54:20 AM »
Ah, SOON, then.
Hi

bork

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Re: The Legend of Zelda: Breath of the Wild
« Reply #681 on: March 31, 2017, 07:53:19 AM »
A patch got released for the Wii U and Switch versions.  Seems to address a lot of framerate issues.
ど助平

fistfulofmetal

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Re: The Legend of Zelda: Breath of the Wild
« Reply #682 on: March 31, 2017, 09:39:11 AM »
I finished it finally. Just needed to go in and beat Ganon. Decent little ending. Weird that it doesn't let you explore a post-Ganon world. Would have been interesting.
nat

BobFromPikeCreek

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Re: The Legend of Zelda: Breath of the Wild
« Reply #683 on: March 31, 2017, 01:07:10 PM »
A patch got released for the Wii U and Switch versions.  Seems to address a lot of framerate issues.
I've been burned by this kind of thing too many times. :lol Like the time the obscene Bloodborne loading times got patched out the day after I platinumed it.
zzzzz

demi

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Re: The Legend of Zelda: Breath of the Wild
« Reply #684 on: March 31, 2017, 01:09:57 PM »
You enjoyed the game that much anyway, I doubt a patch would make a difference.
fat

a slime appears

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Re: The Legend of Zelda: Breath of the Wild
« Reply #685 on: April 04, 2017, 09:18:26 AM »
I finally beat the game over a week ago and I've been slowly going through and trying to find and complete all the shrines.

I guess it's not surprising that the hardest enemy in the game is
spoiler (click to show/hide)
a Silver Lynel but knowing how to hop on their backs for a bunch of cheap shots makes the fights much easier.
[close]

On a related note apparently all Zelda related amiibo are now super pricey online, rofl.

I'm a Puppy!

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Re: The Legend of Zelda: Breath of the Wild
« Reply #686 on: April 05, 2017, 12:18:18 PM »
Me: "Oooh this climbing stuff is fun and useful! I'm going to spend all my spirit orbs on stamina!"
Deku Tree: "LOL hope you didn't ignore your hearts."
Me: "Fuck"

Gotta find 8 more shrines now.
que

TakingBackSunday

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Re: The Legend of Zelda: Breath of the Wild
« Reply #687 on: April 05, 2017, 12:23:39 PM »
Gerudo Town is so fucking cool
püp

Human Snorenado

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Re: The Legend of Zelda: Breath of the Wild
« Reply #688 on: April 05, 2017, 12:58:24 PM »
Me: "Oooh this climbing stuff is fun and useful! I'm going to spend all my spirit orbs on stamina!"
Deku Tree: "LOL hope you didn't ignore your hearts."
Me: "Fuck"

Gotta find 8 more shrines now.

You can swap em out.
yar

I'm a Puppy!

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Re: The Legend of Zelda: Breath of the Wild
« Reply #689 on: April 05, 2017, 01:20:50 PM »
Me: "Oooh this climbing stuff is fun and useful! I'm going to spend all my spirit orbs on stamina!"
Deku Tree: "LOL hope you didn't ignore your hearts."
Me: "Fuck"

Gotta find 8 more shrines now.

You can swap em out.
Wha?? Where?
que

Bebpo

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Re: The Legend of Zelda: Breath of the Wild
« Reply #690 on: April 05, 2017, 02:44:19 PM »
Horned goddess statue somewhere.  You can google it.

TakingBackSunday

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Re: The Legend of Zelda: Breath of the Wild
« Reply #691 on: April 05, 2017, 02:54:02 PM »
Me: "Oooh this climbing stuff is fun and useful! I'm going to spend all my spirit orbs on stamina!"
Deku Tree: "LOL hope you didn't ignore your hearts."
Me: "Fuck"

Gotta find 8 more shrines now.

You can swap em out.
Wha?? Where?

Hateno.  Check out the little pond underneath your house if you ended up buying one.
püp

bluemax

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Re: The Legend of Zelda: Breath of the Wild
« Reply #692 on: April 05, 2017, 06:23:29 PM »
I finally beat the game over a week ago and I've been slowly going through and trying to find and complete all the shrines.

I guess it's not surprising that the hardest enemy in the game is
spoiler (click to show/hide)
a Silver Lynel but knowing how to hop on their backs for a bunch of cheap shots makes the fights much easier.
[close]

On a related note apparently all Zelda related amiibo are now super pricey online, rofl.

Yeah when a speed runner said they were going up I checked on Ebay and saw that the two Zelda amiibo I bought way back were worth $50 in box. I actually bought one because I thought I had heard it was rare, so I guess I could flip it now.

Although I only have 2/3 of the Wind Waker clothes, soooo I dunno!
NO

Sho Nuff

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Re: The Legend of Zelda: Breath of the Wild
« Reply #693 on: April 05, 2017, 10:16:37 PM »
Finished.

That's probably the best game Nintendo's made in ten years

archie4208

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Re: The Legend of Zelda: Breath of the Wild
« Reply #694 on: April 06, 2017, 03:37:34 AM »
Mario Galaxy was 10 years ago so I think you're right.  :doge

...Mario Galaxy was 10 years ago.  :fbm

a slime appears

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Re: The Legend of Zelda: Breath of the Wild
« Reply #695 on: April 06, 2017, 08:57:15 AM »
This has been my go to casual game for just screwing around. Puzzlin' around to get more shrines is more fun in of itself than most other games out there right now.

demi

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Re: The Legend of Zelda: Breath of the Wild
« Reply #696 on: April 06, 2017, 09:33:41 AM »
Yeah when a speed runner said they were going up I checked on Ebay and saw that the two Zelda amiibo I bought way back were worth $50 in box. I actually bought one because I thought I had heard it was rare, so I guess I could flip it now.

Speedrunners buy the programmable NFC chips. You can do the same to get all the amiibo items, including items that aren't out yet.

Apparently WiiU players use homebrew to be able to map buttons and do whistle sprinting without straining their fingers.
fat

I'm a Puppy!

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Re: The Legend of Zelda: Breath of the Wild
« Reply #697 on: April 10, 2017, 05:46:36 PM »
So I finished it. I was really disappointed to not have Ganondorf in it. I think that would've been awesome. Still, not a bad Ganon fight. I love the multiple ways to get to the boss thing. That was brilliant. Really though, this could've used better music.

I admit I was in a bit of a hurry to finish the game so I can start Persona 5 (got my copy , waiting til I get home Thursday to start). So I missed the last memory that you get in the castle. After I plow through some of my backlog, I'll play it again at a much more leisurely pace.

Was sorta surprised at how sparse the ending was. It was just like "OK, it's done. Game end." Which is fine. That's how it used to be, but honestly, I think even Link to the Past had a more involved ending.

Sorta brings up the weird thing about this game. The world is lush and full and amazing but everything else is sparse, almost terse.  Yeah there's the gaurdian cut scenes which could be verbose but outside of that the music was a good example of post modern minimalism. And the ending was sparse and I'm used to having all this dialogue before the final fight and that wasn't there either. Just interesting that in a game with such a fully realized world the music would be so small and the story too. I could have done with more music, but the story was just fine.

The moment I finished it my daughter was like "I wanna play this now!" And started right away.
que

team filler

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Re: The Legend of Zelda: Breath of the Wild
« Reply #698 on: April 18, 2017, 06:50:36 PM »
I've never really bothered with open world games. Getting my ass kicked a lot :(
*****

Boredfrom

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Re: The Legend of Zelda: Breath of the Wild
« Reply #699 on: April 22, 2017, 03:04:20 AM »
That was a pretty underwhelming ending, but then again I feel the game setting was better before I started unlock memories as this version of Zelda character... is lame as fuck (the voice acting didnt help). Feels like a step backwards in the story department specially since the basic setting and story could have been pretty awesome.

spoiler (click to show/hide)
Wind Waker still has the best Post apocalyptic setting in the franchise, a better Zelda and better story climax.
[close]


But in any case, great game overall.

Bebpo

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Re: The Legend of Zelda: Breath of the Wild
« Reply #700 on: April 22, 2017, 03:22:44 AM »
It's definitely a game about the journey, and making your own adventure across the land they give you, rather than the destination.  You really get to carve your own path, especially early on when you have no idea what's in any of these areas.  I don't really mind that the endgame/ending is just kinda eh.  Could be better sure with a final dungeon that makes use of all the abilities in the most complex puzzles and boss fights, but game was great already before it.

And yeah, Wind Waker has the best story in the series for sure.  Old Sad Ganon and Boat King really made that game.  I think the support cast isn't too bad in this one though.  I expected them to be more annoying, but some of the stories were kinda of sombering considering:

spoiler (click to show/hide)
they're all dead
[close]

Boredfrom

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Re: The Legend of Zelda: Breath of the Wild
« Reply #701 on: April 22, 2017, 03:44:08 AM »
I feel that Zora domain arc was the only one that actually explored the ramifications of having
spoiler (click to show/hide)
their Champion dead after the calamity
[close]
Gerudo Town was an awesome setting but little to do with their champion. The supporting characters are not bad but they truly become just there after you did their quest related with their champion.

I liked Hyrule Castle as final area, but I was already in the idea that it would be more combat or stealth focused as the big selling point of this game is that is so open that you can kill the final boss with minimal equipment if you are good enough, so I already expected be light in puzzles (If any). I would prefer if the next game actually tries having a mega central dungeon that is puzzle/equipment progress focused. Like a no shitty version of the main dungeon of Phantom Hourglass, that you don't need to progress to unlock new areas but there is benefits in exploring it early on.

Bebpo

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Re: The Legend of Zelda: Breath of the Wild
« Reply #702 on: April 22, 2017, 04:05:47 AM »
Tbh, I hated Hyrule Castle but I'm in the minority on that.  I just found it really unsatisfying that I just walk in, kill some dudes, and head to the boss room and that was it.  Even exploring afterwards there's lots of cool areas in it, but very little reason to go to them.  I think the castle would've been better if like the main entrance to the final boss has a gate with 5 locks and you have to go to 5 areas in the castle and get a key or something.  The actual final boss fight was ok, but yeah I didn't care for the castle, especially since I really liked the 4 puzzle dungeons and was hoping for a big final dungeon.

Human Snorenado

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Re: The Legend of Zelda: Breath of the Wild
« Reply #703 on: April 22, 2017, 10:52:59 AM »
I didn't even bother fucking with Hyrule castle. Climb up it on the north side, you can bypass all enemies and go directly into the room Ganon's in.

:yeshrug
yar

TakingBackSunday

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Re: The Legend of Zelda: Breath of the Wild
« Reply #704 on: April 22, 2017, 04:49:18 PM »
Yeah the ending was quite bad, but the rest of the game was so so good
püp

archie4208

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Re: The Legend of Zelda: Breath of the Wild
« Reply #705 on: April 22, 2017, 05:08:39 PM »
I wanted more areas like Hyrule Castle.  Shrines are fine, but I loved having a big indoor locale to explore.

fistfulofmetal

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Re: The Legend of Zelda: Breath of the Wild
« Reply #706 on: April 23, 2017, 09:17:09 PM »
girlfriend started playing and she's managed to see and do so much stuff in the first 10 hours that I completely missed/avoided.
nat

chronovore

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Re: The Legend of Zelda: Breath of the Wild
« Reply #707 on: April 23, 2017, 09:19:39 PM »

a slime appears

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Re: The Legend of Zelda: Breath of the Wild
« Reply #708 on: April 25, 2017, 07:19:12 AM »
GOT ALL ONE TWENTY

 :badass :dice :miyamoto

I'm a Puppy!

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Re: The Legend of Zelda: Breath of the Wild
« Reply #709 on: April 25, 2017, 01:51:06 PM »
girlfriend started playing and she's managed to see and do so much stuff in the first 10 hours that I completely missed/avoided.
Yeah. Same with watching my daughter play it. I was like "Oh, I never saw that!"

I wonder, where will Zelda go from here? I think it would be awesome to get a remake of the first zelda in the breath of the wild style. You'd have to redo the dungeons, but to me I think it makes sense.
que

ToxicAdam

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Re: The Legend of Zelda: Breath of the Wild
« Reply #710 on: April 25, 2017, 02:44:33 PM »
For me that's the most exciting thing about this game. It's like a new platform they can build off of and make even better.


TakingBackSunday

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Re: The Legend of Zelda: Breath of the Wild
« Reply #711 on: April 25, 2017, 04:05:00 PM »
For me that's the most exciting thing about this game. It's like a new platform they can build off of and make even better.

The concept of this "open-air" design with more focused dungeons makes me hard.
püp

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Re: The Legend of Zelda: Breath of the Wild
« Reply #712 on: April 25, 2017, 10:49:17 PM »
I'm not a PC gamer, but I feel like Nintendo should port BOTW PC. It's too big of a game to be exclusive to one console.
*****

Beezy

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Re: The Legend of Zelda: Breath of the Wild
« Reply #713 on: April 25, 2017, 11:38:05 PM »
It's on the Switch and Wii U. That's 2 consoles. :teehee

fistfulofmetal

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Re: The Legend of Zelda: Breath of the Wild
« Reply #714 on: April 30, 2017, 10:09:47 AM »
During the Waterblight Ganon fight in Ruta's dungeon, my girlfriend accidentally chose the stasis power when trying to destroy the ice block and found out you can send the ice blocks back at it, dealing damage. I didn't even do that. I just shot it with arrows. Her method was way more efficient.
nat

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Re: The Legend of Zelda: Breath of the Wild
« Reply #715 on: May 02, 2017, 11:26:04 PM »
Just finished off the second sacred beast, the camel in the Gerudo desert. I'm really in love with this game, even if I do get constantly frustrated by how often I get myself killed. It's mostly my own fault for playing too sloppily, put a lot of the enemies pack a pretty mean punch and can one-shot me [or close to it]. I didn't play Skyward Sword, but I don't remember Twilight Princess being a particularly tough game. I could honestly take or leave the combat, it's not my favorite part of the game, but the exploration of the world and it handles the puzzle shrines and the sacred beasts is just so good.

At the risk of being overly dramatic, Breath of the Wild has gone a long way in restoring my faith in Nintendo's game-making ability.
dog

Human Snorenado

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Re: The Legend of Zelda: Breath of the Wild
« Reply #716 on: May 02, 2017, 11:29:41 PM »
BotW is by far the hardest Zelda game, IMO. Well, it's not even really HARD per se, as there were very few encounters where my own hubris wasn't what got me killed, and the game auto-saves frequently so you rarely lose a lot of progress. But, you can and probably will die a lot.
yar

Bebpo

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Re: The Legend of Zelda: Breath of the Wild
« Reply #717 on: May 03, 2017, 01:21:37 AM »
During the Waterblight Ganon fight in Ruta's dungeon, my girlfriend accidentally chose the stasis power when trying to destroy the ice block and found out you can send the ice blocks back at it, dealing damage. I didn't even do that. I just shot it with arrows. Her method was way more efficient.

Nice, yeah I did it with arrows and then I realized later I couldn't just used the ice power to shatter them without wasting arrows.

Great Rumbler

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Re: The Legend of Zelda: Breath of the Wild
« Reply #718 on: May 13, 2017, 11:18:13 AM »




:whew
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  • Until at last, I threw down my enemy and smote his ruin upon the mountainside.
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Re: The Legend of Zelda: Breath of the Wild
« Reply #719 on: June 08, 2017, 11:43:55 AM »
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