Spent a few hours with it.
-Lots of QoL additions which are really nice. Quick menu is appreciated.
-Looks/runs better. The terrain also seems to be more varied, also less samey looking brown planets.
-Base building is fun but you need to earn/learn the blueprints for most of the pieces in the normal game. Creative mode gives you access to everything right off the bat.
-Base building is a fundamental change to the game for the better. Vanilla had me getting rid of resources a lot of the time just to make room in my inventory; you could only carry essential stuff. Now I can teleport back and use the resources to invest in a greater goal. And being able to transport back to your base from any space station is great. Allows you to explore as far out as you want without being stranded or needing to backtrack. Still haven't unlocked base storage but that will be a game changer for a hoarder like me.
-I like the idea of recruiting aliens to my base. Only have 2 now but I hope I can have a lot more.
-Freighters look are neat but it's mostly just mobile storage.
Overall, this isn't a superficial change at all. There is definitely a brand new layer to the game even though gameplay loop is mostly the same. I'm interested to see the best way to juggle money and resources on a fresh run. With vanilla, there was jackshit to do outside of getting more inventory slots. It was just a grind for money to buy new ships/suit slots. Now you could theoretically neglect the ship upgrades and focus on the base if you want, so it can be a much different experience from those who played in August.
I don't know if it is enough to recommend the game to new players but it is a step in the right direction. If they can manage a few more big content drops like this, I'll feel less ripped off.
