I saw that thread about Strong women in videogames. And while I appreciate the effort and the thought, I again fall back to the thought that people are ascribing way more artful mastery to games than they actually merit. I mean all over that thread you get people being like "Why can't women be protrayed as well as white males in games?" I sorta scratch my head at this, frankly because I don't think any characters are really all that well fleshed out in videogames. The examples of women given were Lunafreya and Quiet. The first makes more sense but if you take a look at the other characters in that game, they were more caricatures than characters. Noctis at the end of the game is the same as the Noctis at the beginning. Gladio is just a pile of muscle that's quick to anger at the beginning at the end he's exactly the same, etc, etc. Really to me Lunafreya and Noct could essentially be the same character, you just spend more time with Noct. And Quiet? Come now, you really expecting characters from MGS? Even the darlings of those that say purport games as high art rank at B movie level at best. John Marsden, nothing much to his character really, it's about the "tragedy" around him. Sure, I guess its good to ask for more, but really it's a bit like writing a review on the nutritional value of different types of gum.