Author Topic: EDGELORDUNKNOWN's Battlegrounds is the tits  (Read 72622 times)

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toku

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toku

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #421 on: October 27, 2017, 12:21:00 PM »
https://twitter.com/PLAYERUNKNOWN/status/923776760814092288

wonder how this will blow up their servers/leaderboards

seagrams hotsauce

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #422 on: October 27, 2017, 04:53:16 PM »
Steam reviews have gone bottoms up on this. Looks like people are pissed at the lack of performance improvement. Number keep getting higher though, guess Asia don't curr

toku

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #423 on: October 27, 2017, 11:07:57 PM »
https://steamcommunity.com/games/578080/announcements/detail/1460716231303174412

Quote
Players,

We’re excited to share that we will be running the test servers for PC 1.0 for the first time next week! We would like to invite our players to test vaulting & climbing and other existing features and systems we have modified. The test servers will be up for several days to allow everyone to try out the test build and give feedback.


Key changes:
Client and server optimization
Added vaulting & climbing
Changes in vehicle driving
Ballistics overhaul

We have made changes to some mechanics to make them more realistic and balanced. However, all changes are not final and we need your feedback after testing. In addition, this is only the first test build so there will be issues and bugs that have not been fixed yet. But we would like to assure you that we will do our best to address most of those issues when we release 1.0 unless there is a critical roadblock.

Patch notes will be posted early next week but we wanted to explain a little bit about vaulting & climbing today. Action & Gunplay Lead Pawel Smolewski has written a piece about the feature.


Vaulting & Climbing

Crossing and scaling obstacles may intermittently create many new tactical options available to the players. The standard jump feature can be used in standard situations, but there are many areas where it does not suffice. After all, PUBG features a play area of considerable proportions. In addition, objects located on the map differ greatly in shape and size. Such complexity can cause many problems for the players who need to rely on fast and effective means of jumping over (or on top of) boxes, containers, fences etc. For that reason we have decided to implement dynamic vaulting and climbing mechanics.

This feature enables in-game characters to quickly scale obstacles in front of them. Although we initially planned to allow crossing over structures which are up to 1 meter high, we have eventually decided to extend the functionality of the feature by increasing the limit to about 2.3 meters. Almost any static object that meets the dimension criteria can be scaled. Additionally, passing through openings in structures (such as windows) is possible as long as they are wide and tall enough. You may scale almost any static object which is short enough. Objects which are chest level high can be scaled with a weapon in hand. Taller structures that require pulling up to vault need to be performed with both hands free of any items (they will be holstered automatically when animation is played). Running towards the obstacle will generate momentum that will ensure faster motion. Performing the action from stationary position is also possible but the animation played will be slower, leaving players vulnerable for a longer period of time.

On the technical side the system consists of about 40 animations adjusted for different heights and situations. We internally use the term vaulting to describe the action that involves crossing over an obstacle while climbing refers to a motion that will cause the character to remain on top of it. By default control over vaulting and climbing is placed on the same key as jump and is context based. However, we do provide the players with a possibility of splitting the jump and vaulting actions to separate key-bindings in the controls section of in-game settings. When attempting to vault, the geometry of the objects in front of the character is scanned and an algorithm decides whether vaulting action can be performed and what type of animation can be used to get across or on top of it. Climbing will be preferred whenever there is enough space for the character to stand up. However, vaulting can be enforced by holding sprint button while moving – if the obstacle is thin enough, character will slide or cross over. Motion that involves pulling up can be cancelled before reaching the apex by starting to move in the opposite direction.

Due to the nature of this system, we expect possible issues, bugs and problems to occur. Ironing out this feature may take some more time, but we do hope you will have a lot of fun with it and make great use of it. We are eagerly awaiting your feedback and reports.


In the next few days, we will also touch on other important changes. Please stay tuned for more updates on the test server.

Regarding the use of cheats, we will be doing everything we can and use all resources available to detect and impose penalties on users who use cheats. Recently, we have implemented new measures to better identify and track their usage. We have designed reliable systems to do this more efficiently than before.

For a very long time, our development team has been analyzing data from a large pool of users who show abnormal gameplay behavior to build a system that helps us positively identify cheaters. We are now able to use the system to identify and ban these users more proactively. Using this system, we have already identified and banned about 20K additional users in only one day.

This is only a start. On top of BattlEye, we will use a monitoring system to strengthen our efforts to prevent use of cheats and impose penalties on them. We promise you that we will continue to do our best to quickly find and ban people who use cheats. We hope you will start to see an improvement going forward.

Thank you.
The PUBG Development and Community Team

seagrams hotsauce

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #424 on: October 28, 2017, 05:45:27 AM »
Tbh I think I'm too shitty at the game to deal with cheaters very often :fbm

toku

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #425 on: October 30, 2017, 02:24:05 PM »

Rufus

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Valkyrie

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #427 on: October 31, 2017, 01:49:41 AM »
There already is one, it's mobile though.


Rufus

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #428 on: October 31, 2017, 09:29:48 AM »
Of course there is. Fuck. :dead

Great Rumbler

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #429 on: November 01, 2017, 08:10:02 PM »


:whew
dog

toku

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #430 on: November 03, 2017, 11:54:35 PM »

toku

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #431 on: November 04, 2017, 10:50:56 PM »

toku

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #432 on: November 08, 2017, 09:25:39 PM »
https://clips.twitch.tv/CrepuscularAmericanPastaNotATK

still no vaulting patch

the official twitter page is almost comical now with how its just a constant wave "oh gosh we're sorry we know we promised xyz but we found and error so its delayed!" *3 days later* "okay this is launching XXX" *hour before said date* "Oh man we found a major flaw rn as we were about to drop so its delayed sorry!"

for weeks on end

toku

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Valkyrie

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #434 on: November 09, 2017, 11:05:48 PM »
Oh wow. So happy for him! :heartbeat

Valkyrie

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toku

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #436 on: November 10, 2017, 11:46:51 AM »
yeah bro but where's vaulting

Valkyrie

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #437 on: November 13, 2017, 11:19:10 AM »
yeah bro but where's vaulting
https://twitter.com/PUBATTLEGROUNDS/status/930100952333475840

Climbing is probably gonna look exactly like vertical prone walking. I'm calling it.

toku

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #438 on: November 13, 2017, 12:04:50 PM »
those ballistic changes sound more game changing than the vaulting tbh because if I'm reading this right it's sounding like there are gonna be a lot less ridiculous long range bs kills (sniper rifles aside). Might see more ppl pushing when they're close (300m and under)

toku

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #439 on: November 18, 2017, 05:12:54 PM »

Valkyrie

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #440 on: November 18, 2017, 05:23:24 PM »
toku's battlegrounds

Raist

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chronovore

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #442 on: November 19, 2017, 02:28:25 AM »
Well, they may just still have a tiny team… and a box of money…?

Raist

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #443 on: November 19, 2017, 05:17:45 AM »
They don't have the "Hire new devs with the ginormous pile of money we got" DLC yet.

MMaRsu

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #444 on: November 19, 2017, 05:58:11 AM »
Vaulting works really well tho
What

Nabbis

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #445 on: November 19, 2017, 03:59:25 PM »
Should add planes, tanks and helicopters. Also bazookas and grenade launchers.

Valkyrie

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #446 on: November 19, 2017, 04:47:05 PM »
I want a snow map

Raist

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #447 on: November 19, 2017, 04:50:45 PM »
Should add planes, tanks and helicopters. Also bazookas and grenade launchers.

Proximity mines.

toku

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #448 on: November 19, 2017, 04:56:30 PM »
I want a snow map

make it silent and a little spooky like fog

seagrams hotsauce

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #449 on: November 19, 2017, 05:06:50 PM »
I want a snow map

make it silent and a little spooky like fog

And give people crunchy ass footsteps, and cold breath so you can see where they're at behind short walls

chronovore

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #450 on: November 19, 2017, 07:38:55 PM »
I want a snow map

 Look out your damned window! Don’t you have enough snow around you and your current environment? :lol

toku

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #451 on: November 20, 2017, 02:48:31 PM »

toku

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #452 on: November 20, 2017, 11:17:07 PM »

toku

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #453 on: November 22, 2017, 11:29:41 PM »
https://twitter.com/PUBATTLEGROUNDS/status/933196363583471618

https://steamcommunity.com/games/578080/announcements/detail/1469725882177008623
Quote
On this test build, you will be able to try out vaulting & climbing again and test other features. You will also notice the changes we made to some mechanics to make them more balanced.
Below are the patch notes for the second PC 1.0 test build.


Optimization
Optimize character animations
Added LODs to further optimize weapon rendering for long distance
Optimized various world effects
Optimized various UI elements
Optimized the sea by reducing wave effects
Decreased terrain loading time
Decrease memory usage of characters

Animation
Additional vaulting animation for objects with a height of approx. 60 cm or lower (when holding down the Shift key)
Greatly reduced jacket/coat clipping issue when moving in ADS while leaning

Gameplay
Reduced the hit damage for hands and feet and increased the hit damage on thighs and arms.

The healing period for bandages has been reduced to 4.5 seconds from 8.5 seconds. The casting time and the amount of health restored are the same as before.
Players can now parachute and land on certain areas that were not previously accessible, including the outskirts of the island
Added markings for zeroing distances on 15x scope reticle texture
Added new 4x reticle for 7.62mm weapons
Added new 4x reticle for sniper and SMG weapons
Added blur effect on the outside of scopes
Bullets now penetrate water based on the velocity of projectile (the faster the velocity, more shallow the penetration)
Lowered camera position when proning in third-person
Decreased firing rate of SKS and Mini-14
Increased sprinting speed while holding DMR in hands (now as fast as assualt rifles)
Decreased recoil for Mk14
8x and 15x scopes cannot be attached to an M16A now

Applied a new font for English
Improved designs for in-game HUD, option window, inventory, menu screen, and system message box
Improved Solo/Team Play UI
- Moved health bars of team member(s) from the top left corner to the bottom left corner
- Changed colors and markings in the mini map, world Map, and team list UI
- Added indicators for team members to check their status (vehicle, parachuting, alive/dead, DBNO, connection status, etc.)
Improved interaction HUD
- If there is no more room left in the backpack, the font will turn red to show that items cannot be picked up
Improved the mini map and the world map
- Decreased the saturation of the mini map to further emphasize information of team members
- Adjusted the colors of the world map to increase visibility of markers and other information
- Players can check team members’ FOV direction through the world map and the mini map
- When team members get on the same vehicle, a single indicator will appear
Moved the kill log from the bottom left corner to the top right corner
Modified the design of the health bar to show the point for 75%. The bar will not turn red when health is below 75%
Added killcam feature that can be found in Settings. Now players can check killcams in the result screen
- For Duo and Squad modes, killcam can be checked after all team members have died

Changed the lobby music
Improved vehicle engine sounds
Added a sound that will be played around the edge of the blue zone
Added three different sound effects for the red zone
- Sounds of bombs being released
- Sounds of bombs falling
- Sounds of bombs exploding
Added sounds when character jumps into water. Sound will be different based on the speed


(Image removed from quote.)




ton of changes, kill cam etc etc
« Last Edit: November 22, 2017, 11:38:29 PM by toku »

seagrams hotsauce

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #454 on: November 23, 2017, 01:21:07 AM »
How's the optimization?

Valkyrie

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #455 on: November 23, 2017, 03:53:01 AM »
>8x and 15x scopes cannot be attached to an M16A now

Nooooo

The rest looks good though! Curious about those new deafening bomb sounds. Glad it's faster to use bandages now, maybe I'll pick them up more than before, they seemed pretty last-resort until now.

Kill cam? Fuck yeah.

MMaRsu

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #456 on: November 23, 2017, 05:19:17 PM »
Should add planes, tanks and helicopters. Also bazookas and grenade launchers.

Proximity mines.

What about tripmines?
What

toku

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #457 on: November 23, 2017, 08:40:39 PM »
ppl already bitch to high hills about camping they could never add claymores or trip mines

toku

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toku

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #460 on: December 04, 2017, 07:01:11 PM »

toku

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« Last Edit: December 04, 2017, 09:06:53 PM by toku »

toku

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toku

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #464 on: December 08, 2017, 12:15:25 PM »
game launch gonna be 20th

shroud playing new map now:
https://www.twitch.tv/shroud

MMaRsu

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #465 on: December 08, 2017, 05:05:39 PM »
The new map is super sick
What

toku

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #466 on: December 09, 2017, 03:51:32 PM »
« Last Edit: December 10, 2017, 01:12:58 PM by toku »

Rufus

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #467 on: December 09, 2017, 05:50:39 PM »
Taco is a beast.

toku

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #469 on: December 10, 2017, 01:06:00 PM »
What

Rufus

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #470 on: December 10, 2017, 01:08:47 PM »

toku

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #471 on: December 10, 2017, 01:13:37 PM »

Corporal

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #472 on: December 10, 2017, 01:32:02 PM »
https://twitter.com/lizaledwards/status/939701247757705216
It's annoying they didn't add an equally excessively overmodelled dick bulge for the males. With physics. It's only fair. I mean, I'm not aroused either way, but you gotta be consequential in these matters.

Finally, and this is important: there needs to be a realistic post-mortem priapism simulation. Have the dead salute the living. That is only just.
!list

chronovore

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #473 on: December 10, 2017, 04:58:02 PM »
No way I'm gonna click that link, breh.

Corporal

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #474 on: December 10, 2017, 05:17:46 PM »
How 'bout some Angel Lust then? :smug
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chronovore

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #475 on: December 11, 2017, 12:45:54 AM »
How 'bout some Angel Lust then? :smug

That'd be a great name for a pornstar.

toku

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Valkyrie

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #477 on: December 11, 2017, 02:09:42 AM »
The only justice here is to add a dick bulge slider. :-*

Corporal

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #478 on: December 11, 2017, 03:55:15 AM »
So in other words, they had a normal map lying around for two years and only started using it recently? Weeeeeeird.
The only justice here is to add a dick bulge slider. :-*
Nah bruv, maximum package for everyone. Why allow homophobes and stuck up people to avoid reality.
!list

MMaRsu

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Re: EDGELORDUNKNOWN's Battlegrounds is the tits
« Reply #479 on: December 11, 2017, 11:47:44 AM »
I really wanna do more teams.

I have Discord

I am not bad at the game

I am chill

Please play with me :(
What