But like, a lot of that is basic Battlefield problems. I think it was BC2 and BF3? where lots of people played medic for the early guns the class had and would never actually medic. Games would end and I'd have like 90% of the medic points because I was the only one reviving and throwing health around. Actually, BF2 had that too. Really, BF2 was the last time I truly saw most people playing the classes outside of sniper and anti-tank.
I think they shouldn't allow you to go no squad, and definitely should work to make squads be at least four players even if it has to breakup the random small squads to take one from there and stick them into a threesome. Even if your squad isn't acting as a squad, it gives you a big benefit due to the extra spawns, and I've noticed since the start of the franchise that someone being in your squad makes them slightly more likely to actually help you out. Especially if they notice you helping them a lot. That was the case in one of the Beta games, I kept healing and reviving two guys on my team, they weren't doing shit for anyone initially, lots of camping...after about five minutes or so, they started reviving, tossing ammo and giving covering fire in a way that at least seemed a deliberate action. One guy even started flanking those trains/buses on Rottendam with me since the other team kept hiding in them and I kept trying to clear them out. If successful, we'd revive whoever turned out to be the "bait" before moving further.
On Nordik the one match I was in a squad with all snipers, but because they were spawning on me, they learned the "secret" long way around I found, under and through the bridge that's open from the start, we wound out carving out a nice little foothold within enemy territory because they wanted to camp for kills and I enjoyed their unintentional cover as I went to go fuck some people up in molotov fueled suicide ruins on the backside of B's defenses with my snipers cleaning up survivors forced out of cover.
They also need some kind of system to promote squads working together, this has been an issue forever too, you don't even know what the other squads are unless you pull up the scoreboard. You can't know if the four dudes in front of you are four random guys or a squad trying to accomplish something deliberate. And nobody else on our team knew that we had carved out that point, and the path to it, nor when chaos was exploding suddenly in B's defenses and moving up to press them might be a good idea.
The inherent team communications that the game should be doing for you that you can't do hasn't advanced much in all these iterations. I'm sorta okay with 1 not being ideal, but coming back around to WWII and even the map doesn't display your "team's vision" as well as 1942 did.
Eight squads of four dudes didn't randomly attack all over a city from any point, the two squads closest to you or something should be sharing info automatically. Any orders especially.
On Rottendam one team had a single squad defending C, but I don't think any of us knew that, but three of our own squads attacked and cleared it simultaneously from three different directions. We all didn't immediately leave the area, and held back what seemed like a whole bunch of attempts to break back in, with the squads covering the ends we came in in the attack. That was ideal and there should be some kind of reward system at least, like a Squad point boost for working together, even if nobody knows how to use the reinforcements because it doesn't tell you.
The time I mentioned above where I naded a bunch of dudes while others gunned them down, was our squad coming out of a building, those guys being spotted and marked, to bail out another squad in a firefight with them, and overwhelming them from a different side and providing more firepower. It wasn't for a capture point or anything, just a minor chokepoint because of the squad spawn system. But there should be something like ALPHA-BRAVO HAS CLEARED THE BRIDGE pop up and inform the team. It doesn't even tell you who is capturing points. It could be a single dude, or half your team is hanging out over there. Unless you pull up the map, you won't know until you're near there. If you get ALPHA-BRAVO-PART OF DELTA TAKING C as a message that tells your team something and maybe convinces the rest of Delta to stop camping in that building by the spawn and go capture C too.
I know they want to play up the "fog of war" in this version but limit it to your actual POV, have the maps/UI provide the info that you'd get in other ways in real life like knowing your team is launching an offensive at whatever. I can't remember how many times A or B and even BOTH A and B would suddenly be captured when it felt like all of my team was in one location nowhere near capturing them. And we'd often run the table because the defense was just as discombobulated. Rush often was like that for similar reasons.