For someone who has very little time to play, and the game being so massive, the spirit summons are a blessing to me so far. I need to move on, cheesing a boss or no .. there's always gonna be more tougher ones. It's staggering how many bosses/creatures/enemies this game has... even when they repeat.
That being said, as enthralled as I am with ER, it does make me appreciate the more focused and condensed Souls games... Open world games are crack cocaine to me... And it works in this Souls formula, but like BOTW, it does so many awesome things right, but feels slightly thinned out to missing some marks. It's hard to put my finger on it what it is exactly... It's not glaring idiocy like easily breakable weapons and the inability to climb in shrines in BOTW, but more underlying issues, like balancing and rune distribution..
Granted, with a game this massive, it's still an extremely impressive feat they've compiled.
Anywho, wrapping up Volcano Manor area. Really like that area for some reason.. around every bend is screen shot worthy... Not that it's massive, but the art direction seems to be better thought out.
LV 125 roughly. Still using the N&F sword until getting.... Something else. Lol not sure yet.
Here's a few recent screen snags...
spoiler (click to show/hide)