All I see with those delayed movements and animation transitions is that the game is probably a slog to control.
Shadow of the Tomb Raider hit the right balance I think between having more 'realistic' animations if you will and snappy controls.
This looks like Red Dead Redemption II all over again. Overly cinematic movements.
Oh well the fans can enoy another walking sim.
1) Horizon controls perfectly, i don't like the game, but that's one area (the combat) that really works well, it's very responsive. This looks almost identical.
2) Tomb Raider's animations look very bad, they snap constantly with no transition, and it doesn't control any better than your average Uncharted or Control etc, that are much better animated.
3) RDR2 was more problematic, though i think it's a valid, deliberate choice, to prioritize other aspects over perfect responsiveness, and you should know, since you're familiar with Tac. Shooter, they can deliberately slow things down to give weight to actions.
The real issue with RDR2 was the shoddy dead zone/aiming sensitivity (at least on analog sticks).