https://www.resetera.com/threads/why-does-sony-get-exceptional-praise-for-certain-types-of-game-design-such-as-open-world-that-other-studios-get-slammed-for.484771/page-3#post-73113208
User banned (2 weeks): Hostility and trolling over multiple posts. Prior bans for hostility.
What an idiot. What I said happens on a regular here, I’m not coming for Sony’s defence.
Sony fans arent called out on this forum as much as you think, and your avatar doesnt inspire confidence, idiots Peltz.
Why are Sonyponies so fucking delusional? Not as bad as Nintendies, but close.
Sony games are just way better than most Ubisoft games. They took the formula and made actually good games with interesting worlds, characters and story around that. They also have way better pacing and less filler content.

What exactly makes the Manhattan in Spiderman so interesting? It's barely a step above the one from Spiderman 2 on xbox/ps2, as far as activities go.
Also their open worlds always look like theme parks, Horizon's in particular is such a shitty, lifeless world; you go to the main city and everyone's just standing around doing fuck all.
They're stuck at design ideas from 2010, ffs.
And in spiderman and Sushima you're still chasing flying orbs and liberating outposts... it's all the same shit.
I find it fun regardless, but let's not kid ourselves.
I'll agree that they generally have better combat though (and stories, i guess, but those are still garbage you're better off skipping).
Eh, for better or worse, spider man 2 New York is way more barren than the PS games. The PS games attention of detail kind of gives them immersion points even when you are also doing the same stuff as the OG Xbox Spider-Man. The dialogue also helps.
Yes, obviously 2 generations apart, a much larger budget and a more experienced team will create a better looking city, but, hyperbole aside, there aren't many peculiar activities and events that make that world feel particularly special, in terms of open world.
It's mostly traffic/pedestrians moving around, and a handful of idle animations (like people on rooftops "partying").
Something like Assassin's Creed Origins has a much more complex sets of activities with people transporting stuff from village to village, fishing, working and moving around, etc.
Watch dogs 2 (as much as i hate that game) has also a more complex simulation of the world than any of those.
My point is, those Sony open world games don't really do anything special when it comes to world building, in fact, in some of these aspects feel quite dated.
They do shine in other aspects tho, like i said they have refined combat for an open world game, they have generally more polished/cinematic stories (aside from Days gone, that's dog shit).