Probably in Japan only
Were Sony afraid that Microsoft was going to buy this or something? I'm not sure why they're paying for this.
If it was a "Without Sony this game wouldn't exist" situation, I doubt there would be a PC version ala Deep Down.
Fighting game players were mostly on 360 last generation since PSN is a piece of shit in regards to netcode for fighters and a lot of the buyers are playing online. (Tournament players bought 360 because that's where most of the tournaments were played so they weren't "frame lagged," as well)
It's not hard to see Sony buying it to get the fanbase on one system and not compete over frames/"arcade perfect" etc for tournaments.
That said, I can't see it being a huge "get" for Sony in regards to getting more than... 2million max (and that's being generous) on the system.
Not really mad about this being an exclusive (not the biggest SF fan, so yeah) and I'm sure the Super version of it won't be an exclusive anyways
hope they change it enough that it feels like a new game as opposed to a new SF4 update.
:lol
but I don't have a ton of hope of this being even as good as SF4.
Oh yeah, I always forget about AE and Ultra being sold as DLC (but they were sold as DLC towards the retail copy of SSFIV and they both still got retail releases anyways)Not really mad about this being an exclusive (not the biggest SF fan, so yeah) and I'm sure the Super version of it won't be an exclusive anyways
I wonder if they will go that route this time. We're in the age of DLC now. Easy enough for them to just sell 'Super' DLC for $15-$20 instead. They did this AE and Ultra already anyway. People seem to forget that.
:lol
but I don't have a ton of hope of this being even as good as SF4.
...Because....?
Oh yeah, I always forget about AE and Ultra being sold as DLC (but they were sold as DLC towards the retail copy of SSFIV and they both still got retail releases anyways)
:lol
but I don't have a ton of hope of this being even as good as SF4.
...Because....?
just a gut feeling. SF4 had a pretty long production time by a healthier Capcom.
hope they change it enough that it feels like a new game as opposed to a new SF4 update.
Don't see why they wouldn't. New game...new game play.
This is definitely huge for the fighting game community. Sony has "won" in that sense, but like you said it really doesn't matter. I would argue that fighting game players were going to shift over to PS4 anyway, since stuff like GG are only on Sony platforms anyway.
UMMMM SPOILERS, BORK PLS!!! :maf I wanted to watch the PlayStation®Experience without knowing what was going to revealed.:rofl
UMMMM SPOILERS, BORK PLS!!! :maf I wanted to watch the PlayStation®Experience without knowing what was going to revealed.
hope they change it enough that it feels like a new game as opposed to a new SF4 update.
Don't see why they wouldn't. New game...new game play.
that was certainly the case for the transition between 2 to 3, and 3 to 4, but those were complete overhauls and this is seemingly building off of SF4's tech (including models, animations and gfx like the brush effects). Obviously it would be headless to throw out all the SF4 stuff and start fresh, but I wonder what they'll do to make it distinct. Are they ditching the focus attack and ultra combos? Both seem to appear in the snippet. And what would they replace them with if they did? If they don't, what can they add on top that makes this feel like Street Fighter 5 instead of Super Ultra Street Fighter 4?
:larry
UMMMM SPOILERS, BORK PLS!!! :maf I wanted to watch the PlayStation®Experience without knowing what was going to revealed.
wat
looks closer to SFIV than Alpha to SF2, SF3 to Alpha, SFIV to SF3, etc did. but I guess it's better/safer to refine what worked in IV at this point.
Oh yeah, I always forget about AE and Ultra being sold as DLC (but they were sold as DLC towards the retail copy of SSFIV and they both still got retail releases anyways)
Right...they gave people both options. Super was the only required full upgrade for new content, and that wasn't sold for full price either.:lol
but I don't have a ton of hope of this being even as good as SF4.
...Because....?
just a gut feeling. SF4 had a pretty long production time by a healthier Capcom.
It's likely going to be the same staff working on this game too. A lot of SF4 was actually made outside of Capcom by Dimps. Don't see why this would be any different. They're not going to fuck Street Fighter (from a game play standpoint).
you are a much more positive person than I. These past few years of gaming have put me on the reverse hype train leading up to releases and Capcom is the conductor.
I wonder when they're gonna reveal it's F2P.
The look being so similar to SF4 makes me think it's gonna be an F2P hackjob who knows.
The rumored budget of this game :neogaf
:lolThe rumored budget of this game :neogaf
Is it that low? :lol
That rumor doesn't square with the touched up SF4 models though ???
Maybe there's more to them than what's in the screens
:lolThe rumored budget of this game :neogaf
Is it that low? :lol
No, absurdly high. Like what the fuck were they thinking high.
That rumor doesn't square with the touched up SF4 models though ???
Maybe there's more to them than what's in the screens
Those aren't "touched up SF4" models.
:comeon
I guess I don't know SF4 as intimately as people who have been playing the game daily for the last 6 years, but that shit in the trailer looks nearly identical to me.
unsure about the DoA style stage transitions, tho
Angry Joe has to pretend to be angry at SOMETHING in order to survive
"Looks like SF4 HUURRRRR" ::)
I don't agree with Angry Joe here. I have no problem with actual third party game console exclusivity. It's a good way to sell systems. I.E., I caved in and got a Wii U for Bayonetta 2. It's when DLC is made console-specific that I have a problem.
http://www.youtube.com/watch?v=fTP3c2eV0zU
And did he rant when Dead Rising 3 was announced as XBone only? :P
Yeah, gaining support from the majority of fighting game devs (Capcom, Netherrealms, anime or otherwise) means that the PS4 is more likely to be the tournament standard for shit like competitions. That's a pretty sweet long-term investment outside of the normal consumer base.
I don't think it makes any sense to pass on a chance at an exclusive Street Fighter game. It's still quite popular, though this version might not sell as much as SF4, since that was a huge comeback that generated a lot of hype.
Phil Spencer's a fuckin moron
It looks like fucking SFIV.
Can't believe people are arguing it doesn't.
Gamers. Fuck 'em.
Okay it doesn't look the same.
It looks slightly different.
(http://i.imgur.com/ynEvsmE.jpg)
You happy, motherfucker?
Seems like a decent enough upgrade.
Still doesn't look impressive enough though.
Not a fan of those Chun-Li man hands.
Some people are saying this game might have SFxT style combo system
:lol fuck capcom if that's true
Some people are saying this game might have SFxT style combo system
:lol fuck capcom if that's true
this just sounds like magic series in mainline sf?
without tagging and that launch/tag button, it's already gonna be barely recognizable as "SFxT"
http://www.neogaf.com/forum/showthread.php?t=948325
:dead
Seems pretty clear that Ultra will still be their focus in 2015.
The USF4 tournament was great.
I think I saw some chip damage in the SF5 matches, it just didn't kill Chun when she had no health left. It'd be weird if they ship the game like that.
Ultra Street Fighter IV's new patch with Omega mode will also be up Monday.
Seems pretty clear that Ultra will still be their focus in 2015.
So SFV isn't coming until 2016?
- Time / Weather effects in stages
- Release date : 2016, before the end of the fiscal year.
- Unreal Engine 4
- The new mechanic is named V-Trigger : You can change your stance.
- 16 characters
- No Super Street Fighter 2X + EX (Updates kinda like League of Legends / Killer Instinct)
- The story mode will be way much better, they know they fucked up with sf4.
- The PC version is here mostly because they want to bring the game to Latin America, South Asia, Africa...
This game looks like shit but 16 characters sounds like good news. TBH I don't think it's good because the fanbase will be upset 'cause they're used to having so many characters, but games need to stop squeezing in so many fucking characters in one game. It's especially egregious with highly competitive stuff like fighting games. How the fuck do you balance the game with 40+ characters? Even 16 sounds too much.
This game looks like shit but 16 characters sounds like good news. TBH I don't think it's good because the fanbase will be upset 'cause they're used to having so many characters, but games need to stop squeezing in so many fucking characters in one game. It's especially egregious with highly competitive stuff like fighting games. How the fuck do you balance the game with 40+ characters? Even 16 sounds too much.
Do you make a fighting game for the highly competitive players?
or
Do you make a fighting game for 99% of the rest of the population that buys your game?
I'm not saying balance isn't important, but your average player AKA me, who is not the high level master of fighting games, would rather have more characters to choose from/learn than perfect balance because they're not going to know that the balance is a bit off in their hundreds of hours of fighting other non-high-level-players online or with local friends.
MvC2 & VF4 Evo are my favorite fighting games of all fwiw. Evo had pretty good balance, but MvC2 had no balance but a million characters and was fun as hell.
Does your average gamer (aka mainstream audience buying most of your product) watch tournaments? I've never seen one in my life personally and I've been playing fighting games at the arcades since SFII until the arcades died (I used to drive out 45 mins to play at the few remaining arcades) and these days I don't play much since I don't enjoy online.
Also I'm a little livid about low count in SFV not because of the number, but because I'm bored of 75% of the traditional SF gang and I want a SF with new stuff. If most of the 16 will be new characters I'm fine with that. But I just really have a feeling it's going to be 12 traditional SF characters + 4 new characters and call it a day.
I wish GG Xrd had 8 originals, 8 new characters. That's why I really liked when GG went to BB. It was basically GG but with a fresh new roster.
Really hoping a KOF14 gets announced soon.
Does your average gamer (aka mainstream audience buying most of your product) watch tournaments? I've never seen one in my life personally and I've been playing fighting games at the arcades since SFII until the arcades died (I used to drive out 45 mins to play at the few remaining arcades) and these days I don't play much since I don't enjoy online.
Square Enix copyright on the lower right. :o
(http://ww1.sinaimg.cn/large/60ade0f3jw1eosu5wyzx0j218g0p07c0.jpg)
Additionally, the company has also announced that they are running an online beta program for Street Fighter V on both PC and PlayStation 4. These tests will be used to collect user feedback that will go toward designing the game.
In North America, players that pre-order the game will automatically be entered into the beta program. More details will be announced soon.
QuoteAdditionally, the company has also announced that they are running an online beta program for Street Fighter V on both PC and PlayStation 4. These tests will be used to collect user feedback that will go toward designing the game.
In North America, players that pre-order the game will automatically be entered into the beta program. More details will be announced soon.
Wow, street fighter has been around forever and it's still on V? If they counted each addition it would be more like street fighter 91
Kudos to Capcom on this one. I haven't played since 2 I think.
https://www.youtube.com/watch?v=XWyyUsKCFZY
Charlie properly revealed, Dictator teased at the end
QuoteAdditionally, the company has also announced that they are running an online beta program for Street Fighter V on both PC and PlayStation 4. These tests will be used to collect user feedback that will go toward designing the game.
In North America, players that pre-order the game will automatically be entered into the beta program. More details will be announced soon.
I wonder if Charlie is still a charge character?
I wonder if Charlie is still a charge character?
Would be weird if he wasn't...
But srsly folks, where's R Mika?
:bow Bison :bow2
This game looks great! I'm glad I have a PS4 now for it.
I want Q back, just because...
(http://www.fightersgeneration.com/characters3/q-stance.gif)
I guess so magazine leaked Cammy and Birdie? I'm okay with them.
Also I dunno if learning charge characters will matter. They seem to be making everyone a mostly motion character :'(
It's Siliconera so I'm not sure I believe it. I'd love to have Urien and Mika in again though
Also I dunno if learning charge characters will matter. They seem to be making everyone a mostly motion character :'(
Eh? Where you get that?
Chun's fireball is back to motion again too.
Ah, so that's why Bison has gray hair.
Chun's spinning bird kick is motion too?
Oh damn I thought I'd read it was after. I don't usually pay much attention to story stuff though.
I can't wait to get my hands on the game next week at EVO. Gonna get as many games in as Nash and Cammy in as I can.
I hope Abel makes it in and they mature his design more. I really liked him in IV but he always felt like a character whose design needed more time in the oven.
Ah, so that's why Bison has gray hair.
Chun's spinning bird kick is motion too?
Nacho's a bit misinformed here. SFV takes place before SF3. Storyline doesn't matter in these games anyway, however- Sakura shouldn't be a schoolgirl in SF4. They're ignoring character ages now.
Bison looks different because he is supposed to be continuously-cloning himself. The clone body has gotten older or whatever nonsense.
... is that not akuma?
I hope they put in a good tutorial mode Virtua fighter and tekken tag 2 style in SFV. If they don't :ufup
Hoping for a return of the electronic soundtracks of Alpha and III. IV's ost. :zzz
Stolen from a Gaf thread, music samples for the game:
Ken theme
http://www.capcom.co.jp/sfv/bgm/001.html
Ryu theme
http://www.capcom.co.jp/sfv/bgm/004.html
Bison theme
http://www.capcom.co.jp/sfv/bgm/005.html
Nash theme
http://www.capcom.co.jp/sfv/bgm/002.html
Forgotten Waterfall (new stage) theme
http://www.capcom.co.jp/sfv/bgm/003.html
EDIT: Ken's and Bison's themes are awesome, Nash's is alright. Ryu's is boring as fuck. Waterfall stage sounds a bit too whimsical but still alright.
Naw. That old school mentality don't work and I don't understand why you'd defend it. That said, I got Ultra SFIV for ps3. If ps3 and ps4 version (which you likely have and are more likely to use) have cross play, we can play each other (and by play each other I mean you school me) like old times
Some things should definitely be explained better in SF4, Focus cancelling, Focus cancelling into a combo or ultra, stuff like that.
There's no hostility, only facts.
:yeshrug
If someone goes and competes at local tournies, then yeah, online play isn't a good way to practice. But online play can mainly be used for matchups and figuring out how people use characters. I don't see the point in bettering yourself if you aren't fighting real people, beating fighting game AI means doing really dumb shit or mashing out a combo you practiced.
SF4 isn't complicated when it comes to mechanics or combos, meaning that learning from real people is even more important. The best Virtua Fighter players learned long ago how to play the game, someone new that plays through the many tutorials everyday will still get bodied without any human competition.
EDIT: For example, how do you teach people to play as good as Alex Valle or Daigo? The how isn't nearly as important as why.
SF4 isn't complicated when it comes to mechanics or combos, meaning that learning from real people is even more important. The best Virtua Fighter players learned long ago how to play the game, someone new that plays through the many tutorials everyday will still get bodied without any human competition.
pls watch the ryu mirror again himu. tutorials have no place in the training regimen of world champions.
pls watch the ryu mirror again himu. tutorials have no place in the training regimen of world champions.
pls watch the ryu mirror again himu. tutorials have no place in the training regimen of world champions.
So let's not try and only appeal to people who are good and not try to help players get better. Gotcha.
So you're NOT openly opposing an actual tutorial mode?
Have you never played Virtua Fighter 4 or 5 or Tekken Tag 2? I don't think you have.
Case and point:
https://www.youtube.com/watch?v=U7_b1aMJHDA
Ryu versus Ryu mirror match, simple combos with insane footsies. Two of the best players in the world that rely on fundamentals and reads.
How should a tutorial teach matchups or fundamentals?
---I hope they put in a good tutorial mode Virtua fighter and tekken tag 2 style in SFV. If they don't :ufup
There's already one in SF4-- it's called going online and learning shit.
:ufup
SF4 relied on the training mode's recording function for that sort of practice, which obviously necessitates outside research. The closest they came to the above was the challenge mode, but as the name suggests, that's more of an input olympics thing than it is proper training. Maybe they couldn't allocate any resources for that, who knows. Or they knew the community would pick up the slack, so they didn't bother.
Baseline SF4 is an excellent fighting game, but the negative quirks are pretty bad. Worse matchmaking system I've seen in any console game, the ping meter doesn't mean shit and it takes up to a minute to find a ranked match. Mainly because of getting disconnected by someone joining at the same time. The non ranked match options are sparse as fuck. I'd guess more resources went into adding characters than anything else.
A lot of people thought Dead or Alive 4 was meh, but it had the best and most robust room hosting for a fighter.
The luchador is the most fucked character to play online. People that are in the top 100 as him should be fought by jumping and kicking erratically. He may be a joke when it comes to characterization, but he's the scariest character to fight.
Just losing optimism because on Super I wasn't the best, but I still won matches and got to be a B/C ranking. Now I'm just losing one after the other. Hard to keep at it.
Playing fighting games online. Now, :ufup right? Especially 2D. :ufup :ufup
(And yes, I know I'm a hypocrite for mentioning DOA2U online. But you seriously can't translate online skills to offline. Wayyy too much lag tactic bullshit that won't stick in zero-lag environments.)
Playing fighting games online. Now, :ufup right? Especially 2D. :ufup :ufup
(And yes, I know I'm a hypocrite for mentioning DOA2U online. But you seriously can't translate online skills to offline. Wayyy too much lag tactic bullshit that won't stick in zero-lag environments.)
I'm from Wisconsin, which means driving to Milwaukee which takes an hour or driving to Chicago which takes two hours. I'm not going to drive that far for SF4 sessions
:ufup
Aren't you from the midwest or middle america as well, you should know how barren shit is besides Chicago and a couple of other cities
:ufup
What's the best pad for this? I bought the official Capcom ones from Mad Catz when vanilla IV was released but after a while it felt unresponsive. I remember having sync issues sometimes too. Were there any wired version or something comparable?
What's the best pad for this? I bought the official Capcom ones from Mad Catz when vanilla IV was released but after a while it felt unresponsive. I remember having sync issues sometimes too. Were there any wired version or something comparable?
Am hoping that Mad Catz releases PS4 pads when SFV comes out.
Only one disc ever.
Don't remember that ever being said about BB. I do remember Capcom saying SFxTK was going to be just one disc, and they stuck with that. Expect lots of DLC that will take way too long to unlock if you want to go the free route though.
"All those pages?" It's on this page, Chrono! :lolSorry, switched to 25 posts per page to increase my false sense of progress, so it wasn't on my page.
I'm not going to read All Those Pages to see if this has been posted, so here:
What was the Street Fighter x Tekken debacle? I have it in my PSN cart rn but I haven't bought it yet. Note: I dgaf about online community size.
What was the Street Fighter x Tekken debacle? I have it in my PSN cart rn but I haven't bought it yet. Note: I dgaf about online community size.
It's mostly stuff that doesn't matter at this point, since the game was patched to fix what they fucked up.
What you should know, however, is that a sizable number of characters are locked behind a "DLC" paywall, as are a ton of alternate costumes if you care about that stuff.
Have no idea why Username is so skeptical of this after lots of people dropped MVC3 with Ultimate and the entire SFxT fiasco. Capcom needs the good will, especially considering their fighting games are some of the few titles coming from them are praised these days, and they obviously not need fuck it up after damaging their rep with fighting game community after MVC3 and SFxT.
Have no idea why Username is so skeptical of this after lots of people dropped MVC3 with Ultimate and the entire SFxT fiasco. Capcom needs the good will, especially considering their fighting games are some of the few titles coming from them are praised these days, and they obviously not need fuck it up after damaging their rep with fighting game community after MVC3 and SFxT.
Have no idea why Username is so skeptical of this after lots of people dropped MVC3 with Ultimate and the entire SFxT fiasco. Capcom needs the good will, especially considering their fighting games are some of the few titles coming from them are praised these days, and they obviously not need fuck it up after damaging their rep with fighting game community after MVC3 and SFxT.
I'd imagine the worry is Capcom will use the League Of Legends model of that it's all earn-able in game but the grind slope is so much that you'd be better off paying for it if you are not playing and streaming 24/7. Especially since the Japanese market is a whalers paradise and Capcom will make easy bank. We're talking about the same company that decided Microtransactions were a good idea in DMC4 SE as well. Sticking a LoL model for content on a $60 game is pretty shitty since they could have done something like make the characters free and charge/grind for appearance customisations instead.
Street Fighter 2's subtitle was The World Warrior and had a cast of characters who were like a notch or two below World Heroes on the abject racism scale but still kind of had the same nationality gimmick.
Also the game's UI was themed around you flying to their native countries to fight them.
how does ryu afford a plane
Ken's rich and his friend
He just jumps on the landing gear at the last second as the plane takes off and is a stowaway
Same way as Daigo.
>"Same way as Daigo"
Ryu is sponsored by Madcatz?
from the sa sfv thread :lolWold Heroes :neogaf(http://i143.photobucket.com/albums/r130/blogsolution/mudman.png)QuoteStreet Fighter 2's subtitle was The World Warrior and had a cast of characters who were like a notch or two below World Heroes on the abject racism scale but still kind of had the same nationality gimmick.
The beta will be live tomorrow at 9:00 PM EST. :hyper
Fake SNK fan!!!
SNK is credited on it. :ufup
ADK Corporation (Japanese: 株式会社エーディーケイ Hepburn: Kabushiki Kaisha ADK?), formerly known as Alpha Denshi Corporation (株式会社アルファ電子?), was a Japanese video game production company throughout the 1980s and 90s. ADK began as a developer of arcade games but is best known for their library of SNK Neo Geo titles, mainly produced in the 1990s in partnership with SNK. Most notable among these are their fighting games and in particular, the World Heroes series. The company closed with properties sold to SNK Playmore in 2003.
did rasputin just fuck him? :mindblown
The training room is literally the same thing as IV's? :goty
"We apologize for the ongoing issues that users have been experiencing with the SFV beta test. In order to allow us to fix the issues as quickly as possible, we are going to initiate a period of extended maintenance, during which time the beta will be unavailable to all users. We will let you know the date on which the closed beta test will re-open once all problems have been fixed. We sincerely apologize for having to bring this unfortunate news to you. Thank you for your patience. Please stay tuned for further updates."
In previous Street Fighter games, Vega always had his claw. With the fifth installment, players can sheath the claw to access a different fighting style.
In addition to this element, the Matador Turn V-Skill and Bloody Kiss V-Trigger were revealed. The former is a dodge and counter-attack move, while the latter sees him tossing a rose that lets him perform an attack if it hits, extending a combo or kicking off an anti-air attack.
They're just taking Cody's knife and making it's system (in a fashion) Vega's. Also probably throwing in Gen's "stance" system in a fashion.And Dudley's rose.
They're just taking Cody's knife and making it's system (in a fashion) Vega's. Also probably throwing in Gen's "stance" system in a fashion.And Dudley's rose.
Read the quote under the trailer.They're just taking Cody's knife and making it's system (in a fashion) Vega's. Also probably throwing in Gen's "stance" system in a fashion.And Dudley's rose.
I didn't see a rose in that trailer?
https://twitter.com/jamieleecurtis/status/628768746476146688
The best source for Street Fighter V updates :clap
Played Valle on stream and he said I was pretty good :D
https://www.youtube.com/watch?v=Ur7S9rZPCAE
V-Skill: Mic Performance
R. Mika pulls out her trusty microphone and gives a heart-pumping monologue to the crowd. The longer the buttons are held down, the more powerful her normal and special throws become!
During her monologue state, she is able to absorb one hit from the opponent and can also cancel the speech at any time by letting go of the buttons, causing her to fling the mic at the opponent.
V-Trigger: Nadeshiko (3 Variations)
Now this is wrestling! Depending on the direction held during the V-Trigger activation, R. Mika’s faithful tag-team partner will deliver a surprising, high flying attack at the opponent from different angles: neutral (body splash from above), hold back (dropkick from the front), hold forward (dropkick from behind).
The different variations keep opponents guessing and afraid to hit buttons, perfectly setting up R. Mika’s damaging command throws.
(http://i.imgur.com/XDKBbfQ.gif)
Collector’s Edition ($99.99)
Street Fighter V game disc
The standard Street Fighter V game disc and case is included in every Collector’s Edition.
10 inch, fully painted Ryu statue
Meticulously articulated and commanding in stature, the sculpture depicts Ryu preparing for his next battle. The Collector’s Edition packaging is specially windowed as well so that you can see the top half of the statue from the outside.
48p hardcover artbook
Jam-packed with design sketches and other behind-the-scenes materials that shed light behind the development process of the game.
Code Cards for additional downloadable content:
Udon Digital Street Fighter Comics
A collection of some of Udon’s finest work with the Street Fighter comic series.
Street Fighter V Soundtrack Sampler
Curated selection of some of the best tunes from the game.
Twitch One-Month Subscription to Capcom Fighters channel
This bonus is actually included with every standard copy of Street Fighter V, and gives a free one-month subscription to the Capcom Fighters channel on Twitch, which grants exclusive access to special Street Fighter chat emoticons, as well as video archive access.
Pre-Order Bonuses
Gamestop – Ryu Battle Costume
Strong and grizzly, Ryu emerges from a long period of training ready for the next opponent!
Best Buy – Cammy Battle Costume
Decked out in mission gear, Cammy is ready to complete her next objective!
Amazon – M. Bison Battle Costume
The evil dictator M. Bison dons an extra sinister looking, ominous black outfit!
PlayStation Store – Chun-Li Battle Costume
Wearing one of her signature black dresses, Chun-Li always fights in style!
The collector’sedition will be up for pre-order at select retailers soon.
Is that a jetpack?
Also, Tekken did it first. Copycom. :bolo
:hitler لكنه مسلمي؟
She looks great. Guess that leak was right, Urien and Alex next :DFuck those dumb chumps
Is he still SPD?
How come Capcom won't update their character designs? Like, why are these characters looking the same exact way since SF2? There's really no excuse. Ryu's beard look for instance should be his default.
It would make more sense to have different costumes for defaults but sell classic costumes as dlc, though. :ufupHuh? The amount of classic variants is finite, so you would gimp the sales potential from the get go.
I'm out of the loop, are there conflicting reports on what is going to be announced?
IIRC the previous prediction reports are now wrong, following Zangief. Not sure where this Dhalsim stuff is coming from though.i saw a list from a friend of a friend with a list of all the characters on it plus one dlc. it was pretty old even at the time so i didn't think it was accurate but its been pretty spot on so far
There are still 3S fans?
There are still 3S fans?
Me. Parry wasn't a bad mechanic. But it was FUCKING BROKEN as shit if you mastered it.
Wow, that's the new Brazilian character?
Much better than Blanka. :lol Depending on her playstyle, I'd consider playing her. Give her a more "punk"-ish outfit with that hairstyle and I'm game.
more pics: http://imgur.com/a/S6de3
Wow, that's the new Brazilian character?
Much better than Blanka. :lol Depending on her playstyle, I'd consider playing her. Give her a more "punk"-ish outfit with that hairstyle and I'm game.
Been burned by the rolly ball mixups and walking into electricity?
:shaq
People who either don't want SF2 characters or "silly & weird" characters in SF.
For the most part, Genan is a lone exception no? Most fighting games have a token "weird" character. They pretty much all suck unless it's a trademark "Weird" fighting game like GG or BB.
I remember EX being average at the time, I just liked the weird Skeleton Sentai dude. The EX games are probably complete trash outside the realm of the single digit aged fanboy that I was.
A Dick Tracy noir CIA agent with a...silver mask. :trash One of the laziest and worst designs ever to grace a fighting game.
Blanka4Eva
Laura's thong :lol
That came out of nowhere but lol, Capcom gonna Capcom.
Who are these idiots who think she plays like Blanka? I don't see any of that in the trailer. Is it cause she's Brazilian and has electricity? Blanka got these dude's shook.
Bon Chan (Japanese Sagat player) has been in grandfinals in the last three events he's been at. He's just won two major events in a row, SCR 2015 and a Japanese major last night.
Capcom cup is approaching pretty quickly. Will be absolutely insane to see the best of the best fight for $500,000 :o
(http://i.imgur.com/iNZp7nH.gif)(http://i.imgur.com/XDKBbfQ.gif):bow Based Nippon Devs :bow2
:doge
How was SF4 for PC? I don't need a PS4 anytime soon so I'm wondering if I should preorder the PC version for the beta.
How was SF4 for PC? I don't need a PS4 anytime soon so I'm wondering if I should preorder the PC version for the beta.
PC beta's a total shitshow right now. You can't even make an account because it's slammed. Good job, Capcom. You can't play the game while it's being slammed either. :doge These three days available... :doge :doge :doge :doge :clap
There's a rumored leak where Alex, Urien, Juri, Ibuki, Guile, Balrog and Dhalsim are in the game.
And that's fucking awesome!
Yeah bork, I read that earlier. seems like some of them are just background characters, which sucks.
We have confirmed that we will be releasing 6 new characters post-launch in 2016, which will bring the total roster up to 22 characters by the beginning of 2017. On average, we will release one new character every two months, provided everything stays on track with our development schedule. More specifics will be shared when our post-launch plans are confirmed.
Juri with v-skills ya'll
(http://reactiongifs.me/wp-content/uploads/2013/07/old-spice-guy-head-nod.gif)
The character models in that tutorial have different outfits on. Think they have their Alpha versions on?
The character models in that tutorial have different outfits on. Think they have their Alpha versions on?
SFIV was way more defensive due to the reliance on a hard knockdown and then the setup afterwards. Along with focus attacks, backdash invincibility, vortex characters and how fucking long blockstrings can be for some characters (looking at you Ibuki and Abel). Fundamentals still mattered a lot in SFIV, but there is a lot of bullshit with many characters in the cast. Dudley's and Buki's can in a match due to one hard knockdown and then you guess wrong on wakeup a couple more times.
SFV is simpler and is seemingly a fighter with a lot less bullshit.
Cammy should be wearing pants. Only complaint.
I dunno, booty or dolphin shorts would've been cool. Different colored unitards with half-assed accessories on top have been old for a while now. Bison Cammy in SF4 was pretty sweet tho.Cammy should be wearing pants. Only complaint.
Cammy? Pants?
:huh
(https://pbs.twimg.com/media/CVqUwjhXIAAPYBt.jpg)
Hot Package Edition :usacry
(https://pbs.twimg.com/media/CVqUwjhXIAAPYBt.jpg)
Hot Package Edition :usacry
There is chip on block iirc, it's just recoverable gray damage. You just can't die from chip, except for chip from Supers.
I think the beta should stay up and running until the game comes out. :doge
There's quite a real chance I might end up with this game today :o
Going to check the release date breaking kings of my area on my way home from work.
(https://fat.gfycat.com/FlimsyMadBeardeddragon.gif)
Alex is the first DLC character and he's coming in March :D
Need launch day frame data NOW.
very happy i got this game for free cause i don't see a reason to spend $60 at launch
i'll have it day one but i don't see myself playing it beyond maybe a launch stream. game is halfassed, the netcode stinks, two player lobbies is distinguished mentally-challenged, and i don't even have a character i'm excited to play. it'll go in the steam backlog until juri releases probably.
might not even bother with a launch stream since i can't make a large lobby with viewers. bleh.
Wooooooow I underestimated just how lacking this game is at launch. I just ranted about it on Twitter and for good reason. Game is fun but a bit too simple, while content wise I barely played an hour and have seen everything. Fuck me this needed another 6 months at fucking least.
Wooooooow I underestimated just how lacking this game is at launch. I just ranted about it on Twitter and for good reason. Game is fun but a bit too simple, while content wise I barely played an hour and have seen everything. Fuck me this needed another 6 months at fucking least.
"But Wrath! You shouldn't care about any of that stuff! ONLINE ONLINE ONLINE ONLINE ONLINE!" -GAF/internet SF5 defenders
Did you see those dudes in the GAF thread? They couldn't handle the criticism. Flat out saying people are playing it wrong. It's fucking idiotic.
Wrath we will play online next week and help break in my stick.
Yes, the game is barebones in terms of features. I'm buying it mostly for online. It's worth it to me. I hope it to make it worth it for others. But the game will be trashed in reviews and this could really hamper its future. I understand why Capcom did it, and that was to get it out before the Pro Tour with 500k on the line but still.
It's probably got more to do with their fiscal quarter ending in March but yeah I imagine CPT was part of it too. I think it's a mistake to focus on their esports bullshit while trying to shill an unfinished, barebones title to casuals who will be the largest group buying this game.
Also what's this about the game dropping frames on PS4?
Nope! One time FM reward. You get a reward per match, per character in their stories.
Basically this is how I see it. If you're a competitive fighting game player or a competitive gamer looking to get into fighting games. You should pick this up on Feb 16th so you can hit the ground running.
If you are a casual player who isn't really into the competitive side of things and prefer the other game modes like story and what not. You should wait until March to pick this game up. because right now it looks like it's still in beta. And was just released early for the competitive scene, what with EVO coming up soon, and a bunch of tournaments all ready scheduled to host SFV around release time.
Casual players should just wait till March. I think Capcom should've said something along these lines. This would have problem eased a lot of people's concerns and complaints and had been seen as a show of good faith.
Zach;10609778"]From a PR/Marketing standpoint, I think Capcom should have pushed the February release as a "soft-release" or "partial release." And they should have marketed the March release (or later) as the "complete release" or something to that effect.
Communication's key, but unfortunately you really have to research SFV to even be aware that these updates are coming on a timeline. From a casual fighting game player standpoint, they will buy this game at launch, plug it in and be confused as to the lack of content, look up why, and proceed to complain about being misinformed and disappointed.
Had all of this been advertised to game stores, in television ads and on posters since day 1, then the above mentioned casual would buy this game knowing it won't be complete until a certain date - meaning they'd have themselves to blame for expecting something that was never promised. (I'd argue that due to the lack of communication on Capcom's part, there's an implied promise that the $60 the unbeknownst gamer's paying will equal a complete game experience...)
With that said, those of us in the know, that have been following Street Fighter V via forums, Twitter, live streams, etc. - we don't actually have a valid complaint in my opinion. We know that if we want a complete experience, and don't want to be bothered with an incomplete game, that we don't have to play it until it's fully realized in March/June.
We (the fans, the fgc) are getting the core game early for the sake of tournament schedules... that sounds like a gift to me. We get to play the game and not have to wait until March or June to enjoy it - we can do that in just 3 days. I'm more than happy to spend $60 on the game as is because I don't want to wait until June for a more complete game story mode-wise or features-wise... I want to dive into the game right now.
So yeah, that's the fucked situation right now. Casuals (which are the majority of players, critics and other talking heads in the gaming industry) are going to shit on the game as being incomplete, very few will take into consideration the reasons why it was released early - and they're not going to perceive it as a gift as some of us here do....
Whenever I do play, go directly online and start beating up the people who spend all their time "in the lab" and not enough time actually playing live opponents.
"The training room is a great tool, but you don't learn fundamentals or mind games from playing in a boxed, asylum room."
Quite wrong in fact. How do you expect to learn how to do punish combos if you don't practice them first? Punishing is fundamentals 101. If you aren't practicing punishing in training, you're not practicing punishing period. If you're having trouble with Bison HK, and you want to learn how to beat it, where do you go? Training room. Saying training room doesn't teach fundamentals shows you are not using the training right. At all.
Whenever I do play, go directly online and start beating up the people who spend all their time "in the lab" and not enough time actually playing live opponents.
I think it's unlikely to happen with this game. You admitted yourself you had little time with the beta. With the beta, everyone got plenty of play time with live opponents and little time to train because of the stupid fight request thing. Many people have spent each beta with a lot of time. For a lot of people, day one of SFV will actually be day 200 for others who have been playing the beta non stop.
If anything, the one thing every SFV player needs is more training given the limited amount of time with it in the beta. Since a lot of us have played the game a lot already, what's on our minds is "how the fuck do I punish Birdie's ex bull horn? I had lots of trouble with that in the beta. When I get the game that's the first thing I'm gonna do." "How the fuck do I get in against Dhalsim as Zangief? I need to practice punishing his limbs when I get the game. I had trouble against him in the beta."
Then you get the game: "I'm gonna beat people who were in the lab :smug" and get bopped, because everyone has already trained against your shit amid four beta phases and working on their flaws.
:doge
Essentially, I wouldn't get arrogant with this game. The landscape has changed significantly. No one has started on the same level this time.
Nah. This happens with every new fighting game. Every time.
You're not reading me correctly here at all. :lol The only thing I am confident about is beating all the "lab monster/crybaby idiots" out there. I get my practice from playing other people, not sitting in training mode.
Projecting? You literally said training room is only for combos, hence showing you have no idea what you're talking about. You literally said training room isn't good for learning fundamentals. You know, ranges and shit. Showing you know jack shit breh. :lol
I didn't say "get ready to use training room to beat beta players" at all. I was commenting on funky's comment on beating people who use "the lab."
Never mind the comical argument that "infiltration says he doesn't use training room much" as if you're Infiltration.
The training room is a great tool, but you don't learn fundamentals or mind games from playing in a boxed, asylum room.
Beta changes depends on character. My character for instance hasn't changed a bit.
You sure are mad. :umad
Gonna try doing that VPN thing to unlock SFV early on Steam. Got the whole day off so might as well get some time in.
Great news, Street Fighter fans!
We're happy to confirm that the release date & time for Street Fighter V has been moved up per the revised schedule below.
Europe........Feb. 16 @0:00AM UK (UTC+00:00)
AUS/NZ.......Feb. 16 @11:00AM Sydney (UTC+10:00)
Americas.....Feb. 16 @0:00AM EST (Feb. 15@9:00PM PST)
Asia.............Feb. 17 @2:00AM JST (UTC+09:00)
https://twitter.com/KazHiraiCEO/status/699310054097424384
:dead
Any VPNs in particular?btw gonna try this method to unlock early
More than likely Capcom went to Bengus and said "we need you to do story mode by the end of the weekend"
Happens all the time. Bengus didn't phone it in, the story mode was rushed.
My friend and I are like fuck Capcom. We're playing 2 player via ps4 share play :lol
Doesn't that introduce lag though?so its an accurate simulation of the actual netcode :smug
No excuse for it.
My friend and I are like fuck Capcom. We're playing 2 player via ps4 share play :lol
Doesn't that introduce lag though?
More than likely Capcom went to Bengus and said "we need you to do story mode by the end of the weekend"
Happens all the time. Bengus didn't phone it in, the story mode was rushed.
No excuse for it.
The fanboy defense force is out in full...force on this one, yeah. Like, I'm happy to get the game now too, but holy shit you cannot defend the parts of the game that are rushed or the fact that the game was clearly released in an unfinished state. It's OK to like something and still be critical of it. Something that is lost on far too many posters.
No excuse for it.
The amount of hand waving for the lack of offline options on Gaf is embarrassing. One of the best ways I got warmed up or got used to a character in SFIV was cranking the AI up to hardest in Vs. mode, making it best of 7 or 8 rounds, and trying to get a large win streak going.
You can't do this in SFV by playing survival? Survival is pretty good at getting warmed up. It's actually the only good thing about the mode.
Not enough new characters. SF compared to Blazblue/GG/Fighting Climax/Arcana Heart and stuff just seems like a really basic fighter that's more about mind-games and traditional skill vs. a million moves and combos to fuck around with for each character.
Doesn't that introduce lag though?so its an accurate simulation of the actual netcode :smug
"SF5 is essentially SF2... -2"
What
Other fighters do not have large movelists especially "these days" where most fighters are 2d. 2d fighters generally never have. You're coming into this from a 3d fighter perspective which have a billion asinine moves and pages upon pages of movelists. Not my thing. 2d fighters have always had limited movelists. Your complaints can be thrown at most 2d fighters. Even fighters like GG. You can't combo in GG if you can't use mind games in order to have the opportunity to pull a combo off in the first place.
Every SF requires that. ???
Every SF requires that. ???
Sure, but SF5 feels closest to 2 over 3/4. There's some mechanics from 3 (Ryu's parry being notable) but it's kinda taken a step back in terms of execution and combo-ability. Sure, you can still combo, but for the most part 5 wants more normal hits over "poke->combo" that 4 was of-sorts.
That's Ryu. Capcom is always taking away moves from him. Some characters have v skills that act as an attack. Also the game just came out. Bet by the end of the games life cycle there will be two or three supers available. Arc games don't have as many specials as you say it does. I just looked at my main in BB and they only have five specials. 2d fighters are mostly made up of normals and SF and Arc games share normals. In fact, SF has more normals than Arc games. SF has six normal buttons, eight if you need to use a PPP or KKK move like Sim's teleport. Add in command normals (Chun Li's down forward + mk, back+mp;etc) and SF has tons of moves.
It also depends on the character.
Let's take Birdie. His vskill allows him to eat a snack to regen health. He can throw a banana peel to zone. He can toss a soda can and push you back so you avoid it. That's off of one button. Birdie has a lot of moves.
Comparing Ryu - as basic as it gets - to Arc games is silly.
You also said characters only have 5-10 moves, hinting that you only consider specials to be moves. Suggesting inexperience in the genre.
Every SF requires that. ???
Sure, but SF5 feels closest to 2 over 3/4. There's some mechanics from 3 (Ryu's parry being notable) but it's kinda taken a step back in terms of execution and combo-ability. Sure, you can still combo, but for the most part 5 wants more normal hits over "poke->combo" that 4 was of-sorts.
::) Yeah, because I've only been playing the genre since SF1 and played (and own) almost fighting game ever made to date.
I'm shallow and I don't care about normals because they aren't flashy. I see normals mostly as pokes, combo starters and combo links to get you to the high damaging cool looking special moves.
I'll wait for Guile
Transitioning to stick is SO HARD
Just keep doing the same moves until you can get them 30 times in a row on each side.
Transitioning to stick is SO HARD
I feel like transitioning to stick is :( right now because the game just came out, and I'll be concentrating on learning stick while everyone else concentrates on learning the game. If I concentrate on learning the stick, I'll be like a month behind when I finally get used to it. :(
I feel like transitioning to stick is :( right now because the game just came out, and I'll be concentrating on learning stick while everyone else concentrates on learning the game. If I concentrate on learning the stick, I'll be like a month behind when I finally get used to it. :(
So what though? There's no time limit here. :) You'll get it all down and catch right up.
Change the thread title to "$60 server test". :kobeyuck
I think most TE/TE+/TE2 or MadCatz sticks have that slider somewhere on the stick itself, usually at the top left of the stick. Usually there are three options, LS, DP, and RS. Always have it set on DP if you have that slider on your stick, LS makes inputs stick.
Amazon actually shipped the Mad Catz fightpad I pre-ordered months back. Could have gotten it elsewhere but wanted to get it from them so I can return it if it's crap or breaks. :doge
Do 360 sticks work with PC version of this game? I'm guessing no. Any affordable pads or sticks out there? I refuse to buy this when all I have is a 360 controller.
also, survival mod sucks. fact.
also, survival mod sucks. fact.
I'm only doing my mains which are looking like Rashid, Laura, and Karin.
25 braindead fights then the CPU wants to read your inputs for the last 5 on Normal. :trash
also, survival mod sucks. fact.
I'm only doing my mains which are looking like Rashid, Laura, and Karin.
25 braindead fights then the CPU wants to read your inputs for the last 5 on Normal. :trash
Tell it. :like
:trash
I hope to God we can just buy costume colors when the shop comes up with fight money because I cannot be assed to deal with this single player dogshit.
Guess I'm buying this tonight.Do 360 sticks work with PC version of this game? I'm guessing no. Any affordable pads or sticks out there? I refuse to buy this when all I have is a 360 controller.
i know people using 360's sticks on pc so yeah.
Do 360 sticks work with PC version of this game? I'm guessing no. Any affordable pads or sticks out there? I refuse to buy this when all I have is a 360 controller.
Do 360 sticks work with PC version of this game? I'm guessing no. Any affordable pads or sticks out there? I refuse to buy this when all I have is a 360 controller.Only 360 sticks work with this on PC. X1 sticks technically work but have lag.
the bigger the better :shaq
that's not actually true, i prefer something that can fit in my lap nicely (pause) i like the hrap 4 though.
well it'll work on fighters he already has and future ones. it's not a bad investment if you plan to play fightan games in general.
Got this today from Amazon. Never played the Betas. Realize there's no real single player anything and I don't play online. Put it in the closet to pull out occasionally when friends come over.
Is this still supposed to be cross platform? Is that working yet?
ya it works. the longer loads times for ps4 are definitely noticeable when playing on pc though
Also, RIP grapplers in this game. If I can zone you out you have no chance.
Also, RIP grapplers in this game. If I can zone you out you have no chance. Laura and Birdie - as a grappler long range hybrid - are the most viable. Mika and Gief are free in a lot of areas. Mika is more unpredictable though. Playing a good Mika almost reminds me of playing Faust in GG.
Stick with it. At least you're not Gief. Gief is being slated as the worst character in the game. I'd stress that doesn't mean much in the case of V which so far is pretty well balanced.
People have been saying Gief isn't his best for months, haven't they?
http://www.eventhubs.com/news/2016/feb/19/zangief-lowest-tier-character-street-fighter-5-snake-eyez/
Gief is low tier. In my experience but it's low tier with an asterisk. SFV so far is so well balanced that Low tier means jack and squat. Although, Gief is still going to have problems but when in the hands of a capable player he'll eat and eat and eat, which is the usual game plan for Gief.
I wouldn't put in any stock in tier lists at this point, from my own experience he is. It doesn't help the game doesn't have much hard knockdown for him to capitalize on.
Fuck tiers in general. It's good to have the info, but I hate it when people base their character choices on a list.
Fuck tiers in general. It's good to have the info, but I hate it when people base their character choices on a list.
Counter picking >>>>> tier whoring.
While characters that are considered high tier usually have great matchups with the majority of characters, playing against your opponent's character and their weaknesses/knowledge is a lot smarter than trying to find the best character ever for every scenario.
I started to try and use characters that actually were counter picks against each other over time. Blanka and T Hawk. M Bison and Guile. Match up chemistry is one of the biggest things that makes Street Fighter, Street Fighter.
Something that needs to be fixed.
Don't like this anime game "only play with your main online" crap
Went 1-2 at the tournament tonight. Not bad and lots to reflect on.Same at our weeklies. My streak continues lol.
Fuck tiers in general. It's good to have the info, but I hate it when people base their character choices on a list.
Counter picking >>>>> tier whoring.
Karin and Nash seem fun as hell. Especially Karin. Bison is the only male character that interest me so far. :lol
I hope SF5 doesn't end up with a shitload of shoto characters like SF4 eventually did.
Karin and Nash seem fun as hell. Especially Karin. Bison is the only male character that interest me so far. :lol
I hope SF5 doesn't end up with a shitload of shoto characters like SF4 eventually did.
I won a match online after throwing down Mika's mic for the KO :rofl
One thing that has been a small problem for me online has been against turtling Ryu players. I just had a good 14 matches straight against a textbook scrub Ryu which helped me a lot. I had little problem handling him with Chun. It was slightly difficult with Cammy, mainly because it can be harder to get in and there's no overhead to use. He then switched to scrub Rashid followed by scrub Nash. He never one a single round. :lol It got to the point that I was trying whoever as a way to learn some basics against a live opponent. Basically just re-training myself to make sure that anything SF4 is not followed here. I'm amazed that even in 2016, you have people still doing random DPs and jump HK, crouching HK with Ryu. Insane.
Sorry, you're asking the wrong person. I only did his story mode and trained with him for a little while.Karin and Nash seem fun as hell. Especially Karin. Bison is the only male character that interest me so far. :lol
I hope SF5 doesn't end up with a shitload of shoto characters like SF4 eventually did.
How do you play Nash? When I tried him last night I was getting destroyed. What's his defense counter for opponents jumping in? His flash kick has such a weird arc it seems better for offense than defense and his qcb+k seems ok for defense but the reach isn't great.
they don't plan on winning on timeouts, they plan on winning due to your boredom.
Nash has poor defense in corner and AA
Look into air throw
Pretty sure Username doesn't want counter picking in ranked because he plays Nash. :dead
Prove me wrong :doge
Nash has poor defense in corner and AA
Look into air throw
Does air throw beat a jumping kick? Cause that's where I'm having trouble when people jump attack in while I'm Nash.
Pretty sure Username doesn't want counter picking in ranked because he plays Nash. :dead
Prove me wrong :doge
Actually, no. If you're going into ranked you should be playing the character you normally play. It's got nothing to do with whatever character I play, hon. But keep trying to throw shade because counter-picking is for feggits that can't play their character at a disadvantage.
Actually, no. If you're going into ranked you should be playing the character you normally play. It's got nothing to do with whatever character I play, hon. But keep trying to throw shade because counter-picking is for feggits that can't play their character at a disadvantage.
But keep trying to throw shade because counter-picking is for feggits that can't play their character at a disadvantage.
Masochist.
Also, you cannot switch characters on casual matches either.
Fighting AI that is brainless and then suddenly blocks everything isn't worth colorsNot only is it worth it, it's worth doing 3 times because of server resets.
Just commenting on what Max said. It seemed like he said SFV's failure could possibly lead to less fighters.
I'll get MKX in a few months.
Will be my first MK since UMK3. No gore tho *scrunches face*
I wasn't talking about casuals in that post. I was talking about the hardcore people who have been playing SFV non-stop but still say "i dunno about this game fam. It kinda sucks"
I wasn't talking about casuals in that post. I was talking about the hardcore people who have been playing SFV non-stop but still say "i dunno about this game fam. It kinda sucks"
:lol Those guys said that the same thing about SF4.
And I am not talking about a specific post but what you've been posting over the past few days.
Mods, that video you posted pretty much explains the so-called "haters" that you keep talking about. :doge
Morma, you mean Darkstalkers. :PJust commenting on what Max said. It seemed like he said SFV's failure could possibly lead to less fighters.
I see what Max is saying, but Max isn't a Capcom employee and that's just his take on it. I don't really get him saying this anyway, when it has been obvious that Capcom hasn't been interested in putting out anything apart from Street Fighter and a couple of Vs. games.
:bow Killer Instinct :bow2spoiler (click to show/hide)I've actually hardly touched it. Liked what I played though.[close]
We are extending our maintenance indefinitely. We apologize for the inconvenience and hope to reopen ASAP.
Tekken 7 is the fighting game to beat. Not MKX. Watch.
And no, I'm not talking about sales.
Hey, time to play some SFV and--QuoteWe are extending our maintenance indefinitely. We apologize for the inconvenience and hope to reopen ASAP.
:dead
Tekken 7 is the fighting game to beat. Not MKX. Watch.
And no, I'm not talking about sales.
Gotta wait for the home release before you can say that. They were clearly testing DLC and microtransaction models with Tekken Revolution and Soul Calibur Lost Swords.
There's also BlazBlue. BlazBlue has a shit ton of characters, tons of content, decent online, active community, lots of modes, a tutorial mode that actually teaches the game;etc
http://www.youtube.com/watch?v=Opj-pchzfrk
:rofl
Jim Sterling has proclaimed games like this, Battlefront, and Siege as "Early AAAccess." I like it! :lol
http://www.youtube.com/watch?v=i6mRRGOwQjM
I still never get why SP only at $60 is fine but MP only at $60 is not good. Even when the SP only usually has far less replayability.
I should clarify. I don't agree with Jim here. Battlefront and R6 are continuing the new trend that TitanFall started. Selling a multiplayer only game for 60, with the same amount of content a multiplayer side would receive last gen. One side of the coin. Is this good? Subjective. Is this Early Access? Not at all. Add to that more games adopting the MOBA dlc model, and dicey microtransactions. Some people don't want to pay 60$ for those games, but they're not early access.
Great rebuttals on gaf.
I still never get why SP only at $60 is fine but MP only at $60 is not good. Even when the SP only usually has far less replayability.
I should clarify. I don't agree with Jim here. Battlefront and R6 are continuing the new trend that TitanFall started. Selling a multiplayer only game for 60, with the same amount of content a multiplayer side would receive last gen. One side of the coin. Is this good? Subjective. Is this Early Access? Not at all. Add to that more games adopting the MOBA dlc model, and dicey microtransactions. Some people don't want to pay 60$ for those games, but they're not early access.
Is MKX early access because it has no working netcode?
That
It's funny how the SP camp are saying us MP people are biased, but they're not willing to see their own. Not finding MP palpable doesn't mean it's early access, it just means the content doesn't appeal to you.
Fwiw MKX new online is actually quite good, at least on XB1
menu generally means they're offline i've found
Watch it be like March 22nd or some shit
I was trying out Bison and WTF he still has charge moves :doge
I thought the idea was they were taking charge motions completely out of the game since like every other charge character became QCF/QCB/FDF.
Also from an outsider noobie perspective, it really seems like SFV was made by nerfing every returning character hard and making everyone weak as fuck in an attempt to balance everyone. Like Bison loses his human torpedo iconic move that wrecks beginners who don't know how to block in exchange for a dinky fireball? I'm ok with it, just saying it feels like everyone got really weak in SFV.
Fang isn't the only fully charge character. Chun Li is as well. Her legs don't count because her legs have never been charge.
IMO, if you have one chage, you're a charge character.
So Fang, Necalli, Bison, Chun are all charge to me.
Fang isn't the only fully charge character. Chun Li is as well. Her legs don't count because her legs have never been charge.
IMO, if you have one chage, you're a charge character.
So Fang, Necalli, Bison, Chun are all charge to me.
Fang isn't the only fully charge character. Chun Li is as well. Her legs don't count because her legs have never been charge.
IMO, if you have one chage, you're a charge character.
So Fang, Necalli, Bison, Chun are all charge to me.
wtf
I haven't played those characters, so didn't realize that. But like.......what? Why change Vega/Nash away from charge in that case? I thought the idea, which I respected, was Capcom was removing charge characters in an attempt to cut down heavily on turtling in SFV since charge characters that typically hang in a DB position are more prone to turtling. But if they're leaving in all these charge characters, then wtf was the point in just randomly changing some charge characters to fireball characters? It's just weird...
Fang isn't the only fully charge character. Chun Li is as well. Her legs don't count because her legs have never been charge.
IMO, if you have one chage, you're a charge character.
So Fang, Necalli, Bison, Chun are all charge to me.
Nah bruh. It's just FANG. The rest have mixed movesets. :doge Chun was only a full charge character in SSF2/T but had mixed move inputs in the games that followed.
Also Chun's super being two qcfs
:rejoice
Chun was only a full charge character in SSF2/T but had mixed move inputs in the games that followed.
Played this yesterday at Comic Con. Based on my limited sample I would say it feels a lot "looser" than previous editions. I don't know a better way to describe it than that.
Played this yesterday at Comic Con. Based on my limited sample I would say it feels a lot "looser" than previous editions. I don't know a better way to describe it than that.
It is. You're probably thinking it's "loose" because they dropped 1-frame links to 3-frames. To where people have an easier time chaining normals together to make a "combo." V-trigger/V-reversals and the like are also slightly easier than FADC and P-linking and all the baggage of SF4 (so far, we'll see how that "tech" goes).
But yeah, Ono and company "dumbed down" the game for the better in regards to casuals. But then they forgot the offline modes for said casuals. :doge
Anyone who thinks easier to do combos casual-izes the game exposes themselves. Never mind that SF prior to IV always had easy to do, short combos.
iirc in 3S her fireball is HCF and in 4 it's a chargeChun was only a full charge character in SSF2/T but had mixed move inputs in the games that followed.
Did she? I could swear her Kikoshin (or whatever the Fireball is called) is a charge move like her spinning bird kick and anti-air spinning bird kick. Only in Marvel vs Capcom 2 is she not a charge character because all her moves are Z or QCF's.
(And Marvel 3 if I'm remembering right)
SFV was definitely pitched as a more casual fighting game compared to SFIV. In reality you can only make some mechanics easier while the game itself will still weed out people that have no idea what they're doing.
Dropping 1-3 frame links seems like a sorta scatterbrained decision in hindsight. Focus attacks, invincible back damages, and general balance issues were a lot more negative factors than those links. Linking a light jab or short or 2xjab/2xshort into a medium attack into special meant a ton of damage scaling.
SFV could've kept a similar linking system along with a simpler combo system in general. It would come down to do you want to use the sorta pre established target combos for guaranteed big damage, or do you want to play safer and try to link some light attacks?
The game where every action matters.
You had no reason to use fundamentals ot footsies it you didn't want to because you could hide behind things focus attacks and comeback ultras.
It's charge in alpha's.
Ultras are usually hard to land raw and they're incredibly unsafe when blocked or dodged. Why would ultras negate whats in your meter, which gets transferred round to round in the first place? At most, ultras will do around 400 to 450 damage, and to get that much damage, you need to be near death. Meter mangement doesn't matter that much in SFIV? :lol
(which were ass due to the lack of power).
I'm tired of skimming through these debates. When the hell are you guys actually online playing this? Fight me.
You on PS4, breh? Fighter ID is Wrath2X
Anyone who thinks easier to do combos casual-izes the game exposes themselves. Never mind that SF prior to IV always had easy to do, short combos.
In some ways there's more execution difficulty in V - some characters' entire footsies game depends on your ability to hitconfirm off single mediums. That requires intense focus to get consistent in real matches, and is at least as rewarding as hitting 1 framers. You can't mindlessly mash out jab after jab hoping to get a stray hit like in IV, then let your muscle memory do all the work afterward. 1 frame links are just that - muscle memory. And knowledge of all the dirty tech in IV is also just about memorization. They're single player elements in a 2 player game.
The fact that both offense and defense are more honest makes this a game where you really have to focus on outplaying the opponent. That makes this a better 2 player game than IV. There were players in IV, particularly newer ones, who despite having low knowledge of the game, had pretty good ideas about fundamentals. V clarifies who's an intelligent player or not. The skill ceiling isn't low at all. The game requires far more focus and decision making than IV.
I'm tired of skimming through these debates. When the hell are you guys actually online playing this? Fight me.
Diehard SFV fans are going to end up more annoying than diehard Third Strike fans at this rate.
Same here. I'm on now.I'm tired of skimming through these debates. When the hell are you guys actually online playing this? Fight me.
I'm on almost every night. Don't see anything from you.
:idont
Eh.
I've managed to gain the skills to beat people that have placed in the top 64 at EVO in less than a year. I think I'm doing good in my progress. Hoping to play Rickie at my first major.
Could use a bit help with improving my play. Chances are you'll win a lot because I'm still wrapping my head around fighting game concepts and still quite new competitive fighting.
they were just a big jerk when we had them here for a charity tournament/art show for children's heart issues. paid for a flight and room for jwong and ricki here to hang out and be an attraction basically.
justin was a great dude and made sure to get matches with everyone who asked, was chatty with everyone, and ended up giving more to the charity through buying raffle tickets and art than we spent on him. meanwhile ricki sat in a corner playing usf4, refused to get games with a bunch of people, socialized with no one, and barely wanted to take any press pics. perhaps it helped that we've had justin out here before so he knew people but still, at least make an effort. :maf
we also had angelic to the event and dude was really cool. refused our offer to pay for a flight or his gas for driving here and refused any offer for a hotel room and then ended up coming to our after party, brought beer, and got games with everyone until like 3am. really awesome dude. glad he's coming here again this weekend.
This will teach them to release games closer to when they're actually content complete.
What is there for non-tournament players? If they had vs CPU at least people could kinda entertain themselves when the servers are complete shit and not feel like it was a waste of cash.
I'm kind of glad. Capcom gets a pass sometimes on questionable business tactics. This will teach them to release games closer to when they're actually content complete. I do hope the sales pick up though as the game is fleshed out so they stick with SFV as a platform instead of releasing a SUPER SFV in like 18 months with a ton more content.
I do have to ask, though-- what are those sales numbers for? Physical copies of the game, right?
Er...online and local multiplayer? It IS the main focus of fighting games. I mean, we know there's no excuse for the lack of an arcade mode and the like, but let's be realistic about this. The people who really care about that were going to stop playing quickly enough anyway.
You're missing the point: People paid $60 to Capcom and expected at least a competent story mode that was more than "blow through it in five minutes and you're done, you have no reason to go back to it!" and vs. CPU to dick around in.
You know how I spent 80 or so hours in SF4/Ultra? Vs. CPU. But you apparently don't have that in SF5 at launch. It's a pretty "WTF? :mindblown " feeling, because that would've at least had some of the sting of giving Capcom $60 for a bare-bones release be soothed for some people that don't touch online.
That's not to discount your opinion. But well... I don't touch the online of fighters. I have no local scene. So... what does Capcom give me with SF5 besides Jack and Shit right now?
What is there for non-tournament players? If they had vs CPU at least people could kinda entertain themselves when the servers are complete shit and not feel like it was a waste of cash.
Er...online and local multiplayer? It IS the main focus of fighting games. I mean, we know there's no excuse for the lack of an arcade mode and the like, but let's be realistic about this. The people who really care about that were going to stop playing quickly enough anyway.
Wondering how much is the PS4 exclusivity hurting them with those so-so sales. Honestly no matter how much I'd like it to be true, I'm not certain the barebone features has that much to do with it. Besides it should have some legs.
Wondering how much is the PS4 exclusivity hurting them with those so-so sales. Honestly no matter how much I'd like it to be true, I'm not certain the barebone features has that much to do with it. Besides it should have some legs.
Naruto 4 on PS4 outsold SFV on PS4. It's not an exclusive thing. The game got negative word of mouth and just like Deadpool's positive word of mouth made it a billion dollars, negative word of mouth can really hurt sales.
Wondering how much is the PS4 exclusivity hurting them with those so-so sales. Honestly no matter how much I'd like it to be true, I'm not certain the barebone features has that much to do with it. Besides it should have some legs.
Naruto 4 on PS4 outsold SFV on PS4. It's not an exclusive thing. The game got negative word of mouth and just like Deadpool's positive word of mouth made it a billion dollars, negative word of mouth can really hurt sales.
Could also just be that the masses were not craving that bad for a new fighting game. SFIV bringing some life back in the genre was a bit unexpected, isn't it ? Capcom milked that one pretty hard... Honestly as an outside observer, I would probably wait for the "Gold / Super / GOTY" edition anyway (It will happen, whatever Capcom may say about it).
Cross platform release would probably have mitigated how low the numbers appears, but point taken that it doesn't seem to be performing super well even relative to its platform of release.
Meanwhile..."arcade mode" is just stand-in for some kind of baseline single player mode. If SF5 had a world tour mode, but no arcade mode no one would give a shit.
http://m.neogaf.com/showthread.php?t=1196171&page=1
:doge
Beyond that, there were also details added regarding the store, noting that not only will Alex and character story costumes be available for purchase, but also character colors. In the image, they list Necalli's "Color 11", so this means that colors beyond the ones currently available through clearing Survival are going to be added.
Meanwhile...>hate survival mode cpu difficulty spike
http://m.neogaf.com/showthread.php?t=1196171&page=1
:doge
Wondering how much is the PS4 exclusivity hurting them with those so-so sales. Honestly no matter how much I'd like it to be true, I'm not certain the barebone features has that much to do with it. Besides it should have some legs.
Naruto 4 on PS4 outsold SFV on PS4. It's not an exclusive thing. The game got negative word of mouth and just like Deadpool's positive word of mouth made it a billion dollars, negative word of mouth can really hurt sales.
Could also just be that the masses were not craving that bad for a new fighting game. SFIV bringing some life back in the genre was a bit unexpected, isn't it ? Capcom milked that one pretty hard... Honestly as an outside observer, I would probably wait for the "Gold / Super / GOTY" edition anyway (It will happen, whatever Capcom may say about it).
Cross platform release would probably have mitigated how low the numbers appears, but point taken that it doesn't seem to be performing super well even relative to its platform of release.
It's not that...it's this stupid mentality that just because you don't care about something, nobody else should. I don't really care if there's an arcade mode but there's no excuse for it or something like it NOT to be in there. But we've been over this before and everyone over here is sane on this. ;)
http://www.eventhubs.com/news/2016/mar/11/additional-colors-be-added-sf5-purchasable-game-store-alexs-special-moves-detailed-more-info-march-update-capcom/QuoteBeyond that, there were also details added regarding the store, noting that not only will Alex and character story costumes be available for purchase, but also character colors. In the image, they list Necalli's "Color 11", so this means that colors beyond the ones currently available through clearing Survival are going to be added.
Why do I get the feeling that only Color 11 and beyond will be purchasable?
Capcom pls
pls :stahp
Haunts would not be the one to make this kind of announcement.
http://www.youtube.com/watch?v=cuEusHHnVcs
Hey everyone!
We have some exciting news to share today: the long awaited March update that contains Alex will be releasing next week in two separate drops. Hit the jump for more details!
The first drop will take place on March 28 (MON) and contains the following content:
(http://static.capcom.com/unity/haunts/Menu_Challenges.png)
Challenge Mode
Demonstrations: Learn the ins and outs of Street Fighter V through helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:
Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.
Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.
Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.
Character Tutorials: 16 lessons covering each individual character.
Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos. Completing Trials will also earn you some extra Fight Money.
Online Rematch Option
Salty from a close loss online? Want revenge? Players can now play a 2/3 set in Ranked Match and Casual Matches, provided both players accept the rematch.
Battle Lounge Improvements
Enjoy up to 8 person lobbies, complete with match spectating.
Bug fixes and gameplay balancing
Various game bugs have been fixed, along with minor gameplay balancing. For more details please see the previous post.
(http://static.capcom.com/unity/haunts/UE4Editor.png)
The second drop will take place on March 30 (WED) at 10AM PT and contains the following content:
Alex + related character story content
In-Game Shop
Fight Money Expenditure: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters (100,000 FM each) and the Story Mode Costumes (40,000 FM each).
One feature that will not be making it into the March update will be the Zenny (real money) functionality of the in-game shop. We have taken a long hard look at this part of the store, and after much review, have decided it is not ready to launch just yet. As Zenny is purchased with real money, we wanted to be extra careful and make sure it’s fully tested and optimized before launching it. There is currently no ETA on the Zenny store and we will release it as soon as it’s ready.
We realize that this causes an inconvenience to fans who want to purchase the DLC characters, such as Alex, but do not have enough Fight Money or own the Season Pass. To address this, we will be making Alex available for free as a trial period to all players, until the Zenny shop launches. This also will apply to any future DLC character that releases prior to the Zenny shop launching. Once the Zenny shop launches, the free trial for any DLC characters that released prior to the Zenny shop opening will end, and players will need to either use Fight Money, Zenny, or the Season Pass to access those characters.
Any DLC character related content (such as costumes) that is purchased with Fight Money during the trial period will remain in your account once the trial period ends, but you’ll need to purchase Alex to use that content. The same goes for colors and character progress, etc. that are earned during the trial period; everything will be saved, you’ll just need to purchase the character to resume your progress once the trial period ends.
As a special bonus to our Season Pass users, they will be the only ones who will be able to access the premium costumes of the DLC characters until the Zenny shop launches, and they also get to keep character access once the free trial period ends. Additionally, we will be giving all Season Pass users a free, brand new stage in the near future!
(http://static.capcom.com/unity/haunts/12698129.png)
Finally, as a way of saying thanks for everyone’s patience and understanding throughout the beta phases and game launch we will be making Ryu and Chun-Li’s story mode costumes available for free to all users on March 30 as well. This is an 80,000 Fight Money value, almost the full value of a DLC character.
Thank you for continuing to support Street Fighter V and we promise that the game will continue to improve from here on out. More new updates, fixes and support for other pressing issues like rage quitters are in the works and we hope to have more information to share soon.
Until next time!
have to complete all levels of survival for colors 11-15 to all show up
Can't buy survival mode colors, have to complete all levels of survival for colors 11-15 to all show up, have to redo survival for new costume colors
Those character cameos don't mean anything. I don't see Hakan making the cut instead of so many others, but you never know.Yeah you're probably right, still I can hope. Hugo would be cool though.
Personally, I'd like to see the Final Fight crew make it back in. I want Poison and Hugo back.
RAGE QUIT SYSTEM
We’re also happy to announce that we will be implementing a system to punish players who frequently disconnect during matches (aka rage quitters).
The way this will work is the system will identify players who have high disconnect rates during matches and will lock them out of matchmaking for a period of time. Players who have been identified as abusing the system will receive an in-game message notifying them they have been locked out of matchmaking. More additions and enhancements to this system will be implemented in the future.
Idooki delayed until til June...maybe?
Maybe this game will finally be ready by Evo 2017.
capcom is a mess
:badass
I take it back-- :punch :punch :punch WHERE'S MAH CHARACTER :punch :punch :punch
(http://i.imgur.com/nJsSSkc.gif)
No. The characters are free until the store opens. Which is still TBA. So get your free fight money off them as fast as you can. :doge
No. The characters are free until the store opens. Which is still TBA. So get your free fight money off them as fast as you can. :doge
So they're going to take them away?
The SFV Story Expansion is a 3~4 hour experience titled “A Shadow Falls” and will be released at the end of this month as free DLC to all SFV players. The 5 chapter story takes place between Street Fighter IV and Street Fighter III and bridges the events that happen in between the two stories. This is the first time in franchise history that fans will be able to play through this type of cinematic experience in a Street Fighter game.
The Street Fighter V Cinematic Story Expansion, “A Shadow Falls,” depicts the ultimate battle between the evil Shadaloo organization and the heroic World Warriors who rise up against them. Seven “Black Moons” are deployed by Shadaloo, granting M. Bison unimaginable power and enveloping the earth in total darkness. Seeing the moons mysteriously appear in the sky, Ryu, Ken, and Chun-Li embark on an epic journey around the world to retrieve fragment pieces that are the key to stopping the “Black Moons” before it’s too late. Along the way, they encounter the rest of the World Warriors, each of whom have their own agendas and motivations in mind. The final battle between good and evil begins now… who will RISE UP?
The next related piece of awesome news: all six DLC characters are fully playable in the story mode. That’s right, in addition to Alex, Guile, and Ibuki, that means that Balrog, Urien, and Juri are also playable! The official release of these characters will not be until later in the year, which means everyone will get to play them in advance through this mode. For the DLC characters that haven’t been released at the time the story comes out, those characters shouldn’t be considered final or tournament ready, as they still need to be properly polished and balanced. So, think of this as a free preview of the characters and enjoy playing with them before they get officially released in the other competitive game modes.
Finally, you’ll be able to earn Fight Money from completing the story mode as well! A higher difficulty becomes unlocked after clearing the normal mode, which you can also earn extra Fight Money from:
Normal Mode= 30,000 FM
Extra Mode*= 50,000 FM
TOTAL= 80,000 FM
*Extra Mode (higher difficulty) unlocks after you complete Normal mode
In-Game Currency System Changes
We have an important announcement regarding the in-game currency system. We will no longer be introducing Zenny to Street Fighter V as a real money currency option. After extensive testing and development, we came to the conclusion that it was not necessary in order to carry out our original vision for the product. Instead, we will be utilizing the PlayStation Store and Steam stores to carry out real money transactions.
Our plan for the in-game economy of SFV was always to provide players with choice. Fight Money remains as the basic currency that players can earn for FREE through gameplay and utilize to purchase characters and other awesome downloadable content like stages and costumes. For players who want to just purchase the content outright, instead of introducing Zenny, the process will be much more familiar with purchases happening through the established first party infrastructures.
The in-game store will be upgraded with the PlayStation Store and Steam real money purchase options as part of the update in late June. At the same time, the free trial period for Alex and Guile will come to an end as we previously had stated. Players will need to either obtain the characters through Fight Money, real money, or the season pass to continue using them after the update. We hope that everyone has enjoyed throwing down with these fearsome fighters and feels inclined to pick them up after testing them out during the free trial period!
We know fans have also been wondering about how content will be priced, so we created this handy chart which breaks down the content in Fight Money and real money pricing:
Fight Money - Real Currency
New Characters- 100,000 $ 5.99 / € 5.99
New Stages- 70,000 $ 3.99 / € 3.99
Alternate Stages- 40,000 $ 1.99 / € 1.99
Story Costumes- 40,000 $ 1.99 / € 1.99
Premium Costumes- $ 3.99 / € 3.99
Additional Content in June Update
The premium Battle Costumes for every character released so far will go on sale this month, and will be available for purchase with real currency only. Now everyone will have access to this hunk of a man:
Story mode costumes will also be available for purchase this month, meaning you will no longer need to complete the Character Stories to gain access to the content. Story mode costumes can be purchased with either Fight Money or real currency. We’ll be breaking down all of the costumes coming with the June update in another blog this month. There may be even more surprises in store, so stayed tuned!
Future Content
Daily Challenges are currently being re-tooled and optimized for the game, and we will share the new timing of this feature as soon as we more details. The feature will now be called “Targets,” and they will still be daily goals for players to complete and generate Fight Money, which can be used to purchase in-game content like new characters and costumes. New single player modes including Extra Battle and Versus CPU are also in the works. We’ll share more details on these modes and features as soon as we can.
That’s all for now, but stay tuned as we’ll take a closer look at the many June update features in the days and weeks ahead.
I'm afraid to ask where she was keeping this. :doge
Why is Urien wearing clothes? :fbm
Ibuki and Balrog will be available this Friday!so technically Capcom missed two months of updates? :doge
http://www.youtube.com/watch?v=AxK_BPwEa4s
Ibuki and Balrog will be available this Friday!
(https://i.kinja-img.com/gawker-media/image/upload/s--1_n0i04r--/c_scale,fl_progressive,q_80,w_800/ituotsa1pwajqrgne8es.gif)
It looks like Chun is staring at her legs and then looking up in jealousy or is just pissed off that Cammy is parading around half-nekkid.
my PC beta somehow became a free copy of the game on steam,
BANANA HAMMOCK OR NO BUY
get ready for the peter model swaps, boys. :jawalrus
starting with balrog.
VS CPU Option
Daily Targets
Daily challenges with Fight Money rewards!
Fighter Profile Updates!
Free colors for Season Pass holders
Colors 3-10 for Default and Battle costumes of the 6 DLC characters
Premium costumes will now include colors!
Colors 3-10 of the purchased premium costume
Color bundles available for purchase via FM or Real Money
All 22 Characters’ Default & Story Costumes Color Pack 3-10
And more to be announced!
Urine trailer:
http://www.youtube.com/watch?v=BNi-7pu7-x4
Equal censorship for all? :doge
The bad news here is for PC players- this update is broken. Fucks up the game and it's not running for a lot of people. It keeps prompting to run as an admin but doesn't start. Some have had luck just starting the game as an admin or putting into Win 7 compatibility mode. For me, it just seems to run every 3-4 times I try it. :lol
They say they are already working on removing it with a rollback.
:snore
I wonder if the next Mortal Kombat will have Liu Kang.:dead
has there been a rise of t-bagging in tourneys as of late? i watched some matches and Du would go ham with the clam slam after a stun. some other players did it too.
Famitsu: You announced at an event recently that in December, at PSX (PlayStation Experience), Akuma is going to be playable, so I'd like to ask a bit about that.
Ono: Nobody said that Akuma's in the game, haha.
Famitsu: Eh?! Then what was that announcement video?
Ono: We actually never said that a new character is coming at all. We just said that people would be able to experience what we showed in that video, that's all, haha.
Famitsu: That's what it meant?! Well then, at least we can confirm that there's something to personally experience at the PSX?
Ono: Yes. That's undeniable. But it's going to be something that betrays everyone's expectations, in a good way, I think.
I hope it's something like "Here's Marvel 4! Oh and by the way, UMvC3 is available for PS4 on PSN right now!" :)
A few days back an alleged leak came out claiming that Helen would indeed be in Street Fighter 5. This leak is text-only, detailing a few of Helen's moves, attributes and clarifies that she will be billed under her alter ego "Kolin."
Something to keep in mind above all else, this information is unofficial and without a certified source. Normally we avoid information without a strong source, but today's ice-themed tease has piqued our interests as it seems to line up quite closely with the clues Capcom has given us thus far.
According to the alleged leak, Kolin uses various ice techniques to combat her foes. She has rekka attacks that begin with some sort of back dash movement, and can freeze the entire ground with her V-Trigger.
Well, I mean technically she wasn't a fighter in SF3 or 5 (at launch)... so... she kinda is new to the series. :doge
We also want to let you know too, expect to hear more from us about each of the remaining four characters every other month beginning in February. That said, in months where we won’t have any new character info, we will have new information and content to talk about. As previously mentioned, we have been analyzing player performance since the Season 2 balance changes. At this time, we can confirm additional changes are in the works to bring characters in-line with how we envision them to perform. We can’t share all of the details quite yet, but we are anticipating an announcement early March.
Sexy Splinter Cell cosplay is the best one.
Can I get my arcade mode please?
(and I assume one will since one appears to be a 'big guy')
(and I assume one will since one appears to be a 'big guy')
Bane?
Who the hell immediately thinks of Bane after seeing "big guy?" :doge
You can counter Mika vtrigger with the medium version of Kolin’s counterhttp://www.youtube.com/watch?v=9GI8ZEKvHig
What makes Ed especially unique is how players perform his special moves. His special moves have simple inputs; they only require simultaneous button presses, repeatedly pressing a button, or holding down a button. Only Ed’s Critical Art is done by inputting a traditional motion.:leon