THE BORE

General => Video Game Bored => Topic started by: bork on December 05, 2014, 07:51:20 AM

Title: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!
Post by: bork on December 05, 2014, 07:51:20 AM
The teaser video was removed, but images have been captured from it.  This was likely an announcement for the PS Experience Event that got leaked.

http://www.siliconera.com/2014/12/05/street-fighter-v-teased-pc-playstation-4/ (http://www.siliconera.com/2014/12/05/street-fighter-v-teased-pc-playstation-4/)

(http://a.disquscdn.com/uploads/mediaembed/images/1506/7608/original.jpg)
(http://a.disquscdn.com/uploads/mediaembed/images/1506/7609/original.jpg)
(http://a.disquscdn.com/uploads/mediaembed/images/1506/7610/original.jpg)
(http://a.disquscdn.com/uploads/mediaembed/images/1506/7612/original.jpg)
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: demi on December 05, 2014, 07:52:30 AM
Probably in Japan only
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 05, 2014, 07:54:03 AM
Probably in Japan only

It's an American trailer.  This must be what Capcom was teasing with that "Hadouken Cabs" stuff a while back.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 05, 2014, 07:58:50 AM
Mirror:

http://www.youtube.com/watch?v=NL58pLq6Uyw
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: iconoclast on December 05, 2014, 08:06:35 AM
Looks like an updated version of the SF4 engine. I hope this time there's less emphasis links, and I hope the reversal window is much tighter. No comeback mechanics is probably too much to ask for.

The moneyhat doesn't bother me since I plan on getting a PS4 for Bloodborne, Persona, and Ys anyway, but I think it's a stupid move by Capcom. It's not like fighting games are selling amazingly well, so to prevent, I dunno, 40% of your audience from playing the #1 title will only hurt the community in the long run. Especially since Super SF5 will surely be on the Xbone a year later anyway.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 05, 2014, 08:08:17 AM
Capcom isn't doing very well financially.  I suspect this is exclusive because Sony is paying for a chunk of it.

The fighting game community at large hasn't really moved to the current-gen consoles yet.  This pretty much ensures that everyone goes PS4 now.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Takao on December 05, 2014, 08:10:41 AM
Were Sony afraid that Microsoft was going to buy this or something? I'm not sure why they're paying for this.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 05, 2014, 08:17:19 AM
The real question is "would this game have gotten made if another company didn't back them?"  Of course, that's all just speculation on my part.  But Sony had to have money-hatted them for some reason.

Anyway, good on them for getting a sequel under development already.  Street Fighter IV is more than six years old and those expansion sales have only been going down.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Takao on December 05, 2014, 08:18:57 AM
If it was a "Without Sony this game wouldn't exist" situation, I doubt there would be a PC version ala Deep Down.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 05, 2014, 08:19:27 AM
Good point.  Money hat I guess then.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: thisismyusername on December 05, 2014, 08:21:04 AM
Were Sony afraid that Microsoft was going to buy this or something? I'm not sure why they're paying for this.

Fighting game players were mostly on 360 last generation since PSN is a piece of shit in regards to netcode for fighters and a lot of the buyers are playing online. (Tournament players bought 360 because that's where most of the tournaments were played so they weren't "frame lagged," as well) It's not hard to see Sony buying it to get the fanbase on one system and not compete over frames/"arcade perfect" etc for tournaments.

That said, I can't see it being a huge "get" for Sony in regards to getting more than... 2million max (and that's being generous) on the system.

They've also somehow made the art-style even worse with this darker graphical pallet. :/ Udon art, please go. :( I'd kill for Capcom to pull a Guilty Gear: Xrd and "anime" their characters in a clean-anime style like that. Less Udon, more Arc-ish if I'm making sense.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 05, 2014, 08:37:54 AM
If it was a "Without Sony this game wouldn't exist" situation, I doubt there would be a PC version ala Deep Down.

Something comes to mind on this- Sony money-hatted Injustice Ultimate Edition, yet a PC version was still released.  This seems to be the same.

Fighting game players were mostly on 360 last generation since PSN is a piece of shit in regards to netcode for fighters and a lot of the buyers are playing online. (Tournament players bought 360 because that's where most of the tournaments were played so they weren't "frame lagged," as well)

That's not quite the reason why.  The Capcom fighters run better on 360, so the majority of tournament players all play on it over PS3.  The PS3 versions of the games are like .1 frames off compared to the arcade versions of SFIV, IIRC.  Some small number that nobody else would ever notice.  Online play has nothing to do with it-- to hardcore players, netcode is shit no matter what the game and platform is.  :lol  There are also some games where the community is on one platform over the other just because, like Tekken players sticking to Sony consoles.

It's not hard to see Sony buying it to get the fanbase on one system and not compete over frames/"arcade perfect" etc for tournaments.

That said, I can't see it being a huge "get" for Sony in regards to getting more than... 2million max (and that's being generous) on the system.

This is definitely huge for the fighting game community.  Sony has "won" in that sense, but like you said it really doesn't matter.  I would argue that fighting game players were going to shift over to PS4 anyway, since stuff like GG are only on Sony platforms anyway.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Cheddahz on December 05, 2014, 09:06:02 AM
Not really mad about this being an exclusive (not the biggest SF fan, so yeah) and I'm sure the Super version of it won't be an exclusive anyways
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: brob on December 05, 2014, 09:10:46 AM
hope they change it enough that it feels like a new game as opposed to a new SF4 update.  :larry

Also it looks ugly as sin. :ufup

Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Yo! Shinobi on December 05, 2014, 09:17:33 AM
Glad is announced for PC. The body model of Ryu reminds of his 3rd strike one. And I like Chun-Li's face...
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 05, 2014, 09:21:35 AM
Not really mad about this being an exclusive (not the biggest SF fan, so yeah) and I'm sure the Super version of it won't be an exclusive anyways

I wonder if they will go that route this time.  We're in the age of DLC now.  Easy enough for them to just sell 'Super' DLC for $15-$20 instead.  They did this AE and Ultra already anyway.  People seem to forget that.

hope they change it enough that it feels like a new game as opposed to a new SF4 update.

Don't see why they wouldn't.  New game...new game play.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: kick51 on December 05, 2014, 09:22:22 AM
 :lol


but I don't have a ton of hope of this being even as good as SF4. 
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 05, 2014, 09:22:42 AM
:lol


but I don't have a ton of hope of this being even as good as SF4.

...Because....?
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Cheddahz on December 05, 2014, 09:32:59 AM
Not really mad about this being an exclusive (not the biggest SF fan, so yeah) and I'm sure the Super version of it won't be an exclusive anyways

I wonder if they will go that route this time.  We're in the age of DLC now.  Easy enough for them to just sell 'Super' DLC for $15-$20 instead.  They did this AE and Ultra already anyway.  People seem to forget that.
Oh yeah, I always forget about AE and Ultra being sold as DLC (but they were sold as DLC towards the retail copy of SSFIV and they both still got retail releases anyways)
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: kick51 on December 05, 2014, 09:36:37 AM
:lol


but I don't have a ton of hope of this being even as good as SF4.

...Because....?


just a gut feeling.  SF4 had a pretty long production time by a healthier Capcom. 
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 05, 2014, 09:50:47 AM
Oh yeah, I always forget about AE and Ultra being sold as DLC (but they were sold as DLC towards the retail copy of SSFIV and they both still got retail releases anyways)

Right...they gave people both options.  Super was the only required full upgrade for new content, and that wasn't sold for full price either.

:lol


but I don't have a ton of hope of this being even as good as SF4.

...Because....?


just a gut feeling.  SF4 had a pretty long production time by a healthier Capcom.

It's likely going to be the same staff working on this game too.  A lot of SF4 was actually made outside of Capcom by Dimps.  Don't see why this would be any different.  They're not going to fuck Street Fighter (from a game play standpoint).
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: brob on December 05, 2014, 10:08:15 AM
hope they change it enough that it feels like a new game as opposed to a new SF4 update.

Don't see why they wouldn't.  New game...new game play.

that was certainly the case for the transition between 2 to 3, and 3 to 4, but those were complete overhauls and this is seemingly building off of SF4's tech (including models, animations and gfx like the brush effects). Obviously it would be headless to throw out all the SF4 stuff and start fresh, but I wonder what they'll do to make it distinct. Are they ditching the focus attack and ultra combos? Both seem to appear in the snippet. And what would they replace them with if they did? If they don't, what can they add on top that makes this feel like Street Fighter 5 instead of Super Ultra Street Fighter 4?

:larry
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: thisismyusername on December 05, 2014, 10:49:30 AM
This is definitely huge for the fighting game community.  Sony has "won" in that sense, but like you said it really doesn't matter.  I would argue that fighting game players were going to shift over to PS4 anyway, since stuff like GG are only on Sony platforms anyway.

Right, but that's what I'm getting at. This isn't a GTA or Final Fantasy XIII or anything on that level sort of "big deal." Fighting Games have been niche for... what... 15 years? This being exclusive isn't going to help Sony as much as trying to exclusive other titles. But it's a "get" in regards to getting a niche fanbase to stick to one platform for them.

In any case, it's going to be interesting to see those that don't want to jump on the PS4 jump on PC or see how the PC numbers do.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Joe Molotov on December 05, 2014, 10:59:48 AM
UMMMM SPOILERS, BORK PLS!!! :maf I wanted to watch the PlayStation®Experience without knowing what was going to revealed.
Title: Re: Game Announced - PS4/PC Exclusive
Post by: The Legend of Sunblade on December 05, 2014, 11:00:49 AM
:lol
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Shino on December 05, 2014, 11:18:02 AM
UMMMM SPOILERS, BORK PLS!!! :maf I wanted to watch the PlayStation®Experience without knowing what was going to revealed.
:rofl

This is pretty big news. 
I'm not in the SF scene anymore, but this looks pretty good so far.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 05, 2014, 11:31:17 AM
UMMMM SPOILERS, BORK PLS!!! :maf I wanted to watch the PlayStation®Experience without knowing what was going to revealed.

wat
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 05, 2014, 11:33:29 AM
hope they change it enough that it feels like a new game as opposed to a new SF4 update.

Don't see why they wouldn't.  New game...new game play.

that was certainly the case for the transition between 2 to 3, and 3 to 4, but those were complete overhauls and this is seemingly building off of SF4's tech (including models, animations and gfx like the brush effects). Obviously it would be headless to throw out all the SF4 stuff and start fresh, but I wonder what they'll do to make it distinct. Are they ditching the focus attack and ultra combos? Both seem to appear in the snippet. And what would they replace them with if they did? If they don't, what can they add on top that makes this feel like Street Fighter 5 instead of Super Ultra Street Fighter 4?

:larry

It's way, way too early for any information like this to come out yet.  I would assume focus and Ultras will be ditched in favor of something new, though.  That's usually what happens with new entries.

Unless they're going to break that trend and follow the Tekken route, I.E. new entry that builds on top of the previous game.  But then why bother calling it SFV?  We'll see!

One thing that didn't happen -again- is a redesign for the new characters.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: thisismyusername on December 05, 2014, 11:57:29 AM
UMMMM SPOILERS, BORK PLS!!! :maf I wanted to watch the PlayStation®Experience without knowing what was going to revealed.

wat

http://www.neogaf.com/forum/showpost.php?p=141611860&postcount=47
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Mr. Nobody on December 05, 2014, 11:59:30 AM
I hope Juri returns
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: cool breeze on December 05, 2014, 12:44:38 PM
looks closer to SFIV than Alpha to SF2, SF3 to Alpha, SFIV to SF3, etc did.  but I guess it's better/safer to refine what worked in IV at this point.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: sarslip on December 05, 2014, 12:53:45 PM
xbox fans like

(http://www.reactiongifs.com/wp-content/uploads/2013/02/frustrated.gif)
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 05, 2014, 01:02:45 PM
looks closer to SFIV than Alpha to SF2, SF3 to Alpha, SFIV to SF3, etc did.  but I guess it's better/safer to refine what worked in IV at this point.

This doesn't mean anything-- Street Fighter X Tekken looked exactly like Street Fighter IV with tag play when it was first shown, and it plays pretty differently.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Yulwei on December 05, 2014, 01:21:59 PM
 :-\ i seriously, seriously hope they give us SOME info about the game's mechanics tomorrow

because if not it will be real painful waiting months for info about how the game plays
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: kick51 on December 05, 2014, 01:34:33 PM
Oh yeah, I always forget about AE and Ultra being sold as DLC (but they were sold as DLC towards the retail copy of SSFIV and they both still got retail releases anyways)

Right...they gave people both options.  Super was the only required full upgrade for new content, and that wasn't sold for full price either.

:lol


but I don't have a ton of hope of this being even as good as SF4.

...Because....?


just a gut feeling.  SF4 had a pretty long production time by a healthier Capcom.

It's likely going to be the same staff working on this game too.  A lot of SF4 was actually made outside of Capcom by Dimps.  Don't see why this would be any different.  They're not going to fuck Street Fighter (from a game play standpoint).


you are a much more positive person than I.  These past few years of gaming have put me on the reverse hype train leading up to releases and Capcom is the conductor.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 05, 2014, 01:36:12 PM
you are a much more positive person than I.  These past few years of gaming have put me on the reverse hype train leading up to releases and Capcom is the conductor.

I am pretty positive about stuff initially, sure.  But there's just some games I can't see getting fucked up, and this is one of them.  That's completely from a game play standpoint, though- we can see how they've fucked up with the way they handled Street Fighter X Tekken's "DLC".
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: nachobro on December 05, 2014, 04:04:08 PM
I wonder when they're gonna reveal it's F2P.

The look being so similar to SF4 makes me think it's gonna be an F2P hackjob who knows.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 05, 2014, 04:11:27 PM
I wonder when they're gonna reveal it's F2P.

The look being so similar to SF4 makes me think it's gonna be an F2P hackjob who knows.

(http://i.imgur.com/Din9fY6.jpg)
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: nachobro on December 05, 2014, 04:12:50 PM
If they go the KI route it wouldn't actually be too bad. $40 for 16 characters, extra for stuff like costumes and classic games. Imagine ST online  :o
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 05, 2014, 04:24:24 PM
KI's F2P model sucks.  DOA5U Core Fighters got that right.  If Capcom wants to follow their lead and release a full retail version, plus a core fighters-style F2P version, I'm all for it.  Otherwise fuck that shit.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Steve Contra on December 05, 2014, 04:42:13 PM
The rumored budget of this game :neogaf
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Robo on December 05, 2014, 05:18:59 PM
Don't care. :zzz
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 05, 2014, 05:33:31 PM
The rumored budget of this game :neogaf

Is it that low?   :lol
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Akala on December 05, 2014, 06:13:21 PM
I thought SF4 looked like total dogshit initially and was proven wrong in the end, so giving benefit of the doubt on this one. Not crazy about the art, but don't really like the style of SF4 TBH (still one of my most-played games last gen).

Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Steve Contra on December 05, 2014, 08:31:54 PM
The rumored budget of this game :neogaf

Is it that low?   :lol
:lol

No, absurdly high.  Like what the fuck were they thinking high.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: kick51 on December 05, 2014, 08:37:37 PM
That rumor doesn't square with the touched up SF4 models though ???

Maybe there's more to them than what's in the screens
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: MCD on December 06, 2014, 06:54:16 AM
watch them release one character every 2 or 3 months like killer instinct. well, maybe not as bad as KI.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 06, 2014, 10:16:55 AM
That rumor doesn't square with the touched up SF4 models though ???

Maybe there's more to them than what's in the screens

Those aren't "touched up SF4" models.

:comeon
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Mr. Nobody on December 06, 2014, 10:46:33 AM
The rumored budget of this game :neogaf

Is it that low?   :lol
:lol

No, absurdly high.  Like what the fuck were they thinking high.

Shenmue in 1999-level high?  :ohhh
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: BobFromPikeCreek on December 06, 2014, 11:24:23 AM
I guess I don't know SF4 as intimately as people who have been playing the game daily for the last 6 years, but that shit in the trailer looks nearly identical to me.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: kick51 on December 06, 2014, 11:47:02 AM
That rumor doesn't square with the touched up SF4 models though ???

Maybe there's more to them than what's in the screens

Those aren't "touched up SF4" models.

:comeon


now that i've looked at them side-by-side....I can see the differences.  but I guess if they're going for the same art style I shouldn't expect a super huge leap in Ryu and Chun-li.  Gotta keep those characters fairly classic looking in their normal get up.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 06, 2014, 01:02:05 PM
I guess I don't know SF4 as intimately as people who have been playing the game daily for the last 6 years, but that shit in the trailer looks nearly identical to me.

(http://i.imgur.com/nP8qAnI.jpg)
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 06, 2014, 02:19:09 PM
They just announced that SFV will have cross-platform play between PS4 and PC!   :o

Next Saturday they will show a playable demo at the Capcom Cup.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: cool breeze on December 06, 2014, 02:21:54 PM
I can buy it on PC and have people to play against  :omg

unsure about the DoA style stage transitions, tho

https://www.youtube.com/watch?v=A79_DszqteU
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: thisismyusername on December 06, 2014, 02:37:31 PM
unsure about the DoA style stage transitions, tho

Like DOA, you can probably turn those off. Unlike DOA, it'll probably be on ALL stages instead of the "non-freefalling" stages.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 06, 2014, 02:52:58 PM
This is not the first time a Capcom fighter has had stage transitions.  You can do this in Marvel Vs. Capcom 1 on the bathhouse level.  This likely is just going to be a visual thing and no extra damage will occur like how DOA handles it. 
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Yulwei on December 06, 2014, 07:05:38 PM
I'm loving it. Those animations look much improved from both SF4 and SFxT. I can't wait to find out more on sunday. I want to play this shit now  :o :o 8)
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 07, 2014, 10:50:26 AM
Direct feed pics!

spoiler (click to show/hide)
(https://farm8.staticflickr.com/7501/15337664694_a634bc6d6e_o.png)
(https://farm9.staticflickr.com/8682/15772664490_204ceb36aa_o.png)
[close]

"Looks like SF4 HUURRRRR"  ::)
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 07, 2014, 11:25:15 AM
I don't agree with Angry Joe here.  I have no problem with actual third party game console exclusivity.  It's a good way to sell systems.  I.E., I caved in and got a Wii U for Bayonetta 2.  It's when DLC is made console-specific that I have a problem.

http://www.youtube.com/watch?v=fTP3c2eV0zU

And did he rant when Dead Rising 3 was announced as XBone only?   :P
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: kick51 on December 07, 2014, 11:42:27 AM
that guy has prob never played sf in his life

also, using the term "epic fail" in 2014
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: The Legend of Sunblade on December 07, 2014, 12:01:53 PM
Angry Joe has to pretend to be angry at SOMETHING to live up to his shtick.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: kick51 on December 07, 2014, 01:58:40 PM
Angry Joe has to pretend to be angry at SOMETHING in order to survive

fixed

Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: BobFromPikeCreek on December 07, 2014, 02:04:57 PM
"Looks like SF4 HUURRRRR"  ::)

I mean, aesthetically speaking yeah, kinda.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: nachobro on December 07, 2014, 03:37:55 PM
Street Fighter 4 HD Remix
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Take My Breh Away on December 07, 2014, 06:12:39 PM
I don't agree with Angry Joe here.  I have no problem with actual third party game console exclusivity.  It's a good way to sell systems.  I.E., I caved in and got a Wii U for Bayonetta 2.  It's when DLC is made console-specific that I have a problem.

http://www.youtube.com/watch?v=fTP3c2eV0zU

And did he rant when Dead Rising 3 was announced as XBone only?   :P

Seems with what Phil Spencer put on twitter last night is that it was Console exclusivity or the game didn't get made ala Bayo 2, DR3 and Titanfall (Didn't MS say they were paying for Tomb Raider as well?) and MS turned it down because "They would rather concentrate on investing in our own games if we already are in that genre" (AKA the money they spend on SF V could be spent on beefing up Killer Instinct as a 1st party IP for the future instead)

Makes sense, really. Sony don't really have a fighting game, PS All-Stars was a dud, I don't think anyone wants a Cardinal Syn reboot and GG Xrd is too niche for console sales (Also Arc seem to be hinting the next revision will be on PC and Xbone anyway) and there's no way in hell they could moneyhat Tekken again since Bamco are pretty solvent while Capcom aren't.

Though if they spent a distinguished mentally-challenged amount of money for Street Fighter I'd question what the hell Sony were thinking. Also I wonder if that means MS is going to moneyhat JRPG's again since they have squat in that genre. 
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: kick51 on December 07, 2014, 06:52:36 PM
I don't think it makes any sense to pass on a chance at an exclusive Street Fighter game.  It's still quite popular, though this version might not sell as much as SF4, since that was a huge comeback that generated a lot of hype.

Phil Spencer's a fuckin moron
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: The Legend of Sunblade on December 07, 2014, 07:00:46 PM
Yeah, gaining support from the majority of fighting game devs (Capcom, Netherrealms, anime or otherwise) means that the PS4 is more likely to be the tournament standard for shit like competitions. That's a pretty sweet long-term investment outside of the normal consumer base.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: demi on December 08, 2014, 10:24:54 AM
SF5 is gonna fall hard. You'll see. No stress
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 08, 2014, 10:43:09 AM
Yeah, gaining support from the majority of fighting game devs (Capcom, Netherrealms, anime or otherwise) means that the PS4 is more likely to be the tournament standard for shit like competitions. That's a pretty sweet long-term investment outside of the normal consumer base.

Yup.  Actually a lot of whining just comes from people who don't want to shell out for new arcade sticks, but it's gonna have to happen sooner or later.  It's too bad that nobody seems to care about the Skullgirls dev offering to let anyone use their software, which allows PS3 sticks to work on PS4 games, for free.   :-\

I'm a pad player so I'll just get a much cheaper six button face pad and I'm set.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Steve Youngblood on December 08, 2014, 11:03:11 AM
I don't think it makes any sense to pass on a chance at an exclusive Street Fighter game.  It's still quite popular, though this version might not sell as much as SF4, since that was a huge comeback that generated a lot of hype.

Phil Spencer's a fuckin moron

I can't say this with any certainty, but I think you're reading into that tweet from Spencer wrong. What I take from it is not that there was a sit-down where Capcom shopped SFV to them and they passed, but insomuch as spin to explain how a deal for a game of this magnitude could happen on the competitor's console and he couldn't stop it. It makes sense to argue "deals like this happen, and we have our own fighting game anyway." What's the alternative? What else can he say? Claim ignorance of the deal? Concede that PS4 is probably a better home for SFV than the Xbox One given the market performance of the platforms (particularly in Japan)?
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: kick51 on December 08, 2014, 01:31:07 PM
That's true, capcom prob went to sony first. 

Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 08, 2014, 03:24:51 PM
It looks like fucking SFIV.

Can't believe people are arguing it doesn't.

Gamers. Fuck 'em.

It doesn't look the same.  Can't believe people are arguing it does.

Stupid replies.  Fuck 'em.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 08, 2014, 03:56:54 PM
Okay it doesn't look the same.

It looks slightly different.

(http://i.imgur.com/ynEvsmE.jpg)

You happy, motherfucker?

The models have been completely redone. 

(http://www.gamepur.com/files/images/2014/street-fighter-V-vs-Street-Figter-IV-comparison-screenshot.jpg)

 :ufup

Now GTFO.

:bolo
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Yulwei on December 08, 2014, 04:38:58 PM
Some people are saying this game might have SFxT style combo system

 :lol fuck capcom if that's true
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: BobFromPikeCreek on December 08, 2014, 04:41:45 PM
The difference is more apparent when they're shown side by side. I just thought they'd maybe try a new art style to make it a little more distinct. Either way, WHATEVER. It was just a thought.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Yulwei on December 08, 2014, 04:46:15 PM
Seems like a decent enough upgrade.

Still doesn't look impressive enough though.

Not a fan of those Chun-Li man hands.

Chun's hands are fucking gigantic

she would crush your dick if she ever gave you a handjob
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: kick51 on December 08, 2014, 05:14:56 PM
Some people are saying this game might have SFxT style combo system

 :lol fuck capcom if that's true


this just sounds like magic series in mainline sf? 

without tagging and that launch/tag button, it's already gonna be barely recognizable as "SFxT"
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Yulwei on December 08, 2014, 05:55:49 PM
Some people are saying this game might have SFxT style combo system

 :lol fuck capcom if that's true


this just sounds like magic series in mainline sf? 

without tagging and that launch/tag button, it's already gonna be barely recognizable as "SFxT"

Launchers and ground bounces seem to be in the game both which were SFxT mechanics

That spinning kick special Chun li did in the air also seems to point at air combos.

A more combo heavy game is really not what I wanted after SFIV. We'll see on Saturday though.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Enl on December 08, 2014, 07:59:23 PM
The one thing I don't want out of this game is for it to be combo focused. Keeping the combos limited in SFIV was what kept me coming back to it time after time compared to other recent fighters (MvC3, KoFXIII, Skullgirls, etc). Nothing puts me off more from a fighter these days than taking a break from a game, then coming back to it only to be bodied because I can't remember or time the 30+ hit combos correctly. With Street Fighter I just mainly focus on the tools that I have on hand and some basic links. At that point it's consistantly about tactics rather than who has the biggest combo dick.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: kick51 on December 08, 2014, 08:18:47 PM
combo notation so long that it can't all fit on the screen and has to scroll = fuck this i'm too lazy for this shit :lol 

i'm just too lazy for fighters in general these days.  burnt out after going nuts from mid PS2 gen up through a year or two ago. 
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: D3RANG3D on December 08, 2014, 11:11:19 PM
http://www.neogaf.com/forum/showthread.php?t=948325

:dead
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Yulwei on December 09, 2014, 12:21:22 AM
http://www.neogaf.com/forum/showthread.php?t=948325

:dead

I approve  8)
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Rufus on December 09, 2014, 12:37:06 AM
Meh. Shitty move. "It wouldn't have been made otherwise" would have been enough to pop his rage float. No need to abuse this crap system.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: kick51 on December 09, 2014, 12:41:11 AM
he's giving off the appearance of not knowing shit, but this is actually just part of the youtuber grift for more hits....

(http://i.minus.com/ibcwEzn2XHddRy.gif)
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 13, 2014, 10:19:20 PM
They just showed an updated trailer at the Capcom Cup.  Charlie is back.  There will definitely be new battle systems in the game, but they haven't clarified exactly how everything works.

Ono says "every character in the game will be more unique than you would expect." 

Ultra Street Fighter IV's new patch with Omega mode will also be up Monday.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 13, 2014, 10:20:20 PM
Sony fronting them money for Capcom Cup-- next year's cup will have a $500,000 prize pool.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 13, 2014, 10:21:23 PM
Seems pretty clear that Ultra will still be their focus in 2015.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 13, 2014, 10:23:20 PM
Oh shit; they're playing a live demo match!
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 13, 2014, 10:30:59 PM
Really looks like a completely different game in motion.  Tons of new animations added.  Looks like there's no chip damage now.  Ryu powered up his fists like characters can in Tekken, but nothing really happened.  With the way the game is being played right now, Ryu seems like Ryu and Chun seems much more different. 

The wall break didn't happen until Ryu finished the round off with a super.

Also in one round, Chun got knocked back into a kitchen area and a ramen bowl fell on her head.  They are playing the next round right now and the bowl and noodles are still on her head!   :lol
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 13, 2014, 10:36:22 PM
http://www.youtube.com/watch?v=Ay-IUE6WlAo
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 13, 2014, 10:39:45 PM
(http://a.pomf.se/wygzts.gif)
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: iconoclast on December 13, 2014, 10:40:50 PM
The USF4 tournament was great.

I think I saw some chip damage in the SF5 matches, it just didn't kill Chun when she had no health left. It'd be weird if they ship the game like that.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 13, 2014, 10:40:57 PM
And we finally got the game play demo Youtube'd.

http://www.youtube.com/watch?v=LaW9YRcyBso
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Bebpo on December 13, 2014, 10:45:50 PM
Seems pretty clear that Ultra will still be their focus in 2015.

So SFV isn't coming until 2016? 
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 13, 2014, 10:46:59 PM
The USF4 tournament was great.

I think I saw some chip damage in the SF5 matches, it just didn't kill Chun when she had no health left. It'd be weird if they ship the game like that.

It was, although people were going apeshit over the brackets at the end.  What Capcom posted was not the same as what they went with.  Ryan Hart was supposed to play PR 'Rog.  Capcom said that was a mistake.  People are saying they fucked up badly and should have let them all play again.  Was a mess.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: thisismyusername on December 13, 2014, 10:48:01 PM
Ultra Street Fighter IV's new patch with Omega mode will also be up Monday.

Can't wait to try Omega Cody. :phil
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 13, 2014, 10:49:59 PM
Seems pretty clear that Ultra will still be their focus in 2015.

So SFV isn't coming until 2016?

Yeah, seems that way.  Going by how they handled previous games, we'll keep seeing new builds of it at the major tournaments and they'll keep using all the feedback to tweak it before release.  That's fine by me.  Don't want the game rushed and there's gonna be plenty of life left in SF4 with Omega mode.  Omega mode changes the characters around in a lot of ways and is almost like a new version of the game in itself.  You should watch the demo they did on the Capcom Cup stream when the archives go up.  HUGO was given a projectile-like attack and an anti-air.   :lol
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Yo! Shinobi on December 14, 2014, 06:01:39 AM
I got to see the match a bunch of times on Youtube already. Here's are a few things I notice.

-Chip damage on normals, but the life you lose becomes a white bar, similar to absorbing with focus. You can recover your health if you don't get hit with a special attack.

-I also notice a similiar mechanic to "Just Defend"

-Different Jump arcs

-And Ryu's standing fierce on counter causes major stun that leads to a combo...Looks like is going to be the go to spam tool for him, lol.

What stood out for me out of everything was that background music, so good. SF3 levels right there.

Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: D3RANG3D on December 14, 2014, 02:36:49 PM
(http://i.minus.com/ib00CRV14IVsyx.jpg)

spoiler (click to show/hide)
:dead
[close]
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Yulwei on December 14, 2014, 06:37:08 PM
Really liked what I saw. The pace seems prettty unique and the animations are amazing. The combo system really isn't like SFxT now that I've gotten a closer look at it.

This is now my most anticipated game. Can't wait.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 18, 2014, 08:25:03 AM
SFV is 20% complete, according to Ono.  That is much further along than I would have thought. 
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 18, 2014, 02:16:23 PM
There's a private video on Youtube that supposedly reveals the following:

Quote
- Time / Weather effects in stages
- Release date : 2016, before the end of the fiscal year.
- Unreal Engine 4
- The new mechanic is named V-Trigger : You can change your stance.
- 16 characters
- No Super Street Fighter 2X + EX (Updates kinda like League of Legends / Killer Instinct)
- The story mode will be way much better, they know they fucked up with sf4.
- The PC version is here mostly because they want to bring the game to Latin America, South Asia, Africa...
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: brob on December 18, 2014, 04:35:40 PM
I hope they simplify the story if they are going to be doing a more involved story mode. The SF canon is  :holeup
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Bebpo on December 18, 2014, 04:57:27 PM
16 characters seems really small, especially since the character models seem so close to SFIV that they can just use those as a base, and especially for a game that's still 2 years out.  I mean at 16 characters, they'll have to axe like what?  1/3rd of the current USFIV roster and that's if there's no new characters. 

I mean I'm all for them pulling a SFIII and removing all the standard SF characters outside 4 or 5 and having the rest of the cast be fresh faces, but they're not dumb and they need this to be successful so I expect a GG X3rd/SFIV style cut half the usual roster + 4 new characters and call it a day, add the rest of the classic characters through expansions + a couple of token new characters.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Bebpo on December 18, 2014, 05:05:39 PM
This game looks like shit but 16 characters sounds like good news. TBH I don't think it's good because the fanbase will be upset 'cause they're used to having so many characters, but games need to stop squeezing in so many fucking characters in one game. It's especially egregious with highly competitive stuff like fighting games. How the fuck do you balance the game with 40+ characters? Even 16 sounds too much.

Do you make a fighting game for the highly competitive players?

or

Do you make a fighting game for 99% of the rest of the population that buys your game?


I'm not saying balance isn't important, but your average player AKA me, who is not the high level master of fighting games, would rather have more characters to choose from/learn than perfect balance because they're not going to know that the balance is a bit off in their hundreds of hours of fighting other non-high-level-players online or with local friends.


MvC2 & VF4 Evo are my favorite fighting games of all fwiw.  Evo had pretty good balance, but MvC2 had no balance but a million characters and was fun as hell.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Bebpo on December 18, 2014, 05:09:21 PM
Also I'm a little livid about low count in SFV not because of the number, but because I'm bored of 75% of the traditional SF gang and I want a SF with new stuff.  If most of the 16 will be new characters I'm fine with that.  But I just really have a feeling it's going to be 12 traditional SF characters + 4 new characters and call it a day.  I wish GG Xrd had 8 originals, 8 new characters.  That's why I really liked when GG went to BB.  It was basically GG but with a fresh new roster.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: kick51 on December 18, 2014, 05:23:12 PM
This game looks like shit but 16 characters sounds like good news. TBH I don't think it's good because the fanbase will be upset 'cause they're used to having so many characters, but games need to stop squeezing in so many fucking characters in one game. It's especially egregious with highly competitive stuff like fighting games. How the fuck do you balance the game with 40+ characters? Even 16 sounds too much.

Do you make a fighting game for the highly competitive players?

or

Do you make a fighting game for 99% of the rest of the population that buys your game?


I'm not saying balance isn't important, but your average player AKA me, who is not the high level master of fighting games, would rather have more characters to choose from/learn than perfect balance because they're not going to know that the balance is a bit off in their hundreds of hours of fighting other non-high-level-players online or with local friends.


MvC2 & VF4 Evo are my favorite fighting games of all fwiw.  Evo had pretty good balance, but MvC2 had no balance but a million characters and was fun as hell.


They make it for the competitive to players and strive for a mix of balance + fun.  Tournies = advertising and they have a big opportunity to grow the scene with this game.  They don't want it to look like shit for the thousands that will be watching it each week, the tens of thousands at majors, and 100k watching evo.  And people being people, they don't want to wait for tournies to get hype.  It'll be a mix of old and new, as usual.

Last time they did what you are asking for, we got SF3 series.  aka mostly useless characters, then Ken above them and Yun above Ken and Chun-li on her own at the top of Mt. Everest.  Evo moment 34 aka the "omg this game is so awesome and hype!!!1" video, is hype for the same reason people would get hype to watch ChrisG's morrigan die....months straight of boring chun dominance.  Not even a little bit because people thought the game was fun and hype  :lol   and it took 3 iterations just to get to that point.  Better to start from a solid foundation and what people with a little new stuff.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Bebpo on December 18, 2014, 05:29:01 PM
Does your average gamer (aka mainstream audience buying most of your product) watch tournaments?  I've never seen one in my life personally and I've been playing fighting games at the arcades since SFII until the arcades died (I used to drive out 45 mins to play at the few remaining arcades) and these days I don't play much since I don't enjoy online.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Enl on December 18, 2014, 05:32:25 PM
I'm fine with the lower count since it's understandable. New game, new engine, with new fighting systems, animations, backdrops, stance changes which will lead to more moves, etc. Even though the art direction isn't a huge leap over SFIV, Chun and Ryu are obviously new models with all new, more elaborate animations. With a series that's as picky about it fightings systems and balancing I could imagine that starting from scratch with 16 characters isn't easy and can be very time consuming. That roster will go up gradually over time of course (through the fine Capcom art of purchasing updates) and then we look back and laugh at SFV and its measly roster. Plus I'm sure there will also be hidden characters in the mix like the original SFIV.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: kick51 on December 18, 2014, 06:25:18 PM
Does your average gamer (aka mainstream audience buying most of your product) watch tournaments?  I've never seen one in my life personally and I've been playing fighting games at the arcades since SFII until the arcades died (I used to drive out 45 mins to play at the few remaining arcades) and these days I don't play much since I don't enjoy online.

ok, you and every other late 20s-30 something played SF2 in the arcades, it's really not a special credential.  they're going after a younger generation and like I said, 1000s watch weeklies, 10s of thousands watch majors, and 100k+ for Evo.  Those numbers are only going up, particularly with $500k on the line for the next Capcom Cup.

so what are you even asking for then...why do people discuss games they "don't play much" :lol

they're putting in the story mode and it'll suck ass, but hey, they're throwing a bone to the loud minority that asked for it
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on December 18, 2014, 10:42:02 PM
It's 16 characters out of the gate-- if that video stuff is to be believed, more characters will be added later as (real) DLC.  This is following the recent trend of games doing this like DOA5U, Tekken Revolution, and Killer Instinct.

Also I'm a little livid about low count in SFV not because of the number, but because I'm bored of 75% of the traditional SF gang and I want a SF with new stuff.  If most of the 16 will be new characters I'm fine with that.  But I just really have a feeling it's going to be 12 traditional SF characters + 4 new characters and call it a day.

Maybe you should wait to see what the roster is before getting a "little livid," no?

That said, I will be a bit disappointed if it is similar to SF4 in that regard (with Charlie replacing Guile).

Quote
I wish GG Xrd had 8 originals, 8 new characters.  That's why I really liked when GG went to BB.  It was basically GG but with a fresh new roster.

Eh, it's 12 returning and 5 new, and they've changed up the returning ones, with some getting pretty different redesigns.  You know more characters are coming anyway-- whether or not they're DLC for Sign or HERE COMES GUILTY GEAR XRD PART II AND III AND IV AND- is another story.  I suspect it will be the latter, because LOL ARC.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: brob on December 18, 2014, 10:50:20 PM
Ryu and Chun (and Ken, prolly) are obviously the most important characters, but I don't really feel like there is any other specific character that desperately needs to be included from the jump. I doubt they will do an all new cast except for two though, but I hope they try to add new characters over returning ones as much as possible. Most of the characters designed for SF4~ were quite good imo.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: tiesto on December 18, 2014, 10:52:25 PM
Lack of characters is a bit disappointing, but if they change the gameplay enough to be different from 4, while still being good, I'll live.

Really hoping a KOF14 gets announced soon.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: thisismyusername on December 19, 2014, 01:21:22 AM
Really hoping a KOF14 gets announced soon.

KoF'14 is dropping sprites, though.  :'( Really hope they go with the GGXrd look instead of Capcoms. Much prefer Arc's take on trying to stay true to the sprites in terms of animation.

Does your average gamer (aka mainstream audience buying most of your product) watch tournaments?  I've never seen one in my life personally and I've been playing fighting games at the arcades since SFII until the arcades died (I used to drive out 45 mins to play at the few remaining arcades) and these days I don't play much since I don't enjoy online.

Yes? A lot of them are "stream monsters." I think you're inflating the fighting game genre's numbers far more than the actual numbers are.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on January 31, 2015, 10:00:07 AM
http://www.youtube.com/watch?v=FzwZdp7QJI0

Looks a bit slow right now.  There's some crazy stuff going on during the match when Gamerbee "powers up" and is able to suddenly spam multiple fireballs with Chun. 
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on January 31, 2015, 10:12:57 AM
Square Enix copyright on the lower right.   :o

(http://ww1.sinaimg.cn/large/60ade0f3jw1eosu5wyzx0j218g0p07c0.jpg)
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Rufus on January 31, 2015, 10:16:33 AM
Whut!? Are they publishing it for Capcom?
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Takao on January 31, 2015, 01:38:48 PM
Square Enix copyright on the lower right.   :o

(http://ww1.sinaimg.cn/large/60ade0f3jw1eosu5wyzx0j218g0p07c0.jpg)

lightning lives: street fighter v
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on January 31, 2015, 08:52:50 PM
Maybe something got fucked up?  That background looks like it be more suited for Kingdom Hearts, not Street Fighter.   :lol
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: The Legend of Sunblade on February 24, 2015, 01:30:12 PM
https://www.youtube.com/watch?v=XWyyUsKCFZY

Charlie properly revealed, Dictator teased at the end
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on February 24, 2015, 01:33:33 PM
Franken-Charlie looks awesome!
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on February 24, 2015, 02:22:08 PM
Quote
Additionally, the company has also announced that they are running an online beta program for Street Fighter V on both PC and PlayStation 4. These tests will be used to collect user feedback that will go toward designing the game.

In North America, players that pre-order the game will automatically be entered into the beta program. More details will be announced soon.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Am_I_Anonymous on February 24, 2015, 02:23:58 PM
Wow, street fighter has been around forever and it's still on V? If they counted each addition it would be more like street fighter 91

Kudos to Capcom on this one. I haven't played since 2 I think.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: kick51 on February 24, 2015, 02:30:22 PM
Quote
Additionally, the company has also announced that they are running an online beta program for Street Fighter V on both PC and PlayStation 4. These tests will be used to collect user feedback that will go toward designing the game.

In North America, players that pre-order the game will automatically be entered into the beta program. More details will be announced soon.


Welp, they got me
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on February 24, 2015, 03:51:25 PM
Wow, street fighter has been around forever and it's still on V? If they counted each addition it would be more like street fighter 91

Kudos to Capcom on this one. I haven't played since 2 I think.

Besides the different versions of the numbered games, they count Alpha, EX, and the like as different series.  So it's waaaaaaay more than V.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: toku on February 24, 2015, 05:34:17 PM
https://www.youtube.com/watch?v=XWyyUsKCFZY

Charlie properly revealed, Dictator teased at the end

hot hot hot

Game looking absolutely gorgeous
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: brob on February 24, 2015, 05:44:00 PM
Charlie's moveset looks great. :hyper
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: thisismyusername on February 24, 2015, 07:06:34 PM
Quote
Additionally, the company has also announced that they are running an online beta program for Street Fighter V on both PC and PlayStation 4. These tests will be used to collect user feedback that will go toward designing the game.

In North America, players that pre-order the game will automatically be entered into the beta program. More details will be announced soon.

Good. Means maybe the Steamworks code won't be ass.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Akala on February 26, 2015, 06:50:04 PM
so hype for this
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Rman on February 26, 2015, 07:27:00 PM
I wonder if Charlie is still a charge character?
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on February 26, 2015, 11:43:49 PM
I wonder if Charlie is still a charge character?

Would be weird if he wasn't...
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Rman on February 27, 2015, 02:09:36 PM
I wonder if Charlie is still a charge character?

Would be weird if he wasn't...

He seemed pretty rushdown oriented. But Boxer and Dictator can also play that way so.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: brob on February 27, 2015, 02:11:41 PM
Decapre was charge with similar moves to what Charlie is shown using.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on May 19, 2015, 11:18:53 AM
http://www.youtube.com/watch?v=epPou9RzeKM
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Yulwei on May 19, 2015, 11:45:43 AM
I pretty much stopped playing fighting games back in January because I've been missing out on too many other games, but damn that Nash trailer and now this Bison one are making it very hard not to get hyped for this.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: nachobro on May 19, 2015, 02:30:56 PM
Damn Bison has some Rose shit, that's pretty dope!

But srsly folks, where's R Mika?
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on May 19, 2015, 04:13:23 PM
But srsly folks, where's R Mika?

(http://fast1.onesite.com/capcom-unity.com/user/gregaman/blog_photos/edf0e5d7db14bd9fafd4a1d6b43443c6.jpg?v=202200)

I hope we start seeing some new characters soon and I really hope there's a decent number of them this time.  I don't want "Street Fighter II plus four new characters" again like how SF4 started out.  I suspect that if their claim that this game will have no new versions is true, they'll keep releasing DLC characters instead.  Which is fine.  I mean, it ultimately would end up costing the same as or more than a new version, but would shut up the whiners.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Beezy on May 19, 2015, 07:33:55 PM
:bow Bison :bow2
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: thisismyusername on May 19, 2015, 08:18:57 PM
:bow Bison :bow2

http://www.youtube.com/watch?v=0_1iwwR8sHU
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on May 20, 2015, 11:29:23 AM
http://www.youtube.com/watch?v=F6VyviNjsjA
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: The Legend of Sunblade on June 11, 2015, 01:53:04 AM
http://imgur.com/a/QYti4#6

E3 screenshots. This game looks hot.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on June 11, 2015, 08:26:23 AM
Massive visual overhaul from the last builds!

(http://i.imgur.com/EfmrkCul.jpg)
(http://i.imgur.com/dQJFDIOl.jpg)
(http://i.imgur.com/8my14NLl.jpg)
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: thisismyusername on June 11, 2015, 08:31:35 AM
That water/plasma effect just looks funky in context to the rest of the game. Maybe it's better in motion, just looks... off.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: cool breeze on June 11, 2015, 11:08:44 AM
https://www.youtube.com/watch?v=AfrSKt5b-50
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on June 11, 2015, 11:13:24 AM

http://www.destructoid.com/my-first-three-hours-with-street-fighter-v-was-immensely-satisfying-293564.phtml (http://www.destructoid.com/my-first-three-hours-with-street-fighter-v-was-immensely-satisfying-293564.phtml)

Characters have their own individual sub-systems now with V-Skills.  Neat.  (They also have ArcSys to thank for this since Guilty Gear has this)  Ryu gets parries with this skill.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on June 11, 2015, 11:22:21 AM
http://www.youtube.com/watch?v=TB9dIfEwwG8
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Rufus on June 11, 2015, 01:29:29 PM
The backgrounds are disgustingly blurry. :holeup
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on June 11, 2015, 02:13:19 PM
This game looks great! I'm glad I have a PS4 now for it.

Yeah, me too.  Makes it finally feel worth it...

...even though it's coming out for PC, too, with cross-play.   :lol

And if I had waited to buy a PS4, the price will have dropped or a better model will be out by March 2016. 
:dead

But hey, USF4 is pretty playable now.  That's good.  I guess.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: nachobro on June 11, 2015, 04:29:41 PM
Backdashes aren't hit invuln, no more crouch tech, no more ultras :rejoice

Now add Mika ffs
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: nachobro on June 12, 2015, 02:08:26 PM
Also add Remy. Or Guile with the good parts of Remy's moveset. I'm okay with either.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on June 12, 2015, 04:18:41 PM
We got Nash back.  Don't need another character like that.

If the rumors are true about the game once again having 16 characters (just like how SF4 started out-- the arcade version had the original 12, plus the four new ones), I hope they go for a more varied roster of returning characters.  But I expect to see more characters get released as DLC.

Also really, really hope the returning roster isn't SF2 (with Nash replacing Guile) again.  Take from other games.  Bring back characters who weren't in SF4.  We got Ryu.  We got Chun.  We got Bison.  Throw in a grappler like 'Gief (would prefer Hugo again) and maybe put Cammy in there and that's enough from the SF2 era.  If they want to bring back new characters added to SF4 though, that's cool with me.  Abel, Juri, Poison, etc.?  Sure.  Gimme R. Mika back too-- in fact, give her a 360 and put a sole female in that slot this time around.

I bet Alex is going to return, too.  He was in Tatsunoko Vs. Capcom, but that died as soon as MvC3 came out.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: nachobro on June 12, 2015, 08:33:38 PM
Bah, Nash isn't a charge character anymore and doesn't seem to have a real Flash Kick either.

I can definitely see Juri returning. Maybe Viper too.

I'd like to see Rog return too.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: nachobro on June 12, 2015, 08:45:54 PM
I guess so magazine leaked Cammy and Birdie? I'm okay with them.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: mormapope on June 12, 2015, 08:49:46 PM
If Cammy returns, it would be nice if she has Decapre's charge moves for teleporting while also having her usual non charge Cammy specials. Would make sense at this point. Less character bloat, more versatile characters in general.

Hope Blanka makes it into the game though.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Shaka Khan on June 12, 2015, 09:11:45 PM
I want Q back, just because...
(http://www.fightersgeneration.com/characters3/q-stance.gif)

... he wears a fedora?
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on June 13, 2015, 09:54:38 PM
I guess so magazine leaked Cammy and Birdie? I'm okay with them.

Yeah that's fine with me.  I expect Birdie to pretty much be a new character and massive in size...and wonder if Cammy will still be buns out.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: MoxManiac on June 14, 2015, 07:29:09 PM
I always thought Birdie was a cool Zangief/Boxer hybrid, but man with each Alpha game they made him look more and more ridiculous. Hope they do a decent job with him in V.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: brob on June 14, 2015, 07:45:43 PM
mohawk with a hole in it + current gen hair physics :lawd
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Yulwei on June 15, 2015, 12:00:34 AM
God damn Chun-Li looks so good. Her v-trigger specially seems like it could give her some huge damage potential.

I hope we get the new character(s?) reveal tomorrow at the Sony conference
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: toku on June 15, 2015, 01:16:33 AM
Would love to see Juri back. Maybe C.Viper too.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Yulwei on June 15, 2015, 01:50:58 AM
Cosign Juri. Her ultra 1 was already a v-trigger anyway :P
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on June 16, 2015, 08:24:56 AM
http://www.youtube.com/watch?v=2-9abLlPmp0
http://www.youtube.com/watch?v=ucRUs_Fzt3Y
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: nachobro on June 16, 2015, 09:05:06 AM
Damn Cammy got upgraded
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: toku on June 16, 2015, 05:28:47 PM
(https://38.media.tumblr.com/a8b859369afd9ff1578f8d067af529fd/tumblr_nq1xt83APJ1qm4heyo1_540.gif)
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on July 08, 2015, 04:24:05 PM
Siliconera is claiming that Alex, Urien, R. Mika, and Karin will be in SFV.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: nachobro on July 09, 2015, 01:25:50 PM
It's Siliconera so I'm not sure I believe it. I'd love to have Urien and Mika in again though
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Himu on July 09, 2015, 01:26:27 PM
This looks so fantastic.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Himu on July 09, 2015, 01:40:43 PM
I WILL learn how to play charge characters this time. I WILL. I have never "gotten" charge characters. I WILL LEARN HOW TO CHARGE.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: mormapope on July 09, 2015, 01:54:43 PM
For some charge characters, it comes down to not worrying about their special moves or gimmicks and trying to utilize all their normal attacks. Guile for example in SF4 has an insane neutral game, dude's normals have long distance and high attack power. Blanka's ball specials are good for punishes and mixups, but they're terrible when it comes to attacking someone outright.

When it comes to charging attacks, eventually you'll be able to know if you charged long enough without looking at a clock.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Himu on July 09, 2015, 01:56:37 PM
One tip i heard is that you should always be charging? Like, you do down back and then go forward and do the move and then go back to the down back? idk
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: nachobro on July 09, 2015, 01:59:59 PM
Yeah as the animation of the move (say, a Sonic Boom) is happening, you should already be charging again. That way you can bust out another Boom or FK right away as needed. But yea, most charge based characters have fantastic normals and command normals (forward+HP as an example) and you'll want to focus on learning those most of all.

Also I dunno if learning charge characters will matter. They seem to be making everyone a mostly motion character  :'(
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: mormapope on July 09, 2015, 02:04:55 PM
That's the main reason why I hope SF4 stays popular/relevant, how many characters are in the game. I also get the feeling that there will be 3 charge characters out of the entire SF5 cast at release.

It'd be nice if new charge characters are introduced.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Himu on July 09, 2015, 02:05:32 PM
Also I dunno if learning charge characters will matter. They seem to be making everyone a mostly motion character  :'(

Eh? Where you get that?
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Himu on July 09, 2015, 02:06:20 PM
So has Sakura graduated high school yet
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: nachobro on July 09, 2015, 02:12:26 PM
I know Nash has a motion for his Boom now. Chun's fireball is back to motion again too. I believe Bison is still charge, but he looks a lot different than he has before.

As for Sakura, storyline wise she should have graduated by now. 5 takes place after 3.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on July 09, 2015, 02:13:53 PM
It's Siliconera so I'm not sure I believe it. I'd love to have Urien and Mika in again though

They seem to be going by the list that was posted from the 'insider' (Ken Bogard I think it was?) who posted a list of all the characters he claims will be in the game.  He was right on the new mechanic being called "V-Trigger" before Capcom said anything.

Also I dunno if learning charge characters will matter. They seem to be making everyone a mostly motion character  :'(

Eh? Where you get that?

Nash is no longer a charge character.  Bison is.  Chun still has charge moves and I am certain there will be more characters than that with charge attacks.  If that rumored list is correct, Guile will be in.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Himu on July 09, 2015, 02:14:13 PM
Ah, so that's why Bison has gray hair.

Chun's spinning bird kick is motion too?
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on July 09, 2015, 02:15:09 PM
Chun's fireball is back to motion again too.

No, it's still a charge.  I remember people saying it was a fireball motion but the movelists list it as a charge.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on July 09, 2015, 02:18:32 PM
Ah, so that's why Bison has gray hair.

Chun's spinning bird kick is motion too?

Nacho's a bit misinformed here.  SFV takes place before SF3.  Storyline doesn't matter in these games anyway, however- Sakura shouldn't be a schoolgirl in SF4.  They're ignoring character ages now.

Bison looks different because he is supposed to be continuously-cloning himself.  The clone body has gotten older or whatever nonsense.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: nachobro on July 09, 2015, 02:20:49 PM
Oh damn I thought I'd read it was after. I don't usually pay much attention to story stuff though.

I can't wait to get my hands on the game next week at EVO. Gonna get as many games in as Nash and Cammy in as I can. Good to know Chun is still charge. I'll give her a shot but I've never been much of a Chun player.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Himu on July 09, 2015, 02:21:24 PM
Huh. I wish they wouldn't ignore age, because it'd be silly for Karin and Sakura to still be duking it out as school girls 20 years after the first Alpha. I just wanna see non-schoolgirl Sakura!
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on July 09, 2015, 02:22:23 PM
Oh damn I thought I'd read it was after. I don't usually pay much attention to story stuff though.

Nobody really does.  I've been LOLing at the character prediction thread on GAF.  Never seen so many people talking about canon in Street Fighter before.   :lol

I can't wait to get my hands on the game next week at EVO. Gonna get as many games in as Nash and Cammy in as I can.

:drool
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: nachobro on July 09, 2015, 02:23:23 PM
20 minutes til the SF5 panel at SDCC. Announce Mika pls  :D
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Himu on July 09, 2015, 02:24:31 PM
I read once that Street Fighter Ex is "non-canon" and that just gave me a laugh because the very idea of Street Fighter and canon. :lol
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on July 09, 2015, 03:34:42 PM
Ken is in.

(https://pbs.twimg.com/media/CJfr5uQWoAIx8ce.jpg)

Quick shit-quality video here. (https://instagram.com/p/47Twg1p6ZM/)
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on July 09, 2015, 03:41:50 PM
Footage of Ken in action.  (https://twitter.com/MaloneyJohn/status/619225439010189313) Looks to be changed-up from the typical shoto, nice!
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Himu on July 09, 2015, 03:44:50 PM
Holy shit, Ken got a big makeover. His redesign is incredible.
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: bork on July 09, 2015, 03:49:39 PM
(http://abload.de/img/2015-07-0921_22_49-mikfzxb.png)
Title: Re: Street Fighter V - Ken Announced
Post by: bork on July 09, 2015, 04:30:09 PM
(http://i.imgur.com/vOIthRY.png)
Title: Re: Street Fighter V - Ken Announced
Post by: brob on July 09, 2015, 04:42:23 PM
From that video it seems they've put a neat lil twist on Ken's moveset, but I never really liked him. Hope they show some new characters soon. ;-/
Title: Re: Street Fighter V - Ken Announced
Post by: Rufus on July 09, 2015, 04:43:25 PM
https://www.youtube.com/watch?v=8lwOe5y8gIk
Title: Re: Street Fighter V - Ken Announced
Post by: bork on July 09, 2015, 04:56:55 PM
(http://i.imgur.com/yyopjaEl.jpg)
Title: Re: Street Fighter V - Ken Announced
Post by: bork on July 09, 2015, 04:58:32 PM
I wonder if that new guy is a Maori warrior?  There is a New Zealand stage...
Title: Re: Street Fighter V - Ken Announced
Post by: brob on July 09, 2015, 05:08:41 PM
... is that not akuma?
Title: Re: Street Fighter V - Ken Announced
Post by: nachobro on July 09, 2015, 06:03:26 PM
Doesn't look much like Akuma.

I'm liking Ken. That divekick in V-trigger mode is hot
Title: Re: Street Fighter V - Ken Announced
Post by: mormapope on July 09, 2015, 11:24:34 PM
The character I'm thirsting for is Blanka. Started to main him a few months ago and love his moveset and the gimmicks that come with it. Don't know what could be changed for him in SFV, maybe he can be a more viable brawler? I'd guess his V-trigger would add armor to his ball attacks, have his electricity attack be ousted and instead have him electrified for more damage/higher stun.
Title: Re: Street Fighter V - Ken Announced
Post by: Kara on July 10, 2015, 12:06:51 AM
I hope Abel makes it in and they mature his design more. I really liked him in IV but he always felt like a character whose design needed more time in the oven.
Title: Re: Street Fighter V - Ken Announced
Post by: thisismyusername on July 10, 2015, 12:38:35 AM
I hope Abel makes it in and they mature his design more. I really liked him in IV but he always felt like a character whose design needed more time in the oven.

*falls in from above* AMIIIIIIGOOOOOOOOOOOO!!!!!

spoiler (click to show/hide)
Did anyone even like Furete? Like the worst addition to the series.
[close]

I just want Cody and Guy back. Anything else after that would be gravy.
Title: Re: Street Fighter V - Ken Announced
Post by: Kara on July 10, 2015, 01:38:35 AM
I wanted to like him but tbh I think he was a shit joke character like Dan by design. (Too lazy to check, but adding a luchador had been a thing in fighting games for awhile.)
Title: Re: Street Fighter V - Ken Announced
Post by: mormapope on July 10, 2015, 01:42:33 AM
The luchador is the most fucked character to play online. People that are in the top 100 as him should be fought by jumping and kicking erratically. He may be a joke when it comes to characterization, but he's the scariest character to fight.
Title: Re: Street Fighter V - Ken Announced
Post by: Bebpo on July 10, 2015, 01:57:24 AM
I like Ken and his cool new kick stuff but what's with people saying he's not a shoto anymore?  I saw a fireball, I saw a dragon punch, isn't that all you need to play the shoto game?
Title: Re: Street Fighter V Announced - PS4/PC Exclusive
Post by: Take My Breh Away on July 10, 2015, 07:47:27 AM
Ah, so that's why Bison has gray hair.

Chun's spinning bird kick is motion too?

Nacho's a bit misinformed here.  SFV takes place before SF3.  Storyline doesn't matter in these games anyway, however- Sakura shouldn't be a schoolgirl in SF4.  They're ignoring character ages now.

Bison looks different because he is supposed to be continuously-cloning himself.  The clone body has gotten older or whatever nonsense.

They kinda bullshitted round that in SF4 by saying she's a gym teacher but uses the schoolgirl outfit as a Gi of sorts. One of the DLC costumes was her Gym Teacher outfit.

But then paying attention to plot in a non NRS fighting game :trash
Title: Re: Street Fighter V - Ken Announced
Post by: bork on July 10, 2015, 08:39:49 AM
I believe it was fighting game community member LeMaximilian (sp) who tweeted that Ken was not a shoto anymore, and then here comes footage and he totally has shoto stuff still.   :lol  But he definitely seems to be changed up.

... is that not akuma?

No, that's definitely not Akuma, unless Akuma now has black dreadlocks.

Title: Re: Street Fighter V - Ken Announced
Post by: mormapope on July 10, 2015, 12:52:14 PM
Stolen from a Gaf thread, music samples for the game:

Ken theme
http://www.capcom.co.jp/sfv/bgm/001.html

Ryu theme
http://www.capcom.co.jp/sfv/bgm/004.html

Bison theme
http://www.capcom.co.jp/sfv/bgm/005.html

Nash theme
http://www.capcom.co.jp/sfv/bgm/002.html

Forgotten Waterfall (new stage) theme
http://www.capcom.co.jp/sfv/bgm/003.html

EDIT: Ken's and Bison's themes are awesome, Nash's is alright. Ryu's is boring as fuck. Waterfall stage sounds a bit too whimsical but still alright.
Title: Re: Street Fighter V - Ken Announced
Post by: bork on July 10, 2015, 01:25:36 PM
None of them really stood out to me.  Disappointed.
Title: Re: Street Fighter V - Ken Announced
Post by: mormapope on July 10, 2015, 01:51:06 PM
At least the mood of the music is more suiting than what was going on in SF4.

Indestructible is a GOAT fighting game theme though.
Title: Re: Street Fighter V - Ken Announced
Post by: bork on July 10, 2015, 04:26:27 PM
 ???

SF4 and its updates had some pretty good and fitting fightin' tunes, both for the characters and for most of the stages.  There's some memorable music there.  I'm sure that they won't fuck up SFV's audio in the end.
Title: Re: Street Fighter V - Ken Announced
Post by: Himu on July 10, 2015, 04:31:10 PM
Hoping for a return of the electronic soundtracks of Alpha and III. IV's ost. :zzz
Title: Re: Street Fighter V - Ken Announced
Post by: mormapope on July 10, 2015, 04:35:03 PM
https://www.youtube.com/watch?v=6yit3pwxzPQ
 :aah
Title: Re: Street Fighter V - Ken Announced
Post by: Himu on July 10, 2015, 05:04:03 PM
I hope they put in a good tutorial mode Virtua fighter and tekken tag 2 style in SFV. If they don't :ufup
Title: Re: Street Fighter V - Ken Announced
Post by: VomKriege on July 10, 2015, 05:08:18 PM
So Ken is Andy now ?
Title: Re: Street Fighter V - Ken Announced
Post by: bork on July 10, 2015, 05:38:30 PM
I hope they put in a good tutorial mode Virtua fighter and tekken tag 2 style in SFV. If they don't :ufup

There's already one in SF4-- it's called going online and learning shit.
:ufup
Title: Re: Street Fighter V - Ken Announced
Post by: bork on July 10, 2015, 05:39:16 PM
Hoping for a return of the electronic soundtracks of Alpha and III. IV's ost. :zzz

Eh, SSF4 and up has something for everyone.  Two different sountracks are available.
Title: Re: Street Fighter V - Ken Announced
Post by: Himu on July 10, 2015, 05:39:29 PM
Naw. That old school mentality don't work and I don't understand why you'd defend it. That said, I got Ultra SFIV for ps3. If ps3 and ps4 version (which you likely have and are more likely to use) have cross play, we can play each other (and by play each other I mean you school me) like old times
Title: Re: Street Fighter V - Ken Announced
Post by: Himu on July 10, 2015, 05:42:06 PM
Stolen from a Gaf thread, music samples for the game:

Ken theme
http://www.capcom.co.jp/sfv/bgm/001.html

Ryu theme
http://www.capcom.co.jp/sfv/bgm/004.html

Bison theme
http://www.capcom.co.jp/sfv/bgm/005.html

Nash theme
http://www.capcom.co.jp/sfv/bgm/002.html

Forgotten Waterfall (new stage) theme
http://www.capcom.co.jp/sfv/bgm/003.html

EDIT: Ken's and Bison's themes are awesome, Nash's is alright. Ryu's is boring as fuck. Waterfall stage sounds a bit too whimsical but still alright.

Love the return of rock from SF2. However, the bullshit "let's do a remix of the old song from SF2 because :yeshrug" crap instead of making new classics is :snoop
Title: Re: Street Fighter V - Ken Announced
Post by: mormapope on July 10, 2015, 06:27:15 PM
Naw. That old school mentality don't work and I don't understand why you'd defend it. That said, I got Ultra SFIV for ps3. If ps3 and ps4 version (which you likely have and are more likely to use) have cross play, we can play each other (and by play each other I mean you school me) like old times

What old school mentality? Street Fighter skill revolves around fundamentals and the matchup itself. Some things should definitely be explained better in SF4, Focus cancelling, Focus cancelling into a combo or ultra, stuff like that. But getting good at SF4 or any fighting game requires getting your ass beat and learning what beats what when it comes to normals, what you can do with your character against the other character.

No tutorial in the world will teach fundamentals and raw matchups. Experience is important, no one has aced a tutorial mode and then went one to kick ass instantly. You need at least 1500-2000 matches online in SF4 to grasp anything.
Title: Re: Street Fighter V - Ken Announced
Post by: mormapope on July 10, 2015, 06:31:05 PM
Case and point:

https://www.youtube.com/watch?v=U7_b1aMJHDA

Ryu versus Ryu mirror match, simple combos with insane footsies. Two of the best players in the world that rely on fundamentals and reads.
Title: Re: Street Fighter V - Ken Announced
Post by: Himu on July 10, 2015, 06:31:58 PM
Experience is important, but a good tutorial for a fighting game is important, and online play still isn't the best way of play even in 2015. If VF, which is far deeper than SF, can provide great tutorials so players can help better themselves when not fighting people, so can SF. Don't understand the hostility.
Title: Re: Street Fighter V - Ken Announced
Post by: mormapope on July 10, 2015, 06:37:56 PM
There's no hostility, only facts.

 :yeshrug

If someone goes and competes at local tournies, then yeah, online play isn't a good way to practice. But online play can mainly be used for matchups and figuring out how people use characters. I don't see the point in bettering yourself if you aren't fighting real people, beating fighting game AI means doing really dumb shit or mashing out a combo you practiced.

SF4 isn't complicated when it comes to mechanics or combos, meaning that learning from real people is even more important. The best Virtua Fighter players learned long ago how to play the game, someone new that plays through the many tutorials everyday will still get bodied without any human competition.

EDIT: For example, how do you teach people to play as good as Alex Valle or Daigo? The how isn't nearly as important as why.
Title: Re: Street Fighter V - Ken Announced
Post by: Kara on July 10, 2015, 06:39:15 PM
3S's OST :lawd
Title: Re: Street Fighter V - Ken Announced
Post by: brob on July 10, 2015, 06:40:00 PM
Some things should definitely be explained better in SF4, Focus cancelling, Focus cancelling into a combo or ultra, stuff like that.

so we all agree that Street Fighter 5 should have better tutorials than the garb that was in 4, then. Good 2 Know.
Title: Re: Street Fighter V - Ken Announced
Post by: Himu on July 10, 2015, 06:44:32 PM
There's no hostility, only facts.

 :yeshrug

If someone goes and competes at local tournies, then yeah, online play isn't a good way to practice. But online play can mainly be used for matchups and figuring out how people use characters. I don't see the point in bettering yourself if you aren't fighting real people, beating fighting game AI means doing really dumb shit or mashing out a combo you practiced.

SF4 isn't complicated when it comes to mechanics or combos, meaning that learning from real people is even more important. The best Virtua Fighter players learned long ago how to play the game, someone new that plays through the many tutorials everyday will still get bodied without any human competition.

EDIT: For example, how do you teach people to play as good as Alex Valle or Daigo? The how isn't nearly as important as why.

You aren't stating facts. You're openly opposing a tutorial mode that further explains the game mechanics, because "experience > tutorials". When the game could use a hint of explaining game mechanics, which is much more than accomplished in SFIV whose attempt was absolute zero.
Title: Re: Street Fighter V - Ken Announced
Post by: Himu on July 10, 2015, 06:47:01 PM

SF4 isn't complicated when it comes to mechanics or combos, meaning that learning from real people is even more important. The best Virtua Fighter players learned long ago how to play the game, someone new that plays through the many tutorials everyday will still get bodied without any human competition.

So let's not try and only appeal to people who are good and not try to help players get better. Gotcha.
Title: Re: Street Fighter V - Ken Announced
Post by: brob on July 10, 2015, 06:49:44 PM
pls watch the ryu mirror again himu. tutorials have no place in the training regimen of world champions.
Title: Re: Street Fighter V - Ken Announced
Post by: mormapope on July 10, 2015, 06:51:47 PM
Openly opposing?

 :neogaf

SF4 should've had a better tutorial or even a tutorial to begin with. SF5 should have a tutorial. I don't know where you're coming from. I'm coming from the perspective of a newcomer that jumped into SF4, got bodied constantly, and bettered my own play by grinding it out and learning the game. Early on I never thought "if I played a tutorial, I would've definitely won that match!" because I made dumb, novice mistakes.

You're ignoring my main point, mechanics in SF4 are simple as fuck. Tutorials are nice, but blaming your own defeats on the lack of a tutorial is really dumb when most matches can be won by simple combos and normal attacks. There's a reason why Ryu and Ken are still solid as fuck characters to bring into a tourney.
Title: Re: Street Fighter V - Ken Announced
Post by: mormapope on July 10, 2015, 06:56:16 PM
pls watch the ryu mirror again himu. tutorials have no place in the training regimen of world champions.

So instead of realizing what actually wins matches in SF4, its better to put blame on something that's missing and then call it a day.

Title: Re: Street Fighter V - Ken Announced
Post by: Kara on July 10, 2015, 06:56:35 PM
pls watch the ryu mirror again himu. tutorials have no place in the training regimen of world champions.

Little known fact, Daigo actually had to QCF to induce his mother's labor.
Title: Re: Street Fighter V - Ken Announced
Post by: Himu on July 10, 2015, 06:57:51 PM
When did I blame my own defeats on the lack of a tutorial? The general training mode is :trash I have to press start and go to move list just to see my move list as if it's the 90's when VF4 training mode made it so that moves come one after the other without much player input, and you needed to successfully do the move to continue.

What's wrong wanting better? Lord.

pls watch the ryu mirror again himu. tutorials have no place in the training regimen of world champions.

 :lol
Title: Re: Street Fighter V - Ken Announced
Post by: mormapope on July 10, 2015, 07:01:21 PM

So let's not try and only appeal to people who are good and not try to help players get better. Gotcha.

Because the people that got good were always good and didn't need to learn the hard way.

 ::)

How should a tutorial teach matchups or fundamentals?
Title: Re: Street Fighter V - Ken Announced
Post by: mormapope on July 10, 2015, 07:05:06 PM
Here's the debate so far:

I'd like a tutorial to get better
Git gud
That's old school, that's bullshit
You git gud by playing the game and learning overtime
But what about the tutorial
Yeah there should be better tutorials, experience matters more though, the game isn't complex
But what about the tutorial
Yeah there should be better tutorials, experience matters more though, the game isn't complex
Virtua Fighter
Title: Re: Street Fighter V - Ken Announced
Post by: Himu on July 10, 2015, 07:09:50 PM
So you're NOT openly opposing an actual tutorial mode?

Have you never played Virtua Fighter 4 or 5 or Tekken Tag 2? I don't think you have.

In those games, the game teaches you all the fundamental combos and drills them. You pick an index, let's say, counters, and then go to a lesson. Let's say this session is on side step counters. So you have a quota of doing that counter against a live ai opponent and have to do it like, 3-5 times to successfully move on to the next lesson.

It forces you to master the basics of the game in record time, and each character has their own quirks, making going through each character useful.

Want to get better at combos? Go to the training room and look at the combo section. Do those combos and twist them into your own.

Forget some moves? Do the same thing.

Wanna work on your timing for parrying and guard throws? There's a lesson for that.

Like, you're doing everything you can to prove me right about that old school mentality, which is functionally distinguished mentally-challenged because it limits players abilities. I'm better at VF than SF for this very reason.

https://www.youtube.com/watch?v=Zdgc7ExIyOs
Title: Re: Street Fighter V - Ken Announced
Post by: mormapope on July 10, 2015, 07:14:00 PM
So you're NOT openly opposing an actual tutorial mode?

Have you never played Virtua Fighter 4 or 5 or Tekken Tag 2? I don't think you have.

I own Virtua Fighter 5 Final Showdown and Tekken Tag 2, played the tutorials in both of them, played both for a bit.

Everything you listed sounds nice, it would be good if SF5 indeed had those things.

 :)

EDIT: Did you play Virtua Fighter matches online at all? The community for VF5FS died really quick.
Title: Re: Street Fighter V - Ken Announced
Post by: nachobro on July 10, 2015, 07:14:30 PM
Skullgirls has an extremely good tutorial fwiw. I recommend checking it it out because a lot of it applies universally to 2D games.
Title: Re: Street Fighter V - Ken Announced
Post by: Himu on July 10, 2015, 07:16:43 PM
VF5FS is dead and I don't bother.
Title: Re: Street Fighter V - Ken Announced
Post by: Rufus on July 10, 2015, 07:18:08 PM
SF4 relied on the training mode's recording function for that sort of practice, which obviously necessitates outside research. The closest they came to the above was the challenge mode, but as the name suggests, that's more of an input olympics thing than it is proper training. Maybe they couldn't allocate any resources for that, who knows. Or they knew the community would pick up the slack, so they didn't bother.
Title: Re: Street Fighter V - Ken Announced
Post by: mormapope on July 10, 2015, 07:18:37 PM
Its a shame that there's no community for the game, the best netcode for a fighting game ever.
Title: Re: Street Fighter V - Ken Announced
Post by: toku on July 10, 2015, 08:24:14 PM
https://youtu.be/bgIsRlBVJFc
Title: Re: Street Fighter V - Ken Announced
Post by: Shaka Khan on July 10, 2015, 11:14:22 PM
Case and point:

https://www.youtube.com/watch?v=U7_b1aMJHDA

Ryu versus Ryu mirror match, simple combos with insane footsies. Two of the best players in the world that rely on fundamentals and reads.

:whew
Title: Re: Street Fighter V - Ken Announced
Post by: thisismyusername on July 10, 2015, 11:19:33 PM
How should a tutorial teach matchups or fundamentals?

By explaining the tools that the character you're versing/looking at has? Blazblue has done a sort of thing with explaining the basics and idea of how to play each character since Continuum Shift 1/2.

I get what Himu's getting at: SF4 is awful to new players. It doesn't explain ANYTHING to them and just throws them into the deep end. Himu's comment on the training mode is apt. How the hell is a new player going to use that stuff if they don't understand the basics?

Himu's entire opposition is basically to take the old infamous SRK essay quote: "You can take a SF scrub (read: old-school players) but can't make them think (read: see where fighting games have gone/evolved/improved)." SF has 20+ years of "emotional" baggage. If someone so much as suggests having a basic (BASIC) tutorial mode that explains the systems and beginner level stuff (move forward/back, etc. Yes, this is "awful" but needed to get people into it) you get a lot of opposition from the arcade oldbies that think people should be beaten to death in an attempt to make them sink or swim.

Case in point:

I hope they put in a good tutorial mode Virtua fighter and tekken tag 2 style in SFV. If they don't :ufup

There's already one in SF4-- it's called going online and learning shit.
:ufup
---

That's not to say that Morma and Bork's logic of "tutorials won't make a player better" isn't valid, but to say that SF shouldn't get a tutorial to help newer players "get a grip" on the series conventions and shit would be pigheaded, IMO.

Though really, the problem with that old-school method is that fighting game terms have sooooo many different names depending on series for the same shit at times that it's hard for new players to try out multiple series to see what they want when they're being told "overhead, stuffed, meaty, okamezi, oumi, etc." and going "huh?" iplaywinner's glossary helps, but the lack of "standard fighting game terms" like a sort of "metric" base-line also hinders the genre from having people pick it up. (IMO)


SF4 relied on the training mode's recording function for that sort of practice, which obviously necessitates outside research. The closest they came to the above was the challenge mode, but as the name suggests, that's more of an input olympics thing than it is proper training. Maybe they couldn't allocate any resources for that, who knows. Or they knew the community would pick up the slack, so they didn't bother.

Baseline SF4 is an excellent fighting game, but the negative quirks are pretty bad. Worse matchmaking system I've seen in any console game, the ping meter doesn't mean shit and it takes up to a minute to find a ranked match. Mainly because of getting disconnected by someone joining at the same time. The non ranked match options are sparse as fuck. I'd guess more resources went into adding characters than anything else.

A lot of people thought Dead or Alive 4 was meh, but it had the best and most robust room hosting for a fighter.

But had worse Netcode than DOA2U. DOA2U's netcode was the best of a 3D fighter (or even a fighting game in general) ever. Slowing the game down when the connection lags so both players can hold/parry a move. :rejoice


The luchador is the most fucked character to play online. People that are in the top 100 as him should be fought by jumping and kicking erratically. He may be a joke when it comes to characterization, but he's the scariest character to fight.

Playing fighting games online. Now, :ufup right? Especially 2D. :ufup :ufup

(And yes, I know I'm a hypocrite for mentioning DOA2U online. But you seriously can't translate online skills to offline. Wayyy too much lag tactic bullshit that won't stick in zero-lag environments.)
Title: Re: Street Fighter V - Ken Announced
Post by: Himu on July 10, 2015, 11:25:57 PM
DOA2U owned
Title: Re: Street Fighter V - Ken Announced
Post by: Kara on July 10, 2015, 11:35:20 PM
I play games that are RTFM par excellence and that's bad game design that's only excusable when a team has limited development resources. In DUST 514 I actually belong to a guild that tries to teach players the mechanics of the game in a formal academic manner (the game has no tutorial, no manual, and no central source for statistical information) and one day it'd be sweet if I could be a lecturer.

Fuck sink or swim bullshit and fuck the scrubs who perpetuate it so they don't get new competition in the clubhouse that reminds them of their arch-scrubdom.
Title: Re: Street Fighter V - Ken Announced
Post by: MoxManiac on July 11, 2015, 10:16:01 AM
Holy crap, Nash's theme sounds amazing  :o
Title: Re: Street Fighter V - Ken Announced
Post by: Kara on July 11, 2015, 08:49:21 PM
https://www.youtube.com/watch?v=F8EcXEfBiBY

:mouf

(http://i.imgur.com/ogGKah9.gif) (http://i.imgur.com/ogGKah9.gif) (http://i.imgur.com/ogGKah9.gif) (http://i.imgur.com/ogGKah9.gif) (http://i.imgur.com/ogGKah9.gif)

(http://i.imgur.com/ogGKah9.gif) (http://i.imgur.com/ogGKah9.gif) (http://i.imgur.com/ogGKah9.gif) (http://i.imgur.com/ogGKah9.gif) (http://i.imgur.com/ogGKah9.gif)
Title: Re: Street Fighter V - Ken Announced
Post by: Himu on July 11, 2015, 09:24:56 PM
Poison's Whip of Love on dualshock 3 :brazilcry

It's like, don't even try.

For the first time since becoming a fighting game fan since SF2, I am highly considering investing in a fight stick. I've never felt I had a need but I'm past that point because I feel like the pad limits me. Makes my fingers hurt, I can't do a move like Whip of Love because it's awkward doing that move three times in a row with a d-pad for some reason, I have no clue.

Since EVO is coming up lots of fight sticks will be on sale. I put this on my Amazon wishlist. Works on PC, which is good because I'm going to be getting SFV on Steam.

http://www.amazon.com/dp/B00SULMRI4/ref=wl_it_dp_o_pC_nS_ttl?_encoding=UTF8&colid=LYN0DERCF95S&coliid=I2XQKK9X0PF0RG

(http://www.justpushstart.com/wp-content/uploads/2015/05/e3-rap4-kai.png)
Title: Re: Street Fighter V - Ken Announced
Post by: bork on July 12, 2015, 01:04:47 AM
You might also want to try a fightpad-- they're much cheaper and you may find it works perfectly for you.  That's what I use.

Just losing optimism because on Super I wasn't the best, but I still won matches and got to be a B/C ranking. Now I'm just losing one after the other. Hard to keep at it.

When SF4 first came out in arcades, I got my ass kicked all the time, for months.  It wasn't until I'd been playing the home version, almost nonstop daily (had no job at the time and was waiting for classes to start) for a month or so that the game "clicked" and I started winning a lot.  I also went through several characters (Gief in arcade SF4, then Cammy in the home version, then Chun) before finding the one that seemed to gel with me the most.  Maybe Poison is not for you.

You're also just now trying to get back into what is essentially an eight year-old game.  At this point there's not going to be as many new players online and a lot more of the hardcore crowd online instead.  Expect to lose for a while and then once you finally "get" your character, you'll start winning.  Ignore points and rankings in this game, especially on PS3.  You have no idea who barely ever plays ranked (this would be me) or who might have just had a new PSN ID just to play with a lower ranking and fuck with people.  This is one of the benefits to playing the game on other platforms.

You may want to try the PC version.  There's less people playing but there's less input lag online and if you're practicing offline, then jumping online, this may be affecting you more than it did me.  Then again, I don't know how many people are still playing on PS3 because just about my entire friends list switched to PS4 as soon as it got fixed.
Title: Re: Street Fighter V - Ken Announced
Post by: mormapope on July 12, 2015, 03:20:58 PM
Playing fighting games online. Now, :ufup right? Especially 2D. :ufup :ufup

(And yes, I know I'm a hypocrite for mentioning DOA2U online. But you seriously can't translate online skills to offline. Wayyy too much lag tactic bullshit that won't stick in zero-lag environments.)

I'm from Wisconsin, which means driving to Milwaukee which takes an hour or driving to Chicago which takes two hours. I'm not going to drive that far for SF4 sessions

 :ufup

Aren't you from the midwest or middle america as well, you should know how barren shit is besides Chicago and a couple of other cities

 :ufup

Title: Re: Street Fighter V - Ken Announced
Post by: bork on July 14, 2015, 09:51:23 PM
Playing fighting games online. Now, :ufup right? Especially 2D. :ufup :ufup

(And yes, I know I'm a hypocrite for mentioning DOA2U online. But you seriously can't translate online skills to offline. Wayyy too much lag tactic bullshit that won't stick in zero-lag environments.)

I'm from Wisconsin, which means driving to Milwaukee which takes an hour or driving to Chicago which takes two hours. I'm not going to drive that far for SF4 sessions

 :ufup

Aren't you from the midwest or middle america as well, you should know how barren shit is besides Chicago and a couple of other cities

 :ufup

Haha yeah, lolplayingfightinggamesonline

OH WAIT

There are people winning tournaments who are those shitty "online players"

OH WAIT

The netcode in a lot of games is more than playable these days

OH WAIT

You can even simulate online lag in practice modes

OH WAIT

Even fucking ARCADE GAMES have online play as a standard feature now.  See Tekken 7.

Are there problems?  Sure.  Could it affect your game offline?  Sure.  The chances of this actually mattering unless you're an actual pro player?  Little to none. 
:ufup
Title: Re: Street Fighter V - Ken Announced
Post by: Shaka Khan on July 14, 2015, 10:33:56 PM
What's the best pad for this? I bought the official Capcom ones from Mad Catz when vanilla IV was released but after a while it felt unresponsive. I remember having sync issues sometimes too. Were there any wired version or something comparable?
Title: Re: Street Fighter V - Ken Announced
Post by: Himu on July 14, 2015, 10:38:40 PM
What's the best pad for this? I bought the official Capcom ones from Mad Catz when vanilla IV was released but after a while it felt unresponsive. I remember having sync issues sometimes too. Were there any wired version or something comparable?

http://www.amazon.com/gp/aw/d/B00TKLFES8/ref=mp_s_a_1_2?qid=1436927898&sr=8-2&pi=AC_SX200_QL40&keywords=fight+pad&dpPl=1&dpID=412ypY7GgpL&ref=plSrch
Title: Re: Street Fighter V - Ken Announced
Post by: Shaka Khan on July 14, 2015, 10:43:04 PM
Wired pad that supports PS3 *and* PS4? Holy hell, someone tell me those reviews aren't viral marketing!
Title: Re: Street Fighter V - Ken Announced
Post by: Himu on July 14, 2015, 10:49:30 PM
And PC.

And no, people say it is the real deal. Hori ain't no slouch.
Title: Re: Street Fighter V - Ken Announced
Post by: nachobro on July 14, 2015, 11:21:17 PM
Everyone I know who plays pad swears by the FC4, it's supposed to be very good
Title: Re: Street Fighter V - Ken Announced
Post by: Shaka Khan on July 14, 2015, 11:57:38 PM
Bought. Wiring and PS4 support sold me on it. Bring on SFV.
Title: Re: Street Fighter V - Ken Announced
Post by: bork on July 15, 2015, 08:23:12 AM
What's the best pad for this? I bought the official Capcom ones from Mad Catz when vanilla IV was released but after a while it felt unresponsive. I remember having sync issues sometimes too. Were there any wired version or something comparable?

Mad Catz stepped up their game and released a wired fightpad later on that is much better than their shitty wireless SF4 pads.  These are the Street Fighter X Tekken (and WWE Brawl, IIRC) fightpads and they are compatible with SF4 on PS4.

That said, the Hori FC4 ain't no slouch and I'm glad I got it, since it will work with every PS4 game going forward, but I still prefer the feel and d-pad of the Mad Catz fightpads over it.  They used to be pretty cheap but it looks like they're hard to find now and go for ridiculous prices.  Am hoping that Mad Catz releases PS4 pads when SFV comes out.
Title: Re: Street Fighter V - Ken Announced
Post by: Shaka Khan on July 15, 2015, 10:17:35 PM
Am hoping that Mad Catz releases PS4 pads when SFV comes out.

I just hope they're still in business by the time SFV comes out. What with their financial future relying on the success of Rockband and whatnot. :-\
Title: Re: Street Fighter V - Ken Announced
Post by: bork on July 16, 2015, 08:18:08 AM
Not a good gamble to make, methinks. 
Title: Re: Street Fighter V - Ken Announced
Post by: bork on July 16, 2015, 02:23:17 PM
Merged all the SF4-related stuff into the Ultra SF4 thread. (http://www.thebore.com/forum/index.php?topic=40474.msg1724260#msg1724260)
Title: Re: Street Fighter V - Ken Announced
Post by: The Legend of Sunblade on July 18, 2015, 05:18:18 PM
New info coming out from today's SF5 panel at EVO.

Only one disc ever. Free updates/balance changes. 16 characters at launch (4 new). All future characters are free just by playing the game (or presumably bought if you don't want to unlock them with whatever the free currency is).

(https://pbs.twimg.com/media/CKOdcPNUAAAq4Ot.jpg)

muh fight money

(https://pbs.twimg.com/media/CKOeMC-VAAAhJnr.jpg)

How it was done before:

(https://pbs.twimg.com/media/CKOd6bMUYAA1mFJ.jpg)

The current pipeline:

(https://pbs.twimg.com/media/CKOeDmkVEAAfNmC.jpg)
Title: Re: Street Fighter V - Ken Announced
Post by: Himu on July 18, 2015, 05:24:47 PM
I'm ok with this!
Title: Re: Street Fighter V - Ken Announced
Post by: thisismyusername on July 18, 2015, 06:15:56 PM
Only one disc ever.

I really want to believe this, but Blazblue touted the same thing and then went right back to the Capcom re-release of a disc expansion approach with Continuum Shift Extend. :| I fully expect Capcom to go back on their word to get another $40 from people.
Title: Re: Street Fighter V - Ken Announced
Post by: bork on July 18, 2015, 06:50:14 PM
Don't remember that ever being said about BB.  I do remember Capcom saying SFxTK was going to be just one disc, and they stuck with that.  Expect lots of DLC that will take way too long to unlock if you want to go the free route though.
Title: Re: Street Fighter V - Ken Announced
Post by: Trent Dole on July 18, 2015, 06:59:17 PM
I'd not be surprised if updated versions hit stores eventually. They said you'll only need one disc ever, not that they were only releasing one.
Title: Re: Street Fighter V - Ken Announced
Post by: Himu on July 18, 2015, 07:03:03 PM
It's reasonable to assume they will have updated versions in stores, but it's still the same game with the same content, so they're not exactly lying. Super, Super AE, and Ultra aren't like that. Between the three of them, including SFIV, most people are going to have all three, or at least two of those versions in their collection. The difference, all that content is behind the upgrades, so upgrading is necessary. With this move, it really will be one disc, because all the updates are available for free anyways. It that makes any sense. Basically, the updated retail copies will be things everyone already has, not upgrades everyone NEEDS.
Title: Re: Street Fighter V - Ken Announced
Post by: thisismyusername on July 18, 2015, 07:08:17 PM
Don't remember that ever being said about BB.  I do remember Capcom saying SFxTK was going to be just one disc, and they stuck with that.  Expect lots of DLC that will take way too long to unlock if you want to go the free route though.

I can't find it, but when CS(1) was released they said they did a system to where system patches can be rolled forward and backwards (and they can, at least on PS3. Dunno about 360 CS) to where players can add/remove characters if they don't have them and/or prefer a certain patch. This was implied to be "future updates will use only this disc." It turns out right after 2.0/CS2 hits they decided to go with CS:Extend/re-releases for rebalance/expansions instead of doing the CS1-2 patch system. It's been like that since.

Like I said, if SF5 holds to that same idea (patches and future forward one-version only), I'll be happy. But I won't believe it until we're 4-5 years into SF5 and there's no "super" version re-release that requires you to buy it.

Then again, Capcom learned after the Super re-release fiasco and did that as DLC for Arcade->Ultra. So... it's a toss-up.
Title: Re: Street Fighter V - Ken Announced
Post by: chronovore on July 19, 2015, 02:35:44 AM
I'm not going to read All Those Pages to see if this has been posted, so here:

(http://i.imgur.com/ZtbEUkU.jpg) (https://twitter.com/Protodude/status/622522473670705152)
Title: Re: Street Fighter V - Ken Announced
Post by: bork on July 19, 2015, 08:39:36 AM
"All those pages?"  It's on this page, Chrono!   :lol
Title: Re: Street Fighter V - Ken Announced
Post by: The Legend of Sunblade on July 19, 2015, 08:43:35 AM
https://youtube.com/watch?v=VW8OhG9GB8Y

Video of the full panel
Title: Re: Street Fighter V - Ken Announced
Post by: chronovore on July 19, 2015, 09:21:58 AM
"All those pages?"  It's on this page, Chrono!   :lol
Sorry, switched to 25 posts per page to increase my false sense of progress, so it wasn't on my page.
Title: Re: Street Fighter V - Ken Announced
Post by: thisismyusername on July 19, 2015, 11:43:10 AM
I'm not going to read All Those Pages to see if this has been posted, so here:

Just because they put it into writing doesn't mean they won't 180 on the idea a year or three later and do a re-release that's a forced update for everyone that requires a disc instead of an update. That's what I'm getting at: Capcom can always pull their word on this before it happens. I want to believe, but this is Capcom.
Title: Re: Street Fighter V - Ken Announced
Post by: bork on July 19, 2015, 09:15:11 PM
It's going to be one disc.  I agree that they could release discs with more content on them later, but in this digital age, there's no need for multiple releases anymore.

...If only someone would tell that to Arc System Works.   :P
Title: Re: Street Fighter V - Ken Announced
Post by: Himu on July 19, 2015, 09:21:23 PM
Have no idea why Username is so skeptical of this after lots of people dropped MVC3 with Ultimate and the entire SFxT fiasco. Capcom needs the good will, especially considering their fighting games are some of the few titles coming from them are praised these days, and they obviously not need fuck it up after damaging their rep with fighting game community after MVC3 and SFxT.
Title: Re: Street Fighter V - Ken Announced
Post by: bork on July 19, 2015, 09:30:53 PM
We can see what happens after too many upgrades, too-- look at BlazBlue.  Its popularity is pretty much in the toilet now.  Even some of the hardcore players are tired of it and didn't bother with Chrono Phantasma Extend, plus reacted to the newest upgrade announcement with a general  ::) type of response.
Title: Re: Street Fighter V - Necalli Announced
Post by: bork on July 19, 2015, 09:44:29 PM
Necalli revealed at Evo!  Dude looks pretty cool and totally reminds me of Cars from JoJo's Bizarre Adventure.

http://www.youtube.com/watch?v=m9ci3LlyAeE
Title: Re: Street Fighter V - Necalli Announced
Post by: bork on July 19, 2015, 09:50:14 PM
Heh.

(http://i.cubeupload.com/Ybhk7M.jpg)
Title: Re: Street Fighter V - Necalli Announced
Post by: Kara on July 19, 2015, 10:20:25 PM
What was the Street Fighter x Tekken debacle? I have it in my PSN cart rn but I haven't bought it yet. Note: I dgaf about online community size.
Title: Re: Street Fighter V - Necalli Announced
Post by: bork on July 19, 2015, 10:40:39 PM
What was the Street Fighter x Tekken debacle? I have it in my PSN cart rn but I haven't bought it yet. Note: I dgaf about online community size.

It's mostly stuff that doesn't matter at this point, since the game was patched to fix what they fucked up.

What you should know, however, is that a sizable number of characters are locked behind a "DLC" paywall, as are a ton of alternate costumes if you care about that stuff.
Title: Re: Street Fighter V - Necalli Announced
Post by: Joe Molotov on July 20, 2015, 12:24:42 AM
What was the Street Fighter x Tekken debacle? I have it in my PSN cart rn but I haven't bought it yet. Note: I dgaf about online community size.

It's mostly stuff that doesn't matter at this point, since the game was patched to fix what they fucked up.

What you should know, however, is that a sizable number of characters are locked behind a "DLC" paywall, as are a ton of alternate costumes if you care about that stuff.

DLC gems  :heh
Title: Re: Street Fighter V - Necalli Announced
Post by: bork on July 20, 2015, 02:18:03 PM
Beta keys are being sent out now.  Just got mine. 
Title: Re: Street Fighter V - Ken Announced
Post by: Take My Breh Away on July 20, 2015, 04:40:26 PM
Have no idea why Username is so skeptical of this after lots of people dropped MVC3 with Ultimate and the entire SFxT fiasco. Capcom needs the good will, especially considering their fighting games are some of the few titles coming from them are praised these days, and they obviously not need fuck it up after damaging their rep with fighting game community after MVC3 and SFxT.

I'd imagine the worry is Capcom will use the League Of Legends model of that it's all earn-able in game but the grind slope is so much that you'd be better off paying for it if you are not playing and streaming 24/7. Especially since the Japanese market is a whalers paradise and Capcom will make easy bank. We're talking about the same company that decided Microtransactions were a good idea in DMC4 SE as well. Sticking a LoL model for content on a $60 game is pretty shitty since they could have done something like make the characters free and charge/grind for appearance customisations instead.   
Title: Re: Street Fighter V - Ken Announced
Post by: thisismyusername on July 20, 2015, 04:45:09 PM
Have no idea why Username is so skeptical of this after lots of people dropped MVC3 with Ultimate and the entire SFxT fiasco. Capcom needs the good will, especially considering their fighting games are some of the few titles coming from them are praised these days, and they obviously not need fuck it up after damaging their rep with fighting game community after MVC3 and SFxT.

It's Capcom. The progenitor of the "ULTRA SUPER FINAL EDITION WE PROMISE: Turbo #RELOAD/SLASH^ACCENTCORE+R-EXTEND- Championship Edition" mode of fighting game revisions. So excuse me for being dubious of the granddaddy going back to their ways after a few years of promising they'll get with the "hip kids"/20XX method of fighting game revisions (that companies REALLY should be doing).

Have no idea why Username is so skeptical of this after lots of people dropped MVC3 with Ultimate and the entire SFxT fiasco. Capcom needs the good will, especially considering their fighting games are some of the few titles coming from them are praised these days, and they obviously not need fuck it up after damaging their rep with fighting game community after MVC3 and SFxT.

I'd imagine the worry is Capcom will use the League Of Legends model of that it's all earn-able in game but the grind slope is so much that you'd be better off paying for it if you are not playing and streaming 24/7. Especially since the Japanese market is a whalers paradise and Capcom will make easy bank. We're talking about the same company that decided Microtransactions were a good idea in DMC4 SE as well. Sticking a LoL model for content on a $60 game is pretty shitty since they could have done something like make the characters free and charge/grind for appearance customisations instead.   

That, too. I'm worried about how long it'll take to unlock characters. I hate the way League does it. I understand why (so people that are like me and hate the grind will probably pay the money [instead of dropping it like I did, granted I hate MOBAs but the grind just is BAD anyway]), but those of us that want to put some work in shouldn't have to make it a second job.
Title: Re: Street Fighter V - Necalli Announced
Post by: mormapope on July 20, 2015, 04:47:38 PM
I fully expect that they won't backtrack with this unlock system.

BUT expect the point cost to be really fucking high. Like, play 3000 matches online and you can get a character high.
Title: Re: Street Fighter V - Necalli Announced
Post by: brob on July 20, 2015, 05:02:20 PM
I hope there's some sort of bullshit pachinko minigame when you unlock stuff to keep you from getting what you want  :money
Title: Re: Street Fighter V - Necalli Announced
Post by: Himu on July 20, 2015, 06:01:44 PM
from the sa sfv thread :lol

Quote
Street Fighter 2's subtitle was The World Warrior and had a cast of characters who were like a notch or two below World Heroes on the abject racism scale but still kind of had the same nationality gimmick.

Also the game's UI was themed around you flying to their native countries to fight them.

Quote
how does ryu afford a plane

Quote
Ken's rich and his friend

Quote
He just jumps on the landing gear at the last second as the plane takes off and is a stowaway

Quote
Same way as Daigo.

Quote
>"Same way as Daigo"

 Ryu is sponsored by Madcatz?

Title: Re: Street Fighter V - Necalli Announced
Post by: nachobro on July 21, 2015, 02:59:48 PM
Played SF5 at EVO.  :hyper Cammy is hella fun, Nash is kinda cool but I dunno about him. He actually reminds me a lot of Adon. I wanted to play as Bison as well but I lost with Nash and didn't want to wait in the long ass line again.

Pretty excited for the beta in a few days!
Title: Re: Street Fighter V - Necalli Announced
Post by: bork on July 22, 2015, 02:22:06 PM
The beta will be live tomorrow at 9:00 PM EST.  :hyper
Title: Re: Street Fighter V - Necalli Announced
Post by: Steve Contra on July 22, 2015, 04:43:11 PM
from the sa sfv thread :lol

Quote
Street Fighter 2's subtitle was The World Warrior and had a cast of characters who were like a notch or two below World Heroes on the abject racism scale but still kind of had the same nationality gimmick.

Wold Heroes :neogaf(http://i143.photobucket.com/albums/r130/blogsolution/mudman.png)
Title: Re: Street Fighter V - Necalli Announced
Post by: thisismyusername on July 22, 2015, 04:58:57 PM
The beta will be live tomorrow at 9:00 PM EST.  :hyper

Only on PS4.  :'( Waiting for that PC beta to see if they fixed the netcode.
Title: Re: Street Fighter V - Necalli Announced
Post by: Himu on July 22, 2015, 05:00:46 PM
I'd never heard of world heroes before then :lol
Title: Re: Street Fighter V - Necalli Announced
Post by: Kara on July 22, 2015, 08:28:42 PM
Fake SNK fan!!!
Title: Re: Street Fighter V - Necalli Announced
Post by: Himu on July 22, 2015, 08:43:26 PM
:lol

We didn't have it in our arcades!
Title: Re: Street Fighter V - Necalli Announced
Post by: bork on July 22, 2015, 10:47:01 PM
Fake SNK fan!!!

It's an ADK game.
:ufup

World Heroes 1 was kinda crap, but had a death match option (stage traps and spikes and such).  WH2 was a nice improvement and then it got pretty good with WH2 Jet and World Heroes Perfect.  But ADK's best fighting game was Ninja Master's.

Anyway, World Heroes had some stereotypes but was more about making versions of various characters, real or fictional, throughout history, so you while had BIG AMERICAN FOOTBALL PLAYER AND PRO WRESTLER, TRIBAL MUDMAN, and the like, you also had versions of Joan Of Arc, Genghis Khan, Captain Kidd, Lu Bu, and Rasputin all kicking each other's asses. 

And who can forget about Rasputin's desperation super move?   :lol
http://www.youtube.com/watch?v=cgMqbOPbFIQ
(http://4.bp.blogspot.com/_-lKiQNdfEZo/TOarkejK6mI/AAAAAAAABEc/FLe7elB85Hc/s400/rasputin_woh.png)(http://4.bp.blogspot.com/_-lKiQNdfEZo/TOarkejK6mI/AAAAAAAABEc/FLe7elB85Hc/s400/rasputin_woh.png)(http://4.bp.blogspot.com/_-lKiQNdfEZo/TOarkejK6mI/AAAAAAAABEc/FLe7elB85Hc/s400/rasputin_woh.png)(http://4.bp.blogspot.com/_-lKiQNdfEZo/TOarkejK6mI/AAAAAAAABEc/FLe7elB85Hc/s400/rasputin_woh.png)(http://4.bp.blogspot.com/_-lKiQNdfEZo/TOarkejK6mI/AAAAAAAABEc/FLe7elB85Hc/s400/rasputin_woh.png)
Title: Re: Street Fighter V - Necalli Announced
Post by: Kara on July 22, 2015, 10:54:38 PM
SNK is credited on it. :ufup
Title: Re: Street Fighter V - Necalli Announced
Post by: Himu on July 22, 2015, 11:00:44 PM
did rasputin just fuck him? :mindblown
Title: Re: Street Fighter V - Necalli Announced
Post by: bork on July 23, 2015, 10:04:49 AM
SNK is credited on it. :ufup

It's an ADK game.  ADK was not SNK.

Quote
ADK Corporation (Japanese: 株式会社エーディーケイ Hepburn: Kabushiki Kaisha ADK?), formerly known as Alpha Denshi Corporation (株式会社アルファ電子?), was a Japanese video game production company throughout the 1980s and 90s. ADK began as a developer of arcade games but is best known for their library of SNK Neo Geo titles, mainly produced in the 1990s in partnership with SNK. Most notable among these are their fighting games and in particular, the World Heroes series. The company closed with properties sold to SNK Playmore in 2003.

:ufup

did rasputin just fuck him? :mindblown

:phil

Title: Re: Street Fighter V - Necalli Announced
Post by: bork on July 23, 2015, 01:32:37 PM
This has all the moves for the characters in SFV, plus movelists for Ultra, Ultra's Omega characters, and 3rd Strike.  All web-based.

http://lukafaxx.github.io/sflist/
Title: Re: Street Fighter V - Necalli Announced
Post by: Kara on July 23, 2015, 05:38:22 PM
(http://i.imgur.com/WlRhn9k.jpg)

:ufup
:ufup
:ufup
:ufup :ufup
Title: Re: Street Fighter V - Necalli Announced
Post by: bork on July 23, 2015, 10:19:55 PM
Yes...it's an ADK game.  SNK "helped" with stuff like letting them use this. (https://wiki.neogeodev.org/index.php?title=World_Heroes_2)  Wikipedia (always the best source for information!) also lists SNK because they now own those properties and have re-released those titles themselves.

 :picard
Title: Re: Street Fighter V - Necalli Announced
Post by: Himu on July 23, 2015, 10:21:24 PM
WHO CARES

SFV IMPRESSIONS
Title: Re: Street Fighter V - Necalli Announced
Post by: bork on July 23, 2015, 10:22:11 PM
After trying for an hour or so, I give up on trying to play the beta tonight.  It's fucked and the servers are going down for maintenance later anyway.

Will try tomorrow!
Title: Re: Street Fighter V - Necalli Announced
Post by: bork on July 23, 2015, 10:28:51 PM
Streamers are having meltdowns over not being able to get past the title screen.   :lol

Apparently the servers are being restarted.  I'll try again in a little bit I guess.
Title: Re: Street Fighter V - Necalli Announced
Post by: Himu on July 23, 2015, 10:29:46 PM
Link to relevant streamers
Title: Re: Street Fighter V - Necalli Announced
Post by: bork on July 23, 2015, 10:30:38 PM
http://www.twitch.tv/directory/game/Street%20Fighter%20V

Look at all those title screens  :lol
Title: Re: Street Fighter V - Necalli Announced
Post by: Himu on July 24, 2015, 12:20:39 AM
The training room is literally the same thing as IV's? :goty
Title: Re: Street Fighter V - Necalli Announced
Post by: VomKriege on July 24, 2015, 12:23:15 AM
The training room is literally the same thing as IV's? :goty

The most iconic background of the previous game returns !  :itagaki
Title: Re: Street Fighter V - Necalli Announced
Post by: Kara on July 24, 2015, 01:39:29 AM
Final Destination : SSBM : : Training Room : SFIV
Title: Re: Street Fighter V - Necalli Announced
Post by: nachobro on July 24, 2015, 01:55:14 AM
Got in for 15 mins and played Nash. He seems pretty dope. You can use his boom as a shield, which is awesome. Also his V-trigger teleport is dope!
Title: Re: Street Fighter V - Necalli Announced
Post by: bork on July 24, 2015, 07:58:28 AM
There are people who stayed up all night, desperately trying to get online.   :lol

Even though they knew that Capcom took the servers offline for maintenance.
:dead
Title: Re: Street Fighter V - Necalli Announced
Post by: bork on July 24, 2015, 11:12:36 AM
Well...

Quote
"We apologize for the ongoing issues that users have been experiencing with the SFV beta test. In order to allow us to fix the issues as quickly as possible, we are going to initiate a period of extended maintenance, during which time the beta will be unavailable to all users. We will let you know the date on which the closed beta test will re-open once all problems have been fixed. We sincerely apologize for having to bring this unfortunate news to you. Thank you for your patience. Please stay tuned for further updates."
Title: Re: Street Fighter V - Necalli Announced
Post by: Rman on July 24, 2015, 09:56:19 PM
Nash looks cool, but man, he's no longer a charge character and that's super wacky to me.
Title: Re: Street Fighter V - Necalli Announced
Post by: nachobro on July 25, 2015, 01:41:21 AM
Got one match in tonight. Went in with Nash and won. He's definitely growing on me, but I'm still gonna swap to Cammy assuming that she's still in tomorrow and that this thing actually works.
Title: Re: Street Fighter V - Necalli Announced
Post by: nachobro on July 25, 2015, 04:57:14 PM
Got another Nash match in. The lag was brutal  :'(
Title: Re: Street Fighter V - Necalli Announced
Post by: nachobro on July 25, 2015, 05:14:44 PM
They just pushed an update that added Cammy and Birdie, as well as a new stage.
Title: Re: Street Fighter V - Necalli Announced
Post by: bork on July 27, 2015, 08:48:04 AM
The beta was pretty much a mess the entire weekend.  I got in twice on Saturday and that was it.  The first time, I was stuck in training mode for 15-20 minutes, got one match, then sat in training mode again for 10 minutes before it disconnected.  The second time I was in training mode again for 15 minutes before I lost the connection.

Capcom is apparently going to give everyone another five days once they work out all the problems.
Title: Re: Street Fighter V - Necalli Announced
Post by: nachobro on July 27, 2015, 03:30:41 PM
http://www.capcom-unity.com/combofiend/blog/?message=WW91ciBwb3N0IGhhcyBub3cgYmVlbiBzdWJtaXR0ZWQh

RIP beta. :( Can't say I'm surprised.
Title: Re: Street Fighter V - Necalli Announced
Post by: bork on July 27, 2015, 03:38:00 PM
Oh well.  Got to mess with the game for a bit and we'll get another chance again later on.

Back to Ultra!
Title: Re: Street Fighter V - Necalli Announced
Post by: bork on July 27, 2015, 03:41:11 PM
Random Xavier Woods appearance!

http://www.youtube.com/watch?v=bP2DX0iyHIY
Title: Re: Street Fighter V - Necalli Announced
Post by: bork on July 29, 2015, 01:47:00 PM
"Gamers! I have just received new orders. Our superiors say the beta is cancelled, and we can all go home. Capcom is getting paid off for his crimes, and our friends will have wasted time here... will have wasted their weekend for nothing. But... we can all go home. Meanwhile, ideas like betas working at launch, reliable servers and offline training mode - they get packed up. But... we can all go home. Well... I'm not going home. I'm gonna get on my boat, and I'm going up-river, and I'm going to kick that son-of-a-bitch Capcom's ass so HARD... that the next Capcom wanna-be is gonna feel it. Now who wants to go home... and who wants to go with ME!"
\
(http://i.imgur.com/crLZAgx.png)
Title: Re: Street Fighter V - Vega Announced
Post by: bork on August 03, 2015, 02:16:22 PM
http://www.youtube.com/watch?v=XRcsp0h-sB0
Quote
In previous Street Fighter games, Vega always had his claw. With the fifth installment, players can sheath the claw to access a different fighting style.

In addition to this element, the Matador Turn V-Skill and Bloody Kiss V-Trigger were revealed. The former is a dodge and counter-attack move, while the latter sees him tossing a rose that lets him perform an attack if it hits, extending a combo or kicking off an anti-air attack.
Title: Re: Street Fighter V - Vega Announced
Post by: thisismyusername on August 03, 2015, 05:09:22 PM
They're just taking Cody's knife and making it's system (in a fashion) Vega's. Also probably throwing in Gen's "stance" system in a fashion.
Title: Re: Street Fighter V - Vega Announced
Post by: brob on August 03, 2015, 05:41:40 PM
vega looks fun to play, though not being able to pick up the claw sounds sketchy. he also looks like plasticine shit, but I suppose ugly is the aesthetic of 21st century street fighter. :'(
Title: Re: Street Fighter V - Vega Announced
Post by: Rufus on August 03, 2015, 05:42:03 PM
They're just taking Cody's knife and making it's system (in a fashion) Vega's. Also probably throwing in Gen's "stance" system in a fashion.
And Dudley's rose.
Title: Re: Street Fighter V - Vega Announced
Post by: thisismyusername on August 03, 2015, 10:43:41 PM
They're just taking Cody's knife and making it's system (in a fashion) Vega's. Also probably throwing in Gen's "stance" system in a fashion.
And Dudley's rose.

I didn't see a rose in that trailer?
Title: Re: Street Fighter V - Vega Announced
Post by: Himu on August 03, 2015, 10:51:29 PM
:yeshrug It's Vega.
Title: Re: Street Fighter V - Vega Announced
Post by: nachobro on August 03, 2015, 11:45:34 PM
He looks cool. Vega with stances and a command throw sounds like a good change for the character. He should be focused on trickery and this seems like a good way to do it.
Title: Re: Street Fighter V - Vega Announced
Post by: Kara on August 04, 2015, 12:05:46 AM
First time I've been interested in Vega since Capcom vs. SNK 2, but that's not saying very much.
Title: Re: Street Fighter V - Vega Announced
Post by: thisismyusername on August 04, 2015, 12:44:14 AM
Speaking of CapcomvSNK2: How is the PS2 version on PSN?

I guess I could emulate it/pirate but... :yeshrug
Title: Re: Street Fighter V - Vega Announced
Post by: nachobro on August 04, 2015, 12:46:30 AM
Laggy but not unplayable
Title: Re: Street Fighter V - Vega Announced
Post by: Rufus on August 04, 2015, 07:52:19 AM
They're just taking Cody's knife and making it's system (in a fashion) Vega's. Also probably throwing in Gen's "stance" system in a fashion.
And Dudley's rose.

I didn't see a rose in that trailer?
Read the quote under the trailer.
Title: Re: Street Fighter V - Vega Announced
Post by: thisismyusername on August 04, 2015, 09:24:23 AM
Oh, huh. Dunno why they wouldn't show that in the trailer if they were trying to show his stuff off, but...  :lol
Title: Re: Street Fighter V - Vega Announced
Post by: nachobro on August 04, 2015, 11:17:24 AM
It was in there near the end but the cuts were super quick so it was hard to see
Title: Re: Street Fighter V - Vega Announced
Post by: nachobro on August 05, 2015, 12:54:15 PM
http://www.gamersyde.com/news_gc_necalli_in_motion-16926_en.html

60fps Necalli footage. Dude looks pretty cool.
Title: Re: Street Fighter V - Vega Announced
Post by: brob on August 05, 2015, 07:58:25 PM
https://twitter.com/jamieleecurtis/status/628768746476146688

The best source for Street Fighter V updates  :clap
Title: Re: Street Fighter V - Vega Announced
Post by: thisismyusername on August 05, 2015, 08:49:36 PM
https://twitter.com/jamieleecurtis/status/628768746476146688

The best source for Street Fighter V updates  :clap

"Are you Ryu or a Ken?" (https://www.youtube.com/watch?v=vBFWsRLZAIE)

(Jamie Lee Curtis looks like "this nicca...")

"(Bitch) I'M CAMMY." (https://twitter.com/Fobwashed/status/621921973841473536)
Title: Re: Street Fighter V - Vega Announced
Post by: bork on August 14, 2015, 04:19:35 PM
There's people saying that they've had luck getting into the beta again.  An update did go out last night...
Title: Re: Street Fighter V - Vega Announced
Post by: nachobro on August 15, 2015, 03:28:54 PM
Got plenty of good matches in last night, ended up doing well with Bison.

Played Valle on stream and he said I was pretty good  :D
Title: Re: Street Fighter V - Vega Announced
Post by: Rufus on August 15, 2015, 04:26:28 PM
S-senpai noticed you? :uguu
Title: Re: Street Fighter V - Vega Announced
Post by: Kara on August 15, 2015, 04:35:01 PM
Sugoi nachoaniki-kun.
Title: Re: Street Fighter V - Vega Announced
Post by: thisismyusername on August 15, 2015, 05:08:37 PM
Played Valle on stream and he said I was pretty good  :D

PC or console?
Title: Re: Street Fighter V - Vega Announced
Post by: nachobro on August 15, 2015, 05:57:50 PM
Console. The beta is only on PS4 for now
Title: Re: Street Fighter V - Vega Announced
Post by: archie4208 on August 27, 2015, 11:16:34 AM
https://www.youtube.com/watch?v=Ur7S9rZPCAE
Title: Re: Street Fighter V - Vega Announced
Post by: brob on August 27, 2015, 11:21:32 AM
the butt sandwich finisher :lawd
Title: Re: Street Fighter V - Vega Announced
Post by: Kara on August 27, 2015, 11:30:47 AM
lady grapplers :lawd
Title: Re: Street Fighter V - Vega Announced
Post by: Take My Breh Away on August 27, 2015, 11:36:31 AM
They removed her run cancels/Wall jumps and changed her to pressure grappler plus assists?

Capcom you motherfuckers :maf

spoiler (click to show/hide)
That arse tho'

(http://s14.postimg.org/m60jbf6m9/Too_much_arse_2.jpg)
[close]
Title: Re: Street Fighter V - Vega Announced
Post by: thisismyusername on August 27, 2015, 11:51:20 AM
 :zzz :zzz :zzz When's Guy/Cody?
Title: Re: Street Fighter V - Vega Announced
Post by: nachobro on August 27, 2015, 12:11:49 PM
Rainbow Mika :rejoice
Stone Cold Stunner as an alpha counter :rejoice
Assist character :rejoice
Title: Re: Street Fighter V - Vega Announced
Post by: Robo on August 27, 2015, 12:43:15 PM
ASS 2 ASS
Title: Re: Street Fighter V - Vega Announced
Post by: bork on August 27, 2015, 12:51:10 PM
R MIKA  :o

 :mynicca
Title: Re: Street Fighter V - Vega Announced
Post by: Himu on August 27, 2015, 12:55:47 PM
https://www.youtube.com/watch?v=Ur7S9rZPCAE

I have a new main.
Title: Re: Street Fighter V - R. Mika Announced
Post by: nachobro on August 27, 2015, 01:31:17 PM
http://blog.us.playstation.com/2015/08/27/street-fighter-v-rainbow-mika-enters-the-ring/

Quote
V-Skill: Mic Performance
R. Mika pulls out her trusty microphone and gives a heart-pumping monologue to the crowd. The longer the buttons are held down, the more powerful her normal and special throws become!

During her monologue state, she is able to absorb one hit from the opponent and can also cancel the speech at any time by letting go of the buttons, causing her to fling the mic at the opponent.

V-Trigger: Nadeshiko (3 Variations)
Now this is wrestling! Depending on the direction held during the V-Trigger activation, R. Mika’s faithful tag-team partner will deliver a surprising, high flying attack at the opponent from different angles: neutral (body splash from above), hold back (dropkick from the front), hold forward (dropkick from behind).

The different variations keep opponents guessing and afraid to hit buttons, perfectly setting up R. Mika’s damaging command throws.

She busts out a promo as her V-Skill!  :gladbron

I really like that they've redone a lot of her moveset and made her even more of a pro wrassler :rejoice
Title: Re: Street Fighter V - R. Mika Announced
Post by: Himu on August 27, 2015, 01:48:06 PM
I HAVE A NEW MAIN
Title: Re: Street Fighter V - R. Mika Announced
Post by: nachobro on August 27, 2015, 02:34:12 PM
Yeah, Mika has always been my favorite even though she was pretty trash tier in A3. Glad she is back in full force. There's almost no chance she'll be in the beta out tomorrow but damn that'd be awesome. C'mon Capcom!
Title: Re: Street Fighter V - R. Mika Announced
Post by: bork on August 27, 2015, 02:45:16 PM
Yup, I'm already planning on maining her too.  DEM MOVES.  DAT PROMO.  DAT ASS...TASTIC DOUBLE FINISHER!

BTW, the beta will be back up in official capacity starting tomorrow at 7 p.m. EST and run through ext Wednesday, September 2, stopping at 10:00 AM EST.
Title: Re: Street Fighter V - R. Mika Announced
Post by: bork on August 27, 2015, 05:38:07 PM
(http://i.imgur.com/XDKBbfQ.gif)
Title: Re: Street Fighter V - R. Mika Announced
Post by: nachobro on August 27, 2015, 06:31:19 PM
(http://abload.de/img/mika8vodl.gif)

:rejoice
Title: Re: Street Fighter V - R. Mika Announced
Post by: chronovore on August 27, 2015, 06:52:16 PM
(http://i.imgur.com/XDKBbfQ.gif)

I've got a new (real life) taunt!
Title: Re: Street Fighter V - R. Mika Announced
Post by: toku on August 27, 2015, 10:15:31 PM
(http://i.imgur.com/LjYddy7.gif)
Title: Re: Street Fighter V - R. Mika Announced
Post by: Beezy on August 27, 2015, 10:54:27 PM
death by snoo snoo :noah
Title: Re: Street Fighter V - R. Mika Announced
Post by: nachobro on August 28, 2015, 06:56:42 PM
Beta is up. Only the base 4 characters in  :zzz
Title: Re: Street Fighter V - R. Mika Announced
Post by: bork on August 28, 2015, 07:05:48 PM
People are saying all six are in.  Check for updates.
Title: Re: Street Fighter V - R. Mika Announced
Post by: nachobro on August 28, 2015, 07:14:17 PM
Yep, got Cammy and Birdie now. Still...this old ass build. Guess I can abuse Cammy's combos from lights while they still exist.
Title: Re: Street Fighter V - R. Mika Announced
Post by: bork on August 31, 2015, 12:54:15 PM
More pre-order stuff has started popping up.

(http://gematsu.com/wp-content/uploads/2015/08/SFV_08-31-15_001.jpg)
Quote

 Collector’s Edition ($99.99)

    Street Fighter V game disc
        The standard Street Fighter V game disc and case is included in every Collector’s Edition.
    10 inch, fully painted Ryu statue
        Meticulously articulated and commanding in stature, the sculpture depicts Ryu preparing for his next battle. The Collector’s Edition packaging is specially windowed as well so that you can see the top half of the statue from the outside.
    48p hardcover artbook
        Jam-packed with design sketches and other behind-the-scenes materials that shed light behind the development process of the game.
    Code Cards for additional downloadable content:
        Udon Digital Street Fighter Comics
            A collection of some of Udon’s finest work with the Street Fighter comic series.
            Street Fighter V Soundtrack Sampler
                Curated selection of some of the best tunes from the game.
                Twitch One-Month Subscription to Capcom Fighters channel
                    This bonus is actually included with every standard copy of Street Fighter V, and gives a free one-month subscription to the Capcom Fighters channel on Twitch, which grants exclusive access to special Street Fighter chat emoticons, as well as video archive access.


Quote
    Pre-Order Bonuses

    Gamestop – Ryu Battle Costume

    Strong and grizzly, Ryu emerges from a long period of training ready for the next opponent!

    Best Buy – Cammy Battle Costume

    Decked out in mission gear, Cammy is ready to complete her next objective!

    Amazon – M. Bison Battle Costume

    The evil dictator M. Bison dons an extra sinister looking, ominous black outfit!

    PlayStation Store – Chun-Li Battle Costume

    Wearing one of her signature black dresses, Chun-Li always fights in style!

The collector’sedition will be up for pre-order at select retailers soon.

(http://gematsu.com/wp-content/uploads/2015/08/SFV_08-31-15_002.jpg)
(http://gematsu.com/wp-content/uploads/2015/08/SFV_08-31-15_003.jpg)
(http://gematsu.com/wp-content/uploads/2015/08/SFV_08-31-15_004.jpg)
(http://gematsu.com/wp-content/uploads/2015/08/SFV_08-31-15_005.jpg)
Title: Re: Street Fighter V - R. Mika Announced
Post by: toku on August 31, 2015, 03:14:20 PM
Bearded Ryu
:rejoice
Blessed Thighs Chun Li
:noah :mouf

Cammy's is cool too.
Title: Re: Street Fighter V - R. Mika Announced
Post by: nachobro on August 31, 2015, 03:18:41 PM
I like that Cammy one. I preordered from PSN, but I'm betting these will all be available for purchase day one.
Title: Re: Street Fighter V - R. Mika Announced
Post by: Take My Breh Away on August 31, 2015, 04:01:09 PM
Bearded Ryu is the design they should have used for this game in the first place. Bad-ass. I guess PC gamers are getting screwed on pre-order bonuses though.

Also here's some direct footage of Mika with one of the producers playing as Mika

https://www.youtube.com/watch?v=u6dWb0gCJug

I still maintain my stance of "Capcom you assholes" since I used Mika and Karin in SFA 3. Mika's handspring clutch 360+P was god their trolling since it had start up invulnerability during the flip and a ridiculously huge hurtbox to catch people. Her command run super is gone and her bunny hop over the opponent is a command throw. Now she has to be completely in instead of being dangerous at range. (A and X-ISM Mika was trash. V-ISM mika was actually quite high tier because V-ISM da gawd for peach loops while you could build pressure with her range pokes and the constant threat of her handspring clutch and her air command throw as a punish)

The new dropkick is pretty neat, she's much faster without the need of V-ISM and she has her normals from A3 so thats cool. I'm just not sure where Capcom's going with this "You have to come to her or she gets a buff" playstyle when the old style was pretty unique (Although really just trying not to rip off Shermie from KOF too much)
Title: Re: Street Fighter V - Rashid Announced
Post by: bork on September 11, 2015, 08:54:24 AM
New character Rashid announced.
(https://pbs.twimg.com/media/COnxF8mU8AAhKuJ.jpg)

(http://i.imgur.com/ctJiYHy.png)

http://www.youtube.com/watch?v=OT3nvQipRJk
Title: Re: Street Fighter V - Rashid Announced
Post by: nachobro on September 11, 2015, 09:17:48 AM
An arab dude revealed on 9/11? Trollno strikes again  :lol

The tornado shit looks cool though
Title: Re: Street Fighter V - Rashid Announced
Post by: Rufus on September 11, 2015, 09:19:23 AM
Is that a jetpack?

Also, Tekken did it first. Copycom. :bolo
Title: Re: Street Fighter V - Rashid Announced
Post by: thisismyusername on September 11, 2015, 09:37:54 AM
2015: The year of Shaka being in fighting games. :doge
Title: Re: Street Fighter V - Rashid Announced
Post by: Take My Breh Away on September 11, 2015, 09:58:47 AM
Arabs in the club doing Aegis reflector
Scouting all haters with a power detector
Title: Re: Street Fighter V - Rashid Announced
Post by: nachobro on September 11, 2015, 10:41:59 AM
Better quality trailer is up

http://www.youtube.com/watch?v=2Is-T0Z3v-8
Title: Re: Street Fighter V - Rashid Announced
Post by: bork on September 11, 2015, 01:53:58 PM
Is that a jetpack?

Also, Tekken did it first. Copycom. :bolo

Did what...?  An Arab character? 

Bruh.  You serious?  Breh.  Brah.


(http://vignette2.wikia.nocookie.net/virtuafighter/images/9/9f/Fighters_Megamix_H3.png/revision/latest?cb=20130624040551)
Title: Re: Street Fighter V - Rashid Announced
Post by: Rufus on September 11, 2015, 02:00:14 PM
Dead series don't count.
Title: Re: Street Fighter V - Rashid Announced
Post by: bork on September 11, 2015, 02:01:29 PM
:umad
Title: Re: Street Fighter V - Rashid Announced
Post by: Rufus on September 11, 2015, 02:02:22 PM
Nah, tried to make u mad tho.
Title: Re: Street Fighter V - Rashid Announced
Post by: Kara on September 11, 2015, 02:07:34 PM
 :hitler لكنه مسلمي؟
Title: Re: Street Fighter V - Rashid Announced
Post by: bork on September 11, 2015, 02:08:52 PM
:hitler لكنه مسلمي؟

Google translate sez:

Muslims Committee

Title: Re: Street Fighter V - Rashid Announced
Post by: Rufus on September 11, 2015, 02:14:52 PM
Mine says: "But the Muslims?"
Title: Re: Street Fighter V - Rashid Announced
Post by: Kara on September 11, 2015, 02:24:19 PM
"But is he a Muslim? :hitler"

Don't use Google Translate on an inflected language that doesn't commonly have "to be" in the present tense, baka kafirs. :teehee
Title: Re: Street Fighter V - Rashid Announced
Post by: Rufus on September 11, 2015, 02:38:02 PM
 :teehee
Title: Re: Street Fighter V - Rashid Announced
Post by: Kara on September 11, 2015, 03:04:14 PM
Like a kafir would use the dual form of the genitive case. ::)

spoiler (click to show/hide)
:dead
[close]
Title: Re: Street Fighter V - Rashid Announced
Post by: eleuin on September 11, 2015, 05:11:48 PM
is that a power scouter
Title: Re: Street Fighter V - Rashid Announced
Post by: The Legend of Sunblade on September 17, 2015, 01:56:05 AM
Karin confirmed on the TGS stream.

(https://pbs.twimg.com/media/CPFTRUIVAAAO5Im.jpg)

(https://pbs.twimg.com/media/CPFTV9UUYAAyS2h.jpg)

https://www.youtube.com/watch?v=2Nn4BlKt3T0
Title: Re: Street Fighter V - Rashid Announced
Post by: Take My Breh Away on September 17, 2015, 06:12:39 AM
Fucking yes  :aah

She looks much quicker than her SFA3 version. Her V-Skill seems to be her reversal instead of a command as well. Looks a ton of fun.

Surprised they haven't given a release date though. It looks like it's coming in fairly rapidly to the point I'd almost expect late January/Early February (Man that period will be murder on fighting game fan wallets since you have SF V, Mortal Kombat X Encore and Killer Instinct Season 3/PC version during those three months)
Title: Re: Street Fighter V - Rashid Announced
Post by: bork on September 17, 2015, 07:01:21 AM
It's funny how "plain" the character feels after Mika and Rashid.
Title: Re: Street Fighter V - Rashid Announced
Post by: nachobro on September 17, 2015, 09:28:50 AM
She looks great. Guess that leak was right, Urien and Alex next  :D
Fuck those dumb chumps

(https://33.media.tumblr.com/274b5acb1904b4680eeb5e06ff8a3539/tumblr_mfd73gV83K1rmu6i5o1_400.gif)
(http://i.imgur.com/0RBWsIH.gif)
Title: Re: Street Fighter V - Karin Announced
Post by: mormapope on September 17, 2015, 09:49:46 AM
No Blanka makes me sad.

Most hated character for online play, dudes can't handle wild combat.  :-*
Title: Re: Street Fighter V - Karin Announced
Post by: Kara on September 17, 2015, 11:14:43 AM
Karin-chan's laugh in next-gen. :uguu
Title: Re: Street Fighter V - Karin Announced
Post by: toku on September 17, 2015, 11:45:15 AM
Hype
Title: Re: Street Fighter V - Karin Announced
Post by: VomKriege on September 18, 2015, 08:26:41 PM
https://www.youtube.com/watch?v=zjvKpURrX4E

 :dead

spoiler (click to show/hide)
https://www.youtube.com/watch?v=BJ2FW9lIW-U

Where the fuck is Sodom ? :lol

(https://pbs.twimg.com/media/CPHO5RpVAAAN9vS.png:large)
[close]
Title: Re: Street Fighter V - Karin Announced
Post by: bork on September 19, 2015, 07:32:31 AM
LOL Tier Fraud shitting up this thread.
Title: Re: Street Fighter V - Karin Announced
Post by: D3RANG3D on September 22, 2015, 02:59:49 PM
http://www.capcom-unity.com/haunts/blog/2015/09/22/street-fighter-v-pc-spec-recommendations

Specs

OS Version

Recommended: Windows 7 64-bit
Processor

Minimum: Intel Core i3-4160 @ 3.60GHz
Recommended: Intel Core i5-4690K @3.50GHz
Memory

Minimum: 6 GB DDR3
Recommended: 8 GB DDR3
Graphics

Minimum: Nvidia GTX 480 (or higher)
Nvidia GTX 570 (or higher)p
Nvidia GTX 670 (or higher)
Recommended: GTX 960
Network

Broadband Connection Required
DirectX Version

Minimum: DirectX 11
Recommended: DirectX 11
Sound Card

Minimum: DirectX compatible soundcard or onboard chipset
Title: Re: Street Fighter V - Karin Announced
Post by: nachobro on October 01, 2015, 12:51:06 PM
https://www.youtube.com/watch?v=ImYtgkgDPII

 :obama
Title: Re: Street Fighter V - Karin Announced
Post by: Mods Help on October 01, 2015, 12:52:41 PM
Is he still SPD?

How come Capcom won't update their character designs? Like, why are these characters looking the same exact way since SF2? There's really no excuse. Ryu's beard look for instance should be his default.
Title: Re: Street Fighter V - Karin Announced
Post by: nachobro on October 01, 2015, 01:01:26 PM
I can't find his movelist so not sure if he still uses 360 commands. Everyone else that had them before now uses half-circles so it could go either way
Title: Re: Street Fighter V - Karin Announced
Post by: Mods Help on October 01, 2015, 01:05:59 PM
Have Capcom commented on whether or not charge characters are in or not?
Title: Re: Street Fighter V - Karin Announced
Post by: nachobro on October 01, 2015, 01:08:55 PM
Chun, Bison, and Necalli all have charge moves. I don't think anyone is 100% charge though, maybe Necalli.
Title: Re: Street Fighter V - Karin Announced
Post by: mormapope on October 01, 2015, 01:12:16 PM
Is he still SPD?

How come Capcom won't update their character designs? Like, why are these characters looking the same exact way since SF2? There's really no excuse. Ryu's beard look for instance should be his default.

So they can sell alternate costume DLC. Ain't that hard to figure out.

The amount of whining from Third Strike fans on the internet is beyond annoying. And now there's revisionist history that Street Fighter 4 snubbed Third Strike fans.

Makoto
Ibuki
Dudley
Hugo
Yang
Yun
Elena

That's 7 characters out of 20 that were added to SF4  :lol


 
Title: Re: Street Fighter V - Karin Announced
Post by: Mods Help on October 01, 2015, 01:16:36 PM
It would make more sense to have different costumes for defaults but sell classic costumes as dlc, though.  :ufup

Also, SF3 sucks. The only character from that game SFV needs are Alex and Urien. SF3 fans are the worst SF fans.
Title: Re: Street Fighter V - Karin Announced
Post by: mormapope on October 01, 2015, 01:22:11 PM
No one would buy the classic outfits though, it works for Mortal Kombat since the character designs get shittier as time goes on
:yeshrug

Third Strike is a good fighting game, but I'm not clamoring for any SF3 characters to return. I'm a fan of styles of play a lot more than how stylish or cool a character looks. Love SF3 character designs, don't like how some of those characters play.
Title: Re: Street Fighter V - Karin Announced
Post by: nachobro on October 01, 2015, 01:34:20 PM
http://www.capcom-unity.com/combofiend/blog/2015/10/01/zangief-piledrives-his-way-into-sfv

That V Skill sounds awesome and hilarious
Title: Re: Street Fighter V - Karin Announced
Post by: mormapope on October 01, 2015, 01:34:54 PM
Apparently the next Street Fighter V event is in Brazil or South America?

(http://www.fightersgeneration.com/characters/blanka-diz.gif)
Title: Re: Street Fighter V - Karin Announced
Post by: Rufus on October 01, 2015, 02:06:01 PM
It would make more sense to have different costumes for defaults but sell classic costumes as dlc, though.  :ufup
Huh? The amount of classic variants is finite, so you would gimp the sales potential from the get go.
Title: Re: Street Fighter V - Karin Announced
Post by: bork on October 01, 2015, 02:19:30 PM
I would have said Zangief being back is kind of boring, but that v-skill saves him.   :lol
Title: Re: Street Fighter V - Karin Announced
Post by: bork on October 01, 2015, 02:20:33 PM
I agree that the returning characters should get updated character designs and the alts should be the defaults.  Namco used to be great at doing this with Tekken although with recent entries, you get characters looking the same as the previous games.
Title: Re: Street Fighter V - Zangief Announced
Post by: nachobro on October 01, 2015, 03:25:44 PM
The salt is fantastic. Can't wait til I can cash in my avatar bets.  :lol
Title: Re: Street Fighter V - Zangief Announced
Post by: nachobro on October 01, 2015, 04:12:58 PM
The salt at Dhalsim should be good too, but probably not as bad as this cause Sim is a baller.

But when Juri gets shown as the first DLC...oh lawd  :rofl
Title: Re: Street Fighter V - Zangief Announced
Post by: brob on October 01, 2015, 04:19:17 PM
I'm out of the loop, are there conflicting reports on what is going to be announced?
Title: Re: Street Fighter V - Zangief Announced
Post by: bork on October 01, 2015, 05:41:58 PM
I'm out of the loop, are there conflicting reports on what is going to be announced?

IIRC the previous prediction reports are now wrong, following Zangief.  Not sure where this Dhalsim stuff is coming from though.
Title: Re: Street Fighter V - Zangief Announced
Post by: Kara on October 01, 2015, 05:43:39 PM
There are still 3S fans?
Title: Re: Street Fighter V - Zangief Announced
Post by: nachobro on October 01, 2015, 07:55:38 PM
IIRC the previous prediction reports are now wrong, following Zangief.  Not sure where this Dhalsim stuff is coming from though.
i saw a list from a friend of a friend with a list of all the characters on it plus one dlc. it was pretty old even at the time so i didn't think it was accurate but its been pretty spot on so far 
Title: Re: Street Fighter V - Zangief Announced
Post by: thisismyusername on October 01, 2015, 08:18:34 PM
There are still 3S fans?

Me. Parry wasn't a bad mechanic. But it was FUCKING BROKEN as shit if you mastered it.
Title: Re: Street Fighter V - Zangief Announced
Post by: nachobro on October 01, 2015, 10:44:03 PM
(https://pbs.twimg.com/media/CQRv1mXVAAUUUI5.jpg:large)

 :whoo
Title: Re: Street Fighter V - Zangief Announced
Post by: thisismyusername on October 01, 2015, 10:47:43 PM
Wow, that's the new Brazilian character?

Much better than Blanka. :lol Depending on her playstyle, I'd consider playing her. Give her a more "punk"-ish outfit with that hairstyle and I'm game.
Title: Re: Street Fighter V - Zangief Announced
Post by: nachobro on October 01, 2015, 11:07:46 PM
more pics: http://imgur.com/a/S6de3
Title: Re: Street Fighter V - Zangief Announced
Post by: Kara on October 01, 2015, 11:14:54 PM
There are still 3S fans?

Me. Parry wasn't a bad mechanic. But it was FUCKING BROKEN as shit if you mastered it.

That's my stance on it too, with a pinch of liking a mostly fresh character roster.
Title: Re: Street Fighter V - Zangief Announced
Post by: mormapope on October 01, 2015, 11:18:28 PM
Wow, that's the new Brazilian character?

Much better than Blanka. :lol Depending on her playstyle, I'd consider playing her. Give her a more "punk"-ish outfit with that hairstyle and I'm game.

Been burned by the rolly ball mixups and walking into electricity?
 :shaq

Blanka in SF4 was a great mix of good normals, easy but effective mixups, and specials that are great for mindgames but terrible for general use. He has gimmicks, but they aren't fucked up beyond belief.

Title: Re: Street Fighter V - Zangief Announced
Post by: mormapope on October 01, 2015, 11:20:43 PM
more pics: http://imgur.com/a/S6de3

Looks like she's a spicy Latina version of Abel. Overhead kick special, command grabs maybe, and either a fireball or maybe a reflect attack like Rose.
Title: Re: Street Fighter V - Zangief Announced
Post by: thisismyusername on October 01, 2015, 11:22:30 PM
Wow, that's the new Brazilian character?

Much better than Blanka. :lol Depending on her playstyle, I'd consider playing her. Give her a more "punk"-ish outfit with that hairstyle and I'm game.

Been burned by the rolly ball mixups and walking into electricity?
 :shaq

Nah, I just don't like his character design. I'm not salty about people playing him. I'm just sick of seeing his green ass. :lol
Title: Re: Street Fighter V - Zangief Announced
Post by: thisismyusername on October 02, 2015, 12:22:07 AM
People who either don't want SF2 characters or "silly & weird" characters in SF.

Shidoshi's post on GAF had me :huh hard. I get what she's saying, but still. Kinda stupid to say "moves are complex which is why people stick to one character" and then turn around and go "Zangief!? FUUUUUUUUUUUUUUUUU" toward a SF2 character returning for people that want to play that character because they know that character.
Title: Re: Street Fighter V - Zangief Announced
Post by: Mods Help on October 02, 2015, 01:13:12 AM
Weird SF characters are the worst. Blanka sucks. I can tolerate stuff like Dhalsim. He does Yoga, he can stretch! Or shooting fireballs. Or psycho crushes. But stuff like Blanka, those SF3 characters, or awful characters like Hakan or Rufus drive me nuts. All of them suck. For me it's not even a canon thing. I just don't like them and never have. SF is perfectly capable of being goofy while still not straying within the confines of the tone it creates. Sakura and Dan are great examples. So it's hardly because I'm a stick in the mud. But then you have someone like Seth, who has a giant Ying Yang on his stomach and I just instantly say,"that character blows and I will judge anyone who uses him." But I'm anal when it comes to fighting game rosters. I have the same problem with Tekken. Here we have a series with cool looking guys with lighting gloves and capoeira users, and on the other end...kangaroos with gloves and fighting bears. I just don't like that.

I like it when fighting games stick to similar casts. If you go weird, go completely weird (Darkstalkers). If you go normal, go completely normal (Virtua Fighter). If you're going to make your game have human characters but with fireballs, cool, but don't mix it with the stupid weird shit. SNK games like KOF, Fatal Fury, Last Blade, and Samurai Showdown are great examples! You'll have dudes doing bustah wolfs, but you'll NEVER see anyone fighting a kangaroo with boxing gloves.

Call me a stick in the mud all  you want, but weird characters are :trash and always will be unless it's a weird ass fighting game in the Darkstalkers/Project Justice/Rival Schools/Versus/Guilty Gear/Blaz Blue vein.

Laura looks cool.
Title: Re: Street Fighter V - Zangief Announced
Post by: Mods Help on October 02, 2015, 01:51:52 AM
For the most part, Genan is a lone exception no? Most fighting games have a token "weird" character. They pretty much all suck unless it's a trademark "Weird" fighting game like GG or BB.
Title: Re: Street Fighter V - Zangief Announced
Post by: toku on October 02, 2015, 02:02:55 AM
For the most part, Genan is a lone exception no? Most fighting games have a token "weird" character. They pretty much all suck unless it's a trademark "Weird" fighting game like GG or BB.

fuck arakune forever
Title: Re: Street Fighter V - Zangief Announced
Post by: Mods Help on October 02, 2015, 02:02:55 AM
Naw, Yokai is cool. SamSho usually never had an issue with this, because even when it goes weird, it was usually still pretty cool. Show me a weird SF character as cool as that. Also, I never said SS never had weird characters. It has its share. It has a big fat dude with a giant iron chain and a uguu girl with a hawk she talks to. However, as weird as SamSho ever got, the characters still fit within the game. The original argument was that SNK games don't have anything nearly as goofy as Kangaroos with boxing gloves, and for the most part, they didn't. Compare to SF, and most weird characters are weird and random. Most of them are lame like Twelve, or Seth, or Hakan. Also, unlike those other games, mythological/weird characters make sense within the context of Samurai Shodown, being a game taking place in feudal Japan with spirits and stuff. On the other hand, going from lightning gloves to Kangaroos with boxing gloves is a pretty stark departure.
Title: Re: Street Fighter V - Zangief Announced
Post by: Mods Help on October 02, 2015, 02:41:45 AM
Let's see.

(http://www.gamemoir.com/wp-content/uploads/2015/03/Q-Street-Fighter-III.jpg)

A Dick Tracy noir CIA agent with a...silver mask. :trash One of the laziest and worst designs ever to grace a fighting game.

(http://cdn1-www.playstationlifestyle.net/wp-content/uploads/2009/03/street_fighter_4_seth_pkf_21309.jpg)

:beli No words. :beli

(http://static.giantbomb.com/uploads/original/11/118253/1672534-hakan.jpg)

An oil wrestler except he has no pupils so is he even human? Uses actual oil for attacks and gets opponents slippery. Lame as fuck. :aah

(http://vignette4.wikia.nocookie.net/streetfighter/images/b/bc/Skullomania_big.jpg/revision/latest?cb=20080212051436)

 :huh

(http://img4.wikia.nocookie.net/__cb20091012010928/streetfighter/images/d/db/SFEXGeist.jpg)

 :idont

(http://static.giantbomb.com/uploads/original/11/115901/1825011-sf3_02.jpg)

 :neogaf

(http://img2.wikia.nocookie.net/__cb20080927201253/capcomdatabase/images/3/39/SFIII3rdTwelve2.png)

:trash

(http://www.hadoukenonline.com/wp-content/uploads//2008/10/creepy-oro-streetfighter.jpg)

 :picard

(http://vignette3.wikia.nocookie.net/tekken/images/f/fd/Roger_Tekken_6.png/revision/latest?cb=20130907005058&path-prefix=en)

May be worse design than Q.

(http://vignette4.wikia.nocookie.net/tekken/images/d/d7/Alex.jpg/revision/latest?cb=20120710054713&path-prefix=en)

May be worse than Roger.  :idont

Weird fighting game characters in otherwise cool casts are the worst and usually sport the most lazy, awful designs in gaming.

One of the few lone exceptions I can think of is Voldo from Soul Calibur. He made weird COOL. :mynicca
Title: Re: Street Fighter V - Zangief Announced
Post by: Sho Nuff on October 02, 2015, 02:59:25 AM
SKULLOMANIA~~~

Worst character in the history of media
Title: Re: Street Fighter V - Zangief Announced
Post by: mormapope on October 02, 2015, 03:05:35 AM
Didn't know Street Fighter EX existed until some hours ago.
 :idont

https://www.youtube.com/watch?v=jYmrVQS-G3E
Title: Re: Street Fighter V - Zangief Announced
Post by: mormapope on October 02, 2015, 03:47:58 AM
Compared to other 3D fighters on the PS1, the first two look alright enough visually/gameplay wise. The PS2 EX game is when things started to look really bad.

(http://forums.pcsx2.net/attachment.php?aid=17335)

Compared to:

(http://vignette1.wikia.nocookie.net/tekken/images/e/ec/Xiaoyu-stage.jpg/revision/latest?cb=20130817021009&path-prefix=en)

(http://ecx.images-amazon.com/images/I/51RH3AVBMKL.jpg)
Title: Re: Street Fighter V - Zangief Announced
Post by: bork on October 02, 2015, 08:55:23 AM
More Laura pics:

(http://i.imgur.com/SekJJRR.jpg)
(http://i.imgur.com/GRawedG.jpg) (http://i.imgur.com/mvlfTMQ.jpg)(http://i.imgur.com/doLPGck.jpg)(http://i.imgur.com/GeBYcCU.jpg)(http://i.imgur.com/36c5gjs.jpg)(http://i.imgur.com/NDb5W4l.jpg)(http://i.imgur.com/WXV5xuz.jpg)(http://i.imgur.com/D29oSHq.jpg)
Title: Re: Street Fighter V - Zangief Announced
Post by: bork on October 02, 2015, 08:56:58 AM
I remember EX being average at the time, I just liked the weird Skeleton Sentai dude. The EX games are probably complete trash outside the realm of the single digit aged fanboy that I was.

No, the first two games were good.  EX3 was rushed crap.  Arika also made Fighting Layer for Namco, which was an arcade-only EX style game that Allen and Blair.
Title: Re: Street Fighter V - Zangief Announced
Post by: bork on October 02, 2015, 09:00:47 AM
Oro is an ancient Homer Simpson.  I swear.

Lots of freaks in SF3.  I like Necro's weirdo design but Oro, Q, and Twelve are characters I can live without.  Gill looks fucking stupid. 
Title: Re: Street Fighter V - Zangief Announced
Post by: VomKriege on October 03, 2015, 03:44:43 AM
Quote
A Dick Tracy noir CIA agent with a...silver mask. :trash One of the laziest and worst designs ever to grace a fighting game.

Q was to me an obvious reference to Cybernauts in the Avengers (their trademark attack is breaking necks with the edge of their open hands)

(http://i.imgur.com/aRLxjkt.jpg)

Also some shades of the old series japanese Robot Detective perhaps.

https://www.youtube.com/watch?v=3KiBWEcCBZs

The design is not so random, is what I mean. His theme in 3S has a very deliberate retro science fiction vide. It's not even that weird, especially alongside Necro or XII...
Title: Re: Street Fighter V - Zangief Announced
Post by: Howard Alan Treesong on October 04, 2015, 01:06:43 AM
I really like Q, rest are trash-tier
Title: Re: Street Fighter V - Zangief Announced
Post by: Rufus on October 04, 2015, 09:55:16 AM
I love watching Kuroda's 3S videos. That dude is a robot himself.
Title: Re: Street Fighter V - Zangief Announced
Post by: nachobro on October 04, 2015, 02:50:06 PM
Sean and Twelve are fun to play, but they stink. Q and Dudley look cool. The others are whatever to me.
Title: Re: Street Fighter V - Zangief Announced
Post by: Sho Nuff on October 04, 2015, 03:26:17 PM
Finally a Brazilian character that uses BJJ and not Capoeira. F U Eddy Gordo, let's see how well your stoopid kicks fare on the mat

(http://i.imgur.com/GRawedG.jpg)
Honey honey honey, you're not going to rear-naked choke anyone using an S-grip. Arm slides behind the head. You know that.

Also they obviously took some inspiration from Emma Velez. https://instagram.com/bjjgirlemma/?hl=en (https://instagram.com/bjjgirlemma/?hl=en)
 :heartbeat
Title: Re: Street Fighter V - Zangief Announced
Post by: nachobro on October 04, 2015, 03:44:00 PM
Also Hakan is great! Stop hatin, Mods
Title: Re: Street Fighter V - Zangief Announced
Post by: toku on October 05, 2015, 03:52:31 PM
Blanka4Eva

nah
Title: Re: Street Fighter V - Zangief Announced
Post by: Bebpo on October 05, 2015, 08:10:38 PM
You guys are way too harsh.  Most of the SF characters are alright, not great, but usually not terrible outside of Seth.
Title: Re: Street Fighter V - Zangief Announced
Post by: nachobro on October 07, 2015, 03:47:53 PM
Info on the next beta
http://www.capcom-unity.com/combofiend/blog/2015/10/07/street-fighter-v-beta-2-details

Oct 22-25
PS4 only 22-23, PC/PS4 crossplay 24-25
Ken, Necalli, Vega and R. Mika playable, Rashid unlocks 10/23, Karin unlocks 10/24

Will have player search, ranked matches, and fight money unlocks (stage & titles)

Also Laura trailer:
http://www.youtube.com/watch?v=9BTLu-LOdSw
Title: Re: Street Fighter V - Zangief Announced
Post by: mormapope on October 07, 2015, 04:02:17 PM
Frauds saying it looks like she plays like Blanka  :snoop

Looks like she plays like Abel with longer range command grabs instead of a Rekka punch.
Title: Re: Street Fighter V - Zangief Announced
Post by: bork on October 07, 2015, 05:07:25 PM
LMAO at her backside.  Guess they had to sneak in a thong.
spoiler (click to show/hide)
Blessed Capcom.
[close]
Title: Re: Street Fighter V - Laura Announced, Beta #2 This Month (PS4/PC)
Post by: bork on October 07, 2015, 05:09:47 PM
I think the Blanka thing came from the Famitsu pictures.  In one of them she has an electricity thing going on.

I still have no idea why anyone would think that though.
:idont
Title: Re: Street Fighter V - Laura Announced, Beta #2 This Month (PS4/PC)
Post by: Sho Nuff on October 07, 2015, 05:44:24 PM
I train BJJ and I'm jealous of all the Brazilians because they have electricity powers
Title: Re: Street Fighter V - Laura Announced, Beta #2 This Month (PS4/PC)
Post by: mormapope on October 07, 2015, 08:43:25 PM
Off topic news, but it looks like Ultra SFIV is getting Halloween costumes?

http://www.eventhubs.com/news/2015/oct/07/street-fighter-5-closed-beta-test-2-will-feature-necalli-rashid-karin-mika-vega-and-ken-halloween-costumes-ultra-street-fighter-4-also-shown/

They're free if you're involved with the SFV beta on PS4, don't know if you need to use them for the PS4 version though.

(http://media.eventhubs.com/images/2015/10/07_usf4cos03.jpg)
(http://media.eventhubs.com/images/2015/10/07_usf4cos04.jpg)
(http://media.eventhubs.com/images/2015/10/07_usf4cos05.jpg)
(http://media.eventhubs.com/images/2015/10/07_usf4cos07.jpg)
(http://media.eventhubs.com/images/2015/10/07_usf4cos12.jpg)

 :whoo
Title: Re: Street Fighter V - Laura Announced, Beta #2 This Month (PS4/PC)
Post by: thisismyusername on October 08, 2015, 12:54:14 AM
Laura's thong  :lol

That came out of nowhere but lol, Capcom gonna Capcom.

Who are these idiots who think she plays like Blanka? I don't see any of that in the trailer. Is it cause she's Brazilian and has electricity? Blanka got these dude's shook.

Her Ultra (or whatever they're calling it now) looks like Blanka's a little.
Title: Re: Street Fighter V - Laura Announced, Beta #2 This Month (PS4/PC)
Post by: bork on October 08, 2015, 02:56:06 PM
(http://i.imgur.com/iNZp7nH.gif)(http://i.imgur.com/XDKBbfQ.gif)

 :doge
Title: Re: Street Fighter V - Laura Announced, Beta #2 This Month (PS4/PC)
Post by: bork on October 08, 2015, 07:15:53 PM
Laura is related to SF3's Sean-- last name is Matsuda.
Title: Re: Street Fighter V - Laura Announced, Beta #2 This Month (PS4/PC)
Post by: thisismyusername on October 17, 2015, 10:59:13 AM
http://www.youtube.com/watch?v=bP2DX0iyHIY

(http://i.imgur.com/EKyFdgu.png)

:heh 4chan discussing fighting games.
Title: Re: Street Fighter V - Laura Announced, Beta #2 This Month (PS4/PC)
Post by: mormapope on October 17, 2015, 11:58:03 AM
There are people on /v/ that'll argue that dragon punches are too complex of an input.  :lol
Title: Re: Street Fighter V - Laura Announced, Beta #2 This Month (PS4/PC)
Post by: mormapope on October 17, 2015, 12:00:31 PM
Bon Chan (Japanese Sagat player) has been in grandfinals in the last three events he's been at. He's just won two major events in a row, SCR 2015 and a Japanese major last night.

Capcom cup is approaching pretty quickly. Will be absolutely insane to see the best of the best fight for $500,000  :o
Title: Re: Street Fighter V - Laura Announced, Beta #2 This Month (PS4/PC)
Post by: brob on October 17, 2015, 02:25:10 PM
Bon Chan (Japanese Sagat player) has been in grandfinals in the last three events he's been at. He's just won two major events in a row, SCR 2015 and a Japanese major last night.

Capcom cup is approaching pretty quickly. Will be absolutely insane to see the best of the best fight for $500,000  :o

when is this?
Title: Re: Street Fighter V - Laura Announced, Beta #2 This Month (PS4/PC)
Post by: bork on October 17, 2015, 02:26:51 PM
The finale is December 6.
Title: Re: Street Fighter V - Laura Announced, Beta #2 This Month (PS4/PC)
Post by: Trent Dole on October 17, 2015, 03:33:16 PM
(http://i.imgur.com/iNZp7nH.gif)(http://i.imgur.com/XDKBbfQ.gif)

 :doge
:bow Based Nippon Devs :bow2
Title: Re: Street Fighter V - Laura Announced, Beta #2 This Month (PS4/PC)
Post by: bork on October 20, 2015, 10:34:05 PM
PS4 beta is up right now.  Just has Mika and Vega playable.  Haven't gotten any matches yet but you can now view move lists and play against the CPU.  Should be working "for realz" tomorrow.
Title: Re: Street Fighter V - Laura Announced, Beta #2 This Month (PS4/PC)
Post by: Beezy on October 20, 2015, 10:47:11 PM
How was SF4 for PC? I don't need a PS4 anytime soon so I'm wondering if I should preorder the PC version for the beta.
Title: Re: Street Fighter V - Laura Announced, Beta #2 This Month (PS4/PC)
Post by: bork on October 20, 2015, 11:21:16 PM
How was SF4 for PC? I don't need a PS4 anytime soon so I'm wondering if I should preorder the PC version for the beta.

It's great.  There were some netcode issues when they switched from GFWL to Steamworks but that's all been ironed out now. 
Title: Re: Street Fighter V - Laura Announced, Beta #2 This Month (PS4/PC)
Post by: thisismyusername on October 20, 2015, 11:58:04 PM
How was SF4 for PC? I don't need a PS4 anytime soon so I'm wondering if I should preorder the PC version for the beta.

PC port was pretty good. The Steamworks port was a bit of a fiasco but ended up being average in the end.

Capcom's PC ports are mostly okay. I haven't heard extreme bitching for any of them outside of Devil May Cry 3 (outsourced ages ago) and Dead Rising 3 (which to be fair ran like ass on the X-box as well).
Title: Re: Street Fighter V - Laura Announced, Beta #2 UP NOW (PS4/PC)
Post by: thisismyusername on October 23, 2015, 12:28:49 PM
PC beta's a total shitshow right now. You can't even make an account because it's slammed. Good job, Capcom. You can't play the game while it's being slammed either. :doge These three days available...  :doge :doge :doge :doge :clap
Title: Re: Street Fighter V - Laura Announced, Beta #2 UP NOW (PS4/PC)
Post by: nachobro on October 23, 2015, 03:48:49 PM
i'd be shocked if pc doesn't get an infinite offline training mode within a day or two
Title: Re: Street Fighter V - Laura Announced, Beta #2 UP NOW (PS4/PC)
Post by: bork on October 23, 2015, 03:56:57 PM
PC beta's a total shitshow right now. You can't even make an account because it's slammed. Good job, Capcom. You can't play the game while it's being slammed either. :doge These three days available...  :doge :doge :doge :doge :clap

So it's kinda like the PS4 beta launch. 
:heh

Title: Re: Street Fighter V - Laura Announced, Beta #2 UP NOW (PS4/PC)
Post by: thisismyusername on October 23, 2015, 09:56:34 PM
Yeah, but I doubt the PS4 launch basically stuck you with a username you didn't want because it said the one you wanted was taken. Only to find out later that the one that was "taken" has no record on Capcom Fighter Network.  :doge :doge :doge :doge :doge

SMH, Capcom.
Title: Re: Street Fighter V - Laura Announced, Beta #2 UP NOW (PS4/PC)
Post by: bork on October 24, 2015, 11:09:02 PM
I keep having issues on the waterfall stage -and only on the right side of the stage- on the PC beta, otherwise it runs great.

But I've been playing it on PS4. 

I like that they're dropping in beta test 1 characters now.  Bison, Nash, and Chun are back, and Ryu is next.  Wonder if they'll all be in by tomorrow morning?
Title: Re: Street Fighter V - Laura Announced, Beta #2 UP NOW (PS4/PC)
Post by: thisismyusername on October 25, 2015, 12:50:01 AM
Huh. Bison and Chun weren't there when I last tried it. I did play Nash and I like how he played but I suck ass at playing. :'( Doesn't help that the netcode is all over the place with some people teleporting or random framedrops/lag.
Title: Re: Street Fighter V - Laura Announced, Beta #2 UP NOW (PS4/PC)
Post by: thisismyusername on October 25, 2015, 10:27:42 AM
Chun's leg spammy attack being changed to a QCF is a weird change.

But both her and Bison being charges when Vega was changed is a little funky. Though not unexpected.

Ryu and Birdie are both kinda fun to play even though I suck at using Birdie.

Cammy is Cammy.

The only one I haven't tried is R. Mika and I doubt I will before the beta closes. So :yeshrug whatever, I guess?
Title: Re: Street Fighter V - Laura Announced, Beta #2 UP NOW (PS4/PC)
Post by: bork on October 26, 2015, 12:52:31 PM
There's a rumored leak where Alex, Urien, Juri, Ibuki, Guile, Balrog and Dhalsim are in the game.

And that's fucking awesome!

There will be 16 characters at launch and we know there's:

1. Ryu
2. Ken
3. Chun
4. Gief
5. Bison
6. Nash
7. Mika
8. Cammy
9. Necalli
10. Laura
11. Rashid
12. Karin
13. Birdie
14. Vega

So that just leaves two slots.  We know one is for a new character, so that's just one returning character.  So what they've data-mined either turned up the first batch of DLC, or characters you encounter in the game's story mode.
Title: Re: Street Fighter V - Laura Announced, Beta #2 UP NOW (PS4/PC)
Post by: Mods Help on October 26, 2015, 01:41:43 PM
Watched a friend play the beta on steam. Karin looks fun as shit.
Title: Re: Street Fighter V - Laura Announced, Beta #2 UP NOW (PS4/PC)
Post by: bork on October 26, 2015, 02:25:47 PM
http://www.youtube.com/watch?v=NADJnIKhxuc
 :crazy
Title: Re: Street Fighter V - Laura Announced, Beta #2 UP NOW (PS4/PC)
Post by: Mods Help on October 26, 2015, 02:31:15 PM
Parry is broken.  :doge
Title: Re: Street Fighter V - Laura Announced, Beta #2 UP NOW (PS4/PC)
Post by: bork on October 26, 2015, 03:15:34 PM
Yeah bork, I read that earlier. seems like some of them are just background characters, which sucks.

There's a whole breakdown stating that the number of parts the characters have are too numerous to just be background characters, though.

People are kidding themselves if they don't think this game isn't going to be a DLC fest, especially with no updates being sold as separate games.  I expect them to load it up with characters and cosmetic stuff like crazy.  Basically what they did with Street Fighter X Tekken, except this time they're being smarter and not hiding all the data in the initial release files, and the breakdown for everything will probably end up costing more than some $40 expansion ever would.   :P

I'm sure they've taken note of what other companies have done.  Look at how well Koei-Tecmo has done with costumes for DOA5, which are still being released over three years after the first version came out. 
Title: Re: Street Fighter V - Laura Announced, Beta #2 UP NOW (PS4/PC)
Post by: Mods Help on October 26, 2015, 05:30:28 PM
I think they learned their lesson from SFxT and UMVC3.

Also SF3 fans need to stfu. You were not abandoned by Capcom. 4 had a lot of 3 characters and 3-esque characters (Seth).
Title: Re: Street Fighter V - Laura Announced, Beta #2 UP NOW (PS4/PC)
Post by: thisismyusername on October 26, 2015, 11:55:55 PM
:gootecks

The PC beta's been "cracked" to allow infinite training mode now. They even got Karin and Shaka up. :gladbron
Title: Re: Street Fighter V - Laura Announced, Beta #2 UP NOW (PS4/PC)
Post by: bork on October 27, 2015, 08:37:50 AM
I see they found alternate colors, too.  And they're even getting model swaps and exports.   :lol
Title: Re: Street Fighter V - Laura Announced, Beta #2 UP NOW (PS4/PC)
Post by: bork on October 27, 2015, 01:50:57 PM
DHALSIM IS IN - EVERYBODY ACT SURPRISED

http://www.youtube.com/watch?v=8XvRkH8Mjk4
Title: Re: Street Fighter V - Bearded Dhalsim Announced
Post by: Mods Help on October 27, 2015, 02:05:02 PM
Only assholes use Dhalsim.  :maf

However, his new design is :bow

Dhalsim looks MEAN AS FUCK in this. Jesus Christ. I may give him a try! :larry
Title: Re: Street Fighter V - Bearded Dhalsim Announced
Post by: bork on October 27, 2015, 03:10:54 PM
Game might be coming out a month early, too.   :D
Title: Re: Street Fighter V - Bearded Dhalsim Announced
Post by: bork on October 27, 2015, 03:34:30 PM
Quote
We have confirmed that we will be releasing 6 new characters post-launch in 2016, which will bring the total roster up to 22 characters by the beginning of 2017. On average, we will release one new character every two months, provided everything stays on track with our development schedule. More specifics will be shared when our post-launch plans are confirmed.

There's a teaser pic.  Balrog is definitely one of them and Juri looks like another.
Title: Re: Street Fighter V - Bearded Dhalsim Announced
Post by: brob on October 27, 2015, 03:38:33 PM
really feeling this  :money dlc model. The amount of inane fanservice capcom is gonna pull out of their ass  :lawd
Title: Re: Street Fighter V - Bearded Dhalsim Announced
Post by: nachobro on October 27, 2015, 03:49:22 PM
Sim looks especially cunty to play...can't wait! :lol That V-trigger has some awesome setup potential for sure!

Plus Juri and Mika gonna be in the same game...2016 is the year of dreams :rejoice
Title: Re: Street Fighter V - Bearded Dhalsim Announced
Post by: Mods Help on October 27, 2015, 03:56:49 PM
Juri with v-skills ya'll

(http://reactiongifs.me/wp-content/uploads/2013/07/old-spice-guy-head-nod.gif)
Title: Re: Street Fighter V - Bearded Dhalsim Announced
Post by: thisismyusername on October 27, 2015, 04:37:19 PM
Juri with v-skills ya'll

(http://reactiongifs.me/wp-content/uploads/2013/07/old-spice-guy-head-nod.gif)

Have they shown her off? I liked the idea of her in SF4, but couldn't get into her at all.
Title: Re: Street Fighter V - Bearded Dhalsim Announced
Post by: nachobro on October 27, 2015, 04:41:11 PM
Nah, but she is gonna be DLC for sure.

Feng Shui Engine is just made to be a V-Trigger.
Title: Re: Street Fighter V - Bearded Dhalsim Announced
Post by: mormapope on October 27, 2015, 10:30:01 PM
Based on a lot of footage and impressions, it seems long range zoning and spacing isn't nearly as dependable compared to SFIV. So Dhalsim is a great addition to have that type of play covered.

SFV seems to be more about rushdowns and close quarters combat, and how you control spacing right in front of someone's face. Even Dhalsim's fireballs seem more suited for mixups or cross ups versus putting pressure on someone from far away.

If they release 6 characters on a yearly basis, that means by year five there would be 48 characters total. Seems in line with what they did with SFIV in the end.
Title: Re: Street Fighter V - Bearded Dhalsim Announced
Post by: mormapope on October 28, 2015, 03:55:53 PM
Would be a pretty good lineup for first year DLC.
Title: Re: Street Fighter V - Bearded Dhalsim Announced
Post by: Kara on October 28, 2015, 08:00:25 PM
Urien :rejoice

Grown-ass man in a nappie in HD. :lawd
Title: Re: Street Fighter V - Bearded Dhalsim Announced
Post by: bork on November 04, 2015, 11:06:46 PM
http://www.youtube.com/watch?v=aRaGGEiVYmM
Title: Re: Street Fighter V - Bearded Dhalsim Announced
Post by: thisismyusername on November 04, 2015, 11:12:52 PM
Wait, what? There's an updated beta build?
Title: Re: Street Fighter V - Bearded Dhalsim Announced
Post by: mormapope on November 04, 2015, 11:47:17 PM
I assumed people with the PC version are trying to get other modes working, trying to uncover functionality in general.

Also all of those DLC characters are confirmed:
https://www.youtube.com/watch?v=zk3rQBkiG_E&feature=youtu.be

Different samples found in game that the announcer says. All the DLC characters people guessed were right  :o
Title: Re: Street Fighter V - Bearded Dhalsim Announced
Post by: thisismyusername on November 04, 2015, 11:51:29 PM
I may have to *ahem* "update" my beta client if they're getting other modes to work, then. :doge Default Ryu looks like shit though. They need to rework his face if that's Capcom's doing. :holeup I know they probably want to get people on that Beard Daddy Ryu train but no. Give me a GOOD clean shaven Ryu. :doge :doge
Title: Re: Street Fighter V - Bearded Dhalsim Announced
Post by: mormapope on November 04, 2015, 11:53:40 PM
The character models in that tutorial have different outfits on. Think they have their Alpha versions on?
Title: Re: Street Fighter V - Bearded Dhalsim Announced
Post by: thisismyusername on November 05, 2015, 01:37:53 AM
The character models in that tutorial have different outfits on. Think they have their Alpha versions on?

I dunno about that. But I don't mind the outfits they have on. It's just their faces with that hair. People rag on "Banana Ken" but geez, Ryu's face with that hair (which is fine, it's mostly the face) :doge

Though, if they're training under Gouken it's gotta be Alpha 1-3 isn't it?
Title: Re: Street Fighter V - Bearded Dhalsim Announced
Post by: mormapope on November 05, 2015, 01:53:33 AM
Its been all but confirmed  :doge
Title: Re: Street Fighter V - Bearded Dhalsim Announced
Post by: bork on November 05, 2015, 09:01:18 AM
Data mining wins again.   :lol

The DLC characters are:

Balrog
Urien
Ibuki
Juri
Alex
Guile

And I believe Fan is the last new character yet to be revealed.

The character models in that tutorial have different outfits on. Think they have their Alpha versions on?

They look different, too.  Younger/different hair.  It's got to be story mode related.  Apparently you can try this on the beta now on console and PC.  No haxxx needed.
Title: Re: Street Fighter V - DLC Characters Confirmed
Post by: toku on November 05, 2015, 02:04:49 PM
Glad to have Juri back
Title: Re: Street Fighter V - DLC Characters Confirmed
Post by: bork on November 06, 2015, 06:45:00 AM
PS4 beta is back up with another update.  Laura is playable.  Chun got a new face.  Apparently the Brazil stage is in and its background animation goes at 60 FPS now.
Title: Re: Street Fighter V - DLC Characters Confirmed
Post by: mormapope on November 06, 2015, 12:30:53 PM
Street Fighter V main menu theme
https://www.youtube.com/watch?v=WeE0GFs7gWs

 :aah :aah :aah :aah :aah :aah
Title: Re: Street Fighter V - DLC Characters Confirmed
Post by: Kara on November 06, 2015, 03:18:24 PM
Urien :rejoice

Nappies in stunning HD :rejoice
Title: Re: Street Fighter V - DLC Characters Confirmed
Post by: bork on November 06, 2015, 08:38:37 PM
I like Laura a whole bunch.  So that's Rashid and Laura I like from the new people.  Already better than SF4, where I didn't care for any of the new characters.
Title: Re: Street Fighter V - DLC Characters Confirmed
Post by: brob on December 05, 2015, 01:58:45 PM
https://www.youtube.com/watch?v=cy1oO_OpuYA

Hsien-Ko's creepy uncle joins the fight
Title: Re: Street Fighter V - DLC Characters Confirmed
Post by: bork on December 05, 2015, 02:08:59 PM
Weeeeird.

Notice the end of the video confirms who the DLC characters are.   :)
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: toku on December 05, 2015, 02:20:13 PM
Looks stupid.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: bork on December 05, 2015, 02:29:27 PM
Still a better design than Rufus.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: mormapope on December 05, 2015, 04:52:18 PM
SFV's new characters are definitely a lot better than SFIV's when it comes to visual design. SFIV's new cast were all interesting when it came to gameplay besides Rufus, who has a lot of good normals and good specials, but was really boring to play as.

It seems like SFV's new characters will be easier to understand and use than SFIV's as well. C. Viper is incredibly execution heavy, Abel has a ton of specials and is another execution heavy character, same with Juri but she doesn't have many specials.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: nachobro on December 05, 2015, 09:32:47 PM
That's some Big Trouble in Little China shit...I love it! He looks like a legit good zoning character so I'll mess around with him for sure.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on December 05, 2015, 10:03:06 PM
Fang is the only new character character that looks terribad.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on December 06, 2015, 09:56:42 AM
Game looks fantastic.

https://www.youtube.com/watch?v=R5oNSNNqqOM

Those hooligan mix ups. :rejoice Unfffffffffffffffff. I cannot wait for the beta to drop so i can cat ass and see who I like.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: nachobro on December 06, 2015, 11:37:54 AM
Don't be surprised if the beta only has the last wave of characters (laura, gief, sim, fang) for a couple days before they drop everyone else. that's what they've done before.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on December 06, 2015, 11:39:43 AM
That's fine. I wanna try out Sim and Laura anyways.

You niccas need to add me to your PS4.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: nachobro on December 06, 2015, 12:35:34 PM
i actually just sold my ps4 but i figure if they are doing lobbies on this beta there will be a way to do crossplay invites

i'm majornws on steam if you wanna add me there
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on December 06, 2015, 12:45:13 PM
Loving this games defense oriented nature. It reminds me of Super Turbo. Even on block there's not too much chip. I've seen fights where people are on hanging on to the dreadful MAGIC PIXEL of life, and they block and still don't go down after multiple hits. Shit is crazy. The fundamentals oriented approach is really appealing to me. Fuck FADC.

Combined with the stagger meter, and the fact that it seems health recharges upon block, and we're already seeing crazy high level fights. Can't wait to get my hands on it.

The game also strikes a beautiful balance between SF3TS' more in your face telephone booth close quarters fighting, and Super Turbo's zoning. The increased pace and speed of the game is also a bonus.

I think this has potential to be among the best SF's if they continue in this direction and don't fuck it up.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: mormapope on December 06, 2015, 01:04:48 PM
SFIV was way more defensive due to the reliance on a hard knockdown and then the setup afterwards. Along with focus attacks, backdash invincibility, vortex characters and how fucking long blockstrings can be for some characters (looking at you Ibuki and Abel). Fundamentals still mattered a lot in SFIV, but there is a lot of bullshit with many characters in the cast. Dudley's and Buki's can in a match due to one hard knockdown and then you guess wrong on wakeup a couple more times.

SFV is simpler and is seemingly a fighter with a lot less bullshit.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on December 06, 2015, 01:20:16 PM
SFIV was way more defensive due to the reliance on a hard knockdown and then the setup afterwards. Along with focus attacks, backdash invincibility, vortex characters and how fucking long blockstrings can be for some characters (looking at you Ibuki and Abel). Fundamentals still mattered a lot in SFIV, but there is a lot of bullshit with many characters in the cast. Dudley's and Buki's can in a match due to one hard knockdown and then you guess wrong on wakeup a couple more times.

SFV is simpler and is seemingly a fighter with a lot less bullshit.

Naw. The way I see it, options don't necessarily mean more defense. In SFIV, you have a lot of ways to get around stuff while ignoring defense entirely. Focus attacks, back dash invulnerability, also that shit gave you many ways to evade without actually playing fundamentals to the point where a lot of players over relied on them. In SFV, since you have less options, you can't rely on anything other than pure blocking and defense. Given the more in your face approach and faster speed, things get hairy fast. SFV is more defensive purely due to having less options, much like SFII. That's not to say SFIV is bad, but I'm going to be happy for the change of pace.

Really liked what PR Balrog had to say about SFV. It really connected with my (short) time with SFV.

http://www.eventhubs.com/news/2015/jun/21/pr-balrog-you-better-learn-defend-street-fighter-5-or-you-will-get-knocked-out-quickly/
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: mormapope on December 06, 2015, 01:26:22 PM
Depends on how you see defense I guess. Its not really how many options you have, its what options are viable. In SFIV, you can space people out with defensive moves and win off that entirely. Depending on which reversals characters have, running up and trying a combo would mean getting a heavy dragon punch lobbed at you, or worst, a 30%-40% combo from some characters. Focus attacks are more of a defensive tool/punish than anything else, their offensive use is highly risky besides FADC use. People wont be able to turtle nearly as much in SFV versus SFIV.

To me, SFV is a lot more about in your face aggression and raw fundamentals. SFIV was about utilizing the game's own gimmicks with your character of choice to the max.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on December 06, 2015, 01:30:42 PM
The high damage, fast pace, high defense oriented, close quarters/zoning mix up battle system really appeals to me. Attacks are stronger so you need to block, but there's a stun meter, so you're pressured into being proactive and being aggressive as you defend as well. If you don't block, you'll get wrecked, but blocking get will get you wrecked, so you can't turtle either. :noah

Only issue I have so far is the lack of charge characters.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: mormapope on December 06, 2015, 01:32:57 PM
Speaking of stun, fuck everybody behind SFIV's development that thought hiding a visible stun gauge was a good idea. Different attacks cause different amounts of stun, Zangief can stun off a headbutt then heavy kick. The dumbest decision behind SFIV.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: mormapope on December 07, 2015, 02:49:17 AM
https://www.youtube.com/watch?v=vmf7bXSxWxI

These costumes
 :drool
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: bork on December 07, 2015, 10:29:14 AM
:delicious
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on December 07, 2015, 10:41:57 AM
Cammy should be wearing pants. Only complaint. Fuck yes at a more agile Chun. She's like 3S Chun except with a charge!
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: bork on December 07, 2015, 01:38:37 PM
Cammy should be wearing pants. Only complaint.

Cammy?  Pants? 
 :huh
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on December 07, 2015, 01:43:42 PM
Her costume looks incomplete. Her first costume is already pantless. This costume with pants would be really Decapre esque. As it it, it just looks outdated and dumb. Chun, Ryu, and Bison look much better.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: The Legend of Sunblade on December 07, 2015, 09:01:31 PM
(https://pbs.twimg.com/media/CVqUwjhXIAAPYBt.jpg)

Hot Package Edition  :usacry
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Raban on December 08, 2015, 12:37:21 AM
Cammy should be wearing pants. Only complaint.

Cammy?  Pants? 
 :huh
I dunno, booty or dolphin shorts would've been cool. Different colored unitards with half-assed accessories on top have been old for a while now. Bison Cammy in SF4 was pretty sweet tho.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Bebpo on December 08, 2015, 12:43:02 AM
(https://pbs.twimg.com/media/CVqUwjhXIAAPYBt.jpg)

Hot Package Edition  :usacry

Should be on Vita.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on December 08, 2015, 12:46:37 AM
Cammy already looks good with pants.

(http://media.eventhubs.com/images/2010/11/17_colors03.jpg)
(http://media.eventhubs.com/images/2014/07/28_usf4summercostumes06.jpg)

Her V alt would look better even she had pants like the leggings above but the same color as her top.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on December 08, 2015, 12:50:53 AM
(https://pbs.twimg.com/media/CVqUwjhXIAAPYBt.jpg)

Hot Package Edition  :usacry

Bring on baby Ryu x Chun.

Baby Ryu x Chun is a mix of both characters' styles: all about spacing with fireballs but doesn't have quite the fb speed of Ryu, but still faster than Chun's. Has Chun like mid-range normals, and an uppercut.

Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on December 10, 2015, 04:57:42 PM
https://www.youtube.com/watch?v=N3maGylY5Xk

Fang's zoning game looks dope in his play style AND he's charge.

Him being charge convinced me to try him out.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: bork on December 21, 2015, 12:13:02 PM
So how did the last beta test go for everyone?  I love how they decided to take down the servers for maintenance on Saturday night.  :lol :-\

The netcode seemed much better this time around, as was PC performance-- no more slowdown for me on the waterfall level.  PS4/PC match-ups worked flawlessly.  Very impressed with the cross-play, to the point that I'm wondering why I'm even bothering double-dipping now.  But I'm fucking crazy so I'll still pick it up on both platforms.   :doge

I found myself mainly using Cammy and Zangief, with a bit of Chun-Li too.  I suspect I'll be using a lot of the latter but I had a lot of fun with 'Gief -his armor v-skill is so awesome and air 360s are regular specials now, holy shit- and was doing really well getting up close and confusing the hell out of people with Cammy's v-skill and hooligan stuff.  She got nerfed from previous betas and I saw people complaining, but I was still able to rack up lots of wins.

On PS4, I had a lot of issues getting matches for some reason and pretty much played on PC 95% of the time.  It helps that I have a better controller to use on there, too.  I don't like the d-pad on the Hori FC4 very much.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on December 21, 2015, 12:46:03 PM
Chun and Nash gang. :rock
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: bork on December 21, 2015, 12:53:52 PM
The self-shadows make for a pretty big difference, graphically-- all that dithering on PS4 and everything nice n' smooth on PC.  Barring any fuck-ups...I'd get this on PC over PS4, easily.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on December 21, 2015, 01:04:16 PM
My pc can't run it. :p

My impressions of the beta: I wish there more beta. :P

Netcode: only had an issue with lag with stuff like Brazilians.

Characters: Ryu is fucking boring, Karin has potential (has she always had so many moves?!), Chun Li is <3, Nash is fun as fuck, Cammy is Cammy, Sim is neat, Vega is weird without charge, Laura is my favorite so far of the new characters. Didn't have time to mess with Bison, but the game needs more charge characters.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: bork on December 21, 2015, 02:52:35 PM
I think the beta should stay up and running until the game comes out.  :doge 

Who I played against in this beta test:

-Tons and tons of Ryus, followed by tons of Charlies.  Charlie is the most annoying character in the game for me, easily.
-Some Chuns, Necallis, and Karins.
-A few Giefs, Dhalsims, Vegas, and Lauras.
-Literally one Ken.  Charlie is the new 'Ken' in this game.

And that was it.  Never saw anyone else get used this go-round.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on December 21, 2015, 02:55:17 PM
Nash owns. Combos for dayyyys.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: nachobro on December 21, 2015, 03:25:26 PM
Matches were sparse and every single one had terrible connection when I played. Here's hoping the actual release doesn't play this poorly, or that matchmaking actually functions.

Mika seems to have returned to form after the last stress test, a lot of interesting combos that I used previously were back. Sim was really fun to use in practice, only played him in one match.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on December 21, 2015, 03:34:15 PM
Matches were sparse for me on Friday, but on Sunday I got match after match while in training mode. Things took a while when I went to casuals mode. I like that casuals still give you xp and fight points. I also like that you still get fight ponts even if you lose, because that means the game doesn't punish you for growing as a player. I lost a lot until I got a handle on Nash and Chun Li and my experience was really positive.

SFV has the makings of a classic based on the beta. The fighting was no nonsense, and it was incredibly poke oriented due to damage.  There was a mix of footsies and rushdown that feels like a balance of SFII, SF Alpha, SFIII, AND SFIV. It's an amalgamation of everything that has defined Street Fighter over the years without giving a lot of characters ways to back out of their decisions like FADC or even parry in some cases.

Another great thing is chip damage. Block has no chip. I had a lot of fights where I and the other fighter had a sliver of life left, and despite all of our blocks, the other person wouldn't go down. The only way to chip is through a critical art. So this resulted in a lot of footsy heavy fights where when life was low, we'd pace ourselves and try to beat the other player's attack, and this is at the mid-level. Imagine this sort of exciting, exhilarating play for EVO and high level play, and it already has the makings of classic matches.

TLDR: SFV could be very well be a classic in the making based on the beta.

Bork, as a Nash player, pressure him and get knock downs. Nash has no invincible moves aside from his ex flash kick.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: nachobro on December 21, 2015, 03:39:25 PM
There is chip on block iirc, it's just recoverable gray damage. You just can't die from chip, except for chip from Supers.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on December 21, 2015, 03:41:14 PM
There is chip on block iirc, it's just recoverable gray damage. You just can't die from chip, except for chip from Supers.

Yeah and I think it's amazing. It's this games come back feature and instead of giving everyone a universal advantage (ie ultra's, x-factor) you need to put in WORK and actually defend to turn it around.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: nachobro on December 21, 2015, 03:59:23 PM
yeah it's a good mechanic and one i'm glad they are using.

i definitely came away from this beta the least hyped, i'll say. because of the bad connections and lower skill level of the folks i did play, i never felt like i got a "real" match of street fighter in. i just kinda threw stuff out that i knew would work through the lag and got Ws. once we get the real g amewith good matchmaking and private rooms i feel like the hype will return.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on December 21, 2015, 04:52:55 PM
I'm sorry you had a bad go of it.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: nachobro on December 21, 2015, 05:06:14 PM
I can't be too mad at a beta, just the way things go sometimes.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: thisismyusername on December 21, 2015, 05:52:25 PM
I think the beta should stay up and running until the game comes out.  :doge

It's really a crime they didn't put F.A.N.G. into the beta at the last minute to let people try him out. At least then people would have the "full roster" at the time of launch to at least give opinions/ideas of who people want to play as.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: bork on January 20, 2016, 01:49:07 PM
So there's been what...two stress tests this week?  I missed 'em both.

Meanwhile, more alternate outfits have been found and CUE OUTRAGE OVER UNDERBOOB LAURA COSTUME!

...It is funny that they do this after censoring Mika and Cammy.  :doge
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: bork on January 20, 2016, 05:26:55 PM
http://www.youtube.com/watch?v=6zfM8ZVjins
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on January 20, 2016, 05:32:35 PM
police chun confirms chun will be my main again in sfv
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: brob on January 20, 2016, 05:36:42 PM
Chun makes it out nice with the dress and cop get up, but most of those are either only slightly different or flat out bad tbh. If these are indicative of the effort put into additional costumes I'll prolly end up with none.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: nachobro on January 20, 2016, 05:43:37 PM
yeah those are all pretty weak, don't see myself buying any costumes yet
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: bork on January 20, 2016, 06:15:03 PM
The ones that stand out as kind of boring to me are Karin's, Gief's, and Mika's.  I expected something flashier.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: bork on February 10, 2016, 09:09:37 PM
PS3 controllers have also been confirmed to be compatible.   :D
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: thisismyusername on February 11, 2016, 12:46:31 AM
There's quite a real chance I might end up with this game today  :o

Going to check the release date breaking kings of my area on my way home from work.

Saudi or Montana?

In any case, I have to wait for Steam. :fbm

(and I probably should refund and wait for people to say how fight money is made on/offline before committing. :doge)
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on February 11, 2016, 02:19:39 AM
When this comes out the gang and I are :tauntaun this game
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on February 11, 2016, 02:20:51 AM
(https://fat.gfycat.com/FlimsyMadBeardeddragon.gif)

Alex is the first DLC character and he's coming in March  :D

Reminder that if you beat arcade with every character you will have enough fight money to buy the first dlc character - Alex - when he drops.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on February 11, 2016, 02:46:49 AM
Changes list:

https://docs.google.com/document/d/1EynGiN9it10MLvN_L88G9Eu-4nzjGxgMO9FIElG-pK4/mobilebasic?pli=1
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on February 11, 2016, 02:53:28 AM
Need launch day frame data NOW.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on February 11, 2016, 03:30:35 AM
Need launch day frame data NOW.

Omg

http://forums.shoryuken.com/discussion/207217/app-frame-assistant-tool-sfv-frame-data-calculations-and-notes-app#latest
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on February 11, 2016, 11:35:57 AM
May be my first season pass.

(http://images.onesite.com/capcom-unity.com/user/haunts/large/590e1e8d9d67837636874ee4fe89a080.jpg?v=210600)
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: nachobro on February 11, 2016, 02:30:15 PM
very happy i got this game for free cause i don't see a reason to spend $60 at launch
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on February 11, 2016, 02:46:36 PM
very happy i got this game for free cause i don't see a reason to spend $60 at launch

you'll be weeks behind if you wait for it in march. reason enough.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: nachobro on February 11, 2016, 02:48:17 PM
i'll have it day one but i don't see myself playing it beyond maybe a launch stream. game is halfassed, the netcode stinks, two player lobbies is distinguished mentally-challenged, and i don't even have a character i'm excited to play. it'll go in the steam backlog until juri releases probably.

might not even bother with a launch stream since i can't make a large lobby with viewers. bleh.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: Mods Help on February 11, 2016, 03:05:16 PM
it's definitely half assed in terms of options. thankfully the gameplay is there.
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: bork on February 11, 2016, 04:50:55 PM
i'll have it day one but i don't see myself playing it beyond maybe a launch stream. game is halfassed, the netcode stinks, two player lobbies is distinguished mentally-challenged, and i don't even have a character i'm excited to play. it'll go in the steam backlog until juri releases probably.

might not even bother with a launch stream since i can't make a large lobby with viewers. bleh.

If the content is coming in March, it shouldn't be that bad.  However, the fact that we have to wait for lobbies and a shop is ridiculous and shows that the game is being released in an unfinished state.

The netcode is fine though.  Sorry bruh, upgrade your fuckin' router already.
:idont
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: nachobro on February 11, 2016, 05:18:24 PM
works great with literally every other online game. sfv is just :trash

also i forgot i had to replace my router so it's actually only three years old lol
Title: Re: Street Fighter V - F.A.N.G. Revealed
Post by: bork on February 11, 2016, 05:47:56 PM
Nope, all you buddy.  We went over this before.  Go buy a Nighthawk.
 :ufup

Juri revealed in art:

(https://pbs.twimg.com/media/Ca8gBOeXIAEViwR.jpg)
Title: Re: Street Fighter V
Post by: nachobro on February 11, 2016, 06:01:06 PM
I gotta spend $60 $0 for an unfinished game and $180 to make it work online  :maf :maf :maf
Title: Re: Street Fighter V
Post by: bork on February 11, 2016, 06:28:43 PM
More you like gotta spend that on a router so you'll stop whining.   :P
Title: Re: Street Fighter V
Post by: nachobro on February 11, 2016, 06:35:09 PM
oh don't worry, i'll find something else soon enough
Title: Re: Street Fighter V
Post by: bork on February 12, 2016, 02:39:39 PM
http://www.youtube.com/watch?v=k_SEk_Exftc

 :lol
Title: Re: Street Fighter V
Post by: thisismyusername on February 13, 2016, 12:45:09 AM
What am I looking for/at besides the game counting  his pokes as a counter against a neutral/non-attacking AI?
Title: Re: Street Fighter V
Post by: Mods Help on February 13, 2016, 12:46:46 AM
Play with sound on
Title: Re: Street Fighter V
Post by: Take My Breh Away on February 13, 2016, 06:39:50 AM
Saw a hitbox stream where the game hard locked twice in loading screens for Survival mode. Load times are god awful. Also, some of the players given early copies say the PS4 version has framerate problems in offline vs.

https://twitter.com/JWonggg/status/698431833365610496

This game is coming in raw :goty
Title: Re: Street Fighter V
Post by: thisismyusername on February 13, 2016, 09:47:58 AM
Wooooooow I underestimated just how lacking this game is at launch. I just ranted about it on Twitter and for good reason. Game is fun but a bit too simple, while content wise I barely played an hour and have seen everything. Fuck me this needed another 6 months at fucking least.

"But Wrath! You shouldn't care about any of that stuff! ONLINE ONLINE ONLINE ONLINE ONLINE!" -GAF/internet SF5 defenders
Title: Re: Street Fighter V
Post by: thisismyusername on February 13, 2016, 10:04:54 AM
Wooooooow I underestimated just how lacking this game is at launch. I just ranted about it on Twitter and for good reason. Game is fun but a bit too simple, while content wise I barely played an hour and have seen everything. Fuck me this needed another 6 months at fucking least.

"But Wrath! You shouldn't care about any of that stuff! ONLINE ONLINE ONLINE ONLINE ONLINE!" -GAF/internet SF5 defenders

Did you see those dudes in the GAF thread? They couldn't handle the criticism. Flat out saying people are playing it wrong. It's fucking idiotic.

I saw it first hand when people went in on the last beta removing 10Fight Money (their in-game micro-transaction currency) on loss while keeping 50FMoney (lowered from 100? IIRC?) on win. People were like "that's not going to keep people playing if they play for 50+ hours and lose for 49+ of them to where winning for an hour or two doesn't give them all characters for their time invested" and people were like "GOOD. Let them get their ass beat with nothing to show for it."

"...Or let them do unlocking via offline means like practice, arcade, etc. So long as they're engaging with the game, Capcom should let them be able to unlock things that way."

"...But then they aren't playing ONLINNNNNE!" :doge

It's why I'm leery about keeping my pre-order and I'm wondering if I should just Steam refund at the first day instead of holding on and hoping Capcom rides it out quickly. If you could do all the offline stuff before the end of next week, could you tell me how much fight money you gained and if you're gaining more after doing all the offline modes?

http://www.neogaf.com/forum/showpost.php?p=195091468&postcount=917 <--- :lol
Title: Re: Street Fighter V
Post by: nachobro on February 13, 2016, 10:26:33 AM
Even the online is bare af
Title: Re: Street Fighter V
Post by: Mods Help on February 13, 2016, 11:09:31 AM
Wrath we will play online next week and help break in my stick.

Yes, the game is barebones in terms of features. I'm buying it mostly for online. It's worth it to me. I hope it to make it worth it for others. But the game will be trashed in reviews and this could really hamper its future. I understand why Capcom did it, and that was to get it out before the Pro Tour with 500k on the line but still.
Title: Re: Street Fighter V
Post by: nachobro on February 13, 2016, 11:18:15 AM
It's probably got more to do with their fiscal quarter ending in March but yeah I imagine CPT was part of it too. I think it's a mistake to focus on their esports bullshit while trying to shill an unfinished, barebones title to casuals who will be the largest group buying this game.

Also what's this about the game dropping frames on PS4?
Title: Re: Street Fighter V
Post by: Mods Help on February 13, 2016, 11:42:14 AM
It's probably both.

No clue about frame drops
Title: Re: Street Fighter V
Post by: bork on February 13, 2016, 01:11:23 PM
Wrath we will play online next week and help break in my stick.

Yes, the game is barebones in terms of features. I'm buying it mostly for online. It's worth it to me. I hope it to make it worth it for others. But the game will be trashed in reviews and this could really hamper its future. I understand why Capcom did it, and that was to get it out before the Pro Tour with 500k on the line but still.

They should have just delayed the game 1-2 more months, but released a "final" beta that stayed available for everyone to play until the game came out.  Problem solved.

Now they're gonna get reamed for the lack of content at launch.  None of it is going to matter in a few months, but this kind of launch could really bite them on the ass and deservedly so.  It's like they didn't learn enough from Street Fighter X Tekken. 
Title: Re: Street Fighter V
Post by: Mods Help on February 13, 2016, 02:08:44 PM
I didn't say I don't think SFV should have came out in March instead.

But I understand why they're releasing it now.
Title: Re: Street Fighter V
Post by: Take My Breh Away on February 13, 2016, 03:29:02 PM
It's probably got more to do with their fiscal quarter ending in March but yeah I imagine CPT was part of it too. I think it's a mistake to focus on their esports bullshit while trying to shill an unfinished, barebones title to casuals who will be the largest group buying this game.

Also what's this about the game dropping frames on PS4?

A few players like Wong said there's some bad framerate issues on stages where it will drop below 60 for a second or two and affect gameplay, even when offline. Apparently you can do it reliably with Dictator on the Russia stage (Get used to seeing that training stage for the next eight years). There will probably be a day 1 patch but it's enough for some people to get mad already. Also PR Rog said the PS4 version looks like booty and the PC version is miles better. It riled up the console fanboys :doge

A few more music tracks got uploaded on yt as well. It's pretty smooth.

https://www.youtube.com/watch?v=BVegH5KE_uo
https://www.youtube.com/watch?v=pJLU8OoEr-4
https://www.youtube.com/watch?v=qHpEjBpkH3c


         
Title: Re: Street Fighter V
Post by: Mods Help on February 13, 2016, 03:57:36 PM
The stages in SFV are shit anyways besides Karin's stage. Who cares. At least enable us the option to turn npcs off. Got a great looking stage like bison's Shadaloo hq and they put a bunch of corny ass shit in the background. Who cares?
Title: Re: Street Fighter V
Post by: thisismyusername on February 13, 2016, 04:39:12 PM
https://twitter.com/MiekRussPls/status/677203263415042049

 :lol
Title: Re: Street Fighter V
Post by: thisismyusername on February 13, 2016, 05:48:41 PM
http://www.neogaf.com/forum/showpost.php?p=195106026&postcount=266

Quote
Nope! One time FM reward. You get a reward per match, per character in their stories.

DROPPED
R
O
P
P
E
D


Capcom, you only had ONE job. Letting people play the game and unlock things if they took the time to grind in ANY mode. You failed.
Title: Re: Street Fighter V
Post by: Mods Help on February 13, 2016, 05:56:26 PM
The game will have daily challenges to let you grind.
Title: Re: Street Fighter V
Post by: thisismyusername on February 13, 2016, 06:57:35 PM
That's not coming out until, what? May?

In any case, the fact they're not allowing people to get fight money offline is expected (too easy to exploit) but disappointing all the same. I play fighters like completely offline so now my choice is either "pay the season pass or individual characters" and no "you can get these characters for free" past the first one/Alex.
Title: Re: Street Fighter V
Post by: nachobro on February 13, 2016, 07:58:02 PM
So the lack of content is there to turn of the casuals and the random frame drops are there to turn off the hardcore. Really running on all cylinders with this release, Capcom :lol
Title: Re: Street Fighter V
Post by: mormapope on February 14, 2016, 02:07:29 AM
Casuals being turned off at launch usually sends a fighting game to an early death. If Street Fighter V shipped with its story mode, some challenge towers, and a world tour mode, there would be a much higher chance for general success. While its been known forever that SFV was gonna be barebones, there's no excuse for not making single player content that makes playing alone fun.

Title: Re: Street Fighter V
Post by: bork on February 14, 2016, 04:03:12 AM
Let's take a step back here and not forget that SFV is being marketed as more of a "service," I.E. something like an MMORPG that will be receiving a constant stream of updates post-launch.  Even if they stumble at launch, that doesn't necessarily mean it will be any kind of bomb.  This game could easily be something that gets constantly pushed as a PSN staple.

...Having said that, there's still nothing else to say other than they're being incredibly fucking stupid to be releasing it this kind of barebones state.  :doge
Title: Re: Street Fighter V
Post by: bork on February 14, 2016, 04:05:51 AM
I just got the Email going around from Amazon regarding the game being delayed due to shipment/manufacturing issues.

Interesting, since I no longer have it pre-ordered there.  I wonder if something got fucked up in their system?  People are already panicking about it.
Title: Re: Street Fighter V
Post by: Mods Help on February 14, 2016, 10:35:30 AM
On SRK these two posts nail it:

Quote
Basically this is how I see it. If you're a competitive fighting game player or a competitive gamer looking to get into fighting games. You should pick this up on Feb 16th so you can hit the ground running.

If you are a casual player who isn't really into the competitive side of things and prefer the other game modes like story and what not. You should wait until March to pick this game up. because right now it looks like it's still in beta. And was just released early for the competitive scene, what with EVO coming up soon, and a bunch of tournaments all ready scheduled to host SFV around release time.

Casual players should just wait till March. I think Capcom should've said something along these lines. This would have problem eased a lot of people's concerns and complaints and had been seen as a show of good faith.

Quote
Zach;10609778"]From a PR/Marketing standpoint, I think Capcom should have pushed the February release as a "soft-release" or "partial release." And they should have marketed the March release (or later) as the "complete release" or something to that effect.

Communication's key, but unfortunately you really have to research SFV to even be aware that these updates are coming on a timeline. From a casual fighting game player standpoint, they will buy this game at launch, plug it in and be confused as to the lack of content, look up why, and proceed to complain about being misinformed and disappointed.

Had all of this been advertised to game stores, in television ads and on posters since day 1, then the above mentioned casual would buy this game knowing it won't be complete until a certain date - meaning they'd have themselves to blame for expecting something that was never promised. (I'd argue that due to the lack of communication on Capcom's part, there's an implied promise that the $60 the unbeknownst gamer's paying will equal a complete game experience...)

With that said, those of us in the know, that have been following Street Fighter V via forums, Twitter, live streams, etc. - we don't actually have a valid complaint in my opinion. We know that if we want a complete experience, and don't want to be bothered with an incomplete game, that we don't have to play it until it's fully realized in March/June.

We (the fans, the fgc) are getting the core game early for the sake of tournament schedules... that sounds like a gift to me. We get to play the game and not have to wait until March or June to enjoy it - we can do that in just 3 days. I'm more than happy to spend $60 on the game as is because I don't want to wait until June for a more complete game story mode-wise or features-wise... I want to dive into the game right now.

So yeah, that's the fucked situation right now. Casuals (which are the majority of players, critics and other talking heads in the gaming industry) are going to shit on the game as being incomplete, very few will take into consideration the reasons why it was released early - and they're not going to perceive it as a gift as some of us here do....

As a competitive player I see both sides.

I'm gonna eat tho.

I just hope that casuals stick around long enough to get a doggy bag, because if SFV dies...:stahp
Title: Re: Street Fighter V
Post by: Mods Help on February 14, 2016, 10:46:58 AM
Lyte, on Tuesday night let's schedule a session in a lobby.
Title: Re: Street Fighter V
Post by: Mods Help on February 14, 2016, 11:33:25 AM
Tuesday's schedule:

12 AM - load up SFV, dl patch

Who knows because it's PSN - Training mode immediately, practice my main's BNB's

Wait for stick to arrive.

Transition to stick. 10 hadouken's and DP's per side for 20 minutes. Walking back and forth. Practicing dashing without being hard on the stick. Work on walking without jumping.

Do bnb's and punish combos with main, practice CA;etc.

Set AI difficulty to highest and beat all of story mode with every character to see what everyone can do. Play a bit of survival with main. Smile at Fight Money and never touch a single player mode ever again until Alex drops.

Casual match mode to get acquainted to my new stick without getting SALTY. I'm not ready for Ranked especially when I'm transitioning to/learning stick.  :doge

Any time a move I don't understand does damage, right after that fight I'm going to dissect it in training mode then go back to Casuals.

Play whoever at night in lobby mode so we can figure this game out.

Can't wait. Only complaint is the lack of arcade mode because sometimes that's good practice for combos against a moving opponent, but since training mode has vs CPU I honestly don't give one ounce of fuck.
Title: Re: Street Fighter V
Post by: bork on February 14, 2016, 01:32:45 PM
Tuesday's schedule:

Check to see if the game is in a working state/patches download at 12 AM.  Play until 1:00 AM at the latest.

Go to work.  Come home too tired to do anything.

Whenever I do play, go directly online and start beating up the people who spend all their time "in the lab" and not enough time actually playing live opponents.  Check message boards like GAF to see what people are whining about now.
 :cody
Title: Re: Street Fighter V
Post by: Mods Help on February 14, 2016, 04:02:29 PM
Whenever I do play, go directly online and start beating up the people who spend all their time "in the lab" and not enough time actually playing live opponents.

(http://i.imgur.com/vO3OOvS.jpg)

I think it's unlikely to happen with this game. You admitted yourself you had little time with the beta. With the beta, everyone got plenty of play time with live opponents and little time to train because of the stupid fight request thing. Many people have spent each beta with a lot of time. For a lot of people, day one of SFV will actually be day 200 for others who have been playing the beta non stop.

If anything, the one thing every SFV player needs is more training given the limited amount of time with it in the beta. Since a lot of us have played the game a lot already, what's on our minds is "how the fuck do I punish Birdie's ex bull horn? I had lots of trouble with that in the beta. When I get the game that's the first thing I'm gonna do." "How the fuck do I get in against Dhalsim as Zangief? I need to practice punishing his limbs when I get the game. I had trouble against him in the beta."

Then you get the game: "I'm gonna beat people who were in the lab :smug" and get bopped, because everyone has already trained against your shit amid four beta phases and working on their flaws.

:doge

Essentially, I wouldn't get arrogant with this game. The landscape has changed significantly. No one has started on the same level this time.
Title: Re: Street Fighter V
Post by: Mods Help on February 14, 2016, 04:26:05 PM
Since the game has been played and analyzed throughs betas, everything every SFVS player should know on day one:

Your bnbs
The crush counter system
How to combo into your critical art

There's so many resources out there. Practice when you get the game.
Title: Re: Street Fighter V
Post by: mormapope on February 14, 2016, 04:37:37 PM
There's also arrogance that can be gained by over complicating things and setting long term plans without being ready to abandon plans and adapt. Infiltration said he doesn't spend that much time in the training room, just enough time to get combos down and gain muscle memory. The training room is a great tool, but you don't learn fundamentals or mind games from playing in a boxed, asylum room. 

And what you're saying applies to SFIV as well. Plenty of top American players played on a arcade cab any chance they could get, the Japanese got the game way ahead of time. The first year of SFV is going be about learning, the first few months won't mean shit compared to the new few years.

Doesn't matter if somebody plays it first unless having a few tough weeks or months makes you hate the game. It's also foolish to think that people have the game figured out. If fighting games worked this way, there wouldn't have been new EVO or tourney champs throughout SFIV's life cycle.
Title: Re: Street Fighter V
Post by: Mods Help on February 14, 2016, 05:08:21 PM
Never said everyone figured the game out.

Training room is only for supplementary training.

If you were playing the beta right, you used it as a tool to not only pick your main, but to also find your weaknesses in the game.

The balance is use of both training and fighting. But this isn't a completely new game. It's one anyone who cares about it know what they need to work on.

Unless you're switching controllers, there's no inherent need to overly use the training room, but using the training room to diagnose weaknesses and problem solve will help you get further.

What's more practical and logical? Five hours of fighting one person or 10-20 fights, then watching the replays of your fights to see what you did wrong, go into training and repeat situations for 5-20 minutes to diagnose what you did wrong? You could spend five hours fighting over and over, or spend a few fights fighting and then spending 20 minutes figuring how to win that situation. One is a waste of time; the other is practical.

The only reason I am thinking long term with my plan is because I'm going to be learning stick. Anyone who plays pad and has tried to play stick knows how infuriating it can be. You won't be able to do things you normally could do. Going straight into fights when learning a new control type is fucking moronic. Realizing you're going to be shit because you switched to stick, and want to spend time diagnosing and fixing bad habits and bad execution is the opposite of arrogant. That's hardly overly complicated, and if Infiltration were discussing this he'd agree 100%.

"The training room is a great tool, but you don't learn fundamentals or mind games from playing in a boxed, asylum room."

Quite wrong in fact. How do you expect to learn how to do punish combos if you don't practice them first? Punishing is fundamentals 101. If you aren't practicing punishing in training, you're not practicing punishing period. If you're having trouble with Bison HK, and you want to learn how to beat it, where do you go? Training room. Saying training room doesn't teach fundamentals shows you are not using the training right. At all.
Title: Re: Street Fighter V
Post by: mormapope on February 14, 2016, 05:46:58 PM
"The training room is a great tool, but you don't learn fundamentals or mind games from playing in a boxed, asylum room."

Quite wrong in fact. How do you expect to learn how to do punish combos if you don't practice them first? Punishing is fundamentals 101. If you aren't practicing punishing in training, you're not practicing punishing period. If you're having trouble with Bison HK, and you want to learn how to beat it, where do you go? Training room. Saying training room doesn't teach fundamentals shows you are not using the training right. At all.

 ::)

And you projecting what I do doesn't further this conversation at all. 

You're stating the obvious. Yes, learning which of your attacks has priority versus other character's attacks, what attacks are safe on block, safe with whiffing, that's all perfect material for the training room. Fundamentals amount to so much more than "Does my A beat their A or should I use my B against their A?"

Fundamentals 101 for street fighter is anti air any and all jump ins, don't jump for the sake of moving around, knowing how long recovery is for projectiles/projectile spacing, do damage that is the most efficient and possible with the user's execution, play with as little risk as possible. 

This conversation is a difference in opinion in how to get break into to a fighting game. I'd appreciate less lecturing about stuff I already do.

There are players that can jump in and out of fighting games or fighting game franchises and be competent, its happening with people that barely touched SFIV but have jumped back in with SFV.

Telling people "Get ready to get ass fucked by the beta players, you have to use training mode and do this, this, and this" like it will be a guaranteed manifesto on winning or being good is fairy tale logic.
Title: Re: Street Fighter V
Post by: bork on February 14, 2016, 05:51:41 PM
Whenever I do play, go directly online and start beating up the people who spend all their time "in the lab" and not enough time actually playing live opponents.

I think it's unlikely to happen with this game. You admitted yourself you had little time with the beta. With the beta, everyone got plenty of play time with live opponents and little time to train because of the stupid fight request thing. Many people have spent each beta with a lot of time. For a lot of people, day one of SFV will actually be day 200 for others who have been playing the beta non stop.

Nah.  This happens with every new fighting game.  Every time.

Quote
If anything, the one thing every SFV player needs is more training given the limited amount of time with it in the beta. Since a lot of us have played the game a lot already, what's on our minds is "how the fuck do I punish Birdie's ex bull horn? I had lots of trouble with that in the beta. When I get the game that's the first thing I'm gonna do." "How the fuck do I get in against Dhalsim as Zangief? I need to practice punishing his limbs when I get the game. I had trouble against him in the beta."

Then you get the game: "I'm gonna beat people who were in the lab :smug" and get bopped, because everyone has already trained against your shit amid four beta phases and working on their flaws.

:doge

Essentially, I wouldn't get arrogant with this game. The landscape has changed significantly. No one has started on the same level this time.

You're not reading me correctly here at all.   :lol  The only thing I am confident about is beating all the "lab monster/crybaby idiots" out there.  I get my practice from playing other people, not sitting in training mode.

Re: the stick thing.  Nope, I don't find it infuriating using or one or the other.  I find it infuriating using a shitty controller, be it or a stick or a pad.
Title: Re: Street Fighter V
Post by: Mods Help on February 14, 2016, 05:54:31 PM
Projecting? You literally said training room is only for combos, hence showing you have no idea what you're talking about. You literally said training room isn't good for learning fundamentals. You know, ranges and shit. Showing you know jack shit breh. :lol

I didn't say "get ready to use training room to beat beta players" at all. I was commenting on funky's comment on beating people who use "the lab."

Never mind the comical argument that "infiltration says he doesn't use training room much" as if you're Infiltration.
Title: Re: Street Fighter V
Post by: mormapope on February 14, 2016, 05:57:15 PM
Nah.  This happens with every new fighting game.  Every time.

You're not reading me correctly here at all.   :lol  The only thing I am confident about is beating all the "lab monster/crybaby idiots" out there.  I get my practice from playing other people, not sitting in training mode.

And unless you have the emotional strength of toilet paper, losing and having to learn something in your own way in a fighting game isn't a big deal. Playing to have fun is another thing.

Also, the final game will almost assuredly have differences compared to the last beta, and there will certainly be patches on day one characters throughout the game's life. These betas weren't consistent across the board at all, learning something in the beta's training mode might mean next to nothing if properties or behind the character are changed in the final release. Or a couple months down the line. 
Title: Re: Street Fighter V
Post by: bork on February 14, 2016, 06:00:13 PM
Definitely-- look at all the people who complained about the changes being made in each beta.  The betas were not representations of how the final game ended up and a lot of shit changed.  I played it to get a general feel for SFV and won't start getting into the characters in-depth until this week.
Title: Re: Street Fighter V
Post by: Mods Help on February 14, 2016, 06:02:13 PM
Beta changes depends on character. My character for instance hasn't changed a bit.

You sure are mad. :umad
Title: Re: Street Fighter V
Post by: mormapope on February 14, 2016, 06:05:39 PM
Projecting? You literally said training room is only for combos, hence showing you have no idea what you're talking about. You literally said training room isn't good for learning fundamentals. You know, ranges and shit. Showing you know jack shit breh. :lol

I didn't say "get ready to use training room to beat beta players" at all. I was commenting on funky's comment on beating people who use "the lab."

Never mind the comical argument that "infiltration says he doesn't use training room much" as if you're Infiltration.

Quote
The training room is a great tool, but you don't learn fundamentals or mind games from playing in a boxed, asylum room. 

Never said it was only useful for combos.

You come off as being very arrogant and ignorant. Speaking general advice like its gospel to the dumb and unknowing masses while not actually trying to have a discussion on fighting games is annoying. Some people play these games differently than others, and they can be just as good or bad as any other player that did something differently.

Beta changes depends on character. My character for instance hasn't changed a bit.

You sure are mad. :umad

So I have an actual point that goes against military style training regiment being used in Betas for a unreleased game?

 :teehee

Being ready to take some losses on a new fighting should be expected. I'm not going into SFV thinking I'm hot shit and I'm going to wreck everybody. There should be no fear of winning or losing at launch, a ton of players, both hardcore and casual, will learn the game at the same time.
Title: Re: Street Fighter V
Post by: Mods Help on February 14, 2016, 06:27:43 PM
You sure do seem against learning how to play fighting games!

Emphasis on learn.

You know, what you use training room for.

We'll see in a month! You fight battle after battle after battle. I'll fight battles and then go to training to find ways to win that situation! Then the next time it comes up I'll be more wary and win it.

 :doge
Title: Re: Street Fighter V
Post by: mormapope on February 14, 2016, 06:35:54 PM
You realize this exact same conversation happened and the exact same reaction happened?  :doge

I was open to actual retorts or a debate this time though. Instead I was told to do something I already do and any argument I had was ignored.  :yuck

Except this time around you aren't criticizing the lack of tutorials or how the game teaches you, rather, you're praising the training mode as if its qualities became apparent as time went on.
:hitler

Seems like SFV will have actual tutorials this time though. So they improved on that front a bit.
Title: Re: Street Fighter V
Post by: bork on February 14, 2016, 07:09:03 PM
This last page is a clear sign of the fighting game pre-release madness.    THERE IS NO CURE.  Hang in there, brehs.
Title: Re: Street Fighter V
Post by: nachobro on February 15, 2016, 12:46:23 AM
 :oreilly
Title: Re: Street Fighter V
Post by: mormapope on February 15, 2016, 01:04:55 AM
Were matchmaking options and lobbies as barebones as Street Fighter IV? In general I would be disappointed with SFV if the online functionality was still something out of a Xbox 360 launch game. SFIV came out in 2009 and it felt ancient with its online options.

Title: Re: Street Fighter V
Post by: nachobro on February 15, 2016, 01:47:27 AM
iirc there were two people lobbies and no spectating in vanilla sf4 at launch. so sfv at least matches that lol. mvc3 had larger lobbies but no spectating. sfxt at least had its shit together, the host could even set themselves to perma-spectate to make streaming lobbies easier.
Title: Re: Street Fighter V
Post by: mormapope on February 15, 2016, 01:57:22 AM
What I want or wanted the most were endless lobbies where everyone in the lobby is fighting another player at the same time. So instead of two people fighting and four people spectating, everyone in the lobby can fight each other and then move onto fighting the person with the current win streak.

Seems like with the current technical issues and generally rushed nature of SFV that there won't be any big online advancements, just refinements on what worked in the past
 :-\
Title: Re: Street Fighter V
Post by: nachobro on February 15, 2016, 10:45:53 AM
Gonna try doing that VPN thing to unlock SFV early on Steam. Got the whole day off so might as well get some time in.
Title: Re: Street Fighter V
Post by: bork on February 15, 2016, 11:10:40 AM
Gonna try doing that VPN thing to unlock SFV early on Steam. Got the whole day off so might as well get some time in.

Any VPNs in particular?
Title: Re: Street Fighter V
Post by: bork on February 15, 2016, 11:15:12 AM
It's 4:14 PM on 2/15 in London right now.  The game won't unlock there for another eight hours.  Capcom posted the following:
Quote
Great news, Street Fighter fans!

We're happy to confirm that the release date & time for Street Fighter V has been moved up per the revised schedule below.

Europe........Feb. 16 @0:00AM UK (UTC+00:00)
AUS/NZ.......Feb. 16 @11:00AM Sydney (UTC+10:00)
Americas.....Feb. 16 @0:00AM EST (Feb. 15@9:00PM PST)
Asia.............Feb. 17 @2:00AM JST (UTC+09:00)

Title: Re: Street Fighter V
Post by: nachobro on February 15, 2016, 11:51:43 AM
Huh oh well
Title: Re: Street Fighter V
Post by: Take My Breh Away on February 15, 2016, 02:12:56 PM
https://twitter.com/KazHiraiCEO/status/699310054097424384

:dead
Title: Re: Street Fighter V
Post by: bork on February 15, 2016, 02:18:04 PM
https://twitter.com/KazHiraiCEO/status/699310054097424384

:dead

(http://i.imgur.com/sugv60R.jpg)

 :heyman
Title: Re: Street Fighter V
Post by: nachobro on February 15, 2016, 03:14:58 PM
Any VPNs in particular?
btw gonna try this method to unlock early
https://www.reddit.com/r/fo4/comments/3s0ztf/step_by_step_vpn_tutorial_how_to_unlock_fallout_4/

except i'll set it to UK instead of NZ
Title: Re: Street Fighter V
Post by: bork on February 15, 2016, 08:18:54 PM
Thanks, it worked.  I'm in!  :D
Title: Re: Street Fighter V
Post by: toku on February 15, 2016, 11:28:43 PM
http://www.twitch.tv/maximilian_dood
Title: Re: Street Fighter V
Post by: Mods Help on February 16, 2016, 02:42:38 AM
Training mode :lawd

Practicing dem bnbs! Finally - hands on time with the cast with no dumb fight request on!

Tried out story mode and :rofl I just can't :rofl
Title: Re: Street Fighter V
Post by: thisismyusername on February 16, 2016, 09:54:20 AM
This story mode, though. :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl Only two fights.  :neogaf ...Are you serious, Capcom? :goty2
Title: Re: Street Fighter V
Post by: nachobro on February 16, 2016, 10:53:01 AM
That story mode is a shitfest.

Don't think I can play Cammy right now. Too used to SF4 and trying to play the game exactly like that when I use her. Laura doe...seems fun but I can't tell wtf I'm supposed to do with her. I've just been trying to end every combo with a QCF+P,P,P/K special and it's working out well so far but it feels like I'm missing something.
Title: Re: Street Fighter V
Post by: Oblivion on February 16, 2016, 12:40:18 PM
The art style in the story mode is  :yuck :yuck :yuck
Title: Re: Street Fighter V
Post by: Mods Help on February 16, 2016, 02:06:31 PM
When you get past how short story mode is it isn't bad. Dhalsim and Fang's story modes are pretty good.
Title: Re: Street Fighter V
Post by: bork on February 16, 2016, 02:29:04 PM
That Bengus art really is pretty bad.  Dude totally phoned it in.

I ended up mostly playing...Chun.  Even though I spent most of the beta tests not using her.  :lol
:dead

Online was pretty much as I expected.  Beat most people with relative ease (KEN SCRUBS RETURN!), although there was one Karin player who wiped the floor with me.  He shut down all of my attempts to get in and completely out-footsied me.  It was beautiful.
Title: Re: Street Fighter V
Post by: Mods Help on February 16, 2016, 02:34:35 PM
More than likely Capcom went to Bengus and said "we need you to do story mode by the end of the weekend"

Happens all the time. Bengus didn't phone it in, the story mode was rushed.
Title: Re: Street Fighter V
Post by: Mods Help on February 16, 2016, 02:59:34 PM
My friend and I are like fuck Capcom. We're playing 2 player via ps4 share play  :lol
Title: Re: Street Fighter V
Post by: bork on February 16, 2016, 04:31:32 PM
More than likely Capcom went to Bengus and said "we need you to do story mode by the end of the weekend"

Happens all the time. Bengus didn't phone it in, the story mode was rushed.

No excuse for it.
Title: Re: Street Fighter V
Post by: bork on February 16, 2016, 04:31:49 PM
My friend and I are like fuck Capcom. We're playing 2 player via ps4 share play  :lol

Doesn't that introduce lag though?
Title: Re: Street Fighter V
Post by: nachobro on February 16, 2016, 06:10:38 PM
Doesn't that introduce lag though?
so its an accurate simulation of the actual netcode  :smug
Title: Re: Street Fighter V
Post by: mormapope on February 16, 2016, 06:16:15 PM
No excuse for it.

The amount of hand waving for the lack of offline options on Gaf is embarrassing. One of the best ways I got warmed up or got used to a character in SFIV was cranking the AI up to hardest in Vs. mode, making it best of 7 or 8 rounds, and trying to get a large win streak going.

Even Virtua Fighter 5: Final Showdown, a game released for $15 on xbox live arcade and PSN, has more offline options than a $60, 2016, Capcom and Sony published Street Fighter. I'm usually not the type of person to argue what dollar amount is perfect for the value you get, but Street Fighter V is utterly fucked when it comes to value.

Street Fighter IV wasn't perfect in this regard either, but it was a 2009 game that got tons of content tacked on top overtime. 7 or so years later and there's less of everything across the board.
Title: Re: Street Fighter V
Post by: mormapope on February 16, 2016, 06:21:22 PM
Capcom should've bitten their tongue and made Street Fighter V free to play, copy the Killer Instinct method wholesale instead of doing some weird half assed approach.

Or priced the game accurately for what it really is. $19.99 or $29.99 or even $39.99 would've been far more acceptable than $60.

People were joking long before release that all we would get is arcade mode with a few cutscenes for each character. Turns out even that was too much to ask for.  :duh
Title: Re: Street Fighter V
Post by: bork on February 16, 2016, 06:21:39 PM
The fanboy defense force is out in full...force on this one, yeah.  Like, I'm happy to get the game now too, but holy shit you cannot defend the parts of the game that are rushed or the fact that the game was clearly released in an unfinished state.  It's OK to like something and still be critical of it.  Something that is lost on far too many posters.
Title: Re: Street Fighter V
Post by: nachobro on February 16, 2016, 06:25:08 PM
Are lobbies working yet? Last I saw they were turned off or something because you'd get an instant fail when trying to create one.
Title: Re: Street Fighter V
Post by: Mods Help on February 16, 2016, 07:03:10 PM
My friend and I are like fuck Capcom. We're playing 2 player via ps4 share play  :lol

Doesn't that introduce lag though?

Yeah. I couldn't reliably AA him but still.
Title: Re: Street Fighter V
Post by: Mods Help on February 16, 2016, 07:06:35 PM
More than likely Capcom went to Bengus and said "we need you to do story mode by the end of the weekend"

Happens all the time. Bengus didn't phone it in, the story mode was rushed.

No excuse for it.

Didn't say there's an excuse. Just don't say Bengus rushed it. When your boss tells you he wants 200 drawings done before the afternoon there's nothing to do but to rush it. You have no argument in the matter. The only thing you can do is half ass it and half assing it is going to keep you a job. I'm not excusing it. I'm saying it's Capcom that should get the blame. This happens all the time in creative industries. It isn't like other jobs. And It adds to Capcom half assing SFV's release because there's no time for Bengus to make something actually good.
Title: Re: Street Fighter V
Post by: Mods Help on February 16, 2016, 07:19:52 PM
The fanboy defense force is out in full...force on this one, yeah.  Like, I'm happy to get the game now too, but holy shit you cannot defend the parts of the game that are rushed or the fact that the game was clearly released in an unfinished state.  It's OK to like something and still be critical of it.  Something that is lost on far too many posters.

I like story mode. It's light on content but I still find it preferable to arcade. I see it as character prologues, and I think it gets the job done. Capcom also never said it was arcade mode or that it'd have the length of arcade mode. But I understand all criticisms. At the same time I find it far more interesting the traditonal cutscene at beginning/cutscene at the end story structure that fighting games have had for decades. Usually you wouldn't even get an intro cutscene and there was little idea of who these characters you play actually are. I thought Fang's story mode in particular was a great way to introduce him, for example. The other new characters' were good too.

At the same time, all criticisms are legitimate. Capcom were stupid to have no arcade mode and I expect them to roll it out soon due to the very justified backlash.

Despite the connection issues I've loved my time with SFV. Practicing combos, the story mode is fun, and when I do get into a fight it's fun as shit.

So far my only large complaint is survival mode, which sucks.

All of this will be fixed soon eventually. I'm only worried about the game from the perspective of long term casual interest in the game, to keep the game healthy, occupied, and active, which a lot of these fuck ups may ruin in the long term.

No excuse for it.

The amount of hand waving for the lack of offline options on Gaf is embarrassing. One of the best ways I got warmed up or got used to a character in SFIV was cranking the AI up to hardest in Vs. mode, making it best of 7 or 8 rounds, and trying to get a large win streak going.


You can't do this in SFV by playing survival? Survival is pretty good at getting warmed up. It's actually the only good thing about the mode.
Title: Re: Street Fighter V
Post by: mormapope on February 16, 2016, 07:44:24 PM
Another business model that could've worked is release an early access of the game for $20, so the current state its in. Around the time EVO happens, offer a $40 upgrade to people that got the early access copy along with including all the season pass characters if they haven't gotten the season pass already. The real full version released after EVO would be $60 if people didn't get the early access version.

Full version would include:

Story mode (the full on legit one)
Arcade mode
Vs. against CPU
Time attack
Survival mode
All season 1 DLC characters
A couple outfits for all the characters

Capcom chose the absolute worst way to release a game when it comes to expectations and goodwill.

Quote
You can't do this in SFV by playing survival? Survival is pretty good at getting warmed up. It's actually the only good thing about the mode.

With versus against CPU I also like to test specific matchups. A grappler versus AI that constantly throws out fireballs, defends itself against all jump ins as well. Blanka versus T Hawk and the same match in reverse, M bison versus Guile and that match in reverse. Those examples are worst case scenarios for T Hawk and M Bison for match ups, trying to see why in a live exercise has helped me a lot in the past.
Title: Re: Street Fighter V
Post by: Mods Help on February 16, 2016, 07:46:43 PM
I like the idea of releasing it early and marketing it towards competitive players and then in March releasing the "full version" that has all of those modes and features you mentioned.

That way the competitive one is seen as early access and the "full" one is marketed as a mass product.

In the end, there's a billion ways Capcom could have pulled this off and they did quite easily one of the worst ones.
Title: Re: Street Fighter V
Post by: Bebpo on February 16, 2016, 08:01:11 PM
Got this today from Amazon.  Never played the Betas.  Realize there's no real single player anything and I don't play online.  Put it in the closet to pull out occasionally when friends come over.

Also as a non-serious fighting game player (outside Virtua Fighter), I think my main issue with SF as a series from a shallow single player point of view is: 1) Really small movelists compared to other fighters these days, and 2) Not enough new characters.  SF compared to Blazblue/GG/Fighting Climax/Arcana Heart and stuff just seems like a really basic fighter that's more about mind-games and traditional skill vs. a million moves and combos to fuck around with for each character.  Which isn't a bad thing, it's SF's schtick I guess.  But like after all of these years it'd be nice if Ryu got a couple of new moves (even his V-trigger stuff doesn't seem to give new moves, just add extra damage/visual effect to his attacks and parry).  My favorite SF was SF3 because I felt like they really changed up the cast + the parry system.  I also used to love the hacked SF2 arcade machines with air fireballs and stuff that gave a lot more combat options even if they were broken.  Also I don't know how I feel about the V-trigger system where basically 1/4th or 1/3rd of your attacks are locked away until the very end of the match when you V bar is filled.  Just feels like liking part of my movelist away that I would like to actually use to have more moves available for my character.

Again, none of this is negative and I respect the game as a great competitive fighter.  But from an outside perspective as someone who'd rather have new moves, new characters, cool combo juggling potentials and 2-3 supers per characters, it's not exactly my top go to fighter.

Title: Re: Street Fighter V
Post by: mormapope on February 16, 2016, 08:13:48 PM
Not enough new characters.  SF compared to Blazblue/GG/Fighting Climax/Arcana Heart and stuff just seems like a really basic fighter that's more about mind-games and traditional skill vs. a million moves and combos to fuck around with for each character. 

That's Street Fighter to a T.

Street Fighter IV by the end of its life had a huge cast of characters to its credit, and they all played quite differently. I'd say SFIV is probably the most combo-ey and complex game in the series. Those two elements don't automatically make a fighting game better necessarily either. SF3 has the least amount of Street Fighter in it's design, mechanics, and DNA overall.
Title: Re: Street Fighter V
Post by: Mods Help on February 16, 2016, 08:25:20 PM
Other fighters do not have large movelists especially "these days" where most fighters are 2d. 2d fighters generally never have. You're coming into this from a 3d fighter perspective which have a billion asinine moves and pages upon pages of movelists. Not my thing. 2d fighters have always had limited movelists. Your complaints can be thrown at most 2d fighters. Even fighters like GG. You can't combo in GG if you can't use mind games in order to have the opportunity to pull a combo off in the first place.
Title: Re: Street Fighter V
Post by: thisismyusername on February 16, 2016, 08:44:05 PM
Doesn't that introduce lag though?
so its an accurate simulation of the actual netcode  :smug

:neogaf :dead

@Justin Bebpo: That's Street Fighter though. You're coming from a modded experience. SF5 is essentially SF2... -2. The whole thing is supposed to be basic and not combo heavy. Which is a good thing for 2D fighters. I love Guilty Gear, but holy shit this last outing for it has added thousands of systems that completely shut down a newbies mind. That's a bad thing.
Title: Re: Street Fighter V
Post by: Mods Help on February 16, 2016, 08:53:47 PM
"SF5 is essentially SF2... -2"

What
Title: Re: Street Fighter V
Post by: Mods Help on February 16, 2016, 08:54:38 PM
"SF5 is essentially SF2... -2"

What
Title: Re: Street Fighter V
Post by: thisismyusername on February 16, 2016, 09:08:46 PM
"SF5 is essentially SF2... -2"

What

Fundamentals, dear. Fundamentals.
Title: Re: Street Fighter V
Post by: Mods Help on February 16, 2016, 09:09:21 PM
Every SF requires that. ???
Title: Re: Street Fighter V
Post by: mormapope on February 16, 2016, 09:16:47 PM
SFV seems to be unique in the SF franchise when it comes to feel and depth. Hard to compare it to any other Street Fighter directly.
Title: Re: Street Fighter V
Post by: Mods Help on February 16, 2016, 09:20:37 PM
Feels like Alpha 2 crossed with 3S. Except much slower.
Title: Re: Street Fighter V
Post by: Bebpo on February 16, 2016, 09:23:06 PM
Other fighters do not have large movelists especially "these days" where most fighters are 2d. 2d fighters generally never have. You're coming into this from a 3d fighter perspective which have a billion asinine moves and pages upon pages of movelists. Not my thing. 2d fighters have always had limited movelists. Your complaints can be thrown at most 2d fighters. Even fighters like GG. You can't combo in GG if you can't use mind games in order to have the opportunity to pull a combo off in the first place.

I disagree on this point.  A lot of Arc Sys 2d fighters have like 5-10 moves + couple of supers per character.  Ryu for instance, still only has 3 moves, fireball/dragon punch/hurricane kick + 1 super.  Add in the V-trigger stuff and he's got sorta 2 more, but like I said I don't really count at least the electricity one as a move since it just seems to modify damage.  That's 4 specials + 1 super and a few unique regulars like f+MP.  Movelists in SF seem about 1/2 the size of the movelists in other 2d fighters these days imo.  Not that I think it's a bad thing, but I like having big movelists for combo variety.
Title: Re: Street Fighter V
Post by: Mods Help on February 16, 2016, 09:36:02 PM
That's Ryu. Capcom is always taking away moves from him. Some characters have v skills that act as an attack. Also the game just came out. Bet by the end of the games life cycle there will be two or three supers available. Arc games don't have as many specials as you say it does. I just looked at my main in BB and they only have five specials. 2d fighters are mostly made up of normals and SF and Arc games share normals. In fact, SF has more normals than Arc games. SF has six normal buttons, eight if you need to use a PPP or KKK move like Sim's teleport. Add in command normals (Chun Li's down forward + mk, back+mp;etc) and SF has tons of moves.

It also depends on the character.

Let's take Birdie. His vskill allows him to eat a snack to regen health. He can throw a banana peel to zone. He can toss a soda can and push you back so you avoid it. That's off of one button. Birdie has a lot of moves.

Comparing Ryu - as basic as it gets - to Arc games is silly.

You also said characters only have 5-10 moves, hinting that you only consider specials to be moves. Suggesting inexperience in the genre.
Title: Re: Street Fighter V
Post by: Mods Help on February 16, 2016, 09:41:52 PM
Also, BB is a four button game. GG is a five button game. SF is six.

Food for thought.
Title: Re: Street Fighter V
Post by: thisismyusername on February 16, 2016, 09:54:01 PM
Every SF requires that. ???

Sure, but SF5 feels closest to 2 over 3/4. There's some mechanics from 3 (Ryu's parry being notable) but it's kinda taken a step back in terms of execution and combo-ability. Sure, you can still combo, but for the most part 5 wants more normal hits over "poke->combo" that 4 was of-sorts.
Title: Re: Street Fighter V
Post by: Mods Help on February 16, 2016, 09:58:49 PM
Every SF requires that. ???

Sure, but SF5 feels closest to 2 over 3/4. There's some mechanics from 3 (Ryu's parry being notable) but it's kinda taken a step back in terms of execution and combo-ability. Sure, you can still combo, but for the most part 5 wants more normal hits over "poke->combo" that 4 was of-sorts.

Generally, SF has never been about combos. There are outliers (Alpha 3, 4) but SF has never been about combos, and the same fundamentals you mentioned would win you matches in 4 as well as Alpha 3. SF is SF. If you have the fundamentals of any SF, you can play V to a decent level. So V not being execution heavy isn't exactly unique or special. There were SF's before IV you know.
Title: Re: Street Fighter V
Post by: mormapope on February 16, 2016, 09:59:00 PM
That is true. A lot of people played SF4 in the style of mash light kick or punch and then do a dial up combo. Hard knockdowns were also a huge part of SF4, for a ton of characters scoring a hard knockdown meant doing a 50/50 mixup or an unblockable setup.

SFV is a lot more honest than SF4. Until Blanka makes his comeback
 :kinison

Focus attacks were also terrible. My biggest beef is the best characters in the game for offensive shit usually had the best focus attacks, Rolento's focus attack range is beyond fucked up. SFIV was also incredibly fucked up for what specials would be completely safe on block, some characters (Elena) can apply pressure constantly with very little drawback.
Title: Re: Street Fighter V
Post by: Mods Help on February 16, 2016, 10:05:09 PM
I'm curious if Ibuki will have her vortex setups from IV or more of her style in 3S.
Title: Re: Street Fighter V
Post by: Bebpo on February 16, 2016, 10:45:44 PM
That's Ryu. Capcom is always taking away moves from him. Some characters have v skills that act as an attack. Also the game just came out. Bet by the end of the games life cycle there will be two or three supers available. Arc games don't have as many specials as you say it does. I just looked at my main in BB and they only have five specials. 2d fighters are mostly made up of normals and SF and Arc games share normals. In fact, SF has more normals than Arc games. SF has six normal buttons, eight if you need to use a PPP or KKK move like Sim's teleport. Add in command normals (Chun Li's down forward + mk, back+mp;etc) and SF has tons of moves.

It also depends on the character.

Let's take Birdie. His vskill allows him to eat a snack to regen health. He can throw a banana peel to zone. He can toss a soda can and push you back so you avoid it. That's off of one button. Birdie has a lot of moves.

Comparing Ryu - as basic as it gets - to Arc games is silly.

You also said characters only have 5-10 moves, hinting that you only consider specials to be moves. Suggesting inexperience in the genre.

 ::) Yeah, because I've only been playing the genre since SF1 and played (and own) almost fighting game ever made to date.

I'm shallow and I don't care about normals because they aren't flashy.  I see normals mostly as pokes, combo starters and combo links to get you to the high damaging cool looking special moves.  I prefer a game with fewer normals and more special moves.  Which is why I'm more prone to the 4-button fighters.  Ever since I played SF2, I'd never use the medium attacks outside of a few combos here or there.  Jab pokes, Fierce strong attacks were good enough for me.

But yeah I don't play competitively in fighting games since the PS3/X360 days since my local fighting game competition friends took off and I don't like online gaming.  So I'm a lot more shallow about my fighters now. 

Every SF requires that. ???

Sure, but SF5 feels closest to 2 over 3/4. There's some mechanics from 3 (Ryu's parry being notable) but it's kinda taken a step back in terms of execution and combo-ability. Sure, you can still combo, but for the most part 5 wants more normal hits over "poke->combo" that 4 was of-sorts.

Weird, I always felt that SF4 was basically a throwback SF2 in 2.5D with a few things added.  Less progressive than SF3.  So SF5 is an even more throwback to SF2?
Title: Re: Street Fighter V
Post by: mormapope on February 16, 2016, 10:57:02 PM
SF3 isn't really progressive or regressive, its it's own thing.

Zoning and spacing with fireballs with any shoto or ranged character matters a lot in SF2 and SF4. Fireballs in SF3 are next to useless for zoning. They're all pretty slow and they can be parried easily. Fireballs have to be used less for spacing and keep-away, more for medium ranged pressure or baiting a parry so you can get in after the parry.

SF3 poking range for all characters except Necro and Twelve is terrible. Feels like everyone has stubby arms and legs compared to past and future street fighter characters. Spacing someone out with normals is also a lot more risky, since a parry means they can punish something that would be safe in any other Street Fighter. Spacing in SF3 matters a lot less compared to the other Street Fighters.

SF3 is about getting in and applying constant pressure. Using all the tools available to get in and using close range pokes to get counters and then to get a combo out of that counter attack.

SF4 is a slower and more complicated version of SF2, with a lot of extra gimmicks thrown in.
Title: Re: Street Fighter V
Post by: Mods Help on February 16, 2016, 11:01:30 PM
SFV has a lot of ways around fireballs. It's not as fireball heavy a game as SFII, Alpha 2, or SFIV.


::) Yeah, because I've only been playing the genre since SF1 and played (and own) almost fighting game ever made to date.

Quote
I'm shallow and I don't care about normals because they aren't flashy.  I see normals mostly as pokes, combo starters and combo links to get you to the high damaging cool looking special moves. 

 :confused
Title: Re: Street Fighter V
Post by: bork on February 17, 2016, 09:44:19 AM
Yeah, Bebpo....

:confused

Is all I can really say here.
Title: Re: Street Fighter V
Post by: nachobro on February 17, 2016, 10:43:16 AM
Yeah I'm just giving up on Cammy entirely for now. I keep playing SF4 with her and it might be easier to just play someone else until that muscle memory isn't there anymore.

I still feel distinguished mentally-challenged playing as Laura. She seems like a shittier Abel but maybe I'm just playing her wrong. Fiddled a bit with Birdie and he definitely feels a lot easier to play and his VTrigger giving armor helps a lot.
Title: Re: Street Fighter V
Post by: thisismyusername on February 17, 2016, 10:58:37 AM
Play Nash bro.  ;)
Title: Re: Street Fighter V
Post by: nachobro on February 17, 2016, 11:03:03 AM
 :holeup

I'll wait for Guile
Title: Re: Street Fighter V
Post by: bork on February 17, 2016, 11:47:02 AM
Are you still playing SF4?  I'd drop it if so and see if that helps with Cammy.  I didn't use her as much in later versions of SF4 so it has been easy for me to transition.  Chun feels different enough that I don't feel like all my SF4 usage is hindering my play style.
Title: Re: Street Fighter V
Post by: Mods Help on February 17, 2016, 11:51:50 AM
Transitioning to stick is SO HARD
Title: Re: Street Fighter V
Post by: nachobro on February 17, 2016, 11:51:56 AM
I was playing SF4 until Friday last week so it's still pretty fresh for me. Other than some switching around to Juri and Poison, it was pretty much straight Cammy for 8 years or whatever. That's another reason I'm okay with trying someone else :lol
Title: Re: Street Fighter V
Post by: thisismyusername on February 17, 2016, 12:03:38 PM
I'll wait for Guile

Guile doesn't steal meter, breh. ;)
Title: Re: Street Fighter V
Post by: nachobro on February 17, 2016, 12:04:24 PM
mothafucka steals hearts with those gdlk sunglasses instead  :pimp
Title: Re: Street Fighter V
Post by: Mods Help on February 17, 2016, 12:08:12 PM
Join the masses and get on the Karin train.

She's pretty dope. Her cr HP is godlike brehhhhhhh

*puts hand over mouth*

OHOHOHOHOHOHOHO!
Title: Re: Street Fighter V
Post by: nachobro on February 17, 2016, 12:11:44 PM
Gonna be going to a friend's house for some local matches with a bunch of folks tonight. I'll use this opportunity to run through a lot of the cast in actual matches and the ones I like I'll continue to mess with in training room.
Title: Re: Street Fighter V
Post by: mormapope on February 17, 2016, 12:13:35 PM
Transitioning to stick is SO HARD

While this probably won't help, I found that punches being on the bottom row and kicks being on the top row is more comfortable than punches on top and kicks on bottom. Most stick users have punches at top.
Title: Re: Street Fighter V
Post by: Mods Help on February 17, 2016, 12:14:44 PM
nah, i'm used to buttons. my issue is adjusting to the joystick :brazilcry
Title: Re: Street Fighter V
Post by: mormapope on February 17, 2016, 12:18:39 PM
Main advantage the pad has is the stick itself or dpad. You can be so much quicker with a lot less effort on pad. I'd say the main advantage of an arcade stick are the buttons, especially for something like Street Fighter that has six attacks.

Title: Re: Street Fighter V
Post by: nachobro on February 17, 2016, 12:21:55 PM
Yep, adjusting to the stick is the hardest part. Just gotta use the Daigo method for practice. Just keep doing the same moves until you can get them 30 times in a row on each side. I still do that with a lot of moves and short combos to ram the execution into my head.
Title: Re: Street Fighter V
Post by: Mods Help on February 17, 2016, 12:26:09 PM
Just keep doing the same moves until you can get them 30 times in a row on each side.

yeah that's what i mentioned a few pages back. still tough tho

Title: Re: Street Fighter V
Post by: nachobro on February 17, 2016, 12:29:24 PM
just wait til you get totally used to the stick and you'll feel like a fat fingered dope if you ever have to use a pad again. :lol that was me at the gamestop tourney this past weekend.
Title: Re: Street Fighter V
Post by: Mods Help on February 17, 2016, 12:30:07 PM
i'm trying to build good habits and not bad ones. so i'm trying to not ride the gate. any other bad habits i should kill at the outset?

in training room, I not only throw 20-30 of the same move. I'm also going to the input record and checking the execution of each and every one. shit is all over the place and it's hard getting clean inputs due to how sensitive the stick is.
Title: Re: Street Fighter V
Post by: Mods Help on February 17, 2016, 12:32:04 PM
also need help doing dp's on stick  :-\
Title: Re: Street Fighter V
Post by: nachobro on February 17, 2016, 12:33:37 PM
i don't know if the input shortcuts are in for SFV but avoid using those if you can. they are a big hinderance in general from my experience. except for the 360 shortcut, i can't help but use that :-X
Title: Re: Street Fighter V
Post by: mormapope on February 17, 2016, 12:36:11 PM
Is your stick set to LS (left stick) or DP (digital pad)?
Title: Re: Street Fighter V
Post by: Mods Help on February 17, 2016, 12:39:31 PM
Is that in SFV options menu?
Title: Re: Street Fighter V
Post by: mormapope on February 17, 2016, 12:43:15 PM
I think most TE/TE+/TE2 or MadCatz sticks have that slider somewhere on the stick itself, usually at the top left of the stick. Usually there are three options, LS, DP, and RS. Always have it set on DP if you have that slider on your stick, LS makes inputs stick.
Title: Re: Street Fighter V
Post by: Mods Help on February 17, 2016, 12:49:04 PM
I see. Thanks.
Title: Re: Street Fighter V
Post by: nachobro on February 17, 2016, 12:49:09 PM
iirc the TE2/TE+ sticks have a button along the top you can press to swap between LS/DP/RS
Title: Re: Street Fighter V
Post by: Mods Help on February 17, 2016, 12:52:34 PM
I feel like transitioning to stick is :( right now because the game just came out, and I'll be concentrating on learning stick while everyone else concentrates on learning the game. If I concentrate on learning the stick, I'll be like a month behind when I finally get used to it. :(
Title: Re: Street Fighter V
Post by: Mods Help on February 17, 2016, 12:55:55 PM
https://www.brokentier.com/blogs/brokentierblog/88299073-hit-the-ground-running-4-setting-goals

Viscant plz :uguu
Title: Re: Street Fighter V
Post by: nachobro on February 17, 2016, 12:57:06 PM
Now is the best time tbh. It's a good way to break all kinds of old habits while also learning new stuff from SFV. IMO it's more frustrating to transition mid-game because you'll just get frustrated by not being able to perform stuff you had down 100% on pad and get down on yourself even more.

At least that's how it was for me when I transitioned to stick for SSF4
Title: Re: Street Fighter V
Post by: bork on February 17, 2016, 01:00:49 PM
Transitioning to stick is SO HARD

(https://theninewaysofknowing.files.wordpress.com/2013/10/eb0a4-cyehzsl.gif)
Title: Re: Street Fighter V
Post by: Mods Help on February 17, 2016, 01:00:57 PM
:obama

Good points.

btw i really like this game's music. training room music goes so hard.

https://www.youtube.com/watch?v=lADu88Ea0CE

We gonna be listening to this for 7 now y'all :lawd
Title: Re: Street Fighter V
Post by: bork on February 17, 2016, 01:02:05 PM
I feel like transitioning to stick is :( right now because the game just came out, and I'll be concentrating on learning stick while everyone else concentrates on learning the game. If I concentrate on learning the stick, I'll be like a month behind when I finally get used to it. :(

So what though?  There's no time limit here.  :)  You'll get it all down and catch right up.
Title: Re: Street Fighter V
Post by: Mods Help on February 17, 2016, 01:04:06 PM
I feel like transitioning to stick is :( right now because the game just came out, and I'll be concentrating on learning stick while everyone else concentrates on learning the game. If I concentrate on learning the stick, I'll be like a month behind when I finally get used to it. :(

So what though?  There's no time limit here.  :)  You'll get it all down and catch right up.

It matters when your first Major is in two months. Or at least it's feels like it does.

What if Infiltration-san is there? I need to perform my best. :uguu
Title: Re: Street Fighter V
Post by: Mods Help on February 17, 2016, 01:25:03 PM
This could have the best Capcom fighting game ost since CvS2. :obama It's not as good as that but there's some absolute head boppers in it.
Title: Re: Street Fighter V
Post by: Robo on February 17, 2016, 01:55:18 PM
Change the thread title to "$60 server test". :kobeyuck
Title: Re: Street Fighter V
Post by: Mr. Nobody on February 17, 2016, 02:03:54 PM
Change the thread title to "$60 server test". :kobeyuck

There's a good game in here but man was it undercooked.
Title: Re: Street Fighter V
Post by: bork on February 17, 2016, 02:14:23 PM
Amazon actually shipped the Mad Catz fightpad I pre-ordered months back.  Could have gotten it elsewhere but wanted to get it from them so I can return it if it's crap or breaks.  :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 17, 2016, 02:30:26 PM
https://youtu.be/LZGql2q-G1k
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 17, 2016, 02:54:34 PM
(http://a.disquscdn.com/uploads/mediaembed/images/3220/8153/original.jpg)
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 17, 2016, 02:59:38 PM
We have a tourney this saturday. first sfv tourney in the city. servers need to work before then. whatever though, friday is sfv night at the local. sfv all night, baby. Plan on soaking any and all information then.
Title: Re: Street Fighter V
Post by: thisismyusername on February 17, 2016, 05:03:39 PM
I think most TE/TE+/TE2 or MadCatz sticks have that slider somewhere on the stick itself, usually at the top left of the stick. Usually there are three options, LS, DP, and RS. Always have it set on DP if you have that slider on your stick, LS makes inputs stick.

Does it? I've never noticed sticking inputs on any stick. Then again, I haven't deeply used the two I have. (:fbm) because I can't get used to the input commands for it versus D-pad.

Amazon actually shipped the Mad Catz fightpad I pre-ordered months back.  Could have gotten it elsewhere but wanted to get it from them so I can return it if it's crap or breaks.  :doge

Lemme know how it is. If you can even mod it into a Saturn shell, that'd be amazing.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 17, 2016, 08:10:23 PM
Battle lounges work now and it's glorious. Easy GOTY.  The lack of focus really makes some matches A+ goddamn.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on February 17, 2016, 08:41:46 PM
Do 360 sticks work with PC version of this game? I'm guessing no. Any affordable pads or sticks out there? I refuse to buy this when all I have is a 360 controller.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 17, 2016, 08:46:18 PM
one thing I really gained from SFIV is that, despite starting all over, i now know how to learn how to play fighting games and it's really true when they say the skills you gain from one fighter can be applied to any other fighting game. it's a skill, really, and the hundreds of hours playing fighters taught me more than anything, how to play smart to improve the most while utilizing smart time management and how to think on my feet and adapt.

can't wait to finish story mode so i can not ever tough single player mode in this game in bulk until June when the other story mode drops. also, survival mod sucks. fact.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 17, 2016, 08:46:45 PM
Do 360 sticks work with PC version of this game? I'm guessing no. Any affordable pads or sticks out there? I refuse to buy this when all I have is a 360 controller.

i know people using 360's sticks on pc so yeah.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mr. Nobody on February 17, 2016, 08:52:39 PM
also, survival mod sucks. fact.

I'm only doing my mains which are looking like Rashid, Laura, and Karin.

25 braindead fights then the CPU wants to read your inputs for the last 5 on Normal.  :trash
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 17, 2016, 08:54:10 PM
also, survival mod sucks. fact.

I'm only doing my mains which are looking like Rashid, Laura, and Karin.

25 braindead fights then the CPU wants to read your inputs for the last 5 on Normal.  :trash


Tell it. :like

:trash

I hope to God we can just buy costume colors when the shop comes up with fight money because I cannot be assed to deal with this single player dogshit.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mr. Nobody on February 17, 2016, 09:02:15 PM
also, survival mod sucks. fact.

I'm only doing my mains which are looking like Rashid, Laura, and Karin.

25 braindead fights then the CPU wants to read your inputs for the last 5 on Normal.  :trash


Tell it. :like

:trash

I hope to God we can just buy costume colors when the shop comes up with fight money because I cannot be assed to deal with this single player dogshit.

Please GAWD let this happen.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 17, 2016, 09:03:45 PM
Capcom plz
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on February 17, 2016, 09:06:26 PM
Do 360 sticks work with PC version of this game? I'm guessing no. Any affordable pads or sticks out there? I refuse to buy this when all I have is a 360 controller.

i know people using 360's sticks on pc so yeah.
Guess I'm buying this tonight.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on February 17, 2016, 09:33:00 PM
Do 360 sticks work with PC version of this game? I'm guessing no. Any affordable pads or sticks out there? I refuse to buy this when all I have is a 360 controller.

360 sticks are Xinput aren't they? Xinput is supported out of box. The PS3/4 sticks are DirectInput which isn't (yet) supported.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 17, 2016, 10:03:20 PM
Yeah, 360 sticks are the only sticks that are native to pc version sfv.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on February 17, 2016, 10:06:57 PM
The loading on ps4 is pretty nuts.  Loading loading everywhere.  I have fight invites on and playing survival mode and the load into an online fight and back to survival or story is like a minute+ both ways just to get one online match.  Also online is sort of laggy from the matches I played. 
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on February 17, 2016, 10:43:05 PM
Do 360 sticks work with PC version of this game? I'm guessing no. Any affordable pads or sticks out there? I refuse to buy this when all I have is a 360 controller.
Only 360 sticks work with this on PC. X1 sticks technically work but have lag.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on February 17, 2016, 10:54:06 PM
Yeah I'm thinking about picking up a stick.  I have a badass Hori stick for ps2 when I was really into fighters, but never picked up a stick on PS3.  Now I have like 20 fighters on ps3, around 3 or 4 on PS4 and a half-dozen on PC.

Any chance there's a high quality $200ish stick that works on PS3/PS4/PC?  If not I'll settle for a PS3/PS4 working one.

SFV is growing on me despite the beta-nature of it.  I like some of the changes the classics got.  Like as primarily a Zangief player his new V-trigger stuff is fun to play with.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on February 17, 2016, 10:57:43 PM
Any PS4 stick still will work on PC for every single fighting game...EXCEPT Street Figher V

The Hori RAP4 (Either Kai or Hayabusa) are both quality sticks for $150. They don't use Sanwa parts, which are the standard for Japanese arcades but I think the Hori parts in there are top notch. The Mad Catz TES+ or TE2 are also great sticks for like $200-230ish, are much easier to mod, and use Sanwa parts.

Buuuut most places are sold out of sticks since SFV came out so you're in for a wait pretty much anywhere you order.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on February 17, 2016, 11:06:26 PM
Outside of the stick size (pause), I can recommend the Hori RAP4. Solid (and huge) stick that only the joystick feels too small to properly grip the balltop for me.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on February 17, 2016, 11:07:45 PM
the bigger the better :shaq

that's not actually true, i prefer something that can fit in my lap nicely (pause) i like the hrap 4 though.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on February 18, 2016, 12:07:47 AM
the bigger the better :shaq

that's not actually true, i prefer something that can fit in my lap nicely (pause) i like the hrap 4 though.

The HRAP 4 will fit in your lap with a of an overhang depending the size of your thighs. (pause) Not all Chun-Li sized, but adequate.

It's the stick size under the ball-top that is a problem for me. I think I need to raise the sticks height by like a half-inch or an inch to rest my hand comfortably under it. It's hard to describe but I feel like my pinky and ring aren't comfortable while the middle and pointer/thumb grip the ball top.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on February 18, 2016, 12:16:31 AM
Amazon has this HRAP Hayabusa V model in stock that supposedly works on PS3, PS4 and PC.
http://www.amazon.com/compatible-Arcade-HAYABUSA-PlayStation-4-3/dp/B017QORK7I/ref=sr_1_2?ie=UTF8&qid=1455773762&sr=8-2&keywords=hayabusa+ps4+arcade+stick

Sounds good to me, unless there's something wrong with it.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on February 18, 2016, 12:27:49 AM
Your link doesn't work for me but the Hayabusa is a good stick, I say go for it
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on February 18, 2016, 12:38:07 AM
Cool, yeah the link won't work right for some reason.  Look like it's a $140 stick that is sold out from most sellers, but one seller is selling it for $209 upcharge and it's instock with free prime 2-day shipping.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 18, 2016, 08:07:58 PM
Seems like a lot of money to spend on a game that you don't seem keem you'll be playing too much, Bebpo.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on February 18, 2016, 08:09:35 PM
well it'll work on fighters he already has and future ones. it's not a bad investment if you plan to play fightan games in general.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 18, 2016, 08:11:15 PM
sticks can be used on more than fighting games.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on February 18, 2016, 09:33:07 PM
Is this still supposed to be cross platform? Is that working yet?

Game is cool btw. Glad I bought it. And my 360 stick works with no issues.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 18, 2016, 09:35:35 PM
well it'll work on fighters he already has and future ones. it's not a bad investment if you plan to play fightan games in general.

Memory refresher:

Got this today from Amazon.  Never played the Betas.  Realize there's no real single player anything and I don't play online.  Put it in the closet to pull out occasionally when friends come over.

:idont
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 18, 2016, 09:36:07 PM
Is this still supposed to be cross platform? Is that working yet?

Yup and yup.  :)
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on February 18, 2016, 09:36:08 PM
ya it works. the longer loads times for ps4 are definitely noticeable when playing on pc though
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on February 18, 2016, 09:37:10 PM
Ah shit. :punch
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on February 18, 2016, 09:39:51 PM
Yeah, I have a HRAP2 that I loved and used for like 6 years for fighting games & shmups.  Also have a crappy $60 fighting stick for X360 that I used for DoA4 & cave Shmups.

Now I've got a million PS3 fighters & shmups, half of them in my backlog or untouched still like Tekken Tag 2, Street Fighter x Tekken, P4A Ultimax, Blazblue Chrono Phan, Undernight Rebirth, Dengeki Bunko, Arcana Heart Max, UMvC3, MK9, Soul Calibur V, KoFXIII and then the stuff I still play here and there like VF5 FS and SFIV.  On PS4 now I've been into Xrd and soon Rev, SFV, and Tekken 7, KoFXIV, next Blazblue coming.  Also have Injustice & might get DoA5 LR/MK10 when they're cheap.  MAYBE SOMEDAY A NEW VF WOULD BE NICE.  On PC I've never had a stick, so having a native stick that I can use for MAME shmups and classic games is pretty awesome.  Basically an all in one PS3/PS4/PC stick is useful for me because it revives new fun into PS3 fighters and motivates me to get to some of my backlog ones, it's great for PS4 stuff, it future-proofs me for the rest of this gen, and it gives me a MAME stick which is cool for oddball weekends I feel like playing some classics.  A quality stick that does all that for $200 is worth it for me. 

ya it works. the longer loads times for ps4 are definitely noticeable when playing on pc though

I don't even understand why PS4 load times are so crazy long.  Doesn't it install most/the whole game to the hard drive?  Xrd doesn't have insane loads or anything and SFIV wasn't this bad on PS3.  It's pretty annoying though.  Almost back to the PS1 days of 2d fighters.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on February 18, 2016, 09:47:21 PM
i feel like usf4 for ps4 had the same loadtime issue but i could be wrong. that thing was a mess in so many ways at launch :lol
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 18, 2016, 10:21:02 PM
Bebpo- try DOA5LR.  Closest thing to a new VF that you're gonna get.

SFV's load times are OK to me.  Much better than the beta.  The beta had insanely long load times.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 18, 2016, 11:16:14 PM
And I see that the online is not entirely fixed.  Can't seem to invite people into lobbies.  Capcom says the issue is just with new IDs made today.  NOPE.  Couldn't play with Mods Help.    :-\
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 18, 2016, 11:16:42 PM
I didn't even post my IDs:

PS4: lyteedge
PC: funkyaction
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on February 18, 2016, 11:23:43 PM
PC: Ji3eezy

I couldn't find my friend who's playing on PS4. :(
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 19, 2016, 12:07:33 AM
Lyte it's working now. GET ON
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 19, 2016, 12:45:37 AM
Wish I saw this earlier.  I gotta go to bed.  :'(
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on February 19, 2016, 01:34:46 AM
PC: Kappakops
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on February 19, 2016, 09:46:59 PM
Got my stick, yeah SF feels much better with six buttons.  Four button fighters (of which there's been a ton lately) are fine on a dual-shock but six button just feels off especial for combos using all 3 strengths.  Probably should pick up a 6 button pad for my local friends so they don't have to play with a dual shock.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 19, 2016, 11:46:30 PM
I see that you can also add people by PSN or Steam ID, too.  Much easier.

I tried playing a private match with my friend.  Both of us on PS4.  Kept disconnecting when making the lobby.

I switched to PC and invited him.  Worked with no problems.
:confused
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 19, 2016, 11:48:18 PM
My PS4 Mad Catz fightpad never arrived today.  Tracking says it was out for delivery at 6:34 AM, too.  I kind of feel like this is a sign.   :lol  Glad PS3 stuff works so it doesn't really matter.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 20, 2016, 01:42:10 PM
This game is the business. I fucking love it. Been listening to the OST all week. Playing this game locally and everyone trying to figure it out is fun as fuck. One tip against grapplers is this: backdash isn't invincible anymore...unless it's against throws. I haven't had the chance to go to training mode yet and see if this extends to command throws, but last night we had a good time learning this shit when I'd fight a Mika and he'd throw me on wake up. Things got a little more interesting when I started to backdash on wake up. Of course, he mixed it up and made it so I had to predict if he was going to throw or use a normal on wakeup, but that's the fun part.

Also, RIP grapplers in this game. If I can zone you out you have no chance. Laura and Birdie - as a grappler long range hybrid - are the most viable. Mika and Gief are free in a lot of areas. Mika is more unpredictable though. Playing a good Mika almost reminds me of playing Faust in GG.

Even Birdie's free :heh

(http://i.imgur.com/YWEoM5u.jpg)
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 20, 2016, 02:04:38 PM
Fa real doe

best sf ost since cvs2 and best fg ost since ggxx.

https://www.youtube.com/watch?v=7WLzCABrB9U

:noah

Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 20, 2016, 03:19:18 PM
Also, RIP grapplers in this game. If I can zone you out you have no chance.

That's how it has always been.  But you're gonna be in for a reality check when you come across a good grappler player.  ;)

While I kinda miss the green hand, I love how Gief has some new tools for getting around projectiles.  I don't find the zoning game to be all that strong in SFV.  It was much bigger in SF4.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 20, 2016, 03:28:18 PM
a good grappler is always scary

sfv projectile isn't as strong as SFIV or SFII because everyone has more tools around them.

zoning != only projectiles

The flip side is that while fbs aren't as viable as II, Alpha, or IV, they still have more utility than in III. in V it's a delicate mix.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 20, 2016, 03:42:26 PM
If Guile is like his SF4 or SF2 self, he will have the best zoning in the game.

SF4 and its expansions also had a lot more zoning/fireball characters in general. Ryu, Sagat, Oni, Akuma, Gouken, Guile, Juri, Poison, Evil Ryu, probably forgetting other characters. All of those characters had fireball games and mind games that could really put opponents on edge.

Ken and Sakura have always had weak tit fireballs.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 20, 2016, 03:58:01 PM
Nash is pretty good at zoning. I think Guile will be a more complete character.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on February 20, 2016, 04:06:41 PM
Rose?

Also I think Nash will be fine. His spamming Sonic Booms isn't really his goal. His goal is to eat the Hadokens of Ryu/Ken, get in close and steal that meter.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 20, 2016, 04:10:40 PM
Rose is great at zoning, but her fireballs were okay or simply good. Her backdash, normals, and spire special all made her really dangerous at medium range.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 20, 2016, 04:17:33 PM
I didn't say Nash's goal is to throw booms. But his booms do the job if he needs to. Nash is a hybrid character. Booms even help set up meter stealing by using an fb as bait.

Rose has the best backdash in SFIV. Her fb's aren't great. What makes her dangerous is her mobility and great normals.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 20, 2016, 04:25:01 PM
If wanted to  play an fb zoner right now, I'd play Fang. :doge

I prefer zoning by kicking and punching people in the face (SF) or using mind games (anime fighters).

I prefer using FB's as pokes. Though, I do love me a good fireball war.  :heartbeat :heartbeat :heartbeat
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on February 20, 2016, 05:24:06 PM
Also, RIP grapplers in this game. If I can zone you out you have no chance. Laura and Birdie - as a grappler long range hybrid - are the most viable. Mika and Gief are free in a lot of areas. Mika is more unpredictable though. Playing a good Mika almost reminds me of playing Faust in GG.

I've never been good with grapplers, but Mika looked fun and has no 360 grabs so I've been trying to learn her. It hasn't been working out. :(
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 20, 2016, 05:29:38 PM
Stick with it. At least you're not Gief. Gief is being slated as the worst character in the game. I'd stress that doesn't mean much in the case of V which so far is pretty well balanced.

Playing grapplers will definitely up your footsies game as a pure necessity, though. So there's a trade off to being a good grappler.

I'm not sure which top player plays Mika and is sticking to her so I can't suggest any good play or strategies.

Here's Gootecks vs Zhi.

https://www.youtube.com/watch?v=UC_6uUDno9o
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 20, 2016, 05:41:20 PM
I'm not sure if Bafael's bnb guide for Mika is still current. It is for the characters I play though. Her anti-airs are pretty solid. We established this last night at our local. Mika's got it, but I think it'll take a bit more work depending on the match up. Which isn't different from any other character.

https://www.youtube.com/watch?v=lJCJLTpUa38
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 20, 2016, 11:10:56 PM
Went 1-2 at the tournament tonight. Not bad and lots to reflect on.

Got 1000 LP today. Last fight, I fought a scrub Cammy. When he couldn't win in spacing despite playing a  rushdown character, he resorted to using gimmick hooligans. I hadn't had the chance to test out how to beat hooligan, so it was a fight of experimentation and adaptation. I beat his hooligan and he had nothing to go on. He had 900 points and I'm assuming he spent his entire time doing nothing but that gimmick. Welcome to the real world gimmick shit player. I think I ranked him down too! :rejoice

Mama Dao's gonna school me in how to use Laura. We have an entire group of FGC women on fb helping each other kick ass. :rejoice
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 20, 2016, 11:26:48 PM
Stick with it. At least you're not Gief. Gief is being slated as the worst character in the game. I'd stress that doesn't mean much in the case of V which so far is pretty well balanced.

Who is saying this?  It seems pretty ridiculous as the game has only just come out.  But it makes me want to main Gief.  :lol
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 20, 2016, 11:28:00 PM
People have been saying Gief isn't his best for months, haven't they?
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 20, 2016, 11:31:27 PM
http://www.eventhubs.com/news/2016/feb/19/zangief-lowest-tier-character-street-fighter-5-snake-eyez/

Gief is low tier. In my experience but it's low tier with an asterisk. SFV so far is so well balanced that Low tier means jack and squat. Although, Gief is still going to have problems but when in the hands of a capable player he'll eat and eat and eat, which is the usual game plan for Gief.

I wouldn't put in any stock in tier lists at this point, from my own experience he is. It doesn't help the game doesn't have much hard knockdown for him to capitalize on.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on February 21, 2016, 12:48:55 AM
People have been saying Gief isn't his best for months, haven't they?

A lot of people feel he's ass, yeah. But it's still wayyyy too early in the games life to be going "he's the worst in the game." We need like 2-3 months MAX before even thinking tier lists and the like.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 21, 2016, 01:12:26 AM
I'm starting to think Cammy may suit me more in this game than Chun.  I started out SF4 using Chun, then switched to Zangief, then went to Cammy for the home version, but ended up settling on Chun.  In this game I'm still unsure, but I had some battles against higher-level players and was able to win with Cammy.  With Chun, I got destroyed.  Interestingly enough against a really good Chun I played, I was able to take him down with Birdie...easily.  He annihilated me in mirror matches though.

Cleared Normal Survival twice in a row with Cammy, to get the colors for both outfits.  The difficulty is so weird at the end.  The first time through, I destroyed the CPU and finished it out getting a perfect on Bison in match 30.  The second time through, I got a perfect on Charlie in one of the last matches, then the last match with Bison suddenly was insanely hard and I barely won.  :lol :dizzy

Not sure if I'm gonna do the next levels of Survival.  I don't want to sit there for that long. 50 matches is crazy, but 100 matches on the hardest difficulty?
:dead
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 21, 2016, 01:17:02 AM
http://www.eventhubs.com/news/2016/feb/19/zangief-lowest-tier-character-street-fighter-5-snake-eyez/

Gief is low tier. In my experience but it's low tier with an asterisk. SFV so far is so well balanced that Low tier means jack and squat. Although, Gief is still going to have problems but when in the hands of a capable player he'll eat and eat and eat, which is the usual game plan for Gief.

I wouldn't put in any stock in tier lists at this point, from my own experience he is. It doesn't help the game doesn't have much hard knockdown for him to capitalize on.

Kinda pointless right now.  I mean, I'll take what higher levels play under advisement, but when SF4 came out in arcades, the character who everyone thought DOMINATED was...Zangief.  Yes, really.  In fact, the top-ranked player on the high score/wins list was named "Red Cyclone."  This is when the game was not only early, but most American and European players had very little to no experiences playing it.   All that Zangief is top-tier stuff disappeared by the time the game came out.  Going back further, I remember when MvC2 came out and it was like there was a new UNBEATABLE TOP CHARACTER almost weekly.  Freaking JUGGERNAUT was proclaimed OP and possibly broken at one point.  :doge

Nobody knows what the hell the tiers are right now and it's gonna be longer than 2-3 months, too.  I'm looking forward to seeing who pulls a Gamerbee and whups some ass with a so-called low-tier character, too.  :D

As long as things don't turn out like SSF4 AE did, I'm good.  That was a low point in the series for me.  Stopped playing for a while.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 01:52:51 AM
People think "low tier" means "bad character" are reading the lines wrong.

But I agree it's too early to tell. Doesn't mean Gief is great or decent in the game (so far) though.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 21, 2016, 02:09:29 AM
My favorite characters to play as in SF4 were on the bottom of tier lists. T. Hawk, Blanka, Gen.

During the SFV betas a lot of people considered Ryu/Ken the worst characters in the game. Goes to show you if the most popular characters aren't immediately dominant, people will moan.  :derp
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 21, 2016, 02:11:43 AM
Fuck tiers in general.  It's good to have the info, but I hate it when people base their character choices on a list.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 21, 2016, 02:17:08 AM
Fuck tiers in general.  It's good to have the info, but I hate it when people base their character choices on a list.

Counter picking >>>>> tier whoring.

While characters that are considered high tier usually have great matchups with the majority of characters, playing against your opponent's character and their weaknesses/knowledge is a lot smarter than trying to find the best character ever for every scenario.

I started to try and use characters that actually were counter picks against each other over time. Blanka and T Hawk. M Bison and Guile. Match up chemistry is one of the biggest things that makes Street Fighter, Street Fighter.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 21, 2016, 02:20:51 AM
I really, really hope there isn't a Yun, Evil Ryu, Elena type of situation with SFV. Some decisions for characters in SFIV were fucking nuts and not in a good way.

Daigo is quoted as switching to playing as Evil Ryu because of Yun alone.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on February 21, 2016, 04:21:20 AM
Been using Zangief since SF2 as my main.  My friend mains Ryu, so Ryu v Zangief has been running for a couple of decades now.  In SFV Zangief definitely seems tougher to use since it's harder to zone and get in without his green hand or his faster moving spinning lariet.  Otoh his V-trigger absorbtion helps and can really turn the match in his favor.  I'm still doing solid with him, but it's definitely tougher.  My friend was using Cammy tonight against my Zangief and that was a challenge since she's got great movement and mixups and Zangief is slow as shit lol.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 11:37:10 AM
I honestly don't care about tiers. But I do think it is wise to be aware of them. I play who I like tbh. I'm planning on having Laura as a side character. And yes, Ryu/Ken players are giant babies. Ryu has all the options he could possibly want. "They keep taking stuff from Ryu!" Though I agree Ryu is boring af in V. He's usually used in some capacity by me in some form but I've got no interest in him this time.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 11:39:31 AM
Fuck tiers in general.  It's good to have the info, but I hate it when people base their character choices on a list.

Counter picking >>>>> tier whoring.

While characters that are considered high tier usually have great matchups with the majority of characters, playing against your opponent's character and their weaknesses/knowledge is a lot smarter than trying to find the best character ever for every scenario.

I started to try and use characters that actually were counter picks against each other over time. Blanka and T Hawk. M Bison and Guile. Match up chemistry is one of the biggest things that makes Street Fighter, Street Fighter.

You can't counter pick in SFV ranked. Something that needs to be fixed.

Don't like this anime game "only play with your main online" crap

Instead of testing stuff online I'll probably start asking "hey someone teach me the basics of this character" at the local. Things will go much faster that way.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on February 21, 2016, 11:50:20 AM
Something that needs to be fixed.

No it doesn't.

Quote
Don't like this anime game "only play with your main online" crap

Then don't play ranked and do Battle Lobbies/Casual for counter-picking shenanigans. :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 11:54:39 AM
Nope. Even lobbies are annoying. You can only ever change characters even with character select on if you go back to the lobby menu. If you have the option to do ft10 that's annoying as fuck.

Leave the anime game stuff to anime games plz

Versus is the best mode in the game.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 12:01:22 PM
Pretty sure Username doesn't want counter picking in ranked because he plays Nash. :dead

Prove me wrong  :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on February 21, 2016, 12:08:09 PM
Went 1-2 at the tournament tonight. Not bad and lots to reflect on.
Same at our weeklies. My streak continues lol.

However I did go 0-3 at the Gamestop finals. I was allowed to use my stick but the demo station we were playing on wouldn't read either of the two sticks I had so I had to use a DS4 against a pad player. It went pretty poorly, as the score shows. :lol
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 12:09:00 PM
you'll do better. was my first ever tournament. there's another tournament today but it's bigger venue and I didn't sign up fast enough.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on February 21, 2016, 12:11:18 PM
I find I usually do better at majors than at our weeklies. Easier to go against a pool of folks at all skill levels than 15 people that go hard af.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 12:41:00 PM
how is running sfv tourneys going for you? that ps3 controller support thing must be a complete bitch. on friday when someone wanted to use a ps3 stick it was a nightmare. had to plug in ds4 first and all kinds of shit. i can see why it's banned at evo.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on February 21, 2016, 01:27:11 PM
we allowed legacy stuff friday and it was a goddamn mess. never again. definitely not allowing it at our big event next month.

otherwise everything else was fine. streaming from the ps4 was a pain until i remembered i could just turn off hdcp though heh
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 01:39:15 PM
Fuck tiers in general.  It's good to have the info, but I hate it when people base their character choices on a list.

Counter picking >>>>> tier whoring.

Thinking of it...

Gaining mastery of your characters weak mu's >>> counter picking >>>> tier whoring

Even if you lose, if you can hang in a bad MU I respect it. See Kusomondo (Honda) vs Mao (Claw) at EVO 2012 ST legends tourney. Kusomondo stuck with his guns with a mid-tier character (Honda) against an S  tier character (Claw). He lost but dude could hang. I think that's the highest of the high in SF, personally. Being that good with a character.

I respect niccas like Dieminion, PR Balrog, and Snake Eyez. Sticking to your guns, being a character specialist. I think that's something special. Of course they can play other characters, but when you're a character specialist? And you COULD play other characters but you want to stick to your number 1? I don't think there's anything better or more deserving of respect.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 21, 2016, 02:11:41 PM
I respect the risk taking of trying to juggle and learn a bunch of other characters over trying to master one character for the game's entire life span. Snake Eyez played as Evil Ryu in some match ups that were horrible for Zangief, or against players that could beat the best Zangief in the world without batting an eye. PR Balrog also fucked with Evil Ryu in some match ups.

And learning multiple characters makes you understand the worst matchups for that character even more. There is a difference between simply learning by playing as the opposite character casually for a bit, versus committing yourself to playing as that opposite character when the time comes.

For competitive players, it comes down to which strategy helps them win more often than not. When it comes to being someone in the audience, its really exciting to see pro players do a surprise counter pick or bring out a character they have been secretly working on.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 02:17:53 PM
You can still be competitive and not pro.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 21, 2016, 02:20:41 PM
Meant pro then.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on February 21, 2016, 02:29:15 PM
Karin and Nash seem fun as hell. Especially Karin. Bison is the only male character that interest me so far. :lol

I hope SF5 doesn't end up with a shitload of shoto characters like SF4 eventually did.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 02:46:19 PM
Karin and Nash seem fun as hell. Especially Karin. Bison is the only male character that interest me so far. :lol

I hope SF5 doesn't end up with a shitload of shoto characters like SF4 eventually did.

:confused:

:lol
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on February 21, 2016, 03:41:14 PM
 :derp

Well, just those 2.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 21, 2016, 03:49:54 PM
I won a match online after throwing down Mika's mic for the KO :rofl

One thing that has been a small problem for me online has been against turtling Ryu players.  I just had a good 14 matches straight against a textbook scrub Ryu which helped me a lot.  I had little problem handling him with Chun.  It was slightly difficult with Cammy, mainly because it can be harder to get in and there's no overhead to use.  He then switched to scrub Rashid followed by scrub Nash.  He never one a single round.   :lol  It got to the point that I was trying whoever as a way to learn some basics against a live opponent.  Basically just re-training myself to make sure that anything SF4 is not followed here.  I'm amazed that even in 2016, you have people still doing random DPs and jump HK, crouching HK with Ryu.  Insane.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 03:58:35 PM
:heh

Really like just going into training mode and setting it to fight request on, then have it set to ask for permission and testing stuff out, working on execution, and if I get a request when I'm ready, accept it. Then when it's over I review in training mode. I don't remember if SFIV allowed rank matches to ask for permission while in training mode but it really makes it easier while waiting in between matches while allowing room for improvement and review after the previous match.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on February 21, 2016, 03:58:36 PM
Karin and Nash seem fun as hell. Especially Karin. Bison is the only male character that interest me so far. :lol

I hope SF5 doesn't end up with a shitload of shoto characters like SF4 eventually did.

How do you play Nash?  When I tried him last night I was getting destroyed.  What's his defense counter for opponents jumping in?  His flash kick has such a weird arc it seems better for offense than defense and his qcb+k seems ok for defense but the reach isn't great.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 03:59:58 PM
Nash has poor defense in corner and AA

Look into air throw
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 04:05:38 PM
I won a match online after throwing down Mika's mic for the KO :rofl

One thing that has been a small problem for me online has been against turtling Ryu players.  I just had a good 14 matches straight against a textbook scrub Ryu which helped me a lot.  I had little problem handling him with Chun.  It was slightly difficult with Cammy, mainly because it can be harder to get in and there's no overhead to use.  He then switched to scrub Rashid followed by scrub Nash.  He never one a single round.   :lol  It got to the point that I was trying whoever as a way to learn some basics against a live opponent.  Basically just re-training myself to make sure that anything SF4 is not followed here.  I'm amazed that even in 2016, you have people still doing random DPs and jump HK, crouching HK with Ryu.  Insane.

I have trouble against turtles.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 04:12:04 PM
frame data

https://docs.google.com/spreadsheets/d/1976rt8B91PqVCeYJAmcnW1uwVJ0H03QJtV-dJC5ohL8/htmlview?sle=true#
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 21, 2016, 04:13:47 PM
Sooooo many fucking Ryu turtles in SF4. Least fun opponent to play.

Chances are, they only have enough patience to fireball when its completely safe and are praying for a jump in to anti air or dragon punch. The majority of players that turtle aren't actually ready for the entire 99 second round to end, they don't plan on winning on timeouts, they plan on winning due to your boredom.

You have to bait them to do a fireball, be in the right range, and then get some jump in damage or any trading damage that gives you the life lead. Once you have a life lead, back off and get ready to dodge all fireballs. Get in a specific range where you can safely anti air them. Don't back away into a corner, give yourself enough space so you can dodge a fireball and anti air them reliably.

Ryu turtles that sit there and do almost nothing don't actually know how to play the game besides chip damaging someone and that causing pressure to do risky jump ins. They play like they have the moveset of Guile even though they're playing as fucking Ryu.

Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on February 21, 2016, 04:15:16 PM
Karin and Nash seem fun as hell. Especially Karin. Bison is the only male character that interest me so far. :lol

I hope SF5 doesn't end up with a shitload of shoto characters like SF4 eventually did.

How do you play Nash?  When I tried him last night I was getting destroyed.  What's his defense counter for opponents jumping in?  His flash kick has such a weird arc it seems better for offense than defense and his qcb+k seems ok for defense but the reach isn't great.
Sorry, you're asking the wrong person. I only did his story mode and trained with him for a little while.

If anyone will be on today, let me know. I'll be on at about 5pm today (45 mins. from now). I need practice.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 04:23:50 PM
they don't plan on winning on timeouts, they plan on winning due to your boredom.


 :lol

how the fuck do i get patience against these people? I hate them so much.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on February 21, 2016, 04:26:14 PM
Nash has poor defense in corner and AA

Look into air throw

Does air throw beat a jumping kick?  Cause that's where I'm having trouble when people jump attack in while I'm Nash.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 21, 2016, 04:31:28 PM
You have to treat the match like thousands of dollars are on the line or a gun is pointed at your head and that it'll be the most important victory in your life. Even though winning against someone that turtles as Ryu usually feels like a salty win.

Tick grabs can also work, with SFV isn't there a lot less priority with reversal dragon punches? Tick grabbing in this scenario should be a lot less risky than trying to tick grab in SFIV and sometimes eating a dragon punch.

Trying to get in the perfect range for a safe jump into a cross up can also work. It really depends on how much the person turtles. If they're turtling to the maximum degree, baiting dragon punches and fireballs, blocking the dragon punches and dodging the fireballs leading into some form of punishment is how you have to win the match.

If the person knows how to play Street Fighter and is being a turtle as Ryu for the fuck of it, be ready to adapt on the fly and try your hardest to take no damage, even chip, whatsoever.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on February 21, 2016, 04:35:16 PM
Pretty sure Username doesn't want counter picking in ranked because he plays Nash. :dead

Prove me wrong  :doge

Actually, no. If you're going into ranked you should be playing the character you normally play. It's got nothing to do with whatever character I play, hon. But keep trying to throw shade because counter-picking is for feggits that can't play their character at a disadvantage.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 04:41:17 PM
Nash has poor defense in corner and AA

Look into air throw

Does air throw beat a jumping kick?  Cause that's where I'm having trouble when people jump attack in while I'm Nash.

No, it means air throw.

When pressured into the corner, his v-trigger is a great asset.

Look into stealing meter.

All of Nash's sonic scythes are negative on block. Make sure you commit. He doesn't have something like the flash kick because he's not a complete Guile analogue. He has a flash kick like move, but as you've observed, angled can be wonky here. The flash kick equivalent he DOES have also requires meter.

Nash is a hybrid zoner and rushdown character. Check out Bafael's guide.

https://www.youtube.com/watch?v=42TEgeuYJTM
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 04:41:36 PM
Pretty sure Username doesn't want counter picking in ranked because he plays Nash. :dead

Prove me wrong  :doge

Actually, no. If you're going into ranked you should be playing the character you normally play. It's got nothing to do with whatever character I play, hon. But keep trying to throw shade because counter-picking is for feggits that can't play their character at a disadvantage.

That's fucking dumb and your logic laughable. In the arcades, we would counter pick with actual money on the line. But somehow we can't counter pick on ranked mode because of points?

:confused
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 21, 2016, 04:43:25 PM
Actually, no. If you're going into ranked you should be playing the character you normally play. It's got nothing to do with whatever character I play, hon. But keep trying to throw shade because counter-picking is for feggits that can't play their character at a disadvantage.

I take it you've never tried playing as Hugo against Gouken or Zangief against Sagat in SF4? :-*

Being able to play as multiple characters sufficiently versus being able to play as a character in all situation are two skillsets that require knowledge and experience. One isn't better or objectively honorable versus the other.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 04:44:47 PM
Seriously.

You can do both you know?
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 04:47:54 PM
I'm still wrapping my head around the statement "counter picking is for feggits."

:confused

Like, even if I thought counter picking wasn't a legitimate strategy, which I don't, the sheer amount of disrespect is crazy. Definitely falls in line with the behavior I've witnessed this weekend from Nash players. Absolute no consideration for their opponent, even if they have meter. Zero respect. :doge

Speaking of which, just took out a Nash with a super when he threw an fb at me mid-screen. I know you Nash players. Zero respect. Zero consideration. I can have full meter and nothing in their fight behavior changes. Another Nash for me to chew up and spew out. This is a 2 player game, fellas. I'm no training dummy.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 21, 2016, 05:18:49 PM
But keep trying to throw shade because counter-picking is for feggits that can't play their character at a disadvantage.

 :cmonson

Now with that said, this doesn't matter anyway.  That's why they have blind character select options in ranked in just about every fighting game.   So in a sense it doesn't matter since you can switch your character on the main menu and not having to go to the select screen means less wait time, but I'd still rather have this so I can sit in another mode to wait for matches and pick who I want to use in the match that comes up instead of being stuck with the same character.

That's why most of my play time in this game has been in Battle Lobbies.
:idont
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 05:26:08 PM
Now that I've hit 1000 LP tbh I'm taking a break from ranked now and going to learn more of the match ups in casual and lobbies.

Also, you cannot switch characters on casual matches either.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mr. Nobody on February 21, 2016, 05:33:18 PM
I beat Laura and Rashid's normal survival today  :rejoice

Gonna drop Karin for now
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 05:36:09 PM
Masochist.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mr. Nobody on February 21, 2016, 05:41:02 PM
Masochist.

After some online sessions, I always give it a try.

Once I beat it on my first attempt with Rashid by cheesing the CPU with qcb+hk at the end, I just had to follow up with Laura by spamming mp+mk.

I said I wasn't gonna try Hard mode no time soon but I'm not so sure anymore  :hitler


Once I unlock all 10 colors for both of them, I swear I'm done.

spoiler (click to show/hide)
Until I can buy Laura's alt  :hitler
[close]
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 05:46:25 PM
Nicca. :heh

Wait for costume color unlocks. :lol Don't do this to yourself, mayne!
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mr. Nobody on February 21, 2016, 06:05:54 PM
I dunno brehette, now that I know I can do it, it's just callin me  :whew
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 21, 2016, 06:33:31 PM
Normal ain't no thang.  Dreading hard.  :lol


Also, you cannot switch characters on casual matches either.

Yeah, which is dumb. 
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 07:09:55 PM
Survival is awful. Why are you doing this to yourselves?

Where's the player stats menu like in IV? I need to see how many hours I've played already.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on February 21, 2016, 07:32:01 PM
Gotta get dem colors
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 07:53:36 PM
Fighting AI that is brainless and then suddenly blocks everything isn't worth colors
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 07:57:47 PM
http://youtu.be/rUllHggUXgI
:rofl :rofl
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on February 21, 2016, 08:15:57 PM
Fighting Ken and Ryu players as R.Mika is annoying as hell. Their basic attacks seem to take a shitload of damage.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 21, 2016, 08:21:40 PM
What about them is giving you trouble?
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on February 21, 2016, 10:17:37 PM
Their attacks seem to have priority over everything I try to do.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: brob on February 21, 2016, 10:29:08 PM
https://www.youtube.com/watch?v=Vg00HKKRgtk

put some muscle spirit into it beezy
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on February 21, 2016, 10:33:56 PM
 :neogaf
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: brob on February 21, 2016, 10:34:43 PM
 MUSCLE SPIRIT!  :bow2 (https://www.youtube.com/watch?v=_Rtk7d6M884&t=575)
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on February 21, 2016, 11:09:51 PM
That whole compilation was great. :lol
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on February 22, 2016, 12:36:32 AM
Fighting AI that is brainless and then suddenly blocks everything isn't worth colors
Not only is it worth it, it's worth doing 3 times because of server resets.

FML
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on February 22, 2016, 12:41:42 AM
4chan filter = On.

Alright, you got my goat with that clap earlier, Mods. If only because I've been going through a bunch of shit over the past week so while I wasn't phased by it I was more annoyed as hell.

To expand on my thought: Ranked mode is competitive and meant to see how far you as your character you pick are able to go. It's not meant to be "oh, I'm the best and I can play multiple characters and beat people with characters my main is weak against." Nah, hun. It's meant for "I can beat these characters I'm weak against as my main. I'm wayyy better than I expected myself to be." But, to be fair: Ranked in general is all sorts of stupid given most ranked modes in fighters are one set, best of two instead of best of three sets,  two rounds. Capcom should take a page from Counter-Strike's ranked and expand that to best of three/five for the sake of a more tournament like setting. This would also allow the player to be able to change their character on loss against the person that one. One set isn't enough time to actually gauge your opponent and set-up strategies with your main to overcome the deficiency/set-ups if you aren't used to a player playing the character differently.

That said, Battle Lobbies (and casual matches IIRC?) have the ability to turn on character selection which allows arcade-like counter-pick bitchassness with people picking a character, someone else going to hover over a counter-pick, the other person backing out of their selection and doing this for a good two-five minutes straight before actually going into a match. There, where the mode isn't competitive, I have no problem with people being punk-asses and counter-picking.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 22, 2016, 12:48:09 AM
Those Mika videos :rofl

I bet I played this game for a good six hours today if not longer.  :o  Can't even remember the last time that happened...maybe back in 2009 when SF4 came out at home.  I am still undecided on whether or not Chun or Cammy will be my main.  And LOL at myself for once again going with either one of them. I can't seem to get away from them.  :lol  I think Birdie is gonna be my alt.  I might just use both as my mains this time around.  It feels easier to get a good feel for characters in this game quicker compared to SF4.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 22, 2016, 01:11:38 AM
I played from 10 am to 4 pm and then 8 pm to 10 pm.

Game is the shit.

Fuck all haters
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 22, 2016, 10:59:48 AM
Game bombed hard in the UK. RIP SF
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 22, 2016, 11:14:36 AM
https://www.youtube.com/watch?v=7qLp9UQ-G1k
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 22, 2016, 11:32:38 AM
Max nailed it.

Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 22, 2016, 11:45:20 AM
Max always tends to nail it.

This is a good post though.

http://www.neogaf.com/forum/showpost.php?p=196219595&postcount=33

SFV is a great game that needed another more or two in the oven. If we start getting less fighting games because of Capcom emphasizing the pro tour of 2016 (???) then  :maf
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 22, 2016, 12:19:16 PM
Why would SFV's failure mean less fighting games? MKX was one of the best selling games last year, and probably made a bunch of extra cash with DLC. Capcom has been drip feeding fighting games since last gen.

Capcom in general has barely done anything this gen besides publishing ports.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 22, 2016, 12:27:30 PM
I think Ono himself teased that another Darksiders might be in the works. Turns out the poor sales of Darksiders HD may of lead to that project never happening.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 22, 2016, 12:38:19 PM
Just commenting on what Max said. It seemed like he said SFV's failure could possibly lead to less fighters.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 22, 2016, 12:55:18 PM
Rewatching it, you're right, he did infer that. But its sorta weird he did after or before making the point that MKX sold so much and how those features or package overall would be the baseline from now on.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 22, 2016, 01:03:03 PM
I'll get MKX in a few months.

Will be my first MK since UMK3. No gore tho *scrunches face*
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 22, 2016, 01:04:43 PM
Mods, that video you posted pretty much explains the so-called "haters" that you keep talking about.   :doge

Morma, you mean Darkstalkers.   :P

Just commenting on what Max said. It seemed like he said SFV's failure could possibly lead to less fighters.

I see what Max is saying, but Max isn't a Capcom employee and that's just his take on it.  I don't really get him saying this anyway, when it has been obvious that Capcom hasn't been interested in putting out anything apart from Street Fighter and a couple of Vs. games.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 22, 2016, 01:05:32 PM
I'll get MKX in a few months.

Will be my first MK since UMK3. No gore tho *scrunches face*

Good idea waiting on it with that new version coming out.  Hopefully the new netcode they're using will be up then, too.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 22, 2016, 01:05:55 PM
I wasn't talking about casuals in that post. I was talking about the hardcore people who have been playing SFV non-stop but still say "i dunno about this game fam. It kinda sucks"
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 22, 2016, 02:34:50 PM
I wasn't talking about casuals in that post. I was talking about the hardcore people who have been playing SFV non-stop but still say "i dunno about this game fam. It kinda sucks"

:lol Those guys said that the same thing about SF4. 

And I am not talking about a specific post but what you've been posting over the past few days.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 22, 2016, 02:54:37 PM
Something to think about with Capcom is how few new (I.E. not ports and re-releases, so no Hyper SF2 or Alpha Upper/Double Upper) fighting games they have put out since 2002.

You have the following in 2000 and 2001:

Capcom Vs. SNK
Capcom Vs. SNK 2
Marvel Vs. Capcom 2
Street Fighter EX3

After that it really dries up.

Capcom Fighting Jam/Evolution (complete hackjob) (2004)
Shijō Saikyō no Deshi Kenichi: Gekitō! Ragnarok Hachikengō (2007) <--PS2 3D fighting game that Capcom published.  Actually developed by Eighting.  Interesting, because guess who developed SF4?

Then SF4 comes and brings fighting games back for them.  In addition to the below, we got the various upgrades and HD re-releases.

Street Fighter IV (2008)
Tatsunoko Vs. Capcom (2008)
Marvel Vs. Capcom 3 (2011)
Street Fighter X Tekken (2012)
Street Fighter V (2016)

Out of those, only one two are actual new series.  One of which re-uses lots of assets.  Out of all those, only SF is gonna continue, because Tatsunoko didn't do well enough (lol Wii) and they lost the Marvel license again.  SFxTK was a bomb for stupid reasons.  So they have nothing else to go with.  I don't see them bringing back something like Rival Schools or Star Gladiator in this day and age.

A new Darkstalkers?  LOL-O.  There hasn't been an actual new one since 1997.  Everything that followed was a port and/or re-release with a few extra features.  At least Capcom did bring out some new sequels.  It's worse for SNK, who at this point is the KOF company.  :'(
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 22, 2016, 03:01:51 PM
Mad Catz Fightpad Pro finally arrived.  Looks like I've got an hour to test it online before the servers go down.  :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 22, 2016, 04:05:05 PM
I wasn't talking about casuals in that post. I was talking about the hardcore people who have been playing SFV non-stop but still say "i dunno about this game fam. It kinda sucks"

:lol Those guys said that the same thing about SF4. 

And I am not talking about a specific post but what you've been posting over the past few days.

It's not that I don't understand casuals matter.

I never said they don't matter. I was once a casual too.

It's that I don't understand people who don't like fighting other people. I too was a casual once. But I still enjoyed fighting other people. Before online play days I was big on single player content and you can check my post history on this but only because online was not where it is today and getting to an arcade was never guaranteed. In the ps2, DC, and ps1 days having single player content meant literally the entire game if you didn't have friend who also liked fighting games. So when online became palpable, of course I jumped online, because I always preferred playing actual people but never really could. It's not that I don't understand casuals matter, it's more like I'm having trouble wrapping my head around the casual who doesn't like fighting people at all. Whereas I'd try to get my character to 10th Dan in VF or going through world tour mode in Alpha 3, or story mode in GGXX, fighting AI was done out of necessity in order to play fighting games rather done out of preference.

As an only child it harkened back when I'd play Fatal Fury Special on my Game Gear by myself out of necessity, not because I preferred it. So with the option to fight other people, and my arcade roots, despite being a former casual (although still passionate) fighting game fan I'm still new to the idea of people LIKING that stuff rather than playing it because they have no other choice. It's not that I don't like that stuff too. But I'd rather play other people and that's what made me competitive.

In my mind, online should be good enough until they add cinematic story mode and other modes. People who prefer single players to playing other people...that's new to me.

As I said many times, I understand and don't understand. I never considered casuals who don't like fighting other people or that they even fucking exist.

Max's video helped explain the situation in a better way than other people. I take those modes for granted and just assumed other casuals jumped online as well. It just seems like the natural logic especially in SFIV where arcade mode is so barebones as is.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 22, 2016, 05:14:57 PM
https://twitter.com/nycfurby/status/701888203230420993

:rofl
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 22, 2016, 05:24:01 PM
Mods, that video you posted pretty much explains the so-called "haters" that you keep talking about.   :doge

Morma, you mean Darkstalkers.   :P

Just commenting on what Max said. It seemed like he said SFV's failure could possibly lead to less fighters.

I see what Max is saying, but Max isn't a Capcom employee and that's just his take on it.  I don't really get him saying this anyway, when it has been obvious that Capcom hasn't been interested in putting out anything apart from Street Fighter and a couple of Vs. games.

 :duh

Made an oppsies there.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 22, 2016, 08:39:26 PM
i watched the angry joe review of mkx and it still makes a lot of the complaints for sfv confusing and look entitled. MKX's story mode is apparently disappointing because it's 4 hours compared to 9's 6-7, but it's apparently disappointing SFV's cinematic story mode comes out in June. You want it to be "on par" with MKX's story mode - which you already said was disappointing - but aren't willing to wait for it. You can get characters in SFV for free if you play the game enough (beat story mode and you have enough for Alex), but MKX offers no other option beyond buying DLC characters. But SFV's character system is somehow a problem. MKX has broken netcode that has made playing online extremely difficult, SFV's biggest online stumbles were on the first two days and it's been mostly smooth sailing ever since. MKX is just now getting an online netcode upgrade. MKX's pc port was trash and has been completely abandoned by the developers ten months in.

For all of the stuff people are praising MKX for, and saying it's the new barometer, it seems to have just as many stumbles as SFV.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on February 22, 2016, 08:41:12 PM
:bow Killer Instinct :bow2

spoiler (click to show/hide)
I've actually hardly touched it. Liked what I played though.
[close]
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 22, 2016, 08:42:47 PM
It seems to me the new barometer for fighters is Namco.

Tekken Tag 2 has a robust tutorial mode, great gameplay, tons of content, great online, little dlc.

Tekken 7 is the fighting game to beat. Not MKX. Watch.

And no, I'm not talking about sales.

There's also BlazBlue. BlazBlue has a shit ton of characters, tons of content, decent online, active community, lots of modes, a tutorial mode that actually teaches the game;etc
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 22, 2016, 08:46:08 PM
:bow Killer Instinct :bow2

spoiler (click to show/hide)
I've actually hardly touched it. Liked what I played though.
[close]

Killer Instinct and DOALR seem to be pretty good models for a f2p fighter.

SFV should have been f2p and premium, with an arcade mode in box.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 22, 2016, 09:46:09 PM
Hey, time to play some SFV and--

Quote
We are extending our maintenance indefinitely. We apologize for the inconvenience and hope to reopen ASAP.

:dead


Tekken 7 is the fighting game to beat. Not MKX. Watch.

And no, I'm not talking about sales.

Gotta wait for the home release before you can say that.  They were clearly testing DLC and microtransaction models with Tekken Revolution and Soul Calibur Lost Swords.

There's also BlazBlue. BlazBlue has a shit ton of characters, tons of content, decent online, active community, lots of modes, a tutorial mode that actually teaches the game;etc
[/quote]

...And BlazBlue has the unfortunate problem of getting updates sold as new games an almost yearly basis.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 22, 2016, 09:47:33 PM
Jim Sterling has proclaimed games like this, Battlefront, and Siege as "Early AAAccess."  I like it!  :lol

http://www.youtube.com/watch?v=i6mRRGOwQjM
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 22, 2016, 09:53:55 PM
http://www.youtube.com/watch?v=Opj-pchzfrk

:rofl
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 22, 2016, 09:58:14 PM
Servers are back up...for now.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 22, 2016, 10:01:55 PM
Hey, time to play some SFV and--

Quote
We are extending our maintenance indefinitely. We apologize for the inconvenience and hope to reopen ASAP.

:dead


Tekken 7 is the fighting game to beat. Not MKX. Watch.

And no, I'm not talking about sales.

Gotta wait for the home release before you can say that.  They were clearly testing DLC and microtransaction models with Tekken Revolution and Soul Calibur Lost Swords.

There's also BlazBlue. BlazBlue has a shit ton of characters, tons of content, decent online, active community, lots of modes, a tutorial mode that actually teaches the game;etc

...And BlazBlue has the unfortunate problem of getting updates sold as new games an almost yearly basis.
[/quote]

It seems no fighting game these days is perfect. Most have a host of issues.

SFV - we know its issues
MKX - dlc characters, broken netcode, entire abandoned platforms, emphasis on superfluous modes than on online
BB - too many updates, wtf story
GG - dlc characters

Street Fighter IV series and Virtua Fighter 5 series remain the most consistent. Virtua Fighter 5 FS is the bees knees and VF is likely dead. There's KI but that requires an Xbox One (and what fighting game fan is going to have a One for one game?). Thankfully it's coming to pc, but it requires Windows 10. Even that has its its issues.

Let's hope Tekken 7 is more in line with TTTT. Tekekn Tag 2 is such a quality product. I feel like they were probably testing the waters with f2p, but considering how long they've been taking with Tekken 7 home release, I think we're in for a treat.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 22, 2016, 10:07:28 PM
http://www.youtube.com/watch?v=Opj-pchzfrk

:rofl

:rofl
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 22, 2016, 10:16:58 PM
Just beat a higher-ranked Laura player and knocked him out of his league down back into Bronze.  Didn't know that could happen.  That's gonna lead to a lot of salt.

Forgot to mention...got my first hate mail today!  It's a lot more a rare occurrence in this game.  I miss it.  :'(

(https://c2.staticflickr.com/2/1526/25087418482_f726d248d5.jpg)
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 22, 2016, 10:21:03 PM
:aah

No hate mail but I've gotten rage quits.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 22, 2016, 10:44:01 PM
Jim Sterling has proclaimed games like this, Battlefront, and Siege as "Early AAAccess."  I like it!  :lol

http://www.youtube.com/watch?v=i6mRRGOwQjM

Great rebuttals on gaf.

Quote from: Kalentan;196248833
I still never get why SP only at $60 is fine but MP only at $60 is not good. Even when the SP only usually has far less replayability.

Quote from: Lord of Castamere;196246220
I should clarify. I don't agree with Jim here. Battlefront and R6 are continuing the new trend that TitanFall started. Selling a multiplayer only game for 60, with the same amount of content a multiplayer side would receive last gen. One side of the coin. Is this good? Subjective. Is this Early Access? Not at all. Add to that more games adopting the MOBA dlc model, and dicey microtransactions. Some people don't want to pay 60$ for those games, but they're not early access.

Not that I agree with what Capcom released for SFV final release, but having a more multi-player focus does not mean the game is early access. Is MKX early access because it has no working netcode? That seems to stress single player to me. Saying the game is early access exposes your own priorities. It's one thing to say "well SOME of us care about single player" but can't see the other side of the coin and deem one game early access but label a game with broken netcode and unplayable on an entire platform as a finished product even if online play is a huge element of this genre.

It's funny how the SP camp are saying us MP people are biased, but they're not willing to see their own. Not finding MP palpable doesn't mean it's early access, it just means the content doesn't appeal to you.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on February 22, 2016, 10:54:34 PM
Fwiw MKX new online is actually quite good, at least on XB1
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 22, 2016, 11:05:01 PM
Great rebuttals on gaf.

They're rebuttals.  I dunno about the "great" part.  :doge

Quote from: Kalentan;196248833
I still never get why SP only at $60 is fine but MP only at $60 is not good. Even when the SP only usually has far less replayability.

That's not what Jim was talking about.  This guy missed the point completely.  He is calling these games "Early AAAccess" because they are missing content and standard and/or promised features when they are released, not because they are multiplayer-only.  He is harping on them for being unfinished games being sold for $59.99.

Quote from: Lord of Castamere;196246220
I should clarify. I don't agree with Jim here. Battlefront and R6 are continuing the new trend that TitanFall started. Selling a multiplayer only game for 60, with the same amount of content a multiplayer side would receive last gen. One side of the coin. Is this good? Subjective. Is this Early Access? Not at all. Add to that more games adopting the MOBA dlc model, and dicey microtransactions. Some people don't want to pay 60$ for those games, but they're not early access.

Also misses the point.  Titanfall did not ship feeling like it was incomplete.  It received new content, but did not feel like the multiplayer was lacking in modes and the online worked right out of the gate.

Is MKX early access because it has no working netcode?

That's a moot point, because it has working netcode.  It isn't the greatest netcode, but that's a different topic.  That game shipped with tons of content. 

That
It's funny how the SP camp are saying us MP people are biased, but they're not willing to see their own. Not finding MP palpable doesn't mean it's early access, it just means the content doesn't appeal to you.

You seem to be missing the point here as well.  Again...the game has clearly released in an unfinished state. 
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 22, 2016, 11:05:31 PM
Fwiw MKX new online is actually quite good, at least on XB1

I haven't touched MKX in months.  Did it roll out yet or this is from beta testing?
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on February 22, 2016, 11:49:13 PM
Beta. I believe the netcode, balance changes, and DLC rolls out for real on March 1
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 25, 2016, 02:41:31 PM
Cleared Survival Normal with Chun (Alt) and Cammy on Steam last night.  Same thing as what happened on PS4-- steamrolled on the first playthrough with Cammy, then struggled to beat it with Chun.  Night and day difference with the AI.

Is there not a way to tell who is actually online on your favorites list?  It will show what people are doing, but this includes offline users.  :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 25, 2016, 03:08:13 PM
menu generally means they're offline i've found
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mr. Nobody on February 25, 2016, 03:37:02 PM
Watch it be like March 22nd or some shit
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 25, 2016, 05:01:40 PM
menu generally means they're offline i've found

See, I dunno- one of my buddies was clearly not online and it said he was in training mode.  I'm wondering if he had the game running and put the PS4 in rest mode, and CFN registered it as still active.

Watch it be like March 22nd or some shit

This is what I'm expecting.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mr. Nobody on February 25, 2016, 05:58:32 PM
I tried Hard survival for kicks.

(http://4.bp.blogspot.com/-lwm-bRqWDX0/Tw4KvMvGPLI/AAAAAAAAAl0/iifBMEAe0Mo/s179/afro-shaking-head-no.gif)


I'm much more comfortable losing at 15 than getting all the way to 49 or 50 and then dying though.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on February 25, 2016, 09:44:07 PM
I was trying out Bison and WTF he still has charge moves  :doge
I thought the idea was they were taking charge motions completely out of the game since like every other charge character became QCF/QCB/FDF.

Also from an outsider noobie perspective, it really seems like SFV was made by nerfing every returning character hard and making everyone weak as fuck in an attempt to balance everyone.  Like Bison loses his human torpedo iconic move that wrecks beginners who don't know how to block in exchange for a dinky fireball?  I'm ok with it, just saying it feels like everyone got really weak in SFV.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on February 25, 2016, 10:39:48 PM
So many scrub Ken's online last night, Jesus Christ. They basically boosted me to bronze level while I was trying to learn Karin. Hopefully there will be more variety tonight.

Also finally realized how bad my execution is when it comes to fighters. I gotta practice.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 25, 2016, 11:24:20 PM
I was trying out Bison and WTF he still has charge moves  :doge
I thought the idea was they were taking charge motions completely out of the game since like every other charge character became QCF/QCB/FDF.

There are less full charge-based characters (right now FANG is the only one) and the others have some charge moves.  There's also no 'complex' charge supers.

Also from an outsider noobie perspective, it really seems like SFV was made by nerfing every returning character hard and making everyone weak as fuck in an attempt to balance everyone.  Like Bison loses his human torpedo iconic move that wrecks beginners who don't know how to block in exchange for a dinky fireball?  I'm ok with it, just saying it feels like everyone got really weak in SFV.

I'm not seeing that at all.  And Bison didn't have the psycho crusher in Street Fighter Alpha and Alpha 2 (it was added to X-Ism Bison in A3) as a normal move either.  Much like those games, in this game it's his super.  And he doesn't need it at all.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 25, 2016, 11:25:57 PM
What I've been encountering more and more turtlers.  This game is amazingly turtle-friendly even with characters like Balrog and Guile in it right now.  :doge  I would turtle right back and watch as we both would just sit there crouching.  I beat one Ken player who kept doing this, expecting me to jump in I guess, and I would just throw him.  Over and over again.  For three fuckin' games straight.  :lol
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on February 26, 2016, 01:58:02 AM
Just recently learned that R. Mika's mic promos makes her command grabs stronger. :o
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 26, 2016, 11:51:41 AM
Fang isn't the only fully charge character. Chun Li is as well. Her legs don't count because her legs have never been charge.

IMO, if you have one chage, you're a charge character.

So Fang, Necalli, Bison, Chun are all charge to me.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 26, 2016, 12:43:01 PM
While its easy to classify most characters that have charges as charge characters, sometimes the label doesn't make as much sense for other characters.

Dudley had a charge attack in SFIV, and he's the farthest thing from a charge character. Gen also had a charge attack, but you need to land his charge attack, change his combat style, and then do his airborne bicycle kicks (dragon punch input), all in a sequence for a combo.

For me, a traditional charge character means holding down back or back constantly to ready a charge up, move around, start charging again, move around, ect. If your mind is always on having a charge ready, and you're willing to constantly adapt to have a charge ready, its a charge character.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 26, 2016, 03:10:06 PM
Fang isn't the only fully charge character. Chun Li is as well. Her legs don't count because her legs have never been charge.

IMO, if you have one chage, you're a charge character.

So Fang, Necalli, Bison, Chun are all charge to me.

Nah bruh.  It's just FANG.  The rest have mixed movesets.  :doge  Chun was only a full charge character in SSF2/T but had mixed move inputs in the games that followed.

Also Chun's super being two qcfs
:rejoice
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on February 26, 2016, 03:30:45 PM
Fang isn't the only fully charge character. Chun Li is as well. Her legs don't count because her legs have never been charge.

IMO, if you have one chage, you're a charge character.

So Fang, Necalli, Bison, Chun are all charge to me.

wtf

I haven't played those characters, so didn't realize that.  But like.......what?  Why change Vega/Nash away from charge in that case?  I thought the idea, which I respected, was Capcom was removing charge characters in an attempt to cut down heavily on turtling in SFV since charge characters that typically hang in a DB position are more prone to turtling.  But if they're leaving in all these charge characters, then wtf was the point in just randomly changing some charge characters to fireball characters?  It's just weird...
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 26, 2016, 04:36:14 PM
Fang isn't the only fully charge character. Chun Li is as well. Her legs don't count because her legs have never been charge.

IMO, if you have one chage, you're a charge character.

So Fang, Necalli, Bison, Chun are all charge to me.

wtf

I haven't played those characters, so didn't realize that.  But like.......what?  Why change Vega/Nash away from charge in that case?  I thought the idea, which I respected, was Capcom was removing charge characters in an attempt to cut down heavily on turtling in SFV since charge characters that typically hang in a DB position are more prone to turtling.  But if they're leaving in all these charge characters, then wtf was the point in just randomly changing some charge characters to fireball characters?  It's just weird...

What point is there to having Nash charge if the game is going to have Guile? Nash not being charge is done deliberately to separate him from Guile in terms of input and play style.

Vega isn't charge now because they wanted him to go back to his speed from II apparently. I'd say it worked. In IV he was more defensive than being a Spanish ninja.

Getting rid of charge characters isn't respectable at all, and makes play styles more homogeneous and limiting. I prefer charge. If you're having trouble with a turtle throw them or over head them or bait them. Much better than taking out an entire control scheme. Playing charge has nothing to do with being a turtle.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 26, 2016, 04:58:08 PM
Fang isn't the only fully charge character. Chun Li is as well. Her legs don't count because her legs have never been charge.

IMO, if you have one chage, you're a charge character.

So Fang, Necalli, Bison, Chun are all charge to me.

Nah bruh.  It's just FANG.  The rest have mixed movesets.  :doge  Chun was only a full charge character in SSF2/T but had mixed move inputs in the games that followed.

Also Chun's super being two qcfs
:rejoice

Guess we have a different definition. imo, chun is a charge character despite having a few quarter moves.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 26, 2016, 05:06:53 PM
https://youtu.be/uZ7M7wGYFzw

"pressing the block button, not a good look"

:rofl
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on February 29, 2016, 09:34:24 AM
Chun was only a full charge character in SSF2/T but had mixed move inputs in the games that followed.

Did she? I could swear her Kikoshin (or whatever the Fireball is called) is a charge move like her spinning bird kick and anti-air spinning bird kick. Only in Marvel vs Capcom 2 is she not a charge character because all her moves are Z or QCF's.

(And Marvel 3 if I'm remembering right)
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Am_I_Anonymous on February 29, 2016, 10:43:27 AM
Played this yesterday at Comic Con. Based on my limited sample I would say it feels a lot "looser" than previous editions. I don't know a better way to describe it than that.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on February 29, 2016, 12:02:12 PM
Played this yesterday at Comic Con. Based on my limited sample I would say it feels a lot "looser" than previous editions. I don't know a better way to describe it than that.

It is. You're probably thinking it's "loose" because they dropped 1-frame links to 3-frames. To where people have an easier time chaining normals together to make a "combo." V-trigger/V-reversals and the like are also slightly easier than FADC and P-linking and all the baggage of SF4 (so far, we'll see how that "tech" goes).

But yeah, Ono and company "dumbed down" the game for the better in regards to casuals. But then they forgot the offline modes for said casuals. :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Am_I_Anonymous on February 29, 2016, 12:04:01 PM
Played this yesterday at Comic Con. Based on my limited sample I would say it feels a lot "looser" than previous editions. I don't know a better way to describe it than that.

It is. You're probably thinking it's "loose" because they dropped 1-frame links to 3-frames. To where people have an easier time chaining normals together to make a "combo." V-trigger/V-reversals and the like are also slightly easier than FADC and P-linking and all the baggage of SF4 (so far, we'll see how that "tech" goes).

But yeah, Ono and company "dumbed down" the game for the better in regards to casuals. But then they forgot the offline modes for said casuals. :doge

Yeah that is part of it. Also I accidentally kept dragon punching with Ken during the normal game when not trying to do so.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 29, 2016, 12:04:43 PM
Anyone who thinks easier to do combos casual-izes the game exposes themselves. Never mind that SF prior to IV always had easy to do, short combos.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on February 29, 2016, 12:11:05 PM
Anyone who thinks easier to do combos casual-izes the game exposes themselves. Never mind that SF prior to IV always had easy to do, short combos.

Eh, you're misunderstanding. I think dropping the 1-frames to 3 was a good thing. Especially for casual players. But I'm talking in regards to "pro-players" that are like "OMG THEY DUMBED THE GAME DOWN TOO MUCH!"
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 29, 2016, 12:19:54 PM
I'm agreeing with you. I'm not misunderstanding anything. I'm commenting on said players saying that easier to do combos means some scrub is going to body Daigo, as if combos is the sole reason how you win and get good at fighting games. It's illogical and exposes them. 1 frame links isn't bad for just casuals either. No one liked that shit.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on February 29, 2016, 12:25:37 PM
Chun was only a full charge character in SSF2/T but had mixed move inputs in the games that followed.

Did she? I could swear her Kikoshin (or whatever the Fireball is called) is a charge move like her spinning bird kick and anti-air spinning bird kick. Only in Marvel vs Capcom 2 is she not a charge character because all her moves are Z or QCF's.

(And Marvel 3 if I'm remembering right)
iirc in 3S her fireball is HCF and in 4 it's a charge

i aint mad at a return to short combos cause it means i can get Ws with just AAs and pokes without having the learn the game (so far at least, that won't last)
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 29, 2016, 12:26:02 PM
SFV was definitely pitched as a more casual fighting game compared to SFIV. In reality you can only make some mechanics easier while the game itself will still weed out people that have no idea what they're doing.

Dropping 1-3 frame links seems like a sorta scatterbrained decision in hindsight. Focus attacks, invincible back damages, and general balance issues were a lot more negative factors than those links. Linking a light jab or short or 2xjab/2xshort into a medium attack into special meant a ton of damage scaling.

SFV could've kept a similar linking system along with a simpler combo system in general. It would come down to do you want to use the sorta pre established target combos for guaranteed big damage, or do you want to play safer and try to link some light attacks?
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 29, 2016, 12:27:16 PM
It's charge in alpha's.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 29, 2016, 12:36:41 PM
SFV was definitely pitched as a more casual fighting game compared to SFIV. In reality you can only make some mechanics easier while the game itself will still weed out people that have no idea what they're doing.

Dropping 1-3 frame links seems like a sorta scatterbrained decision in hindsight. Focus attacks, invincible back damages, and general balance issues were a lot more negative factors than those links. Linking a light jab or short or 2xjab/2xshort into a medium attack into special meant a ton of damage scaling.

SFV could've kept a similar linking system along with a simpler combo system in general. It would come down to do you want to use the sorta pre established target combos for guaranteed big damage, or do you want to play safer and try to link some light attacks?

People act like 3 frame links are still easy to do as a beginner.

Also, capcom thinking combos is what made SFIV hard to get into as a beginner shows everything wrong with the company and the way fighting games are inpterpeted as being. They thought they'd make the game more casual friendly by removing 1 frame links when things like focus and ultras and invincibility backdash are what made SFIV so casual friendly. You had no reason to use fundamentals ot footsies it you didn't want to because you could hide behind things focus attacks and comeback ultras.

But SFV doesn't work like that. In this game, fundamentals and footsies are fucking everything. There are no comeback ultras. There's no focus so you need to learn how to use your character to learn how to get in rather than rely on a universal mechanic. Add in crush counters and you have a game where casuals are going to get demolished, where defense is everything.

The irony of trying to make SFV more casual friendly is that it actually probably put SFV in reverse. If you wakeup shoryu you gonna get blown up. The game where every action matters.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 29, 2016, 12:48:43 PM
Focus attacks were not a casual mechanic at all. If you do a heavy jump in and get blown up by a fully charged focus attack, stop doing as many jump ins. I've never seen someone that didn't know how to play SF win because of focus attacks. 

Focus attacks in general should be used to move your position without losing life at the cost of silver life, or for FADCing for a combo or to gain ground with spacing. Both of these require smarts and execution.

The problem with focus attacks is how inconsistent each character's focus attack was for range and start up. Along with feeling really janky for extending combos or cancelling to do something else.

Invincibility backdash is also not a casual thing. The majority of online players hop around like idiots, backdashing and forward dashing is something a person has to learn. No casual player will specifically look up backdashing in a Street Fighter game.

Ultras were the most casual thing about Street Fighter 4. Guaranteed "super" attack where it does more damage when you take more damage. If anything, the most casual aspects of SF are ultras and invincibility with a ton of special moves.

The game where every action matters.

This can be applied to almost any competitive game ever.

Quote
You had no reason to use fundamentals ot footsies it you didn't want to because you could hide behind things focus attacks and comeback ultras.

 :dunno

If someone falls for fully charged focus attacks and wake up ultras, that's on the person running into those situations though.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 29, 2016, 01:16:13 PM
Focus isn't inherently casual friendly. But it obscures the need for actual footsies fans actually learning the game for beginner players which is going to make it harder for that player to progress because they rely on gimmicks and universal mechanics rather than the game. Playing online, people abuse focus to ridiculous degree. Why bother learning how to get in when I can just rely on focus? It makes players complacent and safe. It's honestly a shit mechanic in my opinion.

You can say that about any competitive game, but it's definitely true when comparing IV to V.

And no one said that level three focus attacks and wakeup ultras necessarily work. That doesn't change SFIV's casual appeal compared to V.

Ultra doesn't even share meter. Why bother learning how to learn proper meter management when I've got ultra? That's all that counts, let's burn this meter. In SFV, there's two meters but only one tied to super, forcing players to actually use proper meter management and risk reward.

SFV on wakeup, most of your options are limited and you better make that option count. Compared to SFIV Rose and Chum where you can duck out of trouble if need be.

SFIV is casual friendly because it has a billion ways to make players feel safe and a billion ways to evade actual combat and making a combat choice. That doesn't mean there's no counter to these things, but SFIV is casual friendly as fuck.

There's a big reason it took off.

SFV has none of this. In SFV there's no place to hide. If you want to get through Fb's you better commit. On wakeup your actions are horribly limited and you better make that right choice even with the absence of vortex characters. In SFIV, a whiffed dp can be punished,  but in V, it can mean a death sentence. If you don't use footsies in V, you're not getting very far. It doesn't even have  crouch teching. So intermediates like me are gonna have a hard time too.

I think the more simple nature of V does the opposite of what Capcom wanted it to do.

I think you're conflating "casual friendly" for "casual game." There's nothing casual about SFIV as an actual game. Its sub systems and OS shit are ridiculous. But SFIV's amount of sub systems and options make players feel safer and allow them to rely upon them. You cannot overly rely on any of this in SFV yet. It's either do or die right now and the game is set up to force players to learn the game rather than assume systems as being the game. Which could be interpreted as being casual friendly, but IMO, isn't because there's no safety net.

and that makes the debate on whether or not a safety net makes a game more casual or more deep which at that point is pure subjectivity.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 29, 2016, 01:52:02 PM
The way you're describing SFIV sounds completely alien. People abuse focus attacks online? How? Abusing a game mechanic usually means using a mechanic to gain a huge advantage. Two light jabs, throws, backdashing, there's tons of ways to beat or get out of a focus attack range. Someone absorbing attacks with focus and moving forward is a skill.

"Why bother learning meter management when I've got ultra?"

Ultras are usually hard to land raw and they're incredibly unsafe when blocked or dodged. Why would ultras negate whats in your meter, which gets transferred round to round in the first place? At most, ultras will do around 400 to 450 damage, and to get that much damage, you need to be near death. Meter mangement doesn't matter that much in SFIV?  :lol

You can also punish people that abuse back dashes, depending on the character you're using. Rose may have a great back dash, but there's options to punish players that abuse it.

"Casual friendly" sounds like code for "I didn't like this shit". Which is fine, SFIV has dumb shit and isn't perfect in any way, shape, or form. SFIV was popular because it was the first Street Fighter game in almost a decade, the mechanics themselves almost had nothing to do with its popularity.

Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 29, 2016, 02:14:44 PM
You seem to have completely not read anything I said.

Focus is definitely abused online. That doesn't mean I don't punish it. It's still abused.

My main in IV has high backdash invincibility. I love it. But it's a way to avoid conflict and another way to get away. IV has a billion ways to get away rather than push forward, which is something newer players latch on to. Fact. Never did I say that there's no way to stop someone from abusing backdash on wakeup either. Quite the opposite. USFIV is pretty fucking balanced.

Nowhere did I say meter management doesn't matter in SFIV. I'm talking about a casual or a beginner or a scrub who's playing the game. Hence "casual friendly". A beginner or casual is going to ignore super guage because fuck it, I've got Ultra. Compared to V, where your only super is tied to your ex meter. This forces them to balance whether or not they want to risk using ex at the expense of super. Compared to IV, where a lot of newer players use ex attacks like it's a free resource. Ultra stops them from thinking about stuff like that. At least first.

I also said that casual friendly doesn't mean "casual game".

Again, you have not read a thing I said. I'm not talking about intermediate or high level players at all.

When I say casual friendly, I'm pretty obviously, talking about casual players or people new to fighting games. When I say casual friendly, I mean systems put in place that allow people to avoid conflict and get out of hairy situations. Ultras, focus, back dash. This doesn't mean it's a casual game. SFIV has endless amounts of depth. But someone starting out - again, casual friendly - the game offers enough tools to win matches more readily.

Contrast with SFV. It has less tools and systems to allow newer players to win without knowing what they're doing.

Combined with the fact that SFV has no arcade mode - which we established is a casual friendly feature - and other things. It's pretty clear that, despite whatever Capcom's wishes, they've made a game that is far, far less casual friendly than its predecessor.

You really need to work on your reading comprehension.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on February 29, 2016, 02:32:12 PM
It's charge in alpha's.

If we're still on Chun here, it's both.  Her FB is a charge in Alpha.  It's a HCF motion in Alpha 2, BUT if you pick the SF2 outfit, it's a charge.  It varies by ISM in Alpha 3.  Then you have her 'axe kick' being a HCB in all Alphas.  The character has a mixed moveset.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 29, 2016, 02:35:47 PM
:obama

I forgot about different grooves changing her moveset.

And yeah, in A2 kikoken is a half circle move.

She's not mixed moveset in IV, though. Only hazenshuu is really directional.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 29, 2016, 02:57:52 PM
Mods, your entire argument is convoluted as hell. Your other posts sound like critical critiques of SF4 rather than providing a perspective of a player. And the issue with providing perspective for a imaginary player is we all learn and learn how to play these games differently. When I was a SF4 scrub, I never thought focus attacks and Ultras were the best things ever.

"if I could just get focus attacks and ultras down, I would be the best player out there".

Never thought that.

Players using mechanics incorrectly isn't a "casual friendly" mechanic or feature. Mechanics or traits that seem broken or unbalanced are not casual friendly mechanics.

"SF4 isn't casual, but its casual friendly"

is like saying

"This steak isn't dry, but its making me really thirsty."

And then someone asks

"Is the steak really salty?"

And the response is

"No, its a really great steak with depth and flavor. But its making me thirsty."

Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 29, 2016, 04:34:57 PM
I'm noting player behavior across three different platforms: Steam, PS3, and PS4. This was especially true during the Super Street Fighter IV days when the player base was more leveled and less top sided. Beginners and scrubs definitely do level 3 focus attacks full screen. They think focus attack is the game.

My argument isn't really convoluted. I just don't think you're understanding what I'm saying. Perhaps it's my language and the way I'm saying it, but it's what I and many other players have observed about SFIV and SFV.

I think you're attributing your own experience as end all. When I wanted to learn SFIV, I didn't focus too much on combos and Ultras and things either, because I wanted to get the basics and fundamentals down first. But just because I didn't seek that, doesn't mean others didn't. I fully remember how scrubs - this includes me - and beginning players, played during the Super and SFIV days.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on February 29, 2016, 04:43:08 PM
Ultras are usually hard to land raw and they're incredibly unsafe when blocked or dodged. Why would ultras negate whats in your meter, which gets transferred round to round in the first place? At most, ultras will do around 400 to 450 damage, and to get that much damage, you need to be near death. Meter mangement doesn't matter that much in SFIV?  :lol

Eh, I agree with them on that. How many times did you see pros use the Critical Art/"Super" over the Ultra in a combo? The EX/CA meter was mostly used to burn for FADC->Ultra or EX moves.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 29, 2016, 04:49:14 PM
On top of that are you telling me newer players don't do full screen ex fireballs?

:comeon

You rarely see that in SFV.

I wonder why.

:aah

Newer players now actually view ex as a resource because if they use too many ex moves they can't CA, which limits their ability to win. SFV pushes players head first and forces them to gauge risk reward in using ex during dire times or saving it for a CA because in SFV, that's your only fucking option. There is no Ultra.

SFIV, newer players burn meter because they have no inkling of its use because supers aren't as prominent or as good as an ultra.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 29, 2016, 05:01:07 PM
I'm not sure why you're interpreting casual friendly as an insult.

Some of the most popular games are casual friendly.

Street Fighter II for example, is casual friendly. That doesn't stop Super Turbo from being hardcore as fuck. You can be casual friendly and still appealing to the core. IV got that bit nicely. IV being casual friendly doesn't stop Elena Ultra II's or Akuma vortexes from existing.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 29, 2016, 05:54:12 PM
Casual friendly to me means price, how much it costs to get invested (arcade stick, pad, controller, mouse, keyboard), how many social features there are, how many features in general. Game mechanics to me don't attribute if something is casual friendly or not. Game mechanics do attribute to something being casual in general though.

Getting someone to get a game they would never consider in the first place due to enticing them is making something casual friendly, to me.

Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on February 29, 2016, 06:00:40 PM
Also, don't forget fighting games thrived as arcade cabinets. Where the price of entry was a quarter or two, no console needed, no controller. People that liked the core gameplay enough got home versions (which were ass due to the lack of power). 
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on February 29, 2016, 08:38:31 PM
(which were ass due to the lack of power).

Not on Saturn was RAM expansions. :wag :wag :wag

X-men vs Street Fighter. :aah
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on February 29, 2016, 09:58:02 PM
I'm tired of skimming through these debates. When the hell are you guys actually online playing this? Fight me.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on February 29, 2016, 10:01:58 PM
Until I adjust to stick I'm doing casual matches only
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on February 29, 2016, 11:28:26 PM
I'm tired of skimming through these debates. When the hell are you guys actually online playing this? Fight me.

You on PS4, breh? Fighter ID is Wrath2X

Shouldn't matter. You two should be able to find each other through CFN?
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on February 29, 2016, 11:43:04 PM
I'm on PC. I have you on my list, Wrath. Still on?
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on March 01, 2016, 05:58:55 AM
Anyone who thinks easier to do combos casual-izes the game exposes themselves. Never mind that SF prior to IV always had easy to do, short combos.

https://www.reddit.com/r/StreetFighter/comments/48em0g/my_best_friend_the_guy_who_got_me_into_street/
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on March 01, 2016, 07:39:43 AM
:rofl

Exposed.

Fucking "SF is about combo" "where my combos" people. :rofl

Keep staying exposed.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on March 01, 2016, 07:46:46 AM
Quote
In some ways there's more execution difficulty in V - some characters' entire footsies game depends on your ability to hitconfirm off single mediums. That requires intense focus to get consistent in real matches, and is at least as rewarding as hitting 1 framers. You can't mindlessly mash out jab after jab hoping to get a stray hit like in IV, then let your muscle memory do all the work afterward. 1 frame links are just that - muscle memory. And knowledge of all the dirty tech in IV is also just about memorization. They're single player elements in a 2 player game.
The fact that both offense and defense are more honest makes this a game where you really have to focus on outplaying the opponent. That makes this a better 2 player game than IV. There were players in IV, particularly newer ones, who despite having low knowledge of the game, had pretty good ideas about fundamentals. V clarifies who's an intelligent player or not. The skill ceiling isn't low at all. The game requires far more focus and decision making than IV.

:aah

Tell themmmm
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on March 01, 2016, 08:11:09 AM
The analysis of a fighting game that's less than a month old surely makes sense when comparing it to a seven year old fighting game
 :heh

Diehard SFV fans are going to end up more annoying than diehard Third Strike fans at this rate.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on March 01, 2016, 01:53:11 PM
I'm tired of skimming through these debates. When the hell are you guys actually online playing this? Fight me.

I'm on almost every night.  Don't see anything from you.
:idont
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on March 01, 2016, 07:40:45 PM
:heh

at this point i just like making the sfiv stans mad.

on my facebook i'm sick and tired of seeing SFV SUCKS LET'S PLAY ULTRA WE NEED COMBOZ on my street fighter groups. shit is lame af when the rest of us are just trying to figure the game out. SFIV owns, but the latching on to a 8 year old game because something new is in town isn't a good look and is starting to look pathetic/hilarious from some people.

:umad
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on March 01, 2016, 08:04:41 PM
Diehard SFV fans are going to end up more annoying than diehard Third Strike fans at this rate.

Your first sentence was all that needed to be said. Nobody should be crazy fanatical for Street Fighter 5 at this moment. But everyone writing it off for the "dumbed down" mechanics are insane.

http://www.neogaf.com/forum/showthread.php?t=1173620

The type of person that then gets:

http://www.neogaf.com/forum/showpost.php?p=193713294&postcount=1354

BTFO
T
F
O
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on March 01, 2016, 08:06:49 PM
That's the type of player I'm talking about.

I'm sorry Morma but I have no chill about these people :rofl
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on March 01, 2016, 08:23:11 PM
That gaffer comes off as a fraud.

I do think SFV is going to get more complex if Capcom allows support to continue. People have already suggested Alpha styled meter selection, wouldn't surprise me at all if characters will get entirely new V-Triggers. Select this V-Trigger or this V-Trigger.

Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on March 01, 2016, 10:14:24 PM
I'm tired of skimming through these debates. When the hell are you guys actually online playing this? Fight me.

I'm on almost every night.  Don't see anything from you.
:idont
Same here. I'm on now.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on March 02, 2016, 03:35:44 AM
Is there a release date for when in March Alex and the combat challenges are coming?  Kind of waiting for the challenge mode to arrive before getting more into this since those are good for getting general combos down for characters.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: brob on March 02, 2016, 07:54:01 AM
https://twitter.com/Filipinoman/status/704947463627644929

 :aweshum
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Rufus on March 02, 2016, 08:41:55 AM
Wait, it's online even if you sit next to your opponent?
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: brob on March 02, 2016, 09:18:18 AM
unless you specifically disconnect in the game you are always pinging capcom servers, if that connection drops you get booted to the main menu regardless what you were doing (local versus, survival mode, etc.) because you get points for doing things and these are managed server side.

Of course someone hosting a tournament using the local versus should not have the game connected online, but it's still a pretty funny fuck up of how these pieces fit together
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on March 02, 2016, 10:07:22 AM
Why was the game online to begin with?! Lmao
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on March 02, 2016, 10:17:59 AM
Because every other fighting game can deal with being online without fucking over people playing in versus?
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on March 02, 2016, 10:18:44 AM
True, but i wouldn't give this game the benefit of the doubt anyways :doge

Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on March 02, 2016, 10:19:44 AM
Probably doesn't help that if the PS4 isn't set to be your main/default machine, you need to be online to launch the game.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on March 02, 2016, 10:20:12 AM
whaaaaaat? first i heard of it.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on March 02, 2016, 10:20:53 AM
We had a problem with that when traveling and trying to play USF4 at a hotel. Maybe it's been fixed now? This was last June
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on March 02, 2016, 10:24:12 AM
next time i'm at my local i'm going to see if we're connected to the internet now.  :doge If we are, we need to see what happens if play versus offline.

Ohhhh right. Someone tried to get their ps3 stick to work and we had to restart the game when changing id's for whatever reason because someone had it on the wrong id. we could start the game without being online then. This was two weeks ago during launch weekend.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on March 02, 2016, 10:26:35 AM
i keep our tourney consoles offline for this very reason but it's dumb to even have to do that. i'd seen someone post a video about the game being online leading it to drop frames more often but i have no idea how true that is.

this saturday is our first big tourney for V so we'll see how that goes. first time in years that sf4 won't be the first (or even second) highest entered game.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on March 02, 2016, 10:28:55 AM
how many you got coming
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on March 02, 2016, 10:33:44 AM
i think sfv has 40ish preregistered i think? i expect 10-12 more to show up. mkx has like 20 but we always get a ton of day of entries for that, so it'll be 2nd most entered. usf4, ki, marvel and ttt are all sitting around 10-15 preregistrations and probably won't get too many more.

then we have angelic coming over from AZ to play one of our best marvel players in a FT15 for $100 so that should be fun
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: demi on March 02, 2016, 01:02:46 PM
These graphics are crazy! Necalli's V-Trigger is insane.

https://www.youtube.com/watch?v=IGnrQXLrPRs
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on March 03, 2016, 10:10:05 AM
Not really cool, Demi.

Anyways I think I've mostly adjusted to stick and my connection issues are fixed. I'm willing to play now. Pm me for my cfn.

Could use a bit help with improving my play. Chances are you'll win a lot because I'm still wrapping my head around fighting game concepts and still quite new competitive fighting.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: demi on March 03, 2016, 10:13:20 AM
You'll never be Ricki Ortiz, dont bother
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on March 03, 2016, 10:18:53 AM
Eh.

I've managed to gain the skills to beat people that have placed in the top 64 at EVO in less than a year. I think I'm doing good in my progress. Hoping to play Rickie at my first major.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on March 03, 2016, 12:17:24 PM
fuck ricki :maf
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on March 03, 2016, 12:18:00 PM
What happen
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on March 03, 2016, 12:31:10 PM
they were just a big jerk when we had them here for a charity tournament/art show for children's heart issues. paid for a flight and room for jwong and ricki here to hang out and be an attraction basically.

justin was a great dude and made sure to get matches with everyone who asked, was chatty with everyone, and ended up giving more to the charity through buying raffle tickets and art than we spent on him. meanwhile ricki sat in a corner playing usf4, refused to get games with a bunch of people, socialized with no one, and barely wanted to take any press pics. perhaps it helped that we've had justin out here before so he knew people but still, at least make an effort. :maf

we also had angelic to the event and dude was really cool. refused our offer to pay for a flight or his gas for driving here and refused any offer for a hotel room and then ended up coming to our after party, brought beer, and got games with everyone until like 3am. really awesome dude. glad he's coming here again this weekend.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on March 03, 2016, 12:35:26 PM
SMH. How long ago was this? Maybe Rickie has changed from begin an asshole.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on March 03, 2016, 12:38:27 PM
about two years ago. probably too long to hold a grudge but when it's your only impression of someone, eh. even happy medicine was a better guest, and that's saying something.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on March 03, 2016, 01:27:50 PM
Eh.

I've managed to gain the skills to beat people that have placed in the top 64 at EVO in less than a year. I think I'm doing good in my progress. Hoping to play Rickie at my first major.

Quote
Could use a bit help with improving my play. Chances are you'll win a lot because I'm still wrapping my head around fighting game concepts and still quite new competitive fighting.

 :confused

It's just odd to go from "I need more experience, I need to step up, move onto the next level" to "I beat people that placed top 64 at EVO, I'm making good progress" in the span of minutes.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on March 03, 2016, 01:34:17 PM
Really not that confusing.

Beating someone who was in top 64 at evo isn't much of an achievement if the set is 2-10. It's good to win like that, but also shows a need for more improvement.

Also, your post assumes that there's no level of improvement worth seeking even if you manage to beat someone that good, as if you've reached your skill ceiling. I have not, after playing seriously for under a year, reached my skill ceiling.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on March 03, 2016, 01:41:43 PM
There's room for improvement no matter what, even if you're the best player in the world.

Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on March 03, 2016, 01:44:20 PM
Of course.

I'm just saying, I struggle with some things and still working on my fundamentals. So while I'm proud to beat someone that good, it doesn't mean much in the grand scheme and I try not to let it cloud my head. I still lose a lot, but I still find those wins signs of progress.

Shame Rickie is apparently an asshole. Would love her to be my teacher.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on March 03, 2016, 01:50:23 PM
If Ricki was an asshole in 2014, that would be during her transition. Its not exactly right to make excuses for someone being an asshole or mean, but she probably had a lot on her mind.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on March 03, 2016, 01:53:19 PM
Indeed!
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on March 03, 2016, 02:13:52 PM
another thing to work on is getting lots of matches with different characters. you can be the best player in the world vs ryu but then get shitted on by birdie. diverse matchup play is great because you can learn lessons in one matchup to carry over to another. of course that can be hard to get depending on the scene but it sounds like you have a pretty big sized group to play with, mods.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on March 03, 2016, 07:14:35 PM
they were just a big jerk when we had them here for a charity tournament/art show for children's heart issues. paid for a flight and room for jwong and ricki here to hang out and be an attraction basically.

justin was a great dude and made sure to get matches with everyone who asked, was chatty with everyone, and ended up giving more to the charity through buying raffle tickets and art than we spent on him. meanwhile ricki sat in a corner playing usf4, refused to get games with a bunch of people, socialized with no one, and barely wanted to take any press pics. perhaps it helped that we've had justin out here before so he knew people but still, at least make an effort. :maf

we also had angelic to the event and dude was really cool. refused our offer to pay for a flight or his gas for driving here and refused any offer for a hotel room and then ended up coming to our after party, brought beer, and got games with everyone until like 3am. really awesome dude. glad he's coming here again this weekend.

Wong's always seemed like a good dude to me. He even lists EVO #37/L to Daigo as his "favorite comeback" in articles.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on March 03, 2016, 07:24:05 PM
Wong is great. If only he would dedicate himself to a game but he's all about that cash
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on March 03, 2016, 08:12:39 PM
dude is real cool. that event was especially funny because he spent hundreds on art at the event (including buying a cool chun li skateboard deck) and then also won 2/3 of the raffle prizes cause he bought like 100 tickets at $1 each.  :lol

he came to a previous event because we were doing a $1000 pot bonus for vanilla mvc3, won the event so he got like $1300 and then when everyone went out to the bar after he came along to hang out and bought all of us a round. just a nice gesture after coming to take our lunch money lol.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mods Help on March 03, 2016, 08:20:21 PM
Justin seems pretty cool.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on March 09, 2016, 11:35:55 PM
So, progress?  I'm finding some pretty good matches lately.  One set that stood out was a against a dude who played like complete textbook Ryu scrub.  Destroyed him.  He then picks and uses the most amazing Gief I have seen in this game to date.  I was just like  :o :o :o the entire time.  Owns me up and down.  Then he switches back to a scrub Ken.
:dead

I really hope it was two people switching off.  :lol

Meanwhile we're into week two of March and nothing from Capcom on this update yet.  :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on March 10, 2016, 06:16:52 PM
http://www.capcom-unity.com/haunts/blog/2016/03/10/new-character-alex-and-sfv-update-details

This all looks great.  Just need a release date.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on March 10, 2016, 08:02:18 PM
Street Fighter V opened with 100k-200k copies sold in February in NA, SFIV opened with 800k at its launch. Fucking Naruto, NBA 2k, and a Lego game performed better in February. 

 :sabu

Welcome to the age of the new SF3.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on March 10, 2016, 08:15:53 PM
I'm kind of glad.  Capcom gets a pass sometimes on questionable business tactics.  This will teach them to release games closer to when they're actually content complete.  I do hope the sales pick up though as the game is fleshed out so they stick with SFV as a platform instead of releasing a SUPER SFV in like 18 months with a ton more content.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on March 10, 2016, 09:56:45 PM
This will teach them to release games closer to when they're actually content complete.

Or at least do Early Access for those that want it. I'm not against them pushing it out for tournament players. But there's no offline mode worth a damn. Survival is fucking AWFUL and story mode is done within an hour. What is there for non-tournament players? If they had vs CPU at least people could kinda entertain themselves when the servers are complete shit and not feel like it was a waste of cash.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on March 10, 2016, 10:13:20 PM
What is there for non-tournament players? If they had vs CPU at least people could kinda entertain themselves when the servers are complete shit and not feel like it was a waste of cash.

Er...online and local multiplayer?  It IS the main focus of fighting games.  I mean, we know there's no excuse for the lack of an arcade mode and the like, but let's be realistic about this.  The people who really care about that were going to stop playing quickly enough anyway.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on March 10, 2016, 10:14:12 PM
I'm kind of glad.  Capcom gets a pass sometimes on questionable business tactics.  This will teach them to release games closer to when they're actually content complete.  I do hope the sales pick up though as the game is fleshed out so they stick with SFV as a platform instead of releasing a SUPER SFV in like 18 months with a ton more content.

This is strike #2 as far as I'm concerned, following how they botched Street Fighter X Tekken.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on March 10, 2016, 10:20:08 PM
I do have to ask, though-- what are those sales numbers for?  Physical copies of the game, right?  Would like to know digital sales, especially when the other platform the game came out on is digital-only.  No doubt the game is less popular, but let's be fair here- SF4 came out at retail for PS3, 360, and later on PC.  This game is just PS4.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on March 10, 2016, 10:33:27 PM
I do have to ask, though-- what are those sales numbers for?  Physical copies of the game, right?

NPD is physical only, yeah.

https://twitter.com/maximilian_/status/708102902443671552

Specifically: http://blog.us.playstation.com/2016/03/04/playstation-store-februarys-top-downloads/

Where Naruto continues to stomp that ass dry.

http://steamspy.com/app/310950

Little over a quarter of a million (125K sales). Note, some people refunded if I look at that total users graph right.

So still under half a million.

https://twitter.com/maximilian_/status/708119993301401600

"Worried about DLC pack 2 for SF5, as Capcom was expecting 2mil shipped by March 31st. End of Feb, it's at 350k sales."

Capcom are utterly insane with their sales predictions.

Er...online and local multiplayer?  It IS the main focus of fighting games.  I mean, we know there's no excuse for the lack of an arcade mode and the like, but let's be realistic about this.  The people who really care about that were going to stop playing quickly enough anyway.

Casuals don't play online for more than hour if that. Local multiplayer is a mixed bag. They may/may not have friends to play with. They may/may not have a local scene.

As for the bold:

You're missing the point: People paid $60 to Capcom and expected at least a competent story mode that was more than "blow through it in five minutes and you're done, you have no reason to go back to it!" and vs. CPU to dick around in.

You know how I spent 80 or so hours in SF4/Ultra? Vs. CPU. But you apparently don't have that in SF5 at launch. It's a pretty "WTF? :mindblown " feeling, because that would've at least had some of the sting of giving Capcom $60 for a bare-bones release be soothed for some people that don't touch online.

That's not to discount your opinion. But well... I don't touch the online of fighters. I have no local scene. So... what does Capcom give me with SF5 besides Jack and Shit right now?
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on March 10, 2016, 10:47:02 PM

That's not to discount your opinion. But well... I don't touch the online of fighters. I have no local scene. So... what does Capcom give me with SF5 besides Jack and Shit right now?

Yeah, you're kind of fucked.  But why not start playing online?  It would be a hell of a lot more enjoyable for any of these games.  ???
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on March 10, 2016, 10:53:55 PM
Fun times:

Played a random casual match against a Karin player named "bouncyxylaphone".  He sucked.  Destroyed him in the first part of the first round and he just stood there for a while.  Was expecting a rage quit but that didn't come until I did it in again in the second round.

Sent him a message and he said he did it because he "doesn't like boring games."   :doge

Got back into casuals and fought him again.  Exact same result.  Rage quit in the second round.  He then messages me "Why do u play like that its so boring get ups and blocking lmao".
:confused

His play style?  I wouldn't even call it turtling.  More like constantly walk backwards and try to keep doing ressenhas (I think that's it...the arcing overhead special), which I would just spiral arrow or cannon spike every time, the get up close and throw him over and over because he didn't know how to counter them.
:dead
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on March 11, 2016, 02:49:49 AM
What is there for non-tournament players? If they had vs CPU at least people could kinda entertain themselves when the servers are complete shit and not feel like it was a waste of cash.

Er...online and local multiplayer?  It IS the main focus of fighting games.  I mean, we know there's no excuse for the lack of an arcade mode and the like, but let's be realistic about this.  The people who really care about that were going to stop playing quickly enough anyway.

Yeah, for me, unless a fighter really clicks and I get into online play (once in a blue moon), for me I'll buy a fighting game, play through the single player content in a couple of weeks and get a feel for all the characters and then shelve it.  But I still get a couple of weeks of fun and the publisher gets my $50-60 so it's a win/win even if I'm pretty casual when it comes to most fighters.  I don't think there's anything wrong with a company caring about giving enough content for a week or two of fun for the offline gamer since they get their $60.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: VomKriege on March 11, 2016, 03:22:56 AM
Wondering how much is the PS4 exclusivity hurting them with those so-so sales. Honestly no matter how much I'd like it to be true, I'm not certain the barebone features has that much to do with it. Besides it should have some legs.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on March 11, 2016, 04:32:54 AM
Wondering how much is the PS4 exclusivity hurting them with those so-so sales. Honestly no matter how much I'd like it to be true, I'm not certain the barebone features has that much to do with it. Besides it should have some legs.

Naruto 4 on PS4 outsold SFV on PS4.  It's not an exclusive thing.  The game got negative word of mouth and just like Deadpool's positive word of mouth made it a billion dollars, negative word of mouth can really hurt sales.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: VomKriege on March 11, 2016, 04:54:43 AM
Wondering how much is the PS4 exclusivity hurting them with those so-so sales. Honestly no matter how much I'd like it to be true, I'm not certain the barebone features has that much to do with it. Besides it should have some legs.

Naruto 4 on PS4 outsold SFV on PS4.  It's not an exclusive thing.  The game got negative word of mouth and just like Deadpool's positive word of mouth made it a billion dollars, negative word of mouth can really hurt sales.

Could also just be that the masses were not craving that bad for a new fighting game. SFIV bringing some life back in the genre was a bit unexpected, isn't it ? Capcom milked that one pretty hard... Honestly as an outside observer, I would probably wait for the "Gold / Super / GOTY" edition anyway (It will happen, whatever Capcom may say about it).

Cross platform release would probably have mitigated how low the numbers appears, but point taken  that it doesn't seem to be performing super well even relative to its platform of release.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on March 11, 2016, 08:57:47 AM
Meanwhile...
http://m.neogaf.com/showthread.php?t=1196171&page=1

 :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on March 11, 2016, 09:01:22 AM
Wondering how much is the PS4 exclusivity hurting them with those so-so sales. Honestly no matter how much I'd like it to be true, I'm not certain the barebone features has that much to do with it. Besides it should have some legs.

Naruto 4 on PS4 outsold SFV on PS4.  It's not an exclusive thing.  The game got negative word of mouth and just like Deadpool's positive word of mouth made it a billion dollars, negative word of mouth can really hurt sales.

Could also just be that the masses were not craving that bad for a new fighting game. SFIV bringing some life back in the genre was a bit unexpected, isn't it ? Capcom milked that one pretty hard... Honestly as an outside observer, I would probably wait for the "Gold / Super / GOTY" edition anyway (It will happen, whatever Capcom may say about it).

Cross platform release would probably have mitigated how low the numbers appears, but point taken  that it doesn't seem to be performing super well even relative to its platform of release.

Yes, I think there's a case for this too-- SF3 wasn't as popular and by the time SF4 came out at home, it was almost 10 years later.  Capcom re-ignited interest in fighting games and a lot more followed.  But then they fell back into releasing too many updated versions and interest started falling off.  Besides SFxTK, UMvC3 was also a sore spot for some people since it came out so quickly after MvC3 did.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: brob on March 11, 2016, 10:07:07 AM
dang, alex is looking wild assy if these screenshots floating across my twitter are to be believed.  :kobeyuck


Meanwhile...
http://m.neogaf.com/showthread.php?t=1196171&page=1

 :doge
"arcade mode" is just stand-in for some kind of baseline single player mode. If SF5 had a world tour mode, but no arcade mode no one would give a shit.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on March 11, 2016, 11:13:35 AM
It's not that...it's this stupid mentality that just because you don't care about something, nobody else should.  I don't really care if there's an arcade mode but there's no excuse for it or something like it NOT to be in there.  But we've been over this before and everyone over here is sane on this.  ;)
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mr. Nobody on March 11, 2016, 12:21:15 PM
http://www.eventhubs.com/news/2016/mar/11/additional-colors-be-added-sf5-purchasable-game-store-alexs-special-moves-detailed-more-info-march-update-capcom/

Quote
Beyond that, there were also details added regarding the store, noting that not only will Alex and character story costumes be available for purchase, but also character colors. In the image, they list Necalli's "Color 11", so this means that colors beyond the ones currently available through clearing Survival are going to be added.

Why do I get the feeling that only Color 11 and beyond will be purchasable?

Capcom pls

pls  :stahp
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mr. Nobody on March 11, 2016, 12:29:37 PM
Meanwhile...
http://m.neogaf.com/showthread.php?t=1196171&page=1

 :doge
>hate survival mode cpu difficulty spike
>want arcade ladder than can employ the same tactics

 :derp
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on March 11, 2016, 02:07:21 PM
Wondering how much is the PS4 exclusivity hurting them with those so-so sales. Honestly no matter how much I'd like it to be true, I'm not certain the barebone features has that much to do with it. Besides it should have some legs.

Naruto 4 on PS4 outsold SFV on PS4.  It's not an exclusive thing.  The game got negative word of mouth and just like Deadpool's positive word of mouth made it a billion dollars, negative word of mouth can really hurt sales.

Could also just be that the masses were not craving that bad for a new fighting game. SFIV bringing some life back in the genre was a bit unexpected, isn't it ? Capcom milked that one pretty hard... Honestly as an outside observer, I would probably wait for the "Gold / Super / GOTY" edition anyway (It will happen, whatever Capcom may say about it).

Cross platform release would probably have mitigated how low the numbers appears, but point taken  that it doesn't seem to be performing super well even relative to its platform of release.

SFIV was the first Street Fighter sequel to come out in nearly a decade, there was a lot of hype for SFIV's return on the 360/PS3. Also keep in mind that casual players have had tons of chances to try Street Fighter because of all those editions.

Capcom needed to put in a lot more work and spend a lot more time to make SFV a hit.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on March 12, 2016, 12:10:46 AM
It's not that...it's this stupid mentality that just because you don't care about something, nobody else should.  I don't really care if there's an arcade mode but there's no excuse for it or something like it NOT to be in there.  But we've been over this before and everyone over here is sane on this.  ;)

Just so we're clear: We're in the same mentality. I just find the numerous "yeah, but who cares about the offline modes tho!?" to be infuriating. Like I said, I don't discount that a bunch of people will drop the game quickly. But I still boot older fighters up to play versus CPU. So the whole lack of that along with other offline modes really stings in regards to a $60 purchase price. :yeshrug

http://www.eventhubs.com/news/2016/mar/11/additional-colors-be-added-sf5-purchasable-game-store-alexs-special-moves-detailed-more-info-march-update-capcom/

Quote
Beyond that, there were also details added regarding the store, noting that not only will Alex and character story costumes be available for purchase, but also character colors. In the image, they list Necalli's "Color 11", so this means that colors beyond the ones currently available through clearing Survival are going to be added.

Why do I get the feeling that only Color 11 and beyond will be purchasable?

Capcom pls

pls  :stahp

Even then, the non-characters aren't worth the asking price if you're trying to get the characters for "free." The asking price for everything seems just utter insanity and stupid grind for wins online.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on March 14, 2016, 10:59:46 AM
http://www.youtube.com/watch?v=cTdQ7Xx4Q34

 :lol
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on March 20, 2016, 10:42:37 PM
> No Alex Update at Final Round
> March Update may not even hit March

(http://i.imgur.com/nJsSSkc.gif)

:neogaf

...

:snoop
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on March 21, 2016, 12:59:24 AM
lol, yeah was wondering where the release date was since March is 2/3rds over.  Figured it's either coming/release date announcement by Tuesday's update, or it's April.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on March 21, 2016, 10:22:44 AM
Naw.  Still too early for this.

It's either coming this week or it's coming next week-- there is another major tourney this coming weekend -NCR- for them to show a trailer if they're even gonna go that route.  If it doesn't happen...then it's time for fanboy rage.

That whole thing last night was nothing but Final Round's own Shin Blanka and Capcom's Haunts -formerly from ATL- trolling everybody.  Haunts would not be the one to make this kind of announcement. 
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on March 21, 2016, 11:27:32 AM
Haunts would not be the one to make this kind of announcement.

But he works for Capcom. Surely he and combofiend would be pushing for them to give the update... date... ASAP. :confused

They said the update with Alex was coming... what... the third? The tenth? Sometime a bit earlier this month. We're nearly at the end of March and it's been a month since the game launched bare-bones. Surely they should be pushing content out as fast as possible to get their house-on-fire launch quenched.

Edit: Ah, yeah. The 10th. So it's been nearly 11 days since they announced it with still no date in sight.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on March 21, 2016, 01:10:54 PM
Haunts isn't a PR guy.  He was there to handle the Capcom Fighters stream and perhaps also there because ATL is his old haunts, no pun intended.  I used to hang out with him a bit years ago.  He worked at a Gamestop down the street from me.  Was amazing seeing him go so far within the community and to end up working at Capcom.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Positive Touch on March 21, 2016, 09:06:55 PM
game is down from 10 to 5 tomorrow for maintenance yayyyyyyy
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Rman on March 21, 2016, 10:21:42 PM
Getting ready for the update?
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: headwalk on March 21, 2016, 10:40:38 PM
proper enjoyed repestedly getting my barely silver scrub arris matched up with some 6k+ dickhead who turned out to be streaming. public humiliation.  made me nostalgic for the old arcade thst shut down when capcom decided theyd charge £15k+a machine to upgrade from super to ultra.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on March 23, 2016, 09:33:32 PM
Did I ever mention anything on the Mad Catz PS4 fightpad?  I ended up returning it and tried the newer Hori Fighting Commander, which is a really good pad (and made to work on PS3/PS4/PC).  I still prefer the PS3 SFxTK Mad Catz fightpad, but the Hori is a nice improvement from the FC4 and worth it for anyone who can't get an older controller.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on March 24, 2016, 02:42:51 PM
http://www.capcom-unity.com/haunts/blog/2016/03/24/sfv-march-update---release-date-and-new-details

TL;DR version: Patch rolls out next Monday; in-game shop and Alex are up next Wednesday.  Alex will be made free for everyone to use until the shop is updated to use real money.  Ryu and Chun's story mode outfits will be made free (as in no in-game fight money needed) and season pass holders are going to get an additional stage to play on.

Quote
http://www.youtube.com/watch?v=cuEusHHnVcs

Hey everyone!

We have some exciting news to share today: the long awaited March update that contains Alex will be releasing next week in two separate drops. Hit the jump for more details!

The first drop will take place on March 28 (MON) and contains the following content:

(http://static.capcom.com/unity/haunts/Menu_Challenges.png)

    Challenge Mode
        Demonstrations: Learn the ins and outs of Street Fighter V through helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:
            Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.
            Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.
            Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.
            Character Tutorials: 16 lessons covering each individual character.
        Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos.  Completing Trials will also earn you some extra Fight Money.

    Online Rematch Option
        Salty from a close loss online? Want revenge?  Players can now play a 2/3 set in Ranked Match and Casual Matches, provided both players accept the rematch.

    Battle Lounge Improvements
        Enjoy up to 8 person lobbies, complete with match spectating.
    Bug fixes and gameplay balancing
        Various game bugs have been fixed, along with minor gameplay balancing. For more details please see the previous post.

(http://static.capcom.com/unity/haunts/UE4Editor.png)

The second drop will take place on March 30 (WED) at 10AM PT and contains the following content:

    Alex + related character story content
    In-Game Shop
        Fight Money Expenditure: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters (100,000 FM each) and the Story Mode Costumes (40,000 FM each).

One feature that will not be making it into the March update will be the Zenny (real money) functionality of the in-game shop. We have taken a long hard look at this part of the store, and after much review, have decided it is not ready to launch just yet. As Zenny is purchased with real money, we wanted to be extra careful and make sure it’s fully tested and optimized before launching it. There is currently no ETA on the Zenny store and we will release it as soon as it’s ready.

We realize that this causes an inconvenience to fans who want to purchase the DLC characters, such as Alex, but do not have enough Fight Money or own the Season Pass.  To address this, we will be making Alex available for free as a trial period to all players, until the Zenny shop launches.  This also will apply to any future DLC character that releases prior to the Zenny shop launching. Once the Zenny shop launches, the free trial for any DLC characters that released prior to the Zenny shop opening will end, and players will need to either use Fight Money, Zenny, or the Season Pass to access those characters.

Any DLC character related content (such as costumes) that is purchased with Fight Money during the trial period will remain in your account once the trial period ends, but you’ll need to purchase Alex to use that content. The same goes for colors and character progress, etc. that are earned during the trial period; everything will be saved, you’ll just need to purchase the character to resume your progress once the trial period ends.

As a special bonus to our Season Pass users, they will be the only ones who will be able to access the premium costumes of the DLC characters until the Zenny shop launches, and they also get to keep character access once the free trial period ends. Additionally, we will be giving all Season Pass users a free, brand new stage in the near future!

(http://static.capcom.com/unity/haunts/12698129.png)

Finally, as a way of saying thanks for everyone’s patience and understanding throughout the beta phases and game launch we will be making Ryu and Chun-Li’s story mode costumes available for free to all users on March 30 as well.  This is an 80,000 Fight Money value, almost the full value of a DLC character. 

Thank you for continuing to support Street Fighter V and we promise that the game will continue to improve from here on out. More new updates, fixes and support for other pressing issues like rage quitters are in the works and we hope to have more information to share soon.

Until next time!
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Trent Dole on March 24, 2016, 02:53:30 PM
Just barely making March with those patches, wonder how bugged they're going to be.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on March 28, 2016, 10:12:53 PM
The update is live and is over 6GB, so if PS4 downloads take you a while, you're gonna be waiting a long time.

Battle lounges are loading up for me faster so far, however I just tried a multi-user lounge and the match didn't start, booting us all back to the menu.  Could be one of the other connections, though, as one guy has a Puerto Rico flag.

If you check around, costume leaks are up as is footage of Alex.   :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on March 28, 2016, 10:48:34 PM
Tutorials are pretty bad, as expected. Basically smashing X while it shows you these but takes a while to actually show them. I'll have to boot up VF4: Evo but I can't recall the tutorial just sitting there showing you. It does and it explains the moves in a text-box THEN lets you "play" the video (unlike SF5 where it does it while you're reading. WTF?) but also makes you attempt to do what they just taught you.

Oh well. Free 10,000 FM or whatever for 20 mins work.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on March 30, 2016, 12:59:16 PM
Alex up today.

http://www.youtube.com/watch?v=c9zZvfjIVQk

Jazzy NYC returns.
http://www.youtube.com/watch?v=1NIrFNgGjSE
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on March 30, 2016, 01:39:20 PM
So you have to redo survivial for each new costume to unlock the colors for it? Guess that's what you get when folks ask for more single player content :lol
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mr. Nobody on March 30, 2016, 01:49:34 PM
Can't buy survival mode colors, have to complete all levels of survival for colors 11-15 to all show up, have to redo survival for new costume colors

Jesus Christ  :snoop
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on March 30, 2016, 02:10:51 PM
http://www.youtube.com/watch?v=86KnijMVt-A

have to complete all levels of survival for colors 11-15 to all show up

Wait...what?!   :lol :-\ 

That's can't be right. 

http://www.eventhubs.com/news/2016/mar/29/see-colors-11-15-majority-street-fighter-5-cast-all-intros-and-critical-arts-performed-alternate-costumes/

Says the colors are in the store.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on March 30, 2016, 02:14:23 PM
I believe that was just datamined content people assumed would be in the store
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mr. Nobody on March 30, 2016, 04:34:22 PM
Looks like I had that wrong, apparently you have to buy 14 and 15 with real money
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on March 30, 2016, 05:01:16 PM
Can't buy survival mode colors, have to complete all levels of survival for colors 11-15 to all show up, have to redo survival for new costume colors

Yes, that's the worst part. I'mma gonna do Alex's survivals later but then I have to blow through Chun/Ryu's Story Outfits on Easy-Hard again. It blows goats. Whoever at Capcom decided that should be fired.

Also the store prices for the Profile Colors and Titles is insane. 5000 a pop.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on March 31, 2016, 02:01:22 PM
I'm hoping they will let people buy the survival mode colors for CASH MONEYZ :pimp after they update the store to support Zenny or whatever they're calling it.

Alex seems pretty good, but his appearance kind of sucks.  Alt outfits aren't that much better.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Mr. Nobody on April 01, 2016, 05:49:46 PM
Completed Normal survival for both Laura costumes.

I think I'm done with the mode until her next costume comes out.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on April 02, 2016, 11:14:51 AM
Amazon was dumping the game for $10 again.  Managed to get a copy because why not?   :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: VomKriege on April 03, 2016, 03:54:43 AM
Capcom must have high hopes on whatever dlc plan they made.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on April 03, 2016, 07:46:53 AM
Trying to learn Gief for once. Getting in close is pretty difficult. Finally getting my execution of the 360 motion down, but doing it twice for his Critical Art is still really difficult.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: brob on April 08, 2016, 10:32:04 AM
(http://i.imgur.com/DFwFvMc.jpg)

:dead
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on April 08, 2016, 10:33:01 AM
when tf are juri and hakan coming :maf
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: brob on April 08, 2016, 05:33:24 PM
is the next character release guile?

:zzz if so
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on April 13, 2016, 01:49:06 PM
Why do you think Hakan is coming, Nacho?  ???
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on April 13, 2016, 06:55:56 PM
wishful thinking, mostly. i think he'd be pretty cool in this game and i liked him a lot in 4.

pretty sure he's gonna be a one and done, but he was in alex's story so who knows.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on April 13, 2016, 07:19:49 PM
The only character that sucked in 4's cast when it came to playing was Rufus. His playstyle and strengths aren't that interesting.

Hakan can be fucking scary if the other player gets in your head or plays random enough. Only other grappler besides T.Hawk that has great mobility.

Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on April 13, 2016, 08:03:35 PM
Those character cameos don't mean anything.  I don't see Hakan making the cut instead of so many others, but you never know.

Personally, I'd like to see the Final Fight crew make it back in.  I want Poison and Hugo back.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on April 13, 2016, 08:13:17 PM
Take Hugo out, put in Haggar.

Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on April 13, 2016, 08:18:02 PM
Don't need Haggar with Gief, unless you mean giving him a totally different playstyle like in MvC3 or something.

Better yet...both. 
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: mormapope on April 13, 2016, 08:28:32 PM
Haggar should have his MvC3 style. Rekka specials, and his command grab should be a launcher for different stuff. His V-Trigger should give him the pipe, when used it causes hit stun and can be cancelled into any of his other specials.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on April 13, 2016, 08:49:41 PM
Those character cameos don't mean anything.  I don't see Hakan making the cut instead of so many others, but you never know.

Personally, I'd like to see the Final Fight crew make it back in.  I want Poison and Hugo back.
Yeah you're probably right, still I can hope. Hugo would be cool though.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on April 18, 2016, 11:03:30 AM
(http://i.imgur.com/PQ84tlI.jpg)
(http://i.imgur.com/EI4BINv.jpg)
(http://i.imgur.com/VPGp5Zc.jpg)

:leon
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on April 18, 2016, 03:22:42 PM
Quote
RAGE QUIT SYSTEM

We’re also happy to announce that we will be implementing a system to punish players who frequently disconnect during matches (aka rage quitters).

The way this will work is the system will identify players who have high disconnect rates during matches and will lock them out of matchmaking for a period of time. Players who have been identified as abusing the system will receive an in-game message notifying them they have been locked out of matchmaking. More additions and enhancements to this system will be implemented in the future.

 :D
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on April 19, 2016, 09:55:55 PM
http://www.youtube.com/watch?v=os-BNWkOAAE
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: toku on April 19, 2016, 10:04:43 PM
guile been drinking his protein shakes
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on May 29, 2016, 11:19:53 PM
Next up: Ibuki!  No date given, but I assume it's Tuesday.

http://www.youtube.com/watch?v=C8_CY3YECW0
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on May 30, 2016, 12:47:21 AM
idooki  :kobeyuck
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: brob on May 30, 2016, 08:55:34 AM
whens juri/urien  :maf :maf :maf
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on May 31, 2016, 11:40:33 AM
Idooki delayed until til June...maybe?
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on May 31, 2016, 01:58:39 PM
capcom is a mess
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Tasty on May 31, 2016, 02:58:15 PM
Idooki delayed until til June...maybe?

Confirmed: http://www.capcom.co.jp/game/content/streetfighter/saikyoblog/1233 :dead

Maybe this game will finally be ready by Evo 2017.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on May 31, 2016, 03:08:16 PM
Maybe this game will finally be ready by Evo 2017.

:cmonson

I know you've never actually played it, but the game is ready for tournaments.  It's everyone else that they dropped the ball on.    :doge

These are extra characters and there's more coming past them, too.  I'm gonna play defense here-- they never stated exactly  when these characters would be coming out beyond Alex, to my knowledge, but here goes people losing their shit over one character not releasing when they thought it would.

What's unbelievable here is that we are about to hit June and they still don't even have the shop up yet.  :lol
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on May 31, 2016, 03:18:34 PM
iirc they did say there would be a character every month in their timeline or w/e. also i can't wait to see the reactions online from those not in the know when the shop goes online and people lose the characters they got for free.

edit: so a character almost every month http://i2.wp.com/shoryuken.com/wp-content/uploads/2016/02/sfv-dlc-schedule.jpg
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on May 31, 2016, 03:23:51 PM
 :badass

I take it back--  :punch :punch :punch WHERE'S MAH CHARACTER  :punch :punch :punch
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on May 31, 2016, 03:39:33 PM
Official Capcom Response: :yeshrug
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Tasty on May 31, 2016, 04:47:56 PM
Quote from: nachobro on Today at 03:39:33 PM

Official Capcom Response: (http://i.imgur.com/nJsSSkc.gif)




Fixed.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on May 31, 2016, 05:23:53 PM
capcom is a mess

Nasty Publisher. They're a nasty Publisher. SAD!

:badass

I take it back--  :punch :punch :punch WHERE'S MAH CHARACTER  :punch :punch :punch

I fucking told you, bro:

(http://i.imgur.com/nJsSSkc.gif)

SF5 is my biggest regret purchase of the year so far, which is mindblowing as SF/SFF/USF4 wasn't mindblowing with features, but at least it would let me play offline on my own and enjoy it on my own time.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on May 31, 2016, 06:22:14 PM
Nah, I still love the game.  It's that good even with all this fuckery.  The character is coming soon.  I can wait.

:idont

They just need to communicate better with their customers about this stuff.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on May 31, 2016, 06:52:30 PM
I got Overwatch until Juri comes out. Then I'll hop back on the SFV train and see what's changed after that.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Robo on May 31, 2016, 09:19:42 PM
Assuming they inevitably patch out the input delay, it'll be much like learning the game from scratch anyway.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on May 31, 2016, 10:50:14 PM
I haven't been following this, but I loaded the game up the other day and had Guile and Alex playable in training and challenge modes but I haven't bought either of them.  Are they doing something like you get all the character free for the offline stuff but have to pay to use them online (which doesn't matter to me since I don't play online)?  Or did they give Guile and Alex away for free to make up for early buyers or something?  Just wondering what's going on.

I still need to get back to the game.  I'm not really an Ibuki player so don't care, but she looks cool enough.  I'm mainly just waiting for Urien who was the shit in 3rd Strike. 
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on May 31, 2016, 11:45:13 PM
No. The characters are free until the store opens. Which is still TBA. So get your free fight money off them as fast as you can. :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on June 01, 2016, 12:02:57 AM
No. The characters are free until the store opens. Which is still TBA. So get your free fight money off them as fast as you can. :doge

So they're going to take them away?  That's fucking stupid.  In that case they should just give them away to early adopters considering all the bad word of mouth.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Trent Dole on June 01, 2016, 02:34:42 AM
Will this game ever be remotely finished? This is getting to be a bit ridiculous. :lol
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on June 01, 2016, 07:41:33 AM
No. The characters are free until the store opens. Which is still TBA. So get your free fight money off them as fast as you can. :doge

So they're going to take them away?

and make you pay for them with FM or Zenny, yes. That's always been their goal. The only reason they released them was because the game is fucked up twelve ways to Sunday and they thought the store would be out in time.

Why do you think they're delaying Ibuki a month? Because the store still wouldn't be ready and that's 3 characters people would've tried and gotten tired of FOR FREE.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on June 01, 2016, 02:27:16 PM
Capcom USA confirms end of June and has apologized on Twitter, promising to communicate more about stuff going forward.  This is all shit that should have already been happening.  Maybe it's time to get someone else besides ComboFiend as the community manager.

Meanwhile...

https://giant.gfycat.com/BlindLastFlies.mp4

http://www.youtube.com/watch?v=PzMtKSaQD-c
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: brob on June 03, 2016, 08:55:16 AM
https://twitter.com/fubarduck/status/738596808042024961
https://twitter.com/fubarduck/status/738600429580210177

:rofl
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Trent Dole on June 04, 2016, 01:53:00 AM
Wow sounds like Sega back when their console making days were imploding.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Positive Touch on June 04, 2016, 10:11:59 AM
so at this point were basically counting the days until every employee that's able leaves Capcom for something better
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on June 10, 2016, 10:33:15 AM
10 minutes of the story mode coming this month.  Nice n' cheesy!

http://www.youtube.com/watch?v=i5fURFLmTjo

Lots of details on the June update.  Note that they say "New single player modes including Extra Battle and Versus CPU are also in the works."
(http://i.imgur.com/xOIN7Xsl.jpg)

Quote

The SFV Story Expansion is a 3~4 hour experience titled “A Shadow Falls” and will be released at the end of this month as free DLC to all SFV players. The 5 chapter story takes place between Street Fighter IV and Street Fighter III and bridges the events that happen in between the two stories. This is the first time in franchise history that fans will be able to play through this type of cinematic experience in a Street Fighter game.

The Street Fighter V Cinematic Story Expansion, “A Shadow Falls,” depicts the ultimate battle between the evil Shadaloo organization and the heroic World Warriors who rise up against them. Seven “Black Moons” are deployed by Shadaloo, granting M. Bison unimaginable power and enveloping the earth in total darkness. Seeing the moons mysteriously appear in the sky, Ryu, Ken, and Chun-Li embark on an epic journey around the world to retrieve fragment pieces that are the key to stopping the “Black Moons” before it’s too late. Along the way, they encounter the rest of the World Warriors, each of whom have their own agendas and motivations in mind. The final battle between good and evil begins now… who will RISE UP?

The next related piece of awesome news: all six DLC characters are fully playable in the story mode. That’s right, in addition to Alex, Guile, and Ibuki, that means that Balrog, Urien, and Juri are also playable! The official release of these characters will not be until later in the year, which means everyone will get to play them in advance through this mode. For the DLC characters that haven’t been released at the time the story comes out, those characters shouldn’t be considered final or tournament ready, as they still need to be properly polished and balanced. So, think of this as a free preview of the characters and enjoy playing with them before they get officially released in the other competitive game modes.

Finally, you’ll be able to earn Fight Money from completing the story mode as well! A higher difficulty becomes unlocked after clearing the normal mode, which you can also earn extra Fight Money from:

Normal Mode= 30,000 FM

Extra Mode*= 50,000 FM

TOTAL= 80,000 FM

*Extra Mode (higher difficulty) unlocks after you complete Normal mode

 

In-Game Currency System Changes

We have an important announcement regarding the in-game currency system. We will no longer be introducing Zenny to Street Fighter V as a real money currency option. After extensive testing and development, we came to the conclusion that it was not necessary in order to carry out our original vision for the product. Instead, we will be utilizing the PlayStation Store and Steam stores to carry out real money transactions.

Our plan for the in-game economy of SFV was always to provide players with choice. Fight Money remains as the basic currency that players can earn for FREE through gameplay and utilize to purchase characters and other awesome downloadable content like stages and costumes. For players who want to just purchase the content outright, instead of introducing Zenny, the process will be much more familiar with purchases happening through the established first party infrastructures.

The in-game store will be upgraded with the PlayStation Store and Steam real money purchase options as part of the update in late June. At the same time, the free trial period for Alex and Guile will come to an end as we previously had stated. Players will need to either obtain the characters through Fight Money, real money, or the season pass to continue using them after the update. We hope that everyone has enjoyed throwing down with these fearsome fighters and feels inclined to pick them up after testing them out during the free trial period!

We know fans have also been wondering about how content will be priced, so we created this handy chart which breaks down the content in Fight Money and real money pricing:

Fight Money - Real Currency

New Characters- 100,000 $  5.99 / € 5.99

New Stages- 70,000 $  3.99 / € 3.99

Alternate Stages- 40,000 $  1.99 / € 1.99

Story Costumes- 40,000 $  1.99 / € 1.99

Premium Costumes- $  3.99 / € 3.99


Additional Content in June Update

The premium Battle Costumes for every character released so far will go on sale this month, and will be available for purchase with real currency only. Now everyone will have access to this hunk of a man:


Story mode costumes will also be available for purchase this month, meaning you will no longer need to complete the Character Stories to gain access to the content. Story mode costumes can be purchased with either Fight Money or real currency. We’ll be breaking down all of the costumes coming with the June update in another blog this month. There may be even more surprises in store, so stayed tuned!

Future Content

Daily Challenges are currently being re-tooled and optimized for the game, and we will share the new timing of this feature as soon as we more details. The feature will now be called “Targets,” and they will still be daily goals for players to complete and generate Fight Money, which can be used to purchase in-game content like new characters and costumes. New single player modes including Extra Battle and Versus CPU are also in the works. We’ll share more details on these modes and features as soon as we can.

That’s all for now, but stay tuned as we’ll take a closer look at the many June update features in the days and weeks ahead.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on June 10, 2016, 11:12:12 AM
I'm afraid to ask where she was keeping this.  :doge

(https://j.gifs.com/lYgvqM.gif)
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on June 10, 2016, 11:56:09 AM
 :dead
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on June 10, 2016, 11:57:11 AM
(https://giant.gfycat.com/GraciousScentedKookaburra.gif)

 :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Beezy on June 10, 2016, 11:59:10 AM
I can't wait to play this :rofl :rofl :rofl

Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on June 10, 2016, 02:54:07 PM
I'm afraid to ask where she was keeping this.  :doge

http://tvtropes.org/pmwiki/pmwiki.php/Main/VictoriasSecretCompartment
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on June 10, 2016, 04:48:26 PM
(https://i.kinja-img.com/gawker-media/image/upload/s--1_n0i04r--/c_scale,fl_progressive,q_80,w_800/ituotsa1pwajqrgne8es.gif)

It looks like Chun is staring at her legs and then looking up in jealousy or is just pissed off that Cammy is parading around half-nekkid.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on June 27, 2016, 01:02:09 AM
(https://giant.gfycat.com/EarnestVeneratedChanticleer.gif)

 :-[
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Trent Dole on June 27, 2016, 01:35:53 AM
So how long until this is actually finished? :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on June 27, 2016, 07:06:55 AM
http://www.youtube.com/watch?v=AxK_BPwEa4s

Ibuki and Balrog will be available this Friday!
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Your Stalker on June 27, 2016, 07:13:30 AM
Why is Urien wearing clothes?  :fbm
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on June 27, 2016, 08:39:59 AM
Why is Urien wearing clothes?  :fbm

Tell us how you really feel, Your Stalker.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: brob on June 27, 2016, 10:25:38 AM
the lil gameplay clip from juri looks swell, but my main take-away here is cacpcom forcing me to pay for Urien's thong alt costume  >:(
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on June 27, 2016, 10:53:18 AM
Ibuki and Balrog will be available this Friday!
so technically Capcom missed two months of updates? :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on June 27, 2016, 11:56:35 AM
Pretty much. Also rumored is them putting Targets/Dailies in. So I guess the store will finally be fully released. RIP getting free fight money from characters I'll never buy. :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on June 27, 2016, 12:38:14 PM
http://www.youtube.com/watch?v=AxK_BPwEa4s

Ibuki and Balrog will be available this Friday!


Balrog looks great.  Very old-school throwback design. 
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Robo on June 27, 2016, 02:08:36 PM
BANANA HAMMOCK OR NO BUY
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: chronovore on June 28, 2016, 08:09:15 AM
(https://i.kinja-img.com/gawker-media/image/upload/s--1_n0i04r--/c_scale,fl_progressive,q_80,w_800/ituotsa1pwajqrgne8es.gif)

It looks like Chun is staring at her legs and then looking up in jealousy or is just pissed off that Cammy is parading around half-nekkid.

No, that's just the look you give someone when they're trying to hand you a towel they've literally pulled out from their ass.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on June 29, 2016, 03:34:51 PM
Story mode is already up for PS4.

https://store.playstation.com/#!/en-us/games/addons/street-fighter-v-a-shadow-falls-(cinematic-story-expansion)/cid=UP0102-CUSA01200_00-SF5GENERALSTORY0
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: kick51 on June 29, 2016, 03:40:55 PM
my PC beta somehow became a free copy of the game on steam, will try story mode when it's up there.   Setting expectations to zero. 

Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on June 29, 2016, 04:52:49 PM
my PC beta somehow became a free copy of the game on steam,

:confused

You sure you didn't buy it since that was the only way to get into the beta(s).
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: kick51 on June 29, 2016, 07:30:23 PM
I got invites somehow.  Maybe bought a code on ebay?  But maybe the system fucked up and thought that since i have the beta, i must own the full game too?  I searched to make sure i didnt make an inebriated purchase and didnt find anything.

Edit: i got a code on amazon but that mightve been for ps4

Edit 2: just remembered they gave people in the pc beta extra invites for friends
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on June 29, 2016, 09:05:49 PM
Huh, you got lucky then. Similar to SNK's Steam beta tests. :-[
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on June 30, 2016, 09:39:26 PM
BANANA HAMMOCK OR NO BUY

Well, OK.  We can't have that now.

(https://pbs.twimg.com/media/CmPRHdmVEAATLka.jpg)
(http://i.imgur.com/rwV3MbWl.png)
(https://pbs.twimg.com/media/CmPO88TUoAEKg3p.jpg)
(http://i.imgur.com/DqSfkJf.jpg)
(http://i.imgur.com/oSU86rnl.png)
(http://i.imgur.com/JIBlT3ll.png)
(http://i.imgur.com/xyVfqxol.png)

Huge picture of the new beach stage:
spoiler (click to show/hide)
(http://i.imgur.com/pddmdz2.jpg)
[close]
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: brob on June 30, 2016, 09:59:18 PM
the summer outfits aren't all that interesting imo (chun again stands out as good tho) but lmao @ cammy wearing her strap shit over her bikini

cacpcom character design  :trash
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on June 30, 2016, 11:19:49 PM
(http://i.imgur.com/S2w0Obk.jpg)

Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: doctavius bonbon on July 01, 2016, 02:17:11 AM
get ready for the peter model swaps, boys.  :jawalrus

starting with balrog.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: kick51 on July 01, 2016, 10:24:10 AM
capcom is beyond saving
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on July 01, 2016, 10:25:08 AM
get ready for the peter model swaps, boys.  :jawalrus

starting with balrog.

(https://upload.wikimedia.org/wikipedia/en/c/c2/Peter_Griffin.png)
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: brob on July 01, 2016, 10:58:36 AM
is this peter cop a meme i missed out on idgi
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on July 01, 2016, 11:01:57 AM
i think it's just a random story mode fight
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: brob on July 04, 2016, 07:37:18 PM
a world tour mode is so obviously the best kind of single player mode for a fighting game it's down right silly how they keep avoiding it

alpha3>>>> all this nonsense
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on August 15, 2016, 11:52:10 AM
Coming in September:

Quote
VS CPU Option
Daily Targets
Daily challenges with Fight Money rewards!
Fighter Profile Updates!
Free colors for Season Pass holders
Colors 3-10 for Default and Battle costumes of the 6 DLC characters
Premium costumes will now include colors!
Colors 3-10 of the purchased premium costume
Color bundles available for purchase via FM or Real Money
All 22 Characters’ Default & Story Costumes Color Pack 3-10
And more to be announced!
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on August 15, 2016, 11:59:23 AM
7 months later, the game is finally ready for launch. Jesus, Capcom. :lol :lol :lol :lol :lol :lol :lol :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :lol :lol :lol :lol :lol :lol :'( :'( :'( :'( :lol :lol :lol :lol :lol :'( :'( :'( :'( :doge

Now I guess my complaint for them is: Where is Cody and Guy? :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Shuri on August 17, 2016, 07:21:14 PM
I'm still puzzled by how it  took them so long to implement basic shit like a Vs Cpu mode. they have the AI code base already.

Even an arcade mode is trivial at this point. Randomly select 12 characters, some dialog popups once in a while, and a fade to black with scrolling text over character art.

At this stage, its starting to feel that they are artificially holding up features for an eventual "Turbo" re-release.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on August 17, 2016, 08:20:14 PM
I agree, but I see it more of a elitist thing.  Like we made this fighting game for the RealFTGPeople(tm) who play fighting games.   We're not going to put an arcade mode in for those lame single player plebs.  Arcade modes suck, what's the point when you could be fighting another human like RealFTGPeople(tm) do.  Don't tarnish our true competitive fighting game with an arcade mode.

That's kind of how the SF team people come off to me in this whole V fiasco.  As you said, it'd take them like a week max it implement a standard arcade mode, but they don't.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on September 07, 2016, 01:18:56 AM
Urine trailer:

http://www.youtube.com/watch?v=BNi-7pu7-x4
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Bebpo on September 07, 2016, 03:05:52 AM
Urine trailer:

http://www.youtube.com/watch?v=BNi-7pu7-x4

So....he doesn't shred his clothes down to his thong?   :'(
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on September 07, 2016, 11:36:17 AM
Equal censorship for all?  :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on September 07, 2016, 11:46:05 AM
Equal censorship for all?  :doge

If I can have my Banana Hammock on ESPN, the terrorists have truly won.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on September 22, 2016, 11:16:58 PM
Urien is up, along with new stage transitions and finishers!  They also added a Vs. CPU mode and daily challenges have started.  The shop has been updated with color packs (purchasable with fight money or real money) and Necalli's CPT outfit.

Urien is fuckin' awesome.  Bonus- Hold LP+MK+HP during the fight intros to get that thong.

The bad news here is for PC players- this update is broken.  Fucks up the game and it's not running for a lot of people.  It keeps prompting to run as an admin but doesn't start.  Some have had luck just starting the game as an admin or putting into Win 7 compatibility mode.  For me, it just seems to run every 3-4 times I try it.   :lol
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Trent Dole on September 23, 2016, 05:26:02 AM
SFV status - still not an actual finished game, now doesn't work on PCs!
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: Take My Breh Away on September 23, 2016, 05:45:54 AM
The update worked fine for me in letting me boot the game, but I keep getting Server Errors so it won't let me log in at all.

Bravo Crapcom.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on September 23, 2016, 04:02:45 PM
The bad news here is for PC players- this update is broken.  Fucks up the game and it's not running for a lot of people.  It keeps prompting to run as an admin but doesn't start.  Some have had luck just starting the game as an admin or putting into Win 7 compatibility mode.  For me, it just seems to run every 3-4 times I try it.   :lol

It's far worse than that:

https://www.reddit.com/r/Games/comments/545cjy/sfvs_new_pc_update_is_accessing_kernel_level_in/

TL;DR: Capcom wants to install a rootkit on your PC and thereby Street Fighter 5 has officially become "Street Malware  5." Anyone with the PC version should uninstall before this update hits them and/or make sure the Capcom.sys file is permanently gone after uninstalling and forget the game exists until Capcom removes it. Too much of a potential security risk to let "but my Urine tho!" people continue to play.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on September 23, 2016, 05:34:50 PM
It's a rootkit!  :lol :lol :lol :lol

:neogaf

They say they are already working on removing it with a rollback.  HOLY SHIT, CAPCOM- Who is working on your PC games!?
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: VomKriege on September 23, 2016, 05:40:20 PM
Game getting devoluted at each new release ? Novel concept.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on September 23, 2016, 05:45:23 PM
I just uninstalled it on my laptop.  The capcom.sys file that is a major concern from all this was still in my System 32 folder after deleting the game.  Had to manually-delete it.  Wow, Capcom, WOOOOOW.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: thisismyusername on September 23, 2016, 06:53:54 PM
They say they are already working on removing it with a rollback.

Yeah, but do you trust them after them pulling this and thinking they could get away with it? :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: bork on September 23, 2016, 08:59:59 PM
Capcom says it's 'fixed' now.


Imma check that System 32 folder first after I reinstall.  :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition
Post by: nachobro on September 27, 2016, 10:10:13 AM
Check it again after you run the game the first time. It was designed to reinstall the file every time you ran the game.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: bork on November 06, 2016, 08:52:35 PM
Akuma teaser was just shown at the end of the Red Bull Battlegrounds event!  This is the first DLC character to be shown after "season one."
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: bork on November 06, 2016, 08:57:40 PM
https://www.youtube.com/watch?v=t3y7uJgFZU4&app=desktop
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: Tasty on November 06, 2016, 10:01:02 PM
 :snore
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: thisismyusername on November 06, 2016, 10:16:45 PM
:snore

:ufup Akuma is the one thing that should've been in on launch with Ryu and Ken, given he's nearly the same damn shoto-clone with a few varied moves.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: Tasty on November 06, 2016, 10:26:35 PM
More :snore -ing at the fact that they're trying to hype this up/they think it's a "surprise."
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: bork on November 06, 2016, 11:48:34 PM
 :dunno

It is a surprise.  Nobody know who or what was coming after the season one DLC and--

Wait.  Why bother?  You don't even care about or play this game.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: Tasty on November 07, 2016, 12:11:42 AM
I wonder if the next Mortal Kombat will have Liu Kang.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: Trent Dole on November 07, 2016, 06:13:18 AM
I wonder if the next Mortal Kombat will have Liu Kang.
:dead
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: nachobro on November 07, 2016, 11:24:34 AM
fuckin finally, but akuma already gonna be in the FG of the generation. capcom too late :gloomy
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: demi on November 07, 2016, 11:29:32 AM
has there been a rise of t-bagging in tourneys as of late? i watched some matches and Du would go ham with the clam slam after a stun. some other players did it too.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: bork on November 07, 2016, 02:04:43 PM
has there been a rise of t-bagging in tourneys as of late? i watched some matches and Du would go ham with the clam slam after a stun. some other players did it too.

 :lol  Didn't notice this and now will be on the lookout.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: Tasty on November 27, 2016, 08:33:23 PM
Quote
Famitsu: You announced at an event recently that in December, at PSX (PlayStation Experience), Akuma is going to be playable, so I'd like to ask a bit about that.

Ono: Nobody said that Akuma's in the game, haha.

Famitsu: Eh?! Then what was that announcement video?

Ono: We actually never said that a new character is coming at all. We just said that people would be able to experience what we showed in that video, that's all, haha.

Famitsu: That's what it meant?! Well then, at least we can confirm that there's something to personally experience at the PSX?

Ono: Yes. That's undeniable. But it's going to be something that betrays everyone's expectations, in a good way, I think.

Akuma might be for Marvel 4? :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: nachobro on November 27, 2016, 08:40:53 PM
Ono loves to troll on technicalities so my guess is it'll be actually Shin Akuma...or he's not coming to SFV he's coming to Super SFV :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: bork on November 27, 2016, 10:08:04 PM
That would be an insane troll if it's actually tied to the rumored Marvel Vs. Capcom 4...but I doubt it.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: bork on December 01, 2016, 12:12:21 PM
Capcom Cup is this weekend!

http://www.youtube.com/watch?v=aIXOtXnfmDM
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: Yulwei on December 02, 2016, 04:52:53 AM
They'll be streaming matches for 14 hours straight

Also, I wish marvel 4 would fully leak already  >:(
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: nachobro on December 02, 2016, 10:21:08 AM
only about 26 hours til the psx keynote...soon
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: bork on December 02, 2016, 11:14:07 AM
I hope it's something like "Here's Marvel 4!  Oh and by the way, UMvC3 is available for PS4 on PSN right now!"   :)
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: bork on December 03, 2016, 02:25:24 PM
I hope it's something like "Here's Marvel 4!  Oh and by the way, UMvC3 is available for PS4 on PSN right now!"   :)

Holy shit...called it!  :lol
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: bork on December 03, 2016, 02:26:22 PM
http://www.youtube.com/watch?v=O1wLpGFnR9s

(https://puu.sh/sCY3w/de56fa5963.png)

One of those looks like it may be Hugo.  I wonder if the one next to him is Poison.  Kind of looks like a riding crop there...
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: bork on December 03, 2016, 10:55:18 PM
Season 2 is going to start off with some big balance changes (Mika players are already salty as fuck  :lol) and Capcom's Nakayama just got on stage and announced that the other five characters coming to the game all are "new to Street Fighter."  So that doesn't necessarily mean brand new characters, I guess.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - AKUMA REVEALED
Post by: bork on December 20, 2016, 11:41:39 PM
The update is live.  This is gonna take some getting used to.  Things really do feel different for some characters.  Also nice to see that Chun got her lighting legs (mash kick) back but also kept the qcf motion as well.  I thought someone said that Cammy got her air throw back?  Nope.  >:(

Akuma-Lion is way more fun than Ryu or Ken and looks like he could really fuck some shit up.  It's going to be fun seeing how the top tiers change now.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!
Post by: bork on February 09, 2017, 10:25:26 AM
New character reveal coming today.

All signs point to it being Helen, who becomes Gill's assistant Kolin (in SF3) during the game's story mode.

Quote
A few days back an alleged leak came out claiming that Helen would indeed be in Street Fighter 5. This leak is text-only, detailing a few of Helen's moves, attributes and clarifies that she will be billed under her alter ego "Kolin."

Something to keep in mind above all else, this information is unofficial and without a certified source. Normally we avoid information without a strong source, but today's ice-themed tease has piqued our interests as it seems to line up quite closely with the clues Capcom has given us thus far.

According to the alleged leak, Kolin uses various ice techniques to combat her foes. She has rekka attacks that begin with some sort of back dash movement, and can freeze the entire ground with her V-Trigger.

V-Trigger effect:
(http://i.imgur.com/VNbxxjhl.jpg)

Helen:
(http://i.imgur.com/IdIoIyWl.jpg)

Kolin sprite in Gill's entrance:
(http://i.imgur.com/IS2oLOZ.gif)
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!
Post by: bork on February 09, 2017, 10:43:29 AM
She's all over the story mode (mainly interacting with Charlie) and in Charlie's story mode too, IIRC.

I wonder if they are going to update the in-game model with some more detail.  She looks kind of 'simple' in the story mode.
(https://articles.pvplive.net/article_images/helen_sfv.jpg)

Can't seem to get a read on what kind of character she is.  Read one source saying she's almost akin to Rose in SF4 and another saying that she was actually more like a grappler type and was slow-moving, but with defensive zoning attacks.

Also LOL at this being a "new character to SF."  Oh, Capcom.  You so crazy.
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!
Post by: thisismyusername on February 09, 2017, 10:57:08 AM
Well, I mean technically she wasn't a fighter in SF3 or 5 (at launch)... so... she kinda is new to the series. :doge

https://www.youtube.com/watch?v=UGHGrp6KNag
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!
Post by: bork on February 09, 2017, 11:36:43 AM
Like what I'm seeing here.  She reminds me of a much more interesting Karin.  Updated model, too.

I hope a new grappler gets added (and I assume one will since one appears to be a 'big guy') since none of the current grapplers really click with me in this game.

Well, I mean technically she wasn't a fighter in SF3 or 5 (at launch)... so... she kinda is new to the series. :doge

Newly-playable...sure.  But not new.  :doge :doge  It's like they can't come up with any new designs past those initial four. 
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!
Post by: bork on February 09, 2017, 11:41:01 AM
(http://static.capcom.com/unity/harrisony/020817/Kolin_Screen_1.jpg)
(http://static.capcom.com/unity/harrisony/020817/Kolin_Screen_2.jpg)
(http://static.capcom.com/unity/harrisony/020817/Kolin_Character_Art.jpg)
(http://static.capcom.com/unity/harrisony/020817/Kolin_Story_Costume.jpg)
(http://static.capcom.com/unity/harrisony/020817/Kolin_Nostalgia_Costume.jpg)[/QUOTE]
(https://pbs.twimg.com/media/C4PF4vlUYAAMnfc.jpg)
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!
Post by: bork on February 09, 2017, 11:47:56 AM
And Capcom sez:
Quote
We also want to let you know too, expect to hear more from us about each of the remaining four characters every other month beginning in February. That said, in months where we won’t have any new character info, we will have new information and content to talk about. As previously mentioned, we have been analyzing player performance since the Season 2 balance changes. At this time, we can confirm additional changes are in the works to bring characters in-line with how we envision them to perform. We can’t share all of the details quite yet, but we are anticipating an announcement early March.

 :hyper

Sexy Splinter Cell cosplay is the best one.

It's similar to Cammy's battle costume.  I bet some people will mistake the two for each other.   :lol

(https://s3.amazonaws.com/aerosmith-production/uploads/image_item/image/1843/2016-02-01-09-51-28-tumblr_nzss4uG7741sjhzeoo1_1280.jpg)
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!
Post by: bork on February 10, 2017, 07:41:05 AM
Can I get my arcade mode please?

Meanwhile, at Capcom:
(http://www.fightersgeneration.com/np6/char/gifus/sagat-laughing2.gif)(http://www.fightersgeneration.com/np6/char/gifus/sagat-laughing2.gif)(http://www.fightersgeneration.com/np6/char/gifus/sagat-laughing2.gif)(http://www.fightersgeneration.com/np6/char/gifus/sagat-laughing2.gif)(http://www.fightersgeneration.com/np6/char/gifus/sagat-laughing2.gif)
(https://s-media-cache-ak0.pinimg.com/originals/b3/f5/c4/b3f5c47c7c0be5267e7eedc42ec97a91.jpg)
(http://www.fightersgeneration.com/np6/char/gifus/sagat-laughing2.gif)(http://www.fightersgeneration.com/np6/char/gifus/sagat-laughing2.gif)(http://www.fightersgeneration.com/np6/char/gifus/sagat-laughing2.gif)(http://www.fightersgeneration.com/np6/char/gifus/sagat-laughing2.gif)(http://www.fightersgeneration.com/np6/char/gifus/sagat-laughing2.gif)
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!
Post by: thisismyusername on February 10, 2017, 10:35:04 AM
(and I assume one will since one appears to be a 'big guy')

Bane?
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!
Post by: bork on February 10, 2017, 10:46:25 AM
(and I assume one will since one appears to be a 'big guy')

Bane?

:confused

I thought everyone is under the impression it's Matthew from Delta Red:
(http://vignette3.wikia.nocookie.net/streetfighter/images/c/cf/SFVDeltaRed.png)
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!
Post by: thisismyusername on February 10, 2017, 11:27:15 AM
Not understanding Baneposting. :fbm

Do we really need another Cammy-squad character after the dolls? :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!
Post by: bork on February 10, 2017, 11:36:53 AM
Who the hell immediately thinks of Bane after seeing "big guy?"  :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!
Post by: Take My Breh Away on February 10, 2017, 12:32:04 PM
Who the hell immediately thinks of Bane after seeing "big guy?"  :doge

(http://i.imgur.com/vtNLp8Kl.jpg)
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!
Post by: bork on February 10, 2017, 12:49:58 PM
:confused
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!
Post by: bork on February 28, 2017, 10:13:03 PM
Kolin is pretty fun!   :)  Not sure if she is gonna be a new main for me, but she's definitely going in my character rotation.  Hopped online and schooled mutha fuckaz with her counters.  People are not sure what to do yet, but that goes double for me against a lot of other characters.  Saw a lot of other people trying her out.  Way more people than I saw using Akuma when he got released.

I took it as a sign that this was a character for me when I won my first match with her in a mirror and the other guy rage quit.  :doge
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!
Post by: bork on March 01, 2017, 10:56:54 AM
(https://media.giphy.com/media/ttcpjOoWiApVe/giphy.gif)

I love the Geese Howard-like counters and that she effectively has a double-jump, too- jumped right over a dragon punch last night.  :rock
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!
Post by: bork on March 01, 2017, 11:44:31 AM
Quote
You can counter Mika vtrigger with the medium version of Kolin’s counter
http://www.youtube.com/watch?v=9GI8ZEKvHig
:bow :bow2
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!
Post by: bork on May 08, 2017, 11:30:29 AM
Capcom finally reveals what everyone else has known for weeks- the next character is Ed.

http://www.youtube.com/watch?v=aXnXrHiR4Cs
(http://i.imgur.com/30BOb1x.png)

Quote
What makes Ed especially unique is how players perform his special moves. His special moves have simple inputs; they only require simultaneous button presses, repeatedly pressing a button, or holding down a button. Only Ed’s Critical Art is done by inputting a traditional motion.
:leon
Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!
Post by: nachobro on May 08, 2017, 03:51:59 PM
this is so strange looking. SF is Smash now :dizzy :dizzy
(http://i.imgur.com/9ota661.png)

Title: Re: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!
Post by: bork on May 15, 2017, 02:54:21 PM
So did anyone try the beta?  I messed around with it a bit on the first night, but just used Cammy.  The air throw she got back is welcome, but the animation for it is so weird, lol.

Fought nothing but Eds.  :lol  His music seems so out of place.