
Oh looky what I got.

I just put in a couple hours, and I am enjoying what I have
played seen so far. I'll post some brief spoiler-free impressions, and I'll give you more detailed impressions before I go to bed.
+Presentation is top notch, not surprising since it is a Kojima Productions game.
+Soundtrack is superb. Same goes for sound effects. I've been playing this in 5.1, and it's been so immersive awesome so far.
+Gameplay seems to be a minor extension and refinement of MG3: Subsistence from what I've seen. Could be a con if your expecting radical changes and a change of pace. The new camouflage system has been a lot fun to fuck around with, and it makes stealth much more fun. Shooting is easy and intuitive as long as you turn auto aim off.
-Graphically, the game is a mixed bag because of the uneven and highly variable texture work. The models, however, look great and are highly detailed. The frame rate runs at a reasonable pace (30), with occasional hiccups and drops (~15-20). This might be because I am playing it on 1080p. I'll try 720p and see if it makes it run smoother.
-The controls still feel a bit clunky and clumsy, but you get used to it and it's not game-breaking.
-The cut scenes are rather long. I've already run into two that were about 10 minutes long. Fortunately, you can skip them if you don't care for the story (although I never met a Metal Gear fan that plays the games for the gameplay).
-The story starts out
very slow, with some MGS2-level wackiness and bullshit for the first 5 minutes. So far, it hasn't grabbed me yet like MGS1 and MGS3 did. I hope Kojima didn't aim to make every even numbered MGS game have an incoherent, convoluted storyline.
The game has four difficulty levels:
Liquid Easy
Naked Normal
Solid Normal (US and Euro normal)
Big Boss Hard
If you got any questions, feel free to ask. I haven't played MGO yet so I can't really say anything about it.
Renamed the thread for Mups.
