I played some Need for Speed: Shift 2
I'm liking it. They have a really unique cockpit gimmick where your view is recessed back into the helmet (you can see the edges of it), DOF is applied to the car around you when you go really fast, take tight turns, and do generally awesome stuff with your car, it also does this odd thing where the camera will point and turn into turns as to focus on them. it's like you're using track-ir except automatic.
It definitely takes some time to get used to but IMO, it's awesome. I love all those kind of immersion gimmicks applied to games like these. It's how I always play them. If the game has a cockpit view I will immediately enable it, and also disable all HUD elements as well.
The racing feels pretty good on top of that as well. It's different than something like DIRT which is faster and cars feel lighter. In Shift 2 cars feel really heavy and you def feel like your barely keeping control as you throw them around a track. It doesnt feel too simy though so it's approachable but you still takes skill.
My problem so far however is just how the game and races are structured. They throw a lot of random races at you and I don't really feel like I'm moving towards something. Also, there's a car upgrade system that doesnt seem to fit. You basically buy the most expensive upgrade for each category. I did this for my Lancer X and when I got enough to do a full kit upgrade I then found out the car became ineligible for a lot of the races I had been using it for. That was really lame...
So just for the racing and the immersion gimmick I'm digging this.