yeah, pretty much.
Driver San Francisco - Played the demo a bunch and now picked it up on PC. Oddly missing some effects from the console version making it look flat, but an ENB mod mostly fixed that. Really entertaining game. The story and conversations with random passengers of drivers you posses are hilarious.
Preordered Overgrowth (Lugaru 2 aka that indie game with anthropomorphic bunnies kung fu fighting). I like Wolfire for the humble bundle business and Lugaru HD and thought about preordering for a while now. You can play the alpha builds released each week. Just messing around with it, it's really impressive stuff. It's not a game at this point. Some early mechanics (basic fighting and platforming) and an editor to mess around with. I'm eager to see how it'll progress and will check out some community levels.
Wolfire also included a game called Receiver. It's part of some "make an FPS in 7 days" thing. Experimental game with procedurally generated levels and a goal to collect 11 cassette tapes. What makes it interesting is the gun sim idea it's going with. The only weapon is a colt 1911. It's hard for me to explain because I don't know what all the gun parts are called. Basically, you do shit like checking the chamber to see if there's a round, you need to manually fill each clip with ammo, manually eject and replace clips, pull back on ready it, manually move the hammer, and stuff. You die in one hit from turrets/drones. You don't have to completely destroy them. Shooting out the sensor keeps them operational without detecting your presence. Incredibly basic and experimental, but it's interesting. You get into situations where you have two half full clips, so you eject the clips from one and fill up the other to have one full clip.