Hadn't the original FF14 just stank out the industry not long before Tomb Raider and Sleepy Dogs 
Supposedly SE lost $200 mil on the two Marvel games.
I wonder if there's unspoken or unwritten costs to that price tag, like an inevitable restructuring or solid severance packages to pay for if they trim this down.
SQEX is almost certainly using clever accounting to push some other projects' losses toward Crystal Dynamics. Sure, Avengers was expensive, but it wasn't a $200M project even on its own. That's GTA V money. Crystal manages to lose enough talent on its own on a monthly basis that it's unlikely any massive layoffs or severance packages were needed.
As for FF XIV, yes, that was the project just prior to TR's launch that was hacked and had its weird outsource and target audience choices exposed, then launched to horrible reviews, fell on its face. Despite this, no mention of FF14 in the losses that year; EVERYTHING was blamed on the western studios despite TR, Sleeping Dogs, Thief, and Hitman all making money but not hitting RIDICULOUS and IRRESPONSIBLE sales predictions from Marketing.
Have I mentioned today that I hate Marketing?