Z-targeting, while functional is very outdated, or at the very least, the implementation as seen in that video. Look at that video. What awesome-o wrote is 100% correct. Instead of doing something different and exciting, they ham it up and add waggle on top and you guys are trying convince us this isn't the same ol' Zelda that has been made since 1998?
It's problem to me because fine, Twilight Princess came out in 2006 right when this generation was getting started, so I don't have a problem with that. And it's just not z-targeting I have a problem with either, it's the whole package. We can use the excuse that I'm old and jaded, but I don't think so.
But here we are, the third generation of 3d Zelda. And look at it, and then compare it to its competition. In 1998, if you compared Zelda to its competition, it was leaps and bounds beyond everything else by a very wide girth. Now? It looks an uninspired Gamecube game with 90's era design. Oh great, I have to wave my wiimote to swing on a rope, but at the crux of the matter, it's really disappointing, especially after Mario Galaxy pretty much reinvented Mario.
well z-targeting combat is still quite functional unlike mario 64 camera and they had the time to remove it and change with something else starting from wind waker... i don't see where is the problem or why it's a problem now?
i mean even darksiders had that and i don't remember anybody complaining about and that was a game released a year ago
Z-targeting isn't the problem just a symptom. Even Assassin's Creed has lock on.