LOL at Capcom's response to the lack of 2P via the same machine online...ever hear of
guest accounts, guys?
Anyway, Capcom-gate aside, the game is amazing; played it nonstop after work today.
There's a patch available right when you boot up that I assume fixes the online problems people were complaining about pre-launch. It's all pretty similar to SSF4 now, with ranked matches, endless, and scramble (the 4P simultaneous mode). Replays can also be viewed and saved. You can see your opponent's connection quality before the fight. The netcode is on par with SSF4 for the most part, although I did have some matches with some pretty awful lag. Pretty typical.
Whoever said that this game plays exactly like SSF4 is on something. The game has elements from SF4, but it is its own game and a lot of stuff from SF4 will not work. If you hated the focus attack system and FADCs, this is definitely gonna be the game for you.
The scramble mode feels like a novelty...fun but mindless, since you just seem to attack whoever, but you can also play the regular game with a friend.
This game is shit. I rented it for Xbox and it's more like Street Fighter than Tekken. I'll just wait for Tekken Tag Tournament 2, thanks.
Isn't that what it's always been?
That's what Tekken x SF is for - plays like Tekken, the other plays like SF
Well, I went in thinking it would've been like Tekken. I picked Paul and Ken at first and Paul had absolutely ZERO of the moves he has in Tekken. No thanks.
Why the hell would you think that Street Fighter X Tekken, made by the developers behind Street Fighter IV, and published by CAPCOM, would play like
Tekken?
Paul does have moves that he has in Tekken, however, as do all of the Tekken characters...but they play like Capcom-style characters. That should have been immediately obvious if you've seen even 20 seconds of game play footage since the game was revealed two years ago.