Disagree. SR2 has better story and villains. Each gang arc is great and long, and has weight. SR3's gangs go out way too fast, and no one really feels like a threat. It feels like their blew they load too early, especially in the case of Loren. Especially compared to SR2. Shaundi has been reduced from weed smoking stoner who has EVERYONE as an ex who steals Pierce's ideas to...an angry bitch with zero personality. Oleg and Kinzie are the only good new Saints. Angel and ZImos are boring and underused and add nothing to the gang.
Killing off Johnny Gat is silly, even IF Daniel Dae Kim is busy. Johnny Gat is the ORIGINAL OG buddy from Saints Row 1. Killing him off with such little fan fare is distinguished mentally-challenged. The choices added to the storyline are stupid, and add nothing to the game. I am playing Saints fucking Row. If I want to
spoiler (click to show/hide)
unmask my foe AND get apocofists, I should. Likewise, saving Shaundi/Viola OR going after Killbane? That's dumb. The Boss would have handled BOTH.
Get "choice" out of my sandbox games and leave that vapid shit to rpgs. Sandbox games are about getting my cake and rubbing it all over my hairy chest, not depriving me of content.