Author Topic: Cyberpunk 2077 - We're finally Next-Gen!  (Read 166886 times)

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MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1500 on: December 18, 2020, 04:33:26 AM »
Wow Sony delisted the game

Yikes

I think you'll find you're mistaken, CP2077 is 87% on metacritic

huh?
What

Pissy F Benny

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1501 on: December 18, 2020, 04:34:48 AM »
:rodney
(ice)

El Babua

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1502 on: December 18, 2020, 04:36:23 AM »
The Jazz station fucking slaps. Cruising down Night City with Charles Mingus blaring is the real cyberpunk.

Mr Gilhaney

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1503 on: December 18, 2020, 04:43:11 AM »
The soundtrack in general is so fucking good

HardcoreRetro

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1504 on: December 18, 2020, 04:44:31 AM »


This is obviously the best track in the game.

Transhuman

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1505 on: December 18, 2020, 05:00:53 AM »
Wow Sony delisted the game

Yikes

I think you'll find you're mistaken, CP2077 is 87% on metacritic

huh?

You're telling me the people whose job it is to help me make an informed purchase are saying 87/100, and the publisbers are saying this game is ao bad we can't let people play it?

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1506 on: December 18, 2020, 05:11:31 AM »
Sony is just trying to get some good PR here

Are they taking it off shelves? Nah

Its no more egregious bug wise than fallout 76 or fallout 4 neither

Ofcourse that wasnt a next gen game
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Don Rumata

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1507 on: December 18, 2020, 05:59:53 AM »
I think this is related to what i said some weeks (months? I can't, with time passage anymore), about people's expectations about CDPR.

They grew up incredibly fast, and went supernova with Witcher 3.
Before that, they were considered the underdog eurojank studio that delivered graphics above their weight for PC exclusives (Witcher 2).
They had to leak their own engine "internal" video to get some attention, before the release of W2.

Suddenly with Witcher 3, they were dunking on Bethesda (who's been coasting since... Fallout 3?) and being compared to R*, which in turn had a much smoother growth, with a thousand GTAs and open worlds worth of experience.

Now here we are, expectations through the roof, for what is, essentially, their 2nd open world, 3rd big game (4th if you want to count W1) and first game not set in the Witcher world.
Releasing in a landscape, that of open worlds, which has become incredibly competitive and with advanced shit (like AI systems) that is taken for granted by players.
On top of that, put all the COVID and QA problems, and their over ambition in terms of platform coverage.

I'm assuming it's still a great game, given some of your comments, but they were in a tough position to release this, given the abnormal trajectory of their ascent.

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1508 on: December 18, 2020, 06:21:52 AM »
Went back and redid the driving sidemissions

fuck Claire
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BIONIC

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1509 on: December 18, 2020, 07:18:52 AM »
Yeah Sony got blind sided by CDPR’s dumbass refund tweet when they had zero arrangement and decided to go nuclear on their asses. Especially since Xbox is the marketing partner for this game.

If they actually gave a shit, garbage like PS3 Bethesda games, FO76, NMS, and numerous other sacks of shit over the years would’ve gotten the same treatment.

Anyways, I’m having a real good time on PS5 45 hours in minus the random fucking crashes. They confirmed the PS version will still be getting updates even while delisted, so that’s cool.
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Don Rumata

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1510 on: December 18, 2020, 07:20:36 AM »
Yeah Skyrim on PS3 was literally unplayable after some hours, with the memory leak thing.

Pissy F Benny

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1511 on: December 18, 2020, 07:44:14 AM »
On xbox one x other than the frame rate tanking in certain areas while driving its been ok since the patch, some janky shit here and there of course, at least it doesn't crash all the time anyway :doge

In the first race I was basically racing in bullet time :lol :lol :lol :lol :lol
(ice)

Don Rumata

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1512 on: December 18, 2020, 07:47:39 AM »

In the first race I was basically racing in bullet time :lol :lol :lol :lol :lol

It's not a bug, it's a feature!


MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1513 on: December 18, 2020, 08:14:54 AM »

In the first race I was basically racing in bullet time :lol :lol :lol :lol :lol

It's not a bug, it's a feature!



That was a good feature tho
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Svejk

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1514 on: December 18, 2020, 08:30:08 AM »

In the first race I was basically racing in bullet time :lol :lol :lol :lol :lol

It's not a bug, it's a feature!


That excuse worked for Nintendo throughout the SNES era too.  :lol

Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1515 on: December 18, 2020, 08:53:40 AM »
where can i get a better katana. this one i have fucking sucks. but i refuse to change weapons.

Tasty

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1516 on: December 18, 2020, 08:54:34 AM »
Wow Sony delisted the game

Yikes

I think you'll find you're mistaken, CP2077 is 87% on metacritic

huh?

We've always been at war with Eurasia.

Rufus

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1517 on: December 18, 2020, 10:09:02 AM »
Just had my first crash on PC. 35 hours in.

BikeJesus

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1518 on: December 18, 2020, 10:36:39 AM »
If Sony had a refund system in place this wouldn't be an issue. People used to bitch about Steam not having refunds, why does Sony get a pass?

Refunding with less than 2 hours played or 2 weeks of ownership seems fair. People were completing the unpatched PS4 copy before the game even released, so it isn't faulty, just a bit buggy.
« Last Edit: December 18, 2020, 12:20:35 PM by BikeJesus »

bork

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1519 on: December 18, 2020, 10:44:52 AM »
Delisting the game is dumb. If it can be played from start to finish,  then it should be for sale. Low framerate and glitches happen in plenty of games. Maybe if Sony had a refund system already in place like other platforms, this wouldn't be an issue. CDPR should sue their asses. I am sure much jankier pieces of shit are on sale on PSN.

No idea what you're talking about- only titles of the highest quality make it to the PS Store.



:ufup
ど助平

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1520 on: December 18, 2020, 10:51:32 AM »
The thing is, media picking up on this isnt saying that its because Sony doesnt have a refund system in place, they are saying its bc the game is faulty.

Shit is fucking lunaticc
What

BikeJesus

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1521 on: December 18, 2020, 12:20:08 PM »
It isn't CDPRs fault Sony doesn't have a refund system in place.

🤷🏿‍♀️

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1522 on: December 18, 2020, 01:19:27 PM »
Im just sad we probably wont get a sequel due to this bullshit

Cdpr shot themselves in the foot

At least we have dlc to look forward to

65 hours in and still havent finished it. Im at the mission with the float
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MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1523 on: December 18, 2020, 02:01:09 PM »
Wow even my mother messaged me that she heard they are recalling Cyberpunk because there are a lot of errors in the game and even asked if I still wanted that World of Cyberpunk book  :(

I feel bad for CDPR now
What

Don Rumata

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1524 on: December 18, 2020, 02:24:30 PM »
Should've delayed to 2021.
I feel bad for the mofos that will have to spend the next 4 months crunching on patches, but CDPR can come back from this with a good soft relaunch when the next gen patches hit, and then a good expansion.

If NMS could do it...

Mr Gilhaney

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1525 on: December 18, 2020, 02:30:47 PM »
Should have just focused on the pc version and released console version a bit later.

Human Snorenado

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1526 on: December 18, 2020, 02:31:56 PM »
I mean... yes Sony should have a refund policy in place, but also yes the CDPR tweet dumping it on them and MS was a dick move. Even bigger dick move was releasing a game to millions of people that they knew was a buggy fucking mess. CDPR deserves some of what they're getting, and definitely deserve a loss in trust and good will. Even W3 was buggy and shitty on release and took a long time to get patched and better. Even simple shit like functioning menus was absent on release. At this point, it's fair to say they make good games but have a bad track record of releasing them too early.

Ultimately in a perfect world where they're not a publicly traded company and don't have to have the game release by a certain date to hit revenue targets, it should have been delayed, but once again late stage capitalism ruins everything.
yar

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1527 on: December 18, 2020, 02:37:28 PM »
Should have just focused on the pc version and released console version a bit later.

Absolutely

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Mr Gilhaney

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1528 on: December 18, 2020, 02:48:01 PM »
While I find it funny that so many console lads pre ordered (why, seriously, especially when they arent sending out console copies to anyone) and now cry about it, it is a bit sad that they released it in that state. The game is legit good, if not great, underneath the bugs and performance issues. Runs well on my pc, but I also got a lot of rgb which boosts performance, but a lot of bugs are still there (although no crashes yet, 30 hours in). Would be nice with no bugs, but still really enjoying it, and hope they fix the next gen version so people can enjoy it.

mormapope

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1529 on: December 18, 2020, 02:50:58 PM »
With all this hooplah tho, the first expansion pack is probably gonna be free as an apology attempt
 :rejoice

OH!

Pissy F Benny

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1530 on: December 18, 2020, 02:52:59 PM »
Hopefully this leads to them taking the safe move and making the witcher 4 :P

(ice)

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1531 on: December 18, 2020, 02:54:06 PM »
Some more shots I made








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Great Rumbler

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1532 on: December 18, 2020, 02:58:28 PM »


dog

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1533 on: December 18, 2020, 03:09:25 PM »
I guess I'll never understand why they didn't just delay the old news console ports if they were a flaming disaster rather than blast into a wall.
Cyberfucky-wucky

Mr Gilhaney

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1534 on: December 18, 2020, 03:11:30 PM »
why you putting that ugly ass sticker on all your screens though, nephew?

Great Rumbler

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1535 on: December 18, 2020, 03:24:14 PM »
why you putting that ugly ass sticker on all your screens though, nephew?

I think it does that automatically if you use the image take in Photo Mode, rather than just taking a screenshot with Steam itself.
dog

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1536 on: December 18, 2020, 03:25:08 PM »
I guess I'll never understand why they didn't just delay the old news console ports if they were a flaming disaster rather than blast into a wall.
Cyberfucky-wucky

Yeah, I don't get it either [pressure from stockholders maybe?]. Should have released it this year for PC and next-gen consoles. Held off on last-gen versions until next year.
dog

Coffee Dog

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1537 on: December 18, 2020, 03:29:50 PM »
I'm having a ton of fun, though it has gotten a little more one note here in the endgame now that my hacking/tech trees are maxed. There were more jobs that weren't straight merc work/theivery/infiltrations than I initially thought and everything has balanced out in a way that I find really satisfying. Now that I'm looking back I think a big problem with the opening hours is the overwhelming bombardment of texts/phone calls. There's some things that didn't need to notify you at all (CAR SALES) and a bunch of conversations that happen earlier than they should (Fixer introductions). I feel like if I got introduced to El Capitan or Mr Hands once I actually started doing some work in their district rather than the second I stepped into their borders it would make their first impressions hit much stronger.

Also, it's not this game's fault specifically, but lengthy sex scenes in games suck. They need QTEs for humor, or something, because watching two character models fuck, even if they are as good looking as the models in 2077, is just immersion death. It doesn't help that this one in particular rubs in the devs very blatant aversion to showing cock.
« Last Edit: December 18, 2020, 03:38:28 PM by Coffee Dog »

BikeJesus

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1538 on: December 18, 2020, 04:09:22 PM »
I wish i didn't have to work full time and could just play the game. I think i have around 20 hours so far, playing late at night when gf is asleep. Last mission i did was for the big black guy bringing him some spider thing. Now Jackie is waiting for me at a car, but I've just been clearing out all the gigs and other icons from the map. Haven't left Watson. The game is awesome. The music when you get into a battle is hype. It's actually kinda amazing how good the combat is. I hope GoG is added to geforce now soon so i can play at work when it is slow this winter. Got a free year with my 3080.

Mr Gilhaney

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1539 on: December 18, 2020, 04:14:18 PM »
why you putting that ugly ass sticker on all your screens though, nephew?

I think it does that automatically if you use the image take in Photo Mode, rather than just taking a screenshot with Steam itself.

It does not.  Proof:


Rufus

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OnlyRegret

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1541 on: December 18, 2020, 04:38:15 PM »
poland in shambles

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1542 on: December 18, 2020, 05:43:25 PM »
why you putting that ugly ass sticker on all your screens though, nephew?
oh I have them all without logo too but I dunno liked this better
What

Nintex

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1543 on: December 18, 2020, 05:57:05 PM »
What bit CDPR in the ass is the different standards that we have now.

Shadow of the Collusus ran like 5fps on PS2 and that was considered Cinematic.
I played GTAIV on Xbox 360, it was buggy, broken, slow, unstable, crashed a lot... but still it was GTA.
Even this generation we had titles like Assassins Creed Unity, Fallout 76, Ghost Recon, No Mans Sky, Quantum Break on PC and others shitting the bed.

It seems like everyone just panicked and when CDPR said anyone could get a refund Sony freaked out because it won't be the last game that'll be broken at launch.

But this is what you get when your industry PR machine insists that the Xbox One and PS4 can still play next-gen games perfectly fine and next-gen isn't being held back by this cross-gen nonsense at all.
"It is just scalable like PC guys, lulz" yeah but most PC's don't run on what is basically the worst CPU architecture that AMD ever cooked up and a busted 5200 rpm HDD with 4 gigs of RAM.
A 4th or even a 3rd gen i7 I can power through some shit and SSD's help a lot too.

In the end CDPR should've just cancelled the Xbox One and PS4 editions of the game and kept it on PC, PS4 Pro, Xbox One X and next-gen machines or do something like a cloud release that CONTROL got for Switch.
But no, that was not allowed because you can't release a game on PS4 Pro or Xbox One X only. It has to work on all platforms or you can't release it all. They were kinda between a rock and a hard place.
« Last Edit: December 18, 2020, 06:39:01 PM by Nintex »
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team filler

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1544 on: December 18, 2020, 06:24:41 PM »
no switch version was the only real problem tbh
*****

bork

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1545 on: December 18, 2020, 06:41:28 PM »
I guess I'll never understand why they didn't just delay the old news console ports if they were a flaming disaster rather than blast into a wall.
Cyberfucky-wucky

ど助平

BikeJesus

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1546 on: December 18, 2020, 06:52:03 PM »


OMG so fucking HYPE!

« Last Edit: December 18, 2020, 06:57:21 PM by BikeJesus »

Great Rumbler

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1547 on: December 18, 2020, 07:01:01 PM »
dog

BIONIC

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1548 on: December 18, 2020, 07:27:05 PM »
New PS4/5 update out. Won’t test it until after bed. Hopefully fixes the fucking crashing.
Margs

Nintex

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1549 on: December 18, 2020, 07:30:12 PM »
They just dropped the 1.05 patch out of nowhere on consoles. 20GB.

 :titus

No patch on PC, no patch notes.

Maybe it'll just enable ray tracing to blow up those last gen machines - burn it all down, make a mark :rash




Quote
Hotfix 1.05 is now live on Xbox and Playstation systems! PC version will follow soon.

Here is the full list of changes:



Quests
Jackie will no longer disappear in The Pickup or The Heist.
Fixed an issue preventing players from landing the helicopter in Love like Fire.
Fixed an issue with Takemura not calling in Play it Safe.
It's no longer possible to trigger the same dialogue twice in Big in Japan.
Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.
Saul now correctly reaches the van in Riders on the Storm.
Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv's arrival was loaded.
Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
The scene with Misty and Jackie now starts properly after leaving Viktor's clinic.
Wakako's dialogues no longer get blocked after finishing Search and Destroy.
Walking away from Stefan in Sweet Dreams shouldn't prevent other characters from calling you anymore.
Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
Elevator doors should now correctly open in The Heist.
Saul now correctly gets out of cars in Riders on the Storm.
Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
Jackie now correctly leaves the factory after the combat is finished in The Pickup.
Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
Skipping time while in the club in Violence no longer results in issues with progression.
Fixed issues with starting Gig: Getting Warmer...
Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don't Lose Your Mind.
Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
Fixed an issue with objective getting stuck on "Talk to Viktor" in The Ripperdoc.
Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.
Added description for Don't Lose Your Mind in the Journal.
Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
Fixed an issue with Panam not calling about any other matter until I'll Fly Away is completed.
Fixed an issue with Dum Dum following V after The Pickup is finished.

Gameplay
Improved the reaction times of NPCs taking cover.
Corrected the number of shots needed to kill civilians from a distance while in combat.

Visual
Fixed an issue with Delamain's image displayed on top of the current caller during phone calls.
V's mouth doesn't stay open after entering the space lock in Where is My Mind.
Fixed some UI overlap issues.
V appears more modest in the inventory preview after the half year montage ; )
NPCs are faster to appear in the quest area during Stadium Love.
Added some warmth to HDR.
Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
Silencer icons are no longer displayed with no image in the inventory.

UI
Fixed an issue with weapon crosshair persisting on screen.
The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.

Performance & Stability
Multiple stability improvements, including crash fixes.

Miscellaneous
Offscreen explosions make noise now.

PC-specific
[AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
Fixed an issue with the way Raw Input is collected.
Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
Ray traced reflections should no longer seem too bright in comparison to the environment.
Fixed an issue with Steam Overlay crash on game shutdown.
Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.

Console-specific
Improved image sharpness with Chromatic Aberration and Film Grain on.
Settings should no longer reset to default after several game session restarts.
Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
Corrected the look of several vehicles.
[Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
[Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
Telemetry consent request will appear once more due to an earlier issue with settings reset.
Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.
« Last Edit: December 18, 2020, 07:54:40 PM by Nintex »
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BikeJesus

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1550 on: December 18, 2020, 07:53:28 PM »
No fix for virtual inputs? Ok, have to apply the hex edit after the patch. I have the original gog version backed up just in case.

team filler

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1551 on: December 18, 2020, 07:53:48 PM »
transera still mad about something  ::) why the 2500 word post  ???
*****

BIONIC

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1552 on: December 18, 2020, 07:55:25 PM »
transera still mad about something  ::) why the 2500 word post  ???

Ketkat is still banned in the year 2077  :(
Margs

Boredfrom

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1553 on: December 18, 2020, 07:56:05 PM »
Congrats on the console exclusivity, xbox kings of bore.

My physical copy say “nah nah”.

Boredfrom

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1554 on: December 18, 2020, 08:00:37 PM »
Should have just focused on the pc version and released console version a bit later.

That sweet Christmas money, thought. Maybe they counted on everyone playing on their PS5  :awesome

headwalk

  • brutal deluxe
  • Senior Member
Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1555 on: December 18, 2020, 09:36:16 PM »
can someone take some shots comparing native with full RT at 1440p to DLSS quality+liberal use of the sharpen filter in the nvidia overlay to restore any lost definition and get it looking as close to native as possible, then upload them to https://imgsli.com/ as a blind test?

Mr Gilhaney

  • Gay and suicidal
  • Senior Member
Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1556 on: December 18, 2020, 10:45:38 PM »
when is this fucking game going to let me bang judy  :maf

Coax

  • Member
Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1557 on: December 19, 2020, 12:14:31 AM »
can someone take some shots comparing native with full RT at 1440p to DLSS quality+liberal use of the sharpen filter in the nvidia overlay to restore any lost definition and get it looking as close to native as possible, then upload them to https://imgsli.com/ as a blind test?

I don't have Geforce Experience installed nor have I installed Reshade in 2077 (though prior to installing I was expecting I'd have to) however DLSS Quality with film grain and chromatic aberration disabled may as well be native, the difference is so slight. It's like TAA. Death Stranding with no DLSS (how I played it) has the same anti-aliasing appearance.

Below are two APNG (animated, lossless PNGs) for comparison. Linked due to filesize:

Comparison 1
Comparison 2

As you can see in particularly the second comparison thin elements like wires are actually better anti-aliased than native with DLSS Quality.
« Last Edit: December 19, 2020, 12:40:23 AM by Coax »

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1558 on: December 19, 2020, 12:20:10 AM »
when is this fucking game going to let me bang judy  :maf

Gotta work for it, breh. :trumps
dog

Sho Nuff

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1559 on: December 19, 2020, 03:25:44 AM »
I’m going to call it for now. I just got to Panam and goddamn things are just getting buggier and buggier. Going to put this on pause until we get the native next-gen version and they clean this up. Had a good time but it seems like a good time to peace out.