I think this is related to what i said some weeks (months? I can't, with time passage anymore), about people's expectations about CDPR.
They grew up incredibly fast, and went supernova with Witcher 3.
Before that, they were considered the underdog eurojank studio that delivered graphics above their weight for PC exclusives (Witcher 2).
They had to leak their own engine "internal" video to get some attention, before the release of W2.
Suddenly with Witcher 3, they were dunking on Bethesda (who's been coasting since... Fallout 3?) and being compared to R*, which in turn had a much smoother growth, with a thousand GTAs and open worlds worth of experience.
Now here we are, expectations through the roof, for what is, essentially, their 2nd open world, 3rd big game (4th if you want to count W1) and first game not set in the Witcher world.
Releasing in a landscape, that of open worlds, which has become incredibly competitive and with advanced shit (like AI systems) that is taken for granted by players.
On top of that, put all the COVID and QA problems, and their over ambition in terms of platform coverage.
I'm assuming it's still a great game, given some of your comments, but they were in a tough position to release this, given the abnormal trajectory of their ascent.