you already got the best batman pull,the only one you might want is robin so you have a 30% chance of getting something usefull out of it,i'd say not especialy since i doubt it will be gone forever,just that it's going to take longer than another godfest featuring egyptians
egyptian god all have huge attack multipler,from lowest to highest
1) isis give everybody x3 when 3 color attack all at once,this is pretty easy to do but the multipler is so small that mono-type team can do the same so most people don't go ga-ga over isis,this is completed by the fact that isis active is a heal that is so pitifull small she might as well have no active
2) bastet gives everybody 2.5x when you match 4 combo,this was considered pretty weak so a week ago they buffed it so that your attack keep increasing as long as you keep combo increasing and now she caps at 4x when you do 7 combo,pulling off 7 combo is pretty freaking hard,if you want to get robin consider that he is the same but instead of going from 4-7 : 2,5x - 4x he goes 8-10 : 4x - 8x... bastet skills let you hit all the monster on the field for 3 turn like you just matched 5 orbs all at once,it's usefull against sub bosses that often pops in pair but worthless against single boss
3) horus is like isis but instead of 3 color for 3x,it's 4 color per 4x,this is amazing and it's the reason horus is seen as one of the best 3 monster in the game,everybody want a fucking horus including me... horus skills enchance all the fire orbs on the field so that each orb deals an extra 6% damage,unlike the other egyptian god this is a good skill but it's not exclusive to horus (in fact one of the descend boss has a better version that enchance both fire AND dark orb) so it shouldn't be the main reason to want horus
4) ra is the end of the color leaders,giving 6x if you match all 5 colors,unlike matching just 4,matching all 5 is doable but pretty freaking hard so ra isn't as popular as horus,ra skills deal 7777 damage to all enemies regardless of their defense which make this not much different than those defense break skill nobody use
5) last we have anubis,anubis deals 10x if you do 10 combo,10x is gigantic but this is fucking impossible to pull barring extreme luck and/or a dungeon that features only 4 kind of orbs... his skill is a counter like the archdemon one,since the dark archdemon doesn't have one (getting an ability that deals 150,000 damage to light monster) anubis get it instead
the indian god are a lame bunch,the tricolor one gives everybody 1.5x in every stat exactly like apollo does (in fact in japan apollo recently got an upgrade where he gives his buff to fire monster too so you could use him instead of the red indian god) the water one come with a lame damage skill,the fire one with defense break (which again is a pretty lame ability then there is the fact that a monster with defense break was gifted to everybody a while ago) the green one come's with those guard skill that the toy dragon have (convert all x orb into heart orb) those are usefull but not exactly god material...
the light and dark one buff dragons which nobody use,the dark one give every dragon x2 atk,x2 rcv and the light one x2 atk,x2 hp... the dark dragon comes with a nuke that improve the less health you have (topping at 100,000 when you only have 1 HP remaining) and the light one has a damage reduction skills which at least make him usable as a sub