Final Fantasy Fables: Chocobo's Dungeon Chokobo no Fushigi na Danjon Toki Wasure no Meikyu Original Release: December 13, 2007
Edition Played: Wii (Wii U)
Time to Beat: 20 hours
Date Completed: July 27, 2014
Score: Kweh!/Kweh!
Chocobo's Dungeon is a babby roguelike, but it's cute and it's fun. The main dungeons you could breeze through as long as you fought most of the enemies and kept your gear current. I only died two of three times, and you only lose your money and non-equipped items when you die. There are some bonus challenge dungeons that are a bit harder because they don't let you take items in with you, and they cap your level and sometimes put status effects on you, but you could get through those pretty easy with a little trial and error. There are a few post-game dungeons left that I haven't done, but I'll probably just pass on those.
The plot was super-animu, with some Final Feggotry emo-ness and a dash of Star Wars Prequel Trilogy thrown in, where the baby that you save at the first of the game turns out to be the Big Bad of the game (or at least was being controlled by the Big Bad).
(Sample of the Voice Acting and Dialogue, lawl)
VIDEO I'm kinda impressed through that it's nearly entirely voiced (although that could be bad depending on your point of view).
Now it's time to move on to
Final Fantasy Fables: Chocobo Tales I mean Final Fantasy VI!