Author Topic: Making a Final Fantasy thread and no one can stop me. (Finalphile Support Group)  (Read 194484 times)

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Joe Molotov

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I'm playing FF6 too...some. I'm gonna try to finish Chocobuu~ this weekend, tho. :lawd
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Joe Molotov

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Then I'm gonna order some plushes.
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Joe Molotov

  • I'm much more humble than you would understand.
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Final Fantasy Fables: Chocobo's Dungeon
Chokobo no Fushigi na Danjon Toki Wasure no Meikyu
Original Release: December 13, 2007
Edition Played: Wii (Wii U)
Time to Beat: 20 hours
Date Completed: July 27, 2014
Score:  Kweh!/Kweh!



Chocobo's Dungeon is a babby roguelike, but it's cute and it's fun. The main dungeons you could breeze through as long as you fought most of the enemies and kept your gear current. I only died two of three times, and you only lose your money and non-equipped items when you die. There are some bonus challenge dungeons that are a bit harder because they don't let you take items in with you, and they cap your level and sometimes put status effects on you, but you could get through those pretty easy with a little trial and error. There are a few post-game dungeons left that I haven't done, but I'll probably just pass on those.

The plot was super-animu, with some Final Feggotry emo-ness and a dash of Star Wars Prequel Trilogy thrown in, where the baby that you save at the first of the game turns out to be the Big Bad of the game (or at least was being controlled by the Big Bad).

(Sample of the Voice Acting and Dialogue, lawl)

:uguu
I'm kinda impressed through that it's nearly entirely voiced (although that could be bad depending on your point of view).

Now it's time to move on to Final Fantasy Fables: Chocobo Tales I mean Final Fantasy VI!
« Last Edit: July 27, 2014, 09:30:18 PM by Joe Molotov »
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demi

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Fuck FF6, play Crystal Bearers now
fat

Positive Touch

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:what stop leading this man astray
pcp

Joe Molotov

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The fact that Crystal Bearers makes you use the waggle wand makes me not really want to play it (the fact that it's supposed to be terrible is a distant second).

My Life as a King supports Classic Controller, tho.  :hitler
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Himu

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On my replay of FF6 this year, I decided that WoB isn't nearly as good as WoR, and that the game is kinda on auto pilot until ways into WoR. Actually, WoB is pretty fucking boring in a gameplay sense. It just wasn't as fun as past playthroughs, and the customization/esper system is a fucking joke. Luckily the story and characters are able to prop the game up, but I think FF6 is probably about on par with FF4. FF5 is clearly the best of the snes trilogy.

SNES FF trilogy is still the best FF trilogy despite my criticisms though, but damn. May have to do another FF rank-fest after my replays this year.

FF12 > FF8 > FF10-2 > FF5 > FF10 International > FF9 > FF6 > FF4 > FF7 > FF1 > FF10 OG = FF13 >  FF3 > FF2

FF6 dropped a two places in my list. FF10 Int :bow



:bow :bow :bow
« Last Edit: July 27, 2014, 09:53:33 PM by Queen of Ice »
IYKYK

demi

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The fact that Crystal Bearers makes you use the waggle wand makes me not really want to play it (the fact that it's supposed to be terrible is a distant second).

My Life as a King supports Classic Controller, tho.  :hitler

FF6 is so bad. Just play Crystal Bearers. It has the word Bear.
fat

Positive Touch

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first half has better scenario variety than every other rpg before it

second half has a giant world filled with nonlinear questing

majestic game
pcp

ZephyrFate

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Putting FF9 below FF8 is a crime against nature and the universe and doesn't make sense.

Himu

  • Senior Member
Putting FF9 below FF8 is a crime against nature and the universe and doesn't make sense.

There's only five responses to this.

1. You know it's my favorite.

2. You have known this for YEARS.

3. WHY ARE YOU SHOCKED

4.

5.
IYKYK

Joe Molotov

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Chicken-wuss :lol
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ZephyrFate

  • Senior Member
Putting FF9 below FF8 is a crime against nature and the universe and doesn't make sense.

There's only five responses to this.

1. You know it's my favorite.

2. You have known this for YEARS.

3. WHY ARE YOU SHOCKED

4. (Image removed from quote.)

5. (Image removed from quote.)
Because I am always amused by you stanning such an awful game.

Admittedly, for the time, the game had *awesome* mo-cap for their models.

Himu

  • Senior Member
Because I am always amused by you stanning such an awful game.

Admittedly, for the time, the game had *awesome* mo-cap for their models.

Because



:rejoice
« Last Edit: July 27, 2014, 11:54:06 PM by Queen of Ice »
IYKYK

SpeedStats

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Holy shit, I forgot about FF8's animations.

That shit was the bomb back then.

Laguna was a stud.



leg cramps

Himu

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Holy shit, I forgot about FF8's animations.

That shit was the bomb back then.

Laguna was a stud.

:larry

IYKYK

SpeedStats

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(Sarcasm on my part).

I do genuinely like Laguna if only for comic relief since he manages to screw things up every single time.


Himu

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The part where they end the conversation and everyone is listening in. :lol
IYKYK

recursivelyenumerable

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Quote
On my replay of FF6 this year, I decided that WoB isn't nearly as good as WoR, and that the game is kinda on auto pilot until ways into WoR. Actually, WoB is pretty fucking boring in a gameplay sense.

Correct
QED

magus

  • LIKES FF7
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there is another chocobo dungeon game on the psx but it doesn't feature any music remake or job system so to be honest, it's kind of bland... it also use pre-rendered graphics that kinda looks "eeeeehhhhh"



and that's actualy supposed to be a sequel, the original never left japan



oh and that wii game you just played? it has an enchanced DS version that comes with a few extra jobs and other stuff,though of course this too is japan only




<----

Positive Touch

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Quote
On my replay of FF6 this year, I decided that WoB isn't nearly as good as WoR, and that the game is kinda on auto pilot until ways into WoR. Actually, WoB is pretty fucking boring in a gameplay sense.

Correct

no goddammit you guys this is wrong
pcp

demi

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Lololol FF6
fat

Himu

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Also, Kefka feels outdated. There were legit story moments ruined by him. The tone goes from dead serious to him some saying really, REALLY bad line that isn't funny anymore. At least in his WOB incarnation.
IYKYK

demi

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oh and that wii game you just played? it has an enchanced DS version that comes with a few extra jobs and other stuff,though of course this too is japan only

(Image removed from quote.)

There is a messy menu patch for this on GBATemp:

http://gbatemp.net/threads/cid-to-chocobo-no-fushigi-na-dungeon-twnmds-translation.231032/
fat

recursivelyenumerable

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Original Chocobo's Dungeon on PS1 had a great Hamauzu soundtrack (his first full-length one).
QED

Joe Molotov

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FF6 sounds pretty awful, I guess I should just skip it.

OTOH, My Life as a King has bikini DLC.  :leon
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demi

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Mud sandwich
fat

Himu

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Ff6 isn't awful. It's certainly better than 7.
IYKYK

Himu

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Keep in mind, these are mostly critiques of WoB. WOB still has  a lot of good story moments and stuff, but the gameplay part...well...it can be lacking. The second half is where the game truly morphs into a classic. Play it.
IYKYK

magus

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Ff6 isn't awful. It's certainly better than 7.

does it have any bikini though? sure it has umaro for people like demi but it's just not the same thing....
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Himu

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Uhhhhhh
IYKYK

Positive Touch

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Ff6 isn't awful. It's certainly better than 7.

does it have any bikini though? sure it has umaro for people like demi but it's just not the same thing....


well it has relm for people like you!
« Last Edit: July 28, 2014, 04:38:04 PM by Big Jumbo »
pcp

I don't like WoR very much because the whole tileset for the game turns into 50 shades of caves: the game.

I mean, more so than WoB which was already like 25% caves.

Positive Touch

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caves are a very critical part of any 2D rpg's ecosystem, right up there with towers
pcp

Joe Molotov

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Does it have a fire temple?
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Himu

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Does it have a fire temple?

It has multiple dungeons, and at least two with a fire theme.
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magus

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Ff6 isn't awful. It's certainly better than 7.

does it have any bikini though? sure it has umaro for people like demi but it's just not the same thing....


well it has relm for people like you!

this game has a little girl and a giant octopus and nothing happens, if that isn't proof of ff6 not being good i don't know what it is

I don't like WoR very much because the whole tileset for the game turns into 50 shades of caves: the game.

I mean, more so than WoB which was already like 25% caves.

i don't like WoR much because it feels like filler, "GO CATCH 8 DRAGONS", "GO GET BACK ALL OF THE CHARACTERS YOU HAD" who gives a shit? you just gave me a relic that let me tetra attack the shit out of everything, i'm going to finish the game here right now

oh and the final dungeon is a chore, i used a 4 man party for the whole game but nooooooooooooooo, now you want me to use the whole cast, i usualy just brute force it through using mog charm because that too is a pain in the ass
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Himu

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Ff6 isn't awful. It's certainly better than 7.

does it have any bikini though? sure it has umaro for people like demi but it's just not the same thing....


well it has relm for people like you!

gau
IYKYK

Does it have a fire temple?

Even better,

spoiler (click to show/hide)
Fire cave.
[close]

Himu

  • Senior Member
Ff6 isn't awful. It's certainly better than 7.

does it have any bikini though? sure it has umaro for people like demi but it's just not the same thing....


well it has relm for people like you!

this game has a little girl and a giant octopus and nothing happens, if that isn't proof of ff6 not being good i don't know what it is

I don't like WoR very much because the whole tileset for the game turns into 50 shades of caves: the game.

I mean, more so than WoB which was already like 25% caves.

i don't like WoR much because it feels like filler, "GO CATCH 8 DRAGONS", "GO GET BACK ALL OF THE CHARACTERS YOU HAD" who gives a shit? you just gave me a relic that let me tetra attack the shit out of everything, i'm going to finish the game here right now

oh and the final dungeon is a chore, i used a 4 man party for the whole game but nooooooooooooooo, now you want me to use the whole cast, i usualy just brute force it through using mog charm because that too is a pain in the ass

1. There are at least three different times when the game has you operating three to four different parties. This is done deliberately because...

2. It should have taught you that you need to work on your multiple party members, especially given how often you split up throughout the story.

3. You didn't get all the characters.

4. Thus you work with a lot more and end up with a tedious final dungeon.

Typical Magus logic.

Magus, the FFVII gamer, folks.

« Last Edit: July 28, 2014, 06:15:24 PM by Queen of Ice »
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magus

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But i did get all the character even the stupid one like umaro, the problem is that you will stick to a single party and teach them all of the cool stuff while the other will rot, there is no reason to use everybody, sure the game force your hand a few time during world of balance but it all happens before the magic system get introduced and you have no character that you focused your work on,you might say "just use them all!" but then it become a chore, especialy since the game has so many gimmick character like mog and gau...

it's simple a lot easier to make a 4 man party, disable the random encounter, and have a single party enter the 3 different entrance rather than using character i don't even want to look at! in fact since i can do exactly that, why did they even bother with this whole multiple party concept? if i want i can still do the dungeon with a single party, i just have to exit and re-enter the dungeon a few times so at the end of the day the problem is that it's a longass dungeons that come after already tons of things that feels like they've already stretched the game thin

but ehy you know what would make using multiple parties cool? if all the character leveled together, even the one you didn't use and they could freely trade the spell they learned...

LIKE IN FUCKING FF7
« Last Edit: July 28, 2014, 06:18:28 PM by magus »
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Himu

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You know what had a great final dungeon? I mean, aside from FF6? :smug

FF8!

Fucking strips you of everything. GFs, summons, abilities, stats, and you have to defeat bosses to get your stuff back.  And when you do get your stuff back, you go through a list and have to choose only one at a time. One of the greatest boss rushes in rpg history as well. Contains swaths of survival horror puzzle influences to make the final dungeon one large interconnected hub that you have to unlock via a split up party you switch to solve puzzles and find everything. A deeply atmospheric Resident Evil influenced, challenging showcase of creativity and choice. GOAT.

Plus, the music.



And the atmosphere.















UNF!!!

Only things that are even close for me are FFXII's Pharos and FFVI's.
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tiesto

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FF8's final dungeon was definitely the high point of that game - I thought the 'sealing away your powers' was an awesome concept. But Pharos from XII? Ugh... so repetitive and long, the only positive was that it wasn't as bad as the giant crystal dungeon with the useless map.

My favorite final dungeon would probably be FF4's... actually the FF games generally have good final dungeons except for Memoria and Pharos (if you count that as a final dungeon).
^_^

Himu

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Pharos has a boss rush though! And you're forced to seal away your abilities! You actually have to choose your own handicap. :lawd

FF7, 10, and 13 have the worst FF final dungeons.
IYKYK

Himu

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:lawd

Pharos! :rejoice
IYKYK

What's wrong with the Northern Crater? I'll take it and Sin's insides any day over the Chaos Shrine, Crystal Tower, Lunar Subterrane or Orphan's Cradle. Academia 500AF can rot in hell.

Interdimensional Rift is cool though, that one can stay.

tiesto

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Oh yeah, Sin was fucking awful too... that part where the spikes come up from the ground was torturous. Academia 500 was bad too because of the platforming, but it looked gorgeous.

Crystal Tower is awesome save the lack of save points.
^_^

Himu

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Northern crater is a boring, linear fuck fest. It's got like 6 screens. It's probably worse than FF10's Inside Sin in its linear vapidity.

There are a few things that save it from being on par with FF13's awful final dungeon though.

1. Music :lawd



Goodness gracious, Nobuo was on top of the world back then. It truly sounds like a march to the finale. The way the mako steam bursts from the crater on time to the beat of the music is genius. AAA level presentation and attention to detail.

2. Jenova Absolute.



Again, Nobuo was firing all fucking cylinders and I'm pretty sure he made this while getting a blow job. It explains everything. The percussion is divine. The tamborurines are wow. You can just vision the summon battles and characters casting magic just listening to it.

3. "Let's mosey"

« Last Edit: July 28, 2014, 07:16:59 PM by Queen of Ice »
IYKYK

Himu

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Oh yeah, Sin was fucking awful too... that part where the spikes come up from the ground was torturous. Academia 500 was bad too because of the platforming, but it looked gorgeous.

Crystal Tower is awesome save the lack of save points.

The spikes are easy. Sin is bad because it's a fucking linear trek and has like three screens.
IYKYK

Raban

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god I miss prerendered backgrounds :fbm

Himu

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IMO:

Final dungeons should feel like its own adventure. They shouldn't feel like they're just there because the game needs a place to end (Northern crater, Sin, whatever the fuck 13's was). But they should be more than just symbolic and thematic set pieces (Memoria). A great final dungeon is a place of obstacles for our party to overcome. The last parade before the final battle. My ideal final dungeon makes the player think and do things they haven't done the entire game (switching the party up into like three different parties to even remotely access the dungeon in FF6, the puzzle solving and sealed abilities in FF8) that culminates in the games creativity and badassery and wicked boss rushes. If I'm fighting less than three bosses, you have failed. FAILED. If I can get through your final dungeon in like 15 minutes as seen in FF10's, withOUT even doing the end game grind - again, like in FF10 - you have utterly failed.

This should all be a rule, like with boss rush rooms before Wiley in Mega Man. :stahp
IYKYK

I get what you're saying, but I still prefer a short, linear trek over a dungeon that's actively annoying to clear. I'd say that makes them average dungeons rather than outright bad.

Meanwhile FF1's Chaos Shrine is a point of no return (with bosses that can easily nuke your party in a game with no resurrection items), FF3's CT has no saves all the way to the final boss and FF4's Lunar Subterrane has the most annoying random encounters in the whole game (Nehemoths, overlapping Red Dragons. Deathmasks and the Mind/Soul enemies come to mind). All the way to Academia 500AF which is what happens when you put a platforming-centric dungeon in an RPG with terrible platforming controls.

Crystal Tower is awesome save the lack of save points.

That's p much what kills it for me. I remember my first time doing it, I went through all of the tower, beat up Xande, took out all of the bosses in the World of Darkness, but couldn't quite beat Cloud of Darkness. Next thing I know I'm back in the entrance to the tower with all of my progress undone.

Fuck that noise.

Himu

  • Senior Member
Chaos Shrine is pure delight. Fucking lights a :gun on your ass
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magus

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I get what you're saying, but I still prefer a short, linear trek over a dungeon that's actively annoying to clear. I'd say that makes them average dungeons rather than outright bad.

yeah i prefer that too, most rpg are long and some of them drags and drags so the last thing i want it to do is drag it even more with a longass final dungeon, there have been time where i didn't finish an rpg simply because i tought the ending wasn't worth the annoyance of going through the final dungeon

<----

To be fair, its mostly the Lich and his god damn NUKEs out of nowhere that ruin 99% of my Chaos Shrine attempts when I replay FF1. I'd rather fight five Warmechs in a row.


Himu

  • Senior Member
What version of FF1?

I hope to god you're not talking about the gba version. Dude you'd probably like that ones final dungeon.
IYKYK

NES version! That's the only one where Flare was renamed NUKE.  :lol

Only way to get out is using the Exit and Warp spells, but because the NES version uses spell charges instead of MP, it means its very possible to get stuck inside with no way to recovery. NES version doesn't have Phoenix Downs either, so if someone goes down they're down for good. Which makes Lich being able to one-shot any party member at any time with a single NUKE a pain the ass.