Author Topic: Bloodstained: Ritual Of The Night And Curse Of The Moon!  (Read 117462 times)

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Human Snorenado

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Re: Bloodstained: Ritual Of The Night
« Reply #180 on: June 24, 2016, 12:33:09 AM »
Game sure is fucking pretty.
yar

Trent Dole

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Re: Bloodstained: Ritual Of The Night
« Reply #181 on: June 08, 2017, 10:41:15 PM »

Looks bretty gud. :leon
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Positive Touch

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Re: Bloodstained: Ritual Of The Night
« Reply #182 on: June 08, 2017, 10:48:22 PM »
ok what is up with the face thing
pcp

Joe Molotov

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Re: Bloodstained: Ritual Of The Night
« Reply #183 on: June 08, 2017, 11:05:08 PM »
©@©™

bluemax

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Re: Bloodstained: Ritual Of The Night
« Reply #184 on: June 08, 2017, 11:53:09 PM »
ok what is up with the face thing

Doesn't wanna get harassed maybe? I interviewed for a job at a studio recently that has a bunch of Early Access games and people told me about how they get messages from Redditors who say things like "maybe if you hadn't been scuba diving in place Y you could've fixed these bugs!" with links to their vacation photos.
NO

Positive Touch

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Re: Bloodstained: Ritual Of The Night
« Reply #185 on: June 08, 2017, 11:56:18 PM »
ah makes sense. and that's damn sad if that's why he did it. he's working hard to make a fucking video game of all things; shouldn't have to hide his identity for that.
pcp

bork

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Re: Bloodstained: Ritual Of The Night
« Reply #186 on: June 09, 2017, 10:16:18 AM »


That vampire boss fight
:lawd
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archie4208

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Re: Bloodstained: Ritual Of The Night
« Reply #187 on: June 09, 2017, 10:32:18 AM »
Buy Hollow Knight while you guys are waiting on this.

spoiler (click to show/hide)
It'll probably wind up being the better game.  :teehee
[close]

bork

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Re: Bloodstained: Ritual Of The Night
« Reply #188 on: June 09, 2017, 11:12:42 AM »
Buy Hollow Knight while you guys are waiting on this.

spoiler (click to show/hide)
It'll probably wind up being the better game.  :teehee
[close]

Have it, can't play it- doesn't seem to recognize Xbox controllers.
ど助平

TakingBackSunday

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Re: Bloodstained: Ritual Of The Night
« Reply #189 on: June 09, 2017, 11:37:58 AM »
that looks like shit
püp

BobFromPikeCreek

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Re: Bloodstained: Ritual Of The Night
« Reply #190 on: June 09, 2017, 12:00:37 PM »
Looks pretty cool to me.
zzzzz

Positive Touch

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Re: Bloodstained: Ritual Of The Night
« Reply #191 on: June 09, 2017, 12:10:47 PM »
graphics look like the cv on psp but the gameplay looks great
pcp

Rufus

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Re: Bloodstained: Ritual Of The Night
« Reply #192 on: June 09, 2017, 12:29:56 PM »
Production or gameplay-wise?

BobFromPikeCreek

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Re: Bloodstained: Ritual Of The Night
« Reply #193 on: June 09, 2017, 12:39:30 PM »
If you mean gameplay-wise, it looks about the speed I remember SoTN running at.
zzzzz

Rufus

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Re: Bloodstained: Ritual Of The Night
« Reply #194 on: June 09, 2017, 12:49:14 PM »
Can't recycle sprites this time, so... :doge

Trent Dole

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Re: Bloodstained: Ritual Of The Night
« Reply #195 on: June 09, 2017, 01:19:58 PM »
Can't recycle sprites this time, so... :doge
They're blatantly recycling the bell tower though! :teehee
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toku

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Re: Bloodstained: Ritual Of The Night
« Reply #196 on: June 09, 2017, 03:00:56 PM »


That vampire boss fight
:lawd

wow, new waifu

BLOODO STEAAAAAAAL~

bluemax

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Re: Bloodstained: Ritual Of The Night
« Reply #197 on: June 09, 2017, 10:30:05 PM »
That trailer just looks so rough. Not so much the gameplay but the game just looks, off. I dunno if it is missing lighting or what, but something seems wrong.
NO

Great Rumbler

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Re: Bloodstained: Ritual Of The Night
« Reply #198 on: June 09, 2017, 11:15:32 PM »
That trailer just looks so rough. Not so much the gameplay but the game just looks, off. I dunno if it is missing lighting or what, but something seems wrong.

It's probably still at least a year away, so I wouldn't be surprised if the graphics aren't finalized yet.
dog

Freyj

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Re: Bloodstained: Ritual Of The Night
« Reply #199 on: June 10, 2017, 09:41:54 AM »
I'm not sure if there's actually less...stuff, but the levels generally look empty when compared to past games. I think it's definitely something to do with the lighting or graphics.

Tasty

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Re: Bloodstained: Ritual Of The Night
« Reply #200 on: June 10, 2017, 02:15:26 PM »
How is it that Japanese developers lose a lot of speed when going into 2.5D for their revivals?

I was just thinking the same thing.

thisismyusername

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Re: Bloodstained: Ritual Of The Night
« Reply #201 on: June 10, 2017, 03:53:24 PM »
Can't recycle sprites this time, so... :doge

Yep. 2.5D is screwing with them, I guess 2D would be more expensive.

toku

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Re: Bloodstained: Ritual Of The Night
« Reply #202 on: November 01, 2017, 07:54:54 PM »


looks like igavania but the 3d makes it..."feel" slower?

Rufus

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Re: Bloodstained: Ritual Of The Night
« Reply #203 on: November 01, 2017, 08:34:59 PM »
For the fall speed, I'd have to see a direct comparison, but it does seem floaty. For anything else it's probably just the smoother animation making it appear slow.

I'm a Puppy!

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Re: Bloodstained: Ritual Of The Night
« Reply #204 on: November 01, 2017, 09:11:26 PM »
que

Positive Touch

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Re: Bloodstained: Ritual Of The Night
« Reply #205 on: November 01, 2017, 09:46:23 PM »
yeah it looks like sotn to me, with maybe a split second of extra time at the height of the jump
pcp

BobFromPikeCreek

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Re: Bloodstained: Ritual Of The Night
« Reply #206 on: November 02, 2017, 09:11:58 AM »
I don't understand why everyone says it looks slow. Looks like the typical igavania speed.
zzzzz

Rufus

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Re: Bloodstained: Ritual Of The Night
« Reply #207 on: November 02, 2017, 11:01:27 AM »
They could go the Guilty Gear Xrd route and remove some animation frames to make it look snappy like a sprite would.

bork

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Re: Bloodstained: Ritual Of The Night
« Reply #208 on: November 02, 2017, 01:17:54 PM »
It's fine.  The demo from a while back played well.
ど助平

toku

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Re: Bloodstained: Ritual Of The Night
« Reply #209 on: December 25, 2017, 06:47:33 PM »

toku

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Re: Bloodstained: Ritual Of The Night
« Reply #210 on: March 22, 2018, 06:25:34 PM »
https://www.forbes.com/sites/olliebarder/2018/03/21/koji-igarashi-on-bloodstained-and-why-aura-battler-dunbine-is-the-best-anime-ever-made/#7d1002c91d18

Quote
“One day, even though I know it would not sell, I want to create a game that is made for myself, to myself. For that purpose, I hope to make Bloodstained a base and spread on from there.”

:tocry

Svejk

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Re: Bloodstained: Ritual Of The Night
« Reply #211 on: March 22, 2018, 07:34:03 PM »
So a wine drinking simulator where you play as Dracula capturing various waifus?

Trent Dole

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Re: Bloodstained: Ritual Of The Night
« Reply #212 on: March 23, 2018, 12:19:13 AM »
Tokimeki Dracura :uguu
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bluemax

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Re: Bloodstained: Ritual Of The Night
« Reply #213 on: March 23, 2018, 03:11:04 AM »
It looks better, but it still looks like an XBLA game from last gen.
NO

Joe Molotov

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Re: Bloodstained: Ritual Of The Night
« Reply #214 on: March 26, 2018, 10:06:27 AM »
©@©™

HardcoreRetro

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Re: Bloodstained: Ritual Of The Night
« Reply #215 on: March 26, 2018, 11:43:25 AM »


Great Rumbler

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Re: Bloodstained: Ritual Of The Night
« Reply #216 on: March 26, 2018, 04:29:22 PM »
Dracula: Sovereign of the Damned is the best Marvel movie.
dog

Svejk

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Re: Bloodstained: Ritual Of The Night
« Reply #217 on: March 28, 2018, 07:13:49 PM »
 Next beta demo coming in June!  :)

Trent Dole

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Re: Bloodstained: Ritual Of The Night
« Reply #218 on: March 28, 2018, 09:07:13 PM »
Release date is supposedly being announced then as well, which makes sense since June is E3 time.
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Svejk

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Re: Bloodstained: Ritual Of The Night
« Reply #219 on: April 01, 2018, 01:41:11 PM »
Quote
Players will have the option to mine cryptocurrency while playing Bloodstained: Ritual of the Night!

At launch, supported currencies will include Bitcoin, Ethereum, Litecoin and Zcash, with additional currencies possibly being added at a later date. Players will also have the freedom of linking the currency wallet of their choice to the game’s mining function.

The team has been working on this feature for quite some time, and as you can imagine, the challenges have been numerous and daunting, but thanks to a lot of dedication and technical skill it’s become a reality.

At the moment, due to the resources required by modern GPUs for cyptocurrency mining, this feature will only be enabled for copies of Bloodstained on PC that meet certain system requirements, (system requirements TBD as we are still optimizing) but we are also working hard to make this feature a reality for our fans on PlayStation 4, Nintendo Switch* and Xbox One.


paprikastaude

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Re: Bloodstained: Ritual Of The Night
« Reply #220 on: April 01, 2018, 01:42:46 PM »
Quote
Players will have the option to mine cryptocurrency while playing Bloodstained: Ritual of the Night!

At launch, supported currencies will include Bitcoin, Ethereum, Litecoin and Zcash, with additional currencies possibly being added at a later date. Players will also have the freedom of linking the currency wallet of their choice to the game’s mining function.

The team has been working on this feature for quite some time, and as you can imagine, the challenges have been numerous and daunting, but thanks to a lot of dedication and technical skill it’s become a reality.

At the moment, due to the resources required by modern GPUs for cyptocurrency mining, this feature will only be enabled for copies of Bloodstained on PC that meet certain system requirements, (system requirements TBD as we are still optimizing) but we are also working hard to make this feature a reality for our fans on PlayStation 4, Nintendo Switch* and Xbox One.

(Image removed from quote.)

april fools?

Freyj

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Re: Bloodstained: Ritual Of The Night
« Reply #221 on: April 01, 2018, 02:55:05 PM »
Coulda just done an April Fools with this fucking game ever getting a release date.

Trent Dole

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Re: Bloodstained: Ritual Of The Night
« Reply #222 on: April 03, 2018, 01:36:13 AM »
Coulda just done an April Fools with this fucking game ever getting a release date.
laffo, they announced that they're announcing a release date in June. :-*
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bork

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Re: Bloodstained: Ritual Of The Night
« Reply #223 on: April 06, 2018, 02:47:05 PM »
Game looks like garbo and anyone who supported this or is following this is a damn fool that Mr. T pities.

Buy Hollow Knight instead.

 :whatisthis :rage

:sheik
ど助平

Svejk

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Re: Bloodstained: Ritual Of The Night
« Reply #224 on: April 06, 2018, 05:16:27 PM »
It's got David Hayter, breh... David Hayter.   :rkelly

Hollow Knight is damn good, but it doesn't reach the majestic caliber of SOTN.
spoiler (click to show/hide)
Neither will Bloodstained most likely  :doge
[close]

paprikastaude

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Re: Bloodstained: Ritual Of The Night
« Reply #225 on: April 06, 2018, 06:16:39 PM »
They needed to sacrifice David Hayter and whatever else necessary for Ayami Kojima to improve this project by 500%.

paprikastaude

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Re: Bloodstained: Ritual Of The Night
« Reply #226 on: May 12, 2018, 02:04:43 AM »


 :o

HardcoreRetro

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Re: Bloodstained: Ritual Of The Night
« Reply #227 on: May 12, 2018, 04:27:20 AM »
Both a Castlevania 3 reimagining and a Symphony of the Night one? This Kickstarter is looking pretty good.

Freyj

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Re: Bloodstained: Ritual Of The Night
« Reply #228 on: May 12, 2018, 11:23:31 AM »
I’m a little more excited about this than the actual Kickstarter game and I don’t even remember that stretch goal.

tiesto

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Re: Bloodstained: Ritual Of The Night
« Reply #229 on: May 13, 2018, 11:05:42 AM »
The retro game looks awesome! Been waiting for a new game with the classic CV progression for a long while. I also like the Ninja Gaiden-esque fire wheel.
^_^

bork

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Re: Bloodstained: Ritual Of The Night
« Reply #230 on: May 23, 2018, 02:04:55 PM »
I'm impatient and went ahead and purchased Curse Of The Moon off the Switch J-eShop (it runs in full English).

Just played through the first level- Inticreates has done it again!  The game feels very much like a classic NES-era Castlevania game and there are parts from the first stage that give off heavy CV1 vibes in terms of level design.  Visually it looks just like an 8-bit 'Vania, but with a lot of parallax scrolling and some larger enemy sprites here and there, plus no technical issues like flickering.  Sound is also similar, right down to the digitized-style grunts from your character when he gets hit.

I noticed what appeared to be a few places I couldn't get to with the character you start off as.  Like Castlevania III, you'll get other characters to join you and then you can switch between them at any time to use their abilities.  When I cleared the first level, I got Miriam, who plays like a Belmont (whip!) but can also slide.  There were some places on level one where it definitely looked like you could slide through, so I assume there's a way to go back and replay levels and hopefully this means some hidden areas or even stages pop up, because the game looks pretty short (like around five levels?).  Am OK with that since it's ten bucks though.
ど助平

paprikastaude

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Re: Bloodstained: Ritual Of The Night
« Reply #231 on: May 23, 2018, 02:33:44 PM »
Doesn't seem to be on (EU) PSN yet. When I played Dracula X Chronicles for the first time last year, my opinion on Classicvania changed much for the better, so I'll grab this too.

Tasty

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Re: Bloodstained: Ritual Of The Night
« Reply #232 on: May 23, 2018, 03:11:21 PM »


 :o

I am far more excited for this than the actual game.

Metroidvania :nope

Linear NES/SNES Castlevania :ohyeah

Trent Dole

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Re: Bloodstained: Ritual Of The Night
« Reply #233 on: May 23, 2018, 03:33:41 PM »
I'm getting a code for it tomorrow I guess since I'm a KS sucker backer. :-[
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Svejk

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Re: Bloodstained: Ritual Of The Night
« Reply #234 on: May 23, 2018, 09:42:49 PM »
Just got the email that certain console keys have been delayed.  :-\  (I did PS4.)  They're at least offering temporary Steam keys until then, so that's pretty cool of them.

bork

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Re: Bloodstained: Ritual Of The Night
« Reply #235 on: May 23, 2018, 10:45:34 PM »
Some more impressions:

-The game is longer than five levels!  Was glad to see another stage pop up after five.  Dunno how many levels there are supposed to be.  One level is an 8-bit version of the ship from the Ritual Of The Night demo!

-Levels have branching paths.  Unsure if there's different bosses but it doesn't seem like based on the map previews between stages.

-The difficulty starts ramping up after the first stage and starts getting progressively-harder, mainly because of platforming sections where you have enemies flying at you (just like the medusa heads in 'Vania)

-You can switch between veteran and casual play modes after you get a game over or when starting the game.  Veteran is old-school 'Vania, with a limited number of lives and you also get knocked back when hit, which makes platforming sections challenging.  Casual gives you unlimited lives and you don't get knocked back, but as far as I can tell, that's it (?).  You don't get penalized for using casual mode so I decided to switch to that for the rest of my initial playthrough, mainly because of some frustrating jumping sections.

-Characters: The main sword-guy is good for close-range combat.  Miriam is good for farther range combat and jumps a bit higher.  The Alucard rip-off is good for turning into a bat and flying, plus his normal attacks go at an upward arc which can really help (and also hurt- he can't hit some ground enemies).  The old man is...old.  His attack is slow and shitty.  He's basically good for his Ninja Gaiden-style firewheel and that's about it.  I used him to kill a certain boss where this power really helps and that was about it.

-When one character dies, that's it until the rest are dead.  This can kind of suck if you need someone to get to an extra area or alternate path, or if you get stuck with only the old guy left. 
ど助平

Cryo

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Re: Bloodstained: Ritual Of The Night
« Reply #236 on: May 23, 2018, 11:13:37 PM »
oh fuck i forgot this was releasing tomorrow :gladbron

paprikastaude

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Re: Bloodstained: Ritual Of The Night
« Reply #237 on: May 24, 2018, 07:41:36 AM »
https://blog.eu.playstation.com/2018/05/21/5-big-new-releases-to-look-out-for-on-playstation-store-this-week/
Bloodstained: Curse of the Moon (Not in Austria, Middle East, Belugium, Luxembourg, Scandinavia, Poland, Switzerland, Turkey, Ukraine)

apparently this game isn't releasing in any neutral European states  :mindblown what is this, I don't want to buy the game on fucking Steam or 3DS.
« Last Edit: May 24, 2018, 08:26:48 AM by Spieler1 »

Bebpo

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Re: Bloodstained: Ritual Of The Night
« Reply #238 on: May 24, 2018, 11:31:44 PM »
How does this compare to the B-tier Igavanias on gba/ds/3ds?

Trent Dole

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Re: Bloodstained: Ritual Of The Night
« Reply #239 on: May 25, 2018, 02:49:55 AM »
It's much more linear and not all that Metroid-y at all. There's branching paths within stages but that seems like it really. There's also some new game + modes that let you take paths you couldn't in your first playthrough and multiple endings, etc, but this is way more CV III/Super IV than SotN. That said I'm having a good time with it. :-*
Hi