Author Topic: Bloodstained: Ritual Of The Night And Curse Of The Moon!  (Read 27142 times)

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toku

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Re: Sword Or Whip = Bloodstained: Ritual Of The Night
« Reply #180 on: June 14, 2015, 02:34:58 PM »
Harmony of Dissonance was alright but yea, Aria and SOTN definitely peak IGAvania

Shaka Khan

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Re: Sword Or Whip = Bloodstained: Ritual Of The Night
« Reply #181 on: June 14, 2015, 02:38:24 PM »
I'm hoping the better schedule, higher budget(?), the fact they're going with polygon (cheaper/efficient), and how he seemingly has more creative freedom will enable him to put up his best work yet.

If he squanders this, I don't think he'll ever recover. At least for my he won't.
Unzip

Huff

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Re: Sword Or Whip = Bloodstained: Ritual Of The Night
« Reply #182 on: June 14, 2015, 06:46:53 PM »
Forgot to back this since I've been traveling the past couple days. Glad it reached all the goals. Can't actually remember which ones I've played/beaten, but might restart Sotn when I have an extra minute
dur

Trent Dole

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Re: Sword Or Whip = Bloodstained: Ritual Of The Night
« Reply #183 on: June 20, 2016, 11:31:45 PM »
Lookin' good, unlike a certain OTHER project :teehee
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bluemax

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NO

Trent Dole

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Re: Bloodstained: Ritual Of The Night
« Reply #185 on: June 23, 2016, 12:44:40 AM »
Demo keys are out there for those who pledged $60 or more, check yr inbox/spam folders. :hyper :hyper :hyper
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bork

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Re: Bloodstained: Ritual Of The Night
« Reply #186 on: June 23, 2016, 12:45:06 AM »
E3 Demo keys have started going out to Kickstarter backers.

Just played through it and was pretty satisfied-- it's classic Igavania with a good atmosphere and very CV-style music.  Controls and game play will feel right at home as well.  The boss you fight has ridiculously-oversized gigantic boobs.  That was the only thing that seemed totally out of place.

:itagaki
ど助平

qq more

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Re: Bloodstained: Ritual Of The Night
« Reply #187 on: June 23, 2016, 01:49:41 AM »
Reallllyy wish I backed this instead. Good to hear it's coming along well so far though! Will definitely buy it when it releases.
ok

Beezy

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Re: Bloodstained: Ritual Of The Night
« Reply #188 on: June 23, 2016, 02:42:24 AM »
I never filled out the survey. Must be why I didn't get this yet.

Trent Dole

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Re: Bloodstained: Ritual Of The Night
« Reply #189 on: June 23, 2016, 10:48:55 AM »
Yeah, codes were sent to people who filled out the survey prior to 6/13. Go do it now and maybe you can still get one?
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HyperZoneWasAwesome

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Re: Bloodstained: Ritual Of The Night
« Reply #190 on: June 23, 2016, 11:51:00 PM »
played through the E3 demo, really took my time doing it (29 minute clear time).

So far, its good. Its still clearly very early on, but the fundamentals are all there and all solid so far. The graphics ain't top-of-the-line awesome, but entirely adequate, the music is pretty ace tho. I have no reason to think that this whole thing won't turn out just fine, hell, just releasing the demo at such a large scale (over 40K people get to pick it apart) shows that they're pretty confident about their progress and where they're be able to build from what they have now.

Great Rumbler

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Re: Bloodstained: Ritual Of The Night
« Reply #191 on: June 24, 2016, 12:02:47 AM »
So, pretty much the exact opposite of Mighty No. 9.
dog

Human Snorenado

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Re: Bloodstained: Ritual Of The Night
« Reply #192 on: June 24, 2016, 12:33:09 AM »
Game sure is fucking pretty.
yar

Trent Dole

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Re: Bloodstained: Ritual Of The Night
« Reply #193 on: June 08, 2017, 10:41:15 PM »

Looks bretty gud. :leon
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Positive Touch

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Re: Bloodstained: Ritual Of The Night
« Reply #194 on: June 08, 2017, 10:48:22 PM »
ok what is up with the face thing
pcp

Joe Molotov

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Re: Bloodstained: Ritual Of The Night
« Reply #195 on: June 08, 2017, 11:05:08 PM »
©@©™

bluemax

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Re: Bloodstained: Ritual Of The Night
« Reply #196 on: June 08, 2017, 11:53:09 PM »
ok what is up with the face thing

Doesn't wanna get harassed maybe? I interviewed for a job at a studio recently that has a bunch of Early Access games and people told me about how they get messages from Redditors who say things like "maybe if you hadn't been scuba diving in place Y you could've fixed these bugs!" with links to their vacation photos.
NO

Positive Touch

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Re: Bloodstained: Ritual Of The Night
« Reply #197 on: June 08, 2017, 11:56:18 PM »
ah makes sense. and that's damn sad if that's why he did it. he's working hard to make a fucking video game of all things; shouldn't have to hide his identity for that.
pcp

bork

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Re: Bloodstained: Ritual Of The Night
« Reply #198 on: June 09, 2017, 10:16:18 AM »


That vampire boss fight
:lawd
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archie4208

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Re: Bloodstained: Ritual Of The Night
« Reply #199 on: June 09, 2017, 10:32:18 AM »
Buy Hollow Knight while you guys are waiting on this.

spoiler (click to show/hide)
It'll probably wind up being the better game.  :teehee

bork

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Re: Bloodstained: Ritual Of The Night
« Reply #200 on: June 09, 2017, 11:12:42 AM »
Buy Hollow Knight while you guys are waiting on this.

spoiler (click to show/hide)
It'll probably wind up being the better game.  :teehee

Have it, can't play it- doesn't seem to recognize Xbox controllers.
ど助平

TakingBackSunday

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Re: Bloodstained: Ritual Of The Night
« Reply #201 on: June 09, 2017, 11:37:58 AM »
that looks like shit
püp

BobFromPikeCreek

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Re: Bloodstained: Ritual Of The Night
« Reply #202 on: June 09, 2017, 12:00:37 PM »
Looks pretty cool to me.
zzzzz

Positive Touch

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Re: Bloodstained: Ritual Of The Night
« Reply #203 on: June 09, 2017, 12:10:47 PM »
graphics look like the cv on psp but the gameplay looks great
pcp

Dantizzinel

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Re: Bloodstained: Ritual Of The Night
« Reply #204 on: June 09, 2017, 12:22:03 PM »
How is it that Japanese developers lose a lot of speed when going into 2.5D for their revivals?
\m/

Rufus

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Re: Bloodstained: Ritual Of The Night
« Reply #205 on: June 09, 2017, 12:29:56 PM »
Production or gameplay-wise?

BobFromPikeCreek

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Re: Bloodstained: Ritual Of The Night
« Reply #206 on: June 09, 2017, 12:39:30 PM »
If you mean gameplay-wise, it looks about the speed I remember SoTN running at.
zzzzz

Dantizzinel

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Re: Bloodstained: Ritual Of The Night
« Reply #207 on: June 09, 2017, 12:42:01 PM »
production i guess
\m/

Rufus

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Re: Bloodstained: Ritual Of The Night
« Reply #208 on: June 09, 2017, 12:49:14 PM »
Can't recycle sprites this time, so... :doge

Trent Dole

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Re: Bloodstained: Ritual Of The Night
« Reply #209 on: June 09, 2017, 01:19:58 PM »
Can't recycle sprites this time, so... :doge
They're blatantly recycling the bell tower though! :teehee
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toku

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Re: Bloodstained: Ritual Of The Night
« Reply #210 on: June 09, 2017, 03:00:56 PM »


That vampire boss fight
:lawd

wow, new waifu

BLOODO STEAAAAAAAL~

bluemax

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Re: Bloodstained: Ritual Of The Night
« Reply #211 on: June 09, 2017, 10:30:05 PM »
That trailer just looks so rough. Not so much the gameplay but the game just looks, off. I dunno if it is missing lighting or what, but something seems wrong.
NO

Great Rumbler

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Re: Bloodstained: Ritual Of The Night
« Reply #212 on: June 09, 2017, 11:15:32 PM »
That trailer just looks so rough. Not so much the gameplay but the game just looks, off. I dunno if it is missing lighting or what, but something seems wrong.

It's probably still at least a year away, so I wouldn't be surprised if the graphics aren't finalized yet.
dog

Freyj

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Re: Bloodstained: Ritual Of The Night
« Reply #213 on: June 10, 2017, 09:41:54 AM »
I'm not sure if there's actually less...stuff, but the levels generally look empty when compared to past games. I think it's definitely something to do with the lighting or graphics.

Tasty Meat

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Re: Bloodstained: Ritual Of The Night
« Reply #214 on: June 10, 2017, 02:15:26 PM »
How is it that Japanese developers lose a lot of speed when going into 2.5D for their revivals?

I was just thinking the same thing.
🌈

thisismyusername

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Re: Bloodstained: Ritual Of The Night
« Reply #215 on: June 10, 2017, 03:53:24 PM »
Can't recycle sprites this time, so... :doge

Yep. 2.5D is screwing with them, I guess 2D would be more expensive.

toku

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Re: Bloodstained: Ritual Of The Night
« Reply #216 on: November 01, 2017, 07:54:54 PM »


looks like igavania but the 3d makes it..."feel" slower?

Rufus

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Re: Bloodstained: Ritual Of The Night
« Reply #217 on: November 01, 2017, 08:34:59 PM »
For the fall speed, I'd have to see a direct comparison, but it does seem floaty. For anything else it's probably just the smoother animation making it appear slow.

I'm a Puppy!

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Re: Bloodstained: Ritual Of The Night
« Reply #218 on: November 01, 2017, 09:11:26 PM »
que

Positive Touch

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Re: Bloodstained: Ritual Of The Night
« Reply #219 on: November 01, 2017, 09:46:23 PM »
yeah it looks like sotn to me, with maybe a split second of extra time at the height of the jump
pcp

BobFromPikeCreek

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Re: Bloodstained: Ritual Of The Night
« Reply #220 on: November 02, 2017, 09:11:58 AM »
I don't understand why everyone says it looks slow. Looks like the typical igavania speed.
zzzzz

Rufus

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Re: Bloodstained: Ritual Of The Night
« Reply #221 on: November 02, 2017, 11:01:27 AM »
They could go the Guilty Gear Xrd route and remove some animation frames to make it look snappy like a sprite would.

bork

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Re: Bloodstained: Ritual Of The Night
« Reply #222 on: November 02, 2017, 01:17:54 PM »
It's fine.  The demo from a while back played well.
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toku

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Re: Bloodstained: Ritual Of The Night
« Reply #223 on: December 25, 2017, 06:47:33 PM »

toku

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Re: Bloodstained: Ritual Of The Night
« Reply #224 on: March 22, 2018, 06:25:34 PM »
https://www.forbes.com/sites/olliebarder/2018/03/21/koji-igarashi-on-bloodstained-and-why-aura-battler-dunbine-is-the-best-anime-ever-made/#7d1002c91d18

Quote
“One day, even though I know it would not sell, I want to create a game that is made for myself, to myself. For that purpose, I hope to make Bloodstained a base and spread on from there.”

:tocry

Svejk

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Re: Bloodstained: Ritual Of The Night
« Reply #225 on: March 22, 2018, 07:34:03 PM »
So a wine drinking simulator where you play as Dracula capturing various waifus?

Trent Dole

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Re: Bloodstained: Ritual Of The Night
« Reply #226 on: March 23, 2018, 12:19:13 AM »
Tokimeki Dracura :uguu
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bluemax

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Re: Bloodstained: Ritual Of The Night
« Reply #227 on: March 23, 2018, 03:11:04 AM »
It looks better, but it still looks like an XBLA game from last gen.
NO

Joe Molotov

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Re: Bloodstained: Ritual Of The Night
« Reply #228 on: March 26, 2018, 10:06:27 AM »
©@©™

HardcoreRetro

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Re: Bloodstained: Ritual Of The Night
« Reply #229 on: March 26, 2018, 11:43:25 AM »


Great Rumbler

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Re: Bloodstained: Ritual Of The Night
« Reply #230 on: March 26, 2018, 04:29:22 PM »
Dracula: Sovereign of the Damned is the best Marvel movie.
dog

Svejk

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Re: Bloodstained: Ritual Of The Night
« Reply #231 on: March 28, 2018, 07:13:49 PM »
 Next beta demo coming in June!  :)

Trent Dole

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Re: Bloodstained: Ritual Of The Night
« Reply #232 on: March 28, 2018, 09:07:13 PM »
Release date is supposedly being announced then as well, which makes sense since June is E3 time.
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Svejk

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Re: Bloodstained: Ritual Of The Night
« Reply #233 on: April 01, 2018, 01:41:11 PM »
Quote
Players will have the option to mine cryptocurrency while playing Bloodstained: Ritual of the Night!

At launch, supported currencies will include Bitcoin, Ethereum, Litecoin and Zcash, with additional currencies possibly being added at a later date. Players will also have the freedom of linking the currency wallet of their choice to the game’s mining function.

The team has been working on this feature for quite some time, and as you can imagine, the challenges have been numerous and daunting, but thanks to a lot of dedication and technical skill it’s become a reality.

At the moment, due to the resources required by modern GPUs for cyptocurrency mining, this feature will only be enabled for copies of Bloodstained on PC that meet certain system requirements, (system requirements TBD as we are still optimizing) but we are also working hard to make this feature a reality for our fans on PlayStation 4, Nintendo Switch* and Xbox One.


Spieler1

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Re: Bloodstained: Ritual Of The Night
« Reply #234 on: April 01, 2018, 01:42:46 PM »
Quote
Players will have the option to mine cryptocurrency while playing Bloodstained: Ritual of the Night!

At launch, supported currencies will include Bitcoin, Ethereum, Litecoin and Zcash, with additional currencies possibly being added at a later date. Players will also have the freedom of linking the currency wallet of their choice to the game’s mining function.

The team has been working on this feature for quite some time, and as you can imagine, the challenges have been numerous and daunting, but thanks to a lot of dedication and technical skill it’s become a reality.

At the moment, due to the resources required by modern GPUs for cyptocurrency mining, this feature will only be enabled for copies of Bloodstained on PC that meet certain system requirements, (system requirements TBD as we are still optimizing) but we are also working hard to make this feature a reality for our fans on PlayStation 4, Nintendo Switch* and Xbox One.

(Image removed from quote.)

april fools?

Freyj

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Re: Bloodstained: Ritual Of The Night
« Reply #235 on: April 01, 2018, 02:55:05 PM »
Coulda just done an April Fools with this fucking game ever getting a release date.

Trent Dole

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Re: Bloodstained: Ritual Of The Night
« Reply #236 on: April 03, 2018, 01:36:13 AM »
Coulda just done an April Fools with this fucking game ever getting a release date.
laffo, they announced that they're announcing a release date in June. :-*
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Borys

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Re: Bloodstained: Ritual Of The Night
« Reply #237 on: April 06, 2018, 11:12:41 AM »
Game looks like garbo and anyone who supported this or is following this is a damn fool that Mr. T pities.

Buy Hollow Knight instead.

bork

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Re: Bloodstained: Ritual Of The Night
« Reply #238 on: April 06, 2018, 02:47:05 PM »
Game looks like garbo and anyone who supported this or is following this is a damn fool that Mr. T pities.

Buy Hollow Knight instead.

 :whatisthis :rage

:sheik
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Svejk

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Re: Bloodstained: Ritual Of The Night
« Reply #239 on: April 06, 2018, 05:16:27 PM »
It's got David Hayter, breh... David Hayter.   :rkelly

Hollow Knight is damn good, but it doesn't reach the majestic caliber of SOTN.
spoiler (click to show/hide)
Neither will Bloodstained most likely  :doge