Can ANYONE explain to me this seemingly piece of shit combat system?
It keeps popping up QTE's mid-battle. I can't figure out if I'm supposed to hit the buttons immediately after they appear, or on the beat (X-X-A , X-X-A). It seems totally random and there's no explanation.
Those are qte's for sparring to build a move you have equipped so you can get it to master level. The qte is the moves command.
Buy spin kick and ground kick from the store where you chop wood. Spar with monks and master the moves. Sparring is good because it increases the attack power of moves while also leveling Kung Fu.
Then turn the game on easy mode because normal is dog shit and incredibly unfun.
Btw expect to never hit a qte the first time in this game. Game is trash.
THANK YOU BRO. Knocked it down to easy and now it's not awful. My moves are all at level 10 now but I don't know what in the fuck is going on with the button assignments. This IS completely different to the first game, right? Are there even throws!? It's been ages since I played 1&2 (literally on the DC when they first came out) but it feels wrong.
Shenmue 1 and 2 have an assigned button for combat.
punch, kick, evade, throw.
Shenmue 3 does not have throws and there's no evade/dodge button.
The moves in Shenmue were logical. Pit blow is the first move you learn. You step forward and take a punch so the command is forward + P.
Later on you learn a move in a park by an old man where you can step forward at the same time as moving your hands for a powerful blow. It's called Double Blow. The command is forward + P + K at the same time because that's literally what Ryo is doing: moving his feet and making a hand blow at the same time.
In 3 the commands are random. Double blow is now L2+Square+Cross. Except that makes no sense and is hard af to remember because there's no dedicated kick or punch button.
I'm a Shenmue vet that has nearly every move memorized in my head across both games and I can't be assed to know more than 5 move commands in Shenmue 3.
Even worse, this went over to the QTE's as well. In a QTE, if Ryo punches you're going to press X (the punch button). Is he going to dodge and then kick? You're doing to hit left/right/up/down and then Kick (B). Things had a flow and made logical sense which is why Shenmue's qte's were so satisfying. That? That's detail. Now they're just random button prompts.
For a game made "for the fans" Shenmue III does not understand Shenmue.