The issue imo is that you kinda like Zelda but went and bought Dark Souls.
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Remember that sega fighting game where you could play as a car
Steampunks trying to fight the console war over mascot racing games.
Then maybe it was Next Generation
geez at least post the full fake mang(Image removed from quote.)
FIFA19 just got confirmed today btw.
That chart is from 4chan
Quote from: bluemax on May 30, 2018, 01:28:42 AMQuote from: Corporal on May 29, 2018, 06:23:50 AMI actually liked the overworld maze in LA. Made it feel far bigger than it actually was.The rooster alleviated the traversal prolems, and even before that there were the warp hole thingies that at least gave you access to most of the map with a modicum of walking. Couple that with item/equipment based shortcuts and the maze world was okay.However, the UI/UX in LA is a mystery to me - ferchrissake, getting to the save screen was convoluted as fuck and only mentioned in the manual and by like one character. I very much doubt that they could not have added that function to the start menu screen somehow. Or maybe as a function of the telephone houses or an equippable item. They could have used long button presses (e.g. keeping start pressed for 3 seconds).Heck, also implement two sets of items (for traversal and combat respectively), tap the select button to switch between them. Longpress select for map. Instant 500% upgrade to ease of use. Can't take more than a few lines of code, even back in the days. They already had a polling setup for the sword charge attack, so they could have repurposed it.Dun care tho. LA is the best Zelda. Fact. Even if the owl came to pester me on every dang screen of the map.Link's Awakening re-uses the game engine and a lot of mechanics and concepts from some weird satirical RPG for GameBoy that never saw the light of day outside Japan. I'm guessing that accounts for a lot of the wonkiness.Are you talking about Kaeru no Tame ni Kane wa Naru? Doesn't play that much like Zelda (you run into monsters like in Ys and dungeons are 2D platforming segments), but Link's Awakening was made using its engine.http://www.hardcoregaming101.net/kaeru-no-tame-ni-kane-wa-naru/
Quote from: Corporal on May 29, 2018, 06:23:50 AMI actually liked the overworld maze in LA. Made it feel far bigger than it actually was.The rooster alleviated the traversal prolems, and even before that there were the warp hole thingies that at least gave you access to most of the map with a modicum of walking. Couple that with item/equipment based shortcuts and the maze world was okay.However, the UI/UX in LA is a mystery to me - ferchrissake, getting to the save screen was convoluted as fuck and only mentioned in the manual and by like one character. I very much doubt that they could not have added that function to the start menu screen somehow. Or maybe as a function of the telephone houses or an equippable item. They could have used long button presses (e.g. keeping start pressed for 3 seconds).Heck, also implement two sets of items (for traversal and combat respectively), tap the select button to switch between them. Longpress select for map. Instant 500% upgrade to ease of use. Can't take more than a few lines of code, even back in the days. They already had a polling setup for the sword charge attack, so they could have repurposed it.Dun care tho. LA is the best Zelda. Fact. Even if the owl came to pester me on every dang screen of the map.Link's Awakening re-uses the game engine and a lot of mechanics and concepts from some weird satirical RPG for GameBoy that never saw the light of day outside Japan. I'm guessing that accounts for a lot of the wonkiness.
I actually liked the overworld maze in LA. Made it feel far bigger than it actually was.The rooster alleviated the traversal prolems, and even before that there were the warp hole thingies that at least gave you access to most of the map with a modicum of walking. Couple that with item/equipment based shortcuts and the maze world was okay.However, the UI/UX in LA is a mystery to me - ferchrissake, getting to the save screen was convoluted as fuck and only mentioned in the manual and by like one character. I very much doubt that they could not have added that function to the start menu screen somehow. Or maybe as a function of the telephone houses or an equippable item. They could have used long button presses (e.g. keeping start pressed for 3 seconds).Heck, also implement two sets of items (for traversal and combat respectively), tap the select button to switch between them. Longpress select for map. Instant 500% upgrade to ease of use. Can't take more than a few lines of code, even back in the days. They already had a polling setup for the sword charge attack, so they could have repurposed it.Dun care tho. LA is the best Zelda. Fact. Even if the owl came to pester me on every dang screen of the map.
Quote from: Spieler1 on May 30, 2018, 04:36:16 AMNot bad. Now combine with DMC5 and RE2 at E3, to finish the recent Capcomeback.Is this the first time ever a 2.5D game didn't look like trash?Aside from Bionic Commando ReArmed, I'm drawing a blank.
Not bad. Now combine with DMC5 and RE2 at E3, to finish the recent Capcomeback.
https://twitter.com/assassinscreed/status/1002331391789617152
Quote from: Nintex on May 31, 2018, 07:26:01 PMhttps://twitter.com/assassinscreed/status/1002331391789617152 Gonna be honest... that'd be a WAY more interesting setting that Origins for me. RYSE = ANNIHILATED
Capcom inching their way back to Capgod.
Quote from: Tasty Meat on June 03, 2018, 11:33:36 PMCapcom inching their way back to Capgod. Have fun playing the laggy cloud version on Switch.
Just wait until Spaceworld later this year.
Wednesday, 6th June at 4.00PM BST/5.00pm CESTAnnounce: New PS4 game With PS VR supportThursday, 7th June at 4.00PM BST/5.00pm CESTRelease date for an upcoming Worldwide Studios titleFriday, 8th June at 4.00PM BST/5.00pm CESTAnnounce: New PS4 gameSaturday, 9th June at 4.00PM BST/5.00pm CESTAnnounce: New PS VR gameSunday, 10th June at 4.00PM BST/5.00pm CESTDetails: An eagerly anticipated game comes to PS VRStay tuned! PlayStation’s E3 2018 Showcase is just one week away…
Quote from: D3RANG3D on June 05, 2018, 02:07:22 PMNo driftingAnnoying Sonic returns with smartass quipsNo transforming vehicles get fucked sega
So apparently Hitman Reboot-2 is coming out. Nobody knows if it's an iO production or not since it's been just logo leaked.
Tales game
Tales of Vesperia remaster leaked apparently.
Quote from: Spieler1 on June 06, 2018, 05:19:41 AMTales of Vesperia remaster leaked apparently.Please please please be true... :O
Quote from: MMaRsu on June 05, 2018, 03:09:00 PMQuote from: D3RANG3D on June 05, 2018, 02:07:22 PMNo driftingAnnoying Sonic returns with smartass quipsNo transforming vehicles get fucked segaLooks bad, man, what a letdown.We don't know if it doesn't have drifting mechanics...could be whoever was playing that just sucks.
It's ramadan in saudi so I'll just be up eating anyway.
Sony announced Tetris x REZ or something.
Enhance Games, Monstars, and Resonair have announced Tetris Effect for PlayStation 4. It will launch this fall.Here is an overview of the game, via its official website: About Named after a real-world phenomenon where players’ brains are so engrossed that images of the iconic falling Tetrimino blocks (i.e. the Tetris playing pieces) linger in their vision, thoughts, and even dreams, Tetris Effect amplifies this magical feeling of total immersion by surrounding you with fantastic, fully three-dimensional worlds that react and evolve based on how you play. Music, backgrounds, sounds, special effects—everything, down to the Tetris pieces themselves, pulse, dance, shimmer, and explode in perfect sync with how you’re playing. From deep beneath the ocean to the furthest reaches of outer space and everywhere between, Tetris Effect’s 30-plus stages take players on a wondrous, emotional journey through the universe. The core of the game is still Tetris—one of the most popular puzzle games of all time—but like you’ve never seen it, or heard it, or felt it before. Play it on either a PS4 and standard display, or up to 4K and 60fps on a PS4 Pro, or optionally in mind-blowing 3D via PS VR!