Author Topic: Super Smash Bros. Ultimate  (Read 15722 times)

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Bebpo

  • Senior Member
Re: Super Smash Bros. Ultimate
« Reply #660 on: February 13, 2019, 02:57:51 AM »
I really like playing as Piranha Plant for some reason haha, it's always satisfying to hit someone with the spike ball puffed at them.
Unlocked Ryu and tried him. Was cool. Surprised at how many moves they gave him! Also kinda crazy there's like every character's theme song from SF2 in the music.

I'm finding when I just wanna relax I turn Smash on and run another character through classic mode and then unlock a new character after. The spirit world thing isn't for me, but a quick run through classic mode is enough time to get the hang of a new character and learn their moves.

I even play a few matches online here and there and find it really fun. Heck, more fun than a lot of traditional fighting games online. I'm not particularly good at it but I still come in 1st a decent amount in 4p matches which is always satisfying. Even when I lose though I have fun and sometimes watching the final 2 people remaining play is pretty interesting to spectate and I learn a lot. Tonight there was a match where the last 2 characters were Sonic and King Dedede and man Dedede seemed way too OP broken. Sonic player was good but was like fighting uphill battle the entire time. Dedede hit hard with his hammer and pretty big range.

Anyhow, at this rate I may actually unlock everyone someday. Good game. Only downside is when I play online like every couple matches has one point where the match just freezes and connection waits for a few seconds then resumes. Netcode could definitely be better.

Bebpo

  • Senior Member
Re: Super Smash Bros. Ultimate
« Reply #661 on: February 18, 2019, 02:15:37 PM »
Getting closer to the end in unlocking. Have 59 unlocked so far. The difficulty level of the challengers has gotten to the point where I almost never expect to beat them on the first attempt anymore :| Sometimes I get lucky.

I'm mostly switching between classic mode runs and spirit board matches. Even with lvl.99 spirits I can barely beat any ACE 3-star spirit and I've yet to be able to beat a 4-star legend that has like 13-14k level.


I think I'm getting better at playing after like 20 hours, but there's still some basic stuff that eludes me. A lot of times when I get lifted in the air I'll keep getting fucked on my way down no matter what I do. What's the best way to get back safely to the platform after being hit up? I'm pretty much just using normal Link for fighting challengers/spirit board enemies because he seems the easiest and relying mostly on his dash + A leaping attack to knock sideways and his up + A 3-strike smash attack to hit up since both have good reach and damage.

Also when someone is hanging on the ledge what can you do as an attacker?

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Super Smash Bros. Ultimate
« Reply #662 on: February 18, 2019, 02:25:33 PM »
https://www.reddit.com/r/smashbros/comments/a2vciv/smash_ultimate_tips_for_newcomers/

Quote
14. Ledge Trump - Grab the ledge while the opponent is on the ledge. This will kick the opponent off of it and you can try to quickly punish them with a drop down, rising back air. (grab ledge, down, jump + back air)
ど助平

Bebpo

  • Senior Member
Re: Super Smash Bros. Ultimate
« Reply #663 on: February 21, 2019, 03:32:35 AM »
I just found out Smash has combos  :o

Was trying to figure out how to get Jigglypuff’s rest move to connect and came across combo vids with actual fighting game jump kick -> combo. Never knew that was a thing in smash. Thought the game was just footsie based with single hit moves.

I suck at jumping though so probably won’t be able to use them in a match. I can’t do that non-float jump without the new two jump buttons way but that means hitting a face button + trigger to just jump and it feels too weird. Wish you could assign short jump to just one button.

On the ledge thing Bork posted I don’t get how to grab the ledge without jumping off and trying to grab up onto it and the person moves off it by then? Also I don’t get when invincibility frames are when people are hit. Sometimes I can just run up and hit people on the ground off the platform but sometimes I can’t idk.

Still going through classic mode. Captain Falcon seemed really good with his quick down special slide kick that knocks people far.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Super Smash Bros. Ultimate
« Reply #664 on: February 21, 2019, 07:45:04 AM »
I just found out Smash has combos  :o

  :dizzy :dizzy :dead  :dizzy :dizzy
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nachobro

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  • Senior Member
Re: Super Smash Bros. Ultimate
« Reply #665 on: February 21, 2019, 09:02:54 AM »
for what its worth, Smash has very few "real" combos so it's fair that you never found that out. most combos don't work in real play because of a mechanic called SDI (smash directional influence) which lets you move the stick to alter your character's position in hitstun frames (aka the little freeze you get  after being hit by an attack). This lets people get out of multi-hit attacks and many combos.

also what controller are you using? if it's the pro you may want to train yourself to use L jumps, I've found that much easier. I just set both the L button and trigger to jump and it's much easier for me to both jump and use the shorthop shortcut.

Bebpo

  • Senior Member
Re: Super Smash Bros. Ultimate
« Reply #666 on: February 22, 2019, 09:29:36 PM »
Oh hey, actually unlocked everyone. Thought I was still missing three, but they are the mii fighters.

Still gotta finish going through classic mode to try everyone out. Tried Ice Climbers and they were really really hard to use!

nachobro

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Re: Super Smash Bros. Ultimate
« Reply #667 on: March 06, 2019, 03:55:23 PM »