VIDEO Jim Sterling video here btw Problem is: Souls is an RPG. Sekiro is an action game like Ninja Gaiden. Yes it wants you to play in a particular way but there's lots of customization and different playstyles that come from that. Souls wants you to play a particular way too: by evading and using the side roll. What I don't understand is why something needs to be like Souls in order for them to enjoy it. Different action games have their own emphasis: Ninja Gaiden is a heavily defensive game, DMC is heavily offensive, God Hand, Otogi, Ys these games all have completely different fundamentals. I don't understand why something needs to be like Souls for these people to enjoy an action game. To me it's like comparing Ninja Gaiden (an action game ) to Kingdom Hearts (an action RPG). It's also weird how he says there's different ways to approach Souls games but not in Sekiro when Sekiro has STEALTH which enables you to decide how you will tackle situations. You can decide you're going to stealth kill this enemy here, and fight that one there. Or maybe, if you're up for a challenge, decide to take them on at once. While this sounds superficial, the enemies in Sekiro get TOUGH and this is an actual real time decision. Speaking of decisions, a lot of the fights involve a lot of decision making and you personally would approach a fight. So while it forces you to play in a particular manner it's up to you the player to decide that manner. I'm not sure how it'd be remotely possible to enjoy a game like Mario, Ninja Gaiden if you cannot accept that. Anyways, weird. But preferences are preferences.