Once you get used to the quirks it's not bad. It's actually pretty good. I've reached Last Bastille. The first two bosses were pretty easy. I enjoy the exploration. The exploration here isn't as good as DS1's but it's still pretty good in how the game smartly teases and allows new unlocks. I've unpetrified a pyromancer for instance. You have to note there's someone petrified and then actively buy a cure. Then you get a new character at the camp. Unlocking things seems to take a bit more effort in this game and it almost always feels rewarding so far.
There's a lot of things to miss in this too. Like, I couldn't beat the fire frog and I'm sure it has something special. There's lots of missables that really require searching beyond the beaten track to find such as the stamina ring I found. I've leveled up adaptability to 20 and now combat feels pretty damn smooth with no clothes on. I'm really enjoying this even if, so far, it's not as good as 1. But it's probably about as good as Bloodborne so far. I really enjoy the fact that you continuously get hollow and lose hp the more you die. It puts an even bigger price on death and makes you play better.
Negatives include:
- adaptability. Just a ridiculous stat requirement.
- enemy tracking, I would get hit by moves that the second boss did that should have never hit me.
- poor hit detection and hit stun. Often I'm hit and my character doesn't even react and yet I've taken damage. This is a really big flaw.
- slow speed in general, from the speed of the character as they run, to how slow downing an estus takes. Even with the stamina ring it felt like I wouldn't have a full stamina bar even if I didn't have my shield up and hadn't done an action in 5 seconds. It's just a very slow pace.
- even with light clothes my character is weighed down to normal roll. I can only get fast roll naked. This enhances the slow speed complaint.
And yet, at times, that slow pace is somehow a boon. Some times it feels truly like a turn based game in action form. I like that at times because it makes each decision have more weight.
Heard the beginning was hard as balls and I'm frankly confused as to why. It's standard Souls.
In fact, I'd say the game has a lot more dungeon crawl elements added, from the sheer numbers you often face. It reminds me of enemies using reinforcements in SMT, where you really, really need to be prepared and consider each encounter. Good shit.
Great game. Glad I've stuck with it and forced myself to get used to the game.