Well, it was what I thought. It feels 4x too long, the combat is a slog, and the dodge and block are woefully, tragically limited compared to other action games. Cloud literally just has a mash square and an aoe attack and thats all outside ATB, which is a terribly undersized moveset for what should be a 30 hour title. All additional exposition harms the pacing, rather than helps. The brevity of the original sequence was one of its biggest strengths.
Glad I had the demo to confirm what I feared, I just hope they make significant changes to the later entries. Leaning harder into the action game stuff would be a huge benefit, because right now it does feel like "kill time until the meter is full"