Played around with the VRR update. Nice that it's finally here but it's kinda half-assed and janky. Some random findings:
- Most games still run at 60 Hz, and system menus run at a fixed framerate, unlike the Xbox which outputs 120/VRR at all times and then duplicates frames. A lot "messier" as your TV will black out as you switch between modes, and you have to constatntly be pulling up the TV's OSD to ensure that VRR has actually engaged
- the system level toggle doesn't work for everything. Horizon won't engage VRR regardless of your system settings
- Astro Bot stilll only outputs a capped 60, even though it was apparently patched specifically for VRR/HDMI 2.1. Kind of pointless as it never really dropped frames, would have been nice to have it at 120 with the 60 fps cap removed
- the 3 Insomniac games are kinda weird. They're some of the only ones that will output 120 Hz (though you need to enable it for all of them individually). The 40Hz mode still seems to run at 40Hz capped, which is actually worse with VRR on, at least on LG OLEDs - unlike in fixed mode, where the frames are just duplicated x3 to 120, with VRR it keeps swapping between 120 and 80. I'm asssuming this is due to a minor dip to 39 or 38, or maybe a slight boost to 41 or 42, but not great either way as unfortunately that means you'll get weird gamma flickering as the TV engages and disengages LFC
- also weirdly, in their performance modes the Insomniac games seem to run in the 80-100 FPS range. Normally that would just mean that the game is rendering 40 or 50 and duplicating, but these ran at 60 before, so I guess this is the actual figure and that these modes had like 30 FPS worth of overhead that they were losing due to vsync? Either way, really smooth now, definitely the best examples of VRR on the system I tried