So in mecha news, I just finished SD Gundam G Generation World. Was my first foray into the G Gen series and I got really into it and spent the full ~55 hours to do everything and see every gundam in the game (which is a lot because World was the end title for that era of G Gen so it had a ridiculous amount of units).
I liked it, but I will not play another G Gen game for at least 5+ years.
Pros:
+Seeing lots of obscure mechs
+Hearing some great music. Especially good themes for manga characters like the Astray/Crossbone stuff.
+The generation breaks and hidden secrets for each map was, like the SRW Skill Point system, a way to make every map intense and challenging and fun.
+I like the KI system, even if it's a bit broken because it speeds things up. The idea that if you kill an enemy you get another turn for 3-4 times and get stronger until you are 1 hit killing anything until you get hit is cool. I kind of want this in SRW, though the "move again" skill in Z2-1 is getting there. And it would BREAK SRW balance if it was like G Gen so I understand why it isn't.
+Upgrading/combining/pokemon-ing gundams is cool and addicting.
+Covered just about every freaking battle in Gundam history
+Voiced dialogues everywhere and anime cutins when major units appear are really cool. SRW could use some more voice!
Cons:
-No story. At all. The final map is just whatever and then it shows a literally 5 second ending FMV and the credits roll. Game has no plot and that's hard for me to accept when I'm putting 50+ hours into an srpg.
-No balance. Just totally unbalanced.
-Having to "buy" the pilots to match the unit to get the right voice clips/music is annoying because sometimes you don't get a good unit until far in and it's super strong and if you buy a pilot they will be lvl.1 stats and suck compared to the rest of your cast. Discourages using the right pilots on their units. Stupid system.
-Maps are too long often because the enemies appear far as fuck away from your group and you have to spend 2-3 turns moving everyone closer to them.
Random:
-So instead of having single unit restoring EN/HP units like in SRW, in G Gen you just move people back into their mothership and BAM! They are at full life and EN again. Makes it a lot easier than SRW, but again, very broken. SRW games can be challenging because you have to balance your EN and SP to reserve for the entire map. G Gen makes me appreciate the balance that goes into SRW games, even if lately (Alpha 3 and beyond) they've been pretty easy, even on hard mode.
Overall, was fun. Now I'm ready for Z2-2 for my next handheld srpg. Might pick up my 2nd run I was doing through Z2-1 and knock that out before I get Z2-2 since maps take like 5 mins on 2nd run and that way I'd be all refreshed on what happened exactly with everyone's plotline before Z2-2 starts.