THE BORE

General => Video Game Bored => Topic started by: Himu on April 20, 2009, 11:03:43 AM

Title: Fallout: New Vegas
Post by: Himu on April 20, 2009, 11:03:43 AM
Quote
Bethesda Softworks announced that Obsidian Entertainment is developing a brand-new Fallout game titled Fallout: New Vegas, to release next year on Xbox 360, PlayStation 3 and PC.

Gamasutra was at Bethesda's event in London to hear the game announced by marketing and PR VP Pete Hines, who provided few specifics on the game's engine, gameplay or perspective -- but did note the game's neither a Fallout sequel nor a spin-off.

"It's not Fallout Tactics -- it's not Brotherhood Of Steel," said Hines. "It has no impact on what [Fallout EP] Todd Howard and his guys are planning."

A number of Obsidian staff are veterans of Black Isle's original Fallout games. "We've really been enjoying working with [Obsidian] on it," Hines said.

"That is all we're going to say about it right now," he added.

omg

http://www.gamasutra.com/php-bin/news_index.php?story=23276
Title: Re: omg new Fallout game by Obsidian
Post by: maxy on April 20, 2009, 11:13:33 AM
hmm
Title: Re: omg new Fallout game by Obsidian
Post by: WrikaWrek on April 20, 2009, 11:16:00 AM
Fallout 3 sucks.

But hey, maybe this Fallout will have a decent story, Bethesda knows a thing or two about that, unlike Bethesda, that can't write worth for shit. And the game looks so horrible, so archaic, good lord, how do people like this shit!?
Title: Re: omg new Fallout game by Obsidian
Post by: fistfulofmetal on April 20, 2009, 11:22:49 AM
fallout 3 wasn't game of the anything.
fun game, just wish the combat didn't suck shit. maybe a new game/studio can remedy that.
Title: Re: omg new Fallout game by Obsidian
Post by: WrikaWrek on April 20, 2009, 11:24:22 AM
Still trying to understand that.

Let's see:

- archaic and cumbersome gameplay
- shit graphics
- shit story
- shit characters


I still don't get it.
Title: Re: omg new Fallout game by Obsidian
Post by: Himu on April 20, 2009, 11:25:40 AM
Christ.

adfkajsd;fas;kfja;dfjas;dfkjs;afasd
fasdj
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on April 20, 2009, 11:29:06 AM
oh man, this is too awesome.  Obsidian is great.
Title: Re: omg new Fallout game by Obsidian
Post by: fistfulofmetal on April 20, 2009, 11:31:08 AM
i think it's best if they just remove the combat all together. it really held the game down. or maybe outsource that stuff to a team that can do it properly.
Title: Re: omg new Fallout game by Obsidian
Post by: Eric P on April 20, 2009, 11:31:38 AM
neat.  wonder if we'll see any bleed over from the bits of las vegas which made it into previous fallouts
Title: Re: omg new Fallout game by Obsidian
Post by: Akala on April 20, 2009, 11:54:19 AM
Vegas plus Fallout.  :teehee

I'm in even if it sucks.
Title: Re: omg new Fallout game by Obsidian
Post by: Human Snorenado on April 20, 2009, 11:56:28 AM
You know something is awesome when both wrika AND fistful hate on it.  Two dumber fucktards couldn't have been DESIGNED, for the love of god.
Title: Re: omg new Fallout game by Obsidian
Post by: fistfulofmetal on April 20, 2009, 11:59:35 AM
... but i liked fallout 3...
Title: Re: omg new Fallout game by Obsidian
Post by: muckhole on April 20, 2009, 11:59:56 AM
Very interesting. Really curious to see what kind of game it turns out to be. Hopefully not just some gimped Live title, like Fable 2's pub games.
Title: Re: omg new Fallout game by Obsidian
Post by: WrikaWrek on April 20, 2009, 12:01:40 PM
You know something is awesome when both wrika AND fistful hate on it.  Two dumber fucktards couldn't have been DESIGNED, for the love of god.

I'm a motherfuckin artist, you bitch ass piece of shit. You can't even touch my glow.
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on April 20, 2009, 12:01:48 PM
You know something is awesome when both wrika AND fistful hate on it.  Two dumber fucktards couldn't have been DESIGNED, for the love of god.

hahaha

I'm down for this.  I'd imagine they're going to keep it pretty close to the style and play of the Bethesda game.
Title: Re: omg new Fallout game by Obsidian
Post by: WrikaWrek on April 20, 2009, 12:04:39 PM
Here's what, Bedazzled, tell me what's so good about Fallout 3.

"oh my lowd, it's awesome because of the loot and shit, and i get to make decisions"

Sad nerds are sad. Loot? Who gives a fuck about loot? And who cares about making decisions, when there's no drive behind them.
Title: Re: omg new Fallout game by Obsidian
Post by: duckman2000 on April 20, 2009, 12:06:25 PM
Bethesda knows a thing or two about that, unlike Bethesda, that can't write worth for shit.

Well alright then
Title: Re: omg new Fallout game by Obsidian
Post by: fistfulofmetal on April 20, 2009, 12:06:35 PM
the only thing thats really bad about fallout 3 is the action/combat. everything else is pretty great.
Title: Re: omg new Fallout game by Obsidian
Post by: WrikaWrek on April 20, 2009, 12:10:02 PM
Bethesda knows a thing or two about that, unlike Bethesda, that can't write worth for shit.

Well alright then

It's true, i don't know where the guy that wrote the Assassins Guild missions went, but bethesda's story writing and story telling is piss poor.

Compare it to Obsidian's pedigree, i don't even have to go far, KOTOR2 and Neverwinter Nights 2 were great "big event" efforts, and Mask of the Betrayer was just awesome, a true gem.
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on April 20, 2009, 12:10:28 PM
I like almost everything about it - art style, setting, hilarious dialogue, clever in-jokes, VATS, music

playing through again with a mega-evil character is awesome, you get a lot for your money

my only criticisms are some repetitive "dungeons" and it's easy to get turned around and lost in certain places because the way they do the local map is pretty worthless

the pitt is pretty good, but i didn't care much for operation anchorage other than snagging the gauss rifle and that badass armor at the end
Title: Re: omg new Fallout game by Obsidian
Post by: WrikaWrek on April 20, 2009, 12:14:59 PM
Well to each his own, i think VATS is terrible, the art style is rough, probably hampered by some of the roughest 3D graphics of the generation, and the shit character models and Ps1 animation.

And the dialog is so boring, doesn't feel natural, and it always has this "quiet studio" delivery to it. But hey, i don't need to go on, it's not like Bethesda owes me shit. Well aside from time.
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on April 20, 2009, 12:20:52 PM
Wrika annihilated
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on April 20, 2009, 12:27:11 PM
I wouldn't say VATS or just shooting is good, but it's so simple that it never becomes a problem or hindrance to what's great about the game.  I mean, I can kill almost any enemy in the game in under 2 seconds and am free to just explore.
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on April 20, 2009, 12:29:17 PM
When you get into the mid-levels I think the game plays okay as a shooter, I rarely bother going into VATS when there's only a couple of enemies onscreen, snipng also works pretty well
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on April 20, 2009, 12:40:32 PM
the only times I played as a shooter was when using melee weapons or to kill radroaches.  It's just too easy to hit the vats button, click on the head 3 times and watch the bad man's head fly off.

I'm somewhat surprised that Fallout 3 has a lot of hate.  Only somewhat surprised because a lot of those hating on it, at least on gaf, are people who aren't happy that it isn't the exact same game they played years ago.  Every argument about the game is "what? fallout 3 doesn't *something* from fallout 1? not interested" ignoring that Fallout 3 does tons of great things that Fallout 1/2 didn't.
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on April 20, 2009, 12:48:46 PM
No VATS= Shotgun, Flamer, long distance sniping

VATS = mid distance rifle, darts, shotgun to the face, grenades
Title: Re: omg new Fallout game by Obsidian
Post by: Bebpo on April 20, 2009, 12:51:41 PM
So is this going to get canned too?
Title: Re: omg new Fallout game by Obsidian
Post by: Himu on April 20, 2009, 12:57:00 PM
Man, the worst thing about Fallout 3 is easily the dungeons and the repetitive nature of them. I mean, seriously, is that big train station really necessary?
Title: Re: omg new Fallout game by Obsidian
Post by: Don Flamenco on April 20, 2009, 12:59:43 PM
I played it for about 30 hours on the PC and never finished it, but loved every second.  Now I've started a new character on the 360 version and am feeling the repetition.  I should've just gone straight for the end game on the PC, 'cause it kinda bugs me that I spent so much time with the game without finishing it.
Title: Re: omg new Fallout game by Obsidian
Post by: Crushed on April 20, 2009, 01:03:19 PM
When you get into the mid-levels I think the game plays okay as a shooter, I rarely bother going into VATS when there's only a couple of enemies onscreen, snipng also works pretty well

I always thought it was funny that sniping is actually less accurate than VATS.  :lol
Title: Re: omg new Fallout game by Obsidian
Post by: T234 on April 20, 2009, 01:05:12 PM
EDIT: fistful is still getting ignored.


On topic, so awesome.
Title: Re: omg new Fallout game by Obsidian
Post by: WrikaWrek on April 20, 2009, 01:08:13 PM
Cover your eyes to the truth, go ahead.
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on April 20, 2009, 01:11:42 PM
When you get into the mid-levels I think the game plays okay as a shooter, I rarely bother going into VATS when there's only a couple of enemies onscreen, snipng also works pretty well

I always thought it was funny that sniping is actually less accurate than VATS.  :lol

i got a kick out of that, too

picking off raiders across the wasteland, then tapping the vats button and seeing 0% everywhere
Title: Re: omg new Fallout game by Obsidian
Post by: Don Flamenco on April 20, 2009, 01:13:24 PM
When you get into the mid-levels I think the game plays okay as a shooter, I rarely bother going into VATS when there's only a couple of enemies onscreen, snipng also works pretty well

I always thought it was funny that sniping is actually less accurate than VATS.  :lol


I thought that was a glitch or something.  That shit made no sense at all to me :lol
Title: Re: omg new Fallout game by Obsidian
Post by: WrikaWrek on April 20, 2009, 01:13:48 PM
What the fuck does Cathouse mean anyway?
Title: Re: omg new Fallout game by Obsidian
Post by: fistfulofmetal on April 20, 2009, 01:15:41 PM
the best part of the game is going over to those communication arrays and initiating the mini-nukes. then seeing them go off in the distance. ... well.. i was expecting a bigger boom but i was fine with that.
Title: Re: omg new Fallout game by Obsidian
Post by: duckman2000 on April 20, 2009, 01:16:52 PM
It does have some pretty ugly nuke effects, that much is true.
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on April 20, 2009, 01:19:40 PM
i killed a talon merc by pushing him off the top of a com tower, it was awesome to watch him fall

cathouse = whorehouse
Title: Re: omg new Fallout game by Obsidian
Post by: WrikaWrek on April 20, 2009, 01:22:28 PM
I googled it. I was actually offended, holy christ, it's the first time i feel that if he was right here telling me i lived in a whorehouse i would clip him.

Never thought that would happen, shit that was really offensive.
Title: Re: omg new Fallout game by Obsidian
Post by: recursivelyenumerable on April 20, 2009, 01:23:34 PM
I liked the brothel in FF7 because you got to see the women's internal monologue berating you
Title: Re: omg new Fallout game by Obsidian
Post by: T234 on April 20, 2009, 01:31:22 PM
Cathouses are what I naturally associate with Portugal. Give me something else to associate with Portugal.

And Tauntaun is already there so I can't stick four of my fingers in my ass. 
Title: Re: omg new Fallout game by Obsidian
Post by: WrikaWrek on April 20, 2009, 01:32:11 PM
This user is currently ignored.
Title: Re: omg new Fallout game by Obsidian
Post by: T234 on April 20, 2009, 01:40:11 PM
.


Title: Re: omg new Fallout game by Obsidian
Post by: WrikaWrek on April 20, 2009, 02:03:45 PM
http://www.milkandcookies.com/link/44175/detail/
Title: Re: omg new Fallout game by Obsidian
Post by: tiesto on April 20, 2009, 02:54:58 PM
Is this gonna be the Fallout MMO? I'd be interested in a new single-player game but fuck MMO's.
Title: Re: omg new Fallout game by Obsidian
Post by: demi on April 20, 2009, 02:56:20 PM
Is this gonna be the Fallout MMO? I'd be interested in a new single-player game but fuck MMO's.

No
Title: Re: omg new Fallout game by Obsidian
Post by: Tauntaun on April 20, 2009, 03:25:39 PM
Cathouses are what I naturally associate with Portugal. Give me something else to associate with Portugal.

And Tauntaun is already there so I can't stick four of my fingers in my ass. 

Who's your daddy?

spoiler (click to show/hide)
(http://i84.photobucket.com/albums/k36/SlinkyT82/34j7hgx.gif)
[close]
Title: Re: omg new Fallout game by Obsidian
Post by: T234 on April 20, 2009, 03:29:19 PM
You are, my love.
Title: Re: omg new Fallout game by Obsidian
Post by: Madrun Badrun on April 20, 2009, 03:34:27 PM
I'd love a big fallout 3 expansion. 
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on April 20, 2009, 05:07:17 PM
Well to each his own, i think VATS is terrible, the art style is rough, probably hampered by some of the roughest 3D graphics of the generation

Wow, could you be any more wrong?

I'm totally down for some more single-player Fallout, by the way. I can't wait to see what comes of this and the inevitable Fallout 4. Also, somebody [Obsidian/Bethesda/Bioware] needs to snag the Shadowrun franchise and revitalize it.
Title: Re: omg new Fallout game by Obsidian
Post by: Human Snorenado on April 20, 2009, 05:34:35 PM
Jesus, BioWare getting a hold of Shadowrun might actually make it WORSE.
Title: Re: omg new Fallout game by Obsidian
Post by: Bloodwake on April 20, 2009, 05:37:45 PM
Fallout 3 = AWESOME

New Fallout game by Obsidian = fucking awesome news. Seriously, how can this be bad? KOTOR II was good until the ending where it became apparent that Lucasarts was like LOL LETS RELEASE THE GAME UNFINISHED WITH A TACKED ON ENDING. Haven't played Neverwinter Nights 2, but getting the game soon from my roommate. I don't see this game being a shitfest.

If there was one game last year that could have eclipsed MGS4 for me, it was Fallout 3.  Great game. God, I can't wait for Elder Scrolls V.
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on April 20, 2009, 06:51:42 PM
Jesus, BioWare getting a hold of Shadowrun might actually make it WORSE.

Worse than an online-only shooter with two maps? Not to mention that it's pretty much dead right now as a videogame property.

Quote
Haven't played Neverwinter Nights 2, but getting the game soon from my roommate. I don't see this game being a shitfest.

It's pretty good stuff.
Title: Re: omg new Fallout game by Obsidian
Post by: Greatness Gone on April 20, 2009, 06:56:56 PM
So now it actually has a chance of being something beyond mediocre. Bethesda is a horrible developer. Hopefully it's turn based.
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on April 20, 2009, 07:10:11 PM
So now it actually has a chance of being something beyond mediocre. Bethesda is a horrible developer. Hopefully it's turn based.

It'll probably be like Neverwinter Nights 2: Top-down perspective with semi-realtime combat.
Title: Re: omg new Fallout game by Obsidian
Post by: BobFromPikeCreek on April 20, 2009, 07:37:59 PM
I guess this means that Bethesda is working on the next ES.
Title: Re: omg new Fallout game by Obsidian
Post by: Kara on April 20, 2009, 08:06:18 PM
Having Obsidian's stupid "older and more mature" storytelling is certainly a step up from Bethesda's utter banality.
Title: Re: omg new Fallout game by Obsidian
Post by: chronovore on April 20, 2009, 08:38:54 PM
I just don't get how people get up in arms about the writing in games. It's like arguing about various colors of poop. If you want decent writing, read a book.

All of the games which have been praised for impressive writing, or mature themes, or complexity -- they are all half-assed in comparison to even a mediocre book in an analogous genre.
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on April 20, 2009, 08:42:25 PM
this sounds awesome.

please keep vats though :heart
Title: Re: omg new Fallout game by Obsidian
Post by: Joe Molotov on April 20, 2009, 08:46:42 PM
:bow Fallout 3 :bow2

:bow Obsidian Fallout :bow2

:piss haters :piss2
Title: Re: omg new Fallout game by Obsidian
Post by: brawndolicious on April 20, 2009, 09:00:53 PM
So now it actually has a chance of being something beyond mediocre. Bethesda is a horrible developer. Hopefully it's turn based.
The first person perspective was just to make the exploration and dialogue more interesting.  I don't really see how anybody can dislike the atmosphere of the third game.

Fallout 3 was a regular RPG in it's gameplay. It never required fast reflexes or bunny hopping and the game did a dice roll every time you fired a shot (so you could miss a headshot from a foot away).  The challenge to the gameplay was more with managing weapon/armor condition, not exhausting all of your stimpacks, and most importantly not running out of ammo which happened to me a lot and was my number one reason for dieing.
Title: Re: omg new Fallout game by Obsidian
Post by: Bildi on April 20, 2009, 09:01:15 PM
Very interesting. Really curious to see what kind of game it turns out to be. Hopefully not just some gimped Live title, like Fable 2's pub games.

Yeah, this is my thought.  Hopefully it is a normal, full retail game.
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on April 20, 2009, 09:03:42 PM
:bow Fallout 3 :bow2

:bow Obsidian Fallout :bow2

:piss haters :piss2

:bow JOE :bow2
Title: Re: omg new Fallout game by Obsidian
Post by: Kara on April 20, 2009, 09:30:44 PM
I just don't get how people get up in arms about the writing in games. It's like arguing about various colors of poop. If you want decent writing, read a book.

Probably because you're incapable of comparing apples with apples. It's cool man, no one's perfect.
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on January 06, 2010, 11:50:30 AM
(http://i49.tinypic.com/2czy80y.jpg)
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on January 06, 2010, 11:55:39 AM
 :omg :omg :omg :omg :omg :omg :omg :omg :omg :omg :omg :omg :omg :omg :omg :omg
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on January 06, 2010, 11:58:17 AM
Bungie's last ever Halo game??!   :o :o :o
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on January 06, 2010, 12:12:17 PM
SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Title: Re: omg new Fallout game by Obsidian
Post by: fistfulofmetal on January 06, 2010, 12:15:47 PM
that looks shopped.

Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on January 06, 2010, 12:16:35 PM
hahaha, i love how that's basically just a fallout 3 pic with a vegas sign pasted in the background
Title: Re: omg new Fallout game by Obsidian
Post by: Third on January 06, 2010, 12:22:16 PM
Bungie's last ever Halo game??!   :o :o :o

They aren't doing any Halo games after Reach. Guess they got bored with it. No wonder they escaped from MS.
Title: Re: omg new Fallout game by Obsidian
Post by: BobFromPikeCreek on January 06, 2010, 12:24:19 PM
Worst shop ever.
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on January 06, 2010, 12:25:23 PM
Halo: No More Halos
Title: Re: omg new Fallout game by Obsidian
Post by: The Fake Shemp on January 06, 2010, 12:26:23 PM
THE LAST TEMPTATION OF HALO
Title: Re: omg new Fallout game by Obsidian
Post by: Eric P on January 06, 2010, 12:34:14 PM
halo: live free or halo hard

Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on January 06, 2010, 12:36:13 PM
The Halo
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on January 06, 2010, 12:36:41 PM
Anyway, nobody cares about Halo.

We're getting more Fallout!!
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on January 06, 2010, 01:05:30 PM
hopefully they'll get rid of the tedious lockpicking and word-guessing minigames

worst part about fallout 3 by far, i hate despise doing ithem
Title: Re: omg new Fallout game by Obsidian
Post by: Himu on January 06, 2010, 01:07:35 PM
Same Eel.
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on January 06, 2010, 01:08:14 PM
I love lockpicking! I can pick Very Hard locks easily now but it would be cool if raising your lockpicking skill added other perks besides being able to pick harder locks. I still hate the hacking minigame though.

Now Oblivion's lockpicking, that was a bitch (and mostly worthless, in regards to picking anything that contained something of worth).
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on January 06, 2010, 01:09:32 PM
there is shit i will never know about fallout 3 because i refuse to lockpick or play word jumble unless i absolutely have to
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on January 06, 2010, 01:11:33 PM
Its mostly lots of ammo caches and there's probably one or two unique weapons (like the Victory Rifle, a supped up Sniper Rifle that knocks down opponents).
Title: Re: omg new Fallout game by Obsidian
Post by: OptimoPeach on January 06, 2010, 01:11:55 PM
The lockpicking wasn't that bad unless it was Hard or Very Hard, but hacking was just straight TERRIBAD 100% of the time. At least you get some lewt for picking locks
Title: Re: omg new Fallout game by Obsidian
Post by: Himu on January 06, 2010, 01:19:31 PM
Word guessing was just reloading time & time again.

Doesn't make it good.
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on January 06, 2010, 01:24:12 PM
I still don't get the hacking minigame even now. Its like, you pick a word and it lets you know if a certain amount of words are in the right position? So you have to select similarly built words and yet its still a crapshoot.
Title: Re: omg new Fallout game by Obsidian
Post by: Brehvolution on January 06, 2010, 01:24:40 PM
Those mini game didn't bother me. I like hacking more than picking locks though.

Ya! Last Halo! wooooo!

Halo: The Gouging
Title: Re: omg new Fallout game by Obsidian
Post by: Human Snorenado on January 06, 2010, 01:28:47 PM
Finally, Bungie can devote their time to Pimps at Sea.
Title: Re: omg new Fallout game by Obsidian
Post by: fistfulofmetal on January 06, 2010, 01:31:17 PM
I still don't get the hacking minigame even now. Its like, you pick a word and it lets you know if a certain amount of words are in the right position? So you have to select similarly built words and yet its still a crapshoot.

it tells you how many letters are correct.
Title: Re: omg new Fallout game by Obsidian
Post by: M3wThr33 on January 06, 2010, 02:10:33 PM
Word guessing was just reloading time & time again.

Try clicking matching brackets on the same line. It would eliminate dud words or refresh your word count.
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on January 06, 2010, 05:34:20 PM
You say goodbye
I say Halo
Title: Re: omg new Fallout game by Obsidian
Post by: Herr Mafflard on January 06, 2010, 06:08:45 PM
Halo: The Final Frontier
Title: Re: omg new Fallout game by Obsidian
Post by: chronovore on January 06, 2010, 06:11:42 PM
Halo: Halo No More
Halo: No More Halos
THE LAST TEMPTATION OF HALO
halo: live free or halo hard

YOU SAY GOODBYE, AND I SAY HALO.
spoiler (click to show/hide)
HALO, HALO, I DON'T KNOW WHY YOU SAY GOODBYE...
[close]


I love lockpicking! I can pick Very Hard locks easily now but it would be cool if raising your lockpicking skill added other perks besides being able to pick harder locks. I still hate the hacking minigame though.

Now Oblivion's lockpicking, that was a bitch (and mostly worthless, in regards to picking anything that contained something of worth).
Oddly, lockpicking was given as a consummate example of in-game minigames, and how they reflect the player's immersion in the world at GDC a couple years back. It was really interesting overall, and funny to see that Thief's lockpicking is still basically the most interactive and immersive model.
Title: Re: omg new Fallout game by Obsidian
Post by: Himu on January 06, 2010, 11:14:28 PM
The word thing in Fallout 3 is SO TERRIBLE.
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on January 06, 2010, 11:40:10 PM
The word thing in Fallout 3 is SO TERRIBLE.

what word thing

edit: oh hacking, l2p

I am so excited for more Fallout.
Title: Re: omg new Fallout game by Obsidian
Post by: Arbys Roast Beef Sandwich on January 06, 2010, 11:40:53 PM
you mean hacking? yeah, fuck that shit
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on January 06, 2010, 11:43:18 PM
I've never played any "hacking" game in any part of any videogame that wasn't garbage. Especially when you have to do it hundreds of times during the course of the game. I was fine with it in that relative sense in Fallout 3. It was fairly simple and painless for me and I could do it relatively quick. I'm fine with that. Much better at least than playing pipe-mania in Bioshock every two feet.
Title: Re: omg new Fallout game by Obsidian
Post by: Brehvolution on January 07, 2010, 12:30:02 AM
Please, when you hear the 'kaching' sound you all were like 'aw yeah'.  ;)
Title: Re: omg new Fallout game by Obsidian
Post by: GilloD on January 07, 2010, 12:32:02 AM
Call of Halo: Modern Halo
Title: Re: omg new Fallout game by Obsidian
Post by: Human Snorenado on January 07, 2010, 12:49:11 AM
I never really minded the lockpicking or hacking mini-games.  After one playthrough they were kind of tiresome but not seriously annoying.  I did go through one stretch where I just couldn't pick anything other than an easy lock for a shit and almost ran out of bobby pins.  That was pretty frustrating.
Title: Re: omg new Fallout game by Obsidian
Post by: brawndolicious on January 07, 2010, 12:55:09 AM
The hacking was actually a fun puzzle (unlike bioshock) and the lockpicking was piss-easy.  However, the lockpicking in Oblivion was a moment of anal tearing.  I was so happy when I found the unbreakable lockpick.
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on January 07, 2010, 01:40:44 AM
Man, I just played through The Pitt for the first time. Awesome, awesome city design they created. The whole post apocalyptic  urban factory setting was done perfectly. Makes me even more interested in what New Vegas will look like.

Also, Stealth Armor + 100 Stealth + Perforator (acquired in The Pitt, its a silenced Assault Rifle with scope) = Holy shat

Before acquiring the Perforator I had to resort to using a gun that would compromise my location to the enemy and surrounding enemies or use the shitty Silenced 10mm. Now I can be real stealthy but the gun still isn't powerful enough to take down really defensive enemies, its really good for headshots + sneak criticals then switching over to a gun that packs a punch (like a shotgun).
Title: Re: omg new Fallout game by Obsidian
Post by: Human Snorenado on January 07, 2010, 02:00:36 AM
I still need to play the rest of the expansions in the GOTY edition, only ever got around to Operation Anchorage which by all accounts is the worst.
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on January 07, 2010, 02:03:37 AM
Yeah, Operation Anchorage is real shitty. The Pitt is fantastic. I think I may do Zeta or Broken Steel next and leave Point Lookout for last.
Title: Re: omg new Fallout game by Obsidian
Post by: Human Snorenado on January 07, 2010, 02:07:46 AM
Remember, you can only do Broken Steel after finishing the main storyline. 
Title: Re: omg new Fallout game by Obsidian
Post by: OptimoPeach on January 07, 2010, 02:13:46 AM
Anchorage sucked so hard it kinda burnt me out on Fallout for now, but it was almost worth it for the stealth suit. I heard Mothership Zeta is almost as bad?
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on January 07, 2010, 02:16:07 AM
I've heard people talk about Zeta not being good too but Anchorage has really garnered lots of hate. I'll probably start playing Zeta in a few and report back on its possible suckiness. They introduce a nice item in Zeta though (that involves repairing equipment) that should come in handy.

Remember, you can only do Broken Steel after finishing the main storyline. 

Crap! I'll definitely get Zeta out of the way then and just finish the main storyline (I'm already godly, should be easy).
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on January 07, 2010, 04:07:02 AM
Yeah, Operation Anchorage is real shitty. The Pitt is fantastic. I think I may do Zeta or Broken Steel next and leave Point Lookout for last.

I've heard Zeta is like Anchorage. Point Lookout is amazing.
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on January 07, 2010, 01:15:47 PM
Stephen Totillo had Todd Howard on as guest on the Kotaku Podcast the other day.  They took listener questions.  Didn't talk about New Vegas, but it's a good listen.  Todd Howard sure can take criticism like a champ.

http://kotaku.com/5441878/bethesdas-todd-howard-promised-better-graphics-withstood-your-calls-and-tim-rogers-showed-up
Title: Re: omg new Fallout game by Obsidian
Post by: Jansen on January 07, 2010, 01:35:51 PM
point lookout is great but mothership zeta is pretty bad.

basically all mothership zeta consists of is a series of rooms, can be completed in a few hours, and two new weapons.
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on January 07, 2010, 02:46:38 PM
Good Jon, Bethesda. I was playing Mothership Zeta yesterday and ran into a possible game ending bug (the little girl was supposed to be a trigger to unlock a door but she was stock in position near the bridge). Fortunately I'm playing on the PC where I could turn off the clipping and go through the locked door. Hopefully this'll allow me to finish this.

Also, Mothership Zeta had a good amount of funny moments but the setup is a bit tedious. Where The Pitt felt a bit open, Mothership Zeta is the whole "series of tubes" gameplay (just like Anchorage). I would definitely place Zeta above Anchorage though.
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on January 07, 2010, 03:44:33 PM
Get Broken Steel, The Pitt, and Point Lookout. Don't bother with the others.
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on January 07, 2010, 04:36:27 PM
Finished Zeta, fortunately the game chugged along fine after that one hangup. The ending was fun but all the pointless tubes and rooms with enemies got really tiring over time. You get some good weapons from it but like Anchorage, playing through it is a chore. Definitely won't be playing that again.
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on January 07, 2010, 05:23:34 PM
Get Broken Steel, The Pitt, and Point Lookout. Don't bother with the others.

Not true, Anchorage is worth it for the Gauss rifle :rock
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on January 07, 2010, 05:39:25 PM
I've got this mod for the PC that fixes the Guass Rifle in VATS. Apparently it only does a fraction of the damage its supposed to do (in VATS). Now I'm really fucking shit up strategically in bullet time.

There's also this other mod that turns off the auto aim and the bullets from most weapons fly true. Without it, a bullets trajectory will tend to bend (and this isn't just inaccuracy, like from a semi / full automatic weapon). Sniping becomes easier.
Title: Re: omg new Fallout game by Obsidian
Post by: chronovore on January 10, 2010, 08:11:14 PM
I never really minded the lockpicking or hacking mini-games.  After one playthrough they were kind of tiresome but not seriously annoying.  I did go through one stretch where I just couldn't pick anything other than an easy lock for a shit and almost ran out of bobby pins.  That was pretty frustrating.
IIRC, all bobby pins are unbreakable if you quit the lockpick attempt prior to the third "mistake" vibration.
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on February 03, 2010, 10:50:21 PM
Some form of info tomorrow apparently.

Quote
Three different tweets from three different Bethesda Softworks sources hint at some sort of big Fallout: New Vegas info dropping tomorrow.

From Bethesda's Pete Hines: "if you're into Fallout or want to find out something, anything, on Fallout: New Vegas...well, tomorrow, it begins."

From community manager Nick Breckon: Tomorrow will be a big day for #FalloutNewVegas. Whoo.

From the Bethesda Blog Twitter feed: Keep your eyes peeled for new stuff on #FalloutNewVegas tomorrow!

Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on February 03, 2010, 10:54:07 PM
one of them has posted in the gaf thread too

Quote
We are dropping some pretty cool stuff tomorrow. Whoo.

edit - I'll stop by when it goes up. You can follow the Bethblog Twitter feed as well -- we'll post it there the second it's live. http://twitter.com/bethblog

Quote
We're not just sending out a press release, or starting up an 800,000-second counter or anything like that. It's definitely something of substance.

Guessing its a trailer and some screens.
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on February 03, 2010, 10:58:12 PM
Hopeful for a 2010 release, seeing as how Bethesda seems to be coordinating this press release from all angles. Total media 'splosion.
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on February 03, 2010, 11:26:47 PM
well, that's the other game i'll be buying this year
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on February 03, 2010, 11:36:10 PM
Even if it's just a glorified expansion pack, I'll still go crazy for it.

Just imagine if it's more than just a glorified expansion pack!  :omg
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on February 03, 2010, 11:39:12 PM
The only thing I hope is that it's in the same universe and there's something linking them together - not necessarily story but some sort of technology or history link would be awesome.
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on February 03, 2010, 11:40:51 PM
The only thing I hope is that it's in the same universe and there's something linking them together

That's what it's supposed to be. "Another game in the same universe" and "provides the same sort of experiences as in Fallout 3".
Title: Re: omg new Fallout game by Obsidian
Post by: Raban on February 03, 2010, 11:41:06 PM
The only thing I hope is that it's in the same universe and there's something linking them together - not necessarily story but some sort of technology or history link would be awesome.

It'd be tight if this one took place way after people start coming out of the vaults, so it's like humanity trying to rebuild what was lost.
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on February 03, 2010, 11:46:33 PM
The only thing I hope is that it's in the same universe and there's something linking them together

That's what it's supposed to be. "Another game in the same universe" and "provides the same sort of experiences as in Fallout 3".

I would wet my pants so quickly.

Raban's idea is awesome actually, there's something slightly depressing about most Fallout, and I know that's what they're meant to convey. But the idea of helping rebuild something more than a wasteland would be really interesting.
Title: Re: omg new Fallout game by Obsidian
Post by: Raban on February 03, 2010, 11:47:45 PM
The only thing I hope is that it's in the same universe and there's something linking them together

That's what it's supposed to be. "Another game in the same universe" and "provides the same sort of experiences as in Fallout 3".

I would wet my pants so quickly.

Raban's idea is awesome actually, there's something slightly depressing about most Fallout, and I know that's what they're meant to convey. But the idea of helping rebuild something more than a wasteland would be really interesting.

It would be really fun to be given the choice to help rebuild and live amongst the people, or dominate them, or just destroy it all and end humankind for good.
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on February 03, 2010, 11:48:38 PM
Well, in Fallout 2, Reno had become a sort of wasteland city. There were more people there than in any of the towns in the first game and you had the resurfacing of gambling and even the porn industry. So they might be doing something like that this time around too.
Title: Re: omg new Fallout game by Obsidian
Post by: M3wThr33 on February 04, 2010, 12:43:55 AM
DLC:

Anchorage: Passable, but not worth $10
The PITT: Great, and VERY replayable if you make a save early.
Broken Steel: FUCKING REQUIRED. GET IT.
Mothership Zeta: Piece of bulldookie. Avoid at all costs.
Point Lookout: Easily could have been it's own game. Worth it.
Title: Re: omg new Fallout game by Obsidian
Post by: BobFromPikeCreek on February 04, 2010, 12:49:22 AM
:hyper
Title: Re: omg new Fallout game by Obsidian
Post by: Human Snorenado on February 04, 2010, 01:32:57 AM
*masturbates furiously*
Title: Re: omg new Fallout game by Obsidian
Post by: Human Snorenado on February 04, 2010, 08:05:18 AM
Tomorrow is today. Where is the news?

stfu with your euro timezone bullshit, it's not even 9 am here on the east coast.  probably at least another four hours.
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on February 04, 2010, 08:10:56 AM
Quote
We're not just sending out a press release, or starting up an 800,000-second counter or anything like that. It's definitely something of substance.

that was posted on gaf.  get pumped.
Title: Re: omg new Fallout game by Obsidian
Post by: maxy on February 04, 2010, 10:16:03 AM
Trailer is live on gametrailers,haven't watched it though.
Title: Re: omg new Fallout game by Obsidian
Post by: demi on February 04, 2010, 10:23:16 AM
it's a shitty CG trailer. flop confirmed
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on February 04, 2010, 10:48:44 AM
Sucks that its a CG trailer but Fall 2010 = Unf Unf Unf
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on February 04, 2010, 11:09:17 AM
The first Fallout 3 teaser was CG, so no big deal.

However, I'm psyched for this big time now.  :hyper
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on February 04, 2010, 12:22:43 PM
[youtube=560,345]http://www.youtube.com/watch?v=v7xME0aFbC4&feature=player_embedded[/youtube]
Title: Re: omg new Fallout game by Obsidian
Post by: Raban on February 04, 2010, 12:41:16 PM
[youtube=560,345]http://www.youtube.com/watch?v=v7xME0aFbC4&feature=player_embedded[/youtube]

Those leather pants :drool

Also Ron Pearlman :heart
Title: Re: omg new Fallout game by Obsidian
Post by: Brehvolution on February 04, 2010, 02:19:13 PM
:hyper
Title: Re: omg new Fallout game by Obsidian
Post by: ManaByte on February 04, 2010, 02:29:53 PM
Will Obsidian finish the game this time?
Title: Re: omg new Fallout game by Obsidian
Post by: BobFromPikeCreek on February 04, 2010, 04:13:31 PM
GOTY
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on February 04, 2010, 04:14:47 PM
Will Obsidian finish the game this time?

fuck no

Alpha Protocol is also supposed to be out this year, delayed over a year already.
Title: Re: omg new Fallout game by Obsidian
Post by: tiesto on February 04, 2010, 04:34:57 PM
More interested in seeing gameplay video than pre-rendered stuff. Curious to see what they'll do with the combat, will it be VATS or a return to the Fallout 1/2 style?
Title: Re: omg new Fallout game by Obsidian
Post by: OptimoPeach on February 04, 2010, 04:35:27 PM
Will Obsidian finish the game this time?

Well Obsidian pumped out KOTOR 2 in just a year after the original, and they have 2 years for this one...so I think so.
I dunno if I'd call KOTOR 2 complete
Title: Re: omg new Fallout game by Obsidian
Post by: Howard Alan Treesong on February 04, 2010, 04:39:36 PM
Will Obsidian finish the game this time?

fuck no

Alpha Protocol is also supposed to be out this year, delayed over a year already.

Yes ... but delayed by who? :shh
Title: Re: omg new Fallout game by Obsidian
Post by: BobFromPikeCreek on February 04, 2010, 04:39:47 PM
More interested in seeing gameplay video than pre-rendered stuff. Curious to see what they'll do with the combat, will it be VATS or a return to the Fallout 1/2 style?

Or course it's going to be VATS.
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on February 04, 2010, 04:56:33 PM
They should have had Obsidian do the psuedo 3D Isometric (like Titan Quest) and the mainline Fallout do the whole VATS/FPS. But I guess they're working off the same engine.
Title: Re: omg new Fallout game by Obsidian
Post by: Human Snorenado on February 04, 2010, 05:15:26 PM
That's it?  Kinda underwhelmed.
Title: Re: omg new Fallout game by Obsidian
Post by: Human Snorenado on February 04, 2010, 05:26:21 PM
But I guess they're working off the same engine.

I sure hope not.

Yeah, cause Fallout 3 just SUCKED.  ::)
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on February 04, 2010, 05:40:17 PM
Will Obsidian finish the game this time?

Well Obsidian pumped out KOTOR 2 in just a year after the original, and they have 2 years for this one...so I think so.
I dunno if I'd call KOTOR 2 complete

The "completed" KOTOR2 patch recently came out, didn't it?

Yes ... but delayed by who? :shh

Unless you tell me something I don't know, I blame Sony for that whole "It's not enough like Mass Effect" thing.

Yeah, cause Fallout 3 just SUCKED.  ::)

Fallout 3 greatness had nothing to do with the crappy engine, which was crappy in Oblivion as well, and the stayed crap in Fallout 3.  New Vegas may be the last victim before Bethesda hopefully makes the jump to id tech 5.
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on February 04, 2010, 05:42:18 PM
fallout 3 haters (not the NMA distinguished mentally-challenged fellows) are probably wii owners
Title: Re: omg new Fallout game by Obsidian
Post by: ManaByte on February 04, 2010, 06:29:08 PM
Will Obsidian finish the game this time?

Well Obsidian pumped out KOTOR 2 in just a year after the original, and they have 2 years for this one...so I think so.
I dunno if I'd call KOTOR 2 complete

The "completed" KOTOR2 patch recently came out, didn't it?

So because FANS completed KOTOR2 Obsidian gets credit for finishing it?
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on February 04, 2010, 06:33:04 PM
obviously sarcastic quotations marks aren't considered sarcastic anymore? what decade am I in?
Title: Re: omg new Fallout game by Obsidian
Post by: ManaByte on February 04, 2010, 06:36:33 PM
I think this is how Obsidian gets hired to make a game:

Exec: Ok we can't have BioWare make our game so who can get get?
Marketing Idiot: Well the kids on NeoGAF like these Obsidian people.
Exec: Aren't they the remnants of Black Isle who have yet to actually release a game that was finished?
Marketing Idiot: True, but if we slap their name on the box we're guaranteed at least X number of sales before people realize the game is unfinished.
Exec: Brilliant! Hire them now and set the release date for next month!
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on February 04, 2010, 06:46:31 PM
I dont think thats how it works at all
Title: Re: omg new Fallout game by Obsidian
Post by: Howard Alan Treesong on February 04, 2010, 06:46:51 PM
ManaByte, you are an ignorant fuckwit. But what else is new?
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on February 04, 2010, 06:51:09 PM
NWN2 isn't a completed game now? lawl
Title: Re: omg new Fallout game by Obsidian
Post by: Bebpo on February 04, 2010, 07:48:35 PM
From what I read at gaf, a few months weeks/months back Obsidian was already downplaying how they won't be able to make a deep excellent Fallout game like Fallout 1/2 because the Fallout 3 engine is just too sucky to allow that.

I still expect this to be better than Fallout 3 but I expect the gameplay to boil down to "shitty FPS" again, only this time with much better writing and a plot that doesn't suck.
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on February 04, 2010, 07:51:00 PM
It's going to play like Fallout 3, this was stated ages ago when it was first announced. Anyone expecting an isometric 3D Fallout like that old Van Buren demo is going to be disappointed.
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on February 06, 2010, 12:22:19 PM
Info from the magazine that was posted on gaf:

Quote
- There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc. Normal mode is more similar to Fallout 3 gameplay.

- The storyline is focused on the New California Republic vs. Caesar's Legion vs. New Vegas residents.

- You are not a vault dweller but are given a Pip-Boy by someone who is one.

- There is a screenshot of a vault suit as well.

- There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.

- There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.

- The Hoover Dam is in the game and is supplying electricity to the city.

- There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion

- The Geckos are back.

- There are both dumb and intelligent super mutants, including the elite Nightkin.

- Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.

- Screenshots include a guy with a beard and straw hat, a ghoul an NCR Ranger

- The only picture of New Vegas itself is concept art and not a screenshot

- Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels

- A character generation shot showing a "vigour machine" instead of the skill book

- NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain. There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter.

- NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger

- Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.

- There is a Reputation system in adition to Karma.

The list is being updated as new details are being mentioned in the forum.
Quote
Okay so my subscriber copy of PC Gamer UK arrived, and they have an eight-page article on New Vegas. Salient points:

- First-person action RPG with the same engine as Fallout 3 (sorry, Van Buren fans).
- Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
- You don't play a Vault Dweller (or descendant of one) but a courier, left for dead and saved by a friendly robot.
- The overarching story is a struggle between the locals, Caesar's Legion (a faction of slavers from the east) and the New Californian Republic. Vegas itself is mostly intact.
- Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
- All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
- Bartering is not just lower prices but negotiating for better rewards.
- VATS returns, and melee weapons have special moves in it. The golf club has "Fore!", which is a shot to the golf balls (so to speak) that knocks the opponent down. Weapons also now have knock-back upon death, with shotguns sending mans flying.
- Super Mutants return, but in two varieties - the smarter ones from Fallout 1, and the idiot ones from Fallout 2. On at least one occasion you can convince them to fight amongst themselves.
- New weapons include what appears to be an M4 and a grenade machinegun.
- Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
- Hardcore Mode! In this mode, Stimpacks heal over time (as opposed to instantly), combat is tougher, ammo has weight and you can suffer dehydration, so keep some water on you!

One of the screenshots has a Super Mutant with a blonde wig and pink heart-shaped glasses.
Quote
You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.

"Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.

There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.

There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.

There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".

One that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".

From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says ""Good luck with your, uh, ambush"
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on February 06, 2010, 12:32:22 PM
For Fallout 4, I'd like to see it set in a period of time before even Fallout 1, maybe when people just started coming out of the vaults and civilization was at the very beginning of rebuilding.
Title: Re: omg new Fallout game by Obsidian
Post by: Positive Touch on February 06, 2010, 12:35:57 PM
holy shit yessss hardcore mode!  i know it's just pain-in-the-ass micromanaging but who cares I LOVE IT
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on February 06, 2010, 12:38:00 PM
yeah, sounds good, they could crank one of these out every year and i'd be happy

Fallout (insert # or subtitle here) GOTY 20##
Title: Re: omg new Fallout game by Obsidian
Post by: The Fake Shemp on February 06, 2010, 12:43:18 PM
I've yet to see anything from Obsidian that inspires much confidence, but I will probably buy it anyway because I lub me some Fallout
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on February 06, 2010, 12:48:31 PM
thought about this when i was playing FO3 - a neat quest would be your pipboy breaking/getting stolen, and you would have to find the parts to fix it/hunt down and kill the person who stole it, so you'd be flying blind for the entire questline with maybe just a paper map, a single weapon, and a handful of hot-keyed stimpacks
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on February 06, 2010, 12:51:58 PM
Sounds like its gonna have some fan service which I'm not opposed too. I like that they're bringing back the Combat Armor (from Fallout 1 and 2), Geckos and that rift between smart and dumb super mutants.
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on February 06, 2010, 04:10:56 PM
Okay, NOW I'm hyped.
Title: Re: omg new Fallout game by Obsidian
Post by: BobFromPikeCreek on February 06, 2010, 04:32:48 PM
Sounds hot! :drool
Title: Re: omg new Fallout game by Obsidian
Post by: Akala on February 06, 2010, 04:38:07 PM
this is sounding great.

I want to hunt mutants in McCarran and Fremont SO BAD.
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on February 06, 2010, 05:07:34 PM
Well, Obsidian's other game, Alpha Protocol, was delayed from spring 2010 to summer 2010.  Maybe good news for Fallout New Vegas...?
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on February 06, 2010, 06:46:09 PM
scans are online, just haven't found where yet

(http://i46.tinypic.com/344ticx.jpg)
(http://i45.tinypic.com/1z2omz4.jpg)
(http://i48.tinypic.com/wtx18h.jpg)
(http://i45.tinypic.com/k4f3w3.jpg)
Title: Re: omg new Fallout game by Obsidian
Post by: Bebpo on February 06, 2010, 07:14:46 PM
Already looks better than Fallout 3
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on February 06, 2010, 07:28:02 PM
hey dude did you like fallout 3, i can never tell from your posts
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on February 06, 2010, 11:27:47 PM
this sounds incredible.
Title: Re: omg new Fallout game by Obsidian
Post by: Damian79 on February 06, 2010, 11:32:54 PM
Quote
# There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc.

# Normal mode is more similar to Fallout 3 gameplay.

# The storyline is focused on the New California Republic vs. Caesar's Legion (slavers from the east) vs. New Vegas residents.

# You are not a vault dweller but are given a Pip-Boy by someone who is one.

# There is a screenshot of a vault suit as well.

# There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.

# There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.

# The Hoover Dam is in the game and is supplying electricity to the city.

# There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion

# The Geckos are back.

# There are both dumb and intelligent super mutants, including the elite Nightkin. On at least one occasion you can convince them to fight amongst themselves.

# Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.

# Screenshots include a guy with a beard and straw hat, a ghoul and an NCR Ranger.

# The only picture of New Vegas itself is concept art and not a screenshot.

# Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels

# A character generation shot showing a "vigour machine" instead of the skill book

# NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain.

# There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter. Area 51 also appears.

# NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger.

# Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.

# There is a Reputation system in addition to Karma.

# First-person action RPG with the same engine as Fallout 3.

# Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.

# Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.

# All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.

# Bartering is not just lower prices but negotiating for better rewards.

# Weapons also now have knock-back upon death, with shotguns sending people flying.

# Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".

# You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.

# "Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self, use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.

# There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.

# There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.

# There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".

# On that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".

# From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says "Good luck with your, uh, ambush"

# Vault 21 is in the game

Stolen from NEoGAF, thsi game is going to be so much better than F3.
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on February 06, 2010, 11:34:21 PM
Geckos!  :omg
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on February 06, 2010, 11:47:51 PM
grey skinned super mutants = aliens :omg
Title: Re: omg new Fallout game by Obsidian
Post by: fistfulofmetal on February 06, 2010, 11:57:12 PM
hey it looks like fallout 3 whodathunk
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on February 06, 2010, 11:58:56 PM
hey it looks like fallout 3 whodathunk

Is anyone surprised by this? They said from the start that it would.
Title: Re: omg new Fallout game by Obsidian
Post by: fistfulofmetal on February 07, 2010, 12:02:42 AM
coulda made it look superficially different than fallout 3. 'course it's only a few screenies, so i'm hoping that desert wasteland doesn't looks strangely similar to a nuclear washington dc wasteland
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on February 07, 2010, 12:04:26 AM
i thought fallout 3 looked fine except for that thing where the skin tone on black people's faces looked like halle berry and their bodies looked like florida evans
Title: Re: omg new Fallout game by Obsidian
Post by: Bebpo on February 07, 2010, 12:45:44 AM
coulda made it look superficially different than fallout 3. 'course it's only a few screenies, so i'm hoping that desert wasteland doesn't looks strangely similar to a nuclear washington dc wasteland

I dunno, those screens look pretty different to me in a superficial way.  Instead of the GREEN/BROWN scheme F3 had going for it, this has blue sky and orange dirt.  That dino picture looks nothing like F3 in terms of atmosphere.

Plus given that Vegas will have all kinds of lights and billboards and stuff it'll probably differentiate it even more.
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on February 07, 2010, 01:32:48 AM
I thought Fallout 3 was a pretty bad looking game but that didn't stop me it from being my favorite game of 2008.  That said, the biggest problem was the animation and how stiff and awkward it always was.
Title: Re: omg new Fallout game by Obsidian
Post by: GilloD on February 07, 2010, 05:51:55 AM
    * Star Wars: Knights of the Old Republic II The Sith Lords (2004) (Xbox, PC)
    * Neverwinter Nights 2 (2006) (PC, Mac OS X)
    * Neverwinter Nights 2: Mask of the Betrayer (2007) (PC)
    * Neverwinter Nights 2: Storm of Zehir (2008) (PC)
    * Alpha Protocol (2010) (PC, Xbox 360, PlayStation 3)
    * Fallout: New Vegas (2010)[2] (Windows, Xbox 360, PlayStation 3)
    * An unannounced title using Obsidian's proprietary Onyx Engine[3]

Their CV makes me fucking nervous, but the game looks so good. Will reserve judgment until I've played it.
Title: Re: omg new Fallout game by Obsidian
Post by: T234 on February 07, 2010, 10:53:02 AM
    * Star Wars: Knights of the Old Republic II The Sith Lords (2004) (Xbox, PC)
    * Neverwinter Nights 2 (2006) (PC, Mac OS X)
    * Neverwinter Nights 2: Mask of the Betrayer (2007) (PC)
    * Neverwinter Nights 2: Storm of Zehir (2008) (PC)
    * Alpha Protocol (2010) (PC, Xbox 360, PlayStation 3)
    * Fallout: New Vegas (2010)[2] (Windows, Xbox 360, PlayStation 3)
    * An unannounced title using Obsidian's proprietary Onyx Engine[3]

Their CV makes me fucking nervous, but the game looks so good. Will reserve judgment until I've played it.

Feargus Urquhart, Chris Parker, Darren Monahan, Chris Avellone and Chris Jones. In July 2005, they hired Josh Sawyer of Icewind Dale fame.

This is gonna be the best game since Soul Calibur on DC!
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on February 07, 2010, 01:16:37 PM
    * Star Wars: Knights of the Old Republic II The Sith Lords (2004) (Xbox, PC)
    * Neverwinter Nights 2 (2006) (PC, Mac OS X)
    * Neverwinter Nights 2: Mask of the Betrayer (2007) (PC)
    * Neverwinter Nights 2: Storm of Zehir (2008) (PC)
    * Alpha Protocol (2010) (PC, Xbox 360, PlayStation 3)
    * Fallout: New Vegas (2010)[2] (Windows, Xbox 360, PlayStation 3)
    * An unannounced title using Obsidian's proprietary Onyx Engine[3]

Their CV makes me fucking nervous, but the game looks so good. Will reserve judgment until I've played it.

Kotor II was their first game as a company and it got rushed out the door by Lucasarts before they could finish it.

NWN2 is a really good RPG, though it's got some technical issues that are annoying.

Mask of the Betrayer is even better than NWN2.

From what I've seen Alpha Protocol looks pretty good, it most likely got delayed so they can either finish it up or so that they won't have to delay Fallout: New Vegas.
Title: Re: omg new Fallout game by Obsidian
Post by: Herr Mafflard on February 07, 2010, 01:22:18 PM
Really hope Alpha Protocol turns out good. Looks like a cross between Splinter Cell and Mass Effect.
Title: Re: omg new Fallout game by Obsidian
Post by: Brehvolution on February 09, 2010, 09:53:02 AM


Stolen from NEoGAF the previous page, thsi game is going to be so much better than F3.

Fixt
Title: Re: omg new Fallout game by Obsidian
Post by: T234 on February 09, 2010, 10:03:14 AM
This game makes my dick hard.
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on February 09, 2010, 07:50:25 PM
New info posted on GAF


Yay at the bolded. More games need a Tutorial skip
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on February 09, 2010, 08:01:03 PM
I better not be forced to have a follower
Title: Re: omg new Fallout game by Obsidian
Post by: OptimoPeach on February 09, 2010, 08:05:56 PM
Quote
# There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc.
This just makes the game more annoying, not difficult. How about non-distinguished mentally-challenged fellow enemy AI?
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on February 09, 2010, 08:06:53 PM
setessential base_id 1
Title: Re: omg new Fallout game by Obsidian
Post by: OptimoPeach on February 09, 2010, 08:07:38 PM
lol
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on February 09, 2010, 08:21:19 PM
I really like what I'm hearing about this game so far.
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on February 09, 2010, 08:29:34 PM
  • The New Vegas strip is still in construction but will have gambling, variety shows and concerts.


[youtube=560,345]erbfZKct8QE[/youtube]
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on February 10, 2010, 04:02:33 AM
(http://i46.tinypic.com/2it64w5.jpg)
(http://i50.tinypic.com/143ffxv.jpg)
(http://i47.tinypic.com/fjoor4.jpg)
(http://i45.tinypic.com/xlxmib.jpg)
(http://i45.tinypic.com/znsju1.jpg)
(http://i48.tinypic.com/2ng6jw2.jpg)
(http://i50.tinypic.com/28h3n5u.jpg)
Title: Re: omg new Fallout game by Obsidian
Post by: Raban on February 10, 2010, 04:21:49 AM
Too bad it looks like vomit. Will still buy.
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on February 10, 2010, 10:28:30 AM
Looks like shit. They need to drop the fucking Oblivion engine that is hideos in 2010.

:patel
Title: Re: omg new Fallout game by Obsidian
Post by: brawndolicious on February 10, 2010, 05:48:10 PM
Quote
# There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc.
This just makes the game more annoying, not difficult. How about non-distinguished mentally-challenged fellow enemy AI?
I think hardcore mode will be a fun challenge but there should be an xp multiplier or some perk associated with it or something as a reward.  Cause it'll add time to everything you do.

And are you saying that they need to fix the AI glitches that littered FO3 or that you want the enemies to flank you and flush you out (which is sort of useless in a game that has VATS)?
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on February 10, 2010, 06:22:10 PM
Quote
# There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc.
This just makes the game more annoying, not difficult. How about non-distinguished mentally-challenged fellow enemy AI?
I think hardcore mode will be a fun challenge but there should be an xp multiplier or some perk associated with it or something as a reward.  Cause it'll add time to everything you do.

I hope they offer an incentive to play like that too
Title: Re: omg new Fallout game by Obsidian
Post by: brawndolicious on February 10, 2010, 06:29:03 PM
I just read this part:
Quote
When asked about PS3's Fallout 3 being inferior to the others and if New Vegas will do better, Obsidian devs make no promises but indicate it was a learning process and they're working with all 3 platforms and all have problems.

:lol wtf do they expect them to say?  "Oh right, the guys publishing our game kinda fucked up and now we're going to give the definitive,  next-gen apocalyptic RPG that deserves to have the Fallout badge.  Because we're better than them!"
Title: Re: omg new Fallout game by Obsidian
Post by: OptimoPeach on February 10, 2010, 08:06:40 PM
And are you saying that they need to fix the AI glitches that littered FO3 or that you want the enemies to flank you and flush you out (which is sort of useless in a game that has VATS)?
Enemies that use cover, enemies that don't unload entire clips into the wall that you are hiding behind without bothering to move on you, enemies that rush you when your AP is low or when you reload, etc. AP isn't infinite, and there's plenty of opportunity for them to inject some semblance of tactics into the gameplay.

Don't get me wrong; Fallout 3 is easily one of my favorites of this gen (from what I've played so far at least), but the enemies are essentially bullet sponges once you get some decent gear.

Aim assist for non-VATS combat on consoles would be nice as well
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on April 30, 2010, 01:09:39 PM
http://xbox360.ign.com/articles/108/1086462p1.html
Title: Re: omg new Fallout game by Obsidian
Post by: OptimoPeach on April 30, 2010, 01:17:11 PM
Quote
the entire process goes by much faster than the protracted childhood of the last game.
Thank God
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on April 30, 2010, 01:19:43 PM
The engine didn't age well back when Fallout 3 came out.  Didn't stop it from being awesome.

I'm hoping ES5 and Fallout 4 use id Tech 5, but yeah, I don't have high expectations for these games visually.
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on April 30, 2010, 01:20:22 PM
I'm hoping they allow the slow motion shit to be removed
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on April 30, 2010, 01:22:22 PM
Bethesda games always have janky tech behind them.
Title: Re: omg new Fallout game by Obsidian
Post by: Don Flamenco on April 30, 2010, 01:26:51 PM
looks exactly like FO3, but with some cacti around.  i wanna see some pics of the city proper. 
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on April 30, 2010, 01:56:31 PM
WOW THAT ENGINE HAS NOT AGED WELL

The fact that they're using the old engine instead of a brand new one is the reason we're getting New Vages in 2010 instead of 2012.

Anyway, I really like the way this game sounds. Lots of little tweaks and fixes to provide an even better experience than the original, I can get behind that.
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on May 04, 2010, 07:14:37 PM
Video interview with the project director:

http://www.giantbomb.com/josh-sawyer-on-fallout-new-vegas/17-2425/ (http://www.giantbomb.com/josh-sawyer-on-fallout-new-vegas/17-2425/)

Important notes:

-Reputation system that is used in addition to karma system, the later deals with things that you're actually seen doing
-Twice as many guns
-Weapon upgrades
-Great emphasis on companions through the companion wheel, recruiting companion is more natural, most companions have some kind of quest available for them [sounds like Mass Effect 2]
Title: Re: omg new Fallout game by Obsidian
Post by: brawndolicious on May 04, 2010, 07:34:38 PM
day 1 bought omg!

spoiler (click to show/hide)
no really it looks pretty good.
[close]
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on May 04, 2010, 07:38:43 PM
:punch MORE.GUNS.FUCK.YES :punch
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on May 04, 2010, 11:33:05 PM
I hope I can do the companion quests and tell them to fuck off after. I like to be a loner
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on May 04, 2010, 11:39:42 PM
You will still be able to lone wolf it although I like companions.

(http://i43.tinypic.com/2n0phdt.jpg)
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on May 05, 2010, 12:52:35 AM
I tend to play steathly characters so the idea of having a moron running around with me doesn't fit with my style.

I do like they're fleshing it out though.
Title: Re: omg new Fallout game by Obsidian
Post by: brawndolicious on May 05, 2010, 01:00:36 AM
What I would like is a guy that you could call at any time to come and stash or sell some loot you're carrying, basically like a mailman or a courier.
Title: Re: omg new Fallout game by Obsidian
Post by: Himu on May 05, 2010, 01:38:28 AM
What about Bethesda using Rage?
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on May 05, 2010, 01:44:27 AM
What I would like is a guy that you could call at any time to come and stash or sell some loot you're carrying, basically like a mailman or a courier.

:bow Torchlight :bow2
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on May 05, 2010, 02:03:26 AM
What about Bethesda using Rage?

you mean id tech 5?

Rage itself isn't out until 2011, so I wouldn't expect an id tech 5 game before that.  Maybe they will pull a Vampire Bloodlines and release another game using the engine on the same day.
Title: Re: omg new Fallout game by Obsidian
Post by: Himu on May 05, 2010, 02:04:29 AM
no, the rockstar engine used for gta4/rdr
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on May 05, 2010, 02:11:46 AM
that's a bit random.  id tech 5 kinda makes sense because Bethesda and Id have the same publisher.  So far only Rockstar has been using the rage engine.
Title: Re: omg new Fallout game by Obsidian
Post by: Himu on May 05, 2010, 02:14:09 AM
You're right. I'm just disappointed they [rockstar] hasn't outsourced rage.
Title: Re: omg new Fallout game by Obsidian
Post by: chronovore on May 05, 2010, 08:41:54 PM
no, the rockstar engine used for gta4/rdr
And Table Tennis before that. Interestingly, it appears to have been used in at least one of the PSP titles as well, probably as a test, but also likely because Rockstar wanted to distance themselves from Renderware, as an EA-owned middleware solution.
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on June 11, 2010, 11:50:44 PM
http://www.gametrailers.com/video/e3-2010-fallout-new/101172

[youtube=560,345]http://www.youtube.com/watch?v=-whnfIw_VfE[/youtube]
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on June 11, 2010, 11:54:38 PM
Its awesome seeing the charm Avalon and Obsidion are injecting into this game of which Fallout 3 didn't really have. Love the Police Robot design.
Title: Re: omg new Fallout game by Obsidian
Post by: Jansen on June 11, 2010, 11:56:58 PM
only obshition could do worse animation then bethesda :lol
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on June 11, 2010, 11:57:34 PM
Its awesome seeing the charm Avalon and Obsidion are injecting into this game of which Fallout 3 didn't really have. Love the Police Robot design.

Hopefully they aren't also injecting the crippling bugs they are also known for...


spoiler (click to show/hide)
To be fair its not like Bethesda also doesn't put out very buggy games.
[close]
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on June 12, 2010, 12:04:35 AM
Its awesome seeing the charm Avalon and Obsidion are injecting into this game of which Fallout 3 didn't really have. Love the Police Robot design.

Hopefully they aren't also injecting the crippling bugs they are also known for...


spoiler (click to show/hide)
To be fair its not like Bethesda also doesn't put out very buggy games.
[close]

Yeah the coupling of Bethesda and Obsidian isn't really a hopeful one in that regard :lol
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on June 12, 2010, 12:11:57 AM
is the third person view looking better or am I just crazy? I almost never used it in Fallout 3 but it looks fairly natural here.
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on June 12, 2010, 12:12:08 AM
http://www.gametrailers.com/video/e3-2010-fallout-new/101172

[youtube=560,345]http://www.youtube.com/watch?v=wzheNpVYhB4[/youtube]

Looks pretty good, I'm definitely psyched about getting to explore a saved-from-destruction Vegas.
Title: Re: omg new Fallout game by Obsidian
Post by: Raban on June 12, 2010, 03:01:34 AM
http://www.gametrailers.com/video/e3-2010-fallout-new/101172

[youtube=560,345]http://www.youtube.com/watch?v=-whnfIw_VfE[/youtube]

Why did this have to be in the ES4 engine? WHY!? :maf
Title: Re: omg new Fallout game by Obsidian
Post by: Bebpo on June 12, 2010, 04:00:25 AM
Just play it on PC.  I'm sure the old graphical mods for F3 will work on NV with a little tinkering (or maybe none needed at all!). 

Really liked that trailer.  Can't wait to see the next chapter in the story of Fallout 2.
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on June 12, 2010, 10:43:03 AM
Fallout 4 will probably use RAGE or the ES5 engine
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on June 12, 2010, 11:19:31 AM
Because the game needed to be released in a timely fashion? Did anyone really think the ES or Fallout games were gonna switch from Gamebryo this generation?

This.

Building your own new engine especially for a game of this sort is a long process. Unless you are switching to the Unreal Engine or something everybody will stick with their current engines until the next generation starts.
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on June 12, 2010, 11:38:44 AM
Fallout 4 will probably use RAGE or the ES5 engine

I expect to see ES5 before Fallout 4, but whichever one comes first will use id Tech 5.
Title: Re: omg new Fallout game by Obsidian
Post by: demi on June 12, 2010, 11:42:09 AM
Because the game needed to be released in a timely fashion? Did anyone really think the ES or Fallout games were gonna switch from Gamebryo this generation?

This.

Building your own new engine especially for a game of this sort is a long process. Unless you are switching to the Unreal Engine or something everybody will stick with their current engines until the next generation starts.

Better answer: Because alpha protocol is a pile of shit
Title: Re: omg new Fallout game by Obsidian
Post by: maxy on June 12, 2010, 11:49:49 AM
Fallout 4 will probably use RAGE or the ES5 engine


Or Gamebyro 2.0.

I don't think that Bethesda will get rid of Gamebyro anytime soon.

Id Tech 5-highly unlikely...maybe next gen

Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on June 12, 2010, 11:59:37 AM
Fallout 4 will probably use RAGE or the ES5 engine


Id Tech 5-highly unlikely...maybe next gen

Rage will probably release sometime next year and it's a safe bet that neither ES5 nor Fallout 4 will make it out anytime this year, so I don't think it's out side the realm of possibility that id Tech 5 will be used, especially since id's been under the Zenimax banner for a full year already.
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on June 12, 2010, 12:16:39 PM
If Fallout 4 uses id tech 5, then Fallout 4 will be released next generation.

Considering how long it's taking id to get Rage out the door, I can't help but find it unlikely that an id tech 5 powered Fallout 4 or Elder Scrolls would come out in the next 4 years. Plus, Bethesda has been using a version of Gamebryo since Morrowind and besides the games looking extremely dated, it's worked out for them. I don't think they're going to stop using it anytime soon.

Why buy in with id if you're not going to use their tech? To me, that was the big reason why they picked up id in the first place, to get access to an advanced, proprietary game engine.
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on June 12, 2010, 12:19:40 PM
It definitely makes sense in the long run for Bethesda to use id tech in their games. Especially since they are weak on the tech side but strong on the content side. The only holdups I would guess is that id can be a bit prickly and prima donish at times. And timing it out so that it works for whenever the next true Bethesda games are coming and when the next gen is going to start.
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on June 12, 2010, 12:31:01 PM
Bethesda need to show off ES5 already
Title: Re: omg new Fallout game by Obsidian
Post by: maxy on June 12, 2010, 12:52:02 PM
Fallout 4 will probably use RAGE or the ES5 engine


Id Tech 5-highly unlikely...maybe next gen

Rage will probably release sometime next year and it's a safe bet that neither ES5 nor Fallout 4 will make it out anytime this year, so I don't think it's out side the realm of possibility that id Tech 5 will be used, especially since id's been under the Zenimax banner for a full year already.

My reasons are more engine related :)

-Main reason why RAGE runs so fast is baking everything possible into megatextures,but obviously Bethesda needs 30 fps...so that would work well

-then you have how easy(cheap) is the engine for building Bethesda like RPG,people have to be trained,etc

-megatexture size is also the issue...multiple 360 discs ahoy


And there is one more issue

If those games are going to be released anytime soon their development started ages ago...Bethesda is not going to switch engines just like that...unless Gamebyro has spontaneously self-combusted

This is from one year old interview
Quote
GameObserver: After Oblivion, what made you guys decide to reuse the Gamebryo engine for Fallout 3?

Ashley Cheng: Gamebryo allowed us to get up and running very quickly with Morrowind. Since then, we’ve taken this core technology and added new features on top of it. We’ve actually had the guys at Gamebryo come to us, and ask if we would be interested in a particular shader or feature, only to turn them down and say, sorry, but we’ve already written our own version. With each new project, we scope how much time we have and decide which systems to upgrade. A major reason many projects are delayed or never ship is because the developers decide to start from scratch. Games these days cost way too much for that kind of reboot. For most programmers, it’s easier to write new code than to read old code -- it takes a lot of discipline to selectively upgrade parts of your technology and to maintain others.


GameObserver: How does the Gamebryo engine differ from other engines, like Unreal, given the types of games you tend to make?

Ashley Cheng: We’ve been building on top of Gamebryo for the past 8 years. There is no replacement for the learning and iteration that goes into building technology for that long. An engine is simply a tool. Anybody can use a paint brush and paper – it’s how you use it to create your art. It is the same with game engines.

We are very particular with our needs and they are mostly related to our editor. Our editor is powerful, allowing our content folks to quickly create quests, conversations, cities, dungeons, landscape, etc... you name it -- we do it faster than anybody else in the industry. No one can match us when it comes to vast, open-ended beautiful worlds full of NPCs, quests and dialogue.


GameObserver: Are you planning on changing or updating the engine in future projects, and if so, what changes are we to see in future games from a technical point of view.

Ashley Cheng: Absolutely. While we would never start from scratch completely, we often redesign and upgrade systems between projects. The important thing is to properly scope your time, resources and priorities before you start the work. We also spend a lot of time in preproduction, trying new things out -- this is one of the most important phases of our development.


GameObserver: What limits did you have while using Gamebryo and what do you wish the engine was capable of doing in the future?

Ashley Cheng: We’re pretty happy with Gamebryo -- because of all the years we’ve had iterating and updating our technology, we’re at the point now that we decide our own destiny. We definitely evaluate new stuff coming in future versions of Gamebryo and are always looking at what the best options are.



Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on June 12, 2010, 03:20:08 PM
trailer's okay, doesn't top the E3 2008 trailer for humor or shock value

[youtube=560,345]iYZpR51XgW0[/youtube]
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on June 16, 2010, 01:47:45 AM
[youtube=560,345]http://www.youtube.com/watch?v=VUEwvqERddU[/youtube]
Title: Re: omg new Fallout game by Obsidian
Post by: Bebpo on June 16, 2010, 02:14:25 AM
looks good
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on June 16, 2010, 11:21:20 AM
hardcore mode sounds great and I'm glad they have the option to turn it off if it gets annoying.

my only real concern with it is the item management since one of the worst things in Fallout 3 was managing your items.  It's not like STALKER where you have a visual grid of everything.  Fallout 3 was just a list of stuff.
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on June 16, 2010, 02:23:26 PM
http://gamevideos.1up.com/video/id/29981/bigger

you can play the entire game without kill anyone by using boxing gloves, sneaking, and bean bag shotguns  :lol

or you can kill everyone and still finish the game (except kids)

(http://i47.tinypic.com/2e1ghm8.jpg)


haha the owners of casinos reward you for doing good by giving you drinks and suites and things like that.  this game sounds awesome.
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on June 16, 2010, 02:42:20 PM
I love shit like that (Metal Gear Solid 2 comes to mind). Being rewarded for it :bow2
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on June 16, 2010, 02:51:30 PM
even when i play as a bad guy i always puss out and either reload a previous save, or wind up gradually being good again by the end

 :bow October :bow2

:bow VATSing ghouls on Halloween :bow2
Title: Re: omg new Fallout game by Obsidian
Post by: Robo on June 16, 2010, 03:08:46 PM
Oh man, MORE card games?  I'm gonna be a pro by the end of the year.
Title: Re: omg new Fallout game by Obsidian
Post by: Yeti on June 16, 2010, 05:15:08 PM
Can't wait to be a wasteland vigilante again, this time with added pacifism. :hyper
Title: Re: omg new Fallout game by Obsidian
Post by: Bebpo on June 16, 2010, 05:19:17 PM
sounds like Fallout 2 Reno in 3d  :hyper
Title: Re: omg new Fallout game by Obsidian
Post by: archie4208 on June 16, 2010, 05:20:50 PM
So I'll be able to play as a distinguished mentally-challenged brawler ala this LP? (http://lparchive.org/LetsPlay/Fallout%202/)  Awesome.
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on June 16, 2010, 06:41:08 PM
Fucking awesome.

Except there will be an achievement for finishing the game without killing anyone :(

edit: http://lparchive.org/LetsPlay/Fallout%202/Update%208/index.html

:rofl this is amazing
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on June 20, 2010, 01:36:19 PM
Probably some redundant info here but still.

[youtube=560,345]http://www.youtube.com/watch?v=goOL02HVk7A[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=PnkV2aidqDI[/youtube]
Title: Re: omg new Fallout game by Obsidian
Post by: OptimoPeach on June 20, 2010, 07:01:16 PM
Iron sights :omg
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on June 20, 2010, 10:12:40 PM
there was one video that mentioned that you can stick C4 in people's pockets now.  If you're sneaky enough, you can set it up so everyone in an area explodes at once  :lol

I really like what I'm hearing about the game.  Basing it off factions that have different currencies and ideas and the game evolving from there sounds great.  I thought Fallout 3 was the weakest when it was just about me going through the main missions.  I just want to be a dude on the wasteland living there.  It makes me want to play hardcore even more now that they went into the general structure.
Title: Re: omg new Fallout game by Obsidian
Post by: archie4208 on June 20, 2010, 10:14:50 PM
I think I read somewhere that Obsidian hired Oscuro to help with the game.  He's the guy who made that gigantic Oblivion overhaul mod.
Title: Re: omg new Fallout game by Obsidian
Post by: demi on June 20, 2010, 10:23:50 PM
Obsidian are better off just designing games and having someone else program it.
Title: Re: omg new Fallout game by Obsidian
Post by: archie4208 on June 20, 2010, 10:28:08 PM
Can't really argue with that.
Title: Re: omg new Fallout game by Obsidian
Post by: Bebpo on June 20, 2010, 10:34:59 PM
Sure
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on June 20, 2010, 11:37:31 PM
I think that would be best for all involved
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on August 10, 2010, 02:32:20 AM
http://www.usatoday.com/tech/gaming/2010-08-10-fallout10_ST_N.htm

Quote
Whatever happens in Vegas stays there — even after the apocalypse.

The upcoming futuristic video game Fallout: New Vegas takes place after a nuclear war with China decimates the USA. But Wayne Newton— "Mr. Las Vegas" — survives as the voice of a DJ programmed centuries earlier.

That his essence endures such desolation suggests Newton's spirit "could almost survive anything," says the entertainer, 68, a Vegas fixture for more than 40 years, whose show goes to the MGM Grand this fall.

"Even in the post-apocalypse, there's still Wayne Newton," says the game's producer, Jason Bergman of Bethesda Softworks. "I think he got a kick out of that."

In the latest title in the hit franchise (out Oct. 19, $60 for PS3 and Xbox 360, $50 for PCs, ages 17-up), players hear from "Mr. New Vegas" as they explore the irradiated Strip. (In Fallout's story line, it's 2280, more than 200 years after a nuclear holocaust.)

Newton joins a marquee cast that includes Matthew Perry (Friends), Zach Levi (Chuck), Kris Kristofferson, Michael Dorn (Star Trek: The Next Generation) and Felicia Day (The Guild). Ron Perlman (Hellboy) serves as the game's narrator, a role he has played in several Fallout games, including the 1997 original.

The quips delivered by Mr. New Vegas include suggestions to listeners to keep "living the dream." The character, Newton says, "has a perverted sense of humor."

The designers created the role for Newton "because he is Las Vegas," Bergman says. "He really brings that extra touch of Vegas class to the game. ... And whether he's reading news stories about super mutants or introducing a Dean Martin song, his personality comes through."

"I have never been in a video game before and, frankly, have never played, simply because I have been working my whole life," Newton says.

Newton says he'd read the dialogue — one-liners in some cases, two or three lines in others — and "do them just a little bit different, each one, until we hit on what it was the guys wanted ... where it is Wayne Newton, but it's not Wayne Newton, you know?"

In the real world, Newton has been asked to participate in a Vegas citizens' catastrophe response committee with the U.S. departments of Defense and Homeland Security. "I accepted it readily, because in this day and time I think one has to take those possibilities in consideration and take it seriously," he says.

Should he ever be asked to record one message for posterity, Newton says it would be to "never give in and never give up. I think it is that message people need today."

:hyper
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on August 10, 2010, 02:36:15 AM
What the fucking fuck :lol

Holy fuck they pulled some good names
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on August 10, 2010, 08:38:59 AM
van cruncheon told me yesterday about matthew perry being in it

i just remembered either reading or seeing an interview with him back when fallout 3 had been out a few months, where he was talking about how he'd played it so much he gave himself carpal tunnel
Title: Re: omg new Fallout game by Obsidian
Post by: OptimoPeach on August 10, 2010, 09:17:34 AM
Wayne Newton is an especially nice grab for a radio DJ but I dunno if he'll be able to fill the shoes of THREE DOG.

This is going to be my first launch day pickup for any console title all generation
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on August 10, 2010, 09:32:22 AM
Wayne Newton :rock
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on August 10, 2010, 09:59:14 AM
I can only hope that Wayne Newton acts the same as he did in License to Kill.
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on August 10, 2010, 05:18:20 PM
van cruncheon told me yesterday about matthew perry being in it

i just remembered either reading or seeing an interview with him back when fallout 3 had been out a few months, where he was talking about how he'd played it so much he gave himself carpal tunnel

http://kotaku.com/5216789/could-matthew-perry-play-any-more-fallout-3

Respect for Perry raised
Title: Re: omg new Fallout game by Obsidian
Post by: Himu on August 10, 2010, 05:23:30 PM
hahaha DAMN
Title: Re: omg new Fallout game by Obsidian
Post by: Raban on August 15, 2010, 01:11:42 PM
I actually saw a copy of Fallout 3 in some college girl's dorm and didn't understand it until I heard about this. Kind of awesome.
Title: Re: omg new Fallout game by Obsidian
Post by: Olivia Wilde Homo on August 15, 2010, 01:28:18 PM
I actually saw a copy of Fallout 3 in some college girl's dorm and didn't understand it until I heard about this. Kind of awesome.

I bet ::)
Title: Re: omg new Fallout game by Obsidian
Post by: Hitler Stole My Potato on August 17, 2010, 10:44:44 AM
I don't know about Fallout New Vegas.   There's something about it that's brining back memories of KOTOR 2, and it's not just the Obsidian connection either.  I hope I'm wrong about this.
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on August 17, 2010, 11:01:35 AM
I don't know about Fallout New Vegas.   There's something about it that's brining back memories of KOTOR 2, and it's not just the Obsidian connection either.  I hope I'm wrong about this.

What I've seen of it so far looks really good. They've taken the F3 formula and have tweaked and added to it in ways that seem to enhance the overall product, like more melee options, better follower control, and the reputation system. Now, that doesn't mean that it won't ultimately crumble towards the end, but I've seen nothing so far that would lead me to believe that there's anything fundamentally broken about New Vegas.
Title: Re: omg new Fallout game by Obsidian
Post by: Raban on August 19, 2010, 04:07:06 PM
I actually saw a copy of Fallout 3 in some college girl's dorm and didn't understand it until I heard about this. Kind of awesome.

I bet ::)

Yeah I wasn't implying I had sex with a college girl, there was a party in her dorm. I was at this party.
Title: Re: omg new Fallout game by Obsidian
Post by: demi on August 28, 2010, 01:35:59 PM
http://www.xbox360achievements.org/game/fallout-new-vegas/achievements/
Title: Re: omg new Fallout game by Obsidian
Post by: Joe Molotov on August 28, 2010, 04:40:49 PM
Doesn't look too bad.
Title: Re: omg new Fallout game by Obsidian
Post by: OptimoPeach on August 30, 2010, 07:23:44 PM
Man I went through the whole month thinking the release date for this was mid-September until I actually looked it up today. Tears were shed. CAN'T WAIT

I've been thinking I might get a new graphics card so I can play on PC for all the mods, but I dunno if I'm going to bother
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on September 09, 2010, 02:15:31 PM
[youtube=560,345]http://www.youtube.com/watch?v=dANQchIE9qg[/youtube]



opening cinematic in the game

[youtube=560,345]http://www.youtube.com/watch?v=gIaqUzeWIeY[/youtube]
Title: Re: omg new Fallout game by Obsidian
Post by: Brehvolution on September 09, 2010, 03:00:59 PM
fucking copyright infringement. :yuck
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on September 09, 2010, 03:15:16 PM
fucking copyright infringement. :yuck
lol. zenimax is quick.
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on September 17, 2010, 10:52:21 AM
[youtube=560,345]http://www.youtube.com/watch?v=a6aM7oBfax0[/youtube]
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on September 23, 2010, 12:22:50 PM
[youtube=560,345]http://www.youtube.com/watch?v=45W-wxkhp2I&feature=player_embedded[/youtube]
Title: Re: omg new Fallout game by Obsidian
Post by: Sho Nuff on September 23, 2010, 12:53:56 PM
Game looks awesome. I'll probably pick this up eventually but the backlog is too embarrassing to buy yet another +100 hour game
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on September 30, 2010, 10:31:56 AM
[youtube=560,345]http://www.youtube.com/watch?v=1qJmv6ySUgY[/youtube]
Title: Re: omg new Fallout game by Obsidian
Post by: chronovore on October 01, 2010, 07:07:31 PM
Looks less lively than I'm remembering Fallout 3 to have looked. If anything, I'm less excited for the game now.

Why the hell does every team member use the word "aesthetic" within the first two sentences of their shpiel? What's wrong with "motif" or  "feeling" or "look"? Either their art lead was drumming the word into their brains during team meetings, or they have a poor editor.
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on October 01, 2010, 07:27:05 PM
If looked/felt just fine in the beta demo.
Title: The scope of the city being "huge"
Post by: OptimoPeach on October 01, 2010, 07:36:36 PM
Hope that means you can actually explore it and the streets aren't all barricaded with impassable debris like Fallout 3. DC being a letdown was one of the few complaints I had
Title: Re: omg new Fallout game by Obsidian
Post by: OptimoPeach on October 06, 2010, 06:51:43 PM
Trying to decide which of the pre-order packs look the best, but they all look equally lame. I might not even bother. Are any of you picking up the collector's edition? The extra stuff looks cool I guess, but I'd just as soon save that extra $20 for the inevitable DLC.

I've been looking forward to this more than any release (excluding SC2) all year. So ready. SO READY. I downloaded the (superior) PC version of Fallout 3 just to make sure it runs fine on my new PC and blah blah blah in preparation for New Vegas, and I ended up getting sucked right back into it and starting a new file. Slept through my alarm and was almost late for work this morning because I was up so late owning super mutants and raiders
Title: Re: omg new Fallout game by Obsidian
Post by: demi on October 06, 2010, 07:07:56 PM
Got the superior 360 version of Vegas on rent. Plan on blazing through in a weekend and sending it back, like Fallout 3
Title: Re: omg new Fallout game by Obsidian
Post by: MyNameIsMethodis on October 06, 2010, 07:29:48 PM
superior 360? are you pc distinguished mentally-challenged or osmething demi
Title: Re: omg new Fallout game by Obsidian
Post by: demi on October 06, 2010, 07:34:04 PM
No, dont think so.
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on October 06, 2010, 07:52:12 PM
Are any of you picking up the collector's edition? The extra stuff looks cool I guess, but I'd just as soon save that extra $20 for the inevitable DLC.

i am

bethesda collector's editions are the only CEs i ever spend extra money on (although i had a $10 amazon credit for this one)

the stuff included is always neat "real-world" replicas of in-game artifacts/items, and this time you get a playable card game
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on October 06, 2010, 07:55:06 PM
Got the superior 360 version of Vegas

Me, on Oct. 19th:

- installs FO:NV
- turns all settings up to max/ultra at 1600x900
- connects wireless 360 controller
- reads above post again, laughs
Title: Re: omg new Fallout game by Obsidian
Post by: OptimoPeach on October 06, 2010, 08:02:05 PM
I'm enjoying playing with a mouse because I like being able to shoot stuff that's more than five feet away from me when I run out of VATS juice.
spoiler (click to show/hide)
Did have to limit the game to two cores though to avoid incessant crashing. :gloomy PC gaming :gloomy
[close]
I was mostly just interested in the collector's edition for the making-of DVD
Title: Re: omg new Fallout game by Obsidian
Post by: demi on October 06, 2010, 08:02:48 PM
Got the superior 360 version of Vegas

Me, on Oct. 19th:

- installs FO:NV
- turns all settings up to max/ultra at 1600x900
- connects wireless 360 controller
- reads above post again, laughs

Nice FUD.
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on October 06, 2010, 08:54:03 PM
Got the superior 360 version of Vegas

Me, on Oct. 19th:

- installs FO:NV
- turns all settings up to max/ultra at 1600x900
- connects wireless 360 controller
- reads above post again, laughs
- downloads nude mod

Fixed.
Title: Re: omg new Fallout game by Obsidian
Post by: archie4208 on October 06, 2010, 09:05:46 PM
http://www.pcgamer.com/2010/10/06/chugging-down-toilet-water-in-fallout-new-vegas/

Hardcore mode.  The only way to play.  :bow2
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on October 06, 2010, 09:18:29 PM
http://www.pcgamer.com/2010/10/06/chugging-down-toilet-water-in-fallout-new-vegas/

Hardcore mode.  The only way to play.  :bow2

Obsidian's bringin' sexy back.  8)
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on October 07, 2010, 04:06:38 PM
[youtube=560,345]http://www.youtube.com/watch?v=dkALhh82JdI&feature=player_embedded[/youtube]
Title: Re: omg new Fallout game by Obsidian
Post by: Bloodwake on October 07, 2010, 06:09:23 PM
So pumped for this shit.

It won't beat Mass Effect 2 for me, but it will be a close second.
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on October 07, 2010, 07:06:08 PM
Quote
1600x900

lol pc middle class

1900x1080+ :pimp

Slightly concerned about ammo having weight, but that just means starting off with high strength.
Title: Re: omg new Fallout game by Obsidian
Post by: Eel O'Brian on October 07, 2010, 07:09:44 PM
no, that's just the monitor i picked because it was on sale for $100

besides, 1920x1080 is sort of overkill for something you're gonna be sitting 1.5 feet away from
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on October 07, 2010, 08:27:50 PM
That's true.
Title: Re: omg new Fallout game by Obsidian
Post by: demi on October 10, 2010, 02:30:22 AM
apparently TRU is giving out $10 gift card + strategy guide (no idea if its the official one or some silly promotional one) for VEgas
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on October 10, 2010, 02:39:36 AM
that true for the collector's edition as well?
Title: Re: omg new Fallout game by Obsidian
Post by: demi on October 10, 2010, 02:41:14 AM
i'd imagine it shouldnt matter... if TRU even carries the collector edition
Title: Re: omg new Fallout game by Obsidian
Post by: cool breeze on October 10, 2010, 02:45:44 AM
ok, thanks.  hopefully they do.  I think the pc collector's edition is actually limited since Amazon and Gamestop stores reached the cutoff point for preorders.
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on October 14, 2010, 12:12:36 PM
[youtube=560,345]http://www.youtube.com/watch?v=YS80eVZ8A6I[/youtube]
Title: Re: omg new Fallout game by Obsidian
Post by: Third on October 15, 2010, 12:14:01 PM
The game is out. But I'm waiting for the GOTY version.
Title: Re: omg new Fallout game by Obsidian
Post by: Positive Touch on October 15, 2010, 04:36:32 PM
GODDAMNIT I CANT FIND IT

urgh want so bad
Title: Re: omg new Fallout game by Obsidian
Post by: Positive Touch on October 15, 2010, 04:37:30 PM
oh wait 360 version only  :'(
Title: Re: omg new Fallout game by Obsidian
Post by: archie4208 on October 15, 2010, 04:59:55 PM
The 360 version is pirateable before the PC one?  Why do devs shit on PC gaming again?   :dizzy
Title: Re: omg new Fallout game by Obsidian
Post by: Human Snorenado on October 15, 2010, 11:15:06 PM
Game will be fuck awesome, can't wait.
Title: Re: omg new Fallout game by Obsidian
Post by: demi on October 16, 2010, 12:35:47 AM
uh... do you have to unlock hardcore mode? someoe playing 360 on my MSN says its not available.
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on October 16, 2010, 12:54:46 AM
Nothing I've heard says you have to.
Title: Re: omg new Fallout game by Obsidian
Post by: demi on October 16, 2010, 01:26:50 AM
nvm... you get asked at the intro.
Title: Re: omg new Fallout game by Obsidian
Post by: pilonv1 on October 16, 2010, 08:27:46 AM
Will pre load when I get home. :hyper

May also pre load on steam too.
Title: Re: omg new Fallout game by Obsidian
Post by: BlueTsunami on October 16, 2010, 10:02:10 AM
Some of the perk names and descriptions are more humorous than what Bethesda thought up for 3. Also I've read that you can get kicked out of a Casino for being too good.
Title: Re: omg new Fallout game by Obsidian
Post by: Great Rumbler on October 16, 2010, 10:59:23 AM
Some of the perk names and descriptions are more humorous than what Bethesda thought up for 3.

Quality writing has never been one of Bethesda's strong suits, although it was better in Fallout 3 than any of their previous games. On the other hand, Black Isle/Troika/Obsidian has always had some skills in that area.
Title: Re: omg new Fallout game by Obsidian
Post by: maxy on October 17, 2010, 03:23:52 AM
Played it a little(30 min),looks like Fallout,plays like Fallout,yep it's Fallout...get

Playing on hardcore mode,not sure what that will get me
Title: Re: omg new Fallout game by Obsidian
Post by: maxy on October 17, 2010, 05:07:07 AM
Found my first bug...i have to talk to some bitch and persuade her to help some character...but she is dead
And stupid looser whats me to talk to her...hello,she is dead >:(
No option for saying that of course.

She has a nice ass though,took her armor and guns :D
What to do?Reload or not?...decisions,decisions
Title: Re: omg new Fallout game by Obsidian
Post by: Damian79 on October 17, 2010, 06:14:30 AM
Surely there is a work around? or another way to complete the game?
Title: Re: omg new Fallout game by Obsidian
Post by: maxy on October 17, 2010, 06:29:34 AM
It's a sidequest...
Anyway reloaded,bitch is alive now
Title: Re: omg new Fallout game by Obsidian
Post by: Stoney Mason on October 17, 2010, 08:29:27 AM
It's an Obsidian game. There will be shitloads of bugs and broken quests before the game is over would be my guess.
Title: Re: omg new Fallout game by Obsidian
Post by: MyNameIsMethodis on October 17, 2010, 10:42:37 AM
I bought the game and i dun know why i hope its gud i got it on pc this time instead of xxxbotx.
Title: Re: Fallout: New Vegas
Post by: Himu on October 17, 2010, 12:02:39 PM
get get get gets :punch
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 17, 2010, 12:19:07 PM
Bought on Steam, already preloaded.  8)
Title: Re: Fallout: New Vegas
Post by: maxy on October 17, 2010, 12:20:58 PM
Played it a little more(whole day,lol) and yep it's Fallout game and it has its own charm.
So if you liked Fallout 3,you will like this.
Title: Re: Fallout: New Vegas
Post by: OptimoPeach on October 17, 2010, 12:22:31 PM
Omg so soon

I'm all pre-loaded as well
Title: Re: Fallout: New Vegas
Post by: Himu on October 17, 2010, 12:37:20 PM
how is the writing quality maxy
Title: Re: Fallout: New Vegas
Post by: maxy on October 17, 2010, 12:44:07 PM
So far pretty good.
Some characters have told me "fuck off,why are you wasting my time then?!"...after i said no to their request

Speaking of fuck,i just met a character that said fuck 10x in 10 seconds  :lol
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 17, 2010, 01:16:25 PM
First like 15 minutes of the game.

[youtube=560,345]http://www.youtube.com/watch?v=gAtQqUdvJ1k&feature=player_embedded[/youtube]
Title: Re: Fallout: New Vegas
Post by: Joe Molotov on October 17, 2010, 03:24:36 PM
I wish I was playing this game right now. :(
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 17, 2010, 11:49:23 PM
Quote
Available: 19 October 2010

This game will unlock in approximately 14 hours

HOLY SHIT

I thought this was unlocking on Thursday/Friday :hyper
Title: Re: Fallout: New Vegas
Post by: bork on October 18, 2010, 01:06:39 AM
Is this game using the same engine as Fallout 3?  Fallout 3 is pretty playable on my Mini 311 netbook.  It's got a single core ATOM that I can overclock to 1.9Ghz.    STEAM says the requirement is a dual core 2.0Ghz or better...
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 18, 2010, 01:13:32 AM
It's the same engine, but it's probably been tweaked a bit [hence the higher requirements].
Title: Re: Fallout: New Vegas
Post by: maxy on October 18, 2010, 11:58:15 AM
Quote
Bethesda’s just announced details on 360-exclusive DLC for Fallout: New Vegas.Info on the content will be “released in the coming weeks.”

“We’re excited to continue the partnership between Bethesda and Microsoft, and build on the success of the game add-ons released for Fallout 3 on Xbox LIVE,” said Bethesda’s US PR boss Pete Hines.“We have no doubt that gamers will be thrilled with seeing a new add-on pack extend their adventures with Fallout: New Vegas on Xbox 360 and Xbox LIVE,” added Microsoft GM product manager for IEB, Matt Barlow.

360 :bow2
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 18, 2010, 11:59:23 AM
http://www.neogaf.com/forum/showthread.php?t=410532

 :patel
Title: Re: Fallout: New Vegas
Post by: maxy on October 18, 2010, 12:52:26 PM
I like how gaf is now "booo" and yet when PS3 gets some DLC or something,everything is ok.

Bethesda games sell better on 360,so this is just a business decision.
 :patel


Anyway something about the game...
Radio music really fits the game and there are some really fun quests(with multiple choices).
Title: Re: Fallout: New Vegas
Post by: Third on October 18, 2010, 12:57:50 PM
I'm getting the PC version anyway.
Title: Re: Fallout: New Vegas
Post by: Brehvolution on October 18, 2010, 12:58:00 PM
Gonna cancel my 360 pre-order now. I can't support this while my PS3 brethren languish on the sidelines, writhing in pain in the fetal position. Also still a little bitter that the wii got snubbed again.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 18, 2010, 03:50:19 PM
Yeah, they love Microsoft so much they dropped GFWL support for the PC version of this one :lol

FO3 is around the top of my favorite games of all time, so I have to admit I'm a little irritated/disappointed, but even missing that DLC it'll still be the better experience on PC (even if your rig is a few years old)

with G.E.C.K. support built in, modders will be all over this shit day one to iron out any bugs or glitches and enhance the game with tweaks
Title: Re: Fallout: New Vegas
Post by: Human Snorenado on October 18, 2010, 05:12:43 PM
Plus it's probably a timed exclusive only, I mean let's be serious they still want to make money and for example, I remember when Resident Evil 4 was a Gamecube only title, haha.
Title: Re: Fallout: New Vegas
Post by: bork on October 18, 2010, 05:17:25 PM
I think I will just do what I did with FO3 and wait for the GOTY version instead.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 18, 2010, 05:18:30 PM
Yeah, they love Microsoft so much they dropped GFWL support for the PC version of this one :lol

And thank God for that.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 18, 2010, 05:51:26 PM
provided you can get it to work after 15 attempts to update
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 18, 2010, 06:37:46 PM
It will come to PC anyway so I don't care. Go 360 :bow2
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 18, 2010, 08:45:41 PM
Picking up the 360 version tonight :bow2

Hope the asian dude didn't fuck something up. I pointed to Fallout 3 (he thought I was talking about Fable III) but I didn't specify which console version I want. Fuck the PS3 version :piss2
Title: Re: Fallout: New Vegas
Post by: demi on October 18, 2010, 08:48:40 PM
U RANT FARROUT TREE?
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 18, 2010, 08:53:02 PM
:rofl

*Looks around for a tree*
Title: Re: Fallout: New Vegas
Post by: Howard Alan Treesong on October 18, 2010, 09:03:57 PM
U RANT FARROUT TREE?

(http://farm4.static.flickr.com/3215/2665158466_1a55f3353d.jpg)
Title: Re: Fallout: New Vegas
Post by: naff on October 18, 2010, 10:53:19 PM
I like how gaf is now "booo" and yet when PS3 gets some DLC or something,everything is ok.

This is bullshit. And is the reason I never played Fallout 3  :'( I own a 360 and good PC now (didn't when Fallout 3 was released) but seriously, this exclusive DLC is absolute asshattery.
Title: Re: Fallout: New Vegas
Post by: Raban on October 18, 2010, 10:59:43 PM
I was interested in this, but now I too will wait for the GOTY version. Been burned too many times on that deal already.
Title: Re: Fallout: New Vegas
Post by: naff on October 18, 2010, 11:10:58 PM
Does this exclusivity apply to the PC version as well as the PS3 version? If so, lol. Pirating and waiting for GOTY edition.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 18, 2010, 11:24:11 PM
The thing about DLC, for me, is that its always been about the gear and extras you get. I didn't really care for any of the scenarios in the FO3 DLC's with maybe the exception to The Pitt. But Zeta, Broken Steel, Anchorage and Lookout all were kinda blah.

The bulk of my enjoyment came from starting out small time and getting stronger level wise and gear wise and in that sense the main game is enough for me.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 19, 2010, 12:19:52 AM
Just got it, gonna' put an hour or two in
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 19, 2010, 12:23:12 AM
http://www.giantbomb.com/fallout-new-vegas/61-25933/reviews/

More technical problems than Fallout 3? Come on, son.

It's an Obsidian game. There will be shitloads of bugs and broken quests before the game is over would be my guess.

Obsidian couldn't put out a polished product if their life depended on it.
Title: Re: Fallout: New Vegas
Post by: Human Snorenado on October 19, 2010, 12:32:49 AM
http://www.giantbomb.com/fallout-new-vegas/61-25933/reviews/

More technical problems than Fallout 3? Come on, son.

It's an Obsidian game. There will be shitloads of bugs and broken quests before the game is over would be my guess.

Obsidian couldn't put out a polished product if their life depended on it.

True dat, I remember KOTOR II and even though I enjoyed it GAWD what a buggy mess that was.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 19, 2010, 12:33:41 AM
Quote from: Joystiq
No, I can only point to one real, genuine, unequivocal misstep Obsidian has made here (OK, two if you count the soundtrack): It's a technical embarrassment. Three times the game locked up on me completely, forcing me to restart the 360. Entering the outside world is more often than not accompanied by 20 seconds or so of the framerate slowing to an absolute slide show. Load times regularly hover between 25 and 50 seconds, in spite of a full hard drive installation. That's not so bad when you happen upon the occasional building in the Mojave Wasteland, but quest lines that take you in and out of several buildings in a row are utterly demoralizing.

Obsidian hasn't even fixed the kludginess inherent to Fallout 3. The camera still gets stuck in the wrong location for dialog sequences and A.I. pathing is still comically unnatural. If I were looking at Fallout: New Vegas as a product, I'd say it's shocking that it's being released to the public in this state.

But as an experience ... well, tech problems are enough to take you out of it occasionally, but not to write the whole thing off. Heck, I bet technical failures are all but an oddly endearing series hallmark for some of you; I know I'd be lying if I said I didn't get an odd kick out of the lousy pathing. Sorry, other glitches: You're still obnoxious.


Honestly I knew it would be broken. The original tech wasn't very good in the first place and Obsidian is trash when it comes to polish. Just look at that steaming turd Alpha Protcol or their other past work.

That being said Fallout 3 itself was broken in many ways and I still enjoyed the hell out of that so hopefully that is what happens here.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 19, 2010, 12:37:48 AM
I never really got any of the bugs everyone talks about with FO3 (save for a few graphical glitches, but they didn't break the game)

it did crash on me a couple of times after autosaving, but that's it
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 19, 2010, 12:39:42 AM
Veronica is the female character name I used in FO3 :heart
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 19, 2010, 12:40:28 AM
I never really got any of the bugs everyone talks about with FO3 (save for a few graphical glitches, but they didn't break the game)

it did crash on me a couple of times after autosaving, but that's it

I played Fallout 3 on the PC and I had lots of crashes. Broken quests. Broken path finding that broke quests, etc. Lots of and lots of weird bugs. The quick save is the thing that made it bearable. But then I've always had those problems in Bethesda games so honestly I just tend to look past it at this point sadly.

And true open world games always seem to have more bugs than more linear games due to all the variables.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 19, 2010, 12:46:46 AM
Technical problems on the 360 version? Good thing I bought it on PC.  8)
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 19, 2010, 12:47:54 AM
Since I'm going to play on the PC I'll be sure to report all my crashes and broken quests for that version in this thread.

 ;)
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 19, 2010, 12:49:27 AM
And I'll make sure to direct the Fallout modding community to this thread so they can incorporate your issues into the unofficial patch. :smug
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 19, 2010, 12:49:52 AM
Quote
Available: 19 October 2010

This game will unlock in approximately 14 hours

HOLY SHIT

I thought this was unlocking on Thursday/Friday :hyper

FUCK YOU STEAM IT IS UNLOCKING FRIDAY :maf
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 19, 2010, 12:51:06 AM
ZOMG I just looked on Steam and it said 3 hours until it unlocks!! :hyper
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 19, 2010, 12:57:25 AM
I HATE YOU

spoiler (click to show/hide)
Not really :-*
[close]
Title: Re: Fallout: New Vegas
Post by: Human Snorenado on October 19, 2010, 12:58:04 AM
Wow, this will probably work out perfectly.  I'm really enjoying Mass Erect 2, so I can probably just wait until some of these issues are fixed or modders get to it to play the game in a couple of weeks.  Awesomesauce, a winnar am me.
Title: Re: Fallout: New Vegas
Post by: maxy on October 19, 2010, 02:43:20 AM
http://www.giantbomb.com/fallout-new-vegas/61-25933/reviews/

More technical problems than Fallout 3? Come on, son.

I've played it for like 10+ hours and never had a crash or framerate problems.Loading times are present,but similar to Fallout 3.
Entering the outside world works fine,they still have that system,enter building...longer loading...leave building...quick loading
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 19, 2010, 02:46:42 AM
Named my character "Bartolemeo" after the main character in the science fiction book "Ship of Fools". He's hispanic and I modeled him after Ritchie Valens, with glasses.

Game is awesome. Biggest change about it, it seems like a lot of the "junk" stuff you find in the game that didn't have a purpose in Fallout 3 has some sort of recipe it can be applied to here. Especially when you factor in cooking. I haven't ventured out yet but its cool walking around and knowing that you'll have to drink water at some point (there's watering holes in the area you start out in).
Title: Re: Fallout: New Vegas
Post by: maxy on October 19, 2010, 03:40:03 AM
I like how gaf is now "booo" and yet when PS3 gets some DLC or something,everything is ok.

This is bullshit. And is the reason I never played Fallout 3  :'( I own a 360 and good PC now (didn't when Fallout 3 was released) but seriously, this exclusive DLC is absolute asshattery.

Sorry but that is the most stupidest reason for not playing the game.You might as well stop gaming because DLC(exclusive) is not going anywhere.Can't wait for next GTA and Elder Scrolls 5  to see some meltdowns.

Title: Re: Fallout: New Vegas
Post by: Raban on October 19, 2010, 03:46:10 AM
I don't care how screwy R* gets with GTA5, I just hope it's on the same engine. GTAIV :bow2
Title: Re: Fallout: New Vegas
Post by: maxy on October 19, 2010, 04:07:01 AM
Of course it will be...updated version of RDR engine
Title: Re: Fallout: New Vegas
Post by: maxy on October 19, 2010, 04:15:11 AM
EG review...9/10

Quote
It's lunchtime. I'm walking to the Post Office to post some packages. As I pass a small hardware shop, I remember that I've been meaning to get a shovel, and wonder if it's worth picking one up now.

Then I stop. Something about this unbidden thought sets off alarm bells. Why do I need a shovel again? It comes back to me: I need a shovel because I want to dig up the unmarked graves in the cemetery where I was shot in the head by a post-apocalyptic gangster to see if there's anything useful in them.

That's when I realise Fallout has dug its radioactive claws into me yet again.

http://www.eurogamer.net/articles/2010-10-19-fallout-new-vegas-review (http://www.eurogamer.net/articles/2010-10-19-fallout-new-vegas-review)

Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 19, 2010, 10:00:32 AM
Game's awesome so far. :rock
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 19, 2010, 11:47:05 AM
Here's some screenshots:

(http://i84.photobucket.com/albums/k33/GreatRumbler/FalloutNV2010-10-1910-11-57-18.jpg)

(http://i84.photobucket.com/albums/k33/GreatRumbler/FalloutNV2010-10-1910-13-32-46.jpg)

(http://i84.photobucket.com/albums/k33/GreatRumbler/FalloutNV2010-10-1910-30-20-20.jpg)

(http://i84.photobucket.com/albums/k33/GreatRumbler/FalloutNV2010-10-1910-30-53-90.jpg)

(http://i84.photobucket.com/albums/k33/GreatRumbler/FalloutNV2010-10-1910-32-23-35.jpg)

Graphics are set to "High" at 1680x1050.
Title: Re: Fallout: New Vegas
Post by: demi on October 19, 2010, 12:29:48 PM
Thanks for confirming it uh, i dunno, is fallout 3.

I got it from TRU.

Official guide + $10 GC + Game

win
Title: Re: Fallout: New Vegas
Post by: Brehvolution on October 19, 2010, 12:39:37 PM
Thanks for the pics, GR.  :-*
Title: Re: Fallout: New Vegas
Post by: ManaByte on October 19, 2010, 12:44:54 PM
Gamebryo  :yuck
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 19, 2010, 12:46:03 PM
I heard some Fallout 1 music in New Vegas! :omg
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 19, 2010, 03:50:25 PM
4.5 hours in, here comes a report:

-Better than Fallout 3
-The world is much more interesting [with only a tiny fraction discovered]
-Writing and voice acting are a lot better
-Some minor technical issues [a guy I was fighting jumped a hundred feet in the air, some frame rate drops], but nothing major yet
-Feels like there's a lot more going on
-Hardcore mode isn't really a game-changer, but it definitely adds to the experience
Title: Re: Fallout: New Vegas
Post by: FatalT on October 19, 2010, 04:01:43 PM
I rented it for 360 but I'ma pirate it for PC.
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 19, 2010, 04:51:24 PM
GAME IS FUCKIGN AWESOME
Title: Re: Fallout: New Vegas
Post by: Himu on October 19, 2010, 04:53:25 PM
4.5 hours in, here comes a report:

-Better than Fallout 3
-The world is much more interesting [with only a tiny fraction discovered]
-Writing and voice acting are a lot better
-Some minor technical issues [a guy I was fighting jumped a hundred feet in the air, some frame rate drops], but nothing major yet
-Feels like there's a lot more going on
-Hardcore mode isn't really a game-changer, but it definitely adds to the experience

How so on all the ones that are bolded.
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 19, 2010, 04:59:45 PM
I'll answer the first one: THe beggining doesn't make you want to shoot yourself from boredom. There's some actual structure also.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 19, 2010, 05:00:00 PM
4.5 hours in, here comes a report:

-Better than Fallout 3
-The world is much more interesting [with only a tiny fraction discovered]
-Writing and voice acting are a lot better
-Some minor technical issues [a guy I was fighting jumped a hundred feet in the air, some frame rate drops], but nothing major yet
-Feels like there's a lot more going on
-Hardcore mode isn't really a game-changer, but it definitely adds to the experience

How so on all the ones that are bolded.

First one - That ties into all the other things, really. It takes the very solid Fallout 3 foundation and builds on it.

Second one - Seem like there's more settlements with quests and NPCs, also it seems like there's more random things happening out in the wasteland [travelers wandering around involved in their own little lives]. Locations seem pretty cool too and there's always something close by to go check out. Quests seem more interesting from what I've seen so far.

Third one - In Fallout 3, everything just feels kind of insular except for a few areas. In New Vegas, you've got Caesar's Legions, the Powder Gangers, and NCR all roaming through the wasteland causing trouble and a lot of the settlements and people are getting caught up in it. Also, like I said, there's random people roaming around doing all sorts of weird/crazy things.
Title: Re: Fallout: New Vegas
Post by: Human Snorenado on October 19, 2010, 05:33:07 PM
INSTALLING NOW :rock
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 19, 2010, 05:36:33 PM
Make sure you take Wild Wasteland perk because otherwise you won't get all the pop culture references, which is bullshit because I forgot to take it and console commands disables achievements.  :yuck
Title: Re: Fallout: New Vegas
Post by: Takuan on October 19, 2010, 05:50:44 PM
I rented it for 360 but I'ma pirate it for PC.
I was gonna pirate, but then I saw the last CE sitting in Best Buy's lock-up and had to have it.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 19, 2010, 05:50:55 PM
Golden Geckos are hilarious but also dangerously fast

Also the Cowboy Repeater (a fast action shotgun) is so fucking awesome. It isn't a unique weapon though, just a fast shotgun that can be pulled off enemies.

Also the "Legendary" weapons lore already seem more awesome than the ones in FO3. I've already got the Quest hook for one but don't have enough Science to go further.
Title: Re: Fallout: New Vegas
Post by: demi on October 19, 2010, 05:55:36 PM
Anyone playing HARDCORE?
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 19, 2010, 05:59:30 PM
This shitfuck of a game is refusing to save my PC settings so it's playing in fucking letterbox.
Title: Re: Fallout: New Vegas
Post by: Brehvolution on October 19, 2010, 06:02:08 PM
INSTALLING NOW :rock

+1 :hyper
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 19, 2010, 06:03:17 PM
Anyone playing HARDCORE?

I am. Have to drink water, cook and eat food and also sleep. It ain't bad and makes all that useless shit that you can get off of enemies actually useful.
Title: Re: Fallout: New Vegas
Post by: Human Snorenado on October 19, 2010, 06:06:47 PM
This shitfuck of a game is refusing to save my PC settings so it's playing in fucking letterbox.

That's what you get, honkey.
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 19, 2010, 06:08:21 PM
Not my fault Obsidian can't develop a fucking game
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 19, 2010, 06:08:44 PM
Even worse, the game automatically defaults to ULTRA and sticks me in this shit ass letterbox resolution. Also demi I still can't edit.
Title: Re: Fallout: New Vegas
Post by: Robo on October 19, 2010, 06:08:58 PM
I'll probably go Hardcore.  FO3 was stupidly easy, and I'm guessing that hasn't changed.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 19, 2010, 06:11:27 PM
I'll probably go Hardcore.  FO3 was stupidly easy, and I'm guessing that hasn't changed.

Its actually much tougher in Hardcore mode. The biggest change that can trip one up is that Limb Damage cannot be healed via a stimpack, you either need a Doctors Bag and if you don't have that you need to find a Doctor. Shit can go south quick if you become disabled in some area and you don't have anymore Doctor Bags.

Also it seems like the level curve is less forgiving. I'm seeing some mean ass monsters straight from level 3 (like Giant Radscorpions and other monsters).
Title: Re: Fallout: New Vegas
Post by: Robo on October 19, 2010, 06:17:23 PM
I think that just encourages you to be way more prepared, which is how it SHOULD be.  By the end of FO3, I was running around naked save for a powdered wig, carrying nothing but weaponry.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 19, 2010, 06:20:03 PM
No doubt. Also the lack of instantaneous healing from Stimpacks makes taking on a large group of enemies scary :'(
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 19, 2010, 06:28:23 PM
i can see hardcore mode becoming tedious later on

picture still having to cook and drink water all the time around hour 100
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 19, 2010, 06:30:46 PM
what's your PC specs Rumbler?

Like Eel I can see hardcore getting ridiculous. That limb damage one would be ridiculous if you get caught on a mine
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 19, 2010, 06:32:09 PM
No-Bark Noonan in Novac is awesome.  :lol

Quote
what's your PC specs Rumbler?

Core 2 Duo 2.66GHz
4GB RAM
GeForce 8800 GT
Title: Re: Fallout: New Vegas
Post by: demi on October 19, 2010, 06:34:13 PM
i can see hardcore mode becoming tedious later on

picture still having to cook and drink water all the time around hour 100


mmmm monotonous gameplay :drool
Title: Re: Fallout: New Vegas
Post by: Himu on October 19, 2010, 06:35:44 PM
4.5 hours in, here comes a report:

-Better than Fallout 3
-The world is much more interesting [with only a tiny fraction discovered]
-Writing and voice acting are a lot better
-Some minor technical issues [a guy I was fighting jumped a hundred feet in the air, some frame rate drops], but nothing major yet
-Feels like there's a lot more going on
-Hardcore mode isn't really a game-changer, but it definitely adds to the experience

How so on all the ones that are bolded.

First one - That ties into all the other things, really. It takes the very solid Fallout 3 foundation and builds on it.

Second one - Seem like there's more settlements with quests and NPCs, also it seems like there's more random things happening out in the wasteland [travelers wandering around involved in their own little lives]. Locations seem pretty cool too and there's always something close by to go check out. Quests seem more interesting from what I've seen so far.

Third one - In Fallout 3, everything just feels kind of insular except for a few areas. In New Vegas, you've got Caesar's Legions, the Powder Gangers, and NCR all roaming through the wasteland causing trouble and a lot of the settlements and people are getting caught up in it. Also, like I said, there's random people roaming around doing all sorts of weird/crazy things.

sounds like red dead fallout :rock
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 19, 2010, 06:36:09 PM
I don't think it would be anymore tedious than make sure you have enough healing supplies on hand. There's usually enough water and food just lying around that you don't have to wander too far afield to find it.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 19, 2010, 06:49:44 PM
No-Bark Noonan in Novac is awesome.  :lol

Quote
what's your PC specs Rumbler?

Core 2 Duo 2.66GHz
4GB RAM
GeForce 8800 GT

Looks good for that. Can't wait to see my sexy draw distance :drool
Title: Re: Fallout: New Vegas
Post by: Joe Molotov on October 19, 2010, 06:59:12 PM
I'm looking at the box and joing while it installs.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 19, 2010, 07:56:15 PM
already hit my first glitch, in the menus

went to map some actions to my mouse, then couldn't get back to the keyboard settings, had to exit and restart

also, for some reason two instances of the fallout launcher popped up and crashed the game before i ever got back into it

congrats, obsidian, i already think you're a bunch of fuckups before i've even started playing
Title: Re: Fallout: New Vegas
Post by: Robo on October 19, 2010, 08:11:08 PM
Those KMART pre-order coasters turned into a clusterfuck.  I brought the box along to show I'd pre-ordered it and they had no clue what to do with it.  They were ready to walk me outside and hand the game over FOR FREE before I began feeling guilty and explained the pre-order was only $5.

Since they're obviously not reserving anything for anyone, I think the coasters were intended to be purchased as coasters only, and the $15 coupon that came with it your "down payment" of sorts.  It says "Pre-Order" on the box though, so I haven't a damn clue myself.
Title: Re: Fallout: New Vegas
Post by: demi on October 19, 2010, 08:15:50 PM
The $5 doesnt do shit but buy you coasters. It comes with the coupon to be used on the game. That's how it works.

They are doing the same thing for Epic Mickey, except you get NOTHING. You basically pay for a $15 coupon.
Title: Re: Fallout: New Vegas
Post by: Robo on October 19, 2010, 08:21:22 PM
That's what I figured.  Oh well, I got an extra $5 off and they no longer risk giving the fucking game to people for free, so win-win.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 19, 2010, 08:38:59 PM
framerate is all over the place with this game, drops from 60 to 30 for no reason whatsoever at the most random times

i mean, i'll literally just be standing there doing nothing and fraps shows it dropping 20 frames

this is on ultra settings, btw, which my pc chews through on FO3 at a constant 60 even during the heaviest action
Title: Re: Fallout: New Vegas
Post by: OptimoPeach on October 19, 2010, 08:44:06 PM
I had the same problem so I dropped the draw distance under the display settings a few notches and it seems fine now.

Going hardcore mode all the way. I love the addition of factions but I almost don't want to play too much until I know more about them
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 19, 2010, 08:48:47 PM
collector's edition is...okay

everything's well made, but there's nothing that jumps out at you like the bobble head or lunchbox from FO3

it'll probably be fun to play the card game with the special deck, though

you're not missing anything if you couldn't get one, in other words
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 19, 2010, 08:49:14 PM
already hit my first glitch, in the menus

went to map some actions to my mouse, then couldn't get back to the keyboard settings, had to exit and restart

also, for some reason two instances of the fallout launcher popped up and crashed the game before i ever got back into it

congrats, obsidian, i already think you're a bunch of fuckups before i've even started playing

8 hours of glitch-less performance.  8)
Title: Re: Fallout: New Vegas
Post by: OptimoPeach on October 19, 2010, 08:51:16 PM
I'm just glad I got one of these fancy pre-order packs. Nothing better than seeing delicious loot go into your bags before you've even named your character
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 19, 2010, 08:51:21 PM
i can't believe they didn't even give any new options for customizing your character's looks

it's exactly the same, same hairstyles and everything

they should change that gaf official topic title to "Obsidoes exactly what Bethesdid, at a worse framerate"
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 19, 2010, 08:52:54 PM
i don't mean for this all to sound like i'm not enjoying it - it's fallout, of course i am

but it is straight up an expansion all the way
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 19, 2010, 08:54:11 PM
spoiler (click to show/hide)
does anyone know where the fuck i find this molemen clue in the dino dee lite lobby?
[close]
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 19, 2010, 08:55:12 PM
i don't mean for this all to sound like i'm not enjoying it - it's fallout, of course i am

but it is straight up an expansion all the way

It's the Fallout 3 that Fallout 3 should have been.

spoiler (click to show/hide)
does anyone know where the fuck i find this molemen clue in the dino dee lite lobby?
[close]

spoiler (click to show/hide)
Wait until the chick at the front desk leaves for the night. Then break into the safe behind her desk.
[close]
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 19, 2010, 09:10:14 PM
I haven't noticed any bad Frame Rate issues on the 360

One thing thats annoying me that seems to be happening more in New Vegas than it did in 3, when enemies get too close VATS becomes a crapshoot. I can't hit my enemy when I'm freakin' phasing into their damn body.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 19, 2010, 09:18:31 PM
Installing now.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 19, 2010, 09:32:53 PM
i can see hardcore mode becoming tedious later on

picture still having to cook and drink water all the time around hour 100

As long as you play through the main story with hardcore mode on, you'll get the special ending [or whatever]. You can switch it off after that.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 19, 2010, 09:50:36 PM
Eel what videocard do you have? Seems to be more nVidia issues than ATI
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 19, 2010, 09:51:02 PM
i can see hardcore mode becoming tedious later on

picture still having to cook and drink water all the time around hour 100

As long as you play through the main story with hardcore mode on, you'll get the special ending [or whatever]. You can switch it off after that.

I thought there was no "play after you finish the main story" in this game.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 19, 2010, 09:52:16 PM
yeah, this just runs crappy no matter what settings, so i might as well stick with ultra

i even tested it on medium settings and was getting huge, random frame drops

they just didn't optimize this worth a fuck, i've been seeing people on other message boards blaming it on the game engine or working with bethesda's tools or nvidia drivers, anything to give these obsidian guys a pass :lol
Title: Re: Fallout: New Vegas
Post by: Damian79 on October 19, 2010, 11:00:24 PM
Was it not the same with Fallout 3?
Title: Re: Fallout: New Vegas
Post by: OptimoPeach on October 19, 2010, 11:05:52 PM
Was it not the same with Fallout 3?
No.

I've noticed it now too after playing more. It seems to be whenever I have NPC's on screen. And I do have a gtx 460. fml

Hope for a patch soon
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 19, 2010, 11:07:08 PM
yeah, this just runs crappy no matter what settings, so i might as well stick with ultra

i even tested it on medium settings and was getting huge, random frame drops

they just didn't optimize this worth a fuck, i've been seeing people on other message boards blaming it on the game engine or working with bethesda's tools or nvidia drivers, anything to give these obsidian guys a pass :lol


atleast you can save your settings :(.

Spoilers for main quest
spoiler (click to show/hide)
this game is awesome. running around as a spaceman, and blowing up those rockets were hilarious. question, how long is this game? I just found out from the great kahns to go to the strip, I hope i'm not near the ending because im only 7 hours in and i've done every quest so far...
[close]
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 19, 2010, 11:18:20 PM
By the way, those aren't game ending spoilers
Title: Re: Fallout: New Vegas
Post by: Robo on October 19, 2010, 11:44:44 PM
Turned off hardcore mode.  Going into the menu and checking the status bars was already annoying the shit out of me, and it'd only been a couple hours.  Shoulda put them on the HUD, I think.  Nice idea, poor execution.

And game already froze up on me after about two hours.  Cool beans, Obsidian.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 19, 2010, 11:53:06 PM
Was it not the same with Fallout 3?
No.

I've noticed it now too after playing more. It seems to be whenever I have NPC's on screen. And I do have a gtx 460. fml

Hope for a patch soon

Shouldn't take too long for the modding community to come into play.
Title: Re: Fallout: New Vegas
Post by: Human Snorenado on October 20, 2010, 12:08:38 AM
framerate is all over the place with this game, drops from 60 to 30 for no reason whatsoever at the most random times

i mean, i'll literally just be standing there doing nothing and fraps shows it dropping 20 frames

this is on ultra settings, btw, which my pc chews through on FO3 at a constant 60 even during the heaviest action

Same here, dude.  I have it on ultra as well, and for everyone's frame of reference I'm running it on an Athlon II X4 3.10 ghz, with 4 gigs of ram and a Radeon 5770.  Game looks... well, the engine is dated and the npcs are all fugly, but some of the scenery is awesome.  Like I said, I've been getting a lot of random framerate drops for no apparent reason. 

The good news is that it's easily as awesome as Fallout 3 and the most annoying thing I've seen so far is a traveling merchant and his brahmin climb the stairs and get stuck on the second floor of the motel in Novac.  By the way, where do I find no-bark in town?  No freezes or crashes for me so far, knock on wood.

Further good news is that I totally love the vibe early in the game- whoever said Red Dead Fallout hit the nail on the head.  Awesome wandering around helping people out and shit, although I had to leave something undone in Primm.

spoiler (click to show/hide)
After you rescue Deputy Dipshit you're supposed to find a replacement sheriff, I went to the prison and talked to the one dude but how do I get him a pardon?  Maybe I'll just come back when my Science is high enough to reprogram the robot to be the sheriff, that'd be hilarious.
[close]

So far it's pretty awesome.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 20, 2010, 12:17:28 AM
Quote
By the way, where do I find no-bark in town?

He had a shack at the northern edge of town, but I usually found him wandering around at the back of the motel.
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 12:17:48 AM
spoiler (click to show/hide)
Fuck you can make a robot the sheriff? I made the NCR. I wonder if I should go back time to time and check back on those old towns. I'm up to the Strip now and it's kinda dissapinting visually. Smaller than the DC Mall area  >:(. But this game is fucking awesome, and you guys should remember how much I HATED Fallout 3, I just can't put this game down it's so awesome.
[close]
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 20, 2010, 12:19:36 AM
spoiler (click to show/hide)
I made the robot the sheriff. :rock
[close]
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 12:20:27 AM
spoiler (click to show/hide)
damn I wish I took Wild Wasteland perk so much  :-\ hearing all the references to SomethingAwful sound awesome.
[close]
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 12:23:24 AM
COSTUME SPOILER
spoiler (click to show/hide)
(http://i55.tinypic.com/33c9n4z.jpg)
[close]
Title: Re: Fallout: New Vegas
Post by: Human Snorenado on October 20, 2010, 12:28:43 AM
spoiler (click to show/hide)
Fuck you can make a robot the sheriff? I made the NCR. I wonder if I should go back time to time and check back on those old towns. I'm up to the Strip now and it's kinda dissapinting visually. Smaller than the DC Mall area  >:(. But this game is fucking awesome, and you guys should remember how much I HATED Fallout 3, I just can't put this game down it's so awesome.
[close]

Yeah, but you hated Fallout 3 for the DUMBEST FUCKING REASON EVER:  you got scared of the subways.  WTF?  Of course, it kind of fits in with your distinguished mentally-challenged fellow persona, but yeah.  Fucking stupid.
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 12:29:31 AM
thats because of the scary music I can't stand it. this game I can have wayne newton or w/e blasting and never get scared.
Title: Re: Fallout: New Vegas
Post by: FatalT on October 20, 2010, 12:39:12 AM
I'm about four hours in at The Strip. I need 2,000 credits or to level my science to get in though, lame.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 20, 2010, 12:39:51 AM
I'm about four hours in at The Strip. I need 2,000 credits or to level my science to get in though, lame.

I'm at 8 hours and nowhere near The Strip.  :lol
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 20, 2010, 12:42:59 AM
i don't like how some of the side quests don't show up in my pip boy

and i can already see juggling different ammo types is going to get on my nerves

i wish there was a FO3 setting, so i wouldn't have to bother with it and a rifle bullet would just be a rifle bullet
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 12:43:04 AM
jesus christ 4 hours?!

spoiler (click to show/hide)
you can buy a passport for 500 credits from the shop right before hand. or atleast I was able to.
[close]
Title: Re: Fallout: New Vegas
Post by: demi on October 20, 2010, 12:45:47 AM
Game is awesome. More ammotypes, more concern for your health, more everything. Bethesda does it again :bow
Title: Re: Fallout: New Vegas
Post by: FatalT on October 20, 2010, 12:46:25 AM
jesus christ 4 hours?!

spoiler (click to show/hide)
you can buy a passport for 500 credits from the shop right before hand. or atleast I was able to.
[close]

Good call. I'll have to run and do that. I'm level 7, what are you guys? I guess I should do more sidequest stuff lol
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 20, 2010, 12:48:54 AM
i just feel like the different ammo types make it needlessly complex

regular shells, armor piercing shells, budget shells, shell casings, fuck all that, just give me a normal fucking bullet so i can put it into this gangster's brain plz

Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 20, 2010, 12:49:00 AM
i don't like how some of the side quests don't show up in my pip boy

and i can already see juggling different ammo types is going to get on my nerves

i wish there was a FO3 setting, so i wouldn't have to bother with it and a rifle bullet would just be a rifle bullet

I've never juggled ammo types. Not even once.

Actually, I'm not even sure how to do it.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 20, 2010, 12:50:22 AM
There were like 30 different types of ammo in FO3 too weren't there?
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 20, 2010, 12:51:20 AM
i'm sure it's going to be a factor at some point or they wouldn't have put it in there

i just know if i am wasting already-scarce bullets on something because i didn't click a button to switch types i'm gonna rage

hopefully someone will make a mod so i can switch it off
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 20, 2010, 12:52:01 AM
There were like 30 different types of ammo in FO3 too weren't there?

yeah, but there weren't variations like armor piercing or what have you
Title: Re: Fallout: New Vegas
Post by: demi on October 20, 2010, 12:52:11 AM
I'm running around the doctor's house LOOTAN

Gimme dat gimme dat MINE
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 20, 2010, 12:54:26 AM
i like all the conversation changes, though, and reading the magazines for temp stat boosts is a neat touch
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 20, 2010, 12:57:32 AM
i'm sure it's going to be a factor at some point or they wouldn't have put it in there

i just know if i am wasting already-scarce bullets on something because i didn't click a button to switch types i'm gonna rage

hopefully someone will make a mod so i can switch it off

Scarce bullets? Man, I am SWIMMING in bullets. And guns. I'm practically a walking armory. :lol
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 20, 2010, 01:01:37 AM
i'm only a little way into the game, i haven't even found
spoiler (click to show/hide)
ringo
[close]
yet

i just talked to the general store owner and he was explaining different ammo variations to me, and then when i looked through his inventory i didn't know what to buy so i ended up not buying anything

it's great that you guys are liking it, really, i'm quite happy for you, but so far i'm not really feeling it
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 20, 2010, 01:02:46 AM
I kind of feel like you're trying to make it be more complicated than it actually is.
Title: Re: Fallout: New Vegas
Post by: Damian79 on October 20, 2010, 01:04:03 AM
Dr. Feelbad are you "running it as administrator", if not try it, it might remove the lag?
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 20, 2010, 01:04:31 AM
perhaps, we'll see
Title: Re: Fallout: New Vegas
Post by: Damian79 on October 20, 2010, 01:07:24 AM
http://answers.yahoo.com/question/index?qid=20101019090830AAPQDyC

Check Roger's reply if you dont know how to do it.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 20, 2010, 01:29:01 AM
Make sure to see the launcher to administrative mode as well, otherwise when you click "Play" it'll just keep jumping back to the launcher.

I did that and it seems to have helped some.
Title: Re: Fallout: New Vegas
Post by: Human Snorenado on October 20, 2010, 01:37:22 AM
IGN review is up.  8.5. (http://xbox360.ign.com/articles/112/1128957p1.html)
Title: Re: Fallout: New Vegas
Post by: Human Snorenado on October 20, 2010, 01:41:08 AM
Also, has anyone else made it to the other town whose name starts with "N" on their way to Novac yet? 

spoiler (click to show/hide)
First time you run into the Legion.  They killed everyone in town except one dude in a "lottery" and they want your character to tell people about it.  After they leave I found the one dude they let survive and he was all crazy screaming "I WON THE LOTTERY" and shit, so of course I shot him.
[close]
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 20, 2010, 01:55:19 AM
Was exploring a bit off the main road, turned a corner and come across a pack of deathclaws.  :'(

IGN review is up.  8.5. (http://xbox360.ign.com/articles/112/1128957p1.html)

Not surprising. As good as New Vegas is, and it is REALLY good, it's still a glorified expansion pack with arguably more bugs than the original. It's not going to get 9.5's and 10's.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 20, 2010, 02:40:36 AM
yeah, i tried running as admin, didn't do much

it's something they're gonna have to patch

the framerate isn't that bothersome, but the white flashing artifacts in the wasteland areas are driving me up the wall
Title: Re: Fallout: New Vegas
Post by: demi on October 20, 2010, 02:41:17 AM
SHANKIN MANTISES IN THE NAME OF SURVIVAL

NEW VEGASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 20, 2010, 02:43:04 AM
Fallout 4 will be the hottness. Basically do the actual west coast (maybe the North West?) with the Enclave again but also have Hardcore mode in from the beginning. Fallout 4 with idTech's engine on Xbox 720 :drool
Title: Re: Fallout: New Vegas
Post by: Third on October 20, 2010, 07:53:44 AM
IGN review is up.  8.5. (http://xbox360.ign.com/articles/112/1128957p1.html)

PC version gets a 9.0
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 08:21:54 AM
Also, has anyone else made it to the other town whose name starts with "N" on their way to Novac yet? 

spoiler (click to show/hide)
First time you run into the Legion.  They killed everyone in town except one dude in a "lottery" and they want your character to tell people about it.  After they leave I found the one dude they let survive and he was all crazy screaming "I WON THE LOTTERY" and shit, so of course I shot him.
[close]
spoiler (click to show/hide)
i did that situation different, see I came up across the town and saw the lottery guy before I even reached that town. I WON THE LOTTERY! i was like what the fuck you talking about and he said THE LOTTERY so I shot him and took his lottery ticket. then I get in town and see what happened and feel super bad  :-\
[close]


Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 08:29:13 AM
By the way, there's a bug where just hitting ~ will disable ALL achievements in game even if you jump right back out, so if you hit it, make sure you save and reload the game.
Title: Re: Fallout: New Vegas
Post by: ManaByte on October 20, 2010, 09:02:27 AM
Has Obsidian ever used QA? Ever?
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 20, 2010, 09:54:28 AM
Has Obsidian ever used QA? Ever?

They're just following in the grand tradition of Black Isle and Troika.
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 10:04:34 AM
That reminds me, this game reminds me of Vampire: The Masquerade: Bloodlines ALOT.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 20, 2010, 10:12:12 AM
That reminds me, this game reminds me of Vampire: The Masquerade: Bloodlines ALOT.

New Vegas does actually have playable combat though.
Title: Re: Fallout: New Vegas
Post by: muckhole on October 20, 2010, 11:32:36 AM
Got to play this for about an hour last night. Things were going swimmingly until the game froze up (:-\), and I realized I hadn't yet bothered saving. I have to get back into "save after anything/everything happens" mode. Fortunately, I had barely made any real progress yet, outside of looking around the initial area and taking the first quest.

On the plus side, this will let me restart with the Wild Wasteland perk, I wasn't really too sure what it was about when I first started.
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 11:38:19 AM
Are you playing on pc muck, because quicksave is a life saver
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 20, 2010, 11:44:59 AM
Weird. Maybe its my 360 controller which is kind of dying but the game wouldn't run with it properly for me last night on the PC. I couldn't fire properly with the right trigger.

Otherwise it seemed like Fallout 3 to me at first. Which is both a bit disappointing and exciting at the same time for different reasons.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 20, 2010, 11:54:43 AM
http://www.vg247.com/2010/10/20/fallout-new-vegas-bugs-swamp-youtube/
Title: Re: Fallout: New Vegas
Post by: muckhole on October 20, 2010, 12:03:22 PM
Are you playing on pc muck, because quicksave is a life saver

Nope, 360 version. I'll possibly grab the PC version down the road after the modding has hit full swing.
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 03:22:52 PM
Guess what, parts that feel like Obsidian made half a game again!
spoiler (click to show/hide)
a couple of acts on the strip talk about shows, you show up at the correct time and there's no shows wtf. still a amazing game though
[close]
Title: Re: Fallout: New Vegas
Post by: huckleberry on October 20, 2010, 03:47:35 PM
Got my first glitch at the very beginning of the game.  I go to add my traits at the SPECIAL machine and it just locks up.  Had to start over twice to get it to work.  :-\
Title: Re: Fallout: New Vegas
Post by: Yeti on October 20, 2010, 04:07:25 PM
How is the Collector's Edition sold out already? There are STILL tons of collector's editions of Fallout 3.  :-\
Title: Re: Fallout: New Vegas
Post by: Joe Molotov on October 20, 2010, 04:21:15 PM
How is the Collector's Edition sold out already? There are STILL tons of collector's editions of Fallout 3.  :-\

I went to Best Buy, Target, Hastings, and Gamestop yesterday, and nobody had it except for reserves. Oh well, I guess I just saved $20.
Title: Re: Fallout: New Vegas
Post by: Brehvolution on October 20, 2010, 04:29:10 PM
Radscorpions  fucking suck. ammo sponges  :maf
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 20, 2010, 04:49:25 PM
Is it just me or does the map seem kind of small compared to Fallout 3?

And yeah I already had to reload and redo a mission because required enemies didn't spawn right and were floating in the air invincible.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 20, 2010, 04:49:38 PM
Turned off hardcore mode.  Going into the menu and checking the status bars was already annoying the shit out of me, and it'd only been a couple hours.  Shoulda put them on the HUD, I think.  Nice idea, poor execution.

If you're low enough on water or food to suffer a penalty, a message box will appear to tell you so and there's an indicator in the bottom corner just above the health bar that shows what you're low on.

Is it just me or does the map seem kind of small compared to Fallout 3?

Uhh...it's just you, I think. The map is huge.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 20, 2010, 04:58:50 PM
Still disappointed that like Fallout 3 you see motorcycles around to show everyone else is using them for transportation and yet you don't get vehicles.  I wonder if F3 mods will work in new vegas with a few lines tweaked?

Honestly Fallout 3 fans are probably creaming themselves, but I'm very meh on the game so far a couple hours in.  I hate Fallout 3, Oblivion, all Bethesda games.  I love Fallout 1/2, Black Isle, all Obsidian games.  I was hoping this would feel nothing like Fallout 3 outside the graphics and combat.  I thought this would finally be their chance to make that Van Buren Fallout 3 they always wanted.  But instead it's Bethesda's Fallout 3 with better writing.  Game feels very, very similar.  1,000s of useless item junk everywhere.

Besides the bugs it doesn't really feel like an Obsidian game at all.  I haven't seen much witty writing, the reputation system seems far more shallow than in Fallout 1/2/Alpha Protocol and the pacing instead of being pretty tight is blaaaaaaaaah like F3.  So far my favorite thing has been the graphic novel that came with the LE ^^;

Since I don't have Vanquish and it's not showing up for a while still I'll keep going through this but the game is definitely not what I was expecting from Obsidian does Fallout.
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 05:00:44 PM
i fucking love this game BUT it's QA is fucking terrible. theres a few quests on the strip that have you running in a literal circle because they forgot to map the waypoint correctly.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 20, 2010, 05:03:12 PM
To me the perfect modern Fallout game would be ME2 with Fallout atmosphere/story.  Point n' click map with lots of cool cities/towns/settlements with npcs/subquests all within an area you can move around quickly; sidequest that take 5-15 mins and are fun and have different ways to play out.  Main quests 20-30 mins.  Cool visuals, party members, upgrades.  Combat like ME, TPS but pause at anytime and issue commands.  etc...

Would be much closer to Fallout 1/2 than Bethesda's take on Fallout.
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 05:04:55 PM
(http://i.imgur.com/IgL29.jpg)


can't wait for the mods
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 20, 2010, 05:06:11 PM
Some of the mods made Fallout 3 enjoyable for me, when the Vanilla game wasn't.  So yeah, I'm looking forward to them making NV much better.

and no, not the silly character models shit.  The gameplay mods :P
Title: Re: Fallout: New Vegas
Post by: Robo on October 20, 2010, 05:07:41 PM
Turned off hardcore mode.  Going into the menu and checking the status bars was already annoying the shit out of me, and it'd only been a couple hours.  Shoulda put them on the HUD, I think.  Nice idea, poor execution.

If you're low enough on water or food to suffer a penalty, a message box will appear to tell you so and there's an indicator in the bottom corner just above the health bar that shows what you're low on.

Wish I would've known that.  I'm not sure I even played long enough to illicit a penalty.

I may start over.  What does the meter need to read for the message to appear?
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 20, 2010, 05:09:02 PM
Quote
I was hoping this would feel nothing like Fallout 3 outside the graphics and combat.  I thought this would finally be their chance to make that Van Buren Fallout 3 they always wanted.

It was never going to be that. From the start, they were pretty clear that this was going to be a full-sized expansion.

Quote
I haven't seen much witty writing

It's not like every character in the game is some comedian, but I've seen plenty of great writing scattered around from characters to quests to logs on computers. It's there, believe me.

Quote
and the pacing instead of being pretty tight is blaaaaaaaaah like F3

To me, the main quest feels like it's moving a long a lot faster, and more along an easy to follow line, than in Fallout 3.

Quote
I may start over.  What does the meter need to read for the message to appear?

I think it has to get to about 200.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 20, 2010, 05:14:05 PM
Well I haven't been doing the main story, so that's probably why :P  I'm just trying to fill out the map by wandering around everywhere so I can later quick travel when need be (because I hate walking and want to get the worst part of the game over with asap).

Quote
I was hoping this would feel nothing like Fallout 3 outside the graphics and combat.  I thought this would finally be their chance to make that Van Buren Fallout 3 they always wanted.

It was never going to be that. From the start, they were pretty clear that this was going to be a full-sized expansion.

I didn't read up much on the game.  I just figured they would identify with the fanbase who loved their Fallout 1/2 games and would make a game to that audience.
Title: Re: Fallout: New Vegas
Post by: cool breeze on October 20, 2010, 05:16:00 PM
I had to drive to a store ( :yuck) to get the collectors edition on PC, but I got it!

first collectors edition I got this year and the only one I wanted! (that I paid for)
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 20, 2010, 05:16:10 PM
Quote
Well I haven't been doing the main story, so that's probably why

Oh, Bebpo.  :lol
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 05:16:15 PM
I wouldnt do that its not like FO3 wheres theres some bullshit corridors that block you off easily from everything (IM LOOKING AT YOU SEWERS AND MALL RUBBLE), you can pretty much just ease right on in. the strip has some walls around it but you'd miss a awesome part of the game.
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 05:24:23 PM
Also really weird thing in the game (not a spoiler)
spoiler (click to show/hide)
one of the casinos in the strip has this background sound loop of a guy fucking a girl while they're orgasming, it's fucking weird
[close]
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 20, 2010, 06:32:25 PM
I thought this would finally be their chance to make that Van Buren Fallout 3 they always wanted.

Not sure why you would have thought that...

Anyway so far I'm having fun but perhaps not enjoying it as much as I would have hoped. But its still early. I haven't hit any of this "fabulous" writing Obsidian has done but so far its still early. Actually so far I think the scripting on some missions has been worse than I remember but again early.

It is time for a new engine though. This one is just junk. Has nothing to do with the graphics part of it. It's just a junk engine all around in all aspects. Especially control. If Bethesda doesn't use whatever id is doing they are nuts.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 20, 2010, 06:43:29 PM
Finally made it into Freeside around hour 12. Looks like some dirty deeds are going down, me and my gun have our work cut out for us.  8)
Title: Re: Fallout: New Vegas
Post by: demi on October 20, 2010, 07:00:16 PM
Fucking Robo. Banned for being a stupid casual

oh my god no hud~
Title: Re: Fallout: New Vegas
Post by: OptimoPeach on October 20, 2010, 07:13:06 PM
Fucking frame rate gets worse the more I play. I don't think I'll be playing this again until there's a fix
Title: Re: Fallout: New Vegas
Post by: Joe Molotov on October 20, 2010, 07:27:48 PM
Steam just started downloading a 250 MB update, I wonder what this could be.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 20, 2010, 07:31:00 PM
I didn't try this nor am I saying you should try it,  so don't try it and then blame me if something screwy happens but some people are claiming this improves performance.

http://forums.bethsoft.com/index.php?/topic/1123460-potential-fix-for-npc-slowdown/


Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 20, 2010, 07:46:15 PM
Steam just started downloading a 250 MB update, I wonder what this could be.

Quote
This update fixes quest and scripting issues
Title: Re: Fallout: New Vegas
Post by: Brehvolution on October 20, 2010, 07:55:54 PM
This game just lost 2 hours of my work today.  :maf I saved it before I quit! Guess it's a Civ 5 night. :violin

Title: Re: Fallout: New Vegas
Post by: OptimoPeach on October 20, 2010, 08:19:16 PM
I didn't try this nor am I saying you should try it,  so don't try it and then blame me if something screwy happens but some people are claiming this improves performance.

http://forums.bethsoft.com/index.php?/topic/1123460-potential-fix-for-npc-slowdown/



Omg it worked. Thanks. I tried the one in that Windows directory first but nothing changed, but the file on FalloutNexus did it. It did get all of my video settings wrong once it reset but whatever
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 08:37:30 PM
I just hit the first meh part of the game as I try to clean up quests, kinda took the fun out of it for me
spoiler (click to show/hide)
Vault 22  :-\
[close]

oh well, two full days worth of non stop playing made it worth it to me. now onto dj hero 2 and ill beat this someday
Title: Re: Fallout: New Vegas
Post by: Robo on October 20, 2010, 08:49:54 PM
Fucking Robo. Banned for being a stupid casual

oh my god no hud~

Shut up, dumi.  I started over!
Title: Re: Fallout: New Vegas
Post by: OptimoPeach on October 20, 2010, 09:47:07 PM
This game just lost 2 hours of my work today.  :maf I saved it before I quit! Guess it's a Civ 5 night. :violin


Aaaaaaaand this just happened to me. It didn't even keep the autosaves. FUCK this game for a while
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 20, 2010, 09:49:18 PM
I just played 4-5 hours straight.  Haven't done that with a game since Xenoblade.  Now the walls are all moving and my legs have no strength >_<

Upon taking your advice Rumbler I decided to just play the main story and stop by things on the way instead of non-stop exploring the wasteland.  When I got to Primm the game started growing on me.  Primm was a neat little city and the combat was pretty fun.  My character build is pretty weak as I went with speech/locks/science with some points into guns so the bosses were tough with my 9mm submachine gun, single shot shotgun, and dynamite spam.  But it was fun.  Once I got the 10mm guns the game started getting a lot more fun since I could take out most dudes in 2 shots to the head.

Kept playing until I'm just about at Novac (stopped at the ranger station below it).  I don't love the game, but it is enjoyable and keeps you playing.  I feel it's basically Fallout 3 but better.  The Mojave Desert is a better setting than DC.  It doesn't have ugly green shit filter, there don't seem to be a ton of pointless dungeons so far, and there's a bit more to the area story than Fallout 3 had with all the factions.  The little stories at each place seem more interesting too, but that's kind of expected with Obsidian writing vs. Bethesda writing.

Will keep at it.

oh and I've had a couple crashes pre-patch.  Got me OCD saving every 5 mins.  At 50 saves already in 6 hours, lol.  Seems more stable post-patch though.
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 09:58:59 PM
god damnit yesterday the game wouldnt crash but would run in letterbox and on ultra, today its in full widescreen and with custom settings but I keep fuckign crashing

fuck this game
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 20, 2010, 10:06:41 PM
I've had it crash once in 13 hours.
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 10:08:27 PM
I went from 3 saves last night to 90. plus i'm stuck with the "won't autosave" bug so I HAVE to save manually and pray it doesn't crash.

I loved this game up until this point, but it's okay, the story is getting kinda boring now anyways so
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 20, 2010, 10:12:08 PM
Quote
Someone earlier asked if we (Obsidian/Bethesda) knew about the PC bugs that people are currently experiencing. I can't comment on every bug, but I can comment on the higher profile ones:

* Auto/quicksaving bug - I can honestly say that we never saw that bug or heard it reported prior to release. I played the game primarily (and extensively) on the Xbox 360 and PC (I also played on the PS3, but not as much) and never saw anything like that. We are looking into it right now because obviously it's (very) bad.

* NVIDIA + water = lol - This is a known issue that was introduced with NVIDIA's drivers as of (I think) two revs ago. It can affect Fallout 3 as well. We are still discussing it with NVIDIA.


* NPC faces = slow framerate - I hadn't heard of this prior to launch, but I'm going to talk to Frank (our lead programmer) about it.

* CTD Apocalypse - CTDs are often very hard to diagnose, so honestly maybe we have seen "your" issue before, maybe we haven't. These are the hardest to figure out. My apologies. We have to take them on a case by case basis.

* Video Card N + Sound Card Y + This Driver = Death/Bad Framerate - Chances are high that we didn't know that a certain combination of hardware/drivers/some other software would result in something bad happening because, quite frankly, PC compatibility testing is logistically really, really, really hard. That's not an excuse, but I hope it serves as an explanation. Anything that seems to affect a significant number of users and is systemic is something we can hopefully look into.

Please don't take my lack of commentary on bugs to mean that I don't care about them. I just want to avoid hazarding guesses and doing remote amateur troubleshooting. Bethesda's support/testing teams are coordinating known bugs and new reported bugs through to us. I know it's frustrating. I hate seeing people experiencing bugs. We are addressing them as we learn more information about them.

bolded for lol
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 20, 2010, 10:13:53 PM
I'm rollin' around the Nevada wastelands with an Eye Robot and Scribe. GOTY.

Edit: I think the whole Steam Cloud save issues could have thrown them off guard but there's no excuse for the corrupt console saves
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 10:18:55 PM
Quote
Someone earlier asked if we (Obsidian/Bethesda) knew about the PC bugs that people are currently experiencing. I can't comment on every bug, but I can comment on the higher profile ones:

* Auto/quicksaving bug - I can honestly say that we never saw that bug or heard it reported prior to release. I played the game primarily (and extensively) on the Xbox 360 and PC (I also played on the PS3, but not as much) and never saw anything like that. We are looking into it right now because obviously it's (very) bad.

* NVIDIA + water = lol - This is a known issue that was introduced with NVIDIA's drivers as of (I think) two revs ago. It can affect Fallout 3 as well. We are still discussing it with NVIDIA.


* NPC faces = slow framerate - I hadn't heard of this prior to launch, but I'm going to talk to Frank (our lead programmer) about it.

* CTD Apocalypse - CTDs are often very hard to diagnose, so honestly maybe we have seen "your" issue before, maybe we haven't. These are the hardest to figure out. My apologies. We have to take them on a case by case basis.

* Video Card N + Sound Card Y + This Driver = Death/Bad Framerate - Chances are high that we didn't know that a certain combination of hardware/drivers/some other software would result in something bad happening because, quite frankly, PC compatibility testing is logistically really, really, really hard. That's not an excuse, but I hope it serves as an explanation. Anything that seems to affect a significant number of users and is systemic is something we can hopefully look into.

Please don't take my lack of commentary on bugs to mean that I don't care about them. I just want to avoid hazarding guesses and doing remote amateur troubleshooting. Bethesda's support/testing teams are coordinating known bugs and new reported bugs through to us. I know it's frustrating. I hate seeing people experiencing bugs. We are addressing them as we learn more information about them.

bolded for lol

obsidian can go fuck themselves.  game is so god damn awesome I can't stay away but playing it is fuckign torture for now.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 20, 2010, 10:22:07 PM
the nvidia thing kills me, first i have ever heard about such an issue, i can swim like a motherfucker in FO3 and nothing of the sort happens, and every other game with water is just fine

buck passed, maybe nvidia will fix it :lol
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 10:26:06 PM
i've run into ac ouple of uncompletable quests, I wish they would do something that let you drop quests.
spoiler (click to show/hide)
I can't find the sex robot whatsoever. this was the example earlier of the "they forgot to add the waypoint"
[close]
Title: Re: Fallout: New Vegas
Post by: drew on October 20, 2010, 11:00:44 PM
is this thing worth 60 bucks?
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 11:03:25 PM
if you can look past the bugs and the game crashing losing hours of time unless you save alot then yes.
Title: Re: Fallout: New Vegas
Post by: demi on October 20, 2010, 11:08:49 PM
is this thing worth 60 bucks?

Get it @ TRU for the free guide and $10 card
Title: Re: Fallout: New Vegas
Post by: Positive Touch on October 20, 2010, 11:25:07 PM
is this thing worth 60 bucks?

Get it @ TRU for the free guide and $10 card

why the fuck would you need a guide
Title: Re: Fallout: New Vegas
Post by: Damian79 on October 20, 2010, 11:33:29 PM
*Hugs my ati graphics card*
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 11:43:30 PM
im using a ati too this game is just a mess after a while it like degrades
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 11:43:39 PM
performance wise I mean.
Title: Re: Fallout: New Vegas
Post by: demi on October 20, 2010, 11:46:16 PM
is this thing worth 60 bucks?

Get it @ TRU for the free guide and $10 card

why the fuck would you need a guide

Why the fuck would you buy the game anywhere else
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 20, 2010, 11:47:37 PM
lol. I forgot how bullshit and random thrown grenades and dynamite were from fallout 3. It's the exact same in New Vegas.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 20, 2010, 11:52:39 PM
The Repcon quest goes on and on and on jeeeeez

spoiler (click to show/hide)
finished the part at repcon, now need to go get parts for the rocket
[close]
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 11:56:40 PM
its worth it for the ending of the quest IF you choose the right option
spoiler (click to show/hide)
sending those fuckers to explode was so satisfying  :-[
[close]
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 20, 2010, 11:57:15 PM
by the way, tip for the rocket  parts
spoiler (click to show/hide)
buy the key from the black guy in the dinosaur, take all the rockets and theres the rocket fuel. easy quest.
[close]
Title: Re: Fallout: New Vegas
Post by: demi on October 21, 2010, 12:05:27 AM
I'm in Bison Steve hotel blasting fuckers with my gun.

REPAIRAN

DRANKIN FROM TOILETS

EATAN RADIATED MEAT

SURVIVAL
Title: Re: Fallout: New Vegas
Post by: Positive Touch on October 21, 2010, 12:30:03 AM
is this thing worth 60 bucks?

Get it @ TRU for the free guide and $10 card

why the fuck would you need a guide

Why the fuck would you buy the game anywhere else

why the fuck would you buy a game when its availabe on pc
Title: Re: Fallout: New Vegas
Post by: demi on October 21, 2010, 12:40:41 AM
Because I'm not a dirty poor like you, spetznas
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 21, 2010, 12:57:41 AM
i've run into ac ouple of uncompletable quests, I wish they would do something that let you drop quests.
spoiler (click to show/hide)
I can't find the sex robot whatsoever. this was the example earlier of the "they forgot to add the waypoint"
[close]


spoiler (click to show/hide)
-Get quest from James Garret
-Ask James Garret where to find the robot
-James tells you to talk to Ralph
-Ask Ralph where to find the robot
-Ralph tells you where to find the robot, waypoint appears on map
[close]

There's enough bugs and glitches in the game without making up news ones. :lol
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on October 21, 2010, 12:58:47 AM
yikes. not gonna bother getting this (on steam) until this is patched and smoothed out a bit.

Title: Re: Fallout: New Vegas
Post by: Bebpo on October 21, 2010, 01:10:47 AM
Couple of questions:

1.  On the E-DE quest
spoiler (click to show/hide)
it says (optional) take E-DE to gibson scrapyard.  I repaired it and had it follow me there and I talk to the old lady and there aren't any new options??
[close]

2.  On the fort below Novac:
spoiler (click to show/hide)
I'm supposed to investigate it for the ranger in Novac.  I got there, see Legionaires kill them, see the dead NCR and blow myself up on a mine.  I reload and go there again and now there's no Legionaires and only the NCR bodies and I report to the ranger and he says "thanks for the info, but we need to find out who did this!" and I keep going back to the fort but the legionaires never spawn again??  wtfff.  I even tried reloading my save before the first time I tried it and now they never spawn.  Only that one time and I blew myself up.  Is this a glitch?  Or is there a way to get proof it was them?
[close]

its worth it for the ending of the quest IF you choose the right option
spoiler (click to show/hide)
sending those fuckers to explode was so satisfying  :-[
[close]


spoiler (click to show/hide)
I sent them to their destination more efficiently :(
[close]
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 21, 2010, 01:13:14 AM

2.  On the fort below Novac:
spoiler (click to show/hide)
I'm supposed to investigate it for the ranger in Novac.  I got there, see Legionaires kill them, see the dead NCR and blow myself up on a mine.  I reload and go there again and now there's no Legionaires and only the NCR bodies and I report to the ranger and he says "thanks for the info, but we need to find out who did this!" and I keep going back to the fort but the legionaires never spawn again??  wtfff.  I even tried reloading my save before the first time I tried it and now they never spawn.  Only that one time and I blew myself up.  Is this a glitch?  Or is there a way to get proof it was them?
[close]

spoiler (click to show/hide)
There's a holotape left behind by the Legionnaires.
[close]
Title: Re: Fallout: New Vegas
Post by: Human Snorenado on October 21, 2010, 01:14:46 AM
Didn't play any of this today as I was powering through ME2.  Glad to see that my suspicion was right and there are patches and fixes being developed, so I'll probably just shelve this for a week or so...

Ah, who am I kidding I'll probably play it this weekend.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 21, 2010, 01:16:02 AM

2.  On the fort below Novac:
spoiler (click to show/hide)
I'm supposed to investigate it for the ranger in Novac.  I got there, see Legionaires kill them, see the dead NCR and blow myself up on a mine.  I reload and go there again and now there's no Legionaires and only the NCR bodies and I report to the ranger and he says "thanks for the info, but we need to find out who did this!" and I keep going back to the fort but the legionaires never spawn again??  wtfff.  I even tried reloading my save before the first time I tried it and now they never spawn.  Only that one time and I blew myself up.  Is this a glitch?  Or is there a way to get proof it was them?
[close]

spoiler (click to show/hide)
There's a holotape left behind by the Legionnaires.
[close]

spoiler (click to show/hide)
where?  Not inside the little room with the bodies.  And not up either ramps to the sides.  Is it at the legionaire camp or something?
[close]
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 21, 2010, 01:21:09 AM

2.  On the fort below Novac:
spoiler (click to show/hide)
I'm supposed to investigate it for the ranger in Novac.  I got there, see Legionaires kill them, see the dead NCR and blow myself up on a mine.  I reload and go there again and now there's no Legionaires and only the NCR bodies and I report to the ranger and he says "thanks for the info, but we need to find out who did this!" and I keep going back to the fort but the legionaires never spawn again??  wtfff.  I even tried reloading my save before the first time I tried it and now they never spawn.  Only that one time and I blew myself up.  Is this a glitch?  Or is there a way to get proof it was them?
[close]

spoiler (click to show/hide)
There's a holotape left behind by the Legionnaires.
[close]

spoiler (click to show/hide)
where?  Not inside the little room with the bodies.  And not up either ramps to the sides.  Is it at the legionaire camp or something?
[close]

spoiler (click to show/hide)
I don't remember the exact location, I did that quest a while ago. But it's somewhere there at the fort.
[close]

Edit:

spoiler (click to show/hide)
Went back to an old save game to check. The holotape is sitting in plain sight on top of a stack of three metal boxes right in the middle of the screen as you come in the front door.
[close]
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 21, 2010, 01:23:18 AM
spoiler (click to show/hide)
the fort is tiny.  He's not there in mine :(  I think I'm glitched out on that one.
[close]
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 21, 2010, 01:23:25 AM
i did the .dll trick, changed a couple settings in the .ini, updated to the new nvidia drivers, and it's helped

framerate still bogs in a few weird places (same places every time), and i still get the random white flashes, but overall it's a lot more consistent than it was

Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 21, 2010, 01:28:01 AM
spoiler (click to show/hide)
the fort is tiny.  He's not there in mine :(  I think I'm glitched out on that one.
[close]

Read my edit, Bebpo.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 21, 2010, 02:22:44 AM
spoiler (click to show/hide)
the fort is tiny.  He's not there in mine :(  I think I'm glitched out on that one.
[close]

Read my edit, Bebpo.

spoiler (click to show/hide)
Yeah it says they have a hostage.  I still don't know where that hostage is.  I went to their nearby camp and there was no hostage.  I went to Nelson to the east and there was no hostage from that place.  I dunnooo.
[close]

And umm,
spoiler (click to show/hide)
Am I not supposed to go to Camp Searchlight in the bottom right corner yet?  It's all super radiated and even rad-aways aren't enough to really explore it.  I still haven't gone to boulder city yet.  Exploring out the rest of the pre-Vegas map before I head up towards it.
[close]
Title: Re: Fallout: New Vegas
Post by: drew on October 21, 2010, 02:28:13 AM
spoiler (click to show/hide)
hey guys!
[close]

spoiler (click to show/hide)
whats up?
[close]
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 21, 2010, 02:37:45 AM
turning off AA makes the white flashes go away
Title: Re: Fallout: New Vegas
Post by: demi on October 21, 2010, 02:40:30 AM
Hardcore doesnt feel any different from regular gameplay at all. I dont even bother cooking I just buy all the cooked items from people.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 21, 2010, 02:42:08 AM
i may try it on the second playthrough with my evil character
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 21, 2010, 08:09:49 AM
Crybabies, near constant 60fps for me with everything on high, 4x AA/AF. i5-750, 4gb ram, 5850 :pimp

(http://i53.tinypic.com/28vamo9.jpg)

Never played FO3 on PC so this is sexy shit
Title: Re: Fallout: New Vegas
Post by: tiesto on October 21, 2010, 09:04:09 AM
I need to still pick up this game, gonna probably wait a bit to play though, for all the bugs to be ironed out and stuff.
Title: Re: Fallout: New Vegas
Post by: Brehvolution on October 21, 2010, 09:21:54 AM
This game just lost 2 hours of my work today.  :maf I saved it before I quit! Guess it's a Civ 5 night. :violin


Aaaaaaaand this just happened to me. It didn't even keep the autosaves. FUCK this game for a while

It is such a deflating feeling. Playing games is already a waste of time and losing progress is a double whammy!  :lol
Title: Re: Fallout: New Vegas
Post by: maxy on October 21, 2010, 09:30:56 AM
PC gamers  :piss2
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 21, 2010, 10:11:57 AM
spoiler (click to show/hide)
the fort is tiny.  He's not there in mine :(  I think I'm glitched out on that one.
[close]

Read my edit, Bebpo.

spoiler (click to show/hide)
Yeah it says they have a hostage.  I still don't know where that hostage is.  I went to their nearby camp and there was no hostage.  I went to Nelson to the east and there was no hostage from that place.  I dunnooo.
[close]

And umm,
spoiler (click to show/hide)
Am I not supposed to go to Camp Searchlight in the bottom right corner yet?  It's all super radiated and even rad-aways aren't enough to really explore it.  I still haven't gone to boulder city yet.  Exploring out the rest of the pre-Vegas map before I head up towards it.
[close]

spoiler (click to show/hide)
All you have to do is read the holotape and then go back to Novac to tell the sheriff! :lol
[close]
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 21, 2010, 10:21:37 AM
PC gamers  :piss2

i hope you sprain your ankle while you're spazzing around like a mongoloid trying to get kinect adventures to recognize what you're doing
Title: Re: Fallout: New Vegas
Post by: Robo on October 21, 2010, 11:53:08 AM
Hardcore isn't hardcore.  The lengthy time it takes to restore your health is the only thing that makes it challenging, really.  And purified water is occasionally difficult to come by in the field, but you can refresh your meter by drinking clean water out of the toilet in many towns, so it's easy to prepare for.  Food with high food points is very easy to find, either by buying it or by looting people's refridgerators, stoves and gardens.

Is the Survival skill worth a shit?  Seems like if you're gonna be carrying around food all the time, the HP+ benefit is worth it, but I'm not sure how much it ultimately improves the HP gained from eating and drinking.  Anybody know?
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 21, 2010, 12:02:35 PM
my problem is i always eat too much or use too many meds because of the gradual effect, so i end up wasting stuff
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 21, 2010, 12:15:23 PM
spoiler (click to show/hide)
the fort is tiny.  He's not there in mine :(  I think I'm glitched out on that one.
[close]

Read my edit, Bebpo.

spoiler (click to show/hide)
Yeah it says they have a hostage.  I still don't know where that hostage is.  I went to their nearby camp and there was no hostage.  I went to Nelson to the east and there was no hostage from that place.  I dunnooo.
[close]

And umm,
spoiler (click to show/hide)
Am I not supposed to go to Camp Searchlight in the bottom right corner yet?  It's all super radiated and even rad-aways aren't enough to really explore it.  I still haven't gone to boulder city yet.  Exploring out the rest of the pre-Vegas map before I head up towards it.
[close]

spoiler (click to show/hide)
All you have to do is read the holotape and then go back to Novac to tell the sheriff! :lol
[close]

spoiler (click to show/hide)
did you think I wouldn't try that? :(

I read it and went back to the sheriff and there's no new options.  He still asks about how that fort is doing.

I think this quest is just glitched on mine
[close]
Title: Re: Fallout: New Vegas
Post by: huckleberry on October 21, 2010, 12:17:03 PM
PC gamers  :piss2

i hope you sprain your ankle while you're spazzing around like a mongoloid trying to get kinect adventures to recognize what you're doing

 :lol
Title: Re: Fallout: New Vegas
Post by: maxy on October 21, 2010, 12:42:36 PM
PC gamers  :piss2

i hope you sprain your ankle while you're spazzing around like a mongoloid trying to get kinect adventures to recognize what you're doing
PC gamers :piss2

PC gamers are a joke these days...lets port console games with 10x bugs and performance problems...they will like it,fraps :omg...nvidia,ati,ini settings  :hyper
Title: Re: Fallout: New Vegas
Post by: demi on October 21, 2010, 12:43:59 PM
:lol Be careful maxy. Eel might start going on a tirade again...
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 21, 2010, 12:53:28 PM
maxy's an utterly hopeless fucktard (as if people aren't having problems with the console versions of these games - have fun waiting for that patch certification to pass), the bizarro methodis minus the lol factor,  i wouldn't waste a rant on him
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 21, 2010, 12:53:46 PM
i've run into ac ouple of uncompletable quests, I wish they would do something that let you drop quests.
spoiler (click to show/hide)
I can't find the sex robot whatsoever. this was the example earlier of the "they forgot to add the waypoint"
[close]


spoiler (click to show/hide)
-Get quest from James Garret
-Ask James Garret where to find the robot
-James tells you to talk to Ralph
-Ask Ralph where to find the robot
-Ralph tells you where to find the robot, waypoint appears on map
[close]

There's enough bugs and glitches in the game without making up news ones. :lol

I tlaked to ralph but the game bugged up and didn't give me the waypoint, and the option to ask again isn't appearing.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 21, 2010, 12:57:53 PM
i've run into ac ouple of uncompletable quests, I wish they would do something that let you drop quests.
spoiler (click to show/hide)
I can't find the sex robot whatsoever. this was the example earlier of the "they forgot to add the waypoint"
[close]


spoiler (click to show/hide)
-Get quest from James Garret
-Ask James Garret where to find the robot
-James tells you to talk to Ralph
-Ask Ralph where to find the robot
-Ralph tells you where to find the robot, waypoint appears on map
[close]

There's enough bugs and glitches in the game without making up news ones. :lol

I tlaked to ralph but the game bugged up and didn't give me the waypoint, and the option to ask again isn't appearing.

spoiler (click to show/hide)
Head out past the Old Mormon Fort, keep going past where the guy from the Kings is selling water and just keep going around the wall and eventually you'll come to a place called Cerulean Robotics. You'll find the robot you need in there.
[close]

On a different note:

I don't know if this'll work since I haven't tried it myself, but go into My Documents and make a copy of all your save files to stash somewhere. You should be able to just clear away the corrupted saves and plop some fresh ones back in. SHOULD.
Title: Re: Fallout: New Vegas
Post by: maxy on October 21, 2010, 01:02:03 PM
maxy's an utterly hopeless fucktard (as if people aren't having problems with the console versions of these games - have fun waiting for that patch certification to pass), the bizarro methodis minus the lol factor,  i wouldn't waste a rant on him

hmm...hopefully there is some game breaking bug on PC as usual :D

Sorry,20+ hours on 360 ...no crashes,everything works fine.
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 21, 2010, 01:05:09 PM
i've run into ac ouple of uncompletable quests, I wish they would do something that let you drop quests.
spoiler (click to show/hide)
I can't find the sex robot whatsoever. this was the example earlier of the "they forgot to add the waypoint"
[close]


spoiler (click to show/hide)
-Get quest from James Garret
-Ask James Garret where to find the robot
-James tells you to talk to Ralph
-Ask Ralph where to find the robot
-Ralph tells you where to find the robot, waypoint appears on map
[close]

There's enough bugs and glitches in the game without making up news ones. :lol

I tlaked to ralph but the game bugged up and didn't give me the waypoint, and the option to ask again isn't appearing.

spoiler (click to show/hide)
Head out past the Old Mormon Fort, keep going past where the guy from the Kings is selling water and just keep going around the wall and eventually you'll come to a place called Cerulean Robotics. You'll find the robot you need in there.
[close]

On a different note:

I don't know if this'll work since I haven't tried it myself, but go into My Documents and make a copy of all your save files to stash somewhere. You should be able to just clear away the corrupted saves and plop some fresh ones back in. SHOULD.

its not even worth it now, somehow you can get a quest from the original guys sister which will bug out the main quest because
spoiler (click to show/hide)
santiago owes her money, and if you recruit santiago it bugs both quests up
[close]

game really needs a drop quest function
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 21, 2010, 01:07:01 PM
i've run into ac ouple of uncompletable quests, I wish they would do something that let you drop quests.
spoiler (click to show/hide)
I can't find the sex robot whatsoever. this was the example earlier of the "they forgot to add the waypoint"
[close]


spoiler (click to show/hide)
-Get quest from James Garret
-Ask James Garret where to find the robot
-James tells you to talk to Ralph
-Ask Ralph where to find the robot
-Ralph tells you where to find the robot, waypoint appears on map
[close]

There's enough bugs and glitches in the game without making up news ones. :lol

I tlaked to ralph but the game bugged up and didn't give me the waypoint, and the option to ask again isn't appearing.

spoiler (click to show/hide)
Head out past the Old Mormon Fort, keep going past where the guy from the Kings is selling water and just keep going around the wall and eventually you'll come to a place called Cerulean Robotics. You'll find the robot you need in there.
[close]

On a different note:

I don't know if this'll work since I haven't tried it myself, but go into My Documents and make a copy of all your save files to stash somewhere. You should be able to just clear away the corrupted saves and plop some fresh ones back in. SHOULD.

its not even worth it now, somehow you can get a quest from the original guys sister which will bug out the main quest because
spoiler (click to show/hide)
santiago owes her money, and if you recruit santiago it bugs both quests up
[close]

game really needs a drop quest function


spoiler (click to show/hide)
I recruited Santiago and when I did it gave me the the quest to repay Francine.
[close]
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 21, 2010, 01:08:00 PM
spoiler (click to show/hide)
I did too, but it wouldn't let me talk to santiago, so I had to pay off the sister, and then I was able to recruit old man _____ to work for James, but it won't actually let me talk to james saying I recruited the old man.

whats the keyboard button to turn on the pip boys flashlight?
[close]
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 21, 2010, 02:02:32 PM
spoiler (click to show/hide)
I did too, but it wouldn't let me talk to santiago, so I had to pay off the sister, and then I was able to recruit old man _____ to work for James, but it won't actually let me talk to james saying I recruited the old man.

whats the keyboard button to turn on the pip boys flashlight?
[close]

spoiler (click to show/hide)
I was able to recruit all three for that quest. Although I got the ghoul woman from the Old Morman fort instead.
[close]

For the flashlight, hold down "Tab".
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 21, 2010, 02:15:01 PM
thanks they actually dont tell you alot of shit in this game on pc, like you can hot keys weapons so you don't have to constantly go in and change weapons form inventory, and can also hot key ammo.
spoiler (click to show/hide)
also I recruited all 4 and that bugged out the game
[close]

Title: Re: Fallout: New Vegas
Post by: drew on October 21, 2010, 02:38:49 PM
got it 8)
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 21, 2010, 04:06:20 PM
After spending an hour doing the Helios One plant subquest I realize I don't like this game.  Having hundreds of subquests and with each taking 30-60mins to get some measly xp is just a waste of time.  Most of the time is just plodding back and forth through towns/dungeons and not actually doing anything.  Game is not efficient or tightly paced at all, which was my main issue with Fallout 3.  Feels like it'll take 100 hours to get the same amount of gameplay/content as a normal wrpg that's 20 hours.

I've been doing everything and trying to 100% the game so far but I think pretty soon I'm gonna say fuck it and just play the main story, watch the ending and shelve it.


Also the constant crashes, glitches, bugs do not help the experience. 
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 21, 2010, 04:19:02 PM
Game is not efficient or tightly paced at all, which was my main issue with Fallout 3.

If that's what you're looking for then, yes, you're looking in the wrong place. Elder Scrolls/Fallout 3/New Vegas aren't about tightly-paced narratives, they're about exploration and finding all the little details in the world. If that doesn't interest you, you're likely not going to enjoy the game at all.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 21, 2010, 04:19:51 PM
After spending an hour doing the Helios One plant subquest I realize I don't like this game.  Having hundreds of subquests and with each taking 30-60mins to get some measly xp is just a waste of time.  Most of the time is just plodding back and forth through towns/dungeons and not actually doing anything.  Game is not efficient or tightly paced at all, which was my main issue with Fallout 3.  Feels like it'll take 100 hours to get the same amount of gameplay/content as a normal wrpg that's 20 hours.

I've been doing everything and trying to 100% the game so far but I think pretty soon I'm gonna say fuck it and just play the main story, watch the ending and shelve it.


Also the constant crashes, glitches, bugs do not help the experience. 

Hmm... While I have my issues with the game so far the things you cite as being things you have issues with are the things I like. I like that it's big. And I like that it's not efficient. I think trying for 100% in any game makes it tedious to me. I did a good assortment of side mission in Fallout 3 and the main quest and had a ball. If I had tried to go for 100% in that game, I would have hung myself. Same thing here.

So I guess I'm saying while I'm not sure whether New Vegas is as compelling to me as Fallout 3 was, that would have to do more with the overall arc of the story and the missions and the immersiveness of the world rather than the scope being too much.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 21, 2010, 04:32:02 PM
The thing is Bebpo, this sort of game appeals to the Morrowind player and Oblivion. There's a main string to follow but it mainly resonates with the people who don't mind trekking all over the place to find a new area. And by exploring you get lots of experience in the process. For instance, instead of fast traveling to a location I may decide to walk there. It'll take more time but I'll fight enemies along the way, get gear if they're human (and caps in turn) and find new areas I may have missed along the way. It just appeals to those who want the exact opposite of linearity.

Trying to play the game like it has a list of boxes to check will take away from its enjoyment.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 21, 2010, 04:51:52 PM
What I will say though is that this game is so buggy and oddly scripted, it is sucking a lot of the enjoyment out of me.  :maf


spoiler (click to show/hide)
I just went to the NCR jail. The Power Gangers hate me but I put on my power ganger uniform to get close. So the guy at the gate starts talking to me and gives me a bunch of dialogue options. I eventually pay him 100 caps to get in. But the moment I actually approach the door he starts shooting me. This is poor scripting. It wasn't clear that this was some kind of double cross. I think its just a bug. If they hate me then they should hate me on sight. Like shoot on sight. It shouldn't give me the dialogue tree because that is just confusing. Instead the game is very unclear about how the mechanics are working. Still very early but I've already run into a number of these situations so it makes me fear what worse stuff is going to happen ahead. Fucking Obsidian.
[close]
Title: Re: Fallout: New Vegas
Post by: Robo on October 21, 2010, 05:00:09 PM
What I will say thought that this game is so buggy and oddly scripted, it is sucking a lot of the enjoyment out of me.  :maf


spoiler (click to show/hide)
I just went to the NCR jail. The Power Gangers hate me but I put on my power ganger uniform to get close. So the guy at the game starts talking to me and gives me a bunch of dialogue options. I eventually pay him 100 caps to get in. But the moment I actually approach the door he starts shooting me. This is poor scripting. It wasn't clear that this was some kind of double cross. I think its just a bug. If they hate me then they should hate me on sight. It should give me the dialogue tree because that is just confusing. Instead the game is very unclear about how the mechanics are working. Still very early but I've already run into a number of these situations so it makes me fear what worse stuff is going to happen ahead. Fucking Obsidian.
[close]

I also found that sort of confusing.  He says he knows who you are; the dialogue tree should've just stopped right there.

BTW (related):
spoiler (click to show/hide)
If you kill that guy, run off and wait until they're no longer pursuing you, you should be able to freely walk around in there with your Powder Ganger uniform.  IIRC, only guards will recognize you through your disguise.
[close]
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 21, 2010, 05:20:50 PM
to me it feels a lot emptier than FO3, despite what i'd read earlier

it also seems to be missing the "found stories" FO3 had, where you'd pick up a series of holotapes or notes that would unfold their own little tragic stories and have their own little secret miniquests attached, seems obsidian concentrated on dialogue-driven events for this one

which is fine, but i really enjoyed that type of thing in FO3 (sometimes moreso than the lengthier quests with heavy story elements) and so far i kind of miss it here

just feels like it's missing that mood of desperation, that "wow, everything really went away in the blink of an eye" feeling where every building you entered seemed haunted, and simple touches like seeing a tiny scorched skeleton in a bedroom crib would disturb you for a long while afterwards

i guess the first time you encounter the legion is a little unsettling, but...expected, maybe?

so far i'm not seeing where the writing is that stellar in comparison, i haven't yet found a questline as affecting as finding the violin for the old lady and discovering what kind of torturous things happened to her sister in the vault, or run across any weird random characters like the king of the ants or the two feuding superhero/villains
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 21, 2010, 05:29:47 PM
man this game was non stop amazing until you hit the strip area and freespace, then it just becomes pretty boring :(
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 21, 2010, 05:34:31 PM
Just got to Freeside/The Strip around 13 hours.  Seems really cool.  Nice to have a place with people.

The thing is Bebpo, this sort of game appeals to the Morrowind player and Oblivion. There's a main string to follow but it mainly resonates with the people who don't mind trekking all over the place to find a new area. And by exploring you get lots of experience in the process. For instance, instead of fast traveling to a location I may decide to walk there. It'll take more time but I'll fight enemies along the way, get gear if they're human (and caps in turn) and find new areas I may have missed along the way. It just appeals to those who want the exact opposite of linearity.

Trying to play the game like it has a list of boxes to check will take away from its enjoyment.

Honestly I'd be fine with the game if it had a proper run button.  Your auto-run speed on the wasteland is VERY VERY SLOW which is what makes all the travel feel so tedious.  If you could run at the speed of an FPS and blitz around the whole experience would be much more pleasant.  I got around this with F3 by using speed mods.  I should probably check if there's anything like that for NV yet.

Just say Weeaboos need not apply

I love wrpgs.  Even moreso than jrpgs.  I just hate Bethesda games.  To be fair, New Vegas is the best Bethesda game I've ever played because it's not Bethesda; but it still has too much of its roots in Bethesda gameplay which drags it down for me.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 21, 2010, 05:34:31 PM
i guess the first time you encounter the legion is a little unsettling, but...expected, maybe?

Yeah, my favorite moment of the game is finally meeting up with one of the Legion members. They really come off as menacing.

And I agree that the areas in this game feel more "lived in" as if its getting back to normalcy but I think its in part to the structuring NCR is applying in the areas. Where in the East and The Brotherhood its everybody for themselves outside of The Brotherhood.

I'm really enjoying the game mostly in part to the different weaponry and the fact that taking on companions isn't bothersome (as far as management).

What the game is missing for me is that "hidden threat". Its all about gang members and factions but there's nothing here thats inspiring as much fear (well maybe the Legionnaires). Before it was Super Mutants and The Enclave.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 21, 2010, 05:38:26 PM
BTW (related):
spoiler (click to show/hide)
If you kill that guy, run off and wait until they're no longer pursuing you, you should be able to freely walk around in there with your Powder Ganger uniform.
[close]

thx. that's what I did. But I wonder how many people will end up getting into a weird situation here because its so confusing.

Title: Re: Fallout: New Vegas
Post by: Bebpo on October 21, 2010, 05:38:30 PM
I'm really enjoying the game mostly in part to the different weaponry and the fact that taking on companions isn't bothersome (as far as management).

I wish they'd gone all the way though and not put a limit on companions.  There's no logical story-reason to limit them to two and Fallout 1/2 let you build up a whole posse that walked around with you.

Still it's nice that your companions are super powerful in this.  I almost never have to fight my own fights as they do way more damage than I do and they detect enemies before me.  I just walk around and they kill anyone who is my enemy before they even reach me.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 21, 2010, 05:48:52 PM
What the game is missing for me is that "hidden threat". Its all about gang members and factions but there's nothing here thats inspiring as much fear (well maybe the Legionnaires). Before it was Super Mutants and The Enclave.

yeah, it's definitely lacking that ominous presence and that paranoia of being constantly watched
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 21, 2010, 05:50:00 PM
you can't even always have the two companions. boone is the best anyways.


and I like the game not being scary. except for vault 22, fuck that place
Title: Re: Fallout: New Vegas
Post by: demi on October 21, 2010, 05:52:57 PM

The guide says if you take a robot, you can have a human as well
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 21, 2010, 05:53:38 PM
My major problem so far is that I just find the quests often confusing which was rarely the case for me in Fallout 3. But I'll shut up now and comment again when I'm much further along.
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 21, 2010, 05:53:43 PM
plus you can get m bison to follow you around

(http://i56.tinypic.com/s63ipw.jpg)
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 21, 2010, 05:55:07 PM
Yeah I have Boone & ED-E but it sucks not being able to take new people I meet with me.  Boone is awesome for combat and ED-E has some interesting story stuff so I like keeping him around.

Looked around a bit and damn, already a bunch of gameplay mods for NV.  Including several running speed boosts.  yay!  I should've looked for this stuff 10 hours ago.  I've covered most of the wasteland by now already :X
http://newvegasnexus.com/downloads/cat.php?id=71&page=1&orderby=name&order=ASC
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 21, 2010, 05:56:52 PM
make sure you get the mod that adds eyebrows to npc. stupid obsidian took out eyebrows. not even fucking joking.


where od you get ed-e from?
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 21, 2010, 06:04:50 PM
or run across any weird random characters like the king of the ants or the two feuding superhero/villains

That's what the Wild Wasteland Perk is for.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 21, 2010, 06:05:44 PM
I've got ED-E and Veronica as my companions. I love Veronica's "backstory". Won't spoil it but its worth taking her on so she can take you someplace (I'm not sure if it can be done without her).
Title: Re: Fallout: New Vegas
Post by: demi on October 21, 2010, 06:12:25 PM
The Wild Wasteland isn't exactly the same as Fallout 3's quests. The guide has maybe 9 scenarios that occur under Wild Wasteland.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 21, 2010, 06:39:21 PM
yeah, i took wild wasteland but haven't noticed anything exceptionally wacky yet

it did kind of bug me that you had to choose it as a perk - i thought it should have just been an option you turned on in the main menu
Title: Re: Fallout: New Vegas
Post by: demi on October 21, 2010, 06:40:34 PM
It's hardly even noticable. I found two dead bodies of "Owen and Beru" in Novac and all that happened was a spooky noise played and the top left corner said "...."
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 21, 2010, 06:41:43 PM
:piss timed skill books :piss2

Why bother?
Title: Re: Fallout: New Vegas
Post by: demi on October 21, 2010, 06:42:49 PM
There are permanent skill books as well. But the temporary ones are extremely useful combined with the 3x increase perk. If yo cant pick a lock, read a book, then pick.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 21, 2010, 06:44:16 PM
early in the game i clicked on three of them before i realized they were temporary :(
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 21, 2010, 06:44:50 PM
:piss timed skill books :piss2

Why bother?

That's actually something I dig.  If you keep a lot on you then whenever you need to lockpick/repair/science/speech/barter/etc... you just bust one out if you're close but don't have enough.  The perk that doubles them so they give +20 makes them a lot more useful for all this.  

I've noticed that overall the requirements for extra options seem a lot higher than Fallout 3.  I almost never have enough to pick the option without a skill book and I'm focusing on lockpick/speech/science.  Tons of them are 50-65 earlier on and now I'm running into 80-100 required ones.

There are permanent skill books as well. But the temporary ones are extremely useful combined with the 3x increase perk. If yo cant pick a lock, read a book, then pick.

There's 3x perk  ??? 
Title: Re: Fallout: New Vegas
Post by: demi on October 21, 2010, 06:46:03 PM
I'm pretty sure the game explains the skill books in the tutorial (when Sunny gives you the lockpick book).
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 21, 2010, 06:48:31 PM
where od you get ed-e from?

Primm post office.  Need science & repair around 50-65.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 21, 2010, 06:48:39 PM
yeah, i wasn't paying attention during that (i clickclickclicked through a lot of the tutorial stuff), and a little later when i had a few in my inventory i thought "hey, this seems like a good time to boost some stats"

that was my own dumbass fault, admittedly
Title: Re: Fallout: New Vegas
Post by: demi on October 21, 2010, 06:50:20 PM
Also it's 2x bonus not 3... my bad.

It's 3x the duration from reading thats a perk
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 21, 2010, 06:53:16 PM
There are permanent skill books as well. But the temporary ones are extremely useful combined with the 3x increase perk. If yo cant pick a lock, read a book, then pick.

I guess they're useful for the early stages of the game but my character already has high lock picking/science skills so they're not of much use. +10 in unarmed? (http://www.games-ranch.com/forum/images/smilies/yawn.gif)

I did that too Eel. "wow plus +10 to survival? awesome". :gloomy
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 21, 2010, 06:55:09 PM
There still are stat boosting book out there. With comprehension you get 4 skill points which is definitely a lot.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 21, 2010, 07:10:30 PM
I can't stop playing New Vegas.  :'(
Title: Re: Fallout: New Vegas
Post by: Brehvolution on October 21, 2010, 07:12:58 PM
I'm going to stop if it keeps fucking with ma saves.  :maf
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 21, 2010, 07:17:04 PM
I miss the holotapes and bobbleheads and stuff. I'm sure there's still reasons to explore but it feels like a bit of the excitement has been removed.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 21, 2010, 07:22:18 PM
It seems like the Bobbleheads has been replaces with those Sarrasota? Soda Caps. There's also Snowglobes but I don't know what prizes or quests these things will lead to. I've already been attacked out in the wastelands by a thieving Sarrasota Collector :lol
Title: Re: Fallout: New Vegas
Post by: demi on October 21, 2010, 07:25:54 PM
There's only 7 snowglobes this time and I dont believe you get any bonus.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 21, 2010, 07:36:25 PM
I'm going to stop if it keeps fucking with ma saves.  :maf

Start backing up your saves, if you're not already.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 21, 2010, 07:41:06 PM
Does doing a hard save (going into the menu and saving) prevent that from happening? I've read that its Auto Saves and Quick Saves that are being effected.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 21, 2010, 07:49:11 PM
New patch on the PC version.  Seems like they fixed the autosave so it actually works now.  Yay.  Will keep manually saving anyhow just in case.

Spent a few hours running around freeside doing all the missions even though I ddin't need to since I had enough creds to get into the strip.  I agree with mr. worst poster in that freeside was pretty dull compared to some of the earlier cities.  Hoping the strip is where it's at.

Also I ran to vault 22 and got destroyed in 1 hit kills by geckos wtfff

There's only 7 snowglobes this time and I dont believe you get any bonus.

Do the snowglobes effect your stats?  I've seen a couple so far but didn't take them.
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 21, 2010, 07:52:48 PM
no you sell the snowglobes on the strip.

the strip is pretty dissapointing. it's really reall small.
Title: Re: Fallout: New Vegas
Post by: Brehvolution on October 21, 2010, 08:19:31 PM
I'm going to stop if it keeps fucking with ma saves.  :maf

Start backing up your saves, if you're not already.
I shouldn't have to. Is this something we should start to expect in games?

"Expect to get 12 hours of story, 16-20 hours if your save fails." *Read in future game review*
Title: Re: Fallout: New Vegas
Post by: demi on October 21, 2010, 08:21:27 PM
If it's in the shipped title it better fucking be in the review.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 21, 2010, 08:42:26 PM
I'm going to stop if it keeps fucking with ma saves.  :maf

Start backing up your saves, if you're not already.
I shouldn't have to. Is this something we should start to expect in games?

"Expect to get 12 hours of story, 16-20 hours if your save fails." *Read in future game review*

Well, you can keep losing you save games until a patch comes out to fix it, I guess.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 21, 2010, 08:55:10 PM
new pc patch went up today, 18mb, supposedly fixes the quick/auto save

Quote
As you may have seen, we released a patch over Steam for PC users last night. While we didn’t release a full changelist, the patch contains quest and scripting fixes. It’s not a minor hotfix, it contains over 200 fixes in all. We are in the final stages of testing this update on both 360 and PS3 and we hope to have them out to users very soon.

We are also pleased to say that we have just released a second fix for PC users to address the autosave and quicksave issues that some people were encountering. That particular issue was never seen prior to release and it was extremely difficult to reproduce reliably, even after the game had launched. In order to fix this problem we have had to disable Steam Cloud functionality. It has been turned off, and we won't turn it back on until we're absolutely sure it will not cause any more problems. Please restart your Steam client to make sure you get the update.

We are also working directly with hardware manufacturers to improve performance for certain video cards. This is a driver issue, and not directly related to the game.

On consoles, we are aware that a small group of 360 users are seeing a DLC warning which is preventing you from loading save games. We are absolutely looking into this bug now, along with other reports of save game corruption. It is our highest priority right now that we find out what is causing it. In the meantime, we recommend you save often, and revert to an older save if this occurs.

As far as general memory and instability, you should see an improvement once the patch goes live, but we are continuing to work on this based on user feedback.

We want everyone to know that we are monitoring the forums and cataloging every single issue we see reported. We’re reading forum posts, we’re checking Twitter, and we’re reading Facebook comments. We aren’t able to reply to most threads, but we’re listening. If we see an issue, we have people here trying to reproduce it so we can fix it.

While there are definitely legitimate issues out there, we wanted to take a moment to address a couple of things that have been reported as “bugs.”

The now infamous Doc Mitchell video, while very funny (and horrifying) was not a bug. Unfortunately during our launch day, there was a brief window where Steam was pushing out corrupt or incorrect files. In the event that a user wound up with a corrupt meshes.bsa file, they would get that error. It was easily (and instantly) corrected by simply re-validating your files with Steam. At most, a handful of people ever saw that issue, and even then, only for a moment before fixing it.

We have seen forum posts where people are claiming they are not getting all of their perks. Again, this is not a bug. In Fallout: New Vegas, you receive perks every other level, not every level as you do in Fallout 3.

And finally, a quick tip: Be aware of your faction status before assuming the game is broken. Factions will react very strongly to you based on your current armor. If you’re wearing Powder Ganger or Caesar’s Legion armor, you will be shot on sight by the NCR (and vice versa). Also note that there are groups of renegade Powder Gangers (known simply as “Escaped Convicts”) who will shoot you regardless of your faction status.

Please post any issues you are having to our forums and we’ll do our best to fix them as quickly as possible.

Thanks,

The Fallout: New Vegas Teams at Obsidian and Bethesda

y'know, if you release as bugged-out a product as this is, you kind of lose all rights to get pissy and snarky when the people who bought it call you out on your shit

less excuses/blamelaying, more fixing
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 21, 2010, 08:56:58 PM
One thing that annoys the shit out of me - logging off a terminal after 3 attempts to try again, you cant skip the log-on process :(
Title: Re: Fallout: New Vegas
Post by: demi on October 21, 2010, 08:57:51 PM
lol. Where were they when Alpha Protocol came out?
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 21, 2010, 09:00:51 PM
they're actually getting paid for this one but fuck em
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 21, 2010, 09:01:16 PM
its weird how they went from a shit ass shitfest in AP to a pretty great but still buggy as fuck and boring in the 2nd half game like this.

also demi i cant edit still
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 21, 2010, 09:01:49 PM
they're absolutely looking into it
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 21, 2010, 09:04:18 PM
I'd be pretty stoked for these patches if I'd ever actually came across any of these glitches.  8)
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 21, 2010, 09:13:19 PM
My game is acting weirdly in regards to factions. I'm labeled as Vilified to the Powder Gang and yet all of them don't react to me. Is there a point where they shoot me on sight even in non faction clothing? Makes for easy experience right now.
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 21, 2010, 09:25:58 PM
I think that stuff is broken. I was really loyal to the NPR or wahtever, even made a ranger (I guess? all the npcs call me a ranger) but then one day they start hating me, although they dont do anything.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 21, 2010, 09:26:54 PM
My game is acting weirdly in regards to factions. I'm labeled as Vilified to the Powder Gang and yet all of them don't react to me. Is there a point where they shoot me on sight even in non faction clothing? Makes for easy experience right now.

Like Methodis said Faction stuff seems confusing and broken in some areas.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 21, 2010, 09:30:04 PM
So I gave the d3d9.dll thing a try even though the game ran decent enough stock and woaaaaah yeah now everything is 60fps all the time no drops even with tons of npcs.  Definitely worth a shot. 

I'd be pretty stoked for these patches if I'd ever actually came across any of these glitches.  8)

well aren't you :smug
Title: Re: Fallout: New Vegas
Post by: huckleberry on October 21, 2010, 09:35:04 PM
Goddamn Steam update caused the game to crash on me...I almost shat myself because I hadn't saved in an hour or so....thank god for fixing the quicksave feature. Loaded up the game - instant save :hyper
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 21, 2010, 09:48:11 PM
yeah, everytime the game gets an update it crashes the game I think.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 21, 2010, 11:23:17 PM
Here's a mod for Bebpo

http://www.newvegasnexus.com/downloads/file.php?id=34870

Quote
Allows you to have as many companions as you want.
Will work with all vanilla companions and any non-vanilla companions that are added in the vanilla way (probably will be most of them).

Note: The maximum number of creatures allowed to follow a player at any given time is 6. If you are planning to have a large number of companions (>4), it is recommended you also enable the optional add-on that raises that limit to 12.

Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 21, 2010, 11:32:11 PM
I'd be pretty stoked for these patches if I'd ever actually came across any of these glitches.  8)

well aren't you :smug

Nope.  8)
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 21, 2010, 11:57:48 PM
Here's a mod for Bebpo

http://www.newvegasnexus.com/downloads/file.php?id=34870

Quote
Allows you to have as many companions as you want.
Will work with all vanilla companions and any non-vanilla companions that are added in the vanilla way (probably will be most of them).

Note: The maximum number of creatures allowed to follow a player at any given time is 6. If you are planning to have a large number of companions (>4), it is recommended you also enable the optional add-on that raises that limit to 12.



Oh wow, cool.  Will try that.

One of the things I really like about NV is how the recruitable party members are all interesting.  They have lots of backstory to talk about, can chat about what's going on in the story, and each one has their one unique quest (either to obtain them or post-obtaining them).  Very cool.

Went to Jameson to fix up Rex.  Long trek but cool stuff when I got there.  Been exploring around before I check out the strip itself and yeah, game is pretty huge.  I think I'm gonna get screwed in endgame because I went for guns over energy weapons (normally go for energy weapons in Fallout games, but I figured this was like WILD WEST themed Fallout so normal guns would be good; guessed wrong).  The end of the personal quest for Rose is imposssssible at this point for me. 
spoiler (click to show/hide)
If I want to do the satisfying route and fight the Van Gruffs there's like 6 grunts + super boss guy with incredibly damaging laser rifle.  Cannot win this atm.  Plus she wants me to kill everyone in the Caravan place??  That's a lot of people!  Gotta finish all their quests first too.  I think he personal quest will be like the last thing I do before I finish the game.
[close]

I wonder if this game is longer than Fallout 3?  I finished F3 with about all the sidequests done in ~30 hours with speed run mods.  I'm 16 hours in NV and it feels like there's just soooo much to do left in sidequesting.  Wouldn't be surprised if it's more like 40-50 hours even with speed running mods.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 22, 2010, 12:56:30 AM
Well, the little indicator on Steam says that I've been playing this game for 22.3 hours. That's 22.3 hours in about 64 hours total since I opened up Steam and started playing on Tuesday morning, so I've been spending more time playing Fallout New Vegas than I have sleeping. It gives a good idea of just how much I'm obsessed with this game. I should probably do something productive...

Anyway, as to what Eel said earlier about the game feeling as thought it lacks those little stories you find in nearly every abandoned location and the lack of that ominous feeling of there being powerful forces out there that are watching your every move, I probably agree with that. He's definitely got a point there. BUT, I think New Vegas is better in other regards. For one thing, there are just so many interesting and unique locations out there and lots of different groups all with their own agendas and their moralities. It feels like a world that went to hell, but is now slowly trying to achieve some level or normalcy amidst a massive power struggle where no one group has any kind of clear advantage. You're not even sure who's really the good guys or if there even ARE any good guys. Everything feels far more gray than F3.

The world also feels more natural, there's a lot of different natural formations that block your path and need to be traversed around and not every spot on the map looks like a green, rocky plain. There's canyons, forests, icy mountain passes, wind-swept dunes, wide rivers, and so on. There's also the bright lights of the big city, the run down streets of the slums, isolated villages hunkering down under threat of attack, the imposing Hoover Dam, massive air force bases, and all that. As much as I loved Fallout 3, I always thought there just weren't enough towns. Oh, there were a few towns, but mostly you would only ever stumble across a few small houses with a couple of NPCs and maybe a quest or two to finish. The towns are bigger here, there are more of them, and each usually has several quests to take part in or partners to find. I think the world and the locations are New Vegas's strong suit.

Also, it really felt like in F3 that I spent nearly as much time crawling through narrow, underground passages as I did roaming around the wasteland. The DC area was especially bad in this regard. New Vegas seems to favor outdoor exploration. I've only been through a few underground dungeons and not too many more above-ground ones.

On the topic of writing, it's pretty good throughout though, on average, not mind-blowing. However, I've seen some pretty great examples scattered around, like the REPCON museum, No-Bark Noonan, Yes Man, and other random examples. The writing's better than F3 I'd say, but it doesn't completely crush it. F3's biggest problem in this regard was more the lack of voice actors than sub-par writing.

The game runs pretty good on my computer, framerate is pretty steady most of the time except when there are a lot of NPCs on screen and dips occasionally. As for bugs, I know a lot of people in this thread, and elsewhere, have been plagued by them, but I honestly haven't come across too many myself. I think the game has crashed twice in the 22.3 hours that I've been playing, so I can't really complain there. Overall, I suppose I've been lucky on this front, but we'll see what the future holds as I am sure that I will spend at least another 22.3 hours playing.

So, do I love this game? A resounding yes. It's better than F3 and it's one of my all-time favorite games.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 22, 2010, 01:55:54 AM
For those of you that skipped the Caravan game (me) because it was explained so shittily in the game.

[youtube=560,345]http://www.youtube.com/watch?v=98K-i9pieRY[/youtube]
Title: Re: Fallout: New Vegas
Post by: demi on October 22, 2010, 01:59:42 AM
The manual does a better job explaining Caravan. The guide has some "decks" to make, which I used (all 5, 6, 7, 8, K, Q, J, Joker) and I did the 3 wins against Ringo and I never will play it again.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 22, 2010, 02:11:09 AM
Yeah I had no idea how to play it but I won a few games.  Plus I'd just save and bet everything and if I didn't win, reload  :lol

Just hit lvl.16.  Steam says 17 hours, but at least a couple are from reloading and or doing alternate paths just to see what happens and then reloading.  So more like 15 hours gameclock.  Still haven't checked out the Strip yet.  Going by the achievements it seems like I've got a long way to go still besides my two dozen incomplete subquests in my pipboy and 60 or so more places to discover ^^;

What are good high damage weapons for the "gun" stat?  It seems like all the high damage stuff in fallout always ends up being energy weapons. 

I'm beginning to regret putting 10 points into charisma at the expense of everything else like strength/endurance/luck.  Charisma really doesn't seem to affect much overall in the game.

The manual does a better job explaining Caravan. The guide has some "decks" to make, which I used (all 5, 6, 7, 8, K, Q, J, Joker) and I did the 3 wins against Ringo and I never will play it again.

demi, what guide do you keep talking about?  It sounds really detailed and a good read at some point.  Is it the official strategy guide?
Title: Re: Fallout: New Vegas
Post by: demi on October 22, 2010, 02:45:38 AM
Yes... I've been saying TRU gives out the official guide for free with purchase
Title: Re: Fallout: New Vegas
Post by: OptimoPeach on October 22, 2010, 09:18:09 AM
Wowowow you guys are nuts. 17 hours? 22 hours?

Like the impressions, though. All the bugs turned me off but now that it seems okay I'm gonna dig into it this weekend starting tonight
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 22, 2010, 10:02:30 AM
Yes... I've been saying TRU gives out the official guide for free with purchase

Cool.  That's a good deal.

I think I'll buy it.  I've never bought a strategy guide before but it seems like it'd be a really fun read after you finish the game to see all the other ways quests could have gone and all the stuff you missed.
Title: Re: Fallout: New Vegas
Post by: drew on October 22, 2010, 10:30:50 AM
yeah ive got one too
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 22, 2010, 10:38:22 AM
Quote
What are good high damage weapons for the "gun" stat?  It seems like all the high damage stuff in fallout always ends up being energy weapons. 

Cowboy repeater, assault carbine, and 10mm submachine gun are all pretty good. Different weapons work better for different enemies though, despite DPS.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 22, 2010, 10:59:37 AM
Quote
What are good high damage weapons for the "gun" stat?  It seems like all the high damage stuff in fallout always ends up being energy weapons. 

Cowboy repeater, assault carbine, and 10mm submachine gun are all pretty good. Different weapons work better for different enemies though, despite DPS.

I dunno.  Even with a 99 gun stat, my 10mm submachine gun does jack shit against well armored enemies.  Plus it has no accuracy beyond enemies more than 5 feet away with vats :(
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 22, 2010, 11:08:32 AM
I dunno.  Even with a 99 gun stat, my 10mm submachine gun does jack shit against well armored enemies.  Plus it has no accuracy beyond enemies more than 5 feet away with vats :(

I don't have a sniper rifle yet but all the early weapons I have, have zero range in VATS. I thought that was kind of odd but then my weapon stats are still relatively low also...
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 22, 2010, 11:10:37 AM
Yeah, basically I can't shoot an enemy with VATS unless I'm standing 5 feet away from them.  And without VATS I can't hit anything. 

Dunno if that's a glitch or normal design.  I just rush up to 1 foot away close range and keep shooting at the head.  Not really the best for avoiding damage though.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 22, 2010, 11:17:38 AM
Yeah, basically I can't shoot an enemy with VATS unless I'm standing 5 feet away from them.  And without VATS I can't hit anything. 

Dunno if that's a glitch or normal design.  I just rush up to 1 foot away close range and keep shooting at the head.  Not really the best for avoiding damage though.

That's a bit disappointing to hear as I thought that would improve the more I played. 
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 22, 2010, 11:27:02 AM
Yeah, basically I can't shoot an enemy with VATS unless I'm standing 5 feet away from them.  And without VATS I can't hit anything. 

Dunno if that's a glitch or normal design.  I just rush up to 1 foot away close range and keep shooting at the head.  Not really the best for avoiding damage though.

Do you have the perk that increases your accuracy in VATS? There's one for two-handed guns and another for one-handed. Perception affects accuracy in VATS as well, I hit 8 perception thanks to taking the Four Eyes trait at the beginning of the game and then wearing a hat [+1 perception] and glasses [+1 perception].
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 22, 2010, 11:39:20 AM
Yep, I think Perception is more important this time around. Also, movement and crouching effect VATS accuracy so if you're moving while you bring up VATS it'll effect your accuracy. My character is basically a sniper and I'm able to take out people (outside of VATS) on the edge of the enemy draw distance. Its useful for killing them and pulling single enemies from a group.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 22, 2010, 11:46:37 AM
Yeah, basically I can't shoot an enemy with VATS unless I'm standing 5 feet away from them.  And without VATS I can't hit anything. 

Dunno if that's a glitch or normal design.  I just rush up to 1 foot away close range and keep shooting at the head.  Not really the best for avoiding damage though.

Do you have the perk that increases your accuracy in VATS? There's one for two-handed guns and another for one-handed. Perception affects accuracy in VATS as well, I hit 8 perception thanks to taking the Four Eyes trait at the beginning of the game and then wearing a hat [+1 perception] and glasses [+1 perception].

Yep.  I have four eyes (8 Per) & the accuracy perks and I still can't hit anything from across the room in VATS. 

My stats are
Str 5
Per 8
End 4
Ag 6
Int 8
Lk 1

My strategy tends to be rush up and VATS in their face, then run away and hide until I refill VATS and repeat.  Can't aim because using a X360 controller since game doesn't work with my mouse (obsidian :\)
Title: Re: Fallout: New Vegas
Post by: Robo on October 22, 2010, 12:45:56 PM
The submachine gun isn't intended to be a long range weapon.
Title: Re: Fallout: New Vegas
Post by: demi on October 22, 2010, 01:01:11 PM
You need to set up hotkeys. Blast them in the face, then hotswap to a melee and bash their tits in
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 22, 2010, 01:03:56 PM
the new iron sights and fps tweaking, i do like that

i rarely ever go into vats now unless there are multiple enemies i want to chip away at
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 22, 2010, 01:07:14 PM
don't buy the guide, bebpo - just use this http://fallout.wikia.com/wiki/Fallout_Wiki
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 22, 2010, 02:09:58 PM
stimpak sickness?  really?

fuck this game
Title: Re: Fallout: New Vegas
Post by: huckleberry on October 22, 2010, 02:14:25 PM
stimpack sickness?  :lol
Title: Re: Fallout: New Vegas
Post by: demi on October 22, 2010, 02:14:57 PM
Sounds like someone got too happy with the stimpaks
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 22, 2010, 02:30:49 PM
when the medicine can hurt you, you know the game was made by micromanaging autistics
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 22, 2010, 03:03:02 PM
when the medicine can hurt you, you know the game was made by micromanaging autistics

You get it from Super Stimpacks, by the way. Instant health boost comes with a risk. And from what I can tell it goes away over time.

Quote
Yep.  I have four eyes (8 Per) & the accuracy perks and I still can't hit anything from across the room in VATS.

Either you're using the wrong weapons or your game is glitched, because I can blast guys from across the wasteland with long-range weapons like the hunting rifle, cowboy repeater and the like. Don't try to snipe people with submachine guns, by the way.

On a different note:

:bow Vault 22 :bow2
Title: Re: Fallout: New Vegas
Post by: Brehvolution on October 22, 2010, 03:14:40 PM
This game is making my processor run hot and shut the whole system down. Going to have to get a better heatsink.  :(

:piss PC gaming
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 22, 2010, 03:18:14 PM
stimpack sickness?  :lol

It sort of makes sense though. When trying to make a Super Stimpack it requires like 10 Stimpacks. So you're essentially getting a high dosage of good fucking shit.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 22, 2010, 03:23:21 PM
stimpack sickness?  :lol

It sort of makes sense though. When trying to make a Super Stimpack it requires like 10 Stimpacks. So you're essentially getting a high dosage of good fucking shit.

Yeah, it's a trade-off. You can get healing over time with no ill-effects, or you can get healing RIGHT NOW but there's a possibility of getting sick from it.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 22, 2010, 03:41:14 PM
Either you're using the wrong weapons or your game is glitched, because I can blast guys from across the wasteland with long-range weapons like the hunting rifle, cowboy repeater and the like. Don't try to snipe people with submachine guns, by the way.


Hmmm, maybe I need to get some rifles.  I'm using 10mm pistol and 10mm SMG as my main guns with sawed off shotgun as my grunt one hit headshot weapon of choice.  I had an assault rifle but it sucked in damage.

the new iron sights and fps tweaking, i do like that

i rarely ever go into vats now unless there are multiple enemies i want to chip away at

I can't play the game without vats

which is weird because in fallout 3 I'd never use vats.  Just run around blasting fools with shotgun and rockets.  But I feel like because they added iron sights, if you aren't in iron sights you can't hit much and I can't aim in fps games without a dot.  I am no soldier.  Also I don't like how you can't see their health during iron sights so you can't tell if you're actually doing any damage.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 22, 2010, 03:41:55 PM
You need to set up hotkeys. Blast them in the face, then hotswap to a melee and bash their tits in

I like this plan.  My broad machete was really good for the early part of the game.  Never even used guns even though my melee stat is like 15
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 22, 2010, 03:52:23 PM
Either you're using the wrong weapons or your game is glitched, because I can blast guys from across the wasteland with long-range weapons like the hunting rifle, cowboy repeater and the like. Don't try to snipe people with submachine guns, by the way.


Hmmm, maybe I need to get some rifles.  I'm using 10mm pistol and 10mm SMG as my main guns with sawed off shotgun as my grunt one hit headshot weapon of choice.  I had an assault rifle but it sucked in damage.

the new iron sights and fps tweaking, i do like that

i rarely ever go into vats now unless there are multiple enemies i want to chip away at

I can't play the game without vats

which is weird because in fallout 3 I'd never use vats.  Just run around blasting fools with shotgun and rockets.  But I feel like because they added iron sights, if you aren't in iron sights you can't hit much and I can't aim in fps games without a dot.  I am no soldier.  Also I don't like how you can't see their health during iron sights so you can't tell if you're actually doing any damage.


you can drop the iron sights in your settings
Title: Re: Fallout: New Vegas
Post by: demi on October 22, 2010, 03:53:36 PM
You can see their health in iron sights. When you hit them. Stop missing :teehee
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 22, 2010, 04:12:16 PM
my steam is messed up or whatefer cause I should be at over 30 hours between tues afternoon - thursday
Title: Re: Fallout: New Vegas
Post by: Brehvolution on October 22, 2010, 04:32:10 PM
Just cleaned out the dust and shit. Installed a new case fan and applied fresh thermal grease to the processor. It's already running almost 20C cooler.  :-[
Title: Re: Fallout: New Vegas
Post by: huckleberry on October 22, 2010, 04:32:43 PM
stimpack sickness?  :lol

It sort of makes sense though. When trying to make a Super Stimpack it requires like 10 Stimpacks. So you're essentially getting a high dosage of good fucking shit.

The reason I was laughing is because I constantly go around in Fallout with addictions galore from using too many meds and being too lazy or just forgetting to get my addiction treated.  Surprised I hadn't gotten this one as well.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 22, 2010, 05:26:58 PM
Either you're using the wrong weapons or your game is glitched, because I can blast guys from across the wasteland with long-range weapons like the hunting rifle, cowboy repeater and the like. Don't try to snipe people with submachine guns, by the way.


Hmmm, maybe I need to get some rifles.  I'm using 10mm pistol and 10mm SMG as my main guns with sawed off shotgun as my grunt one hit headshot weapon of choice.  I had an assault rifle but it sucked in damage.

the new iron sights and fps tweaking, i do like that

i rarely ever go into vats now unless there are multiple enemies i want to chip away at

I can't play the game without vats

which is weird because in fallout 3 I'd never use vats.  Just run around blasting fools with shotgun and rockets.  But I feel like because they added iron sights, if you aren't in iron sights you can't hit much and I can't aim in fps games without a dot.  I am no soldier.  Also I don't like how you can't see their health during iron sights so you can't tell if you're actually doing any damage.


you can drop the iron sights in your settings

Thanks.  Yeah I dropped the iron sights and found a mouse fix mod so I'm trying to go back to KB+M now and the aiming is sooooooo much better.  With some mouse speed tweaks it's almost like an FPS, just point and shoot.  This will help a lot.
Title: Re: Fallout: New Vegas
Post by: Brehvolution on October 22, 2010, 08:47:44 PM
Just cleaned out the dust and shit. Installed a new case fan and applied fresh thermal grease to the processor. It's already running almost 20C cooler.  :-[

Did the trick. Played for 2 hours straight.

:bow Me :bow2

Anyone using Davidson's sword? It looks bad ass.
spoiler (click to show/hide)
I'm at the point where I finished off all the Nightkin(pussies) and I guess I'm gonna find rocket parts. Anyone done this yet?
How many of you are wearing the space suit?  :lol
[close]
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 22, 2010, 09:32:46 PM
Found the right group of mods and the game is soooo much fun now.  Just been exploring around doing tons of quests at all the places.  About to hit lvl.20 woot.  Steam says around 22 hours now.

The reputation system is so bullshit.  I was liked by NCR and then I accidently kill 3 of their guys and suddenly I'm a "Sneering Punk" and they're hunting me down.  So I spend 5 hours doing what feels like EVERY NCR MISSION IN THE GAME and helping them be awesome everywhere across the map and all it does is bring me up to "questionable" or something.  When are they going to forgive me for killing a couple of dudes.  :(

Anyhow I have BADASS weaponry now and armor and toooons of money so it's all fun :)  I found some 370DPS mini-gun which works great at destroying everything but chews through that 5mm ammo.  I've been doing the party member missions and getting their 2nd perks too.  And since I've maxed guns, lockpick, repair, science, speech at this point I've gone solely on energy weapons and have them up to 60 now.  Plasma Defender at 60-70DPS is my pistol of choice for things that don't need mini-gunning.  Plus my party with good weapons/armor helps me take out stuff faster :)

(http://img.photobucket.com/albums/v297/bebpo/fallout.jpg)

Mods I'm using:
SPEED GLASSES - so useful because when you're in a building or combat you switch them for PER+2 normal glasses and move at normal speed.  Then when running around exploring you throw them on and run like superman.
UNLIMITED PARTY MEMBERS - like a real rpg
MAX PEOPLE 12 - updates the npc max from default 6 to 12 sine you have a bigger party
BETTER HEADSHOTS - headshots do more damage both ways.  Helps you take out stuff faster
BETTER TAG SKILLS - gives 2x bonus for each point put into a tagged skill.  Makes sense and choosing tag skills actually feels important now. 
PIPBOY LIGHT - fixes the "2 feet in front of you and then dark" shitty default flashlight into more of a real flashight
NEW VEGAS IU - makes dialogue font smaller so you can fit more choices in
SORTERS - sorts things by groups.  Like all magazines start with MAG: so you can find them easy
REALISTIC REPAIR - repair items from junk around the wasteland.  Actually a point to picking up junk

Good times.  Went from being lukewarm about the game to being one of the most fun games this year. 

Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 22, 2010, 09:33:34 PM
:bow No-Bark :bow2

spoiler (click to show/hide)
painting the moon pink and putting a picture of Lenin on it
[close]

:rofl

Also I'm annoyed that I didn't take Wild Wasteland at the start of the game and now I can't choose it.

And perks every 2 levels seems distinguished mentally-challenged.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 22, 2010, 09:40:31 PM
Use the perk every level mod.  Takes care of that ;)

http://www.newvegasnexus.com/downloads/file.php?id=34707
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 22, 2010, 09:42:25 PM
lol.

My personal play style is that on a first playthrough I almost never play with any mods unless its something to improve performance or to fix something obviously completely broken. But on a later playthrough I'll do whatever I want. But I get why other people would.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 22, 2010, 09:47:24 PM
Yeah I'm like Stoney, I want to play it through as the developers intended (gameplay wise). I don't understand why they limited the perks though.

I'm using the MTUI mod right now which is a blessing.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 22, 2010, 09:51:36 PM
Yeah I'm like Stoney, I want to play it through as the developers intended (gameplay wise). I don't understand why they limited the perks though.

It seems like there are more ways to earn experience now. Like with those challenges. So maybe they limited it to once every 2 levels just to spread them out better and not have you become super overpowered. Just a guess though.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 22, 2010, 10:15:32 PM
Yeah I'm like Stoney, I want to play it through as the developers intended (gameplay wise). I don't understand why they limited the perks though.

It seems like there are more ways to earn experience now. Like with those challenges. So maybe they limited it to once every 2 levels just to spread them out better and not have you become super overpowered. Just a guess though.

There's also thirty levels instead of just twenty [like in F3].

:bow No-Bark :bow2

spoiler (click to show/hide)
painting the moon pink and putting a picture of Lenin on it
[close]

:rofl

:bow
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 22, 2010, 10:39:51 PM
There were only 20 levels in F3?  Lame.  I guess by the time I played it the DLC was out that hit 30.

I'm probably going to use the mod that removes the level cap when I get to 30.  There's no way I'll be near finished when I hit lvl.30 at this rate so might as well keep getting xp and leveling.  Not sure if it will cause problems for future DLC that up the level cap.

Normally I'm like Stoney and don't use mods or changes for first play.  But with Bethesda games, I don't like them in the first place, so if the mods can make a non-enjoyable experience enjoyable then I'm all for it.  Almost all the mods I use just take out the waste of time stuff like plain walking or having to drop off members to pick up new ones and then go back and get them again when you want them.  You still get the same content but it's much more efficient.  Instead of taking 80 hours to see all the locations and do all the quests, you can do them in 30.  That's 50 hours that could've been spent elsewhere saved instead of just holding W or the analogue up for mins at a time.  Yes it's slightly less immersive because it's not like you're actually walking for miles on end, but I'll take the hours over the realism.  I'm not playing hardcore mode either.  I'm just in it for the stories and exploration.
Title: Re: Fallout: New Vegas
Post by: T234 on October 22, 2010, 10:42:43 PM
Getting paid 8 dollars an hour in an hour and a half to play this game, bitches.

ROGBROS UNITE
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 22, 2010, 11:28:16 PM
Okay I'm at another spot where due to either bugs or poor game design I'm confused. Perhaps somebody can help me here.

spoiler (click to show/hide)
I'm at the REPCON facility in the basement killing Nightkins. The first one I came across even though he was invisible I just used vats on him and it worked fine. But now I'm coming upon others and no matter how I position myself and use vats it says 0% for every part of their body. It won't let me use it with my guns. So is this by design and I just missed the memo or is this just a bug and I should reload and hope it fixes itself?
[close]
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 22, 2010, 11:49:02 PM
Okay I'm at another spot where due to either bugs or poor game design I'm confused. Perhaps somebody can help me here.

spoiler (click to show/hide)
I'm at the REPCON facility in the basement killing Nightkins. The first one I came across even though he was invisible I just used vats on him and it worked fine. But now I'm coming upon others and no matter how I position myself and use vats it says 0% for every part of their body. It won't let me use it with my guns. So is this by design and I just missed the memo or is this just a bug and I should reload and hope it fixes itself?
[close]

spoiler (click to show/hide)
I don't think you can hit them in VATS while they're invisible. Just shoot them regularly while they're at a distance, that's usually enough to bring them out of their invisibility. Then take them out in VATS.
[close]
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 22, 2010, 11:50:49 PM
Okay I'm at another spot where due to either bugs or poor game design I'm confused. Perhaps somebody can help me here.

spoiler (click to show/hide)
I'm at the REPCON facility in the basement killing Nightkins. The first one I came across even though he was invisible I just used vats on him and it worked fine. But now I'm coming upon others and no matter how I position myself and use vats it says 0% for every part of their body. It won't let me use it with my guns. So is this by design and I just missed the memo or is this just a bug and I should reload and hope it fixes itself?
[close]

spoiler (click to show/hide)
I don't think you can hit them in VATS while they're invisible. Just shoot them regularly while they're at a distance, that's usually enough to bring them out of their invisibility. Then take them out in VATS.
[close]

Thx.

sigh, this game.
 >:(
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 22, 2010, 11:56:00 PM
Is gambling impossible if you have luck 1 like me?  Man that was stupid.  A game that takes place IN VEGAS and I go with a luck 1 character.  Fffffuuuu.

I lose every hand.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 23, 2010, 12:01:45 AM
:bow Best Friend Tabitha :bow2
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 23, 2010, 12:05:20 AM
Okay I'm at another spot where due to either bugs or poor game design I'm confused. Perhaps somebody can help me here.

spoiler (click to show/hide)
I'm at the REPCON facility in the basement killing Nightkins. The first one I came across even though he was invisible I just used vats on him and it worked fine. But now I'm coming upon others and no matter how I position myself and use vats it says 0% for every part of their body. It won't let me use it with my guns. So is this by design and I just missed the memo or is this just a bug and I should reload and hope it fixes itself?
[close]

spoiler (click to show/hide)
I don't think you can hit them in VATS while they're invisible. Just shoot them regularly while they're at a distance, that's usually enough to bring them out of their invisibility. Then take them out in VATS.
[close]

Thx.

sigh, this game.
 >:(

Some of you guys are really trying to make this game harder than it is.  :lol
Title: Re: Fallout: New Vegas
Post by: Brehvolution on October 23, 2010, 12:05:38 AM
Okay I'm at another spot where due to either bugs or poor game design I'm confused. Perhaps somebody can help me here.

spoiler (click to show/hide)
I'm at the REPCON facility in the basement killing Nightkins. The first one I came across even though he was invisible I just used vats on him and it worked fine. But now I'm coming upon others and no matter how I position myself and use vats it says 0% for every part of their body. It won't let me use it with my guns. So is this by design and I just missed the memo or is this just a bug and I should reload and hope it fixes itself?
[close]

spoiler (click to show/hide)
I don't think you can hit them in VATS while they're invisible. Just shoot them regularly while they're at a distance, that's usually enough to bring them out of their invisibility. Then take them out in VATS.
[close]

Thx.

sigh, this game.
 >:(

spoiler (click to show/hide)
I just went through this and every time I shot at them the "invisibility" disappeared. When I reloaded, they went invisible again. but I have ED E with me so they just attacked him so it was easy for me. I could still hit them in VATS while invisble so maybe its a bug on your end. :bow Service Rifle :bow2
Brought Manny out and wore the Beret. :pimp

Could have done it to Clifford but he didn't deserve it.
[close]
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 23, 2010, 12:08:51 AM
Okay I'm at another spot where due to either bugs or poor game design I'm confused. Perhaps somebody can help me here.

spoiler (click to show/hide)
I'm at the REPCON facility in the basement killing Nightkins. The first one I came across even though he was invisible I just used vats on him and it worked fine. But now I'm coming upon others and no matter how I position myself and use vats it says 0% for every part of their body. It won't let me use it with my guns. So is this by design and I just missed the memo or is this just a bug and I should reload and hope it fixes itself?
[close]

spoiler (click to show/hide)
I don't think you can hit them in VATS while they're invisible. Just shoot them regularly while they're at a distance, that's usually enough to bring them out of their invisibility. Then take them out in VATS.
[close]

Thx.

sigh, this game.
 >:(

Some of you guys are really trying to make this game harder than it is.  :lol

I'm not overly going to argue since its pretty clear how you feel about the game but the game is simply confusing and buggy in many spots. So its always hard to tell if something is by design or if its just fucked up. The overall game may end up being quite enjoyable for me. I can't say either way yet, but I can say without a doubt its fucked up in many places and is poorly designed in others. I haven't even mentioned most of the weird things or confusing things that have happened. Otherwise I'd be posting all the time.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 23, 2010, 12:16:40 AM
Well, my question is why would you automatically assume that you should be able to use VATS like normal against an enemy that's INVISIBLE?
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 23, 2010, 12:18:29 AM
Well, my question is why would you automatically assume that you should be able to use VATS like normal against an enemy that's INVISIBLE?

Because as I mentioned the very first one I came across I used VATS on and it worked since I ALWAYS use VATS.



Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 23, 2010, 12:21:47 AM
Well, my question is why would you automatically assume that you should be able to use VATS like normal against an enemy that's INVISIBLE?

Because as I mentioned the very first one I came across I used VATS on and it worked.

And then you freaked out, thinking your game was broke and that you'd have to restart it to get it working again. You've just gotta adapt, man. If the game throws you a glitch once and then goes back to normal after that, you shrug off the first time and then gun them down with the iron sights until they appear.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 23, 2010, 12:26:06 AM
Yeah not gonna argue this dude. The game is buggy as shit. It pisses me off. It's also confusing with its design. I'm not going to pretend its not.

The game may end up being great. When I'm finished I might say despite all this I really enjoyed it. And hell honestly if I wasn't enjoying myself to some degree, the bugginess of the game would have already driven me off.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 23, 2010, 12:29:46 AM
I did the quest earlier in the game at Novac [or wherever] where the Nightkin is killing brahmins. He's invisible, but when you shoot him he becomes visible again, so I already had that in my mind the next time I faced them [and other invisible enemies].
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 23, 2010, 01:08:47 AM
I think ED-E has the ability to allow targeting of cloaked enemies

You could always pull a "Predator" and spray an automatic rifle in the general direction of the Nightkin :lol
Title: Re: Fallout: New Vegas
Post by: demi on October 23, 2010, 01:51:45 AM
[youtube=560,345]Mn2NOHOmcF0[/youtube]

wowowowow

lmao. looks like i'm going to Vault 11
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 23, 2010, 01:54:46 AM
You could always pull a "Predator" and spray an automatic rifle in the general direction of the Nightkin :lol

That's what you're supposed to do. Hitting them takes them out of their invisibility, leaving them open for a round of VATS.
Title: Re: Fallout: New Vegas
Post by: Raban on October 23, 2010, 02:43:40 AM
Just pirated this game to give it a test run. Wow. So good. I really wish there was a faster way of travel that WASN'T warping around the map. Like a motorcycle or car or something. Walking around everywhere sucks.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 23, 2010, 03:17:23 AM
26 hours uh, this game is really really big.  Like definitely moreso than Fallout 3 vanilla for sure.  It seems like there's far more factions and camps/towns/cities and each one has anywhere from 2-6 lengthy quests to them.  Even with speed shoes I'm guessing it'll take me at least 50 hours if I want to checkout all the locations in the game and do all the questlines I find.

Been doing stuff on the strip tonight.  Have one more hotel worth of quest lines to finish up, Gomorrah, and then I'll move on in the story.  But I have like 8,000 optional things to do in the meantime.  Just started checking out
spoiler (click to show/hide)
the brotherhood of steel base and their questlines
[close]
still need to check out Red Rock and the Boomers.  Spent like 2 hours tonight (and a dozen or two reloads) trying to do the White Glove Society's quest lines perfectly because of sooo many glitches :X  But I did it and got a ton of xp and am now idolized at that hotel yaaay.   

Combat wise I bought the Riot shotgun from gun runs as my standard walk around gun of choice.  Does like 200DPS per shot up close.  Combined with +10 DT perk I can one hit head explode any non-boss.  Haven't seen that much combat though.  I think that's one thing that's really neat about this game:  95% of the game time is just talking to people.  If you want you almost never need to fight anything.  Makes it more like an adventure game.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 23, 2010, 03:23:32 AM
I do have to say though, the faction system while deceptively simple sure changes the way I play the game.

Since the majority of the locations that have stuff like terminals, locked doors, magazines, good loot are controlled by one of the many factions.  Whenever I go to a place and everything is in red I don't do anything bad because I don't want to screw up my rep with that faction.  In F3 I'd just grab everything and hack every terminal and lockpick every door.  But in NV I'm leaving a portion of the secrets in the dark.  Being more of a "good citizen" and walking through places not touching/taking anything and just talking to people instead.  Definitely a different experience.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 23, 2010, 04:10:39 AM
Despite my complaints I am enjoying it.  I "get" the ammo situation now, after having run out of .357 ammo (I am exclusively using the cowboy repeater and a handgun early in the game to better suit John W. Hardin, hired gunman with a heart of gold) and breaking down other ammo to replenish.  I like that the companions don't die now, saves me the trouble of constantly babysitting fucking knuckleheads who run straight towards a giant radscorpion with a machete, or using setessential all the time.  I still think a penalty for super stimpaks is distinguished mentally-challenged, especially considering how scarce they are and how many situations they throw you into which almost require their use at some point (dozens of bark radscorpions, then half a dozen giant radscorpions, all inside a rocky pit that's not easy to run in, and you're gonna penalize me for using a couple of super stimpaks?  fuuuuuuuuuuuck yooooooouuuuu obsidian).  And, so far, I still think it's missing the soul and the sense of urgent desperation that FO3 had, where everything has been fucked beyond belief but you know they're gonna be fucked x1000 if you don't help. 
Title: Re: Fallout: New Vegas
Post by: demi on October 23, 2010, 04:12:04 AM
I do have to say though, the faction system while deceptively simple sure changes the way I play the game.

Since the majority of the locations that have stuff like terminals, locked doors, magazines, good loot are controlled by one of the many factions.  Whenever I go to a place and everything is in red I don't do anything bad because I don't want to screw up my rep with that faction.  In F3 I'd just grab everything and hack every terminal and lockpick every door.  But in NV I'm leaving a portion of the secrets in the dark.  Being more of a "good citizen" and walking through places not touching/taking anything and just talking to people instead.  Definitely a different experience.

Quit being a pussy. If they stand in your way, blow their fuckin domes off. You'll never get anywhere being a goody goody.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 23, 2010, 04:18:11 AM
ends justify the means, if i kill someone i'm looting their home - what, is their ghost gonna report me to the authorities?
Title: Re: Fallout: New Vegas
Post by: Raban on October 23, 2010, 04:25:40 AM
Got to like level 4 doing odd jobs and I don't wanna spoil myself. Gonna grab the GOTY of Fallout 3 to feed my fix to this game and grab New Vegas when its inevitable GOTY edition comes out.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 23, 2010, 04:35:48 AM
Wow, when you get around the 2nd half the amount of HARD CHOICES you have to make in a world of tons of morally ambiguous factions is really, really awesome.

:bow Obsidian writing :bow2


Very impressed with this game at this point.
Title: Re: Fallout: New Vegas
Post by: demi on October 23, 2010, 04:38:01 AM
Gonna be hard when GOTY is already confirmed as DR2... but I'm sure an "Ultimate Edition" will come out
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 23, 2010, 04:39:46 AM
It's no GoTY, but I think between AP & NV, Obsidian wins best interactive fiction of the year.

Too bad their gameplay is so buggy and unpolished.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 23, 2010, 07:47:58 AM
Since the majority of the locations that have stuff like terminals, locked doors, magazines, good loot are controlled by one of the many factions.  Whenever I go to a place and everything is in red I don't do anything bad because I don't want to screw up my rep with that faction.  In F3 I'd just grab everything and hack every terminal and lockpick every door.  But in NV I'm leaving a portion of the secrets in the dark.  Being more of a "good citizen" and walking through places not touching/taking anything and just talking to people instead.  Definitely a different experience.

That's weak. I got accepted in the first town, then some guy saw me stealing his shit and took it all back.

If no one is looking then it's free. Otherwise you're broke, you don't level up and you miss some cool stuff.

Also there's some awesome spots to be a dick in this game.

spoiler (click to show/hide)
On the way to Primm where the guy and his girl got into a fight over the star bottlecaps or whatever, I let him tell his sob story and then set him free, only to VATS him in the back of the head and steal his gear.

And the guy running out of the Legion town crying about winning the lottery. I listened to him intently then shot him in the face to steal his lottery ticket.

Telling the T-rex gift shop guy that you shot the hotel woman because you could
[close]

Also mine's suck if you're playing hardcore. I usually forget about them until it's too late
Title: Re: Fallout: New Vegas
Post by: maxy on October 23, 2010, 08:03:22 AM
Demi should like this,hardcore mode award is

spoiler (click to show/hide)
achievement
[close]

Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 23, 2010, 10:39:30 AM
Quote
I like that the companions don't die now

No, they most definitely do. I've had to reload more than once because Rex is a dumb dog and doesn't know that it's not a good idea to run headlong into a pack of fire geckos. I found a mod that makes them essential character [and only capable of being knocked unconscious], so no problems anymore.

Quote
Spent like 2 hours tonight (and a dozen or two reloads) trying to do the White Glove Society's quest lines perfectly because of sooo many glitches :X  But I did it and got a ton of xp and am now idolized at that hotel yaaay.

spoiler (click to show/hide)
So you helped a bunch of kidnapping/murdering cannibals? Not in my New Vegas!
[close]
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 23, 2010, 11:29:46 AM
companions only die if you play on hardcore
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 23, 2010, 11:29:57 AM
Quote
Spent like 2 hours tonight (and a dozen or two reloads) trying to do the White Glove Society's quest lines perfectly because of sooo many glitches :X  But I did it and got a ton of xp and am now idolized at that hotel yaaay.

spoiler (click to show/hide)
So you helped a bunch of kidnapping/murdering cannibals? Not in my New Vegas!
[close]

spoiler (click to show/hide)
Nope.  found the investigator, met with the contact, convinced mortimeir to let me help them, stole the chef's recipe, killed the chef and hid his body, I made the fake fake meat, called the waiter in, hid, saved Ted, hid while Mortomeir was making his speech, then confronted him with ted, beat him down, and then the society made me an honorary member and idolized me, also let the rancher know the truth but convinced him it was just mortimier and to not attack the hotel, and convinced the guy outside who wanted the rancher in the hotel dead that violence was not the way.

A LOT OF WORK  :lol
[close]
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 23, 2010, 11:49:34 AM
companions only die if you play on hardcore

Ah, okay. :lol
Title: Re: Fallout: New Vegas
Post by: huckleberry on October 23, 2010, 01:48:07 PM
So am I the only one who has been locked out of the strip for no good reason?   :maf
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 23, 2010, 02:23:22 PM
So am I the only one who has been locked out of the strip for no good reason?   :maf

Did you win too much money in one of the casinos or steal and/or kill anybody?
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 23, 2010, 02:37:58 PM
For everyone who's got the PC version, he's the mod to keep an eye on:

http://www.newvegasnexus.com/downloads/file.php?id=34684 (http://www.newvegasnexus.com/downloads/file.php?id=34684)
Title: Re: Fallout: New Vegas
Post by: cool breeze on October 23, 2010, 03:22:39 PM
first impressions:

-got into the game, move mouse 1 millimeter, cursor flies across the screen.  needed to edit a file to fix mouse acceleration.
-game crashes.
-spend 10 minutes trying to make a character that isn't hideously ugly.  10 minutes wasted on impossible task.
-walk around.  poor performance for how game looks.  read about a fix that increases performance by putting a dx9 file into the folder.
-game freezes.

:heartbeat

 
Title: Re: Fallout: New Vegas
Post by: huckleberry on October 23, 2010, 03:23:06 PM
So am I the only one who has been locked out of the strip for no good reason?   :maf

Did you win too much money in one of the casinos or steal and/or kill anybody?

Nope...didn't gamble or kill anyone.  Seems to be some kind of fucked up bug.  I just started from an earlier save - some stuff I think I missed out on that made it ok...just hope to not run into the bug again.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 23, 2010, 04:24:54 PM
first impressions:

-got into the game, move mouse 1 millimeter, cursor flies across the screen.  needed to edit a file to fix mouse acceleration.
-game crashes.
-spend 10 minutes trying to make a character that isn't hideously ugly.  10 minutes wasted on impossible task.
-walk around.  poor performance for how game looks.  read about a fix that increases performance by putting a dx9 file into the folder.
-game freezes.

:heartbeat

 

Sounds about right  :lol
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 23, 2010, 04:37:57 PM
~30 hours, lvl.24, been to around 100 locations, about 50 or so quests done (plus all those non-recorded note ones).  So burnt out on the game right now.  Haven't been doing anything other than playing it and going to class since Wed.

Going to try to continue my marathon this weekend and get it done by tomorrow night so I can put it away for good and get back to having a life again.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 23, 2010, 07:00:24 PM
For everyone who's got the PC version, he's the mod to keep an eye on:

http://www.newvegasnexus.com/downloads/file.php?id=34684 (http://www.newvegasnexus.com/downloads/file.php?id=34684)

Quote
"Dinky the T-Rex Souvenir" item renamed "Dinky the T. Rex Souvenir" to be scientifically correct.

:lol
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 23, 2010, 07:24:50 PM
fo3 > this
Title: Re: Fallout: New Vegas
Post by: Raban on October 23, 2010, 07:28:36 PM
fo3 > this

Good to know as I'm getting FO3 instead of this next week.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 23, 2010, 07:30:01 PM
i'm in the minority with that opinion,  though
Title: Re: Fallout: New Vegas
Post by: demi on October 23, 2010, 07:32:02 PM
I treat both games as equals. The DC tunnels alone probably put Vegas slightly above.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 23, 2010, 07:41:38 PM
i'm in the minority with that opinion,  though

I don't know about that, but I can't say I agree.

All of the vaults so far in New Vegas have been really good, especially Vault 22 and Vault 11.
Title: Re: Fallout: New Vegas
Post by: OptimoPeach on October 23, 2010, 08:15:40 PM
(http://imgur.com/FBvNe.jpg)

lol wtf
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 23, 2010, 08:24:30 PM
fo3 > this

why?

I can't think of anything I thought FO3 did better, whereas there's a ton of stuff NV does better.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 23, 2010, 08:32:06 PM
Still relatively early speaking but I also prefer Fallout 3 so far. We'll see how that goes by the end.
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on October 23, 2010, 09:01:12 PM
god the combat is still terrible. theres absolutely nothing good or fun about shooting things in this game.
Title: Re: Fallout: New Vegas
Post by: OptimoPeach on October 23, 2010, 09:07:24 PM
god the combat is still terrible. theres absolutely nothing good or fun about shooting things in this game.
I've been shooting people out of VATS with the Varmint Rifle from like 90 yards. :bow Mouse and keyboard :bow2 I did pick that accuracy thing for one of my traits at the start, though
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 23, 2010, 09:26:34 PM
fo3 > this

why?

I can't think of anything I thought FO3 did better, whereas there's a ton of stuff NV does better.

Setting & atmosphere. Everything else is better in New Vegas. Except no bobbleheads
Title: Re: Fallout: New Vegas
Post by: Brehvolution on October 24, 2010, 01:34:18 AM
Searching for a sex robot.

The map around here sucks for fast travel.
Title: Re: Fallout: New Vegas
Post by: cool breeze on October 24, 2010, 02:33:18 AM
This one dude is telling me to go check on a girl on a ridge past a broken radio tower.  I search everywhere around the radio tower and there is nothing to find.  I go back, he says I gotta save her.  This is like three in-game days that this guy has been talking about this.  How about putting it in my map or giving me something more specific? or maybe it bugged out.

anyway, so far it is more Fallout 3 and it's good at that so far.  and hardcore mode seems a bit silly, to be honest.  I generally like maintenance and survival in games like STALKER, but it seems like it will just be a chore in Fallout.  Have others stuck with it or does it get as annoying as I think it will?
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 24, 2010, 03:02:15 AM
Yeah, the non-marker quests are stupid because a lot of them are glitchy and don't even work right and without a marker you're unsure whether it's glitching or you're doing it wrong.

The quests are getting so glitchy towards the end where it has tons and tons of complex branching changing elements of it.  It's like Alpha Protocol all over again :X


I think I'm at the final mission now; steam says 38 hours.  Still have a bit of sidestuff I want to wrap up first.  There's a loooot of locations, but like F3 a good chunk of them are just monuments or one floor buildings.  I've done about 130 locations and I think there's about 30 left but most of those are zzz stuff like mines.  Will finish exploring them out tommorow and finish it up.  Level balance seems just right.  I just hit lvl.29 so with all the final mission stuff and a bit more sidequesting I'll probably finish it just at lvl.30. 

So for anyone whose finished it:
spoiler (click to show/hide)
Is there basically 4 ending paths?
1.  Stick with Mr. House as he plays both sides in the final battle
2.  Stick with NCR and conquer Legion/Vegas
3.  Stick with Legion and conquer NCR/Vegas
4.  Wild card, take over vegas yourself and let whateverside you want win the final battle

I was doing NCR/Wild Card but it looks like I'm stuck on the wild card path at this point.  I wish there was a Brotherhood path.  I did all their stuff and became a member of the brotherhood but they really have a minor role in the conclusion.  Same with all the other smaller factions.  Also on the Yes Man thing where you are deciding how to deal with each smaller faction, I hate that it locks your choice before all the choices are available.  When I first did it I didn't know other choices open up later after you do more quests for the factions, so I just told them to ignore the Brotherhood.  Whereas if I had waited until I'd done a bunch of brotherhood stuff I hear you can choose to incorporate them into a support group in the final battle.

I'll probably just reload after I beat the game since as long as you save the reporting back to mr. house at lucky 38 for THE VERY END and save before it, you can do all 4 branches from there no problem
[close]
Title: Re: Fallout: New Vegas
Post by: demi on October 24, 2010, 03:07:26 AM
The guide lists a ton of ending slides based on choices... I cant even bother to go through and type them out.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 24, 2010, 03:11:52 AM
spoiler (click to show/hide)
I'm not talking about the slides though.  Fallout always has different slides/narration based on what you did in each thing.

I'm talking about the actual gameplay paths in the last hour or two.
[close]
Title: Re: Fallout: New Vegas
Post by: demi on October 24, 2010, 03:13:50 AM
Cmon theres like nothing spoiler in that post... this aint GAF
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 24, 2010, 03:44:44 AM
Finished it.  The final mission, like AP, is not all that satisfying because too many choices you made are fucked up when it has to narrow five dozen choices into 3-4 dialogue options.  But the slideshow was really really good.  In fact, I think this is the best slideshow of the 4 Fallout games.  There are soooo many characters, locations, factions in NV and usually 2-3 ways each can end up so it feels like the game is really attuned to your story. 

Will get the other endings and finish up the exploration tomorrow.  Looking at the achievements I think the only hard ones are the 10,000 damage with each weapon type ones, 50 pickpocket (if you never normally pickpocket), and the blue bottle cap quest because I drank TONS of those bottles over the 38 hours and when I tried to cash it it's like "lol, good start but you need a ton more".  Would like to see how that quest plays out when you have enough; maybe someone will make a mod that gives you a million of them or something.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 24, 2010, 04:42:33 AM
Ok, read the guide (got it today int the mail).  Really really impressive how many ways every quest and ending can play out.  A few of the outcomes of my quests/ending slides weren't even listed in the guide because there's just that many different ones they can't even track them all.

Overall I think the game is a good halfway between Fallout 2 and 3.  It follows the story structure and PLAYER CHOICE that Black Isle/Obsidian are famous for and what made the original Fallout games stand out so much, while the combat and walking around (and shitty graphics; all the game needs is some lighting) is from Fallout 3.

The map was great;  the vaults were all good (although 34 is soooo annoying); the towns/settlements/cities were pretty good.  The only thing I thought felt half-assed was the strip.  It's small, which isn't a deal breaker, but it barely has any npcs, which is lol in a bad way.  When you're standing in the casino floor of one of the only 3 or 4 nice buildings in ALL OF THE STATE and there are maybe 2 or 3 npcs scattered about, it just looks dumb.  I played Fallout 2.  New Reno didn't have 2-3 npcs per casino.  Casinos were PACKED with people like they should be.  When you walked into a casino it should have been a shock compared to the wasteland of emptyness and few npcs; New Vegas should have been like New Reno: a city of people.  But it's like Bethesda's shitty engine couldn't handle that so they didn't try.  And yeah, no lighting made vegas look really awkward.  I enjoyed Vegas in the game, but I think it's definitely the weakest section of the map and you really don't spend much time in there. 

Also, small thing but the sex in this game is horrible.  In Fallout 2 you could become a porn star, sleep with the mob boss' daughter AND his wife.  You could get married.  Sleep with like one woman per town or at least hit on every girl you talk to if you had the right charisma/perks.  In NV you talk to hundreds of women and you can't flirt or hit on or have sex or marry any of them.  Then there are a couple specific women who you can sleep with and usually it's just "hey, do you want to pay the caps" and then the screen goes black and you're back where you were 3 seconds ago with fewer caps.  They don't even go to a room or anything.  It's really stupid.  I wonder if they were afraid to do sex stuff because sex in games is touchy in the media or something.  Should've at least had the porn star job.

The connections to Fallout 1/2 were great fanservice.  The best character in the game by far imo was
spoiler (click to show/hide)
Marcus because it was such a treat for fans.  Even had the same voice actor and his character model was way better than any of the rest in the game.
[close]

After AP & NV being so open to player choice and extremely complex branching, I wonder if they'll be able to work something like this into Dungeon Seige 3.  Would be cool.  Otherwise will look forward to the next original IP from Obsidian.
Title: Re: Fallout: New Vegas
Post by: demi on October 24, 2010, 05:00:53 AM
oh god they're doing dungeon siege 3 arent they. will not buy. after alpha protocol i never want to touch anything they code themselves again.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 24, 2010, 06:24:21 AM
Quote
Then there are a couple specific women who you can sleep with and usually it's just "hey, do you want to pay the caps" and then the screen goes black and you're back where you were 3 seconds ago with fewer caps

Isn't that exactly how it was in FO3 too?
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 24, 2010, 08:08:21 AM
Just got to level 10, I can't rate this any lower than Fallout 3 (100% awesome)
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 24, 2010, 10:53:48 AM
This one dude is telling me to go check on a girl on a ridge past a broken radio tower.  I search everywhere around the radio tower and there is nothing to find.  I go back, he says I gotta save her.  This is like three in-game days that this guy has been talking about this.  How about putting it in my map or giving me something more specific? or maybe it bugged out.

Might be bugged out.

spoiler (click to show/hide)
There is no girl. You're supposed to go all the way up to the tower, find nothing but some old skeletons and some ammo boxes. Then the guy that gave you the quests shows up and tries to kill you.
[close]
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on October 24, 2010, 11:20:02 AM
the game has randomly crashed three times since i started playing an hour ago. once after a i died and respawned, once when coming out of my pip-boy, then finally just walking.

so until this shit gets fixed, it's going on the backburner.

Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 24, 2010, 11:28:37 AM
Searching for a sex robot.

The map around here sucks for fast travel.

The map is broken for that, you have to go out that way near the silver mine thing in freeside, the back way out, turn left, and follow the broken upper pass highway all the ay to the end, jump over some robble and you'll see cerulean robotics. the robot is in a room on the left, make sure you have the thing to activate it

This one dude is telling me to go check on a girl on a ridge past a broken radio tower.  I search everywhere around the radio tower and there is nothing to find.  I go back, he says I gotta save her.  This is like three in-game days that this guy has been talking about this.  How about putting it in my map or giving me something more specific? or maybe it bugged out.


the radio tower is on your right when facing that dude, but it's a trap, there's no girl there, he just ambushes you and theres a somethingawful reference if you have wild wasteland activated.
Title: Re: Fallout: New Vegas
Post by: Hitler Stole My Potato on October 24, 2010, 11:31:02 AM
Just picked it up yesterday and only played for about an hour or two before I became bored.  Not a good sign, especially since I put in an insane amount of time with Fallout 3.

Of course I also bought an iPad yesterday too and that's been getting most of my attention so maybe that's part of the problem.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 24, 2010, 12:28:16 PM
Quote
The map is broken for that

It's not broke, the map only shows your immediate area and since the location is so far out away from everything else it makes it appear as though the marker is actually somewhere outside of the map.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 24, 2010, 01:34:14 PM
Just picked it up yesterday and only played for about an hour or two before I became bored.  Not a good sign, especially since I put in an insane amount of time with Fallout 3.

Of course I also bought an iPad yesterday too and that's been getting most of my attention so maybe that's part of the problem.

The game is a little more directed in its awesomness. In that it takes time to get some of the good weaponry and getting to the more interesting area. Fallout 3 is different in this regard since that the whole map is open to you (New Vegas has mountain ranges that directs you to certain places and has high level enemies that keep you on a certain track).

I think the game really becomes FO3 levels maybe even beyond for me once I hit the Vegas area (and have access to Gun Runners)
Title: Re: Fallout: New Vegas
Post by: demi on October 24, 2010, 01:36:16 PM
Hitler is always bored. He's mentioned this in the "What are you playing" thread and other gaming threads. Why does he bother... probably enjoys being tied naked to other guys
Title: Re: Fallout: New Vegas
Post by: cool breeze on October 24, 2010, 02:16:57 PM
Is there a house or shelter you can get like the one from Megaton in the Fallout 3?

my guy is getting heavy and I want to dump some of this stuff.  For some reason I feel Victor's house is a good place because they let me sleep there without considering it murder.
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 24, 2010, 02:23:42 PM
Yes
Title: Re: Fallout: New Vegas
Post by: Hitler Stole My Potato on October 24, 2010, 02:26:17 PM
Hitler is always bored. He's mentioned this in the "What are you playing" thread and other gaming threads. Why does he bother... probably enjoys being tied naked to other guys

Well now that you mention it.....
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 24, 2010, 02:28:53 PM
Is there a house or shelter you can get like the one from Megaton in the Fallout 3?

my guy is getting heavy and I want to dump some of this stuff.  For some reason I feel Victor's house is a good place because they let me sleep there without considering it murder.

There's a couple.

One in Vegas, one in Novac.  Maybe more?  Also you can unload stuff on your companions and take it back later.  They have tons of room. 

But mainly you should be selling items most of the time.  That way you are rolling in caps.
Title: Re: Fallout: New Vegas
Post by: cool breeze on October 24, 2010, 02:35:05 PM
ok, thanks.  but I will not sell stuff! my house in Fallout 3 was so organized with all my weapons and stuff.

there are a few heavy things I'll probably have to get rid of like the sledgehammer.  I have a golf club anyway.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 24, 2010, 02:36:41 PM
Is there a house or shelter you can get like the one from Megaton in the Fallout 3?

my guy is getting heavy and I want to dump some of this stuff.  For some reason I feel Victor's house is a good place because they let me sleep there without considering it murder.

You can permanently rent out a room at the hotel in Novac.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 24, 2010, 03:36:30 PM
Small nitpick but there seem to be lots of conversations where they only recorded or wrote the dialogue in one manner. Like they expected you to do certain actions in a specific order and if you don't you get an odd piece of commentary that expects you to not have done something you already did or you to be in a specific location that you may not be in. Same thing may have happened in Fallout 3 I guess but its caught my eye several times already in New Vegas.

Not a big deal but just sort of sloppy.

I am enjoying that I have a companion. Do they use ammo? I mean do I have to give them ammo? Can they ever use other weapons? I can't remember from Fallout 3.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 24, 2010, 03:40:05 PM
their default weapons have unlimited ammo and never break, but if you give them a weapon/ammo it can break or run out
Title: Re: Fallout: New Vegas
Post by: demi on October 24, 2010, 03:44:47 PM
The guide says their guns never break, so give them super ammo. Example being overcharged energy caps for laser/plasma weapons.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 24, 2010, 03:51:36 PM
spoiler (click to show/hide)
"I killed Jeannie May. Do I still get my discount". Okay now that's funny writing.  :lol

I reloaded just to see what all the responses dialogues were.
[close]
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 24, 2010, 04:48:24 PM
Another question about companions regarding armor and such. Is there any way to dictate what they wear or do they just wear whatever they perceive to be the best thing you give them.


Also if they wear armor from that of a faction are they automatically treated as hostiles like the player character is?
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 24, 2010, 05:40:07 PM
Another question about companions regarding armor and such. Is there any way to dictate what they wear or do they just wear whatever they perceive to be the best thing you give them.

No way unless you use a mod.  They'll use what they think is best.

Quote
Also if they wear armor from that of a faction are they automatically treated as hostiles like the player character is?

Not sure, but I don't think so?  I'd like to think that only applies to when you go in disguise.  Btw, I never noticed that when you are wearing a faction outfit and go to the pipboy status -> general the faction likings relate to the faction you are wearing and not yourself.  I was walking around in a faction armor and one of my companions shot a dude and all the sudden it said NCR HATED and I was like WTF GLITCH ARGHGHGH and reloaded.  Then I realized it wasn't talking about me  :lol  I never really messed with wearing faction clothes but I wonder if you can use that to your advantage and make places/groups hate each other so they take each other out and you can just walk over their dead bodies.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 24, 2010, 05:48:48 PM
oh god they're doing dungeon siege 3 arent they. will not buy. after alpha protocol i never want to touch anything they code themselves again.

While I think making engines is definitely their weakness going by AP (is AP their first original engine ever?  Their Black Isle rpgs just used the existing Infinity Engine right?), it's not like their work on existing engines isn't as buggy.  NV give or take is about as buggy as AP (aka, ridiculously buggy).  The difference being that NV is successful and has already gotten 2 patches whereas AP had support dropped the day it launched :\  I haven't played Kotor 2 yet, but I always heard it was Obsidian buggy as well.

The big problem with AP is that by not using an open-tool engine, fans can't fix the game.  Fallout 1/2/KotorII had to be fan fixed with tons of patches and restoration of unfinished material (a lot in F2/Kotor2).  NV already has interface redesigns, performance fixes, bug patches made by fans and it's only been out less than a week.  If AP was open I think fans could have cleaned it up and really improved a lot in the first few weeks.  I'm not sure who decided to keep it closed Obsidian or Sega, but it was definitely a bad mistake. 

Hopefully Dungeon Siege 3 will have an open toolset.

As a side note I wish Mass Effect 1/2 had open toolsets.  You take a look at Dragon Age and there are hundreds and hundreds of mods, just like the Bethesda engine and Infinity Engine stuff.  Lots of new content: quests, characters, locations, items, etc...  If ME had been open there could've been some really cool and fun mods.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 24, 2010, 07:18:33 PM
Is there a house or shelter you can get like the one from Megaton in the Fallout 3?

At the beginning I just use that Cowboy Robots place and store my stuff there. Later on you'll get a safe house from a faction (I got one from the Followers of the Apocalypse. I can fast travel directly to it).
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 24, 2010, 07:36:54 PM
they could fix that shitty pip boy map by simply highlighting the roads/paths you need to take to reach a destination from where you're standing when you click on it

i spent a good fifteen minutes fighting those giant indestructible wasps and working my way up the mountain to get to ranger station foxtrot before it hit me that i couldn't cross over the mountains
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 24, 2010, 08:02:10 PM
If you dismiss a companion can you get them back later? I want to try somebody else.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 24, 2010, 08:03:36 PM
yeah, they go back to where you met/they joined you, they should tell you where they're going when they leave

on another note, just had my 12th crash

Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 24, 2010, 08:05:22 PM
yeah, they go back to where you met/they joined you, they should tell you where they're going when they leave

on another note, just had my 12th crash



So you can just go pick them up again later if you want?

I must say I'm pretty lucky in that I haven't had a crash yet so far. Tons of bugs but no crashes.

Fallout 3 had a memory leak problem on my old computer and would always crash the longer I played.
Title: Re: Fallout: New Vegas
Post by: huckleberry on October 24, 2010, 08:30:36 PM
yeah, they go back to where you met/they joined you, they should tell you where they're going when they leave

on another note, just had my 12th crash



Crashing on me left and right.  This makes me questions whether I really want to keep purchasing games on pc - even when they graphically superior.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 24, 2010, 08:31:12 PM
yeah, you can pick them back up anytime you want, i switch between companions depending on what i'm doing
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 24, 2010, 08:31:40 PM
yeah, they go back to where you met/they joined you, they should tell you where they're going when they leave

on another note, just had my 12th crash



Crashing on me left and right.  This makes me questions whether I really want to keep purchasing games on pc - even when they graphically superior.

You think the Xbox360 is less glitchy?
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 24, 2010, 08:37:41 PM
yeah, at least we have modder dudes to fix it for us

and i don't have problems like this on any other current games

this is way worse than FO3 ever was, at least for me (only around 3 or so crashes there, two from the launcher)

i gotta wonder what in the hell obsidian did to to a naturally buggy engine that ended up making it even worse :lol
Title: Re: Fallout: New Vegas
Post by: huckleberry on October 24, 2010, 08:38:52 PM
I dunno....just pissed off right now that I wanted to play a little Bioshock on my pc and have been trying various fixes for over an hour now.   :maf

I haven't really heard anyone crying about the 360 version....have a couple of friends who have it here in town who haven't had a complaint....
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 24, 2010, 08:42:32 PM
well, if your companion gets stuck in a wall or dies in the 360 version there's nothing you can do except reload an earlier save, whereas in the pc version you can just drop the ` and use a console command to move them to where you are or resurrect them
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 24, 2010, 08:44:49 PM
i do agree that it's frustrating, especially when you forget to save and all of a sudden an hour is lost forever :(
Title: Re: Fallout: New Vegas
Post by: huckleberry on October 24, 2010, 08:49:02 PM
I lost a few hours yesterday, but it actually worked out in my favor because I missed so really obvious shit - but, yeah, that is some frustrating stuff all around.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 24, 2010, 09:03:02 PM
With the crashes just get in a habit of saving everytime you do anything:

-cover substantial ground?  - save
-discover a new location? - save
-have a conversation with someone? -save
-finish a quest?  - save

I have about 200 saves so far.  I stopped saving so much when the autosave patch came and worked, but I still save a lot to be careful.  Especially since it doesn't autosave when just walking around distances.

And yeah the Pipboy map sucks, especially when you have explorer perk or have found most of the locations because it's just a mess of icons and it always takes a minute to find the damn place you are looking for.  I mean I'm glad there is so much stuff to find on the map, but it's just not a very good IU.  Plus the compass markers are terrible.  Either they don't work or they're so good all you are doing for quests is following a marker instead of actually thinking about how to solve the quest.  Bad game design but all of that is Bethesda's fault since it all came from F3.
Title: Re: Fallout: New Vegas
Post by: cool breeze on October 24, 2010, 09:34:20 PM
8 crashes in the 5 hours I've played

oh, obsidian :spin

it is pretty great so far
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 24, 2010, 09:39:55 PM
8 crashes in the 5 hours I've played

oh, obsidian :spin

it is pretty great so far

3 crashes in 36 hours.  8)
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 24, 2010, 09:46:28 PM
Yeah Rumbler, we know you have the magic version ;)


I actually use the crashes to take a break.  If I think I've been playing for a while and want to do something else or check my e-mail I just keep playing until it crashes.  I don't think I've quit out of the game more than once or twice.  Usually just play until I crash out.  Happens about every 20-30 mins.  Although to be fair I think I get crashes so often because of my speed glasses.  When you're moving at 200+ mph in an open world streaming game it causes problems when it can't load what's ahead of you in time and crashes.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 24, 2010, 10:06:53 PM
0 crashes in 9 hours here 8)

Even ALT+Tabbed out of the game a few times.
Title: Re: Fallout: New Vegas
Post by: Shuri on October 24, 2010, 10:34:20 PM
Gah, I kind of overpowered my character; i'm walking around with a bumper sword, ripping people apart and i'm level 7. Four guys just tried to attack me and it was over in about 10 seconds. This sucks. I feel like Jason Voorhess.

Good game but I'm glad I rented it.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 24, 2010, 10:55:57 PM
There are some amaaaazing weapons hidden around sites.

spoiler (click to show/hide)
PULSE GUN
TELSA CANNON
[close]
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 24, 2010, 11:02:37 PM
spoiler (click to show/hide)
Telsa cannon
[close]

was in one of the of the DLCs wasn't it?

spoiler (click to show/hide)
I picked up THAT GUN
[close]

It's a pretty shit weapon despite being rare :(
Title: Re: Fallout: New Vegas
Post by: huckleberry on October 24, 2010, 11:11:09 PM


spoiler (click to show/hide)
I picked up THAT GUN
[close]

It's a pretty shit weapon despite being rare :(

yeah, shit weapon indeed.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 24, 2010, 11:23:37 PM
Alllmost done with the locations.  There are so many in this game (a lot are junk though).  I think I found about 160 so far, looks like around 170-180?  Just hit lvl.30, yay.  Time to go do another ending.  I hope I can get that Ranger armor that's on the cover of the game if I'm good with NCR all the way.  I mean I could always kill one of them and steal it but I've always been good to NCR and don't wanna screw that up.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 24, 2010, 11:29:37 PM
Gah, I kind of overpowered my character; i'm walking around with a bumper sword, ripping people apart and i'm level 7. Four guys just tried to attack me and it was over in about 10 seconds. This sucks. I feel like Jason Voorhess.

Good game but I'm glad I rented it.


You may already be doing it, but you definitely have to play these Fallout games on hard at minimum. Even then once you get higher level it will be a catwalk but at least there is slightly more of a challenge early on. It's pretty easy to get overpowered weapons early in both Fallout 3 and New Vegas if you explore so playing on normal gets easy real quick.

I was curious so I also downloaded all the dlc packs just to see what was in them. They were so overpowered I immediately deleted them.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 24, 2010, 11:51:58 PM
You don't need to play them on hard. I just level up my Science, Lockpicking, Repairs and Speech first. That way you can get all the cool stuff you'd never go back for but it's still challenging (or scary) if you get in a bad position.

Like in the mission at Helios ONE

spoiler (click to show/hide)
When you walk into the room with 5 protectortrons, I thought I could sneak past them without them noticing me. Next thing I knew I had them all on my tail and none of my weapons (all bullet based) did anything against them.

So I laid down 5 pulse mines and because my explosive skills are so bad they barely scratched them and I got raped.
[close]
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 25, 2010, 12:14:14 AM
This mod looks interesting

(http://i.imgur.com/LMGq1.jpg)

http://newvegasnexus.com/downloads/file.php?id=34831
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 25, 2010, 12:40:04 AM
some things in this game are way out of balance

deathclaws and cazadors

not really because they're that tough (they are, though), but because they throw them at you in packs

you'll hit a single cazador every now and then, but if you don't have a companion and you run across a deathclaw, you're just dead, because there's always one or two right behind him

hopefully there's a mod (or will be) that will let me knock these things down to manageable levels

there was nothing better in FO3 than trotting back to that super mutant overlord who raped you earlier and splitting his head open with a simple chinese assault rifle because you'd become such a badass

there's none of that here, i don't feel like there's any real reward for leveling up other than being able to lockpick safes or hack computers (the most zzzzzzzzzzzzzzzz parts of these games)

fuck playing on hard and a bunch of stupid survival bullshit ("I'm hungry!  I'm thirsty!  OMG I'm so tired! Such realism in this post-apocalyptic game filled with mutant critters and pretend Roman Empires!"), i'm level 16 and i want to feel like a minor god

who the fuck wants to feel like a regular dude
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 25, 2010, 12:41:29 AM
Level cap is 30, you're only halfway there.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 25, 2010, 12:45:02 AM
I was more addressing his point earlier as I have run into the same thing. The combat gets boring as you level up. I remember in Fallout 3 at a certain point cranking the difficulty and thinking the setting was broken because it didn't really feel any different. And by no means am I some kind of master gamer.

I think some people play games like this and still want the challenge which always seems to disappear rather quickly imo in both games (Fallout 3 and New Vegas). Others just want to power up and destroy the enemies because the real star of the Fallout games is the world. It's not really the combat.

Neither opinion is wrong. Although personally I wish it still remained more of a challenge as you leveled up. I wish I was forced to use some of the shitty guns for longer because it quickly becomes a thing where I ignore 95% of the weapons and just go headshot everytime in VATS with the one or two that I do use.

Come to think of it this is what I wish hardcore mode addressed rather than stuff that doesn't interest me liking having to eat and drink stuff which seems more like tedious busywork for me.
 
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 25, 2010, 12:53:31 AM
i'm just ranting, i'm playing on normal and getting my ass handed to me unless i have that kill-stealing fucker boone with me all the time

i just wish it was balanced to where i could play it on normal as a loner (except to do the companion quests) and everyone else could have their very hard and hardcore setting

i mean, i tagged a deathclaw by the quarry from far away, to bait him into heading my way, figuring i could chip away at him and kill him before he got to me, and the sonofabitch still managed to get where i was (mind you i am hitting him almost every single shot), knock out cass, kill all the workers who ran out + that disgusting mole rat pet they had, and knock me down to 1/4 health before i finally finished him off

this is on normal, with me at level 16 and specializing in guns (with finesse and better crit perks, AND wearing that beret - i mean, i should be critting this motherfucker every other shot)

then in the distance i saw deathclaw #2 headed up the road to see what all the fuss was about so i just hit esc and reloaded an earlier save

Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 25, 2010, 12:58:47 AM
Well it also probably makes it a lot easier in that in both Fallout 3 and New Vegas I always used companions. I sort of like the feeling of having a party. In fact I wish I could level the companion and do more stuff with him but that's just my RPG leveling inclination.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 25, 2010, 01:01:38 AM
i like the companions better here than in FO3 (they're a lot more interesting), but by the time their personal quests are over i'm kind of tired of them and just want them gone

i even forget to use them as pack mules and end up fast-traveling back to my home to drop stuff off

Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 25, 2010, 01:10:07 AM
Quote
Come to think of it this is what I wish hardcore mode addressed rather than stuff that doesn't interest me liking having to eat and drink stuff which seems more like tedious busywork for me.

This we can agree on. Hardcore mode should not be about eating/drinking, but reducing the amount of gear you can carry, or the number of caps/ammo you find, or even limiting your XP. Right now it's Fallout Real Life Mode. I'm surprised they aren't getting me to attend meetings and fill in expense reports.
Title: Re: Fallout: New Vegas
Post by: cool breeze on October 25, 2010, 02:23:52 AM
I'm guessing the strip had a lot of good vendors because I pretty much made everyone broke by selling items.  Me and this robot drone thing are practically filled with items that need storing or selling and I'm out of options.

...and this stupid game makes it so I only have 5 hours of sleep tonight  :'(

This mod looks interesting

[img]http://i.imgur.com/LMGq1.jpg[/img

http://newvegasnexus.com/downloads/file.php?id=34831

that does look like a nice mod to use
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 25, 2010, 03:25:38 AM
Cazadors were kicking my ass so I ended up trying to pull single ones from the group and then when the others follow I have enough distance to take each other one out. Out in the Wastelands being a sniper is great for this but its much tougher in caves. In which case I found a weapon from past fallouts that allows one to disintegrate enemies rather easily. Usually takes about two shots to take out one Cazador. Also they become much slower when you take out their wings. They are rather overpowered though, even in Power Armor a swarm can take out Veronica rather easily.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 25, 2010, 03:26:58 AM
Re: achievement talk

Is there anyway to get that "kicked out of all casinos" achievement besides through gambling until they run out of cash?  Because my character can't gamble ^^;  I tried killing someone or bringing weapons in to see if I'd get thrown out but instead they just started attacking and it doesn't change anything.  Unless that achievement just means all the casinos attack you on sight?

Did all the major ending paths (achievement ones).  And yeah the healing and damage # ones are gonna be the hardest to get without full replays using different weapon types.  I looked at the end of the game and I'd only healed 6k in HP after 40 hours and you need 10k, lol.  And man the eating 10k worth of HP is nuts.  Plus finding 50 blue caps to even start the bottle cap quest one.  Those are the most annoying.

Also what's really weird is how few locked terminals there are in the game.  It must've been because so many were red and I didn't want to piss the people off and touch them or something but by the end I only had 20 hacked terminals and you need 25 for the achievement.

In theory NV is one of those games that would be fun to try to get all the achievements, but in practice too many are a pain in the ass to make it worth it.  Kind of like how DR1 made you want to get all the achievements, but in DR2 a handful are awful and that feeling goes far far away.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 25, 2010, 03:32:58 AM
On another note. I hope to GOD Bethesda makes "seamless" loadtimes a point of focus in whatever new engine they've cooked up. The load times in New Vegas are absolutely obnoxious. I roll my eyes when small little tents are separate from the outer area.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 25, 2010, 04:15:07 AM
Btw, reading the guide and it's totally worth the money just to see [END MAIN STORY QUEST SPOILER]

spoiler (click to show/hide)
All the possible ways to kill Kimball if you're working for Legion.  Some of them are hilarious and awesome.  Like putting c4 in the soldiers helmet, or having NCR guns shoot the plane down, or having the AA gun explode in the middle of the speech, or blowing up the plane with a weapon while it's flying in or out.  Lolz.  I was so boring.  Just used a stealth boy and sniped his head off.  Didn't realize there were so many options.
[close]
Title: Re: Fallout: New Vegas
Post by: Robo on October 25, 2010, 02:52:11 PM
http://www.somethingawful.com/d/news/fallout-vegas-walkthrough.php

best walkthrough ever
Title: Re: Fallout: New Vegas
Post by: Raban on October 25, 2010, 02:58:40 PM
http://www.somethingawful.com/d/news/fallout-vegas-walkthrough.php

best walkthrough ever

:rofl
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 25, 2010, 04:48:00 PM
For everyone who's got the PC version, he's the mod to keep an eye on:

http://www.newvegasnexus.com/downloads/file.php?id=34684 (http://www.newvegasnexus.com/downloads/file.php?id=34684)

FOOK 2 was updated today to account for even more minor fixes.
Title: Re: Fallout: New Vegas
Post by: MyNameIsMethodis on October 25, 2010, 06:44:44 PM
bah I screwed up and now im at a stand still
spoiler (click to show/hide)
im at ceasers island but I lost the pardon quest so I have to go in guns blazing to find the chip, which I don't even know where it is. anyone got any tip
[close]
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 25, 2010, 07:01:46 PM
http://newvegasnexus.com/downloads/file.php?id=35061

New radio station!
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 25, 2010, 07:27:55 PM
I'll go ahead and install that. One of the things I wish was that it was easier just to add your own mp3 to play in the pipboy.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 25, 2010, 07:36:45 PM
bah I screwed up and now im at a stand still
spoiler (click to show/hide)
im at ceasers island but I lost the pardon quest so I have to go in guns blazing to find the chip, which I don't even know where it is. anyone got any tip
[close]


spoiler (click to show/hide)
It's on Caesar's person.
[close]
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 25, 2010, 07:51:31 PM
I just want the FO3 music.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 25, 2010, 07:54:24 PM
I'll go ahead and install that. One of the things I wish was that it was easier just to add your own mp3 to play in the pipboy.

there were a bunch of fo3 mods for doing that, most will probably be ported over shortly
Title: Re: Fallout: New Vegas
Post by: OptimoPeach on October 25, 2010, 08:06:34 PM
Yeah I have to say that the radio really sucks this time around
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 25, 2010, 08:11:47 PM
Yeah I have to say that the radio really sucks this time around

Best Friend Tabitha says you suck.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 25, 2010, 09:50:42 PM
Found a pretty awesome energy weapon.

spoiler (click to show/hide)
It's the Tesla-Beaton Prototype, it consumes 45 energy cells per shot but does some crazy damager. It's located at the crashed vertibird site all the way in the south, near the middle of the map.
[close]
Title: Re: Fallout: New Vegas
Post by: Shuri on October 25, 2010, 10:35:40 PM
I wish hardcore mode was more about realistic damage. 3-4 shots (if you are wearing armor) at most and you are dead, but then again the entire game would have to be rebalanced. Normal humans would be subject to this too.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 25, 2010, 10:40:30 PM
Feel the same way. I hope Fallout 4 is more Stalker like in that regard.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 25, 2010, 11:13:40 PM
Question about the Brotherhood of Steel:

spoiler (click to show/hide)
Is there any way to finish the NCR questline without destroying the Brotherhood? Also, I did the optional quest to make to help one of the other guys overrthrow the elder, does anything ever happen with regards to this is or does is just a dead end?
[close]
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 26, 2010, 12:44:19 AM
spoiler (click to show/hide)
If you don't overthrow the elder you can have them join the NCR.  But if you overthrew the Elder than the new guy hates NCR and won't.
[close]

Spent all day reading the guide.  Amazing book.  Probably best game book I've read since Xenogears Perfect Works.  So much great worldview information.  Highly recommended.


Also went through the LE stuff.  The card deck is AWESOME.  Every card is an npc from with the game with original art by the character designer + a good quote from them.  The making of DVD is w/e though.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 26, 2010, 01:02:22 AM
spoiler (click to show/hide)
If you don't overthrow the elder you can have them join the NCR.  But if you overthrew the Elder than the new guy hates NCR and won't.
[close]

spoiler (click to show/hide)
Wonderful. I thought that the other guy would be willing to change, since the current elder only wanted to hide in his hole forever. And I can't go back and change that because I did all the Brotherhood stuff about 15-20 hours ago.  :yuck
[close]

I would say that, of the 40+ hours that I've played, this is the one thing that finally got me. I am genuinely angry about this, because the way it all played out ended up being the opposite of what it led the gamer to believe while it was still ongoing. Plus, it's really driven me into a corner here and the only option left is the one I don't want to do, is the most difficult to do, and the one most likely to drive away my favorite companion. So thanks for that.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 26, 2010, 01:18:45 AM
It happens.  I had a few things not go my way in my main run.
Title: Re: Fallout: New Vegas
Post by: cool breeze on October 26, 2010, 10:17:54 PM
so, I go into the prison to get this warden dude, right? the guy at the door tells me my disguise won't fool him and he asks for 100 caps.  I pay, walk towards the door, and the asshole starts firing on me.  I shatter his face in one punch.  I go in and everyone is cool with me; one dude even comes up and tells me that we're cool despite our history of me killing dozens of them.  I enter a building and another one starts attacking me! again, de-nosed him.  I noticed that the only person attacking me have names, so even when I'm fighting them, no one else reacts.  Better yet, I get karma for killing these guys.  I go around and murder everyone in the building, walk outside, and some guy is telling me about how he'd like a pet robot too.

 I go into the final big building and punch everyone out, but after killing one of them, it tells me I fail a quest because I wasn't supposed to kill a dude.  I load up my old save, run in, knock everyone out, and when it is just me and the final guy, I basically run away to loot the building as he chases me.  I broke his entire arm and knocked the gun away with an uppercut and for the next five minutes it is like Benny Hill music playing in my head as I run around opening locks and cracking safes as this guy tries to stab me.  I eventually lock him in the building through the miracle of doors and teleport out of there.  I have no clue what to do now because I've read the guy who has to give me the quest is the asshole trying to stab me! I might go grab my boxing gloves and make him unconscious and see if that helps.

Obsidian :bow2

also, ffs, why is it negative karma when I steal from a dead guy? better yet, why do I get positive karma for killing him, but negative for stealing an empty bottle?
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 26, 2010, 10:36:33 PM
lolol

You can't do every quest.  A lot of them are faction specific and if that faction doesn't like you they'll attack you on sight so you can't get it.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 26, 2010, 10:42:16 PM
Cant you have everone neutral?
Title: Re: Fallout: New Vegas
Post by: cool breeze on October 26, 2010, 10:48:15 PM
I actually really like this game and it feels different from Fallout 3.  There is a lot about New Vegas that is better, but at the same time, Fallout 3 had different charm.  Fallout 3 did a good job at showing a world that has gone to shit because you were walking around in empty cities, crashed boats, and recognizable landmarks in DC.  New Vegas is more like the post-apocalyptic wild west, at least so far.

One thing about the combat is that I'm using VATS a lot less now.  I don't know exactly what they changed, but just pointing and shooting feels more accurate and powerful than using VATS plus it's much quicker. 
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 26, 2010, 11:05:49 PM
Cant you have everone neutral?

If you don't kill anyone in the game (well you can kill any gang member that isn't in a faction on your pipboy) and don't do a single quest for any faction...sure :P
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 27, 2010, 12:07:48 AM
Beat the game today. 40 hours.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 27, 2010, 12:15:56 AM
What ending?
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 27, 2010, 12:18:12 AM
What ending?

spoiler (click to show/hide)
I decided that I didn't want to kill off the Brotherhood, so I ended up doing the Wild Card quests and taking over New Vegas for myself and my robot army. Talked down the leader of Caesar's Legions and the NCR general. Because that's how I roll.
[close]
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 27, 2010, 12:29:50 AM
spoiler (click to show/hide)
yeah, that's all the same choices I made the first time I finished it.  For the same reason.  I wanted to do NCR route but I didn't want to take out the Brotherhood cause they were my homies.

If you do fight Legate, he's a bittttch
[close]
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 27, 2010, 12:54:55 AM
spoiler (click to show/hide)
yeah, that's all the same choices I made the first time I finished it.  For the same reason.  I wanted to do NCR route but I didn't want to take out the Brotherhood cause they were my homies.

If you do fight Legate, he's a bittttch
[close]

spoiler (click to show/hide)
I did that the first time and he completely destroyed my robot buddy, Rex, and Veronica in like one hit each. None of my guns would do more than one bar of health per shot.  :lol
[close]
Title: Re: Fallout: New Vegas
Post by: Brehvolution on October 27, 2010, 03:17:14 PM
Looking for some advice:
spoiler (click to show/hide)
I gave the plat chip to house and upgraded his bots. He's sending me to the boom boom(?) brothers, or something, to try to sway them his way. Am I getting too quick into the story ending cause I feel I'm missing a lot of stuff. I'm at the point where I got the map to know the path through the artillery field.

Steam says I've played for 17 hours though I don't know if it's counting the 2 hours I lost in a bad save.

Backstory: I got the chip by going to the legion fort where Benny was held and did some Caesar quests to upgrade the bots to MKII so I could return the chip back to House.
[close]

I just want to know if I should go back and do some quests from other people first.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 27, 2010, 03:34:17 PM
Yeah, this would be a good time to explore.  Either that or finish it and do a 2nd play.
Title: Re: Fallout: New Vegas
Post by: Robo on October 27, 2010, 03:45:53 PM
According to the wikia, that's pretty much where you want to stop progressing the story if you mean to do other things.  After that point, you'll be locking yourself into a faction and the rest will become permanently hostile toward you, so it's good to get your fill of quests beforehand.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 27, 2010, 03:50:07 PM
Man... the Gauss Rifle... so good
Title: Re: Fallout: New Vegas
Post by: Brehvolution on October 27, 2010, 03:54:15 PM
Thanks guys! :bow
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 27, 2010, 07:54:55 PM
Man... the Gauss Rifle... so good

Gauss Rifle was a Deathclaw Terminator in FO3. I loved it.

I had a fantastic night of this last night, I'm officially in love with this game and probably more so than FO3.

I started the quest related to the NCR crops outside the main city, which sends you to Vault 34. Anyway Vault 34 raped me in ways I didn't know were possible. I crawled out with only one limb left (my head). So I abandoned that and ended up doing the Van Graffs questline which was great fun. I felt a bit bad at the end of it though.

Now I'm at Camp McCarran doing the quests there which are also fantastic for a sneaky speech character. It's amazing how much you can complete with certain speech/intelligence checks.

Title: Re: Fallout: New Vegas
Post by: Human Snorenado on October 27, 2010, 09:40:39 PM
Ok, about to start seriously playing this.  Anyone got any suggestions for patches/mods?  A preemptive stfu to Bebpo- I am not a weeaboo and have no urge to go traipsing through the wasteland with every possible fucking recruitable character like this is a squeenix game, so shove it.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 27, 2010, 09:56:13 PM
-MTUI
-Project Beauty
-FOOK 2 [not that great yet, but eventually this will be the go-to mod for fixes]
-Inventory Sorters

http://www.newvegasnexus.com/
Title: Re: Fallout: New Vegas
Post by: Brehvolution on October 27, 2010, 10:28:08 PM
Ok, about to start seriously playing this.  Anyone got any suggestions for patches/mods?  A preemptive stfu to Bebpo- I am not a weeaboo and have no urge to go traipsing through the wasteland with every possible fucking recruitable character like this is a squeenix game, so shove it.

:rofl
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 27, 2010, 10:55:39 PM
:lol

Get the radio station I linked above. Once you listen to all of Best Friend Tabitha you'll want it.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 28, 2010, 12:28:30 AM
I love how weaponry has two checks for usability. Strength and Weapons Skill level. I was wondering what exactly does the Weapon Skill level effect (if you're under the base level) and it effects weapon reload time and, if you're using a scoped weapon, the amount of movement you get when peering through the scope. So at 60 Energy Weapon my Gauss Rifle tends to shake a bit through the scope but at 75 (which is the suggested skill level) you get a very tight focus. So awesome.

Right now my Character is sitting around (notable skills)

100 Repair
100 Sneak
100 Gun
100 Lockpick
75 Energy
70 Speech
50 Explosives
50 Survival
45 Science
30 Medicine
26 Barter

I'm at level 27

Oh and another thing, I love the Pulse Gun. Shit can fuck up robotic enemies with ease.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 28, 2010, 12:33:53 AM
I like that you can't get everything to 100 this time. Made almost everything in FO3 trivial.

I'm currently at this for level 13.

40 Guns
35 Barter
60 Speech
70 Science
60 Lockpick
30 Medicine
60 Repair
35 Sneak

Everything else is useless.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on October 28, 2010, 07:25:22 PM
http://twitter.com/FINALLEVEL/status/28896055927#
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 28, 2010, 08:10:37 PM
Loading is fine on PC. Get it together ICE T
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 28, 2010, 11:21:28 PM
Loading is fine on PC. Get it together ICE T

:lol
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 29, 2010, 12:47:32 AM
Also the size of map on this is deceiving, because you have so many areas that are just a spot on the map but load into another giant area.

Unless I'm understanding it wrong.

edit: anyone using the Bobblehead mods? I cant decide which one to install.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 29, 2010, 08:39:30 AM
the new nvidia drivers which supposedly fixed the AA problem (flashing white lights on screen) made my shit run even worse than it did before, now it drops from 60 to 20 all the time

and that's with the .dll fix, which it ran just fine under (except for the flashing lights)

i'm giving up on this game until they get this shit sorted out

which they likely never will, btw

at any rate, lesson learned, no more obsidian games for me
Title: Re: Fallout: New Vegas
Post by: cool breeze on October 29, 2010, 08:47:02 AM
I just turned down some of the distance sliders.  Fallout 3 and this look pretty crummy and I don't mind making them look worse to have better performance.  Even that dll fix seems to make the quality worse, but I'm fine with that.  It's an Obsidian x Bethesda game and it has already surpassed my expectations just by not secreting a black cancerous goo from my computer case.

Game seems pretty huge too.  I remember seeing people say it was much smaller than Fallout 3, and that still may be the case, but I'm 20 hours in and still haven't reached the northern part of the map; I still have a bunch of this bottom half to do too!  Fallout 3 was something like 50 to 60 hours and I can see New Vegas reaching that.

also, unarmed combat is crazy broken.  when you get the knock down attack in Novac/k you can basically spam it on an enemy and keep them on the ground until they die.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on October 29, 2010, 10:20:08 AM
the new nvidia drivers which supposedly fixed the AA problem (flashing white lights on screen) made my shit run even worse than it did before, now it drops from 60 to 20 all the time

and that's with the .dll fix, which it ran just fine under (except for the flashing lights)

i'm giving up on this game until they get this shit sorted out

which they likely never will, btw

at any rate, lesson learned, no more obsidian games for me


I had the white flashes on my computer, but maybe only once a minute or something like that. Noticeable, but not enough to be annoying.

:bow Old graphics cards :bow2
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 29, 2010, 03:25:24 PM
Game locked up on me three times in ten minutes yesterday. Hopefully all this talks of bugs and crashes makes Bethesda put the whip to Obsidian. Fortunately I haven't run into anything catastrophic (like losing all my saves). Most of the crashes have just been inconveniences to me.
Title: Re: Fallout: New Vegas
Post by: Robo on October 29, 2010, 03:32:36 PM
Wow, the Nightkin are buggy as shit.  Seems if you reload (a save, or even just exiting an area and re-entering) after seeing one, the game sometimes bugs out and they no longer come out of invisibility when they attack or are hit.
Title: Re: Fallout: New Vegas
Post by: drew on October 29, 2010, 03:46:26 PM
want to steal tons of shit with no negatives?

http://www.joystiq.com/2010/10/27/stealing-in-fallout-new-vegas-the-bucket-method/

genius.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 29, 2010, 04:45:16 PM
Wait, if you do red actions (taking stuff, hacking terminals, lockpicking doors) when no one is looking you don't lose faction points?  What about karma?
Title: Re: Fallout: New Vegas
Post by: Robo on October 29, 2010, 05:28:02 PM
You definitely lose karma.  The loss seems to be insignificant, however.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 29, 2010, 05:32:23 PM
yeah you can always make karma back by just shooting some punks somewhere

good to know though.  If I do another playthrough I'll sneak around and hack everyone's terminal.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 29, 2010, 06:57:26 PM
There's so many Ghouls and Fiends in this game that the lose of Karma from stealing shit and hacking terminals is offset and, if you don't randomly kill innocents, you'll end up as a very good character no matter what.
Title: Re: Fallout: New Vegas
Post by: Bebpo on October 29, 2010, 08:34:00 PM
I went and geared up in
spoiler (click to show/hide)
Brotherhood armor and Gauss rifle with plenty of grenades and mines and stormed into Ceasars fort murdering all.

Man that was a satisfying moment
(http://img.photobucket.com/albums/v297/bebpo/brotherhood2.jpg)
[close]
Title: Fallout: NV awesome fix for x64 systems
Post by: Eel O'Brian on October 30, 2010, 12:21:37 AM
Cat in the Hat from GAF told me about this, passing it along here:

http://www.newvegasnexus.com/downloads/file.php?id=35262

This was like a miracle cure for the stuttering and framerate drops I was having.  It's honestly like I am playing a different game now, just smoothed out everything.  Running actually feels like running as opposed to stumbling and lurching.  Very few frame dips now, and wouldn't really be noticeable if I didn't have Fraps running.
Title: Re: Fallout: NV awesome fix for x64 systems
Post by: Great Rumbler on October 30, 2010, 01:18:42 AM
Cat in the Hat from GAF told me about this, passing it along here:

http://www.newvegasnexus.com/downloads/file.php?id=35262

This was like a miracle cure for the stuttering and framerate drops I was having.  It's honestly like I am playing a different game now, just smoothed out everything.  Running actually feels like running as opposed to stumbling and lurching.  Very few frame dips now, and wouldn't really be noticeable if I didn't have Fraps running.

Are you using Windows 7 64-bit, Eel?
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 30, 2010, 09:56:07 AM
yep
Title: Re: Fallout: New Vegas
Post by: cool breeze on October 30, 2010, 06:44:46 PM
Thanks.  I'm not really having that many issues, but I'll try it out regardless.  Might turn up a few settings if it runs better.

I'm finally making my way up north after like 25 hours.  The one issue I have is that companions seem important now.  I don't even remember anything about them in Fallout 3, but I just picked up this Veronica woman and she has some quest that gets triggered when you take her to certain places.  From what I understand, if you get those character later in the game, you can miss the checklist to reach that quest because you already completed them without her.  And they're all stupid and die and attack enemies from far away when I don't want them too.  One time I had to fight ants for like 5 or 10 minutes because the stupid flying robot thing decided to fly around and attack them when they were passive.  I even set the thing to "stand close, be passive" and it wont listen!
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 30, 2010, 06:49:30 PM
Also set your allies to Melee. For some reason when they're set as "Ranged" they like to attack things regardless of being passive, this also happens when you snipe too which makes sense though that they would attack but its still annoying.

I've gone through a situation with Veronica where she went headfirst in Melee mode to take on a family of Deathclaws. What the fuck, Veronica.
Title: Re: Fallout: New Vegas
Post by: cool breeze on October 30, 2010, 06:55:57 PM
Veronica pisses me off so much that after several minutes of strolling around in nipton waiting for her conversation to activate (it never did) I just took out my shovel and whacked her head off.  Then her limbs.  Then that stupid robot thing.  Then I put them in that Legion made fire.  Then I tossed a few grenades (plasma, holy, the works) in there.  Then I traveled back to Novak and took out my grenade launcher and mini-gun.  Returned to Nipton, fired on the remains a bit more.  Then I pressed F9 and returned to my travels refreshed.

forgot to mention that I killed Boone when during my Novac stop.
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on October 30, 2010, 06:57:59 PM
how do i get passed the Boomer artillery to get into Nellis AFB? I'm trying to do what the note says but it's not helping much. I managed to find the train tunnel and now i'm on the other side but i dunno how to get around the artillery from there :\
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on October 30, 2010, 07:13:46 PM
how do i get passed the Boomer artillery to get into Nellis AFB? I'm trying to do what the note says but it's not helping much. I managed to find the train tunnel and now i'm on the other side but i dunno how to get around the artillery from there :\

There should be train tracks that run along the east side straight up to the Boomer's fence but some artillery can still hit you (but not as much). Thats how I got there.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on October 30, 2010, 08:53:24 PM
i should mention that i am also using the .dll fix along with the link i posted
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on October 30, 2010, 08:59:35 PM
yeah i found the tracks and made it in. the missions for the Boomers were pretty good. on the final one I was making my way to the lake and came over a ridge only to find several angry deathclaws looking right at me. (FYI I'm not using Godmode this time like I said in FO3). luckily the energy rifle i found in the Repconn hq + Boone made it a note to difficult encounter.
Title: Re: Fallout: New Vegas
Post by: Hitler Stole My Potato on October 31, 2010, 10:28:03 AM
It took me awhile to come around to New Vegas but I guess I'm hooked back into Fallout seeing how I bascially spent all of yesterday playing this one.  I'm really digging the addition of the factions and all the different outcomes that can spiral out of your decisions.  It actually makes me think about stuff like "do I flip on the power to The Strip, direct it to Freeside, give it to all, or blow everyone the fuck away?"

Needs more Super Mutant talk radio though.
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on October 31, 2010, 03:56:31 PM
Vault 22 was pretty awesome.
Title: Re: Fallout: New Vegas
Post by: drew on October 31, 2010, 05:53:14 PM
(http://i52.tinypic.com/qp4c2d.jpg)

 :uguu
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 31, 2010, 06:14:40 PM
Vault 22 was pretty awesome.

I got raped by that vault. It's so hard :( I got down to the third level and the Ghoul security guards wouldn't go down from any weapon I had.
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on October 31, 2010, 06:18:30 PM
Vault 22 was pretty awesome.

I got raped by that vault. It's so hard :(


really? i didnt find it difficult at all. Boone pretty much kills everything in no time as long as I keep him supplied with 10mm ammo. anything left over i just mop up with the energy gun i got at the REPCONN HQ.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 31, 2010, 06:19:55 PM
I was only like level 12 and had no companion. Plus my points had gone into non-combat skills.

Might go back and do it with Boone now.
Title: Re: Fallout: New Vegas
Post by: drew on October 31, 2010, 06:21:12 PM
look at the detail on that model, somebody spent a lot of time on that, jesus christ
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 31, 2010, 07:28:43 PM
Nevermind I was thinking of vault 34.
Title: Re: Fallout: New Vegas
Post by: drew on October 31, 2010, 07:29:48 PM
is there any benefit to not killing that ghoul with that was stuck down in the repcon basement and just taking his hunting rifle?
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on October 31, 2010, 07:40:39 PM
probably. but when i saw that it was either him or the Nightskins I immediately killed the ghoul.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 31, 2010, 07:55:54 PM
I think you just get a different quest ending. Also if you're playing a pacifist there's a way you can keep everyone alive.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on November 01, 2010, 12:00:42 AM
The whole relinquishing of weapons and having your partners stay behind in the Strip and visiting Caesar is fucking scary. The last thing I need is to lose some unique weaponry or having my partners disappear (which already happened at the Lucky 38). Fucking bugs, man.
Title: Re: Fallout: New Vegas
Post by: huckleberry on November 01, 2010, 12:12:03 AM
Got locked out of the fucking strip again (known bug)  :maf
Title: Re: Fallout: New Vegas
Post by: Hitler Stole My Potato on November 01, 2010, 01:18:59 PM
Fuck Obsidian and their decision to have an unskipable reboot sequence everytime you go back in and try to hack a terminal.  Pain in the fucking ass after awhile.
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on November 01, 2010, 01:32:36 PM
Fuck Obsidian and their decision to have an unskipable reboot sequence everytime you go back in and try to hack a terminal.  Pain in the fucking ass after awhile.

phew
i figured it was just a glitch on my end  :lol
Title: Re: Fallout: New Vegas
Post by: Hitler Stole My Potato on November 01, 2010, 02:47:27 PM
The further you get into the game, everything becomes one big glitch.  I've had to return to a two hour old save because I fucking lost ED-E after dismissing him at Caesar's camp. He never returned to Lucky 38 or Primm.  The thing is just gone.  If it was some other bullshit companion I'd just forget about it but he's incredibly useful when combined with Boone and I'm not going to just forget about all that nonsense I had to go through to get his laser upgraded.  I need that robot.
Title: Re: Fallout: New Vegas
Post by: Herr Mafflard on November 01, 2010, 03:05:02 PM
this game is stuttery as fuck.   the .dll file helps a bit, but then I get crashes every hour or so.

without the .dll, I haven't had a crash yet, so I'll probably stick to that for now

no crashes > fluctuating framerate
Title: Re: Fallout: New Vegas
Post by: Bebpo on November 01, 2010, 03:10:03 PM
The further you get into the game, everything becomes one big glitch.  I've had to return to a two hour old save because I fucking lost ED-E after dismissing him at Caesar's camp. He never returned to Lucky 38 or Primm.  The thing is just gone.  If it was some other bullshit companion I'd just forget about it but he's incredibly useful when combined with Boone and I'm not going to just forget about all that nonsense I had to go through to get his laser upgraded.  I need that robot.

You lose ED-E a lot.  I lost him about 70% through my game and just said "oh well" and played the rest of the game without him (had already finished his personal quest anyhow).

Just get Rex as your robo companion to go with Boone.
Title: Re: Fallout: New Vegas
Post by: Hitler Stole My Potato on November 01, 2010, 06:13:24 PM
I was thinking about ditching him for Rex but I kind of like ED-E's laser cannon.  Rex has a tendancy to die way too quickly when he rushing into attack a pack of Deathclaws.....but then again who doesn't die when those fuckers show up?  Regardless, I already went back to an earlier save and retrived ED-E so it's all good.  For now.

Note to self: never dismiss anyone outside of Lucky 38.

And I can't believe how many quests there are in this one compared to Fallout 3.  I haven't been counting or anything but it seems like there's exponentially more here than the first and a lot of them are pretty entertaining, though I haven't run into anything as memorable as F3's Vault 112 virtual reality mission.  But just from judging from the map at the start I thought Vegas would end up to be smaller than F3.  I guess I couldn't have been wrong about that.

Vegas is buggy as fuck all but I'm loving it.
Title: Re: Fallout: New Vegas
Post by: Bebpo on November 01, 2010, 06:20:45 PM
Yeah, it's closer to the older Fallouts and non-Bethesda wrpgs in terms of quests.  There's something like 78 main & sidequests and then another 90 "hidden" quests (ones that show up in your notes, and give minor xp/rep for finishing) on top of that.  Very meaty game.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 01, 2010, 08:22:05 PM
I am absolutely in love with this game now, mainly because of all the content. Unlike 3 I don't feel cheated for exploring and finding some stupid little building with nothing in it, or another 3-4 versions of the same weapon you have 100 of.

Even without the Bobblehead mod it feels like there's always something to uncover. I haven't even confronted Benny yet, only found 50 locations and I'm 22 hours in.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on November 01, 2010, 11:06:08 PM
Watched a video that showed where one can find a Legendary Deathclaw. Holy shat.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on November 02, 2010, 01:57:45 AM
there is no deathclaw that pushy cannot knock the fuck out

 :bow pushy :bow2
Title: Re: Fallout: New Vegas
Post by: Cravis on November 02, 2010, 08:59:12 AM
The glitches definitely come out in spades the farther you get in the game. Only a single lock up for 20 hours of gameplay until I started the final mission. I had to restart at least a dozen times due to freezes.

How do you start ED-E's side quest? It just keeps telling me that a certain phrase will unlock something.
Title: Re: Fallout: New Vegas
Post by: cool breeze on November 02, 2010, 11:54:26 AM
uh, did they try and fix this game? it is crashing a lot more than the last time I played two days ago

I think it is the flame thrower because trying to go to black mountain has the game constantly.  In the past 20 minutes it has crashed 6 times.
Title: Re: Fallout: New Vegas
Post by: Cravis on November 02, 2010, 12:25:09 PM
I've locked up a few times at Black Mountain, Gibson's Scrap Yard, and Legate's Camp. It seems to be certain areas. It has only locked up at night in Gibson's Scrap Yard and only when coming from the South. If I quick wait until daylight it's fine.
Title: Re: Fallout: New Vegas
Post by: Brehvolution on November 02, 2010, 03:45:26 PM
I'm back on a Civ V binge so this is going to have to wait a bit.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 02, 2010, 06:38:14 PM
The glitches definitely come out in spades the farther you get in the game. Only a single lock up for 20 hours of gameplay until I started the final mission. I had to restart at least a dozen times due to freezes.

How do you start ED-E's side quest? It just keeps telling me that a certain phrase will unlock something.

You need to talk to someone

spoiler (click to show/hide)
about the Enclave or something, the woman at the scrapyard above Novac or one of the NPR troopers at Helios. Apparently if you talk to the woman without ED-E it wont work
[close]

One of the more annoying quests to get started, but it gets pretty awesome later.
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on November 02, 2010, 09:45:56 PM
my speech level is so high that i can literally complete nearly every quest without any problem.

for example: (quest that takes place at Gomorrah)

spoiler (click to show/hide)
Cachino wants help taking down the bosses. when I got in front of them i just told one that the other was turning on him
so they killed each other. no shooting required
[close]

it's kinda making the game a little too easy.


edit: anyone do the Silver Rush line of quests?

spoiler (click to show/hide)
I couldn't bring Cass there to die. I went to get her and then did her line of quests and decided to give the evidence over to the NCR. I'm gonna go back to Silver Rush and kill everyone then sell off all the guns I steal. (i have a sweet sniper rifle now so I dont need any more energy guns)
[close]
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 02, 2010, 10:21:19 PM
High speech is almost E-Z mode but it's a fun easy mode for me.

I don't think I completed that line because

Quote
I took Cass to the Van Graph store and Jean Baptiste destroyed her

Well worth it for the armour I got.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 02, 2010, 10:48:52 PM
Also crafting is annoying as fuck. Who wants to carry around 1-5 pieces of shit to make something when you can only carry 280 and ammo has weight? Ridiculous.
Title: Re: Fallout: New Vegas
Post by: Cravis on November 03, 2010, 08:52:14 AM
You need to talk to someone

One of the more annoying quests to get started, but it gets pretty awesome later.
Awesome. I'll have to try that tonight.

I hope they patch the lost compansions glitch. I've lost Rex and Veronica due to that. I was almost finished with Veronica's.
Title: Re: Fallout: New Vegas
Post by: Bebpo on November 03, 2010, 06:42:53 PM
Well worth it for the armour I got.

I liked Cass more than some evil jerks so I took her there and murdered them all.  THAT SHIT WAS HARD. :S
Took me almost 2 hours of retries and deaths until I barely took them all out.  Was the hardest part of the game for me for sure.  But then I had good armor/weapons and was set for the rest of the game.

Got a bad ending because of doing that though :(  Also NCR hated me for a bit.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 03, 2010, 06:54:41 PM
I don't like companions and my character is a greedy asshole so it made sense to let her get vaporised. I will admit that I wanted to get in there and steal all of their awesome weapons. But I'm also Guns and not Energy Weapons so it made no sense.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on November 03, 2010, 07:47:23 PM
I like how maxing out a SPECIAL stat really effects the proficiency in the Skill tied to it. So since my Perception is at 10 I'm at nearly 100 Energy Weapons even though its at somewhere around 85-90 without the bump.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on November 04, 2010, 02:54:18 AM
I like how maxing out a SPECIAL stat really effects the proficiency in the Skill tied to it. So since my Perception is at 10 I'm at nearly 100 Energy Weapons even though its at somewhere around 85-90 without the bump.

Quick Q. I've yet to start Fallout 3 properly. Is this loads better or would you recommend I play 3 first?

Its hard to say since I like both a lot but not a question to which is better, as far as fun, but I would play Fallout 3 first and then hit New Vegas. By then there will probably be some form of large patch that'll fix some annoying bugs in the game. But their experiences are almost distinctly different as far as layout of the world (3 feels more open, the physical layout of New Vegas kind of funnels you into places at first) and the clan/group system and Hardcore mode in New Vegas adds a bit of spice that could make back to back playing of 3 and New Vegas even more different. But as I said, I'd play Fallout 3 first.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 04, 2010, 07:34:09 AM
I'd play Fallout 3 first because you'd never be able to go back to it after playing New Vegas
Title: Re: Fallout: New Vegas
Post by: cool breeze on November 05, 2010, 12:54:44 AM
sometimes the npc comments work so well.  This one guy was telling me "don't try anything funny--I can spot a brotherhood spy from a mile away" and right as he says that Veronica, decked out in power armor, walks next to him with that goofy expression on her face.  Not the sharpest tool in the shed, that guy.

this game is awesome.  From how it's going, I think it might be longer than Fallout 3.  Fallout 3 was roughly 55 hours to do almost everything (all quests, special weapons, etc.).  Right now I'm past 40 hours, haven't even been to major areas on the map (like the strip), have several quests queued up, and only found a couple special weapons by chance. 

and I'm lvl 22 or something and those stupid caz...flies destroy me and my crew.  If only they were willing to talk, my speech, science, and all those skills are almost maxed out  :'(
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on November 05, 2010, 05:36:26 AM
i love how they turn achievements off when you open the dev console to fuck around but all you gotta do is restart the game to get the achievements back on.


i'm at 20 hours and I've been in and around the Strip doing various quests. dunno how you guys are at like 40 hours and you havent even gotten to the strip (where there are a shit load of quests). now i haven't been to the lower right part of the map so maybe there's areas down there with loads of quests. i kinda made a bee line right to The Strip and did stuff that was along the road.

Linkzg, have you been to Freeside and did stuff for the Kings at all?

also: I got the Explorer perk and was kinda disappointed when i saw absolutely no locations to the far left on the map. seems to be nothing but desert but there's probably some hidden stuff i'm guessing

ALSO!! i found Jacobstown. it's awesome. best place i've found in the game.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 05, 2010, 07:59:01 AM
i love how they turn achievements off when you open the dev console to fuck around but all you gotta do is restart the game to get the achievements back on.

Really? I had to use the console turn it on to get something to unspawn in The Thorn.

Had my first game breaking bug tonight. I think I got ED-E killed by some Deathclaws somewhere, or he got lost. Anyway I rocked up to Lucky 38 and Victor told me my partner couldn't come in, which is when I realised I lost him :(
Title: Re: Fallout: New Vegas
Post by: cool breeze on November 05, 2010, 08:35:36 AM
i love how they turn achievements off when you open the dev console to fuck around but all you gotta do is restart the game to get the achievements back on.


i'm at 20 hours and I've been in and around the Strip doing various quests. dunno how you guys are at like 40 hours and you havent even gotten to the strip (where there are a shit load of quests). now i haven't been to the lower right part of the map so maybe there's areas down there with loads of quests. i kinda made a bee line right to The Strip and did stuff that was along the road.

Linkzg, have you been to Freeside and did stuff for the Kings at all?

also: I got the Explorer perk and was kinda disappointed when i saw absolutely no locations to the far left on the map. seems to be nothing but desert but there's probably some hidden stuff i'm guessing

ALSO!! i found Jacobstown. it's awesome. best place i've found in the game.

Nope.  Haven't been to freeside, jacobstown, or a lot of places north yet.  I have a lot of the southern part down save for some harder areas with animals I can't fight yet.
Title: Re: Fallout: New Vegas
Post by: Cravis on November 05, 2010, 08:47:04 AM
and I'm lvl 22 or something and those stupid caz...flies destroy me and my crew.  If only they were willing to talk, my speech, science, and all those skills are almost maxed out  :'(
The Caz flies are unbelievably easy to kill with the flamer. I'm level 24 and the only enemies that still give me problems are Deathclaws. I can take a single one but when they gang up on me I am screwed.
Title: Re: Fallout: New Vegas
Post by: cool breeze on November 05, 2010, 08:49:29 AM
I didn't even think about using fire.  I have so much fuel because I barely used the incinerator or flamer.
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on November 05, 2010, 08:51:06 AM

Nope.  Haven't been to freeside, jacobstown, or a lot of places north yet.  I have a lot of the southern part down save for some harder areas with animals I can't fight yet.

thats crazy. i think i'll start going down there next after i finished clearing out all the locations north. i really didn't think there would be a lot of quest heavy areas down there tbh
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on November 05, 2010, 08:54:35 AM
yesterday i fuckin stormed the Silver Rush and murdered every asshole inside. Then I stole all their shit and sold it all off. Felt good.

on second thought i should have done it with Cass. Would have been more poignant
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on November 05, 2010, 09:04:55 AM
i love how they turn achievements off when you open the dev console to fuck around but all you gotta do is restart the game to get the achievements back on.

Really? I had to use the console turn it on to get something to unspawn in The Thorn.

Had my first game breaking bug tonight. I think I got ED-E killed by some Deathclaws somewhere, or he got lost. Anyway I rocked up to Lucky 38 and Victor told me my partner couldn't come in, which is when I realised I lost him :(

I've read that the most common way to lose a companion, but mostly ED-E, is to travel over terrain thats already hard for the player to navigate so the path finding ability of the AI of your companions can just get stuck.
Title: Re: Fallout: New Vegas
Post by: cool breeze on November 05, 2010, 09:12:33 AM
yeah, if you try to get past an area by climbing mountains or taking a shortcut, your companions will take the regular long road path filled with enemies and get murdered.

I think I'm keeping Veronica with me since she's strong and I upgraded her armor through her quest.  My one encounter with a deathclaw that didn't end terribly was because she showed up and punched that blind asshole in the solar plexus.  She is great for closed in areas like a vault too.

ED-E just kinda dies a lot and needs more protection, but he's useful for carrying items.  I'll upgrade his lasers whenever I get to that area and see if he becomes less of a bother.
Title: Re: Fallout: New Vegas
Post by: OptimoPeach on November 05, 2010, 09:10:16 PM
Um so that robot from Goodsprings just rolled up on me when I was in the middle of a fight and ended up getting himself killed. I still haven't been to The Strip. Does this matter?
Title: Re: Fallout: New Vegas
Post by: Hitler Stole My Potato on November 06, 2010, 08:38:39 PM
No.  You'll see him again.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 06, 2010, 10:56:39 PM
So what's the point of no return in the story?

spoiler (click to show/hide)
I've met Benny in his presidential suite and talked to Yes Man. I'm at Caesars fort and I've put the Platinum Chip into the terminal, now my choices seem to be helping either one and nothing else. Not sure where to go from here because I don't like Mr House or Caesar.

I have a save before I talked to Benny so I can always do it a different way, but I wanted to get to Caesars fort so I could help change the Khans mind about siding with NCR.
[close]

I'm just worried that if I help someone here I'll be screwed before completing some of the missions I'm on.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on November 06, 2010, 11:06:41 PM
1. You'll be told when you're at the point of no-return.

2. If you begin to do too many missions for a certain faction, and are reaching the point of alienating them, you'll receive a quests that tells you you're getting close to that.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 06, 2010, 11:21:10 PM
Ok so I just need to choose which of the two people I want to help then and I can keep playing?
Title: Re: Fallout: New Vegas
Post by: cool breeze on November 06, 2010, 11:31:26 PM
I fucked up

the entire brotherhood thing
spoiler (click to show/hide)
I chose to help Hardin thinking it would make Veronica happy and the Brotherhood roaming the wasteland.  Instead I find out that he's just a massive prick! first he tells me to kill some bad people, which was suspect, but whatever.  Now I read that I can't get the Brotherhood and NCR to be peaceful because he's all cunty.

Fuck him and his stupid comb over.  When the time comes, I guess I side with NCR or whatever.
[close]
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on November 06, 2010, 11:33:49 PM
Ok so I just need to choose which of the two people I want to help then and I can keep playing?

spoiler (click to show/hide)
You can help Caesar, the NCR, Mr. House, or take over New Vegas yourself with Yes Man.
[close]
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on November 06, 2010, 11:51:19 PM
i've been having fun looking for the sunset sarsaparilla star caps lately. seems there's one in every minor marked location i've been too. i've got 20 so far.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on November 07, 2010, 12:38:23 AM
i've been having fun looking for the sunset sarsaparilla star caps lately. seems there's one in every minor marked location i've been too. i've got 20 so far.

Drinking unopened Sarsaparilla bottles can also give you a star cap but I would rocket through 50 of them fast since I think the game just gives you regular bottle caps if you go to fast. Letting the prompt that you got a bottle cap go away before you open another one seems to work best.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 07, 2010, 12:40:54 AM
I fucked up

the entire brotherhood thing
spoiler (click to show/hide)
I chose to help Hardin thinking it would make Veronica happy and the Brotherhood roaming the wasteland.  Instead I find out that he's just a massive prick! first he tells me to kill some bad people, which was suspect, but whatever.  Now I read that I can't get the Brotherhood and NCR to be peaceful because he's all cunty.

Fuck him and his stupid comb over.  When the time comes, I guess I side with NCR or whatever.
[close]

I will admit I read up on the wiki before completing that quest. I agree with you, fuck him
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on November 07, 2010, 12:44:48 AM
http://www.somethingawful.com/d/news/mojave-wasteland-classifieds.php
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on November 07, 2010, 12:52:24 AM
i've been having fun looking for the sunset sarsaparilla star caps lately. seems there's one in every minor marked location i've been too. i've got 20 so far.

Drinking unopened Sarsaparilla bottles can also give you a star cap but I would rocket through 50 of them fast since I think the game just gives you regular bottle caps if you go to fast. Letting the prompt that you got a bottle cap go away before you open another one seems to work best.

orly? i did not know that.

time to head back to the sarsaparilla bottling plant because there's gotta be at least 100+ bottles in cases there.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on November 07, 2010, 05:26:35 AM
I fucked up

the entire brotherhood thing
spoiler (click to show/hide)
I chose to help Hardin thinking it would make Veronica happy and the Brotherhood roaming the wasteland.  Instead I find out that he's just a massive prick! first he tells me to kill some bad people, which was suspect, but whatever.  Now I read that I can't get the Brotherhood and NCR to be peaceful because he's all cunty.

Fuck him and his stupid comb over.  When the time comes, I guess I side with NCR or whatever.
[close]

spoiler (click to show/hide)
Thats so fucking stupid considering how Hardin seemed more reasonable and progressive than the original Elder. Apparently the same shit happens with the Great Khans. The game makes you think a certain choice will lead down a brighter path but then pulls a switcharoo, this isn' grey characterizations its just straight up bullshit.
[close]
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 07, 2010, 06:42:57 AM
The Khans one isn't exactly the same but I completed the quest and didn't get the result I should have. It made no sense.
Title: Re: Fallout: New Vegas
Post by: cool breeze on November 07, 2010, 09:45:00 AM
I fucked up

the entire brotherhood thing
spoiler (click to show/hide)
I chose to help Hardin thinking it would make Veronica happy and the Brotherhood roaming the wasteland.  Instead I find out that he's just a massive prick! first he tells me to kill some bad people, which was suspect, but whatever.  Now I read that I can't get the Brotherhood and NCR to be peaceful because he's all cunty.

Fuck him and his stupid comb over.  When the time comes, I guess I side with NCR or whatever.
[close]

spoiler (click to show/hide)
Thats so fucking stupid considering how Hardin seemed more reasonable and progressive than the original Elder. Apparently the same shit happens with the Great Khans. The game makes you think a certain choice will lead down a brighter path but then pulls a switcharoo, this isn' grey characterizations its just straight up bullshit.
[close]

thanks, now I can hopefully look out for the other one.

spoiler (click to show/hide)
but hey, maybe it was a statement about how people lie about their politics to become leaders, then fuck you when they have the power.

at least the game should let me get the old guy back by framing this new guy.  Now that I'm done with those quests, they're all ignoring me!
[close]


I would have actually changed my choice if I had a save and it wasn't hours ago.  They even say "ok, this will take a few days, go leave before you can see the consequences".  I wonder if there is a mod or fix to use for my pc version.
Title: Re: Fallout: New Vegas
Post by: Hitler Stole My Potato on November 07, 2010, 12:27:38 PM
Watch out for the main Brotherhood quest.  There's an annoying bug that'll deny you from getting power armor training from them even after you've completed everything, so then your only other avenue to get the training is by completing all that bullshit with Arcade.  My suggestion - ignore Hardin about everything.  That guy will just fuck shit up.

There's so many fucking gamebreaking bugs in this that I'm surprised that I'm still plugging away at it, but I'm near the end so I might as well see this leaky ship limp into harbor.  Ugh. I really should've waited until everything got fixed before I started in.  Typical Obsidian game.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on November 07, 2010, 12:32:48 PM
I'll try to get back to this some this week. Since it wasn't capturing me like I hoped I took a little break on it.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on November 07, 2010, 03:33:30 PM
Watch out for the main Brotherhood quest.  There's an annoying bug that'll deny you from getting power armor training from them even after you've completed everything, so then your only other avenue to get the training is by completing all that bullshit with Arcade.  My suggestion - ignore Hardin about everything.  That guy will just fuck shit up.

There's actually some power armor you can wear without training
spoiler (click to show/hide)
Its Remnant Power Armor. It has the highest DT and gives you +1 Strength but no Rad Resistance though. Its a bit North East of Cottonwood Cove, across the river. There's a large amount of Deathclaws there though. The armor should be on one of two dead guys (one wearing actual Brotherhood Armor). Its around the area where the Mother Deathclaw is.
[close]
Title: Re: Fallout: New Vegas
Post by: Hitler Stole My Potato on November 07, 2010, 04:30:56 PM
You can wear that without getting trained? Huh. Everything I've read said otherwise.

Anyway I got that armor AFTER I went back to an old save and did the Brotherhood questline over again.  I was going to go through Arcade but the motherfucker kept disappearing so I just said fuck it and loaded an old save. I ended up losing like 7 hours and 5 levels worth of progress just to be able to wear power armor.  :/

And I still don't understand the decision not to let the players wear the NCR elite ranger armor unless you actually kill one of them but doing it screws everything up if you've sided with either of the two main factions.  You'll be shunned by the NCR so that questline in null and void and Legion will think you're NCR if you wear it around them so they go into instant attack mode.  The only way to do it is to become an independent.  Smells like some DLC BS.

God damnit.  I really should've gotten this on PC. :/
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on November 07, 2010, 04:35:14 PM
Hmm, maybe I'm wrong, I remember reading that one of the power armors doesn't need Power Armor Training and I'm pretty sure it was the Remnant Power Armor.
Title: Re: Fallout: New Vegas
Post by: Hitler Stole My Potato on November 07, 2010, 04:38:14 PM
There's Heavy NCR armor that you can wear without training but it's not power armor although it kind of looks like it.
Title: Re: Fallout: New Vegas
Post by: Hitler Stole My Potato on November 07, 2010, 06:49:09 PM
Finally finished.  I really like how they went back and followed up with a majority of the characters and places you interacted with, although when Cass's story came up I felt like an ass....again.  I shouldn't have let her get killed.  Felt bad about that one.

I wish the game didn't have the countless number of bugs and glitches that it has though, not to mention and all the ridiculous loading.  Whenever they get it all straightened out on the PC, Vegas will be amazing.
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on November 07, 2010, 10:32:12 PM
spoiler for Vault 3

spoiler (click to show/hide)
(http://imgur.com/bypD8.jpg)
the quest is to get the key to let the prisoners out. i was wondering if i would be insta enemy when i let them out.
then they apparently snuck out. i guess the fiends are too fucked up on chems to see anyone
[close]
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 07, 2010, 11:29:25 PM
I'm ready to go back into the vault that kicked my ass 10 levels ago. I have my Sniper Rifle and some Carbine gun and some awesome ammo. Time to get your ass kicked radioactive dudes :punch
Title: Re: Fallout: New Vegas
Post by: Hitler Stole My Potato on November 08, 2010, 02:59:37 PM
If you really want to inflict the pain, get the tesla power armor, equip the YCS/186 Gauss rifle or the standard issue but the YCS is better, and take the Meltdown perk.  It's like having an instant win button.  Everything gets blown to fucking hell even the alpha male/mother deathclaws.
Title: Re: Fallout: New Vegas
Post by: Brehvolution on November 08, 2010, 03:22:37 PM
F this game for now. I'm going to have to start over I'm guessing.

spoiler (click to show/hide)
I was looking for that dudes son in the utra lux and I came across the body of the investigator. I take the matchbook and leave the room and get attacked by white glove guys. Rex takes them out and now I'm vilified so I get attacked by everyone in the place now. I even ran in and grabbed the son, but I think I out ran him back to his dad. Told the dad he was there and now he's running around looking for him. After a while of them not getting together and the quest not being done all while dancing around 30 people trying to cane me, I gave up and quit out.
[close]

I don't have any ambition to continue right now. I hope to get some down the road.
Title: Re: Fallout: New Vegas
Post by: Hitler Stole My Potato on November 08, 2010, 03:27:00 PM
Well if it's any consolation, that questline is completely irrevelant to everything.  No one seems to give a flying fuck about that place so it really doesn't matter how it plays out.
 
Title: Re: Fallout: New Vegas
Post by: Brehvolution on November 08, 2010, 03:30:52 PM
That's true. I just hate spending an hour on something that falls apart on I don't even know that I did wrong.
Title: Re: Fallout: New Vegas
Post by: Hitler Stole My Potato on November 08, 2010, 03:41:54 PM
Welcome to the wonderful world of Obsidian. All those people know is how to make buggy ass shit.

I've had to go back multiple times in New Vegas because of glitches.  Hell, just the other day I lost basically an entire day's worth of time because of that damn power armor bug.  I realize that this is one massive game but I can't believe that they pushed this one out the door with so many obvious issues but then again that's Obsidian. 
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on November 08, 2010, 03:44:16 PM
F this game for now. I'm going to have to start over I'm guessing.

spoiler (click to show/hide)
I was looking for that dudes son in the utra lux and I came across the body of the investigator. I take the matchbook and leave the room and get attacked by white glove guys. Rex takes them out and now I'm vilified so I get attacked by everyone in the place now. I even ran in and grabbed the son, but I think I out ran him back to his dad. Told the dad he was there and now he's running around looking for him. After a while of them not getting together and the quest not being done all while dancing around 30 people trying to cane me, I gave up and quit out.
[close]

I don't have any ambition to continue right now. I hope to get some down the road.

spoiler (click to show/hide)
The way I finished that quest was to replace the human meat the White Glove people were going to eat with regular brahmin meat, after swiping the recipe from the chef in the basement and then locking him in the cupboard. Then I took the son back upstairs and waited for the one guy to give his speech about how they'd all eaten human flesh. Once his speech was finished, I came out with the son and exposed him. For that, I became a hero.
[close]
Title: Re: Fallout: New Vegas
Post by: Bebpo on November 08, 2010, 05:53:45 PM
Beyond the Beef is the most buggy quest in the game because it's probably the most complex quest in the game in terms of all the branching and ways it can be finished.  I had to do a bunch of restarts because I kept getting glitches preventing me from solving it the way I wanted.  I think the quest was just a little too ambitious for Obsidian but you can use that phrase to describe everything they do and that's why I love them.  I tend to prefer an ambitious game that's a mess or unfinished to a polished game that is industry standard. At least NV has an ending :P

Plus unlike a few of their prior unfinished messes, NV will get DLC and they can use that to fix up any loose ends (cough*cough*the burned man*cough*cough) in the story.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 08, 2010, 06:53:10 PM
:lol glad I'm not the only one wondering where the burned man stuff led to.

I'm finding myself telling my companions to wait if I'm doing anything quest related now. They're just a nuisance, no wonder I never bothered with them before. If ED-E wasn't a pack mule I'd tell him to go away too.
Title: Re: Fallout: New Vegas
Post by: OptimoPeach on November 08, 2010, 07:11:01 PM
Yep yep companions are still distinguished mentally-challenged fellows that never fail to agro everything within 500 goddamn miles. :piss Companions :piss2

As for bugs, it's pretty regular for me at this point (~20 hours in) to tab out and take a quick look at that Fallout wiki site every time I get anything that's not a simple fetch quest. Probably inconvenient for some, but I like to sneak a peek at the potential loot anyway, and I have years of practice with tabbing out of the game to look at quest guides thanks to WoW
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 09, 2010, 05:31:28 PM
PATCH

Quote
Fallout: New Vegas - Version 1.1.1
Companions now show up as waypoints on the map
Companions will always fast travel with you, unless told to wait or sent away
Fix: DLC error/save corruption
Fix: Stuttering with water effects
Fix: Severe performance issues with DirectX.
Fix: Controls temporarily disabled after reloading Cowboy Repeater while crouched
Fixed crash using the Euclid C-Finder while having the Heave Ho perk
Fix: Entering the strip after Debt Collector causes crash and autosave corruption
Fix: Using Mojave Express dropbox can cause DLC warnings
Fixed crash when buying duplicate caravan cards from a vendor in a single transaction
Crafting menu should filter valid (bright) recipes to the top of the list
Fix: Sitting down while looking down a weapon's ironsights leaves player control locked
Fix: If a companion is knocked unconscious with broken limbs they stay broken on respawn
Fix for varmint night scope effect persisting in kill cam
Fix for giving companions armor that adds STR does not increase their carry weight
Fix NPC Repair menu displays DAM as DPS
Having NPC repair service rifle with forged receiver decreases CND

:bow OBSIDIAN :bow2
Title: Re: Fallout: New Vegas
Post by: Bebpo on November 09, 2010, 05:40:17 PM
hey look what happens when the publisher doesn't cut their funding the day the game releases :o
Title: Re: Fallout: New Vegas
Post by: Herr Mafflard on November 09, 2010, 05:43:44 PM
Alpha Protocol  :'(


Also, I just tried selling about 2 grand worth of crap at Mick and Ralph's, but I only received about 200 caps - wtf!?

oh well... back to an earlier save
Title: Re: Fallout: New Vegas
Post by: Hitler Stole My Potato on November 09, 2010, 05:57:07 PM
And the sad thing is that patch doesn't even cover a quarter of the shit that needs to be fixed.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 09, 2010, 05:59:00 PM
It fixes everything I've had issues with
Title: Re: Fallout: New Vegas
Post by: demi on November 09, 2010, 06:00:28 PM
hey look what happens when the publisher doesn't cut their funding the day the game releases :o

Alpha Protocol's bugs were the least of its problems. Obsidian :lol
Title: Re: Fallout: New Vegas
Post by: Brehvolution on November 09, 2010, 06:28:36 PM
F this game for now. I'm going to have to start over I'm guessing.

spoiler (click to show/hide)
I was looking for that dudes son in the utra lux and I came across the body of the investigator. I take the matchbook and leave the room and get attacked by white glove guys. Rex takes them out and now I'm vilified so I get attacked by everyone in the place now. I even ran in and grabbed the son, but I think I out ran him back to his dad. Told the dad he was there and now he's running around looking for him. After a while of them not getting together and the quest not being done all while dancing around 30 people trying to cane me, I gave up and quit out.
[close]

I don't have any ambition to continue right now. I hope to get some down the road.

spoiler (click to show/hide)
The way I finished that quest was to replace the human meat the White Glove people were going to eat with regular brahmin meat, after swiping the recipe from the chef in the basement and then locking him in the cupboard. Then I took the son back upstairs and waited for the one guy to give his speech about how they'd all eaten human flesh. Once his speech was finished, I came out with the son and exposed him. For that, I became a hero.
[close]

My problem is that I was getting chased way before I even found the chef. I just tried to strong arm my way through.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on November 09, 2010, 06:51:56 PM
so is this patch out?  if so i need to go in my steam folder and yank out that .dll fix before updating
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on November 09, 2010, 06:53:52 PM
also, i have this really shitty glitch where sometimes it looks like my dude will lift his arms over his head over and over and the only way to stop it is save/load, a lot of other people get the glitch as well, i don't see that on the list
Title: Re: Fallout: New Vegas
Post by: Yeti on November 09, 2010, 06:54:20 PM
It seems like the majority of players posting in this thread are PC players. I assume the 360 version is a buggy mess as well, but is it an unplayable buggy mess like the pc version seems to be?
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on November 09, 2010, 06:57:29 PM
the biggest issue seems to be with npc companions, and losing them (sometimes they are still counted as being with you when you try to recruit another npc)

there's no way to fix it on 360 other than loading an earlier save, you can get around it on pc by going into the console and moving the npc to wherever you are
Title: Re: Fallout: New Vegas
Post by: cool breeze on November 09, 2010, 07:03:21 PM
the companions are dumb as bricks, but this game has me using them unlike in Fallout 3

Veronica is a beast with her shotgun glove.  First encounter with a Deathclaw (that didn't end poorly) was me running backwards popping some rounds into its head.  Then Veronica comes out of nowhere and does a right hook that must have shattered its skull.
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on November 09, 2010, 07:05:26 PM
wooo i finished The Thorn quest for Red Lucy and totally beded her. That line of quests got me like over 10k caps as well.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 09, 2010, 07:34:12 PM
It seems like the majority of players posting in this thread are PC players. I assume the 360 version is a buggy mess as well, but is it an unplayable buggy mess like the pc version seems to be?

That's just fud, I've had 3 crashes in 30 hours, the only other issue is stupid companion AI which is more my own fault for trying to climb mountains near deathclaws.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 09, 2010, 07:54:47 PM
New feature added by this patch - unkillable enemies!

http://forums.bethsoft.com/index.php?/topic/1139233-lol-umkillable-monsters-now/
Title: Re: Fallout: New Vegas
Post by: OptimoPeach on November 09, 2010, 07:56:09 PM
:lol How does stuff like that even happen?
Title: Re: Fallout: New Vegas
Post by: demi on November 09, 2010, 08:02:30 PM
Look at how two faced that thread is... is lol
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on November 09, 2010, 08:26:27 PM
PATCH

Quote
Fallout: New Vegas - Version 1.1.1
Companions now show up as waypoints on the map
Companions will always fast travel with you, unless told to wait or sent away
Fix: DLC error/save corruption
Fix: Stuttering with water effects
Fix: Severe performance issues with DirectX.
DID NOT Fix: Controls temporarily disabled after reloading Cowboy Repeater while crouched
Fixed crash using the Euclid C-Finder while having the Heave Ho perk
Fix: Entering the strip after Debt Collector causes crash and autosave corruption
Fix: Using Mojave Express dropbox can cause DLC warnings
Fixed crash when buying duplicate caravan cards from a vendor in a single transaction
Crafting menu should filter valid (bright) recipes to the top of the list
Fix: Sitting down while looking down a weapon's ironsights leaves player control locked
Fix: If a companion is knocked unconscious with broken limbs they stay broken on respawn
Fix for varmint night scope effect persisting in kill cam
Fix for giving companions armor that adds STR does not increase their carry weight
Fix NPC Repair menu displays DAM as DPS
Having NPC repair service rifle with forged receiver decreases CND

:bow OBSIDIAN :bow2


fixed the fix list
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on November 09, 2010, 08:28:09 PM
it's not fud, obsidian fucked this game up proper and the date the last patch fixing all this broken bullshit goes up is the date this game should have actually been released
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on November 09, 2010, 08:33:57 PM
New feature added by this patch - unkillable enemies!

http://forums.bethsoft.com/index.php?/topic/1139233-lol-umkillable-monsters-now/


i totally encountered this earlier. but sucks for me it didnt happen with a little rad scorpion

IT HAPPENED WITH A PACK OF CAZADORES >:(

Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on November 09, 2010, 08:37:18 PM

That's just fud, I've had 3 crashes in 30 hours, the only other issue is stupid companion AI which is more my own fault for trying to climb mountains near deathclaws.

i'm at 30 hours.
game has crashed around 15-20 times. plus a lot of weird glitches.

one of the weirdest glitches was during a quest to go deal with Tabitha the super mutant. the game suddenly layered a blue tint over anything. for no reason. i was just walking then everything was blue. it lasted for around 5 minutes then stopped.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on November 09, 2010, 09:14:13 PM
It seems like the majority of players posting in this thread are PC players. I assume the 360 version is a buggy mess as well, but is it an unplayable buggy mess like the pc version seems to be?

That's just fud, I've had 3 crashes in 30 hours, the only other issue is stupid companion AI which is more my own fault for trying to climb mountains near deathclaws.

Yep, same here.
Title: Re: Fallout: New Vegas
Post by: cool breeze on November 09, 2010, 09:18:00 PM
New Vegas crashes a lot but that is the only real problem.  I haven't had any crazy glitches or whatever.  I'd say in the ~52 hours I played, and excluding the times when I was messing with settings, it crashed around 20 times.  Most of that happened in the first few hours and crashes now are infrequent.

Compared to Fallout 3, which wasn't much better, it does run worse.

oh, and size/content wise, this is definitely much larger than Fallout 3.  I am now doing things in westside after doing a bunch in freeside, but I still haven't entered the strip and other major areas on the map (like the northwest part of the map).  Fallout 3 plus the first DLC (anchorage) was almost exactly 54 hours; New Vegas save is at 53 hours.
Title: Re: Fallout: New Vegas
Post by: Human Snorenado on November 09, 2010, 09:35:58 PM
I'm basically just occasionally checking this thread and a few other places on the intertubes to find out when the game is playable... in the meantime I'm playing more DA:O Ultimate edition and ME2.  Man, seeing BioWare's output after merging/being bought by/whatever EA makes me want them to buy Bethesda too.  NO MORE BULLSHIT IN YOUR GAMES, FUCKERS!  FIX THAT SHIT BEFORE YOU SHIP IT!
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on November 09, 2010, 10:23:17 PM
the new patch introduced a new glitch/bug for me:

if i reload while in vats, no further actions can be taken, it just freezes in cinematic mode for a few seconds and then flips back over to first person view, skipping over the last action (but taking away the action points as if the action occurred)

like this:

fire
fire
reload <-----freezes in cinematic
fire  <-----this never happens, but the action points are lost

thanks obsidian, nice patch

Title: Re: Fallout: New Vegas
Post by: Great Rumbler on November 09, 2010, 11:14:51 PM
Well, I loaded up New Vegas and tried a few things out:

-Cowboy Repeater still has a minuscule delay between reloading and firing, not sure if that's supposed to be there or not but it no longer completely froze up for several seconds like it did before

-No unkillable monsters

-No problems with reloading in VATS
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on November 09, 2010, 11:35:35 PM
i'm sure you guys aren't having problems, and that's great, but myself and a lot of others are, and we aren't just making this stuff up - there have been games i've never had a problem with that ran like dogshit for others, so i get where you're coming from

from launch this game has been everything wrong with the current pc gaming scene wrapped up in one jankyass package - unfinished, buggy, poorly coded/optimized - it defies you to enjoy it in spite of all that, you really have to work at overcoming the bad taste it leaves to get anything out of it

i forgot to mention this on the podcast, but this game has forever blemished pc gaming for one of my work friends

i invited him over at lunch to check out some of the legion stuff (particularly the nipton scene), since he's into roman history and i thought he'd get a kick out of it, plus he'd been thinking about getting into a little pc gaming based on me talking up how cheap games could be

so of course this fucking game crashed on three separate occasions (this was before the .dll and 4GB fixes) in the span of fifteen minutes

i tried telling him all pc games weren't like that, but the look on his face was one of total dismissal, and when i told him he could buy it for his ps3 he asked if it was going to "lock up like that all the time" :lol

when companies release a game that runs like shit or doesn't run at all, people like my friend aren't gonna know what to do on their own to fix it (and they shouldn't have to, really) - they're just gonna think they bought a broken game they can't play and get pissed over having wasted $50

i would not recommend a FNV purchase at this time to anyone just getting into pc gaming, because if they bought it at my suggestion and ended up having half the shitty experience i've had with it i wouldn't blame them for being hesitant about purchasing another pc game in the future
Title: Re: Fallout: New Vegas
Post by: cool breeze on November 09, 2010, 11:44:36 PM
haha, I just remembered a big problem that happens in the game.

every time the mysterious stranger shows up, the game stays in VATS and just shows him standing there for a good 30 seconds.  If there were multiple enemies, they are attacking me during this time and I can't do anything.  I totally forgot because the mysterious stranger was the latest perk I got and in general I use VATS a lot less in this game, but it has happened maybe three or four times already.

The max level is 30, right? I'm saving the "show all areas on map" perk for when I hit level 30.  Until then I've mostly just been doing the SPECIAL one.  I went with wild wasteland and the two sexy speech ones as the first ones I got.  Totally worth it.  The gay doctor in forlone hope is so hot for my weird ass looking guy.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on November 09, 2010, 11:51:02 PM
Quote
i'm sure you guys aren't having problems, and that's great, but myself and a lot of others are, and we aren't just making this stuff up - there have been games i've never had a problem with that ran like dogshit for others, so i get where you're coming from

You talked about having problems with the new patch, I booted up my copy of the game and checked to see if those problems came up. They didn't, so I reported back with that information. I'm not accusing you of anything.

I can't help but think, however, that a lot of the FNV problems are being caused by some kind of weird conflict with 64-bit Windows, but I'm not going to do some in-depth study to try to figure out whether that's right or not. Not a 64-bit/32-bit issue, but L4D and L4D2 will crash every single time a game starts [or within several minutes of the start of a game] if you don't have Vista SP1 and SP2. Every single time and that took me FOREVER to figure out after I reinstalled Vista a few months ago.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 10, 2010, 12:26:17 AM
But I'm using 64bit Windows, and have had minimal issues.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 10, 2010, 07:52:14 AM
How the fuck do you make any money gambling with low luck? I have 5 and it's painful.
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on November 10, 2010, 09:09:36 AM
How the fuck do you make any money gambling with low luck? I have 5 and it's painful.

press ~
type
player.modav luck 10


save the game
restart the game
success!!!!!!!!!!!!!!!!!!!
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on November 10, 2010, 09:21:16 AM
I have 6 luck and have been having an easy time with Blackjack. Shits fun too.
Title: Re: Fallout: New Vegas
Post by: Cravis on November 10, 2010, 12:00:57 PM
Wished they would fix the glitches. I have already saved the President for someone else. Now to finish up the NCR's mission at the Dam they want me to save him. I go to the Ranger to start it again but he just stands there like a tard. I can shoot him and he does nothing.  :-\
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on November 10, 2010, 01:03:54 PM
There's a place (unmarked on the map) called Deathclaw Promontory.  It's directly across the river from a small Legion camp.  As you would guess, it is cram-packed with Deathclaws, around 15, including 2 Mother Deathclaws and an Alpha Male Deathclaw.  I charged in there with Cass and with Pushy (a power fist which discharges a displacement field when you strike) equipped, and cleaned house, using up just about all of my stimpacks in the process.  So I was thinking "Man, I bet there's some awesome loot here."

3 Deathclaw eggs.

"That can't be all there is after all that trouble," I thought, and looked it up on the Fallout Wiki.  Sure enough, there is supposed to be some Remnant Power Armor, a Multi Plas rifle, and a bunch of other good stuff on some dead bodies up there.  Of course there is a glitch and the dead bodies won't show up.  I tried every workaround suggested (getting the helmet first from Silver Peak Mine - which is packed with Cazadors + a Legendar Cazador), reloading a save (which makes most of the Deathclaws magically reappear), fast-traveling away and then crossing back over.  Nothing.  The last suggestion was "if all else fails, give yourself the items via the console" :lol

So I basically decided fuck this game, I'm gonna play it the way I want from now on so I can enjoy it.  I loaded up a Skeleton Key (opens any lock) and an Insta Hacker (hacks any terminal) mod, because fuck those minigames.  I'm gonna load up some other mods to give myself some good loot and armor.  Then I am gonna finish it as quickly as possible and forget about it for a while.  What a miserable experience.

They're never gonna fix this game, by the way.  There are too many broken things, and they're just gonna keep breaking different things while patching others.
Title: Re: Fallout: New Vegas
Post by: cool breeze on November 11, 2010, 12:40:27 AM
post-patch 3 crashes in one hour  >:(

edit: 4
Title: Re: Fallout: New Vegas
Post by: Bebpo on November 11, 2010, 12:42:27 AM
Has anyone noticed any good improvements with the patch?  Every post I see about it makes it sound worse than before ^^;

Kind of glad I finished it up already before this patch hit.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 11, 2010, 05:30:14 AM
How the fuck do you make any money gambling with low luck? I have 5 and it's painful.

press ~
type
player.modav luck 10


save the game
restart the game
success!!!!!!!!!!!!!!!!!!!

Feel like doing this, fucking wasting my time on gambling.
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on November 11, 2010, 05:33:53 AM
just do it dude. the console was left in for a reason so don't feel guilty using them

but dont forget to restart the game after so you can turn achievements back on.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 11, 2010, 06:43:24 AM
So how do I put them back to their original values?
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on November 11, 2010, 08:27:16 AM
you mean putting your luck back to lower? why would you wanna do that? maybe putting a minus before the number? dunno really.
Title: Re: Fallout: New Vegas
Post by: Dickie Dee on November 11, 2010, 09:43:38 AM
sounds like this game will be ready just about the time it hits a steam sale - convienent for me anyways
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 11, 2010, 05:12:17 PM
FFS I put my endurance up to 10 and I still cant have any more implants
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on November 13, 2010, 03:17:23 PM
deleted
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on November 13, 2010, 11:56:13 PM
currently at hour 35. reached the level cap
should probs spoiler this.

spoiler (click to show/hide)
Pretty much as soon as I reached The Strip and was given the main quests, (Confront Benny, get the Platinum Chip) which was around hour 10 or so I completely stopped and started doing side quests. I explored all around. Did quests in Freeside, Nellis, Nelson, Mohave, North Vegas, The Thorn. Jacobstown, The Khans area, etc. Went in all the Vaults. When the Explorer perk became available I picked it instantly and then started checking off all the locations. I explored nearly every cave. Dead Winds Cavern has a Legendary Deathclaw!!! I even went down the the lower right and chatted up the Legion even tho i was vilified by them. There's an awesome Sniper rifle near Cotton wood at a little location called Sniper Den. Also went into all the main casinos and did all their major quest lines. Killed off the Omuertas, stopped the cannibals at the Ultra Lux.

So 20 hours later I'm max level and decided to actually start doing the main quests. I decided to use Black Widow to sleep with Benny then kill him in his sleep to steal the chip. I used it to upgrade the securitrons then I disabled Mr. Houses cerebral control over the network and handed it over to Yes Man. Now I'm at Hoover Dam and tasked with protecting the President.

Soooo how much more stuff is there in the game? In terms of main quest lines I mean.
[close]
Title: Re: Fallout: New Vegas
Post by: Damian79 on November 14, 2010, 12:01:36 AM
My question is hwy are you crouching using the cowboy repeater rifle?  I can understand if you are using the sniper rifle where you NEED to be crouched to hit at a long range(also note my friend beat the game without getting hit with the sinper rifle and guass rifle) but being crouched slows you and you get raped when you do it.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on November 14, 2010, 02:51:41 AM
i can pick off dots on the horizon with the cowboy repeater
Title: Re: Fallout: New Vegas
Post by: cool breeze on November 14, 2010, 02:57:42 AM
This Machine :bow2

and what I still don't get about these games is why they have different voice actors read the same dialog.  It's hilarious when two or three different people say the same line in different voices; it makes me think that the other two are just saying it to bang the first one.
Title: Re: Fallout: New Vegas
Post by: Damian79 on November 14, 2010, 05:00:44 AM
i can pick off dots on the horizon with the cowboy repeater

Pro-su.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 14, 2010, 05:43:49 AM
WHO MAKES RIGHT CLICK DELETE A SAVE GAME?!?!

I just lost 5 hours of play because I was tapping on the mouse buttons in the save menu. Right left = lost most recent save.

This ranks as one of the stupidest things I've ever done. Might be time to shelve this and play Risen.
Title: Re: Fallout: New Vegas
Post by: Damian79 on November 14, 2010, 06:05:59 AM
Wait WHHHHHAAAAATTTT?  I didnt even know this, you sure you didnt press another key while right clicking?
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 14, 2010, 06:36:00 AM
Yeah was just mindlessly tapping on the mouse buttons and it came up with the Yes/No confirm and I hit yes thinking I was loading a game :(
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 14, 2010, 07:24:57 AM
Just found out there's an Autosave backup in the saves folder. 5 hours regained :bow2
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on November 14, 2010, 10:00:03 AM
Yeah was just mindlessly tapping on the mouse buttons and it came up with the Yes/No confirm and I hit yes thinking I was loading a game :(

:rofl
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 14, 2010, 05:57:11 PM
I know, one of my defining moments :dur

Luckily it's been fixed.
Title: Re: Fallout: New Vegas
Post by: cool breeze on November 15, 2010, 12:07:51 AM
I think I'm almost done.  Can't say I'm happy with how things are turning out since the game really doesn't want you to be friends with everyone, or anything remotely similar.

Like,
spoiler (click to show/hide)
I was fine with doing the House quest line, but then he's like "so, you have to kill everyone in the brotherhood lol" while the yes man, legion, and NCR quests were "lol kill house lol".

hell, just doing some quests game me automatic hate from Caesar.  I'm considering going down to the fort and killing everyone just because.  I'm definitely going back to that prison and killing the guy I left alive.
[close]
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on November 15, 2010, 12:14:20 AM
I think I'm almost done.  Can't say I'm happy with how things are turning out since the game really doesn't want you to be friends with everyone, or anything remotely similar.

Like,
spoiler (click to show/hide)
I was fine with doing the House quest line, but then he's like "so, you have to kill everyone in the brotherhood lol" while the yes man, legion, and NCR quests were "lol kill house lol".

hell, just doing some quests game me automatic hate from Caesar.  I'm considering going down to the fort and killing everyone just because.  I'm definitely going back to that prison and killing the guy I left alive.
[close]

spoiler (click to show/hide)
It's Vegas, for every winner there's a loser.
[close]
Title: Re: Fallout: New Vegas
Post by: demi on November 15, 2010, 12:21:46 AM
Why does everyone want to be friends with everyone in a game about decisions. It wouldnt be a game about decisions. Pick a fukkin side.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on November 15, 2010, 12:32:32 AM
Yeah, this isn't Oblivion where you can be the head of the Fighters Guild, the Mages Guild, the Thieves Guild, and the Assassins Guild all at the same time. Come on. :lol
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on November 15, 2010, 12:34:15 AM
I would have liked if there had been at least one clear cut "good guy" faction.  Everyone's a fucking asshole in this game.
Title: Re: Fallout: New Vegas
Post by: cool breeze on November 15, 2010, 12:34:52 AM
I would rather extend an open hand than a closed fist  :tophat




unless you're hostile towards me, in which case the close fist goes straight up your ass, and then it becomes an open hand  :heart


I would have liked if there had been at least one clear cut "good guy" faction.  Everyone's a fucking asshole in this game.

yeah, that's what I would have wanted.

The followers seem like a bunch of cool dudes but they aren't deemed important enough.

I don't even mean that I want them to be super nice and fart flowers.  They all make me want to kill someone else for one reason or another.  The worst is
spoiler (click to show/hide)
with House and the Brotherhood.

"I talked to the brotherhood, they're cool with us"
-" I don't care, still kill them"
"but they'll help"
-"I don't care"
"they can restore you to full health!"
-"I don't care"
"fuck you old man"
-"ARGH.....WHY....COULD....HAVE....ASKED"

oh fuck off limited dialog choices
[close]
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on November 15, 2010, 01:06:15 AM
I would have liked if there had been at least one clear cut "good guy" faction.  Everyone's a fucking asshole in this game.

There is.

spoiler (click to show/hide)
Yourself. Take out Mr. House, drive off Caesar, kick out the NCR, help the Great Kahns find their glory again, fix the problems at Jacobstown, and bring the Brotherhood back into the world again.
[close]
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 15, 2010, 01:07:21 AM
I would have liked if there had been at least one clear cut "good guy" faction.  Everyone's a fucking asshole in this game.

spoiler (click to show/hide)
I figure that doing it yourself is the good guy route.
[close]

If you start siding with anyone you realise they're all assholes and you're constantly reminded because not only are they all assholes, everyone hates everyone else for some stupid reason.

I would have liked a peaceful option for a high intelligence/high speech character. Seems stupid that you can sweet talk your way through 90% of the game and you get to the end and you can't do anything.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on November 15, 2010, 01:09:24 AM
I would have liked if there had been at least one clear cut "good guy" faction.  Everyone's a fucking asshole in this game.

spoiler (click to show/hide)
I figure that doing it yourself is the good guy route.
[close]

If you start siding with anyone you realise they're all assholes and you're constantly reminded because not only are they all assholes, everyone hates everyone else for some stupid reason.

I would have liked a peaceful option for a high intelligence/high speech character. Seems stupid that you can sweet talk your way through 90% of the game and you get to the end and you can't do anything.

spoiler (click to show/hide)
I sweet talked my way past Caesar's Legate and the NCR general.
[close]
Title: Re: Fallout: New Vegas
Post by: cool breeze on November 15, 2010, 01:18:36 AM
I would have liked if there had been at least one clear cut "good guy" faction.  Everyone's a fucking asshole in this game.

There is.

spoiler (click to show/hide)
Yourself. Take out Mr. House, drive off Caesar, kick out the NCR, help the Great Kahns find their glory again, fix the problems at Jacobstown, and bring the Brotherhood back into the world again.
[close]
spoiler (click to show/hide)
I'm doing that path and you still need to kill quite a few people to make it happen.

You can't even convince yourself to not be an asshole in this game!
[close]

It isn't a major problem.  This game is still amazing and probably goty or something.  Alpha Protocol did a better job with the choices and dealing with different factions.  Then again, everything kinda crashes at the end too since it needs to wrap up; the middle bits where it was more open was really great.  These games always seem to have problems in the end.
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on November 15, 2010, 05:29:21 AM
i'm at the point where the hoover dam battle is the next quest so i'm pretty much at the end i think

here's how i see it when it comes to who's who and who i sides with:

spoiler (click to show/hide)
I decided the second I encountered him that Yes Man was the only option for me. I felt siding with him would lead to an "Independence" New Vegas. Having one Big Brother esque master like Mr. House was def not what I would want for this world. At the same time I haven't been screwing over the NCR because I do think having some form of army is necessary as long as they don't run the show. I'm willing to bet that's now how it will actually go down but going in this was my intention.
[close]
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 15, 2010, 06:58:36 AM
:bow Vault 11 :bow2

I hope no one skipped it.
Title: Re: Fallout: New Vegas
Post by: cool breeze on November 15, 2010, 04:36:24 PM
I was just thinking about how the few graphics things that really annoy in Fallout 3 and NV are the way clothing reacts and the complete lack of cool weather or wind.

Duster sand other long coats in these games basically past the long goat the back of your character's legs and it looks ridiculous.  Coming from Mafia 2 and RDR, both those games have really nice clothing movement.  That and no wind or weather ever affects anything.  It's one of the great things in the STALKER games and helps make the world feel much more alive, especially when they make you take cover inside during some events.

Those two things annoy me more than the terrible animations, ugly characters, etc etc.  If/when there is a Fallout 4, or if they do ESV before it, I really hope they step up the feeling of being in a living world.  And don't make everything so flat or have large hills only act as blockades.
Title: Re: Fallout: New Vegas
Post by: Hitler Stole My Potato on November 15, 2010, 05:40:54 PM
I would have liked if there had been at least one clear cut "good guy" faction.  Everyone's a fucking asshole in this game.

There is.

spoiler (click to show/hide)
Yourself. Take out Mr. House, drive off Caesar, kick out the NCR, help the Great Kahns find their glory again, fix the problems at Jacobstown, and bring the Brotherhood back into the world again.
[close]

Doesn't this path lead to New Vegas turning into a chaotic mess?
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on November 15, 2010, 05:44:37 PM
I would have liked if there had been at least one clear cut "good guy" faction.  Everyone's a fucking asshole in this game.

There is.

spoiler (click to show/hide)
Yourself. Take out Mr. House, drive off Caesar, kick out the NCR, help the Great Kahns find their glory again, fix the problems at Jacobstown, and bring the Brotherhood back into the world again.
[close]

Doesn't this path lead to New Vegas turning into a chaotic mess?

spoiler (click to show/hide)
Not unless you destroy the bunker filled with updated security bots, I suppose.
[close]
Title: Re: Fallout: New Vegas
Post by: cool breeze on November 15, 2010, 10:39:53 PM
Done!

68 hours! Really long game and I didn't even visit 100% of everything or try to get all the endings.  Probably the longest single playthrough of a game since Morrowind in 2002; it didn't even drag as much as Fallout 3 did near the end.

The ending I got turned out fine for the most part. 
spoiler (click to show/hide)
Basically I got the NCR and Legion out of there and made it independent.  There was some chaos, but for the most part things seemed for the better.  Only thing I regret is not killing the powder gangers since they continued to cause problems.  Mr. House was gone too, so, yeah.
[close]

probably goty for me

oh, and hardcore mode ain't shit.  The only thing that was meaningfully different for me was that ammo had weight; all that meant is I would stock up each time I returned to one of my many homes.  The limb thing? maybe.  But it costs 50 caps and in one area a guy heals you for free, so no big deal.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on November 17, 2010, 10:17:46 AM
Taken from a GAF thread.

Quote
Fallout: New Vegas DLC coming December 21st exclusively to Xbox 360! It's called "Dead Money." Here's the details: As the victim of a raw deal you must work alongside three other captured wastelanders to recover the legendary treasure of the Sierra Madre Casino. In Dead Money, your life hangs in the balance as you face new terrain, foes, and choices. It is up to you how you play your cards in the quest to survive
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on November 17, 2010, 10:25:27 AM
And since it's a Steamworks game, there's no fiddling with GFWL to purchase, download, and play the DLC!
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 19, 2010, 08:17:11 AM
I think I'm about done with this game. There's very few locations I haven't found, the only quests I have left are the main ones and the only locations I haven't visited are some of the Vaults and a few mines. I'm sitting now at about 53 hours and there's no chance anything else gets GOTY for me.

It's a bit sad now I can one shot Cazadors and Deathclaws :(
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on November 20, 2010, 02:17:42 PM
Just beat it. Decent end.

I decided to:
spoiler (click to show/hide)
Go with an independent New Vegas. I spared the life of Lanius and also Oliver as well. I get the feeling the last bit of dialogue between you and Yes Man in this ending will lead into DLC.
[close]

Better game than Fallout 3. Better quests, better dialogue, better gameplay, better overall game world.

Overall: 9/10
Title: Re: Fallout: New Vegas
Post by: pilonv1 on November 22, 2010, 07:15:21 AM
Finished it. I really enjoyed the ending, because it wrapped up the lose ends for the quests I completed (basically all of them).

One thing annoyed me

spoiler (click to show/hide)
I went with an independant New Vegas, which said was more stable and secure. Yet the Followers cried about how it was more violent than ever and they didn't have enough supplies.
[close]

Also, one of the funniest scenes in the game:

spoiler (click to show/hide)
Getting Yes Man to throw Oliver off the Hoover Dam
[close]

Just a perfect ending.
Title: Re: Fallout: New Vegas
Post by: archie4208 on November 22, 2010, 11:44:24 AM
I got this game for $30 at D2D this weekend and am enjoying it.  I haven't read this thread for fear of spoilers, but I was wondering if it is possible to do a distinguished mentally-challenged fellow run like this (http://lparchive.org/LetsPlay/Fallout%202/index.html)?
Title: Re: Fallout: New Vegas
Post by: Bebpo on November 22, 2010, 12:16:07 PM
nope.
Title: Re: Fallout: New Vegas
Post by: archie4208 on November 22, 2010, 12:20:22 PM
Blah.  FO2 still remains as the pinnacle of the series. :-\
Title: Re: Fallout: New Vegas
Post by: Hitler Stole My Potato on November 27, 2010, 08:31:51 AM
Just got this, hope its not as buggy as people say

:lol

The farther you get into it, the more they become apparent.
Title: Re: Fallout: New Vegas
Post by: Hitler Stole My Potato on November 27, 2010, 08:42:28 AM
Oh it's fun and I had a good time with it but the game will make you want to pull your hair out when/if some of the more annoying bugs start popping up.  If you don't run into any of that crap then Vegas is pretty damn amazing.  There's exponentially more stuff going on in this one than in Fallout 3.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on November 28, 2010, 05:14:43 PM
So I'm going to start playing this again. Do I still need to use that fix with the file that allowed a better frame rate or have they fixed that with the latest updates?
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on November 28, 2010, 05:57:51 PM
it's been fixed, there's a larger patch coming soon that will supposedly fix a ton of other quest bugs and glitches
Title: Re: Fallout: New Vegas
Post by: Yeti on November 30, 2010, 09:48:58 AM
I just started playing this yesterday and I'm at Primm. At what point in the game do you get your own house like you can in Megaton in Fallout 3? I have a lot of loot I need to store.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on November 30, 2010, 10:19:23 AM
I just started playing this yesterday and I'm at Primm. At what point in the game do you get your own house like you can in Megaton in Fallout 3? I have a lot of loot I need to store.

In the town where you start out, you can use the robot's house to store your loot.
Title: Re: Fallout: New Vegas
Post by: Yeti on November 30, 2010, 12:04:57 PM
I didn't even realize you can go in his house since he's always standing in front of the door.  :lol Good to know though
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on November 30, 2010, 01:51:04 PM
[youtube=560,345]szvFN6P9slg[/youtube]
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on November 30, 2010, 02:20:20 PM
About 60% into the game now and hooked for the first time. Took longer than I expected for it to happen. I still think I prefer Fallout 3 but we'll see by the end I guess. I think I like politics and the DC setting area so I prefer that to a Vegas setting. I like the game but there is starting to be this sense of repetition from Bethesda games. I'm starting to feel like I keep playing the same game whether its Morrowind, or Oblivion, or Fallout 3, or Fallout New Vegas.

Not only do they need a new engine desperately but they need to rework some of these mechanics and introduce some new ideas into the mix. Like the sneaking and doing sneaky things stuff is garbage. I did that mission
spoiler (click to show/hide)
where you get evidence that the two groups are working together to try to kill Cass. Great idea but it just feels so silly. All I did was crouch to pickpocket them and then walk around their store and open their safes with the key (WHILE THEY ARE IN THE STORE). Shouldn't somebody stop me from wandering and unlocking stuff in their place. Shouldn't it be a lot cooler than that and more involved or actually stealthy you know. And I didn't even have a high sneak rating.
[close]
Title: Re: Fallout: New Vegas
Post by: cool breeze on November 30, 2010, 02:33:30 PM
[youtube=560,345]szvFN6P9slg[/youtube]

no wonder confirmed bachelor worked on Boone
Title: Re: Fallout: New Vegas
Post by: Yeti on December 01, 2010, 09:49:42 AM
I took the confirmed bachelor perk too, there have been some hilarious conversations. It's surprising how many people it actually works on. Must be all the radiation haha.

I've had the game crash on me twice now, once I was leaving the dinosaur gift shop at Novac, as it finished loading it brought up a strange yellow screen that looked like those 3-D eye things. Luckily it had autosaved only a few seconds before when I had entered the giftshop through the mouth. The other time it froze in mid-conversation and I lost about half an hour of play time.
Title: Re: Fallout: New Vegas
Post by: cool breeze on December 01, 2010, 01:32:00 PM
I wonder how some situations would play out without using confirmed bachelor.  The doctor in Forlorn Hope was flirting with my character big time and calling me buttercup.  Does he become straight if you don't have it?
Title: Re: Fallout: New Vegas
Post by: Yeti on December 02, 2010, 06:37:02 AM
Can your Companion characters die of radiation poisoning? I want to explore Vault 34 but I'm afraid Boone will drop dead on me.

Also I think my ED-E My Love quest is glitched. I didn't have enough repair to fix ED-E the first time I came across him so I figured I would just come back once I had leveled up. So in my travels I went to the Novac scrapyard and talked to old lady gibson. After a few more quests I leveled up and was finally able to fix ED-E up. I went back to the scrapyard and after a while of nothing happening I looked on an FAQ of what I was supposed to do, and apparently when you talk to Old Lady Gibson she says a word that triggers a response in ED-E.  But when I talk to her none of those dialogue options are available anymore. I don't have any earlier saves so I can either completely start the game all over or get screwed out of doing that quest.  :maf
Title: Re: Fallout: New Vegas
Post by: pilonv1 on December 02, 2010, 06:47:22 AM
I had the same issue. Check the fallout wikia and they'll give you some other characters you can use to trigger the event. If you talk to Old Lady Gibson before fixing ED-E it bugs out.
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on December 02, 2010, 08:10:43 AM
Can your Companion characters die of radiation poisoning? I want to explore Vault 34 but I'm afraid Boone will drop dead on me.


No.
Title: Re: Fallout: New Vegas
Post by: muckhole on December 07, 2010, 10:15:42 AM
Wound up having to take an unwanted break from the game after all my saves got hit by the "Missing DLC" bug. Patch is due out sometime before the 21st apparently, so hopefully I'll be able to salvage my saves.

Apparently people seem to think that revisiting certain Vaults is the cause of the glitch. I don't know if there's any truth to that, but I can vouch for the fact that it happened to me shortly after going back into a Vault to collect jumpsuits for a sidequest.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on December 07, 2010, 10:58:51 AM
Finished Vault 34 last night. That place was a pain in the ass.  >:(

But the story involving my companion from the brotherhood was pretty cool.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on December 07, 2010, 02:34:24 PM
As a general comment also I will say the side missions are great. I don't know that I think the main plot is so good but the extra quests are excellent and much better than Fallout 3 in that aspect. Especially in how many of them are intertwined.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on December 09, 2010, 12:19:37 PM
Game is so enjoyable in so many aspects and at the very same time so fucking annoying and clunky and broken it makes you want to rage.

There are literally missions that are so poorly setup and confusing that I've had to look at the walk through just to see how I'm supposed to do it properly.

Beyond the Beef is a good mission and good concept completely let down by shit ass scripting and shit instructions. Fucking Obsidian.  :maf
Title: Re: Fallout: New Vegas
Post by: fistfulofmetal on December 10, 2010, 05:51:29 AM
the game falls a part during the final conflict. is really sucks a whole bunch.
Title: Re: Fallout: New Vegas
Post by: Yeti on December 10, 2010, 07:58:01 PM
The game really sucks about concluding sidemissions. A lot of them seem to end so abruptly with little resolution, and then you go back and check in on the dudes who gave you the mission and they don't even acknowledge that anything happened. I mean, my guy travels into a radioactive hell infested with feral glows and glowing ones so that you can have uncontaminated water to grow your crops, the least you could do is tell a couple of your npcs wandering around aimlessly to utter a new line of dialogue thanking me.

The dialogue of npcs in general kind of annoys me, it is way more repetitive than it should be. I'm pretty sure there are about three voice actors who all say the line "I thought there would be more gambling with this mission" or something along those lines. If you are going to go to the trouble of including three different voices why on earth wouldn't you have them say different things?
Title: Re: Fallout: New Vegas
Post by: demi on December 12, 2010, 11:40:33 AM
Did anyone else just take 5 minutes and die of laughter when you lured Jeannie May in front of the dinosaur? I think that moment is better than all of Fallout 3 combined.
Title: Re: Fallout: New Vegas
Post by: Joe Molotov on December 12, 2010, 12:34:30 PM
Did anyone else just take 5 minutes and die of laughter when you lured Jeannie May in front of the dinosaur? I think that moment is better than all of Fallout 3 combined.

It's like "Hey, come over here, I got something to show you!"

....

spoiler (click to show/hide)
(http://i.imgur.com/O8t0j.gif)

 :lol
[close]
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on December 12, 2010, 12:38:16 PM
Did anyone else just take 5 minutes and die of laughter when you lured Jeannie May in front of the dinosaur? I think that moment is better than all of Fallout 3 combined.

:bow

Yes, that was awesome.  :lol
Title: Re: Fallout: New Vegas
Post by: demi on December 12, 2010, 12:38:34 PM
lmao... i couldnt find her, and im like WTF. so i found her walking to the spot, and i follow her up with my beret. then her head just pops like a fuckin cherry. im like... omg.

then i stole that bitches clothes and left her naked.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on December 12, 2010, 02:22:01 PM
nah, that dude in fo3 who runs out of nowhere screaming for you to take the bomb off him and immediately explodes, then you walk around the corner and there are a gang of raiders laughing about it, that's just as good a moment
Title: Re: Fallout: New Vegas
Post by: demi on December 12, 2010, 02:32:18 PM
Doesnt that involve a guy? I find female humilation more entertaining.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on December 12, 2010, 02:37:24 PM
hahaha!

there's lots of little moments like that in FO3 (king of the ants, that cannibal ghoul clown in the sewers, the raiders beating the living fuck out of that dude to "initiate" him)

jeannie may was a great moment, and i did laugh, but new vegas doesn't have the sheer amount of "wtf did i just see" moments that fo3 did
Title: Re: Fallout: New Vegas
Post by: demi on December 12, 2010, 03:25:03 PM
Caravan is super broken... lmao. All you need are 10/9/7 and you can win.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on December 12, 2010, 05:34:50 PM
Did anyone else just take 5 minutes and die of laughter when you lured Jeannie May in front of the dinosaur? I think that moment is better than all of Fallout 3 combined.

To top it off you can go in and brag to the Dinosaur shop guy after. One of my favourite New Vegas moments.
Title: Re: Fallout: New Vegas
Post by: Herr Mafflard on December 13, 2010, 06:18:53 PM
PC patch is out, time get back into this
Quote
Fallout: New Vegas v1.2

This update addresses issues with the following areas:

spoiler (click to show/hide)
-   Pip-Boy Interface
-   Repair Menu
-   Caravan
-   Weapons and Weapon Mods
-   Hardcore Mode
-   Perks
-   Skills
-   Crafting Recipes
-   Crafting Menu
-   Mojave Express
-   Chems/Addiction
-   Doctors
-   Vendors
-   PreOrder DLC Items
-   Reputation System
-   Radio Stations
-   Companion fixes
-   Companion Quests

And fixes for the following quests:

-   Ain’t That a Kick in the Head
-   By a Campfire on The Trail
-   They Went That-a-Way
-   My Kind of Town
-   Boulder City Showdown
-   Ring a Ding Ding!
-   King’s Gambit
-   For The Republic, Part 2
-   Render Unto Caesar
-   Et Tumor, Brute?
-   The House Always Wins
-   Wild Card
-   Beyond the Beef
-   GI Blues
-   How Little We Know
-   Oh My Papa
-   Still In The Dark
-   You’ll Know It When It Happens
-   Arizona Killer
-   Eureka!
-   Veni, Vidi, Vici
-   All or Nothing
-   No Gods, No Masters
-   Birds of a Feather
-   I Put A Spell On you
-   Come Fly With Me
-   That Lucky Old Sun
-   Don’t Make a Beggar of Me
-   The White Wash
-   Ghost Town Gunfight
-   Restoring Hope
-   Bleed Me Dry
-   Aba Daba Honeymoon
-   Tend To Your Business
-   Wang Dang Atomic Tango
-   Flags of Our Foul-Ups
-   Debt Collector
-   Talent Pool
-   Left My Heart
-   Someone To Watch Over Me
-   Hard Luck Blues
[close]
[/spoiler]
Title: Re: Fallout: New Vegas
Post by: brawndolicious on December 13, 2010, 11:02:17 PM
About to jump into the 360 version.  Is it playable?
Title: Re: Fallout: New Vegas
Post by: demi on December 13, 2010, 11:05:27 PM
Yes. At least, I played it all weekend with zero issue.
Title: Re: Fallout: New Vegas
Post by: brawndolicious on December 13, 2010, 11:15:47 PM
Sounds more polished than F3.
Title: Re: Fallout: New Vegas
Post by: Cormacaroni on December 13, 2010, 11:17:33 PM
PC heads -

Any recommendations for mods for FO3 GOTY edition? Is Project Beauty worth the hassle?
Title: Re: Fallout: New Vegas
Post by: Smooth Groove on December 13, 2010, 11:56:21 PM
I just started playing Fallout 3 recently as well, with a bunch of mods.  The one that probably makes the most impact, is NMC's texture pack: http://www.fallout3nexus.com/downloads/file.php?id=12056

I also installed the high res sky, moon, weapons pack, Brurpo's model mod and Josef Grey's makeup pack.  They were all done very well but you might want to install them one at a time.  I experienced a bunch of crashes to desk but I'm not sure if they were due to the mods since I never played without them. 
Title: Re: Fallout: New Vegas
Post by: Cormacaroni on December 14, 2010, 12:55:21 AM
Cheers, will check it out. It crashed the first 3 times I tried to load it, even before trying any mods. Bethesda! I think it was because it didn't like my 2nd monitor though.
Title: Re: Fallout: New Vegas
Post by: muckhole on December 16, 2010, 08:46:21 AM
360 patch is up!  :hyper

Now let's pray it fixes my corrupted saves.
Title: Re: Fallout: New Vegas
Post by: cool breeze on December 16, 2010, 09:56:39 AM
360 exclusive dlc actually looks awesome

[youtube=560,345]eyvkQk9tSAE[/youtube]

360 :bow2

wait, I bought this game on PC  :'(
Title: Re: Fallout: New Vegas
Post by: archie4208 on December 16, 2010, 10:36:52 AM
Is it exclusive exclusive, or timed exclusive?
Title: Re: Fallout: New Vegas
Post by: Brehvolution on December 16, 2010, 10:39:07 AM
Patch deets look interesting. Don't know if I can be bothered to start over now.
Title: Re: Fallout: New Vegas
Post by: Eel O'Brian on December 16, 2010, 12:07:41 PM
360 exclusive dlc actually looks awesome

[youtube=560,345]eyvkQk9tSAE[/youtube]

360 :bow2

wait, I bought this game on PC  :'(

modders will have the assets ripped and the whole thing ported over to pc in a week
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on December 21, 2010, 12:30:50 AM
I ran into a weird bug. The game stopped saving for me for some reason.

In these sorts of games I save like a mad man and since it lists like 1000 slots I didn't think it would be a problem. But I started playing again today and for some reason it just wasn't saving the game. It would act like it was doing it but when I tried to load it, the save file I just made wasn't there.

So I went into the directory and just hard deleted a lot of the saves I had.

I won't tell you how many saves I had made. It's embarrassing.  :-[

Title: Re: Fallout: New Vegas
Post by: Smooth Groove on December 21, 2010, 12:34:40 AM
It's wise to save often in Fallout or Elder Scrolls and to keep using different slots.  Usually, I just overwrite my saves and keep a couple of them but those games are so buggy that I don't want to risk the chance of losing all my progress to a shitty save. 
Title: Re: Fallout: New Vegas
Post by: Bebpo on December 21, 2010, 12:35:43 AM
Is it exclusive exclusive, or timed exclusive?

Timed and rumor is that future DLCs might not be.  Dunno!  I look forward to playing this on PC sometime next year like I'm still looking forward to playing Bioshock 2 DLC whenever they finally port it over.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on December 21, 2010, 12:55:07 AM
I learnt my lesson with FO3. Going to wait for a bunch of DLC to dive back in. Doing bits and pieces is no fun.
Title: Re: Fallout: New Vegas
Post by: GilloD on December 21, 2010, 02:28:47 AM
I ran into a weird bug. The game stopped saving for me for some reason.

In these sorts of games I save like a mad man and since it lists like 1000 slots I didn't think it would be a problem. But I started playing again today and for some reason it just wasn't saving the game. It would act like it was doing it but when I tried to load it, the save file I just made wasn't there.

So I went into the directory and just hard deleted a lot of the saves I had.

I won't tell you how many saves I had made. It's embarrassing.  :-[



I had this prob with Oblivion. What happened was that my system time got reset and since it lists saves chronologically, they just got shoved in the stack somewhere (I had 176 saves. I have gotten better)
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on December 21, 2010, 02:31:33 AM
I ran into a weird bug. The game stopped saving for me for some reason.

In these sorts of games I save like a mad man and since it lists like 1000 slots I didn't think it would be a problem. But I started playing again today and for some reason it just wasn't saving the game. It would act like it was doing it but when I tried to load it, the save file I just made wasn't there.

So I went into the directory and just hard deleted a lot of the saves I had.

I won't tell you how many saves I had made. It's embarrassing.  :-[





I had this prob with Oblivion. What happened was that my system time got reset and since it lists saves chronologically, they just got shoved in the stack somewhere (I had 176 saves. I have gotten better)

You know.... that may have been what happened although I could have sworn the total saves number wasn't going up. But maybe I was wrong there. But yeah my date got fucked up on this computer. That was my bad then.
Title: Re: Fallout: New Vegas
Post by: Cravis on December 21, 2010, 11:46:04 AM
Whoops. Dead Money is up and they've accidentally got it listed as free.  :lol Get it before it costs space bucks.

http://marketplace.xbox.com/en-US/Product/Fallout-New-Vegas-Dead-Money/4325af40-d19c-4c35-86c4-9721f7da0589?cid=majornelson
Title: Re: Fallout: New Vegas
Post by: demi on December 21, 2010, 12:32:16 PM
I cant believe I missed that. Fuuuuuuuuuuuuuuuuuu

Oh well, I havent finished the regular 1000 yet.
Title: Re: Fallout: New Vegas
Post by: GilloD on December 21, 2010, 07:09:43 PM
So I snagged this for 360 this week- Saw it in the electronics district in Seoul for about $35 used. Score!

Anyway- I like the setting less than I liked FO3/The East, but it's definitley a better game. Dead Rising 2 was a game that got better by making a lot of macro changes, this is a game that got better through about a zillion tiny tweaks that just make it sing.

Also, the writing is better and the quests are more diverse. The moral quandaries are weirdly more and less dynamic- When choosing a sheriff for Prim, it feels like a gut decision, a real toss up. It's not like GOOD GUY vs EVIL GUY. But the NCR/Legion divide is kind of hilarious- Nice guys stretched thin or a band of merciless raiders destroying the wasteland with their cleansing fire. There's not really a gray area there and that's kind of a bummer.

I wish the Legion had been introduced more gradually- Maybe you hook up with them and their brand of justice is revealed more slowly. Nipton is kind of a slap in the face.

Anyway, it's a really nice look at another part of the Fallout mythos, the setting is really distinct and the game just plays better.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on December 25, 2010, 02:15:06 AM
This fucking game...

My newest bug is that occasionally after combat now the game will suddenly turn black and white. I couldn't figure out how to fix it. I just had to load up an old save where it wasn't already black and white. Fortunately after it did it like 3 or 4 times it seemed to stop doing it after I left the area I was in.



(http://i53.tinypic.com/293wxa0.jpg)


Title: Re: Fallout: New Vegas
Post by: Yeti on December 25, 2010, 02:47:06 AM
After the patch, my game will now freeze for about 3 seconds every now and then. Does anyone have any impressions of the DLC? It looks pretty neat.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on December 26, 2010, 01:44:03 AM
I'm on the final mission now.

I don't know. This game is such an obsidian mess. Like if I played this and somehow you could erase from my mind the fact that Obsidian made it and you asked me who made it. I would still guess Obsidian. It's so fundamentally flawed and broken in so many areas. The side quests are great. I'll give them that. And there are lots more guns than there were in Fallout 3.

But the game is just so fucked up. Both scripting wise, and how it executes on the story, or how certain quests are just confusing and weird. I'm not even talking about bugs. It's the actual game. It's just so fucking oddly designed.

I don't know. I hate to be Debbie Downer but for everything this game does right it does something equally stupid or weird to balance it out. I'm at about 60 hours. Level 29. And this is probably the most time I've ever put into a game that I have completely mixed feelings about. Like I'm literally dragging myself across the finish line. I don't give a shit about this stuff going on. I don't think they told a very cohesive integrated story. But like I said I did enjoy a lot of the quest storylines and their individual stories
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on December 26, 2010, 02:58:07 AM
And I beat it. Lame ending to a lame story they completely didn't know how to tell imo.


The ending roll where they told you everything that happened with everybody was decent though.

My thoughts were pretty consistent throughout. There are some nice innovations on the gameplay designs that were established in Fallout 3 and some good quests but overall I just felt the sloppiness, poor scripting, and weak story drag it down far below where it should have been.

You know Bethesda proper struggles with story, and creating drama and cinematic moments and such. That's why its so weird to see a game fall below even that bar on that front. There are so many moments where you think you are going to climax in that game and all you can muster is a wet fart.

edit: sigh. I feel like I'm being overly harsh. I wouldn't have put in the time if I didn't enjoy the game for the most part and I did for long stretches but I swear this game just gives me a bitter taste in my mouth. So much I enjoyed yet so much I flat out didn't enjoy or thought sucked. The most divisive game I've played in years.
Title: Re: Fallout: New Vegas
Post by: GilloD on December 26, 2010, 05:31:34 AM
I'm on the final mission now.

I don't know. This game is such an obsidian mess. Like if I played this and somehow you could erase from my mind the fact that Obsidian made it and you asked me who made it. I would still guess Obsidian. It's so fundamentally flawed and broken in so many areas. The side quests are great. I'll give them that. And there are lots more guns than there were in Fallout 3.

But the game is just so fucked up. Both scripting wise, and how it executes on the story, or how certain quests are just confusing and weird. I'm not even talking about bugs. It's the actual game. It's just so fucking oddly designed.

I don't know. I hate to be Debbie Downer but for everything this game does right it does something equally stupid or weird to balance it out. I'm at about 60 hours. Level 29. And this is probably the most time I've ever put into a game that I have completely mixed feelings about. Like I'm literally dragging myself across the finish line. I don't give a shit about this stuff going on. I don't think they told a very cohesive integrated story. But like I said I did enjoy a lot of the quest storylines and their individual stories

I feel like there's not a united theme here like the was in FO3. Part of the problem is that because of the faction system you either see a lot of the NCR or a lot of the Legion, because your likely aggro to one or the either. As a result, there's not really a compelling conflict because it's either THOSE PEOPLE ARE BAD or NO YOU ARE THE BAD ONE. Also, the Legion are so comically evil it's hard to feel even briefly swayed by their weird ideology. There's just no dramatic umph.

That said, the side quest stuff is better, except that it's very isolated. No quest really ends with an effect on the world- You have to make that kind of gut decision about Primm at the get-go and then...... It doesn't really matter. You raid the Fiend vault, collect the bounties on the 3 toughest mofos and... nothing. You can steal the Gun Runners plans and... everything goes on as normal.

In FO3 you had that whole high/low class thing between the Ghouls and the Humans at the hotel. And that had real consequences. The atom bomb in Megaton. The quests at the original Vault, where you'd see the Vault Dwellers out in the world later. I'm not asking for Dragon Age-esque intergration, but it does feel like nothing you do has any real effect on the world.

THat said, the storytelling, outside of the main quest, is better. The quests are more interesting, the characters are more compelling and the locations are cooler. It's a mixed bag, but one that I'm seriously addicted to.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on December 26, 2010, 02:38:55 PM
I've played the older fallout games. I'm not a nostalgia fetishishist though. They were certainly great for their day but my most fervent dream isn't to replay those older games.

That being said New Vegas feels nothing like those older games anyway. And all it manages to really do is shit on itself with shitty and buggy gameplay and design in a lot of places.

My 2 cents.


THat said, the storytelling, outside of the main quest, is better. The quests are more interesting, the characters are more compelling and the locations are cooler. It's a mixed bag, but one that I'm seriously addicted to.

It's definitely a mixed bag and there are parts where I was very addicted also. I can see why some people will really like it and dig parts of it. I can also see why a lot of people won't.

Title: Re: Fallout: New Vegas
Post by: demi on December 26, 2010, 06:56:43 PM
If you want the best way to view all the "sides" you can use this guide:

http://www.xbox360achievements.org/forum/showthread.php?t=271586
Title: Re: Fallout: New Vegas
Post by: GilloD on December 26, 2010, 10:37:57 PM
You guys never played FO2, did ya?

Blasphemers, both of you.

New Vegas shits on FO3 from such great height it cannot be seen from earth level.

Dude, I played FO 1 & 2 backwards and forwards a dozen times each. I am the epitome of a Fallout fanboy.

New Vegas is really good. There are just a lot of little things that they really dropped the ball on
Title: Re: Fallout: New Vegas
Post by: Yeti on December 29, 2010, 01:17:47 PM
Is there any "good" way to beat the "How Little We Know" Quest? It sounds like either you side with Cachino, a sadistic asshole who beats and rapes hookers to take down the Omertas, or you side with the Omertas who are horrid murdering assholes too.  :-\
Title: Re: Fallout: New Vegas
Post by: GilloD on December 29, 2010, 11:27:57 PM
The quest at McCarran with Betsy where
spoiler (click to show/hide)
she needs rape counseling is really disappointing. It seems like an interesting quest- that's meaty material for a game, and it's nice to see the game acknolwedge that this life has consequences. But instead you go to Betsy and are like YOU HAVE MENTAL SCARS and she goes OMG I HAVE MENTAL SCARS and then you talk to a doctor and it's like TRAUMA OF RAPE SOLVED GOOD JON. Lame-o
[close]
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on December 29, 2010, 11:31:37 PM
The quest at McCarran with Betsy where
spoiler (click to show/hide)
she needs rape counseling is really disappointing. It seems like an interesting quest- that's meaty material for a game, and it's nice to see the game acknolwedge that this life has consequences. But instead you go to Betsy and are like YOU HAVE MENTAL SCARS and she goes OMG I HAVE MENTAL SCARS and then you talk to a doctor and it's like TRAUMA OF RAPE SOLVED GOOD JON. Lame-o
[close]

Honestly I started to feel like the whole speech # thing>x value fixes any solution thing is starting to feel contrived pretty much all over the place.

It just sort of feels like a get out of jail card bypass quest kinda thing. Maybe I'm just being crabby though. Lots of RPG's handle things that way but it started to irk me a bit in the game. It seemed too easy.

Title: Re: Fallout: New Vegas
Post by: GilloD on December 30, 2010, 01:01:03 AM
NV definitley has a lot more skill-checks than FO3 did. I kind of liked it,, it made those skills feel more useful, but in other places it definitley becomes a narrative crutch. I don't even understand the point of the Betsy quest, it's literally over in about 4 lines of dialog.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on December 30, 2010, 05:22:33 PM
I get the feeling some of the quests were meant to be more involved but they ran out of time. There's a Legion one in particular
Title: Re: Fallout: New Vegas
Post by: GilloD on December 30, 2010, 05:47:28 PM
I get the feeling some of the quests were meant to be more involved but they ran out of time. There's a Legion one in particular

Yeah. Lots of them feel like that. Jacobstown has that feel, especially with the mercs.

"THERE ARE MERCS MAKING TROUBLE"
(walk 5 seconds)
"WHY U MAKE TRIUBLE"
"OH SORRY"
(walk back)
"THX"
Title: Re: Fallout: New Vegas
Post by: cool breeze on December 30, 2010, 06:43:27 PM
Alpha Protocol had similar plots that went nowhere.  In both games they seemed to be building up something interesting (Sis in Alpha Protocol, for example) and then it just ends.
Title: Re: Fallout: New Vegas
Post by: demi on December 30, 2010, 07:17:52 PM
alpha protocol is just straight garbage. this has the benefit of having some semblance of a good game.
Title: Re: Fallout: New Vegas
Post by: GilloD on December 30, 2010, 08:20:06 PM
Alpha Protocol had similar plots that went nowhere.  In both games they seemed to be building up something interesting (Sis in Alpha Protocol, for example) and then it just ends.

Yeah, the Merc quest has a neat hook in it where it turns out someone in the NCR is sending them. That should lead into a larger quest where you try and find out who the dude who sent them is. Instead its like LOL OKAY DONE
Title: Re: Fallout: New Vegas
Post by: Trent Dole on December 31, 2010, 12:28:11 AM
So is thing still a buggy fucking mess on 360 or did they fix it yet? I'm in need of somethng semi-new to have at.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on December 31, 2010, 02:29:34 AM
So is thing still a buggy fucking mess on 360 or did they fix it yet? I'm in need of somethng semi-new to have at.

It got that big patch fix so its as "fixed" as its ever going to be probably. I played on the PC and it was still really buggy even after that patch so I'm sure its still probably decently buggy on the 360. 
Title: Re: Fallout: New Vegas
Post by: GilloD on December 31, 2010, 04:35:05 AM
So is thing still a buggy fucking mess on 360 or did they fix it yet? I'm in need of somethng semi-new to have at.

I'm playing on 360 and outside of a few goofy like "dog walks on air" or "man holds rifle weird" bugs, no problems. Like 20 hours in. It froze one time.
Title: Re: Fallout: New Vegas
Post by: muckhole on December 31, 2010, 08:04:08 AM
Yeah, it's still quite buggy. Still has random freezes, still has broken quests. I didn't start a new character after the patch though, so it may be that the broken quest stuff was addressed for new playthroughs. Mine were already busted.
Title: Re: Fallout: New Vegas
Post by: OptimoPeach on December 31, 2010, 03:33:03 PM
What happened to the Mysterious Stranger music? That perk is 1000x less cool without it
Title: Re: Fallout: New Vegas
Post by: Madrun Badrun on January 04, 2011, 12:36:18 PM
What happened to the Mysterious Stranger music? That perk is 1000x less cool without it

you can get a mysterious gun that kind of plays the music with you arm the gun.


So I've put 70 hours into this and I just talked to Yes Man on the main quest.

Dead money was actually pretty good.  i liked that it was actually challanging. 


and there is a lot of bugs which didn't happen to me in 3.  It fucking freezed during a save!  thank god my autosave backup was close to where I was.  Also I hit a bug last night in a deathclaw cave where the sound of the minigun would just constantly play regardless of anything I did.  It was the most annoying sound ever.
Title: Re: Fallout: New Vegas
Post by: Yeti on January 04, 2011, 10:09:23 PM
It froze during loading screens for me today. Twice.  :-\

I'm getting really annoyed by the faction stuff. There are so many quests that have you losing influence with Caesar's Legion, but I want to keep them Neutral so I can go to Caesar's hangout to get the chip back from Benny.

Mission overlap is also really annoying. There's a mission where I have to go rescue a family from Caesar's Legion at the place where you take the boat across to meet with Caesar.  But the guy you're supposed to talk to about buying the family from doesn't give you that dialog option, he only tells you to go talk to the guy on the dock about taking the boat to Caesar. I'm pretty sure that is the point of no return though so if I go over there I know I'm going to fuck up Caesar's shit and become villified.
Title: Re: Fallout: New Vegas
Post by: GilloD on January 04, 2011, 10:16:58 PM
It froze during loading screens for me today. Twice.  :-\

I'm getting really annoyed by the faction stuff. There are so many quests that have you losing influence with Caesar's Legion, but I want to keep them Neutral so I can go to Caesar's hangout to get the chip back from Benny.

Mission overlap is also really annoying. There's a mission where I have to go rescue a family from Caesar's Legion at the place where you take the boat across to meet with Caesar.  But the guy you're supposed to talk to about buying the family from doesn't give you that dialog option, he only tells you to go talk to the guy on the dock about taking the boat to Caesar. I'm pretty sure that is the point of no return though so if I go over there I know I'm going to fuck up Caesar's shit and become villified.

There is more than one way to get that chip. I got it back through an unbelivably severe amount of ultra violence.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on January 04, 2011, 10:18:13 PM
I'm getting really annoyed by the faction stuff. There are so many quests that have you losing influence with Caesar's Legion, but I want to keep them Neutral so I can go to Caesar's hangout to get the chip back from Benny.

Don't worry about that too much. Without saying too much there should be an opportunity for you to go to Caesar's Legion no matter what.

But yeah... That's part of the problem. The game leads to you believe that this may not be the case based on those faction ratings
Title: Re: Fallout: New Vegas
Post by: Yeti on January 04, 2011, 10:36:45 PM
I'm getting really annoyed by the faction stuff. There are so many quests that have you losing influence with Caesar's Legion, but I want to keep them Neutral so I can go to Caesar's hangout to get the chip back from Benny.

Don't worry about that too much. Without saying too much there should be an opportunity for you to go to Caesar's Legion no matter what.

But yeah... That's part of the problem. The game leads to you believe that this may not be the case based on those faction ratings


If you're talking about that emissary who shows up after Ring-a-Ding-Ding who wipes your slate with the Legion clean, I already did that looooooong ago. It's been a challenge staying neutral but I've managed to do it so far, by being very tricky with how I approached some of the quests. Like there was this one Town called Nelson that had been overrun with Legion, and there was a small group of NCR troops wanting to retake the town, but there was hostages. Their leader wanted me to go and kill the hostages so his troops would quit being pussies and attack. So I sent my follower's back to the Lucky 38 so they didn't kill any Legion inadvertantly, and since I was neutral I was able to waltz right over to the hostages and set them free. As soon as I did that all the Legion people turned hostile, but instead of killing them I had them chase me all the way back to the NCR outpost so the NCR killed them, and I didn't gain any infamy from the Legion. This took me about 4 tries to do because the lead NCR guy kept getting stuck and wouldn't let me talk to him to finish the mission after all the Legion people had been killed.

As a side note, there was a dialog option when I very first spoke to the leader of the NCR squad that if I had enough Psycho they would have just attacked on their own. But I chose some options questioning him about what exactly the situation was, and the dialog option disappeared so I couldn't choose it.  :-\
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on January 04, 2011, 11:07:22 PM
spoiler (click to show/hide)
Roll into the Caesar's Legion camp, shoot everybody up. Problem solved.
[close]
Title: Re: Fallout: New Vegas
Post by: GilloD on January 05, 2011, 08:18:54 PM
What I don't like about the faction system is that it exists only to punish you. The rewards are pretty shitty, so the main way you feel it during the game is when it's working against you- i.e., you can no longer go to place x or do quest y because your faction rating it too low.

In that way it's a lousy gameplay element because it's strictly negative.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on January 05, 2011, 09:02:52 PM
I liked most of the faction stuff....


I just think you still need a strong narrative throughout and I thinked they dropped the ball in that regard. And I think Ceasar's Legion is a bit of a joke as far as being the main bad guy. It probably was based on how I played but I barely encountered them or did any quests for them. Plus they are so extreme it makes them less of a "fun" choice to join. It's not like they are the sith or some cool bad guys. They are just kind of a-holes. Which is fine. I just was never even tempted to join them which took some of the freedom out of it.

 
Title: Re: Fallout: New Vegas
Post by: cool breeze on January 05, 2011, 09:26:27 PM
I never played D&D and am not familiar with a lot of the nerd lingo, but isn't there like lawful good and chaotic good and things like that? I assumed that the NCR and Ceasar's Legion were basically that; two sides the same coin and all that.  I mean, they were both fighting the same enemies (Raiders, Powder Gangers, etc.) and had similar ambitions, as broad as they may be.  The Legion's solution was just to murder people and control them by fear while the NCR was just trying to heavily police the mojave wasteland.  But yeah, the Legion was too cunty.  The first time I met them in Nipton, I must've quick saved, murdered them all, and quick loaded three or so times.  Fucking assholes finally walk out of there all smug.

I dealt with the legion quite a bit despite siding with the NCR heavily at first (since I didn't go to the strip right away).  The secret to staying neutral is to take advantage of the broken mechanics.  I'd run into an area, free the slaves, turn on a stealth boy, then teleport far away.  I'd get points for the NCR without losing them for the Legion.  Eventually I had to choose a side, but at that point I already dealt with the Legion enough.  I don't really mind missing out on locations and quests because you chose a path.  I think that stuff comes with being an rpg where, unless you cheat, you can't specialize in everything.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on January 05, 2011, 09:30:07 PM
I never played D&D and am not familiar with a lot of the nerd lingo, but isn't there like lawful good and chaotic good and things like that? I assumed that the NCR and Ceasar's Legion were basically that; two sides the same coin and all that.

I think Caesar's Legion would be Lawful evil and the NCR is like Lawful neutral or something.

The Fiends are chaotic evil. Followers would be lawful good.

Nerd Talk!
Title: Re: Fallout: New Vegas
Post by: Madrun Badrun on January 08, 2011, 06:23:46 PM
ave?  AVE?  You offend my Latin senses, you plebeian.
Title: Re: Fallout: New Vegas
Post by: OptimoPeach on January 09, 2011, 01:02:16 PM
Any really good side quests I should do? I've done basically everything involving the main story and have a save just before the stuff with the dam but I want to dick around in the Mojave a little bit more. I'm only at ~35 hours and level 20-something and I feel like I've hit a wall. I think the main way I found new content and quests in FO3 was looking up unique gear (A3-21 Plasma Rifle, Terrible Shotgun, Lincoln's Repeater, Xuanlong Assault Rifle, Ranger Battle Armor, Ledoux's Hockey Mask, Ghoul's Mask, etc) and then going for it, but that hasn't worked so well this time
Title: Re: Fallout: New Vegas
Post by: Madrun Badrun on January 09, 2011, 04:48:36 PM
wow really, I'm at 80 hours in and just got to ceaser's camp.

Doing the brotherhood quests to go to the vaults, the novak quests to do the ghouls in spaceship quest, and the collect eggs quest from the chick in that sewar areana place for some fun animal killing quests.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on January 09, 2011, 05:44:57 PM
I put in about 55 hours. And based on the unexplored icons left I could have put in another 20 or 30 hours minimum. Probably more.

But then I tend to be very slow when I play these style of games. Saving constantly, constantly fucking around with my inventory, etc.
Title: Re: Fallout: New Vegas
Post by: Himu on January 24, 2011, 06:44:23 PM
If I loved Fallout 3 how will I enjoy this? Also, does this game still brick ps3 systems? Or would I be better off getting Oblivion?
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on January 24, 2011, 07:52:31 PM
If I loved Fallout 3 how will I enjoy this?

There's really no reason why you wouldn't like it, unless you're just burned out on the formula.
Title: Re: Fallout: New Vegas
Post by: brawndolicious on January 24, 2011, 09:14:43 PM
You'll probably enjoy it if you liked FO3.  It doesn't feel as fresh as that did but the game mechanics have been improved and dozens of skill books and bobbleheads have been replaced by just four skill books for each skill and implants for your attributes, it's a lot easier for power levelers.  I'm really disappointed that theres so few energy weapons compared to FO3.

One thing I would not recommend is playing on Hardcore mode, at least not on your first playthrough.  It doesn't really add anything and it just makes it harder to explore since you can't go too long without water or whatever.

One of the biggest problems I have with the game is that past level 15, there isn't really any enemies that are that challenging by themselves.  The final battle just has hordes of cannon fodder to shoot through.
Title: Re: Fallout: New Vegas
Post by: Yeti on January 25, 2011, 08:30:00 AM
I wish I knew when the next DLC comes out. I hit the level cap of 35 already, if it comes out soon I'm just going to hold off on playing more.
Title: Re: Fallout: New Vegas
Post by: Madrun Badrun on January 25, 2011, 02:10:40 PM
You'll probably enjoy it if you liked FO3.  It doesn't feel as fresh as that did but the game mechanics have been improved and dozens of skill books and bobbleheads have been replaced by just four skill books for each skill and implants for your attributes, it's a lot easier for power levelers.  I'm really disappointed that theres so few energy weapons compared to FO3.

One thing I would not recommend is playing on Hardcore mode, at least not on your first playthrough.  It doesn't really add anything and it just makes it harder to explore since you can't go too long without water or whatever.

One of the biggest problems I have with the game is that past level 15, there isn't really any enemies that are that challenging by themselves.  The final battle just has hordes of cannon fodder to shoot through.

Ya that is really my biggest complaint too.  At like level 12 I was god-like except for deathclaws, and those poisonous fly things, if you accidentally walk into one of there big nest areas.  This is why I liked the DLC, it was actually a challenge.
Title: Re: Fallout: New Vegas
Post by: brawndolicious on January 25, 2011, 06:16:20 PM
Yeah I think I'm going to wait like a year or so and do a hardcore playthrough of the GOTY edition with all the dlc.

I can handle death claws since you can cripple them from far away but cazador nests are the worst thing ever.  It's the main reason I want Ed-E when traveling the wasteland,  so that I can spot them and avoid them.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on January 25, 2011, 06:26:01 PM
Cazadors are manageable from a distance but yeah, they swarm and when that happens its usually game over (even with the best armor in the game). I think thats cool though since, even at the end game, you still stop in your tracks when you see two or more cazadors off in the distance. My strategy for them is to snipe one or two in real time and if I draw some more I can start picking them off from a distance with VATS. They're vulnerable if you take out their wings (they fall and go prone which lets you unload on them).
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on February 04, 2011, 12:54:12 PM
Apparently three more DLC packs are coming although honestly I'm burnt out on the game.

Quote
Fallout: New Vegas, which launched this past October, is an open-world RPG that could easily suck a hundred hours or more from your life. But if you simply can't get enough, you'll be glad to know that there's more DLC coming your way.

A single piece of DLC -- Dead Money -- has already been released to Xbox 360 gamers, but that DLC is coming to the PlayStation 3 and PC on Tuesday, February 22nd.

Additionally, Bethesda and developer Obsidian have three more DLC packs planned for the coming months, and they plan on releasing them on Xbox 360, PlayStation 3 and PC simultaneously.
Title: Re: Fallout: New Vegas
Post by: Bebpo on February 04, 2011, 01:38:07 PM
I'm less excited because I lost my save, so I'll have to borrow someones to do the DLCs and it won't be my character, but then I'm sure as hell not putting another 40-60 hours back into the game again just for the DLCs.

At least they'll be simultaneous releases on PC.
Title: Re: Fallout: New Vegas
Post by: pilonv1 on February 05, 2011, 05:13:58 PM
Great to hear there's more content, but I'm going to wait till they're all out and do a super run.
Title: Re: Fallout: New Vegas
Post by: Stoney Mason on May 03, 2011, 11:13:49 AM
Quote
Bethesda’s confirmed details and dates for the three upcoming episodes of Fallout: New Vegas DLC that will stretch into July.
 
As previously speculated, the first episode is known as Honest Hearts. That’ll launch on May 17 on Xbox Live Marketplace for PC and 360. It’ll release the following day for PS3, assuming PlayStation Store is back by then.
 
Honest Hearts takes place in “the unspoiled wilderness” of Zion National Park in Utah, as you go on a expedition there until you see your caravan being ambushed by “a tribal raiding band.”

You’ll find yourself caught up in a war between tribes as well as a conflict between a “New Canaanite missionary and the mysterious Burned Man you try to make it back to the Mojave,” with the outcome depending on the choices you make during the quest.
 
The next two episodes, Old World Blues and Lonesome Road, launch in June and July respectively for PC, 360 and PS3.
 
Old World Blues sees you as a lab rat in a science experiment gone wrong, while Lonesome Road will bring the courier’s story to an end as you’re “contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job –a job that leads you into the depths of the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms.”
 
So far, Fallout: New Vegas seen one piece of DLC, Dead Money. Having first release back in December for Xbox 360, the DLC launched in February for PS3 and Games for Windows.
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on May 03, 2011, 11:17:11 AM
Those all sound pretty cool. I never did get Dead Money, but I may have to get these.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on May 03, 2011, 12:37:39 PM
I wonder if Bethesda laid off those from Obsidian after all the DLC stuff was finished :/
Title: Re: Fallout: New Vegas
Post by: demi on May 03, 2011, 12:42:07 PM
Why do they take Fallout like it's some fantasy world with "legends" and "destiny" - re: Lonesome Road
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on May 03, 2011, 12:57:41 PM
I wonder if Bethesda laid off those from Obsidian after all the DLC stuff was finished :/

Huh? Bethesda wouldn't have anything to do with Obsidian's layoffs, other than not contracting them to do anymore work.
Title: Re: Fallout: New Vegas
Post by: BlueTsunami on May 03, 2011, 01:05:07 PM
I wonder if Bethesda laid off those from Obsidian after all the DLC stuff was finished :/

Huh? Bethesda wouldn't have anything to do with Obsidian's layoffs, other than not contracting them to do anymore work.

Always forget that its Zenimax that presides. Referring to his...

http://www.neogaf.com/forum/showthread.php?t=428541

Six people and two interns, the initial thread (without all the info) made it seem more catastrophic (or maybe I was reading into it like that)
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on May 03, 2011, 01:34:39 PM
Yeah, the original thread and news articles made it seem like the company had taken some huge blow. They've got around 130 employees, as of 2008, so dropping 9 [and three of them interns] really isn't that big of a deal [except for the people who got fired].
Title: Re: Fallout: New Vegas
Post by: Joe Molotov on May 03, 2011, 05:27:18 PM
Six people and two interns

They finally found out who had been sneaking into the source code and adding all those bugs to their games, those bastards!
Title: Re: Fallout: New Vegas
Post by: Great Rumbler on June 21, 2011, 01:06:48 AM
Since I've been playing New Vegas again, I'll update this thread on what's going on with the modding community:

FOMM (http://www.newvegasnexus.com/downloads/file.php?id=36901) [if you use mods, you need this to manage them]

:nsfwBeware of Girl (http://www.newvegasnexus.com/downloads/file.php?id=34702):nsfw [for manly men] or Type 3 Body and Armor Replacer (http://www.newvegasnexus.com/downloads/file.php?id=34825) [if you're Professor Prole]

Nevada Skies (http://www.newvegasnexus.com/downloads/file.php?id=35998) [better skies and lots of weather effects]

Fellout (http://www.newvegasnexus.com/downloads/file.php?id=34888) [gets rids of orange haze and provides better weather effects, also adds darker nights]

New Vegas Bounties Part 1 (http://www.newvegasnexus.com/downloads/file.php?id=37310) and Part 2 (http://www.newvegasnexus.com/downloads/file.php?id=41184) [hunt down bounties for fun and profit]

Electro City (http://www.newvegasnexus.com/downloads/file.php?id=37908) [more lights and better lights, works well with Fellout and Nevade Skies]

A World of Pain (http://www.newvegasnexus.com/downloads/file.php?id=38719) [lots of new locations with new enemies and loot]

Weapon Mods Expanded (http://www.newvegasnexus.com/downloads/file.php?id=39651) [more weapon mods]

Interior Lighting Overhaul (http://www.newvegasnexus.com/downloads/file.php?id=35794) [more realist interior lighting]

Willow (http://www.newvegasnexus.com/downloads/file.php?id=41779) [fully voiced companion with associated quests, by far the best companion mod out there]

POCO BUENO Texture Pack (http://www.newvegasnexus.com/downloads/file.php?id=42028) [updates a large portion of the texture in the game, there's also a version with textures even more massive]

New Vegas Restoration (http://www.newvegasnexus.com/downloads/file.php?id=35100) [makes the Strip not look like a total garbage heap]
Title: Re: Fallout: New Vegas
Post by: pilonv1 on September 28, 2011, 06:05:24 AM
Those all sound pretty cool. I never did get Dead Money, but I may have to get these.

First half of Dead Money is TERRIBLE. There's so little freedom because of the stupid designs. Can't wait to put this one behind me and get on to Old World Blues
Title: Re: Fallout: New Vegas
Post by: D3RANG3D on September 28, 2011, 11:54:11 PM
Since I've been playing New Vegas again, I'll update this thread on what's going on with the modding community:

FOMM (http://www.newvegasnexus.com/downloads/file.php?id=36901) [if you use mods, you need this to manage them]

:nsfwBeware of Girl (http://www.newvegasnexus.com/downloads/file.php?id=34702):nsfw [for manly men] or Type 3 Body and Armor Replacer (http://www.newvegasnexus.com/downloads/file.php?id=34825) [if you're Professor Prole]

Nevada Skies (http://www.newvegasnexus.com/downloads/file.php?id=35998) [better skies and lots of weather effects]

Fellout (http://www.newvegasnexus.com/downloads/file.php?id=34888) [gets rids of orange haze and provides better weather effects, also adds darker nights]

New Vegas Bounties Part 1 (http://www.newvegasnexus.com/downloads/file.php?id=37310) and Part 2 (http://www.newvegasnexus.com/downloads/file.php?id=41184) [hunt down bounties for fun and profit]

Electro City (http://www.newvegasnexus.com/downloads/file.php?id=37908) [more lights and better lights, works well with Fellout and Nevade Skies]

A World of Pain (http://www.newvegasnexus.com/downloads/file.php?id=38719) [lots of new locations with new enemies and loot]

Weapon Mods Expanded (http://www.newvegasnexus.com/downloads/file.php?id=39651) [more weapon mods]

Interior Lighting Overhaul (http://www.newvegasnexus.com/downloads/file.php?id=35794) [more realist interior lighting]

Willow (http://www.newvegasnexus.com/downloads/file.php?id=41779) [fully voiced companion with associated quests, by far the best companion mod out there]

POCO BUENO Texture Pack (http://www.newvegasnexus.com/downloads/file.php?id=42028) [updates a large portion of the texture in the game, there's also a version with textures even more massive]

New Vegas Restoration (http://www.newvegasnexus.com/downloads/file.php?id=35100) [makes the Strip not look like a total garbage heap]

spoiler (click to show/hide)
(http://i52.tinypic.com/2hzmnbk.jpg)
[close]
Not having 50 in NV
Title: Re: Fallout: New Vegas
Post by: pilonv1 on September 29, 2011, 07:26:17 PM
(http://www.abload.de/img/fallout01pobr.jpg) (http://www.abload.de/image.php?img=fallout01pobr.jpg)
(http://www.abload.de/img/fallout02ao6v.jpg) (http://www.abload.de/image.php?img=fallout02ao6v.jpg)
(http://www.abload.de/img/fallout033pd5.jpg) (http://www.abload.de/image.php?img=fallout033pd5.jpg)
(http://www.abload.de/img/fallout04fp3r.jpg) (http://www.abload.de/image.php?img=fallout04fp3r.jpg)

:bow Old World Blues :bow2
Title: Re: Fallout: New Vegas
Post by: Himu on September 29, 2011, 07:28:16 PM
ahahahhaah what the fuck
Title: Re: Fallout: New Vegas
Post by: fomalhaut on October 17, 2011, 02:12:22 PM
What I don't like about the faction system is that it exists only to punish you. The rewards are pretty shitty, so the main way you feel it during the game is when it's working against you- i.e., you can no longer go to place x or do quest y because your faction rating it too low.

In that way it's a lousy gameplay element because it's strictly negative.

No way, it's a perfect balance except for Kaisar's Legion which is unfortunately limited.  This is how real rpgs are supposed to work; You pay for your actions, and are rewarded too.   This is probably one of the few games except Demon's Souls made with an old school mentality to design, and it pays off oh so well


Note: This is probably my game of the generation so my mentality on every pore of the game may be a bit biased.  I could go on about its faults for quite some time, but in comparison to Hammurabai's Code of bullshit in Fallout 3, that's quite alright. 
Title: Re: Fallout: New Vegas
Post by: pilonv1 on October 17, 2011, 06:57:59 PM
I love it too but it has the same problem that Fallout 3 has, once you get to X level all the combat becomes trivial and just gets in the way of quests and character interaction. It's quite rare you find a challenging fight after a while.
Title: Re: Fallout: New Vegas
Post by: fomalhaut on October 18, 2011, 01:38:04 AM
that's unfortunately a big plight of most end game Cprg's i've played, it's so hard to balance between challenge and the rightful fact that you earned being top dog.  Baldur's Gate does this over a period of 2 games

i totally agree, but how would you balance it?  simply beefing stats would be no solution, the only thing i'd say is to give the A.I., well, A.I.

many of the mods sort of address these issues, FOOK and Project Nevada