-Skyloft is the "hub" and is like WW's Great Sea, but with flying
-Hyrule is one giant dungeon, and the actual temples are like dungeons-within-dungeons
-Giant birds replace the horse/boat
-You will be required to revisit dungeons you've already beaten, a la Metroid
-Items will be upgradeable, but you'll have to find the necessary materials
-Dungeons have warp points like the cauldrons in WW, but they warp you back to Skyloft
-Zelda is a Saria/Malon/Ilia-type character and does not start the game as royalty
-There is orchestrated music, and it's awesome
Why is back tracking considered a positive? Excuse me if I don't feel like wasting half an hour to pick up some item.
sounds like minish cap's design
oh you people suck >:(
Dude, DAT NOSE
Man, I was so looking forward to masturbating to Zelda's ingame model but now I gue... Oh wait this line of discussion is STOOPID. Skippable cutscenes! Alternate stealth dimensions! Dungeons within dungeons! The overworld is a dungeon! FLIGHT! Better collectibles and rewards! Every enemy is like a mini punchout character! SKIPPABLE CUTSCENES! Stop nitpicking.
What's so special about the bird flying? It's going to be like the sailing in Windwaker, but with motionwaggle and a slight z axis of movement added
What's so special about the bird flying? It's going to be like the sailing in Windwaker, but with motionwaggle and a slight z axis of movement added
The fact that you can jump from the bird at any moment and land in a second "underworld" overworld?
oh another Zelda game
meh
(http://i.imgur.com/z6BUP.jpg)
love the fashion in this game
I like the style. If she had red hair, she'd look Irish. Probably gets bad sunburn too. Ima write some fanfiction.
i don't have any problem with it too but if this was final fantasy there would be a gazillions of "IS THAT A GUY?" comment,but alas when you are the holy zelda everything is magical
do-uble-stan-dards-do-uble-stan-dards
You gotta let the anger go someday, magus.
Zelda definitely looks better in the art than in the actual game.
Because Zelda is boring.
This is just like Twilight. The last gasp of a dead system.
The problem with final fantasy is they expect me to take effeminate ladymen seriously as threats. This villians contrast in that respect actually seems to work.
Ah yes, games journalism, the only type of journalism where it's professional to cuss in an article for a product.
some David Bowie-looking demon with a sword -- was some arrogant I'm-gonna-act-like-the-real-villain-until-Ganon-comes-along kind of guy.
Zelda definitely looks better in the art than in the actual game.
Zelda definitely looks better in the art than in the actual game.
This applies to 99.9% of games
Zelsona
Zelsona
Zelsona
Zelsona
bonertown
Unfortuneatly it will get shunted in goty considerations cuz of wagglez and not measuring up to whatever narratively bloated flavor of the month the enthusiast press are sperging over.
Unfortuneatly it will get shunted in goty considerations cuz of wagglez and not measuring up to whatever narratively bloated flavor of the month the enthusiast press are sperging over.
:bow 8.8 :bow2QuoteUnfortuneatly it will get shunted in goty considerations cuz of wagglez and not measuring up to whatever narratively bloated flavor of the month the enthusiast press are sperging over.
THE FIGHT OF THE CENTURY
THE HATE OF PRESS FOR WAGGLE VS THEIR DICK-WAVING OBSSESION TO GIVE 10/10 TO EVERYTHING ZELDA
WHO WILL WIN???
It's a 99.9% certainty that Skyrim will clean up any awards
I haven't followed anything regarding Skyim, is it just Oblivion with new shit or something? If so, meh. Gimme a brand new Fallout instead.
Normally, a mainline Zelda would be a shoe-in for GotY, but the anticipation for SS seems really tepid. There's a galaxy size gap between the hype that TP had and the hype for SS.
Well, TP had that whole "Realistic Link returns! Like Ocarina only bigger, badder, more amazing! Look we even got that Conan music again holy shit!" thing going for it.
I think it's because the leap in graphics isn't pronounced enough. The game looks like TP+.
[youtube=560,345]K9hJMxw126A[/youtube]
skip to around 3:00 for some fucking awesome
[youtube=560,345]K9hJMxw126A[/youtube]
skip to around 3:00 for some fucking awesome
Skipped to the 3:00, where was the fucking awesome ???
More gimmicky waggle + a company who I'm fed up with + shitty Wii graphics + the last 2 original Zelda games (the DS games) being absolute horseshit = no hype for me
??? Who expected major technical leaps? It's on a Wii..... The art style is wholly different though.
Do not trust Bethesda's lies!
Everything Bethesda is a lie.
??? Who expected major technical leaps? It's on a Wii..... The art style is wholly different though.
to be fair, this is the first Zelda made for the Wii...so I guess 2x as good as Twilight Princess and Crossbow training I guess
I think it looks nice. Has a lot of character, especially the animations.
Everything Bethesda is a lie.
if you think a dragon randomly swooping down and snatching up a mammoth-herding, club-wielding giant by the head as he's attacking you is boring, i dunno what to tell you man
yawwwwn
screw this shit, I wanted to be spoon-fed tit-cumming looking scripted scenes. Hello Skyoshock!
screw this shit, I wanted to be spoon-fed tit-cumming looking scripted scenes. Hello Skyoshock!
Is Bioshock Infinite coming out this year?
also, showing that Zelda tech demo for the Wiiuuu probably jaded a few people. It's weird. I think people thought it was a game or something? Even Nintendo was being stupidly coy in their "A Zelda game? no, that's the HD Experience Demo :teehee" way.
Zelda HD Wii U E3 demo not possible on other consoles
29/06/2011
Satoru Iwata has said what was shown at E3 cannot be replicated on other machines.
Nintendo has assured shareholders that Nintendo is perfectly able to create competitive high definition content, stating the Zelda HD demo shown at E3 would not be possible on other consoles.
According to translations from Andriasang, Japanese developers have said the demo cannot be replicated on other hardware, despite only being made in a relatively short period.
This, says Nintendo CEO Satoru Iwata, is reason to believe Nintendo will have no issues creating top end high definition games for the Wii U.
The Wii U is scheduled to launch in 2012
QuoteZelda HD Wii U E3 demo not possible on other consoles
29/06/2011
Satoru Iwata has said what was shown at E3 cannot be replicated on other machines.
Nintendo has assured shareholders that Nintendo is perfectly able to create competitive high definition content, stating the Zelda HD demo shown at E3 would not be possible on other consoles.
According to translations from Andriasang, Japanese developers have said the demo cannot be replicated on other hardware, despite only being made in a relatively short period.
This, says Nintendo CEO Satoru Iwata, is reason to believe Nintendo will have no issues creating top end high definition games for the Wii U.
The Wii U is scheduled to launch in 2012
http://www.videogamer.com/news/zelda_hd_wii_u_e3_demo_not_possible_on_other_consoles.html
Not possible on any other hardware. :o
Skyrim destroyed.
:bow Nintendo
MAD homo
hey man, i'm not the one getting off on scenes from dragonlance
MAD homo
hey man, i'm not the one getting off on scenes from dragonlance
are you still buying sonic games :teehee
MAD homo
hey man, i'm not the one getting off on scenes from dragonlance
are you still buying sonic games :teehee
Oscar hates Sonic.
??? Who expected major technical leaps? It's on a Wii..... The art style is wholly different though.
yawwwwn/
are you still buying sonic games :teehee
dude i don't even like *genesis* sonic
super mario world
duh!
[youtube=560,345]http://www.youtube.com/watch?v=76Mzb2PuIDI[/youtube]
Yes cause honestly what non-SMB1 2D Mario game had memorable music?
Yes cause honestly what non-SMB1 2D Mario game had memorable music?
sonic sucks and if you like his games you are a furfag
sonic sucks and if you like his games you are a furfag
sonic sucks and if you like his games you are a furfag
I wouldn't go that far but I try to shy away from anthropomorphized animals in any case. They can be done right, but odds are someone is going to turn furry because of it.
Figures Andrex is into yiffing. :o
y u take me srs?? :yuck
sonic sucks and if you like his games you are a furfag
Sonic only started veering into furrygasm territory with the satam show and archie comics. Its not really equatable with pre-adventure sonic games. Its like you guys are suggesting we can't enjoy Looney Tunes, early Disney cartoons, or half of the don bluth animated movies. Starfox can die in a fire though.
Sonic only started veering into furrygasm territory with the satam show and archie comics. Its not really equatable with pre-adventure sonic games. Its like you guys are suggesting we can't enjoy Looney Tunes, early Disney cartoons, or half of the don bluth animated movies. Starfox can die in a fire though.
Sorry but that fight looked boring as hell. Looked more like a tutorial than a boss fight
First Zelda game with black people?
First Zelda game with black people?
*turns on zelda fan asperger's*
This being the first game in the illustrious timeline implies that although black people were regular members of skyloft society, politically motivated genocide must have occured at some point. Most likely opportunistic politicians taking advantage of conflicts resulting from territorial disputes that arose while settling the land of hyrule proper.
*Takes off assper...*
Oh god its stuck.
I have no idea why they even bothered releasing that trailer.That's the first trailer to get me excited for this game. The artstyle and environments look great. I really like the song also.
I have no idea why they even bothered releasing that trailer.That's the first trailer to get me excited for this game. The artstyle and environments look great. I really like the song also.
art style looks fine. but something always feels off about it, whether it's a canned sword animation or whatever. It feels like a third party game. It doesn't look like it has the Zelda polish at all.
Also, the media for the game has been 100% atrocious. TP was hyped up because its pre-release media was AMAZING and worth getting excited about.
Nintendo hasn't even released one trailer that feels exciting and we're how many months away from release?
art style looks fine. but something always feels off about it, whether it's a canned sword animation or whatever. It feels like a third party game. It doesn't look like it has the Zelda polish at all.
Also, the media for the game has been 100% atrocious. TP was hyped up because its pre-release media was AMAZING and worth getting excited about.
Nintendo hasn't even released one trailer that feels exciting and we're how many months away from release?
Well let's take a look at the trailers for TP.
E3 2004 (http://www.youtube.com/watch?v=h73I-S49NFI): Was only exciting because it was a new Zelda game, and it had a "grown up" art style after Wind Waker. Used some music jacked from Conan the Barbarian (and originally used in an American OoT commercial), and otherwise only showed some super early gameplay and character designs.
GDC 2005 (http://www.youtube.com/watch?v=UV3lH9qWmks): Showed some interesting things, but nothing too exciting. Well, if you're not excited for SS you wouldn't find it exciting.
E3 2005 (http://www.youtube.com/watch?v=X3v_-LPVm2E): Showed off an exciting new world with an intriguing art style, more story, new character (Midna), all coupled with some very exciting music. TP's best trailer.
E3 2006 (http://www.youtube.com/watch?v=Djt-w7LrDJg): Almost 100% gameplay, and not shown during the conference. Wasn't too exciting.
Launch (http://www.youtube.com/watch?v=KqUqxVKd5q0): Mostly gameplay but some story, and set to the E3 2005 music. So it was also exciting, but IMO not as well put together as E3 2005's.
The only thing SS is missing is a "story"-based trailer, but everyone always makes fun of people for being excited about the story in Zelda games, so why want that?
I'll admit SS's trailers aren't up to TP's best yet, but people aren't really thinking this through. If you care about the gameplay in the series, and the promise of fantastically designed dungeons, and like the art style, and have heard of the changes they're making, I don't know why you wouldn't be excited.
Because all we've seen so far is a bunch of talk. The dungeons we have seen look like standard Zelda.
TP's trailers are better cut, show more exciting footage. SS' media is fucking boring.
Sure, they promise it won't be the same old shit, but we haven't seen anything indicates it AIN'T the same old shit. Hence the general apathy.
It's kind of hard to get it up for a Gamecube game in 2011 even if it is Zelda.
It does look outdated and I'm not talking about visuals in the least bit, purely from a gameplay standpoint.
what the fuck else are you going to do in a 3D zelda
looks to me that it's not zelda's fault anymore, it just sounds that you're ready to move onto more hardcore franchises.
what the fuck else are you going to do in a 3D zelda
looks to me that it's not zelda's fault anymore, it just sounds that you're ready to move onto more hardcore franchises.
People just want Uncharted with Link, Ganon, and Zelda. :yuck
When I say reinvent, I mean reinvent a whole genre.
Original Zelda -> innovation
Link to the Past -> something new altogether
Ocarina of Time -> 3d action adventure done right
This looks like the same shit its been since 1998, and not in a Dragon Quest "perfect the formula" way either. Even Zelda 2 is something fucking crazy. And this is without bringing up Majora's Mask!
what the fuck else are you going to do in a 3D zelda
looks to me that it's not zelda's fault anymore, it just sounds that you're ready to move onto more hardcore franchises.
People just want Uncharted with Link, Ganon, and Zelda. :yuck
:-X :-X :-X
just the thought of that makes me SICK, andrex
you know what *is* the same old shit though, is a nintendo fan climbing on the cross
that dash/sprint ability does look great. also how Link runs up the wall and transitions into climbing. every actions looks quicker and smoother, right down to opening chests.
that dash/sprint ability does look great. also how Link runs up the wall and transitions into climbing. every actions looks quicker and smoother, right down to opening chests.
I'm not getting 80s or 90s vibe. What the fuck
waggle fest
so this is what it's like for my parents when i talk about the 60s and 70s
:lol
you own a motion plus
wow you guys are talking about zelda being always the same shit? what's next? the sky is blue? the water is wet? nintendo announce another pokemon sequel?Quotewaggle fest
i think i might be the only man on the planet who's more excited that he's getting some use out of his motion+ than the fact that "OMG ZERUDA!!1!"
zelda was hardly ever a series of reinvention. it was always more like "remember this shit? here it is in more depth/better pixels/3d/cel-shaded."
zelda was hardly ever a series of reinvention. it was always more like "remember this shit? here it is in more depth/better pixels/3d/cel-shaded."
Real talk.
I've never seen a Zelda game with less hype. Even Wind Waker garnered a host of awards, good reviews, etc alongside the criticism/backlash.
himu are you there
it's me margaret
looks awesome to me, music in the trailers is booooooring though. they need to make a bunch of clones of Masashi Hamauzu and get them to compose everything ever.
They've been in every Zelda game since Wind Waker.
Not all of us are Big Gimping, sir.
I own two Wii+ controllers myself.
you owning them surprises me not a little
i just have to wonder what a normal gamer would buy them for
Recursive, watch this video (start at around 1:47)
[youtube=560,345]2gZzD9FnWlY&feature=view_all&list=PLDA9833CFCDA8F275&index=88[/youtube]
The music there is pretty tits, don't you think?
see, the issue is that i don't imagine a normal gamer spends much time doing waggle sports with his or her friends
that seems to be the sole province of the yellow-breasted nintard, and i didn't think magoose was a nintard
see, the issue is that i don't imagine a normal gamer spends much time doing waggle sports with his or her friends
that seems to be the sole province of the yellow-breasted nintard, and i didn't think magoose was a nintard
Link running around with his sword out animates the way it does due to the fact they programmed it to correspond with how the player is holding it. Certain puzzles have been shown to use this feature such as making eye doors dizzy by twirling the sword around.
Link running around with his sword out animates the way it does due to the fact they programmed it to correspond with how the player is holding it. Certain puzzles have been shown to use this feature such as making eye doors dizzy by twirling the sword around.
There were no visually misregistered sword swings in that vid, unless you think the overhead slashes bouncing off of the armored spider are an indication of this.
Link running around with his sword out animates the way it does due to the fact they programmed it to correspond with how the player is holding it. Certain puzzles have been shown to use this feature such as making eye doors dizzy by twirling the sword around.
There were no visually misregistered sword swings in that vid, unless you think the overhead slashes bouncing off of the armored spider are an indication of this.
it looks gay
they forgot most people hold it kinda like this:
(http://i.imgur.com/gU3Zk.jpg)
Personally, I just think Zelda fans are fucking morons and don't know what the fuck they want/like (himu is great evidence for this) .... -> I've learned to just enjoy whatever the team puts out, no matter its faults.
eh, that was worded pretty terribly. I meant that I don't really actively bitch about a trend that I hate in the games lately; I just try to find enjoyment with whatever the game offers
There's gimmicks, and then there's vapid waggle thrown in for the sake of being "unique" or "refreshing" parading as game design. Why the hell do I have to wave my wiimote like a penis to swing on a rope? That's distinguished mentally-challenged.
they forgot most people hold it kinda like this:
(http://i.imgur.com/gU3Zk.jpg)
0.o really? I always hold the remote and nunchuk with my arms chillin on armrests or at my sides. Never seen anyone who holds it so directly in front of them. Looks tiring lol
I just feel like they dropped by the ball when choosing the add-on to hitch this game behind. They would have more of my attention if they had used the biofeedback sensor, and focused the game around Links intense fear of heights while at the same time living in the sky. He than learns all about his own physiological rhythms in order to defeat his inhibiting phobia. I don't think Nintendo realizes that this is what people mean when they clamor for a more adult Zelda.
No Ganon in this game, a bit late on this but whatever:
http://wii.ign.com/articles/118/1184014p1.html (http://wii.ign.com/articles/118/1184014p1.html)
When asked if Ghirahim reminded him of David Bowie Aonuma agreed that there were similarities
game is getting a special release with a gold wii remote plus and soundtrack for $70
(http://i.imgur.com/VfqY2.jpg)
nintendo got lazy with the buttons
iiiiiiiiit's the Legend of Zelda and the gameplay's old
the good news is ninfags are fond of gold
waggle wand and soundtrack; the box art, too
but 3DS makes debt accrue
yeah, go Reg, yeah, get Shiggy
wicky wicky wick
I think the No Ganon thing is a good indicator for the risks they're taking with Skyward Sword.
I think the No Ganon thing is a good indicator for the risks they're taking with Skyward Sword.
so very lol
iiiiiiiiit's the Legend of Zelda and the gameplay's old
the good news is ninfags are fond of gold
waggle wand and soundtrack; the box art, too
but 3DS makes debt accrue
yeah, go Reg, yeah, get Shiggy
wicky wicky wick
i'm buying it. will be super rare like Zelda TP Cube.
Wrong. Games like Majora's Mask and Link's Awakening are refreshing and a huge reason is because there IS no Ganon.
iiiiiiiiit's the Legend of Zelda and the gameplay's old
the good news is ninfags are fond of gold
waggle wand and soundtrack; the box art, too
but 3DS makes debt accrue
yeah, go Reg, yeah, get Shiggy
wicky wicky wick
Wrong. Games like Majora's Mask and Link's Awakening are refreshing and a huge reason is because there IS no Ganon.
Sorry Himu, but LA does not deserve much credit for being unique. MM at least had the 3-day time system to affect the gameplay, but LA is nearly friggin identical in gameplay with LttP (in fact, dumbed down in many aspects even). The ONLY distinguishing feature is the story.
If you actually handed that game to a human being, I have a hard time believing they'd be able to complete even half the content in the game without a FAQ. There is no information given about the sidequests, or even where to go! Is there something I'm missing?The 12 year old me who got all the masks and beat the final boss as Oni Link laughs at you.
The 12 year old me who got all the masks and beat the final boss as Oni Link laughs at you.
I preordered this shit on Amazon. Gonna wrap it in a condom and leave it in my closet. Not like I was ever gonna use those condoms anyway.
- mixes tear collecting of Twilight Princess and stealth of Phantom Hourglass
That's another option, but I'm on a 3 year old laptop right now.Godfuckindammit. I'm not buying another Wii. Someone is lending me theirs or I'm living with them for a week.
Dolphin, mang.
yeah it's almost like we don't rigidly make up our mind beforehand and refuse to back down from that stance no matter what evidence to the contrary comes our way
so... first we don't like the game
then we like the game
seriously pick one bore? ???
Uhhhh, that was already posted and what convinced us the game wouldnt suck
Godfuckindammit. I'm not buying another Wii. Someone is lending me theirs or I'm living with them for a week.
Dolphin, mang.
- gain a new musical item that uses the MotionPlus to play
Quote- gain a new musical item that uses the MotionPlus to play
:-\ nightmares of playing the pan flute in Spirit Tracks :-\
Treasure Hunting:
http://www.gameinformer.com/games/the_legend_of_zelda_skyward_sword/b/wii/archive/2011/09/19/exclusive-video-treasure-hunting-in-skyward-swordeq23324d.aspx (http://www.gameinformer.com/games/the_legend_of_zelda_skyward_sword/b/wii/archive/2011/09/19/exclusive-video-treasure-hunting-in-skyward-swordeq23324d.aspx)
It really looks like the most creative and different Zelda yet, I'm pretty excited!
Oh I forgot about Zelda fanboys whining about TP not being creative enough cause the dungeon order is the same as OOT.
Who honestly fucking cares as long as the dungeons themselves are designed right?
arguably? tp has the BEST dungeons of the 3D zeldas by a country mile
So what you're saying is that you'll love Skyward Sword.
I liked TP's intro once you learned the wii controls. *shrug*
I also didn't mind the light seeds.
TP's dungeons were amazing, aside from the Twilight Realm one, it seemed like they ran out of ideas at that point... It's a shame the game had such a slow start, it's still my favorite 3D Zelda.
Majora's Mask also had awesome dungeons, but there were too few of them!
Oh Andrex is back.
Well my only real complaints with TP was that the wolf was wasted and the beautiful overworld could have had more to do sidequest wise. Its still a fantastic game that shows who are the dumbfucks and who aren't when it comes to the Zelda fanbase(there's a shitton of them)
This is like...the first console Zelda that I will skip playing on launch day.
Might not even play it at all.
Dowsing looks terrible.
Next console Zelda is probably 5 years away anyway.
Pretty big reason why I'm not buying a WeeeeeoooooooWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
No nintendo will go out of business~Aww but then all us N brats won't be able to taunt the Sega kids anymore! :violin
Next console Zelda is probably 5 years away anyway.
Pretty big reason why I'm not buying a WeeeeeoooooooWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(http://i.imgur.com/rKCfk.png)
:lol :lol
(http://i.imgur.com/rKCfk.png)
:lol :lol
This game is beautiful. Lake Hylia :o
Aonuma then told design leader Ryuji Kobayashi the game’s direction is going to change to support Wii MotionPlus. Kobayashi, unaware of Aonuma’s plan, was finalizing the basic battle controls with buttons.
I still can't get over the fact that we have a main line Zelda being directed by a dude that's only been with Nintendo for a few years. I'd be pissed if I was working on the series for like 20 years and got set aside for some noob.
I still can't get over the fact that we have a main line Zelda being directed by a dude that's only been with Nintendo for a few years. I'd be pissed if I was working on the series for like 20 years and got set aside for some noob.
So I've heard, but they also gave Grand Theft Auto IV, Super Mario Galaxy and Halo 3 a 10. So who cares?
your broken grammar and overall fuckwadery has made you truly incomprehensible
BrandNew's out in force now that aZeldaNintendo game is on the horizon
9.9
I think its time to stop my senseless trolling when it comes to Galaxy, cause I love that game.I don't even fully trust them. Shit on CV HD will you? :gun
Either way I don't trust non Giantbomb reviews anymore, GTA IV's scoring made me lose what little respect I had in gaming "journalism" or even the gaming community.
Aonuma possibly being tired of the series and wanting someone else to handle it isn't what's surprising. It's the fact that he and Miyamoto let a (relatively speaking) Zelda novice handle their next big main line console game. I'd imagine some of the other Zelda veterans who have probably worked on the series since LttP would be none too happy being overlooked.
Hrm, well, unless I'm miscounting here, Eiji Aonuma is the *only* person who has directed as many Zelda games as Fujibayashi (yes, this means with Skyward Sword, Fujibayashi has directed more Zelda games than *anyone*), and they've both directed the same number of Zelda games: 4. Fujibayashi has held a major role in the series since 2001, and the games he's directed have all been major sales successes for Nintendo. Granted, he hasn't been on the series since LttP or anything, but I think it's far more reasonable to hand it to him than a random artist or level designer simply because they've been hanging out longer.
I mean, for all the hand-wringing Oblivion is doing here on behalf of the staff who have been with the series for a long time, Aonuma was a lot more of a kick in the balls for any grunts hanging around hoping for promotion. Miyamoto liked one low-key game the guy did and then basically brought him in and immediately started grooming him to take over the series. That was far more shocking than giving a shot at a console title to the guy who has done all of the portable Zelda games except the first one, and the most recent one (which failed).
Koizumi has hopefully learned his lesson with regards to putting too much story in a Mario game, and will keep it to Mario Galaxy levels at a maximum in the future, but aside from that? In my opinion, the guy out-Miyamoto'd Miyamoto with regards to 3D Mario, and I have no doubt he'll do fine in the future.
As for what Masahiro Sakurai is doing with Kid Icarus, the IP is all but a blank slate, with just one (fucking awful) game to its mythos.
I honestly think it will be good in the long run for Nintendo when Miyamoto retires. He's done a good job grooming and choosing new employees, but I think on the whole, as a creative force, the entire company is very much constrained by what Miyamoto thinks is best. It never used to be that way, and I think it has really narrowed Nintendo's output since the situation came about.
I think its time to stop my senseless trolling when it comes to Galaxy, cause I love that game.I don't even fully trust them. Shit on CV HD will you? :gun
Either way I don't trust non Giantbomb reviews anymore, GTA IV's scoring made me lose what little respect I had in gaming "journalism" or even the gaming community.
New trailer yo
[youtube=560,345]http://www.youtube.com/watch?v=i58tq1D_Ucg[/youtube]
http://www.next-gen.biz/reviews/legend-zelda-skyward-sword-review
Do what I do: take out out on himuchan.
What's with Nintendo? The number of media out for this game is probably the highest they ever did.
[youtube=560,345]http://www.youtube.com/watch?v=WDz2xlC7gu8
[/youtube]
Yet another new trailer.
Before a sword even enters his hands we've met a uniquely athletic Link... Regions built around volcano ascents and sucking quicksand help rediscover a platforming challenge diminished in Zelda since the addition of the auto-jump.
Nintendo has been so busy elaborating on Ocarina's heroic ideal that it's forgotten to embrace it for itself. So what better way to honour 25 years of bravery than courageously striving for something new? And what opportune hardware to cut those ties? After all, hasn't the Wii hardware spent the past five years searching for the hero inside itself? Firstparty experiments have tested Wii's boundaries, deducing what does and doesn't work. Their findings resonate throughout Skyward Sword. In Wii Sports-powered bomb bowling. In skydiving and swordplay learnt on a Wuhu holiday. In the surreal beauty and orchestrated bombast beamed down from Super Mario Galaxy. In the metallic Metroid chu-chunk of a door lock. Even the opinion-dividing Wii Music is vindicated in subtle moments of auto-tuning cleverness. How apt that this ultimate tale of hero-making should see Nintendo's hardware become the console it was always meant to be.
Magus I know we don't often cross paths but I just want to point out that I honestly have no idea what point you're trying to get across half the time.
Maybe the new Zelda is just really good though. Ebert hyperbolizes over plenty of stuff.
Why do you have trouble believing the best games of the season are really good? I mean, they're not all to my tastes and I'm sure they're not all to yours, but is it really that hard to concede they're all pretty freaking great games in their respective series/genres?
hasn't the Wii hardware spent the past five years searching for the hero inside itself?
Jesus, I'm telling someone to be less pissed off at the world. That's how you know you have a problem, Magoose. This is the drunk that rolled out of the dumpster holding a brown bag full of wild turkey telling you that you have a drinking problem.
The Swordplay Showdown mode is a singleplayer romp through tens of opponents, an energetic and magnificent extended battle, with one fairly big problem: the MotionPlus frequently loses its position. The device is somewhat self-righting, gradually sorting itself out over time, but you’ll often find yourself stopping to recalibrate the accessory. The fact that this begins automatically when the game is paused, along with the reminders that pop up telling you to do so, tells its own story.
In the wake of the one-to-one tomfoolery, limiting actual cuts to eight compass points may sound robotic. In action, it is nothing short of revelatory. MotionPlus ably registers your play-acting – its unfaltering fidelity never once let us down – which Skyward Sword translates into the clean strikes you imagine.
The victories are ours in a way they could never be with a traditional controller.
i have an hard time believing that batman AC,dark souls,uncharted 3 (especialy uncharted 3),zelda and heck,let's just preventively throw skyrim in the mix are all "just really good"
oh and i was almost forgetting all the game of shooter season 2011 like gears of war 3
All those games are sequels to good games and this gen is coming to an end
As for reviews,you can't beat the hype machine,no point in getting upset over that.
Magoose, as it turns out, Edge is a magazine that has to sell to people. As such, they tend to embellish their writing somewhat to make it more interesting to read. I'm sure Magoose Moneyless Merriment Monthly would absolutely destroy Edge in sales with its pithy reviews in the form of "this game is good, but it could be more good, but it's still good" and "the graphics look good, but the sound does not sound as good", so by all means, go get 'em, tigoose.
In terms of graphics and sound, don't get too excited. By and large, Return to Dreamland features very basic artistic design and complexity. That does make a considerable amount of sense considering the title first started development on the GameCube. By Wii standards, however, there isn't much here that will impress you.
out of sheer curiosity - what games would you say are the "creme de la creme" of this gen, that these titles would have to beat or at least hang tough with?
out of sheer curiosity - what games would you say are the "creme de la creme" of this gen, that these titles would have to beat or at least hang tough with?
if i wanted any comeback from you, i'd scrape it off the back of your throat, raban
if i wanted any comeback from you, i'd scrape it off the back of your throat, raban
out of sheer curiosity - what games would you say are the "creme de la creme" of this gen, that these titles would have to beat or at least hang tough with?
I know it's hard for you to understand magus, but nobody in video games cares about what you care about. Get used to it, and be thankful when we are fed the scraps. That, or start enjoying the mainstream stuff.
I totally understand. But it's actually a bit difficult to write about a game you like without it sounding like a love letter in some respect.
I'm starting to think Magus is a forever alone duder with no job who literally has nothing to think about other than his collec... horde of pirated games. His heart yearns for attention and he generates forum drama to get it.
Unless you're a super uggo monster dude, I'd suggest getting out of your cave and start being more apathetic about games.
stop your snuffling you fucking mary and start kicking people in the groin :maf
If you mostly prefer Japanese games, I can't understand anybody who is anything BUT apathetic towards games. This gen destroyed what little love I had for the industry after the death of the DC.
- Skyward Sword taking place before Ocarina of Time is confirmed late in the game
- Link wakes up after hearing a strange voice say,"The time has come for you, the chosen one. Awaken!"
- the receiving of the Skyward Sword is mimicked exactly through the player's movements
- Skyloft and the Earth Realm are separated through a holy seal that you and your loftwing can't break
- the goddess creates a portal, a green glowing pillar of light to link the two worlds
- the first place you travel to below the clouds is the Seal Grove
- Link can carry a back-up shield incase one breaks
- Link also keeps an item stash in Skyloft
- The blacksmith will repair your shield for 10 rupees
- in this German review, locations like the Cave Sanctuary and Vulcan Temple are mentioned, but these may just be different names for temples we know of
- the beetle can be upgraded with a grappling arm that allows you to use the "Thorn plant" (bomb)
- you can drop thorn plant bombs onto enemies or into cups to activate mechinisms
- Earth Realm is divided into three main parts
- these are not connected areas, but separate parts of the map
- visit Bamboo Island to break the record in bamboo slashing
- deliver hot soup to a swordmaster in a race against the clock
- travel across the whole world looking for "Jewels of Compassion" (crystallized human gratitude) to help a demon with his transformation into a human
- after about 15 hours, all three areas should be cleared
- That's when the plot takes a serious twist that isn't revealed
- second half of the game has you looking for three "Divine Flames" to forge your sword
- explore a second, previously unreachable area in each of the three main areas, thanks to the harp
- this also gives you access to a test in each of the areas
- sneak through a location like in Phantom Hourglass
- collect tears in the soul jar
- complete the test to grab a scale of the water dragon, whichgives you access to the new part of the area
- this allows you to visit Lake Floria in the Faron Woods
- these tests mean retracting steps through several dungeons
- the divine water dragon Faron will give you access to the 4th temple if you give him a bottle of holy water first
- this involves another trip to the Skyview Temple, where different puzzles and new enemies are waiting for you
- dialog options don't seem to really change what happens in the story
- spot pedestrians in Skyloft or the creatures of the Earth Realm (like the wood dwellers known as the Kikwi) that have information relevant to the plot by the thought bubbles over their heads
- the Tower of Light at Skyloft lets you view the whole town
- the reviewer finished up in about 40 hours
- sneak through a location like in Phantom Hourglass
- collect tears in the soul jar
Nintendo fans love Link more than their own children - seems so.Kids are annoying, Rinku is sugoi! :derp
"It's time to pass the torch to the next generation... just kidding. Don't worry, you'll never have to let go of that torch."
buy the version of the game that comes with it for the extra ten bucks
what are you, poor? like magoose? are you poor like magoose? you can tell us if you're poor like magoose. we won't ostracize you.
The thing about the motion+ is that this is literally the only game worth playing that requires one. I'll still buy it after the game's confirmed to work perfectly on Dolphin tho.
SO SO EXCITED...I was skeptical about this new Zelda after Twilight Princess left me wanting...but no, this is Zelda as we want it, familiar yet revolutinary..
http://www.gametrailers.com/video/preview-zelda-skyward/723596 (http://www.gametrailers.com/video/preview-zelda-skyward/723596)
Awesome preview at GT
get a real console you hippie
I still get kinda pissy about people bitching about waggle, but then again I haven't held a traditional pad thingy for years and it just feels weird now trying to use a dualshock/classicon and -yes- even the 3ds.
Considering you played like 2% of the game, I would probably call that assessment unfair at best.
Was TP everything we though it'd be? Everything it was promised to be? No.
Is it still a sterling example of 30+-hour long single player action adventure gaming? Yes.
if i want to play a good 3d zelda
I dunno, oscar. Sony's cock delivers. Nintendo's is quite limp these days.Its not just waggle. The nunchuck setup is very comfortable in general. Only issue is certain genres aren't serviced well with the lack of buttons.I still get kinda pissy about people bitching about waggle, but then again I haven't held a traditional pad thingy for years and it just feels weird now trying to use a dualshock/classicon and -yes- even the 3ds.
Seriously? The tech for full-time waggling isn't there yet. It's still not precise enough.
I was so glad I could play Xenoblade with a classic controller.
emcee has such bizarre notions of what a good game ought to contain i don't know why anyone would waste their breath trying to see eye to eye with him
then again when andrex and emcee are fighting to the death, the biggest winner is the world
if i want to play a good 3d zelda these days i scrape it off the back of himuro's throat
Yeah, I watched my friend and some chick* play the bird sequence at Comic-con... it looked horribly frustrating, I hated the bird waggle stages in Galaxy 2 and this looks more of the same. At first I thought the Wii was gonna be interesting, but now I absolutely detest any form of non-traditional controls in gaming.
*sadly I didn't get her # :(
if i want to play a good 3d zelda these days i scrape it off the back of himuro's throat
Idungeddit.
Motion controls suck and I don't get why emcee even defends them.
in theory they aren't bad if they are implemented well
i have to say 'in theory' because they have never been implemented well
Motion controls suck and I don't get why emcee even defends them.
I don't understand how you can defend motion controls because they give you less precision
create highly limited game experiences.
I just don't see it being like Twilight Princess was. *that* game was important for n-cigarillo pride. launch title for the underpowered wii, proof that zelda could be MATOOR, proof motion controls could work well in a hardcore game, proof the wii would have some hardcore titles to go with the waggle, proof Zelda was still relevant in a post-GTA world... there was a lot riding on that.
Sports games as a whole aren't improved by motion controls, only specific sports like golf or tennis, but mostly golf. Mayyyyyyyybe baseball. Football? Basketball? Soccer? Impossible. Boxing? lol.
The REAL games that would best improved (RAIL SHOOTERS) only one game to show for it: Sin and Punishment 2.
Also, to be honest, though golf's controls are improved, I would still take Hot Shots Golf over any wii golf game.
Depth > vapid control schemes
If your game is defined by the controls then something ain't right. Because if you are playing ANY good game, you forget you've got a controller in your hand to begin with.
Bird controls in SMG2 worked perfectly fine. Maybe just get better at video games???
Yeah, bird controls in SMG2 were fine. But I don't feel like doing that for controlling my virtual bird friend on my world map when I'm exploring a video game, pretending my controller is a fucking paper plane.
I didn't like anything in WSR.
i read theres no voice acting in this. how can it be 2011 and still have no voice acting. what a sorry excuse for a game
Don't understand why people prefer to play golf games with motion controls. It's not realistic at all. Current motion controls are way too slow and inaccurate for actual golf movements.
Current motion controls are very bad for fast precision gaming.
wii controls don't make it a better game.
I didn't like anything in WSR.
Sounds like a sad case of bad taste. :gloomy
m+ flying in wsr :bow2
but they make for a different game,i like different,different is better
I'm all for making the combat in Zelda games require a bit of skill and precision, and I like that what was a simple action mapped to a button is now a palette of actions. They could have really justified the change by making A a stroke modifier or something. What does A do now once you're locked-on? Still dodges and shit?
Apparently the E3 demo has found its way onto the dark corners of the internet. Practice your waggle now!
Apparently the E3 demo has found its way onto the dark corners of the internet. Practice your waggle now!
http://www.youtube.com/watch?v=K-UrasDAXJEOh God full orchestral Zelda music. :hyper
I can't contain the manchild in me. So good I'm welling up. :'(
http://www.youtube.com/watch?v=K-UrasDAXJE
I can't contain the manchild in me. So good I'm welling up. :'(
Apparently the entire plotline was found in the demo. These are pretty huge spoilers
http://www.zeldainformer.com/2011/11/skyward-sword-full-story-revealed-best-zelda-ever-confirmed.html
Man, that guy on the left is SO FABULOUS.
On the off chance any of you actually cares about this:spoiler (click to show/hide)Demise is one funny "generic evil villain name" :rofl[close]
i don't care much either but i still feel the need to point and laugh at himuro :teehee
i don't care much either but i still feel the need to point and laugh at himuro :teehee
Don't see why seeing as the only Zelda stories I love are Links Awakening and Majora's Mask.
No, it's a dude that's kinda similar to Ganon but instead of being a dick-wizard who shits up the Triforce picnic, he's essentially the Zelda equivalent of the devil.
It's impliedspoiler (click to show/hide)the reason Ganon exists is because the dude hates everything so much that even after he's completely destroyed, his hatred itself will be an everliving curse (eg. Ganon) that will force Link and Zelda to constantly be reincarnated to stop it.[close]
All they said about "It's not Ganon" was that somebody asked Aonuma if he'd be in the game and he was all "It wouldn't really make sense given the story, so no." It's not like they promised that nobody who was Dark Lord of Evil-like would appear (besides, you get Girahim for most of the game).
That and with a game based on sword fighting and motion stuff it probably mandated that the final boss wield a sword.
Wrong. Games like Majora's Mask and Link's Awakening are refreshing and a huge reason is because there IS no Ganon.
Nintendo has really perfected their art style I must say. It looks stunning in HD.
that absolute nerdlinger fucktwit TSA is claiming TP is a far better game. This comes from the man who thinks PH is one the series highlights, and puts the zelda timeline as his number one concern as a zelda fan
good news, then!
TSA also thinks he's the authority on all Zelda games, if you want to have a good laugh look up what his dream Zelda would be like.
TSA also thinks he's the authority on all Zelda games, if you want to have a good laugh look up what his dream Zelda would be like.
who would listen to stephen totodile anyway? guy's an idiot, has no idea what he's talking about.
as i think we generally don't want silly ninthings poluting the beautiful TheBore waters, can someone hastily put up a 8.9/10 review on the front page so we get banned from all Ninthing sites and they never darken our door?
Giant Bomb: 4/5
G4TV: 4/5
Gamepro: 4/5
EGM: 8.5
Joystiq: 4.5/5
1up: B+
Please tell me there's massive genocide going on at GAF right now!
It should be out in the interwebs in the next 12 hours
Giant Bomb: 4/5
G4TV: 4/5
Gamepro: 4/5
EGM: 8.5
Joystiq: 4.5/5
1up: B+
Reviews are saying this game is worse than TP? SS must be really horrible then
Reviews are saying this game is worse than TP? SS must be really horrible then :lol
spoiler (click to show/hide)There's only 6/7 dungeons, down from TP's 9, and the first two seem to be flubs (like TP's final two were.) Besides that there seem to be only three "types/themes" of dungeons. This is a marked step down from TP.[close]
Reviews are saying this game is worse than TP? SS must be really horrible then :lol
TP was a really excellent Zelda game. If you hated TP then you must not get that much enjoyment from most games in the series.
Reviews are saying this game is worse than TP? SS must be really horrible then :lol
TP was a really excellent Zelda game. If you hated TP then you must not get that much enjoyment from most games in the series.
TP is the only main Zelda game I haven't finished. It just didn't click with me. Had to stop at the Sky Temple.
Reviews are saying this game is worse than TP? SS must be really horrible then :lol
TP was a really excellent Zelda game. If you hated TP then you must not get that much enjoyment from most games in the series.
TP is the only main Zelda game I haven't finished. It just didn't click with me. Had to stop at the Sky Temple.
The hell? TP's definitely boring, but if you gave up, it should have been within the first 10 hours. You just missed out on one of the best dungeons in the series.
Who else read TSA's post in the GAF review thread? most of it is pretty hilariously stupid.
Here it is for those looking: http://www.neogaf.com/forum/showpost.php?p=32607378&postcount=9859 (http://www.neogaf.com/forum/showpost.php?p=32607378&postcount=9859)
I'm really disappointed
i was actually secretly hoping the zelda faaaaaaags would lose their shit over the reviews
but they're too uniform so there's no particular one they can focus on
i mean i guess the reactions to the 1up review are ok
i guess
Is that your pic?
I'm really disappointed
i was actually secretly hoping the zelda faaaaaaags would lose their shit over the reviews
but they're too uniform so there's no particular one they can focus on
i mean i guess the reactions to the 1up review are ok
i guess
Can you get rid of the wiimote taking up a quarter of your screen? I cant find any "settings"
you can speed it up by pressing A
and yes as wario said,it takes a while before you can reach that menu,the game will tell you
Skyrim? Broken? It's not the game lacking a quest list. :smug
Skyrim? Broken? It's not the game lacking a quest list. :smug
Nt to mention the countless undocumented bugs waiting to crop.
apparently doing sidequest gives you "crystal of gratitude" GEE I WONDER WHERE THEY GOT THAT IDEA
what do you do with crystal of gratitudes?spoiler (click to show/hide)you give them to a FABULOUS vampire[close]
From Minish Cap, maybe? It is the same director, after all.
Not a big fan of Majora's, but it was alright. Windwaker is better than Zelda II and Spirit Tracks, but that's it. And I've played them all, Andy. Probably more than you. :smug
And it's Shane Satterfield. Bettenhausen works for Sony now, haha.
Shane (Battenheusen?) from GT supposedly said this is the worst console Zelda he's ever played.
Hmm.
Wrong thread?
expectations are a killer
There's a Night/Day thing like Majora's, except you are restricted to Skyloft since your bird apparently doesn fly at night :mystery:
what do i need to get for this bitch in the toilet? she says she wants paper.
EDIT: LttP isn't the pinnacle of anything - it just doesn't have any notable flaws unlike all the better Zelda games (other than some occasionally shitty spritework).
So this game is TP2?
Eww...
And the only reason I like Wind Waker is because of... Tingle. Never made it further than the dark world in A Link to the Past and quit at the first dungeon in Ocarina of Time.
so far the lttp detractors are brandnew, magoose, and owl-faced wizard
we all know the first two, but i want to shine the spotlight on owl-faced, he's a newcomer to the scene but he's already looking hungry for the shitty taste crown
does he have what it takes to take down the last-boss sceneman, though, is what everyone at home is wondering
I think the biggest gimmick to this game is the motion plus. Every enemy has no AI. They just loop a series of patterns, and you have to slice the correct way. The problem is, motion plus is horrible. You slice sidesways, and Link will do a diagonal, which the game says is incorrect. Or you'll jerk the nunchuck and Link instead does his spin, or flip, which is also incorrect.
Right now I'm fighting this skeleton that moves its swords a certain way, and all I do is walk in a circle and slice at the correct motion. It's really boring.
Sometimes the Motion Plus goes completely haywire, and when you're trying to aim the Beetle, or the Slingshot, Link will go spaz and you have to auto-center the reticule by pressing on the d-pad. It's like they knew this tech is bad and planned for it.
The Stamina Circle is also a hugely unnecessary addition.
QuoteI'm not a LttP detractor, I just think while there's not a lot wrong with it there's also nothing really exceptional about it.
when did you play it ? Did you play it when it came out or after the fact?
QuoteI'm not a LttP detractor, I just think while there's not a lot wrong with it there's also nothing really exceptional about it.
when did you play it ? Did you play it when it came out or after the fact?
After the fact, so I have better perspective. All my rankings are for how good the games are now, not how good they were when they were released - because that's just silly.
Sounds awesome.
Re: LttP. I just recently started playing it for the first time and it is the best Zelda. Light exposition, varied areas, engaging dungeons, balanced difficulty, simple but clean presentation, and a nice arsenal all round out the package. Only thing that bugs me is the CCPro is an uncomfortable controller to play anything on. I'mma take another wack at it when the WiiU tablet is an option.
QuoteI'm not a LttP detractor, I just think while there's not a lot wrong with it there's also nothing really exceptional about it.
when did you play it ? Did you play it when it came out or after the fact?
After the fact, so I have better perspective. All my rankings are for how good the games are now, not how good they were when they were released - because that's just silly.
LttP is the best 2d Zelda.
LA has too much gimmick stuff like solving puzzles on the world map in order to continue.
LttP is the best 2d Zelda.
LA has too much gimmick stuff like solving puzzles on the world map in order to continue.
You're in luck, SS is chock full of this.
Monkey needs coconut or banana or some shit in order for you to go to the next dungeon so you backtrack alllllllllllllll the way to the beach and then back allllllllllll the way to the monkey. zzz.
lttp is no shit, all da time, boy
Oh and btw, still havent been able to fly at night. Despite what a certain someone has said.
Just saying.
remember back in 91 when we had all those other action/adventure games with huge worlds filled with fantastic dungeons, quick pacing, loads of sidequests, secrets, and cutting-egde graphics & fantastic music to boot? neither do i BECAUSE THERE WERE NONE
SMFH @ these kids (and one crotchety old man)
like all the dungeons and boss fights
:lol an amiga
yeah all those shitty euro games sure were great
massive props to the hardware, but almost all of the notable games on the amiga were the kind of shit games you'd find on an unmarked commodore 64 floppy with 20 games on it
even the pc was pretty lacking in decent *action* adventure games in 91 but ultima 6 had just come out so who fuckin' cares
QuoteThe Game Boy games even have better graphics.
Gameboy Advance i assume (?)
LA>>>>>>>>>>LTTP
LA>>>>>>>>>>LTTP
I GOT THE MASTER SWORD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! EVIL BE SCAREDWe all know Biggoron's Sword is the better deal.
What happens if you do either?
Along the way, they encounter plenty of people, with concepts of sexuality and gender always bubbling right below the surface. First up is that guy I mentioned previously -- the sexually threatening, emotionally disturbed villain Ghirahim, who seems to represent the idea of unhinged, wholesale abuse of power. Then there is Impa, his female counterpart/nemesis, who similarly blends male and female gender archetypes together while exemplifying the greater virtues commonly associated with both sexes. Largely through dealing with these two characters, Link and Zelda learn what it means to be a man and a woman (respectively).
Jamie is it pirated or did you buy it? And if you don't mind in what country do you reside? This could help me out in finding a copy sooner than later.
Well that could help cause we saudis get games at about the same time you guys do when its early. Thanks a lot man!
so i got all my tool slot filled... does it means i got all of them? cause that would be really fucking lame,like the lamest selection of zelda tool everAt least you use all of them pretty much equally. Twilight Princess gave you a bunch of filler items that were used one two or three times. Ball and Chain, anyone?spoiler (click to show/hide)you get 2 projectile weapons in the bow and slingshot (3 if you want to count the beetle),2 wrap into thing items (the whip and the hookshot) bombs,the gust jar thing and a freaking bug net...[close]
Damn, gamespot gave this a 7.5.
I was talking mostly about gaf, I might go to gamespot forums today just so I can laugh my ass off.
the gaf replies aren't as good as a 7.5 zelda *should* produce
truly nintendo fans are a battered people who have accepted their fates
the gaf replies aren't as good as a 7.5 zelda *should* produce
truly nintendo fans are a battered people who have accepted their fates
the gaf replies aren't as good as a 7.5 zelda *should* produce
truly nintendo fans are a battered people who have accepted their fates
the gaf replies aren't as good as a 7.5 zelda *should* produce
truly nintendo fans are a battered people who have accepted their fates
If you decide to be slow and precise rather than quick and efficient, new problems arise that ensure combat does not go smoothly. The Wii Remote has trouble recognizing your different swings. Often, you thrust forward in real life only to watch Link swing feebly in the game or just stand completely motionless. The sensitivity varies wildly so you're never quite sure how much force you need before the game recognizes your actions. As in the aforementioned situation, you may swing you arm while Link ignores you. Other times, you might adjust your grip so you go from holding on your left side to your right, only to see Link lash out and hit an enemy when you didn't want to do so. Most troubling of all is how the infrared aiming works. There are certain items that require you to aim at the screen. However, the calibration is frequently wrong, forcing you to tap down on the D-pad to recenter. This happens with alarming frequency, and when you find yourself in a heated battle looking directly at the ground, you'll curse the game for damning you with such a cumbersome control scheme.
I figured there'd be one 7.x review.
Super Mario 64 (Nintendo 64) - E35 (1996)
Gran Turismo (Sony PlayStation) - E55 (1997)
The Legend of Zelda: Ocarina of Time (Nintendo 64) - E66 (1998)
Halo: Combat Evolved (Xbox) - E105 (2001)
Half-Life 2 (Windows PC) - E143 (2004)
Halo 3 (Xbox 360) - E181 (2007)
The Orange Box (Windows PC, PlayStation 3, Xbox 360) - E182 (2007)
Super Mario Galaxy (Wii) - E183 (2007)
Grand Theft Auto IV (PlayStation 3, Xbox 360) - E189 (2008)
LittleBigPlanet (PlayStation 3) - E195 (2008)
Bayonetta (PlayStation 3, Xbox 360) - E209 (2009)
Super Mario Galaxy 2 (Wii) - E215 (2010)
Rock Band 3 (PlayStation 3, Xbox 360) - E222 (2010)
The Legend of Zelda: Skyward Sword (Wii) - E234 (2011)
So this is actually a turd? (relative ofc.)
Brilliant.
Didn't it get a 10 in EDGE.
What gives?
I think Zelda SS can only be awarded a 10 if you judge it solely against other Zelda's.
On it's own compared to other games it could never score a 10.
TP is the best Zelda, I agree with magoose for once.
Oh I trust you Demi.
I'd pirate SS but it's not worth the time to install Dolphin imho and waste space on my HDD.
Isn't the Zelda series more Aonuma's babby than Shiggy's at this point?
man, playing it makes me just wanna play twilight princess again. demi's right; this is a mashup of the WORST parts of zeldae past
well, the boss fights are awesome. shame there's SO FEW OF THEM because lol minigames lol escrpoting LOL STATUS METER WAAAAT
i mean, the disjointed design direction completely overwhelms ANY complaints one might have about waggle -- it would still be a C+ game if it used standard controls
First time clicking on this thread.
What the fuck, you guys are insane.
They finally make a Zelda cutting out all the filler and just make it 90% pure puzzle solving/dungeon exploring gameplay with actual level designs instead of big boring fields and stupid towns of npcs you don't want to talk to and do errands for, and you guys hate on it.
well, the boss fights are awesome. shame there's SO FEW OF THEM because lol minigames lol escrpoting LOL STATUS METER WAAAAT
i mean, the disjointed design direction completely overwhelms ANY complaints one might have about waggle -- it would still be a C+ game if it used standard controls
the few boss fights you come across are good, except they recycle like, 3 of them.
fuuuuuuuuuuuuu this sounds pretty bad.
I was thinking that this may be the Zelda version of NSMBW, but the one thing the latter had going for it was its fuck awesome level design. SS however... D:
fuuuuuuuuuuuuu this sounds pretty bad.
I was thinking that this may be the Zelda version of NSMBW, but the one thing the latter had going for it was its fuck awesome level design. SS however... D:
in fact, she frequently re-iterates stuff you already know instead
I never replay 3D Zelda games because the intro is always such a chore.
I enjoy linearity if it means making a game less slow fillerish, more straight to the point fun content.
I enjoy linearity if it means making a game less slow fillerish, more straight to the point fun content.
then you'll love uncharted 3 :teehee
I enjoy linearity if it means making a game less slow fillerish, more straight to the point fun content.
then you'll love uncharted 3 :teehee
I'm sure I will. The hate for linearity in games has become a joke with this forum. I guess you all hated console gaming pre-X360 since just about everything was linear until sandbox games and wrpgs appeared on consoles.
also the fetishism regarding a 25 year old famicom game with obtuse and arbitrary old design as the paragon of an entire series is getting a bit too gaf in here
(http://i.imgur.com/5p2CE.png)
Man, wrpgs are awesome.
Touch gaming still sucks even on iOS, but at least with an iProduct you can pretend to have one for legitimate purposes, like watch porning on the toilet.
also the fetishism regarding a 25 year old famicom game with obtuse and arbitrary old design as the paragon of an entire series is getting a bit too gaf in here
I feel the same way about keyboards. No dweebs, devices built around the aspect of word processing are not effective or intuitive ways to play genres that aren't "_______ teaches typing" :teehee
And I've yet to see any wrpg that field/dungeon design consists more than -get lost in a maze and go up against different congregations of enemy types-
Man, wrpgs are awesome.
http://www.youtube.com/watch?v=-u4SI02WjA8
emcee is robin williams daughter? :o
why... i never...
You know, even if this was the best Zelda game ever in level design, story, graphics, music, etc... it'd still lose like 2 points and be an 8/10 because of the goddamn motion controls. If this game was playable with a normal controller it'd be pretty damn great. I'm still really happy with the game design 12 hours in; however the controls are just FRUSTRATING AS FUCK. Like ever since the Wii came out the most difficult motion for the wiimote to register has always been a z-axis thrust. SO WHY DON'T WE MAKE SITUATIONS WHERE YOU NEED TO THRUST REAL FAST OR YOU GET HIT. I think I got a succesful thrust about 1/4th of the time and the other 3 times he'd do some type of swing, get bounced and take damage. So fucking frustrating.Not that i dislike the controls of skyward sword, but the whole implementation isn't even justified in any case, the whole game could have been designed with the standard controller, and it wouldn't loss much at all, other then losing the free-slash combat system, which isn't even that great anyway.
Finished dungeon #3How'd you get it early, Bebpo.
You know, even if this was the best Zelda game ever in level design, story, graphics, music, etc... it'd still lose like 2 points and be an 8/10 because of the goddamn motion controls. If this game was playable with a normal controller it'd be pretty damn great. I'm still really happy with the game design 12 hours in; however the controls are just FRUSTRATING AS FUCK. Like ever since the Wii came out the most difficult motion for the wiimote to register has always been a z-axis thrust. SO WHY DON'T WE MAKE SITUATIONS WHERE YOU NEED TO THRUST REAL FAST OR YOU GET HIT. I think I got a succesful thrust about 1/4th of the time and the other 3 times he'd do some type of swing, get bounced and take damage. So fucking frustrating.
The wii and it's motion controls are the worst thing to come to gaming. Thank god at least the Mario games are sensible enough to not use any of the motion crap and just have an occasional waggle spin with 95% of the game being traditional analog control. The controls in this game hurt it so badly. The only thing that is improved by the motion controls is the 1st person flying/shooting stuff.
Conclusion
The more I played Skyward Sword the less I liked it. Like many Nintendo games or even consoles, there are some core features and gimmicks that can be entertaining under very specific circumstances, yet they’re utterly bogged down by obsolete conventions, repetitious filler, and undeniable proof that the Wiimote flat-out doesn’t work as a viable replacement for a standard controller. I did enjoy parts of it here and there, and if you only own a Wii then it’s not like you have many other quality options available to you, but as Nintendo refocuses on next year’s Wii U, this game acts as a somewhat disappointing sendoff to the console that, for better and for worse, changed the gaming industry forever. Even when the many flaws or ineffective controls aren’t getting in the way, it’s all just so familiar. Skyward Sword imitates not only other, better role-playing games and past Mario/Zelda titles, but it also copies and pastes massive chunks of content from within itself as well. I know that fans and Wii loyalists will rabidly delight in this game, but until Nintendo learns some new tricks or, at the very least, can keep up with other modern day developers, I think I’ve finally, reluctantly, outgrown the Zelda series. 65 out of 100
I think I got a succesful thrust about 1/4th of the time and the other 3 times he'd do some type of swing, get bounced and take damage. So fucking frustrating.
AHAHAHAHA
ZELDA had a good run. Twilight Princess was a decent swan song. I'll just replay Majora's Mask and LTTP.
The talk about the dungeons is probably the most disappointing thing. Even the most rabid TP hater would at the very least grudgingly concede its temples were fucking amazing.
The dungeons in TP were every bit as boring and phoned-in as the rest of the game.
Wow, Zelda's coming out tomorrow and I don't even care. Didn't even bother to pre-order this bitch. Will probably pick it up in the middle of the week. Or not.
:violin
I know pretty much all the reviewers have shat on this but holding the box and looking at it at work makes me wonder how it can be :poop. It just looks so fucking cool~ :hyper I'll end up getting it and hating the excess waggle like everyone else I'm sure.
I know pretty much all the reviewers have shat on this but holding the box and looking at it at work makes me wonder how it can be :poop. It just looks so fucking cool~ :hyper I'll end up getting it and hating the excess waggle like everyone else I'm sure.
I went on Gamerankings to see the shitty reviews, but they've all given it good scores? I know better than to trust reviews, but it can't be THAT bad surely?
Nobody mention GTAIV's reviews please.
have you finished dungeon 3 bebpo? after dungeon 3 it's the part where the real filler start,i'm really curious to know what you think about it
the text speed is unreal. I can't believe how slow it is, or how you can't skip what you've already read. I'm cutting bamboo and every time there is 20 seconds of the same text from this tubster. even jrpgs let you increase the text speed.
the flying controls are straight up jank. the analog stick doesn't even do anything.
why after all the criticism of Twilight Princess' slow start is there another 2+ hours of cutscenes and tutorials >:(
game seems cool and the sword stuff is fun (though finicky) but there are already so many niggles that simply don't need to be here. I get making things easy for children because they're dumb, but some of this stuff is just unnecessary. Like, you move with the analog stick, but when you fly you move with motion controls. what.
Well, people didn't shit on/walk back GTA4's scores until long after it was already released.
the text speed is unreal.
So magus, I've been doing the post dungeon #3 stuff and I love it. Lots of fun things to do while progressing the plot forward. In fact, I've come to the realization that Skyward Sword is not about the dungeons. So far all the pre-dungeon stuff, and Skyloft stuff, and the other stuff I'm doing when not in a dungeon has been better than the 3 main dungeons I've done. The game is more of an adventure game this time around and you're always moving forward in the trip. Then you get to dungeons and it's just the same old tried-and-true zelda dungeon design that's been going on so long it's kind of the least inspired, but at least solid, part of the game.
I think the aesthetic for the game is real nice. Not as good as Wind Waker, but so much better than TP. Good music too.spoiler (click to show/hide)Loving the harp stuff[close]
Bomb controls really are the worst. How did they even think that was a good idea after testing.
it comes down to how much you're in love with the wannabe ghibli zelda aesthetic. me, i hate the manufactured quirkiness, and it DEFINITELY doesn't compensate for the disjointed mechanics, the endless handholding, and sketchy core content. i despise every kooky animu character and wish they'd get the FUCK out of my zelda puzzle dungeon game.
it comes down to how much you're in love with the wannabe ghibli zelda aesthetic. me, i hate the manufactured quirkiness, and it DEFINITELY doesn't compensate for the disjointed mechanics, the endless handholding, and sketchy core content. i despise every kooky animu character and wish they'd get the FUCK out of my zelda puzzle dungeon game.
I know what you mean re: manufactured quirkiness - gives me a One Piece vibe. Dragonball Z with pirates :-X
it comes down to how much you're in love with the wannabe ghibli zelda aesthetic.
The only blight—and it’s so significant that it threatens to derail the game—comes in the form of the Wii MotionPlus control scheme. Carving up the air with a Wii remote supposedly results in tense, Errol Flynn-like sword battles against the game’s skilled opponents. Yet these moments, which are the foundation on which the entire game is built, devolve into shameful exercises in arm-flailing. How good is Skyward Sword? Good enough to overcome this wholly unnecessary handicap.
No, Skyward Sword isn’t better than Ocarina Of Time. But of all the Zeldas to be released over the last 13 years, it comes closest. The game’s greatest achievement is that it never stops aspiring to be more than it is. It never stops reaching for emotional moments, going full-tilt for players’ hearts. Before Skyward Sword’s final battle, Zelda turns to Link and says “You’ve come so far.” Those four words may not sound like much out of context, but within the game, they’re enough to make even the most jaded gamers reach for the Kleenex.
So magus, I've been doing the post dungeon #3 stuff and I love it. Lots of fun things to do while progressing the plot forward. In fact, I've come to the realization that Skyward Sword is not about the dungeons. So far all the pre-dungeon stuff, and Skyloft stuff, and the other stuff I'm doing when not in a dungeon has been better than the 3 main dungeons I've done. The game is more of an adventure game this time around and you're always moving forward in the trip. Then you get to dungeons and it's just the same old tried-and-true zelda dungeon design that's been going on so long it's kind of the least inspired, but at least solid, part of the game.
I think the aesthetic for the game is real nice. Not as good as Wind Waker, but so much better than TP. Good music too.spoiler (click to show/hide)Loving the harp stuff[close]
bebpo are you talking about the sidequest or what you need to do to move the plot forward? because i can't see anyone liking...spoiler (click to show/hide)backtracking to volcano zone
backtracking to forest zone
do one of those horrible trial
5 minute of new content
return to dungeon 1 because we promised 50 hours of game[close]
it comes down to how much you're in love with the wannabe ghibli zelda aesthetic.
The AV Club review does a lot to confirm this theory:Quote from: av club dudeThe only blightand its so significant that it threatens to derail the gamecomes in the form of the Wii MotionPlus control scheme. Carving up the air with a Wii remote supposedly results in tense, Errol Flynn-like sword battles against the games skilled opponents. Yet these moments, which are the foundation on which the entire game is built, devolve into shameful exercises in arm-flailing. How good is Skyward Sword? Good enough to overcome this wholly unnecessary handicap.
No, Skyward Sword isnt better than Ocarina Of Time. But of all the Zeldas to be released over the last 13 years, it comes closest. The games greatest achievement is that it never stops aspiring to be more than it is. It never stops reaching for emotional moments, going full-tilt for players hearts. Before Skyward Swords final battle, Zelda turns to Link and says Youve come so far. Those four words may not sound like much out of context, but within the game, theyre enough to make even the most jaded gamers reach for the Kleenex.
He gave it an A.
Skyward Sword also happens to be genuinely funny. Before a battle, a chatty robot advises Link, Tighten up whatever it is you humans have instead of bolts. And its crowded with so many carefully observed human momentsthe insecurities of the island bully, the faded dreams of the pot-bellied swordsmanthat it makes other games seem icy and lifeless by comparison. During an era where game-makers busily tout their impressive technology (Battlefield 3s Frostbite 2 engine), or extensive spoken dialogue (The Old Republic), Nintendo wisely lets the technology disappear into the background, allowing the games soul to surface.
When later acts see entire regions double back on themselves – either reinvented as terrifying stealth scrambles or disrupted by ill-tempered deities – you wonder if Nintendo has found the secret to infinite level design.
i was discussing with someone the edge review again and they made me notice this passageQuoteWhen later acts see entire regions double back on themselves – either reinvented as terrifying stealth scrambles or disrupted by ill-tempered deities – you wonder if Nintendo has found the secret to infinite level design.
and to think edge is perceived as one of the most prestigious gaming journalist outlet :fbm
meanwhile the gamespot review is seen as the most horrible incorrect thing because they said aiming is controlled trough IR while this is not true (it's controlled by the motion+) the motion+ is calibrated at the start trough the IR making the mistake easy to make
double :fbm
i was discussing with someone the edge review again and they made me notice this passageQuoteWhen later acts see entire regions double back on themselves – either reinvented as terrifying stealth scrambles or disrupted by ill-tempered deities – you wonder if Nintendo has found the secret to infinite level design.
and to think edge is perceived as one of the most prestigious gaming journalist outlet :fbm
meanwhile the gamespot review is seen as the most horrible incorrect thing because they said aiming is controlled trough IR while this is not true (it's controlled by the motion+) the motion+ is calibrated at the start trough the IR making the mistake easy to make
double :fbm
Wait, the game is going to have stealth parts?
Nooooooooooooooooo.
wow a new zelda is out and no one gives a shit about it except like 3 people
wow a new zelda is out and no one gives a shit about it except like 3 people
Until you make a lttp thread and declare how it's a return to the glorious days of Nintendo :P
AVclub's "games" department is one of the most embarrassing divisions of the onion. They need to just axe it completely.
But some reviewers say it's the closest Zelda we've had to Majora's Mask.
that review makes me throw up in my mouth a little
Mario Galaxy was the best thing Nintendo released since what, the snes?wow a new zelda is out and no one gives a shit about it except like 3 people
Until you make a lttp thread and declare how it's a return to the glorious days of Nintendo :P
nintendo hasn't been "glorious" for almost 20 years.
Mario Galaxy was the best thing Nintendo released since what, the snes?wow a new zelda is out and no one gives a shit about it except like 3 people
Until you make a lttp thread and declare how it's a return to the glorious days of Nintendo :P
nintendo hasn't been "glorious" for almost 20 years.
right, but it's an exception, not a "return to glory"
(http://i97.photobucket.com/albums/l207/fgsfdsfargeg/picture1li0.png)Mario Galaxy was the best thing Nintendo released since what, the snes?wow a new zelda is out and no one gives a shit about it except like 3 people
Until you make a lttp thread and declare how it's a return to the glorious days of Nintendo :P
nintendo hasn't been "glorious" for almost 20 years.
right, but it's an exception, not a "return to glory"
If you didn't like Nintendo's output on the Wii then I'm almost tempted to say you've never liked Nintendo at all.
I wouldn't call myself a diehard fan or anything, but I usually look forward to taking each Zelda game for a play-through, but this time? I kind of wish I hadn't already bought it. I have more than enough 99% great stuff to play right now without blowing cash on a 7.5.
shut up, brandnew.
I hope there are a lot of islands to explore and find secrets in like Wind Waker.
I've never been able to replay Ocarina, I dislike Majora's Mask and Windwaker quite a bit. In fact, I think Phantom Hourglass is "10x better" than both of those.
I think Phantom Hourglass is "10x better" than both of those.
[...]
What is giving me pause here is that [SS] seems to be short on dungeons , it makes you repeat those dungeons , it has stealth
i kinda liked fi's weird voice sample thing :'(
Guys @ Bombcast said controls are tight and swordplay is cool.
This new dungeon (5th) is omg though, the central mechanic must've took some masterful programming to accomplish.
Okami was still a mediocre game though, the combat was wretched on that one.
hey go get these three dogs for me
now go get these 8 dogs throughout the world map for me
let's top it off by getting even more dogs for me
okay, now you can continue the game.
padding defined.
hey go get these three dogs for me
now go get these 8 dogs throughout the world map for me
let's top it off by getting even more dogs for me
okay, now you can continue the game.
padding defined.
Okami was still a mediocre game though, the combat was wretched on that one.
You're dissing the combat in a Kamiya game. Combat by the guy who designed Devil May Cry, Bayonetta, and Viewtiful Joe.
The only problem with the combat in Okami is it was too easy. But the combat engine was really solid as expected of Kamiya. Wrath, did you play it on the Wii or PS2?
fuuuuuuuuuuuuuuuu
They're OK I guess, but their inclusion is unnecessary and it isn't even challenging at all. Fuck that shit.
I like the silent realm if I don't die.
Didn't mess up on the 2nd silent realm so it was fun.
Any particular ones?
And I don't mind the silent realm stuff. It's something that I dread doing, but they're quick yet challenging so each time I finish them I'm like "okay that was actually kinda cool."
That's my point, they're cool and all but I'm all for not having them in the game at all cause I feel like the obstruct the flow of the game, if you will. I haven't gotten hit while doing it yet so I guess I'm good at it, but knowing myself if I did die and have to start over I'd be choking puppies.Nah, I'm on my way to the 5th dungeon and imo the game has only gotten better since the 3rd dungeon. Definitely more interesting stuff.
Everything after dungeon 3 to the lead up to 6 has been the best parts of the game so far.
I thought Dungeon #4 was a lot better in both design and the boss.
Looking forward to the final 10 hours of the game. I can't imagine how it could be any worse than the re-use in the game already and I've enjoyed all that.
I don't see myself replaying it. There was just nothing interesting. A product of vagina nintendo. Vanilla and tasteless.
BTW what is the reward you get for the vampire for getting all the crystals? I had to give him 70 and I couldn't find any more.
I don't see myself replaying it. There was just nothing interesting.
Wow, I don't think I could do a series playthrough with Zelda. That'd be like 100+ hours!
Hey Link/Mario! I'm just gonna sit here and blab because I'm a Patronizing Douchebag. While you're sitting there Jamming The A Button For No Reason Except Bored Frustration, I'm just gonna say a bunch of shit that some writers thought was Funny and some programmers thought was absolutely necessary for every player to Read. You must get the Small Key/Star Bit to open the Door. I love doors! They open and close so magically! Isn't that quirky lol? Almost as quirky as Insert distinguished mentally-challenged Non-Sequitur Here! Reading can only be done if you have Eyes and, in this game, the Reading Comprehension Skills of a 3rd grader. But you can't skip the text, so everybody must read it! Isn't that Wonderful? No player left behind!
Hey Link/Mario! I'm just gonna sit here and blab because I'm a Patronizing Douchebag. While you're sitting there Jamming The A Button For No Reason Except Bored Frustration, I'm just gonna say a bunch of shit that some writers thought was Funny and some programmers thought was absolutely necessary for every player to Read. You must get the Small Key/Star Bit to open the Door. I love doors! They open and close so magically! Isn't that quirky lol? Almost as quirky as Insert distinguished mentally-challenged Non-Sequitur Here! Reading can only be done if you have Eyes and, in this game, the Reading Comprehension Skills of a 3rd grader. But you can't skip the text, so everybody must read it! Isn't that Wonderful? No player left behind!
Hey Link/Mario! I'm just gonna sit here and blab because I'm a Patronizing Douchebag. While you're sitting there Jamming The A Button For No Reason Except Bored Frustration, I'm just gonna say a bunch of shit that some writers thought was Funny and some programmers thought was absolutely necessary for every player to Read. You must get the Small Key/Star Bit to open the Door. I love doors! They open and close so magically! Isn't that quirky lol? Almost as quirky as Insert distinguished mentally-challenged Non-Sequitur Here! Reading can only be done if you have Eyes and, in this game, the Reading Comprehension Skills of a 3rd grader. But you can't skip the text, so everybody must read it! Isn't that Wonderful? No player left behind!
(http://28.media.tumblr.com/tumblr_lukbtpuU8v1qz5tgbo1_r1_500.png)
Hey Link/Mario! I'm just gonna sit here and blab because I'm a Patronizing Douchebag. While you're sitting there Jamming The A Button For No Reason Except Bored Frustration, I'm just gonna say a bunch of shit that some writers thought was Funny and some programmers thought was absolutely necessary for every player to Read. You must get the Small Key/Star Bit to open the Door. I love doors! They open and close so magically! Isn't that quirky lol? Almost as quirky as Insert distinguished mentally-challenged Non-Sequitur Here! Reading can only be done if you have Eyes and, in this game, the Reading Comprehension Skills of a 3rd grader. But you can't skip the text, so everybody must read it! Isn't that Wonderful? No player left behind!
http://www.youtube.com/watch?v=sh-HDrLS_do
That video settles it, I am removing Okami from my backlog
well, this bombed super hard in japan.
well, this bombed super hard in japan.
Really? I'm not surprised to be honest but I'm curious about the numbers
give more gratitude crystal to the vampire or buy an extra wallet from beedle (the extra wallet cost 100 rupee and let you hold 300 extra rupee's,you can buy up to 3)
It's fine as a 30 hour game. It's just full of BULLSHIT and not GAMEMade the mistake of telling the first Goron I met that I was interested in hearing him tell of Skyloft mythos or something. Five minutes later I could start actually playing again.
and TEXT BUBBLES
I'm on the last dungeon too, kept on getting my ass kicked by that dungeon's miniboss... the last few parts of the game are like some of the worst cases of filler I've ever seen in a game... was really enjoying the game up til this part too. Hopefully I'll be able to beat the dungeon's miniboss soon and can get to the part where I go finish collecting heart containers, hunt goddess cubes, doing sidequests, etc. I think I got a good chunk of the sidequests done already.
Just got to dungeon #6. BZZT I AM STUPID ROBOT CREATING FILLER FOR YOU TO MAKE YOU RUN ALL THE WAY UP THE MOUNTAIN AGAIN. How more blatant can they get? Ugh, at least the pre-dungeon stuff to dungeon #6 was short, even if it was all filler.
man this game is shit on a stick. Zelda has never been farther down the drain. Nintendo is killing their own franchises.
man this game is shit on a stick. Zelda has never been farther down the drain. Nintendo is killing their own franchises.
The DS games.
...which were also by this guy!
man this game is shit on a stick. Zelda has never been farther down the drain. Nintendo is killing their own franchises.
The DS games.
...which were also by this guy!
No, Skyward Sword is the Minish Cap guy.
It is still better than every single JRPG made this generation though.
But maybe people are genuinely dumb, or it was just nintendo fans who forgot how to play video games, because I saw posts on gaf about (And this is a spoiler for the final boss, so :nsfw)spoiler (click to show/hide)when fighting him they didn't realize you could hold up your sword and summon lightning yourself. The game had a cutscene where you see the boss raise his semi-identical sword into the air, the same motion as your skyward strike, and charge it with lightning, as it looks with your skyward strike. Even if it isn't immediately obvious, which it is, are people so weened on linearity that they could even attempt to raise their sword without Fi telling them?
[close]
Why is there another TRIAL
3 trials, 3 dungeons -> NOW YOU CAN OPEN THE GATE. Why are there more trials?? :(
I suppose it goes without saying, but NEVER help out a parent who's recently homeless by offering to have them stay with you. So I get SS a day or two after it comes out, and was planning on playing it throughout Thanksgiving break. Unfortunately, one problem is that we only have one T.V. and it's in the living room where my mom sleeps. I want to take the T.V. into my room at least until I'm done beating the game, but mom whines that she would get bored staring at the wall. So I say fine, I'll play in the living room, but the only thing I ask is that she not speak to me while I'm playing. She doesn't say anything but makes it completely obvious that she's not gonna do that.
Anyway, she goes to sleep, and I start SS and am enjoying myself for the most part. Some time after the first dungeon, I get surprised when all of a sudden, I hear "How are you enjoying your little girl game, SON?" :smug
She was lambasting me for like half an hour, and I just couldn't play the goddamn game any more. Now, I have to wait until I either get a new T.V., or find a proper (read: cheap) old folks home.
Goddamn it all. :(
I suppose it goes without saying, but NEVER help out a parent who's recently homeless by offering to have them stay with you.
:lol your mum giving you shit about playing vidja is no reason to leave her homeless! SMH
But didn't you try to defend earlier in the thread that waggle could be good? Or was that magus/brand new?
Welp. Zelda is dead.
What a waste of 25 hours. Could've played a much better game in that time.
Bebpo did you try what i recommended? Are you holding the wiimote plus flat to the tv?
Bepu doesn't Shiggy keep an eye on the Zelda team upending teat tables and the like? If so and the fact that he inexplicably hates stories in games that could be your answer as to why their barely is one. Maybe once the old man croaks/fucks off to make ipad games or whatever it is he really wants to do they can make a proper Zelda origin game. (Hey Ocarina was supposeld THE FIRST ZELDA EVAR at the time and then they went and made this one be so it's not like it's unprecedented.) And keep Retardo studios the hell away from Zelda. They already wrecked Metroid.
HIMU are you even planning on playing this game? I don't blame you for just skipping it.
http://www.escapistmagazine.com/videos/view/zero-punctuation/5148-The-Legend-of-Zelda-Skyward-SwordEh, it's all the same things everyone's been saying on here. Except for the insane claim that this is worse than one of the DS games.
i was waiting for this :-[
Quote from: Shigeru MiyamotoWith these advances, I think we can say that Skyward Sword is the ultimate Zelda game.
You mean the ones acting like there's no problems with Skyward Sword? Yeah those guys are idiots.
this thread is dead.
damn, zelda rip
http://www.youtube.com/watch?v=W_mOHekVAj4
Great review :bow
Second dungeon was kind of weak, had some interesting mechanics but was still a bit short. Didn't have any problems with the boss though, I thought I heard it was one of the worst bosses in gaming? Or something hyperbolic like that when the SS backlash train started rolling.
Second dungeon was kind of weak, had some interesting mechanics but was still a bit short. Didn't have any problems with the boss though, I thought I heard it was one of the worst bosses in gaming? Or something hyperbolic like that when the SS backlash train started rolling.
The fire/bomb boss is nothing short of a tutorial enemy. How it is classified as a boss is beyond words. There is nothing hyperbolic about it.
Oh hey Andrex is at pretty much the exact same point I got to last night, or should I say this morning since I stopped at 5:30 a.m. Isn't Fi's singing bizarre/creepy as hell?
Goddamn son, you're further than me by a touch and I spent two night playing until like 5:30! :lol Of course I took yesterday off to catch up on sleep and figuring my neighbors would be a bunch of noisy twits waking me up early cause it's Saturday. Needless to say this game is addictive as fuck in spite of its glaring flaws.
just wait for the tadtones :-\
Opened the time gate or whatever and lol at the storyline revelations. Love me some cliches. Also fuck the timed target hitting event thing, that made me stop for the day. :yuck
No, no, the fly your bird into x targets in two minutes thing.Opened the time gate or whatever and lol at the storyline revelations. Love me some cliches. Also fuck the timed target hitting event thing, that made me stop for the day. :yuck
The pumpkin chucking thing?
No, no, the fly your bird into x targets in two minutes thing.Opened the time gate or whatever and lol at the storyline revelations. Love me some cliches. Also fuck the timed target hitting event thing, that made me stop for the day. :yuck
The pumpkin chucking thing?
Yeah so? I'm not saying it's OSCAR WORTHY or anything, but it's part of the reason I like playing each new installment.
Your skills are pretty dull if that's all you got to troll with.
Yeah so? I'm not saying it's OSCAR WORTHY or anything, but it's part of the reason I like playing each new installment.
Your skills are pretty dull if that's all you got to troll with.
lol.
Did you get hard knowing Link was going to have an EPIC ADVENTURE on Koholint Island in LINKS AWAKENING?
Then he fights a black blob and the end
Yeah so? I'm not saying it's OSCAR WORTHY or anything, but it's part of the reason I like playing each new installment.
Your skills are pretty dull if that's all you got to troll with.
Game is still sitting on my shelf stinking the place up. Perhaps i should try it....(http://i.imgur.com/Py3qy.gif)
some reviews and pod cast comments "It's sooooooo goooooooooooooooooood" especially from some corners were decided BEFORE the game was played, so i'm going to just go ahead and say this is absolute sht and the same old wank fest disappointment.
Aggregated TheBore opinion : How close would i be?