Author Topic: Cyberpunk 2077 - We're finally Next-Gen!  (Read 159233 times)

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Rufus

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1860 on: January 16, 2021, 02:15:49 PM »
Well, where are the screenshots?

Pissy F Benny

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1861 on: January 16, 2021, 02:17:29 PM »
gonna do another play through when the patch comes, and just be a massive cunt to everyone :phil
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Human Snorenado

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1862 on: January 16, 2021, 09:09:58 PM »
yar

Cryo

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1863 on: January 16, 2021, 10:06:24 PM »
fuckin hate this post glitch thing

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1864 on: January 17, 2021, 08:45:55 AM »
What

Nintex

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1865 on: January 17, 2021, 10:21:55 AM »


















 :dice
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Human Snorenado

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1866 on: January 17, 2021, 07:57:36 PM »
Finished it.

spoiler (click to show/hide)
First, I had Chola V snuff herself just because I figured that wouldn't take long to sit through and I could reload and do other shit. Then I ended up going with Johnny's plan (I got him to 70% senpai approval) of eating a pill and letting him and Rogue do the assault. Then, in cyberspace with Alt, V, and Johnny, I *thought* I was picking having V go back and Johnny be assimilated by Alt but OOPS I sent Johnny back in V's body, so that was the first real ending I got.
[close]

This is a really solid 8-8.5 game as it is right now and I'm sure with time a lot of my little gripes will be addressed (for fucks sakes CDPR, whoever you have doing your menus and in game UIs, fire that person already, they were shit on W3 and they're shit now) and the game will settle in around a 9. I'd rank it a bit behind W3 but still really fuckin good

:yeshrug
yar

Human Snorenado

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1867 on: January 18, 2021, 12:00:27 AM »
Went back and checked out a different ending (in multiple meanings of the word)

spoiler (click to show/hide)



:lawd Judy
[close]
yar

Nintex

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1868 on: January 19, 2021, 05:45:31 PM »
CDPR has uploaded a whole bunch of renders and concept art to art station. Including pre-Keanu Johnny Silverhand.

https://www.artstation.com/channels/tag/TheArtofCyberpunk2077
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MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1869 on: January 19, 2021, 06:19:36 PM »
CDPR has uploaded a whole bunch of renders and concept art to art station. Including pre-Keanu Johnny Silverhand.

https://www.artstation.com/channels/tag/TheArtofCyberpunk2077

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ToxicAdam

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1870 on: January 20, 2021, 09:13:44 AM »
Mecha-Scott Weiland


MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1871 on: January 20, 2021, 11:11:01 AM »
Yea I like Keanu Silverhand better
What

Coax

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1872 on: January 22, 2021, 11:21:04 PM »
First 'larger' patch, v1.1, released. Guess we'll eventually hear whether this significantly affects console performance but some related changes from the update:

Quote
Stability

Various stability improvements including:

Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

PlayStation-specific

Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
Various crash fixes on PlayStation 4.

Xbox-specific

Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.

Rufus

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1873 on: January 23, 2021, 01:09:58 PM »
:wut

1.1? more like 1.07

Pissy F Benny

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1874 on: January 23, 2021, 04:15:29 PM »
OFFICIAL REPORT: SHARE WITH FRIENDS TO EARN TRIPLE PATRIOT POINTS

Pissed around with this and performance seems much improved as well as the image quality (on boner x at least) :gladbron
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Human Snorenado

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1875 on: January 23, 2021, 11:46:39 PM »
Played through all of the possible endings, from what I can tell



This was a cool little easter egg

yar

Nintex

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bork

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1877 on: January 25, 2021, 04:23:39 PM »
https://www.forbes.com/sites/paultassi/2021/01/23/a-warning-about-a-cyberpunk-2077-patch-11-game-breaking-bug/?sh=1c56509c3550

Be warned they introduced a game breaking bug in v1.1

https://www.theverge.com/platform/amp/2021/1/25/22248682/cyberpunk-2077-update-bug-workaround-cd-projekt-red

Quote
Developer CD Projekt Red has published a workaround for the issue, but it requires players to have an earlier save of the game to try to get the holocall to work correctly. Here are the steps:

Load a gamesave before Takemura and V leave Wakako’s office
Finish the conversation with Takemura outside the office right away
Right after the finished conversation and when the quest was updated, skip 23h
See if the holocall triggers and the dialogue with Takemura starts

:dead
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naff

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1878 on: January 25, 2021, 05:32:08 PM »
 :shaq2

lol, just jumping back into this today after a long break. well past that point with the broken quest fortunately
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bork

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1879 on: January 28, 2021, 10:05:42 AM »
https://www.theverge.com/platform/amp/2021/1/28/22253990/cyberpunk-2077-new-1-11-update-hotfix-game-breaking-bug

Says they fixed the game breaking bug from the patch.

Another big patch is scheduled for release in a few weeks- what new glitch will we get following this!? :hyper
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Pissy F Benny

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1880 on: January 28, 2021, 11:23:01 AM »
the exact same bug, just on one of panams missions this time :phil

at least you know cdpr will keep on patching for months and years to come, 2k would have dropped the last patch and then cut bait and been all like :trumps
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Great Rumbler

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1881 on: January 28, 2021, 03:16:46 PM »
That's why I'm a bit more forgiving of CDProjekt with regard to bugs over some other companies. At least you know they'll offer lots of post-release support.
dog

chronovore

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1882 on: January 29, 2021, 09:24:56 PM »
https://news.avclub.com/cyberpunk-developers-ask-players-to-please-stop-having-1846147154

TL;DR
The game creators are asking that modders be respectful of sexual permission of actual people when modding the game. Particularly Keanu Reeves.

Great Rumbler

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1883 on: January 29, 2021, 10:24:06 PM »
Doubtful it'll have much effect on most modders, but they probably felt they needed to put out a statement like that just to cover themselves.
dog

Don Rumata

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1884 on: January 30, 2021, 01:00:33 AM »
Doubtful it'll have much effect on most modders, but they probably felt they needed to put out a statement like that just to cover themselves.
Either that, or people making a Cyberpunk game not understanding how the Internet works.

who is ted danson?

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1885 on: January 30, 2021, 04:24:16 AM »
This just makes me want to get the Keanu sex mod now  :rash
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Don Rumata

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1886 on: January 30, 2021, 05:07:35 AM »
This just makes me want to get the Keanu sex mod now  :rash
Afaik its not even a "sex mod", just a model swapper, and peeps put Silverhand's model as the prostitute.

Nintex

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1887 on: January 30, 2021, 10:52:31 AM »
The Xbox One build :dead

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Coax

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1888 on: January 31, 2021, 08:21:27 AM »

NPC clothing mods. Now you too can look more like an everyday Night City resident :lucille

Nintex

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1889 on: January 31, 2021, 11:16:10 AM »
NPC's have the coolest outfits
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MMaRsu

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1890 on: February 03, 2021, 06:00:04 PM »
Watch out DLL exploit jn the game on all platforms, not because of mods

https://forums.cdprojektred.com/index.php?threads/important-pc-version-vulnerability.11078852/
What

Raist

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1891 on: February 03, 2021, 06:08:03 PM »
Quote
Ok, I feel like I need to say something, this kind of bad practice has to stop.

Let me introduce myself, I am yamashi the creator of Cyber Engine Tweaks.

I wasn't planing on saying anything but since we, the modders, are getting blamed for this, I can't just stand on the sidelines and take it.

What CDPR posted above is WRONG, it isn't caused by an external DLL, the vulnerability is caused by a buffer overflow in a function they use to load strings, this function is used more than 100 times in the game, it is used to load the save games, the archive assets and other parts that we haven't investigated. This is 100% CDPR's fault, it isn't anybody else's fault. This is caused by a lack of proper unit testing.

What happened to owning up to your mistakes CDPR? Not only did PixelRick communicate this a week ago and you didn't do anything (this should have been hotfixed a few hours after you knew about it), but then you go public lying about the nature of the vulnerability so that modders take the fall for this? What we do, we do for free, we aren't your scapegoat, and this is definitely on you. The fact that we redirect the buffer overflow to xinput because it doesn't have ASLR does not mean that it's xinput's fault, we shouldn't be able to access xinput in the first place.

Just so you know everyone this isn't just a PC issue, every platform is affected.

It has been exploited to gain access to Geforce NOW already, maybe you should explain to NVIDIA how it is not your fault CDPR, I am not sure that's going to work once they audit the exe.

:lol

MMaRsu

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1892 on: February 03, 2021, 06:47:31 PM »
I honestly dont know what these clowns at CDPR are doing, im kinda losing respect for them more and more.  :maf

Even if the game was great for me personally.
What

Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1893 on: February 03, 2021, 07:51:38 PM »
I don’t know I mean I stayed out of the cyberpunk 2077 hype cycle basically I saw the little trailer 10 years ago with a “wow cool open world RPG GTA Blade Runner awesome!”

and then I never looked up anything else until the game came out so I was pretty satisfied with it bugs  aside here and there, on my new gaming pc. and then I go online and everyone’s losing their minds because every single NPC doesn’t have a dynamic schedule in game and the last gen console versions look like unreal engine 3 games failing to load normal maps in time.  I don’t know maybe it was better than I stayed out of the hype cycle because I enjoyed the game the although I did shelve it temporarily because I want to see where it’s at in a year or so

Worst case scenario they just do some patches, and a little dlc and that’s it


but hopefully this spurs extra cyber punk RPG’s to come out because my God I am so sick and tired of killing dragons with swords.... there’s like 1 million options for that and aside from this game and they Deus Ex (which is dead..... again!)

 I can’t think of another single cyberpunk RPG besides shadowrun and that to me looked like a glorified tablet game or flash game with its interface / characters running on a .jpg.

Coax

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1894 on: February 04, 2021, 01:43:44 AM »
Ummm. what?  lol

They didn't blame modders.

The communication is a bit jumbled but yeah I don't think they're blaming modders as the CET author feels. It's only exploitable via specifically crafted save file due a vulnerability in how the game loads things, so CDPR gave people a heads-up to be cautious about save files/mods (of which there are tons out there) until a fix is released but wasn't very clear about the vulnerability.

Cyber Engine Tweaks proactively mitigated the issue via their own mod until the official fix is released and seems pissed off about the 'external DLL' language more than anything, when regardless an exploitable vulnerability is still something users should be aware of when seeking out mods before a fix is available (I mean, what do they expect people would download that would exploit this otherwise, some file named 'exploit for Cyberpunk 2077'?).

naff

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1895 on: February 09, 2021, 02:08:59 AM »
finally got back to this. been up to the last mission for a while, but polishing off a few more side missions first. i fucked up that mission that everyone was talking about being real tWiSTed a few pages back. i started it, then i went off track and it didn't say mission failed but it was just impossible to do it anymore then realised i had a text from wakako or something saying i messed it up, but i didn't mean to or even know the mission had failed/started properly.

currently tracking down smasher and about to jam out with the old crew. pussied out when i had the chance to hook up with River, but did get with Panam. actually kinda hot. the other scenes i've seen seem cribbed from the model intro/teaser videos for tushy et al :lol
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naff

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1896 on: February 09, 2021, 03:20:41 AM »
i've been using grenades and tech weapons almost exclusively on a fairly rambo playthrough and i still only have level 7 in engineering. ~50 hrs
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BIONIC

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1897 on: February 09, 2021, 03:27:19 AM »
XP gain for some skills is just fucked.

Athletics is basically impossible to get beyond level 10 without exploits. Melee has ridiculously low gain as well.
Margs

Coax

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1898 on: February 09, 2021, 05:20:24 AM »

Don Rumata

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1899 on: February 09, 2021, 06:46:45 AM »
Damn, gamers really took a buggy videogame release to heart.  :lol

Maybe there is something to Voltaire's silken slippers, if this is how people "fight the system".

Svejk

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1900 on: February 09, 2021, 07:10:42 AM »
Of all game companies to get hit.  :doge I don't understand why they don't go for bigger fish, bunch of slack jawed pussies.

Mr Gilhaney

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1901 on: February 09, 2021, 07:27:27 AM »
Of all game companies to get hit.  :doge I don't understand why they don't go for bigger fish, bunch of slack jawed pussies.

CDPR is a big fish, a huge one. I dont think it has much to do with their buggy release, just some russians or whatever trying to make some money.

Don Rumata

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1902 on: February 09, 2021, 07:40:45 AM »
They do mention how much of a shitty company they are, but yeah ofc. they're after money.
I was more thinking about some the people going "Karma's a bitch" and such.

CDPR buddy attitude was a bit annoying, like all big companies trying to appeal to the gut, but this oversteering into public enemy number 1 makes no sense, when their crime is essentially just the shit release (for which they issued refunds).
But this was true for other instances like NMS and even Molyneux, too.

Relax and learn not to preorder digital goods, problem solved.
But with gaming everything turns into the Nuremberg trials.

Mr Gilhaney

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1903 on: February 09, 2021, 07:44:20 AM »
Relax and learn not to preorder digital goods, problem solved.

or do it places where you can easily get a refund at least. Both Steam and GOG have been completely painless for me to refund games on, and I've done it quite a bit.

Not with Cyberpunk though, as it's a great game.  8)

Pissy F Benny

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1904 on: February 09, 2021, 07:47:09 AM »
gamers rise up :joker
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who is ted danson?

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1905 on: February 09, 2021, 07:48:51 AM »
Are we sure this is a legit hack and not an ARG leading into DLC#1?

Hackers stealing corposcum data for ransom
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Joe Molotov

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1906 on: February 09, 2021, 09:16:25 AM »
©@©™

Great Rumbler

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1907 on: February 09, 2021, 06:05:59 PM »
Are we sure this is a legit hack and not an ARG leading into DLC#1?

Hackers stealing corposcum data for ransom

:ohhh
dog

Nintex

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1908 on: February 09, 2021, 06:51:41 PM »
Jason Schreier has radicalized further I see  ::)
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El Babua

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1909 on: February 09, 2021, 07:08:39 PM »
Might be an inside job.

"Epically pwned" feels like a "Blacks Rule" sort of deal lol

naff

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1910 on: February 10, 2021, 04:03:45 PM »
i think it's a call out to a quest in the game? there's a side mission abt hacking that ends with a message stating "you've been Epically Pwned"
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Rufus

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1911 on: February 10, 2021, 05:33:21 PM »
i think it's a call out to a quest in the game? there's a side mission abt hacking that ends with a message stating "you've been Epically Pwned"
:ohhh

Pissy F Benny

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1912 on: February 10, 2021, 05:38:38 PM »
i only caught on yesterday that all/most of the side quests are named after song titles :ohhh
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naff

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1913 on: February 10, 2021, 07:15:30 PM »
lol, yeah. the name for the one im talking about above is Killing In The Name. sounds like one of the most bugged quests in the game too heh.

edit: i was misremembering, actually just says "YOU'VE BEEN PWNED" no "Epically" lol

spoiler (click to show/hide)
this quest really stuck with me as one of the shittiest in the game. sets you up with an interesting premise to troll you with an incredibly shitty, boring "gotcha" twist. nearing the end of the game i feel very apathetic about the story. so bland. and when i was really interested in a group (eg the voodoo boys) you end up having hardly anything to do with them. keanu really is the only saving grace in this game not feeling lifeless
[close]
« Last Edit: February 10, 2021, 07:47:05 PM by naff »
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bork

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1914 on: February 11, 2021, 02:25:11 AM »
Got my new PC (3080/i7-10700K/64 GB) last night.  This game now runs with all but one setting on the highest by default (forget which it is that was one setting down) and looks absolutely insane.  No more framerate issues either.
:lawd
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Pissy F Benny

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1915 on: February 11, 2021, 03:47:52 AM »
Pre built?
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MMaRsu

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1916 on: February 11, 2021, 09:41:49 AM »
Anyone do the holdup in a random cafe on the streets yet?
What

Pissy F Benny

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BIONIC

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1918 on: February 11, 2021, 11:31:57 AM »
Can’t wait to study the intricate and advanced pedestrian AI  :gladbron
Margs

Pissy F Benny

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Re: Cyberpunk - 2077 Bugs And Glitches
« Reply #1919 on: February 11, 2021, 11:36:29 AM »
i like how cars don't bother driving past your parked whip thats is maybe blocking an inch of the road :rash
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