Author Topic: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE  (Read 309280 times)

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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1680 on: June 30, 2018, 01:01:24 AM »
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1681 on: June 30, 2018, 10:45:49 AM »
The guy in charge of the flight model handed the keys to a less experienced programmer :

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4585#post485650739

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According to The Agent on a recent ARGCast, they screwed up the mocap Big Time. The Vanduuls (ugh, I hate that fuckin' name) are supposed to be eight or nine feet tall. They didn't take that into account during the mocap sessions.

Normally, when you've got a mocap character who is much taller than the others you put them on stilts or (more normally) put a 'false head' on top of their actual head so that the other human actor can properly look at where their head is 'supposed' to be instead of where it is.

They didn't do that.

So now ALL of the Vanduul vs. human footage has to be re-animated by hand because the sight-lines between the actors are all screwed up. If they don't fix it, then any interactions between human and Vanduul will look weird and janky. The humans will be staring at the Vanduul's chest instead of into their eyes.

This whole dumpster fire has a real 'Ready, Fire, Aim!' feel, don't it?

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4585#post485651613

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Corporal

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1682 on: July 01, 2018, 07:42:58 AM »
Gotta admit, that's an amazing oversight. How did nobody notice this during the protracted mocap sessions. Just what are they doing. :lol
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1683 on: July 01, 2018, 07:50:50 AM »
It's hearsay but I do believe I posted some footage of Serkis playing the Vanduul and IIRC he didn't have anything to cheat on height. I guess the info about their size is in the lore somewhere.
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benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1684 on: July 01, 2018, 08:40:42 AM »
I guess the change in modern mocap is that this stuff is far more difficult, especially if performance capture is involved, than it used to be. No idea what exactly Star Citizen is doing here but it sounds like it and I wonder if they tried to handle it themselves instead of hiring out. Like maybe acclaimed director Chris Roberts oversaw it, not realizing mocap changed in the 15 years since he last did it.

This was the story I got from a few people involved with NBA2K when I asked why in the cutscenes your player shrinks to the height of the actor rather than maintaining the height you set the player as. It's because otherwise they'd have to manually set every other character in all the cutscenes to look at all the possible heights. (The normal NBA players can dynamically look in gameplay, but the cutscenes don't allow it for whatever reason. So they never look at each other, just the "actors" characters or pre-placed sight-line locations.)

edit: the reason they can't just shift the eyes upward or edit the model is that the facial capture means you'd have to have recorded them looking up properly at different heights, it's too complex of texture/model combination to do it on the cheap without it looking like garbage, you have to move a whole shitload of points by pixels a bunch of times

it has a lot of strange problems like this that you're supposed to have planned for as you usually shoot everything not knowing exactly what you're actually going to get back in however many months
« Last Edit: July 01, 2018, 08:49:39 AM by benjipwns »

Sho Nuff

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1685 on: July 01, 2018, 11:40:14 PM »
Back in 2001 I worked on a pro wrestling game with a create-a-wrestler mode where you could have dudes as short as 4'11" grapple with 7'6" people and it would still kinda line up and not look too embarrassing. We were some of the first people to use vertex shaders to do the heavy lifting, and the core code is still used today as part of FoolLib, which powers the nutso make-your-own-fighting-game EF12. I don't know where I'm going with this story. I like stories

Sho Nuff

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1686 on: July 01, 2018, 11:42:35 PM »
also I remember going to a Microsoft event back in the 90s with Chris Roberts and we did some huge trivia competition and I was on Chris's team and totally annihilated everyone since most of the questions were console-centric and everyone was PC nerds. Anyway our team won and Chris told me that I was a rad dude and I HAD to see his new movie Wing Commander because it was awesome and he even had a cameo in it. I saw it the day it came out and now I'm not so sure how I feel about Chris

benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1687 on: July 02, 2018, 12:42:27 AM »
i forget which line of games it was from the PS1/N64 era, maybe THQ's terrible WCW PS1 titles where all the wrestlers were the same size based off of like two or three model types with minor differences and there were no attributes for strength or anything so like anyone could lift up, say, The Giant and toss him around same as if he was one of the 5 foot 100lb divas

though actually i don't really recall any of the games of that era taking height too significantly into account with the player models, although some actually had strength/weight/etc. attributes, i'd have to go back and look as i didn't play them much

VomKriege

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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1689 on: July 02, 2018, 06:34:26 PM »
Elusive mentions of difficulties with Turbulent, longtime contracted CIG partner (and supposedly in charge of a number of things) have been long made on SA. Some more sketchy suppositions on that...


https://forums.frontier.co.uk/showthread.php/435505-The-Star-Citizen-Thread-v9?p=6833654&viewfull=1#post6833654
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1690 on: July 03, 2018, 08:08:57 AM »
https://www.reddit.com/r/starcitizen/comments/8vp090/comment/e1p8t9i

I mean... Yeah.

Quote
Quote
scubi • 2h
Yeah, I come here for drama to make my miserable life seem better than it is. Your rational and civilized conversation doesn't do that.

If I had money, I'd give you both gold. ;)

PMghost • 22m
Save that for a ship instead

:salute
« Last Edit: July 03, 2018, 08:20:15 AM by VomKriege »
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bluemax

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1691 on: July 04, 2018, 01:27:04 AM »
https://cloudimperiumgames.com/jobs

There's a certain something about the first quote from an employee on their job page is from the guy leaving the company.
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1692 on: July 04, 2018, 01:55:40 PM »
Not sure of the exact context...







NOT AT ALL SHADY

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Kara

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1693 on: July 05, 2018, 03:02:31 AM »
It's just stupid. If you go on the California Secretary of State's business search Cloud Imperium Games, LLC is listed as an active entity and Chris Roberts is a managing member on the statement of information filed 4/6/2018.

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1694 on: July 05, 2018, 03:44:16 AM »
I think we already commented on it but, even though I am not a specialist in corporate setup, it seems ridiculously convoluted considering their actual activity.

https://forums.frontier.co.uk/showthread.php/435505-The-Star-Citizen-Thread-v9?p=6839546&viewfull=1#post6839546

Quote
It's the technicality game they play , as I said in a different post there are 20 shell companies for a reason.

Have "fun" finding the company which is the right one:

UNITED STATES OF AMERICA
Cloud Imperium Games Corp CA (2013)
Cloud Imperium Games LLC CA (2012)
Cloud Imperium Rights LLC CA (2017)
Cloud Imperium US, LLC DE (2017)
Cloud Imperium Games Texas LLC TX (2013)
Cloud Imperium Games LLC TX (2012) <- dissolved
Roberts Space Industries Corp CA (2013 <- dissolved 03/2018
Roberts Space Industries, LLC CA (2017) <- dissolved 03/2018
Roberts Space Industries, LLC TX (2018)

OTHERS
Gemini 42 Entertainment LLC CA (2013)
Gemini 42 Productions LLC CA (2014)
Twin Brothers Production Inc CA (1995) <- owned by Ortwin Freyermuth. Has been used in sales & refunds in US & EU
Twin Bros. Productions Inc CA (1991) <- see above

UNITED KINGDOM
Cloud Imperium Games UK Limited (2013)
Cloud Imperium Rights UK Limited (2017)
Foundry 42 Limited (2013)
Roberts Space Industries International Limited (2014)

GERMANY
Roberts Space Industries Germany GMBH
Foundry 42 <- ex-CryTek engineers hired to setup shop here
Twin Bros GmBH <- see above

Quote
More shadiness: according to CIG's current website, TOS released in 2015 names "Robert Space Industries International Limited, a company registered in England and Wales" as a company responsible for the website, SC, SQ42. According to independently archived version of the same TOS, "Robert Space Industries Corp., a company registered in California" serves the same function. Nope, not even "Roberts Space Industries" but "Robert Space Industries".
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Joe Molotov

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1695 on: July 05, 2018, 06:51:57 PM »
Which one is making Squadron 42?
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1696 on: July 05, 2018, 10:36:55 PM »
Which one is making Squadron 42?

I believe Foundry 42 in the UK and Germany were supposed to be more involved in that project.
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Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1697 on: July 06, 2018, 03:50:54 AM »
I think we already commented on it but, even though I am not a specialist in corporate setup, it seems ridiculously convoluted considering their actual activity.

https://forums.frontier.co.uk/showthread.php/435505-The-Star-Citizen-Thread-v9?p=6839546&viewfull=1#post6839546

Quote
It's the technicality game they play , as I said in a different post there are 20 shell companies for a reason.

Have "fun" finding the company which is the right one:

UNITED STATES OF AMERICA
Cloud Imperium Games Corp CA (2013)
Cloud Imperium Games LLC CA (2012)
Cloud Imperium Rights LLC CA (2017)
Cloud Imperium US, LLC DE (2017)
Cloud Imperium Games Texas LLC TX (2013)
Cloud Imperium Games LLC TX (2012) <- dissolved
Roberts Space Industries Corp CA (2013 <- dissolved 03/2018
Roberts Space Industries, LLC CA (2017) <- dissolved 03/2018
Roberts Space Industries, LLC TX (2018)

OTHERS
Gemini 42 Entertainment LLC CA (2013)
Gemini 42 Productions LLC CA (2014)
Twin Brothers Production Inc CA (1995) <- owned by Ortwin Freyermuth. Has been used in sales & refunds in US & EU
Twin Bros. Productions Inc CA (1991) <- see above

UNITED KINGDOM
Cloud Imperium Games UK Limited (2013)
Cloud Imperium Rights UK Limited (2017)
Foundry 42 Limited (2013)
Roberts Space Industries International Limited (2014)

GERMANY
Roberts Space Industries Germany GMBH
Foundry 42 <- ex-CryTek engineers hired to setup shop here
Twin Bros GmBH <- see above

Quote
More shadiness: according to CIG's current website, TOS released in 2015 names "Robert Space Industries International Limited, a company registered in England and Wales" as a company responsible for the website, SC, SQ42. According to independently archived version of the same TOS, "Robert Space Industries Corp., a company registered in California" serves the same function. Nope, not even "Roberts Space Industries" but "Robert Space Industries".

Seems legit.

Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1698 on: July 06, 2018, 04:16:42 AM »
https://www.rockpapershotgun.com/2018/07/02/star-citizen-adds-mining-in-latest-update/


Quote
Star Citizen is due to launch in full shortly before the heat death of the universe.

:dead

Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1699 on: July 06, 2018, 04:40:40 AM »

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1700 on: July 06, 2018, 04:48:06 AM »
This is amazing:

https://www.twitch.tv/videos/279921378?t=12894s

Amazingly fidelitious space physics. I have that much more respect for the people in the ISS now. Always just one step away from being stuck in a wall.
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benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1701 on: July 06, 2018, 08:22:07 AM »
I think we already commented on it but, even though I am not a specialist in corporate setup, it seems ridiculously convoluted considering their actual activity.
I speculated when I read the British Tax Office documents that CIG filed that most of these were paper companies they pictured usage for "down the road" even though the state of things is nowhere near that point. And that they were using familiar Hollywood type corporate setups that establish, produce, disband.

As an example I used like that intent for a future company that would just produce the ships, or a company that licensed out rights for Star Citizen books (perhaps the Cloud Imperium Rights one), while the main company would just become a management layer. They've already tried to do this with the various attempts at finding someone to handle the FPS module. And their hilarious schedule charts look like a Hollywood companies production schedule more than anything. Also the seemingly redundant paper companies, another Hollywood thing.

IIRC, people thought they were money laundering or something because they were putting cash into these other companies and then drawing on them for the main operation, and I thought it was just bad management, placing money for these future companies that don't have a need to exist yet and months later realizing they need the cash back at the main operation. I also suggested that they might be "promoting" people with titles at these paper companies for future roles that may not ever come to be. But that given the Hollywood ties that was probably as far as the moral/ethical questions might go. Though they probably intend for some "Hollywood accounting" at some point which is the usual usage of the redundant paper companies. I'm not sure how far that'd go in the games industry, EA certainly would have attempted it by now I have to imagine.

VomKriege

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nachobro

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1703 on: July 06, 2018, 06:13:36 PM »
Quote
Agreed, this isn't to go public. This is to sell/award shares to staff and/or high-level backers
what a valuable gift :doge

Kara

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1704 on: July 06, 2018, 06:14:12 PM »
The most common use of redundant companies is circumventing the estate tax. As is often the case you're a little too... Hollywood (:teehee), benji.

As for the Star Citizen family of companies, there could be legitimate organizational reasons for (most of) their existence, they could be the equivalent of your local idiot entrepreneur starting a single member LLC, or they could be an effective way of hiding fraud.

As Ostap Bender would say, god only knows, and since there is no god no one knows. We are in a terrible bind.

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1705 on: July 06, 2018, 06:36:55 PM »
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benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1706 on: July 07, 2018, 03:02:16 AM »
The most common use of redundant companies is circumventing the estate tax. As is often the case you're a little too... Hollywood (:teehee), benji.

As for the Star Citizen family of companies, there could be legitimate organizational reasons for (most of) their existence, they could be the equivalent of your local idiot entrepreneur starting a single member LLC, or they could be an effective way of hiding fraud.
I only make the comparisons because Roberts spent the last twenty years before coming back with Star Citizen as a producer in Hollywood, and that's also his wife's experience. And a lot of this has really looked like how you setup film production companies. Including the gaudy offices before there's even a scriptwriter or director attached.

You don't have to be so mean about it. Such a low blow. :fbm

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1707 on: July 07, 2018, 05:20:28 AM »
Don't fight mammy and daddy : why not both ?
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1708 on: July 07, 2018, 05:32:02 AM »
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benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1709 on: July 13, 2018, 03:56:39 AM »
wait, is there really not a chris roberts version of this or can i not just find one?

bluemax

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1710 on: July 13, 2018, 04:23:53 AM »
I watched some of Burke Black, Gassy Mexican and some other streamers play SC the other day. It was probably the most people to watch a SC stream ever.

What struck me was how much someone in the group (I think it was Mitauchi the SC fan boy showing them around) kept saying things like "hopefully they'll do this" or "eventually when this happens" or "it would be cool if" as they walked around a hitchy as fuck spaceport. I watched maybe 5 minutes and heard the word eventually probably 100 times.

Also Burke Black said almost nothing the whole time and just kept making faces, like he was trying to keep himself from just completely laughing and shitting on the whole thing.

Overall I doubt they got anyone excited to join the 'verse any time soon.
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Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1711 on: July 13, 2018, 01:07:18 PM »
I watched some of Burke Black, Gassy Mexican and some other streamers play SC the other day. It was probably the most people to watch a SC stream ever.

What struck me was how much someone in the group (I think it was Mitauchi the SC fan boy showing them around) kept saying things like "hopefully they'll do this" or "eventually when this happens" or "it would be cool if" as they walked around a hitchy as fuck spaceport. I watched maybe 5 minutes and heard the word eventually probably 100 times.

Also Burke Black said almost nothing the whole time and just kept making faces, like he was trying to keep himself from just completely laughing and shitting on the whole thing.

Overall I doubt they got anyone excited to join the 'verse any time soon.


Dreamer, you know you are a dreamer
Well, can you put your hands in your head? Oh no!
I said, dreamer, you're nothing but a dreamer
Well, can you put your hands in your head? Oh no!

I said, "far out, what a day, a year, a life it is!"
You know, well, you know you had it comin' to you
Now there's not a lot I can do

Dreamer, you stupid little dreamer
So, now you put your head in your hands, oh no!
Woo!

Joe Molotov

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1712 on: July 15, 2018, 10:30:06 PM »
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nudemacusers

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1713 on: July 15, 2018, 10:36:07 PM »
thankfully none of that money is going to dirty corrupt publishers :lawd
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1714 on: July 16, 2018, 05:16:18 AM »
I think the consensus is that they will still refund a purchase within the weeks window (which is a legal obligation in many territories) but otherwise that they stopped refunding anything else since this January. I don't know if it's a sign of financial distress or them shielding about a potential run to their bank accounts.

To note the discussion of that article has been locked on general gaming subreddits but the general outline matches what seem to have been the norm for half a year.
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seagrams hotsauce

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1715 on: July 16, 2018, 05:29:08 AM »
tbh it seems like a pretty standard thing a company would do in their shoes. it's probably wise to have a somewhat stringent return policy when you're dealing with people who are spending thousands of dollars on potentially owning a part of a piece of software that might be implemented at some point. on the one hand, i get that some people might wise up and come around to the idea that this thing could be a total pipe dream and want their money back. on the other, i have a hard time feeling sympathetic if you have the surplus income to blow five figures on a picture of a videogame spaceship. buyer beware and all that.

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1716 on: July 16, 2018, 05:39:16 AM »
It was bound to happen at one point, yeah. And as you said ample warnings were given for years to whales and it's not exactly rational sinking thousands of dollars in such an endeavour to begin with.
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1717 on: July 18, 2018, 07:58:35 AM »
https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4695&perpage=40#post486229056

Quote
Imagine you live in the 1800's USA. You meet an old-timey salesman and gold prospector. He tells you that he knows about some land down California way which is rich with gold in the hills, and all the land can be purchased by you, right now. All you need to do is give him some few thousands to finance the sale and open the land up for commerce and mining. With the money, he promises to build a railroad track which will link the gold rich land to the east coast and is also going to populate the railroad with the best locomotives that can be designed with the days technology. Many people join in, excited about all the adventure and gold they will get.

6 years later you go to see the prospector. He tells you all about the railroad company he has setup and is allegedly constructing the track to California. He refuses to tell you how much track he has laid or how long it will take to finish. You realize that the company is run by his wife and they work out of an overpriced storefront building in New York City with ornate and expensive doors. While inside, you see they are actually working on a steamboat, not anything related to the railroad and train you were promised. The prospector tells you that the steamboat will come first, and the sale of it will provide the funding to finish the railroad which you already financed.

He then takes you to his New Jersey Estate. He shows you that he has actually constructed a 2 mile loop of track in the field behind his house. On it is an old locomotive leaking oil. Several billboards have been crudely erected along the length which shows poorly painted California landscapes. He tells you that this is where your money has been going, and that this track right here is already better than most tracks which are in operation throughout the country.

You shoot him.
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bluemax

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1718 on: July 21, 2018, 12:12:42 AM »
Apparently one of our new higher ups first job was working on a game with Erin Roberts. I didn't get much out of him at lunch today, but he clearly did not have the highest opinion of either of the two brothers Roberts.
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1719 on: July 21, 2018, 03:10:31 AM »
Apparently one of our new higher ups first job was working on a game with Erin Roberts. I didn't get much out of him at lunch today, but he clearly did not have the highest opinion of either of the two brothers Roberts.

Obviously he is just bitter at still working on normal videogames under the soulless umbrella of a hack publisher instead of the visionary ludo-equivalent of the Wright brothers. I mean you guys are all gonna be out of a job when this releases in 2026, no wonder the VG lobby has set its FUD phaser at full force.

https://twitter.com/Jorunn_SC/status/1020269838420373504

https://www.robertsspaceindustries.com/comm-link/engineering/16671-The-Shipyard-Medical-Gameplay

Quote
Following the vision for life and death mechanics detailed in Death of a Spaceman, and the announcement of the new RSI Apollo medical ship, this design post will bring details and clarification about what future medical gameplay will entail. While some elements have evolved from the manifesto written a few years ago, it is still very much the basis for how players will experience injury and death in the persistent universe, so is still a relevant read.

Read the original Death of a Spaceman (Feb 2013).

Quote
Recovery

Find injured people and heal them, or identify bodies and parts to help put together clues and uncover a wider story

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4723#post486316228

Quote
Quote
How are y’all sleeping on this part? I’m going to be a grizzled crime scene detective who finds body parts and then puts together clues which will lead me to uncover a wider story .

I will stand up from a body part, straighten all four of my collars then turn to my sexy female companion and proclaim “This person was teabagged....”. I will then pause for dramatic effect (or because my FPS was at 5 again) before finishing with “to death.”

TBH I just hope the news ships don’t find out how good I am at uncovering a wider story and start following me around.

Derek Smart in Port Olisar with the door

:dead



RECEPTION AREA :dead :dead :dead
« Last Edit: July 21, 2018, 03:19:22 AM by VomKriege »
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1720 on: July 21, 2018, 03:35:46 AM »
https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4720#post486306086

Quote
Is that a red cross on a white background I see on that ship? That's a big no-go. Red Cross/Crescent/Star can and will sue the rear end of anyone using that without permission, and they're extremely picky about who gets it. Which is why a lot of games have off-color versions. That's one piece of imagery they definitely shouldn't archer and put on a $300 JPEG.

Source: https://www.icrc.org/en/copyright-and-terms-use

Quote
Red cross and red crescent emblems
The red cross and red crescent emblems are protected symbols under international humanitarian law and national laws. Any use that is not expressly authorized by the Geneva Conventions and their Additional Protocols constitutes a misuse of the emblem. Use of these emblems by unauthorized persons is strictly forbidden. Please contact the ICRC for more information.

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4719#post486303726

Quote
I really look forward to the hospital ship as a respawn point. Hope it's parked at a loving dock 24/7 or else it's gonna fill up with angry commandos with no way to get to their ships right quick!

10/10 extremely well thought out game mechanic would pay $200 again

:lol
« Last Edit: July 21, 2018, 03:40:25 AM by VomKriege »
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Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1721 on: July 21, 2018, 04:34:53 AM »

nudemacusers

  • Senior Member
Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1722 on: July 21, 2018, 06:10:04 AM »
To think NMS now has more functional multiplayer  :-\
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Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1723 on: July 21, 2018, 06:41:03 AM »
Well, that's not out yet. Let's see how that works out :lol

benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1724 on: July 21, 2018, 06:53:59 AM »
can i hire a space secretary to handle the people in reception?

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1725 on: July 22, 2018, 04:37:27 AM »
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nudemacusers

  • Senior Member
Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1726 on: July 22, 2018, 08:37:08 AM »
Still waiting on a digestion/waste model for this game; all the galaxies in the world mean nothing if I can eat old yogurt and shit in my spacesuit without repercussions.
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Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1727 on: July 22, 2018, 12:22:17 PM »
Toiler Management, about 2x as exciting as staring at ship models :rejoice

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1728 on: July 23, 2018, 05:05:51 PM »
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bluemax

  • Senior Member
Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1729 on: July 23, 2018, 11:41:38 PM »
Star Citizen fans theorycrafting gameplay systems that will never exist never stops being amazing to me. To them this game is going to be Second Life In Space and they will all be Space Kings, while us doubters and naysayers will be Space Serfs working the reception desk of their Space Hospital.
NO

nudemacusers

  • Senior Member
Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1730 on: July 24, 2018, 12:17:39 AM »
there is no ethical space consumption under space capitalism
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1732 on: July 28, 2018, 08:26:57 AM »
https://www.reddit.com/r/starcitizen/comments/92l30i/330_to_360_progress_watch_update_20180727/

Quote
Next is gameplay, and this is where most of the changes happen. Almost all features originally scheduled for this patch have been moved :

Salvage is moved to 3.5.0
Repair is moved to 3.5.0 and 3.6.0
Fuel is moved to 3.5.0
Service beacons are moved to 3.4.0 and 3.6.0

https://www.reddit.com/r/starcitizen/comments/928gml/and_the_first_update_from_sc_33_delay_bingo_is/



« Last Edit: July 28, 2018, 08:32:31 AM by VomKriege »
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Cerveza mas fina

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1733 on: July 28, 2018, 10:11:26 AM »
Its only been 6 years

nudemacusers

  • Senior Member
Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1734 on: July 28, 2018, 10:27:24 AM »
I’m banking on a duke nukem forever style engine switch next year  8)
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seagrams hotsauce

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1735 on: July 28, 2018, 03:19:35 PM »
I’m banking on a duke nukem forever style engine switch next year  8)

didn't they already kind of do this?

TEEEPO

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1736 on: July 28, 2018, 04:15:14 PM »
I’m banking on a duke nukem forever style engine switch next year  8)

didn't they already kind of do this?

not really

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1737 on: July 28, 2018, 04:35:19 PM »
I’m banking on a duke nukem forever style engine switch next year  8)

didn't they already kind of do this?

Officially they transitioned to Lumberyard (which is functionally a CryEngine branch) though there's a lot of skepticism they did and that it really was a way to weasel out of their agreement with Crytek by changing logos.
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1738 on: July 30, 2018, 03:11:08 AM »
Quote
A group of Spanish citizens tries to jam 50 players in a server. The results through the eyes of this streamer are pretty much as expected.

If you have the guts to endure the 2.5 hours of this ordeal you will see a Caterpillar exploding for no good reason with all commandos on board at around the 29 minute mark. Coordinated jump freezes, more random freezes, ursa rover ship physics breaking, more freezes and reboots etc.

Of the 2.5 hours the streamer here probably spent around 2 hours reloading or just trying to regain his position prior to the 5 or 6 crashes he had during the event.



I am pretty sure we will see an edited/cut version of this just with the good bits at some point.

https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4757#post486587203
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bluemax

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1739 on: July 30, 2018, 11:11:21 PM »
I’m banking on a duke nukem forever style engine switch next year  8)

didn't they already kind of do this?

Officially they transitioned to Lumberyard (which is functionally a CryEngine branch) though there's a lot of skepticism they did and that it really was a way to weasel out of their agreement with Crytek by changing logos.

Whenever they do their bug fixing show, the code still points to a CryEngine folder (unless I haven't looked at any recent ones).

Also there's a company that makes a static code analyzer, and they found that Lumberyard has a bunch of logical errors in it that Crytek fixed and Amazon hasn't. Plus all the new errors that Amazon has introduced.

No one I know who has worked with Crytek has ever said anything good about it.
NO