Yeah, that's massively hyperbolic. BotW. Completely fresh.
Hmm.
It devolved into open world rpg tropes pretty quick for me; large areas often feel empty, lots of copy pasta objectives and the dungeons are boring, overly easy and extremely repetitive after the first 20 or so, cooking was a chore, managing items was a chore. /shrug
I enjoyed the game, not sure i liked it more than TP, OoT, MM or even Wind Waker, but it was different. It took a new approach, and was extremely well polished, but it lost a lot of it's appeal by the end mark for me (~30 hrs in).