I don't know really what to say. I don't want to downplay anyones feedback which is "you just mash attack". Because at the end of the day, you do. But I guess my perspective is well I'm not sure what you'd expect from an action rpg.
Okay.
Jrpgs are my favorite genre. The type of rpgs I like? Battle system rpgs and dungeon crawlers.
The fundamentals of jrpgs are:
1. resource management
2. item management (which ties in resources)
3. fight or flight
You can flight but that will limit your ability to level. Fighting too much over levels you. You have to decide between a limited pool of money to decide between weapons, armor, magic, and items for survival. This is why the Dragon Quest formula initially made famous and one jrpgs to this day use is town -> dungeon -> town -> dungeon. It's a way to keep the challenging steady. I may only have 500 gold for this amount so I can't afford to buy all the best weapons in this town. I can only pick one, and I need to buy more items. I'll have to forego an upgrade to survive to the next town. These three elements work in synergy. So, if you're a bad rpg player you can grind. But if you like a challenge like myself, you can make minute to minute decisions that will impact your journey an hour later.
In an action rpg, resources are tied to:
1. movement
2. attacks (distance/delay)
3. traditional resource pool like items.
It's not like time turn based games where things are more stat based because you can simply avoid an attack with movement.
This is why in Souls games, there's a stamina bar. Because you need a resource to create risk-reward.
As for your question, in what way, in this battle am I just spamming attack?
Enemies have movesets, hitboxes, patterns. A whole new assortment of things to think about you wouldn't in a turn based game.
Movement.
Positioning.
Distance.
Hitbox knowledge.
Dodging.
Moveset knowledge.
When to heal.
When to attack.
What do I expect from an action rpg?
That.
Monster Hunter is in the same category.
The original FFVII is a pretty banal game. I can beat most enemies just holding down attack. Personally, in order for me to get a challenge from it is to make self challenges like getting Beta when you first encounter Midgar Zolom at level 15 or whatever.

Because I enjoy that challenge in an jrpg. So when you remake the most famous jrpg of all time, I kind of expect them to improve it. I mean, if you've got the utter balls to change a turn based game to an action based game, it should be a good replacement, correct? Yet despite the flaw of being too easy I still find the original FFVII to be fun.
Ys games are fun to me. It's also something you can't just mash. It's not DMC, nor is it Souls. But it's fun to me.
Sometimes easy is fun. Just because something is mindless doesn't make it bad. But having such low expectations that action rpg just means mashing attack sets a pretty low bar. Mindless can be fun. But it can also be very not fun. Long drawn out fights, just holding square to attack, positioning not mattering much, sluggish/stiff controls. It's just not fun to play. It doesn't even
feel good to play.
Action rpgs means competition these days and the gameplay presented in the demo isn't good enough nor fun enough to justify such a rapid departure.
I'll sign off with another video from another game that's not a mindless arpg.
Also to end,"I guess my perspective is well I'm not sure what you'd expect from an action rpg". After all these years of arguing and defending FFVII Remake's change to an action rpg system...and, you don't understand why anyone would expect anything more than mash attack from an action rpg? So you defended a game this long full well having such a low opinion of action rpgs to begin with?

If you don't think mashing in an action rpg should matter much it means gameplay clearly isn't one of your higher priorities. Most people here who don't like the action rpg gameplay are jrpg fans that like jrpg for gameplay. Numbers, choices, risk-reward, do I leave this dungeon now to save face or should I continue and risk it all for glory?
We are here.

You are here.

This isn't to shit on you or a judgement but it's only to explain such a wide gulf in priorities. Some like spectacle, cool stories, anime dudes with swords, Honey Bee Inn fuckery. They're in for the experience.
But please understand, not all jrpg fans much less Final Fantasy fans have the same priorities. That also isn't to say that gameplay jrpg fans don't or can't enjoy story or that story jrpg fans can't or won't appreciate gameplay. But we tend to fall somewhere on a scale.
So if you're confused why people place priority on the action rpg system being good this explains why: we simply just have different tastes and priorities in our rpgs. Not a single person here brought up Devil May Cry nor does anyone expect Devil May Cry.