Author Topic: SAINTS FUCKING ROW  (Read 5390 times)

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chronovore

  • relapsed dev
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Re: SAINTS FUCKING ROW
« Reply #240 on: October 15, 2021, 08:41:31 PM »


Driving and gunplay. Think I'm fully on board with this now.

Using "POLICE SHOTGUN" on Police… I guess you gotta match the weapon to the crime…?  :P

Tycoon Padre

  • Junior Member
Re: SAINTS FUCKING ROW
« Reply #241 on: October 21, 2021, 08:37:54 AM »
:larry



Cars looking like


HardcoreRetro

  • Punk Mushi no Onna
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Re: SAINTS FUCKING ROW
« Reply #242 on: October 21, 2021, 09:39:38 AM »
Guess they fit the characters then.

Borealis

  • Junior Member
Re: SAINTS FUCKING ROW
« Reply #243 on: October 21, 2021, 12:02:10 PM »

pilonv1

  • I love you just the way I am
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Re: SAINTS FUCKING ROW
« Reply #244 on: October 22, 2021, 06:50:52 AM »
The car combat looks pretty fun, a bit like Burnout with Takedowns. Tethering could open up a lot of possibilities too.
itm

Don Rumata

  • Hard To Be A John
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Re: SAINTS FUCKING ROW
« Reply #245 on: October 22, 2021, 09:56:47 AM »
This game really needs some kind of gimmick, because so far it looks bland as fuck.

Svejk

  • Senior Member
Re: SAINTS FUCKING ROW
« Reply #246 on: October 22, 2021, 02:36:52 PM »
This game really needs some kind of gimmick, because so far it looks bland as fuck.
All I want them to show is the absurd amount of customization they claim it'll have.  :hmph

Mr. Nobody

  • Groovy.
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Re: SAINTS FUCKING ROW
« Reply #247 on: October 23, 2021, 02:36:35 PM »
This game really needs some kind of gimmick, because so far it looks bland as fuck.

You're telling me teenager hipsters aren't the gimmick?  ???

Re: SAINTS FUCKING ROW
« Reply #248 on: October 25, 2021, 03:18:43 PM »
This is going to be a Lawbreakers-tier bomba, mark my words. It's just so fucking sterile.
woke

chronovore

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Re: SAINTS FUCKING ROW
« Reply #249 on: October 25, 2021, 07:35:44 PM »
I think it will benefit from the fact that urban open world games have had only GTA V for something like 10 years now.

On the Xbox 360, when the first saints row came out, everyone was hungry for this type of game, and Volition beat Rockstar to the market for that generation. At the very least, I think people are craving something fresh now.

Don Rumata

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Re: SAINTS FUCKING ROW
« Reply #250 on: October 25, 2021, 10:05:21 PM »
And 3 watch dogs, Just Cause, hell, even Cyberpunk had that shit... but open world just isn't much of a rarified mechanic anymore.
I just think that very basic shooting mechanics and floaty arcade driving, in what looks like a pretty basic map, isn't going to be very exciting in 2021, for a lot of people.
I think the customization is the make-it-or-break-it element, because even Crackdown had something more to offer than basic driving&shooting.

It wouldn't surprise me if there were more people excited to play the remasters of GTA than this, tbh.

chronovore

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Re: SAINTS FUCKING ROW
« Reply #251 on: October 25, 2021, 11:21:16 PM »
Cool! I can't wait to see which of us is correct.

pilonv1

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Re: SAINTS FUCKING ROW
« Reply #252 on: October 25, 2021, 11:58:05 PM »
As excited as I am for it, I do agree that it needs some sort of hook besides woke millenials as protagonists, which was something they did well with the previous titles. Part of me hopes they're holding something back but it's missing something over the top that has been a characteristic of previous titles.
itm

Borealis

  • Junior Member
Re: SAINTS FUCKING ROW
« Reply #253 on: October 26, 2021, 02:45:46 AM »
Was pointed out elsewhere, but one thing I hope they address is that parts of SR3 and especially SR4 story missions just felt like pseudo activities or intros/tutorials to them. By moving that to property acqusitions, I hope these missions end up being closer to the SR2 side of things, emphasis on stakes and mechanics etc. you wouldn't find in activities or the open world.

It is surprising to see the lack of videos about protag customisation. This has always been something SR smashed other open worlds out of the park with, and I think there's really not enough showing or talking about it from Volition. Seriously.

Don Rumata

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Re: SAINTS FUCKING ROW
« Reply #254 on: October 26, 2021, 07:44:48 PM »
Cool! I can't wait to see which of us is correct.
Just for the record tho, i don't wish for this to fail or anything, infact i'll play it most likely, once it's on sale (or on gamepass).

benjipwns

  • Senior Member
Re: SAINTS FUCKING ROW
« Reply #255 on: October 26, 2021, 08:17:51 PM »
I'm also very meh on it, but I also haven't really played anything open world like this since Saints Row: Gat Out of Hell except for Just Cause 3. So I'm still looking forward to it (on Steam) just because of Volition's track record.

My problem with the SJW-Woke-Millennial gang thing is not, like Nintex, that it's any of those things but just that it looks like a boring execution of those things. What they've shown so far plays the trope almost entirely straight rather than as the setup for jokes about the gang and 2-3-4 were all jokes about the gang except The Boss, and the joke about The Boss was basically how serious and straight-forward they remained as all these insane things happened. I'm hoping that that stuff is in the game though, before The Third came out we didn't know any of the comedic hooks for Oleg and Kinsey and they were only shown as straight-forward characters. It'd be a real misfire for them to make the major three non-player characters be so lame by trying to make us think they're cool.

I should probably play more (than the hour I have) Agents of Mayhem to see how they handled the characters in that, my initial impressions were that they were trying too hard to make you like every character and think they're cool.

Don Rumata

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Re: SAINTS FUCKING ROW
« Reply #256 on: October 26, 2021, 09:20:28 PM »
Humor is dead, my dude.

Svejk

  • Senior Member
Re: SAINTS FUCKING ROW
« Reply #257 on: October 27, 2021, 07:50:45 AM »
This is going to be a Lawbreakers-tier bomba, mark my words. It's just so fucking sterile.
It may turn out just fine... but that release window.  :whew Good luck with that, Volition. 

Re: SAINTS FUCKING ROW
« Reply #258 on: October 27, 2021, 07:52:07 AM »
They need to model the new Saints on Era staff.

A crew comprising Cerium, Nep Nep, Slayven and Morrigan?  :lawd
woke

TaySan

  • Junior Member
Re: SAINTS FUCKING ROW
« Reply #259 on: October 27, 2021, 11:50:17 PM »
I'm happy the old activities are returning again.

chronovore

  • relapsed dev
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Re: SAINTS FUCKING ROW
« Reply #260 on: October 30, 2021, 12:00:29 AM »
It would be interesting if the day/night cycle is used to make shops open/closed again, including the ability to rob them at night, like SR1.

Rahxephon91

  • Senior Member
Re: SAINTS FUCKING ROW
« Reply #261 on: October 30, 2021, 12:06:11 AM »
I think it will benefit from the fact that urban open world games have had only GTA V for something like 10 years now.

On the Xbox 360, when the first saints row came out, everyone was hungry for this type of game, and Volition beat Rockstar to the market for that generation. At the very least, I think people are craving something fresh now.
Sole reason I'm interested. I don't care about the woke vs anti-woke debate here, but I have wanted a GTA3 style urban open-world game for a long time.

Borealis

  • Junior Member
Re: SAINTS FUCKING ROW
« Reply #262 on: November 17, 2021, 12:36:35 AM »

MMaRsu

  • Senior Member
Re: SAINTS FUCKING ROW
« Reply #263 on: November 17, 2021, 02:25:09 AM »
Rest assured, there will not be any changes to the story or the characters or anything that we’ve lovingly imagined over the last few years and already shared with you.

Well thank god couldnt imagine losing them

pilonv1

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Re: SAINTS FUCKING ROW
« Reply #264 on: November 17, 2021, 04:11:27 AM »
Probably for the best.
itm

Re: SAINTS FUCKING ROW
« Reply #265 on: November 17, 2021, 05:44:15 AM »
https://saintsrow.com/news/saints-update-from-jim-boone

Delayed to August 2022.

They need a little more time to polish up the taking-the-knee mini game.
woke

Svejk

  • Senior Member
Re: SAINTS FUCKING ROW
« Reply #266 on: November 17, 2021, 06:34:36 AM »
Most definitely for the better.  Polish my ass, they simply don't want to release in the shadow of Horizon 2 and Elden Ring.

tiesto

  • ルカルカ★ナイトフィーバー
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Re: SAINTS FUCKING ROW
« Reply #267 on: November 17, 2021, 09:40:49 AM »
They need to model the new Saints on Era staff.

A crew comprising Cerium, Nep Nep, Slayven and Morrigan?  :lawd

Does Cerium disappear shortly into the game only to reappear at the end and sell your team out?
^_^

Pissy F Benny

  • Moroccan soyboy
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Re: SAINTS FUCKING ROW
« Reply #268 on: November 17, 2021, 10:44:36 AM »
this delay for that amount of time is a bit odd, the game doesn't really look like much more than a reskin of saints row 3 for the most part gameplay/animations wise :doge

Nintex

  • #freefiller
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Re: SAINTS FUCKING ROW
« Reply #269 on: November 17, 2021, 01:37:12 PM »
Quote
Saints Row will no longer release on the originally announced date of 25th February 2022, instead it will launch worldwide on 23rd August 2022.
Translation: "We never thought we'd make this date but thanks for the pre-order money suckers"

Quote
Our priority is to create the best Saints Row game yet and, if we released on the original date, it wouldn’t be up to the standards we’ve set ourselves, and that you’re expecting and deserve. The team just need more time to do our vision justice; we’re doing some fine tuning and there won’t be much change in the game outside of overall quality and polish.
Translation: "This game is a hot mess, we'll salvage what we can but you bought GTA Trilogy right?"

Quote
In all honesty, we underestimated the impact COVID would have on our schedule, although everyone adapted very quickly to the working from home arrangement and continued to be incredibly productive.
Translation: "QA was left idle on ZOOM calls the devs forgot about. It was a big fucking mess and there was no direction. People suddenly left because they could work from home for any company they wanted"

Quote
However, due to the size and scope of our new Saints Row, it’s become apparent that to create the best game possible, we need to give our team longer to perfect their craft.
Translation: "We have to cut some stuff, how the hell is this going to run on Xbox One?"

Quote
As mentioned when we announced Saints Row in August, this will be the biggest and best Saints Row game ever and, in order to achieve our goal, we’ve settled upon a generous, yet essential amount of time to realise our ambitions.
Translation: "We have no idea how long this is going to take or what the end result will be like"

Quote
Rest assured, there will not be any changes to the story or the characters or anything that we’ve lovingly imagined over the last few years and already shared with you.
Translation: "What's done is done I guess" 

Quote
Over the past two years, all corners of the entertainment industry have been affected/impacted in one way or another. As gamers ourselves, we know what it feels like to have something delayed which you’ve been looking forward to; it’s frustrating and you feel disappointed. But we also know that when we finally get Saints Row in your hands, it will have been worth the wait. It’s our absolute priority to get this right.
Translation: "Maybe we can salvage this thing with a day one patch or maybe not if you have to wait long enough you'll buy it anyway" 

Quote
Keep it strange,
Jim
Translation: "Cool tag line huh, I came up with that"  8)
🤴

benjipwns

  • Senior Member
Re: SAINTS FUCKING ROW
« Reply #270 on: November 17, 2021, 03:50:11 PM »
Kinda odd that they're only just now supposedly having to deal with the ramifications of COVID compared to three months ago when they announced the February date. I guess I had assumed this game had already been in development for like three years or so.

Don Rumata

  • Hard To Be A John
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Re: SAINTS FUCKING ROW
« Reply #271 on: November 17, 2021, 04:08:02 PM »
I mean has any developer ever admitted of delaying because they'd get crushed by other releases? Besides more time is always a good thing from the polishing pov.

Pissy F Benny

  • Moroccan soyboy
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Re: SAINTS FUCKING ROW
« Reply #272 on: November 17, 2021, 04:13:31 PM »
I don't think its that, they'd have just pushed it to March/April if they wanted to get out of the way of other shit :trumps

BIONIC

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Re: SAINTS FUCKING ROW
« Reply #273 on: November 17, 2021, 04:17:38 PM »
They needed more time to fine tune the ‘cry yourself to sleep while your wife gets smashed by a BBC bull’ mini game.
Margs

Don Rumata

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Re: SAINTS FUCKING ROW
« Reply #274 on: November 17, 2021, 04:20:18 PM »
I don't think its that, they'd have just pushed it to March/April if they wanted to get out of the way of other shit :trumps
Why not both.
Open world games in particular needing extra time for polish isn't a wild idea anyway, but they probably weren't too sad about exiting the mortar fire.

Pissy F Benny

  • Moroccan soyboy
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Re: SAINTS FUCKING ROW
« Reply #275 on: November 17, 2021, 04:24:10 PM »
Haven't the last few volition games been mediocre to bad? I mean even Saints Row 4 was kinda shitty even if it was fun enough. I imagine its because shit sux big time.

benjipwns

  • Senior Member
Re: SAINTS FUCKING ROW
« Reply #276 on: November 17, 2021, 04:25:14 PM »
Saints Row IV was amazing. :ufup

chronovore

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Re: SAINTS FUCKING ROW
« Reply #277 on: November 18, 2021, 04:49:23 AM »
One was a surprise, including wack multiplayer.
Two was coop based but shipped with broken netcode.  :doge
Once it was fixed:
 :woooo
Sceneman and I played through all the co-op activities together. GOOD TIMES.

Three was amazing. Looked great. New engine had a great look.
Four was mind blowing. :dizzy