THE BORE

General => Video Game Bored => Topic started by: Himu on October 24, 2012, 12:47:07 PM

Title: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Himu on October 24, 2012, 12:47:07 PM
First official art

(http://i.imgur.com/gf7L9.jpg)
Title: Re: GTAV
Post by: Himu on October 24, 2012, 12:53:27 PM
:lol
Title: Re: GTAV
Post by: MyNameIsMethodis on October 24, 2012, 01:04:26 PM
so its officially San Andreas now? cool
Title: Re: GTAV
Post by: Himu on October 24, 2012, 01:05:16 PM
Welcome to a year ago, seriously.
Title: Re: GTAV
Post by: MyNameIsMethodis on October 24, 2012, 01:07:33 PM
sorry i dont nerd myself


http://gta.wikia.com/Anna_Rex

Title: Re: GTAV
Post by: Himu on October 24, 2012, 01:08:50 PM
http://gta.wikia.com/Anna_Rex

Sup high school writing level.
Title: Re: GTAV
Post by: Great Rumbler on October 24, 2012, 01:48:09 PM
"Bug-R-Us"

lololololololololol
Title: Re: GTAV
Post by: Reb on October 25, 2012, 05:13:02 AM
Floppy dildo's lololololol.



oh wait...
Title: Re: GTAV
Post by: pilonv1 on October 25, 2012, 08:17:01 AM
the himu cycle is running smoothly

next stage: uncontrollable enthusiasm
Title: Re: GTAV
Post by: Van Cruncheon on October 25, 2012, 10:10:18 AM
haw haw haw BUG-R-US hnarf
Title: Re: GTAV
Post by: Himu on October 25, 2012, 10:50:45 AM
the himu cycle is running smoothly

next stage: uncontrollable enthusiasm

All I did was post art!
Title: Re: GTAV
Post by: Raban on October 25, 2012, 11:21:25 AM
the himu cycle is running smoothly

next stage: uncontrollable enthusiasm

:lol
Title: Re: GTAV
Post by: archie4208 on October 25, 2012, 11:43:27 AM
GTA's writing has always been Reddit tier, even before Reddit existed!
Title: Re: GTAV
Post by: Himu on October 25, 2012, 11:49:32 AM
Sure, but it's easier to swallow BUGS-R-US and ANNA REX when it takes place in a world where the game looks like this:

(http://i.imgur.com/KlqiD.jpg)

And not like this:

(http://i.imgur.com/Dhnxu.jpg)

Which graphical style does juvenile crap like Bugs-R-US and Anna Rex fit? Which one makes it look like it's trying too hard because it takes place in a more graphically realistic setting? This is why RDR owns. None of that bullshit.
Title: Re: GTAV
Post by: Joe Molotov on October 25, 2012, 11:57:03 AM
Shitgame of the Shityear
Title: Re: GTAV
Post by: Great Rumbler on October 25, 2012, 12:00:38 PM
Sure, but it's easier to swallow BUGS-R-US and ANNA REX when it takes place in a world where the game looks like this:

(http://i.imgur.com/KlqiD.jpg)

And not like this:

(http://i.imgur.com/Dhnxu.jpg)

Which graphical style does juvenile crap like Bugs-R-US and Anna Rex fit? Which one makes it look like it's trying too hard because it takes place in a more graphically realistic setting? This is why RDR owns. None of that bullshit.

It also fits much better in a game like:

http://www.youtube.com/watch?v=fsPHoYqNXjE

Instead of a game like this:

http://www.youtube.com/watch?v=lALQQpJiHUw
Title: Re: GTAV
Post by: Himu on October 25, 2012, 12:06:33 PM
Nailed it.
Title: Re: GTAV
Post by: MyNameIsMethodis on October 25, 2012, 12:22:52 PM
ultimately who gives a flying fuck you sperglords its just some background decorations jfc
Title: Re: GTAV
Post by: Himu on October 25, 2012, 12:31:46 PM
No it's not. It's all over the place in GTA.
Title: Re: GTAV
Post by: chronovore on October 25, 2012, 12:35:39 PM
I was about to disagree with the disparity between visuals and tone, but find I have to agree. One of the biggest surprises for me in GTA IV was the difference I felt when hitting pedestrians with my car. Last-gen, on collision the pedestrians would immediately go into their prone/knocked down pose and soar through the air to land on the ground in it. With GTA IV, clipping them would cause a more realistic reaction, they'd fold over your hood, slide off, crumple to the ground... I felt horrible! It was too realistic for me.
Title: Re: GTAV
Post by: Himu on October 25, 2012, 12:40:57 PM
The disparity between visuals and tone is why I think Gay Tony is an abomination and worse than IV.

It has the silly stupid juvenile shit like TW@ but also has realistic graphics and physics, BUT the story is cartoony as fuck. So the visuals REALLY don't mesh with what's going on screen in that game.

It's like Rockstar has two visions for these games now: a "comedic" satire of American life and a serious "gritty" take with a realistic art style. Neither of these mesh nor compliment each other. It's like they're doing one because it's traditionally tied to their franchise even if it doesn't fit their vision anymore. This clash makes playing the games less fun because it takes you out of the game.
Title: Re: GTAV
Post by: Great Rumbler on October 25, 2012, 12:46:24 PM
Remember how in Heat and The Godfather it had all these goofy advertisements and parodies of products? I love those, so funny.
Title: Re: GTAV
Post by: Himu on October 25, 2012, 12:50:12 PM
In an example, Lucasarts rehires Ron Gilbert to make a new Monkey Island.

The game still has the same old Monkey Island humor and charm and writing.

But instead of looking like this:

(http://i.imgur.com/3nFGr.jpg)

It looks like this:

(http://i.imgur.com/G29PS.jpg)

As a very visual person, this just fucks with me.
Title: Re: GTAV
Post by: Himu on October 25, 2012, 07:42:09 PM
We've been discussing it the entire thread so clearly people do care and this factors into why GTAIV wasn't very good: the writing.
Title: Re: GTAV
Post by: MyNameIsMethodis on October 25, 2012, 10:16:22 PM
if you literally care about some throw away joke on a fake bilboard then im sorry but video games aren't for you
Title: Re: GTAV
Post by: Himu on October 25, 2012, 10:18:17 PM
It's not just on the billboards. It's in the shops you shop at, the ads you listen to on the radio, and even in the game dialogue. ??? The writing simply does not fit the setting, tonality, or even graphical style. You have an entire mission dedicated to pretending to be gay on a site just so you can kill a flamboyant gay man in a diner. I don't even have to mention the Florian missions. Holy shit. Rockstar advertised GTSIV as a major crime story, its graphics reflect this, but the actual writing is the most cartoony, canned bullshit imaginable. Putrid, awful shit.
Title: Re: GTAV
Post by: MyNameIsMethodis on October 25, 2012, 10:20:09 PM
this is highly autistic thing to argue agbout
Title: Re: GTAV
Post by: Himu on October 25, 2012, 10:21:36 PM
I think it's more about having standards.
Title: Re: GTAV
Post by: MyNameIsMethodis on October 27, 2012, 08:39:20 PM
(http://gamingbolt.com/wp-content/uploads/2012/10/gta-5-poster-1.jpg)

two main chars :bow
Title: Re: GTAV
Post by: Himu on October 27, 2012, 08:43:41 PM
Called it.
Title: Re: GTAV
Post by: Himu on October 27, 2012, 08:47:55 PM
All the GI preview is 18 pages. :o
Title: Re: GTAV
Post by: Raban on October 27, 2012, 11:19:31 PM
Not sure how I'm going to survive when this game inevitably leaks a week before release :-\
Title: Re: GTAV
Post by: MyNameIsMethodis on October 30, 2012, 08:50:43 AM
(http://oyster.ignimgs.com/wordpress/stg.ign.com/2012/10/A6ch43tCQAAYSh4-1-610x813.jpg)

HYPE
Title: Re: GTAV
Post by: Raban on October 30, 2012, 12:07:51 PM
lady cops :heart
Title: Re: GTAV
Post by: maxy on October 30, 2012, 12:20:08 PM
Quote
NEW YORK--(BUSINESS WIRE)--

Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (TTWO), is very proud to announce that Grand Theft Auto V is expected to launch worldwide during spring 2013 for the PlayStation®3 computer entertainment system and the Xbox 360® video game and entertainment system from Microsoft.

Developed by series creator Rockstar North, Grand Theft Auto V is the largest and most ambitious title in the series to date. Set in the sprawling city of Los Santos and the surrounding area, Grand Theft Auto V delivers a world of unprecedented scale and detail bursting with life, from mountaintops to the depths of the ocean.

"Grand Theft Auto V builds on everything we've learned about open world game design," said Sam Houser, Founder of Rockstar Games. "We can’t wait to share it with fans."

Beginning November 5, 2012, Grand Theft Auto V will be available for pre-order in stores everywhere. For all other information and updates on Grand Theft Auto V including the latest trailers, please visit http://www.rockstargames.com/V/.

(http://www.abload.de/img/viewmedia_345572_origp5j8g.jpg)

weeeoooooo
Title: Re: GTAV
Post by: Himu on October 30, 2012, 12:21:50 PM
Niiiiiiice.
Title: Re: GTAV
Post by: Great Rumbler on October 30, 2012, 12:22:23 PM
Awesome! Can't wait to express my disappointment on the internet six months from now!
Title: GTAV
Post by: chronovore on October 30, 2012, 02:49:58 PM
Spring is the new Christmas 

Hope they added back side missions.
Hope multiplayer is as fun as Red Dead's.
Title: Re: GTAV
Post by: Himu on October 30, 2012, 02:55:10 PM
GTAIV came out in spring 2008, Chrono.
Title: Re: GTAV
Post by: bork on October 30, 2012, 02:58:15 PM
Awesome! Can't wait to express my disappointment on the internet six months from now!

 :lol
Title: Re: GTAV
Post by: Himu on October 30, 2012, 03:00:57 PM
To be fair, I doubt GTAV will be as bad as GTAIV.

Rockstar has learned a lot since IV, in their writing and gameplay. What with Chinatown Wars, Lost and the Damned, Red Dead Redemption, and more. They've especially learned a lot about their engine RAGE.

I think there's reason to be excited, but it could just as easily be a disappointment. I'm waiting for the GI preview before I have an opinion, but I just wanna say that art is absolutely delicious.
Title: GTAV
Post by: chronovore on October 30, 2012, 03:24:21 PM
GTAIV came out in spring 2008, Chrono.

I meant that spring will provide me with that Christmas-y feeling, though I thank you for the reminder that this has historical precedent.
Title: Re: GTAV
Post by: Vertigo on October 30, 2012, 04:49:05 PM
To be fair, I doubt GTAV will be as bad as GTAIV.

Rockstar has learned a lot since IV, in their writing and gameplay. What with Chinatown Wars, Lost and the Damned, Red Dead Redemption, and more. They've especially learned a lot about their engine RAGE.

I think there's reason to be excited, but it could just as easily be a disappointment. I'm waiting for the GI preview before I have an opinion, but I just wanna say that art is absolutely delicious.

Agree.  :hyper

Also LOL at the extreme butthurt of the Wii U and PC gamers.
Title: Re: GTAV
Post by: Mr. Gundam on October 30, 2012, 04:56:08 PM
weeeoooooo

Came in here to say the same thing. :lol
Title: Re: GTAV
Post by: Trent Dole on October 30, 2012, 05:27:27 PM
So this'll be out in the summer then right?
Title: Re: GTAV
Post by: maxy on November 05, 2012, 04:46:04 PM
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/65309_10151324698365097_1752810180_n.jpg)
Title: Re: GTAV
Post by: Don Flamenco on November 05, 2012, 04:50:06 PM
So this'll be out in the summer then right?

probably out by May
Title: Re: GTAV
Post by: maxy on November 08, 2012, 12:11:43 PM
(http://i.imgur.com/TB2Tl.jpg)
Title: Re: GTAV
Post by: MyNameIsMethodis on November 08, 2012, 12:18:10 PM
(http://yfrog.com/scaled/landing/859/j8kwo.jpg)

i wish :(
Title: Re: GTAV
Post by: G The Resurrected on November 08, 2012, 01:29:34 PM
(http://yfrog.com/scaled/landing/859/j8kwo.jpg)

i wish :(

If so that would be amazing!
Title: Re: GTAV
Post by: Sho Nuff on November 08, 2012, 02:13:13 PM
Wait, Los Santos is bigger than San Andreas? I kind of find that hard to believe dawg
Title: Re: GTAV
Post by: Great Rumbler on November 08, 2012, 02:23:02 PM
Big open world :rock
Title: Re: GTAV
Post by: maxy on November 08, 2012, 03:16:07 PM
http://i.imgur.com/2QmIk.jpg
http://i.imgur.com/3KoWp.jpg
http://i.imgur.com/OV6Cn.jpg
http://i.imgur.com/mD0ZO.jpg
http://i.imgur.com/Mdhxo.jpg
http://i.imgur.com/1cKhU.jpg
http://i.imgur.com/Te2Cm.jpg
http://i.imgur.com/32ciF.jpg
http://i.imgur.com/hQVsg.jpg
http://i.imgur.com/exmRy.jpg
http://i.imgur.com/Byw83.jpg
http://i.imgur.com/7F44A.jpg
http://i.imgur.com/1wXxH.jpg
http://i.imgur.com/ZjVbR.jpg
http://i.imgur.com/Bi4kR.jpg
http://i.imgur.com/SPTfl.jpg
http://i.imgur.com/DuTAI.jpg
http://i.imgur.com/zwjBS.jpg

/did not check everything
Title: Re: GTAV
Post by: Great Rumbler on November 08, 2012, 03:23:25 PM
Himu needs to come back to The Bore so he can post about all this news, instead of constantly hitting me up on Steam to tell me every bit of information that comes out. :lol

spoiler (click to show/hide)
Love you, Himu. :-*
[close]
Title: Re: GTAV
Post by: Stoney Mason on November 08, 2012, 03:27:04 PM
What happened to Himuro? I don't follow the drama.
Title: Re: GTAV
Post by: Great Rumbler on November 08, 2012, 03:28:01 PM
What happened to Himuro? I don't follow the drama.

http://www.thebore.com/forum/index.php?topic=39143.msg1577398#msg1577398
Title: Re: GTAV
Post by: maxy on November 08, 2012, 03:29:35 PM
 :lol
Title: Re: GTAV
Post by: Don Flamenco on November 08, 2012, 03:38:27 PM
hopefully a GTX570 + i5-2550k @ 4ghz will run the PC version on min.
Title: Re: GTAV
Post by: MyNameIsMethodis on November 08, 2012, 03:53:35 PM
rockstar has awesoem chracter artists
Title: Re: GTAV
Post by: Stoney Mason on November 08, 2012, 03:57:23 PM
What happened to Himuro? I don't follow the drama.

http://www.thebore.com/forum/index.php?topic=39143.msg1577398#msg1577398

 ::)

I know he's probably reading this so Himuro come on back. Dude you gotta get a thicker skin. I don't give a shit what anyone says to me on here. You gotta develop your don't give a shit muscle.
Title: Re: GTAV
Post by: Stoney Mason on November 08, 2012, 04:31:05 PM
Meh. The article is lame outside of mentioning the three main characters and the switching on the fly stuff.
Title: Re: GTAV
Post by: cool breeze on November 08, 2012, 04:52:13 PM
Most interesting bit was how you can switch between roles during missions.  An example was playing as the guy holding the hostage, having a shoot out with pistols (I'm assuming), or jumping to the sniper and taking them out that way.  The other was piloting the helicopter, or sniping from it, or using the machine gun.

Reminds me of the console Battlefield game before Bad Company (Modern Combat).  The single player there was same as 1942/Vietnam/2 (skirmishes against bots) but you could jump to any role on the battlefield and that made it sorta interesting.
Title: Re: GTAV
Post by: pilonv1 on November 08, 2012, 06:16:01 PM
re: driving + improved physics from Sam Houser

Quote
"It feels more like a racing game, there are not a lot of high level racing games out there at the moment, ..."

:derp

edit: another Trevor? What is it with Trevors this year in games?
Title: Re: GTAV
Post by: Sho Nuff on November 08, 2012, 08:41:31 PM
OMG @ world size, RDR+GTA4+San Andreas combined WHAT

At that level of density? Fuuuuuuuuuuuuu
Title: Re: GTAV
Post by: Stoney Mason on November 08, 2012, 08:43:45 PM
re: driving + improved physics from Sam Houser

Quote
"It feels more like a racing game, there are not a lot of high level racing games out there at the moment, ..."

:derp

edit: another Trevor? What is it with Trevors this year in games?

That's what I mean when I say the article was meh. It was just full of vagaries. What does that racing quote even mean?
Title: Re: GTAV
Post by: chronovore on November 08, 2012, 08:45:42 PM
OMG @ world size, RDR+GTA4+San Andreas combined WHAT

At that level of density? Fuuuuuuuuuuuuu

Well, it's Los Santos, which is LA, but they've also included their California's Central Valley analog, so it's a big open series of flat fields and Highway 5 going on forever, with nothing in it.
spoiler (click to show/hide)
And Fresno.
[close]
Title: Re: GTAV
Post by: G The Resurrected on November 08, 2012, 08:50:25 PM
spoiler (click to show/hide)
And Fresno.
[close]

That means I must be in the game. Fucking fresno, please tell me they didn't change the name cause that would be perfect.

http://www.youtube.com/watch?v=0lIAZiTI56I

NOW WITH METH HEADS!!!
Title: Re: GTAV
Post by: cool breeze on November 08, 2012, 10:20:41 PM
OMG @ world size, RDR+GTA4+San Andreas combined WHAT

At that level of density? Fuuuuuuuuuuuuu

They're using loopy logic to determine that.  Interiors, underwater, the airspace (i.e., THE SKY), etc. are counted in that.  That sounds better than sheer sq mileage, imo.
Title: Re: GTAV
Post by: chronovore on November 09, 2012, 02:30:39 AM
spoiler (click to show/hide)
And Fresno.
[close]

That means I must be in the game. Fucking fresno, please tell me they didn't change the name cause that would be perfect.

http://www.youtube.com/watch?v=0lIAZiTI56I

NOW WITH METH HEADS!!!

Holy crap, if not Fresno, it DOES look like Bakersfield or Pearblossom will be represented; first paragraph:

http://i.imgur.com/hQVsg.jpg
Title: Re: GTAV
Post by: Raban on November 09, 2012, 04:25:53 AM
Despite being a resident Rockstar defender in the past, I'm actually apathetic after that article. Maybe I was expecting more of an exposé, but they were very light on any gameplay details. Not a single mention of the wanted system. I guess it's typical of Rockstar to keep that stuff secret, but I remember IV's cover story talking a lot more about the mechanics.

The three character thing sounds neat though, and it looks like none of them are gonna be the type to lament their criminal life.
Title: Re: GTAV
Post by: chronovore on November 09, 2012, 06:55:30 AM
The article is typical of games' journalism: they were given a tour by a QA guy driving the experience to show it off optimally, and they're quoting the company line about new features. All I see about 3 characters is they're taking the storytelling of the GTA IV + DLC and integrating it into its initial package.
Title: Re: GTAV
Post by: maxy on November 12, 2012, 05:33:38 AM
Some new screens(720p),Dutch website
http://www.gamer.nl/preview/402934/grand-theft-auto-v

(http://media.gamer.nl/site/dump/20121112092123-rsg_gtav_screenshot_033.jpg)

(http://media.gamer.nl/site/dump/20121112092241-rsg_gtav_screenshot_041.jpg)

(http://media.gamer.nl/site/dump/20121112104400-gtav_gnl_2012112_01.jpg)

(http://media.gamer.nl/site/dump/20121112104451-gtav_gnl_2012112_07.jpg)

(http://media.gamer.nl/site/dump/20121112104451-gtav_gnl_2012112_07.jpg)

(http://media.gamer.nl/site/dump/20121112104520-gtav_gnl_2012112_10.jpg)


Demo shown to GI and other journalists was running on PS3,so i guess these are PS3 screens.
Title: Re: GTAV
Post by: maxy on November 12, 2012, 05:50:45 AM
This is a pretty decent pixel counting material.

Next gen please
Title: Re: GTAV
Post by: pilonv1 on November 12, 2012, 05:57:24 AM
LOL FIB

GET IT
Title: Re: GTAV
Post by: Crash Dummy on November 12, 2012, 07:05:12 AM
are there licensed vehicles in this? the last 2 screens look just like an aston martin and a porsche down the car badges
Title: Re: GTAV
Post by: chronovore on November 12, 2012, 08:43:40 AM
They've not used licensed vehicles in GTA, ever, AFAIK. They haven't used them since GTA3, I can say with certainty. They always have about 10% difference from existing cars. There was a very, very close beast to a Subaru STi in GTA IV, and of course the Patriot is a straight-faced grab of the Hummer.
Title: Re: GTAV
Post by: Crash Dummy on November 12, 2012, 10:29:28 AM
yeah iirc even the 2d gta games had their own made up car brands but i don't remember even the car badges being so blatantly aped 
Title: Re: GTAV
Post by: Great Rumbler on November 12, 2012, 10:33:47 AM
yeah iirc even the 2d gta games had their own made up car brands but i don't remember even the car badges being so blatantly aped 

Nah, GTAIV did the same thing.
Title: Re: GTAV
Post by: Momo on November 12, 2012, 10:35:58 AM
Himu :'(
Title: Re: GTAV
Post by: Cerveza mas fina on November 12, 2012, 12:07:36 PM
Its really hard to get excited since it looks like every other GTA game, they really need to change some stuff like shooting and no fucking phonecalls, instant restarts of missions etc.
Title: Re: GTAV
Post by: Sho Nuff on November 12, 2012, 12:09:37 PM
Quote
instant restarts of missions

The lack of this has pretty much ensured me never finishing any GTA game (except for 4). I just get so fucking frustrated when some random occurrence fucks me 15 minutes into a 20-minute mission and I can't restart.
Title: Re: GTAV
Post by: Cerveza mas fina on November 12, 2012, 01:42:42 PM
Except that games in the early 90's were 2/3 hours long max if you didnt die. They were made around being hard and being replayed to finish.

Gta story is like a solid what, 15 hours? If you nees to go back and redo stuff thats too much.
Title: Re: GTAV
Post by: pilonv1 on November 12, 2012, 05:09:55 PM
GTA V the thread, starring Borys as "Himuro"
Title: Re: GTAV
Post by: fistfulofmetal on November 12, 2012, 06:08:47 PM
graphics  :-X
Title: Re: GTAV
Post by: chronovore on November 12, 2012, 07:11:09 PM
graphics  :-X

Yeah? Honestly, I'm remembering some screenshots for GTA IV which looked too good to be true, and... turned out to be too good to be true.
Title: Re: GTAV
Post by: Great Rumbler on November 12, 2012, 08:15:11 PM
Well, it's certainly not going to have that kind of AA on consoles, that's for sure.
Title: Re: GTAV
Post by: chronovore on November 12, 2012, 09:08:21 PM
I can pretty much believe they've solved the draw distance stuff, through smarter LoD, lighting-specific fogging techniques, and other magic tricks, and I do believe those are in-engine shots; I just don't buy that it's something the console versions will do.
Title: Re: GTAV
Post by: maxy on November 13, 2012, 02:46:59 AM
(http://i.imgur.com/KxIa5.jpg)
(http://i.imgur.com/lbFaz.jpg)
(http://i.imgur.com/3Cxnh.jpg)
Title: Re: GTAV
Post by: maxy on November 13, 2012, 03:32:39 AM
Guardian has a pretty nice interview

http://www.guardian.co.uk/technology/gamesblog/2012/nov/12/grand-theft-auto-v-preview-gta-5

Quote
Importantly, the whole map is open from the start. Players can take a chopper and fly out over the hills, parachuting down onto the peak of Mount Chiliad. They can jet-ski, mountain bike, play golf, exercise. They don't have to, they just can.

Quote
Driving around the intricately detailed streets, we spot tributes to landmarks like Muscle beach and the Hollywood sign, we see mime artists and weirdos patrolling the pavements, there's a guy dressed as Jesus – that guy is really out there in Santa Monica, posing for photos with tourists. There are dodgy fast food joints with names like The Lucky Plucker, there are juice bars and boutiques. The sense of place is incredible; a sort of skewed, woozy take on the real thing. Los Angeles. Los Santos. The two are inextricably linked, but it is LA that the game is really thinking about.

"Since 2008, we've been going out there for for a week or two at a time with different groups from the team," says Houser. "Our researchers did an incredible job of finding us some of the strangest people – retired cops, people with a knowledge of the LA underworld – and we'd hang out with them ... just to see what happened. Whatever skill we have is in taking all of that stuff and amalgamating it into something that feels cohesive. There can't be any particular science to that – the interpretation of the world is our skill, that's where the art is. There's enormous pleasure in wandering about in LA with people who've done crazy things".

Quote
Michael is the one doing the smash and grab, while Trevor pilots the helicopter and Franklin lurks on a nearby rooftop with a sniper rifle, picking off enemy targets. Again, you can keep swapping between them, grabbing different aspects of the action, or you can stick with one protagonist, concentrating on your own key skills.
Title: Re: GTAV
Post by: Crash Dummy on November 13, 2012, 06:51:45 AM
graphics  :-X
someone on gaf said they're from the ps3 version
Title: Re: GTAV
Post by: Trent Dole on November 13, 2012, 07:03:07 PM
BULLSHOTS
LOTS AND LOTS OF GIANT BULLSHOTS
FUCK OFF WITH YOUR SHITTY GTA SHIT ROCKSTAR YOU ARE SAINTS ROW'S BITCH
FUCKING MAKE BULLY FUCKING TWO GODFUCKINGDAMNIT AND STOP WITH THIS UTTER SHIT
 :maf :maf :maf
Title: Re: GTAV
Post by: naff on November 13, 2012, 10:22:21 PM
I hope they actually have real side missions this time involving businesses. When I played GTAIV I just smashed through the story then put it down, game was ok but pretty terrible as a GTA game. Sure recreating NYC is cool, but it's kinda pointless after a few hours if it's just a static backdrop. V needs a shitload of businesses and ways to build them up, gangwars etc. SHIT TO DO. Don't give a F about square mileage if there ain't shit to do except look at the pretty sights and mow down pedestrians
Title: Re: GTAV
Post by: Himu on November 13, 2012, 11:44:23 PM
BULLSHOTS
LOTS AND LOTS OF GIANT BULLSHOTS
FUCK OFF WITH YOUR SHITTY GTA SHIT ROCKSTAR YOU ARE SAINTS ROW'S BITCH
FUCKING MAKE BULLY FUCKING TWO GODFUCKINGDAMNIT AND STOP WITH THIS UTTER SHIT
 :maf :maf :maf

This post was so bad I had to log in and tell you that you are an idiot.

Rockstar never does bullshots.

Here are GTAIV official screens.

(http://i.imgur.com/3hIF3.jpg)

(http://i.imgur.com/2bBuI.jpg)

(http://i.imgur.com/sCIHd.jpg)

The final game looks exactly like this, especially on my pc which runs it on high. If you think these screens are bullshots you're a fucking dumbass.
Title: Re: GTAV
Post by: Great Rumbler on November 13, 2012, 11:45:37 PM
zomg
Title: Re: GTAV
Post by: chronovore on November 14, 2012, 01:19:19 AM
HIMUMU CAME BACK.

 :o
Title: Re: GTAV
Post by: maxy on November 14, 2012, 07:48:22 AM
Just a reminder,trailer 2 is launching today

T - 3 hours
Title: Re: GTAV
Post by: Cerveza mas fina on November 14, 2012, 07:54:09 AM
himumu back from the dead, he couldn't ignore such great injustic.

comeback of the month!
Title: Re: GTAV
Post by: maxy on November 14, 2012, 09:59:24 AM
T - 60 min

http://www.rockstargames.com/V/

 :hyper
Title: Re: GTAV
Post by: Trent Dole on November 14, 2012, 10:19:53 AM
haha I made Himu come out of hiding.
:bow ME :bow2
:piss GTA :piss2
Title: Re: GTAV
Post by: maxy on November 14, 2012, 10:52:10 AM
T - 8 minutes
Title: Re: GTAV
Post by: maxy on November 14, 2012, 11:02:19 AM
GO
Title: Re: GTAV
Post by: MyNameIsMethodis on November 14, 2012, 11:05:26 AM
this series took a downfall once they allowed themselves to go onto xbox. it just became more mainstream and less fun like when it was sonye xlcusive
Title: Re: GTAV
Post by: Stoney Mason on November 14, 2012, 11:10:17 AM
http://www.youtube.com/watch?v=jM2HHp-inug
Title: Re: GTAV
Post by: Great Rumbler on November 14, 2012, 11:36:32 AM
-Less serious story
-More emphasis on doing crazy/fun stuff

Off to a good start, at least.
Title: Re: GTAV
Post by: Diunx on November 14, 2012, 11:44:08 AM
Return of the king :bow2
Title: Re: GTAV
Post by: Raban on November 14, 2012, 12:05:17 PM
Skepticism annihilated, Rockstar really knows how to make me feel good about a game. I want a .gif of that jeep coming out of the plane :drool

EDIT:
(http://www.abload.de/img/acco2q.gif)
Title: Re: GTAV
Post by: Cerveza mas fina on November 14, 2012, 02:14:32 PM
Now if only all that crazy stuff controls good, this could be something nice.
Title: Re: GTAV
Post by: cool breeze on November 14, 2012, 02:29:43 PM
I'd imagine Microsoft has to be working out a deal to get GTAV on the 'Next Great Console from Microsoft.'  Spring 2013 and Rockstar's history suggests an April or May release.  E3 coming right after in June.  I can see why they wouldn't announce it before that time.  I mean, I'd say Sony could do it too but Rockstar had a stronger relationship with Microsoft this gen.

Unless Rockstar is pulling off some magic the 360/PS3 versions of it won't look or run nearly as smooth as in these promo media.  So far, no announced PC version either.  GTA4 on the consoles looks mad blurry.  Red Dead Redemption looks great but didn't have as much going on.
Title: Re: GTAV
Post by: demi on November 14, 2012, 02:34:31 PM
Skepticism annihilated, Rockstar really knows how to make me feel good about a game. I want a .gif of that jeep coming out of the plane :drool

EDIT:
(http://www.abload.de/img/acco2q.gif)

I guess. If I hadnt done this already in Saints.
Title: Re: GTAV
Post by: fistfulofmetal on November 14, 2012, 02:38:12 PM
that was a really good trailer. good sense of tone.
Title: Re: GTAV
Post by: Bebpo on November 14, 2012, 02:51:08 PM
Good trailer, will trick me into buying another GTA I'll play for 5 hours and bail on.
Title: Re: GTAV
Post by: Purple Filth on November 14, 2012, 02:55:33 PM
Trevor Philips 2013
Title: Re: GTAV
Post by: Mr. Gundam on November 14, 2012, 02:57:12 PM
Good trailer, will trick me into buying another GTA I'll play for 5 hours and bail on.

I've fallen prey to this in the past, but held strong with the two GTAIV Episodes.

Stay strong with me, brother. Stay strong.
Title: Re: GTAV
Post by: Himu on November 14, 2012, 03:15:20 PM
Skepticism annihilated, Rockstar really knows how to make me feel good about a game. I want a .gif of that jeep coming out of the plane :drool

EDIT:
(http://www.abload.de/img/acco2q.gif)

Lookie here.

Another idiot.

Actual quotes from conversations from Raban:

"I don't play games for entertainment, I play games for research."

A GTAV trailer is released which shows nothing but entertaining shit and nothing about design principles nor mechanics. He switches his tune. Because he's an idiot contrarian teenager.

"Saints Row is nothing but shooting!"

Orgasms at the fact YOU JUMP OUT OF A PLANE WITH A CAR FALLING AND BASE JUMP in GTAV when Saints Row The Third did this in its SECOND mission. Whoops!

"GTAV looks like they are just doing a bullet list of things they didn't have in GTAIV."

Says his skepticism wasn't warranted, despite the fact that EVERYTHING in that trailer was stuff you could do in San Andreas such as base jumping from airborne planes, trains, jet dogfights, and more.

Keep fucking that chicken, Raban. Let's see you come up with another different excuse for why you enjoy games to seem somehow deep rather than enjoying them, playing them, and doing awesome shit. Fuckass.
Title: Re: GTAV
Post by: Stoney Mason on November 14, 2012, 03:21:57 PM
Trailer looked bad ass. That was far more entertaining and useful than that shitty GI article.
Title: Re: GTAV
Post by: Himu on November 14, 2012, 03:23:12 PM
The GI article was extremely informative, Stoney. The most important of which being the revelation that they're going to have more than 2 mission types for aspies like Raban.
Title: Re: GTAV
Post by: MyNameIsMethodis on November 14, 2012, 03:25:08 PM
http://imgur.com/a/ZeVTP#0

gta5 screenshots remade in gta4 show this is def possible on current consoles
Title: Re: GTAV
Post by: Sho Nuff on November 14, 2012, 03:36:01 PM
GTA4's sandbox world/core simulation is far more complex and interesting, but Saints Row curb stomps it in regards to gameplay. I'm still interested in this though.
Title: Re: GTAV
Post by: Raban on November 14, 2012, 03:36:26 PM
Holy shit, Garret, what's wrong with you? :rofl
Title: Re: GTAV
Post by: Himu on November 14, 2012, 04:05:57 PM
Just spreading wisdom to the taco who kept spamming my steam chat window but blocked me because he (or should I say she!) is a wimp who can't handle diverging opinions, making it so I couldn't communicate back. At least you can't act like a faux intellectual on a public forum, so there's a plus.
Title: Re: GTAV
Post by: demi on November 14, 2012, 04:06:30 PM
Himu quit acting like a queen and post here again.
Title: Re: GTAV
Post by: fistfulofmetal on November 14, 2012, 04:10:17 PM
hello humu
Title: Re: GTAV
Post by: Mr. Gundam on November 14, 2012, 04:14:28 PM
because he (or should I say she!) is a wimp who can't handle diverging opinions

 :teehee
Title: Re: GTAV
Post by: Positive Touch on November 14, 2012, 04:17:04 PM
shenmue sucks worse than gta4
Title: Re: GTAV
Post by: Himu on November 14, 2012, 04:17:46 PM
There's a difference between someone who has a different opinion and someone who has to hassle your back every post you make, Harry Potter! Raban said he was going to take me off his friends list because "we have such different experiences with games" and that he wants "serious game discussion" and that "we think of games differently." Holy shit, what a taco.
Title: Re: GTAV
Post by: Himu on November 14, 2012, 04:18:42 PM
shenmue sucks worse than gta4

I am hoping GTAV's golf and tennis mini games are as in depth as Shenmue's darts mini game. :drool
Title: Re: GTAV
Post by: Eel O'Brian on November 14, 2012, 04:19:36 PM
i like the idea of ambient events like RDR, but i hope they add more variety

the RDR events were great until the 100th time that whore tried to trick you into helping with the "broken" carriage

lesson: always shoot the whore
Title: Re: GTAV
Post by: Positive Touch on November 14, 2012, 04:21:30 PM
shenmue sucks worse than gta4

I am hoping GTAV's golf and tennis mini games are as in depth as Shenmue's darts mini game. :drool

how come they never had a minigame where you make crack? seems like a given for the series
Title: Re: GTAV
Post by: Himu on November 14, 2012, 04:22:52 PM
Watch, Raban is going to follow up with his "you as a customer don't have a right to judge someone's product" and "stop comparing things" cop out.

What a taco.

shenmue sucks worse than gta4

I am hoping GTAV's golf and tennis mini games are as in depth as Shenmue's darts mini game. :drool

how come they never had a minigame where you make crack? seems like a given for the series

In GTA Chinatown Wars you buy and sell drugs. IT OWNS. If it is not in GTAV, GTAV will objectively be the worst game of all time.
Title: Re: GTAV
Post by: Raban on November 14, 2012, 04:27:24 PM
If you've paid any attention to my posts on here, all I do is pretend to be intellectual. And I didn't block you, dingus, I removed you because of the spamming, but I guess you took it personally. You're still free to IM me there, or at least have the decency to keep it to PMs. Way to celebrate your triumphant return by surfacing personal drama in a gaming thread.
Title: Re: GTAV
Post by: cool breeze on November 14, 2012, 04:29:34 PM
http://imgur.com/a/ZeVTP#0

gta5 screenshots remade in gta4 show this is def possible on current consoles

I don't think that's been the question.  Concern is always the resolution, lod, frame rate, etc.  Those usually take a hit, even if the base assets and tech are fine.  More impressive is how huge the world looks and how varied and details locations are.  Is it an island again? or are there other ways to border off the world?
Title: Re: GTAV
Post by: Himu on November 14, 2012, 04:30:41 PM
I'm not im'ing anyone who removes me from their friends list in the middle of discussing prog rock.

How did you manage to go from "this looks like IV with San Andreas crazy hijinks" to being excited when the trailer we just watched is the exact same thing you described in your diatribe for criticizing GTAV?
Title: Re: GTAV
Post by: Raban on November 14, 2012, 05:10:39 PM
Au contraire, this trailer showed off the interaction between characters for the first time, and showed off a bunch of mission scenarios. To be absolutely clear, I'm not commenting on the quality of this game and never have, just sharing my thoughts on the little drips we're getting. The GI article was lackluster. The only thing this trailer changed was my worry that I'd be tired of Houser's schtick after MP3 and RDR, but the trailer put that to rest. I'm still just as worried where they'll go with the mechanics and mission structure, but we gotta wait to see that info.

Something about the way Rockstar directs VA always charms my pants off, and just today is when we got a real taste of that.
Title: Re: GTAV
Post by: Himu on November 14, 2012, 05:24:31 PM
The only new thing the trailer showed was actual character interaction and voice acting. That's it. We knew there would be trains due to the pics, we knew you'd base jump due to Gay Tony and pics. The only thing the trailer really worked to sell on was the three character dynamic, and I'm not sure why it would take the trailer itself to sell you on it. Especially since the GI preview was far from the only preview of the game available. In fact, the trailer should worry you due to it showing Dan Houser going nuts with it. Did you see that kid dangling on that sail boat? How many times do you think you'll have to rescue him? Three? Four times?

So your sudden change makes no sense. It's the same exact thing they've been hyping for the past week in previews only in video form.
Title: Re: GTAV
Post by: Stoney Mason on November 14, 2012, 05:26:44 PM
 ::)
 :maf

Jesus Fucking Christ you nerds. Give it a rest. It's FUCKING VIDEOGAMES. The world doesn't care if you like GTA or fucking Saints Row. You get no cool points for this shit.

Title: Re: GTAV
Post by: demi on November 14, 2012, 05:42:00 PM
Your indifference gets you no cool points either, nerd.
Title: Re: GTAV
Post by: Raban on November 14, 2012, 05:56:04 PM
This is unreal. Himuro fighting with... Raban of all people. Who is Raban anyway? I cannot even recognize him. Nothing against Raban per se but why is Himuro wasting time on him?

Drop it, Himu.

He and I go back more than a few years. I was a nobody on GAF.
Title: Re: GTAV
Post by: Don Flamenco on November 14, 2012, 06:10:27 PM
*ignores everything*


pretty cool trailer!   they've got the writing down as always.   I can't really tell about the gameplay, because it's just a trailer showing off a bunch of stuff and I don't know what's gameplay and what's a cutscene.  And I would have to be some kind of distinguished mentally-challenged fellow to make a judgment call on a massive game like this after two short trailers.   

the older guy looks like he's covered wars, ya know
Title: Re: GTAV
Post by: Raban on November 14, 2012, 06:21:14 PM
It's been said before, but Franklin sounds like he's voiced by Young Maylay! That'll be a little weird if true.
Title: Re: GTAV
Post by: chronovore on November 14, 2012, 06:47:45 PM
Trailer's writing feels more like a return to the craziness, or at least as crazy as TBoGT, which is very exciting.

I still doubt that the console versions will look like that, but I do expect there will be years' worth of RAGE improvements over GTA IV.

It's silly, but I'm super-excited over the return of Ammu-Nation. GTA IV's back-alley weapons sheds were indicative of a step toward realism which I didn't need or like. Bring on the 7-11 of arms dealers!
Title: Re: GTAV
Post by: cool breeze on November 14, 2012, 07:31:08 PM
i like the idea of ambient events like RDR, but i hope they add more variety

the RDR events were great until the 100th time that whore tried to trick you into helping with the "broken" carriage

lesson: always shoot the whore

yeah, there's a lot they should crib from RDR and adapt it for a GTA game.

Off the top of my head, the one change I want from it, and GTA4, is how you run.  'A' for running is bad enough without being forced to repeatedly tap it.  At least in Batman or Assassin's Creed I can contort my hand to press A with my index finger and still look around with the right stick.  Just stick running on LB/RB and make use of the analog stick.
Title: Re: GTAV
Post by: maxy on November 14, 2012, 11:46:56 PM
I'd imagine Microsoft has to be working out a deal to get GTAV on the 'Next Great Console from Microsoft.'  Spring 2013 and Rockstar's history suggests an April or May release.  E3 coming right after in June.  I can see why they wouldn't announce it before that time.  I mean, I'd say Sony could do it too but Rockstar had a stronger relationship with Microsoft this gen.

Unless Rockstar is pulling off some magic the 360/PS3 versions of it won't look or run nearly as smooth as in these promo media.  So far, no announced PC version either.  GTA4 on the consoles looks mad blurry.  Red Dead Redemption looks great but didn't have as much going on.

Must be magic because post process AA used in GTAV trailer is exactly the same as the one used in PS3 MP3(360 had  different method).

/pixel counters
Title: Re: GTAV
Post by: Bebpo on November 14, 2012, 11:48:53 PM
I just hope it controls nothing like GTA4, the missions are nothing like GTA4, the writing is 100% NOTHING LIKE GTA4 (aka, crude and embarrassing 13 year old jokes), and that there's actually fun stuff to do besides the missions.


Then again that last one is pretty tough.  I'm fairly far into Sleeping Dogs and while there is a decent amount of stuff to do outside of missions (events, sidequests, races, find health shrines, find statutes, find briefcases), a lot of it gets pretty dull after a while and if you're OCD about doing 100% it really drags the game down, which is a shame because the main story missions are great.  Otoh, you have stuff like Saints Row 3 or Assassin's Creed 2/B where there's lots of sidestuff and the sidestuff is a lot of fun and sometimes better than the main missions.

It's really a balance.  I thought RDR was FAAAAAR better than GTA in having worthwhile sidestuff while not having TOO MUCH sidestuff (the infinite random events don't count since they are infinite and are only a couple that repeat).  The sidequests in RDR were few but they had stories and were good and had you explore areas the main missions didn't.  The bounties were kind of repetitive (too many), and town freeing (too many), but they were also fun to do in themselves.  The achievement things like survival stuff was a little fillerish but some were kind of fun like hunting and treasure finding (the probably was just too many hunts, too many flowers).  So yeah, the balance wasn't perfect, but it was generally good and the game didn't drag too much outside some of the hunting/flower/bounty sidestuff.

Otoh, GTAIV had jack shit to do besides the missions and the missions themselves ranged from average to mediocre.  I'm not going to talk about last gen GTAs since it's been too long and I don't remember them well and I never played SA more than 30 mins.  Also not going to talk about the GTAIV expansions because I played them about 30 mins each and they didn't grab me.

I don't expect it to control as smooth as Saints Row or have writing as good as Sleeping Dogs (where you actually LIKE the characters, who would have thought that's possible in a gangster GTA-style game), but as long as it tries to be FUN and not so bad it offends my tastes in its writing and gives me a lot of fun options to do I may actually like this GTA.  Oh and it better have checkpoints and not be extremely frustrating at times.  RDR was pretty easy, but I've come to realize that easy + sandbox = lots of fun and so I don't really give a shit about challenge in these kind of games and frustrating mission replays like some GTA missions just turn me off of the game.
Title: Re: GTAV
Post by: chronovore on November 15, 2012, 12:02:28 AM
Anyone else think one of the voices in the new GTA V trailer sounds like Charlie Sheen?
Title: Re: GTAV
Post by: Robo on November 15, 2012, 12:35:37 AM
BULLSHOTS
LOTS AND LOTS OF GIANT BULLSHOTS
FUCK OFF WITH YOUR SHITTY GTA SHIT ROCKSTAR YOU ARE SAINTS ROW'S BITCH
FUCKING MAKE BULLY FUCKING TWO GODFUCKINGDAMNIT AND STOP WITH THIS UTTER SHIT
 :maf :maf :maf

This post was so bad I had to log in and tell you that you are an idiot.

Rockstar never does bullshots.

Here are GTAIV official screens.

The final game looks exactly like this, especially on my pc which runs it on high. If you think these screens are bullshots you're a fucking dumbass.

LOL, who do you think you're kidding, exactly?

http://www.videogamer.com/xbox360/grand_theft_auto_4/screenshots.html

Those were all console launch screens, and yes, they're total bullshit.  Nobody cares how the game runs on a high end PC when it isn't even an announced platform.  (GTA4 wasn't announced for PC until months after the console release—months after those screenshots first appeared.)
Title: Re: GTAV
Post by: Don Flamenco on November 15, 2012, 01:03:57 AM
  Also not going to talk about the GTAIV expansions because I played them about 30 mins each and they didn't grab me.

those were the best part
Title: Re: GTAV
Post by: Himu on November 15, 2012, 01:09:33 AM
Robo, I just played GTAIV Ballad of Gay Tony on my 360 tonight and it totally looks like that.

And you should play the expansions, they're GTAIV done right.
Title: Re: GTAV
Post by: maxy on November 15, 2012, 01:21:52 AM
I think people should look at 720p screens when comparing stuff


GTAV screen
(http://gamingbolt.com/wp-content/uploads/2012/11/DtvxI.jpg)

PS3 QualityTM

Title: Re: GTAV
Post by: pilonv1 on November 15, 2012, 01:27:54 AM
Reminds me one of the reasons I didn't like the city in GTA 5 again, and somewhat Vice City, the lack of elevation.
Title: Re: GTAV
Post by: Himu on November 15, 2012, 01:29:37 AM
Nothing better than California hills.
Title: Re: GTAV
Post by: Great Rumbler on November 15, 2012, 01:34:40 AM
I think people should look at 720p screens when comparing stuff


GTAV screen
(http://gamingbolt.com/wp-content/uploads/2012/11/DtvxI.jpg)

PS3 QualityTM



Yep.
Title: Re: GTAV
Post by: Himu on November 15, 2012, 01:39:04 AM
I also think people are forgetting just how good RDR's nature  effects are.

(http://i.imgur.com/C1qCZ.jpg)

(http://i.imgur.com/IUqW5.jpg)

(http://i.imgur.com/EVqs1.jpg)

BULLSHOTS.

W-w-w-wait

matte

http://www.youtube.com/watch?v=Cg4dbqz_p0M

Welp

I just hope it controls nothing like GTA4, the missions are nothing like GTA4, the writing is 100% NOTHING LIKE GTA4 (aka, crude and embarrassing 13 year old jokes), and that there's actually fun stuff to do besides the missions.


Then again that last one is pretty tough.  I'm fairly far into Sleeping Dogs and while there is a decent amount of stuff to do outside of missions (events, sidequests, races, find health shrines, find statutes, find briefcases), a lot of it gets pretty dull after a while and if you're OCD about doing 100% it really drags the game down, which is a shame because the main story missions are great.  Otoh, you have stuff like Saints Row 3 or Assassin's Creed 2/B where there's lots of sidestuff and the sidestuff is a lot of fun and sometimes better than the main missions.

It's really a balance.  I thought RDR was FAAAAAR better than GTA in having worthwhile sidestuff while not having TOO MUCH sidestuff (the infinite random events don't count since they are infinite and are only a couple that repeat).  The sidequests in RDR were few but they had stories and were good and had you explore areas the main missions didn't.  The bounties were kind of repetitive (too many), and town freeing (too many), but they were also fun to do in themselves.  The achievement things like survival stuff was a little fillerish but some were kind of fun like hunting and treasure finding (the probably was just too many hunts, too many flowers).  So yeah, the balance wasn't perfect, but it was generally good and the game didn't drag too much outside some of the hunting/flower/bounty sidestuff.

Otoh, GTAIV had jack shit to do besides the missions and the missions themselves ranged from average to mediocre.  I'm not going to talk about last gen GTAs since it's been too long and I don't remember them well and I never played SA more than 30 mins.  Also not going to talk about the GTAIV expansions because I played them about 30 mins each and they didn't grab me.

I don't expect it to control as smooth as Saints Row or have writing as good as Sleeping Dogs (where you actually LIKE the characters, who would have thought that's possible in a gangster GTA-style game), but as long as it tries to be FUN and not so bad it offends my tastes in its writing and gives me a lot of fun options to do I may actually like this GTA.  Oh and it better have checkpoints and not be extremely frustrating at times.  RDR was pretty easy, but I've come to realize that easy + sandbox = lots of fun and so I don't really give a shit about challenge in these kind of games and frustrating mission replays like some GTA missions just turn me off of the game.

They said in interview they plan on topping RDR so they at least probably agree, especially considering GTAIV episodes.
Title: Re: GTAV
Post by: chronovore on November 15, 2012, 03:12:37 AM
I also went back to TBoGT tonight, trying to figure out if my memory was playing tricks on me. It's still a little muddy, but a great looking game, and a stunning technological achievement.

It controls like complete ass though, compared to RDR.
Title: Re: GTAV
Post by: Himu on November 15, 2012, 03:17:25 AM
Gay Tony controls much better than IV, though. So it's a toss up. Plus Gay Tony has this:

http://www.youtube.com/watch?v=I3LGMdbpSz8

LET'S PLAY FREE ROAM, CHRONO
Title: Re: GTAV
Post by: Bebpo on November 15, 2012, 03:48:51 AM
I dunno.  Sure the Expansions are much better than core GTAIV.  But it still "feels" like GTAIV.  Clunky, slow, kind of boring if you're used to fun and fast games like SR3.  I'm sure the episodes are good games as I trust the opinions of you guys, but I just don't see myself ever going back and enjoying anything running on the GTAIV engine.  Been spoiled by better games in the same genre.

Oh and watching that video coming from a night of Sleeping Dogs just reminds me what a waste Euphoria was.  The physics in GTAIV are terrrrrrible.  Slow and floaty and completely unrealistic.  It's like everything moves in slow motion.
Title: Re: GTAV
Post by: Himu on November 15, 2012, 03:51:48 AM
Not bad points overall. RDR and MP3 are running on newer versions of euphoria and rage, and have better controls.
Title: Re: GTAV
Post by: Bebpo on November 15, 2012, 03:53:33 AM
Yeah, RDR definitely controlled a lot better.  Haven't played MP3 yet.

If they really learn a lot from RDR and GTAIV complaints, GTAV could be great.  I'll give it a shop and hope they've learned some lessons.
Title: Re: GTAV
Post by: Himu on November 15, 2012, 04:08:49 AM
They learned their lessons from the Episodes. It's just that the Episodes still use the GTAIV version of the engine, so it's still slow shit. But the writing, mission variety, mission design, and side activities show they've learned a lot since GTAIV. RDR shows this even more by expanding on every thing IV did making it better. With the goal of making V top not only RDR but also San Andreas, I think we have something to look forward to.

Stoney and co said the GI article doesn't say anything informative, but I disagree. They tackle a lot of complaints people had with IV: the narrative dissonance, the lack of mission variety, the lack of things to do and lack of toys, even the driving controls.

We'll just have to see! But everything is pointing towards good things for V.
Title: Re: GTAV
Post by: maxy on November 16, 2012, 03:20:48 PM
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-snc6/679983_10151290473251023_1184809251_o.jpg)

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/131938_10151290472991023_1392201341_o.jpg)

From GTA forums
Quote
Multiplayer.it answered to some questions about GTA V via twitter today while they were showing in live streaming NFS MW (I announced it today).

Hopefully I won't forget anything, here all the info they gave:

First of all, next week they will release an interview with Dan Houser, they teased that he will reply to lot of questions, such as "Why there never been female protagonists?" and "Why all GTAs are set in America and there aren't GTAs in other countries?"

- There is no a lead platform, they are developing the game at the same time in both PS3 and XBOX360
- Who saw the demo thinks that there won't be a Wii U version because rockstar is not experienced with this new console, but he is also confident that there will be a PC version after a few months.
- Who saw the demo said the graphics is amazing, and you can see the maniacal attention to all the details. Amazing graphics and attention to details combine together and give a credibility to the game world.
- Speaking of graphics, the demo had a lot of alias (Which is going to be fixed before release, of course) but the frame rate wasn't bad (but not perfect). Curiosity: They did the same presentation for GTA IV 5 years ago, and in this case the graphics was great but the frame rate was really bad.
- At the moment you can't switch between characters if you are in free roam and you are wanted, but they are still working on that so it may change (Maybe we'll be able to switch characters and then make a huge escape from police with all the characters together... Damn, this should be in the wish list lol)
- There will be multiple endings (Maybe we already know that, I can't remember)

As for the lenght of the game, Rockstar said that the main story alone lasts about as the red dead redemption one. So about 25-30 hours. But there will be a HUGE amount of secondary things to do.
Btw, It will last less than the one in GTA IV with Nico because they know that a lot of people didn't finish the story because it was too long.
Title: Re: GTAV
Post by: chronovore on November 16, 2012, 07:54:08 PM
The last level in GTA IV was idiotically difficult. Then again, the final level in GTA III was even more difficult than IV's.

Yesterday I spent several hours getting the Ballad of Gay Tony's "All Missions Above 80%" Achievement. It was stunning to go back and see both (a) how maddeningly unresponsive the controls are on foot, (b) how every car controls like it's got a ton of bricks in the trunk, and (c) how many times the game takes control away from the player, either by limiting their controller input, pre-selecting/de-selecting weapons for the player, or putting them in some default situation and then combining the previous two conditions.

I was screaming at my TV yesterday more than any other game in the last two years. Not in a good way.

Red Dead Redemption kicks GTA IV's ass in so many ways... I was going to try for the 100% mission completion, and maybe even go back for some multiplayer, but I think I'm just going to pop Saints Row 3 in and try to mop up my achievements in that.
Title: Re: GTAV
Post by: Himu on November 16, 2012, 08:26:06 PM
Glad the story is much shorter in GTAV. IV's bloat is atrocious. Once you start doing missions for McReary's the story nosedives.

Quality > Quantity. GTA doesn't need 100 missions, Dan.

GTAIII's last mission is easy Chrono. The trick is sniping and using the right side of the dam for cover. You won't get shot whilst you snipe nicca's. Once you're on top of the helipad just blow Catalina to bits. Easy.

It's also short. You end up busting out of confinement from Catalina's place and then bolt for the dam. GTAIV's final mission is butt fucking distinguished mentally-challenged hour long mission with one checkpoint.

I honestly don't know why you're bothering with the 80% achievement anyways. Are you a masochist? Even on my Gay Tony replay, as someone who has beaten Gay Tony, I fail to see how anyone can successfully do that shit while having fun. The requirements are distinguished mentally-challenged like x amount of headshots, or in the golf mission, having a 100% golf accuracy rate.

As for the vehicle controls, I fail to see them as unresponsive. Weighty, yes; unresponsive, no. The driving has a learning curve. I swing between loving it depending on the car (I really love the Stallion in IV) to tolerating it to hating it. It really depends on the vehicle, and the vehicle control diversity IS the best in the series. It's definitely different from every other sandbox game on the market in regards to driving, but that's not a bad thing. What is a bad thing is the vehicle shooting controls. Good lord.

Gay Tony takes away control? I dunno about that. Are you talking about IV specifically or Gay Tony? I find the expansions much better about that than the base game. Just play multiplayer with moi you achievement hunting cock sucker.
Title: Re: GTAV
Post by: demi on November 16, 2012, 08:29:18 PM
The percentage achievements werent that bad in Gay Tony.
Title: Re: GTAV
Post by: Himu on November 16, 2012, 08:30:03 PM
The fact you can replay missions DOES make it seem less tedious than I'm thinking considering.
Title: Re: GTAV
Post by: Himu on November 16, 2012, 10:35:01 PM
http://gtavtrailercomments.tumblr.com/

omg :rofl
Title: Re: GTAV
Post by: chronovore on November 17, 2012, 07:10:36 AM
Himuro, I was playing only TBoGT, so I can't comment on IV's controls. I got the 80% Achievement, and am feeling a little masochistic afterward, to be honest.

Places where I was really annoyed yesterday were:
For the Man Who Has Everything: Once on the train, Luis cannot move backward, or even face backward. Players must use the LT to enter a temporary turret-like mode to fire at anything behind them. There's also a "use only once in the entire game QTE" for dodging one helicopter which flies over you, necessary for 100% completion.

Party's Over: auto-assigns the machine gun when the action starts instead of whatever I've previously selected prior to arrival (also stupid that they start you in the men's room of their Central Park analog, but that's bad mission design, not the matter at hand).

Departure Time: After the cinematic with Timur, it starts Luis in cover behind some boxes, and does not immediately allow stick-down or RB input to pull out of cover; if I mash either of those, though, it will queue the input for when it does allow it, and SUCK ME RIGHT BACK INTO COVER, allowing Timur to get away, around a corner into more guards. If this happens, it is impossible to meet the time limit. After Yusuf appears in the Buzzard in a cinematic, blowing up a car, I am unable to accelerate the motorcycle for 3 to 5 seconds while the game again demonstrates Yusuf shooting a car with a missile. After that, control is normal. Once aboard the plane, Luis starts in cover, but inexplicably pops out of it repeatedly if he fires a gun -- not "pokes his head out to fire from cover" -- he LEAVES cover, though that has not been input.

And this leaves aside the number of characters/vehicles which are invulnerable until the mission ALLOWS the player to damage the target, which is just crass.

I'm done with it. The controls and mission design are so frustrating.
Title: Re: GTAV
Post by: Don Flamenco on November 17, 2012, 10:02:35 AM
Glad the story is much shorter in GTAV. IV's bloat is atrocious. Once you start doing missions for McReary's the story nosedives.

Quality > Quantity. GTA doesn't need 100 missions, Dan.

except the bank heist with the McCrearys is the best mission in the game.


GTA is never about the story for me, it's more about the funny shit they come up with, whether it's a line on the radio, a conversation with other gangsters or whatever.  The individual moments and the culture of the city.  The overarching story is necessarily distinguished mentally-challenged because it's a zillion hour video game. 



http://gtavtrailercomments.tumblr.com/

omg :rofl



ok, that's hilarious :lol 

these kinds of comments on youtube really make you wonder what the fuck is lurking on the other side of the keyboard. 
Title: Re: GTAV
Post by: Don Flamenco on November 17, 2012, 10:13:36 AM
The bank heist and running after that dude on rooftops are the only good missions in the game cause they're the only ones that stand out.

yeah, after I made that post, I was like...wait, i don't remember any of the other missions at all.

throwing bricks at the windows?   :lol
Title: Re: GTAV
Post by: cool breeze on November 17, 2012, 11:16:20 AM
I remember the mission where you drove Brucie around in a boat for half an hour or something.  Not exactly memorable for the right reasons.
Title: Re: GTAV
Post by: Himu on November 17, 2012, 12:14:37 PM
Three Leaf Clover sucked. You don't even get to do the bank robbery, it is one long escape and we've done plenty of those it didn't even have you set up the robbery like in VC or SA, it's just hey come down with a suit and all of a sudden you're watching a cut scene instead of robbing the bank yourself. I don't understand how anyone who played Vice or San Andreas heist missions finds IV's bank robbery remotely good.
Title: Re: GTAV
Post by: Positive Touch on November 17, 2012, 12:17:26 PM
it aint better than those, but its one of the only missions that approaches what could be considered fun so thats why people actually remember it
Title: Re: GTAV
Post by: Himu on November 17, 2012, 12:23:23 PM
The best mission in IV is killing Faustin and then going to Romano's place and cab depot to find them burning. Broker (Brooklyn) part of IV's story was really good. Then all of a sudden you're doing missions for Elizabeta and these random drug pushers, and the story loses any sense of intimacy.

Another good mission is the mission your girlfriend turns out to be a cop.
Title: Re: GTAV
Post by: drew on November 17, 2012, 12:24:47 PM
didn't you quit the bore

what the fuck is wrong with you
Title: Re: GTAV
Post by: Himu on November 17, 2012, 12:26:46 PM
Demi asked me nicely.
Title: Re: GTAV
Post by: drew on November 17, 2012, 12:29:27 PM
himuboo, i love you.
Title: Re: GTAV
Post by: Don Flamenco on November 17, 2012, 12:33:42 PM
The best mission in IV is killing Faustin and then going to Romano's place and cab depot to find them burning. Broker (Brooklyn) part of IV's story was really good. Then all of a sudden you're doing missions for Elizabeta and these random drug pushers, and the story loses any sense of intimacy.

Another good mission is the mission your girlfriend turns out to be a cop.


you seem to be heavily confusing story stuff for gameplay.   

Three Leaf Clover was fun because the tension is high the whole time, as you make a complete fucking mess of a large portion of the city.  The game needed more insane situations like that. 
Title: Re: GTAV
Post by: Himu on November 17, 2012, 12:45:32 PM
Don, when you start doing missions the McReary's you also start doing them for the mafia. Then start balancing the Irish family with Italian gangsters like Ray. The McRearys actually have the most varied missions in the game. Like killing the lawyer for Francis after sending your CV, or kidnapping Gracie for ransom mission. Those are pretty good, and it's topped with fratricide. I chose Derrick, what a fuck up.

I think the moral of the story is 30 or so missions that are memorable ala SR3 > a bunch of throw away missions for characters who have no impact on plot. Doing things > bloat.
Title: Re: GTAV
Post by: Himu on November 17, 2012, 12:49:05 PM
The best mission in IV is killing Faustin and then going to Romano's place and cab depot to find them burning. Broker (Brooklyn) part of IV's story was really good. Then all of a sudden you're doing missions for Elizabeta and these random drug pushers, and the story loses any sense of intimacy.

Another good mission is the mission your girlfriend turns out to be a cop.


you seem to be heavily confusing story stuff for gameplay.   

Three Leaf Clover was fun because the tension is high the whole time, as you make a complete fucking mess of a large portion of the city.  The game needed more insane situations like that.

Fuck that shit. What tension? It is running from cops, something you've done the entire game. The only "tension" is dying and having to start that shit mission over. The biggest compliment I can get TLC is using the actual city as a mission set piece rather than another boring warehouse
Title: Re: GTAV
Post by: tiesto on November 17, 2012, 01:42:20 PM
I hope it's not another GTA where the trailer is better than the game. I like the bright and sunny visuals, its a nice change of pace from the muddy look GTA4 had. Cutscene animation is still really awkward though. I'll try before I buy, for some reason even if I've never been a fan of the series since 3 (played em all except the 2D ones and Chinatown Wars) I still like to follow them more than the majority of western big-budget games.
Title: Re: GTAV
Post by: chronovore on November 17, 2012, 05:22:08 PM
Tiesto, if you've got a PSP, DS, iOS device, or Android device, you should give Chinatown Wars a shot. It's got a lot of the feeling of GTA-III-era gameplay and story. The only thing it's missing is satiric radio. Great game despite that.

From that gtattrailercomments:
spoiler (click to show/hide)
(http://25.media.tumblr.com/tumblr_mdivgqxfWB1rl9uuto1_1280.jpg)
[close]
Title: Re: GTAV
Post by: Don Flamenco on November 17, 2012, 08:13:51 PM
The best mission in IV is killing Faustin and then going to Romano's place and cab depot to find them burning. Broker (Brooklyn) part of IV's story was really good. Then all of a sudden you're doing missions for Elizabeta and these random drug pushers, and the story loses any sense of intimacy.

Another good mission is the mission your girlfriend turns out to be a cop.


you seem to be heavily confusing story stuff for gameplay.   

Three Leaf Clover was fun because the tension is high the whole time, as you make a complete fucking mess of a large portion of the city.  The game needed more insane situations like that.

Fuck that shit. What tension? It is running from cops, something you've done the entire game. The only "tension" is dying and having to start that shit mission over. The biggest compliment I can get TLC is using the actual city as a mission set piece rather than another boring warehouse


once again...video game
Title: Re: GTAV
Post by: Himu on November 17, 2012, 08:19:45 PM
A video game with a shitty checkpoint system, yes.
Title: Re: GTAV
Post by: Himu on November 18, 2012, 04:35:51 AM
I've been balancing GTAIV's Ballad of Gay Tony and GTA San Andreas lately.

I think that ideally, I'd love SA's fun with IV's overall package. In a description...I'd rather play SA, but I think IV is mechanically stronger in many areas.

For instance, driving. Once you've gotten a hang of driving in IV, it completely eclipses every past game in the series. What makes things even better is that every vehicle has their own specific strengths and weaknesses, and none of them control the same. I just finished a session of San Andreas, and every single car aside from muscle cars controlled similarly. Much more, there's no skill required in regards to driving. But driving in IV actually takes skill and practice. Drifting around corners at high speed takes effort, patience, and well timed presses. Drifting in SA requires little to no effort from the player to pull off successfully.

Then there's the wanted system. I used to criticize IV's wanted system, but I think I was handling it the wrong way. With a combination of Red Dead Redemption and a couple of goon posts, I think I've been able to come to respect, and even enjoy the fuck out of IV's wanted system after years of "not getting it". The problem with IV's wanted system is that Rockstar failed to give players information on ways that work to their advantage in mid chase, or fully explain all the rules to their new bounty system. In an example, in pre-release days, one of the bulletpoints in IV's previews was that you could switch cars mid chase and lose your trail for the police to follow. I'd try this out when I got the game but it didn't work. The trick is that it does so long as the stars are blinking and you're out of the gray area. This helps clear chases exponentially.

More than that, I always that cops would just randomly spawn like in the old days and not have an iota of smart AI, but due to a recent post at SA, about a guy dodging cops, I decided to experiment with the cop AI a bit. I learned quite a few things and that's that on foot chases are very practical in trying to lose heat. Duck into a few alley ways and you'll eventually lose the cops chasing you. If you hide in an alley, and notice the patrol cars, they will not know where you are and will be actively searching for the perp, driving slowly. This is your chance to duck and get the hell out of dodge.

In SA, just a few minutes ago, I had three stars, and after my IV play sessions lately, this bored the shit out of me. IV's wanted system is by no means perfect. I wish that cop avoidance were easier and more pronounced, and I wish that cops still actively searched, MGS style, for you, the culprit, but given under scrutiny, the AI holds up for some thrilling chases.

For the first time in years, I'm actually starting trouble, getting in chases on purpose, on low life, just to see if I can manage surviving and getting out of the cop radius. I'm blowing up cars with sticky bombs, running away before someone reports me, and seeing if I can get out of the area without one single cop noticing me.

All in all, the old GTA's are starting to feel oldhat, and I hope that Rockstar expands upon all of this in the new entry.
Title: Re: GTAV
Post by: Himu on November 18, 2012, 04:42:35 AM
I've been balancing GTAIV's Ballad of Gay Tony and GTA San Andreas lately.

I think that ideally, I'd love SA's fun with IV's overall package. In a description...I'd rather play SA, but I think IV is mechanically stronger in many areas.

For instance, driving. Once you've gotten a hang of driving in IV, it completely eclipses every past game in the series. What makes things even better is that every vehicle has their own specific strengths and weaknesses, and none of them control the same. I just finished a session of San Andreas, and every single car aside from muscle cars controlled similarly. Much more, there's no skill required in regards to driving. But driving in IV actually takes skill and practice. Drifting around corners at high speed takes effort, patience, and well timed presses. Drifting in SA requires little to no effort from the player to pull off successfully.

Then there's the wanted system. I used to criticize IV's wanted system, but I think I was handling it the wrong way. With a combination of Red Dead Redemption and a couple of goon posts, I think I've been able to come to respect, and even enjoy the fuck out of IV's wanted system after years of "not getting it". The problem with IV's wanted system is that Rockstar failed to give players information on ways that work to their advantage in mid chase, or fully explain all the rules to their new bounty system. In an example, in pre-release days, one of the bulletpoints in IV's previews was that you could switch cars mid chase and lose your trail for the police to follow. I'd try this out when I got the game but it didn't work. The trick is that it does so long as the stars are blinking and you're out of the gray area. This helps clear chases exponentially.

More than that, I always that cops would just randomly spawn like in the old days and not have an iota of smart AI, but due to a recent post at SA, about a guy dodging cops, I decided to experiment with the cop AI a bit. I learned quite a few things and that's that on foot chases are very practical in trying to lose heat. Duck into a few alley ways and you'll eventually lose the cops chasing you. If you hide in an alley, and notice the patrol cars, they will not know where you are and will be actively searching for the perp, driving slowly. This is your chance to duck and get the hell out of dodge.

In SA, just a few minutes ago, I had three stars, and after my IV play sessions lately, this bored the shit out of me. IV's wanted system is by no means perfect. I wish that cop avoidance were easier and more pronounced, and I wish that cops still actively searched, MGS style, for you, the culprit, but given under scrutiny, the AI holds up for some thrilling chases.

For the first time in years, I'm actually starting trouble, getting in chases on purpose, on low life, just to see if I can manage surviving and getting out of the cop radius. I'm blowing up cars with sticky bombs, running away before someone reports me, and seeing if I can get out of the area without one single cop noticing me.

All in all, the old GTA's are starting to feel oldhat, and I hope that Rockstar expands upon all of this in the new entry.

(http://i.imgur.com/AO0N0.png)
Title: Re: GTAV
Post by: Positive Touch on November 18, 2012, 11:19:11 AM
himu gta4 sucks
Title: Re: GTAV
Post by: Himu on November 18, 2012, 12:10:40 PM
No, it is mediocre with a splash of greatness that is expanded upon and realized in RDR.
Title: Re: GTAV
Post by: Positive Touch on November 18, 2012, 01:28:16 PM
yeah it sucks
Title: Re: GTAV
Post by: Himu on November 18, 2012, 01:33:04 PM
Yeah it is pretty shit
Title: Re: GTAV
Post by: Positive Touch on November 18, 2012, 02:02:51 PM
we had a good conversation
Title: Re: GTAV
Post by: Himu on November 18, 2012, 02:20:18 PM
Unzip your pants
Title: Re: GTAV
Post by: Himu on November 18, 2012, 02:55:32 PM
I prefer uncircumcized :(
Title: Re: GTAV
Post by: Himu on November 18, 2012, 03:02:02 PM
Uncircumcized is so HOT. You get to play with the skin and :o :heartbeat :heartbeat :o
Title: Re: GTAV
Post by: Himu on November 18, 2012, 03:07:02 PM
STOP TALKING ABOUT DICK I'M GETTING A FEVER
Title: Re: GTAV
Post by: chronovore on November 19, 2012, 05:19:46 PM
http://www.gametrailers.com/full-episodes/36lakj/gt-retrospectives-grand-theft-auto-retrospective--part-iii (http://www.gametrailers.com/full-episodes/36lakj/gt-retrospectives-grand-theft-auto-retrospective--part-iii)

Holy shit I forgot how much variety, gameplay and shit to do there was in San Andreas. And people wonder why I was disappointed in 4.

HO. LY. FUCK.

Man, nostalgia drips off that in waves -- but the good kind, the shit that's based in reality. It is STUNNING to see how much was stripped from GTA IV. No wonder I spent over 140 hours in San Andreas, and was busy the whole time.
Title: Re: GTAV
Post by: MyNameIsMethodis on November 19, 2012, 05:43:08 PM
i forgot how bad those games looked, wow
Title: Re: GTAV
Post by: Himu on November 19, 2012, 06:28:16 PM
You guys should really replay SA. I am doing it on PC.
Title: Re: GTAV
Post by: pilonv1 on November 19, 2012, 11:59:59 PM
I still remember getting SA day one and just driving around. So great.

Saints Row ended up being more like GTA SA than GTA did.
Title: Re: GTAV
Post by: Himu on November 20, 2012, 01:05:35 AM
San Andreas is where next gen should have went but ultimately failed to achieve.

I think that San Andreas was too big to replicate out the gate. No sanbox game to this day has managed to top it. It's such a massive undertaking and requires so much money. Even games like Just Cause 2, which probably have bigger LAND MASS size than SA, lack the detail and care and overall number of things to do that made SA so great.

Title: Re: GTAV
Post by: Himu on November 20, 2012, 04:26:38 PM
Red Dead Redemption came the closest imo. It did everything you could possibly do with a Western sandbox game and did it very well.

RDR is small as shit and doesn't over the variety SA has. Though it's fantastic.
Title: Re: GTAV
Post by: MyNameIsMethodis on November 20, 2012, 04:37:49 PM
To be fair, Saints Row was originally a xbox 1 game that was ported to 360,  so its understandable they had more things in th game because of the time. Rockstar developed a whole new engine first, which is why GTA4 was lighto n content.
Title: Re: GTAV
Post by: Bebpo on November 20, 2012, 04:40:00 PM
Red Dead Redemption came the closest imo. It did everything you could possibly do with a Western sandbox game and did it very well.

RDR is small as shit and doesn't over the variety SA has. Though it's fantastic.

RDR is plenty big considering the speed at which you traverse it.
Title: Re: GTAV
Post by: Himu on November 20, 2012, 04:41:22 PM
RDR only feels big because you're on horse. It's not really that big as a landmass, though. We're talking overall size and speed traveled.
Title: Re: GTAV
Post by: Beezy on November 20, 2012, 07:45:32 PM
San Andreas is the ultimate GTA game. Objectively speaking it is the best one as well.

I still preferred Vice City, tho. That game was pure majik.
Always felt the same way.
Title: Re: GTAV
Post by: maxy on December 23, 2012, 12:06:02 PM
http://www.youtube.com/watch?v=uM94-7Ktx8c

credit to gaf for finding
Title: Re: GTAV
Post by: Great Rumbler on December 23, 2012, 12:33:35 PM
:lol
Title: Re: GTAV
Post by: chronovore on December 23, 2012, 10:32:31 PM
:lol
Great ending.
Title: Re: GTAV
Post by: Himu on December 24, 2012, 01:07:40 AM
(http://i.imgur.com/CU20V.jpg)
(http://i.imgur.com/pZOUb.jpg)
(http://i.imgur.com/6dGby.jpg)
(http://i.imgur.com/xGDfa.jpg)
(http://i.imgur.com/jqOYZ.jpg)
Title: Re: GTAV
Post by: Diunx on December 24, 2012, 09:01:10 AM
SA was amazing(except the flying school bullshit) I was replaying it on pc early this year, I was the only one in my group of friends who was disappointed by GTA4, they said I was a negative cunt ::)
Title: Re: GTAV
Post by: Sho Nuff on December 24, 2012, 02:32:13 PM
747s and submarines. If they take the lessons they learned from RDR and applied it to this we'd be talking god tier game. They are separate teams though so I remain skeptical.
Title: Re: GTAV
Post by: chronovore on December 24, 2012, 11:29:04 PM
SA was amazing(except the flying school bullshit) I was replaying it on pc early this year, I was the only one in my group of friends who was disappointed by GTA4, they said I was a negative cunt ::)

You might be a negative cunt, but you are right to be disappointed by GTA IV. I'm not saying you are a negative cunt, I'm just saying you're right.

SA was excellent; I actually cleared all the flying stuff to Gold Trophy level, but couldn't clear the last San Fiero driving school mission to Gold. Some shit head would always spawn in front of me while I was on my way back to the school at top goddamned speed. :maf :maf :maf
Title: Re: GTAV
Post by: cool breeze on January 03, 2013, 03:38:59 PM
allegedly NightRideFM is one of the radio stations.  It's for Kavinsky (his music or his choices?). 

http://www.youtube.com/watch?v=MV_3Dpw-BRY
Title: Re: GTAV
Post by: Great Rumbler on January 03, 2013, 03:42:11 PM
Rockstar took a bit too much inspiration from their work on Red Dead Redemption:

(http://i.imgur.com/bPs5N.gif)
Title: Re: GTAV
Post by: maxy on January 05, 2013, 11:57:55 AM
(http://static.blogo.it/gamesblog/grand-theft-auto-v-05-01-2013/big_grand-theft-auto-v-01.jpg)
(http://static.blogo.it/gamesblog/grand-theft-auto-v-05-01-2013/big_grand-theft-auto-v-19.jpg)
(http://static.blogo.it/gamesblog/grand-theft-auto-v-05-01-2013/big_grand-theft-auto-v-20.jpg)
(http://static.blogo.it/gamesblog/grand-theft-auto-v-05-01-2013/big_grand-theft-auto-v-21.jpg)
(http://static.blogo.it/gamesblog/grand-theft-auto-v-05-01-2013/big_grand-theft-auto-v-7.jpg)
(http://static.blogo.it/gamesblog/grand-theft-auto-v-05-01-2013/big_grand-theft-auto-v-5.jpg)
(http://static.blogo.it/gamesblog/grand-theft-auto-v-05-01-2013/big_grand-theft-auto-v-3.jpg)
(http://static.blogo.it/gamesblog/grand-theft-auto-v-05-01-2013/big_grand-theft-auto-v-8.jpg)
more at the link
http://www.gamesblog.it/galleria/grand-theft-auto-v-05-01-2013/1
Title: Re: GTAV
Post by: Himu on January 05, 2013, 12:41:27 PM
Most of those are old.
Title: Re: GTAV
Post by: maxy on March 27, 2013, 09:19:08 AM
http://www.rockstargames.com/newswire/article/49181/sunsets-seas-skies-and-so-on.html
(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1364387804.jpg)
Title: Re: GTAV
Post by: Himu on March 27, 2013, 10:49:25 AM
Holy shit.
Title: Re: GTAV
Post by: Sho Nuff on March 27, 2013, 12:44:55 PM
Will likely buy PC version IF they learned from RDR
Title: Re: GTAV
Post by: pilonv1 on March 27, 2013, 09:21:01 PM
Will likely buy PC version IF they learned from RDR

I don't think I can wait for the six month late port :(
Title: Re: GTAV
Post by: Cormacaroni on March 27, 2013, 09:30:01 PM
it's a weird thing to get hung up on perhaps but i really wish they'd have cockpit views for driving. I really dislike 3rd person driving
Title: Re: GTAV
Post by: chronovore on March 27, 2013, 10:59:32 PM
Sho Nuff taught me that GTA IV can be played best in "hood camera" mode. Driving feels much better.

I'm guessing that cockpits in cars are low-res crap, so that is why we get no dashboard in hood cam mode.
Title: Re: GTAV
Post by: Cormacaroni on March 27, 2013, 11:04:08 PM
hood camera is ok but for a game where you spend so much time driving, it would be nice. it's not like they lack the budget
Title: Re: GTAV
Post by: chronovore on March 27, 2013, 11:08:22 PM
I think it's a graphics budget thing. They likely can't afford the memory or processing power to put in something which won't be seen by most players.

I'd like it too, though.
Title: Re: GTAV
Post by: maxy on April 02, 2013, 09:13:49 AM
http://www.rockstargames.com/newswire/article/49291/grand-theft-auto-v-official-cover-art.html
(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1364906194.jpg)
Title: Re: GTAV
Post by: Powerslave on April 02, 2013, 09:24:57 AM
I'm getting a very good vibe from the cover. The colours are great, really glad that they made them more vibrant compared to the previous 2/3 games. This also reflects the game itself I think.
Title: Re: GTAV
Post by: Himu on April 02, 2013, 11:14:48 AM
Agreed. Very Vice City.
Title: Re: GTAV
Post by: Beezy on April 02, 2013, 11:24:19 AM
Speaking of Vice City, I'd like to hear about this game's soundtrack.
Title: Re: GTAV
Post by: Himu on April 02, 2013, 11:26:22 AM
It has Stevie Wonder so there may be a 70's/80's soul/funk station aka the best station.
Title: Re: GTAV
Post by: Diunx on April 02, 2013, 11:28:04 AM
Bowie better be in one of the stations.
Title: Re: GTAV
Post by: Himu on April 02, 2013, 11:29:30 AM
Bowie was in IV so I imagine there's a good chance.
Title: Re: GTAV
Post by: Diunx on April 02, 2013, 11:30:20 AM
He was also in SA aka best GTA.
Title: Re: GTAV
Post by: Himu on April 02, 2013, 11:31:16 AM
Ah right. Yeah Bowie has to be in this.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: chronovore on April 02, 2013, 11:54:44 AM
I liked GTA IV's radio better than the gameplay. Whatever that station was that Juliette Lewis hosted was great. Iggy's was even better. The Journey was fun whenever I didn't want to think.

Am breaking my No Torrent policy to grab at the teat of P2P wealth for this. Man, I liked the radio. And the Euphoria middleware was still crap.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Himu on April 02, 2013, 11:55:44 AM
The radio is awesome. The only problem with it is that it always plays the same song every time you get in a car.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Joe Molotov on April 02, 2013, 11:58:40 AM
Himu, you already stanning this game?
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Himu on April 02, 2013, 11:58:46 AM
Beezy will like to know that there's a high chance of an oldies station due to Gay Tony.

http://www.youtube.com/watch?v=8r8ISHw7yBE

Himu, you already stanning this game?

NO! Just being informative!
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: chronovore on April 02, 2013, 12:02:49 PM
If they have multi like RDR or MP3, I am going to go full distinguished mentally-challenged fellow for this game.

FULL.

distinguished mentally-challenged fellow.

(http://i.imgur.com/J73phI6.jpg)
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Himu on April 02, 2013, 12:03:39 PM
How was the multi in those games?
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Great Rumbler on April 02, 2013, 12:03:52 PM
I want a [next-gen] sequel to Vice City so bad.
Title: Re: GTAV
Post by: Raban on April 02, 2013, 12:29:37 PM
Speaking of Vice City, I'd like to hear about this game's soundtrack.

Kavinsky is going to be the DJ for a station called Nightride FM. Expect hot, thumping dance tunes.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Beezy on April 02, 2013, 12:53:17 PM
I want a [next-gen] sequel to Vice City so bad.
So so bad.
Title: Re: GTAV
Post by: tiesto on April 02, 2013, 04:54:45 PM
Speaking of Vice City, I'd like to hear about this game's soundtrack.

Kavinsky is going to be the DJ for a station called Nightride FM. Expect hot, thumping dance tunes.

Hmm... interesting...
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Himu on April 02, 2013, 05:40:14 PM
Tiesto.

They always have a dance or electronic station.

 :beli
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Himu on April 02, 2013, 06:25:34 PM
The point is that the colors are bright and not muted. The same is true for the actual in game art direction. Compared to IV's cover and the actual in game graphics this could help suggest a change in tone. Given all the things you can do in the game this is probably deliberate. Not only is the cover high in saturation, it is the most colorful GTA since Vice City. That means something.

Idiot.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Himu on April 02, 2013, 06:35:00 PM
And since maxy sucks:

(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1364387558.jpg)

(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1364387659.jpg)

(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1364387695.jpg)

(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1364387755.jpg)

(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1364387787.jpg)

(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1364387865.jpg)

(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1364387903.jpg)

(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1364387961.jpg)

(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1364388007.jpg)
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Flannel Boy on April 02, 2013, 07:02:02 PM
Will wait for the superior Wii U version.  :heh
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: pilonv1 on April 02, 2013, 07:49:06 PM
The radio is awesome. The only problem with it is that it always plays the same song every time you get in a car.

Yeah it seemed like the track selection was really small, unlike Saints Row where I'd rarely hear the song I wanted. Hopefully that's sorted for GTAV
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Himu on April 02, 2013, 07:57:41 PM
They had too many stations.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: pilonv1 on April 02, 2013, 08:21:00 PM
They had too many stations.

Which game?
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Himu on April 02, 2013, 08:48:16 PM
IV. They had so many stations but few tracks on those stations.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: TakingBackSunday on April 02, 2013, 08:55:39 PM
oh fuck yes, Kavinsky is in this?  yummm
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Robo on April 02, 2013, 09:16:44 PM
Oh god—underwater shit is always boring and awful.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: BlueTsunami on April 02, 2013, 09:28:48 PM
oh fuck yes, Kavinsky is in this?  yummm

Superior electronic channel. Getting this game just for that.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: chronovore on April 02, 2013, 09:54:36 PM
How was the multi in those games?

Yummy. I played the hell out of RDR. Jump into a Quick Match and it would cycle you through various playlists, you could just choose solo or team play, free aim or assisted, and then roll on from there. They added free co-op mission packs, and then a lot of compelling paid DLC stuff which was great. At first the Free Roam was pretty GTA IV-like, in that there wasn't much to do, but then they added some nice territorial stuff there as well.

MP3 I have really only just started, but it's a twitchy, high-paced version of RDR's combat, plus ability and weapon progression.

RDR was a big step forward from GTA's multi, and MP3's is a step forward and sideways from RDR's. It's likely going to be sweet in GTA V.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: tiesto on April 02, 2013, 10:08:13 PM
Tiesto.

They always have a dance or electronic station.

 :beli

I know that, but the quality varies. San Andreas and the first Liberty City Stories had the best, but I was disappointed with GTA4's.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Himu on April 02, 2013, 10:14:13 PM
Gay tony has a great new electronic station.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: mjemirzian on April 03, 2013, 02:37:44 AM
That reminds me, I was hoping RDR would come to PC one day, but apparently not. Might have to hunt down a copy for consoles.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: chronovore on April 03, 2013, 09:14:52 AM
Yeah, San Andreas had so much crazy stuff to do. It will be nice if they've learned their lesson from RDR, and can incorporate content which isn't directly subservient to "Sam Houser's (Dan's?) Oscar-level narrative." I just want to run around and do stuff in that world!

Max Payne 3 is a lot of fun, but it's a linear shooter, with only minimal exploration and collectible stuff going on. Hell, the main thing tracked there is labeled "Grinds." That's pretty much what it is. But it's a different game than GTA or RDR -- Still, it doesn't make me hopeful about GTA V being more open and based in emergent gameplay, if they've decided that GTA IV had it right.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Himu on April 03, 2013, 01:33:55 PM
All evidence suggests they're trying to top San Andreas in terms of sheer content. Remember the IV pre release PR? "We aren't including planes and mini games because it doesn't make sense for someone like Niko to want to drive an ambulance and NYC doesn't have planes we have copters!"

They've done a 180 with V. With this game they're like "LOOK AT ALL THIS SHIT YOU CAN DO! Look what's back!!!! Look what's new!!!!! WAY BIGGER THAN SA. GUYS...guys? we're sorryyyyyyyyy!"

Whether it will top SA or not has yet to be seen. But there's hope.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: MyNameIsMethodis on April 03, 2013, 01:35:24 PM
Vice City Stories doesn't get enough credit. It's like GTA SA but set in Vice City. Its my fav GTA and it just popped up on PS2 classics also
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Himu on April 03, 2013, 01:42:27 PM
That game is the most underrated gta.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Powerslave on April 03, 2013, 01:48:16 PM
Vice City Stories doesn't get enough credit. It's like GTA SA but set in Vice City. Its my fav GTA and it just popped up on PS2 classics also

The first parts of the game are really slow and hard to get into. It all feels so cheap and empty but after a while it suddenly becomes an awesome game.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Positive Touch on April 03, 2013, 02:40:26 PM
Vice City Stories doesn't get enough credit. It's like GTA SA but set in Vice City. Its my fav GTA and it just popped up on PS2 classics also

vcs is best gta
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: chronovore on April 03, 2013, 09:20:28 PM
Vice City Stories doesn't get enough credit. It's like GTA SA but set in Vice City. Its my fav GTA and it just popped up on PS2 classics also
:o

I agree with Methodis on something? THE END TIMES ARE NIGH.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: chronovore on April 06, 2013, 09:23:16 PM
All evidence suggests they're trying to top San Andreas in terms of sheer content. Remember the IV pre release PR? "We aren't including planes and mini games because it doesn't make sense for someone like Niko to want to drive an ambulance and NYC doesn't have planes we have copters!"

They've done a 180 with V. With this game they're like "LOOK AT ALL THIS SHIT YOU CAN DO! Look what's back!!!! Look what's new!!!!! WAY BIGGER THAN SA. GUYS...guys? we're sorryyyyyyyyy!"

Whether it will top SA or not has yet to be seen. But there's hope.

I don't think so. I mean, the main thing they've released is story cinematic footage. It has the most bang, so they're showing off how great their cines look, how much RAGE can do now (presumably on a high-end PC), and they're certainly not regretting the 17M copies of GTA IV they sold.

I hope you're right that they'll add all kinds of side activities in, but I do not think they're feeling even in the slightest that IV was a miss in any way, shape, or form.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Himu on April 07, 2013, 12:43:20 AM
But Gay Tony and TLAD prove that they DO think it was a miss. They've even said they've made the driving in V less of a sim and more game-y.

You and I both know the only media footage rock star gives on gta games before release are story trailers spliced with game play. They've done this since Vice City, even GTAIII. If V reminds you of IV at all I have no clue what you're going on about. Compare the trailers yourself and you should see completely different mood.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: chronovore on April 07, 2013, 08:15:36 AM
I agree that the mood is different in the trailers for IV and V. I also agree that the gameplay tone of TLAD and TBOGT are different than vanilla/core GTA IV.

What can I say? I hope you're correct. I am remaining cautious, because Rockstar isn't perfect.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Himu on April 07, 2013, 01:10:37 PM
Definitely feel you on the caution. I'm there too but I like to be optimistic sometimes.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: TakingBackSunday on April 25, 2013, 09:32:40 PM
Flying Lotus gets his own channel in this game :lawd
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Himu on April 25, 2013, 10:47:28 PM
:o
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: chronovore on April 26, 2013, 07:19:41 AM
If GTA V multiplayer has the variety of Red Dead Redemption and the gear/ability progression of Max Payne 3, I might not play anything else for a year.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: maxy on April 30, 2013, 07:39:17 AM
Just a reminder,new trailers will be up in few hours.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Vertigo on April 30, 2013, 09:27:23 AM
If GTA V multiplayer has the variety of Red Dead Redemption and the gear/ability progression of Max Payne 3, I might not play anything else for a year.

They have a whole other team working on the MP elements I'm expecting we'll see a massive progression of what they've done in both those games.

I know that the gangs element that's in MP3 will be brought over. I want an open world server room just like RDR where you can drive,fly,swim to your destination and pick what stuff you want to do.

I hope we hear more about the MP soon. New previews are apparently going out Thursday.
Title: Re: GTAV (box art cover revealed, deep sea adventures!)
Post by: Himu on April 30, 2013, 10:02:20 AM
New GTAV trailer today.

Correction. Three trailers.
Title: Re: GTAV (three trailers 4.30)
Post by: Stoney Mason on April 30, 2013, 11:05:47 AM
http://www.youtube.com/watch?v=Bf38HiYPMiI
Title: Re: GTAV (three trailers 4.30)
Post by: Brehvolution on April 30, 2013, 11:19:37 AM
There better be a PC version because that looks like shit, ass, and butt compared to Sleeping Dogs on PC.
Title: Re: GTAV (three trailers 4.30)
Post by: Himu on April 30, 2013, 11:21:55 AM
This soundtrack :noah
Title: Re: GTAV (three trailers 4.30)
Post by: Himu on April 30, 2013, 11:31:22 AM
Michael trailer was the best. :yeshrug

The music does it for me. Queen is my favorite band. Hate all you want :yeshrug
Title: Re: GTAV (three trailers 4.30)
Post by: Stoney Mason on April 30, 2013, 11:35:13 AM
What's the time period for this one?

I ask because the boyz in the hood stuff seems dated unless it's set in the 90's.

Title: Re: GTAV (three trailers 4.30)
Post by: maxy on April 30, 2013, 11:36:23 AM
Michael trailer was the best. :yeshrug

The music does it for me. Queen is my favorite band. Hate all you want :yeshrug
gay
Title: Re: GTAV (three trailers 4.30)
Post by: Beezy on April 30, 2013, 11:37:47 AM
That Jay Rock track in Franklin's trailer :bow
Title: Re: GTAV (three trailers 4.30)
Post by: BobFromPikeCreek on April 30, 2013, 11:38:39 AM
Micheal's is definitely the most interesting. Franklin seems like more CJ, and Trevor is just too "woah I'm so crazy look at me be crazy!"
Title: Re: GTAV (three trailers 4.30)
Post by: Himu on April 30, 2013, 11:38:46 AM
What's the time period for this one?

I ask because the boyz in the hood stuff seems dated unless it's set in the 90's.

Modern day.
Title: Re: GTAV (three trailers 4.30)
Post by: Stoney Mason on April 30, 2013, 11:43:54 AM
What's the time period for this one?

I ask because the boyz in the hood stuff seems dated unless it's set in the 90's.

Modern day.

That's kinda lame-ish then. I hope all the black characters aren't San Andreas retreads.

Title: Re: GTAV (three trailers 4.30)
Post by: demi on April 30, 2013, 11:44:20 AM
That looked really, really good.
Title: Re: GTAV (three trailers 4.30)
Post by: cool breeze on April 30, 2013, 11:46:47 AM
Micheal's is definitely the most interesting. Franklin seems like more CJ, and Trevor is just too "woah I'm so crazy look at me be crazy!"

Yes.  Hard to tell what they're going for with Trevor.
Title: Re: GTAV (three trailers 4.30)
Post by: Stoney Mason on April 30, 2013, 11:47:49 AM
Micheal's is definitely the most interesting. Franklin seems like more CJ, and Trevor is just too "woah I'm so crazy look at me be crazy!"

Yes.  Hard to tell what they're going for with Trevor.

He's probably comic relief as the other two characters are pretty much straight men.
Title: Re: GTAV (three trailers 4.30)
Post by: archie4208 on April 30, 2013, 11:48:40 AM
Micheal's is definitely the most interesting. Franklin seems like more CJ, and Trevor is just too "woah I'm so crazy look at me be crazy!"

Yes.  Hard to tell what they're going for with Trevor.

Insane white trash hick.

He's gonna be my favorite.  :3
Title: Re: GTAV (three trailers 4.30)
Post by: BobFromPikeCreek on April 30, 2013, 11:51:32 AM
This stupid series. I swore I wouldn't, but even after 4 (:yuck) I'll probably preorder this. Something about GTA makes me need it day one. Haven't missed one since VC.
Title: Re: GTAV (three trailers 4.30)
Post by: cool breeze on April 30, 2013, 12:09:28 PM
Same.  I don't know if I'll get this when it comes out, though.  Too many games in a short span plus too little time to play them.

He's probably comic relief as the other two characters are pretty much straight men.

Yeah, but that's usually what the side characters are for.  I really like the idea of playing as multiple characters each with different perspectives on the city. I didn't considers that one would be so uninteresting to me.

Title: Re: GTAV (three trailers 4.30)
Post by: CajoleJuice on April 30, 2013, 12:27:46 PM
"You want me to get my dick out again?"
Title: Re: GTAV (three trailers 4.30)
Post by: BobFromPikeCreek on April 30, 2013, 12:28:40 PM
"You want me to get my dick out again?"

Oscar-worthy
Title: Re: GTAV (three trailers 4.30)
Post by: Diunx on April 30, 2013, 12:36:33 PM
Micheal is definitely the most interesting, I wonder how they gonna factor his home life into the gameplay.
Title: Re: GTAV (three trailers 4.30)
Post by: Great Rumbler on April 30, 2013, 05:17:35 PM
There better be a PC version because that looks like shit, ass, and butt compared to Sleeping Dogs on PC.

Every GTA game has been on PC, so I don't see them making this one console-exclusive.
Title: Re: GTAV (three trailers 4.30)
Post by: Brehvolution on April 30, 2013, 05:59:24 PM
Wasn't it quite a while after console release that the PC release happened?
Title: Re: GTAV (three trailers 4.30)
Post by: Great Rumbler on April 30, 2013, 06:08:44 PM
GTAIV was April for consoles, December for PC. Episodes from Liberty City was October '09 for Xbox360, April '10 for PC and PS3.
Title: Re: GTAV (three trailers 4.30)
Post by: Cerveza mas fina on April 30, 2013, 06:20:30 PM
Great trailers, look choppy as shit though so I hope there will be a GOTY edition on ps4/durango/pc
Title: Re: GTAV (three trailers 4.30)
Post by: Human Snorenado on April 30, 2013, 06:20:33 PM
Uh.  Trevor is clearly the funniest one.  Y'all be trippin.
Title: Re: GTAV (three trailers 4.30)
Post by: Powerslave on April 30, 2013, 07:37:24 PM
Whatever, not really impressed. Not that i'm not interested but it was so... standard.
This guy nails it:

http://www.neogaf.com/forum/showpost.php?p=56338244&postcount=1580

I'm also pretty tired of the standard GTA 'haha look how kurazy the characters are' script and the tacky animations that go with it. I think it looked and felt off and outdated since Vice City.
Title: Re: GTAV (three trailers 4.30)
Post by: Himu on April 30, 2013, 07:53:41 PM
Good post. I thought the trailers were pretty standard shit myself. The Michael looks the most refreshing because it ISNT a retread. Few games tackle family life and that looks interesting.
Title: Re: GTAV (three trailers 4.30)
Post by: Rufus on April 30, 2013, 08:03:04 PM
For now, I just want the Spotify playlist for the soundtrack.
http://www.rockstargames.com/newswire/article/49411/official-grand-theft-auto-radio-playlists-on-spotify-and-itunes.html <3
Title: Re: GTAV (three trailers 4.30)
Post by: chronovore on April 30, 2013, 08:48:46 PM
It looks plenty crazy; maybe the Housers are returning to form, and this GTA will be over the top, and not lame, soviet-bloc cousin-dating, and unintentionally ironic existential angst.
Title: Re: GTAV (three trailers 4.30)
Post by: BlueTsunami on April 30, 2013, 09:45:24 PM
The narratives seem like they're gonna be tighter and more bombastic. I can dig it.
Title: Re: GTAV (three trailers 4.30)
Post by: tiesto on April 30, 2013, 11:42:11 PM
It looks plenty crazy; maybe the Housers are returning to form, and this GTA will be over the top, and not lame, soviet-bloc cousin-dating, and unintentionally ironic existential angst.

if my cousin was sovient-block I'd consider dating... but no they are all eye-tie.

I like the GTA games mainly for the soundtracks, the controls are a bit too stiff for me to get into... seriously I like games where it is FUN to  ontrol your characters, I think jp devs. get this right... I would hav loved the GTA games on PS2 if they had much smoother controls I think. since I like the 80's, and oldskool black culture (as much as is sociall acceptyable for a white boy)
Title: Re: GTAV (three trailers 4.30)
Post by: pilonv1 on May 01, 2013, 12:17:28 AM
I just want to know what there is to do outside of the main story missions. If it's like GTA IV I might wait for the PC version
Title: Re: GTAV (three trailers 4.30)
Post by: radioheadrule83 on May 01, 2013, 06:01:55 AM
Although it would be laughable to imagine it will come close to anything significantly better than babbys first gangster film, I hope the triumvirate of characters means they're going for something a little The Wire-esque, three worlds interweaving in some sort of interesting way. I also hope it's peppered with levity and humour if so, because if they are trying to do something like that, they could quite easily disappear up their collective arse.

I'm feeling pretty meh about it so far. It'll probably be amazing, but so far: all hype, no gameplay.
Title: Re: GTAV (three trailers 4.30)
Post by: Vertigo on May 01, 2013, 06:24:04 AM
What's the time period for this one?

I ask because the boyz in the hood stuff seems dated unless it's set in the 90's.

Modern day.

That's kinda lame-ish then. I hope all the black characters aren't San Andreas retreads.

R* seem to be playing up the San Andreas angle up a lot for Franklin and as a taste of his life I found it cool.

I also think first impressions do deceive a lot about Franklin I saw a lot of knee jerk posting on the net about it being cliche hood stuff I find Franklin an interesting guy. They haven't made much of it yet but he works for the Armenian mob stealing cars and doing other stuff for them. Anyone who seen The Shield knows these guys are serious business, so I'm looking forward to seeing Franklin interact in that world.

And seeing as his the most 'balanced' character the one with the most to learn by the end of the game. I think his side of the story will be interesting it was probably no mistake that R* put his trailer between Michael and Trevor.
Title: Re: GTAV (three trailers 4.30)
Post by: Brehvolution on May 01, 2013, 09:59:02 AM
R* loves to play to the stereotypes. White people are rich but unhappy or white trash and crazy.
Title: Re: GTAV (three trailers 4.30)
Post by: Himu on May 01, 2013, 10:13:47 AM
I always scoff when people compare San Andreas and now Franklin's story to Boyz in da Hood. Boyz in da Hood is a 90's drama that tells a story of what inflicted modern black teens during the time period: sats, protective sex, education and the importance of it, and the pursuit of achieving something greater, usually not afforded to black youths in the ghetto. Drugs and gang violence was one part of Boyz and the main character of Boyz is not even a gangster. The entire story is about black kids surviving in rough times.

When you compare San Andreas or what we've seen of Franklin's story to it, you belittle it. I would be happy for a game with drama half as good as Boyz.

Also, I see nothing wrong with Franklin's part being a "retread" of SA considering SA stops being a ghetto life drama like a few missions in and completely stops as soon as you get to the countryside. In this case, it specifically looks like Rock star is trying to do that storyline more justice than robbing into area 51 and burning weed fields. Considering the lack of games that tell OUR story (as in black peoples story) I don't see how anyone with a brain could have any issue with what they're doing with Franklin.

Right now the weak link is Trevor. If I want to play LOL CRAZY right now I'd play Saints Row.
Title: Re: GTAV (three trailers 4.30)
Post by: Raban on May 01, 2013, 12:29:38 PM
I don't think just Franklin is a retread of San Andreas, I'm pretty sure the whole game will be. Think about it. With CJ, a single character, they tried to build the "family" angle, the "thug life" angle, AND the "shit just got crazy" angle, and it made CJ an impossible character to pin down. One minute he's sobbing about his inability to become an entrepreneur, the next he's tossing Molotov cocktails into an inconspicuous apartment. With GTA V, it's almost as if they wanted to preserve those three corners of San Andreas' themes, but will now sort them among multiple protagonists.
Title: Re: GTAV (three trailers 4.30)
Post by: Powerslave on May 01, 2013, 01:39:06 PM
What I thought was Franklin = CJ/San Andreas, Michael seems like an older Tommy Vercetti to me so Vice City and Trevor is I don't know.
Title: Re: GTAV (three trailers 4.30)
Post by: chronovore on May 01, 2013, 07:35:39 PM
If GTA V is a retread of GTA: San Andreas, I say BRING IT. BRING IT NOW. PRETTY PLEASE, WITH SHUGAH ON TOP. That game was so much more fun than GTA IV. Story was crazy, so much stuff to do, a land of constant challenge and discovery. Singleplayer only, I played over 140 hours in it.
Title: Re: GTAV (three trailers 4.30)
Post by: chronovore on May 01, 2013, 07:37:01 PM
Which, I realize, compared to many of you guys is small potatoes in the overall time devoted to a game... but it was my record until Red Dead Redemption, where I think I've got 130 hours in single, and over 150 in multi.
Title: Re: GTAV (three trailers 4.30)
Post by: Himu on May 01, 2013, 08:17:42 PM
I've never played a game for over 150 on a single file. Gtasa lasted me a shy over 100 but that doesn't include replays so it is probably up to 200 now.
Title: Re: GTAV (three trailers 4.30)
Post by: Stoney Mason on May 01, 2013, 08:20:44 PM
I always scoff when people compare San Andreas and now Franklin's story to Boyz in da Hood. Boyz in da Hood is a 90's drama that tells a story of what inflicted modern black teens during the time period: sats, protective sex, education and the importance of it, and the pursuit of achieving something greater, usually not afforded to black youths in the ghetto. Drugs and gang violence was one part of Boyz and the main character of Boyz is not even a gangster. The entire story is about black kids surviving in rough times.

When you compare San Andreas or what we've seen of Franklin's story to it, you belittle it. I would be happy for a game with drama half as good as Boyz.

Also, I see nothing wrong with Franklin's part being a "retread" of SA considering SA stops being a ghetto life drama like a few missions in and completely stops as soon as you get to the countryside. In this case, it specifically looks like Rock star is trying to do that storyline more justice than robbing into area 51 and burning weed fields. Considering the lack of games that tell OUR story (as in black peoples story) I don't see how anyone with a brain could have any issue with what they're doing with Franklin.

Right now the weak link is Trevor. If I want to play LOL CRAZY right now I'd play Saints Row.

Despite all that typing I don't want Boyz in the hood retread. I'm over it. Who knows what that character will end up being regarding his story but that is what that small section of  the trailer reminded me of. Other people may want that of course.
Title: Re: GTAV (three trailers 4.30)
Post by: Himu on May 01, 2013, 08:25:01 PM
I honestly can't recall any good hood game stories. So I have no issue with it. No SA isn't a good hood story.
Title: Re: GTAV (three trailers 4.30)
Post by: Himu on May 01, 2013, 08:28:47 PM
Also Cuba Gooding Jr trying to get into college reminds you of a dude trying to be a career criminal rather than a common gangsta?  :beli

Someone name me one good hood game story and quantify to me how Franklin's story from what we know is a retread.
Title: Re: GTAV (three trailers 4.30)
Post by: Stoney Mason on May 01, 2013, 08:30:54 PM
My issue with it is that not every black crime archetype in movies or books is boyz in the hood style stories. It would be far more interesting and original to do something different with it not that I'm expecting that. Of course this is all coming out of my ass since we don't really know his story.
Title: Re: GTAV (three trailers 4.30)
Post by: Himu on May 01, 2013, 08:32:14 PM
This isn't like Boys in the Hood at all. Which is the crux of my earlier post. :beli boyz isn't a crime film.
Title: Re: GTAV (three trailers 4.30)
Post by: Stoney Mason on May 01, 2013, 08:34:23 PM
This isn't like Boys in the Hood at all. Which is the crux of my earlier post. :beli

We don't know what it is. What I'm saying is it reminded me of retread San Andreas GTA which was retread 90's black hood movie ala Boyz in da hood. Which was fine for San Andreas. I just don't necessarily want to do it again in this one.

Of course if it executes well on it, even if its gangster hood stuff then I can't really fault that. It's just how I feel going into it.

Title: Re: GTAV (three trailers 4.30)
Post by: Himu on May 01, 2013, 08:43:59 PM
I think people throw out Boys in the Hood comparison too much. The main character of Boys is a regular kid who decided to not get involved in gang violence living through the daily hellhole of south central. GtaSA is the story of a former gang banger coming back to town to start banging again and get revenge on the people who killed his mother.

One is not like the other.

Boys is an anti gang violence film.

GTASA revels in gang violence. CJ even becomes a big time music producer and owner of a successful garage only fkr Sweet to turn around and remind he's a banger. Meanwhile, Cuba is taking SATS, getting condom speeches from his father, and not getting involved in gang violence.

Franklin in V, so far, is a former gang banger who wants to "level up" from gang banging on criminal career as he feels he is beneath it from what I've seen.

All three of these stories are completely different yet take place in the hood. I just see nothing g wrong with it nor any similarities.
Title: Re: GTAV (three trailers 4.30)
Post by: Stoney Mason on May 01, 2013, 08:52:57 PM
Last post because no one gives a crap about this stuff. When I say Boyz in the Hood, I'm talking about gang-banger typical stuff everybody expects from a GTA style San Andreas Game. What I'm saying is you have crime stuff like Pulp Fiction, Elmore Leonard, etc, that is miles away from that stuff and more original. That would be more interesting to me story wise especially since we already had San Andreas.


San Andreas was clearly influenced by all those 90's gangster films including Boyz in Da Hood. The difference being that a videogame is always going to revel in the dark side and play it up as fun because that's what games do. In fact the issue some have with GTA 4 is that it didn't revel in it enough which created a disconnect from the tone of Niko and the tone of the things he did in the game.

Like I said though in the end all that matters is the execution. I'm expecting a lot of typical gangster shit I have in my mind's eye. Hopefully the three character dynamic is able to change that stuff and surprise me. What I'm saying is, I'd be happy to be wrong.
Title: Re: GTAV (three trailers 4.30)
Post by: chronovore on May 01, 2013, 09:03:27 PM
Boyz N the Hood was released in 1991, and had a pretty massive impact in terms of raising awareness about the conditions in South Central Los Angeles.

GTA San Andreas was set in 1992, and the beginning portion of it takes place in Los Santos, a Los Angeles analog, and specifically begins in a violent and impoverished area of town similar to South Central.

Dan Houser is fascinated with American popular media in general, and music, crime, and urban culture in specific. Movies are a primary influence in his writing style, and Singleton's film was referenced many times in interviews, though I cannot recall if Houser spoke to the connection, or if it was simply cited ad nauseum by R* marketing through their mouthpiece AKA "games journalists."

To say about CJ's story in GTA: SA and Boyz N the Hood that "One is not like the other" is to be overly focused on the details, miss the larger picture of its place in popular culture, and mistakes your own subjective perspective for an objective view.
Title: Re: GTAV (three trailers 4.30)
Post by: Himu on May 01, 2013, 09:16:04 PM
I don't think so. If it is a ode to Boyz it is a terrible ode.

Plenty of 90's hood films took place in South Central. At this point you might as well bring up Menace II Society and South Central. Menace is actually a far more apt comparison given the main character DO participate in gang violence. Given that the themes in both gtasa and boys are night and day, I fail to see how this is chalked up as mere subjective opinion.
Title: Re: GTAV (three trailers 4.30)
Post by: chronovore on May 01, 2013, 09:18:26 PM
Sure, if that portion of the story is a love letter to Singleton, it's a frightening one. But what GTA's story commonly does is to put American culture in the worst possible light, and amplify it to the point of ridiculousness.
Title: Re: GTAV (three trailers 4.30)
Post by: Positive Touch on May 02, 2013, 12:05:33 AM
I don't think so. If it is a ode to Boyz it is a terrible ode.

Plenty of 90's hood films took place in South Central. At this point you might as well bring up Menace II Society and South Central. Menace is actually a far more apt comparison given the main character DO participate in gang violence. Given that the themes in both gtasa and boys are night and day, I fail to see how this is chalked up as mere subjective opinion.

they were clearly influenced by all of them. fuck they even said they watched all those movies over and over again during development. SA isnt a one-to-one imitation of boyz n the hood, but it was clearly influenced by it. thats all people are saying.
Title: Re: GTAV (three trailers 4.30)
Post by: Himu on May 02, 2013, 12:26:44 AM
Really? Never knew he admitted that. Makes his recent interview where he says he refuses to watch The Wire, Breaking Bad, etc al because "he doesn't want to be influenced by them" even more distinguished mentally-challenged.
Title: Re: GTAV (three trailers 4.30)
Post by: Positive Touch on May 02, 2013, 12:31:04 AM
swear i read it in an old interview. and lol at not wanting to be influenced - your whole series is a play on popular american culture but now youre ignoring that culture because you think you can pull of something that'll be equally creative and meaningful. fucking lol
Title: Re: GTAV (three trailers 4.30)
Post by: Himu on May 02, 2013, 12:50:36 AM
Yeah what a tool. Vice City rips on Scarface so much they could make a case for a lawsuit.
Title: Re: GTAV (three trailers 4.30)
Post by: chronovore on May 02, 2013, 02:03:50 AM
swear i read it in an old interview. and lol at not wanting to be influenced - your whole series is a play on popular american culture but now youre ignoring that culture because you think you can pull of something that'll be equally creative and meaningful. fucking lol

Precisely.

You can tell they lost the plot in GTA IV, if for nothing else than the lack of AMMU-NATION shops, and their replacement by "hidden" underground weapon shops. Nothing says SECOND AMENDMENT FREEDOMZ like having a 24-hour convenience store which will sell you fully automatic weapons, bullet proof vests, and grenades EVEN WHILE you're being pursued by the police into their store.

I loved, loved, loved that R* Leeds put the Ammu-Nation.com service in, and am stoked to hear that the storefront will be making a return in GTA V.
Title: Re: GTAV (three trailers 4.30)
Post by: Cerveza mas fina on May 02, 2013, 02:18:40 AM
Whoever posted that Rockstar is starting to venture into Nintendo/Blizzard territory is right for this series.

Title: Re: GTAV (three trailers 4.30)
Post by: chronovore on May 02, 2013, 04:33:10 AM
Whoever posted that Rockstar is starting to venture into Nintendo/Blizzard territory is right for this series.

I don't even know what that means.
Title: Re: GTAV (three trailers 4.30)
Post by: pilonv1 on May 02, 2013, 04:51:23 AM
Whoever posted that Rockstar is starting to venture into Nintendo/Blizzard territory is right for this series.

I don't even know what that means.

it's Lager, that's always the case
Title: Re: GTAV (three trailers 4.30)
Post by: Vertigo on May 02, 2013, 04:57:20 AM
Whoever posted that Rockstar is starting to venture into Nintendo/Blizzard territory is right for this series.

I don't even know what that means.

I think living on old glorys?

Which doesn't really make sense as each R* game is superb imo.

And the games deserve to be done better. The old GTA games outside of nostalgia are pretty mediocre now. I tried to replay GTA:SA a few weeks ago and anything outside the car is an exercise in frustration don't even get me started on Vice City
Title: Re: GTAV (three trailers 4.30)
Post by: Powerslave on May 02, 2013, 07:43:20 AM
Here's hoping OG Loc will return in this game, he is GANGstah  :what
Title: Re: GTAV (three trailers 4.30)
Post by: Himu on May 02, 2013, 11:52:52 AM
Whoever posted that Rockstar is starting to venture into Nintendo/Blizzard territory is right for this series.

I don't even know what that means.

I think living on old glorys?

Which doesn't really make sense as each R* game is superb imo.

And the games deserve to be done better. The old GTA games outside of nostalgia are pretty mediocre now. I tried to replay GTA:SA a few weeks ago and anything outside the car is an exercise in frustration don't even get me started on Vice City

I've played 40 hours of SA in the past year. Still owns. IV sucks. :patel
Title: Re: GTAV (three trailers 4.30)
Post by: maxy on May 02, 2013, 12:10:33 PM
Time to do some work Himu.
Title: Re: GTAV (three trailers 4.30)
Post by: Raban on May 02, 2013, 12:18:43 PM
Polygon put up a great preview of this game. (http://www.polygon.com/2013/5/2/4292812/grand-theft-auto-5-plenty-of-promise-s) Here are some choice quotes
Quote
You may notice the lower resolution ground textures at certain points throughout the trailers, but they're subtle and required a trained eye. What you'll undoubtedly notice are the facial animations, which are gorgeously detailed. They're also a far cry from what we saw in the actual, playable demo, where facial animations were a major step down in terms of detail and realism.
Quote
Outside of having unique backstories, the three playable characters have extremely different skill sets. For the first time since Grand Theft Auto: San Andreas, characters will have skills that they can increase through use. For example, sprinting a lot might increase your agility with a specific character.
Quote
Each of the three characters has a unique active skill. Michael is able to slow down time in combat and pull off Max Payne-esque bullet dodges, Franklin can slow down time while driving to ensure a risky turn doesn't go wrong and Trevor has some sort of crazy rage mode that he can activate when he wants to mess guys up at close range.
I'm still reading it, so I'll try and post more when I'm done, but you really should just hit the link.
EDIT: Here's some more
Quote
Unfortunately we weren't able to see too many of those side missions, but you can safely assume that sky diving will be included in some way (as it was in The Ballad of Gay Tony). Also mentioned more traditional GTA side missions, like Arms Trafficking, as well as stranger inclusions, like yoga.
Quote
Certain boats[...] will have scuba gear onboard, letting you hop into the water at any moment. And the underwater landscape is surprisingly diverse and beautiful, filled with sunken wrecks and native sea life. Yes, even sharks. To give you an idea of how much additional space we're talking about, the overall world goes from three times to five times larger than the Red Dead Redemption map, if you factor in the explorable underwater locations.
Quote
but one of the more interesting components of heists, the planning stage, was not on display in this demo. According to reps, players will be able to plan heists, selecting all sorts of different parameters, which will then affect how the heist plays out. Examples given included selecting the entry point for where the missions starts, or hiring AI squad mates to help you out in combat.
Quote
money will play a much larger role in Grand Theft Auto 5. Purchasing property will allow you to earn rent while also unlocking special bonuses, like getting free cab rides around the city. Higher-end guns and vehicles (like a fighter jet, for example) will also be insanely expensive
Quote
Throughout the nearly two-hour appointment, we heard about plenty of features that Grand Theft Auto 5 will include, but weren't shown:
More Customization
Players will be able to add tattoos and change the hairstyles of their characters. Weapons can be customized with different attachments. Vehicles can be improved for better handling and overall performance.
This sounds like a totally different game than the one Game Informer wrote about. I wonder if other publications played saw this demo.
Title: Re: GTAV (three trailers 4.30)
Post by: Himu on May 02, 2013, 12:25:16 PM
Time to do some work Himu.

Past year = 2012 and 2013.

You can't play 40 hours of a game in a year? No one wonder you peddle console war shit.
Title: Re: GTAV (three trailers 4.30)
Post by: maxy on May 02, 2013, 01:12:25 PM
Time to do some work Himu.

Past year = 2012 and 2013.

You can't play 40 hours of a game in a year? No one wonder you peddle console war shit.
lol

hahahaha

spoiler (click to show/hide)
spilled my drink  >:(
I was thinking about GTA5 previews
[close]
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on May 02, 2013, 01:17:10 PM
I'm going through the previews and will put in some work with choice quotes from all the notable ones. Raban's already done Polygon.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: maxy on May 02, 2013, 01:19:59 PM
Quote
Summary From GTAV.net

You can buy property; houses, garages and businesses can all be purchased for extra revenue sources.
You can customise yourself with haircuts, new clothes, and tattoos
Each character is rated in a series of skill categories: Stamina, Shooting, Strength, Stealth, Flying, Driving, Mechanic, Lung Capacity.
Each character has a 'Special': Franklin is an adrenalin junkie and can slow down time while driving; Trevor has a frenzy mode, where he does double damage, takes half damage, and has a unique melee attack; Michael has his own version of bullet time
Specials are governed by a meter, it drains after use and recharges slowly
Other skill categories are shared and can be improved by completing missions, side missions, activities and more
Trevor will always be the best pilot, Franklin will always be the best driver but each can improve their proficiency a little
One of the skill categories is stealth, suggesting players will be able to take different approaches to missions
Pay N Sprays can also mod cars with paint jobs, new wheels, window tints, grilles, spoilers. Upgrades to suspension, engine and brakes can also be made.
Weapons can also be customised with laser sights, scopes, silencers, and high capacity magazines
You can pick up hitchikers, do stunt jumps and flying challenges, take part in yoga, golf, tennis or bike races.
Some boats will include gear such as wetsuit, flippers and tanks for diving
An underwater ecosystem exits, "the sea is teaming with fish and sharks"
Treasures can be found underwater, but NPCs will be looking for them too
GTAV rewards exploration, there's no signposting underwater, so you'll have to find the treasure the hard way
Dives won't offer massive payoffs, but will "help grease the wheels"
The character selection wheel is split into four triangles: Franklin, Trevor, Michael, and your multiplayer character
It seems there's a closer relationship between single and multiplayer. Simply pressing Down on the d-pad will drop the play in and out of MP.
Rockstar has said it will reveal more on multiplayer in the future
There are subtle differences in the way each character moves to reflect their personalities; Michael is slower and deliberate.
Rockstar says there will be five times as many pedestrians in GTA V as there were in Grand Theft Auto IV
There's a "crazy level of detail": Tourist buses can be boarded for a tour of celebrity homes, film posters are plastered on the walls, men in comedy costumes try to corner you outside the Cathay Theatre, including the Superman-like Impotent Rage and Master Chief riff, Space Ranger.
iFruit, the game's new phone, can be used to snap pictures and upload them to Rockstar's Social Club
The phone also has apps. In addition to the camera there is internet, contacts, social media, a calendar, and a replay missions app. There are three more Rockstar hasn't yet revealed.
Michael's obsession with classic films translates into in-game set pieces based on real world movies. In the demo the three characters mount a heist very similar to the one from Heat.
'Mini heists' are used to teach the player about preparation. Players must secure vehicles, outfits, masks, the getaway vehicle.
These build up to a bigger heist where the execution must be flawless. They'll require the right crew and players will have to decide on the cheap option, which results in less skilled people, or paying more for skilled crew members that will take a larger cut.
You can switch between Franklin, Trevor and Michael during a cutscene, manually, or automatically when the AI takes control for you
Each character has a job to do, how much you switch yourself in or let the computer do, is entirely up to you
If you die the game reloads to the last checkpoint, even if two other characters are alive
Although it's up to the player when they switch, dialogue will suggest ideal moments. For example, when Michael and Franklin are being overwhelmed by snipers, Michael might ask for Trevor's help.
A combat roll has been introduced for moving between cover
There is a wider field of vision, and players can run-and-gun

rike?

(http://backend.meristation.com/files/imagenes/juegos/360/action/sandbox/grand_theft_auto_v/jimmy_and_tracey_19_rgb.jpg)

I might do a blackout on this.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on May 02, 2013, 01:47:37 PM
Skill system

9 unique attributes per character:
Special
Stamina
Shooting
Strength
Stealth
Flying
Driving
Mechanic Ability
Lung capacity


- Characters each have their own skillsets that they are good at. For example, Michael is great at guns, so he'll learn guns much faster than Franklin or Trevor, but if you practice with them enough they'll be just as good at it.

- Stealth is back and you can do missions stealthily or bust heads.

- Each character has a unique skill. Michael, being good at guns, can slow down time Max Payne style, Franklin slows down time while driving to hit sharp corners, and Trevor goes in berserk mode. Each unique skill requires a cool down.

- If pedestrians see you commit a crime, they'll whip out a cell phone and call the cops or take pictures with their camera phone.

- IV was barren with things to do, they've fixed that in V: scuba diving, sky diving, yoga, golf, tennis triathlons, bike races, picking up hitchhikers, base jumping and ATM robberies, and more.

- The game is based around heists and this includes the planning stage. You can actually plan the heists, which includes picking an entry point, extra help, lock picks, back up plans, exits. Successful heists means a lot of dough. The game is built around finite money that you must spend wisely on, such as property - which is back - or fighter jets. Buying certain things like enough property unlocks rewards such as say, free cab rides. Heists can also be hardened by going a cheap route: less help, less tools, and less options, but with probably a bigger payoff.

- Car modding is back. You can customize vehicles with paint jobs, new wheels, window tints, grilles, spoilers. Upgrades to suspension, engine and brakes too.

- Weapons can also be customized.

- Underwater includes fish and sharks, and there's buried treasure but you'll have to find it yourself, old school style.

- The phone from IV is back and has been upgraded. Besides the camera there is internet, contacts, social media, a calendar, and a replay missions app.

- Shooting is apparently very akin to Max Payne 3.

(http://media.gamer.nl/site/dump/20130502150729-gta001.jpg)

(http://media.gamer.nl/site/dump/20130502150740-gta002.jpg)

(http://media.gamer.nl/site/dump/20130502150810-gta003.jpg)

(http://media.gamer.nl/site/dump/20130502150817-gta004.jpg)

(http://media.gamer.nl/site/dump/20130502150823-gta005.jpg)

(http://media.gamer.nl/site/dump/20130502151118-gta007.jpg)

(http://media.gamer.nl/site/dump/20130502150830-gta006.jpg)

(http://media.gamer.nl/site/dump/20130502151128-gta008.jpg)

(http://media.gamer.nl/site/dump/20130502151412-gta009.jpg)

(http://media.gamer.nl/site/dump/20130502151656-gta010.jpg)

(http://media.gamer.nl/site/dump/20130502151708-gta011.jpg)

(http://media.gamer.nl/site/dump/20130502151716-gta012.jpg)

(http://media.gamer.nl/site/dump/20130502151723-gta013.jpg)

(http://media.gamer.nl/site/dump/20130502151730-gta014.jpg)

(http://media.gamer.nl/site/dump/20130502151739-gta015.jpg)

(http://media.gamer.nl/site/dump/20130502151746-gta016.jpg)

(http://media.gamer.nl/site/dump/20130502151921-gta017.jpg)

(http://media.gamer.nl/site/dump/20130502151929-gta018.jpg)

(http://media.gamer.nl/site/dump/20130502151938-gta019.jpg)

(http://media.gamer.nl/site/dump/20130502151945-gta020.jpg)
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Stoney Mason on May 02, 2013, 02:38:35 PM
Sounds pretty good
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Hock on May 02, 2013, 02:55:00 PM
Lots of good news in these previews.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: cool breeze on May 02, 2013, 03:24:39 PM
Sounds cool.  In a lot of ways what you'd expect from a San Andreas follow up rather than what 4 was.

Any of the previews mention driving physics or control layout? Like, no longer needing to mash A to run.

That bit about different approaches to a mission is interesting.  Imo the weakest part of open world games is how the mission design hasn't really changed since gta3.  If it allows for more freedom in approaching missions, it could be great.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Great Rumbler on May 02, 2013, 03:33:59 PM
Finally, a new GTA game worth owning!
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on May 02, 2013, 03:56:01 PM
Sounds cool.  In a lot of ways what you'd expect from a San Andreas follow up rather than what 4 was.

Any of the previews mention driving physics or control layout? Like, no longer needing to mash A to run.

That bit about different approaches to a mission is interesting.  Imo the weakest part of open world games is how the mission design hasn't really changed since gta3.  If it allows for more freedom in approaching missions, it could be great.

Driving physics are less sim like, more game-y in the first batch of previews. They say that they want cars to actually be fun to drive.

No word on mashing A to rush, but you can do a roll in combat now, so it wouldn't be too far fetched they got rid of it. Do you have to mash A to run in Max Payne 3?
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: cool breeze on May 02, 2013, 04:19:07 PM
No, but I played it on PC and gta4 PC doesn't make you mash either.  Red dead still does.

Speaking of red dead, letting players wear masks while screwing around would be a great addition to gta5's wanted system.  Actually, just copying mafia 2 would be better.  Changing cars or clothes loses the police, depending on if they saw you or your license plate. 
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on May 02, 2013, 04:21:01 PM
GTAIV already had changing cars loses the police.

It's just that the game doesn't advertise it well and it only works if they're looking for you and you haven't been seen. You can even hide in alleys and watch cops run by looking for you if you haven't been seen.

Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: chronovore on May 02, 2013, 05:52:33 PM
Huh, I hadn't known that about the alleys. I had such a hard time getting to a Pay-n-Spray when my wanted level was high.

Pretty sure GTA IV uses A-button (hold) to run, A-button (tap repeatedly) to sprint.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on May 02, 2013, 06:24:09 PM
When I was replaying IV and the Episodes earlier this year, someone on SA suggested I try it. It works. :obama I think I finally came to appreciate IV's wanted system. When replaying SA, I find its wanted system dull in comparison compared to IV's now. One of the few things IV does better imo. I actually get in trouble with cops to start chases just to see if I can get to zero stars on foot now. Shit is cray once you learn the inside and outs. When your radar map goes grey during the search, that means they have no idea where you are. YOu can bail out and run on foot in an alley or get into another car and lose them.

But the game doesn't tell you any of this. :yeshrug
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Positive Touch on May 02, 2013, 06:58:05 PM
yup, thats why i spent every one of my chases going left and right at every intersection til they left me alone. boring as shit
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on May 02, 2013, 07:02:11 PM
Still ultimately better than just running to a pay and spray.

Chinatown Wars however has the best gta wanted system anyways.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Positive Touch on May 02, 2013, 07:14:22 PM
chinatown wars -

"oh shit the cops saw me! gotta get outta here!"
*hits gas*
*runs into oncoming traffic*
*turns*
*runs into telephone pole*
*turns*
*runs into wall*
*shuts game off*
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on May 02, 2013, 07:41:11 PM
ds or psp?
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Positive Touch on May 02, 2013, 07:49:52 PM
ios
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on May 02, 2013, 09:14:09 PM
There you go then.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on May 03, 2013, 12:09:58 AM
http://www.youtube.com/watch?v=aPvhX8zBxOc

Was wary.

Then lukewarm.

But now I'm full on hyped.

:noah :noah :noah
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Stoney Mason on May 04, 2013, 12:40:31 AM
http://www.youtube.com/watch?v=YRjDNYE66jk

Nothing new here. Just Giant Bomb's take.

Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Trent Dole on May 04, 2013, 12:52:35 AM
Reading the GB comments and finding the revelation that...
spoiler (click to show/hide)
One of the three protags you play as becomes the antagonist in the story and you continue to be able to play as him
[close]
has me actually interested in this thing a bit. Not day oneing or anything but when there's a complete version down the line maybe.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on May 06, 2013, 06:26:10 PM
The amount of people who have not played Vice city stories or Chinatown Wars at this point is inexcusable.

Can we forfeit anyone who says "best gta since _______" without having played Chinatown, TLAD, Gay Tony, or VCS posting privileges in a gta thread plz.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on May 11, 2013, 03:21:20 AM
New pics

(http://www.rockstargames.com/V/screenshots/screenshot/1101/1280.jpg)

(http://www.rockstargames.com/V/screenshots/screenshot/1091/1280.jpg)

(http://www.rockstargames.com/V/screenshots/screenshot/1081/1280.jpg)

(http://www.rockstargames.com/V/screenshots/screenshot/1071/1280.jpg)

(http://www.rockstargames.com/V/screenshots/screenshot/1061/1280.jpg)

(http://www.rockstargames.com/V/screenshots/screenshot/1051/1280.jpg)

(http://www.rockstargames.com/V/screenshots/screenshot/1041/1280.jpg)

(http://www.rockstargames.com/V/screenshots/screenshot/1031/1280.jpg)

(http://www.rockstargames.com/V/screenshots/screenshot/1021/1280.jpg)

(http://www.rockstargames.com/V/screenshots/screenshot/1011/1280.jpg)

(http://www.rockstargames.com/V/screenshots/screenshot/1001/1280.jpg)

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-frc1/913791_10151655121005097_787686339_o.jpg)
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on May 11, 2013, 03:24:17 AM
hahahah that motorcycles headlight textures
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on May 11, 2013, 03:29:51 AM
(http://imageshack.us/a/img546/5356/edgescan1.jpg)
(http://imageshack.us/a/img823/4028/edgescan3.jpg)
(http://imageshack.us/a/img21/5739/edgescan2.jpg)

Cars get dirty ala San Andreas again. :obama
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Raban on May 11, 2013, 03:46:03 AM
I wonder if the car handling will be even more magnetic than BoGT or about the same.

I still love OG GTA IV. Dat boat-feel :bow2
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: chronovore on May 11, 2013, 11:52:46 PM
Cars get dirty ala San Andreas again. :obama
Cars got dirty in GTA IV as well. There was even a throwaway mission where you take a car to a Car Wash. It removes the grime layer but leaves the car damage otherwise. I hate to think about how many development hours were invested in all that crap.

I wonder if the car handling will be even more magnetic than BoGT or about the same.

I still love OG GTA IV. Dat boat-feel :bow2

What does that mean?
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Raban on May 11, 2013, 11:57:12 PM
Compared to GTA IV, it was impossible to flip a car in BoGT. Maybe that makes it more "fun", but I liked having to deal with the risk if I wanted to corner at a high speed.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: chronovore on May 11, 2013, 11:58:42 PM
Ah, I didn't notice, because everything still handled like a boat.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on May 12, 2013, 01:54:42 AM
Cars get dirty ala San Andreas again. :obama
Cars got dirty in GTA IV as well. There was even a throwaway mission where you take a car to a Car Wash. It removes the grime layer but leaves the car damage otherwise. I hate to think about how many development hours were invested in all that crap.

I wonder if the car handling will be even more magnetic than BoGT or about the same.

I still love OG GTA IV. Dat boat-feel :bow2

What does that mean?

I don't even remember this. I guess the car grime was more pronounced in SA due to the brighter colors.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: chronovore on May 13, 2013, 08:38:00 PM
http://www.youtube.com/watch?v= pJ1BnS68YzE

This is the mission I remembered, from vanilla GTA IV, though this particular video is an object lesson in why to never take your car to a mechanized drive-through car wash.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: pilonv1 on May 13, 2013, 08:47:06 PM
Shouldn't the water put out the fire?
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: chronovore on May 13, 2013, 08:58:40 PM
It would; except, in GTA, IV the fire is just an indicator of car damage, and not a simulated fire. So the jets of flame are actually attempting to warn the player that the car is damage to the point where it will explode.

My best guess is that this was done in a PC version with some modifications on wherever force is applied, not a buggy bit of physics, such as GTA IV's famous "haunted playground."
http://www.youtube.com/watch?v= par9L5tcGZE
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: pilonv1 on May 13, 2013, 09:07:17 PM
That playground scared the shit out of me. I remember walking through it in the middle of the night and dying instantly on a swing that attacked me out of nowhere.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on May 13, 2013, 09:17:47 PM
That playground scared the shit out of me. I remember walking through it in the middle of the night and dying instantly on a swing that attacked me out of nowhere.

:rofl
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on May 13, 2013, 09:23:51 PM
http://www.youtube.com/watch?v= pJ1BnS68YzE

This is the mission I remembered, from vanilla GTA IV, though this particular video is an object lesson in why to never take your car to a mechanized drive-through car wash.

:lol :lol :lol
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Raban on May 23, 2013, 12:09:21 PM
Grand Theft Auto V Special Edition - $79.99
(http://i.minus.com/ibv4fNAIHYutDD.jpg)

Grand Theft Auto V Collector's Edition - $159.99
(http://i.minus.com/iTaKhnLc80zdH.jpg)

Rockstar's press release. (http://www.rockstargames.com/newswire/article/50061/announcing-the-grand-theft-auto-v-special-edition-and-collectors.html)
It might also be worth noting that the blimp you've seen in trailers can be piloted if you pre-order any version of the game.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on May 23, 2013, 02:03:48 PM
Regular edition it is.

"Players will receive a garage" <-- confirmation that garages aren't universal or save every car you put in it ala Saints Row? :snoop
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Raban on May 23, 2013, 02:18:18 PM
It says "instantly", maybe it's one of the things you have to buy in this game otherwise. They said you'd have a lot more stuff to buy now.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on May 23, 2013, 02:25:09 PM
Man, if they don't have garages that save every car, they've fucked up major. Who wants to buy cars if I'm going to do the same thing I always do in GTA? Keep my awesome cars and NEVER DRIVE THEM because they always BLOW UP and you LOSE THEM FOREVER? When using actual in game money, this makes the choice obvious.

Yeah, I think, the first thing I'll do when I get the game aside from the usual vehicle control test, is to try to save a car in a garage. Given that Michael already has a garage since he's loaded and Franklin works with cars, I think it'll be easy to do.

So the plan:

1. Steal a car
2. run over a cop
3. steal his gun (first gun)
4. try out aiming
5. try out wanted system
6. drive car to garage and see if it saves
7. BLOW CAR UP
8. go back to garage and see if I can pay a fee to have saved car revived

Will take ten minutes tops to get to the core of it. All of these things better be fucking awesome.

Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Raban on May 23, 2013, 02:34:01 PM
Here's my plan of attack for this game:

1. don't buy Grand Theft Auto V
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: fistfulofmetal on May 23, 2013, 02:38:19 PM
1.) Buy Saints Row 4
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: chronovore on May 23, 2013, 07:21:11 PM
I bought the collectors edition of GTA IV, and have felt pretty burned for it.

I'd love the Los Santos cap, but that's about it.

Std edition (pronounced "ess tee dee") for Li'l Old Me.

The digital content in Max Payne was later available as DLC, and then later again as discounted DLC.

I'll wait.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: maxy on July 02, 2013, 09:43:37 AM
Quote
Grand Theft Auto V is the largest and most ambitious game we have yet created, and takes full advantage of every ounce of processing power available in the current generation of consoles. In order to provide the best possible experience for such a massive and detailed world, the game will have installation requirements on both Xbox 360 and PlayStation®3 systems. For Xbox 360, Grand Theft Auto V will ship on two discs; Disc 1 will be used for a one-time mandatory install and Disc 2 will be used to play the game. After the install, players will be able to enjoy both Grand Theft Auto V and Grand Theft Auto Online without any need to switch discs.
This initial install will require an Xbox 360 Hard Drive or an external 16GB USB flash drive with at least 8 GB of free space. If using a USB flash drive it must be at least USB 2.0 with a minimum 15mb/s read speed and formatted for Xbox 360 use. A new USB flash drive is recommended to ensure optimum performance. For PlayStation®3, the game ships on one disc and will install content as soon as you insert the game. The install is roughly 8GB, and players will be able to play as soon as the install is complete.

http://www.rockstargames.com/newswire/article/50871/asked-answered-gtav.html
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on July 02, 2013, 09:45:47 AM
Forgot the most important thing Maxy:

“Will we ever see some GTA V gameplay?” – @ASTR4Lx

"Yes. Soon (or in September if you don’t want to see it before you play it… it’s up to you) – the first Official Gameplay Video is on its way..."

:gladbron

Rockstar releasing GAMEPLAY FOOTAGE of a GTA?!?!?!?
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on July 02, 2013, 09:57:37 AM
http://www.rockstargames.com/newswire/article/50871/asked-answered-gtav.html
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Brehvolution on July 02, 2013, 10:12:04 AM
Quote
Grand Theft Auto V is the largest and most ambitious game we have yet created, and takes full advantage of every ounce of processing power available in the current generation of consoles. In order to provide the best possible experience for such a massive and detailed world, the game will have installation requirements on both Xbox 360 and PlayStation®3 systems. For Xbox 360, Grand Theft Auto V will ship on two discs; Disc 1 will be used for a one-time mandatory install and Disc 2 will be used to play the game. After the install, players will be able to enjoy both Grand Theft Auto V and Grand Theft Auto Online without any need to switch discs.
This initial install will require an Xbox 360 Hard Drive or an external 16GB USB flash drive with at least 8 GB of free space. If using a USB flash drive it must be at least USB 2.0 with a minimum 15mb/s read speed and formatted for Xbox 360 use. A new USB flash drive is recommended to ensure optimum performance. For PlayStation®3, the game ships on one disc and will install content as soon as you insert the game. The install is roughly 8GB, and players will be able to play as soon as the install is complete.

http://www.rockstargames.com/newswire/article/50871/asked-answered-gtav.html

Now Xfags can join the sandwich making PS3 brethren in the kitchen.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Trent Dole on July 02, 2013, 01:18:19 PM
Halo 3 had a mandatory install for multiplayer didn't it so this is not entirely unprecedented. First time it's happened for a single player experience though I think. Dat gen fatigue.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on July 02, 2013, 01:19:05 PM
Nope. Mass Effect 3 had it too iirc.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Trent Dole on July 02, 2013, 01:54:30 PM
Hm, maybe. Think it just made you switch the two discs repeatedly. That was when I had a shitty fat 360 and installed whatever I was currently playing anyway in the hopes of keeping the thing from exploding a bit longer so can't really claim expertise here.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on July 02, 2013, 01:57:34 PM
Huh, I haven't played ME3 but the gaf thread for GTAV disc news made it seem like ME3 had an installation disc.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Positive Touch on July 02, 2013, 02:01:11 PM
it doesnt
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: maxy on July 02, 2013, 02:02:38 PM
hmm

360 ME2 required few disc changes,not sure about ME3(played it on PC).
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Beezy on July 02, 2013, 02:13:37 PM
Pretty sure ME3 required one disc change.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Raban on July 02, 2013, 02:46:17 PM
yet another reason to just wait until this comes out on PC. Hopefully it's a better port job than IV.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on July 02, 2013, 02:49:31 PM
That's "not another reason to wait for pc" at all. PC version will install. PS3 and 360 version will install. All versions will require installation. :what
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Raban on July 02, 2013, 03:03:18 PM
It is a reason, because typically on a console you have the benefit of forgoing any kind of install process. Console games shouldn't have to install. I understand mandatory installation may be the norm with console games now (right? I stopped playing them when they were just starting to do this), but it's not worth putting up with if I can just wait six months for a better-looking, better-running, likely-cheaper version of the game.

When you put GTA IV into a console, there's not a single menu or prompt, it loads straight into the game. Rockstar used to tout its data-streaming technology, what happened?
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on July 02, 2013, 03:34:11 PM
But a one time installation on consoles doesn't necessarily means it's worth waiting 6 months to a year for the pc version simply because the console version requires an install too. 10-15 minute installation versus 6 months to a year seems pretty obvious to me.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Raban on July 02, 2013, 03:41:42 PM
I should clarify that if Rockstar managed to fit this game on a disc that you didn't have to install, it would make the wait for a PC version much more difficult. Convenience is one of the few advantages console games have over PC (or rather, had), and that doesn't count for GTA V.

Not getting it on day one isn't an issue to me, because I'm positive I'll have plenty of games to chew through in the meantime. At least if I wait, enough info will be out about the game that I'll know exactly what I'm in for before I buy it.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: drew on July 02, 2013, 08:57:55 PM
Not getting it on day one isn't an issue to me, because I'm positive I'll have plenty of games to chew threw in the meantime. At least if I wait, enough info will be out about the game that I'll know exactly what I'm in for before I buy it.

Quote
chew threw

kill yourself
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: chronovore on July 02, 2013, 09:58:16 PM
Quote
Grand Theft Auto V is the largest and most ambitious game we have yet created, and takes full advantage of every ounce of processing power available in the current generation of consoles. In order to provide the best possible experience for such a massive and detailed world, the game will have installation requirements on both Xbox 360 and PlayStation®3 systems. For Xbox 360, Grand Theft Auto V will ship on two discs; Disc 1 will be used for a one-time mandatory install and Disc 2 will be used to play the game. After the install, players will be able to enjoy both Grand Theft Auto V and Grand Theft Auto Online without any need to switch discs.
This initial install will require an Xbox 360 Hard Drive or an external 16GB USB flash drive with at least 8 GB of free space. If using a USB flash drive it must be at least USB 2.0 with a minimum 15mb/s read speed and formatted for Xbox 360 use. A new USB flash drive is recommended to ensure optimum performance. For PlayStation®3, the game ships on one disc and will install content as soon as you insert the game. The install is roughly 8GB, and players will be able to play as soon as the install is complete.

http://www.rockstargames.com/newswire/article/50871/asked-answered-gtav.html

Now Xfags can join the sandwich making PS3 brethren in the kitchen.

I'm already barefoot. Now all Rockstar has to do is get me pregnant, and the transformation to "their bitch" will be complete.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Raban on July 02, 2013, 10:05:11 PM
Not getting it on day one isn't an issue to me, because I'm positive I'll have plenty of games to chew threw in the meantime. At least if I wait, enough info will be out about the game that I'll know exactly what I'm in for before I buy it.

Quote
chew threw

kill yourself
:lol I had a busy morning, sorry
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Great Rumbler on July 02, 2013, 10:48:12 PM
chew threw drew
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Raban on July 08, 2013, 12:55:38 PM
So, Rockstar's putting out a gameplay trailer tomorrow. Get hype I guess? It'll be up on http://www.rockstargames.com/V at 10AM EST
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: maxy on July 09, 2013, 09:02:38 AM
1 hour left

 :hyper
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: maxy on July 09, 2013, 10:13:51 AM
http://www.youtube.com/watch?v=N-xHcvug3WI
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: archie4208 on July 09, 2013, 10:27:33 AM
muh dick
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Stoney Mason on July 09, 2013, 11:03:34 AM
Rockstar makes the best trailers in the world. They could make a piece of dogshit look awesome.


That being said the video got me hyped. Looks cool as hell.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Barry Egan on July 09, 2013, 11:07:18 AM
the "customized heist" concept looks kind of gimmicky.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: MyNameIsMethodis on July 09, 2013, 11:28:46 AM
this looks amazing
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Raban on July 09, 2013, 11:33:46 AM
(http://i.minus.com/iXe0AuI1kmReh.gif)
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: cool breeze on July 09, 2013, 11:37:45 AM
Looks very impressive but I never felt like I want to play that game while watching, even though I likely will and enjoy it.  The actual 'campaign' sounds a tad perfunctory with how they're playing up the overall experience as crazy dense.

And random observation not necessarily positive or negative: the hud and general user interface is much more clinical than the typical Rockstar game.  There are some neat touches, like when you're on foot the minimap is the regular top down view, but when you're driving, it's tilted a bit to show you more of what's ahead.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Himu on July 09, 2013, 12:08:01 PM
 :mouf :mouf :mouf

Rockstar, look what you've done!

YOU niccas UNLEASHED THE BEAST.

oh my LORD.

 :gladbron :mynicca :lawd :shaq :rejoice
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Himu on July 09, 2013, 12:11:25 PM
The gunplay looks great
characters don't look like they control like sluggish pieces of crap now
the driving :gladbron

The biggest upgrade for me are the UI changes. No more having to check out EVERY SINGLE PAIR OF CLOTHING IN A STORE. It just gives you a drop down menu like GTASA, and unlike GTASA, loading of clothes is INSTANT. FUCKING :bow THANK YOU R*
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Sho Nuff on July 09, 2013, 12:43:28 PM
I will cross my fingers, hopefully they learned from RDR (checkpoints pls)
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Himu on July 09, 2013, 12:49:47 PM
For a new page

http://www.youtube.com/watch?v=N-xHcvug3WI

(http://fc07.deviantart.net/fs70/f/2013/190/7/8/gtav1_by_xbulletz-d6coaz1.gif)

(http://abload.de/img/beachesrdsxy.gif)

(http://abload.de/img/axlsb6.gif)

(http://abload.de/img/gtav221skx.gif)

(http://abload.de/img/untitled-27sspc.gif)

(http://abload.de/img/gta54yswp.gif)

(http://abload.de/img/a3hs3p.gif)
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Diunx on July 09, 2013, 03:35:03 PM
dem graphics :drool finally a current gen San Andreas.
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Howard Alan Treesong on July 09, 2013, 03:46:48 PM
call me when they use this engine to make Vice City 2

until then: :zzz
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Great Rumbler on July 09, 2013, 04:35:56 PM
Hey, look! A GTA game where there's actually STUFF TO DO.
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Himu on July 09, 2013, 04:36:49 PM
You mean like Chinatown Wars?
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Great Rumbler on July 09, 2013, 04:48:43 PM
I mean unlike GTAIV.
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Cerveza mas fina on July 09, 2013, 04:53:20 PM
Buy now or wait a year for the 60fps next gen version...
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Cerveza mas fina on July 09, 2013, 05:29:35 PM
this game. Fucking hell.

Why is it last gen. Looks so good.
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Sausage on July 09, 2013, 05:34:18 PM
Probably the best game trailer ever. Still gonna wait to see how it compares to Saint's Row IV tho
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Fifstar on July 09, 2013, 05:55:41 PM
Don't really care about open world, but that looked amazing. Amount of work done for this game must be off the charts.
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: pilonv1 on July 10, 2013, 03:03:26 AM
I will cross my fingers, hopefully they learned from Saints Row
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Phoenix Dark on July 10, 2013, 03:18:17 AM
game looks amazing. can't wait for the PC version
(http://tinyurl.com/m536fr2)
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Himu on July 10, 2013, 03:36:18 AM
http://www.the-coli.com/4787716-post1648.html
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: chronovore on July 10, 2013, 10:10:54 AM
I want less shitty driving than GTA IV, free-aim shooting (mandatory, not optional, so gameplay is tuned around it), the return of Ammu-Nation, and stuff to do outside story mission, AND I DON'T MEAN SHOOTING PIGEONS.

Is that too much to ask?
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: TakingBackSunday on July 10, 2013, 10:55:00 AM
looks to be bringing back the best elements of San andreas, and combining it with mechanics and overal gameplay enchancements from Red Dead redemption

in other words

 :rejoice :rejoice :rejoice
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Himu on July 10, 2013, 11:38:00 AM
I want less shitty driving than GTA IV, free-aim shooting (mandatory, not optional, so gameplay is tuned around it), the return of Ammu-Nation, and stuff to do outside story mission, AND I DON'T MEAN SHOOTING PIGEONS.

Is that too much to ask?

Nope.

(http://i.imgur.com/TZ15SxF.jpg)

And the gameplay trailer seemed to show things to do aside from pigeons.

Honestly, i'm not sure why anyone would be worried about this games gameplay at this point.

You should be worrying about the story and writing and its Houserisms.
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Barry Egan on July 10, 2013, 11:53:12 AM
I think it's a more a question of whether the actual meat and potatoes of the gameplay has evolved at all.  I mean, Batman: AA style combat is pretty much becoming a standard model across genres.  It would be kind of disappointing if GTAV kept the same system it's had since 3.  Not that it wouldn't be a fun experience regardless.   
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: cool breeze on July 10, 2013, 01:41:07 PM
an issue with Batman/Sleeping Dogs/AssCreed fighting is that they're all about fighting crowds and I don't know that would be orchestrated in a GTA game.  but yeah, for all its improvements, the fighting in RDR kinda sucks.  In recent memory I think Mafia 2 does a solid job at making simple one-on-one fighting satisfying.

edit: apparently if you ditch (or destroy?) a customized vehicle, you can go to an impound to buy it back.  not quite saint's row simple, but it' an improvement.
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Himu on July 10, 2013, 01:47:43 PM
Why would anyone want Batman AA combat in GTA? Batman AA combat is about making Batman feel like a badass as he fights 8-10 people at once. GTA melee is usually against 1-2 people tops.

an issue with Batman/Sleeping Dogs/AssCreed fighting is that they're all about fighting crowds and I don't know that would be orchestrated in a GTA game.  but yeah, for all its improvements, the fighting in RDR kinda sucks.  In recent memory I think Mafia 2 does a solid job at making simple one-on-one fighting satisfying.

edit: apparently if you ditch (or destroy?) a customized vehicle, you can go to an impound to buy it back.  not quite saint's row simple, but it' an improvement.

What about cars that are in your garage? Can you buy those back?
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: TakingBackSunday on July 10, 2013, 04:52:54 PM
Quote
Why would anyone want Batman AA combat in GTA? Batman AA combat is about making Batman feel like a badass as he fights 8-10 people at once. GTA melee is usually against 1-2 people tops.

I don't know about that –– they could take elements of the AA system, like the block, counter, and evade moves.  Obviously your not going to be destroying 20+ henchman in GTA, but the beauty of Batman's fighting system is that its dynamic and fun no matter the number of enemies -- be it 1 or 100.
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Himu on July 10, 2013, 05:05:27 PM
They don't need Batman AA combat. All they need to do is implement the combat from The Warriors into GTA. The fact they didn't with IV was distinguished mentally-challenged.
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: chronovore on July 10, 2013, 07:54:57 PM
The Warriors isn't a bad idea.

GTA melee actually does feature blocks and counters, though they are difficult to use and, outside the Fight Club, additionally hampered by the default camera.

The thing for me about Batman and Sleepeh Dawgs was it was ALL ABOUT the melee. GTA is about guns, consistently. Batman doesn't use guns, even as he has to face them.  SD had a great solution for limiting guns, but that would be hard to limit similarly in GTA while maintaining that game's feel.
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Himu on July 10, 2013, 07:56:39 PM
Yeah, I was shocked GTAIV didn't use The Warriors combat as a template for GTAIV's melee considering they usually incorporate ideas from other rockstar games into GTA. Made no sense then, makes no sense now. Especially since The Warriors combat is so fucking killer.
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Purple Filth on July 13, 2013, 05:40:33 AM
finally got some time to check out the video and

GOD DAMN  :whew
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Human Snorenado on July 13, 2013, 11:39:19 AM
Am I the only one that's all :yeshrug after watching the trailer?

I mean, I guess some of that stuff seems cool and whatever, but who gives a shit?  SRIV is gonna crap all over this from lofty heights pretty much no matter what.
Title: Re: GTAV - new previews and screenshots (GTASA SKILLS RETURN)
Post by: Human Snorenado on July 13, 2013, 12:31:27 PM
FUCKING GOTY RIGHT THERE

Fuck PS4.

Fuck XBone.

This is the best game of 2013.

I've finally figured it out.

Borys is basically Tony Schiavone.  Every single game is the best thing ever created.
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Raban on July 13, 2013, 12:39:39 PM
Am I the only one that's all :yeshrug after watching the trailer?

I mean, I guess some of that stuff seems cool and whatever, but who gives a shit?  SRIV is gonna crap all over this from lofty heights pretty much no matter what.
I'm in the same boat as you.
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: Himu on July 23, 2013, 01:41:11 AM
http://youtu.be/1gyS0hQMLPs

:rofl
Title: Re: GTAV - Gameplay Trailer (GOTY)
Post by: chronovore on July 23, 2013, 05:56:04 AM
Gotta admit, I've been thinking about going back to IV, doing more online Cheevos before it becomes utterly empty.
Title: Re: GTAV - GTA Online reveal 8/15
Post by: Himu on August 12, 2013, 11:27:12 AM
http://www.rockstargames.com/newswire/article/51211/grand-theft-auto-online-gameplay-video-previews-coming-this-thur.html

:hyper
Title: Re: GTAV - GTA Online reveal 8/15
Post by: archie4208 on August 13, 2013, 09:15:18 AM
There's a rumor floating around that a NVIDIA rep confirmed the PC version.

Just imagine Steamworks integration and workshop support for easy access to anime skins.  :drool
Title: Re: GTAV - GTA Online reveal 8/15
Post by: Cerveza mas fina on August 13, 2013, 09:25:35 AM
I think the sentence was taken out of context
Title: Re: GTAV - GTA Online reveal 8/15
Post by: Himu on August 13, 2013, 09:29:15 AM
Who gives a fuck? Why do people actually think Rockstar WON'T make a pc version? Red Dead Redemption? Are you people distinguished mentally-challenged? FUCK.
Title: Re: GTAV - GTA Online reveal 8/15
Post by: fistfulofmetal on August 13, 2013, 10:07:38 AM
I think it was more, confirmed a PC version this fall.

Because RS tends to delay their PC version by a bunch of months and that sucks.
Title: Re: GTAV - GTA Online reveal 8/15
Post by: cool breeze on August 13, 2013, 10:44:19 AM
Would be swell if it's bundled with a GPU and I can fool myself into upgrading to a 760.  And typically the games bundled with graphics cards (Nvidia or AMD) are solid ports.
 
Title: Re: GTAV - GTA Online reveal 8/15
Post by: Himu on August 13, 2013, 11:25:00 AM
I think it was more, confirmed a PC version this fall.

Because RS tends to delay their PC version by a bunch of months and that sucks.

Ohhhhh, yeah that'd be big news.
Title: Re: GTAV - GTA Online reveal 8/15
Post by: Himu on August 13, 2013, 11:33:20 AM
http://www.rockstargames.com/V/

Rockstar have updated their site to include a mini tour of LA and Blaine County
Title: Re: GTAV - GTA Online reveal 8/15
Post by: Cerveza mas fina on August 14, 2013, 07:34:09 AM
Who gives a fuck? Why do people actually think Rockstar WON'T make a pc version? Red Dead Redemption? Are you people distinguished mentally-challenged? FUCK.

Chill out Himuro

Quote
"Please note, during our Thursday's earnings call, our investor relations team provided a list of important games that gamers are looking forward to on PC this fall, and included Grand Theft Auto 5 on that list.
"This statement was made with the intent of expressing enthusiasm for the games industry in general, and was not intended to represent specific knowledge possessed by Nvidia. Nvidia does not have information on any possible PC version release of Grand Theft Auto or its availability. We deeply regret the error."
Title: Re: GTAV - GTA Online reveal 8/15
Post by: Great Rumbler on August 14, 2013, 07:59:25 AM
Because RS tends to delay their PC version by a bunch of months and that sucks.

No, it really doesn't. Now I have plenty of time to play Saints Row IV.

spoiler (click to show/hide)
I'd play Saints Row IV anyway. 8)
[close]
Title: Re: GTAV - GTA Online reveal 8/15
Post by: Himu on August 14, 2013, 12:35:48 PM
Kosma I am simply tired of people wonder if Rock star are making a PC version to the sequel of THAT GAME THAT SOLD 25 MILLION COPIES.
Title: Re: GTAV - GTA Online reveal 8/15
Post by: Cerveza mas fina on August 14, 2013, 05:09:42 PM
But nobody does that here himuro
Title: Re: GTAV - GTA Online reveal 8/15
Post by: Himu on August 14, 2013, 05:36:17 PM
true :obama
Title: Re: GTAV - GTA Online reveal 8/15
Post by: Himu on August 14, 2013, 11:57:15 PM
http://youtu.be/3Jyo62HaeFs

:rofl
Title: Re: GTAV - GTA Online reveal 8/15
Post by: Raban on August 15, 2013, 11:02:07 AM
this looks very good
http://youtu.be/olEGtoYs_8A
will wait for PC
Title: Re: GTAV - GTA Online reveal 8/15
Post by: cool breeze on August 15, 2013, 11:17:56 AM
yeah, I think I'm more interested in the multiplayer than the single player.  you can invite people to your home, like in HOME :omg


weird, GTA Online is in a patch coming two weeks after the game releases.
Title: Re: GTAV - GTA Online reveal 8/15
Post by: Raban on August 15, 2013, 11:21:24 AM
I was talking to himu about this yesterday. All I wanted to keep was some of the progression of the single player game in the multiplayer, so you're buying properties, doing missions, etc. in an open world populated with other people. What they showed was exactly that. I'm even more surprised by the fact that they've thrown a map creator in there.

Really can't wait for the PC version.
Title: Re: GTAV - GTA Online reveal 8/15
Post by: cool breeze on August 15, 2013, 11:25:09 AM
Quote from: http://uk.gamespot.com/features/why-grand-theft-auto-online-is-crazy-enough-to-work-6412714/
Even those familiar investments, like purchasing an apartment, have been reworked and expanded for GTA Online. Say you're hanging out in your high-rise apartment enjoying the view down below. You spot a flurry of red and blue lights in the distance and decide to see what's going on.t So you switch on your TV, tune into the news, and suddenly you're watching your friend fleeing from the police in real-time thanks o the news helicopter flying directly above him. Beyond little touches like this, you can use your apartment for more practical uses, as well--like getting your friends together to go over the details of a heist in your planning room or keeping a watchful eye on your 10-car garage using a closed-circuit security camera feed. Hell, you can even take a shower to wash off the blood after a particularly brutal mission.

 :ohhh

Quote
Things are sure to get even more interesting sometime after launch when the stock market is implemented: Instead of protecting cars, you'll be able to engage in a bit of lighthearted market manipulation by investing your money in a car manufacturer and running around town destroying every one of those models you come across. Suddenly that company is going to be pumping out a whole lot of new cars. Nice time to be a stockholder, eh?

 :ohhh :ohhh

oh man, you can get robbed of your earnings if you don't deposit your money after a mission/heist.
Title: Re: GTAV - GTA Online reveal 8/15
Post by: Raban on August 15, 2013, 11:28:57 AM
why is there even a single player game attached to this?
EDIT: thanks for linking that article, btw
Title: Re: GTAV - GTA Online reveal 8/15
Post by: Stoney Mason on August 15, 2013, 12:36:50 PM
I'm kinda mixed on the online stuff. On one hand it feels like they've taken a lot of inspiration from RDR which is very good. On the other hand I kinda wish the experience was like a true larger scale player experience like an APB but not crappy kind of thing. I hope the experience doesn't end up feeling barren like the online stuff was in GTA 4 with the occasional heist to mix things up. 16 to 20 players in a world the size of GTA is not very many.
Title: Re: GTAV - GTA Online reveal 8/15
Post by: chronovore on August 15, 2013, 12:57:59 PM
Online looks like it will be everything I'd hoped for, and then some. Glorious.

MP3 is more fun in multi than the single player. It wouldn't surprise me if this was, too.
Title: Re: GTAV - GTA Online reveal 8/15
Post by: Himu on August 15, 2013, 01:46:52 PM
Holy fuck
Title: Re: GTAV - GTA Online WOW
Post by: Himu on August 15, 2013, 01:55:31 PM
:sabu I cannot WAIT for this game :sabu

(http://i.minus.com/ibjNPClFFAhrli.gif)

:dead
Title: Re: GTAV - GTA Online reveal 8/15
Post by: Cerveza mas fina on August 15, 2013, 02:26:37 PM
I'm kinda mixed on the online stuff. On one hand it feels like they've taken a lot of inspiration from RDR which is very good. On the other hand I kinda wish the experience was like a true larger scale player experience like an APB but not crappy kind of thing. I hope the experience doesn't end up feeling barren like the online stuff was in GTA 4 with the occasional heist to mix things up. 16 to 20 players in a world the size of GTA is not very many.

16 on consoles.
Title: Re: GTAV - GTA Online WOW
Post by: chronovore on August 15, 2013, 05:35:23 PM
Meh. 16 is enough.
Title: Re: GTAV - GTA Online WOW
Post by: Stoney Mason on August 15, 2013, 05:41:53 PM
Unless people were just fooling around (and that's mostly what GTA 4 ended up as in most modes and cases) I thought GTA 4 was absolutely barren when it came to players. That's honestly why I stopped playing it.


Now if the experience is more about co-op event type stuff that number is fine. But player versus player type activities with that number is like trying to play Battlefield with a low number of players on a massive map. It wasn't fun for me at all in GTA 4.
Title: Re: GTAV - GTA Online WOW
Post by: Himu on August 15, 2013, 05:52:30 PM
To be fair stoney there wasn't much incentive to play p to begin with in gtaiv. V is different entirely
Title: Re: GTAV - GTA Online WOW
Post by: Stoney Mason on August 15, 2013, 05:56:31 PM
To be fair stoney there wasn't much incentive to play p to begin with in gtaiv. V is different entirely

Probably so but...

The reason why RDR worked in multiplayer was not only because they had lots of activities, there was something that was just really fun and unique about wandering around the land and interacting with your friends and shit in that game. I can't put my finger on exactly why. I thought the same would extend to GTA 4 but just rolling around with friends in a city scape got boring a lot more quickly for some reason. So I'm either hoping the shit load of activities will change that feeling or the pvp content can be slightly more contained so it doesn't feel like 16 disconnected people in a massive world.
Title: Re: GTAV - GTA Online WOW
Post by: Himu on August 15, 2013, 05:59:35 PM
Well gtav remember does have a countryside so it doesn't HAVE to be cityscape.
Title: Re: GTAV - GTA Online WOW
Post by: Himu on August 16, 2013, 04:21:28 AM
Brehs, this game is getting me hot in the loins.

Let's divide up systems. Who is getting this for what?

Me:

PS3
Title: Re: GTAV - GTA Online WOW
Post by: Cerveza mas fina on August 16, 2013, 04:23:22 AM
PS4/PC
Title: Re: GTAV - GTA Online WOW
Post by: Brehvolution on August 16, 2013, 10:27:54 AM
I don't know why anyone would buy this on a current gen console.

PC
Title: Re: GTAV - GTA Online WOW
Post by: AdmiralViscen on August 16, 2013, 10:33:08 AM
What's this game
Title: Re: GTAV - GTA Online reveal 8/15
Post by: Human Snorenado on August 16, 2013, 10:34:09 AM
I'm kinda mixed on the online stuff. On one hand it feels like they've taken a lot of inspiration from RDR which is very good. On the other hand I kinda wish the experience was like a true larger scale player experience like an APB but not crappy kind of thing. I hope the experience doesn't end up feeling barren like the online stuff was in GTA 4 with the occasional heist to mix things up. 16 to 20 players in a world the size of GTA is not very many.

I don't believe it.
Title: Re: GTAV - GTA Online WOW
Post by: Eel O'Brian on August 16, 2013, 10:34:51 AM
will get for consoles, trade when i'm done with it, then buy pc version for mods later at $10

:bow me :bow2
Title: Re: GTAV - GTA Online WOW
Post by: chronovore on August 16, 2013, 11:55:42 AM
I'll buy on 360, flonk my copy at a Dirty Poor later when I rejoin the PC master race.
Title: Re: GTAV - GTA Online WOW
Post by: Tucah on August 16, 2013, 11:59:04 AM
PS3 now, PC or PS4 if/when those versions come out.
Title: Re: GTAV - GTA Online WOW
Post by: Raban on August 16, 2013, 12:04:19 PM
I'd like to wait for the PC version if possible. I really hope Rockstar doesn't drop the ball.
Title: Re: GTAV - GTA Online WOW
Post by: Himu on August 16, 2013, 01:24:01 PM
I'll get it on PC later.
Title: Re: GTAV - GTA Online WOW
Post by: demi on August 16, 2013, 07:02:25 PM
http://www.xbox360achievements.org/game/grand-theft-auto-v/achievements/
Title: Re: GTAV - GTA Online WOW
Post by: Diunx on August 17, 2013, 12:13:15 AM
I'll pirate the PC version next year.
Title: Re: GTAV - GTA Online WOW
Post by: drew on August 17, 2013, 07:55:42 AM
Well gtav remember does have a countryside so it doesn't HAVE to be cityscape.

 :lol
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 24, 2013, 12:11:05 AM
http://www.gtaforums.com/index.php?showtopic=532775&st=1940

:gladbron

Ambitionz as a Ridah :lawd

That fucking chill wave/ambient station OMG :lawd
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Eel O'Brian on August 24, 2013, 12:17:50 AM
Foreigner :yuck
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 24, 2013, 12:20:06 AM
:lol
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Eel O'Brian on August 24, 2013, 12:24:33 AM
My eyes zeroed right in on it, too :lol

That country music station looks boss, though, and I don't even really like country
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 24, 2013, 12:29:01 AM
Yeah I'm excited for that country station.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: fistfulofmetal on August 24, 2013, 01:07:14 AM
Another awful track list in a GTA game. last good one was in Vice City.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Diunx on August 24, 2013, 01:20:00 AM
No Bowie?

 :ufup :trash
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 24, 2013, 01:22:34 AM
Another awful track list in a GTA game. last good one was in Vice City.

The lack of metal is pretty glaring especially since The Lost MC are in Los Santos.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Positive Touch on August 24, 2013, 09:57:55 AM
Another awful track list in a GTA game. last good one was in Vice City.

 :mindblown :mindblown :mindblown

im ok with no metal; still wish they would mix it up more with changing around the niche stations tho
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: tiesto on August 24, 2013, 10:44:04 AM
The electronic station is kinda boring actually, the pop station and chillwave ones sound interesting. Not really one of the better GTA soundtracks IMO.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: tehjaybo on August 24, 2013, 11:12:11 AM
I see absolutely nothing I like on that radio list.  I wish there was support for importing your own songs, with some generic 'station break' type clips thrown in.  I mean, how hard would it be to say "I'm x, and here's our next song!" etc etc.  Oh well...  I like a dead genre anyway, I'm usually pretty disappointed with song listings.  Not much that can be done for that.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 24, 2013, 12:33:29 PM
Another awful track list in a GTA game. last good one was in Vice City.

 :mindblown :mindblown :mindblown

im ok with no metal; still wish they would mix it up more with changing around the niche stations tho

Last two games have had reggae. Where the fuck is JAZZ.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Positive Touch on August 24, 2013, 02:09:18 PM
I don't have a problem with reggae but why does every single gta clone have a station for it? Jamaica has moved on yall
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 24, 2013, 02:49:48 PM
Vice City doesn't have reggae.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Rahxephon91 on August 24, 2013, 04:45:43 PM
I don't think I ever listen to the radio stations. Hopefully the talk stations are good.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: TakingBackSunday on August 24, 2013, 05:25:30 PM
oh man, those stations :lawd
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 24, 2013, 07:46:01 PM
Can't believe Tiesto isn't down with the station with Modjo. Then again you aren't as big on vocal house as I am.

If only we had some Moloko.

Vocal house niccas represent.

Where the fuck is BlueTsu. That station was made for him and me.

http://www.youtube.com/watch?v=rtZAzh0TSAo
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 24, 2013, 07:49:18 PM
I just can't believe I'm going to hear Modjo in a video game. :rejoice

Lady is so classic :lawd

edit: apparently that's not the full radio station list  :ohhh :whoo
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Phoenix Dark on August 25, 2013, 02:20:30 AM
http://www.youtube.com/watch?v=8p9jSRxguAA
 :gladbron
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 25, 2013, 03:55:33 AM
Can someone post the tracklist?


West Coast Classics (CLASSIC HIP HOP)
*Host: DJ Pooh
Tracklist:
*2pac - Ambitionz Az A Ridah
2pac - Night Nurse
*N.W.A. - Appetite For Destruction
*N.W.A. - Gangsta Gangsta
*c walk - Kurupt
*DJ Quik - Dollars and Sense
*Snoop Dogg - Gin N Juice
*King T - Played Like A Piano'
*Geto Boys - Mind Playin' Tricks
*Tha Dogg Pound Ft*Mack 10 - Nothin' But The Cavi Hit
*Too $hort - So You Want To Be A Gangster
*Snoop Dogg Dr. Dre - Still D.R.E
*Snoop Dogg Dr. Dre - The Next Episode
*Mc Eiht - straight up menace
*The Dogg Pound - What Would You Do
*Kausion - What You Wanna Do (Ft. Ice Cube)
*Ice Cube - You Know How We Do It

Radio Los Santos (106.1) (modern hip hop)
Host: Big Boii

*Kendrick Lamar - A.D.H.D
*Game - Ali Bomaye
*??? - Bass Heads
*MC Eiht - Straight Up Menace
*Ab-Soul - Illuminate
*YG - I'm A Real 1
*??? - In The Life of a Mac
*PROBLEM ft. Glasses Malone - Say That Then
*Clyde Carson, The Team - Slow Down
*The Alchemist + Oh No (Gangrene) - ???
*??? - Smoking then/and Riding
*Freddie Gibbs - Still Livin
*Gucci Mane Ft. Ciara - Too Hood
2 other songs not identified

Soulwax FM (electronic/techno)
*Host: Soulwax
*Mim Suleiman - Mingi
*FKCLUB - The Strange Art (In Flagranti Remix)
*Matias Aguayo - El Sucu Tucu
*Joe Goddard feat*Valentina - Gabriel (Soulwax Remix)
*Daniel Maloso - Body Music
*Green Velvet & Harvard Bass - Lazer Beams
*Zombie Nation - Tryouts
*Goose - Synrise (Soulwax Remix)
*Tiga - Plush (Jacques Lu Cont Remix)
*The Hacker - Shockwave (Gesaffelstein Remix)
*Pulp - After You (Soulwax Remix)

Non Stop Pop Fm (pop/dance)

*Robyn - Every Heartbeat
*Rihanna - Only Girl (In the World)
*Modjo - Lady
*Britney Spears - Gimme more
*Kelly Rowland - Work
*Petshop Boys - West End Girls
*All Saints - Pure Shores
*Mis-Teeq - Scandalous
*Moloko - Time Is Now
*Amerie - One Thing
*Fergie - Glamorous
*Hall And Oates - Adult Education
*Corona - Rhythm Of The Night
*Stardust - Music Sounds Better With You
*Jane Child - Don't Wanna Fall In Love
*Wham! - Everything She Wants

Rebel Radio (country)

*Ozark Mountain Daredevils - If You Wanna Get To Heaven
*Hank Snow - It Don't Hurt Anymore
*Johnny Paycheck - It won't be long (and I'll be hating you)
*Johnny Cash - General Lee
*Willie Nelson - Whiskey River
*Jerry Reed - You Took All The Ramblin' Out Of Me
*charlie feathers - can't hardly stand it
*Waylon Jennings - I Ain't Living Long Like this
*Waylon Jennings - Are You Sure Hank Done It This Way
*C.W. McCall - Convoy

Vinewood Boulevard Radio (alternative rock)
Hosts:Nate and Steve

*The Black Angels - Black Grease
*Sam Flax - Fire Doesn't Burn Itself
*Metz - Wet Blanket
*Ceremony - Histerya
*Bass Drum of Death - Crawling After You
*Shark? - California Grrrls
*FIDLAR - Cocaine
*Ty Segall Band - Diddy Wah Diddy
*Moon Duo - Sleepwalker
*Thee Oh Sees - The Dream
*Hot Snakes - This Mystic Decade
1 other song not identified

World Wide FM (Electronic/Chillwave/Ambient)
*Cashmerecat - Mirror Maru
*The Hics - Cold Air
*inc. - the place
*Mala - Ghost
*Swindle - Forest Funk
*Tom Browne - Throw Down
*Donald Byrd - You and the Music
*Candido - Thousand Finger Man
*Toro y Moi - Harm in Change
*Kyodai - Breaking
*Django Django - Waveform
*Gaslamp Killer - Nissim
*Owiny Sigoma Band - Harpoonland
*Guts - ???
*Yuna - Live Your Life (MELO-X MOTHERLAND GOD MIX)
*richard spaven, José James - ???
*Hackman - Forgotten Notes
2 other songs not identified

Chanel X (punk rock)

*Youth Brigade - Blown Away
*The Germs - Lexicon Devil
*The Weirdos - Life of Crime
*Black Flag - My War
*Descendents - Pervert
*Circle Jerks - Rock House
*T.S.O.L*- Abolish Government/Silent Majority
*Suicidal Tendencies - Subliminal
*Fear - The Mouth Don't Stop (The Trouble with Women IS)
*Adolescents - Amoeba
1 other song not identified
Los Santos Rock Radio
Simple Minds - All The Things She Said
Gerry Rafferty - Baker Street
Robert Plant - Big Log
Foreigner - Dirty White Boy
Don Johnson - Heartbeat
Steve Winwood - Higher Love
Bob Seger and The Silver Bullet Band- Hollywood Nights
Stevie Nicks - I Can't Wait
Phil Collins - I Don't Care Anymore
Alan Parsons Project - I Wouldn't Want To Be Like You
Chicago - If You Leave Me Now
Kenny Loggins - I'm Free
Billy Squire - Lonely is the Night
Bob Seger - Night Moves
The Small Faces - Ogden's Nut Gone Flake
Def Leppard - Photograph
Queen - Radio Ga Ga
The Cult - Rain
Steve Miller Band - Rock'n Me
Elton John - Saturday Night's Alright (For Fighting)
The Greg Kihn Band - The Breakup Song
Julian Lennon - Too Late For Goodbyes
The Doobie Brothers - What a Fool Believes

Blue Ark FM (Reagge)
Host: Lee Scratch Perry

*Dennis Brown - Money in my Pocket
*Half Pint - Crazy Girl
*Joe Gibbs & The Professionals - Chapter Three
*Lee Perry & The Full Experience - Disco Devil
*Lee Perry & The Upsetters - Grumblin' Dub
*Konshens - Gun Shot A Fire
*Lee Perry & The Upsetters - I Am A Madman
*Protoje - Kingston Be Wise
*Gregory Issacs - Night Nurse
*Yellowman - Nobody Move, Nobody Get Hurt
*Chronixx - Odd Ras
*Tommy Lee - Pyscho
*Junior Delgado - Sons of Slaves
*Vybz Kartel & Popcaan - We Never Fear Dem

Radio Mirror Park (Hipster music)
Host: DJ George

*Black Strobe - Boogie In Zero Gravity
*Feathers - Dark Matter
*Poolside - Do You Believe?
*Dan Croll - From Nowhere (Baardsen Remix)
*Jai Paul - Jasmine (Demo)
*DJ Mehdi - Lucky Boy (Outlines Remix)
*Yacht - Psychic City
*The C90's - Shine A Light (Flight Facilities Remix)
*Twin Shadow - Shooting Holes
*Toro Y Moi - So Many Details
*Miami Horror - Sometimes
*Yeasayer - Don't Come Close
6 other songs not identified
Space FM 103.2 (Funk)
Kano - Can't Hold Back Your Loving
One Way - Cutie Pie
Sho-Nuff - Funkasize You
Rick James - Give it to Me Baby
Bernard Wright - Haboglabotribin'
Taana Gardner - Heartbeat
Zapp - Heartbreaker - Pt. 1, Pt. 2
Bootsy Collins - I'd Rather Be With You
Evelyn "Champagne" King - I'm In Love
Eddie Murphy - Party All The Time
Stevie Wonder - Skeletons
Kleer - Tonight
D Train - You're the One for Me

East Los FM 106.2- Latin
Los Buitres De Culiacan Sinaloa-El Cocaino
Mexican Institute of Sound-Estoy
Jessy Bulbo- Maldito
Los Tigres Del Norte- La Granja
Los Ángeles Negros-El Rey Y Yo
Everything else:

*Hackman - Forgotten Notes
*Bernard Wright - Haboglabotribin'
*Taana Gardner - Heartbeat (Club Version)
*B.T. Express - Do It
*Aaron Neville - Hercules
*All Saints - Pure Shores
*Mis-Teeq - Scandalous
*Inner Circle - Bad Boys
*Marlena Shaw - California Soul
*Outkast - Elevators (Me & You)
*Regulate - Warren G and Nate Dogg
*Smokey Robinson- Cruisin
*Gerry Rafferty - Baker Street
*Poolside - Do You Believe around
*Aphex Twin - Widowlicker
Robert Plant- Big Log
Simple Minds - All The Things She Said
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 25, 2013, 03:55:58 AM
omg Moloko IS in this.

:hyper
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Purple Filth on August 25, 2013, 05:02:34 AM
Holy shit Tommy Lee and Chronixx made it in this?  :o :o :o
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: bluemax on August 26, 2013, 03:49:54 AM
FIDLAR and Ty Segal are both in this? And to think, the only radio station they get played on in LA is the college one at the far end of the dial.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 26, 2013, 01:37:15 PM
That. Modern hip hop station kinda blows except the TDE stuff. I guess they wanted to keep it all west coast, or as much as possible.

I dunno. Hip hop radio isn't coastal anymore. Or at least, it's not as coastal as it used to be. So :yeshrug
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Howard Alan Treesong on August 26, 2013, 03:19:27 PM
Why are we all ignoring the best track?

http://www.youtube.com/watch?v=bDbpzjbXUZI

(http://i.imgur.com/MTIC2us.png) (http://i.imgur.com/MTIC2us.png) (http://i.imgur.com/MTIC2us.png) (http://i.imgur.com/MTIC2us.png) (http://i.imgur.com/MTIC2us.png)
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 26, 2013, 03:20:33 PM
fuck yes that song :rock
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: tiesto on August 26, 2013, 06:18:38 PM
Can't believe Tiesto isn't down with the station with Modjo. Then again you aren't as big on vocal house as I am.

If only we had some Moloko.

Vocal house niccas represent.

Where the fuck is BlueTsu. That station was made for him and me.

http://www.youtube.com/watch?v=rtZAzh0TSAo

Hey now, this one has been a regular in my sets this year:
http://www.youtube.com/watch?v=I0EOtmcZgwg

And of course I love how both Lady and Music Sounds Better With You are in the game!
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 28, 2013, 04:35:57 PM
GTA online crew hierarchy round up:

http://www.rockstargames.com/newswire/article/51281/introducing-crew-hierarchies.html
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 28, 2013, 04:42:32 PM
GTAV crew for The bore:

http://socialclub.rockstargames.com/crew/the_bore_
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 28, 2013, 05:58:31 PM
Rolling Stones GTAV radio preview. It contains 240 tracks. The leaked tracks were 190 in total. So we are missing 50 tracks holy shit.

http://www.rollingstone.com/culture/news/inside-the-grand-theft-auto-v-soundtrack-20130828#ixzz2dIe1HtEP
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: chronovore on August 28, 2013, 09:42:07 PM
GTAV crew for The bore:

http://socialclub.rockstargames.com/crew/the_bore_

Joined and made a Real Ultimate Power logo for the crew.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 28, 2013, 10:17:17 PM
I love that emblem. I'm going to make it our main emblem as soon as I get to a computer.

Edit: so I just realized that this game likely won't have cross play.there's no confirmation but better safe than sorry. I'm getting it for ps3 and PC. You should make a 360 version bore crew, chrono. Then again, by having everyone in one crew we can all easily access each others stats. So I'm down having one crew but if you guys want one for every platform that is cool too.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: chronovore on August 29, 2013, 02:26:37 AM
Thanks for the kind words! I just wanted to try using the tool, and will give it another go later on.

I'd rather keep The Bore as one clan, so we can see everyone's stats, as you mentioned. The lack of cross play is one of the reasons Rockstar made The Social Club; it keeps all your Rockstar games on its records.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 29, 2013, 09:05:11 AM
Two hours till the big trailer. :hyper
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Positive Touch on August 29, 2013, 09:57:27 AM
have you even played saints row iv yet himu?  i wanna know if youll be appropriately disappointed by gtas inevitably underwhelming gameplay in comparison to the majestic sr4 as rest of the sane posters on this board.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 29, 2013, 10:14:25 AM
Nope. Haven't played it. Not buying it till Xmas. At this point it is not even a blip to me. I just don't care, I want GTAV.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Stoney Mason on August 29, 2013, 11:02:04 AM
http://www.youtube.com/watch?feature=player_embedded&v=XL6vcP-bhB8
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: etiolate on August 29, 2013, 11:09:57 AM
^ ehh

but in honor of the soundtrack

http://www.youtube.com/watch?v=D2srovkhf0w
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Diunx on August 29, 2013, 11:35:47 AM
GTAV crew for The bore:

http://socialclub.rockstargames.com/crew/the_bore_

Joined even though the pc version isn't even announced :lol
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 29, 2013, 12:15:19 PM
I thought that was the worst trailer they've ever released for a GTA and I've seen them all. Even for a commercial, which it basically is, it pales to SA and IV's commercials. Hoping for a larger more bombastic trailer before launch. They did have a trailer for SA pre launch that was more of a launch trailer than the Welcome to the Jungle one.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Rahxephon91 on August 29, 2013, 02:31:22 PM
Trailer was a little meh for a supposed final trailer.

But whatever, the game looks fantastic. GOTY for sure.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 29, 2013, 02:34:38 PM
I don't think it's the final trailer. There's a space next to the other gameplay trailers.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Rahxephon91 on August 29, 2013, 04:47:44 PM
You're right. I guess I got the wrong impresion from Kotaku saying this is the trailer all the other trailers were leading up to. And it really was just a standard Rockstar trailer that felt like a YouTube ad.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on August 30, 2013, 08:01:09 AM
http://youtu.be/8cg2VEgX6Xs
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: tiesto on August 30, 2013, 10:40:13 AM
Did they announce the TL for the Kavinsky radio station yet?
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 01, 2013, 04:33:49 PM
GTAV official radio station previews

https://soundcloud.com/rockstargames
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Human Snorenado on September 01, 2013, 04:37:18 PM
Nope. Haven't played it. Not buying it till Xmas. At this point it is not even a blip to me. I just don't care, I want GTAV.

Translation: I am stupid and hate fun
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 01, 2013, 04:38:30 PM
I'm having plenty of fun with the games I'm playing now. No rush for SRIV.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Positive Touch on September 01, 2013, 04:39:52 PM
so lost
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 01, 2013, 04:41:06 PM
Don't care. Get out of thread.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Human Snorenado on September 01, 2013, 04:44:04 PM
You would love it.  It's got lots of nods back to past Saints games (even all the way back to the first one!) and has plenty of variety in missions, awesome gameplay, etc.  It even has a sidescrolling beat em up level!

Of course, I completely understand your position of not wanting to play it for no discernible fucking reason at all.  That makes all the sense in the world.

spoiler (click to show/hide)
Actually, as someone said in the SR thread that you started but aren't reading because of god fucking knows why, if you played the awesomeness of SR and then immediately went into GTAV's inevitable snoozefest, you'd probably hate yourself.  Not as much as you're going to hate yourself for putting off playing what's arguably the most fun game I've ever played, but hey!  You know best.  Clearly.
[close]
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Positive Touch on September 01, 2013, 04:46:58 PM
gtfo lol

im still interested in gtav and will play it. i just think itll only be a competent game thats still wont have evolved enough, while i already know sr4 is out there changing lives. im still gonna follow gta tho.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 01, 2013, 04:55:35 PM
Jesus Christ. I'm going to play the game but I want it for cheaper and I don't feel like playing two sandbox games in a row. I'm very picky with what games I purchase at full price, or even on day one. There's no reason at all I should have to buy SRIV on day one. It isn't going anywhere.

Fuck.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Positive Touch on September 01, 2013, 05:53:42 PM
admit your sins and repent
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 01, 2013, 06:20:12 PM
Just had a :lawd worthy chase in GTAIV EFLC. :bow
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Your Stalker on September 01, 2013, 06:24:02 PM
she's gonna be disappointed in sr4 with the way you guys are hyping it up
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 01, 2013, 06:25:30 PM
Honestly, I don't even know why they're in this thread. Gimme dat GTAV. :shaq

TBH they're being so annoying about it makes me not want to play SR4 until next year. :yeshrug
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Rahxephon91 on September 01, 2013, 06:50:38 PM
Jesus Christ. I'm getting tired of SR4. Is it impossible to play and enjoy both series without having to take a shit on the other?

I've been playing SR4 on PC. It's ok. GTA5 looks great as well, but for entirely different reasons.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Great Rumbler on September 01, 2013, 07:00:05 PM
Jesus Christ. I'm getting tired of SR4. Is it impossible to play and enjoy both series without having to take a shit on the other?

Apparently not! Himu's last post in the SR4 thread was to completely trash it.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 01, 2013, 07:00:19 PM
Agreed, Rah. At this point, SR4 deserves to be shat on due to its annoying fanbase. This coming from someone who's been a Saints fan since the first game.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 01, 2013, 07:00:48 PM
Jesus Christ. I'm getting tired of SR4. Is it impossible to play and enjoy both series without having to take a shit on the other?

Apparently not! Himu's last post in the SR4 thread was to completely trash it.

Completely trash? lol.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Great Rumbler on September 01, 2013, 07:09:35 PM
Agreed, Rah. At this point, SR4 deserves to be shat on due to its annoying fanbase.

:heh
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Human Snorenado on September 01, 2013, 07:16:09 PM
Himuro gaming:  making bad decisions and then eventually admitting to them.  This is basically no different (and no less non-sensical) than buying a Wii so you could play the shittier version of Twilight Princess because you couldn't wait two weeks or a month or whatever it was for the GC version.  I eagerly look forward to your "so maybe GTAV isn't all that great" posts, then the inevitable "I'm disappointed in GTAV" and of course when you finally deign to sully your beautiful life with the superior game, the inevitable "HOLY FUCK SRIV IS SO FUCKING AWESOME" posts.

Not that we'll all be there every step of the way reminding you about it or anything.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Diunx on September 01, 2013, 07:36:02 PM
I don't even know how anyone can play GTA games on consoles anyway.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Positive Touch on September 01, 2013, 07:54:00 PM
today was a good day on the bore
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 01, 2013, 10:21:22 PM
Twilight Princess wii is great, at the time buying a Wii made sense - almost everyone on the board did so, GTAV looks great, SRIV looks great, shut the fuck up. I don't care, no one else in this thread cares. I'm going to play both games and you making this long ass critique because someone is buying a game they are anticipating is on high levels of distinguished mentally-challenged in its complete lack of empathy. Put down the asperg Kool-Aid, realize that the world isn't extreme and black and white as you make it, and rid yourself from this thread, if not for us, but for the sake of readability so you don't end up looking like a complete moron when the game comes out and it actually turns out to be a great game.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Great Rumbler on September 01, 2013, 10:43:33 PM
No one's giving you a hard time because you're more excited about GTAV than Saints Row 4, they're giving you a hard time because of this seemingly bizarre/random 180 you pulled in the last couple of weeks leading up to SR4's release. Before you were falling all over yourself with excitement, and rightly so, and now you come across as completely ambivilant towards it. Your reasonings seem to boil down to 1. it's too similar to SR3 [which is ridiculous] and 2. that it's way too short and light on content [which is also ridiculous]. Whatever, though. Enjoy GTAV, I guess.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 01, 2013, 11:14:54 PM
I'm just trying to save money on it. My computer isn't that great and I have to run SR3 on low, I don't want to buy it on ps3. I should be getting a new computer soon that'll run it better, with it at a cheaper price. Also, trailers leading up to release showed very little anything new, to the point where Volition staff expressed their disdain with the latest batch of trailers due to the lack of new content, being able to 100% the game in 20 hours is not a ridiculous claim that the game is light on content. My worries were that SR4 was possible rushed out product, similar to SR3. I prefer SR2 to SR3. I'd much rather wait a few weeks and get GTAV, which I know won't be light on content, off and online.

Initial reveal, SR4 looked fine. But a month before release, we see the same old shit? It's not going to do much to sway me into buying it. Signal up a GTAV gameplay trailers, which looks refreshing and something I want right now, and I'm even less impressed with the SRIV media releases. I am extremely picky with games I buy on release, or buy close to release, most games I buy at a discount. My most important requirement for a 60 dollar game, is a game that is content rich. If I can see everything there is to do in the game in 20 hours, I have little obligation to buy it. You played Skyrim, right? How many hours did you pluck into Skyrim? 100? How would you feel if the sequel to Skyrim, is a game with far, far less content, but it's still a great game? How about we make the sequel to THAT, a game you can experience everything in 20 hours? Fuck that. I'm not buying that at release. Everything after that is a replay, but it's still not exactly new content. I play sandbox games for content, it is that simple.

Games I have bought this year:

Monster Hunter 3U - 100 hours clocked
Animal Crossing: New Leaf: 150 hours clocked
SMT4 - 60 hours clocked

Notice a pattern? What do you think I value in a genre that's seemingly about exploration and fucking around? GTAV is a game that is guaranteed to last me 100 hours. Every numbered GTA has. That game is out what, three weeks after SR4? SR4 is what, a game you see everything in 10 hours? Get 100% in 20 hours? It costs, how much exactly? It takes place in the same city as 3? How much value is in this game? How long will I play it? Maybe I should concentrate on something besides games before GTAV comes out? Maybe I'd rather play something else in the mean time, rather than spend 30-50 bucks on a game I can beat in 10 hours in a genre that I play for exploration and content?

You're acting like this is a unique thing with me. It isn't. I passed on Etrian Odyssey IV because SMT4 and Soul Hackers were right around the corner. I have Soul Hackers sitting here, I have clocked all of an hour because SMT4 takes priority over it. Waste of money.

Lesson one about my buying habits: I am rarely, rarely ever disappointed in games I buy. The reason I raise a storm when I *am* disappointed in a game is because I'm meticulous with what I buy: I know what I like, and I'm rarely disappointed.

Goddamn, I should play some Dynasty Warriors 8 before GTAV drops, haven't gotten to that yet, but instead I guess I'm guess I'm explaining to people word by word about the merits of waiting, buying for cheap, and enjoying a game you got for 20 bucks that has 20 dollars worth of content.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Rahxephon91 on September 01, 2013, 11:21:58 PM
I don't even know how anyone can play GTA games on consoles anyway.
You put the game in the game console.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Great Rumbler on September 01, 2013, 11:23:02 PM
I told you once already, the timer in SR4 is basically meaningless because the super powers carve away about 75% of the busy work that most sandbox games saddle you with. And the super powers, combined with the alien/scifi/VR stuff, makes the city almost completely unrecognizable compared to SR3. Despite the few things that are the same, it's got a totally different feel.

And nobody paid $60 for the Steam version of SR4. It was $50 to begin with. $45 for people who owned SR3. And cards. I think I ended up paying around $37 for it.

You played Skyrim, right? How many hours did you pluck into Skyrim? 100? How would you feel if the sequel to Skyrim, is a game with far, far less content, but it's still a great game? How about we make the sequel to THAT, a game you can experience everything in 20 hours? Fuck that. I'm not buying that at release. Everything after that is a replay, but it's still not exactly new content. I play sandbox games for content, it is that simple.

That doesn't really work, because I probably put 200+ hours into Oblivion. Doesn't mean I enjoyed it more, though, far from it. I enjoyed Skyrim much more, and it all came down to how that content was handled. SR4 is shorter because it gets you right to the content as fast as possible. It doesn't take 10 minutes to drive to a mission, it takes 30 seconds to fly there. It doesn't take 10 minutes to fight off a wave of enemies with just a shotgun, it takes 5 seconds to freeze them with an ice blast and then shatter them to a thousand pieces with a shotgun.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Human Snorenado on September 01, 2013, 11:35:40 PM
I told you once already, the timer in SR4 is basically meaningless because the super powers carve away about 75% of the busy work that most sandbox games saddle you with.

And nobody paid $60 for the Steam version of SR4. It was $50 to begin with. $45 for people who owned SR3. And cards. I think I ended up paying around $37 for it.

Basically this.  If you had to do everything without powers (which are fucking FUN TO USE, by the way) the game would be twice as long at least.  I beat it earlier today at 22 hours with about 86%. 

Have fun driving everywhere in GTAV though, I'm sure it'll be really fun.  If they bothered to make the cars not handle like ass.

I *do* understand your trepidations on a couple of fronts- I set the game to low on my pc too to improve performance, and it looks like ass.  Oh well.  My desktop is getting long in the tooth and I'm probably going to use my holiday bonus to build a new one.

And I (obviously) like games I spend a lot of time on.  I played Skyrim for about 50 hours... but we all know how much time I've spent playing D3.  And Puzzle & Dragons.  I like timesink, lifestyle type games.

But I also like FUN.  And I'm telling you, that game is just so much fucking FUN, man.  When you do finally get around to playing it, you're going to love the everliving fuck out of every minute of it.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Positive Touch on September 01, 2013, 11:54:48 PM
hey guys gtav has planes in it wont it be so fun to fly around the city in them after you unlock it in the flying school can you imagine :hyper
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 02, 2013, 12:22:29 AM
Superpowers aren't a big bullet point to me. I don't really care about super powers, I just want cool guns and funny dialogue and lots of things to do. A lot of people are comparing it to Crackdown, but I never cared for Crackdown aside from in co-op mode. I also argue that not every game has to be like the other. I like driving and exploring in games. I don't see why I should never to be able to fly to enjoy a game. I don't really care if you people think SR4 is fun, as I'm pretty sure it is.

I think I'll put off buying SR4 until 2014 now.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 02, 2013, 12:25:44 AM
Hmmm, I think 2015 for 1 dollar is a better deal.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Positive Touch on September 02, 2013, 12:28:04 AM
oh my god this is GOLD
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 02, 2013, 12:29:03 AM
2016.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 02, 2013, 12:48:35 AM
I know it's your least fave DQ but :lol I see you hating.

(http://gifrific.com/wp-content/uploads/2012/06/Shaq-points-laughs-and-leaves-press-conference.gif)
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Great Rumbler on September 02, 2013, 12:51:24 AM
I just want cool guns and funny dialogue and lots of things to do.

All of which SR4 has in great abundance, coincidentally.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 02, 2013, 12:52:16 AM
I just want cool guns and funny dialogue and lots of things to do.

All of which SR4 has in abundance, coincidentally.

2017.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Great Rumbler on September 02, 2013, 12:52:54 AM
This is sad to watch.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 02, 2013, 12:53:28 AM
It is? I've been laughing the past hour.

2018, 10 cents.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Great Rumbler on September 02, 2013, 12:55:11 AM
ok hitler
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 02, 2013, 12:56:14 AM
I change my mind. How about...never? :shaq
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 02, 2013, 01:03:20 AM
Oscar, DQ2 is definitely a weird bag of chips. I've found I like it more on replays, though. :yeshrug

I definitely like DQ8 far less after playing other DQ's. It was my first DQ and it's just sparse with new content. It even retreads entire stories from past games and isn't as content heavy as 7, with far less depth, especially if we're talking about dungeons. And the only amount of customization is in how you allot skill points. It's pretty barren.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Human Snorenado on September 02, 2013, 01:45:35 AM
ONE OF MY FAVORITE GENRES HAS A NEW ENTRY FROM ONE OF MY FAVORITE SERIES, WITH LOTS OF NEW STUFF THAT WOULD APPEAL TO ME

I'M GOING TO PLAY IT NEVER, BECAUSE STUPIDITY
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Human Snorenado on September 02, 2013, 01:46:50 AM
This would be like me refusing to buy Grim Dawn at release because it's coming out 3 weeks before the D3 expansion, then justifying it because ??? incidentally.  Just so we're all on the same page.

Also, 2020, -$100.  There.  Did it for you.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 02, 2013, 01:57:05 AM
No, it's like refusing to buy Grim Dawn three weeks before Diablo 4.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 02, 2013, 01:58:01 AM
ONE OF MY FAVORITE GENRES HAS A NEW ENTRY FROM ONE OF MY FAVORITE SERIES, WITH LOTS OF NEW STUFF THAT WOULD APPEAL TO ME

I'M GOING TO PLAY IT NEVER, BECAUSE STUPIDITY

 :sabu

Keep on getting mad.

I'm gonna play some Shenmue.  I got docks to work, and warehouses to stock. :shaq
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Human Snorenado on September 02, 2013, 02:09:58 AM
:snoop
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Phoenix Dark on September 02, 2013, 02:11:28 AM
how does the radio station not have Love Sosa?
 :mindblown
http://www.youtube.com/watch?v=YWyHZNBz6FE
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 02, 2013, 02:18:35 AM
I dunno pd. Also Geto Boys in west coast rap :sabu
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Joe Molotov on September 02, 2013, 03:45:46 AM
:snoop

Forget it, Triumph. It's Himuro Town.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: chronovore on September 02, 2013, 04:54:12 AM
Himumu, what you're saying now, about wanting to play SR IV on a better machine than your current rig, and waiting for that upgrade also means you can get SR IV cheaper... it all makes sense.

I can't speak to why everyone else is ribbing you, but the reason I find your resistance entertaining is because of how quickly you go to entrenched, immovable mode on any given topic, which is how I perceived this at first.

You started both this GTA V thread and the SR IV thread, and were MADE OF HYPER for both of them, and then suddenly bailed on one. So it's also entertaining that this move feels in line with the mercurial passions I've seen you evidence regarding other games.

I will say that your steadfast desire to continue claiming that it's not a lot of content, or not sufficiently different from SR3 reeks of the same kind of ill-informed and stubborn positioning you evidenced against Red Dead Redemption... right up until you actually played it.

Also, as for GTA V and the number of hours you'll spend with it, you do realize that the online doesn't arrive until... is it October? GTA Online is being pitched as a "separate but free" component for everyone who buys GTA V. I'm baffled how they're calling it separate; it sounds like it will be a weighty piece of DLC, much like the GTA:SFLC series, and Max Payne 3's 7GB's worth of maps and modes packs. It'll require an inserted GTA V disc, I've little doubt.

Hopefully the offline stuff will keep you entertained until GTA:O launches.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: chronovore on September 02, 2013, 09:06:00 AM
:lol

Yeah, I dunno. I wonder about it myself, some days.

It's a title, so I have some lingering high school English class habit of needing to denote it. I tend toward italics for emphasis, and underlining anywhere on the Internet has become shorthand for hyperlink. So... bold.

Perhaps unsurprisingly, I am also one of those thin skinned gentlemen who becomes unreasonably insulted when people post "u" or "ur" or "ne1" instead of normal human language.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Rufus on September 02, 2013, 10:13:05 AM
I think it's pretty useful for lazy readers such as myself, so I've adopted it as well. Makes skimming posts that much easier.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: tiesto on September 02, 2013, 10:57:22 AM
I usually like to mix up the genres/styles a bit when I play long games (i.e. play a cute easy RPG, then play a hard action game, then maybe something real over the top western or pretentious artsy-fartsy indie...), but if 2 similar games come out that I badly want to play, I'll go for it (played DDS2 followed by Soul Hackers and don't feel fatigued at all). I assume Saint's Row 4 and GTA5 are different enough (even in the same genre) that the experiences will still feel fresh. Worst-case scenario, just play a quick and short action game to cleanse the palate between titles...
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 02, 2013, 01:23:02 PM
Believe me, Chrono. I find it so completely comedic and entertaining as well. I was going to buy the game despite my waning disinterest because I'd be buying it for like 30 dollars. Then people are reportedly beating the story in 10 hours and getting 100% in 20. These aren't random numbers either, they're consistent across the board. It looks like a fun game, but I really, really want a game I can sink my teeth into right now and I'd rather just wait on it. I have no pretenses of the games quality, I have enjoyed every Saints game and everyone I've seen play SRIV has expressed adulation. It rubs me the wrong way that people are doing everything there is to see and do in the game in 20 hours, super powers or not. I can't explain why but it does and it was the final straw. Either way, for me, I get to wait a few months and get a price drop and more powerful hardware; win-win.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Great Rumbler on September 02, 2013, 01:31:36 PM
Then people are reportedly beating the story in 10 hours and getting 100% in 20. These aren't random numbers either, they're consistent across the board. It looks like a fun game, but I really, really want a game I can sink my teeth into right now and I'd rather just wait on it. I have no pretenses of the games quality, I have enjoyed every Saints game and everyone I've seen play SRIV has expressed adulation. It rubs me the wrong way that people are doing everything there is to see and do in the game in 20 hours, super powers or not.

I beat SR3 and all the DLC with about 26 hours on the clock [and that includes a few hours of monkeying around for no reason]. Right now I've got 17 hours in SR4 with a few more main missions to go, and that's with the huge reduction in time it takes to do everything [as afforded by the super-powers].

Lack of content isn't an issue at all, believe me. And there's an insane amount of variety within that content, especially in the main story missions.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 02, 2013, 02:03:50 PM
Beating the story at 26 hours is different from doing everything in the game (100%) in 20 Rumbler. You seem to lack the distinction between the two. This is important because exploring is my favorite part of sandbox games. If it takes 20 hours to get 100% how much new content is left? Not much. It could be balls off the wall fun, but you've essentially already exhausted the game of new content in 20 hours. The only thing left are replays which include co-op unless Volition have added a lot of secret places like they did to SR2 which is unlikely.

Right now I want a game I can bite into. Getting 100% in a sandbox game in 20 hours is not that game. I'll play something else and save my money instead.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Great Rumbler on September 02, 2013, 03:28:33 PM
I've done a much higher percentage of the side activities in SR3 than I have right now in SR4. I haven't sat down and compared the two closely, but it wouldn't surprise me if SR4 has more content overall than SR3 did with all the DLC included.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Positive Touch on September 02, 2013, 03:40:38 PM
its a damn shame sr4 doesnt have any bowling or pool minigames. really takes away from the overall atmosphere and fun.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: fistfulofmetal on September 02, 2013, 04:06:15 PM
i mean unless you're playing a hot new game on your 3DS that we've never heard of or Crazy Taxi is what you consider a game you can "bite into", you're basically forgoing playing SR4 for basically nothing in replacement. instead you're just spinning your wheels until GTA5 comes out and that's fine. whatevs. no biggie. but stop creating elaborate excuses cuz nobody is buying it. 
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 02, 2013, 04:18:18 PM
You can play Crazy Taxi for five minutes.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 02, 2013, 04:23:05 PM
We have discussed for the last page, the merits of me waiting three months to buy a game.

Please spare me this bullshit.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: chronovore on September 02, 2013, 04:27:55 PM
Then people are reportedly beating the story in 10 hours and getting 100% in 20. These aren't random numbers either, they're consistent across the board. It looks like a fun game, but I really, really want a game I can sink my teeth into right now and I'd rather just wait on it. I have no pretenses of the games quality, I have enjoyed every Saints game and everyone I've seen play SRIV has expressed adulation. It rubs me the wrong way that people are doing everything there is to see and do in the game in 20 hours, super powers or not.

I beat SR3 and all the DLC with about 26 hours on the clock [and that includes a few hours of monkeying around for no reason]. Right now I've got 17 hours in SR4 with a few more main missions to go, and that's with the huge reduction in time it takes to do everything [as afforded by the super-powers].

Lack of content isn't an issue at all, believe me. And there's an insane amount of variety within that content, especially in the main story missions.

Yeah, I had a similar experience. I played the hell out of SR1 and SR2, with a stoopid amount of hours in each, FINALLY getting 100% in single player. I think I had 80 hours in SR1 before that happened, and I lost count in SR2 because I started over with Sceneman to get the Activities in Co-Op Achievement. I occasionally consider going back for the multiplayer stuff, but... no.

In contrast, it took me less than 30 hours to get 100% in everything in SR3, including the DLC. It is a great game, and it embraces the crazy, and it is worth every penny I paid for it... but I like SR2 better.

Back on topic, GTA IV had less to do overall compared to San Andreas, LCS, and VCS, none of which I've 100%'d. I've never been big for Hidden Packages. And yet, due to wanting the Achievement, my GTA IV 100% was finished off after chasing down stationary pigeons across four islands and shooting them. Laaaaaaaaaaame.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 02, 2013, 04:34:26 PM
That's why I like SR2 more as well, Chrono. SR3 was a step down for all intents and purposes in every single category. My 360 clock for SR2 well exceeds over 100 hours easy and I don't see why people have an issue that I have a problem that each new SR game since 2 the clock time required to do everything goes lower, and I'm not supporting it. I shouldn't be chastised for avoiding the SR4 thread because I don't want to be spoiled.

GTAIV is heavily content averse. There's taxi missions but like, only 10 taxi missions. Total. Once you beat them you can never do them again. What the fuck. I'm glad that the expansions are much better with this.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Human Snorenado on September 02, 2013, 05:01:55 PM
...because what you're doing in those extra hours is boring?  I mean, that's a pretty good reason.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 02, 2013, 05:17:32 PM
This must be what it's like what to have a small penis and being so self conscious of what others got. Instead of looking at other guys' penises, you're looking at what games they're playing on their steam library and going,"YOU PLAYED CRAZY TAXI, HOW DARE YOU"

It's adorable! :sabu
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 02, 2013, 05:20:28 PM
...because what you're doing in those extra hours is boring?  I mean, that's a pretty good reason.

Saints Row 2 is endlessly entertaining. I think the real problem here is that you seem to play sandbox games for story and not content. Triumph? Playing for STORY? :sabu  :badass
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Human Snorenado on September 02, 2013, 05:25:57 PM
Uh, no.  I play them for ENTERTAINING CONTENT.  Spergishly doing boring shit just to fill up a meter with no other real impactful benefits is dumb.  I play Skyrim and Fallout the same way- I do what I want.  If I find something interesting, I'll do all of that there is to do in that game.

I guess we just have different definitions of "entertaining."  I mean, I have put a shit ton of time into D3, so whatevs.  I just find your attempts to rationalize not playing a game I'm positive you would love the fuck out of comical. 

(and I'm 99% sure GTAV is going to suck, also)
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 03, 2013, 12:59:23 AM
My problem with this entire thing is you guys act like I'm never going to buy it :sabu That's the most hilarious thing out of this entire engagement!

Thanks for making my weekend more fun than it already was! This was fun! :sabu :umad
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Great Rumbler on September 03, 2013, 01:06:14 AM
:wtf
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Joe Molotov on September 03, 2013, 01:07:16 AM
(https://i.minus.com/iFKXOlvfKyUPt.gif)
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 03, 2013, 01:10:30 AM
TBH, I don't even want to play SR4 considering the posters in this thread now! :sabu What a bunch of insufferable group of people!
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 03, 2013, 02:35:32 AM
Thank GOD. :rejoice
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Human Snorenado on September 03, 2013, 10:31:10 AM
...Himuro is irrationally bitchy and hates Devo now?

RUN, DEVO, RUN!
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Raban on September 03, 2013, 11:58:29 AM
anyone else noticing that the type of woman himuro is transitioning into is lan?
:dead
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Brehvolution on September 04, 2013, 02:29:44 PM
(http://i.imgur.com/BFwUKnd.gif)
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 04, 2013, 02:56:17 PM
Guys do not read the ign preview article for gtav lest you want to kill yourself. It's that bad and everything you're expecting: full on wank, corporate suck up-ism, and complete and utter fellatio in its text. You can virtually hear the author fapping on the other side of his monitor. AVOID. I'm going to avoid all GTAV previews and reviews from now on. Only my opinion matters at this point.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Rufus on September 04, 2013, 02:57:35 PM
Guys do not read the ign
Done!
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 04, 2013, 02:58:36 PM
:lol
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Great Rumbler on September 04, 2013, 03:28:43 PM
Guys do not read the ign preview article for gtav lest you want to kill yourself. It's that bad and everything you're expecting: full on wank, corporate suck up-ism, and complete and utter fellatio in its text. You can virtually hear the author fapping on the other side of his monitor. AVOID. I'm going to avoid all GTAV previews and reviews from now on. Only my opinion matters at this point.

I'm totally shocked by this unexpected turn of events!
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 04, 2013, 03:34:30 PM
After GTAIV, I can't take any single review seriously, so I'm going to judge the game completely on my own. Thing is, the beginning of GTAIV is GREAT, and it gets worse...and worse...until you reach the final mission and you just want to snap that disc in half. Reports that a lot of the press didn't play the full game are rampant and I have no reason at all to take them seriously after GTAIV. So this time, for the first time ever, I'm going to rush through the story of a GTA game. GTA Online is practically forcing me to do so anyways. I think 2 weeks is enough time to beat the story.

So you guys can hold off for two weeks to see if the single player game is good. I'm sure most of you guys can wait anyways.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: El Babua on September 04, 2013, 08:36:16 PM
Agreed with Himu. The beginning of GTA4 is a legit 10/10.

Then the story crumbles to dust after the first act and you realize there really isn't anything fun to do in the city. Still, some of the multiplayer modes were ace.

Hell, you can say the same for MGS4; another game released a month after GTA4 that got stellar reviews. Only difference is that the story fell apart after the second act and I never bothered with the multiplayer because of Konami's distinguished mentally-challenged. The summer of '08 was such a magical time for games journalism.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 04, 2013, 08:39:44 PM
Yeah, beginning of GTAIV was and still is amazing to me. After Roman's depot and apartment burn, it's downhill from there.

MGS4 is another front loaded game.

A big part of GTAIV's backlash came from the fact that after the first part of the game, there was a large revelation that the game was entirely devoid of content or variety, as the game continued to crumble piece after piece.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: chronovore on September 04, 2013, 09:25:45 PM
Yeah, there is a lot of care and devotion and HOPE when GTA IV's in "tutorial mode," in that initial run. The mood, the graphics, the tone... it's wonderful. And you can see on the map that you're just in one tiny corner of Liberty City, so you look out across the world and think, OH, MY GOD, THIS IS GOING TO BE STELLAR. THIS GAME... IT IS SO RICH AND REPLETE.

Right up until you land at the Broker apartment. Despite Broker looking even more interesting than any previous area, it's from that point forward where the story meanders, your cousins and girlfriends start calling you all the time to drive across the map, and the seams begin to show, and wear thin.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 04, 2013, 09:50:11 PM
I don't think it got bad until Algonquin.

Broker - fantastic, still feel this way after my replay last year. Each and every character you work for has a specific arc and interesting plot development. GTA is at its best when the missions give a feeling an arc, are continuous and build up a grand story rather than do random missions for jokers. Broker is fantastic about this and the mission variety is the best in the game.

Bohan - not as good Broker but still decent. The missions still contain arcs but characters start to become flamboyant - such as Manny or Brucie - despite the overall tone of the game being more realistic than the past. They feel like they don't belong in the game. However the sections with Michelle remain fantastic and I like how Rockstar integrated her into the story.

Algonqui - the plot meanders, Niko lacks any sense of humanity, his character development halts to a stand still, mission variety is non existent, location variety during missions is non existent, the realization that the game is devoid of odd jobs and side activities like the past and how completely fucking empty the game world is. Those arcs I was talking about? Completely stop. There's hints of them in the McReary fratricide storyline and the Gracie kidnapping missions (which I love due to how episodic and interconnected each mission in that storyline is). You go from impactful missions that tell a larger story to...I dunno why I'm doing this.

Alderney - Jesus fucking Wept.

GTAIV is the complete opposite of San Andreas or even Vice City in this regard. In VC AND SA once past the initial hump the game completely opens up. You go from inside one city in Los Santos to traveling the countryside and exploring for explorations sake. IV never had such a moment.

I'm hoping with V that having three characters fixes this issue. Since you're three different characters in three different parts of the county, they have the opportunity to tell three smaller stories instead of one grand one. This could help in regards to editing We also get the variety in locales we didn't get with IV which also likely means more variety in missions. Also since you're three characters, reason suggests that instead of always working for dudes and doing random shit for assholes, most of the missions are self serving and the three characters are the ones mostly planning stuff. Since the game is about heists, there's very little reason for the game to devolve into the repetitive go to this random warehouse and kill these random mooks that we had to suffer with in IV.

The more I see of IV the more I think it was a 100 million dollar beta test for GTAV.

Also considering the press probably only got 10-20 hours into GTAIV it makes me more sympathetic towards the review scores. Because I really think the Broker part is that good.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 04, 2013, 09:52:00 PM
I remember the moment when I decided I really hated GTA IV. I was on a tailing mission then fucking Roman calls me up. instinctively I press the sprint button but he picks up the phone and does that slow paced walk when he's on the phone and I failed the mission.

Fucking terribly designed, controlled and made game. Anyone who says they like that game is a huge fucking idiot.

I'm mixed on it. I like some of IV. I like the multi. I LOVE the expansions. I like the first part of the story, I like some of the missions. But it is ultimately a game full of flaws left and right enough to make me forget all of this.

And despite all of this I've clocked at least 150 hours in this incarnation of Liberty City between the expansions, the main game, replays, online, and desperate grasps get the appeal of the second half of the game.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: pilonv1 on September 05, 2013, 01:42:08 AM
Guys do not read the ign preview article for gtav lest you want to kill yourself. It's that bad and everything you're expecting: full on wank, corporate suck up-ism, and complete and utter fellatio in its text. You can virtually hear the author fapping on the other side of his monitor. AVOID. I'm going to avoid all GTAV previews and reviews from now on. Only my opinion matters at this point.

Sounds like every games journalism article ever.

Except for the GIA of course.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 05, 2013, 01:57:34 AM
No, no. This is different. He writes it as if it's a fucking novel.

Samples:

Quote
It was pure Hollywood. A random, breathtaking moment of awesome directly stemming from a decision I made. A purely emergent, life-and-death dance more exciting than every pre-constructed, quick-time event I’ve ever half-heartedly button-bashed my way through.

Make no mistake; Grand Theft Auto V is made of moments just like this.

And it feels incredible

Quote
To the right, over the ocean, the sun is setting. The sky glows orange as I near the first turn-off. Pulling into a more built-up area of town I’m reminded of the obsessive, incidental detail that amazed me during our first, hands-off demonstration. The cracked roads. The bespoke graffiti lining the walls. The unique shopfronts and billboards littering your line of sight. The city is colourful yet weathered. Living but lived-in. Like Liberty City before it, Los Santos is already making me feel as much like a tourist as a player.

Quote
Never mind November; I suspect the next generation will start when GTA V says it does.

My favorite:

Quote
Trevor and the bike sprang out from in front of the encroaching truck like a stabbed cat.

Like a stabbed cat? What does this even MEAN?
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: chronovore on September 05, 2013, 03:35:31 AM
Stabbed cat.

Dystinguished gentlemang has ISH-hues.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Cerveza mas fina on September 05, 2013, 04:01:37 AM
I really hate rockstar for not releasing this on PS4 and Xbone on launch.

It would be all I need at launch, uprezzed graphics, 60fps.

 :'(

WHY ROCKSTAR WHY
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 05, 2013, 04:03:49 AM
Because more people own ps3s and 360s and people are gonna double dip on this shit anyways.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Cerveza mas fina on September 05, 2013, 04:32:18 AM
Imagine if its already in the making and they just didny announce it yet... Out launch

:rejoice
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 05, 2013, 10:45:35 AM
:snoop

Lager.

If they announced a next Gen release now it would cut sales. Some people would wait.They are not going to announce a fucking next Gen version before the current console versions drop. Why do you think that is?
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Stoney Mason on September 05, 2013, 10:50:09 AM
Bought it through Amazon last night so I won't get it until a few days after release. This and BF 4 are my only big fall gaming purchases so hopefully this turns out to be as good as I hope.

 
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Cerveza mas fina on September 05, 2013, 10:50:24 AM
I know himu, they will be out next year around November, GOTY edition.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: cool breeze on September 08, 2013, 01:37:55 AM
Caved in and ordered this.  Super slumming it with the PS3 version :'(

GTA Online is too enticing.  I hope that's the prototype for GTA6.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: chronovore on September 08, 2013, 09:45:15 AM
GTA V will have DLC to follow up on its success, akin to TLAD and TBOGT.

They'll also ship a sequel for RDR before VI.

The wait for GTA VI will be a looooong one.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 08, 2013, 11:52:14 AM
No Houser said they aren't doing that type of doc anymore. They're going to do smaller sized dlc that's cheaper. The Episodes weren't a successful money venture in IV so they aren't doing it again.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: chronovore on September 08, 2013, 07:07:22 PM
Huh. That's... A little hard to believe.

I believe you that he said it, but it is hard to believe they weren't profitable, or where they blew it in making the DLC unprofitable.

The plan was essentially the same for RDR, in that it was supported with robust DLC which was later offered as standalone disc-based retail product. I wonder if that was also unprofitable.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 09, 2013, 02:56:35 AM
Here's a link on it:

http://www.shacknews.com/article/71158/rockstar-focusing-on-smaller-dlc-in-the-future

Combined with Episodes not performing to expectations (see: http://www.1up.com/news/gta4-dlc-sold-expected)
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Stoney Mason on September 10, 2013, 01:03:30 PM
Gonna try to get through as much of a San Andreas playthrough as I can before 5 five arrives for me on Thursday or Friday of next week.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: chronovore on September 10, 2013, 01:09:11 PM
I've thought about that a few times as well. I'm not even sure WHY I want to do it.

San Andreas was a helluva great game, though.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 10, 2013, 01:44:27 PM
I replayed SA in the past year on xbox and pc. I've beaten it twice.

The occasional feature from 2004 aside, it's still great. I suggest playing it on Xbox (360 bc allows 360 support. No black/white buttons so those buttons are on bumpers. You can also make shooting mapped to triggers. 360 bc version is THE superior console method) or pc. Problem with pc is that the steam version is patched out of widescreen because R* took out mod support and other shit, post-hot coffee. So you have to downgrade your file, which in some cases is outright illegal if you're privy on that thing. It's a bitch and a half.

But when you get it working, the pc version is easily the best version.

On SA itself: I think it's the best 3d GTA now. The scale and mission variety just can't be beat.

Just try to get to the Catalina missions before GTAV for a real treat and maybe a teaser for what's to come. Gosh the Catalina missions are still amazing to me, getting kicked out of Los Santos and wandering the countryside. The entire setup is still :lawd
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Joe Molotov on September 10, 2013, 01:54:06 PM
SA is a national treasure, loved that game.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 10, 2013, 01:54:55 PM
SA was made in Britain. :(
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Joe Molotov on September 10, 2013, 01:55:41 PM
This is America, we take what we want.  :american :gbcry
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 10, 2013, 02:02:42 PM
The best of Catalina:

http://www.youtube.com/watch?v=LPdgZPVsPkg


:rejoice
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 10, 2013, 02:07:31 PM
Buy a console, poor.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 10, 2013, 02:14:40 PM
I'm from the suburbs of North Houston. My neighborhood is already gentrified.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: cool breeze on September 10, 2013, 04:52:34 PM
Playing GTASA last week is what convinced me to order GTAV.  Loaded up my save, got a motorcycle from my airstrip garage, and rode from venturas to los santos while listening to K-DST.  Reminded me of how much fun these games could be.

I know GTAV isn't as big, and it could be as wack as GTA4, but I'm ready to take a chance again :derp
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: chronovore on September 10, 2013, 07:54:07 PM
This is America, we take what we want.  :american :gbcry

(http://i.imgur.com/HNMMU8Q.gif)
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Stoney Mason on September 10, 2013, 08:43:38 PM
When you haven't played a game in so long it almost feels like a new game.

I forgot how low the health in cars were in this era of GTA.

Title: Re: GTAV - RADIO STATIONS LEAK
Post by: pilonv1 on September 10, 2013, 08:59:55 PM
My concern is that I enjoy it, but the frame rate annoys me enough to stop playing before the inevitable PC version comes out.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Raban on September 10, 2013, 09:05:43 PM
When you haven't played a game in so long it almost feels like a new game.

I forgot how low the health in cars were in this era of GTA.
Especially GTA3. Ten collisions and the car's toast. Vice City bumped it to around 20, San Andreas is probably double that.

Something I really appreciated about GTA IV was that you could nick ledges, lampposts, and other cars without affecting your momentum all that much, which is a huge change from the PS2 games. The slightest clip could send your car vertical at the right speed.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Stoney Mason on September 10, 2013, 09:10:22 PM
Yep. I was going to mention that too. There are certain small collisions that absolutely fuck you and are quite annoying.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: chronovore on September 10, 2013, 09:27:10 PM
I sure as hell remember the difference between the Ambulance missions in GTA III and Liberty City Stories, as it was immediately apparent. I'd never been able to finish them in GTA III, but before my PS2 copy of LCS arrived, I decided to get some practice in. I managed to get up to level 10 or 11 in III, but still not finish it.

When LCS arrived, I immediately went for it, and ended up clearing the mission on my first try.

The Ambulances were less wobbly and fragile, for sure.

Another annoying thing which they fixed in GTA IV was the terrain pop-in. I hated driving at high speed and then have my car just stopped, whammo, and then have the landscape fade in some wall or barricade which hadn't previously been there.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 10, 2013, 09:41:58 PM
I love how long it takes for a car to go kablooey in IV
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Raban on September 10, 2013, 11:17:02 PM
The cars that would spontaneously combust upon being flipped over were a little funny, though :lol you had to haul ass outta there
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 10, 2013, 11:37:44 PM
On the other hand, the physics are shit and slow as molasses so if your car is on fire and you do a jump escape, Niko will roll out and take forever to get back up. Or god forbid you're driving slowly and have to suffer through that slow ass animation for Niko to get the fuck out of the car.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 11, 2013, 01:01:13 PM
So according to the new game informer gta online has been in development since gta3 - that is 13 years.

Whaaaaaat?
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Stoney Mason on September 11, 2013, 01:16:25 PM
I'm assuming you're kidding but that's not what they mean obviously. It's just ideas.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 11, 2013, 01:27:11 PM
No, Stoney. You don't get it. It has been development since gta3! Like, they've been working on it all this time in their basements and attics, man.

spoiler (click to show/hide)
Haha
[close]
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Joe Molotov on September 11, 2013, 01:47:26 PM
No, Stoney. You don't get it. It has been development since gta3! Like, they've been working on it all this time in their basements and attics, man.

spoiler (click to show/hide)
Haha
[close]

It features the very latest in Renderware technology.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Raban on September 11, 2013, 01:50:50 PM
I would play a GTA Online based on the Renderware engine if it meant having more than 16 players :sabu
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: cool breeze on September 11, 2013, 01:53:51 PM
I read about that yesterday.  Again, I want a greatly expanded GTA Online to be the goal for the next game.  As for other unrealistic expectations, a funhouse sized United States map, similar to The Crew, would be awesome.  Reuse GTA4's Liberty City and GTA5's map and build around them...use Red Dead Redemption's map for the middle states, and really, all that needs to be built is Vice City.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 11, 2013, 03:47:12 PM
They should be making San Fiero and Las Venturas for extra content too
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: chronovore on September 11, 2013, 10:13:55 PM
http://kotaku.com/leaked-grand-theft-auto-v-map-is-massive-1287570002

spoiler (click to show/hide)
(http://i.imgur.com/1xajAVhl.jpg) (http://imgur.com/1xajAVh)
[close]

Edit: My bad, sorry!
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 11, 2013, 10:16:57 PM
SPOILERS.

PLEASE.

PLEASE.

pleasepleasepleasespoilers
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: fistfulofmetal on September 11, 2013, 10:40:09 PM
I'm not really impressed with the map. I don't really get where people are seeing it as being "massive". It looks large but lacks the variety of something like San Andreas. It's basically the Los Santos section from the San Andreas map.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Raban on September 11, 2013, 10:47:39 PM
I don't see where they got the "GTAIV+RDR combined size", that's some Rockstar Special Brand bullshit. Now, Rockstar is typically pretty damn good at level design so it'll probably be fun to navigate regardless of the size, but that map is significantly smaller than I thought, given their comments. It's a missed opportunity that there isn't some sort of island separate from the mainland.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Stoney Mason on September 11, 2013, 11:34:21 PM
Himu you'd better not check this out. Huge spoilers!


spoiler (click to show/hide)
(http://i.minus.com/ibcNztcxL46glC.gif)
[close]
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 11, 2013, 11:36:53 PM
Please spoiler all leaks.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: cool breeze on September 11, 2013, 11:37:10 PM
I don't see where they got the "GTAIV+RDR combined size", that's some Rockstar Special Brand bullshit. Now, Rockstar is typically pretty damn good at level design so it'll probably be fun to navigate regardless of the size, but that map is significantly smaller than I thought, given their comments. It's a missed opportunity that there isn't some sort of island separate from the mainland.

iirc they're including underwater and stuff in that estimate.

world looks plenty big.  too big for only 16 players :'(
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Stoney Mason on September 11, 2013, 11:37:59 PM
I don't see where they got the "GTAIV+RDR combined size", that's some Rockstar Special Brand bullshit. Now, Rockstar is typically pretty damn good at level design so it'll probably be fun to navigate regardless of the size, but that map is significantly smaller than I thought, given their comments. It's a missed opportunity that there isn't some sort of island separate from the mainland.

iirc they're including underwater and stuff in that estimate.

world looks plenty big.  too big for only 16 players :'(

I agree on both counts.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: Himu on September 11, 2013, 11:39:04 PM
I don't see where they got the "GTAIV+RDR combined size", that's some Rockstar Special Brand bullshit. Now, Rockstar is typically pretty damn good at level design so it'll probably be fun to navigate regardless of the size, but that map is significantly smaller than I thought, given their comments. It's a missed opportunity that there isn't some sort of island separate from the mainland.

iirc they're including underwater and stuff in that estimate.

world looks plenty big.  too big for only 16 players :'(

I agree, the world looks fine.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Stoney Mason on September 11, 2013, 11:50:19 PM
Doing those San Andreas rhythm minigames on keyboard on PC are god damn awful.  :yuck


They may have broke me.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Himu on September 11, 2013, 11:52:05 PM
It's fine. Do it on number pad. It doesn't recognize arrow keys or wasd.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Sho Nuff on September 12, 2013, 12:44:24 AM
Okay, so has anyone determined if the 360 or PS3 version is the one to get if I don't want to wait for the PC version? I don't pay for XBL anymore and can go with either.

...Fuck, I really should wait for the PC version.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Himu on September 12, 2013, 12:46:02 AM
We don't know yet, but all gameplay footage shown so far is from the ps3 version because Rockstar has a marketing deal with Sony.
Title: Re: GTAV - RADIO STATIONS LEAK
Post by: chronovore on September 12, 2013, 01:50:55 AM
Himu you'd better not check this out. Huge spoilers!


spoiler (click to show/hide)
(http://i.minus.com/ibcNztcxL46glC.gif)
[close]
I'm wondering if these are the collectibles now, instead of pigeons:
(http://i.imgur.com/G9Gy19i.gif)


We don't know yet, but all gameplay footage shown so far is from the ps3 version because Rockstar has a marketing deal with Sony.

I'd be stunned if the marketing footage to-date is from anything other than a latest-DirectX driven PC.

STUNNED.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Himu on September 12, 2013, 02:00:40 AM
Oh yeah it looks pretty much PC. But they're saying it is ps3 and all button prompts are ps3. The gameplay trailers are deffo ps3 unless they're using kits.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Himu on September 12, 2013, 02:04:22 AM
Hmm. According to early game impressions the game runs smooth as shit on both ps3 and 360 and the graphics displayed in trailers is how the game looks but with worse aliasing. :obama

Gtaforums is going nuts because V's car controls aren't like IV's. Guys!!! NO MORE BOAT CARS :rejoice
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: chronovore on September 12, 2013, 02:18:02 AM
Hmm. According to early game impressions the game runs smooth as shit on both ps3 and 360 and the graphics displayed in trailers is how the game looks but with worse aliasing. :obama

Gtaforums is going nuts because V's car controls aren't like IV's. Guys!!! NO MORE BOAT CARS :rejoice
(http://i.imgur.com/KrHukhu.gif)
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Himu on September 12, 2013, 02:19:59 AM
:tocry

Almost here
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Human Snorenado on September 12, 2013, 02:33:09 AM
No more boat cars? Improve the combat some and we could be talking...

As long as they let you have fun and don't force feed you some dumb fucking story.  Hahaha.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Himu on September 12, 2013, 02:50:28 AM
I watched leaked video.

Driving looks GREAT. You know how in IV when you bump into a wall and you just want to readjust and it takes FOREVER? Nope. It is arcade as fuck. Dude is drifting and turning but it still looks like it requires some skill.

Shooting is right out of Max Payne 3. Looks really smooth.

All crappy physics from IV appear to be gone. Only thing that I saw that reminded me of IV was a bailout animation. He bails, lands on his stomach, and it takes him a while to get back up. Aside from that it doesn't look like you're controlling a nuclear carrier anymore.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Himu on September 12, 2013, 02:52:39 AM
This won't be up long. Grab it while you can.

spoiler (click to show/hide)
http://youtu.be/fWpyxaLHT2s
[close]
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Himu on September 12, 2013, 02:55:15 AM
Improve the combat some and we could be talking...


spoiler (click to show/hide)
(http://abload.de/img/gtatgtanysdf.gif)
[close]

:rejoice

edit: seems the core trifecta of GTA gameplay: cars, guns, and cops are firing on all cylinders in this game.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: chronovore on September 12, 2013, 03:26:05 AM
My brother preordered it so I can have it on my birthday, good kid.

Man, that's a good dude.

This won't be up long. Grab it while you can.

spoiler (click to show/hide)
http://youtu.be/fWpyxaLHT2s
[close]
Looks like fun. I wish they'd used a more common car though; the sportier cars in IV are less swimmy than the average ones. Man, for that matter, I'd like to see them make that run in an ambulance or Patriot.

Still, it gives me hope!
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: demi on September 13, 2013, 07:15:51 PM
TRU has a deal where

if you buy it on launch date - you get a $10 GC

if you wait until the 19th - 21st - you can use this coupon (http://www.toysrus.com/shop/index.jsp?categoryId=22728306&camp=MISC:Vanity:printads:TRU:Friends:91613) to get GTAV for 20% off

either way - you also get a Rockstar game priced $19.99 or less for free
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: demi on September 13, 2013, 07:49:25 PM
Change of plans - apparently the free rockstar game is only valid 17 - 18

So it's either

$10GC + Free Rockstar Game

or

20% off (25% off if you use a TRU credit card)
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Himu on September 14, 2013, 01:00:51 PM
OH my GOD, my ps3 blu ray is broken. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!

(http://24.media.tumblr.com/tumblr_m9xk951fmc1qg19g3o1_400.gif)
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Himu on September 14, 2013, 01:04:41 PM
PLACING ORDER FOR USED PLAYSTATION 3 SLIM ON AMAZON FOR LESS THAN 200 DOLLARS RIGHT NOW.

:tocry
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Howard Alan Treesong on September 14, 2013, 01:05:14 PM
Looks like the leaked description of one of the minigames is 100% accurate:

spoiler (click to show/hide)
A strip club minigame where you get a lap dance have to touch the girl when the bouncer's not looking to get her to "like" you. Because strippers love it when their customers get grabby!
[close]

Screenshot of said minigame. :nsfw :nsfw :nsfw
spoiler (click to show/hide)
(http://i.imgur.com/dIcfUmI.jpg)
[close]
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Positive Touch on September 14, 2013, 01:09:00 PM
videogames :(
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Eel O'Brian on September 14, 2013, 01:11:54 PM
that young lady better check herself, I can see the lumps from here
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Howard Alan Treesong on September 14, 2013, 01:15:53 PM
Videogames CAN make you feel emotion! Like disgust and shame. :kobeyuck

Just remember to use both hands!  :badass
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: magus on September 14, 2013, 01:36:35 PM
i hope the videogames sexism discussion will be at least thrice as big as the one about the dragon's crown sorceress boobs
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Trent Dole on September 14, 2013, 01:59:28 PM
i hope the videogames sexism discussion will be at least thrice as big as the one about the dragon's crown sorceress boobs
It won't be cause this is gritty mature realism! Not like that creepy weeabo otaku animu rapist shit.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: brob on September 14, 2013, 02:12:32 PM
Chuck Jordan wrote about GTA recently

http://www.spectrecollie.com/archives/2013/09/miss-opportunity

Quote
It’s “satire” only in the same way that people say simple-minded crap and then proudly call themselves “politically incorrect.” It’s a way to still revel in stereotypes and then get away with it by claiming it’s skewering American culture. The new game’s launch page shows a bunch of the most stale and shallow “Isn’t LA phony?” gags. Walking through Liberty City and seeing an internet cafe called “Tw@” doesn’t deserve a scandalized “Well, I never!” so much as a disappointed, “Come on. Really?“

Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Himu on September 14, 2013, 02:15:20 PM
I still can't get over the Tw@ shit. :snoop
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: SantaC on September 14, 2013, 03:39:58 PM
I loved GTAIII and Vice city, but strangely enough I have no urge to play this game.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Great Rumbler on September 14, 2013, 04:05:54 PM
Looks like the leaked description of one of the minigames is 100% accurate:

spoiler (click to show/hide)
A strip club minigame where you get a lap dance have to touch the girl when the bouncer's not looking to get her to "like" you. Because strippers love it when their customers get grabby!
[close]

Screenshot of said minigame. :nsfw :nsfw :nsfw
spoiler (click to show/hide)
(http://i.imgur.com/dIcfUmI.jpg)
[close]

Remember when people were calling GTA Oscar-caliber writing for serious adults and Saints Row was juvenile humor for bottom-feeders.  :sabu
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Human Snorenado on September 14, 2013, 06:18:22 PM
Chuck Jordan wrote about GTA recently

http://www.spectrecollie.com/archives/2013/09/miss-opportunity

Quote
It’s “satire” only in the same way that people say simple-minded crap and then proudly call themselves “politically incorrect.” It’s a way to still revel in stereotypes and then get away with it by claiming it’s skewering American culture. The new game’s launch page shows a bunch of the most stale and shallow “Isn’t LA phony?” gags. Walking through Liberty City and seeing an internet cafe called “Tw@” doesn’t deserve a scandalized “Well, I never!” so much as a disappointed, “Come on. Really?“

Some really smart dude put it this way the other day:

"Volition are Louis CK to Rockstar's Dane Cook"
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Himu on September 14, 2013, 06:20:14 PM
Saints is definitely the smarter franchise.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Himu on September 14, 2013, 09:14:53 PM
Quote from: Uiki;81855957
I hate gta4. I hate rdr. Never liked either of them. And I played like 300 hours between 3 gta's old gen.

I think that rockstar lost it.

Thought.

I played gta5 for 6 hours straight and I fucking lost track of time.

It's that good.

Quote from: Uiki;81856809
GTA 4 (at least for me) was missing that sense of wonder. The joy of discover.

Well..the first time I drove past Vinewood I was blown away like when you first realize that you can go up that mountain, in SA.

And it's not the sheer size of the map. It's the little things. Everything is so full of little details that the game makes you feel small in comparison of the game world.. like anything I played so far.

:stahp

Title: Re: GTAV - please spoiler tag all leaks :(
Post by: El Babua on September 15, 2013, 04:37:14 AM
The Mad Magazine styled "satire" just stands out much worse in the HD GTA games.

Dan Houser's gotta start getting some new material other than "hypocrisy".
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: maxy on September 15, 2013, 05:08:33 AM
http://www.youtube.com/watch?v=za2Dh817ZyM

this world really deserves to be nuked

 :yuck
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: thisismyusername on September 15, 2013, 09:57:57 AM
that young lady better check herself, I can see the lumps from here

:dead

I see they're still using the same tit textures that VC had.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: fistfulofmetal on September 15, 2013, 11:57:54 AM
http://video.gamecreds.com/uzddydygvma0/channel/MAGIC-MIKE-FOOLS

dude playing GTA5
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: magus on September 15, 2013, 06:10:16 PM
(http://i.minus.com/ib1m3vmSipZ3ho.gif)

http://www.youtube.com/watch?v=JWzzX4lLPnU
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: pilonv1 on September 15, 2013, 11:56:46 PM
I thought more of this

http://www.youtube.com/watch?v=Hnv7tXEBATc
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Rahxephon91 on September 16, 2013, 03:22:48 AM
Looks like the leaked description of one of the minigames is 100% accurate:

spoiler (click to show/hide)
A strip club minigame where you get a lap dance have to touch the girl when the bouncer's not looking to get her to "like" you. Because strippers love it when their customers get grabby!
[close]

Screenshot of said minigame. :nsfw :nsfw :nsfw
spoiler (click to show/hide)
(http://i.imgur.com/dIcfUmI.jpg)
[close]

Remember when people were calling GTA Oscar-caliber writing for serious adults and Saints Row was juvenile humor for bottom-feeders.  :sabu
I wonder if people will complain just like they did with Killer is Dead?

Either way my pre-order is paid off. I'm ready for the GOTY.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Himu on September 16, 2013, 03:25:28 AM
Stupid in KiD, stupid in GTA.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Rahxephon91 on September 16, 2013, 03:36:24 AM
I don't know what the context of it is in GTA, but having played KID I can say it is only stupid. Yet, it seemed to be a defining thing that came up in every western review of the game. To the point where (I'm not sure what the website is) some website seem to call for the end of Suda 51 because of it. It really seemed to overshadow the game's posties such as the combat and style. Yet, it's kind of a small thing in the game and it's completely tongue n cheek to the point I'm not sure why anyone would be offended by it. It's such a simple joke, playing up on men looking at women's cleavage basically. Hell sounds like GTA is somewhat creepier. Now, KID is no doubt a smaller game then GTA but in KID the giglo missions are also completely optional( I did 2). It wasn't a great game, but it I truly think it got really dumb critiques because of a really kind of harmless mode. And GTAV will not get those critiques at all most likely.

I hate to do that "western journalism is BIAS against Japanese games", but since KID is fresh on my mind it just seems pretty unfair.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Himu on September 16, 2013, 03:48:50 AM
Yeah, I don't know the context of it in GTA. At the very least, you're not looking at different body parts for points to get to fill up the blood in your erect penis meter, so GTAV's still coming out looking better no matter what though that's not saying much.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: radioheadrule83 on September 16, 2013, 06:24:57 AM
So is that mini-game real?

It wouldn't surprise me if that minigame is a direct, deliberate ploy for coverage tbh.

Kids are going to buy this game, mothers are going to see their kids pressing 'x' to touch tits. Everyone knows that the sure-fire way to short-circuit the brain of a parent, especially an American parent - is to show them tits that kids might see. Shit will hit fans.

this world really deserves to be nuked

 :yuck

Kids happy I guess, but still... you're right.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: magus on September 16, 2013, 08:25:44 AM
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/p480x480/1234600_10200720616278568_1280238034_n.jpg)

write shit in italian on a bike = oscar writing

(i know it might looks like i'm searching for trouble but a pal of mine just keep sending me these gtav image and i just want to share,honest!)
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: demi on September 16, 2013, 08:41:08 AM
Shame most of the achievements are related to GTAOnline. I will play it for a grand total of 10 minutes and never see it again.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Himu on September 16, 2013, 10:40:20 AM
Only reviews I care about are up: giant bomb and destructoid.

http://www.giantbomb.com/reviews/grand-theft-auto-v-review/1900-598/
http://www.destructoid.com/review-grand-theft-auto-v-261879.phtml
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: fistfulofmetal on September 16, 2013, 10:48:51 AM
predictable 10's.

i'll wait for the pc version.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Himu on September 16, 2013, 10:56:54 AM
Yeah they are predictable. Sterling gave it a 9 though. Gertsmann wrote a good review I think that assuages a lot of concerns.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Himu on September 16, 2013, 11:04:33 AM
"
GTA V, more than any other game in the series, reduces the focus on supporting characters to fully emphasize its main antiheroes. There are no wacky crime bosses and accomplices with their own unique story arcs in this one, replaced instead with a more comprehensive running narrative that switches focus between Franklin, Michael, and Trevor."

THANK FUCK. No stupid random assholes telling me what to do.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: demi on September 16, 2013, 11:11:31 AM
He just said it means shit. Stupid stronzo.
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Joe Molotov on September 16, 2013, 11:12:02 AM
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/p480x480/1234600_10200720616278568_1280238034_n.jpg)

write shit in italian on a bike = oscar writing

(i know it might looks like i'm searching for trouble but a pal of mine just keep sending me these gtav image and i just want to share,honest!)

At least tell us what it means, Jesus Fuck.

(http://i2.minus.com/inZ1tWy28sEhT.png)
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: chronovore on September 16, 2013, 11:16:58 AM
I wasn't going to buy this soon, but a friend in NZ is playing it already, and I felt mad, mad jelly. :maf

Not sure if I want to go through with it, but I feel like I'll be ordering it soon.  :'(
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Himu on September 16, 2013, 11:18:00 AM
spoiler (click to show/hide)
"Oh, and Trevor -- further cementing his status as a twisted celebration of the GTA series -- brings back the classic "Rampage" missions, having to eliminate waves of enemies to punish them for mocking his Canadian heritage
[close]
. "

Ahahahahha
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: chronovore on September 16, 2013, 11:20:31 AM
spoiler (click to show/hide)
"Oh, and Trevor -- further cementing his status as a twisted celebration of the GTA series -- brings back the classic "Rampage" missions, having to eliminate waves of enemies to punish them for mocking his Canadian heritage. "
[close]
Ahahahahha

How is this not a spoiler?

edit: retro-spoilered
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Himu on September 16, 2013, 11:27:05 AM
Spoileredered.
Title: Re: GTAV
Post by: Himu on September 16, 2013, 11:31:10 AM
A few of outlets are really bring more critical this go around. Wow, nice.

http://www.escapistmagazine.com/articles/view/editorials/reviews/10598-Grand-Theft-Auto-V-Review-People-Suck

7/10
Title: Re: GTAV
Post by: Great Rumbler on September 16, 2013, 11:35:53 AM
A few of outlets are really bring more critical this go around. Wow, nice.

http://www.escapistmagazine.com/articles/view/editorials/reviews/10598-Grand-Theft-Auto-V-Review-People-Suck

7/10

Yeah, buddy, that ONE site!
Title: Re: GTAV - please spoiler tag all leaks :(
Post by: Eel O'Brian on September 16, 2013, 11:40:55 AM
gerstmann gave a gta game a perfect score?

truly i am taken aback
Title: Re: GTAV
Post by: Himu on September 16, 2013, 11:44:11 AM
A few of outlets are really bring more critical this go around. Wow, nice.

http://www.escapistmagazine.com/articles/view/editorials/reviews/10598-Grand-Theft-Auto-V-Review-People-Suck

7/10

Yeah, buddy, that ONE site!

Being critical does not mean it warrants lower review score, moron. It's in the text.

Eurogamer, and destructoid are far more critical of the game than any gtaiv review I read barring Sterling's review of it.

From the Euro gamer review.

"These are serious and intense moments, but Trevor is too shallow and unconvincing to justify them, and instead his antics derail the narrative. He's such a distraction to Michael that his family become a footnote rather than a subplot, while Franklin is almost completely forgotten until a bit of last-minute catch-up near the end of the game. The outcome ties up loose ends, but I'd lost interest by then."


   
Title: Re: GTAV
Post by: Stoney Mason on September 16, 2013, 11:53:01 AM
A few of outlets are really bring more critical this go around. Wow, nice.

http://www.escapistmagazine.com/articles/view/editorials/reviews/10598-Grand-Theft-Auto-V-Review-People-Suck

7/10

meh.

The guy is lamenting the very thing some of you hated about GTA 4.

Quote
What's missing in GTA V's story is a sense that the characters have been painted into a corner by various machinations beyond their control, like Niko Bellic of GTA IV

It reads like a very apologist review trying to take a moral stand which annoys me.

Also in general I don't like when reviews overly concentrate on the meta about a game unless the game is almost solely focused on the narrative aspects. Too much talk about narrative tends to mean the writer is a wanna be book or movie reviewer.

That being said I'm glad the game is finally here so people can actually talk about the game versus all the other bullshit including GTA 4, Saint's Row, etc.
Title: Re: GTAV
Post by: fistfulofmetal on September 16, 2013, 11:58:14 AM
http://www.neogaf.com/forum/showpost.php?p=82132365&postcount=1038

lmao. video games
Title: Re: GTAV
Post by: Stoney Mason on September 16, 2013, 12:03:14 PM
https://itunes.apple.com/nz/app/grand-theft-auto-ifruit/id697056811?mt=8


Quote
Rockstar has revealed its companion app for Grand Theft Auto V, the iFruit.

The app is available now on the App Store and will allow you to get the latest GTA news, check out what's going on with the Rockstar Games Social Club, and also let you remotely influence goings-on in your copy of GTA V. As yet, there's no word on an Android version.

 
Firstly, the iFruit will allow you to create your ultimate vehicle in the game; from paint jobs, window tints, smoke colours, wheels, hoods and spoilers, you'll be able to manufacture the car of your dreams and then place an order. The next time you play Grand Theft Auto V, you'll find your customised set of wheels waiting in your garage. You'll also be able to use the app when playing, and create custom license plates for use in GTA V and GTA Online.

The iFruit will also include Tamagotchi-esque gameplay in which you remotely look after Chop, a dog belonging to one of Franklin's friends. You'll be able pet and feed him, as well as play games and teach him tricks, all of which will help you unlock rewards in GTA V. Keeping your puppy positive will result in him being more responsive in the main game, as well as sniff out hidden items on walks. You can even earn credits to buy him bespoke collars.

If your loved ones were thinking they'd at least get to talk to you in the coming weeks during the unavoidable toilet breaks, looks like they may be out of luck.
Title: Re: GTAV
Post by: Raban on September 16, 2013, 12:03:33 PM
that eurogamer review is stellar
Title: Re: GTAV
Post by: cool breeze on September 16, 2013, 12:14:25 PM
for 360 folks, rockstar/eurogamer recommends that you only install the mandatory ~8 gig DVD and run the game off the other DVD without installing it.  apparently if you install both DVDs to run it entirely off the hard drive, there are performance problems.  preliminary console difference talk is that PS3 version is solid this time, 360 version is better (textures, vegetation).
 

and to get it out of the way,

Quote
I can imagine, 200 years from now, like our reading of Dickens, the game will be regarded as a catalog of our contemporary travails, an accelerated reality bearing more truth than just gazing at our own reflection.
Quote
It's actually impossible for us to write a review or even give a score, because there's no human language or numerical value available to actually express how perfect this game is. Through GTA V, the human condition has been elevated to a state of nirvana and we welcome the end of times.
\
 :bluesteel

an aside: not to question the integrity and value of reviews, but what's the point when GTA Online ain't out til october?
Title: Re: GTAV
Post by: Stoney Mason on September 16, 2013, 12:18:19 PM
an aside: not to question the integrity and value of reviews, but what's the point when GTA Online ain't out til october?

Most online reviewers are terrible when it comes to multiplayer reviews so it doesn't really matter in the long run but yeah I hear ya. It is almost nonsensical to write full reviews of the game instead of specially noting this is only a single player review or at best an incomplete review.
Title: Re: GTAV
Post by: Joe Molotov on September 16, 2013, 12:21:31 PM
Charles Dickens, I'm dying over here. Adam Sessler :lol
Title: Re: GTAV
Post by: Himu on September 16, 2013, 12:32:18 PM
haha yeah, Sessler. He's such a shill, did you guys see his reactions to xbone? He was actually telling gamers we were wrong for being mad. Haven't taken him seriously since and he's been meeting expectations ever since I unsubbed from rev3. When I meet meeting expectations, I mean "lol what a douche" quota.
Title: Re: GTAV
Post by: Himu on September 16, 2013, 12:32:34 PM
that eurogamer review is stellar

hey buddy, it's just ONE SITE.
Title: Re: GTAV
Post by: Himu on September 16, 2013, 12:45:31 PM
A few of outlets are really bring more critical this go around. Wow, nice.

http://www.escapistmagazine.com/articles/view/editorials/reviews/10598-Grand-Theft-Auto-V-Review-People-Suck

7/10

meh.

The guy is lamenting the very thing some of you hated about GTA 4.

Quote
What's missing in GTA V's story is a sense that the characters have been painted into a corner by various machinations beyond their control, like Niko Bellic of GTA IV

It reads like a very apologist review trying to take a moral stand which annoys me.

Also in general I don't like when reviews overly concentrate on the meta about a game unless the game is almost solely focused on the narrative aspects. Too much talk about narrative tends to mean the writer is a wanna be book or movie reviewer.

That being said I'm glad the game is finally here so people can actually talk about the game versus all the other bullshit including GTA 4, Saint's Row, etc.

Huh? No, it's not.

The problem with GTAIV is that it tries to humanize and fails miserably. Niko constantly talks about how he wants things to be different but pops a guy off for 2000 dollars. The characters in V, from that reviews text, seemingly do not give a single fuck and unlike Niko, are not seeking redemption. They just want cash and revel in their criminality; this is a GOOD THING. Especially after SA and IV.
Title: Re: GTAV
Post by: Stoney Mason on September 16, 2013, 12:47:55 PM
Huh? No, it's not.

The problem with GTAIV is that it tries to humanize and fails miserably. Niko constantly talks about how he wants things to be different but pops a guy off for 2000 dollars. The characters in V, from that reviews text, seemingly do not give a single fuck and unlike Niko, are not seeking redemption. They just want cash and revel in their criminality; this is a GOOD THING. Especially after SA and IV.

That is what I'm saying. That's what the review doesn't like about this game. That the characters are reprehensible and are doing bad things just to do bad things.

Quote
It is the difference between The Godfather Part 1 and Part 2, between Inglorious Basterds and Triumph of the Will, and between Just Cause 2 and JFK Reloaded. In the former examples, the audience can get behind the anti-heroes depicted for whatever reason and condone their admittedly awful actions, but in the latter group, the subject matter or the protagonist's morals are skewed too far from the norm to be comfortably witnessed. Previous Next That's what it's like to play Grand Theft Auto V. The three men you take control of throughout the game aren't even anti-heroes. They're just scumbags.
Title: Re: GTAV
Post by: Himu on September 16, 2013, 12:49:59 PM
Niko was not that description, Stoney. Niko becoming that was a failure of the games writing, it wasn't the GOAL. With V, this appears clear cut to be the goal from the outset, to craft absolute scum bags rather rather a dude who comes to another country trying to get revenge and redemption yet somehow turns into a story about doing random shit for random people which has NOTHING to do with those previously mentioned r's.
Title: Re: GTAV
Post by: Eel O'Brian on September 16, 2013, 12:50:43 PM
Quote
69 story missions

:comeon
Title: Re: GTAV
Post by: Himu on September 16, 2013, 12:51:40 PM
Quote
69 story missions

:comeon

Again, good thing.

GTAIV has like 100. Hopefully they've trimmed the fat.
Title: Re: GTAV
Post by: Joe Molotov on September 16, 2013, 12:51:58 PM
GTA cycle
Title: Re: GTAV
Post by: Eel O'Brian on September 16, 2013, 12:52:41 PM
No, I meant the obvious pun there
Title: Re: GTAV
Post by: Stoney Mason on September 16, 2013, 12:53:41 PM
Niko was not that description, Stoney. Niko becoming that was a failure of the games writing, it wasn't the GOAL. With V, this appears clear cut to be the goal from the outset, to craft absolute scum bags rather rather a dude who comes to another country trying to get revenge and redemption yet somehow turns into a story about doing random shit for random people which has NOTHING to do with those previously mentioned r's.


My point is the review too concerned with that stuff period. I don't like God of War. I think the character is a douche. But if I'm going to review God of War, while I might mention I think the character is a douche, I'm not going to spend most of the review talking about it, and its not going to make a significant portion of my review score or any at all for that matter.

This doesn't really effect me because I like both approaches. I was fine with GTA 4. I'm fine with the approach of San Andreas or what 5 is seemingly going for. What will make or break the game is gameplay stuff. Not endless pontificating about anti-heroes and narratives, and overly relying on movie references.  Not aimed at you but at that review.
Title: Re: GTAV
Post by: Hock on September 16, 2013, 12:55:58 PM
The last gta thing i played was a few hours of the lost and damned. I hated every character that showed up and ended up skipping every cutscene. I sure hope these main characters are more likable.
Title: Re: GTAV
Post by: Himu on September 16, 2013, 12:56:34 PM
I agree, Stoney. I just have a problem with your claim that what he's saying is something a lot of us took issue with in IV. It isn't.

Consensus seems to be: gameplay is great, for the most part, but the story is hit and miss. Some outlets don't like three characters thing and find it a detriment or pointless by the end game though novel, others find it to be a big feature and advancement. The consensus is far more grounded this time, which is refreshing. Sessler and his..diatribe aside.

I'm really looking forward to playing it.
Title: Re: GTAV
Post by: Stoney Mason on September 16, 2013, 01:02:22 PM
According to Amazon my copy will be here tomorrow which is nice since I wasn't expecting it until Thursday or Friday.

One of the things I'm curious about is the shooting system and how it feels turning off the auto-lock stuff I assume is there based on prior GTA's. I hope it feels fun without that stuff because that's I how finally played the GTA 4 stuff and I prefer it.

I wish mechanical stuff like that is what more reviews were interested in. Too be fair I've only looked at a couple of reviews so maybe somebody mentioned it in another one.
Title: Re: GTAV
Post by: Himu on September 16, 2013, 01:03:46 PM
I was surprised at all the talk of auto lock on. :holeup

Just no. Please. No. I was thinking non-lock on controls like Max Payne 3 but I have never played MP3.
Title: Re: GTAV
Post by: Stoney Mason on September 16, 2013, 01:05:46 PM
I was surprised at all the talk of auto lock on. :holeup

Just no. Please. No. I was thinking non-lock on controls like Max Payne 3 but I have never played MP3.

Yeah I refuse to play with auto-lock on. I wish GTA would ditch that shit. That's only needed if your shooting controls are complete shit like they were in all the prior GTA games. If you have a competent movement and shooting system, you shouldn't need an auto lock system unless its for some special move or power or something.
Title: Re: GTAV
Post by: Himu on September 16, 2013, 01:09:14 PM
Stoney watch the GT review, maybe it has good footage of mechanics. I can usually make a good sense of mechanics with their reviews.

http://www.gametrailers.com/reviews/p5jvw4/grand-theft-auto-v-review
Title: Re: GTAV
Post by: Stoney Mason on September 16, 2013, 01:14:43 PM
I'll watch it a little later. It's like 12 minutes and I need to head out.

Mechanics for me are very much a feel thing. I need to get my hands on it to really say whether I think they are satisfying. At RDR and Max Payne, I assume they are at least competent. They fucking better be. GTA 4 was a step in the right direction with the shooting but it still felt like crap. Especially when you go back to it now. RDR at the very minimum should be the baseline which is what I'm expecting.
Title: Re: GTAV
Post by: Himu on September 16, 2013, 01:32:24 PM
I'll watch it a little later. It's like 12 minutes and I need to head out.

Mechanics for me are very much a feel thing. I need to get my hands on it to really say whether I think they are satisfying. At RDR and Max Payne, I assume they are at least competent. They fucking better be. GTA 4 was a step in the right direction with the shooting but it still felt like crap. Especially when you go back to it now. RDR at the very minimum should be the baseline which is what I'm expecting.

Agreed. The jank from IV was and is my biggest fear. Thankfully car driving is apparently way, way better now. However, on foot controls haven't been talked about much. We know shooting is good now, but I'm concerned about sense of gravity in the characters' walk and movement which hampered IV. GTAIV is hardly tolerable in this regard, but RDR was fine, I thought. Characters need less weight in this iteration, though, and at least going by videos, they are lighter, so that's good. I just hope it feels nice. GTAIV does not feel nice; RDR does.
Title: Re: GTAV
Post by: maxy on September 16, 2013, 01:52:17 PM
Driving has been gimped,lots of complaints around various EU forums.
 :yuck

Purchase delayed...not giving $90 for this

bleh
Title: Re: GTAV
Post by: Himu on September 16, 2013, 01:56:26 PM
Haha. Oh no, the cars don't feel like boats! IV's was so "realistic" because I've never driven a car in my life! Why would I need to? I'M EUROPEAN! Cancelling pre-order!!!
Title: Re: GTAV
Post by: Sho Nuff on September 16, 2013, 02:17:42 PM
Are there mission checkpoints...ARE THERE?
Title: Re: GTAV
Post by: Himu on September 16, 2013, 02:18:32 PM
Yes
Title: Re: GTAV
Post by: Himu on September 16, 2013, 02:24:02 PM
http://www.youtube.com/watch?v=ztWWjKstBPU
Title: Re: GTAV
Post by: maxy on September 16, 2013, 02:47:43 PM
Haha. Oh no, the cars don't feel like boats! IV's was so "realistic" because I've never driven a car in my life! Why would I need to? I'M EUROPEAN! Cancelling pre-order!!!

You suck. :yuck

Why can't they have two settings?

Arcade and simulation....everybody happy
Title: Re: GTAV
Post by: Howard Alan Treesong on September 16, 2013, 03:16:06 PM
Haha. Oh no, the cars don't feel like boats! IV's was so "realistic" because I've never driven a car in my life! Why would I need to? I'M EUROPEAN! Cancelling pre-order!!!

You suck. :yuck

Why can't they have two settings?

Arcade and simulation....everybody happy

they could call them "fun" and "no fun"
Title: Re: GTAV
Post by: Stoney Mason on September 16, 2013, 03:56:25 PM
I could only find one review that even mentioned free aim. (But I could find a  million going on about meta-narratives. Fucking videogame "journalism".

Quote
Despite earlier speculation that the gunplay has relatively little in common with Max Payne 3, even in the optional free aim mode, the default controls use a lock on system that makes aiming a little too easy, but since it’s optional you can’t really complain. There’s certainly nothing to be said against the excellent cover system, but the customisable guns do lack feedback. The shotgun in particular is strangely overpowered, in that it’ll kill most enemies in one auto-aimed shot – with no recoil and near infinite range.

The gunplay is the weakest gameplay element (actually, the sloppy melee combat is worse, with overlong animations that create severe input lag – but you hardly ever engage in fisticuffs) but it’s still above average. In any case it’s elevated by the design of the missions, which finally escape the go-to-location-and-kill-someone rut that the previous games got into.

http://metro.co.uk/2013/09/16/grand-theft-auto-v-review-the-ultimate-gta-4027404/


The thing about the lock on stuff is it also destroys the multiplayer modes because a majority of people play the game with default controls so they create default multiplayer lobbies with that lock on bs stuff turned on.
Title: Re: GTAV
Post by: MyNameIsMethodis on September 16, 2013, 03:57:55 PM
o wow evilbore hating on gta whoduve thunk it  ::) ::) ::) ::) ::)


how well is your glorious saitns row doing  :lol :lol :lol :lol :lol :lol
Title: Re: GTAV
Post by: brob on September 16, 2013, 03:59:16 PM
wasn't it generally agreed upon that max payne 3 did shoot-bang really well? Like, to the point where some people say it's only saving grace is how nice it is to buss guns?

How do they go from that to "The gunplay is the weakest gameplay element [...] but it’s still above average." in their flagship title?
Title: Re: GTAV
Post by: Stoney Mason on September 16, 2013, 03:59:30 PM
Please ignore the troll. Nobody was thankfully talking about dumb shit but here comes Johnny Troll to try to kick things off. 
Title: Re: GTAV
Post by: Stoney Mason on September 16, 2013, 04:00:59 PM
wasn't it generally agreed upon that max payne 3 did shoot-bang really well? Like, to the point where some people say it's only saving grace is how nice it is to buss guns?

How do they go from that to "The gunplay is the weakest gameplay element [...] but it’s still above average." in their flagship title?

That's the thing. Its hard to know if he knows what he's talking about. When it comes to actual game mechanics reviewers seem to be the worst people for the job. They are far more interested in talking about plot and how something made them feel.
Title: Re: GTAV
Post by: Himu on September 16, 2013, 04:03:23 PM
wasn't it generally agreed upon that max payne 3 did shoot-bang really well? Like, to the point where some people say it's only saving grace is how nice it is to buss guns?

How do they go from that to "The gunplay is the weakest gameplay element [...] but it’s still above average." in their flagship title?

That's the thing. Its hard to know if he knows what he's talking about. When it comes to actual game mechanics reviewers seem to be the worst people for the job. They are far more interested in talking about plot and how something made them feel.

Haha seriously. I got nothing from that. It's above average? It doesn't feel like Max Payne? So how does it compare to GTAIV? Are the cover mechanics still sticky?
Title: Re: GTAV
Post by: Trent Dole on September 16, 2013, 04:11:00 PM
o wow evilbore hating on gta whoduve thunk it  ::) ::) ::) ::) ::)


how well is your glorious saitns row doing  :lol :lol :lol :lol :lol :lol
C'mon man, you can do better than that.
Title: Re: GTAV
Post by: Himu on September 16, 2013, 04:13:50 PM
wasn't it generally agreed upon that max payne 3 did shoot-bang really well? Like, to the point where some people say it's only saving grace is how nice it is to buss guns?

How do they go from that to "The gunplay is the weakest gameplay element [...] but it’s still above average." in their flagship title?

Yup. It's the same thing with the melee. They had a full on beat em up, one of the best 3d beat em ups ever, in The Warriors. They put some combat elements from that game in Bully, but this never got translated into melee in GTAIV. That astounded me then, it astounds me now.

That said I'm not worried at all. RDR plays and controls great.
Title: Re: GTAV
Post by: Stoney Mason on September 16, 2013, 04:18:33 PM
wasn't it generally agreed upon that max payne 3 did shoot-bang really well? Like, to the point where some people say it's only saving grace is how nice it is to buss guns?

How do they go from that to "The gunplay is the weakest gameplay element [...] but it’s still above average." in their flagship title?

Yup. It's the same thing with the melee. They had a full on beat em up, one of the best 3d beat em ups ever, in The Warriors. They put some combat elements from that game in Bully, but this never got translated into melee in GTAIV. That astounded me then, it astounds me now.

The melee stuff is far less of a big deal to me based on how sparingly the GTA series has always used it but yeah its a missed opportunity. (The awful MMA fight club in gay tony springs to me) They could really create some fun game/combat scenarios to diversify things. Sleeping Dogs obviously being the banner example.
Title: Re: GTAV
Post by: Himu on September 16, 2013, 04:20:06 PM
Melee is hardly a priority but sometimes you just want to say, fuck guns, I'm going cold turkey and punch every ped on the street corner in the face.
Title: Re: GTAV
Post by: brob on September 16, 2013, 04:23:19 PM
Seems silly to not share that stuff between games/studios. Someone call Kotaku, I bet there is a story of hubris and rockstar developers here.


 :PP
Title: Re: GTAV
Post by: Himu on September 16, 2013, 04:25:16 PM
Well, the thing is, they do share things between studios. Just not all of those features. Like, they introduced stealth and stealth kills in Manhunt, and put it in GTASA. GTAIV started strangers and RDR expanded upon them, which have been reportedly expanded in GTAV.  They just seem selective with what they borrow from other games.

Hell, everyone keeps comparing the shooting to Max Payne so maybe that author is just a moron and full of shit. :yeshrug
Title: Re: GTAV
Post by: The Sceneman on September 16, 2013, 04:59:56 PM
wasn't it generally agreed upon that max payne 3 did shoot-bang really well? Like, to the point where some people say it's only saving grace is how nice it is to buss guns?

How do they go from that to "The gunplay is the weakest gameplay element [...] but it’s still above average." in their flagship title?

That's the thing. Its hard to know if he knows what he's talking about. When it comes to actual game mechanics reviewers seem to be the worst people for the job. They are far more interested in talking about plot and how something made them feel.

This. So much this. Totally hit the nail on the head. Perfectly sums up everything I hate about games journalism, and why I never read or trust reviewers. These meatsacks need to understand they aren't reviewing books and movies.
Title: Re: GTAV
Post by: The Sceneman on September 16, 2013, 05:01:26 PM
Also, does anyone have the game yet? I'm really eager to find out if it's good! I'm thinking about picking it up for the multi.

I can't trust reviews as they are all gonna be 10/10 Tony Award winning Oscar Scorcese level script blah blah blah
Title: Re: GTAV
Post by: Himu on September 16, 2013, 05:05:24 PM
Scene, people thought GTAIV was good at the beginning too and the backlash didn't start till people reached the halfway point. Give us two weeks or so to see if the game is good.
Title: Re: GTAV
Post by: The Sceneman on September 16, 2013, 05:12:37 PM
Really? It was a while back I guess, but I remember renting the game and have precisely zero fun with it, even from the beginning. Maybe that was just me.
Title: Re: GTAV
Post by: Himu on September 16, 2013, 05:17:48 PM
Well I thought it was great at the beginning. It showed a world of promise. Then you get to Algonquin and barf. Wasn't the only one either. In any case, waiting two weeks ensures that if the game is good you can play gta online at the jump rather than waiting
Title: Re: GTAV
Post by: The Sceneman on September 16, 2013, 05:18:58 PM
Yeah I'll just hold fire and wait for the post mortem. I'm sure the multi will be active for ages if the game is good.
Title: Re: GTAV
Post by: Steve Contra on September 16, 2013, 06:01:58 PM
GTAIV was terrible right from the beginning.  You don't do anything for hours. 
Title: Re: GTAV
Post by: Human Snorenado on September 16, 2013, 06:03:38 PM
GTAIV was terrible right from the beginning.  You don't do anything for hours.

Remember that Himuro likes doing nothing in games- witness her Shenmue/Sims fandom
Title: Re: GTAV
Post by: Himu on September 16, 2013, 06:07:59 PM
Well, you typically do nothing in GTA games in the first few hours as it lays down the players, the tone, and the setting. SA was no different in this regard for example.

You don't even get your first gun until a ways into GTAIV, if I remember. In GTAIII, you can't buy guns until like 7-8 missions in. They've always done this. Vice City  and old top down games are the main exceptions. In Vice, you unlock guns on the third mission.
Title: Re: GTAV
Post by: brob on September 16, 2013, 06:13:56 PM
GTA3 was all about gun codes and playing hot seat survival. fukk "they dont give you guns until X" in the ass
Title: Re: GTAV
Post by: Himu on September 16, 2013, 06:14:18 PM
I don't use cheats and I enjoy games that have a sense of progression. If you throw all the toys at me at once I don't enjoy it as much, but if you introduce them one at a time it gives me reason to see it to completion.
Title: Re: GTAV
Post by: chronovore on September 16, 2013, 06:16:48 PM
I was surprised at all the talk of auto lock on. :holeup

Just no. Please. No. I was thinking non-lock on controls like Max Payne 3 but I have never played MP3.

MP3 does have lock-on controls; IIRC, that's the default, and you have to turn them off. In fairness, a number of Achievements are only unlocked when done with auto-lock turned OFF.
Title: Re: GTAV
Post by: Positive Touch on September 16, 2013, 06:37:42 PM
Well, you typically do nothing in GTA games in the first few hours as it lays down the players, the tone, and the setting. SA was no different in this regard for example.

You don't even get your first gun until a ways into GTAIV, if I remember. In GTAIII, you can't buy guns until like 7-8 missions in. They've always done this. Vice City  and old top down games are the main exceptions. In Vice, you unlock guns on the third mission.

the difference is that in gta3 it takes like 10 minutes to get thru the intro missions. the first few HOURS of sa and 4 suck ass because you trudge thru all this basic shit that you already know because you played the other games for hundreds of fucking hours and dont need to have a whole mission dedicated to "EAT FOOD FOR HEALTH."
Title: Re: GTAV
Post by: Himu on September 16, 2013, 06:42:27 PM
Well, you typically do nothing in GTA games in the first few hours as it lays down the players, the tone, and the setting. SA was no different in this regard for example.

You don't even get your first gun until a ways into GTAIV, if I remember. In GTAIII, you can't buy guns until like 7-8 missions in. They've always done this. Vice City  and old top down games are the main exceptions. In Vice, you unlock guns on the third mission.

the difference is that in gta3 it takes like 10 minutes to get thru the intro missions. the first few HOURS of sa and 4 suck ass because you trudge thru all this basic shit that you already know because you played the other games for hundreds of fucking hours and dont need to have a whole mission dedicated to "EAT FOOD FOR HEALTH."

You think I'm disagreeing with you. I hate that tutorial shit every time I play SA and IV.

When I talk about the beginning, I'm talking about the entire Brooklyn section of the game.
Title: Re: GTAV
Post by: headwalk on September 16, 2013, 06:44:00 PM
i remember walking for 90 minutes just to get to the one dude who worked in a game store's house just to play GTAIII days before it was supposed to come out.

i'm not sure we completed one mission between a whole room full of us all night.
Title: Re: GTAV
Post by: Himu on September 16, 2013, 06:52:35 PM
i remember walking for 90 minutes just to get to the one dude who worked in a game store's house just to play GTAIII days before it was supposed to come out.

i'm not sure we completed one mission between a whole room full of us all night.

Yeah when i get gtav i don't plan on doing many missions for a few days. One of my fave things to do is to explore and just cause havok. I'll be getting a lot of use out of Trevor.
Title: Re: GTAV
Post by: Sho Nuff on September 16, 2013, 07:45:11 PM
Lemme make one thing clear:

YES SR4 is the fucking funnest game. That being said if one of my trusted Boritos indicates that this is the true San Andreas 2 then I'll buy it asap
Title: Re: GTAV
Post by: pilonv1 on September 16, 2013, 08:13:13 PM
http://www.kotaku.com.au/2013/09/this-fake-cocaine-stunt-set-up-at-an-eb-games-gta-v-midnight-launch-is-colossally-stupid/

:what
Title: Re: GTAV
Post by: Mupepe on September 16, 2013, 08:48:25 PM
I'm torn on whether I should buy this or not. I'm still recovering from the disappointment that was IV.
Title: Re: GTAV
Post by: Howard Alan Treesong on September 16, 2013, 08:54:08 PM
http://www.kotaku.com.au/2013/09/this-fake-cocaine-stunt-set-up-at-an-eb-games-gta-v-midnight-launch-is-colossally-stupid/

:what

Quote
You could make the argument that Grand Theft Auto V is an R18+ rated game, but we’re talking about parodying the consumption of illegal drugs here, in a branch of the largest specialist retailer in Australia.

:umad
Title: Re: GTAV
Post by: pilonv1 on September 16, 2013, 08:56:47 PM
Everything is banned here though
Title: Re: GTAV
Post by: Sho Nuff on September 16, 2013, 09:11:18 PM
Apparently the performance is chuggalicious, the Digital Foundry teardown/analysis goes live at 3am
Title: Re: GTAV
Post by: Himu on September 16, 2013, 09:13:59 PM
Since I can't play the game at launch, I need my boritos to answer three desperate questions for me and the rest of the site:

1. How are on foot controls? Does it still feel like you control like a tank? Are characters more agile? Does it take 10 seconds to turn around and do seemingly small things like get out of your car? Are the animation fast?

2. How is the cover system? Is it still poop? Are you still hit with damage even though you're clearly behind cover?

3. How is the shooting without auto aim enabled?
Title: Re: GTAV
Post by: Mr. Gundam on September 16, 2013, 09:18:33 PM
So... does Himu hate the game yet?

I'm torn on whether I should buy this or not. I'm still recovering from the disappointment that was IV.

I know better this time. I always get sucked into GTA hype, play it for two hours, get sick of it and never touch the game again.

NOT THIS TIME.
Title: Re: GTAV
Post by: Himu on September 16, 2013, 09:49:07 PM
(http://i.imgur.com/bPr8RJ6.jpg)

(http://i.imgur.com/YMB1QOg.jpg)

(http://i.imgur.com/dUe35gu.jpg)
Title: Re: GTAV
Post by: Mupepe on September 16, 2013, 09:59:38 PM
So... does Himu hate the game yet?

I'm torn on whether I should buy this or not. I'm still recovering from the disappointment that was IV.

I know better this time. I always get sucked into GTA hype, play it for two hours, get sick of it and never touch the game again.

NOT THIS TIME.
I keep telling myself this but a sick day and a late night of GTA sounds awesome. Fuuuuuuuuu
Title: Re: GTAV
Post by: demi on September 16, 2013, 10:02:29 PM
If anyone is picking it up at TRU tomorrow, they are giving $10 Gift Card and your choice of $20 rockstar game.
Title: Re: GTAV
Post by: Mupepe on September 16, 2013, 10:09:27 PM
Wow. The GAF threads are unreadable.
Title: Re: GTAV
Post by: Human Snorenado on September 16, 2013, 10:10:22 PM
Wow. The GAF threads are unreadable.

Newsfeed :heh
Title: Re: GTAV
Post by: AdmiralViscen on September 16, 2013, 10:11:01 PM
Quote
69 story missions

:comeon

Again, good thing.

GTAIV has like 100. Hopefully they've trimmed the fat.

Himu in favor of shorter open world games :rofl
Title: Re: GTAV
Post by: Himu on September 16, 2013, 10:15:04 PM
Shorter != short
Title: Re: GTAV
Post by: Himu on September 16, 2013, 10:18:14 PM
Also V has more content and things to do than IV going by reviews. So it really isn't shorter. Way to be moronic to try to make a zinger.
Title: Re: GTAV
Post by: pilonv1 on September 16, 2013, 10:21:09 PM
We're entering day 1 of the Himu GTA experience - believing hype
Title: Re: GTAV
Post by: Positive Touch on September 16, 2013, 10:27:38 PM
im waiting for the "HOLY SHIT THIS IS AWESOME SUCK MY ASS HATERS" phase that comes right before the inevitable crash
Title: Re: GTAV
Post by: Himu on September 16, 2013, 10:29:56 PM
Can't play it for a few days/weeks.
Title: Re: GTAV
Post by: brob on September 16, 2013, 10:31:00 PM
your new avatar is really helping make these posts seem as manic as possible.
Title: Re: GTAV
Post by: Himu on September 16, 2013, 10:33:36 PM
Brob send me pics you slut.
Title: Re: GTAV
Post by: Beezy on September 16, 2013, 10:39:56 PM
http://instagram.com/p/eWDGAVl0ri/

I hope my 360 survives long enough for me to finish these. Also hope GTA V isn't trash.
Title: Re: GTAV
Post by: Stoney Mason on September 16, 2013, 10:50:56 PM
We're entering day 1 of the Himu GTA experience - believing hype

Tom Chick loves it so there is always that.

Quote
So this isn’t a review. But at this point I know enough to tell you — enthusiastically and without reservation — this is a game that deserves its inevitable commercial success, the adoring reviews that have probably just now been posted, and however many hours you can spare it.
Title: Re: GTAV
Post by: Himu on September 16, 2013, 10:57:22 PM
:bow
Title: Re: GTAV
Post by: Mupepe on September 16, 2013, 11:01:13 PM
Ah fuck it. Picking it up at midnight.
Title: Re: GTAV
Post by: Himu on September 16, 2013, 11:15:21 PM
The Chick review gave me a nipple boner. fuck. Guarded expectations I'm telling myself. But I just can't help it.
Title: Re: GTAV
Post by: chronovore on September 16, 2013, 11:18:36 PM
So... does Himu hate the game yet?

I'm torn on whether I should buy this or not. I'm still recovering from the disappointment that was IV.

I know better this time. I always get sucked into GTA hype, play it for two hours, get sick of it and never touch the game again.

NOT THIS TIME.

:uguu
Title: Re: GTAV
Post by: Human Snorenado on September 16, 2013, 11:47:53 PM
Are you shitting me?  The himu-backlash is what I'm looking forward to in all of this.
Title: Re: GTAV
Post by: Himu on September 16, 2013, 11:56:09 PM
That's because we had a BET!
Title: Re: GTAV
Post by: chronovore on September 16, 2013, 11:57:44 PM
I'm confused; Himumu says she isn't picking up SR IV because it's not worth the value, and now she's HYPE TOTÁL for GTA V, but not buying it at launch.

What's up, Sad Pony?
Title: Re: GTAV
Post by: Himu on September 16, 2013, 11:59:18 PM
Eh? I'm in line right now.
Title: Re: GTAV
Post by: Himu on September 17, 2013, 12:01:33 AM
her ps3 broke a couple days ago

a message from god

who is apparently a jacket-wearing member of the saints

God wears purple because is so totally the best color. God has good taste tbh. More proof of his existence I've seen in years. If I could get a cool saints jacket rather than taking communion I would be a Christian.
Title: Re: GTAV
Post by: Himu on September 17, 2013, 12:03:21 AM
tom chick, 2008:

Quote
After 50 hours and 22 minutes, 15,036 bullets (9,172 of which actually hit what I was aiming at), 857 murders, 206 pedestrians run over, 211 cars stolen, an average speed of 31mph, 9 exterminated pigeons, and a single soda, I've finally finished the story mode in Grand Theft Auto IV. And I'm only 71.25% done.

Quote
First, the driving model is on par with some of my favorites: Carmageddon, Test Drive: Eve of Destruction, and the last Midnight Club, for instance. I adore the physics here, which are both serious and fun. As the game progresses and more vehicles unlock, getting from point A to point B is a choice, similar to which gun you're going to use in a shooter. Loud Freeway chopper, twitchy NRG 900, sloppy muscle car (preferably a SabreGT over yet another Dukes), high performance sports car, hearty SUV, or just a reliable sedan? Or maybe a relaxing cab ride? Or just skip it all for a minimal fee?

But the main reason I didn't mind all the driving is also the main reason I was so completely sucked into the game: Liberty City is an amazingly realized place. If any part of Grand Theft Auto IV lives up to the hyperbole, it's the city itself.

Quote
I still think it was a great game – yes, great – in spite of significant shortcomings. But now that I'm done, I wish Rockstar had made a better game for Liberty City and I wish they had written a better story for Niko Bellic. Because these are two of the most memorable characters you'll meet in any videogame.

spoiler (click to show/hide)
just trying to manage himu's hype a bit to save you guys some of the pain of the himubacklash
[close]

See? Oscar loves me. :heart he is so totally caring for my feelings here and doesn't want to see me sad! Thanks!
Title: Re: GTAV
Post by: FatalT on September 17, 2013, 12:41:20 AM
Installing it now for PS3. Get hype!
Title: Re: GTAV
Post by: Himu on September 17, 2013, 12:44:49 AM
FatalT.

Answer these questions as soon as you get the game running.

Since I can't play the game at launch, I need my boritos to answer three desperate questions for me and the rest of the site:

1. How are on foot controls? Does it still feel like you control like a tank? Are characters more agile? Does it take 10 seconds to turn around and do seemingly small things like get out of your car? Are the animation fast?

2. How is the cover system? Is it still poop? Are you still hit with damage even though you're clearly behind cover?

3. How is the shooting without auto aim enabled?
Title: Re: GTAV
Post by: Himu on September 17, 2013, 12:54:41 AM
FatalT please continue on your mission and ignore Biz's troll.
Title: Re: GTAV
Post by: benjipwns on September 17, 2013, 01:02:20 AM
(http://i.imgur.com/ckegl39.jpg)
Title: Re: GTAV
Post by: Great Rumbler on September 17, 2013, 01:15:41 AM
:lol
Title: Re: GTAV
Post by: Bebpo on September 17, 2013, 01:20:09 AM
Broke down and ordered this on PS3 ;_;

Really wanted to wait a month until the backlash came to see if it was actually good since I hated GTAIV, but arghghghghgh hype pressure.  Makes me want to try it!
Title: Re: GTAV
Post by: Himu on September 17, 2013, 01:23:31 AM
:lol at that gtaiv pic
Title: Re: GTAV
Post by: Raban on September 17, 2013, 01:24:28 AM
Just picked it up.

1. Foot controls are incredible. The characters are more agile and I can turn around on a dime. The animations are lightning fast.

2. Woah. This cover system is incredible. It feels so real.

3. The shooting without auto aim enabled reminds me of Call of Duty with keyboard and mouse yet I'm using a controller. GOTF confirmed.
:dead
Title: Re: GTAV
Post by: Mupepe on September 17, 2013, 01:40:22 AM
Installing!
Title: Re: GTAV
Post by: Sho Nuff on September 17, 2013, 02:02:57 AM
Lemme know how the performance is on your console of choice. Feeling very iffy
Title: Re: GTAV
Post by: maxy on September 17, 2013, 02:06:13 AM
Lemme know how the performance is on your console of choice. Feeling very iffy
In about 4 hours Eurogamer will post 360vsPS3 face off.
Title: Re: GTAV
Post by: Himu on September 17, 2013, 02:06:46 AM
Lemme know how the performance is on your console of choice. Feeling very iffy

Performance is supposedly awful in the first mission for both systems but that could just be anal gaffers.
Title: Re: GTAV
Post by: Mupepe on September 17, 2013, 02:10:54 AM
Lemme know how the performance is on your console of choice. Feeling very iffy

Performance is supposedly awful in the first mission for both systems but that could just be anal gaffers.
Got mine on 360, first mission performance is bad. Frame rate is awful and tearing too. But there was a lot going on.

spoiler (click to show/hide)
driving feels better, but foot controls are still like a tank. Shooting is better, more like gears of war/over the shoulder perspective.
[close]
Title: Re: GTAV
Post by: Himu on September 17, 2013, 02:12:43 AM
driving feels better, but foot controls are still like a tank. Shooting is better, more like gears of war/over the shoulder perspective. [/spoiler]

Good, ugh, good.

Are on foot controls more akin to...RDR or GTAIV? Because I don't mind them in RDR.
Title: Re: GTAV
Post by: drew on September 17, 2013, 02:17:31 AM
recently played through some RDR firefights at my buddies house because he sucks at vidja..."tank like" would be an accurate adjective to use. takes Marston a good second to change directions/get up momentum/stop.  not how i remembered it.
Title: Re: GTAV
Post by: Mupepe on September 17, 2013, 02:18:29 AM
Driving is actually fun! City looks nice and there is a lot of detail and performance is much better now. Foot controls feel a lot like RDR...

spoiler (click to show/hide)
first level has snow so I think that contributed to the bad performance and bad controls for on foot. Much better in the 2nd mission for both. But the controls are still very heavy when you move the character
[close]
Title: Re: GTAV
Post by: Himu on September 17, 2013, 02:19:51 AM
Foot controls feel a lot like RDR...

YES.

:rejoice

All mechanic complaints I had with IV are out the window: controls, driving, aiming. Can't wait, thanks Ed.
Title: Re: GTAV
Post by: pilonv1 on September 17, 2013, 02:49:42 AM
That GTAIV for $40 screams work
Title: Re: GTAV
Post by: FatalT on September 17, 2013, 03:27:00 AM

Since I can't play the game at launch, I need my boritos to answer three desperate questions for me and the rest of the site:

1. How are on foot controls? Does it still feel like you control like a tank? Are characters more agile? Does it take 10 seconds to turn around and do seemingly small things like get out of your car? Are the animation fast?

2. How is the cover system? Is it still poop? Are you still hit with damage even though you're clearly behind cover?

3. How is the shooting without auto aim enabled?

1. Still a tank. I felt like a jackass trying to get my character to drink a beer beside the fridge because he turns so slow. After playing Saints Row 4, I wish you could just jump through cat windows to steal a vehicle but nope, you've gotta walk around to throw the person out. It's still clunky but eh, not as bad as 4.

2. The cover system is better. It feels like Max Payne 3's and I liked that. I don't have any complaints with it.

3. Honestly I haven't turned on complex aiming. I left it on simple. If you don't flick the analog stick to the left or right you won't auto target someone though, so it still is basically free aim if you move the stick yourself. The aiming reticle is a little annoying though. It's a white dot that's like 2 pixels large so it can be a bit hard to see what you're aiming at but I'm getting used to it.
Title: Re: GTAV
Post by: The Sceneman on September 17, 2013, 06:54:22 AM
(http://i.imgur.com/ckegl39.jpg)

actually too funny!
Title: Re: GTAV
Post by: drew on September 17, 2013, 09:17:39 AM
haha holy shit is the gaf thread for this terrible.  this motherfucker really expects us to read his 30 foot long tiny out of focus scroll of a jpeg?
Title: Re: GTAV
Post by: Joe Molotov on September 17, 2013, 09:32:09 AM
(http://i.imgur.com/nMz0LSe.jpg)
Title: Re: GTAV
Post by: Himu on September 17, 2013, 09:35:10 AM
Best Asian character in a game ever and has a bigger dick than you even though he isn't real :bow
Title: Re: GTAV
Post by: hampster on September 17, 2013, 09:38:27 AM
Not going to lie, all the hype is getting to me. I think I'll head on over to Amazon and pick up a copy of Lego City Undercover :smug

spoiler (click to show/hide)
$45 still :kobeyuck
[close]
Title: Re: GTAV
Post by: demi on September 17, 2013, 09:43:02 AM
dat triple sixty
Title: Re: GTAV
Post by: Brehvolution on September 17, 2013, 09:51:53 AM
This game is gonna be so awesome. :hyper

spoiler (click to show/hide)
On PC
[close]
Title: Re: GTAV
Post by: bork on September 17, 2013, 12:26:35 PM
(http://i.imgur.com/DpnOwcsl.jpg)

:teehee
Title: Re: GTAV
Post by: Sho Nuff on September 17, 2013, 12:30:20 PM
I better find out if this game is good
Title: Re: GTAV
Post by: Rahxephon91 on September 17, 2013, 12:52:02 PM
I'm already in Chicago Ubisoft.
Title: Re: GTAV
Post by: Joe Molotov on September 17, 2013, 12:57:17 PM
I better find out if this game is good

Just read some reviews.



LMAO!! j/k
Title: Re: GTAV
Post by: Himu on September 17, 2013, 01:08:06 PM
That watchdogs ad doesn't stop it from looking like an Ubisoft launch game. Great ad though.
Title: Re: GTAV
Post by: Sho Nuff on September 17, 2013, 01:49:16 PM
I'm taking the bullet for you motherfuckers. PS3 version purchased (thanks Digitalfoundry)
Title: Re: GTAV
Post by: demi on September 17, 2013, 02:12:36 PM
I'm not even off work, yet. Give me a break, hoe.
Title: Re: GTAV
Post by: Mupepe on September 17, 2013, 03:16:02 PM
Okay. First couple hours of missions are indeed boring. Usual bullshit GTA tasks like follow that car.  But...
spoiler (click to show/hide)
missions aren't static like IV. I can kill the target. His car isn't bulletproof. I can take other paths. I really like that. And the mini games like bike riding and the shooting range are actually really fucking fun
[close]
. I'm really liking this game so far
Title: Re: GTAV
Post by: MyNameIsMethodis on September 17, 2013, 03:20:03 PM
This game makes Saints Row look like True Crime gaddamn. So much life and character and hilaritiy in the characters where it doesn't rely on dick jokes or LOL BIDEO JAMES jokes
Title: Re: GTAV
Post by: Human Snorenado on September 17, 2013, 03:25:43 PM
Yeah, unlepering Methodis was the best idea ever.  GOOD JON, BORE ADMINISTRATION.
Title: Re: GTAV
Post by: demi on September 17, 2013, 03:26:26 PM
You didnt even buy GTA V, cry more bitch
Title: Re: GTAV
Post by: Human Snorenado on September 17, 2013, 03:28:21 PM
You didnt even buy GTA V, cry more bitch

Neither did methodis
Title: Re: GTAV
Post by: MyNameIsMethodis on September 17, 2013, 03:38:50 PM
(https://lh6.googleusercontent.com/-5UYPg2vyn2E/Ujivs8nnq1I/AAAAAAAAAtM/I9Sx6K8D-hw/w649-h865-no/IMG_20130917_153736.jpg)
Title: Re: GTAV
Post by: demi on September 17, 2013, 03:40:52 PM
Owned
Title: Re: GTAV
Post by: Human Snorenado on September 17, 2013, 03:44:52 PM
Owned

I agree, LOOK AT THAT HONKEY ASS HAND, YOU LYING MOTHERFUCKER

WHITE WHITE WHITE AS THE DRIVEN SNOW

LYING MCLIARPANTS IS A LYING LIAR, NEWS AT 11
Title: Re: GTAV
Post by: MyNameIsMethodis on September 17, 2013, 03:46:25 PM
i was going to stick my penis in the shot but i felt that one burn about your incompetence was enough
Title: Re: GTAV
Post by: Sho Nuff on September 17, 2013, 03:48:22 PM
Yay I got a pre-order blimp @ Target despite not preordering

All I want to do in this game is go into the wilderness on a quad bike and listen to the rap station
Title: Re: GTAV
Post by: bork on September 17, 2013, 03:55:39 PM
(https://lh6.googleusercontent.com/-5UYPg2vyn2E/Ujivs8nnq1I/AAAAAAAAAtM/I9Sx6K8D-hw/w649-h865-no/IMG_20130917_153736.jpg)

How do we know that you didn't just print out an insert and stick in a case?  The top of that case looks dirty for a new game.  :smug
Title: Re: GTAV
Post by: cool breeze on September 17, 2013, 04:15:10 PM
got it in the mail but can't play until later tonight  :'(

I like that it says "featuring grand theft auto online" on the back of the box
Title: Re: GTAV
Post by: Human Snorenado on September 17, 2013, 04:15:23 PM
Either way,

a) Methodis is clearly white and has exposed himself as a fucking fraud finally

b) he's not really playing the game, he's too busy trolling me (poorly)
Title: Re: GTAV
Post by: Mupepe on September 17, 2013, 04:34:02 PM
Ok. Planning a heist is fun
Title: Re: GTAV
Post by: bork on September 17, 2013, 04:38:52 PM
Either way,

a) Methodis is clearly white and has exposed himself as a fucking fraud finally

b) he's not really playing the game, he's too busy trolling me (poorly)

All of the above
Title: Re: GTAV
Post by: Cerveza mas fina on September 17, 2013, 05:27:11 PM
Cant believe how smooth this game runs and how good it looks compared to gta4.

Aaawwww yiiisssss
Title: Re: GTAV
Post by: Stoney Mason on September 17, 2013, 05:48:51 PM
I'll just comment on the driving and shooting and save a big review until I complete the game.


The shooting is competent. It's not omg amazing or anything but its a good deal better than GTA 4. It probably resembles RDR. It doesn't really feel like Max Payne mainly because you can't do the slow mo bullet diving/dodging stuff.
I'm playing with free aim and changed the targeting cursor in the options off the default one to make it bigger.


The driving is better than I expected. I'm one of the rare people who liked GTA 4's driving model but I think this one is more accessible but still harder to master than is typical in open world games so I'm happy with it. The Franklin slow down move and the ability to do the focus targeting while driving also ease the frustration that is typical in GTA games when chasing people.

I'l leave it at that and post again whenever I finish it.
Title: Re: GTAV
Post by: fistfulofmetal on September 17, 2013, 06:02:41 PM
i keep going back and forth on whether or not to buy this stupid game. i almost did today but the place was sold out.
Title: Re: GTAV
Post by: demi on September 17, 2013, 06:07:44 PM
ARe there any reports that installing the second disc does in fact hurt performance?
Title: Re: GTAV
Post by: cool breeze on September 17, 2013, 06:14:28 PM
ARe there any reports that installing the second disc does in fact hurt performance?

I think it's only a problem if both the primary and install dvds are on the same drive.  People are getting around it by putting the install dvd on the hard drive and the primary dvd on a usb flash drive.

 
Title: Re: GTAV
Post by: AdmiralViscen on September 17, 2013, 06:21:17 PM
Bought this, got Episodes for free from TRU.

Can't wait to beat it in less than 20 hours :hyper
Title: Re: GTAV
Post by: demi on September 17, 2013, 06:40:05 PM
Lol, Franklin reminds me of Ice Cube on Friday.
Title: Re: GTAV
Post by: demi on September 17, 2013, 06:59:12 PM
Oh man, Lamar the man. nicca~~
Title: Re: GTAV
Post by: Himu on September 17, 2013, 07:10:22 PM
(https://lh6.googleusercontent.com/-5UYPg2vyn2E/Ujivs8nnq1I/AAAAAAAAAtM/I9Sx6K8D-hw/w649-h865-no/IMG_20130917_153736.jpg)

:lol
Title: Re: GTAV
Post by: El Babua on September 17, 2013, 07:22:09 PM
lol

Got an hour and a half in. Mostly explored. The world is already more interesting than GTA 4. Also doesn't help that 4 looks positively last gen compared to this.
Title: Re: GTAV
Post by: demi on September 17, 2013, 07:26:06 PM
nicca nicca nicca nicca nicca nicca HOMIE HOMIE HOMIE HOMIE
Title: Re: GTAV
Post by: chronovore on September 17, 2013, 07:33:42 PM
Either way,

a) Methodis is clearly white and has exposed himself as a fucking fraud finally

b) he's not really playing the game, he's too busy trolling me (poorly)

Methodis exposed hisself as a cracker in the Fitness Thread a long time ago. No one cared.

To me, the disappointment is that I'd thought Methodis had given up on trolling the Bore.

This is like that one stoner kid in your biology class finally straightening out for a semester, getting along with the rest of the kids -- and then, out of nowhere, he sets off firecrackers in the cafeteria during finals week.
Title: Re: GTAV
Post by: Himu on September 17, 2013, 07:41:16 PM
Either way,

a) Methodis is clearly white and has exposed himself as a fucking fraud finally

b) he's not really playing the game, he's too busy trolling me (poorly)

Methodis exposed hisself as a cracker in the Fitness Thread a long time ago. No one cared.

To me, the disappointment is that I'd thought Methodis had given up on trolling the Bore.

This is like that one stoner kid in your biology class finally straightening out for a semester, getting along with the rest of the kids -- and then, out of nowhere, he sets off firecrackers in the cafeteria during finals week.

:dead
Title: Re: GTAV
Post by: Himu on September 17, 2013, 07:42:19 PM
nicca nicca nicca nicca nicca nicca HOMIE HOMIE HOMIE HOMIE

Looks like I'm going to enjoy franklin's part.  :mynicca
Title: Re: GTAV
Post by: Your Stalker on September 17, 2013, 07:50:18 PM
nicca nicca nicca nicca nicca nicca HOMIE HOMIE HOMIE HOMIE

Would you say Frank's part provides an authentic hood experience?
Title: Re: GTAV
Post by: Human Snorenado on September 17, 2013, 08:03:53 PM
Either way,

a) Methodis is clearly white and has exposed himself as a fucking fraud finally

b) he's not really playing the game, he's too busy trolling me (poorly)

Methodis exposed hisself as a cracker in the Fitness Thread a long time ago. No one cared.

To me, the disappointment is that I'd thought Methodis had given up on trolling the Bore.

This is like that one stoner kid in your biology class finally straightening out for a semester, getting along with the rest of the kids -- and then, out of nowhere, he sets off firecrackers in the cafeteria during finals week.

Who could have known

I mean other than anyone
Title: Re: GTAV
Post by: chronovore on September 17, 2013, 08:07:16 PM
And it's such a juvenile, amateur attempt at trolling, lacking grace or subtlety, and failing even to leverage the emotional investment he's placed thus far in the community here. It is such a clear DGAF return to habit that it really is disappointing.
Title: Re: GTAV
Post by: Himu on September 17, 2013, 08:11:18 PM
And it's such a juvenile, amateur attempt at trolling, lacking grace or subtlety, and failing even to leverage the emotional investment he's placed thus far in the community here. It is such a clear DGAF return to habit that it really is disappointing.

To be honest, Methodis' trolling is pretty apt, I mean, he's trolling in favor of GTA, which has all of those things in its writing. Maybe he's doing it because he's trying to give us commentary on what he really thinks about GTA?

Just don't take him seriously. Methy is just being  cute and adorable.
Title: Re: GTAV
Post by: Howard Alan Treesong on September 17, 2013, 08:24:21 PM
And it's such a juvenile, amateur attempt at trolling, lacking grace or subtlety, and failing even to leverage the emotional investment he's placed thus far in the community here. It is such a clear DGAF return to habit that it really is disappointing.

To be honest, Methodis' trolling is pretty apt, I mean, he's trolling in favor of GTA, which has all of those things in its writing. Maybe he's doing it because he's trying to give us commentary on what he really thinks about GTA?

Just don't take him seriously. Methy is just being  cute and adorable.

What if methodis' trolling is social satire ... just like GTAV. :ohhh
Title: Re: GTAV
Post by: Himu on September 17, 2013, 08:29:22 PM
 :leon :whoo
Title: Re: GTAV
Post by: MyNameIsMethodis on September 17, 2013, 08:35:21 PM
Lamarr is the greatest black character since Don't Be A Menace
Title: Re: GTAV
Post by: Himu on September 17, 2013, 08:35:53 PM
Lamarr is the greatest black character since Don't Be A Menace

Don't do this to me. :(
Title: Re: GTAV
Post by: MyNameIsMethodis on September 17, 2013, 08:37:12 PM
I really like Don't Be a Menace tho  ???
Title: Re: GTAV
Post by: TakingBackSunday on September 17, 2013, 08:48:46 PM
picked it up on a whim.  installation?  fuck
Title: Re: GTAV
Post by: demi on September 17, 2013, 09:47:43 PM
I'm loving the characters so far.

The introduction of Michael was awesome.
Title: Re: GTAV
Post by: demi on September 17, 2013, 10:02:41 PM
Mi taco tiene pinta de vagina podrida
Title: Re: GTAV
Post by: Great Rumbler on September 17, 2013, 10:03:54 PM
Quote
DAYTON, OH—Calling the latest installment of the video game franchise “complex” and “highly nuanced,” local man Kevin Mitchell, who just spent the past 3 hours brutally driving over homeless characters with a stolen fire truck, confirmed Tuesday that Grand Theft Auto V provides a deeply sophisticated gaming experience. “The narrative is dynamic and multilayered, the characterizations are brilliantly assured, and the vast open-world experience creates a style of play that is both revolutionary in design and intellectually stimulating,” Mitchell told reporters, moments before making his in-game character block traffic with a bus to create a 10-car pileup in the middle of the street, toss grenades at unsuspecting pedestrians while standing on top of an ambulance, and jump off a building into the spinning blades of a helicopter. “And nowhere is GTA V more groundbreaking than when it is deftly skewering the vices and follies of contemporary culture with its razor-sharp social commentary.” At press time, Mitchell was remarking on the game’s “stunningly inventive storycraft” while repeatedly kicking a Los Santos resident until blood pooled around their lifeless body.
Title: Re: GTAV
Post by: demi on September 17, 2013, 10:19:10 PM
omg, watch Kung Fu Rainbow Lazer Force on your phone. Amazing

http://www.youtube.com/watch?v=Doq2AErhooo
Title: Re: GTAV
Post by: Sausage on September 17, 2013, 10:39:45 PM
nicca nicca nicca nicca nicca nicca HOMIE HOMIE HOMIE HOMIE

I can't relate to this shit.
Title: Re: GTAV
Post by: demi on September 17, 2013, 11:57:33 PM
They still havent fixed the AI - characters dumb and slow as shit, and cars "magically" turning into me when I'm in a chase.
Title: Re: GTAV
Post by: TakingBackSunday on September 18, 2013, 12:09:55 AM
had to do a footrace with michael

wtf this dude is so slow
Title: Re: GTAV
Post by: The Sceneman on September 18, 2013, 12:20:13 AM
They still havent fixed the AI - characters dumb and slow as shit, and cars "magically" turning into me when I'm in a chase.

Shit like competent AI doesn't matter when you're playing the Citizen Kane of interactive entertainment.
Title: Re: GTAV
Post by: Sho Nuff on September 18, 2013, 01:07:40 AM
Installing now

Dat install music
Title: Re: GTAV
Post by: Sho Nuff on September 18, 2013, 02:12:08 AM
I think the shooting feels pretty good, reminds me of red dead. I don't think I'm so hot on the driving, though… Also, losing the cops is really fucking hard for some reason
Title: Re: GTAV
Post by: TakingBackSunday on September 18, 2013, 02:15:48 AM
eh, its pretty easy if you use franklin's skill.  Just take random sharp turns using that and you should be good.
Title: Re: GTAV
Post by: Sho Nuff on September 18, 2013, 02:45:14 AM
God, the environment design in this game is just fucking nuts. I love Saints Row 4 but the city has absolutely nothing on this one.
Title: Re: GTAV
Post by: Cerveza mas fina on September 18, 2013, 03:16:05 AM
Lamar is really funny though
Title: Re: GTAV
Post by: Damian79 on September 18, 2013, 03:21:21 AM
I think i will never go to gamespot.com again because they dont weed out the politics.  Do they not understand satire?

Quote
In series tradition, it has an eclectic assortment of radio stations featuring great songs from numerous genres and eras. In a break with series tradition, it also has an excellent ambient score of its own that lends missions more cinematic flavor. On a less positive note, it’s deeply frustrating that, while its central and supporting male characters are flawed and complex characters, with a few extremely minor exceptions (such as the aforementioned optional getaway driver), GTA V has little room for women except to portray them as strippers, prostitutes, long-suffering wives, humorless girlfriends and goofy, new-age feminists we’re meant to laugh at.

Characters constantly spout lines that glorify male sexuality while demeaning women, and the billboards and radio stations of the world reinforce this misogyny, with ads that equate manhood with sleek sports cars while encouraging women to purchase a fragrance that will make them “smell like a bitch.” Yes, these are exaggerations of misogynistic undercurrents in our own society, but not satirical ones. With nothing in the narrative to underscore how insane and wrong this is, all the game does is reinforce and celebrate sexism.
-Gamespot.

SMH.
Title: Re: GTAV
Post by: Human Snorenado on September 18, 2013, 03:24:16 AM
*throws pokeball*

Treesong, I choose you!
Title: Re: GTAV
Post by: Sho Nuff on September 18, 2013, 03:38:34 AM
Who cares about the story, I just stole a truck and drove up the coastal highway. I pissed off a biker gang and it turned into all out war. I've got a huge crazy open world to fuck around in and if you have a problem with it then you can suck it
Title: Re: GTAV
Post by: Damian79 on September 18, 2013, 03:41:13 AM
especially since the gta guys seem to waffle between this being "satire" and "where do we sign up for our oscar for our amazingly brilliant story-telling"

You cant have good satire based story telling?  It is very clear the game is satire, not realistic in the slightest.
Title: Re: GTAV
Post by: Damian79 on September 18, 2013, 04:02:52 AM
True.  However it is impossible to please SOME women.  Like when the new tomb raider is seen as female death porn when it has been done to men for decades.  But when you write reviews as a reviewer you are supposed to put away those shackles of gender and judge the game for what it is.  I am sure if there was a woman main character in this game this particular reviewer would cry death porn aswell.
Title: Re: GTAV
Post by: cool breeze on September 18, 2013, 04:32:26 AM
So far this is awesome.  It's actually fun to dick around in the world (!!).

I had a moment where the game was giving me instructions on how to rob an armored van.  I ignored them and instead punched out the driver waiting outside, took the van to a parking garage, and then realized I had no idea how to get it open.  So, I started by ramming cars into it, shooting at it and stuff.  Luckily driving it off a bridge did the trick.  My last resort would've been parking it in-front of a train.  Franklin went from a couple hundred to 5k and I felt better about splurging on that stringer bell goatee.

also, it's a bit bittersweet seeing as how the performance and image quality are butt.  I'm glad I bought it to play it now, but this deserves PC and next gen versions.  There's way too much detail that's muddied by these sagging consoles.
Title: Re: GTAV
Post by: Cerveza mas fina on September 18, 2013, 04:41:09 AM
I think the IQ is and framerate are really good compared to GTA4
Title: Re: GTAV
Post by: Damian79 on September 18, 2013, 05:14:24 AM
I am making an assumption based on what she wrote.  I know that it was Anita Sarkeesian that complained about the "death porn" thing.

I believe that it is the same group of people that complain about violence versus women in games.  It is a damned if you do and damned if you dont scenario.  So why not cater to mainly men and women who just dont care?
Title: Re: GTAV
Post by: Cerveza mas fina on September 18, 2013, 05:20:35 AM
Oscar, adding female character for the sake of adding female character is a symptom of what is wrong with media nowadays, even suggesting it is. Everything is fucking focus group tested and by the numbers and pandering to the mood du jour.

Someone has a vision for a game, movie or book you don't go changing that only because "i'm not sure how adding a proper female character now and then is going upset things."

It may not upset things, but it's not part of the vision, so no point in shoehorning that shit in to please some people.
Title: Re: GTAV
Post by: Cerveza mas fina on September 18, 2013, 05:23:05 AM
What would you rather have at the GTA6 briefing for the writers:

1. Guys write some wacky stuff
2. Guys write some wacky stuff, but make sure to feauture a strong female lead, a coloured man thats well educated and breaks the stereotype, and a Polack that doesn't drink
Title: Re: GTAV
Post by: radioheadrule83 on September 18, 2013, 05:58:04 AM
I like some of the humour and wackiness, but they put such love into making these games high quality movie-like productions that whether they intend me to or not - I start to look at it as such, and feel like they maybe take the story too seriously. Like they have a high opinion of what they're doing. I see the jabs at Facebook and both the political left and right and I think to myself, it's nice that they're trying satire, but I also think its a bit reductive and simple. Its pandering to people who hold reductive and simple opinions. I've seen interviews with the houser bros recently where they actually downplay the 'social commentary' and stuff, so maybe its more the media (Sessler and co) making me feel like that by bigging them up so much for it...

Some of the writing DOES seem fun, but I found myself thinking 'fucking shut up' during the bombardment of FUCK YOU, MOTHERFUCKERS during the intro flashback sequence. The gangster / crime movies (and TV shows) that GTA riffs off are plenty loose with swearing themselves, but there's just enough restraint in the good ones among them that you aren't listening to a load of shite-talking all the way through. It seems to have toned down since then though. Stuff like the strip club (which I haven't done yet), and the torture thing just sound embarrassing to me. The latter makes me feel like the game is trying too hard to be edgy... like its targetted at 15 year olds. Maybe to some degree it is, and I shouldn't scrutinise / worry about it too much.

What I do like so far is how the game mechanics themselves feel and the animation. The animation quality makes the game feel next gen IMO, and visually its way more gorgeous than GTA IV. Even before the game released you could tell that every character would animate beautifully and ever vehicle / set piece would look and control better than ever.
Title: Re: GTAV
Post by: chronovore on September 18, 2013, 06:05:49 AM
My favorite part of the AI in GTA IV was the cars on the bridge getting out of the way of the train, on the level beneath them.
Title: Re: GTAV
Post by: Himu on September 18, 2013, 06:39:31 AM
Oscar, adding female character for the sake of adding female character is a symptom of what is wrong with media nowadays, even suggesting it is. Everything is fucking focus group tested and by the numbers and pandering to the mood du jour.

Someone has a vision for a game, movie or book you don't go changing that only because "i'm not sure how adding a proper female character now and then is going upset things."

It may not upset things, but it's not part of the vision, so no point in shoehorning that shit in to please some people.

Spot on.

I can play as a girl in gtao anyways. Don't care.
Title: Re: GTAV
Post by: Cerveza mas fina on September 18, 2013, 06:43:18 AM
Oscar: I know it's happening already, its a 200 million project.

I don't think you can use GTAV as an example why the market as a whole is in trouble with tablets etc, this is exactly the type of game why people buy consoles.
Title: Re: GTAV
Post by: Himu on September 18, 2013, 06:53:08 AM
True.  However it is impossible to please SOME women.  Like when the new tomb raider is seen as female death porn when it has been done to men for decades.  But when you write reviews as a reviewer you are supposed to put away those shackles of gender and judge the game for what it is.  I am sure if there was a woman main character in this game this particular reviewer would cry death porn aswell.

right, but unless that's actually the same woman who said both of those things (hint: it's not), you're just making the kind of generalizations that feed into the problem.

i mean, i think it *is* pretty sad that, parody, satire, or whatever, that there hasn't been much in the way of decent female characters in the series.  they've included interesting male characters while still managing to parody and satire what they want, i'm not sure how adding a proper female character now and then is going upset things.

and no, when you write reviews as a reviewer, you are supposed to give your opinion of the game, nothing more or less.  if a game can have its score increased due to story/character reasons (and they do), then you have to allow the opposite as well.  i'd rather hear the reviewer's honest feelings, even if it differs from what everyone else is saying.  actually, *especially* if it differs from what everyone else is saying.

she did break a certain rule here in that she criticized the game and gave it a lower score than Rockstar usually wants.  i'm sure that's going to have tremendous blowback on her beyond the already shameful usual display gamers have put on, so don't worry, she'll shut up the next time and just give the publisher-requested score.

They've actually done a good job with female characters now and then in Catalina (:heartbeat) and Elizabeta. In the case of Catalina, she's gtaIII's main antagonist even. GTA Chinatown had a cool female partner, and GTA TLAD features a struggling druggie chick and her awful, awful life in a very sympathetic light.

Honestly, I've never had an issue with how gta treats women. In this case, the game clearly full on satire in this matter and is a reflection of the world design. The emphasis on violence, the obsession with sex, are all reflections of America. If anything, the way women are treated in GTA are also reflections. If you're talking about a game where almost every npc has a smartphone out, there's a gun company that is treated almost like Wal Mart, do people really think they're going to write women in a good light when - in the real world - they still make less money than men on average and women are seen as vapid?

Characters like aforementioned Elizabeta and Catalina even slightly comment on this with their gungho attitudes.

It is like they [reviewer at gs] are purposely missing the point of what they're [rock star] saying. Which admittedly is often flawed, juvenile, and crass still manages to say a good point every now and then. Rock star are excellent at writing good female characters when they're actually on screen. So the misogyny line falls on deaf ears. The developers aren't misogynstic, we know this from their actual female characters - they are merely saying we live in a misogynistic world.

I agree with your core argument, but in the context of GTA I find you're arguing up the wrong tree.
Title: Re: GTAV
Post by: Positive Touch on September 18, 2013, 07:26:29 AM
gtfo with that bullshit. the women in gta are shallow in a way that the men are not - no matter what woman it is (tho elisabeta's character is the sole exception i can think of) they are always stereotyped solely by their sex. they are ALWAYS whiny or sex-hungry or "hysterical." its hilarious you mention catalina because she's a perfect example of this - she's an oversexed latina who's "crazy" because she never knows what she wants and is ruled by her emotions. just cuz you make jokes out of it doesnt mean its satire or not offensive. most of the jokes are extremely derogatory or violent, so its no surprise that a woman doesn't feel welcome when she's playing in a virtual world that keeps calling her a bitch and showing other women die as a punchline.

what gets me more then all the extremely blatant mysoginy in videogames is why dipshit gamers are so desperate to argue that 1) its not real and 2) it doesnt matter. obviously it does matter to plenty of people; thats why it gets called out so much. why are yall so set on protecting it? dumbfucks
Title: Re: GTAV
Post by: Cerveza mas fina on September 18, 2013, 07:27:51 AM
panties rustled
Title: Re: GTAV
Post by: Himu on September 18, 2013, 07:29:11 AM
Catalina rules. :what Oversexed latina? That girl feminizes men. Ride that ho, Catalina! :rejoice

Shallow in a way the men aren't? I don't even know what he's talking about. A lot of the female characters are some of my favorite characters in the games. Like that chick Michelle in IV. Fuck her! :punch

Positives scrawl reads hilariously.

Title: Re: GTAV
Post by: Positive Touch on September 18, 2013, 07:30:10 AM
panties rustled
could you stop wearing your seatbelt when you drive irl? thanks
Title: Re: GTAV
Post by: Positive Touch on September 18, 2013, 07:30:40 AM
Catalina rules. :what Oversexed latina? That girl feminizes men. Ride that ho, Catalina! :rejoice

and yet she's still a total stereotype. amazing how that works
Title: Re: GTAV
Post by: Cerveza mas fina on September 18, 2013, 07:31:31 AM
You mad homeboy?
Title: Re: GTAV
Post by: Positive Touch on September 18, 2013, 07:33:22 AM
what? no. just offering up some helpful life tips
Title: Re: GTAV
Post by: Himu on September 18, 2013, 07:33:29 AM
How in the world is Catalina a stereotype? Where'd you get that back scratcher? You're reaching.
Title: Re: GTAV
Post by: Himu on September 18, 2013, 07:35:52 AM
Positive probably thinks Bonnie from rdr is a stereotype too, guys.

Pretty cute coming from iirc another bore member who has shat on feminity on this board. But I lose track of that. I'll make note of it the next time goes in a rant about how men should be and what is manly and why such and such is faggety.
Title: Re: GTAV
Post by: Eel O'Brian on September 18, 2013, 07:36:06 AM
The problem with their satire is that it's the exact same satire they've been doing for over a decade. It's like a Rodney Dangerfield routine. Sure, it's kind of funny the first time you hear it, but when you see him doing the same jokes again and again ten years later on Letterman you just kind of roll your eyes.

Also, for a game with "Auto" right there in the title, they have never managed to get a grasp on making the driving worth a fuck.
Title: Re: GTAV
Post by: Positive Touch on September 18, 2013, 07:36:57 AM
How in the world is Catalina a stereotype? Where'd you get that back scratcher? You're reaching.
a woman who acts "hysterical" in that she always mad, always changing her mind, never in control of her emotions, and never knows what she wants is a pretty basic female stereotype.


Positive probably thinks Bonnie from rdr is a stereotype too, guys.

Pretty cute coming from iirc another bore member who has shat on feminity on this board. But I lose track of that. I'll make note of it the next time goes in a rant about how men should be and what is manly and why such and such is faggety.
??? ??? ??? yeah youre definitely confusing me with someone else there
Title: Re: GTAV
Post by: Cerveza mas fina on September 18, 2013, 07:38:23 AM
Why arent you upset Michaels therapist is a golddigging jew? Are you an antisemite?

OH WAIT ITS SATIRE
Title: Re: GTAV
Post by: Himu on September 18, 2013, 07:39:02 AM
I completely agree Eel. This is why I prefer Saints Row methodology of everyone let's hold hands thing a lot better.

How in the world is Catalina a stereotype? Where'd you get that back scratcher? You're reaching.
a woman who acts "hysterical" in that she always mad, always changing her mind, never in control of her emotions, and never knows what she wants is a pretty basic female stereotype.

Again, you're reaching. So because she's female she can't have mental issues?
Title: Re: GTAV
Post by: Positive Touch on September 18, 2013, 07:40:38 AM
 :snoop the stupid is overwhelming
Title: Re: GTAV
Post by: Cerveza mas fina on September 18, 2013, 07:41:22 AM
Positive Touch, how about you go be upset about some things more serious. Like Kate Perry for example, a role model for young girls that runs around naked. It's not even satire.

That's a real issue.
Title: Re: GTAV
Post by: Positive Touch on September 18, 2013, 07:42:34 AM
thank you for once again justifying all our insulting pollack jokes
Title: Re: GTAV
Post by: Eel O'Brian on September 18, 2013, 07:45:08 AM
You still kind of lurch around like you're drunk when walking/running, but it's closer to the whiskey-drunk of RDR than the rubbing-alcohol-drunk of GTA IV. 
Title: Re: GTAV
Post by: Himu on September 18, 2013, 07:52:01 AM
:snoop the stupid is overwhelming

You keep going on about stereotypes in a game trilogy that is all about tropes, cliches, and stereotypes dude.

Catalina is my fave btw. Fuck off. :maf bet you're just mad they didn't show her fucking Carl with a dildo. Can't blame you.
Title: Re: GTAV
Post by: Cerveza mas fina on September 18, 2013, 07:54:16 AM
thank you for once again justifying all our insulting pollack jokes

Do lace panties rustle worse then others?
Title: Re: GTAV
Post by: Eel O'Brian on September 18, 2013, 07:54:44 AM
The world itself is pretty awesome, I don't think they can be beat as far as making you feel like you're in a real city. But so far (and I'm only into it an hour or so), I'm in this really pretty world doing the same GTA mission shit again. I'm waiting until I can get to the point of breaking out on my own and exploring. A better approach, instead of just throwing you right into that same old mission stuff at the beginning, might have been letting you loose to explore for an hour or so beforehand - say, Lamar telling you "We got a couple hours to kill before we have to be at ____." That way you could dick around a bit, get a feel for the streets, get used to the controls and such on your own.
Title: Re: GTAV
Post by: Cerveza mas fina on September 18, 2013, 07:56:42 AM
Well you don't have to do the missions straight away. You can just dick around.

Also one of the early missions is already a big nice twist IMHO

spoiler (click to show/hide)
When Micheal holds you at gunpoint when you repo the car and then bam you ARE micheal, didnt see that coming!
[close]
Title: Re: GTAV
Post by: Eel O'Brian on September 18, 2013, 07:59:31 AM
They throw you right into the first Franklin mission. I'd rather have just walked around his neighborhood and made my way to the repo spot on my own and gotten a feel for things that way.
Title: Re: GTAV
Post by: Great Rumbler on September 18, 2013, 08:17:18 AM
You know what open-world game has an awesome female lead?

:bow Saints Row 4 :bow2 :smug
Title: Re: GTAV
Post by: magus on September 18, 2013, 08:25:29 AM
i don't know why you guys are getting all your wires bundled together when we all know the only open world game worth playing is just cause 2 :smug
Title: Re: GTAV
Post by: demi on September 18, 2013, 08:52:00 AM
I'm really enjoying the game, though. The Gold medal shit is making me OCD.

Thankfully you only need 70 out of the 90 or so (Story + Freaks)
Title: Re: GTAV
Post by: Mupepe on September 18, 2013, 10:24:48 AM
Game is fun as fuck.  About 10 hours in or so and so far it seems like it's totally worth the 60 bucks.  Even the mini games are actually FUN.  Can't hate. 
Title: Re: GTAV
Post by: TakingBackSunday on September 18, 2013, 11:12:15 AM
Game is pretty great so far.  But of fucking course, leave it to me to be the guy who has only done tow truck missions  :lol
Title: Re: GTAV
Post by: Sho Nuff on September 18, 2013, 11:37:52 AM
Holy shit I can't stop playing this game, it's just so much fun. As far as I'm concerned, this is San Andreas 2
Title: Re: GTAV
Post by: Joe Molotov on September 18, 2013, 11:44:44 AM
Holy shit I can't stop playing this game, it's just so much fun. As far as I'm concerned, this is San Andreas 2

I'm sold. :bow2
Title: Re: GTAV
Post by: Raban on September 18, 2013, 11:49:04 AM
Oscar's posts in this thread :lawd
Oscar, adding female character for the sake of adding female character is a symptom of what is wrong with media nowadays, even suggesting it is. Everything is fucking focus group tested and by the numbers and pandering to the mood du jour.
What are you talking about? Focus tests tend to skew towards putting male protagonists in games. I'm really not sure how you can defend against this. It's inarguable that the ratio of male:female player characters in games is pitiful, what's wrong with wanting that to change?
Title: Re: GTAV
Post by: TakingBackSunday on September 18, 2013, 12:06:51 PM
I was hoping that the game would treat females better in the scope of the game, and I was seeing some good things in the early bits of the game....

then Michael had to race a batshit crazy jogger, Franklin had to take some paparazzi pics of a starlet getting it in the butthole thus leading to a high speed chase that she initiated, and michael's wife is a cheating spouse.

All hope diminished, but meh, c'est la vie in GTA-world.
Title: Re: GTAV
Post by: CatsCatsCats on September 18, 2013, 12:13:58 PM
I've got this, diablo 3, and saints row 4 at the top of my game queue, hopefully the shit bags at gamefly send me one of them.

I know this is, like, rilly rilly obvious, but damn I think every game I want to play right now is a sequel of a sequel or more. Gaming sure is stagnant. 
Title: Re: GTAV
Post by: Sho Nuff on September 18, 2013, 12:18:17 PM
I think this game nails the atmosphere in the exact same way that RDR did. I did a complete circuit around the map last night, and wound up driving back into town from the desert as the sun was setting. Just the weather effects combined with the atmospherics and colors were spot on perfect. And dat music
Title: Re: GTAV
Post by: demi on September 18, 2013, 12:19:28 PM
I've got this, diablo 3, and saints row 4 at the top of my game queue, hopefully the shit bags at gamefly send me one of them.

I know this is, like, rilly rilly obvious, but damn I think every game I want to play right now is a sequel of a sequel or more. Gaming sure is stagnant.

There's plenty of new games out this year. GameFly sent me Remember Me -- bet you don't Remember that new IP, huh
Title: Re: GTAV
Post by: CatsCatsCats on September 18, 2013, 12:21:40 PM
To be fair, I basically stopped following gaming for a few years there. I'm sure there are some great things I've missed. So, no lol.

Should probably load up a bunch of kinect dance games, my wife at least would enjoy that haha
Title: Re: GTAV
Post by: Great Rumbler on September 18, 2013, 12:22:55 PM
I know this is, like, rilly rilly obvious, but damn I think every game I want to play right now is a sequel of a sequel or more. Gaming sure is stagnant. 

To be fair, I basically stopped following gaming for a few years there. I'm sure there are some great things I've missed. So, no lol.

:beli
Title: Re: GTAV
Post by: CatsCatsCats on September 18, 2013, 12:26:23 PM
Batman was pretty sweet.  :larry
Title: Re: GTAV
Post by: Damian79 on September 18, 2013, 12:37:33 PM
What are you talking about? Focus tests tend to skew towards putting male protagonists in games. I'm really not sure how you can defend against this. It's inarguable that the ratio of male:female player characters in games is pitiful, what's wrong with wanting that to change?

Because it is the male gamers that drive the industry.  A male in the uk spends 150 pounds more than women on entertainment that is among all men even non gamers.  I mean look at ME3, they put out a start that 18% of gamers played the female lead and i guarantee you that half of that is played by men "who like to look at something nice when they play".  Perhaps that will change in the future but as it stands atm, it is a hard sell to sell a 60 dollar game to females in general.  It is much easier to make female oriented games among the mobile market and get it to sell.   And in general girls dont like to watch senseless violence(this is just an observation).  I mean my neices like their mario karts but would never go for a game like GTAV.  But i guess they arent old enough for that except for the one who is studying to become a doctor but i think she quit gaming a while back.
Title: Re: GTAV
Post by: Stoney Mason on September 18, 2013, 01:13:41 PM
how are the foot contols in V? we both agreed that IV's foot controls were flawed and sluggish. Are they better in V?

Himuro I'll just answer your question here and through in a couple of broad general observations.

The foot controls are serviceable. They aren't the ideal I think they should/could be but they are better than what have been in any prior game. There is still room to go in the future in the balance they go for in having the animations look nice and having them always functional and responsive.  That's the best I can really say on the subject. They get the job done but I still see room for improvement. They should also just go full bore in the next one and add max payne style slow mo and diving and dodging.

As far as the general broad observations, the three character thing is great. It really helps to differentiate the characters and playstyle and just distinguish the characters. Its fun to bounce around them when you get tired of one character. It's like a multi-rpg feeling in a weird sense. I'll go so far as to say I can't imagine them going back to a solo character game anymore in this specific franchise. It would feel limiting.

Man the driving is so good. I think its by far the best its ever been in the franchise and arguably the best I've played in an open world world game that isn't a dedicated racing game. The soft focus lock on and the slow down Franklin special ability are just great and make the driving so much less frustrating than its ever been. And the world building job they've done is terrific. Each area feels different. Just driving around the world and listening to music is fun. Its amazing how many open world games can never get that right.

So that's it. Just some broad stuff.
Title: Re: GTAV
Post by: Mupepe on September 18, 2013, 01:17:33 PM
I agree on each area being distinct.  I was surprised how quickly I started learning the different neighborhoods.  The design in this game is top notch
Title: Re: GTAV
Post by: Stoney Mason on September 18, 2013, 01:20:35 PM
I agree on each area being distinct.  I was surprised how quickly I started learning the different neighborhoods.  The design in this game is top notch

Yep. Very much reminds me of San Andreas in that regard. I can instantly feel where I am in the city without having the necessarily consult the radar. That is really rare for me in an open world game where everything tends to feel copy and paste and I can't really get a big picture image of where I am at, at any given moment.
Title: Re: GTAV
Post by: Mupepe on September 18, 2013, 01:23:41 PM
Same here.  I've played an ungodly amount of Crackdown but I can't ever figure out where I am without the radar/map.  Not to mention with everything going on in this game I tend to not get tunnel vision so much on the road and map.  But I find myself looking at what's going on in the neighborhood so it's easier to remember landmarks and buildings.  Hell a few times I found myself waiting at a light because I was actually just cruising the neighborhood.  After a few seconds of waiting at the light behind other cars I thought "Wait, what the hell am I doing?" and rammed the cars out of my way.
Title: Re: GTAV
Post by: Steve Contra on September 18, 2013, 01:24:05 PM
Man there was two pages about the "satire" in GTA over the past two pages.  I feel dumb just reading it.
Title: Re: GTAV
Post by: brob on September 18, 2013, 01:26:32 PM
Man there was two pages about the "satire" in GTA over the past two pagesI feel dumb just reading it.

Clearly.
Title: Re: GTAV
Post by: Himu on September 18, 2013, 01:38:04 PM
I agree on each area being distinct.  I was surprised how quickly I started learning the different neighborhoods.  The design in this game is top notch

Yep. Very much reminds me of San Andreas in that regard. I can instantly feel where I am in the city without having the necessarily consult the radar. That is really rare for me in an open world game where everything tends to feel copy and paste and I can't really get a big picture image of where I am at, at any given moment.

Great news, this is incredibly tough in IV. I have played about 120 hours of IV between the main game  and expansions in the past five years and I still don't understand the layout of the city beyond how to get to get on highways and to different Burroughs. It just isn't fun to explore or drive though, which is half the fun of a GTA game.
Title: Re: GTAV
Post by: Brehvolution on September 18, 2013, 01:39:03 PM
Any of you niccas streaming your game?
Title: Re: GTAV
Post by: Himu on September 18, 2013, 01:40:15 PM
Any of you niccas streaming your game?

No but when I get a new system a friend and I will be streaming GTA Online.
Title: Re: GTAV
Post by: Positive Touch on September 18, 2013, 01:41:54 PM
whoever made the riverside underpasses and nondescript onramps in 4 can die in poverty. I still have trouble getting around that fucking map.
Title: Re: GTAV
Post by: Steve Contra on September 18, 2013, 01:42:20 PM
Man there was two pages about the "satire" in GTA over the past two pagesI feel dumb just reading it.

Clearly.
Still better written than GTA :yeshrug
Title: Re: GTAV
Post by: demi on September 18, 2013, 01:46:52 PM
Any of you niccas streaming your game?

I would but I play rather boring. Focus mostly on missions.
Title: Re: GTAV
Post by: cool breeze on September 18, 2013, 01:51:21 PM
I think this game nails the atmosphere in the exact same way that RDR did. I did a complete circuit around the map last night, and wound up driving back into town from the desert as the sun was setting. Just the weather effects combined with the atmospherics and colors were spot on perfect. And dat music

Driving in the rain, the water effects on your tires  :whew

In a lot of ways it reminds me of modern day Red Dead more than a follow-up to GTA4 (as dumb as that sounds). 

some random bits I haven't seen others mention:
-The seamless transition from gameplay to cutscene back to gameplay is great.  You're used to arriving at a mission market, fade to black, cutscene, fade to black, back to gameplay.  In GTAV you sometimes don't notice that cutscene has ended and you're in control again (that a good thing).
-RPG abilities, uh, you can max out your gun skill in ~5 minutes at the gun range.  The other abilities aren't as quick, but it doesn't come off like you'll need to grind or anything.
-Random crimes and events happen like in RDR, and so far it's more varied than in RDR.  I've stopped mugging, smacked around paparazzi, saw a gang vs police shootout, etc.  All in all it makes the world feel active.
-Way too much of the writing is soap box preaching.  Way too much.  That said, the characters and stuff are better than GTA4 already.
-Retractable roofs  :omg
Title: Re: GTAV
Post by: demi on September 18, 2013, 01:58:53 PM
I feel like there isnt that much random events. The 100% checklist only has like 20 "random events" listed. Maybe that just means you have to complete 20.

I've

- Stopped a couple muggings (ran the bitch over)
- Saved a guy from a truck who was trapped in debris, had to bulldoze it out of the way
Title: Re: GTAV
Post by: cool breeze on September 18, 2013, 02:12:03 PM
I thought that 20 were the strangers ("?") missions.

another neat detail to the game is that your bank account tracks all your (legit) deposits and withdrawals.  mine said +$250 from the arab cars salesman, -$20 for beard, -$15 for gun range.  and the different characters use different banks, have different cellphones, different accounts on the stock market (haven't and won't bother messing with this), etc.
Title: Re: GTAV
Post by: Himu on September 18, 2013, 02:14:25 PM
-Way too much of the writing is soap box preaching.  Way too much.  That said, the characters and stuff are better than GTA4 already.

How much soap box writing we talking about here? Is it worse than IV's crap with Niko coming to America and realizing Roman lives in a shit hole? So they talk about TEH AMERICAN DREAM?
Title: Re: GTAV
Post by: demi on September 18, 2013, 02:26:39 PM
Franklin talks about MAKING PAPER AND MAKING MY OWN DECISIONS

Michael likes to talk about how ITS JUST NOT WORTH IT, GET A DEGREE, YOU CAN DO MORE DAMAGE THAT WAY

And Simeon likes to call everyone a racist
Title: Re: GTAV
Post by: Mupepe on September 18, 2013, 02:33:22 PM
-Way too much of the writing is soap box preaching.  Way too much.  That said, the characters and stuff are better than GTA4 already.

How much soap box writing we talking about here? Is it worse than IV's crap with Niko coming to America and realizing Roman lives in a shit hole? So they talk about TEH AMERICAN DREAM?
It's about on par with IV and RDR IMO.  The writers think they need to give us some sort of lesson in sociology every time you enter a vehicle with someone else.
Title: Re: GTAV
Post by: Himu on September 18, 2013, 02:37:52 PM
-Way too much of the writing is soap box preaching.  Way too much.  That said, the characters and stuff are better than GTA4 already.

How much soap box writing we talking about here? Is it worse than IV's crap with Niko coming to America and realizing Roman lives in a shit hole? So they talk about TEH AMERICAN DREAM?
It's about on par with IV and RDR IMO.  The writers think they need to give us some sort of lesson in sociology every time you enter a vehicle with someone else.

RDR was really cute about this shit. Like how they bitch about the FEDERAL GUVMENT getting in their territory. :lol RDR is way worse on the soapbox front than GTAIV, but I try to not let it be a big issue to me because it kind of makes sense within the context of the time period and setting. Doesn't make it any less :lol though.
Title: Re: GTAV
Post by: Mupepe on September 18, 2013, 02:40:02 PM
I don't mind it in either of the games because I came to terms a long time ago with the fact that writing in video games is craptacular at best.  If they don't bother you, V won't bother you either.
Title: Re: GTAV
Post by: cool breeze on September 18, 2013, 02:40:35 PM
to use one specific example, a mild spoiler from a stranger mission

spoiler (click to show/hide)
Franklin runs into a paparazzi hoping to catch some rapper's buttlust, and he immediately goes off "leave these celebrities alone, homie! why it matter if he sucks dick, homie!  get a life, homie!" and then you do a mission for him and Franklin's like "HOPE I DON'T SEE YOUR ASS AGAIN, homie."
[close]

I don't mind it that much because, again, the game is actually fun to play.
Title: Re: GTAV
Post by: Himu on September 18, 2013, 02:41:32 PM
Also, at least they're trying to say something, which is a helluva lot more than I can say for other games. So I respect the effort. Everyone can't be The Walking Dead.
Title: Re: GTAV
Post by: Sho Nuff on September 18, 2013, 03:15:49 PM
There's so much stupid snark in the game, but whatever. I went to a movie theatre and saw some awful british cartoon about a robot...or something? Uhhhhhh. Then I went outside and stopped a mugger by running over him with a moving truck :bow2
Title: Re: GTAV
Post by: Himu on September 18, 2013, 03:23:56 PM
Guys, GTAV made 800 million in less than 24 hours.

holy shit
Title: Re: GTAV
Post by: TakingBackSunday on September 18, 2013, 03:28:01 PM
I stopped a mugging by hauling ass with Franklin on foot for like three miles.  Was not worth it, Franklin nearly died  :lol

Speaking of which I have Franklin looking like Kimbo

:dead
Title: Re: GTAV
Post by: Cerveza mas fina on September 18, 2013, 03:48:55 PM
800 million in one day? Thats 10/12 million games??
Title: Re: GTAV
Post by: cool breeze on September 18, 2013, 03:53:14 PM
I stopped a mugging by hauling ass with Franklin on foot for like three miles.  Was not worth it, Franklin nearly died  :lol

Speaking of which I have Franklin looking like Kimbo

:dead

same thing happened to me.  when Franklin started wheezing I stole a motorcycle and ran him down.  I returned the victim's wallet but kept the bike  :pimp

another time I ran into two dudes mugging a store clerk; they asked me to find them a ride.  punched one in the head and the other guy shot me dead  :pimp

my Franklin looks like Stringer Bell's lighter skinned brother.  Michael has a crazy Mel Gibson beard option I'm eying.
Title: Re: GTAV
Post by: Himu on September 18, 2013, 03:57:20 PM
I'm not going to get them beards until the story calls for it and shit hits the fan. :lol
Title: Re: GTAV
Post by: Brehvolution on September 18, 2013, 03:59:36 PM
Guys, GTAV made 800 million in less than 24 hours.

holy shit

Would have made a lot more if the PC version was out.
Title: Re: GTAV
Post by: Himu on September 18, 2013, 04:10:19 PM
No they wouldn't, because a lot of those people buying on day one are going to dipple dip when it drops on pc.
Title: Re: GTAV
Post by: Mupepe on September 18, 2013, 04:11:42 PM
Franklin has an F etched into the back of his hair and a big ass mountain man beard :bow Franklin :bow2

Title: Re: GTAV
Post by: Howard Alan Treesong on September 18, 2013, 04:39:28 PM
http://www.youtube.com/watch?v=8HZ21Lsw5WE

Games are about feeling powerful, and you getting your way~

This is why we video gaming~
Title: Re: GTAV
Post by: Himu on September 18, 2013, 04:41:24 PM
Please never link to that mans youtube channel again, Treesong.
Title: Re: GTAV
Post by: Howard Alan Treesong on September 18, 2013, 04:45:16 PM
Please never link to that mans youtube channel again, Treesong.

why not!
Title: Re: GTAV
Post by: Himu on September 18, 2013, 04:46:08 PM
I've seen enough of his shit for one day to never want to see another video of his again. He was featured in some polygon article about whether or not nintendo is doomed and it's some stupid fucking song.
Title: Re: GTAV
Post by: Howard Alan Treesong on September 18, 2013, 04:47:48 PM
I've seen enough of his shit for one day to never want to see another video of his again. He was featured in some polygon article about whether or not nintendo is doomed and it's some stupid fucking song.

women don't swear or commit crimes nor should they want to~
Title: Re: GTAV
Post by: Steve Contra on September 18, 2013, 04:48:20 PM
I don't know, he does make a good point about GTA being really dumb :yeshrug
Title: Re: GTAV
Post by: Himu on September 18, 2013, 04:52:18 PM
I haven't watched the video yet. But if it says GTA is dumb I'm clicking. But if it's as bad as that Nintendo song...:maf
Title: Re: GTAV
Post by: Howard Alan Treesong on September 18, 2013, 04:54:57 PM
I haven't watched the video yet. But if it says GTA is dumb I'm clicking. But if it's as bad as that Nintendo song...:maf

The lyrics of that song are taken from Leigh Alexander's GTAV review (http://leighalexander.net/review-of-gta-v/).

Honestly, the review/song are more a stab at the way video game journalists have completely turned off their critical thinking skills to fall all over themselves to slob on Rockstar's knob and hand out 10/10s. But it is also GTAV is stupid a little bit.
Title: Re: GTAV
Post by: Himu on September 18, 2013, 05:02:21 PM
Honestly, I'm not even sure why anyone would be surprised? And looking at a few of the reviews, only IGN, Gametrailers, and Adam Sessler really slob on it. Eurogamer, Destructoid, and a few others are quite objective in their reviewing.
Title: Re: GTAV
Post by: cool breeze on September 18, 2013, 05:21:46 PM
Also, for a game with "Auto" right there in the title, they have never managed to get a grasp on making the driving worth a fuck.

Try changing camera height from 'low' to 'high' in the options.  Sounds minor, but it helps by improving your visibility.  I started driving better once I switched.

If anyone else is playing on PS3, you can change aim/shoot from L2/R2 to L1/R1.  I thought I'd have to use the mushy triggers like in GTA4.

So is this shitty like 4 or actually good like 4's DLC?

Having not played more than a couple hours and leaving no time for reflection, I will say that it's worlds better than anything GTA4.
Title: Re: GTAV
Post by: Madrun Badrun on September 18, 2013, 05:21:53 PM
So is this shitty like 4 or actually good like 4's DLC?
Title: Re: GTAV
Post by: demi on September 18, 2013, 05:29:12 PM
It is pretty much better than all of 4.
Title: Re: GTAV
Post by: magus on September 18, 2013, 05:35:30 PM
I haven't watched the video yet. But if it says GTA is dumb I'm clicking. But if it's as bad as that Nintendo song...:maf

The lyrics of that song are taken from Leigh Alexander's GTAV review (http://leighalexander.net/review-of-gta-v/).

Honestly, the review/song are more a stab at the way video game journalists have completely turned off their critical thinking skills to fall all over themselves to slob on Rockstar's knob and hand out 10/10s. But it is also GTAV is stupid a little bit.

i liked it, a gtav out of gtav

you should do your own review on thegia :D
Title: Re: GTAV
Post by: Raban on September 18, 2013, 05:36:47 PM
GIA's review is already in.
Quote
@GIAWire: GIA Grand Theft Auto V Review
- FOR TREND: Yes
- FOR CORPORATE ATTITUDE: Yes
- FOR "STONER": Yes
- FOR TRUE DOOM-MURDER HEADS: No
Title: Re: GTAV
Post by: chronovore on September 18, 2013, 05:55:51 PM
I was hoping that the game would treat females better in the scope of the game, and I was seeing some good things in the early bits of the game....

then Michael had to race a batshit crazy jogger, Franklin had to take some paparazzi pics of a starlet getting it in the butthole thus leading to a high speed chase that she initiated, and michael's wife is a cheating spouse.

All hope diminished, but meh, c'est la vie in GTA-world.

Forget it, Jake. It's San Andreas.
Title: Re: GTAV
Post by: demi on September 18, 2013, 07:15:01 PM
LINKZG

This is what I mean, only 14 Random Events?

http://i.imgur.com/3kFofy8.jpg
Title: Re: GTAV
Post by: Himu on September 18, 2013, 07:19:34 PM
Hopefully they aren't like in RDR where they're repeated over and over. They should only appear a few times - if only once - throughout so many hours. Otherwise, it exposes the game world as artificial. RDR's world felt full of life until you saw the same random events repeatedly.
Title: Re: GTAV
Post by: Eel O'Brian on September 18, 2013, 07:53:37 PM
yeah, i got where i'd just shoot the hell out of that chick with the "broken wagon" on sight
Title: Re: GTAV
Post by: Himu on September 18, 2013, 08:03:32 PM
yeah, i got where i'd just shoot the hell out of that chick with the "broken wagon" on sight

Yep, things like that should happen only once during a playthrough, I think.
Title: Re: GTAV
Post by: chronovore on September 18, 2013, 08:04:26 PM
yeah, i got where i'd just shoot the hell out of that chick with the "broken wagon" on sight

The one woman who steals your horse, 2nd time it happened, I caught up with her, lassoed her, and then dropped her on the train tracks and waited for the sploosh. Goodnight, Nell.
Title: Re: GTAV
Post by: demi on September 18, 2013, 08:11:14 PM
Oh my GOD at the Paparazzi mission with Poppy.

DEAD
Title: Re: GTAV
Post by: tiesto on September 18, 2013, 08:11:36 PM
Could you just take the soundtrack to this game and put it in Saint's Row 4 and play that instead?
Title: Re: GTAV
Post by: Rahxephon91 on September 18, 2013, 08:12:43 PM
But this is better than Saints Row 4.
Title: Re: GTAV
Post by: Himu on September 18, 2013, 08:14:26 PM
Goddamit. We managed a few pages before someone brought up Saints Row. :neogaf
Title: Re: GTAV
Post by: Great Rumbler on September 18, 2013, 08:15:42 PM
Goddamit. We managed a few pages before someone brought up Saints Row. :neogaf

It was mentioned three times on the previous page. :beli
Title: Re: GTAV
Post by: Himu on September 18, 2013, 08:16:28 PM
Guess I'm filtering it out. :neogaf
Title: Re: GTAV
Post by: demi on September 18, 2013, 08:16:53 PM
Could you just take the soundtrack to this game and put it in Saint's Row 4 and play that instead?

These are two different games. But the good part is, GTA5 doesn't suck! So far. At least.
Title: Re: GTAV
Post by: cool breeze on September 18, 2013, 08:18:13 PM
LINKZG

This is what I mean, only 14 Random Events?

http://i.imgur.com/3kFofy8.jpg

yeah, you're right.  didn't know you could find those detailed stats.  the cellphone has a different stats screen.

Rockstar should compile and share all these stats in a few month.  I want to see who the most popular character is.

I lost my ballooooooooooon

the horror.. the horror
Title: Re: GTAV
Post by: Raban on September 18, 2013, 08:50:41 PM
I lost my ballooooooooooon
Even though this part was definitely traumatizing, man Spider-Man 2 is still a great game. Them broken-ass air combos :heartbeat
Title: Re: GTAV
Post by: AdmiralViscen on September 18, 2013, 09:03:15 PM
Hopefully they aren't like in RDR where they're repeated over and over. They should only appear a few times - if only once - throughout so many hours. Otherwise, it exposes the game world as artificial. RDR's world felt full of life until you saw the same random events repeatedly.

I hope it keeps happening until the game's content adds up to 40 hours
Title: Re: GTAV
Post by: demi on September 18, 2013, 09:13:43 PM
I read on X360A, and apparently all those values in my pic are HALF of what you need to accomplish. So double them. Random Events is like 42, Miscellaneous is like 30 something... Strangers and Freakes is like 40 as well.
Title: Re: GTAV
Post by: demi on September 18, 2013, 09:15:48 PM
Also, use ROCKSTAR SOCIAL CLUB

It has a checklist of shit to do, what missions, freaks... etc

http://socialclub.rockstargames.com/games/gtav/career/checklist
Title: Re: GTAV
Post by: Himu on September 18, 2013, 09:16:46 PM
Jesus Christ, Viscen has issues man.
Title: Re: GTAV
Post by: MyNameIsMethodis on September 18, 2013, 09:25:25 PM
J. B. Smoove and Dany mcBride hosting radio stations :bow
Title: Re: GTAV
Post by: Bebpo on September 18, 2013, 09:30:31 PM
Maaan this game takes a little getting used to on the eyes when you're used to 60fps 4x AA clean world of Saints Row 4, AC3 and other PC sandbox games.  So jaggy >_<


Also I still can't drive for shit in GTA.  Keep running into things >_<



Otherwise, wow, impressive world they've made.  So much detail.
Title: Re: GTAV
Post by: Himu on September 18, 2013, 09:31:22 PM
http://youtu.be/lPYmvOOVclQ

 :lol
Title: Re: GTAV
Post by: demi on September 18, 2013, 09:41:11 PM
Lame tha you gotta do the shooting range with each person. Booooring.
Title: Re: GTAV
Post by: The Sceneman on September 18, 2013, 09:56:08 PM
Anyone tried the multiplayer?
Title: Re: GTAV
Post by: Himu on September 18, 2013, 09:58:25 PM
Isn't available till Oct 1
Title: Re: GTAV
Post by: The Sceneman on September 18, 2013, 09:59:58 PM
:anhuld

spoiler (click to show/hide)
thats my birthday! I might ask for a copy of GTAV :win
[close]
Title: Re: GTAV
Post by: AdmiralViscen on September 18, 2013, 10:03:20 PM
Jesus Christ, Viscen has issues man.

:lol says the only dude on the forum who can't take a needling
Title: Re: GTAV
Post by: Rahxephon91 on September 18, 2013, 10:08:57 PM
spoiler (click to show/hide)
Can't believe they killed Johnny from The Lost and the Damned like that.
[close]
Title: Re: GTAV
Post by: Himu on September 18, 2013, 10:12:35 PM
Jesus Christ, Viscen has issues man.

:lol says the only dude on the forum who can't take a needling

 :badass

spoiler (click to show/hide)
:-*
[close]
Title: Re: GTAV
Post by: Eel O'Brian on September 18, 2013, 11:10:48 PM
I despise the fact that I can't just restart missions. Dude, I wrecked. My car is a smoking heap. I'm not gonna win this race. Let me fucking restart.

I don't know what I was thinking when I bought this. I've always hated the driving in these games, and that's what you spend the majority of your time doing.  I want to hold out until multiplayer hits and see how that is, but I don't know if I can.  I'm just not having any fun at all.
Title: Re: GTAV
Post by: Raban on September 18, 2013, 11:20:15 PM
I despise the fact that I can't just restart missions. Dude, I wrecked. My car is a smoking heap. I'm not gonna win this race. Let me fucking restart.

I don't know what I was thinking when I bought this. I've always hated the driving in these games, and that's what you spend the majority of your time doing.  I want to hold out until multiplayer hits and see how that is, but I don't know if I can.  I'm just not having any fun at all.
That was something that I worried about, but videos have shown that this game has a quick save option. Can't you just do that before you go into a mission and reload when something goes awry?

I figured I'd be using that a lot to get the all the gold medals.
Title: Re: GTAV
Post by: Eel O'Brian on September 18, 2013, 11:22:16 PM
There are checkpoints, but as far as I can tell no way to just restart from the menu. I'll try the quick save thing and see if it works.
Title: Re: GTAV
Post by: demi on September 18, 2013, 11:49:46 PM
I'm starting to like Michael way more than Franklin. He's so ADORABLE. I want to hug him.
Title: Re: GTAV
Post by: Eel O'Brian on September 18, 2013, 11:54:36 PM
So I just got a motorcycle, and surprisingly I can ride the fuck out of that...but I'll bet you can count the times when you actually have to ride a motorcycle for a mission on one hand.
Title: Re: GTAV
Post by: Steve Youngblood on September 19, 2013, 01:33:48 AM
There are checkpoints, but as far as I can tell no way to just restart from the menu. I'll try the quick save thing and see if it works.

Hmm... I'm not going to fire the console back up, but I could swear that I saw an option to restart a mission. Wasn't there something like that in the Game tab? Mind you, I could be way off here.
Title: Re: GTAV
Post by: StealthFan on September 19, 2013, 03:02:40 AM
Such wonderful divinity :lawd This game has unleashed an erection the likes of which my brain hasn't had to contend with since the 8th grade :lawd
Title: Re: GTAV
Post by: cool breeze on September 19, 2013, 03:36:05 AM
I really like the wanted system.  It's like Metal Gear Solid now.  After the alert phase, the cops drive around with vision cones looking for you before the stars go away.  You can play smart and duck into an alley and they'll drive right past you.
Title: Re: GTAV
Post by: Himu on September 19, 2013, 03:39:30 AM
that feature is already in GTAIV, it's just that the developers were distinguished mentally-challenged and didn't expand upon it in-game, nor did they mention such a crucial piece to IV's design. The main difference here in V is that cops have a vision cone, which they didn't in IV. But the rest of that is right in IV.
Title: Re: GTAV
Post by: fistfulofmetal on September 19, 2013, 06:04:15 AM
Man this is such a GTA game.
Title: Re: GTAV
Post by: Positive Touch on September 19, 2013, 07:40:57 AM
that feature is already in GTAIV, it's just that the developers were distinguished mentally-challenged and didn't expand upon it in-game, nor did they mention such a crucial piece to IV's design. The main difference here in V is that cops have a vision cone, which they didn't in IV. But the rest of that is right in IV.

ive  noticed that in my replay right now (gaming poors :( ) but can you lose the wanted level without leaving the circle thing? thats what pisses me off - you can duck and hide but it seems like you have to run way the hell out of the way to be in the clear regardless.
Title: Re: GTAV
Post by: Cerveza mas fina on September 19, 2013, 07:45:05 AM
Uhm what did you expect  ???
Title: Re: GTAV
Post by: Cerveza mas fina on September 19, 2013, 07:50:38 AM
GTA looks better on PS3

Quote
However, it's apparent that the PS3 version has an undeniable advantage in one area: even to the naked eye, ground textures on 360 are blurred as a result of what appears to be unoptimised asset streaming. Glitch or not, this basically amounts to concrete and grass textures appearing fuzzier beneath the feet of Trevor, Michael or Franklin, while the PS3 version's remain crystal clear. The 360 does command a minor advantage in frame-rate during synchronised play, but for shoot-outs and high-speed hurtles down the city streets, the PS3 can sometimes pull ahead in these metrics - though the difference is rarely perceptible either way. Since all else is identical across the board, the PS3 version is recommended on the grounds of image quality if you have the option

http://www.eurogamer.net/articles/digitalfoundry-grand-theft-auto-5-face-off
Title: Re: GTAV
Post by: Himu on September 19, 2013, 10:10:01 AM
that feature is already in GTAIV, it's just that the developers were distinguished mentally-challenged and didn't expand upon it in-game, nor did they mention such a crucial piece to IV's design. The main difference here in V is that cops have a vision cone, which they didn't in IV. But the rest of that is right in IV.

ive  noticed that in my replay right now (gaming poors :( ) but can you lose the wanted level without leaving the circle thing? thats what pisses me off - you can duck and hide but it seems like you have to run way the hell out of the way to be in the clear regardless.

No you have to get out of the circle. GTAV uses a system where the cops have their own radius and there isn't a universal radius.

Things that alter being wanted in IV:

- you can tell if you're seen if the stars are white. if they're white, cops know your position; if they're gray, they're searching for you. Do a petty crime like punching a cop and he will chase you. Lose him - not literally - and hide in an alleyway, you may see patrol cars driving by with the gray stars, searching for you. Then you look on the map to avoid the cops. You have to zig zag it in the chase by going left right right left and being unpredictable to shake them off. If you want, you can go alley to alley dodging the cops. Shit can be tense if you're knowing what you're doing but the game doesn't tell you any of this.

- switching cars while in gray state gives you a big boost on your manhunt. They'll still be searching for the other car for the most part and then when you're out of the radius you can get out and just do the rest on foot.

After learning the subtleties of IV's system, I can barely go back to old GTA's. It's so boring and the only exception is San Andreas. Try to get a 4 star and escape on foot. Shit is unreal.

Cannot wait for V's wanted system.
Title: Re: GTAV
Post by: CatsCatsCats on September 19, 2013, 02:30:47 PM
I've got this, diablo 3, and saints row 4 at the top of my game queue, hopefully the shit bags at gamefly send me one of them.

They sent Sleeping Dogs :shaq2
Title: Re: GTAV
Post by: Brehvolution on September 19, 2013, 03:33:48 PM
Better driving than GTA. I still have to finish that game. Looks amazing on PC.
Title: Re: GTAV
Post by: Joe Molotov on September 19, 2013, 03:55:13 PM
I've got this, diablo 3, and saints row 4 at the top of my game queue, hopefully the shit bags at gamefly send me one of them.

They sent Sleeping Dogs :shaq2

Gamefly: "Close enough.  :jawalrus "
Title: Re: GTAV
Post by: Stoney Mason on September 19, 2013, 04:01:46 PM
spoiler (click to show/hide)
lol. Two times hunting. Two times killed by a cougar or bobcat.
[close]
Title: Re: GTAV
Post by: fistfulofmetal on September 19, 2013, 04:13:55 PM
I think this is the first time I've been able to immediately see the "GTA design". It fits the mold so closely in nearly every aspect that it's just a weird game to play.
Title: Re: GTAV
Post by: Stoney Mason on September 19, 2013, 04:29:58 PM
I've played enough to say I think the game is great so far. Its not flawless of course but it does enough and enough of the important stuff right that its blast to play for me. It alleviates most if not all of the significant things I didn't like about GTA 4. It also adds some very nice touches on the gameplay side which is where despite liking GTA 4 is where I felt that game fell short. That game didn't feel like an evolution on the gameplay side. Its significant change was the story tone but the gameplay stuff in it was less than San Andreas. This feels instead like the proper evolution of San Andreas mixed in with RDR. I'm enjoying myself. Far more so than the other big titles of the year. It's honestly been kind of disappointing year on the big game front for me.  I've played a lot the game so far and I still have a large portion of the story to go. And like RDR going off the beaten path and doing side stuff is actually fun. Which is rare for me in open world games.
Title: Re: GTAV
Post by: Himu on September 19, 2013, 04:42:50 PM
Seriously, GTAIV was a step back in gameplay, period. It was even below GTAIII in terms of things to do. Going from San Andreas to GTAIV is like going from an all you can eat buffet to a beat down restaurant with like five things on the menu - all of them with the capability of giving you food poisoning.

A game that promises so much and yet delivers on practically none of it short of a large improvement to shooting and wanted system.

These impressions seem to confirm my hypothesis: GTAIV was a 100 million dollar beta test, and GTAV is the true GTAIV.
Title: Re: GTAV
Post by: Stoney Mason on September 19, 2013, 04:54:00 PM
I think they let the tone of GTA 4 overwhelm the fun of GTA. And like I said, this comes from someone who liked GTA 4.

But I think its a fair criticism to say that GTA 4 was so concerned about trying to be this gritty authentic story about something that it often lost touch that the point of a good videogame is escapism. You want to feel like a bad-ass. You want to do fun crazy things in a game. You want to level up in a videogame and you want to explore. That game put all that stuff behind the importance of the story. An in retrospect I can clearly see that wasn't a good trade off. Either earnestly try to do both well or focus less on the story and do the gameplay stuff well. The good GTA games and I'll include RDR in that try to balance it a lot better.

The story in this game may not being going for the highs that GTA 4 aspired too but its a better canvas to allow for more fun and diverse gameplay. And that ultimately is more important in an interactive experience. It's better to try to be a great videogame that also happens to have a decent story if you can pull it off than an Oscar worthy movie that's trying to be a good game after that.
Title: Re: GTAV
Post by: cool breeze on September 19, 2013, 04:56:43 PM
that feature is already in GTAIV, it's just that the developers were distinguished mentally-challenged and didn't expand upon it in-game, nor did they mention such a crucial piece to IV's design. The main difference here in V is that cops have a vision cone, which they didn't in IV. But the rest of that is right in IV.

yeah, it's handled better in GTAV.

Last night I had a big car chase on the freeway.  At one point I notice this cave/tunnel and turn into it before the cops caught up, then watched as they all drove past me.  Felt like the chase in Batman Begins.

All this isn't nearly as cool as it should be online with other players.

edit: it feels like we've all talked about GTA4's failures a million times.  I think I usually say that Mafia 2 is what GTA4 wanted to be.
Title: Re: GTAV
Post by: Himu on September 19, 2013, 04:59:48 PM
I don't hate GTA4. I also like GTAIV. I have a mixed relationship with. I don't MIND the tone, at least in the earlier set of missions in Broker. I don't MIND a more "realistic" (lol) take on the series. I think TLAD is GTAIV done right in that it creates the tone that IV sought after consistently, from beginning to end and I love that TLAD for that.

One problem with GTA4: GTA4 lacks any sense of progression. GTA is all about progression; in SA, you go from using pistols, to uzis, to shotguns, to dual wielding shotguns, to dual wielding uzis, to get satchel charges, stealth kills, a jetpack. The game continously introduces new weapons and new things to do which allows the player a sense of empowerment. Every GTA, aside from IV, employs this method. Even the expansions to IV do it! With IV, the takes are never raised in favor of - highly flawed - storytelling that loses itself half way.
Title: Re: GTAV
Post by: Himu on September 19, 2013, 05:04:34 PM
I think they let the tone of GTA 4 overwhelm the fun of GTA. And like I said, this comes from someone who liked GTA 4.

But I think its a fair criticism to say that GTA 4 was so concerned about trying to be this gritty authentic story about something that it often lost touch that the point of a good videogame is escapism. You want to feel like a bad-ass. You want to do fun crazy things in a game. You want to level up in a videogame and you want to explore. That game put all that stuff behind the importance of the story. An in retrospect I can clearly see that wasn't a good trade off. Either earnestly try to do both well or focus less on the story and do the gameplay stuff well. The good GTA games and I'll include RDR in that try to balance it a lot better.

The story in this game may not being going for the highs that GTA 4 aspired too but its a better canvas to allow for more fun and diverse gameplay. And that ultimately is more important in an interactive experience. It's better to try to be a great videogame that also happens to have a decent story if you can pull it off than an Oscar worthy movie that's trying to be a good game after that.

Can someone tell me what highs IV even had, short of the apartment/taxi depot burning? Niko's character development is terrible, the resolution he was searching for the entire game is a single mission that comes out of nowhere. How does IV have a decent story? I never understood this? Its story is the definition of bloat and pretension. TLAD is the one with the good story, not IV.


edit: it feels like we've all talked about GTA4's failures a million times.  I think I usually say that Mafia 2 is what GTA4 wanted to be.

Well I haven't played V yet, so it's the only thing I can chime in on.
Title: Re: GTAV
Post by: Stoney Mason on September 19, 2013, 05:10:46 PM
Can someone tell me what highs IV even had, short of the apartment/taxi depot burning? Niko's character development is terrible, the resolution he was searching for the entire game is a single mission that comes out of nowhere. How does IV have a decent story? I never understood this? Its story is the definition of bloat and pretension.

Debating video game stories is kind of pointless. I won't engage in that. I think GTA 4 is a more "serious" story in certain themes and elements than GTA 5 or other GTA games but that's purely an opinion thing. Which is a separate thing from whether that actually matters one whit when it comes to the actual gameplay experience. In fact I would argue that by GTA 5 being a less serious story it opens more avenues for them to do wilder and crazier stuff. I also had the same issue with The Last of us. Sometimes when you make your story so "serious", its almost a design choice that limits what a dev thinks should now be in the game.

I think GTA 5 so far is sillier and less serious than GTA 4 but ultimately that's probably a good thing for making a fun videogame. It's not an insult. Its actually a compliment in many ways because the tone suits the gameplay.
Title: Re: GTAV
Post by: Himu on September 19, 2013, 05:12:38 PM
I've heard opinions that because the game is less self serious it also somehow has a better written story and characters.
Title: Re: GTAV
Post by: Stoney Mason on September 19, 2013, 05:13:09 PM
I think I usually say that Mafia 2 is what GTA4 wanted to be.

It's funny that you bring this up because I was thinking the exact same thing recently.

I think Mafia is the "serious" open world game that handles that stuff in a mature intelligent manner. And the gaming media completely missed on Mafia 2.
I think the more proper tone for the GTA series is what GTA 5 is doing not what GTA 4 was doing in retrospect because it doesn't hinder the gameplay scenarios.
Title: Re: GTAV
Post by: Himu on September 19, 2013, 05:15:48 PM
I completely missed out on the Mafia games. I like the demo to Mafia II though.

Thing about GTAIV, it isn't even a fully serious story. You've got characters like Brucie and then there's Florian, who is a walking gay stereotype and whose entire existence is supposed to be "haha look at the cigarillo."

http://www.youtube.com/watch?v=XDfLWHTFfAU

No way, anyone with a modicum of critical thinking thinks that is a serious story.
Title: Re: GTAV
Post by: cool breeze on September 19, 2013, 05:34:57 PM

edit: it feels like we've all talked about GTA4's failures a million times.  I think I usually say that Mafia 2 is what GTA4 wanted to be.

Well I haven't played V yet, so it's the only thing I can chime in on.

sorry, I didn't meant for it to come off as dismissive.  I meant that since GTAIV we've talked about how to fix it for the next game.  GTAV doesn't exactly fix GTAIV because GTAV isn't exactly a follow up to GTAIV.  There's some GTAIV in it (cellphone, euphoria) but mostly it's like they made a follow up to San Andreas.

apparently the new Splinter Cell is similar.  Conviction went in new direction, fans went " :comeon", and Blacklist returned to the old style with some lessons learned from Conviction.

another thing, the side games like tennis and golf are pretty decent in this.
Title: Re: GTAV
Post by: StealthFan on September 19, 2013, 06:09:36 PM
I've got this, diablo 3, and saints row 4 at the top of my game queue, hopefully the shit bags at gamefly send me one of them.

They sent Sleeping Dogs :shaq2

You're not supposed to have anything else in your Q, breh. I made sure I only had GTA V on there last Friday and they shipped that shit Monday morning.
Title: Re: GTAV
Post by: chronovore on September 19, 2013, 06:52:31 PM
spoiler (click to show/hide)
lol. Two times hunting. Two times killed by a cougar or bobcat.
[close]

So you're playing RDR?

I think they let the tone of GTA 4 overwhelm the fun of GTA.

This is the most concise summary I've seen.
Title: Re: GTAV
Post by: Sho Nuff on September 19, 2013, 07:56:32 PM
Is there a way for me to get unlimited parachutes? I found one on top of the mountain but it's one-use.
Title: Re: GTAV
Post by: chronovore on September 19, 2013, 08:16:45 PM
Is there a way for me to get unlimited parachutes? I found one on top of the mountain but it's one-use.

Look carefully. Even that one's been "used."
Title: Re: GTAV
Post by: fistfulofmetal on September 19, 2013, 08:27:30 PM
damn they really do Johnny dirty
Title: Re: GTAV
Post by: MyNameIsMethodis on September 19, 2013, 09:25:53 PM
Yeah it sucks.

I wish they showed more GTA4 characters in it, although i'm only half way through I think.

Although

spoiler (click to show/hide)
seeing lazlow was awesome
[close]
Title: Re: GTAV
Post by: Himu on September 19, 2013, 09:30:25 PM
Johnny is in this?
Title: Re: GTAV
Post by: MyNameIsMethodis on September 19, 2013, 09:32:31 PM
Spoiler, Not massive, happens about 5 hours in

spoiler (click to show/hide)
The first thing you see happen when you meet Trevor is him killing Johnny
[close]
Title: Re: GTAV
Post by: Himu on September 19, 2013, 09:34:14 PM
No way!

:(
Title: Re: GTAV
Post by: demi on September 19, 2013, 09:38:58 PM
Yep, fuck Johnny. Fuck Lost and the Damned. Shitty expansion. Bye bye!

Lester also briefly mentions Niko.
Title: Re: GTAV
Post by: MyNameIsMethodis on September 19, 2013, 09:40:04 PM
Another spoiler for mid game, about GTA4

spoiler (click to show/hide)
You meet Packie and he becomes one of your henchmen for heists
[close]
Title: Re: GTAV
Post by: Himu on September 19, 2013, 09:42:08 PM
Yep, fuck Johnny. Fuck Lost and the Damned. Shitty expansion. Bye bye!

:maf
Title: Re: GTAV
Post by: demi on September 19, 2013, 09:45:05 PM
The heists seem kinda neat. I picked all the cheapest people, and I like how it changes it up based on that.

One guy wiped out on the bike, the hacker I picked was shit, and the driver didnt know directions.
Title: Re: GTAV
Post by: MyNameIsMethodis on September 19, 2013, 09:45:41 PM
Also yeah I think the main difference between GTA5 and GTA4 is GTA5 isn't scared to just give you plain scumbags as mission givers. They didn't try to humanize everything.
Title: Re: GTAV
Post by: Stoney Mason on September 19, 2013, 11:31:39 PM
Also yeah I think the main difference between GTA5 and GTA4 is GTA5 isn't scared to just give you plain scumbags as mission givers. They didn't try to humanize everything.

It's more than the mission givers. It's the characters. Multiple characters allows you to have different kind of criminals. Prior GTA's had the weird issue where they increasingly tried to humanize the lead character which only made it weirder when the character did blatantly bad stuff. It's like they were trying to skew away from the image of GTA just being a murder simulator. But when you have multiple lead characters you can have your cake and eat it too. One can be a psychopath without it being just one psychopathic mission to the next. It provides better gameplay context and variety.
Title: Re: GTAV
Post by: cool breeze on September 20, 2013, 03:44:49 AM
getting out of the city and to the north of the map is nuts.  it's a completely different feeling out there.  that map size bullshit may not have been bullshit.  and you can take pictures of yourself with the camera.

spoiler (click to show/hide)
(http://i2.minus.com/iyRHxnV5XdO0y.jpg)
[close]
Title: Re: GTAV
Post by: Himu on September 20, 2013, 04:55:38 AM
More selfies please.
Title: Re: GTAV
Post by: chronovore on September 20, 2013, 05:26:46 AM
getting out of the city and to the north of the map is nuts.  it's a completely different feeling out there.  that map size bullshit may not have been bullshit.  and you can take pictures of yourself with the camera.

spoiler (click to show/hide)
(http://i2.minus.com/iyRHxnV5XdO0y.jpg)
[close]

Psycho selfie, qu'est que c'est.
Title: Re: GTAV
Post by: radioheadrule83 on September 20, 2013, 05:35:07 AM
I've got a friend in Bath, UK who works for Future Publishing (on OPM last I checked) -- he's put a few pics on his website of places in GTA V and real life counterparts that he's visited.

http://www.andrewleung.co.uk/GTA.html

feel free to share on GAF or elsewhere if you want (as I can't)
Title: Re: GTAV
Post by: Cerveza mas fina on September 20, 2013, 05:35:31 AM
Taking selfies in GTA just feels right.

Who is trainig Chop on the iFruit app? How do I get this dog to do goddamn tricks?
Title: Re: GTAV
Post by: El Babua on September 20, 2013, 11:56:20 AM
Damn, the shooting mechanics are still bad.

Otherwise, pretty good so far.
Title: Re: GTAV
Post by: fistfulofmetal on September 20, 2013, 11:58:29 AM
Damn, the shooting mechanics are still bad.

This time they just gave up and made it ez mode 100% accuracy auto-aim.
Title: Re: GTAV
Post by: El Babua on September 20, 2013, 12:02:13 PM
And everyone was so hyped about "OMG MAX PAYNE 3 MECHANICS IN GTA!"

 :neogaf
Title: Re: GTAV
Post by: Himu on September 20, 2013, 12:51:49 PM
Huh? The rest of the thread thinks shooting is fine and about on par or better than Red Dead. It also sounds like you both haven't turned off auto.
Title: Re: GTAV
Post by: demi on September 20, 2013, 12:53:51 PM
i dont mind the EZ shooting :yeshrug
Title: Re: GTAV
Post by: cool breeze on September 20, 2013, 01:31:32 PM
I like the CoD-like snap-to aim.  You still need to aim in the general direction before it locks on.
Title: Re: GTAV
Post by: fistfulofmetal on September 20, 2013, 01:31:53 PM
of course I haven't turned off auto-aim
Title: Re: GTAV
Post by: Stoney Mason on September 20, 2013, 03:02:57 PM
(http://i44.tinypic.com/4gq0xz.jpg)

Like a Boss.
Title: Re: GTAV
Post by: El Babua on September 20, 2013, 03:58:17 PM
Huh? The rest of the thread thinks shooting is fine and about on par or better than Red Dead. It also sounds like you both haven't turned off auto.

I'm using the second setting with aim assist cause I can't aim that tiny ass reticule properly with a controller. But it's also because the AI seems to be the same as GTA 4; just stay in cover and shoot niccas.
Title: Re: GTAV
Post by: Rahxephon91 on September 20, 2013, 04:00:42 PM
The auto aim is pretty terrible, so I turned on free aim. So much better. The only problem that even with complex, the reticule is hard to see. Like it's see through or something.

But I wouldn't say the gunplay is that great.
Title: Re: GTAV
Post by: Himu on September 20, 2013, 04:05:30 PM
Isn't there a way to change the reticule? I heard there was.
Title: Re: GTAV
Post by: Stoney Mason on September 20, 2013, 04:10:58 PM
Just go in the options and change the reticule from simple which is a dot to complex which is a cross-hair. It's bigger and easier to see.
Title: Re: GTAV
Post by: Himu on September 20, 2013, 04:13:34 PM
So it's a case of people not exploring the game menu? lol.
Title: Re: GTAV
Post by: AdmiralViscen on September 20, 2013, 04:18:53 PM
It runs like Windows Mobile 5.0 so I can't really blame them
Title: Re: GTAV
Post by: cool breeze on September 20, 2013, 04:25:38 PM
sort of related, I like that the three characters use different phones.  Trevor uses windows phone :teehee

(http://i44.tinypic.com/4gq0xz.jpg)

Like a Boss.

I want to buy Franklin some outfits from that store but I only have ~$7k in his account.  A sweater cost $1.5k  :-\

and medical bills are crazy.  Falling down chiliad cost me over $4k.  Set the next GTA in Canada.
Title: Re: GTAV
Post by: Himu on September 20, 2013, 05:05:01 PM
I want to buy Franklin some outfits from that store but I only have ~$7k in his account.  A sweater cost $1.5k  :-\

and medical bills are crazy.  Falling down chiliad cost me over $4k.  Set the next GTA in Canada.

Haha wow money has actual use unlike in IV.

Let's do this mission for 200k clams. No, there's nothing to do or spend it on.
Title: Re: GTAV
Post by: Rahxephon91 on September 20, 2013, 05:08:58 PM
Well as I said in the original post, even on complex it still sucks.
Title: Re: GTAV
Post by: Himu on September 21, 2013, 03:02:34 AM
Reminder: The bore crew is located here.

http://socialclub.rockstargames.com/crew/the_bore_
Title: Re: GTAV
Post by: cool breeze on September 21, 2013, 04:16:13 AM
The tiny details make the world that much more believable, like your GPS system turning off when you drive through a tunnel.  If only the AI weren't nuts, although that wouldn't be as fun.  I followed a plane as it landed to eventually steal it.  This dude steps out of the cockpit, walks right into the front propeller and gets chopped up.

And I had a strange encounter where
spoiler (click to show/hide)
a guy ran up and tazed me.  Thought Trevor would wake up in the hospital, but he woke up on the train tracks, naked, right as a train as coming.
[close]

 
I want to buy Franklin some outfits from that store but I only have ~$7k in his account.  A sweater cost $1.5k  :-\

and medical bills are crazy.  Falling down chiliad cost me over $4k.  Set the next GTA in Canada.

Haha wow money has actual use unlike in IV.

Let's do this mission for 200k clams. No, there's nothing to do or spend it on.

There's stuff to spend on for sure, but for me it's a case of messing around in the world instead of doing main missions that pay the best.
Title: Re: GTAV
Post by: chronovore on September 21, 2013, 11:02:33 AM
(http://i.imgur.com/oU3GW4p.gif)
Title: Re: GTAV
Post by: fistfulofmetal on September 21, 2013, 11:56:26 AM
I don't understand the stock market. Because I don't understand the stock market.
Title: Re: GTAV
Post by: Mupepe on September 21, 2013, 12:13:33 PM
I don't understand the stock market. Because I don't understand the stock market.
spoiler (click to show/hide)
when Lester sends you on an assassination mission he will mention the company that you're hurting and then their competitor. Buy stock in the competitor so that when it rises you can sell it.
[close]
Title: Re: GTAV
Post by: fistfulofmetal on September 21, 2013, 12:22:56 PM
I bought like 100k in stock in the first company he specifically mentions and when i did the mission i only see a 30k return...
Title: Re: GTAV
Post by: fistfulofmetal on September 21, 2013, 12:30:13 PM
nevermind. i still don't understand how stocks work but i made money when i sold all the stocks.
Title: Re: GTAV
Post by: Phoenix Dark on September 21, 2013, 12:43:01 PM
Is there an option where if you die=you actually die for good and have to start over?
Title: Re: GTAV
Post by: Mupepe on September 21, 2013, 01:30:05 PM
I bought like 100k in stock in the first company he specifically mentions and when i did the mission i only see a 30k return...
you saw a 30k profit. You invest 100k and get 130k back when you sell. Its like owning anything else that appreciates in value. Its worth more but you see nothing unless you sell it. Unless you get dividends, but I don't think this game does that.
Title: Re: GTAV
Post by: drew on September 21, 2013, 01:37:39 PM
Is there an option where if you die=you actually die for good and have to start over?

yes.
Title: Re: GTAV
Post by: Sho Nuff on September 21, 2013, 03:04:44 PM
That first heist mission...aw yeah
Title: Re: GTAV
Post by: Sho Nuff on September 21, 2013, 03:24:08 PM
HOLY SHIT at Trevor's introduction :lol
Title: Re: GTAV
Post by: El Babua on September 21, 2013, 04:26:52 PM
He's pretty much the id of the GTA series.

Everything you can do in the game fits his character. No ludonarrative dissonance stink from him.
Title: Re: GTAV
Post by: cool breeze on September 21, 2013, 04:46:01 PM
yeah, I play more erratically with Trevor than with the other two.  It's the animation differences and whatnot.  Trevor is much more violent stealing a car than Michael or Franklin are.  I think he might be Canadian, which would explain it.

One time while I driving around, these bikers rolled up and harassed Trevor for being an immigrant.  And then shot at me when I ran one of them off the road.  Racists  ::)
Title: Re: GTAV
Post by: Sho Nuff on September 21, 2013, 05:26:57 PM
The first airplane mission is holy shit awesome. Flying in this game is incredible
Title: Re: GTAV
Post by: demi on September 21, 2013, 05:38:42 PM
I think flying is hard to control.
Title: Re: GTAV
Post by: fistfulofmetal on September 21, 2013, 05:43:32 PM
Planes are easy. Helicopters are squirrely.

First time you go underwater in the sub :omg
Title: Re: GTAV
Post by: Sho Nuff on September 21, 2013, 05:46:32 PM
I was going to say that the reason why flying is so fun is because it feels a lot like flying a small, one-engine aircraft IRL,  super bumpy and scary with a lot of turbulence. I wonder if the more you fly, this smoother the ride is as you level up.
Title: Re: GTAV
Post by: cool breeze on September 21, 2013, 05:53:12 PM
Trevor's plane skill starts high and it doesn't change much.  I tried borrowing a jet to see if that's different, but some dude in a tank shot me off it  :gloomy

so far the blimp is the fastest aircraft I've flown.  somewhat disappointed that you can't walk around in the blimp like you can in boats.
Title: Re: GTAV
Post by: Sho Nuff on September 21, 2013, 05:56:13 PM
Oh my God I love the blimp. I got my copy from target, and it was in the box despite me not pre-ordering, win
Title: Re: GTAV
Post by: Mupepe on September 21, 2013, 06:00:42 PM
 I love feeling the wind shake a small prop plane in real life and this game gives the same feeling like when I fly in real life.
Title: Re: GTAV
Post by: demi on September 21, 2013, 06:01:19 PM
Oh my God I love the blimp. I got my copy from target, and it was in the box despite me not pre-ordering, win

I think every copy comes with it, GameStop just tried to pull one over on dummies.
Title: Re: GTAV
Post by: Sho Nuff on September 21, 2013, 06:05:56 PM
Where can I get a parachute, and is there any way to have a parachute always available?
Title: Re: GTAV
Post by: demi on September 21, 2013, 06:06:34 PM
There's a parachute if you take the mountain cable car to the top.
Title: Re: GTAV
Post by: cool breeze on September 21, 2013, 06:10:27 PM
one thing I'm undecided on is how easily you can die in the game.  only place I found the parachute is on top of mt chiliad, right when you get off the lift.  I managed to not die riding down the mountain on a motorbike, but at the bottom I hit a small bump and get crushed under the weight of the bike  :'(

Where can I get a parachute, and is there any way to have a parachute always available?

use the lift (cost $15) at chiliad.

I'm gonna do the flight school and see if that unlocks the parachute in the stores.  Parachuting is one of the last lessons.
Title: Re: GTAV
Post by: Sho Nuff on September 21, 2013, 06:12:32 PM
Wait, where's the flight school?

Also, I bought a hanger but the planes disappear after I steal them and park them inside. Is there a way to spawn my planes?
Title: Re: GTAV
Post by: cool breeze on September 21, 2013, 06:15:54 PM
Wait, where's the flight school?

Also, I bought a hanger but the planes disappear after I steal them and park them inside. Is there a way to spawn my planes?

the hanger you buy is the smuggling one.  there should be another airstrip/hanger that saves your planes and helicopters.

flight school is unlocked a little later.  if you got to Trevor, I'm not far past you in the story.  I spent a long while offroading* with Trevor before I moved on.


edit:  *listening to the low down.  I've heard california soul like 300 times between Driver SF and GTAV
Title: Re: GTAV
Post by: Purple Filth on September 21, 2013, 07:55:54 PM
He's pretty much the id of the GTA series.

Everything you can do in the game fits his character. No ludonarrative dissonance stink from him.

Yea he sounds pretty fucked
Title: Re: GTAV
Post by: Stoney Mason on September 21, 2013, 09:07:52 PM
OMG sticky bombs. I hadn't used them until now because in most games using things like that is weird.

They are godly.
Title: Re: GTAV
Post by: fistfulofmetal on September 21, 2013, 09:38:22 PM
I can't tell if I'm supposed to have a lot of money or not. I've done three heists and Michael has around a million. Franklin has around 200k and Trevor is broke after I bought a property.

Do all the heists directly tie to a stock market company?
Title: Re: GTAV
Post by: chronovore on September 21, 2013, 09:53:35 PM
OMG sticky bombs. I hadn't used them until now because in most games using things like that is weird.

They are godly.

They had them in TBoGT, and they were a lot of fun in that as well.

Hopefully the explosive-shell shotgun also makes an appearance in GTAV.
Title: Re: GTAV
Post by: Mupepe on September 22, 2013, 02:06:36 AM
Jesus. I probably played ten hours today. I haven't played a game like this since Skyrim.
Title: Re: GTAV
Post by: Stoney Mason on September 22, 2013, 02:17:09 AM
Jesus. I probably played ten hours today. I haven't played a game like this since Skyrim.

Was the same for me. And a ton of it wasn't even straight gameplay. It was me fucking around with shit like tennis, golf, sidestuff, etc.

The game is a great validation of what a big budget game can be when you spend a shitload of money and resources and time. Its like the anti-assassin's creed 3. I actually get a little sad when I save and the completion percentage is higher than it was before.

And just to pull a completely random comparison. The original Bioshock came out a year before GTA 4. And I liked bioshock infinite. But it did not feel like a product that was that many years in the making. This does.


Also the first game in a while that just about everybody is playing on my friend's list.
Title: Re: GTAV
Post by: Himu on September 22, 2013, 02:18:54 AM
I can't wait for GTA Online to start up and just chill and play golf with my bore-bros. I get paid on Friday, so I can finally get a new ps3 and play this fucking thang.
Title: Re: GTAV
Post by: Sho Nuff on September 22, 2013, 03:58:24 AM
Shit, I just completed flight school and I don't think I actually got anything. Unless I have to get a gold on every event, which just isn't happening.
Title: Re: GTAV
Post by: cool breeze on September 22, 2013, 03:59:48 AM
OK, I completed the stupid flight school TWICE and there's no reward.  First time was an experiment, second time to prepare for a mission.  I guess it's just a way to raise your flight stat quickly.

Shit, I just completed flight school and I don't think I actually got anything. Unless I have to get a gold on every event, which just isn't happening.

right? all I want is to buy parachutes, or a discount on planes, or something

Jesus. I probably played ten hours today. I haven't played a game like this since Skyrim.

Was the same for me. And a ton of it wasn't even straight gameplay. It was me fucking around with shit like tennis, golf, sidestuff, etc.

The game is a great validation of what a big budget game can be when you spend a shitload of money and resources and time. Its like the anti-assassin's creed 3. I actually get a little sad when I save and the completion percentage is higher than it was before.

And just to pull a completely random comparison. The original Bioshock came out a year before GTA 4. And I liked bioshock infinite. But it did not feel like a product that was that many years in the making. This does.


Also the first game in a while that just about everybody is playing on my friend's list.

The random comparison for me is Deus Ex HR.  I can't begin explain that one, but it's the last time I truly felt overwhelmed by a game.
Title: Re: GTAV
Post by: StealthFan on September 22, 2013, 04:23:00 AM
Those credits are rolling :lawd Gonna do all those side-missions and other fuckery before Online comes on.

EDIT: I think you get a parachute whenever you get in a plane or chopper.
Title: Re: GTAV
Post by: demi on September 22, 2013, 11:17:25 AM
I picked up this drunk couple for a random event, and she mounted the dick and now the car is bumping.

You can even see her riding the dick.

Awesome.
Title: Re: GTAV
Post by: Stoney Mason on September 22, 2013, 11:42:27 AM
So looking at the social club here are my stats. Although you have to keep in mind I'm a very slow game player in general and doubly so in an open world game.

Michael De Santa
Usage 31%

8 hours. 30 minutes. 24 seconds.

Franklin Clinton

Usage 30%

8 hours. 12 minutes.  8 seconds.


Trevor Phillips

Usage 39%

10 hours. 38 minutes. 10 seconds.


Overall Stats

Missions. 29/69
Strangers and Freaks 9/20
Misc 6/16
Hobbies and Pastimes 26/42
Random Events 10/14

Total Time 27:20:43
Game Completion %: 44.82




Title: Re: GTAV
Post by: demi on September 22, 2013, 11:43:06 AM
It only has a high percentage because you only have to do half of what they ask on stuff. It's not as DETAILED as what they had you do for 100% on GTA4. No more hunting Pigeons!
Title: Re: GTAV
Post by: Cerveza mas fina on September 22, 2013, 04:17:25 PM
I think i played 5/6 hours in total so far only, 2 of which were drunk where Id just shoot people and outrun the cops.

Michaels son is such a dork jeebus
Title: Re: GTAV
Post by: Purple Filth on September 22, 2013, 06:37:53 PM
I think i played 5/6 hours in total so far only, 2 of which were drunk where Id just shoot people and outrun the cops.

Michaels son is such a dork jeebus

that garage scene, holy shit  :lol :lol
Title: Re: GTAV
Post by: fistfulofmetal on September 22, 2013, 06:54:54 PM
Diving in the submarine is the coolest fucking thing in this game.
Title: Re: GTAV
Post by: Sho Nuff on September 22, 2013, 07:04:07 PM
Yeah I just got the sub. The water in this game is absolutely amazing, it looks even better than assassins creed
Title: Re: GTAV
Post by: fistfulofmetal on September 22, 2013, 07:23:14 PM
I bought a property as Trevor which lets me use the sub to locate nuclear waste for 25k a piece. Then during that I found a wrecked plane! I wonder if you can get a stronger sub because it can't go below 500 feet.

Title: Re: GTAV
Post by: Sho Nuff on September 22, 2013, 07:28:04 PM
Lol @ all the yoga douchebaggery
Title: Re: GTAV
Post by: MyNameIsMethodis on September 22, 2013, 07:29:25 PM
I wish the ygot rid of half the radio stations and just put more osngs in or something. The pop station is so fukkin good but its only got like 9 songs.
Title: Re: GTAV
Post by: Sho Nuff on September 22, 2013, 07:46:36 PM
God, I just switched back to Trevor and he was eating out of a garbage can   :lol
Title: Re: GTAV
Post by: Sho Nuff on September 22, 2013, 07:50:48 PM
I wish the ygot rid of half the radio stations and just put more osngs in or something. The pop station is so fukkin good but its only got like 9 songs.

That Kelly Rowland /Freemasons track is fantastic
Title: Re: GTAV
Post by: Mupepe on September 22, 2013, 07:56:00 PM
West coast classics is awesome but its only like 5 songs or something
Title: Re: GTAV
Post by: Himu on September 22, 2013, 07:56:34 PM
I wish the ygot rid of half the radio stations and just put more osngs in or something. The pop station is so fukkin good but its only got like 9 songs.

I already know it's banger because it has MODJO on it. And yeah, they really are wearing themselves thin. GTAIV had the same problem.
Title: Re: GTAV
Post by: Stoney Mason on September 22, 2013, 08:08:28 PM
Fucking Larry Tupper.

spoiler (click to show/hide)
I have a thing where I don't look up shit normally on a first playthrough. I  don't generally unless its just information to explain a mechanic or something I'm not understanding. So whatever I run  across is whatever I get. And years later if I want to do a playthrough and see all the shit I missed I'm fine with looking all the shit up then. But I could not fucking find his location on the map. I must have spent like an hour and half flying around the map or looking at the map trying to decipher that location. I finally got fed up and looked it up because I want to do more bounty hunter missions but for some reason I was blind to that location. I would have never found it.
[close]
Title: Re: GTAV
Post by: fistfulofmetal on September 22, 2013, 08:10:47 PM
Fucking Larry Tupper.

spoiler (click to show/hide)
I have a thing where I don't look up shit normally on a first playthrough. I  don't generally unless its just information to explain a mechanic or something I'm not understanding. So whatever I run  across is whatever I get. And years later if I want to do a playthrough and see all the shit I missed I'm fine with looking all the shit up then. But I could not fucking find his location on the map. I must have spent like an hour and half flying around the map or looking at the map trying to decipher that location. I finally got fed up and looked it up because I want to do more bounty hunter missions but for some reason I was blind to that location. I would have never found it.
[close]


shrug. i did the same thing as well. i spent a long time searching and never found it. the next one is much easier luckily.
Title: Re: GTAV
Post by: Stoney Mason on September 22, 2013, 08:13:08 PM
The annoying bit for me is that if he was really close to where I was searching I would have been more happy. But I was nowhere near it. It now feels like a tainted victory. 


:'( I'm anal like that.
Title: Re: GTAV
Post by: demi on September 22, 2013, 09:21:29 PM
I've just been cleaning up races and other misc shit
Title: Re: GTAV
Post by: fistfulofmetal on September 22, 2013, 10:37:43 PM
Looking at some of the property you can buy. I'm assuming that GTA Online will have a direct affect on the BAWSAQ market. I mean 20m? I doubt most people are going to come even remotely close to that.
Title: Re: GTAV
Post by: demi on September 22, 2013, 10:40:26 PM
You get a lot of money when you do The Big Score
Title: Re: GTAV
Post by: cool breeze on September 23, 2013, 03:12:49 AM
Looking at some of the property you can buy. I'm assuming that GTA Online will have a direct affect on the BAWSAQ market. I mean 20m? I doubt most people are going to come even remotely close to that.

ha, I came to post the exact same thing.  I think I saw one for $120mil and I have around $1.4mil among the three.

I did some missions with Franklin where you could exploit the market and nearly double your money.  Now I'm feeling like I did those too early.
Title: Re: GTAV
Post by: The Sceneman on September 23, 2013, 03:37:42 AM
my flatmate said he is picking this up tomorrow :rejoice

My birthday weekend coming up, so time to take some time off work :rejoice
Title: Re: GTAV
Post by: chronovore on September 23, 2013, 08:55:02 AM
My copy arrives 10/1.

Time to catass SR IV until then, I guess!
Title: Re: GTAV
Post by: Sho Nuff on September 23, 2013, 12:22:51 PM
Is there a way to transfer money between the three characters? I really need 1.5m to buy a hangar at the airport.
Title: Re: GTAV
Post by: demi on September 23, 2013, 12:37:59 PM
No
Title: Re: GTAV
Post by: TakingBackSunday on September 23, 2013, 01:56:19 PM
You might be able to at an ATM...I think I remember seeing something like an option when I used an ATM
Title: Re: GTAV
Post by: demi on September 23, 2013, 02:09:47 PM
No
Title: Re: GTAV
Post by: cool breeze on September 23, 2013, 02:17:56 PM
playing as Trevor, do you guys drive people home or give them to that cult?
Title: Re: GTAV
Post by: demi on September 23, 2013, 02:26:59 PM
You just have to give it to the cult once for an achievement, otherwise you just get cash.

This is because most random events give you, well, jack shit for a reward. And most of hte people Trevor picks up are whiny stooges.
Title: Re: GTAV
Post by: Mupepe on September 23, 2013, 02:42:15 PM
playing as Trevor, do you guys drive people home or give them to that cult?
If they annoy me they're going to the cult.
Title: Re: GTAV
Post by: fistfulofmetal on September 23, 2013, 02:45:26 PM
playing as Trevor, do you guys drive people home or give them to that cult?

One of them was a chick that gave me 100k a day later.
Title: Re: GTAV
Post by: Stoney Mason on September 23, 2013, 02:46:23 PM
spoiler (click to show/hide)
Yeah the little sidestuff is great. One dude gave me a great stock tip.
[close]
Title: Re: GTAV
Post by: cool breeze on September 23, 2013, 02:46:59 PM
yeah, the only guy I did it with was this drunk driver.  one day I'll parachute into that place and see what's going on with the cult, unless there's a mission that takes me there first.

One of them was a chick that gave me 100k a day later.


spoiler (click to show/hide)
um, I might've given her too.  did she go on about toe shoes? she was on my way to chiliad and wanted to go to the top of the map.  my destination and the cult were nearby, so for the sake on convenience..

one time as Franklin I returned this guy's bike and he gave me $100k in stocks

and I took one guy to the golf course and now he's a golfing buddy of mine  :heart
[close]

edit: Sorry.  If we're considering these small encounters spoilers, I'll start putting them in boxes.
Title: Re: GTAV
Post by: fistfulofmetal on September 23, 2013, 02:51:33 PM

um, I might've given her too.  did she go on about toe shoes? she was on my way to chiliad and wanted to go to the top of the map.  my destination and the cult were nearby, so for the sake on convenience..


Nah, she was a mob chick. She was getting buried alive I think.
Title: Re: GTAV
Post by: Stoney Mason on September 23, 2013, 02:54:39 PM

um, I might've given her too.  did she go on about toe shoes? she was on my way to chiliad and wanted to go to the top of the map.  my destination and the cult were nearby, so for the sake on convenience..


Nah, she was a mob chick. She was getting buried alive I think.

spoiler (click to show/hide)
Yeah I got her too although she gave me 60k.
[close]
Title: Re: GTAV
Post by: etiolate on September 23, 2013, 02:56:47 PM
I've been watching rodi play this the past few days. She switched over to Trevor and found him in bed next to another guy in pink pajamas screaming "Whhhhy? Whhhhhy? Whhhhhhhy?" and then crying himself back to sleep.




My first thought was that Trevor would be a Bore poster.
Title: Re: GTAV
Post by: demi on September 23, 2013, 02:59:19 PM
That was Floyd, Wade's cousin. And Trevor has no problems sticking it in any hole.

Also, is there a reason the stock market is down for maintenace?

I did the guy who gave me a stokc tip, but I could not buy any shares because BAWSAQ was down for maintenance.
Title: Re: GTAV
Post by: Mupepe on September 23, 2013, 09:11:03 PM
What is the little skull that shows up on the map? Its always in the same spot at a liquor store in franklins neighborhood. I get there but I don't know what to do.
Title: Re: GTAV
Post by: cool breeze on September 23, 2013, 09:22:37 PM
What is the little skull that shows up on the map? Its always in the same spot at a liquor store in franklins neighborhood. I get there but I don't know what to do.

Is it orange? If it's orange, it's
spoiler (click to show/hide)
a rampage mission for Trevor
[close]
Title: Re: GTAV
Post by: DCharlieJP on September 23, 2013, 10:00:28 PM
lol - bro in law went through the whole WTF disk issue last night on X360....

"bu bu bu new disk format bu bu bu old x360 bu bu bu just replace the disks over and over until you get one that works"

yeah.... MS doing another amazing job of alienating the last remnants of the Japanese fanbase. Great job.
Title: Re: GTAV
Post by: chronovore on September 23, 2013, 10:53:35 PM
It's pretty funny that you even think there is one member of the remaining Fanbase in Japan.
Title: Re: GTAV
Post by: G The Resurrected on September 24, 2013, 01:40:46 AM
How the hell do you make money in this game? And how do you play the stock market without doing the lester missions?
Title: Re: GTAV
Post by: pilonv1 on September 24, 2013, 03:00:56 AM
No spoilers please as I'm only about 3-4 hours in, but is there any reason for me to be exploring the alleys and backyards? In the short period of time I've been running around I haven't found any secret sutff, I'm hoping it's just because I'm looking in the wrong places.
Title: Re: GTAV
Post by: cool breeze on September 24, 2013, 03:07:56 AM
apparently people found data in the game and Rockstar's website that suggest you can buy in-game money with real money (it might only be for multiplayer).

actually feeling strapped for cash in this game where I'm at.
Title: Re: GTAV
Post by: demi on September 24, 2013, 03:22:30 AM
No spoilers please as I'm only about 3-4 hours in, but is there any reason for me to be exploring the alleys and backyards? In the short period of time I've been running around I haven't found any secret sutff, I'm hoping it's just because I'm looking in the wrong places.

There are collectables, but otherwise not really.
Title: Re: GTAV
Post by: demi on September 24, 2013, 03:49:37 AM
Just got 2 million dollars for doing the Scientology side-quest with Michael.
Title: Re: GTAV
Post by: demi on September 24, 2013, 08:56:58 AM
(http://ed_wp-content_v2.s3.amazonaws.com/wp-content/uploads/2013/09/262021-htsvvdcs.jpg)

The GTAV characters and VA
Title: Re: GTAV
Post by: Mupepe on September 24, 2013, 09:36:00 AM
What is the little skull that shows up on the map? Its always in the same spot at a liquor store in franklins neighborhood. I get there but I don't know what to do.

Is it orange? If it's orange, it's
spoiler (click to show/hide)
a rampage mission for Trevor
[close]
Awesome.  Thanks!
Title: Re: GTAV
Post by: Himu on September 24, 2013, 09:54:29 AM
That dlc thing is fucked. Fuck off Rockstar.
Title: Re: GTAV
Post by: demi on September 24, 2013, 10:06:59 AM
What DLC thing?
Title: Re: GTAV
Post by: Mupepe on September 24, 2013, 10:27:32 AM
What DLC thing?
buying ingame money with real money I think?

I don't care.  If people want to do that, go nuts.  *shrug*  Money is pretty easy to get in the game anyways and there's really only so much you can do with it (who knows though until we see how online is structured).
Title: Re: GTAV
Post by: fistfulofmetal on September 24, 2013, 10:49:55 AM
The guy who plays Trevor, Steve Ogg, is pretty fantastic. Hopefully he goes places.
Title: Re: GTAV
Post by: Himu on September 24, 2013, 11:06:37 AM
The problem for me is that the game seems to have absurd in game prices for things 200 million for the golf course apparently) that the game itself doesn't provide, forcing you to buy money packs to achieve buying it. It is essentially f2p model for a 60 dollar game. I'm the type of player who likes owning every building and doing everything. I don't want to feel as if I need to buy money with real money to do that.
Title: Re: GTAV
Post by: Eel O'Brian on September 24, 2013, 11:35:04 AM
Wonder if they'll do anything wacky like undead nightmare?
Title: Re: GTAV
Post by: Mupepe on September 24, 2013, 12:43:36 PM
The problem for me is that the game seems to have absurd in game prices for things 200 million for the golf course apparently) that the game itself doesn't provide, forcing you to buy money packs to achieve buying it. It is essentially f2p model for a 60 dollar game. I'm the type of player who likes owning every building and doing everything. I don't want to feel as if I need to buy money with real money to do that.
If you use your money wisely I don't see why you couldn't get that on your own with some time.
Title: Re: GTAV
Post by: Himu on September 24, 2013, 12:59:51 PM
So there's nothing to worry about with that? Well thanks for reassuring me.
Title: Re: GTAV
Post by: cool breeze on September 24, 2013, 01:05:11 PM
Several hours in and the game keeps surprising me with the details.  In past robberies, the owner of the gas station would surrender and hand over some money.  This one time he pulls out a shotgun and there's a brief shootout, and some of my shots broke the bottles behind him  :omg

After that you can still take money from the register by going behind the counter.  Saint's Row let you do this stuff too, but the almost insignificant details are what make it here.  Flashbacks to the MGS2 demo and discovering crazy details like ice cubes melting.
Title: Re: GTAV
Post by: Mupepe on September 24, 2013, 02:53:26 PM
So there's nothing to worry about with that? Well thanks for reassuring me.
yup yup.  There's a lot of expensive shit but with enough time and heists and the extra shit that will be in GTA online I don't see any of it as unreachable.  I've probably blown close to 5 million on properties and other crap already and I'm barely getting into that.
Title: Re: GTAV
Post by: fistfulofmetal on September 24, 2013, 03:01:05 PM
There's a guide out there that shows how you can get like 1.5 billion for everyone but you need to know to not do any of the Lester missions until after you've done all the main story missions. Most people do the missions as they come so they're gonna miss that obviously. It's pretty disappointing because I don't think there will be a way for me to get anywhere close to the amount of money required to buy the some of the properties which sucks.
Title: Re: GTAV
Post by: cool breeze on September 24, 2013, 03:27:19 PM
yeah, I'm reading some strategies and it looks like you can affect the market outside of those specific missions.  the largest payouts come from those specific missions, but it isn't sounding impossible unless you spend recklessly.
Title: Re: GTAV
Post by: Mupepe on September 24, 2013, 03:37:08 PM
There's a guide out there that shows how you can get like 1.5 billion for everyone but you need to know to not do any of the Lester missions until after you've done all the main story missions. Most people do the missions as they come so they're gonna miss that obviously. It's pretty disappointing because I don't think there will be a way for me to get anywhere close to the amount of money required to buy the some of the properties which sucks.
Why wouldn't you be able to?  Just keep investing and doing missions.  You can invest and get returns in companies not associated with Lester missions.
Title: Re: GTAV
Post by: fistfulofmetal on September 24, 2013, 03:41:20 PM
So just invest in random companies? How do you know what's going to give you a return? I've done that twice and lost a bunch of money.
Title: Re: GTAV
Post by: cool breeze on September 24, 2013, 03:47:50 PM
the guides say you can destroy one airline's planes at the airport and it will boost the prices for the rival airline.  some people say it's inconsistent, but it's worth a shot.
Title: Re: GTAV
Post by: Bebpo on September 24, 2013, 04:05:19 PM
I've played the first couple of hours now and I'm actually liking it quite a bit besides the graphics (yeah they're impressive in scale, lighting, attention to detail, but the IQ is ass and the empty but incredibly photo-realistic beautiful RDR world is way more impressive to me to explore.  RDR still blows my mind and is probably the best looking sandbox game out there.  Plus horses > cars).

One thing I really like about this is that Franklin is actually a very likeable normal guy.  It's nice playing as a only-slighty-a-thug guy who just has dumbass friends and gets mixed up into things but always has a normal person's viewpoint on them.  Plus it's light hearted and funny which is so much better than the serious GTAIV tone since Rockstar are not very good writers.


I like that they took the Stranger missions from RDR.  Good stuff.  The gun combat is GREAT for a GTA, jesus gun controls are normally so shit in GTA games, now they're pretty good!  All the shooting needs is better sound effects so that it doesn't feel like you're shooting couch pillows with silenced guns.  Love that there's environment destruction and the little details like being able to shoot an oil trail.  Great stuff!

Car driving is still way worse than Saints Row.  The controls and physics are fine, it's just that the GPS mapping still sucks and it's still way too easy to hit something and get completely stopped when you're chasing someone.  Luckily so far the game is easy at the start and the people wait for you when you do that, but still, I almost NEVER run into shit in Saints Row while on a chase but in every GTA I fail mission after mission in by some car dashing out at me and sending me spinning or hitting a pole and coming to a complete stop.  Wish they made your car more indestructible like an arcade racer so you almost never get knocked away, just slowed a bit when you hit something but keep going straight. 

Like the quick saving, good stuff.  Haven't been able to try to the social club stuff because it's always been down everytime I play.  Like the switching between people.  Mission variety is pretty good.


One thing that makes me sad about GTA and a lot of sandbox games is when they build these huge ultra-detailed cities but there's not much that you can interact with.  I think that's one thing where Just Cause and Assassin's Creed do really good jobs (SR too).  In Just Cause you can blow so much stuff up!  Like yeah, the world is ultra-cut & paste but it's still fun blowing up the 30th gas station and running from the cops.  In AC I love how like every block has a historical database entry about the location, or a hidden collectible, or a side mission or two.  It does a good job at giving you a reason to explore every crack of the world.  Even Crackdown 1's orb collecting did that.  and Saints Row has a side-activity at like every 4-5 blocks.  I'm still early, so I don't know all the side stuff available, but just looking at the map for icons of things to do, it's pretty sparse.  And I don't count strip clubs or movie theaters where you just go and hang out much of a thing.  I mean they're cool, but I want gameplay things to do all across the world they create. 

Anyhow with the addition of checkpoints and gun/mission improvements and what seems like interesting characters, this may be the first GTA I actually play to competition.  I've played all the GTAs since the first (except Chinatown wars), but never got more than 30% story completition in any of them before I got frustrated by shitty mission designs or just bored.  Vice City was the one I played the longest but never finished that.  Would be nice to find a GTA enjoyable enough to actual finish.  Every other sandbox game, whether RDR, Just Cause 1, Infamous, even the shitty AC1 or Crackdown 2, got me to finish them.  I think the difference is that GTA games are freaking long and other sandbox games are pretty short so they keep my interest for the 15-25 hours.  Hope I finish V!

Oh and I'm super impressed by how many radio stations there are and songs and random conversations there are.  Big budgets can be impressive!
Title: Re: GTAV
Post by: Mupepe on September 24, 2013, 04:23:30 PM
So just invest in random companies? How do you know what's going to give you a return? I've done that twice and lost a bunch of money.

the guides say you can destroy one airline's planes at the airport and it will boost the prices for the rival airline.  some people say it's inconsistent, but it's worth a shot.

This seems to work for me.  I haven't done it with planes though, just cars. 
Title: Re: GTAV
Post by: AdmiralViscen on September 24, 2013, 06:50:59 PM
I really wish Rockstar had moved beyond "bang your car into another car until it stops driving" missions.
Title: Re: GTAV
Post by: TakingBackSunday on September 24, 2013, 06:56:40 PM
I haven't encountered much of that?

Just did the first mission where all 3 players take part and you swap between the three. :lawd

Franklin sniping bitches from a different building as Michael is in a mexican stand-off :whew
Title: Re: GTAV
Post by: AdmiralViscen on September 24, 2013, 07:13:22 PM
I guess you didn't choose to steal toxic gas for the first heist mission?
Title: Re: GTAV
Post by: chronovore on September 24, 2013, 07:19:10 PM
I really wish Rockstar had moved beyond "bang your car into another car until it stops driving" missions.
Can you shoot out their tires instead?
Title: Re: GTAV
Post by: AdmiralViscen on September 24, 2013, 07:28:23 PM
Shooting bullets triggers a star, then stealing the truck triggers a second star, and it's impossible enough to escape in the truck when all 4 tires are intact. It is the definition of fun.
Title: Re: GTAV
Post by: fistfulofmetal on September 24, 2013, 07:29:04 PM
I guess you didn't choose to steal toxic gas for the first heist mission?

I just parked my car in front of the van and then stole it.
Title: Re: GTAV
Post by: AdmiralViscen on September 24, 2013, 07:31:48 PM
In my game the vehicle is in motion and doesn't stop at red lights, how did you get it to not simply ram you out of the way?

More recently it has been spawning on the highway so red lights aren't even an option, actually.
Title: Re: GTAV
Post by: Eel O'Brian on September 24, 2013, 07:33:00 PM
Tow truck missions were boring, but I thought owning a tow truck would be pretty cool for random havoc. Get to the garage and "this vehicle cannot be stored here"

:comeon
Title: Re: GTAV
Post by: Eel O'Brian on September 24, 2013, 07:34:17 PM
Shooting bullets triggers a star, then stealing the truck triggers a second star, and it's impossible enough to escape in the truck when all 4 tires are intact. It is the definition of fun.

Jesus Christ, took me like 15 minutes to shake the cops in that thing
Title: Re: GTAV
Post by: AdmiralViscen on September 24, 2013, 07:36:02 PM
Shooting bullets triggers a star, then stealing the truck triggers a second star, and it's impossible enough to escape in the truck when all 4 tires are intact. It is the definition of fun.

Jesus Christ, took me like 15 minutes to shake the cops in that thing

Man what a long game this is! Puts Saints to shame.
Title: Re: GTAV
Post by: Eel O'Brian on September 24, 2013, 07:40:01 PM
Every mission:

"You know what would make this better? Superpowers."
Title: Re: GTAV
Post by: AdmiralViscen on September 24, 2013, 07:46:27 PM
Can I reload an old save and select the guns blazing option for the heist to skip this?
Title: Re: GTAV
Post by: TakingBackSunday on September 24, 2013, 08:25:41 PM
I think only if you had an old quick save and have been quick saving in new slots each time
Title: Re: GTAV
Post by: fistfulofmetal on September 24, 2013, 08:39:21 PM
 :yeshrug I'm pretty sure one of the vans i needed for that mission was parked at the airport and i just ran in and stole it. the other didn't pose any issue for me either. ymmv I guess.
Title: Re: GTAV
Post by: cool breeze on September 24, 2013, 08:47:58 PM
Shooting bullets triggers a star, then stealing the truck triggers a second star, and it's impossible enough to escape in the truck when all 4 tires are intact. It is the definition of fun.

Depending on where you are, it's easier to hide from the cops instead of trying to outrun them.  You need some space at first, which can be a pain, but after that you can park it on a hill and wait it out.  And if we're thinking of the same truck, there is a location where you can sneak in, knock one dude out, and drive away with it without alerting the cops.  But generally I agree that outrunning cops in slow vehicles is a hassle, especially when missions force you to use those trucks and often trigger the cops for no real reason.
Title: Re: GTAV
Post by: AdmiralViscen on September 24, 2013, 08:55:57 PM
I'm talking about the second truck. The mission for the exterminator truck was 6 minutes of driving there and 5 seconds of just wakling past the guards and driving away in their truck.

The second truck spawns randomly on the map and just keeps going. Seems to have bulletproof glass so you can't shoot the driver. Sometimes its rear doors flop open after you shoot it once or twice, other times you shoot it with 30 shots and it doesn't do anything.

You get stars in the process of nabbing the truck so you are being rammed by cops 2 feet behind you from the jump, there is no way to just hide in an alley.

I'm going to try it again now. It really, really sucks a lot. Hopefully this reload will not put the truck on the same highway.
Title: Re: GTAV
Post by: Eel O'Brian on September 24, 2013, 09:13:23 PM
Trevor is the worst kind of meta commentary character, but the most fun to play.
Title: Re: GTAV
Post by: AdmiralViscen on September 24, 2013, 09:29:20 PM
Attempt #10 the doors flew right open, no cops were around, I did the whole thing in less than 2 minutes. It was a very fulfilling conclusion.
Title: Re: GTAV
Post by: Eel O'Brian on September 24, 2013, 09:55:49 PM
:lol this is the spitting image of my old boss at the comic shop from back around '90-93

(http://i26.photobucket.com/albums/c121/KParrott/Henry_zpsd657b7b4.jpg)
Title: Re: GTAV
Post by: demi on September 24, 2013, 10:20:17 PM
Got my first console freeze. Thanks Obama.
Title: Re: GTAV
Post by: drew on September 24, 2013, 10:29:52 PM
finally finished sr4 and am installing now, so don't do any of the Lester missions till after the main story? what else do I need to know?
Title: Re: GTAV
Post by: demi on September 24, 2013, 11:02:01 PM
I think people are overhyping the assassination missions. The only use for money is properties.

Buying something as expensive as the Golf Course is not required at all for 100%. Waste of time. :yeshrug

You get 20 million at the end of the game, you are set for the most part.
Title: Re: GTAV
Post by: AdmiralViscen on September 24, 2013, 11:12:07 PM
Rockstar, stop with the airplane missions too
Title: Re: GTAV
Post by: cool breeze on September 25, 2013, 02:20:25 AM
(http://i6.minus.com/jbjq6BIoXwC1MK.jpg)

landed a helicopter on a blimp.  quick saved at that spot.  now it loads straight into a freefall.  Pro-Tip: Trevor's special lets him survive falls.


(http://i3.minus.com/jbtFvL9re57tmP.jpg)

Finally managed to steal a fighter jet, but they're so out of control that I broke off the wheels during my landing.  Jets are powerful enough to skid it over to the garage without wheels, then the engine gave out.  Tried using a nearby jeep to push it in to my garage, hoping it would still save and regenerate next time; jeep was too weak.  Tried using my other jet to push this jet into the garage; pushed too hard, ripped off the right wing.  Give up, attached a bunch of remote bombs, and blow it up.  Police come for destroying government property.
:shaq2
Title: Re: GTAV
Post by: Raban on September 25, 2013, 02:42:46 AM
Every moment:

"You know what would make this better? Superpowers."
edited to reflect my opinion
Title: Re: GTAV
Post by: AdmiralViscen on September 25, 2013, 10:24:03 AM
Trevor definitely elevates this game.

Does anyone else think Franklin is poorly characterized? He is simultaneously for and against everything he is doing. Which I'm sure is true of a lot of young gange members, but it's really not given any context. He will just switch from thinking Lamar is full of great ideas and going along with them to telling everyone to fuck off because he wants a legitimate job. Then he seeks out other illegitimate jobs with two different white people.

Even the repo job was described as his idea in the first cutscene and he shits on that too without he or the game acknowledging the shift.
Title: Re: GTAV
Post by: demi on September 25, 2013, 10:27:34 AM
Franklin is a virgin to the game. Michael and Trevor are veterans. You will find later on more about this.

I feel the game is actually Franklin's story. Michael and Trevor could be no different from NPCs, but this time they are actually playable, and we get to see what goes on with them.
Title: Re: GTAV
Post by: AdmiralViscen on September 25, 2013, 10:34:13 AM
I like Franklin the most but the game seems to be all over the place with him. It's okay for him to be all over the place but the game so far is not really playing that up. Hopefully later on this is addressed and expanded upon.

I've played about 7 hours and I'm 24% through the missions. I'm not good at math but that sounds like a 50 hour experience.
Title: Re: GTAV
Post by: demi on September 25, 2013, 10:39:17 AM
There's plenty of side-stuff to do, don't let the 100% checklist fool you.
Title: Re: GTAV
Post by: Mupepe on September 25, 2013, 11:04:34 AM
The flight school is fun as fuck.  I got gold on all but two.  One was the chopper speed test (silver) and the other was the final test (2 seconds short of gold).  I'll get gold tonight.  But that shit was fun as hell. 
Title: Re: GTAV
Post by: AdmiralViscen on September 25, 2013, 11:09:18 AM
Do I have to be careful which character I use to buy properties?
Title: Re: GTAV
Post by: demi on September 25, 2013, 11:29:08 AM
No
Title: Re: GTAV
Post by: AdmiralViscen on September 25, 2013, 04:40:02 PM
the fuck
Title: Re: GTAV
Post by: Mupepe on September 25, 2013, 05:17:52 PM
the fudge
Title: Re: GTAV
Post by: drew on September 25, 2013, 05:40:44 PM
is there any reason not to just go guns blazing on every mission?  after the prologue heist it seems like that'd be the fun fun way to go. 

violence of action >
Title: Re: GTAV
Post by: Sho Nuff on September 25, 2013, 05:55:53 PM
is there any reason not to just go guns blazing on every mission?  after the prologue heist it seems like that'd be the fun fun way to go. 

violence of action >

Because every other game lets you go in guns blazing

Not every other game lets you steal a submarine
Title: Re: GTAV
Post by: demi on September 25, 2013, 06:43:51 PM
is there any reason not to just go guns blazing on every mission?  after the prologue heist it seems like that'd be the fun fun way to go. 

violence of action >

Makes the mission easier, and you get a bigger take.

Guns blazing = no time to grab the jewels
Title: Re: GTAV
Post by: chronovore on September 25, 2013, 08:32:26 PM
I can't wait to get stuck in to this. If it's really the rightful successor to GTA San Andreas, I'm going to catass this thing so badly, I'll have to obtain some cats to catass.

Do bicycles return? I loved bicycles in GTA:SA.

This game is what GTA IV should have been.
In some ways, I have to give Rockstar credit for trying something different. After GTA III, each iteration was about more side missions (DELIVER NOODLES. DANCE ON A BEACH. DANCE USING YOUR LOW RIDER CAR!), more vehicles (LIKE BOATS? HAVE A JET SKI! HAVE A PROPELLOR PLANE! HAVE A LEAR JET! HAVE A GYROCOPTER! HAVE A JETPACK!), less believable stuff (AREA 69, HURRR! YOUR BIKE CAN JUMP OVER A TRUCK! WHITE CHARACTERS CAN'T SWIM!), and it seems like they wanted to pause and re-evaluate.

They reigned in most of their impulses so they could tell a reasonably simple story about an immigrant, which shaved away most of the distractions to focus on that story. I think that took guts, even if I don't agree with the decision. Rockstar took away most of what I liked about the game, and left the story, and made it a much more serious story than Donald Love eating the candied remains of his just-assassinated opponent, or using a remote-controlled car to infiltrate a bordello.

And as the first non-portable GTA which offered multiplayer, there were some good modes there, but the basic deathmatch stuff really offers too much faith in their playerbase to choose their own parameters. They corrected it for RDR, which gets a lot right. So does MP3, so I am hype total for GTA Online.
Title: Re: GTAV
Post by: Stoney Mason on September 25, 2013, 08:47:45 PM
I can't wait to get stuck in to this. If it's really the rightful successor to GTA San Andreas, I'm going to catass this thing so badly, I'll have to obtain some cats to catass.

Do bicycles return? I loved bicycles in GTA:SA.

This game is what GTA IV should have been.
In some ways, I have to give Rockstar credit for trying something different. After GTA III, each iteration was about more side missions (DELIVER NOODLES. DANCE ON A BEACH. DANCE USING YOUR LOW RIDER CAR!), more vehicles (LIKE BOATS? HAVE A JET SKI! HAVE A PROPELLOR PLANE! HAVE A LEAR JET! HAVE A GYROCOPTER! HAVE A JETPACK!), less believable stuff (AREA 69, HURRR! YOUR BIKE CAN JUMP OVER A TRUCK! WHITE CHARACTERS CAN'T SWIM!), and it seems like they wanted to pause and re-evaluate.

They reigned in most of their impulses so they could tell a reasonably simple story about an immigrant, which shaved away most of the distractions to focus on that story. I think that took guts, even if I don't agree with the decision. Rockstar took away most of what I liked about the game, and left the story, and made it a much more serious story than Donald Love eating the candied remains of his just-assassinated opponent, or using a remote-controlled car to infiltrate a bordello.

And as the first non-portable GTA which offered multiplayer, there were some good modes there, but the basic deathmatch stuff really offers too much faith in their playerbase to choose their own parameters. They corrected it for RDR, which gets a lot right. So does MP3, so I am hype total for GTA Online.


GTA 5 is the real deal in the gameplay department. It's essentially RDR combined with GTA San Andreas. It's legit a great game. I think I liked RDR slightly more because the setting was so fresh but GTA 5 isn't far behind it.

As a dude who liked GTA 4, I'm glad they took that approach for a game and I enjoyed the story gravitas at the time, but ultimately I just think 5 is the more correct approach for a piece of interactive entertainment. I think things like The Walking Dead are ultimately better suited for telling the kind of stories GTA 4 was going for without having the burden of throwing in action every 2 seconds that conflicts with the themes and the general aims of telling a good story.
Title: Re: GTAV
Post by: chronovore on September 25, 2013, 08:52:00 PM
Wow, yeah, I could totally see Nico's story in the visual novel style of TWD. Can you imagine the public reaction if Rockstar made a game like that?

I'd like to say Rockstar would never take a chance like that, but they made R* Table Tennis not all that long ago, a legit great game which was mainly built as a tech demo.
Title: Re: GTAV
Post by: Mupepe on September 25, 2013, 10:55:48 PM
spoiler (click to show/hide)
is there any way to get the 20 million from the merryweather mission? That shit pisses me off!! I don't know if I did something wrong or not.
[close]
Title: Re: GTAV
Post by: demi on September 26, 2013, 07:53:17 AM
No, that's meant to happen. To show that Trevor is kinda dumb.
Title: Re: GTAV
Post by: Mupepe on September 26, 2013, 01:09:56 PM
Okay.  Just making sure I didn't fuck myself out of 20 mil.
Title: Re: GTAV
Post by: demi on September 27, 2013, 07:55:51 AM
No
Title: Re: GTAV
Post by: StealthFan on September 28, 2013, 03:12:48 AM
I am really disappointed in the paltry amount of interiors in this. Has the be the least since Vice City.
Title: Re: GTAV
Post by: Rahxephon91 on September 28, 2013, 03:27:12 AM
Does GTA V unlock songs as you progress? Sure seems like it.
Well there's some different radio stations in the city and the country.
Title: Re: GTAV
Post by: chronovore on September 28, 2013, 05:16:02 AM
I am really disappointed in the paltry amount of interiors in this. Has the be the least since Vice City.

Interior cameras are the redheaded stepchild of any OWG, so I'm fine with limited or no adventures in interior spaces. Crap is always ignored.
Title: Re: GTAV
Post by: demi on September 28, 2013, 05:49:45 AM
81% completion - working on some of the collectable stuff for now, just because it will be a chore later on...
Title: Re: GTAV
Post by: Eel O'Brian on September 28, 2013, 10:54:57 AM
I'm about to give up on this piece. It's way too easy to get killed, takes all the fun out of random chaos.
Title: Re: GTAV
Post by: demi on September 28, 2013, 11:25:55 AM
It can be, but it gets considerably easier if you do the following:

- Buy the best Armor
- Stick and move, dont stand in place
- If you are Trevor or Michael, use their super powers
- Use the auto-lock if you have it enabled, it instantly sticks to the nearest person
Title: Re: GTAV
Post by: Eel O'Brian on September 28, 2013, 11:34:26 AM
I just got killed by a single policeman while getting out of a car, because they decided getting out of a car should be super realistic and last five seconds. On the other hand, I hardly ever die on missions after having been shot many more times. It's like they have this arbitrary system in place for what kills you and what you live through. I dunno, just seems like everything requires a lot of extra hassle for not much payoff. I suppose I would like it a lot better and be a bit more tolerant had I not just played a game where I can run up and powerslam or bulldog anyone shooting at me. I went in trying not to compare it to SRIV, but it's hard not to after playing GTAV for several hours. SRIII and IV just do everything so much better, other than the layout and AI population of the game world.
Title: Re: GTAV
Post by: cool breeze on September 28, 2013, 12:16:37 PM
yeah, it can get annoying.  the hardest part when stealing a jet is how long it takes for the character to get in the seat, and all the while you have enemies taking potshots.  there's only that one animation speed for entering vehicles or getting up off the ground.  and when health only regenerates to 50% (slowly), you're about as resilient as sam jackson in unbreakable until you heal up proper.

to be fair, it's the same as the PS2 GTAs (and much better than GTA4), but you have moments where the dude takes a solid seven seconds to stand up while enemies lay into him.
Title: Re: GTAV
Post by: demi on September 28, 2013, 03:18:50 PM
Got all the spaceship parts... all you get is an off-roader covered in neon wire that makes alien sounds as a horn.
Title: Re: GTAV
Post by: Eel O'Brian on September 28, 2013, 05:30:25 PM
Yeah, fuck this. Pick up this slowass truck for me, oops forgot to tell you the cops were watching it and they're gonna chase you for fifteen minutes, and by the way this is a timed mission so by the time you shake them there won't be enough time left on the clock to get it back to me.

Eat shit, Rockstar. Can't wait to trade this in.
Title: Re: GTAV
Post by: Brehvolution on September 28, 2013, 05:51:26 PM
You aren't interested in any of the online stuff, Eel?

Don't trade it in. I'll give you a better deal.
Title: Re: GTAV
Post by: cool breeze on September 28, 2013, 05:54:19 PM
Yeah, fuck this. Pick up this slowass truck for me, oops forgot to tell you the cops were watching it and they're gonna chase you for fifteen minutes, and by the way this is a timed mission so by the time you shake them there won't be enough time left on the clock to get it back to me.

Eat shit, Rockstar. Can't wait to trade this in.

if you fail a mission three times (or some number) it gives you an option to skip it entirely (square/X on the game over screen, I think). 
Title: Re: GTAV
Post by: Eel O'Brian on September 28, 2013, 06:01:05 PM
Yeah, I know about the skip missions thing. Instead of making the driving worth a shit (dur hur, it's an old truck, it should drive shitty, dur hur) they put in a skip button.

And I was interested in the online, but I doubt my major complaints about it will change much (if at all) online, they'll just be amplified because I'll have real people shooting at me on top of everything else.
Title: Re: GTAV
Post by: tehjaybo on September 28, 2013, 06:55:39 PM
Yeah, I know about the skip missions thing. Instead of making the driving worth a shit (dur hur, it's an old truck, it should drive shitty, dur hur) they put in a skip button.

And I was interested in the online, but I doubt my major complaints about it will change much (if at all) online, they'll just be amplified because I'll have real people shooting at me on top of everything else.

The online free-play is what I'm most excited for.  I want to explore the city with friends, and do group things like break into the military base with distractions and shit.  I think it's gonna be a blast.  I doubt I'll play modes with actual people shooting at me.
Title: Re: GTAV
Post by: demi on September 29, 2013, 12:18:37 PM
Got all the scraps of paper, all you get is a resolution to the Leonora Johnson story, a gold medal mission, an achievement, and progress towards 100%.

Just need Stunt Jumps and the flying stunts... such a chore. Lol.
Title: Re: GTAV
Post by: Sho Nuff on September 29, 2013, 09:56:22 PM
I'm watching the end of Breaking Bad and I just noticed that the GTA5 ad is running at 60fps with amazing IQ. PC version confirmed
Title: Re: GTAV
Post by: cool breeze on September 29, 2013, 10:17:21 PM
I'm watching the end of Breaking Bad and I just noticed that the GTA5 ad is running at 60fps with amazing IQ. PC version confirmed

People found PC info in that iOS iFruit app (in addition to PS3 and 360).  It'll come, sooner or later.
 
Title: Re: GTAV
Post by: chronovore on September 30, 2013, 09:33:02 AM
My copy of GTAV (360) arrived today! Mai waifu hand-carried it back from her USA business trip. I am way stoked!

Kids are in bed, everyone's asleep. Pour myself a beer, and drop the disc in the tray; "CHOOSE DEVICE FOR MANDATORY INSTALL" -- run roh...

7876MB mandatory install.

This must be what it feels like to be a PS3 gamer.
Title: Re: GTAV
Post by: Sho Nuff on September 30, 2013, 10:20:48 AM
I'm not sure but I have the gut feeling that you're going to want to make babies with this game after a few hours just like me

I can't wait for GTA online.
Title: Re: GTAV
Post by: demi on September 30, 2013, 10:40:54 AM
The glitch involving vanishing vehicles on load is a huge PENIS STAMP on this game.

I would make quick saves before doing stunt jumps, and if I fucked up I would simply reload.

It would work, but then there would be that one time where my vehicle was GONE. So I would have to go BACK to the city, buy my motorcycle, drive ALL THE WAY back to the desert... and do it again.

Soooooooooooooooooooooooooooo fucking annoying.

That said, all I need now is

- 2 Under the Bridges (for some reason two diddnt register, so this will be fun)
- 15 (All) the Knife Flights
- 11 Story Missions

Then I am 100% and ready to fuck pussies with my fist.
Title: Re: GTAV
Post by: chronovore on September 30, 2013, 11:24:14 AM
I'm not sure but I have the gut feeling that you're going to want to make babies with this game after a few hours just like me

I can't wait for GTA online.

I actually wasn't all that excited for the intro mission; it felt like EA's "sixty dollar minute" theory in action.

Then I got to Franklin, and the game gave me a little teaser, and then let me do whatever I want! After a really meaningless and confusing misunderstanding at the nearby strip joint (no, really!), I end up fleeing from the police for a while. I like the WANTED System this time around.

I go out to get my car, but it's not in the garage ( ??? ) I tried to hail a taxi, ended up jacking it by accident. Immediately, the dispatcher is calling and offering jobs. I take several, which net me nearly $1000, showing me more of the city, the driving, and dropping off a client next to the first Ammunation I've seen since Vice City Stories. I bought some armor, a pistola and some bullets. Ammunation: open all night for disreputable peeps running a stolen taxi operation like me. :heartbeat

I will say this about the opening sequence: I thought My god, this is some great electronic music. It sounds like the opening to James Caan's Thief, so someone is aping Tangerine Dream pretty well. Then the soundtrack credits come up later, and it's motherfucking Tangerine Dream.

This game and I are going to get along just fine.
Title: Re: GTAV
Post by: demi on September 30, 2013, 03:02:50 PM
Lamar's (Slink Johnson)'s PSN: saulteeknutz

http://www.youtube.com/watch?v=LTHklXyutC8
Title: Re: GTAV
Post by: Stoney Mason on September 30, 2013, 03:32:49 PM
No actual video. Just talking from people who played the 360 beta.

http://www.youtube.com/watch?v=-EIMSVvJZl0
Title: Re: GTAV
Post by: milchs evil twin on September 30, 2013, 05:16:27 PM
So, when will Online launch exactly?

And is there an extra download required? Any idea on how big it will be?
Title: Re: GTAV
Post by: cool breeze on September 30, 2013, 05:36:56 PM
officially? tomorrow.  realistically? in the next week when the servers aren't dying.

probably updates through a patch.   it shares all its assets with GTAV and I don't think it will be a large download.  worst case it's 2gigs since that's the xbox live cap, I think.
Title: Re: GTAV
Post by: milchs evil twin on September 30, 2013, 05:50:29 PM
Meh to all that.

Thanks!
Title: Re: GTAV
Post by: chronovore on September 30, 2013, 06:46:11 PM
I agree that it won't be a massive download, but FWIW a required install was against Microsoft policy at one point. I'm wondering if this is the first game to be allowed to actually flat-out require one.
Title: Re: GTAV
Post by: The Sceneman on September 30, 2013, 07:18:01 PM
I have tomorrow off, so might get started on this (by way of stealing my flatmates copy)

Is there any online pass BS? Or have R* kindly limited that kind of stuff to microtransactions and IAP?
Title: Re: GTAV
Post by: demi on September 30, 2013, 07:18:22 PM
Knife Flights are distinguished mentally-challenged WHY IS THIS A COLLECTABLE
Title: Re: GTAV
Post by: chronovore on September 30, 2013, 07:24:26 PM
I have tomorrow off, so might get started on this (by way of stealing my flatmates copy)

Is there any online pass BS? Or have R* kindly limited that kind of stuff to microtransactions and IAP?

No-one yet knows, but I didn't notice any kind of code coming with the game. Theoretically, it's just a title update.
Title: Re: GTAV
Post by: demi on September 30, 2013, 07:38:36 PM
Why would there be an online pass? It didnt come with one... so.............................
Title: Re: GTAV
Post by: Stoney Mason on October 01, 2013, 05:34:36 AM
Online is up on 360
Title: Re: GTAV
Post by: G The Resurrected on October 01, 2013, 05:51:21 AM
Just like red dead so expect douchie assholes killing at the spawn areas just to take your money. It's sad that they didn't fix that issue that made red dead online such an annoyance.

EDIT: there is a passive mode which turns off player on player kills.
Title: Re: GTAV
Post by: chronovore on October 01, 2013, 08:43:48 AM
59MB, pretty slow right now.
Title: Re: GTAV
Post by: chronovore on October 01, 2013, 12:24:02 PM
Introductory missions have your character as a mute protagonist.

God, I've missed mute protagonists.
Title: Re: GTAV
Post by: Stoney Mason on October 01, 2013, 12:24:32 PM
As expected the online is pretty fucked up at launch people seem to be saying. I'll try it this evening.
Title: Re: GTAV
Post by: Eel O'Brian on October 01, 2013, 12:28:57 PM
Just like red dead so expect douchie assholes killing at the spawn areas just to take your money. It's sad that they didn't fix that issue that made red dead online such an annoyance.

EDIT: there is a passive mode which turns off player on player kills.

There are several glitches in RDR, one of which makes you invincible, and one of which allows you to travel underneath the map and pop up/down wherever you want. They've been there for years, and Rockstar has never patched them out.
Title: Re: GTAV
Post by: Himu on October 01, 2013, 12:36:52 PM
Still don't have a new ps3. I could go pick one up right now but i wont. I will have one when the time comes and it won't be out of "neccesity." At this point I'm learning to try to make all forms of entertainment not feel as...crucial to my life and well being. At one point, GTAV was the only thing I was looking forward to in coming months because my life is that low now. That too has passed. Nothing wrong with enjoying entertainment, but craving it and needing it seems quite unhealthy.

Still have not played Saints Row IV or GTAV and I'm surprisingly fine with that. That makes me feel good. This philosophy stuff may be working a bit.

Introductory missions have your character as a mute protagonist.

God, I've missed mute protagonists.

^^^^^^
Title: Re: GTAV
Post by: chronovore on October 01, 2013, 12:38:45 PM
That's a solid, strong stance to take. Good on you, Himuro.
Title: Re: GTAV
Post by: Eel O'Brian on October 01, 2013, 12:59:01 PM
people are saying that not only are their online saves getting corrupted, somehow it's corrupting their single player saves as well

good jon, rockstar
Title: Re: GTAV
Post by: Mupepe on October 01, 2013, 02:06:25 PM
people are saying that not only are their online saves getting corrupted, somehow it's corrupting their single player saves as well

good jon, rockstar
aw snap.  looks like I'll be waiting to jump online then. 
Title: Re: GTAV
Post by: Eel O'Brian on October 01, 2013, 02:11:47 PM
Seems to be pretty random who the bug affects, I got in after a little trouble and no corruptions (yet).

It's pretty fun. Part SP missions, part MP missions, part Free Roam - pretty much like RDR and GTA had a baby. Seems like there's a ton of stuff to do. Gotta find a way to change up my aiming, "assisted targeting" was selected but greyed out so I couldn't change it, I got in a gunfight with a griefer and was inadvertently shooting every bystander around him, haha.
Title: Re: GTAV
Post by: Eel O'Brian on October 01, 2013, 02:15:33 PM
i made a magician, hopefully there's a top hat and monocle i can unlock

(http://prod.cloud.rockstargames.com/ugc/gta5photo/9756/B0YixNaGrEa6wDX2KOfPKg/0_0.jpg)
Title: Re: GTAV
Post by: Eel O'Brian on October 01, 2013, 02:19:55 PM
also, pro-tip: use your phone to transfer any money to your bank as soon as you earn it, motherfuckers will spring out of nowhere to kill you and loot your body
Title: Re: GTAV
Post by: Purple Filth on October 01, 2013, 05:06:31 PM
it was a 100kb download?  :lol

sounds interesting otherwise
Title: Re: GTAV
Post by: Eel O'Brian on October 01, 2013, 05:18:10 PM
So, I stole this badass sports car, take it to the mod shop, and see "this vehicle is too hot to mod. Purchase high-end vehicles online."  Where it's something like $500k. I thought "so this is how they're gonna nickel and dime you to death" (you can buy GTA dollars online with real money)

Rapidly losing interest!
Title: Re: GTAV
Post by: Purple Filth on October 01, 2013, 05:24:31 PM
So, I stole this badass sports car, take it to the mod shop, and see "this vehicle is too hot to mod. Purchase high-end vehicles online."  Where it's something like $500k. I thought "so this is how they're gonna nickel and dime you to death" (you can buy GTA dollars online with real money)

Rapidly losing interest!

had to start some time
Title: Re: GTAV
Post by: chronovore on October 01, 2013, 07:24:25 PM
So, I stole this badass sports car, take it to the mod shop, and see "this vehicle is too hot to mod. Purchase high-end vehicles online."  Where it's something like $500k. I thought "so this is how they're gonna nickel and dime you to death" (you can buy GTA dollars online with real money)

Rapidly losing interest!

For that inro mission, I found two Coquette cars around the Rodeo Drive-ish area, but the game claimed that they were both being tracked already. I ended up getting an old T-bird looking thing.  Then it says, enjoy racing with this, your new car. There is NO WAY I'm taking this boat to a car race.
Title: Re: GTAV
Post by: Eel O'Brian on October 01, 2013, 07:45:58 PM
I mean, I should probably be allowed to steal cars in a game named GRAND THEFT Auto. Now there's all this hassle with rules and shit. It's like that "Bad Sport" thing they have where if you're a griefer you get that "Bad Sport" label and only get put in sessions with other griefers. Isn't being a bad sport in a game about stealing, murdering, and selling dangerous drugs...kind of the point?
Title: Re: GTAV
Post by: Eel O'Brian on October 01, 2013, 07:47:02 PM
Don't murder too much! Don't sell too many drugs! Only steal from this list of things!

 :what
Title: Re: GTAV
Post by: Stoney Mason on October 01, 2013, 07:53:27 PM
Tried to play twice. Got stuck on first race with long waiting screen where it said launching. It never started.

That's enough for me to give it a pass and wait for tomorrow to see if things improve.
Title: Re: GTAV
Post by: Eel O'Brian on October 01, 2013, 07:55:45 PM
Yeah, it was a bad move to try and stick you in a multiplayer race right off the bat, when they knew it would be straight jank on launch day

eventually it kicked to just me racing lamar after a few tries
Title: Re: GTAV
Post by: demi on October 01, 2013, 08:15:01 PM
Beat the story... kinda flat to be honest. I felt like I didnt really accomplish anything.
Title: Re: GTAV
Post by: Raban on October 01, 2013, 08:16:18 PM
Beat the story... kinda flat to be honest. I felt like I didnt really accomplish anything.
:shaq
Title: Re: GTAV
Post by: Great Rumbler on October 01, 2013, 08:42:14 PM
Played a couple hours today, I'm enjoying it. I will say, though, that SR3 and SR4 have caused me to take a lot of things for granted, like being able to just fly through the windshield of a car I want to steal or calling up a new car from my garage any time I want.
Title: Re: GTAV
Post by: demi on October 01, 2013, 10:10:48 PM
Just need 70 Golds and I am done with single player
Title: Re: GTAV
Post by: cool breeze on October 01, 2013, 11:44:54 PM
Credits roll for 20+ minutes.  Been a while since I played a game made by a small country.

About 30 minutes
Title: Re: GTAV
Post by: chronovore on October 02, 2013, 01:36:43 AM
Yeah, GTA IV and RDR also both had credit rolls which lasted longer than my controller's batteries.
Title: Re: GTAV
Post by: demi on October 02, 2013, 06:34:35 AM
Credits roll for 20+ minutes.  Been a while since I played a game made by a small country.

About 30 minutes

You can skip them
Title: Re: GTAV
Post by: maxy on October 02, 2013, 07:05:29 AM
Close to finishing the game twice...

Verdict:

Sleeping Dogs > GTA 5
Title: Re: GTAV
Post by: chronovore on October 02, 2013, 10:53:58 AM
Sleeping Dogs was a brilliant surprise, for sure. I really liked the way it handled guns. It was great that guns were basically off the table most of the time. It was simple to conceal the pistols, but if you drew it in a crowd, all hell broke loose. And it was impossible to conceal a shotgun, though you could get one from any cop car.

While I'm thinking about guns:

In GTAV, the Left Bumper brings up the weapon selection wheel while on foot, but is the (legacy) control for shooting when in a vehicle. I've accidentally popped off so many times...
Title: Re: GTAV
Post by: Mupepe on October 02, 2013, 12:48:00 PM
Sleeping Dogs was a brilliant surprise, for sure. I really liked the way it handled guns. It was great that guns were basically off the table most of the time. It was simple to conceal the pistols, but if you drew it in a crowd, all hell broke loose. And it was impossible to conceal a shotgun, though you could get one from any cop car.

While I'm thinking about guns:

In GTAV, the Left Bumper brings up the weapon selection wheel while on foot, but is the (legacy) control for shooting when in a vehicle. I've accidentally popped off so many times...
yep.  i've done this so many times.  bugs the shit out of me.  then i spend the next 5 minutes running from cops again
Title: Re: GTAV
Post by: chronovore on October 02, 2013, 08:09:34 PM
Exactamundo.

I can't believe they kept that control scheme in. Didn't RDR keep consistent controls on horseback? I bet there was a big to-do in design over this.

Is it still D-pad left/right in a car to switch between viable weapons?
Title: Re: GTAV
Post by: demi on October 02, 2013, 08:38:09 PM
When you guys get to the end, pick Option C. They let you play the other options in mission select anyway.
Title: Re: GTAV
Post by: chronovore on October 02, 2013, 10:09:15 PM
I remember in GTA IV, I was pissed off at the end, because I can't call my cousin for free taxi cab rides anymore. On my second playthrough for fast completion, I went the other way, and it STILL doesn't let me call cabs. So, basically, SCREW ALL of Nico's phone contacts. They all suck.

Title: Re: GTAV
Post by: cool breeze on October 03, 2013, 02:52:03 AM
yeah, online is straight busted.  I managed to get in, which sound luckier than most.  Firstly, the character creator...why?  what is this pick your grandparents nonsense.  And then tutorials, tutorials, long loading times making you think the game broke.  Technical problems aside, it's a bad way to the start the experience.

I had a lot of fun during those ten minutes between the tutorial and indefinite loading screen.  Potential is there if they can fix it.  Definitely feels like a beta test.

So, I stole this badass sports car, take it to the mod shop, and see "this vehicle is too hot to mod. Purchase high-end vehicles online."  Where it's something like $500k. I thought "so this is how they're gonna nickel and dime you to death" (you can buy GTA dollars online with real money)

Rapidly losing interest!

I read this post before I went in thinking you meant a bugatti or lamborgini, one of those cars.  I grab a madza rx8...game goes :gurl
Title: Re: GTAV
Post by: chronovore on October 03, 2013, 05:04:16 AM
Played through Michael's first heist. Jesus, that's a lot of fun.
Title: Re: GTAV
Post by: Stoney Mason on October 03, 2013, 06:00:38 AM
yeah, online is straight busted.  I managed to get in, which sound luckier than most.  Firstly, the character creator...why?  what is this pick your grandparents nonsense.  And then tutorials, tutorials, long loading times making you think the game broke.  Technical problems aside, it's a bad way to the start the experience.

I had a lot of fun during those ten minutes between the tutorial and indefinite loading screen.  Potential is there if they can fix it.  Definitely feels like a beta test.

There is a lot of potential fun to be had here when things eventually end up working but yeah right now its so fucked, its really not worth playing at the moment. There is only so much they can do on their end without a title update/patch specifically for the online stuff. In that sense the people who end up waiting for PC or next gen versions will end up with a much smoother experience when they try online.

It took me like three attempts to get through the tutorial stuff because it kept breaking. I'm in the game proper now but that is also equally buggy.
Title: Re: GTAV
Post by: Cerveza mas fina on October 03, 2013, 08:15:41 AM
I havent played this game since I got the PS3

FIFA 14  :teehee
Title: Re: GTAV
Post by: Mupepe on October 03, 2013, 10:01:15 AM
I haven't bothered with online yet.  I'll wait until it's all fixed :(
Title: Re: GTAV
Post by: chronovore on October 03, 2013, 12:17:10 PM
I know I'm logging in at non-peak times for the USA, where I assume the bulk of online players are experiencing problems. I was on tonight,  answered a few calls for Jobs, one server had a bunch of Iranians who did NOT know how to race, another was a drug snatch where I was just trying very hard not to die while the better player Winston Wolff'd the other team.

Everything worked about as well as I could hope.

Maybe it won't need another Title Update; maybe it just needed some server load balancing.

Also, "Passive Mode" seems half-assed. If passive players are on foot, they can't shoot or be shot at by other players. One of these passive players got into a car and tried to run me over, so I shot the shit out of him. Bet he was surprised.
Title: Re: GTAV
Post by: Stoney Mason on October 03, 2013, 03:30:56 PM
Was able to play some. Seems to be working a bit better today. Was enjoyable especially with friends.
Title: Re: GTAV
Post by: Stoney Mason on October 03, 2013, 04:43:20 PM
It's actually pretty clever how they handle the aiming stuff. If you have your settings set to free aim in sp it will put you in free aim free roam sessions and then when you search it will also search for free aim sessions. If you join your friends and the host or session has a different aiming system, it will tell you it is switching it to match what everybody else.
Title: Re: GTAV
Post by: Stoney Mason on October 03, 2013, 05:17:49 PM
Quote
Update: We're currently working on a title update for both PlayStation 3 and Xbox 360 to address commonly reported issues with GTA Online. We hope to have it out for download as soon as tomorrow.

http://www.rockstargames.com/newswire
Title: Re: GTAV
Post by: demi on October 03, 2013, 05:59:24 PM
Huge flaw: No "replay mission from beginning" - especially when actually replaying a mission

Instead you either have to Load a game, or complete the mission, or die and sit and wait for the loading so you can go back around and replay that mission again
Title: Re: GTAV
Post by: cool breeze on October 04, 2013, 02:20:43 AM
Online seems to work now, mostly.  Every server I jumped into had eight or fewer players.  Sixteen is small enough for the city alone, but with eight it felt like a ghost town at times.  Another problem that can't be addressed (in this iteration of GTA Online) is how inorganic everything feels.  It was pitched like: meet up with friends, go bowling! the actual experience: go stand in this circle, go through menus, stay awhile and listen (to stevie wonder as the game takes several minutes to load in and out of a five second round of arm wrestling).  The moments when it works are tons of fun.  Simple objectives like 'go steal these cars' is more entertaining when you and another player have an impromptu race to see who gets to the cars first.  Then when you collect the cars, you drive off in separate directions to split up the cops chasing you, eventually meeting up at the dealership to get paid.  It's just not a very elegant process to get to those objectives.

I'm sure you can have some fun in the open world/sandbox when it's populated.  Had a moment where this one guy randomly decided to kill me, and I managed to stay away long enough for him to lose interest.  But I followed him a bit, and when he went to buy some clothes, I drove up, shot out his tires, and parked across to street.  He managed to get a few feet into the street before all four tires popped.  And then I did donuts around his car while he tried and failed to shoot me.

also, if you drive near some sketchy ladies at night, "You need more cash to pick up a prostitute" pops up with the option to spend real money to buy fake money on some virtual prostitutes in your video game :clap
Title: Re: GTAV
Post by: benjipwns on October 04, 2013, 05:40:54 AM
http://www.youtube.com/watch?v=0YLRy42tO2c
Title: Re: GTAV
Post by: Mupepe on October 04, 2013, 09:49:23 PM
I created my character but the first race with Lamar stays on the launching session screen. Fuck this. Going back to the main game.
Title: Re: GTAV
Post by: chronovore on October 05, 2013, 12:32:46 AM
Was it as good as RDR's ending?
Title: Re: GTAV
Post by: Stoney Mason on October 05, 2013, 09:00:00 AM
I created my character but the first race with Lamar stays on the launching session screen. Fuck this. Going back to the main game.

May be better today. PS3 and 360 got a late title update yesterday.

Quote
Update: The latest title update has now gone live for both PlayStation 3 and Xbox 360.
 
A new GTAV title update to address issues in GTA Online is now available for PlayStation 3. We're currently working with Microsoft to get this update published for Xbox 360 as soon as possible - we expect it to be live by sometime overnight. This title update addresses a number of issues that GTA Online players have been experiencing in the initial days of launch this week, including:
 
Fix to address the issue where players were stuck launching a session before the Mall or Nothing race in the online tutorial.
Fix to address an issue where bank & cash were deleted incorrectly in some cases.
Fix to address incorrect amounts of cash being dropped when the player dies in Missions and Last Team Standing.
Fixes an issue where the Character Switch Wheel would disappear after a failed load.
Fixes an issue where attempting to enter GTA Online via the Character Switch Wheel caused a black screen.
Fixes an issue where temporary characters were overwriting main characters.
Fixes an issue where players were losing apartments and the money they spent on them.
Fixes an issue that caused Story Mode missions to be missed in some instances.
Removes the autosave that occurred when transitioning into GTA Online from within GTAV Story Mode to prevent the chance of Story Mode saves becoming corrupted.
Several tweaks to GTA Online including improving overall stability.
 
Also today, we’ve launched the suite of GTA Online features at the Rockstar Games Social Club website including GTA Online player stats, ability to browse, rate and bookmark Jobs to add to your in-game queue to play, Job Playlists and updated Crew pages – as well as the GTA Online Guide which is a growing collection of tips and tutorials we’ll be updating frequently. Stay tuned for more GTA Online Social Club features that we’ll be creating and launching regularly in the weeks and months ahead.

You can also check out the newly updated www.rockstargames.com/GTAOnline for an overview of everything from the types of dangerous yet profitable Jobs to pull off to competitive and structured game modes to play and much more. Keep in mind of course that as an ever-growing, persistent and dynamic experience, this is just the start for what you will be able to do in Grand Theft Auto Online long term.

http://socialclub.rockstargames.com/news/article/51522/gta-online-new-title-update-available-today-and-more
Title: Re: GTAV
Post by: Stoney Mason on October 05, 2013, 10:49:04 AM
When it works and you're playing with a group of friends or even competent strangers it can be really amazing and sort of the way things will be in the future.

I was doing a mission where I had to take a car I stole to Simeon when I noticed a helicopter was following me. I was like fuck. This dick-head is gonna kill me. So I complete the mission and get a cutscene and mentally I am getting myself prepared to fight. But after the cutscene the helicopter dude is just on the ground doing nothing clearly waiting for me. So I hop in with this random dude and we just fly around the city just looking at shit. After that while in the helicopter I setup the next mission and say just auto-fill and invite anybody. So it starts that mission as I parachute out of the helicopter and then I'm in another part of the city with another random where we proceed to do another mission together and it works perfectly. We drive to a location in separate cars with me following him. We steal the objective car and hop into together. I'm the gun man so I kill any resistance. He's driving so he loses the cops. And then when that mission is over we split up and go our own ways or we could have stuck together just doing races or whatever.

I mean on the next generation of hardware I expect experiences like this to be the norm.
Title: Re: GTAV
Post by: Mupepe on October 05, 2013, 10:50:44 AM
Sweet. Can't wait to try again in a bit!
Title: Re: GTAV
Post by: Sho Nuff on October 05, 2013, 11:00:20 AM
Holler if it actually works
Title: Re: GTAV
Post by: AdmiralViscen on October 05, 2013, 11:55:06 AM
Beat the story... kinda flat to be honest. I felt like I didnt really accomplish anything.

I've stalled out around mission 25 or so, the one with the submersible. The game is kind of dragging for me, too much driving between (and during) missions.
Title: Re: GTAV
Post by: El Babua on October 05, 2013, 07:34:18 PM
Driving is the best part of the game to be honest.

You really don't have enough health to cause serious mayhem on foot like in the previous GTAs, the shooting feels more dated with each new installment, the character movement mechanics are god awful and the heists are disappointingly sparse. Oh and everyone in the story is a giant asshole. Funny that the most likeable of the bunch is a teddy bear rapist.

Still, pretty good game. The (minor) disappointment set in 40 hours in compared to 20 for GTA 4. (and it def wasn't minor)
Title: Re: GTAV
Post by: MyNameIsMethodis on October 05, 2013, 07:58:24 PM
I'm like 30 missions in and I just fel like theres not nay interesting / unique characters like in past GTAs. Theyre all just the same. Does this change at all?
Title: Re: GTAV
Post by: demi on October 05, 2013, 08:28:59 PM
Not particularly. None of the characters - particularly antagonists - are very convincing. There is no "issue" to solve or hole to dig out. I dunno. Lot of empty calories...
Title: Re: GTAV
Post by: Eel O'Brian on October 06, 2013, 02:04:23 AM
It is possible that fellow was asking jaybo, bloodwake and myself to stop running him over with the ambulance we were riding in, but we were laughing too hard to hear him
Title: Re: GTAV
Post by: chronovore on October 06, 2013, 10:29:35 AM
This game.

Seriously, I am having way too much fun. I grew up in Los Angeles, and they got the lighting just right. Between that and the architecture, the experience is transportative.

I still feel a little too much of that GTA IV feeling in the "I'ma win an OSCAR" attempt at serious pathos, and then Trevor comes in and it feels like GTA III-era hijinx all over again. There's a weird thing which happens when I am playing Trevor, and I just don't give a shit what happens to anyone around me. Some dickhead gymbro bugged me on the Venice analog, and I LT-focused on him. He immediately reacted like, "WHAT ARE YOU GOING TO STEP TO ME, BRO?" and then I hit attack once, Trevor headbutted him, and the dudebro was laid the fuck out.

Win. Just, so much win. And I wouldn't have tried that playing Michael or Franklin.

I'm really enjoying this.

Online, I've not managed much. There are a bunch of chatty Kathys on most days, filling the air like a CB radio tuned to Channel Dimwit. I hope to have Stoney's synergy experience at some point. Right now people are just crying havoc, and letting slip the dogs of wah-wah.
Title: Re: GTAV
Post by: demi on October 06, 2013, 07:03:04 PM
Some neat easter eggs that are only available if you have 100% completion:

- UFO over Mount Chiliad (this is what that mural is referring to)

http://www.youtube.com/watch?v=0ARfmKH6upo

- Bigfoot

http://www.youtube.com/watch?v=7bC8_8I7cnA

Other easter eggs:

- Thelma and Louise ending

http://www.youtube.com/watch?v=z7En0RFE1WQ

- Sea Monster Skeleton

http://www.youtube.com/watch?v=iGsvYxFEnSg

- Frozen Alien in the Prologue

http://www.youtube.com/watch?v=TNcwPfYW83Y

- Ghost in the mountains

http://www.youtube.com/watch?v=m6cpS8NeAkI

- Underwater UFO

http://www.youtube.com/watch?v=6wc8R7-Vo2s

- UFO in the sky

http://www.youtube.com/watch?v=XlGPbHTOfgs
Title: Re: GTAV
Post by: chronovore on October 06, 2013, 07:19:15 PM
That ghost one is creepy.

Pretty sure the sea monster is just a whale skeleton.
Title: Re: GTAV
Post by: Mupepe on October 06, 2013, 07:20:35 PM
Holler if it actually works
still froze for me. Meh. I thought the online would get me to actually pay for live but this shit ain't working so I guess not.
Title: Re: GTAV
Post by: Sho Nuff on October 06, 2013, 07:35:26 PM
Online is completely broken turd, will come back after the next patch
Title: Re: GTAV
Post by: Stoney Mason on October 06, 2013, 08:08:34 PM
Holler if it actually works
still froze for me. Meh.

Unfortunate. It's mostly worked pretty well for me this weekend. I had a lot of fun. Although its very hard to earn a decent amount of money quickly.
Title: Re: GTAV
Post by: Mupepe on October 06, 2013, 08:52:26 PM
=\  I wanna play =\
Title: Re: GTAV
Post by: Stoney Mason on October 06, 2013, 10:54:57 PM
It's a really engaging fun time with the online stuff when you are playing with a group of friends. You can do just about everything in the multiplayer that you can do in the single player just with a group of friends (outside of the heists which will come later). In fact there are some additional activities.

I missed the whole Red Dead Redemption online thing because I didn't have a group of friends who had that game to play with. But I understand it now. Whatever they introduce down the line as far as DLC for it, I'll buy.

Online, I've not managed much. There are a bunch of chatty Kathys on most days, filling the air like a CB radio tuned to Channel Dimwit. I hope to have Stoney's synergy experience at some point. Right now people are just crying havoc, and letting slip the dogs of wah-wah.

There definitely are a lot of assholes. I mean when I join random rooms I get bounties put on me alot and the average person online tends to be a dickhead. But so many people have the game on my friends list that generally its just us in a private room doing stuff.

I'll put it this way. I still have about 10 missions left in the single player campaign. And I really like the campaign. But every time I get on now I kinda prefer to play the online stuff to level my guy up, get money, and play with friends.
Title: Re: GTAV
Post by: demi on October 06, 2013, 11:18:16 PM
lmao... was replaying a Tow Truck mission with Tonya, and the car starts swinging back and forth.

"Stop making it swing around, it ain't yo dick"
Title: Re: GTAV
Post by: Stoney Mason on October 06, 2013, 11:22:09 PM
lmao... was replaying a Tow Truck mission with Tonya, and the car starts swinging back and forth.

"Stop making it swing around, it ain't yo dick"

spoiler (click to show/hide)
Early in the game as Franklin I hung out with Michael's kid. I think we went to a strip club or something. The next time I had a tow truck mission with Tonya she implied that it was all around the streets that I was a rent boy and had relations with the kid.

I thought it was a clever touch to have dialogue for something so insignificant as that.
[close]

There are lots of little stuff like that in the game which is rather nice.
Title: Re: GTAV
Post by: chronovore on October 07, 2013, 02:58:06 AM
Yeah, driving as Trevor, I hit a mountain lion and he has some choice dialog.

Played a few hours of GTA Online today. Got hung on loading screens twice, but once I joined a couple Friends in a playlist, everything worked smooth as I could have hoped for. It was a seriously great time.

Freaked out one friend by telling him exactly what he was doing before he even knew that I'd joined his session. "How do you see me?" :lol the option of spectating while you wait is pretty brilliant. Have other games done this?
Title: Re: GTAV
Post by: davepoobond on October 07, 2013, 04:29:01 AM
im about 80% in the game.

its a lot of fun.  starting with gta iv, i haven't really felt like going around and just doing random shit (gta iv kinda forced you to do that stuff anyway) like i always have with the GTA games.  I guess they edged far enough away from goofiness for me to have fun just killing reams of policemen and going on high speed chases and shit.

the rampages are a nice throwback to that sort of thing, though, although there's only 5 of them :P


anyway, i assume GTA Online rewards you more for that sort of thing than the singleplayer stuff, so i guess i'll mostly be doing that once i get around to beating the game and the server issues level out.


my favorite extra mode was vigilante and it seems like they don't let you do that anymore -- its more about the "random events" that occur every now and then which is sort of sad, since i liked being able to have a "most wanted" list or whatever that IV had.
Title: Re: GTAV
Post by: Stoney Mason on October 07, 2013, 07:00:52 AM
the rampages are a nice throwback to that sort of thing, though, although there's only 5 of them :P


anyway, i assume GTA Online rewards you more for that sort of thing than the singleplayer stuff, so i guess i'll mostly be doing that once i get around to beating the game and the server issues level out.

The rampages turn into a horde mode online  that can be played co-op with up to 4 players. They are good for grinding money and gun skill.
Title: Re: GTAV
Post by: chronovore on October 07, 2013, 08:43:45 AM
Ooh, that sounds pretty neat. I don't think those have unlocked for me yet.

I also noticed that the stock exchange is down or off or whatever for GTA Online. Too much mayhem to track stock behavior reasonably?

I think I met Jesus on the pier. And Lester is a cold-blooded bastard!
Title: Re: GTAV
Post by: demi on October 07, 2013, 08:50:37 AM
I got kinda bored with GTA Online. I see the appeal and like the idea, but I feel like you have to avoid people because NO MATTER WHAT whoever sees you will immediately start pulling a glock on you. The game is HORRIBLE at explaining stuff as well.

It looks like you can do most achievements in private rooms at least, so it shouldnt be hard to boost most of the achievements.
Title: Re: GTAV
Post by: Stoney Mason on October 07, 2013, 09:33:22 AM
Ooh, that sounds pretty neat. I don't think those have unlocked for me yet.

I also noticed that the stock exchange is down or off or whatever for GTA Online. Too much mayhem to track stock behavior reasonably?

I think I met Jesus on the pier. And Lester is a cold-blooded bastard!

Yeah it unlocks more activities as you level. Even the missions take on a different dynamic with 4 players as you can almost plan them heist style and have people take different roles. Especially once you done them once and know what to expect. Proper difficult heists where people have real roles would be pretty awesome.
Title: Re: GTAV
Post by: chronovore on October 07, 2013, 10:08:10 AM
Yeah it unlocks more activities as you level. Even the missions take on a different dynamic with 4 players as you can almost plan them heist style and have people take different roles. Especially once you done them once and know what to expect. Proper difficult heists where people have real roles would be pretty awesome.
Maybe they unlock as you get further in? I mean, the heists were a big part of the hype for GTAO, and there are playlists supported; it seems like they could do a limited-path or linear playlist with each stage of the heist.

I'm in the story with Trevor now, and... well, he has a different style of planning heists than Michael, fer shure.

One of the things which I'm surprised to enjoy so much about the game is the three characters. It is quite fun to notice the different way I'm playing when switching to each character.

When I play Trevor, I frequently find myself driving more aggressively, not giving a crap about consequences, and generally letting my id run wild.

When I play Michael, I worry more about losing whatever I've got.

When I play as Franklin, I get nervous when I'm in a nice neighborhood.

Also, not sure what happened, but each of my characters appears to have lost ALL their weapons. This was either after the heist, or after the Title Update. I also had read an exploit to visit Ammu-Nation and upgrade weapons during a mission, then fail the mission, leaving characters with the upgrades AND restoring the money they'd spent on them.

I'd not planned to exploit that, but I did find that I had started a mission with half-health and NO ARMOR, so I stopped by an Ammu-Nation, and IT WAS CLOSED. I'm seriously hoping that this is a one-mission thing. In GTA3 and such, there were so many times a visit to Ammu-Nation saved my butt and let me finish the mission.
Title: Re: GTAV
Post by: Stoney Mason on October 07, 2013, 10:36:44 AM
Yeah it unlocks more activities as you level. Even the missions take on a different dynamic with 4 players as you can almost plan them heist style and have people take different roles. Especially once you done them once and know what to expect. Proper difficult heists where people have real roles would be pretty awesome.
Maybe they unlock as you get further in? I mean, the heists were a big part of the hype for GTAO, and there are playlists supported; it seems like they could do a limited-path or linear playlist with each stage of the heist.

The heists for the online portion are coming later. They aren't in the game yet. Rockstar mentioned it in some of the pre-release press.
Title: Re: GTAV
Post by: Stoney Mason on October 07, 2013, 02:32:09 PM
Here's a fun bug. I decided to go ahead and finish up the campaign. So I load up the game and it immediately jumps me ahead to the next mission and the completion cutscene of it. One I hadn't done yet. Fortunately I had saves right before that so I just went back to do it but I was curious so I saved immediately after that mission to test it out and when I went into online and back into singleplayer. It again skipped me ahead to the ending cutscene of the next mission. So yeah there's that. No big deal as long as I keep back-up saves but still pretty buggy.

TL DR: GTA Online is fucking up the autosaves but not the manual saves at least for me.

Title: Re: GTAV
Post by: demi on October 07, 2013, 02:33:50 PM
That's why I didnt bother touching online until I got all single player achievements. No thanks on that.
Title: Re: GTAV
Post by: tehjaybo on October 07, 2013, 03:40:16 PM
Got online last night to play some more god tier GTA Online (haters are insane) and found that my character had been deleted.   :-\

R.I.P. Nikita, with your $205k apartment, 10 car garage, 4 nice cars, and $50K+ in cash. 



Luckily my banked money stayed, so now her sister Nikki on save slot 2 has the same apartment and I'm building the cars back.
Title: Re: GTAV
Post by: chronovore on October 07, 2013, 06:32:16 PM
Yeah, maybe that's what happened to my weapons? Deleted by GTAO interference?

I'd be a lot more frustrated than you, Tehjaybo! I can't believe you're not irate!
Title: Re: GTAV
Post by: Rahxephon91 on October 08, 2013, 12:36:43 AM
I'm like 30 missions in and I just fel like theres not nay interesting / unique characters like in past GTAs. Theyre all just the same. Does this change at all?
Nope. The story and characters are flat out boring.
Title: Re: GTAV
Post by: demi on October 08, 2013, 12:40:23 AM
Day 2 of GTAO confirms that the actual content itself is very weak. The missions are wack, the races are wack. But you gotta grind that shit to get the XP, to unlock more stuff to do.

Every time I play with friends I have to struggle on what to do. Since each "server" has like 10 people in it, and they are spaced way far apart, it's just like... yeah.

It's definitely a better realized online compared to GTA4's turd online.
Title: Re: GTAV
Post by: El Babua on October 08, 2013, 06:30:50 AM
Story felt like it really didn't have any stakes.

Like, the fact that I'm right by the ending totally blindsided me. The entire story amounted to 3 guys bitching at each other for 40 hours. Masculinity a key part of the story indeed.
Title: Re: GTAV
Post by: chronovore on October 08, 2013, 01:09:56 PM
I'm fine with three men bitching at each other for 40 hours. My favorite Elmore Leonard novels are about people bitching at each other. Some of the best zombie movies are about people bitching at each other, even as there are less of them left to bitch.

I played more GTAO today, went from level 6 or 7 to almost 12 in one sitting. I'm hooked. Hopefully I don't lose all my weapons again. Especially single-player weapons, as I went on a mission with Trevor, only to find my Weapon Wheel had the following choices:
And no armor, either, though that was my bad, not a glitch.
 :-\

Simeon wants certain vehicles delivered. I think I'll call him for those in private/invite-only Free Roam sessions. So far, my first attempt to get the car to the dealer was interrupted by a player who just blew up the damned car under me while I was just outside the Pay-N-Spray.

The next time, I didn't realize the entire server gets notified about the car, so when I got nearby, and saw another distinguished criminal fellow in the car, driving merrily along, I felt compelled to relieve him of it.

In a surprise twist, the other guy was waiting for me at the dock. We fought over delivering the car for about 20 minutes. It was pretty epic. I think the guy hates me. In the end, he drove the car into the ocean and quit out. :lol

Had one more endless hang on a shooting range load screen. Other than that, tonight was smooth as silk.
Title: Re: GTAV
Post by: Stoney Mason on October 08, 2013, 01:31:49 PM
Got online last night to play some more god tier GTA Online (haters are insane) and found that my character had been deleted.   :-\

R.I.P. Nikita, with your $205k apartment, 10 car garage, 4 nice cars, and $50K+ in cash. 



Luckily my banked money stayed, so now her sister Nikki on save slot 2 has the same apartment and I'm building the cars back.

Quote
Rockstar has updated advice for anyone who's logged on to find their character missing in GTA Online: Do not create a new character.

The company has instructed players who find an empty character slot to return to story mode and then re-enter GTA Online through the pause menu, but only when the Rockstar Cloud Servers are working. If you encounter a message saying the servers are unavailable, keep trying until they're working. Do not continue online with saving disabled, as this may overwrite your character.

"If you have previously created a character but see an empty character selection screen when entering GTA Online, please back out to GTAV Story Mode and try re-entering GTA Online through the pause menu (repeat or wait until Rockstar cloud servers are back up). Do not create a new character in the empty slot where your character should be.

"If you receive the message 'The Rockstar Cloud Servers Are Unavailable', please return to GTAV Story Mode and follow the steps above.  Please do not press 'Retry' on the message and do not proceed online with saving disabled, as this may lead to overwriting your existing character."
Title: Re: GTAV
Post by: tehjaybo on October 08, 2013, 02:43:10 PM
Got online last night to play some more god tier GTA Online (haters are insane) and found that my character had been deleted.   :-\

R.I.P. Nikita, with your $205k apartment, 10 car garage, 4 nice cars, and $50K+ in cash. 



Luckily my banked money stayed, so now her sister Nikki on save slot 2 has the same apartment and I'm building the cars back.

Quote
Rockstar has updated advice for anyone who's logged on to find their character missing in GTA Online: Do not create a new character.

The company has instructed players who find an empty character slot to return to story mode and then re-enter GTA Online through the pause menu, but only when the Rockstar Cloud Servers are working. If you encounter a message saying the servers are unavailable, keep trying until they're working. Do not continue online with saving disabled, as this may overwrite your character.

"If you have previously created a character but see an empty character selection screen when entering GTA Online, please back out to GTAV Story Mode and try re-entering GTA Online through the pause menu (repeat or wait until Rockstar cloud servers are back up). Do not create a new character in the empty slot where your character should be.

"If you receive the message 'The Rockstar Cloud Servers Are Unavailable', please return to GTAV Story Mode and follow the steps above.  Please do not press 'Retry' on the message and do not proceed online with saving disabled, as this may lead to overwriting your existing character."


Did this repeatedly, to no avail.  I'll try again in a second.  I made a new character in my second character slot, as to avoid overwriting anything that might be able to be saved.  Looks like that was a good call.  Though, it never told me the cloud servers are unavailable.  And it's been like that for a few days.  So it's rather odd.  I should probably put in a ticket or something...

Yeah, maybe that's what happened to my weapons? Deleted by GTAO interference?

I'd be a lot more frustrated than you, Tehjaybo! I can't believe you're not irate!

Man, believe me,  I was pretty upset.  But I'm already back up to level 17, and have the same apartment and more cars now, so I'm okay with it.  Not overjoyed, but I'll live.  I mean, it's just a game.  And it's a fun one at that.  So I'm okay with a minor setback.  A friend of mine showed me a great way to make really fast money, so if anyone on XBL is interested, just hit me up.  Up to 4 players at a time, $9k/1kRP payout for 4 minutes work at the longest, 1:30 if you get it down to a science.  Gamertag is the same as my forum name.  No idea if they'll patch it out anytime soon, so I've been running it like crazy.  I'll probably be on for a while later tonight, though I'm about to pop on and just mess around.
Title: Re: GTAV
Post by: chronovore on October 09, 2013, 02:52:58 AM
Yeah, I heard they are trying to patch that pooch pretty quickly. Everyone is working it, apparently. Which contact gives that mission?
Title: Re: GTAV
Post by: naff on October 09, 2013, 05:44:47 PM
After 8 hours I'm done with this, might go back to it again someday, hate the characters, feels like a poor adaptation of shows like californication, breaking bad. They've tried way too hard and failed at capturing the cultural zeitgeist for me, is there a funny conversation happening as I drive to this place? I don't know coz all they are doing is bitching at eachother and I tune out. BORING.

Also the online never worked for me. It would hang on the tutorial mission every time, tried deleting patches, clearing caches, deleting characters but no dice.

As far as gameplay goes, meh. And I don't got time for messing with sandbox games these days. Shit is too tiring, gimme a fast travel that isn't a taxi plz
Title: Re: GTAV
Post by: tehjaybo on October 09, 2013, 07:07:13 PM
Yeah, I heard they are trying to patch that pooch pretty quickly. Everyone is working it, apparently. Which contact gives that mission?

Yeah, they fixed it.  Now it gives $3k and a little more RP.  Still worth farming, IMO.   Mission is from Gerald, called Violent Duct.
Title: Re: GTAV
Post by: Sho Nuff on October 09, 2013, 07:23:02 PM
Yessss just finished a mission that gives me a parachute every time I get into any aircraft
Title: Re: GTAV
Post by: The Sceneman on October 09, 2013, 08:13:02 PM
After 8 hours I'm done with this, might go back to it again someday, hate the characters, feels like a poor adaptation of shows like californication, breaking bad. They've tried way too hard and failed at capturing the cultural zeitgeist for me, is there a funny conversation happening as I drive to this place? I don't know coz all they are doing is bitching at eachother and I tune out. BORING.

Also the online never worked for me. It would hang on the tutorial mission every time, tried deleting patches, clearing caches, deleting characters but no dice.

As far as gameplay goes, meh. And I don't got time for messing with sandbox games these days. Shit is too tiring, gimme a fast travel that isn't a taxi plz

Wow, this game sounds awful, will avoid. Thanks for the review!
Title: Re: GTAV
Post by: naff on October 09, 2013, 08:43:48 PM
Sweet but I need a closing line ;) - Ok game to cabb out to, but do yourself a favor and play something better: 5/10

(http://s23.postimg.org/p03h8g6hn/cast.jpg)
Title: Re: GTAV
Post by: Stoney Mason on October 10, 2013, 07:35:22 AM
Another title update


Quote
A new title update to address the reported issues of game progress loss in GTA Online as well as other technical fixes, tweaks and enhancements is now available for PlayStation 3, and we expect it to be available by tomorrow at the latest for Xbox 360. This title update will resolve the cause of players losing their gameplay progress except for some specific instances where players purchase a vehicle and the save does not occur due to a cloud save failure. A fix for that particular issue is being worked on and we will provide an update as soon as we know when this will be resolved.
 
Fixes in this title update include:
 
Fixes multiple issues causing character deletion or other loss of progress
Fixes issues causing infinite loading, infinite sky cams, and missing interface options between jobs
Fixes an issue causing the "replay" option to be locked out on certain jobs
Fixes an issue where a player would become stuck in the mod garage when respraying a Sanchez motor bike
Fixes an issue where the Player became stuck inside Los Santos Customs during Online tutorial flow.
Fixes an issue causing the loss of guns and ammo
Fixes issues causing GTA races ending early because of players spawning too far ahead
Fixes issues in Last Team Standing where sessions would not progress past the lobby
Fixes issues with network errors when joining Last Team Standing using Quick Job
Added clarifications around when a player is using a temporary character in GTA Online during Rockstar Cloud server outages
Adjusts the monetary penalty for being killed in a One on One match
 
We apologize for the problems some players have been experiencing with lost characters or game progress due to this issue – please stay tuned for updates as we continue to investigate this.
 
In the meantime, please always remember to save your game before leaving GTA Online, otherwise you may lose any progress since your last save – this can be done by exiting back to Single Player through the pause menu. Until downloading the title update above and in order to minimize the chances of any further data loss, if at any point you receive the message “Rockstar Cloud Servers are unavailable”, please do not either select the "Retry" option or create a temporary Character to play GTA Online. Instead, you should exit to GTAV Story Mode and try entering GTA Online again through the menu in Story Mode. Please also stay tuned or subscribe to the GTA Online Status Updates article at the Rockstar Support site for the latest word on common known technical issues and fixes.
 
Title: Re: GTAV
Post by: Stoney Mason on October 10, 2013, 07:58:55 AM
Finished the single player last night.

So this is probably my favorite big mega budget game since Skyrim. And in fact reminds me a lot of Skyrim even though its a different genre of game because they are both games of excess. As I mentioned earlier, its a validation of what big budget gaming can achieve. The world is diverse. There is a ton of content. My play time clocked in at around 60 hours. And it was legitimately fun to do a ton of it much as was the case with Red Dead Redemption. This is one of those cases where the $60 dollars I spent gave me a lot more value than I ever expected and that's not even taking into account the online portion of the game. The driving is imo terrific. The best I've ever played in an open world game that wasn't a racing game. The cars feel diverse but not easy peasy like the cars in other world games. It's a game I will play again at some point in the future and that's very rare for me especially with such a big game.

As far as the negatives. The shooting is still not where it should be for the series. For such a big series I expect more than competent. The AI shooting doesn't help because its simply spray at you and overwhelm with numbers. The cover system is too fiddly and often puts you on the wrong piece of cover. It was disappointing to see such a large leap in the driving but not as great a leap in the shooting department which is equally important. Like nearly everyone mentioned there aren't enough heists. This is mainly disappointing because of how great they are. It leaves you wanting more of them. The whole planning a heist and having different options on scores is huge. That's the direction the entire series needs to take. More feeling like a real professional criminal with real setups and picking crews and less just random dumb crimes. I liked the characters and individually there are good beats but overall the progression of the story is meh. Unlike GTA 4 or RDR it doesn't feel like you are necessarily building up to a great moment or facing a great adversary. It's more the adventures and relationships of these three characters which is fine and a valid approach but theme wise it never approaches the highs of the other two games I just mentioned.

Despite that stuff it never ultimately took away from me enjoying the hell of what I was playing though and being really immersed. As far as where it stands. I still think RDR still holds the crown for my favorite open world game this gen because I think it gets the gameplay and the story stuff and the immersion stuff slightly more correct as package than GTA 5 but its not like GTA 5 is insanely behind it and in fact I probably think GTA 5 is slightly better in the gameplay department but slightly worse in the immersion/story aspects. Very good game. And a package that truly shows what a long dev time, fueled by massive money can and should produce instead of what Assassin's creed or Bioshock infinite did. 
Title: Re: GTAV
Post by: Mupepe on October 10, 2013, 01:29:23 PM
Another patch eh?  I'll try it again tonight :hyper
Title: Re: GTAV
Post by: demi on October 11, 2013, 08:56:25 AM
Quote
Given some of the recent technical issues during these first days of GTA Online, and now that things are starting to look much smoother (touch wood!), we are planning to provide a special stimulus package for all who have played or will play Grand Theft Auto Online this month. We will be dropping a cool half a million GTA$ in the GTA Online bank accounts of all players this month, starting as early as next week.
Title: Re: GTAV
Post by: tehjaybo on October 11, 2013, 04:04:24 PM
Quote
Given some of the recent technical issues during these first days of GTA Online, and now that things are starting to look much smoother (touch wood!), we are planning to provide a special stimulus package for all who have played or will play Grand Theft Auto Online this month. We will be dropping a cool half a million GTA$ in the GTA Online bank accounts of all players this month, starting as early as next week.

unfffff

Also, there's a new mission to exploit "Mixed up with coke", $18k payout and 3k+RP.  Requires level 30+.  Get in on it before it gets patched!
Title: Re: GTAV
Post by: mjemirzian on October 11, 2013, 06:03:35 PM
http://www.gameranx.com/updates/id/17970/article/the-best-and-worst-selfies-in-grand-theft-auto-5

http://www.youtube.com/watch?v=1wVA9illDvw

 :D
Title: Re: GTAV
Post by: El Babua on October 13, 2013, 05:51:34 PM
Beat this. Overall, I left with a positive impression.

Story problems aside, I wish they were more creative and varied with the missions, as well as having more than 5 hesits (optional or otherwise). My goodness, I couldn't handle that credit sequence. Usually I make it a point to sit through them but holy shit.
Title: Re: GTAV
Post by: Rahxephon91 on October 13, 2013, 06:15:23 PM
There's only 5 heists?
Title: Re: GTAV
Post by: El Babua on October 13, 2013, 08:03:40 PM
There's only 5 heists?

And you don't even form a crew for two of them.

Edit: Actually, six. There's another heist like mission that the game doesn't count as one as well.
Title: Re: GTAV
Post by: Sho Nuff on October 14, 2013, 03:24:58 AM
Finished it. Pretty baller ass game. They basically addressed the biggest problems I had with GTA4 which were:

- Bad vehicles controls
- No god damn checkpoints
- Not enough shit to do

And added a metric fuckton of content and more insane little touches than I can name (I was getting my hair cut and the lady was like "AW MAN HOW IS IT OCTOBER ALREADY").

I still skipped the credits. Nar nar nar
Title: Re: GTAV
Post by: Brehvolution on October 14, 2013, 04:02:27 PM
(http://abload.de/img/any9dy5_700b_v1riplz.jpg)
Title: Re: GTAV
Post by: Raban on October 14, 2013, 04:39:21 PM
Yeah, as if the PC version of GTA V will somehow be flawless ::)
Title: Re: GTAV
Post by: demi on October 14, 2013, 05:02:14 PM
I keep looking at that image and assuming it's meant to be funny. Is Michael part of the joke?
Title: Re: GTAV
Post by: chronovore on October 14, 2013, 06:30:33 PM
I was jonesing to play this for the last five days. Ended up waking up at 5AM today, so I got some shooting-and-driving time in before my family woke up.

Interesting things about the latest patch:
Title: Re: GTAV
Post by: Himu on October 14, 2013, 06:58:20 PM
Nice impressions in here.
Title: Re: GTAV
Post by: chronovore on October 15, 2013, 12:58:10 AM
It dawned on me that I had a bounty placed on me for "You jacked my car and now I'm going to jack you" by an unnamed entity -- I wonder if that was an NPC placing the bounty, as I had just jacked a car but it wasn't a player's car -- or if it is just one of the choices players can make when placing a bounty...
Title: Re: GTAV
Post by: tehjaybo on October 15, 2013, 08:38:03 AM
It dawned on me that I had a bounty placed on me for "You jacked my car and now I'm going to jack you" by an unnamed entity -- I wonder if that was an NPC placing the bounty, as I had just jacked a car but it wasn't a player's car -- or if it is just one of the choices players can make when placing a bounty...

That's all NPC.
Title: Re: GTAV
Post by: chronovore on October 15, 2013, 11:10:52 AM
Thanks for confirming. Is it all new with the latest patch, or was I just missing it all before?
Title: Re: GTAV
Post by: demi on October 15, 2013, 05:46:46 PM
I got this official GTAV swag in the mail, today.

http://www.ebay.com/itm/GTA-V-Promotional-Rockstar-Games-Trevor-Phillips-Industry-T-Shirt-XL/121192007091?_trksid=p2047675.m1850&_trkparms=aid%3D222002%26algo%3DSIC.FIT%26ao%3D1%26asc%3D18348%26meid%3D2008972606571866071%26pid%3D100011%26prg%3D8402%26rk%3D1%26rkt%3D5%26sd%3D121186263281%26

Now I am truly part of TPI
Title: Re: GTAV
Post by: Sho Nuff on October 15, 2013, 05:52:00 PM
The fifth Trevor Rampage is the best

spoiler (click to show/hide)
THERE'S A MOOSE LOOSE ABOOT THE HOOSE
[close]
Title: Re: GTAV
Post by: Himu on October 16, 2013, 12:18:44 PM
Got a new ps3. Looking forward to this.
Title: Re: GTAV
Post by: Himu on October 16, 2013, 01:25:55 PM
What I've played is a phenomenal upgrade over GTAIV. It is night and day.

1. Controls - Vehicle controls have weight, but aren't slippery. Characters have weight, but don't feel like they weight 500 pounds. Aiming is great, cover is great. I can actually have fun playing the game now instead of fighting it. Refreshing!

2. Driving - In the last point, I said driving is better, but the initial Franklin mission just seals it. Cars in GTAIV had no sense of speed. In GTASA, when you got fast, it'd blur and shit. But in IV, I never felt even the fastest cars were really that fast. But this car you drive in V with Franklin is off the charts. Can't wait to see what I can get out of it.

3. Presentation - Great presentation. I remember people talking about frame rate drops in the initial mission. Have no idea what they're talking about. The transition from cutscene to gameplay is always impressive and smooth. Other games always have it so that the camera swings around the room and makes it so OBVIOUS that you're about to start playing gameplay. But GTAV will have a cutscene, and then the cutscene just ENDS and you're automatically playing. It's so cinematic and really impressive. Switching characters with just a simple button press is also impressive.

So far, it's addressed the main concerns towards GTAIV: it's not fun to play because the controls are god awful and feel like shit. Mission variety, locale variety, and side job variety has yet to be seen, but what I've played is pretty impressive.

edit: The paparazzi mission :lol I'm so glad GTA got its humor back. :lol
Title: Re: GTAV
Post by: Himu on October 16, 2013, 07:34:25 PM
:lol This game

I haven't laughed this much at a GTA since Vice City. :obama Good stuff so far. The tv is excellent. That Cops show is :dead

Does the game lose its pace and go off rails like IV?
Title: Re: GTAV
Post by: Mupepe on October 16, 2013, 07:36:53 PM
Pacing takes a hit half way through or so when it doesn't feel like the story is really going anywhere. But the game is fun as shit so who gives a fuck about the story?
Title: Re: GTAV
Post by: Himu on October 16, 2013, 08:11:29 PM
Well, I wasn't talking about story, but also gameplay. Half way, GTAIV has the same missions over and over.

Every vehicle I've driven so far controls differently from the one before it. :bow
Title: Re: GTAV
Post by: demi on October 16, 2013, 08:12:17 PM
It gets pretty boring, I think. It loses its steam.
Title: Re: GTAV
Post by: Mupepe on October 16, 2013, 08:59:57 PM
Well, I wasn't talking about story, but also gameplay. Half way, GTAIV has the same missions over and over.

Every vehicle I've driven so far controls differently from the one before it. :bow
well I was referring to story missions too. They become repetitive. But there's plenty of other things to keep you entertained IMO
Title: Re: GTAV
Post by: cool breeze on October 16, 2013, 09:24:31 PM
yeah, I came down on the game when I started playing the story missions.  Exploring, doing stranger missions, etc. were the highlights of the game for me.

about the story (late game spoilers)
spoiler (click to show/hide)
the biggest tease is that there's the prison on the map, and you learn that Brad is in prison, and you think "there's totally a mission where you break him out!" I expected Brad to be the main antagonist.  Trevor alludes to Brad being as fuck up as himself.  Then there's the twist (sort of...Michael knew the truth).
[close]
Title: Re: GTAV
Post by: Himu on October 16, 2013, 09:55:36 PM
We'll see. So far I'm liking the story missions a lot. They're doing a good job developing these characters so far. I like them better than every character in IV already. Namaste.
Title: Re: GTAV
Post by: El Babua on October 16, 2013, 10:10:50 PM
The story feels like it stalls after a certain point, then it ends.

It's still a lot better than 4. Some of the Strangers and Freaks storylines are better than the main game tbqh.
Title: Re: GTAV
Post by: Himu on October 16, 2013, 10:22:10 PM
The stranger mission where you shoot up aliens while on pcp :lol

This race is tough. Get something at high speed and get thrown from your car and you die. Hit ANYTHING, and you're going to lose your place. The driving is more user-friendly, but much harder to master than GTAIV due to the player ability. Using the ability is crucial to racing and you kind of have to use all the game offers you to win it. Maybe it's because of my car but that was the hardest race I've had in a GTA game. Jesus Christ.
Title: Re: GTAV
Post by: The Sceneman on October 16, 2013, 11:36:33 PM
I keep looking at that image and assuming it's meant to be funny. Is Michael part of the joke?

1. via 9GAG

2. internet morons think that putting white Impact text with black outline over an image automatically makes a joke
Title: Re: GTAV
Post by: Himu on October 17, 2013, 01:07:01 AM
Done enough story missions for now. Time to give it the test. I'm going to just explore the game world for maybe the next 5-10 hours in game clock. So far it's delivering. There's actually people doing things in this game unlike GTAIV (see: an entire amusement park abandoned, beaches abandoned even though it's Coney Island which is busy as fuck if you've ever been there, same type of npcs no matter what area;etc). Right now I'm just trying to figure out how to get out Los Santos so I can fill out my map.
Title: Re: GTAV
Post by: Sho Nuff on October 17, 2013, 01:08:58 AM
Wait, where's the abandoned amusement park?

spoiler (click to show/hide)
I also thought there was gonna be some crazy jail rescue mission. I should fly in there and see what's up
[close]
Title: Re: GTAV
Post by: Himu on October 17, 2013, 01:25:21 AM
I'm talking about GTAIV. It has all of these semi-interesting places, which aren't fully realized because there's no one fucking there and it's generic and lifeless as shit. You'll have the amusement park at the beach in Broker. No one is there, it's abandoned. Lame. You've got the actual beach, and no one is there in bikinis, drinking beer, or anything. This is supposed to be the GTAIV equivalent of Coney Island, right? Coney is busy as shit and a popular tourist sight. But in GTAIV, it's just boring. GTAV has managed to add life to its world by managing npc types, putting in scripted events, and making things more interactive. I just talked to some guy on pier about God and shit. What the fuck.

The main point being that GTAIV doesn't feel in any way like a fully realized world. It's boring. GTAV so far is the opposite of boring and is an exercise in the meticulous details of Los Angeles life. I haven't been to LA since I was a teenager, and this is enough to make me feel semi-homesick (not from LA but went there for a lot of summers as a kid). I don't feel the same way with GTAIV and NYC.
Title: Re: GTAV
Post by: Himu on October 17, 2013, 01:30:12 AM
Just found this bike and I had to post a clip of it. Jesus, the speed.

http://youtu.be/RYXx56unEUI
Title: Re: GTAV
Post by: chronovore on October 17, 2013, 03:02:42 AM
That dude is awful chatty.

Bike looks nice. It it is really $10k, I know what Franklin is getting for an early Christmas.

Played a bunch more Story and Online today. It is fairly seamless.

Still not happy about initial car choices. I decided to use the 2nd character slot, and it made me go through the tutorial stuff again.  The Buffalo and FQ2 were literally the only vehicles around. Then a Maserati-like convertible showed up, and I dropped everything to get it. Even this midrange vehicle is locked out - "This is a premium vehicle and already being tracked." :maf

It is great that there are so many currencies and tiered rewards, but locking out these cars and other Players' cars is quite a limitation.

Someone remotely blew up a car that I'd 'jacked. So.. If that's a thing, there is an abuse prevention in place.

I dunno, maybe I'm just unaccustomed to feeling strapped for cash in a GTA game...
Title: Re: GTAV
Post by: Himu on October 17, 2013, 03:33:46 AM
Gta online is really impressive from my time with it. The character creator is a joke though. I like the idea but the implementation...
Title: Re: GTAV
Post by: chronovore on October 17, 2013, 07:05:36 AM
What's weird is, most of the characters look the same. There is very little differentiation in facial features, and the broad strokes of character are in race and hairstyle. So... an accurate representation of Los Angeles.

I did like the idea a bunch as well, but the UI is clumsy, and the results are a little underwhelming. I would pay for DLC which allows play as Berry the Clean-Cut Hemp Advocate, Jessie Who Has Daddy Issues, or Fabien LaRouche the Yoga Instructor. "Did someone say 'Yoga'?" Namaste. :bow2

Online and a mute protagonist continue to inspire me. My goodness, this is a heap of fun.
Title: Re: GTAV
Post by: demi on October 17, 2013, 07:27:24 AM
I bought at least 20 of those PEgassi when doing Stunt Jumps, due to GTA's shitty glitch where it takes away your vehicle.
Title: Re: GTAV
Post by: chronovore on October 17, 2013, 07:59:31 AM
What's the best way to make money? I've got less than I'd like, even playing up to level 13 or 14 or so, haven't even bought the cheap-o apartment yet.

Playing missions seems to be the best cash infusion for the time involved, but I want more stuff in Free Mode. So far, it seems like there's:

Anything else?
Title: Re: GTAV
Post by: demi on October 17, 2013, 08:48:46 AM
Everyone is getting half a million. Did it activate yet?
Title: Re: GTAV
Post by: Himu on October 17, 2013, 09:51:10 AM
What's weird is, most of the characters look the same. There is very little differentiation in facial features, and the broad strokes of character are in race and hairstyle. So... an accurate representation of Los Angeles.

I did like the idea a bunch as well, but the UI is clumsy, and the results are a little underwhelming. I would pay for DLC which allows play as Berry the Clean-Cut Hemp Advocate, Jessie Who Has Daddy Issues, or Fabien LaRouche the Yoga Instructor. "Did someone say 'Yoga'?" Namaste. :bow2

Online and a mute protagonist continue to inspire me. My goodness, this is a heap of fun.

As a girl, Lamar gives you a rose and tries to simp. Your character just stares at him like he's a joker, takes the rose, and throws that shit out of her hand. Then he hands her a gun and she's down. :rejoice MUTE PROTAGS. I told you niccas. I TOLD YOU. Mute is always better. ALWAYS.

Only exception is saints row 2 Boss. Only exception.

And I would kill for that namaste shit. Namaste. That kills me every time. This game is fucking hilarious.
Title: Re: GTAV
Post by: Mupepe on October 17, 2013, 10:11:36 AM
Everyone is getting half a million. Did it activate yet?
I hadn't gotten mine last night.

So far I've made money online by robbing stores and doing missions with higher level people.  The missions when you start out are a joke.  Rob stores instead.  2k a pop and easy as hell to get away.  You can get 30k in 20 minutes.
Title: Re: GTAV
Post by: Himu on October 17, 2013, 10:12:25 AM
How come every time I rob a store on Gta online I get instant heat but that doesn't happen in Sp?
Title: Re: GTAV
Post by: cool breeze on October 17, 2013, 10:29:26 AM
cops are more aggressive online.  you even get a star if you're spotted in a stolen car.
Title: Re: GTAV
Post by: Mupepe on October 17, 2013, 10:37:43 AM
How come every time I rob a store on Gta online I get instant heat but that doesn't happen in Sp?

cops are more aggressive online.  you even get a star if you're spotted in a stolen car.

Yep.  And if you rob a bunch of stores in a short amount of time you get even more heat.
Title: Re: GTAV
Post by: Himu on October 17, 2013, 01:37:54 PM
Jesus, this game is monstrous. This morning before I left I decided to do a 30 minute travel session to get to the Vinewood sign. It took me thirty minutes to finally find it. There's so many pathways upon pathways, roads within roads on the hills. Take one road and you'll wind up in a place you didn't intend. And this is just one part of Los Santos. They may not have lied when they said it's bigger than IV, RDR, and SA combined.

I never bothered consulting the map that came with GTAIV once. I had no reason to. But I'm consulting the map for V a lot. It reminds me of GTASA in that regard. The fact that the entire map is hidden under fog adds to the element of exploration. Exploring is a huge thing for me when it comes to sandbox games like GTA and GTAV is delivering. Adventuring should feel like an adventure. I should feel lost, I should feel like I have to consult something to find where I want to go. I should feel like the city is a labyrinth and I have no idea how to get out. This game utterly delivers on this claim.
Title: Re: GTAV
Post by: El Babua on October 17, 2013, 01:55:30 PM
Yeah, I'm still not bored of V's world yet, much in the same way I wasn't with RDR.

For IV, I just used the taxi's not long after unlocking new islands since there really wasn't anything interesting for me to see.

The wanted level system in this game is kinda weird. A one star seems to take longer to shake than a two star wanted level. I'm also mixed on the fact that a one star goes up to two if the cops see you again after losing them.

Also, I have to reevaluate my opinion on going on kill sprees. Yeah, running around and shooting down people is gonna get you killed a lot faster than previous GTAs, but the wealth of options you have while in a vehicle dwarfs other GTA's and makes the chases that much more fun. So yeah, I saw a large group of people amassed in a small alley like area, so I sticky bombed the ground and blew them all up. The cops came after me, so I stole a shitty slow lowrider and dipped. During the chase, I used Franklin's slow down ability to aim and shoot at the cops chasing me as well as blowing up two popo cruisers at once by using a sticky. Eventually, I was shot down on a hill after I made my last stand since my car was too damaged, but I got two choppers with me. 

:rejoice
Title: Re: GTAV
Post by: demi on October 17, 2013, 02:01:12 PM
I used Taxi since driving BAAAAACK and FORRRRRTH from the desert to the city was a chore.
Title: Re: GTAV
Post by: Himu on October 17, 2013, 02:19:15 PM
Franklin's driving ability is :rejoice

And yeah, there's nothing to see or do in Liberty City. I'd take the taxi all the time.
Title: Re: GTAV
Post by: The Sceneman on October 17, 2013, 03:17:22 PM
Just started this last night. So far game is: :lawd

As others have said the size, and amount of detail put into the game world is nothing short of staggering. During an early mission you break into someones house and see someone playing videogames. I spent like 2 minutes just watching the game the NPC was playing. It was mesmerizing.

I can see myself playing this for a loooooong time.
Title: Re: GTAV
Post by: The Sceneman on October 17, 2013, 03:37:28 PM
Also, does the iFruit app do anything useful? It says it trains Chop the dog or something, does this actually help you in the actual game?
Title: Re: GTAV
Post by: Himu on October 17, 2013, 03:49:56 PM
I love the presentation a lot. Like the mission you're talking about, when you're driving as Franklin in the SUV and suddenly Michael has a gun to your head? The transition was fantastic. Rockstar did a great job with the games aesthetic and sense of flow. It's very consistent and always stylish.

The game drives this further by making the world feel alive. In sandbox games, or games PERIOD, the npcs typically just stand there, and say random shit when you approach them. In GTAV, you go into Franklin's house and then you have his aunt watching tv on the couch, and you can join her like it ain't no thang. Or she'll be trying to do crunches. Other times, the house is empty. It feels like she has her own life with her own values. The house deco and the cutscene dialogue reinforce this. Rockstar have managed to make Los Santos feel like an actual place, which is rare for games. The reviews were not in any way hyperbolic about this. Sometimes it's limiting, like, I haven't seen anyone in Michael's house yet, but it helps that when you switch to him, he's dropping his wife off at a store for her to buy more useless shit, or he's off somewhere looking sad just as an excuse to get away from the house.

This makes me really attached to all of the characters so far. Even that chick Tonya who I've met only once. They managed to actually make me care about her and her crackhead husband in pretty much an instant. It helps that the characters don't disappear after a mission briefing or cutscene. For instance, after the Tonya tow truck mission, she goes off and talks to someone on the phone. She doesn't disappear, it doesn't end with a cutscene. Or when Franklin has to go to the hills to get the suv, and Simeon is still talking to the guy he's trying to sell that car even after the cutscene.

I have a tremendous tit boner when it comes to meticulous details in a game. It's why I love Shenmue so much. Game worlds should feel like an actual place where the characters have lives. Haven't been this impressed with a game world since Shenmue.

Come to GTAIV. Where is Roman when not on missions? You go to the apartment and where is he? Does he only exist in cutscenes and when you ask him to hang out? Apparently! What does he even like to do beyond staring at tits and gambling? I don't know. Compare to Michael's son. He has an actual identity: he likes weed, plays games, is a slacker, can't handle exercise, and is short sighted. I know all of this about him with barely any hours on the clock. I know more about this kid in five hours than I did the entire cast of GTAIV. But GTAIV isn't alone in this, it's a problem with games, period. Things like this make them feel so artificial and shallow. GTAV may not be as detailed as Shenmue - the characters don't have set schedules, for instance - but it's pretty much the next best thing. And for that...(http://i.imgur.com/IgcW9Wv.gif)
Title: Re: GTAV
Post by: demi on October 17, 2013, 04:05:01 PM
Cant say I care for the Yoga guy. Lazlow had better scenes. Especially "Reuniting the Family"
Title: Re: GTAV
Post by: chronovore on October 17, 2013, 09:15:08 PM
I used Taxi since driving BAAAAACK and FORRRRRTH from the desert to the city was a chore.

Driving BAAAACK and FORTHHHHH to the desert, my GTAO character now nearly has 100% Driving skill. The rest of my stats are doo-doo.

Also, does the iFruit app do anything useful? It says it trains Chop the dog or something, does this actually help you in the actual game?
No. The app is crap. The Chop games are poorly designed and implemented. The Social Club access is more easily performed through a standard mobile browser. The car stuff will allow you to mod your vehicle while away from the game, and set up a custom license plate. Mine's "KRONOVOR"
Title: Re: GTAV
Post by: Himu on October 18, 2013, 12:23:15 AM
Franklin :lol This nicca got a bug up his butt
Title: Re: GTAV
Post by: chronovore on October 18, 2013, 09:01:24 AM
http://www.rockstargames.com/newswire
Quote
The latest automatic title update for GTA Online is now available for both PlayStation 3 and Xbox 360. As promised, this update addresses the remaining issues where some people's vehicles or vehicle modifications were disappearing due to a cloud save failure - as well as all the other fixes mentioned below:

Fixes numerous issues that were causing vehicle loss and/or loss of vehicle mods
Fixes an issue where the incorrect car is replaced when choosing to replace a car in a full garage
Fixes an exploit allowing players to sell the same vehicle multiple times
Fixes an issue that caused personal vehicles to be duplicated
Fixes an issue where some players were unable to pay utility bills on an owned apartment or house
Fixes an issue where players were not getting Crew invites in-game
Fixes an issue where the starting point for the tutorial race was not appearing
Fixes issues with joining Jobs from within a player-owned garage
Fixes issues with players getting stuck while using playlists
Fixes additional issues causing black screens, long load times, and players getting stuck in the sky cam
Adds details in the UI to clarify that characters created while Rockstar cloud is unavailable are temporary (non-saved)
Adds changes to the character creator to make better-looking default characters with the “random” option
Players now only lose a maximum of 500 GTA$ upon death in Freemode
Of course, if you're still experiencing any other technical problems, please visit our support website and subscribe to the GTA Online Launch Status article. You can also shoot us a quick message at the Rockstar Support Twitter.

We also encourage you to send any constructive gameplay feedback you have to us at our GTAOnline@rockstargames.com address, as we continue to monitor it for all the latest suggestions for tweaking and improving the experience of GTA Online.
Title: Re: GTAV
Post by: Himu on October 18, 2013, 07:06:05 PM
Matchmaking sucks on gtao.
Title: Re: GTAV
Post by: Bebpo on October 18, 2013, 07:16:01 PM
I read a spoiler on accident when searching youtube videos for another game and it popped up in the similar videos.  Video was called (warning, potential big story spoiler)

spoiler (click to show/hide)
Michael kills his family
[close]

Uhhh, did I just spoil like the biggest event in the story or something?  :(
Title: Re: GTAV
Post by: Himu on October 18, 2013, 07:18:12 PM
Oh. To fix matchmaking you leave the session? I see.
Title: Re: GTAV
Post by: Himu on October 18, 2013, 07:24:32 PM
Bebpo why have you not accepted my friend request? :(
Title: Re: GTAV
Post by: Bebpo on October 18, 2013, 07:26:54 PM
Huh?  Probably because I haven't played the game in 2 weeks lol.  But I'm surprised I didn't get an e-mail...  let me log into the social club and see if there's an outstanding friend request.
Title: Re: GTAV
Post by: Bebpo on October 18, 2013, 07:29:31 PM
I'm logged in.  I don't have a request from you?  Only have Chronovore and duckroll on my friends list.  My rockstar id is: bebpo22 with bebpojp for PSN id associated with it.  What's yours?  I'll add you.
Title: Re: GTAV
Post by: cool breeze on October 18, 2013, 07:30:00 PM
I read a spoiler on accident when searching youtube videos for another game and it popped up in the similar videos.  Video was called (warning, potential big story spoiler)

spoiler (click to show/hide)
Michael kills his family
[close]

Uhhh, did I just spoil like the biggest event in the story or something?  :(

Simple answer:
spoiler (click to show/hide)
No
[close]

I assume it's
spoiler (click to show/hide)
a video about how you can "kill" Michael's family in the open world.  Game treats it like they're sent to the hospital and you get a flavor text about the insurance bill or something.
[close]

Title: Re: GTAV
Post by: Himu on October 18, 2013, 07:37:39 PM
I'm logged in.  I don't have a request from you?  Only have Chronovore and duckroll on my friends list.  My rockstar id is: bebpo22 with bebpojp for PSN id associated with it.  What's yours?  I'll add you.

Sent request to bebpojp. User name Tribhvana. Message content said Himuro.
Title: Re: GTAV
Post by: chronovore on October 18, 2013, 07:38:19 PM
Matchmaking sucks on gtao.
Oh. To fix matchmaking you leave the session? I see.
I'm not sure what you're referring to. Anytime you're playing in any Mode, you're in a group of up to 16 people, including Free Mode. When you join a Job (Mission, Race, Deathmatch), that's a group as well, but after the win/end condition for the Job has been met, the Lobby prior to the next Job allows the host to invite more players. This can be from the host's previous Job session, anyone in Free Mode, Friends, Crew Members, and a couple more I cannot remember.

Meanwhile, I think if you use your phone to Quick Job, the matchmaking searches all currently open, matching type  Jobs, and plonks you in there.

I've only had trouble starting a new Job as Host, on Free Mode servers where other players are disinterested in structured play. Without previous sessions on which to draw, the choices to call additional players are limited. So I usually start by joining a few Jobs before starting my own.

If you're talking about everyone bailing on the voting screen for the next Job, and plonking your dilapidated group in the next Lobby, yeah, a clueless host can really be a drag at those moments.
Title: Re: GTAV
Post by: Bebpo on October 18, 2013, 07:54:12 PM
I'm logged in.  I don't have a request from you?  Only have Chronovore and duckroll on my friends list.  My rockstar id is: bebpo22 with bebpojp for PSN id associated with it.  What's yours?  I'll add you.

Sent request to bebpojp. User name Tribhvana. Message content said Himuro.

Not coming up.  There's a bunch of Himuros though. 

(http://img.photobucket.com/albums/v297/bebpo/himuro_zpsce909350.png)
Title: Re: GTAV
Post by: Himu on October 18, 2013, 07:58:05 PM
Bebpo I am talking about on psn. :beli
Title: Re: GTAV
Post by: Bebpo on October 18, 2013, 08:06:24 PM
Oh, will add you next time I turn on the PS3.
Title: Re: GTAV
Post by: Himu on October 18, 2013, 10:19:33 PM
Mmmm, I don't like Trevor so far. I felt the game was fairly grounded before he showed up. Now it's what the fuck. Plus, he's reprehensible. Johnny :tocry I know that's the point, but it makes him come off as a try hard. On the other hand, his missions DO kick ass.
Title: Re: GTAV
Post by: chronovore on October 18, 2013, 11:23:44 PM
Trevor is... I think he's a metacommentary on what GTA III was, and acts as interesting contrast to Michael and Franklin, who are both more in line with GTA IV's storytelling. I'm quite certain it is a conscious effort.

His missions are awesome.

He is... amazingly broken.

He has a tattoo of a banner-draped cross on his arm. Check it out if you get a chance.
Title: Re: GTAV
Post by: Himu on October 18, 2013, 11:27:26 PM
What do you mean by metacommentary on GTAIII?

Did the Trevor/Michael reunion mission. Jesus Christ. :lol This game brings the lols for me. :yeshrug
Title: Re: GTAV
Post by: chronovore on October 18, 2013, 11:32:41 PM
Poor Lazlo.

What I meant is that there is ALL KINDS of random, fucked up shit people do in GTA III, Vice City, and San Andreas. Rampages. Plowing through pedestrians on a sidewalk, and starting a Wanted run just to see what will happen. Jumping in a stolen car, and blazing from one end of the map to the other, just because. The media-darling example is going out, getting a prostitute, being serviced by her, only to kill her and take the money back off from the corpse.

With Trevor, he can do any that, and it's not out of character for him. He's chaos and curiosity. He's pure id.
Title: Re: GTAV
Post by: Himu on October 18, 2013, 11:48:26 PM
Yeah I don't like doing that stuff as Michael or Franklin. TBH Franklin is the weak link here. Uppity ass nicca.
Title: Re: GTAV
Post by: Sho Nuff on October 18, 2013, 11:54:42 PM
I think I've pretty much given up on the online portion of the game. The downtime between missions is just unbearable.
Title: Re: GTAV
Post by: Stoney Mason on October 19, 2013, 12:44:52 AM
Trevor is a great character. At first I was turned off by him as well and I think that's by design. But he grows on you. And he's an outlet to do all the heinous stuff you want to do in a game without having to put it through a morally conflicted character. He serves a real purpose which is smart on a few levels.
Title: Re: GTAV
Post by: Sho Nuff on October 19, 2013, 03:17:21 AM
I just realized that I haven't taken Trevor to the strip club yet. This can only end well
Title: Re: GTAV
Post by: Himu on October 19, 2013, 03:26:15 AM
I did that stripper touching mini game and I didn't get the uproar about it. It is sketchy, but it isn't any different from murdering a bunch of bikers for no reason other than they broke your statue of a superhero. Also, it doesn't outright objectify the stripper unlike, say, in Killer is Dead. After you finish the mini game, the strippers smile disappears from her face and you can tell she's glad you're gone, reinforcing that you're a piece of shit.

But internet outrage I guess.
Title: Re: GTAV
Post by: Vertigo on October 19, 2013, 04:54:59 AM
Yeah Trevor is hilarious although his first major act when we meet him was shocking as we knew the character he killed it was a ignoble end for him.

It's interesting how I use different players for certain things,my Franklin kills for business not pleasure rarely messes around with Peds.

Michael has a short fuse and will punch out people who annoy him or fuck up his car. With Trevor I feel he would happily pull out a shotty and use it. The great thing is it seems R* believes that too. I've noticed that unlike the other two pressing the d pad doesn't say hello to someone he basically insults them. Straight away.

I was walking round the Latin part of the hood as Trevor and stumbled into a gang area. Pressed the D pad and Trevor asked them why they traffic women cue the 5 gang members telling me to get out of here, one with his gun drawn. I throw another insult and they all pull out guns I pull out my shotgun.

And fuck em up.
Title: Re: GTAV
Post by: chronovore on October 19, 2013, 10:14:45 AM
Yeah, Trevor is a walking shitstorm, waiting for an excuse to touch down and start damaging stuff.

As Stoney mentioned, I think it's savvy of R* to provide a character who can be used to do all the crazy, outrageous stuff.

Sho Nuff, if you are on the 360, join me, you magnificent bastard. I don't see any GTAV activity on xbox.com for McWild... If you're on PS3, I don't know what the load/lobby/matchmaking times might be, but if you're going through a group, and start a mission, you can just keep choosing to do stuff with that group. If you're doing a mission, then going back to Free Mode, then starting another mission, you're doing it the long way around.
Title: Re: GTAV
Post by: demi on October 19, 2013, 10:29:38 AM
I think I've pretty much given up on the online portion of the game. The downtime between missions is just unbearable.

Yup, online is pretty boring. The fact you have to grind up to play actual fun missions (if there are any) is a horrible decision.

All the missions I was offered was all crappy team based ones, and most of the actual single player ones (or co-op) are just deliving bags of coke.
Title: Re: GTAV
Post by: Himu on October 19, 2013, 11:50:17 AM
I'm going to do a big write up on GTAO later. But yeah, leaning on "meh" but the potential is there since Rockstar said it's an ongoing service.
Title: Re: GTAV
Post by: chronovore on October 19, 2013, 05:47:06 PM
Free Roam in RDR was pretty "meh" at first, and then they added a number of fun things. I think Gang Hideouts were just about the only thing going at the start.

If they add to GTAO the same way, there's  a lot of potential. I'm looking forward to Heists.
Title: Re: GTAV
Post by: Vertigo on October 20, 2013, 06:23:25 AM
Yeah you can see some good ideas here. I personally love the feel of the free roam. Unlike GTAIV they've managed to retain the NPC'S so the world doesn't feel like some empty lot. That adds to a lot of the mood for me.

The biggest problem at the moment especially on places like Gaf, too many people are obsessed with grinding constantly no wonder there getting bored with it. I mean if you're repeating a level over and over or glitching to get huge amounts of money, whats the point? I can say saving for my apartment by just playing the missions,deathmatches,Races and stuff like robberies and gang wars was much more satisfying. Same when I brought my second car.

Title: Re: GTAV
Post by: El Babua on October 20, 2013, 11:45:09 AM
The music in the parachute missions  :lawd
Title: Re: GTAV
Post by: Stoney Mason on October 20, 2013, 12:01:20 PM
Yeah you can see some good ideas here. I personally love the feel of the free roam. Unlike GTAIV they've managed to retain the NPC'S so the world doesn't feel like some empty lot. That adds to a lot of the mood for me.

The biggest problem at the moment especially on places like Gaf, too many people are obsessed with grinding constantly no wonder there getting bored with it. I mean if you're repeating a level over and over or glitching to get huge amounts of money, whats the point? I can say saving for my apartment by just playing the missions,deathmatches,Races and stuff like robberies and gang wars was much more satisfying. Same when I brought my second car.

I kinda feel the same way. If you are playing the game like some mmo trying to just grind out missions to level your avatar, I think you are playing it wrong. For me its just a fun simulator. You hop into a playlist with a bunch of friends and just have fun bouncing around from event to event. Or you do a little free roam stuff to break it up. If you're trying to grind it for 8 hour stretches like World of Warcraft though, I think you're not going to have a good time.

My major complaint is one I knew kind of coming in. I think the combination of the free roam mixed in the with the discreet playlists within the free roam is confusing and diluting. One takes away from the other as its very hard to get non friends to stick together in playlists or fill rooms once a few people start to leave.
Title: Re: GTAV
Post by: chronovore on October 20, 2013, 12:13:38 PM
Yeah, there are a couple missions which have disproportionate rewards, and people get crazy about milking those for everything. Doing the same crap for the payoff, rather than the play, that's going to get old.
Title: Re: GTAV
Post by: chronovore on October 20, 2013, 12:58:06 PM
Quote
From the top level of the Interaction Menu you can set permission for who can enter your Personal Vehicle as well as who can hear your Voice Chat.
http://socialclub.rockstargames.com/games/gtav/tutorials/interactions_menu/inventory/

I hate these dickheads who do Missions, wait for you honking to get in their personal vehicle to drive to the objective, only to be told I can't enter their vehicle. :maf

It's even open by default, so these assclowns actually changed the settings, and then are baffled by their own choices.
Title: Re: GTAV
Post by: The Sceneman on October 20, 2013, 07:47:41 PM
:rofl

oh man. My roommate took his copy back before I had a chance to go online, I'll be getting my own copy tomorrow :hyper
Title: Re: GTAV
Post by: Himu on October 20, 2013, 07:55:20 PM
Ahahaha
Title: Re: GTAV
Post by: chronovore on October 20, 2013, 09:53:05 PM
One guy today, who was an otherwise immaculate player, superior to my skills in every way, started a mission that way, so I got in my own car, he kept honking and honking, so I got out and retried; he had unlocked his car.

I have to explore that Interaction Menu more. The Quick GPS function is INDISPENSABLE. There's also an Inventory for dealing with Cash distribution after Free Mode activities, munchies for on-the-go health restoration, and I think you can swap masks in and out, possibly clothes, which helps with Wanted level.
Title: Re: GTAV
Post by: Sho Nuff on October 21, 2013, 03:52:51 AM
For the life of me, I could not figure out how to switch masks that I bought.
Title: Re: GTAV
Post by: chronovore on October 21, 2013, 04:15:11 AM
SELECT > Inventory > Masks > L/R on d-pad

Sho Nuff, you forgot how to SHO-NUFF.
Title: Re: GTAV
Post by: Rahxephon91 on October 21, 2013, 05:21:15 AM
Beat it. It was ok.

The story was kind of.......just there. Nothing offensive, but it kind of felt pretty basic with really no thrills. I guess it was about camaraderie, but quite honestly it only really solves that at the end. 1st half of the story is waiting for something to happen, the 2nd half is about dudes yelling at each other, and then oh i guess you gotta stick with your homies. The End. Just kind of a boring story.

And while nothing was offensive, I can't say I liked most of the characters. Micheal and Frank did'nt really stand out as anymore then typical crime characters. but maybe thats a good thing, because quite honestly maybe their characters were a bit more subtle then most video game characters. Trevor though is the bright spot and lights up the screen everytime he is on the screen. His animated mannerisms are amusing, his strange moral code is outstanding, and he has possibly the acting of and video game character.

The missions are better at least then GTA4. Lots of variety with some pretty cool set pieces. It never felt like the entire game was just shooting missions. Dosen't hurt that this is probably the best playing GTA. Basic gunplay, but it feels good.

I do wish there were more heists though. The entire idea of "leveling you're crew" seems pretty pointless. I mean you can use a hacker what 2 times? There's just not enough missions were this potentially cool system means anything.

This is really the anti-GTA4.

Obviously thats apparent in how "crazy" it is with it's missions and whatnot. How it has actual mission variety, but it's also because of the story. I never tries to be that self serving crap that GTA4 was. Even without Trevor, none of the characters have Niko's guilt ridden behavior. They don't really question what they are doing. There's no real moral quandary in this game, the game avoids that. It also avoids the "I'm John Marston yeah I guess I'll do 5 missions before you tell me what I want even though I keep demanding it" problem as the story is pushed for the most part by the characters. Sure in the story they are forced into many situations by other powers, but when that happens it makes sense why they put up with these people. .

spoiler (click to show/hide)
It's also pretty clear from the C ending how much of a response this is to GTA4. There is no "life is grim" ending. The characters say fuck it "we're making are happy ending".
[close]

It was a pretty good game, but I also think one of my problems is I just don't like LA. The game looks great and whatnot, but yeah the setting is not my favorite.
Title: Re: GTAV
Post by: Vertigo on October 21, 2013, 05:26:02 AM
I can see why you would lock your car. I had a cunt kill me as I came out the hairdressers using that Lester radar perk steal my car and write it off.

Though I notice that even if you unlock it at the start of a mission the only way to activate it is for you to get out of your car and both of you get back in. Although I do love getting in someones car especially if it's a nice trip to the mission.Although there are a lot of bad drivers in this game.
Title: Re: GTAV
Post by: chronovore on October 21, 2013, 07:38:46 AM
I can see why you would lock your car. I had a cunt kill me as I came out the hairdressers using that Lester radar perk steal my car and write it off.

Though I notice that even if you unlock it at the start of a mission the only way to activate it is for you to get out of your car and both of you get back in. Although I do love getting in someones car especially if it's a nice trip to the mission.Although there are a lot of bad drivers in this game.
I hear you. This dude was a stunning driver. I was super impressed with his steadiness and moves. Oddly, on "Titan of a Job," he didn't know about the jump to get into the LS Airport runway area. :lol

I'm such a bad driver, I can't stand driving when I'm in a multiplayer game. I end up driving by braille a lot, or just plain agricultural terrorism. Farmers hate me. Pedestrians hate me. The car repair shop loves me.

The get-out-of-your-car-and-back-in-again behavior sounds like a bug.

http://www.youtube.com/watch?v=ahHB0FGd7nU

TL;DW: Players lose $2000 in "medical bills" when dying in Free Mode, as well as anything in excess of $5000 in their current cash on hand. Use your phone's internet connection to transfer money to your bank immediately, without messing around with an ATM.
Title: Re: GTAV
Post by: The Sceneman on October 22, 2013, 01:53:31 AM
got myself a copy. No blimp code. I am livid

spoiler (click to show/hide)
not really, I shoulda asked at the shop  :P will call em tomorrow to see if they have any.
[close]
Title: Re: GTAV
Post by: chronovore on October 22, 2013, 09:55:54 AM
got myself a copy. No blimp code. I am livid

spoiler (click to show/hide)
not really, I shoulda asked at the shop  :P will call em tomorrow to see if they have any.
[close]
Dead Zeppelin?
Title: Re: GTAV
Post by: Himu on October 22, 2013, 08:11:32 PM
The more I play, the more I'm impressed. With IV, I had thought I had outgrown GTA. I haven't. It's just that IV sucked. Michael, as I anticipated, is one of the most refreshing game leads in recent memory. Franklin and Trevor aren't slouches either. But Michael is pretty much my favorite GTA lead already. His problems are so universal, and it's easy to feel empathy for him, and how he's sucked back into a life of crime. The mission variety is still amazing, and these are all characters I don't MIND going on dates with. I hang out with Michael's wife, son, Franklin, Trevor. It's all fun, because I just love the setting and the characters.

Easily my game of the year at this point. Haven't played Saints Row IV, but this game just keeps impressing me. It's just so fucking fun.
Title: Re: GTAV
Post by: The Sceneman on October 22, 2013, 08:48:10 PM
Likewise man, I'm only a couple of hours into the story (also played some online), but as it stands I'm absolutely floored by scope and level of detail put into this game. It's unprecedented. Agree with Michael being a fantastic, relate-able character. The acting, writing and mission variety - all superb so far.

This game: :lawd

Title: Re: GTAV
Post by: chronovore on October 22, 2013, 08:51:12 PM
I'm surprised at how much is added to GTA Online by a few simple introductory cutscenes and phone calls. It's like GTA V Gaiden with a mute protagonist, a la GTA III. :heartbeat
Title: Re: GTAV
Post by: Himu on October 22, 2013, 09:16:19 PM
The yoga teacher :lol

NAMASTE

God I don't ever get tired of that shit :lol
Title: Re: GTAV
Post by: Himu on October 22, 2013, 09:44:44 PM
spoiler (click to show/hide)
FUCK JIMMY
[close]

I MAD :maf You hurt my boo's feelings :maf
Title: Re: GTAV
Post by: Himu on October 22, 2013, 10:23:01 PM
HOLY SHIT.

This mission totally has the open-endedness of Sayonara Salvatore

(http://i.imgur.com/N93xfoK.gif)

ROCKSTARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!!!!!!!!!!

(http://i.imgur.com/jMPuIGf.gif)
Title: Re: GTAV
Post by: Optimus on October 22, 2013, 10:34:39 PM
Some of the funniest moments in this game have been when you change back to Trevor. The character is completely fucking insane.
Title: Re: GTAV
Post by: The Sceneman on October 23, 2013, 12:08:37 AM
HOLY SHIT.

This mission totally has the open-endedness of Sayonara Salvatore

(http://i.imgur.com/N93xfoK.gif)

ROCKSTARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!!!!!!!!!!

(http://i.imgur.com/jMPuIGf.gif)

(http://i61.photobucket.com/albums/h52/mad_chump/dancarter_zpsba878ceb.gif)
Title: Re: GTAV
Post by: chronovore on October 23, 2013, 10:51:26 AM
Just had my first, true, impromptu GTAO moment:
I had botched the dumpster Unique Jump at Los Santos Airport, for maybe the 5th time. As usual, the cargo helicopter was on the tarmac, so I bagged that. I wondered if I could get the chopper's cargo hook into another character's car, so I flew off to find out.

When I arrived near a group of players who were pursuing and killing each other, one of them was in the police chopper with machine guns. The cargo helicopter is unarmed, so I started flying and bobbing and weaving around buildings to not get shot out of the sky. I managed to put it down on a downtown street, get out, and take cover. The other player was still trying for me, but I managed to lock on, as I was on foot, and took him out. I grabbed his chopper and circled the block in it, then landed right near him. I thought he'd probably just kill me, but instead, he used his Salute action. I Saluted back.

We jumped in a nearby car, and sped to a Race initiation point. It put us smoothly into the same lobby, and we had a kick-ass race (Lost and Found, I think?), which I barely managed to pull off.

It was pretty transcendent for me. This is everything I'd hoped GTA IV would be, 5 years ago, and then some.
Title: Re: GTAV
Post by: The Sceneman on October 23, 2013, 08:58:27 PM
Currently recruiting for my M.C crew "Sensitive Triggers"

Are you after Loyalty? Perks? Performance based Bonuses? A Committee?

Colour: Orange
Motto: Firmitter Et Fideliter (Steadfast and Faithfully)

Criteria:
In order for you to become a member you:
-Must own and ride a Scooter
-Will wear an Orange Tee
-Will Paint your pesonal Scooter any shade of orange
-Will Join a job as soon as you can after being invited.
-Contribute 20% of any Job income towards our group funds.
- Will display, Respect, Trustworthiness,Fairness, Citizenship, Responsibility and compassion
-if you manage to abide by this criteria for a set period of 2 weeks playing a minimum of 2 hours daily you will be invited to Complete your Initiation Challenge which if u succeed you will become a member.

As a member you are required to:
-Ride either a Chopper, 801 or Double T
-Wear a Leather Jacket with Crew Emblem on your back
-Personal Bikes to be painted crew colour
-Recruit new comers
-Organise Missions
-Contribute 10% of Job income to Group funds
-Have the crew logo on your motorbike

Perks of being a crew member:
During Survivals, LTS,TDM etc The Crew member with the highest score will receive a Bonus.2% of total funds in the group account and 5% on all missions $20000 and over and you do not have to contribute to the group funds for that round.
When you become a member you will receive the funds to purchase a New motorbike.
The higher in the hierachy you are ranked, the better the perks.
Eventually when the group funds permit, Hierachy crew members will receive Funds from the account to purchase Vehicles, Garages and Appartments etc.

The Top 3 members of the crew will decide how the money will be used. outside of the rewards system.

Currently the crew has a role call of 1 member. (MY$ELF). If anyone is keen to join an "ORGANISATION"

If you are interested in joining, look up sensitive triggers and post a message.

Kind Reagrds,

HEVYFOOTED
(PRESIDENT
Title: Re: GTAV
Post by: chronovore on October 23, 2013, 09:53:11 PM
(http://i.imgur.com/Eo6wB5g.gif)
Title: Re: GTAV
Post by: Himu on October 23, 2013, 10:15:00 PM
Yo. Someone on psn bore squad squad play with me.
Title: Re: GTAV
Post by: Himu on October 23, 2013, 10:24:16 PM
Sweet lord. The sub is amazing. At night you can't see shit unless it is 5 feet in front of you.
Title: Re: GTAV
Post by: chronovore on October 23, 2013, 10:37:27 PM
I've only been in it for the missions, both were at night. Not being able to see anything didn't make me as excited as it seems to have made you.
Title: Re: GTAV
Post by: Himu on October 23, 2013, 10:54:12 PM
Rockstar topped Bomb Da Base. :rejoice the game that keeps giving :rejoice
Title: Re: GTAV
Post by: demi on October 24, 2013, 12:04:37 AM
Lol, the sub is like the most NOT USED thing in the game. You use it for maybe 2 missions a maximum of 10 minutes.

The other TWO HOURS is spend circling the entire world collecting toxic waste for the boat dock.
Title: Re: GTAV
Post by: Mupepe on October 24, 2013, 10:18:13 AM
The runners missions in GTAO are probably the best games I've found so far.  Trying to fuck people on motorcycles up while you're in a fighter jet is the shit.  Trying to outrun missiles and machine gun fire from a fighter jet on a motorcycle is the shit.
Title: Re: GTAV
Post by: tehjaybo on October 24, 2013, 11:08:31 AM
The runners missions in GTAO are probably the best games I've found so far.  Trying to fuck people on motorcycles up while you're in a fighter jet is the shit.  Trying to outrun missiles and machine gun fire from a fighter jet on a motorcycle is the shit.

Top Fun is THE BEST.  Have you played Top Fun III yet?  The runners are in single prop planes.   :lol

To win, I hopped in my single prop, and immediately flew straight up as steep as I could without stalling.  As soon as I could see the curvature of the world, I knew I was high enough.  I was cruising along like that listening to people die, and the other people in my party be like "Okay, everyone's dead but Jason.  WHERE THE HELL ARE YOU?  ARE YOU ON THE GROUND?!"  As soon as I got right next to the point, I just bailed out of my plane and free-fell as close to the ground as I could before pulling my chute, and swung into the hangar for the win.  As soon as we won people started freaking out like "WHAT THE HELL, I DIDN'T EVEN SEE YOU.  I WAS GUARDING THE ENTRANCE AND YOU WERE NOT THERE". 

Good times.
Title: Re: GTAV
Post by: AdmiralViscen on October 24, 2013, 11:24:02 AM
I burned out right after finishing the mission after you steal the sub. Is it worth picking up again?
Title: Re: GTAV
Post by: demi on October 24, 2013, 11:24:30 AM
Theres a few good missions but if you are burnt out at this point, it really isnt going to perk up.
Title: Re: GTAV
Post by: AdmiralViscen on October 24, 2013, 11:31:26 AM
Are there more laughs to be had at least? Am I halfway through the game yet?
Title: Re: GTAV
Post by: demi on October 24, 2013, 11:33:05 AM
The sub is really early. You got a bit yet.
Title: Re: GTAV
Post by: tehjaybo on October 24, 2013, 11:52:10 AM
But if you haven't played any GTAO, that's worth it imo.  Especially if you're playing with people you know as opposed to random jackholes.
Title: Re: GTAV
Post by: chronovore on October 24, 2013, 06:24:19 PM
Yeah, GTAO is awesome with friends, and only somewhat good with randoms.

Top Fun series is the pinnacle of this. Playing with a full lobby of people you know, it's... this massive game of hide-and-seek while cajoling and entreating your opponents and teammates. It's sublime. I think the payout on it is low because they know people would play it all day otherwise.

Hilariously, my Online Mode character is much, much better off than my Story Mode characters. I still haven't figured out how to make a bunch of money in Story Mode.
Title: Re: GTAV
Post by: rodi on October 24, 2013, 08:31:34 PM
What do you mean? By the end of Story Mode each of my character's had approximately 24 mil each.

I played about thirty minutes of GTAO. Lost to a guy in the starting race, was murdered by this same guy during the introductory gas station robbery mission, then was murdered three more times by this same guy as I tried to ambush him at various locations. Yeah, I suck at this game.
Title: Re: GTAV
Post by: chronovore on October 24, 2013, 08:54:15 PM
:lol

That would have sucked as an introduction to GTAO. You don't suck, you're just not a sociopath. Did you get his name? Let's have THE BORE Crew hunt him down and hound him like a dog.

(http://i.imgur.com/lMBlCES.jpg)

As for "by the end of the story," I am actually wanting to play more side stuff to make money. Maybe it's weird of me, but once I finish the story, I'm uninterested in playing with those characters any longer; the impetus for me is getting money to buy stuff which helps with Story Missions. If there aren't any more of those to do, I don't need money.

I don't get the stock market. Assassination missions pay Franklin alright, and give stock opportunities, but I'm never able to tell what day it is using, when the stock is peaking, etc.

I can't sell cars in Story Mode, can I?

I guess I can do Street Races a few times, but there are only two of those so far in Story Mode.
Title: Re: GTAV
Post by: demi on October 24, 2013, 08:55:03 PM
There is no quick way to make money in Story Mode except Stock Market.

But due to the uncertainty involved with it, it is easier to simply take advantage of the Lester missions after you beat the game. You can hit over 500 million this way.
Title: Re: GTAV
Post by: chronovore on October 24, 2013, 09:33:13 PM
I've already done two of them, and ended up screwing Michael's portfolio with a bad investment in ED drug competitors. I'll save the other Lester missions for later, then.  :'(
Title: Re: GTAV
Post by: El Babua on October 26, 2013, 10:40:38 AM
You're pretty much untouchable in the air with a wanted level.

Should have copied SA and had fighter jets on your ass once you reached four or five stars. Hell, why didn't they include a sixth star? It was redundant in GTA 4, but with two different military organizations in this game, I was hoping to fight tanks and shit outside the military base.
Title: Re: GTAV
Post by: Himu on October 26, 2013, 10:54:37 PM
GTA: Online :bow :rejoice

Love the races. :bow

My group hasn't even touched free mode in hours. 

We finally get into free mode, and we're not even bored. :rejoice goty
Title: Re: GTAV
Post by: Himu on October 27, 2013, 01:56:14 AM
gta online + skype = :bow :bow :bow :bow

We've been playing all night. :rejoice
Title: Re: GTAV
Post by: chronovore on October 27, 2013, 03:10:55 AM
I was trying to figure out why you'd need skype, and then I remembered you're on PlayStation.
Title: Re: GTAV
Post by: Himu on October 27, 2013, 03:21:28 AM
I don't have a mic. I need to get one. Our group prefers skype though. Better sound quality.
Title: Re: GTAV
Post by: chronovore on October 27, 2013, 04:55:02 AM
I wonder how many PSN users actually have microphones.

Come to think of it, that could be a major point in PSN's favor: fewer amateur rapping aficionados.
Title: Re: GTAV
Post by: El Babua on October 27, 2013, 04:57:22 AM
Some of the game modes in GTA online are fun as fuck.

Delving into it a bit more now so add me plox.

PSN: ZeroRay

http://socialclub.rockstargames.com/member/zeroray

Title: Re: GTAV
Post by: tehjaybo on October 28, 2013, 04:23:29 PM
I don't have a mic. I need to get one. Our group prefers skype though. Better sound quality.

Because you're on the playstation.  I never have a problem with speech clarity on the XB.  That's one thing I like a lot better on XB than PS.  The ability to have party chat.

Given, the PS4 is including that from what I hear.  So I'm pleased.
Title: Re: GTAV
Post by: The Sceneman on October 29, 2013, 05:36:33 PM
Omg the sub missions was asswipe. Not looking forward to spending hours collecting chemical waste :tocry

I'm HANGING OUT for the Stimulus Package. I need a garage and some pimped out whips, like, yesterday.

Anyone got any pro-tips for making lots of online cash quick? I can see myself falling into the IAP trap once that shit is live :tocry
Title: Re: GTAV
Post by: Himu on October 29, 2013, 05:41:21 PM
I got a garage for 30k Scene. I thought it was an apartment but it's really just a garage. I feel so ripped off. My hard earned money. :tocry
Title: Re: GTAV
Post by: Himu on October 29, 2013, 05:42:03 PM
I don't have a mic. I need to get one. Our group prefers skype though. Better sound quality.

Because you're on the playstation.  I never have a problem with speech clarity on the XB.  That's one thing I like a lot better on XB than PS.  The ability to have party chat.

Given, the PS4 is including that from what I hear.  So I'm pleased.

Well, XB360, I had a shit mic so I guess I'm just biased against mics.

Some of the game modes in GTA online are fun as fuck.

Delving into it a bit more now so add me plox.

PSN: ZeroRay

http://socialclub.rockstargames.com/member/zeroray

Deathmatch.

Tanks only.

GOTY.
Title: Re: GTAV
Post by: Himu on October 30, 2013, 12:39:24 PM
Feel sorry for anyone who doesn't dig this game.

Ended up taking a trip with Franklin to Blaine, and I saw a dam. So I decided to go check it out. Saw the water from the dam was actually detailed on the map, forks and everything, so I went to go see where it all lead. Didn't lead anywhere, so I decided to continue north along the freeway, taking in the sights at every exit. Lost car after too much damage, and was stranded but found a new vehicle. Just taking in the sights is fun. It's been a very long time since I've played a game that made me go,"What's that?" when I explore its world, causing me to set out just find what it is.
Title: Re: GTAV
Post by: chronovore on October 30, 2013, 08:44:08 PM
Yeah, I hear that. The world is just so, so detailed and feels like there's some logical order in its construction.

Also, the Blaine County stuff, unlike the utter weird emptiness of GTA San Andreas' rolling hills with nothing in them, feels visually rich and detailed. There are many different kinds of geological formation in the mountains, and the desert is believably multileveled and interesting to drive around in.

Be careful in the mountains, though: it feels like there are more mountain lions in this game than even RDR had!
Title: Re: GTAV
Post by: fistfulofmetal on October 30, 2013, 09:55:33 PM
It's a nice world they built.

It's just the game is so exhausting. Rockstar's design philosophies just start to wear thin as the game goes on. The constant start-stop of the main narrative/gameplay thread has always and still feels awkward. I'm still asking the question "Why am I doing this? Why is this happening?" and struggling to come up with an answer. It's a better game than GTA4 for sure, but it doesn't seem to care about keeping me interested in the main thread to the end.
Title: Re: GTAV
Post by: Himu on October 30, 2013, 09:57:53 PM
For real? I haven't encountered any mountain lions yet, but I can't wait. I was just about to express that one thing GTAV is missing if stuff like from RDR. Like in RDR where my horse got eaten by a pack of mountain lions out of nowhere while riding into town with a bounty, forcing me to high tail it in the dangerous desert with him slung over my shoulder. NPCs are more hostile - especially compared to gtaIV - and unpredictable but nothing as wild and adventurous as that yet. Something to look forward to! Time to boot up the triple.
Title: Re: GTAV
Post by: Himu on October 30, 2013, 10:08:32 PM
It's a nice world they built.

It's just the game is so exhausting. Rockstar's design philosophies just start to wear thin as the game goes on. The constant start-stop of the main narrative/gameplay thread has always and still feels awkward. I'm still asking the question "Why am I doing this? Why is this happening?" and struggling to come up with an answer. It's a better game than GTA4 for sure, but it doesn't seem to care about keeping me interested in the main thread to the end.

Right now, I find that their reasoning are much more sound than CJ or Niko's. In this game, they're all career criminals with miserable lives. Michael wants to be a father but also wants to do crime, he's also in need for cash; Franklin is a very detailed character, and seemingly does everything in the game up to this point to win the heart of his old lover, and since Franklin's idea of what being a good man equates to having money, money, money as he tries to buy the love of Tanisha; Trevor is Trevor.

The fact that the jobs RARELY pay adds to a lot to this. Now, they're in want of cash, but they already HAVE cash after the first job, but they're at the point of the typical human error of always wanting more. This theme is excellently written into Michael's character. At the beginning of the game, he practically has everything - the family, the house, the cars - and yet he thirsts for more. He gets what he wants, but he doesn't stop. He wants MORE.

When Dan Houser said that GTAV is about machismo and being a man, I think he meant it. Notice how the strong female characters - Tanisha for example, or heck, Michael's wife - are completely correct in their portrayals of their men.

I'm not at the point where you are yet, and there's definitely a bit of "why am I doing this?" but I noticed that every time I ask that question, it's a Trevor mission. So there's that.

Unlike GTAIV, I think Rockstar has done a fantastic job of showing how endearing, and yet how circular the psyche of its leads are. With Niko, he always talked about needing money, and no more killing, but he'd kill some guy for 2000 bucks. After Three Leaf Clover, he still does it. There's very little motivation given as to why. But the three in GTAV? The game, so far, gives ample reasons why they still continue to do it. V has managed to be a far more coherent critique on the American dream than IV ever dreamed of. That aside, the  one problem is one of the long length game. Almost every long length story-based game falls into this loop. It happens every story-based Final Fantasy - except VI and X, maybe II - where the original mission of the party diverges, and the game just turns into what the fuck. GTA suffers from the same shit.

I did the Trevor cargo plane mission, and I was wondering what the entire point of it was until I realized that they're riffing on themselves by taking a mission that was similarly in San Andreas, but showing just how fucking STUPID the entire concept is by having the air force bomb you out of the sky. Nice touch, while at the same time, allowing a little mayhem. It's nice that they're actually self aware now, which is refreshing.
Title: Re: GTAV
Post by: El Babua on October 31, 2013, 12:20:13 AM
The most fun thing for me gameplay wise other than exploration is attracting cops and seeing how long I can survive - or even escape. That really hasn't been the case for me since GTA 3.

Also, I'm constantly amazed at how good this game looks on such ancient ass hardware. Lighting, weather and the volumetric clouds really make the great art direction pop that much more.

http://www.youtube.com/watch?v=ksz_waaJPLA

I want Rockstar to do a presentation or document detailing how they were able to achieve what they did technically.
Title: Re: GTAV
Post by: Himu on October 31, 2013, 01:36:48 AM
Yeah, the low life really gives for real tense chases. Pick trevor, buy a jerry can, and go to town. Better yet, get a 5 star and see if you can escape. :gladbron Since police ai actually has to actively look for you, some epic chases can be had.

Indeed, it contains such a beautiful world. I've never been impressed with a GTA visually as with GTAV. I'm not sure if I was ever thoroughly impressed with graphics in a GTA before. 40 or so hours in and I'm still in awe at a lot of the scenery.
Title: Re: GTAV
Post by: chronovore on October 31, 2013, 02:04:14 AM
The scenery really is lush, and the atmospherics and lighting just add more. Amazing.

I agree that the characters are intriguing. I never really wonder why I'm doing something; there's just parts of the story where the character I'm playing knows more than I do, and that's fine from a narrative perspective.

Michael is really a piece of work; I pay for his therapy sessions just to hear his interpretation of things going on around him. He is self-victimizing, and doesn't see where he's the catalyst for each problem he has made for himself. He also clearly wants to help Franklin get ahead and carry on Michael's own legacy, without actually acknowledging how much trouble and how little happiness success in this line of work has made him.

Franklin himself seems to be self-aware, but only to the point of seeing Lamar's path leading to destruction, but still wanting to pursue a path of crime. It's made Michael wealthy, and that's all Franklin cares to see. When Franklin later realizes that he hasn't really progressed from when he was repossessing cars, and that Michael is deluding himself, he still remains loyal to him -- which I guess in this case is a character flaw for Franklin.

I like your assessment of "Trevor is Trevor." He is clearly the strange bedfellow made in Michael's previous life, and is living in a very strangely constructed world of his own drugs-and-unstable-personality perspective. His initial gender swapped explanation via fairy tale about his and Michael's past is pure gold. He's there so players with maladjusted tendencies have someone to use expediently, but he also fits.
Title: Re: GTAV
Post by: Himu on October 31, 2013, 11:14:48 AM
All characters are evenly layered and have depth. Easily the best writing Houser has done for characters I've seen. Michael in particular is, as you said, a piece of work, and is easily the star character of this generation aside from Saints Rows Boss.

I always take Friedlander's advice. But I also think Friedlander is taking advantage of Michael and truly doesn't care.

Also, since you brought it up, Trev-Tr-Trisha!

We need to have a Wade appreciation thread.
Title: Re: GTAV
Post by: Himu on October 31, 2013, 11:20:27 AM
"Wade I heard you were out there smoking meth somewhere."

"NO. HERE. Wade is going to smoke meth, HERE."

:rofl

And still my favorite quote in the game. "Disrespect? I wasn't disrespectin! I just said we should kill her!"

Wade :bow
Title: Re: GTAV
Post by: Stoney Mason on October 31, 2013, 12:02:23 PM
I could go on for awhile about it but I think Trevor is the best character, the smartest character (from a design standpoint), The most self aware character.

He is really the engine that made the game go for me. He is the character that can almost break the 4th wall and serve as commentary on a number of issues whether it be game design or actual character dynamics between the others.

I am mightily impressed at what they achieved with him. Especially considering from my initial impressions, I just thought he was going to be the "crazy redneck" character. He is that but so much more.

By comparison Franklin and Michael for me are far more typical as in exactly what I expected. And without Trevor I'm not sure the whole things glues together like it should.
Title: Re: GTAV
Post by: Himu on October 31, 2013, 12:10:28 PM
I do notice that the Trevor missions tend to be more self aware in their actions. The torture mission especially.
Title: Re: GTAV
Post by: Rahxephon91 on October 31, 2013, 08:52:47 PM
Also Trevor is by far the best acted character. Just watching his mannerisms is entertaining.
Title: Re: GTAV
Post by: chronovore on October 31, 2013, 09:17:33 PM
Meh.

I'd argue that subtlety and realism is harder to pull off effectively than affectations of extreme mental states. Then again, the Academy Awards tend to agree with you except for "full distinguished mentally-challenged fellow" movies.

Trevor is wonderful, but the actor resorts to Jack Nicholson impressions more frequently than early Christian Slater movies.
Title: Re: GTAV
Post by: Himu on November 03, 2013, 06:39:40 PM
Friend/leader of my gang made this.

http://youtu.be/02sZ4LZXf4M
Title: Re: GTAV
Post by: The Sceneman on November 04, 2013, 03:11:26 PM
finished the story, omg :lawd awesome ending

now it's time to mop up the side missions and collectibles and stuff, and work on the 70 gold medals. I got about 20 or so already, so I'll just work on the easy/short missions to make up the 70.

The Social Club checklist is super awesome and helpful if you are going for 100%. It tells you exactly what you've done and what you havent. Even has all the random event locations, and wether youve done them or not.
Title: Re: GTAV
Post by: chronovore on November 04, 2013, 06:14:33 PM
Is there any reason to go for 100%/Gold on Story missions?
Title: Re: GTAV
Post by: demi on November 04, 2013, 06:34:49 PM
No
Title: Re: GTAV
Post by: Himu on November 04, 2013, 06:51:07 PM
Not even a cheevo?
Title: Re: GTAV
Post by: demi on November 04, 2013, 06:52:53 PM
Yes - but that's not really much incentive for those who don't care about them
Title: Re: GTAV
Post by: chronovore on November 05, 2013, 12:53:43 AM
There are Gold Medal requirements for Strangers & Freaks missions, but I am not seeing anything for Story missions other than bragging rights.
Title: Re: GTAV
Post by: Himu on November 05, 2013, 01:53:10 AM
What in the fuck with Franklin and the dog stranger mission :lol
Title: Re: GTAV
Post by: The Sceneman on November 05, 2013, 02:02:47 AM
Yeah that one was real fun, did it last night. XTREEEEEEMEEE
Title: Re: GTAV
Post by: The Sceneman on November 05, 2013, 02:05:48 AM
There are Gold Medal requirements for Strangers & Freaks missions, but I am not seeing anything for Story missions other than bragging rights.

Both strangers and freaks and main story missions have objectives and targets for 100%/gold medals. There is an achievement tied to getting 70 of these across all missions. Otherwise its just extra stuff to go for, for hardcore completionists. afaik there are no in game unlocks or anything tied to them. Just a cooooool 50G
Title: Re: GTAV
Post by: The Sceneman on November 05, 2013, 02:11:28 AM
Friend/leader of my gang made this.

http://youtu.be/02sZ4LZXf4M

good video, but that has to be some of the worst music I have ever heard.
Title: Re: GTAV
Post by: chronovore on November 05, 2013, 02:16:11 AM
There are Gold Medal requirements for Strangers & Freaks missions, but I am not seeing anything for Story missions other than bragging rights.

Both strangers and freaks and main story missions have objectives and targets for 100%/gold medals. There is an achievement tied to getting 70 of these across all missions. Otherwise its just extra stuff to go for, for hardcore completionists. afaik there are no in game unlocks or anything tied to them. Just a cooooool 50G

Ah, I misread the Achievement, thinking it was only Strangers and Freaks, which seemed odd:
Quote
Solid Gold, Baby! (50)
Offline Required - This achievement requires play in offline game modes
Single Player - This achievement can be obtained in single player game modes
Earn 70 Gold Medals on Missions and Strangers and Freaks.
Title: Re: GTAV
Post by: Himu on November 05, 2013, 02:17:22 AM
this is THE FUNNEST MISSION.

http://youtu.be/By3NOQvpNFU
Title: Re: GTAV
Post by: chronovore on November 05, 2013, 02:18:18 AM
Yeah, I hope the dog makes another appearance. Because "dog" backward is "god"!
Title: Re: GTAV
Post by: Himu on November 05, 2013, 02:29:41 AM
I fucking LOVE this race.

http://www.youtube.com/watch?v=y5NSXezsL-I

The video doesn't do it justice. This race with traffic on is :lawd Fucking FIRE

I've been wanting a new racer for a while and I feel like I don't NEED to buy one since I own GTAV and it's better than most racers I've played in recent years. :bow Some of the races are just straight up AAA racing game quality, especially online.
Title: Re: GTAV
Post by: Stoney Mason on November 05, 2013, 02:43:10 AM
The only thing that's really making me keep my 360 as I'm getting an xbox one at the end of the month is essentially this game. I really could trade it in but I do have a desire to replay the campaign.
Title: Re: GTAV
Post by: Himu on November 05, 2013, 04:02:24 AM
About 50 hours later and I still haven't beaten the story, the game has yet to get boring, and I'm still loving it. The mission variety is great, and the thing that keeps me coming back - the races - are top notch and worthy of AAA racing, whether it's online or in sp. Especially online, however. I've played a lot of sandbox games, but none of them have racing this quality - from track design, to variety in terrain, to the skill required to master the controls despite being easy to pick up and play - and I feel like this carries towards about everything else in the game. Golf, tennis, it's fantastic and doesn't feel tacked on, parachuting, triathlons, sea races, bike races, the shooting. It's all top notch, top to bottom. I've never seen a AAA game be on its game like this before; it does, mechanically, everything right despite being a neopolitan sandwich of various genres. Usually any time a game uses hybrid stuff or borrows from other genres, or in this case, is a sandbox, a lot of areas suffer due to lack of commitment to a singular area. A regular sandbox game won't have the quality of a racer like Forza or Outrun or shooting as good as the best shooters. But GTAV doesn't experience this. On the contrary, it shows just how much vision and a fuck ton of money being thrown at it can produce in terms of results, and I'm far from being bored by a damn sight.

Tonight all I did was race on my friends list in GTA Online. Fun as fuck. It's like, why bother buying other games and playing other games, when you have this one game that does everything within it so fucking well? What's the point? When I get bored with SP, i go online; when I get bored of online,

I could easily see it topping Mario Galaxy as my game of the generation, but I'll have to finish the story (which I'm only halfway through apparently and haven't touched in days), and ACTUALLY BUY MY APARTMENT IN GTA: ONLINE before I make that call. Things are looking good for its place as game of the year, though.
Title: Re: GTAV
Post by: Vertigo on November 05, 2013, 04:02:36 AM
GTA:IV was my most played game of the gen I think I'll probably spend the same amount of time if not more with GTAV as well. Especially if we get a next gen version next year at some point.
Title: Re: GTAV
Post by: Himu on November 05, 2013, 04:06:56 AM
Let's say this, I have spent at least 110 hours with GTAIV and its expansions, replays, and I have a love/hate relationship with it. I can see myself doing double that between GTAV proper and GTA Online. Not to mention a pc version.
Title: Re: GTAV
Post by: Vertigo on November 05, 2013, 04:14:47 AM
About 50 hours later and I still haven't beaten the story, the game has yet to get boring, and I'm still loving it. The mission variety is great, and the thing that keeps me coming back - the races - are top notch and worthy of AAA racing, whether it's online or in sp. Especially online, however. I've played a lot of sandbox games, but none of them have racing this quality - from track design, to variety in terrain, to the skill required to master the controls despite being easy to pick up and play - and I feel like this carries towards about everything else in the game. Golf, tennis, it's fantastic and doesn't feel tacked on, parachuting, triathlons, sea races, bike races, the shooting. It's all top notch, top to bottom. I've never seen a AAA game be on its game like this before; it does, mechanically, everything right despite being a neopolitan sandwich of various genres. Usually any time a game uses hybrid stuff or borrows from other genres, or in this case, is a sandbox, a lot of areas suffer due to lack of commitment to a singular area. A regular sandbox game won't have the quality of a racer like Forza or Outrun or shooting as good as the best shooters. But GTAV doesn't experience this. On the contrary, it shows just how much vision and a fuck ton of money being thrown at it can produce in terms of results, and I'm far from being bored by a damn sight.

Tonight all I did was race on my friends list in GTA Online. Fun as fuck. It's like, why bother buying other games and playing other games, when you have this one game that does everything within it so fucking well? What's the point? When I get bored with SP, i go online; when I get bored of online,

I could easily see it topping Mario Galaxy as my game of the generation, but I'll have to finish the story (which I'm only halfway through apparently and haven't touched in days), and ACTUALLY BUY MY APARTMENT IN GTA: ONLINE before I make that call. Things are looking good for its place as game of the year, though.

TBH I can't see any other game beating it out for GOTY. An argument could be made for TLOU but I happen to think Tomb Raider is a better game than that.

But GTAV stands tall among a lot of good games released this year,I know you're halfway through so you still have some real amazing missions to come,but like you said GTAV is such an awesome package and does things that a lot of other open world games especially struggle with. Look at something like GTA:O it's had it's birthing pains but it's pretty stable now and of course it does a lot of building on the stuff we do in the single player but with 15 other players. I'm loving the missions in the the online portion just the fact that it's open world co-op adds immeasurably to things. And opens the world up to so much experimentation.

Bounty hunting can be such a slick little cat and mouse game. Coming across another player on the road. Are they friendly or another person who shoots first and asks questions later. Seeing player controlled jets and planes flying above you as players chase each other. Amazing immersive stuff.

I've dumped so many hours into this. I really don't see the need to jump into next gen yet. I may push my next gen purchase to next February. 
 
Title: Re: GTAV
Post by: Himu on November 05, 2013, 02:23:37 PM
About 50 hours later and I still haven't beaten the story, the game has yet to get boring, and I'm still loving it. The mission variety is great, and the thing that keeps me coming back - the races - are top notch and worthy of AAA racing, whether it's online or in sp. Especially online, however. I've played a lot of sandbox games, but none of them have racing this quality - from track design, to variety in terrain, to the skill required to master the controls despite being easy to pick up and play - and I feel like this carries towards about everything else in the game. Golf, tennis, it's fantastic and doesn't feel tacked on, parachuting, triathlons, sea races, bike races, the shooting. It's all top notch, top to bottom. I've never seen a AAA game be on its game like this before; it does, mechanically, everything right despite being a neopolitan sandwich of various genres. Usually any time a game uses hybrid stuff or borrows from other genres, or in this case, is a sandbox, a lot of areas suffer due to lack of commitment to a singular area. A regular sandbox game won't have the quality of a racer like Forza or Outrun or shooting as good as the best shooters. But GTAV doesn't experience this. On the contrary, it shows just how much vision and a fuck ton of money being thrown at it can produce in terms of results, and I'm far from being bored by a damn sight.

Tonight all I did was race on my friends list in GTA Online. Fun as fuck. It's like, why bother buying other games and playing other games, when you have this one game that does everything within it so fucking well? What's the point? When I get bored with SP, i go online; when I get bored of online,

I could easily see it topping Mario Galaxy as my game of the generation, but I'll have to finish the story (which I'm only halfway through apparently and haven't touched in days), and ACTUALLY BUY MY APARTMENT IN GTA: ONLINE before I make that call. Things are looking good for its place as game of the year, though.

TBH I can't see any other game beating it out for GOTY. An argument could be made for TLOU but I happen to think Tomb Raider is a better game than that.

But GTAV stands tall among a lot of good games released this year,I know you're halfway through so you still have some real amazing missions to come,but like you said GTAV is such an awesome package and does things that a lot of other open world games especially struggle with. Look at something like GTA:O it's had it's birthing pains but it's pretty stable now and of course it does a lot of building on the stuff we do in the single player but with 15 other players. I'm loving the missions in the the online portion just the fact that it's open world co-op adds immeasurably to things. And opens the world up to so much experimentation.

Bounty hunting can be such a slick little cat and mouse game. Coming across another player on the road. Are they friendly or another person who shoots first and asks questions later. Seeing player controlled jets and planes flying above you as players chase each other. Amazing immersive stuff.

I've dumped so many hours into this. I really don't see the need to jump into next gen yet. I may push my next gen purchase to next February.

Yup.

It's like Rockstar massacred the entire industry. It deserves those 1 billion + dollars.
Title: Re: GTAV
Post by: demi on November 05, 2013, 02:47:06 PM
I'm hoping for some expansions... I'd have traded it off already if I wasnt a stickler about that
Title: Re: GTAV
Post by: Himu on November 05, 2013, 02:48:55 PM
GTAO is going to be your expansions likely (new cities like San Fierro and Los Venturas, for example). Wait for the heists missions to be included.
Title: Re: GTAV
Post by: Himu on November 05, 2013, 03:51:08 PM
If there's one area GTAV dropped the ball, it's the lack of surfing.

Reason being?

http://www.youtube.com/watch?v=5-BpDPCrbn8
Title: Re: GTAV
Post by: Mupepe on November 05, 2013, 04:06:40 PM
I wanted to be able to go to the gym like in GTA SA
Title: Re: GTAV
Post by: chronovore on November 05, 2013, 07:00:18 PM
GTAO is going to be your expansions likely (new cities like San Fierro and Los Venturas, for example). Wait for the heists missions to be included.

You're half-right. GTA:O is where they planned to make the game live on, but I feel safe in stating that there will be no large landmasses added to the existing game. It's not like they're short on playable area with the current San Andreas footprint.

You'll more likely see stuff added into existing areas, just as Thieves' Landing was later added to RDR through Legends and Killers and other DLC packs.
Title: Re: GTAV
Post by: Himu on November 05, 2013, 07:09:43 PM
Yeah, I notice that it says "Area: San Andreas" and I have no idea why that is there beyond the inclusion of new areas. I expect Vice City pretty soon. I think the expansions could do well if they do them with new cities. I think a big part of the reason GTAIV dlc bombed was because it was the same city. For many people, the city is the main character, so having the same city in the expansions isn't much of a reason to invest in a new GTA.
Title: Re: GTAV
Post by: tehjaybo on November 05, 2013, 07:14:05 PM
Yeah, I notice that it says "Area: San Andreas" and I have no idea why that is there beyond the inclusion of new areas. I expect Vice City pretty soon. I think the expansions could do well if they do them with new cities. I think a big part of the reason GTAIV dlc bombed was because it was the same city. For many people, the city is the main character, so having the same city in the expansions isn't much of a reason to invest in a new GTA.

Honestly, I liked TBOGT better than IV.  Gameplay was the same, the location was the same, but they introduced different/better weapons that were better suited to my playstyle.  If they keep everything else the same and only add in heists to GTAO and new guns, I will be a happy boy.
Title: Re: GTAV
Post by: Himu on November 05, 2013, 07:16:24 PM
I liked both expansions more than gtaiv. But they bombed and weren't a financial success for Rockstar. I can see how an approach of making dlc new cities is more preferable for most of the gta fabase because looking at things, the general public did not share the internets view on gtaiv being  a disappointment.
Title: Re: GTAV
Post by: chronovore on November 05, 2013, 07:59:34 PM
I would love, love, love to see San Fiero appear again in this GTAV RAGE engine. I enjoyed that area in GTA:SA as much or more than Los Santos. I'm sad to think that it won't happen.

I didn't care for Las Venturas all that much; hotels, gambling, and tract-housing didn't do a whole lot for me. The hills of San Fiero were so fun to drive around in, and it had ocean, bridges, and lots of landmarks.

I'd be surprised if Rockstar went back to the well for Vice City for the next game. It is going to be a long way off though, so there may be yet-another '80s revival to fuel it.

I'm guessing underground gambling will be added to GTAV, bringing more ways to lose GTA$.
Title: Re: GTAV
Post by: Himu on November 05, 2013, 09:21:18 PM
The hills in V are amazing. Imagine the rocky hills of San Francisco with Rage. :lawd I hope San Fiero is next and they do the whole bay area. Oakland for the love of god, PLEASE. I'm pretty sure that's what they'd do anyways because San Francisco is so damn small and you can drive through the city in about five - ten minutes and hit Wine Country.
Title: Re: GTAV
Post by: cool breeze on November 05, 2013, 09:51:23 PM
Las Venturas suffered most from PS2 limitations, imo.  Empty streets and sidewalks, none of the gaudiness and commotion you expect from vegas.  And casino heists are too obvious to ignore. 




 
Title: Re: GTAV
Post by: Himu on November 05, 2013, 10:10:32 PM
SA had a casino heist.
Title: Re: GTAV
Post by: The Sceneman on November 05, 2013, 10:25:58 PM
GTAO is going to be your expansions likely (new cities like San Fierro and Los Venturas, for example). Wait for the heists missions to be included.

You're half-right. GTA:O is where they planned to make the game live on, but I feel safe in stating that there will be no large landmasses added to the existing game. It's not like they're short on playable area with the current San Andreas footprint.

You'll more likely see stuff added into existing areas, just as Thieves' Landing was later added to RDR through Legends and Killers and other DLC packs.

Thieves Landing was always part of RDR from the base game. The multiplayer maps (with some terrain tweaking) were added as DLC, but the town was always there. IIRC no sizable structures or world additions were added to RDR via DLC.
Title: Re: GTAV
Post by: Great Rumbler on November 05, 2013, 11:37:17 PM
Friend/leader of my gang made this.

http://youtu.be/02sZ4LZXf4M

good video, but that has to be some of the worst music I have ever heard.

Bashing Weird Al on this forum is not appreciated.
Title: Re: GTAV
Post by: chronovore on November 06, 2013, 12:59:38 AM
GTAO is going to be your expansions likely (new cities like San Fierro and Los Venturas, for example). Wait for the heists missions to be included.

You're half-right. GTA:O is where they planned to make the game live on, but I feel safe in stating that there will be no large landmasses added to the existing game. It's not like they're short on playable area with the current San Andreas footprint.

You'll more likely see stuff added into existing areas, just as Thieves' Landing was later added to RDR through Legends and Killers and other DLC packs.

Thieves Landing was always part of RDR from the base game. The multiplayer maps (with some terrain tweaking) were added as DLC, but the town was always there. IIRC no sizable structures or world additions were added to RDR via DLC.

I may have stated it poorly, because that's what I meant.

Nothing in the geometry is changed. Some doors were closed, others opened, to control level flow for multiplayer. Everything was already there, except adding multiplayer gameplay, which is a considerable thing to tune when there are 12M+ players looking for exploits and camping spots.
Title: Re: GTAV
Post by: helios on November 06, 2013, 06:42:30 PM
So there is this glitch that allows you to take a tank from the military base. All you have to do is set yourself atop a cliff on the north side of the base that is just above the water treatment stuff and snipe at a tank so that you get, at most, two stars. They'll come rolling around and all you have to do is wait or remove your wanted level through Lester. Now you have a free tank. A buddy and I carefully took two of them back to the city and caused havoc. It was beautiful.
Title: Re: GTAV
Post by: chronovore on November 06, 2013, 06:46:06 PM
During a recent free mode game, I broke into the military base and stole a fighter jet. It didn't dawn on me that there would already be scrambled jets in the sky waiting for me, so my glory was pretty short-lived.
Title: Re: GTAV
Post by: Himu on November 06, 2013, 07:05:38 PM
I wish we could ban all players who kill people on sight in GTAO from playing games forever. Then the only people who would play me are the people who just wanna race and play golf and shit.
Title: Re: GTAV
Post by: chronovore on November 06, 2013, 07:42:29 PM
Eh. It's a violent, dickish world in Los Santos. Doesn't surprise me a lick that people are bastards.

I was pretty unhappy when I got one of Simeon's high-value cars, slowed to make a turn into Los Santos Customs, and was DESTROYED by a grenade or something. I was sad.

It's kind of neat to have that tension when you see another player approaching in the world. I feel it in the pit of my stomach, and wonder about killing or not killing them... I try to regularly opt for peace, but sometimes they act really weird.

Also, you can put Pacifist mode on, which will keep you alive if you're on foot. But being on foot won't keep you from being hit by a car.
Title: Re: GTAV
Post by: The Sceneman on November 06, 2013, 07:54:34 PM
How do those Simeon missions work? Are the cars highlighted on the minimap, or do you just have to seek them out?

The multiplayer UI and mission structure is more poorly explained and overwhelming than Dark Souls' archaic systems
Title: Re: GTAV
Post by: Himu on November 06, 2013, 07:54:53 PM
My problem isn't people killing each other. It is that EVERYONE kills people on sight.
Title: Re: GTAV
Post by: helios on November 06, 2013, 10:00:33 PM
My problem isn't people killing each other. It is that EVERYONE kills people on sight.

It's a cruel and harsh world. Dog eat dog and all that.
Title: Re: GTAV
Post by: Mupepe on November 06, 2013, 10:36:01 PM
I think its about 50/50 with asshole/cool players. I don't mind. I adapt to the players I'm with. If I realize they're assholes I just watch out on my map and have a machine gun at the ready when they come my way.
Title: Re: GTAV
Post by: Himu on November 06, 2013, 10:43:43 PM
My crew tag is lgbt and I was chased and repeatedly killed while being called a taco.
Title: Re: GTAV
Post by: Stoney Mason on November 06, 2013, 10:44:50 PM
Eh. It's a violent, dickish world in Los Santos. Doesn't surprise me a lick that people are bastards.

I was pretty unhappy when I got one of Simeon's high-value cars, slowed to make a turn into Los Santos Customs, and was DESTROYED by a grenade or something. I was sad.

It's kind of neat to have that tension when you see another player approaching in the world. I feel it in the pit of my stomach, and wonder about killing or not killing them... I try to regularly opt for peace, but sometimes they act really weird.

Also, you can put Pacifist mode on, which will keep you alive if you're on foot. But being on foot won't keep you from being hit by a car.

Yeah people are dicks. Not much you can do about it except play with friends. Or if you are going to play in the open world section play with free aim which removes at least a little bit of the cheap ability to spam people with bullets.

I remember the first time I took a high value car into Simeon and a dude was camping the drop off spot at the airport. He killed me twice and took the car. I was the angriest I had been in a long time for some reason. Even though part of me realized its a part of the game, the fact that this asshole's sense of fun was camping an area and ruining the enjoyment of others pissed me off. So I put a bounty on him.

Later I found the whole thing funny and it was actually an interesting experience in retrospect but I was hot at the time.
Title: Re: GTAV
Post by: helios on November 06, 2013, 10:47:15 PM
I like to put stickies on high-value and wait until someone gets all the way to the docks to blow it up
Title: Re: GTAV
Post by: chronovore on November 07, 2013, 02:27:23 AM
Stoney, the same thing happened to me, the 2nd time I got a high value car. Actually, the guy camped on top, killed me, I killed him back, repeat ad nauseum him for the next 15 minutes until the guy finally blew up his own car and then left the gam. Actually, I felt bad that time.

How do those Simeon missions work? Are the cars highlighted on the minimap, or do you just have to seek them out?

The multiplayer UI and mission structure is more poorly explained and overwhelming than Dark Souls' archaic systems
There are two kinds:

When Simeone messages with a list, you have to be able to identify those on your own without assistance, then bring them to a pay n spray, then take them to the docks.

When you get a notice that a high-value target has been identified, and a green car appears on the map, that's one that everybody knows where it is and everyone is going for it. The green car stays on the map even after you collect it, so as you're driving and everyone knows where to find you, including while getting it sprayed. It's worth some money, but it's mostly fun trying to play cat and mouse with the other players.
Title: Re: GTAV
Post by: chronovore on November 07, 2013, 02:27:57 AM
I like to put stickies on high-value and wait until someone gets all the way to the docks to blow it up

:rofl :rofl  :'(
Title: Re: GTAV
Post by: Himu on November 07, 2013, 03:00:54 AM
Thanks for explaining the two mission types chrono.
Title: Re: GTAV
Post by: helios on November 07, 2013, 11:57:01 AM
I like to put stickies on high-value and wait until someone gets all the way to the docks to blow it up

:rofl :rofl  :'(

I love hearing the exasperated "WTF" when the mic opens up.


So I have glitched and insured a tank into my garage. Feels good to have something to fight back with if I ever go back to Bad Sports Hell
Title: Re: GTAV
Post by: chronovore on November 07, 2013, 12:03:14 PM
How'd that work?
Title: Re: GTAV
Post by: helios on November 07, 2013, 12:43:34 PM
http://www.youtube.com/watch?v=SSScaw-0M_o

Took about 30 minutes for me to do successfully.

I also have the riot truck and a police cruiser. Those were a lot easier to get in
Title: Re: GTAV
Post by: Mupepe on November 07, 2013, 01:57:09 PM
My crew tag is lgbt and I was chased and repeatedly killed while being called a taco.
Good to know PSN isn't much different than Live.  This seems like something that would happen in any online game TBH.  The guys is still a douche, but I think you guys should have seen that coming tagging your crew as lgbt. 
Title: Re: GTAV
Post by: chronovore on November 07, 2013, 06:33:25 PM
Took about 30 minutes for me to do successfully.

I also have the riot truck and a police cruiser. Those were a lot easier to get in
Looks like a big PITA to me, but congratulations on an awesome toy!

I'm looking forward to when Pegasus will let me have the things delivered to me.

My crew tag is lgbt and I was chased and repeatedly killed while being called a taco.
Good to know PSN isn't much different than Live.  This seems like something that would happen in any online game TBH.  The guys is still a douche, but I think you guys should have seen that coming tagging your crew as lgbt. 
Yeah, I was going to say something similar. XBL is full of small-minded bigots, fueled by insecurity and anonymity; don't expect good behavior.

On the other hand, it is arguable that putting "LGBT" as your tag is an attempt to elicit a reaction from people who see it. Ideally that reaction is acceptance and solidarity, but it's all-but-impossible that you'll find that by randomly selected bunch of toe heads in Free Mode.
Title: Re: GTAV
Post by: Himu on November 07, 2013, 10:56:46 PM
What do you guys have against Let's Go Boner Town?
Title: Re: GTAV
Post by: chronovore on November 07, 2013, 11:49:39 PM
What do you guys have against Let's Go Boner Town?

:rofl

spoiler (click to show/hide)
...
spoiler (click to show/hide)
:rofl
[close]
[close]
Title: Re: GTAV
Post by: Himu on November 07, 2013, 11:51:10 PM
but yeah anyways, you're right about the name but still. ASSHOLES :maf
Title: Re: GTAV
Post by: Mupepe on November 08, 2013, 10:31:41 AM
I can't wait to do some grinding (:teehee) in GTAO this weekend.  I'm about to be level 18  w00t w00t
Title: Re: GTAV
Post by: Himu on November 08, 2013, 12:14:10 PM
I'm level 21, we do nothing but down the drain for grinding. I have 90k but I'm waiting for the stimulus to buy me an apartment.
Title: Re: GTAV
Post by: chronovore on November 08, 2013, 05:47:18 PM
There's a nice apartment for $88K with a six-car garage; bag that and you can start storing cars. When you can store cars, you can build up custom vehicles by type. Racing your own car is a lot of fun.

I kind of wish that I didn't upgrade the beginning weapons so much. I know it wasn't a ton of money, but when the next weapon unlocks with slightly better range, and all the nice, individual, EXPENSIVE accessories (extended mag, silencer, etc.) have to be purchased again... kind of a bummer.
Title: Re: GTAV
Post by: Himu on November 08, 2013, 06:17:43 PM
Nice! I'm aiming for the apt shown in the gtao trailer for some reason haha.
Title: Re: GTAV
Post by: TakingBackSunday on November 08, 2013, 06:29:30 PM
Had my fun but I traded this game in for Arkham Origins

spoiler (click to show/hide)
on wii u
[close]

Really enjoyed the game but I knew that I would just continue to jump in and do nothing of worth for months and months so I figured I'd just trade it in towards a new game.  And if I have a desire to play it again, I'll pick it up for cheap in a year or so.
Title: Re: GTAV
Post by: chronovore on November 09, 2013, 02:52:41 AM
Spent most of today playing.  :-\

Did the submarine missions, looking for pieces of radioactive waste. Turns out, you get paid for doing them as Trevor, but not if you do it as Michael (and I assume Franklin is also not paid). Looking through the inter-webs, it seems previously players could visit those locations once with each character and get money for each time.

Also did the Michael Strangers&Freaks mission where he scuba dives, looking for pieces of a broken submarine. THERE ARE A LOT OF CRASHED PLANES IN THE OCEAN. 30 pieces -- it was enjoyable for the first half, then it became a little tedious, particularly when the airplane-style swimming controls evoke the WORST of Euphoria-style momentum/drifting/lack-of-player-control elements of character management. No cookie for whichever game designer put items within environment structures which give GTA's camera spastic fits. AND THEN THERE IS A SHARK.

Fortunately, sharks don't have technology like "boat engines," so when you use your own "boat engines" to back up into them, they become rather chummy.
Title: Re: GTAV
Post by: Himu on November 09, 2013, 01:21:15 PM
How far into the story are you?
Title: Re: GTAV
Post by: Sho Nuff on November 09, 2013, 06:16:11 PM
You know, the first time I found the sub/plane missions I was like coooooool! Then the lady was like oh there are thirty of them, and I was like hahah no and read a book instead.
Title: Re: GTAV
Post by: demi on November 09, 2013, 08:00:14 PM
The Submarine side mission is only paid to the person who purchases the Marina.
Title: Re: GTAV
Post by: chronovore on November 09, 2013, 08:07:50 PM
How far into the story are you?
I just finished The Moment of Truth, or at least that's the Achievement name. It looks like I've got a couple more heists and the final mission to go. Things got intense with Michael and Trevor. Odd to feel some empathy with T, and less for Michael.


The Submarine side mission is only paid to the person who purchases the Marina.
Ah, yes. That's more clear than my phrasing, thanks. I bought it with Trevor.
Title: EVIDENCE OF MY STUPID OCD TENDENCIES
Post by: chronovore on November 09, 2013, 09:27:17 PM
Minor complaint: I just realized that GTA V itself shipped as a completely offline game, that Rockstar has described GTA Online as a separate product, downloaded content after launch, etc.

Though I know they've got to have a plan for extensive DLC for GTA V, just for the sake of clarity and game/reward structure, I really wish the Achievements for GTA V were actually possible with just the base game as it was launched, and that GTA O's Achievements were all classified as DLC.
Title: Re: GTAV
Post by: The Sceneman on November 10, 2013, 02:22:51 PM
Yeah, in the past that would have gone against MS's achievement T&Cs? It seems like theres no hard rules around achievements anymore, especially if the game is from a major publisher.

I collected all of the nuclear waste and submarine pieces last night, pretty boring!

I have completed all 69 missions now but still have a lot of content to get through and plenty of collectibles to get. I also only have 20 gold medals, another 50 to go! This game has a frickin crazy amount of content.
Title: Re: GTAV
Post by: demi on November 10, 2013, 02:33:56 PM
I'm confused by what you're trying to say - GTAO is a seperate downloadable product?

All achievements are obtainable with the base game as-is. What achievements require DLC, or an online pass? Or?
Title: Re: GTAV
Post by: Himu on November 10, 2013, 03:01:22 PM
I think what they're trying to say is that they wish GTAO and GTAV - which are treated as separate entities by Rockstar - share achievements lists. They both want two separate achievements for both different products.
Title: Re: GTAV
Post by: chronovore on November 10, 2013, 07:41:15 PM
I'm confused by what you're trying to say - GTAO is a seperate downloadable product?

All achievements are obtainable with the base game as-is. What achievements require DLC, or an online pass? Or?

Yes, it's a separate download, in the same way that free Legends and Killers, as well as Liars and Cheats DLC for Red Dead Redemption was separate and had its own associated Achievements.

GTA Online was not present on the disc at the time it shipped. It wasn't just "not connected" yet, it wasn't a malfunctioning bit of multiplayer gameplay which needed a patch, it is a large, separate piece of content which was downloaded separately; thus, "DLC." In any other case, Achievements would have been attached to that DLC instead of the base game.

Himu's also correct, that Rockstar itself has referred to GTAO as a separate game.
Title: Re: GTAV
Post by: Himu on November 11, 2013, 08:47:20 PM
Jesus. These guys (the main three) HATE each other. :lol
Title: Re: GTAV
Post by: chronovore on November 11, 2013, 11:11:09 PM
Yeah, they're pretty dysfunctional. Franklin does pretty well with Michael up to a point, but then Michael gets really selfish later on.
Title: Re: GTAV
Post by: Himu on November 11, 2013, 11:23:41 PM
Hey spoilers, bub. ;)
Title: Re: GTAV
Post by: chronovore on November 12, 2013, 02:01:21 AM
Pretty sure my sentences are substantially vague.

Or vague to the point of insubstantiality.

What could possibly be considered a spoiler about that? Or is that sarcasm, and that's why you're winking at me?
Title: Re: GTAV
Post by: Himu on November 12, 2013, 03:51:54 AM
Yes! I am being sarcastic! Was talking about Michael being selfish thing haha.
Title: Re: GTAV
Post by: chronovore on November 12, 2013, 08:24:27 AM
Yes! I am being sarcastic! Was talking about Michael being selfish thing haha.

:lol

Yeah, OK. Ha! He really is selfish.
Title: Re: GTAV
Post by: chronovore on November 13, 2013, 05:46:34 PM
I'd been off for a couple days, but got in for a bit last night. Couple interesting things happened:

Immediately, Simeone's list of desired cars came to my phone, so I went to my garage and got in one of the matching vehicles -- turns out Simeone won't buy Personal Cars.

An armored car appeared on the map, right next to my location. Every other time, it had been far away, and surrounded by other Players. I thought, This is my chance!  When I'd 'jacked one in Story Mode, I just walked up and opened the door, like 'jacking any other car. I tried that, but the door was locked; the drivers panicked and drove off. I ended up chasing that car from Los Santos to North Blaine County, I blew off the doors with Stickies en route but nothing fell out. Tried shooting through the window, couldn't seem to score a hit. Finally I forced it off the road and into an indestructible road sign. I stepped out of my car to FINALLY CLAIM MY PRIZE, and the damned thing vanished right before my goddamned eyes. POOF.

It was seriously about 15 minutes of driving and shooting and throwing bombs, only to result in NUFFINK.

(It was fun.)
Title: Re: GTAV
Post by: Himu on November 13, 2013, 06:22:03 PM
Do skill points really decrease over time in order to keep you playing?

There's free dlc next week apparently for gtao.
Title: Re: GTAV
Post by: Mupepe on November 13, 2013, 08:56:14 PM
I hope the dlc is good. I have kinda lost interest. I've been playing max Payne 3 instead
Title: Re: GTAV
Post by: chronovore on November 14, 2013, 07:49:49 AM
MP3 is a total blast. I really enjoyed the multiplayer.

HOWEVER, IN GTA NEWS:
http://www.rockstargames.com/newswire/article/51796/gta-online-free-beach-bum-update-hits-next-week-new-weapons-vehi.html

Quote
GTA Online Free Beach Bum Update Hits Next Week: New Weapons, Vehicles, Jobs and More
The Beach Bum update will bring a slew of new action-packed Jobs to GTA Online next week. These include new beach-themed Races, Deathmatches, Parachutes, Last Team Standings, Survivals as well as Gang Attacks for those who enjoy a good territorial skirmish.

Better not kick sand in the wrong face. Beach blankets may run red by the time the sun sets on Vespucci.

Here are just a few of our favorite new ones that are on the way: 

"Grass Route II" (Race): In this sequel to the original popular Grass Route Race, go off-road in an epic heat starting on the North bank of the Zancudo River through the treacherous wetlands with a triumphant finish on the beach in North Chumash.
 
"Survival on Del Perro Pier" (Survival): Skip the ferris wheel for a deadlier kind of thrill ride as you take on waves of relentless enemies at this beachfront attraction.
 
"View of Vespucci" (Parachuting): This leap sends you from 2,980 feet, down towards Vespucci Beach, weaving through palm trees to land on the basketball courts of the rec center. If you've got skills, it's possible to freefall through the first few checkpoints before even opening your chute.
 
"Paleto Beach" (Team Deathmatch): The locals complain that not a lot happens in this sleepy town, so do them a favor and wake 'em up with a barrage of gunfire exchanged between you and a rival team. This Team Deathmatch takes place right on the romantic shoreline for 4-8 players.
 
"Sundae Driving" (Bike Race): Sure to be a new fan-favorite motorbike race, menace Vespucci Beach on your two-wheel rocket, taking breakneck corners as you try and best the competition.
Expect these and lots more Jobs to be added to Grand Theft Auto Online next week.
Title: Re: GTAV
Post by: The Sceneman on November 14, 2013, 03:07:50 PM
sweet! I've still barely touched the MP. I cant multi task SP and MP it seems. I'm like 87% complete in single player and climbing. Mainly working on races and collectibles currently.

Last night my eyes were drooping while playing, so I was like "one more race before bed....."

spoiler (click to show/hide)
Turns it out was the "tap A for 30 mins" entire map triathalon :anhuld
[close]
Title: Re: GTAV
Post by: chronovore on November 14, 2013, 09:10:15 PM
Speaking of sleeping, I finished the Waste Collection missions in the submarine, and I think I literally fell asleep for a few moments. The damned game won't even let me change the radio station in the sub; it's white noise and the ping from the tracking app. So drowsy-making.

Very happy to be done with that. I want to nail a game designer's dick to a door, and then slam it. WHO THOUGHT THAT THIS WOULD BE FUN? DO THEY HATE GTA?

I'm trying not to leave any character-specific side-tasks around; I'm worried about getting my 100%.
Title: Re: GTAV
Post by: chronovore on November 15, 2013, 11:09:14 PM
GTAO has crashed on me four times today. They should rename it GTFO.

I've had the endless "loading" screen in the sky, I crashed to an utter black screen while surfing channels in my apartment, crashed on an "Instant Restart" after a failed Mission, and one more I can't exactly remember. Sad!

Did you know you can use your apartment TV to scope security cameras around your building, or toggle through each of the other Players' locations in Free Mode? You can also tune in to Weasel News if anyone Wanted, and it will present it as footage with the Weasel overlays, as well as post your gamer tag and any Crew affiliations. Pretty darned cool. I had no idea this was even in there!

I'm going to see if it treats me any better now.
Title: Re: GTAV
Post by: Himu on November 16, 2013, 01:04:41 AM
The bank robbery mission in the country. Wow :whoo
Title: Re: GTAV
Post by: Vertigo on November 16, 2013, 06:46:41 AM
GTAO has crashed on me four times today. They should rename it GTFO.

I've had the endless "loading" screen in the sky, I crashed to an utter black screen while surfing channels in my apartment, crashed on an "Instant Restart" after a failed Mission, and one more I can't exactly remember. Sad!

Did you know you can use your apartment TV to scope security cameras around your building, or toggle through each of the other Players' locations in Free Mode? You can also tune in to Weasel News if anyone Wanted, and it will present it as footage with the Weasel overlays, as well as post your gamer tag and any Crew affiliations. Pretty darned cool. I had no idea this was even in there!

I'm going to see if it treats me any better now.

Yep and it's awesome. I usually put a bounty or send mercenaries after people then sit in my apartment and watch them through the TV.
Title: Re: GTAV
Post by: chronovore on November 16, 2013, 07:46:19 AM
:lol

That is pretty cool. I am going to try that.

Today there were a couple of rascals on the Free Mode open chat, basically griefing everyone they could. Two guys in a one-on-one Deathmatch? "Let's go fuck with those guys. You take one, I'll take the other." They singled out me for a bit, and I did OK when it was one-to-one, but when they both got in the same area, I wasn't able to keep up. It was fun, but I don't get the joy of killing in Free Mode at all. Why not play in Deathmatch, and get paid for each kill, instead of losing money every time you die?

Another thing: I keep thinking all my RDR time in multiplayer is going to pay off in GTAO, but it doesn't translate AND there are about a bazillion places to play. RDR started with a handful of maps, and expanded. GTAO is a wealth of maps from the outset, and I keep finding myself in areas I haven't even visited previously, much less am I familiar with them.

I feel like I'm finally getting the hang of Concrete, and maybe the cargo ship, but I had my ass handed to me on a plate today in the O'Neill Farm map. There was also the commune, which seems like sniper/camper heaven, sadly. And it feels like I just suck suck suck at this, when I'm in a map where people know the territory.
Title: GTAV
Post by: chronovore on November 20, 2013, 08:21:17 AM
Interesting new griefing technique: When your grief-target is in a store, move your car to block the door. From inside a store, the phone's Quick Join feature is disabled, the larger Map function (and its ability to start an Activity from the map with X Button /□ Button) is replaced by the local interior map.

Anyway, had several dickheads chasing me around for a bit. I don't get the "fun" of having a group of several of your friends hunting down a single player and killing them repeatedly. Then again, I don't go in for killing people in Free Mode normally, unless there's a Bounty. I'd rather just kill people in Deathmatch modes, and actually get paid for it.

Edit: not "briefing," autocorrect.
Title: Re: GTAV
Post by: The Sceneman on November 23, 2013, 06:36:55 PM
It seems I have encountered a common glitch with the final Dom "The Dominator" Stranger and Freaks mission. It just isn't appearing. There are numerous rumours and workarounds for the problem it seems, so I'm gonna have to try a bunch of these and hope I'm not screwed out of my 100%  :'(

Just working on collectables currently, 42/50 spaceship parts, 49/50 letter scraps collected. I'm kiiiinda bored with the single player mode. I just wanna 100% the thing so I can get into online good and proper.

The Dune Buggy that came with the Beach Bum Pack is SICK
Title: Re: GTAV
Post by: Himu on November 23, 2013, 06:44:40 PM
Interesting new briefing technique: When your grief-target is in a store, move your car to block the door. From inside a store, the phone's Quick Join feature is disabled, the larger Map function (and its ability to start an Activity from the map with X Button /□ Button) is replaced by the local interior map.

Anyway, had several dickheads chasing me around for a bit. I don't get the "fun" of having a group of several of your friends hunting down a single player and killing them repeatedly. Then again, I don't go in for killing people in Free Mode normally, unless there's a Bounty. I'd rather just kill people in Deathmatch modes, and actually get paid for it.

 :lol :lol
Title: Re: GTAV
Post by: chronovore on November 23, 2013, 09:04:22 PM
It seems I have encountered a common glitch with the final Dom "The Dominator" Stranger and Freaks mission. It just isn't appearing. There are numerous rumours and workarounds for the problem it seems, so I'm gonna have to try a bunch of these and hope I'm not screwed out of my 100%  :'(

Just working on collectables currently, 42/50 spaceship parts, 49/50 letter scraps collected. I'm kiiiinda bored with the single player mode. I just wanna 100% the thing so I can get into online good and proper.

The Dune Buggy that came with the Beach Bum Pack is SICK

I like that all the Beach Bum stuff is free. Cars: free. New weapons: free.

This weekend is the inaugural Rockstar Multiplayer Event. There are apparently playlists and stuff to run through. I captured one of the special event Crate drops in Free Mode, and it turned out to be Reputation Points and some Molotovs. :shrug

What bug is it that got you? I have read that Dom doesn't show up for the last event until you've cleared all the other activities, including all the parachute drops.
Title: Re: GTAV
Post by: The Sceneman on November 23, 2013, 09:33:11 PM
Ah, that might be it, then. I still have a couple more parachute jumps to knock out. I guess I'll just keep playing and hope for the best.

So thats what that crate thing was... I'll have to keep an eye out for those guys
Title: Re: GTAV
Post by: chronovore on November 24, 2013, 09:14:53 AM
I was on-site for two more incoming crates which didn't arrive over the course of 10 minutes. I think something was broken. Even had an interesting one RIGHT NEXT to a Gang Hideout, and there was an onscreen message which said, "Clear out the Gang Attack first, then look around for the crate."

Unfortunately, it was just a prioritization message, as I cleared out the Gang Attack and the crate still didn't arrive. Not only that, but there are usually crates scattered around Gang Attacks, but none were present for this one -- it was up near where Trevor lives, and only 15 enemies, so maybe it's low-level and not rewarding.

Also didn't end up seeing any more of the gold-colored "Incoming Crate" messages we saw earlier.

I could not seem to get into the actual Beach Party Playlist, even though I got the Y-Button prompt from the initial loading screen, and went looking for it on the Online > Playlists > Rockstar > {insert "Vespucci Beach Party" here}.
Title: Re: GTAV
Post by: The Sceneman on November 24, 2013, 06:43:32 PM
You were right about Dom! I cleared all the parachute jumps and he shows up right away. His final mission was pretty damn funny.

I collected all the spaceship pieces (the last one was a BITCH, involves the most difficult parachute jump in the game I've seen). You get a pretty sweet Spacecar Roadster thing, which I am enjoying driving around.
Title: Re: GTAV
Post by: chronovore on November 24, 2013, 07:12:34 PM
Glad to hear it! Happy you'll not need to re-do your entire game for 100% completion!

I think I am at the last single-player mission, but can't be sure. Franklin has been given a big choice to make, and I chose what felt like made sense for him. Now I want to try and do all the character-specific things, make sure I'm not screwed out of activities which I can't complete without a specific character.

This game is really amazing. I don't want the single-player to end, but at the same time the GTA Online is going a long way to fill similar desires.

Sceneman, I have decided to finish RDR to 100% -- can you help me out with the last Poker and 10X Multiplier in Adv. Co-Op 'cheevos?
Title: Re: GTAV
Post by: Himu on November 24, 2013, 07:14:39 PM
Dom has the best missions. Easy.
Title: Re: GTAV
Post by: The Sceneman on November 24, 2013, 11:56:40 PM
waahhhhhhh I dont wanna do all the stunt jumps :tocry
Title: Re: GTAV
Post by: Himu on November 24, 2013, 11:57:59 PM
I like how you can fail the stunt jumps unless you do them PERFECTLY now. Like, 60 hours clocked and I haven't passed a single one.
Title: Re: GTAV
Post by: The Sceneman on November 25, 2013, 12:17:10 AM
the main part is making sure all wheels hit the ground at the same time. Much easier with motorcycles, really satisfying to nail them!
Title: Re: GTAV
Post by: chronovore on November 25, 2013, 05:34:03 PM
Probably easiest with the Sanchez dirt bike.

Also, there is an exploit which works in online races, if you do the same jump it counted toward your 50 jumps made, no matter how many times you've made it. So you can do a race which has a jump in it, even do it solo, and keep doing the one jump over and over.

It may have been patched, I dunno. I'm just going to do them normally.
Title: Re: GTAV
Post by: The Sceneman on November 25, 2013, 06:39:12 PM
Yeah, I mean wheres the fun in grinding? You need at least 25 jumps for one of the miscellaneous ticks for single player 100% anyhow, so theres every reason to do it legit. I'm sure theres some really fun jumps out there too.
Title: Re: GTAV
Post by: chronovore on November 27, 2013, 03:33:47 AM
Franklin lost ALL his guns again.

Jesus, seriously?

It seems to happen if the Cloud Storage goes out of sync and the game starts with the intro mission in Poughkeepsie or in whatever frozen countryside that bank is supposed to be.

When I next play GTA Online and then use the menu to "Leave GTA Online," it seems like that's when it occurs. It's a bad feeling to go into an Ammu-Nation and see that all the guns have to be re-purchased. It's a worse feeling to be mid-mission, only to bring up your weapon selection wheel to see only FIST is selectable.
Title: Re: GTAV
Post by: The Sceneman on November 27, 2013, 03:51:52 PM
what a glitch! Thankfully I haven't experienced that one. I did however spend 700,000 in single player buying and tricking out a Cheetah, parked it in Michael's garage, went to bed, checked the garage - car gone. Yeah, wtf.

This also happened earlier in the game, I drove a supercar (that I had saved in my house garage) to a mission. The mission asked me to drive a truck to a destination, sure. Completed the mission, car is gone. Whats the point of blowing so much cash on cars and spending time customising them, when they just disappear so easily?

Anyhow, 30 stunt jumps down, 20 to go.
Title: Re: GTAV
Post by: chronovore on November 27, 2013, 05:25:48 PM
I checked it out a little last night; I'm more sure that it is related to when the game defaults to using the opening mission.

The topmost save file in that case is "(Auto Save) Ludendorff, North Yankton" with a date matching the last time it defaulted to that mission. So it is loading that file, in which Franklin is not yet even available, so he's got zeroed out weapons associated with his character. It also explains why it was starting with Michael, even though I'd finished my previous session with Franklin.

What I can't figure out is why it loads data for my current location in the game, cars, etc. but gets the character data all wrong. The Auto Save point must be a subset of the overall game data, and mixing its subset with the larger data in a full game file is what causes this error?

Anyway, if you encounter this bug, use the Game Menu to load the next-most-recent save file data.
Title: Re: GTAV
Post by: chronovore on November 27, 2013, 09:50:13 PM
Finished the single player Story and loved it, but am now getting the bug where it is impossible to use "Internet" on the cell phone -- a bug which also subsequently takes out the onscreen UI, so no minimap, etc. :mac

Rockstar thought they'd had it patched, but it is back; they know it, they're working on it according to their support site. The problem is with the save data file format, and if I start a fresh game, it won't occur. Here at 90% completion, I'm not really excited about replaying everything. Especially the submarine missions and scuba diving missions. BLECH.
Title: Re: GTAV
Post by: The Sceneman on November 27, 2013, 10:38:43 PM
:anhuld

I think they got too ambitious with all their online save syncing companion app bullshit. Sorry to hear about the bug, hopefully you're not 100% screwed  :(
Title: Re: GTAV
Post by: chronovore on November 27, 2013, 11:11:49 PM
I'm going to re-load a save data I'd made just prior to the final mission.

Even if that doesn't work, I should still be able to do most everything else. I don't need the bank in single-player, anyway; I'm only really worried about buying a vehicle and one or two other 100%-related activities.
Title: Re: GTAV
Post by: chronovore on November 28, 2013, 09:22:54 AM
OK, I've done as much QA as I'm going to do today; the corruption appears to be related to the final mission. The Internet can be used from the phone in the save immediately prior to accepting the Franklin mission which starts at his house.

I'd read from one user that starting a new game, reaching the first save point, then re-loading a quick save would fix it, but that didn't work.

I guess I'll go around and mop up all the character-specific stuff first and look at which ones I can get.

I'm wondering if this bug has anything to do with that other bug I've had, where Franklin loses his weapons. That one has to do with a discrepancy between starting with Franklin from standard game save data, where his state has been saved with zero weapons from the Auto-Save Data. I bet it's related. In which case, I'd have to go back pretty far to get a non-corrupt file. :mac
Title: Re: GTAV
Post by: The Sceneman on December 01, 2013, 05:37:22 PM
did all Stunt Jumps, Under the Bridge, and Knife Flights yesterday, then completed a "Booty Call" to unlock the "Career Criminal" achievement. It's odd that you dont have to everything in the game for 100%, but whatever.

Now I need to:

- Finish the last couple of Epsilon missions
- Spend millions on the stock market and sell it back until I spend $200 million
- Grind out 45 or so gold medals

And I'll be 100% done with the single player achievements. TBH I might take a break and play something else for awhile.
Title: Re: GTAV
Post by: Himu on December 02, 2013, 06:19:16 PM
(http://i.imgur.com/XICl4lV.gif)
Title: Re: GTAV
Post by: chronovore on December 02, 2013, 06:43:33 PM
Wtf is all that?
Title: Re: GTAV
Post by: Himu on December 02, 2013, 06:57:49 PM
A facial at the salon.
Title: Re: GTAV
Post by: chronovore on December 02, 2013, 07:06:42 PM
 :lol
Title: Re: GTAV
Post by: benjipwns on December 03, 2013, 01:11:14 AM
http://www.cinemablend.com/games/GTA-5-XML-Code-Points-Exclusive-PC-Feature-PC-Was-Lead-Platform-59220.html

Quote
As if there was any doubt left, new dumped data in the form of an XML from the console version of Grand Theft Auto V has revealed that there are some extra features in store for PC gamers, as some of the content left on the cutting room floor for current-gen consoles will be making an appearance in the PC version. This follows closely on the heels of the info that was found in the GTA V iFruit companion app.

Again, full disclosure: We've just come off a weekend facing a very serious legal threat from the legal company representing Rockstar, so I've been told by the publisher of Cinema Blend LLC and the managing editors not to post photos of any of the code from GTA V; I'm not allowed to link directly to any images, take snap shots of the code, reprint the code, display code or host any of the proprietary GTA V assets on Cinema Blend or Cinema Blend's servers that may incite a legal threat. All right, let's move on.

...

All right, so now it's time to explain this stuff for people who aren't familiar with any sort of scripting language. One of the images Lien links to comes from the common folder from the data dump of the Xbox 360 rendition of GTA V. To put it simply, the code was dumped from a program on PC while the game was running on the Xbox 360. The data present in one image of the weather xml file is most interesting, because it points to something not quite present in the current-gen console version of GTA V... a weather condition that was missing from the listed weather features of the game: a blizzard.

http://i.imgur.com/4G290vD.jpg
http://i.imgur.com/QDyZg7H.jpg
Title: Re: GTAV
Post by: chronovore on December 03, 2013, 02:10:10 AM
Who uses a JPG to show text? Something which doesn't rely on smooth pixel-to-pixel changes, like PNG, would be better.

 ???

Looking forward to the PC version! :hyper
Title: Re: GTAV
Post by: chronovore on December 10, 2013, 07:15:23 AM
http://www.computerandvideogames.com/441958/gta-v-story-dlc-inbound-in-2014-says-rockstar/
Quote
Grand Theft Auto 5 players will be treated to "substantial" single-player story expansions in 2014.

Rockstar teased major plans for new content in a recent DLC-focused announcement. "For those ready to jump back into the story of Grand Theft Auto V, we have big plans for substantial additions in 2014 continuing Michael, Franklin and Trevor's action, mayhem and unexpected adventures in Southern San Andreas," it said.

This came along with an update to confirm that co-operative Heists for GTA Online were in development for release next year.

"Heists are currently in development and we are working very hard to get them as polished and as fun as they can be. Stay tuned for much more detail in the New Year," said Rockstar.

The firm will this week launch the Deathmatch & Race Creators Beta for GTA Online, letting players create their own missions in the online portion of the game.

Players will be able to share their creations with others, and the best creations will be highlighted in a selection of 'Rockstar Verified Jobs'.

The beta is "expected" to go live tomorrow, December 10.

A video showing off seemingly leaked content from Grand Theft Auto Online content creator emerged online last week.

December will also see the release of a new competitive team mode, Capture. As Rockstar explains, "A proper GTA twist on classic capture the flag, Capture mode brings territory infiltration and a new form of team-versus-team treachery into GTA Online. Up to four squads battle to steal contraband, trucks, buses or whatever from opponents' bases using high-speed vehicles, explosive weaponry and cunning teamwork.

"Capture is broken down into four variations - 'Raid', 'Contend', 'Hold' and 'GTA'". More details for each are promised soon.


Game just updated with this.
Title: Re: GTAV
Post by: The Sceneman on December 10, 2013, 07:47:17 PM
ooooh shit, I'ma make some wacky races in the highlands due east of Los Santos :lawd
Title: Re: GTAV
Post by: Himu on December 10, 2013, 07:54:04 PM
All sounds promising. Surprised that we're getting an expansion for GTAV, but maybe after getting 1b in less than a week, Rockstar doesn't give a fuck. Good for us at least. After GTAV, Rockstar deserves to make something less commercially viable. Looking forward to the new Bully.
Title: Re: GTAV
Post by: chronovore on December 10, 2013, 08:54:55 PM
http://www.youtube.com/watch?v=7NNXONWa3h0
Title: Re: GTAV
Post by: chronovore on December 10, 2013, 09:12:09 PM
(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1383601158.gif)

:rofl
Title: Re: GTAV
Post by: chronovore on December 14, 2013, 10:32:47 PM
Content Creator Beta means every joe-bob in the goddamned world now thinks making a Deathmatch with starting-only-with-pistols was exactly what GTAO was missing. Or starting with no weapons, and having a giant fistfight is fun. Or starting with Lazer jets taking off from the horserace track, but no enemies on radar, and an hour-long deathmatch is going to be fun.

I'd say that it's turned the phone's "Join Deathmatch" into a complete crapshoot, but only if the dice have 1s on all the faces.
Title: Re: GTAV
Post by: The Sceneman on December 15, 2013, 05:32:26 AM
lol

FINALLY 100% done with single player. Got 70 gold medals. Was quite boring/annoying.

Now I can fully focus on online!
Title: Re: GTAV
Post by: chronovore on December 15, 2013, 07:38:41 AM
Well, you sure as hell weren't focused on it earlier today! :lol

I thought you were good at vidya gehmz. Why were you using up all the Team Lives?
Title: Re: GTAV
Post by: The Sceneman on December 15, 2013, 03:48:20 PM
:rofl

Yep, I was a total stooge in my co-operative performance yesterday.Excuses: My brain was fried grinding out boring SP missions for gold medals. And also I'm used to SP where you have tons more health and can simply Rambo the bad guys. Online is gonna take some training!
Title: Re: GTAV
Post by: Himu on December 15, 2013, 04:41:44 PM
It is beautiful out today. I've been out all day but it feels like a gtav day. :)
Title: Re: GTAV
Post by: chronovore on December 18, 2013, 08:57:55 AM
It is beautiful out today. I've been out all day but it feels like a gtav day. :)
It was a crappy, rainy day in Osaka today, but in Los Santos, it was crazy clear and sunny. No shortage of bullets flying around though.

Also had the unfortunate luck to play tag with a dude who knew the map better than I did and had a rocket launcher. Still a lot of fun.

Managed to complete the Bounty Hunter Award, which is for either 20 or 25 Bounties claimed. Man, I love hunting Bounties. Apparently I like it better than exporting cars, because I've still got one more car to go before getting the Platinum Award for that.

GTA CTF coming tomorrow:
http://socialclub.rockstargames.com/news/article/51990/gta-online-capture-update-coming-tomorrow
Title: Re: GTAV
Post by: The Sceneman on December 18, 2013, 03:59:16 PM
Nice! I have a whole, one bounty claimed. I have some catching up to do!

Urk, more content already?! I need to spend a few daya online during the holidays!
Title: Re: GTAV
Post by: chronovore on December 18, 2013, 10:54:42 PM
Well, you've been eating up the Story Mode stuff, and I can't do that until I work out how to deal with that Internet-Access bug. It's kind of pissing me off, actually. It seems like new Save Data has got it worked out, but because mine's old, I'd have to restart the whole game. Maybe I should just wrap up what I can and save it for a second play through?

Speaking of getting Awards, I've tried a mess of things to get four rotations during a jump; no luck so far. I found a Cargobob somewhere on the map, but can't remember exactly where. I've now seen helicopters spawn at:


The types of helicopter seem to vary; the Cargobob was at the last spot. I've also picked up the machine-gun-equipped police chopper at the hospital, for whatever reason. I got all excited when I found a Buzzard at the LSPD, but it didn't have any weapons on it.  :'(
Title: Re: GTAV
Post by: The Sceneman on December 19, 2013, 03:42:07 PM
Yeah I've tried a few non-cargobob techniques from Youtube in order to get the flip/spin awards, to no avail. Lets try the cargobob trick next time we play!

Had a very funny free roam session last night. A guy with a bounty on his head decided to run to the airport and zoom around in a mallard stunt plane. I went to the airport to claim the bounty and he was circling around, I parked on the runway and was trying to snipe him (to no avail). He was aware of what I was doing and repeatedly made low passes over me, trying to take my head off. I grabbed a plane and took to the skies myself, spent like 15 minutes dancing above the airport, trying to slam into him :lol

He was still circling above me after I got bored and drove out to Blaine County, I really should have jacked a Lazer Jet and taken him down, but he was probably going for the achievement, so I wasnt going to piss on him

Was a wonderful moment of realsiation of just how fun it is to straight mess around with other players in GTA online. What an amazing game!
Title: Re: GTAV
Post by: chronovore on December 20, 2013, 05:18:38 AM
Yeah, I've been having a good time messing about in Free Mode as well.

I really like taking Bounties. I'm so happy that the game has citizens assign bounties for 'jacked cars. Some people are really good at evasion, make it a really thrilling hunt. Some of them get on the game's chat channel and start taunting people as well. My favorite weapon for chasing is the Remote Charge C4. If the dude is in a car, racing all over, just holding LB until the reticle is on his car, and then that's all she wrote. Once it's on there, you can take a moment to enjoy the view. Give them space. I liked the AP Pistol for a while, but there is a lot to be said for turning them and their car into an oversized ashtray.

Today the special green High Value Export car for Simeon was grabbed, so I went and waited by the docks for the player to show up. I'm watching him come down, and when he's near, I call Lester to go Under the Radar for a minute, so I'm not visible to anyone on the map. I've also left a car right near the entrance, which will let the guy know something's amiss, but also prevent him from going straight into the garage. Unfortunately he's got another competitor RIGHT on his tail, and the HVE zooms right past the garage while he rethinks what to do next. The other guy in pursuit decides to block the garage, so I blow my rigged car, taking the competition out. The HVE comes back around the corner, and I take out the driver just as he's pulling up to the garage door.

With all of us respawning, and the cops showing up with three or four cars, the whole thing turns into this massive firefight; just as I have the upper hand, I try to pull into the garage, but Simeon won't take it while the police are pissed. I managed to get out of there and all the way back down to the Pay-N-Spray, where the firefight continued.

A couple more jokers managed to steal the car and get it back to the docks, but were still fighting there. I barely, barely squeezed in and managed to get the car dropped off.

Good god, I was squeaking like a doge's chew toy. Such epic. Butt cheeks. So clenching.
Title: Re: GTAV
Post by: The Sceneman on December 20, 2013, 09:51:07 PM
man I love this track

http://www.youtube.com/watch?v=PsWIXmBCPu4
Title: Re: GTAV
Post by: helios on December 20, 2013, 10:30:53 PM
So people have been able to hack the game now, giving themselves billions of dollars. They go around and drop a million dollars or more on bounties. Some drop negative bounties; bounties that bankrupt you. So far, I haven't encountered those yet; the hackers seem to be benevolent for now. I was just in two different lobbies where hackers were gifting money. One guy gave 400 million each to everyone on the server.
Title: Re: GTAV
Post by: The Sceneman on December 21, 2013, 02:30:17 AM
yeah, me and Chronovore just netted a billion each, lol
Title: Re: GTAV
Post by: chronovore on December 21, 2013, 06:32:03 AM
Yeah, we were in Free Mode, and we start seeing crazy $2B bounties being dropped left and right. At first I thought it was a high-level Bounty ability, as the player who posted it was Lvl. 216, but then that player did it again, and I thought, MAN, no-one has THAT much money to throw around.

Scenester and I were trying to use the Cargobob to drop each other's car from the stratosphere (long story), and someone posted a $2B Bounty on me. I landed somewhere discreet, Sceneman killed me ded, and now we're both Villainaires™.

http://support.rockstargames.com/hc/en-us/articles/201142806-Clarification-about-being-banned-for-gifting-receiving-modded-money
Quote
Question: I heard Rockstar Games was banning players who received large amounts of GTA$ from modders. Is this true?

Answer: To keep the gameplay environment as fair as possible for legitimate players, we routinely do sweeps to separate out cheaters and modders, and to reverse any illegitimate transactions.  These sweeps are based on in-game automated detection, examination of suspicious gameplay statistics, and also manually-reviewed evidence submitted by the Community.  If you were not engaged in any willful cheating or exploiting yourself, you do not need to worry about getting caught up in our work to separate out cheaters from the rest of the population.

I suspect that Sceneman and I may have very short-term windfalls. There's only so much I can spend money on right now, and I spent just about all of that, and still have nearly a billion left. :lol

Whatever, it's play money, and if I have to earn it all back again, it just means I can play more.
Title: Re: GTAV
Post by: Himu on December 21, 2013, 09:00:26 AM
Hahahaha. What the fuck.
Title: Re: GTAV
Post by: chronovore on December 21, 2013, 10:56:14 AM
http://www.rockstargames.com/newswire/article/52009/gta-online-social-club-event-weekend-this-frisun-dec-2022.html

Creator Weekend, FWIW. Crate drops, a few minor extra things. I can't tell what the discounted on car upgrades are supposed to be, because I wasn't paying attention while BUYING EVERYTHING.
Title: Re: GTAV
Post by: The Sceneman on December 21, 2013, 06:21:35 PM
I'd better buy the "La Cucharacha" musical car horn for all my vehicles while money isn't an object! I couldn't bring myself to drop 25k on it before
Title: Re: GTAV
Post by: The Sceneman on December 22, 2013, 05:13:36 PM
so whats with the damn crates? I waited like a whole in-game day in one of the "crate inbound" drop zones, and zilch. Drove around in free mode for another 30 minutes or so and the green circle was still there, no crate. WTF, are they glitched or something?

I still have a billion bucks in my account, hopefully R* dont nuke my hardware collection when (if) they reset my bank balance. I've grown rather attached to my tricked out Infernus.
Title: Re: GTAV
Post by: chronovore on December 23, 2013, 09:16:08 PM
I think they're glitchy. There doesn't seem to be a consistent behavior for them.
Title: Re: GTAV
Post by: chronovore on December 25, 2013, 06:25:37 AM
http://www.rockstargames.com/newswire/article/52011/grand-theft-auto-online-holiday-gifts.html

New "holiday gift" turns San Andreas into a snow-covered landscape which, to be honest, looks like complete crap. There are bonus items which are pretty neat, but it seems they may turn them off by January 5th, or hopefully that's when the snow goes away.

(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1387736986.jpg)

Themed items are on sale, including green and gold weapon tints, boots, and luxury sedans. ???
Title: Re: GTAV
Post by: Stoney Mason on December 27, 2013, 10:24:12 PM
Quote
In regards to reports of hacking and cheating in Grand Theft Auto Online, we are working on a fix that will remove any GTA$ gained through these blatant exploits, as well as prevent this from happening in the future. We'll also be taking appropriate measures very soon to punish anyone that we've discovered manipulating GTA Online in this manner (as we've stated previously, players who have received large sums of GTA$ but not engaged in any game manipulating through exploits can rest assured knowing they have nothing to fear).

If you have been gifted a large sum of money or collected a large bounty and would like to have the money removed from your account immediately, you can submit a request to Rockstar Support to have your balance properly adjusted. Otherwise, the money you've been gifted will be removed once our upcoming fix is in place.

Furthermore, if you encounter someone that is taking advantage of exploits in your GTA Online session, you can alert us directly by using the in-game reporting functionality. In the Pause menu, under the Online tab, select Players and scroll to the offending player. From there, select Report and choose Exploits from the violation options. We appreciate the community's support and understanding as we work to address these issues and apologize for all inconvenience caused.

Thanks,
Rockstar Games
Title: Re: GTAV
Post by: Himu on December 27, 2013, 11:36:55 PM
How is the Xmas stuff
Title: Re: GTAV
Post by: demi on December 28, 2013, 01:37:42 AM
shit, like the entirety of GTAO.
Title: Re: GTAV
Post by: Joe Molotov on December 28, 2013, 01:40:45 AM
Quote
In regards to reports of hacking and cheating in Grand Theft Auto Online, we are working on a fix that will remove any GTA$ gained through these blatant exploits, as well as prevent this from happening in the future. We'll also be taking appropriate measures very soon to punish anyone that we've discovered manipulating GTA Online in this manner (as we've stated previously, players who have received large sums of GTA$ but not engaged in any game manipulating through exploits can rest assured knowing they have nothing to fear).

If you have been gifted a large sum of money or collected a large bounty and would like to have the money removed from your account immediately, you can submit a request to Rockstar Support to have your balance properly adjusted. Otherwise, the money you've been gifted will be removed once our upcoming fix is in place.

Furthermore, if you encounter someone that is taking advantage of exploits in your GTA Online session, you can alert us directly by using the in-game reporting functionality. In the Pause menu, under the Online tab, select Players and scroll to the offending player. From there, select Report and choose Exploits from the violation options. We appreciate the community's support and understanding as we work to address these issues and apologize for all inconvenience caused.

Thanks,
Rockstar Games

There's been reports that some people are having too much fun, so we're taking action to fix that.
Title: Re: GTAV
Post by: helios on December 29, 2013, 03:51:05 PM
Rockstar's War on Fun continues on.

Meanwhile, modders have created a web based DNS thingy (http://cloud.gtadns.com/welcome) so you can give yourself billions of dollars with ease. I downloaded oen to bypass the Bad Sports Lobby.
Title: Re: GTAV
Post by: Himu on December 29, 2013, 04:57:33 PM
No company would allow their online to be exploited so that players could get billions of dollars with ease, fucking up the in game economy. Why the jabs at Rockstar? Are you guys daft?
Title: Re: GTAV
Post by: helios on December 29, 2013, 07:43:27 PM
Because, clearly, this is what the players want and RS is doing everything to keep it from happening and failing every time.
Title: Re: GTAV
Post by: Himu on December 29, 2013, 07:45:04 PM
Players want this? I don't want this. I don't respect hacking. GJ that you do, but I abhor it.
Title: Re: GTAV
Post by: helios on December 29, 2013, 07:52:23 PM
From most of the players I meet with online and on other forums, yeah, a lot of players want this. Rockstar's way is too restricting.
Title: Re: GTAV
Post by: Himu on December 29, 2013, 07:53:41 PM
Fuck them. There's a lot better ways to handle this than allowing hacking.
Title: Re: GTAV
Post by: helios on December 29, 2013, 07:59:44 PM
Yeah, they could increase payouts and RP and make the tanks less invincible.
Title: Re: GTAV
Post by: chronovore on December 29, 2013, 09:47:53 PM
I'm fine with them removing all the illicit funds; that's cool. Having a heap of money has made it a little less fun to play for me. I like the struggle to get funds together.

Now watch them zero-out my account including my legit funds.  :-\  :'(  :maf

I am wondering what will happen to my maxed out cars and weapons. Hopefully I can keep those.
Title: Re: GTAV
Post by: The Sceneman on December 30, 2013, 01:23:57 AM
I think it's a good thing they're removing the hacked cash. I understand that a lot of players want complete freedom in the online sandbox, so they can just fuck around and do what they want. But not me.

Personally, I like the economy in GTA Online. Whats the point of looking out for Simeon's cars, or robbing trucks, or doing jobs, if you aren't gradually stacking your cash to buy something you have your eye on? It's a major gameplay hook for me, and my interest in GTA Online immediately waned once I had a bottomless bank account.

The fact that R* is offering microtransactions is pretty shit though.
Title: Re: GTAV
Post by: The Sceneman on December 30, 2013, 01:27:03 AM
I'm fine with them removing all the illicit funds; that's cool. Having a heap of money has made it a little less fun to play for me. I like the struggle to get funds together.

Now watch them zero-out my account including my legit funds.  :-\  :'(  :maf

I am wondering what will happen to my maxed out cars and weapons. Hopefully I can keep those.

Yeah, I doubt R* has the time and resources to dedicate administrations to remove purchases made with illicit cash? I mean I dont mind if my bank get zeroed, all the legit money I had was spent on cars and upgrades and shit, if I can keep those I'm happy.
Title: Re: GTAV
Post by: Himu on December 30, 2013, 01:34:53 AM
Yep, people who don't play GTAO want R* to keep hackers free lol

Title: Re: GTAV
Post by: Stoney Mason on January 07, 2014, 02:37:24 PM
Now this is actually some cool modding.

http://www.youtube.com/watch?v=MrROHDo5YpI#t=33
Title: Re: GTAV
Post by: chronovore on January 07, 2014, 05:57:10 PM
I want a gun that fires mountain lions like The Far Side's old "Dobie-o-matic."

(http://i231.photobucket.com/albums/ee138/lallend/PostPics/Dobie-O-Matic.jpg)
Title: Re: GTAV
Post by: chronovore on January 09, 2014, 12:42:05 AM
http://www.youtube.com/watch?v=f61FMFucexk


Badass cop chase/race designed to feel a bit like the old Spy Hunter game (note: not a roll-in to the truck trailers, though GTA V story does have that...)
Title: Re: GTAV
Post by: chronovore on January 09, 2014, 12:45:34 AM
Also, check my awesome parking job:

http://rsg.ms/1bTvZ7F
Title: Re: GTAV
Post by: The Sceneman on January 09, 2014, 05:23:12 AM
http://www.youtube.com/watch?v=f61FMFucexk


Badass cop chase/race designed to feel a bit like the old Spy Hunter game (note: not a roll-in to the truck trailers, though GTA V story does have that...)

damn, that is excellent. I'll have to give the creator a whirl soon!
Title: Re: GTAV
Post by: chronovore on January 09, 2014, 06:29:09 PM
Yeah, I want to try it as well, but there is so much FUBAR crap already out there, I don't even want to waste time promoting my stuff to have people play it.

I haven't been on GTAV in a week. I'll be on in about 5 hours though, and am jonesing for fresh thrills.
Title: Re: GTAV
Post by: chronovore on January 10, 2014, 02:44:19 AM
GTA Online was plagued by Rockstar Cloud Servers being down during the whole hour I was playing today. One friend was unable to join due to it, after playing a Job where his mini-map was not functioning, nor was his normal menu, at all. Superfail. So he quits out, and then can't get back online due to the servers not being able to give him his most recent save data. Hope this gets cleared up before the weekend, man, what a mess.
Title: Re: GTAV
Post by: chronovore on January 13, 2014, 07:31:00 PM
http://support.rockstargames.com/hc/communities/public/questions/200618528-Grand-Theft-Auto-V-1-09-Patch-Notes-or-what-it-should-be-

Quote
Grand Theft Auto V 1.09 Patch Notes (or what it should be)
Here is what 1.09 SHOULD include...
Players now have the option to accept or decline money.
Players searching for missions by choosing "Quick Job > X type of job," will be placed in X type of job. For example, if Billy Bob searches for a "mission," he will be placed in a co-op mission, not a capture, TDM, or versus mission.
Improved matchmaking for 'capture' gamemodes when a player searches for a 'capture' match in "quick job."
Player's blip will turn red on the free roam radar when they have a bounty
Players can choose whether to join a Bad Sport lobby or the current lobbies. If the player destroys other players' personal vehicles in the bad sport lobby, they are protected from points being added to their bad sport record. Players who voluntarily enter bad sport lobbies can leave bad sport lobbies for normal lobbies when they feel like it.
Players who CHOOSE to go to a bad sport lobby will NOT have to wear the dunce cap. Players can join their friend who is a bad sport in a bad sport lobby.
Decrease the amount of points needed for bad sports, meaning we lower the hypothetical limit from lets say 10 cars to 5 cars. (Remember, if you feel like going on a rampage destroying cars, you can CHOOSE to go to bad sports lobby and return once you get the rage out of your system.)
Players in Bad Sport lobbies who were INVOLUNTARILY PLACED in the lobby can NOT choose their lobbies, they will have to stay in Bad Sports until their time is up.
The Bad Sport lobby is renamed to "Anarchy" lobby.
Tanks have less protection from players purposely trying to send them to bad sports. (the tanks now have a choice to go to a bad sport lobby and go on their griefpage.)
The minigun only loses 10% of the maximum possible ammo count instead of all ammo if the player dies while using the gun.
Players can choose to make their mechanic 'happier' by paying him extra in daily mechanic fees. In return, he will be more likely to deliver your car to you and he will not mind as much if you keep calling him to bring your cars to you.
Players can only use the "Reveal Players" function once every 5 minutes.
"Reveal Players" time is decreased by 50% of the default.
Players can now call Lester to be immune from "Reveal Players," for a 'small fee' of course.

Basically, anti-cheating and anti-money-problems, but I've noticed people using the bolded stuff during Deathmatch sessions, which is pretty cool.
Title: Re: GTAV
Post by: Himu on January 13, 2014, 07:34:09 PM
http://www.youtube.com/watch?v=f61FMFucexk


Badass cop chase/race designed to feel a bit like the old Spy Hunter game (note: not a roll-in to the truck trailers, though GTA V story does have that...)

fucking badass
Title: Re: GTAV
Post by: chronovore on January 18, 2014, 05:04:26 AM
So, Thursday (Japan time) GTA O was down for most of the day, and by Friday the patch was up. Every loading screen talks about "Taking Aim at Cheaters!" now, so I guess the problem was pretty widespread.

With my $2,000,000,000 I am happy to be playing again. Breaking the economy had an odd effect on my motivation to play. I don't recall ever worrying about money in RDR, though there must have been something in place -- I can't even recall having money there.

I don't regret upgrading the hell out of my weapons and cars though. Also still enjoying the luxury apartment.
Title: Re: GTAV
Post by: Himu on January 18, 2014, 11:20:15 PM
Holy shit.

https://www.youtube.com/watch?v=MXEAa7zY11g&feature=youtube_gdata_player
Title: Re: GTAV
Post by: chronovore on January 19, 2014, 06:38:27 AM
Holy crap. That's amazing.
Title: Re: GTAV
Post by: chronovore on January 20, 2014, 08:50:04 PM
http://www.polygon.com/2014/1/19/5325122/coraline-film-editor-adopts-unofficial-role-as-gta-online-war
Title: Re: GTAV
Post by: Himu on January 20, 2014, 08:54:17 PM
back to gtav. 100 hours clocked still haven't beaten story. still goty 2013. still engrossing every time I play it.
Title: Re: GTAV
Post by: chronovore on January 20, 2014, 09:48:28 PM
back to gtav. 100 hours clocked still haven't beaten story. still goty 2013. still engrossing every time I play it.

Social Club sez my "PLAY TIME: 5D 8H 58M" :o

But it looks like my RDR time was 263:28:37, nearly 11 days. Got a ways to go! :lol
Title: Re: GTAV
Post by: Himu on January 20, 2014, 10:58:15 PM
I haven't checked my social club stats.
Title: Re: GTAV
Post by: Himu on January 22, 2014, 01:02:18 PM
Saw this cut scene and :rofl :rofl :rofl

http://m.youtube.com/watch?v=CBSgBy9a4uo

"Fuck Bob!!" :lol
Title: Re: GTAV
Post by: chronovore on January 22, 2014, 04:33:55 PM
Yeah, that's one of the funniest and most horrific scenes in the game.

That's on par with
Love's cannibal meal in GTA III (or was it LCS?).
Title: Re: GTAV
Post by: Himu on January 22, 2014, 05:10:58 PM
lcs

i truly do think that's the funniest set of cutscenes in a 3d gta :lol
Title: Re: GTAV
Post by: Himu on January 23, 2014, 01:50:05 AM
Wow. The direction of this mission where you go back to the snow town is great. The flashback audio is amazing. And it really drives how much of a piece of shit Michael is. The whole package of this mission, from when Trevor comes into Michael's house, to the finally getting to New Yankton are wonderful in terms of cinematic prowess. Rockstar have really impressed me here in terms of the how they packaged this mission aesthetically. In terms of audio, direction, and visuals, they did a fantastic job.

Michael is a dick.
Title: Re: GTAV
Post by: chronovore on January 23, 2014, 12:57:39 PM
I'd forgotten about this mission; yeah, Michael is a self-victimizing jerk, taking zero responsibility for his own actions when they lead to bad situations. In contrast, it's easy to feel empathy with Trevor there, which is another accomplishment in the writing.

OTOH, I felt like that sequence recycled a number of Max Payne 3 assets to great effect. A good portion of that game takes place in a nearly visually identical environment. It sure works to add contrast!
Title: Re: GTAV
Post by: Himu on January 23, 2014, 02:22:36 PM
Never played MP3. I'm sure they thought no one noticed because no one else did either.
Title: Re: GTAV
Post by: Himu on January 24, 2014, 01:21:25 PM
:lol the mission Reuniting The Family :lol

I love Michael's family :lol

I drew a penis tattoo on Lazlow :lol
Title: Re: GTAV
Post by: Vertigo on January 24, 2014, 06:11:27 PM
Never played MP3. I'm sure they thought no one noticed because no one else did either.

You're missing out on an awesome game.
Title: Re: GTAV
Post by: chronovore on January 25, 2014, 04:44:44 AM
Never played MP3. I'm sure they thought no one noticed because no one else did either.

You're missing out on an awesome game.

Agreed: MP3 is a good game. The multiplayer is a bunch of fun as well.

The tone is superdarkserious, which is pretty much done to death, but the locations and sound and everything is so immersive, it is definitely worth playing. Also, the multiplayer is pretty great.
Title: Re: GTAV
Post by: The Sceneman on January 25, 2014, 08:21:10 PM
MP3 actually pulled superdarkserious off. The locations and events in the game are just so grim and harrowing, and the game is so mega violent. Really immersive stuff
Title: Re: GTAV
Post by: Stoney Mason on January 27, 2014, 04:13:50 AM
http://www.youtube.com/watch?v=dUYp8MATMEg
Title: Re: GTAV
Post by: Rufus on January 27, 2014, 09:59:09 AM
Holy shit. I guess they only had to change a couple variables for that, but it's still impressive. Nice to see that it doesn't crash, either.
Title: Re: GTAV
Post by: chronovore on January 28, 2014, 12:40:27 AM
That's insane. I kinda want to try it.
Title: Re: GTAV
Post by: Himu on January 28, 2014, 12:41:58 AM
http://www.youtube.com/watch?v=dUYp8MATMEg

fucking AWESOME
Title: Re: GTAV
Post by: Brehvolution on January 31, 2014, 11:17:58 AM
http://www.gamereactor.eu/news/107894/Pre-orders+for+GTAV+on+PC+starting+this+Friday/

:hyper
Title: Re: GTAV
Post by: Sho Nuff on January 31, 2014, 12:58:58 PM
Tsunami mod is AWESOME
Title: Re: GTAV
Post by: El Babua on February 01, 2014, 07:11:54 PM
Holy shit. I guess they only had to change a couple variables for that, but it's still impressive. Nice to see that it doesn't crash, either.

The underlying tech Rockstar's using is absolutely mindblowing. Probably the most complex game ever coded. Wouldn't mind reading a presentation on how they achieved what they did.
Title: Re: GTAV
Post by: chronovore on February 01, 2014, 08:16:17 PM
What's weird in the flood-mode is the physics moment where other entities such as cars and pedestrians enter the radius of the player. It looks like cars drive on the ground until they're within a feasible-interaction radius, at which point they enter the engine's physics model and, WHOOMMP, they're lifting toward the surface.

We could probably figure out a lot about their overall engine by looking at ways this breaks.
Title: Re: GTAV
Post by: El Babua on February 02, 2014, 02:40:32 PM
What's weird in the flood-mode is the physics moment where other entities such as cars and pedestrians enter the radius of the player. It looks like cars drive on the ground until they're within a feasible-interaction radius, at which point they enter the engine's physics model and, WHOOMMP, they're lifting toward the surface.

We could probably figure out a lot about their overall engine by looking at ways this breaks.

Yeah, I'm pretty sure there's a radius around the player where the game enables most of its logic, rendering oncoming vehicles and pedestrians while stuff in the far distance just goes through certain states, paths and animations. Otherwise the memory footprint would be massive and completely unplayable on consoles to say the least.
Title: Re: GTAV
Post by: chronovore on February 11, 2014, 09:28:07 PM
http://www.rockstargames.com/newswire/article/52186/Coming-this-Friday-The-GTA-Online-Valentine-s-Day-Massacr

Quote
The Valentine’s Day Massacre Special, the latest free update to GTA Online that’s coming this Friday features a variety of fun Valentine's themed extras for Story Mode and GTA Online.
 
NEW WEAPON: GUSENBERG SWEEPER
Nothing says “I love you” quite like the warm wooden grip and cold steel barrel of a Gusenberg Sweeper machine gun. Get it from any Ammu-Nation location in GTA Online (in Story Mode, the Sweeper is automatically deposited into each character's weapon inventory with two full clips and additional ammo can be purchased at Ammu-Nation).
 
NEW VEHICLE: ALBANY ROOSEVELT
Paint the town red in the classically-inspired Albany Roosevelt. This armored 1920s limousine is perfect for gangsters and their molls. To properly run amok with the new Roosevelt, get in the driver’s seat and let your friends or Crewmates hang off the side, firing and taking out your rivals as you pass them by. The Roosevelt can be accessed from any garage property in Story Mode and is available in GTA Online from the legendarymotorsport.net in-game website.
 
NEW ATTIRE
Dress to the nines in a host of new double breasted suits and 1920s flapper dresses, or bare it all in sexy undergarments while going incognito with a selection of new masquerade masks. There are also new novelty t-shirts, hats and more available in stores throughout Los Santos, plus a new Flapper Bob hairstyle exclusively for the ladies.
 
10 NEW JOBS
The Valentine’s Day Massacre also includes 10 new Jobs scattered like the remnants of a broken heart throughout the world of GTA Online, including Deathmatches, a new Parachute Jump and new land, sea and cycling Races.
 
Everything in the Valentine’s Day Massacre Special will be available for a limited time starting this Friday, but once acquired you will be able to keep them in your inventory for good. We will also have more information soon for other forthcoming GTA Online content updates including the Dangerous Business Pack, Online Heists, an expansion to the Creator tool and lots more.

Excited for new content, but particularly happy now that the new content is permanent if owned. I didn't buy any of the Xmas stuff because I thought it went away after Jan 6th.

I wonder if Rockstar will include horse racing at any point. I mean, they went through the trouble of including a horse racing track, but there's no gambling in Story or Online mode.  ???
Title: Re: GTAV
Post by: The Sceneman on February 11, 2014, 11:22:16 PM
awesome! I'll jump in and grab some of the content for sure.
Title: Re: GTAV
Post by: chronovore on February 14, 2014, 01:35:20 AM
Can't play GTA V while logged into XBL.

Don't know what the exact cause is, but I suspect the Title Update is being hammered so hard for the online event that XBL's own "disconnect user, offer download, download, re-login user" path is being disrupted somewhere in the middle of that flow.

Guess I'll actually do some work...
Title: Re: GTAV
Post by: The Sceneman on February 15, 2014, 07:34:25 PM
The new car is 750,000 so fuck that lol. You can get a Rat Loader pickup truck free and mod it for free, which is pretty cool. New clothes are neat, as are they new jobs I've played so far.

Jumped into creator for the first time and made a pretty wacky race. It's quite fun, some big jumps and stuff. Hosted a few matches and peeps were voting to replay, so it must be OK! I can see myself getting hooked on creator lol.

Check it http://socialclub.rockstargames.com/member/Sceneman/games/gtav/jobs/job/6n8NKcC_BUGgmi4ukrzq5g?platformId=1
Title: Re: GTAV
Post by: Positive Touch on February 16, 2014, 07:43:56 PM
so uh does this game look like shit at night or is it my new tv? like everything looks great during the daytime but at night all the reflective surfaces (dark cars, office buildings covered in glass panes) look like when you set your pc monitors to 16 colors - awful banding and at odd-looking colors
Title: Re: GTAV
Post by: chronovore on February 16, 2014, 11:00:00 PM
Probably something on your TV. It looks fantastic at night to me. You might want to visit YouTube or look for nighttime screenshots, and see if they match the experience you're having.
Title: Re: GTAV
Post by: Himu on February 18, 2014, 10:31:44 AM
Looks great at night.
Title: Re: GTAV
Post by: Positive Touch on February 18, 2014, 11:39:57 AM
congrats to bebpo for branching out to western gaming and doing a cameo in this game! always good to see a bore member making waves

(http://i.imgur.com/J2V83tP.png)
Title: Re: GTAV
Post by: chronovore on February 18, 2014, 07:55:52 PM
:lol

Bebs! It looks more like Bebs' dad might look, but yeah.

In other news, I finished the Kifflom! set of missions last night; the penultimate one is a total time wasting chore, and the game designer for it should have his dick stapled to an angry pig. Or forced to do the same monotony from his mission in real life. What a drag! At least I'm $2.1M richer now.

The Valentine's Day Massacre online event was a blast, but their street sweeper/tommy gun is a piece of crap! It might be modeled on something historically correct, but it was just useless, even in Gang Attack missions. The thing is an inaccurate mess. New '20s clothes are pretty awesome though. I blew a chunk of cash on them.
Title: Re: GTAV
Post by: The Sceneman on February 18, 2014, 11:06:22 PM
Yeah I'm very happy with my Scrooge McDuck footwear (I forget what those things are called).

A shame the car is out of my reach though. No way I'm going to get 750 grand anytime soon. I'm going to stockpile some cash in preparation for any future special events.

I like the exclusivity aspect of this kind of promotion.
Title: Re: GTAV
Post by: chronovore on February 19, 2014, 12:17:19 AM
Yeah I'm very happy with my Scrooge McDuck footwear (I forget what those things are called).

A shame the car is out of my reach though. No way I'm going to get 750 grand anytime soon. I'm going to stockpile some cash in preparation for any future special events.

I like the exclusivity aspect of this kind of promotion.
"Spats."

Yeah, I think the economy works pretty well in GTA Online after they patched out the exorbitant cost of dying in Free Mode. I am happy to pay some money, actually feel some burn for owning something in the game in their economy, have it be a source of choice.

Everything in the Beach Bum Pack is available still, and available for free. As such, there's absolutely nothing pushing me to have it now. Groovy van, dune buggy, board shorts... who cares? But knowing these Mardi Gras masks and double-breasted pinstripe suits will not be around forever, I feel compelled to get them just in case they're not there later. It's providing perceived scarcity, which drives consumer desire.

Even the Rat-Loader is implied that the free-upgrades are only free until the end of this promotion.

But there's no way I'll get $750K together for that classic-styled coupe.
Title: Re: GTAV
Post by: The Sceneman on February 27, 2014, 05:50:59 PM
http://socialclub.rockstargames.com/news/article/52200/GTA-Online-The-Business-Update-Coming-Next-Week-Tuesday

woop woop
Title: Re: GTAV
Post by: chronovore on February 27, 2014, 07:47:06 PM
Whoop, whoop!

Quote
And stay tuned for details about our upcoming Business Update Event Weekend as well as more info to be revealed on future updates including Online Heists, the Capture Creator update, new Assassination and Flight School missions for Story Mode and much more...

More assassinations! I wonder if they'll affect the stock market as well.

I'm a little bummed I'll never own that classic mobster car. $750K is outta my range.
Title: Re: GTAV
Post by: chronovore on March 02, 2014, 06:22:31 AM
I'm going through the collectibles and trying to wrap this up. I re-finished the Story yesterday.

Rockstar's had 3 Title Updates since the first time I finished the Story mode, but the bug which makes phone/Internet/UI stop displaying after accessing the default homepage is still present, despite their claim that it's been fixed. It's a common problem. I had hoped it would disappear, but I'm going to have to re-play the Story to get the Downtown Cab "special ride" Achievement anyway, since NONE of my purchased Properties have any kind of work associated with them. So it looks like a grind through the Space Ship Parts, Letter Scraps, and the Knife Flights and Under the Bridge spots and Unique Jumps.

Then I will probably restart the game with fresh data which apparently doesn't suffer from the property or internet bugs.

I am really loving this game, though somehow I'm just a shade less satisfied with it than I was with Red Dead Redemption. I mean, it's crazy. It's nearly perfect, but something about RDD really red-dead-did it for me. With enough new content and this economy they've got going, I'll eventually accept that this is the better game, but hey.
Title: Re: GTAV
Post by: chronovore on March 04, 2014, 10:49:26 PM
http://barbarella.deadendthrills.com/imagestore/DET3/grandtheftautoivwalkaboutseries/large/libertycitywalkabout090.jpg

There's a "GTA IV Walkabout" series on Dead End Thrills. It's all gorgeous, but the pic above (warning: large) sums up much of what was wrong with the game for me. There's a skate park, a fully built skate park, in Liberty City. I played the game to 100% completion and never saw this location. If I'd found it, there are no skateboards or bicycles in LC.

This big, ornately rendered, but unusable skate park just summarizes GTA IV for me so well.
Title: Re: GTAV
Post by: Himu on March 04, 2014, 11:56:55 PM
Pretty much. Anti-fun, the game. Meanwhile in GTAV me and my crew were doing tricks in the skate park with bikes for hours.
Title: Re: GTAV
Post by: Himu on March 04, 2014, 11:57:23 PM
When do heists hit GTAO?
Title: Re: GTAV
Post by: Positive Touch on March 04, 2014, 11:58:18 PM
mother fuck whoever greenlit the 30-min triathalon of eternal button-smashing
Title: Re: GTAV
Post by: Himu on March 05, 2014, 12:03:20 AM
I did that while high. Felt like ten minutes. :yeshrug
Title: Re: GTAV
Post by: chronovore on March 05, 2014, 02:20:28 AM
When do heists hit GTAO?
itisamystery.gif
Quote from: RockstarGames
http://www.rockstargames.com/newswire/article/52200/GTA-Online-The-Business-Update-Coming-Next-Week-Tuesday

And stay tuned for details about our upcoming Business Update Event Weekend as well as more info to be revealed on future updates including Online Heists, the Capture Creator update, new Assassination and Flight School missions for Story Mode and much more...

mother fuck whoever greenlit the 30-min triathalon of eternal button-smashing
Ha, ha, haaaa. Just wait until the penultimate mission for the cult.
spoiler (click to show/hide)
You literally have to run around the desert for 5 CONSECUTIVE miles, and if you stray from the cult's designated area, the counter resets. The final mission redeems this, in terms of money received for effort made though.
[close]
But you're right, there is at least one game designer at Rockstar who just hates the player, and wants them to become bored and frustrated. I started that 30 minute marathon on a day when I didn't have much time to play. Other foot races had been like 5 minutes, so I figured "why not?" -- FML
Title: Re: GTAV
Post by: chronovore on March 05, 2014, 08:28:31 PM
Business Update is live. From March 7-9, all air races get bonus RP (XP) and all land races get bonus GTA$ payouts.

New weapons are pretty neat. Heavy Pistol and Special Carbine. I used the latter in Free Mode yesterday, and managed to repeatedly drill two griefers who were feeling pretty great about their Buzzard Attack Chopper right up until that point.
Title: Re: GTAV
Post by: The Sceneman on March 05, 2014, 10:24:03 PM
Yeah the new weapons are great, the rifle is very accurate and the pistol knocks over NPCs. Haven't tested it on players yet.

I didn't know about the bonus cash and RP, I'd better get racing!
Title: Re: GTAV
Post by: The Sceneman on March 08, 2014, 10:24:28 PM
special event weekend kicks ass, I've collected 8 crates containing 4000RP each :hump gained like 10 levels overall
Title: Re: GTAV
Post by: chronovore on March 10, 2014, 12:06:02 AM
http://www.youtube.com/watch?v=MRifO_BLy5U

Sceneman waited too long to post this.
Title: Re: GTAV
Post by: The Sceneman on March 10, 2014, 12:47:07 AM
http://www.youtube.com/watch?v=MRifO_BLy5U

Sceneman waited too long to post this.

I was busy :hump
Title: Re: GTAV
Post by: chronovore on March 10, 2014, 08:04:51 AM
I was busy :hump
Right hand or left hand?

In related news:
http://www.youtube.com/watch?v=G6Y5xLvYdMM
Title: Re: GTAV
Post by: The Sceneman on March 11, 2014, 12:34:00 AM
Is that a cold box of pizza? :anhuld

If anyone plays online on the 360 play my baller ass deathmatch: http://rsg.ms/1glEZVu
Title: Re: GTAV
Post by: Himu on March 11, 2014, 12:37:38 AM
I was busy :hump
Right hand or left hand?

In related news:
http://www.youtube.com/watch?v=G6Y5xLvYdMM

lol
Title: Re: GTAV
Post by: chronovore on March 11, 2014, 01:24:40 AM
Is that a cold box of pizza? :anhuld

If anyone plays online on the 360 play my baller ass deathmatch: http://rsg.ms/1glEZVu

Added. I'll try to play a few games later today, pick up your LIKE count.
Title: Re: GTAV
Post by: The Sceneman on March 11, 2014, 02:13:09 AM
Thanks a bunch!

Make some content using creator, and I'll return the favor  :-*
Title: Re: GTAV
Post by: chronovore on March 30, 2014, 10:19:59 PM
Up to 96.3% as of this morning, finished up the letter scraps and spaceship parts as well as their related Strangers and Freaks missions. That letter one's pretty damned creepy.

I've got the flight stunts and regular road jumps to go, and then I'm done. Sadly, it looks like the SocialClub's Checklist map doesn't cover those. It was really helpful for the various letter scraps and spaceship parts. As usual, I'd gotten to the end of the set, and there were a few still missing; the Rockstar map showed me exactly which ones I still had to grab. I get the feeling I'm going to by flying through quite a few tricky gaps and jumping and re-jumping several spots before I'm done.  :-\

Thanks a bunch!

Make some content using creator, and I'll return the favor  :-*
I also noticed on the SocialClub site that your deathmatch map appears in my feed, so I starred it there as well.
Title: Re: GTAV
Post by: The Sceneman on March 30, 2014, 10:35:48 PM
Whoa, my map now has 40 likes and 59 plays!

So plays must count players that have done the job, not just the amount of lobbies/games hosted overall?

And best of luck for the driving and plane stunts. Such an oversight those aren't included on the Social Club site, when all the collectibles are.

I systematically went through stunt jump 1-50 using a guide, ditto for under the bridge and knife flights. Be careful with under the bridge - some of them are difficult to register - so don't assume you have done it already! I had to go through all 50 like 3 times to get the one I missed  :-\ Knife Flights aren't bad as there's only like 10 or so. A couple will test your Lazer skills!
Title: Re: GTAV
Post by: Himu on March 30, 2014, 10:45:49 PM
Back to this while playing FFX. Seems I go back every few months.
Title: Re: GTAV
Post by: The Sceneman on March 30, 2014, 10:51:50 PM
yeah I might jump in and play some tonight. I'll be playing the online for a long time, as they are always adding content and hosting events. And you can make your own content!
Title: Re: GTAV
Post by: chronovore on March 30, 2014, 11:03:05 PM
Whoa, my map now has 40 likes and 59 plays!

So plays must count players that have done the job, not just the amount of lobbies/games hosted overall?

And best of luck for the driving and plane stunts. Such an oversight those aren't included on the Social Club site, when all the collectibles are.

I systematically went through stunt jump 1-50 using a guide, ditto for under the bridge and knife flights. Be careful with under the bridge - some of them are difficult to register - so don't assume you have done it already! I had to go through all 50 like 3 times to get the one I missed  :-\ Knife Flights aren't bad as there's only like 10 or so. A couple will test your Lazer skills!

Sometimes smaller is better. I'll be using a stunt plane for the Knife Flights. That one UFO part on the bridge, I managed to park my Buzzard on the gap between the bridge surface and the support structure. :pimp I wouldn't have been able to do it with a Maverick, Annihilator, or Frogger.

http://rsg.ms/QwZoSu
Title: Re: GTAV
Post by: The Sceneman on March 30, 2014, 11:34:11 PM
Holy crap! I thought the only way to get that one was to parachute in (which wasn't easy I might add).
Title: Re: GTAV
Post by: chronovore on March 31, 2014, 04:23:01 AM
Holy crap! I thought the only way to get that one was to parachute in (which wasn't easy I might add).

Yeah, AchievementHunter.com had a video showing the dude parachuting in, and all I could think about is how pissed I'd be if I missed that jump. I'd already been randomly killed by a couple of weird glitches and, having taken ten minutes to get back to the previous spot, I wasn't anxious to give parachuting the several attempts it looked like it'd need.

As it was, parking the helicopter took a good three minutes, but I felt like James Bond. Even had Franklin in the right tuxedo for it.
Title: Re: GTAV
Post by: chronovore on March 31, 2014, 11:38:40 AM
I knew a bunch of these, but I didn't know about #31 - I'm going to try it tomorrow. I'm desperately hoping this was the trick Players were using in RDR that I never was able to figure out.

The Random Events #1 thing happened to me this morning. Pretty surprising. I should have Quick Saved before the encounter but, as it was, the setup did a fantastic job of getting me looking the wrong way at the right time. :lol

http://gtaforums.com/topic/595942-things-you-didnt-know-about-gtav/

Quote
GTA Online:
World Interaction:
1. Give the finger in a vehicle by being unarmed, and holding down L1/LB and aim the camera in any direction.
2. Toggle headlights on vehicles with right on the D-pad. At night, you have 2 types of headlight options.
3. When you're near someone on foot, press right on the D-pad to say something to them. The attitude is automatic depending on the situation. Persisting will make them run away, or apparently even fight you.
4. Hold X/A while climbing a ladder to climb faster.
5. In a fighter jet, press square/X to alternate between cannons & missiles. Press X/A to fire.
6.  If you want to take Chop for a walk with you, hold down R2/LT and then press R1/RB. He'll enter the passenger seat of most cars, follow you on bikes (drive slow!), and you'll get a ball in your inventory which you can use to play fetch with Chop. Throw it like a grenade, & press the right arrow button to call Chop back.
7. Most buildings can be climbed on if you look carefully. Also, you can climb up most mountains/rocks.
8. To easily do a wheelie (on bikes), hold the left stick forward to lean in, and then flick & hold it back.
9. With the tow truck, you can even tow police cars that are pursuing you. This can be helpful as a shield.
10. You can kill a shark with a knife.
11. You can hide from cops in bushes.
12. The backfire from cars can ignite gasoline trails.
13. You can easily destroy pursuing police helicopters by leading them into the windmill farm.
14. Practice emergency landings (with planes) by holding down L2/LT to turn off your engine.
15. To quickly get underground, you can use an above-ground subway system.
16. Press circle/B while driving to toggle cinematic view. Press the right stick in cinematic view to toggle slow-mo. Use the right stick to switch camera angles.
*17. If you burn out at a stop light, the car next to you will most likely try to race you or speed off.
18. If you have the flashlight attachment on a gun, toggle it on/off by pressing the right directional button while aiming.
*19. Punch the back of a pickup truck to open the hatch. You can store certain things there, such as bikes.
20. Control your vehicle in mid-air using the left stick. This tilts the vehicle.
*21. Trailer-mounted vehicles are usable. Back a boat trailer into a body of water, and the boat will be released. Kick a car-hauler's back ramp, and the ramp will fall; from here, put the truck on a slant so the cars can slide off onto the ground.
*22. In mid-air, press & hold circle/B and you will flip.
*23. The phone does have a dial pad. Go to contacts, then press square/X.
*24. The gas tank is located right in front of the left-rear tire. Shoot it, and it'll leak a trail of gas. Shoot it to ignite it.
*25. If you have a wanted level but the cops can't see you, enter a new vehicle. Since they never witnessed you entering the vehicle, they usually will not notice you if you drive normally & slowly (even directly in their vision).
26. While stationary in a convertible car, hold down the right directional button to put the roof up/down.
27. Tap L1/LB in a car to quickly change to the next radio station, rather than using the weapon wheel. Useful for races.
28. Tap L1/LB on foot to equip/holster your most recently used weapon.
29. With a gun equipped, hold down R2/RT only halfway. You are aiming, but you have better control of your movement. While you're doing this, you can "combat jog" by holding down the X-button. (you might need high stamina/shooting to combat jog, because this only works with my Michael).
30. While aiming, press square/X to roll. (this can be useful for dodging cars/bullets/etc).
*31. To quickly do a 180, have a gun equipped, hold down R3 and hold R2/RT halfway. (useful in combat).
*32. To park your car/bike on a slope without it rolling away, hold down the handbrake. (R1/RB or X/A).
33. Lowering your car's suspension: although it doesn't change any stats, your car will turn corners better.
*34. You can shoot down the cable cars.
35. If your car flips over, you can almost always flip it back up. Just play around with the left stick.
 
Easter Eggs/glitches/secrets:
1.  There are weapons not sold at Ammu-Nation that you need to find yourself. The baseball bat, crowbar, golf club, molotov.
2. You can survive virtually anything with Trevor's rage mode, such as extremely high falls.
3. You can take a bike with you on the sky lift.
4. There's body armor at the back of Sandy Shores hospital.
5. An easy way to get a golf club is to play a round of golf.
*6. You can use cheats without getting your trophies/achievements disabled. Once you're done using the cheat(s), save the game. Now, reload the game. You will still be able to get trophies/achievements. Also, you will keep your spawned parachute, and possibly even the cars you spawned.
*7. You can enter any building in the game (sort of...) by placing a waypoint on the building, and using a cab to drive to the waypoint. Skip the ride, and you'll be inside. Good luck getting out!
*8. There are 3 moving UFOs and 1 sunken UFO.
*9. If your character is underwater and you switch characters, the former character's Lung Capacity will still be upgrading. They will not drown. Use this to your advantage to train your Lung Capacity, or to prevent drowning. Note that your Lung Capacity doesn't upgrade while in a wet suit.
10. On the first heist, if your gunman dies on the bike, you can pick up his dropped money.
11. Save Franklin's Lester assassination missions until you beat the game. Look up a stock market guide for more info.
*12. If you prefer larger crosshairs like in IV, Go to menu>Settings>display>weapon targeting>complex.
 
Random Events/odd customs:
*1.  If you are long enough with one of the protags in Sandy Shores, a stranger will start following you. If you get out of your car, he instantly tazers you. Then you wake up in underwear on train tracks with an approaching train.
2. Sometimes, if there is an empty van in the middle of nowhere, walk up to it and you get tazed. You wake up on a train track in underwear, with the train fast-approaching.
*3. If you find & follow a protagonist in free mode for too long, they will punch you too death.
*4. If you leave your car unattended, homeless people can steal it.
*5. If you run over Trevor in free roam, he'll pull out a weapon, curse you out, and shoot you.
6. Most pedestrians do not like Trevor. Stand near them too long and they'll either move away and insult you, get aggressive, or call the cops on you.
7. Not all random events are marked on your map and count as missions. (e.g. People being robbed in dark alleyways; killing the robber won't give any rewards besides his measly pocket change.)
*8. If you manage to run over Trevor in free roam as another character, he will spawn at a nearby hospital and text you "You're paying for my medical bills, haha!"
9. If you press circle/B while jumping, you will fall onto the ground.
*10. Prisoners can sometimes escape and will ask you to stop and give them a ride; they'll hijack your vehicle.
*11. If you enter Franklin's house as Trevor, he texts you asking "Are you the one loitering in my house?"
12. There's a random event, much like No Country For Old Men where you find $25,000.
*13. If you're playing as Trevor or Franklin and shoot rockets at Michael's house, he'll call you and actually say "stop f*cking firing rockets at my house!"
14.  if Franklin has grenades on him during the Jewlery Store Heist, Mike makes a big deal not to toss them into the air vent and Franklin gets pissed off.
 
* = Not yet proven. I will prove them when I get the chance, or another user can prove it.
 
Title: Re: GTAV
Post by: Positive Touch on March 31, 2014, 04:32:54 PM
note to western devs: QUIT MAKING CHARACTER APPEARANCE CUSTOMIZATION A ONE-TIME THING JESUS FUCKING CHRIST
Title: Re: GTAV
Post by: Joe Molotov on March 31, 2014, 07:01:12 PM
note to western devs: QUIT MAKING CHARACTER APPEARANCE CUSTOMIZATION A ONE-TIME THING JESUS FUCKING CHRIST

Saint's Row :aah
Title: Re: GTAV
Post by: Positive Touch on March 31, 2014, 07:23:18 PM
gtav may have a shitload of content but sr still beats it (and every other damn game) in terms of innovate, player-friendly design

also, what do i do in gta online? i mean is it just freeroam deathmatch + the jobs on this list?
Title: Re: GTAV
Post by: Himu on March 31, 2014, 07:26:46 PM
Yeah the character creator for GTAO is ghetto as fuck.
Title: Re: GTAV
Post by: Himu on April 01, 2014, 02:47:38 AM
Oh my GOD. There's hair that is BLACK AS FUCK NOW IN BARBER SHOPS IN GTAO. Yessssssss hair that actually looks like black hair. Rockstar you have pooped on every other developer with this move. :tocry
Title: Re: GTAV
Post by: The Sceneman on April 01, 2014, 03:27:24 AM
gtav may have a shitload of content but sr still beats it (and every other damn game) in terms of innovate, player-friendly design

also, what do i do in gta online? i mean is it just freeroam deathmatch + the jobs on this list?

Theres a lot to GTA online but you do need to level up a bit to unlock everything.

Theres free mode, where you can piss around and shoot people, once you rank up you can rob armored cars, deliver cars to the chop shop, pick up bonus crates, set bounties and collect them

Your contacts start you off with some basic jobs, but as you rank up you meet more characters from the single player mode and they give you more co-op missions. I've seen at least 30 different missions and you keep getting more as you level up.

Once you hit rank 5 iirc you unlock all the other 'jobs' which are races, deathmatches, parachuting and CTF modes - hundreds of instances of these

There also sports and arm wrestling and other stuff.

GTA Online takes a while to get going but its great if it clicks with you! There are a lot of haters of the mode so it isn't to everyones taste, but me and Chronovore play it and love it. It is a serious time sink though.

What I really like about it is the depth of customisation you can put into your profile, you can trick out a fleet of cars, dress your guy up weird and even make your own races and deathmatches which is ton of fun
Title: Re: GTAV
Post by: Himu on April 01, 2014, 03:35:09 AM
Yeah. You can change clothes at any store, makeup and hair at any barber shop. The only legit complaint about it is the horrible interface for character creation I think.
Title: Re: GTAV
Post by: The Sceneman on April 01, 2014, 03:37:56 AM
yeah that is straight up bullshit for sure. Pick your grandparents WTF? They should have given a creator a-la Saints Row so you make a skinny guy with a massive cranium or whatever. Currently most of the guys online look like some generic caucasian Vanilla Ice wannabe
Title: Re: GTAV
Post by: Stoney Mason on April 01, 2014, 01:47:13 PM
GTA Online is a mixed bag.

There are some really fun concepts in there but an equal opportunity of missed opportunities and execution.

The player count for it was always gimped. And its missing some of the more interesting open world role playing designs like Altis like and Takistan life and other interesting Arma mods bring to the table with essentially the same type of world.
Title: Re: GTAV
Post by: chronovore on April 01, 2014, 06:45:07 PM
yeah that is straight up bullshit for sure. Pick your grandparents WTF? They should have given a creator a-la Saints Row so you make a skinny guy with a massive cranium or whatever. Currently most of the guys online look like some generic caucasian Vanilla Ice wannabe
Oh my GOD. There's hair that is BLACK AS FUCK NOW IN BARBER SHOPS IN GTAO. Yessssssss hair that actually looks like black hair. Rockstar you have pooped on every other developer with this move. :tocry
There may be hair for blacks in GTA Online, but how about facial features for African descendants?

The caucasian thing which Sceneman mentioned is really weird; hitting RANDOM in the character creator, the color spectrum is pretty well even-handed across the spectrum. Pale, tan, brown, black: the main thing which changed seemed to be color; if anything, most of the non-caucasian characters looked like Middle Eastern, Ethiopian, Morrocan, or Mediterranean due to dark hues but due to the randomness of the lineage, the common result is a mixed race character. I love that, but it doesn't play to GTA's tones of amplified reality: insularism, racism, xenophobia.

When one gets online though, and sees the lobbies lined up to play the next deathmatch or race, the majority of characters are same-featured caucasians, sporting the same generic short black hair and Van Dyke beard. They all look like that one guy from NKOTB. I've never seen a person missing the epicanthic fold. I've never seen a broad-nosed character. I'm guessing that Players have gone out of their way to represent their race accurately, resulting in a mix of the limited caucasian parent-types, and then gone to get a haircut which mirrors their own. It is eerie and weird, and speaks to the level of failure in this one aspect of character creation.

GTA Online is a mixed bag.

There are some really fun concepts in there but an equal opportunity of missed opportunities and execution.

The player count for it was always gimped. And its missing some of the more interesting open world role playing designs like Altis like and Takistan life and other interesting Arma mods bring to the table with essentially the same type of world.

Had to google these. They're RPG aspects Altis Life and Takistan Life are additions which add life simulation to Arma? I spent 10 minutes watching videos and reading forum announcements, but none of them summarize the features. What do you think would add to GTA Online's gameplay?
Title: Re: GTAV
Post by: Stoney Mason on April 01, 2014, 06:58:10 PM
Basically mods like that give context and direction to the open world experiences. I really enjoy that idea and believe it could be taken even further especially since the world of GTA is so much more fleshed out structurally than the Arma or Day Z mods are.

The missions are supposed to do that in GTA online but those aren't really large scale multiple player open world design. Instead GTA online world turns into a massive disorganized free for all. Which is okay sometimes. But there is much more there possible if people had roles and goals and structure even in the "Free Roam" portion beyond what currently exist in the game.  To create these situations now you would have to play with 16 friends and discreetly make up rules to abide by. I would love servers that were instead setup specifically to accomodate the style of play I'm talking about and were designed that way from scratch where everybody knew the rules going in. (You would need more than the current player count though so its not possible on current gen system so in a sense its an unfair criticism of GTA online since it has the last gen limitations)

Even the free for all scenario designs for Day Z/Arma have more interesting design choices.

I think GTA Online was a very interesting step for the franchise. But the real step is designing a world where the number of people in the world actually contribute to the design and fun of the world instead of just being there for chaos. Day Z and Arma can experiment with these concepts very well because of the mod nature of the game but GTA online or any smart developer really should be looking at what some of these games are doing.

Title: Re: GTAV
Post by: chronovore on April 01, 2014, 07:39:53 PM
Thanks for that -- I'm still curious, though, what some of these activities are. Missions? Careers? Home improvement? Clan clubhouse barn raising?

For my part, I think some GTAO additions from Story Mode would have worked, such as property purchases opening up additional Free Mode Jobs, which would have to be conducted while the other players go about their business.

I also get that there are very few activities in Free Mode which involve a portion of the players. It's a free-for-all, and any alliances are purely a matter of choice; everything assumes a single player pursuing a goal and one-or-more "opposing" players who are only considered in that they might mess with the single player's progress. I'm thinking about Gang Hideouts where other players show up and menace, or Simeon's special green Export Vehicle, which is rarely contested, and more frequently just destroyed by other players.

Even RDR implemented Free Roam's "King of the Hill" gameplay, establishing contested ownership of certain map locations. But that was also one-against-many, and not many-against-many.

There's nothing in Free Mode which says "DEFEND THIS for 2,000 RP, or DESTROY IT for 500 RP," playing into the simplest concept of it being easier to destroy than to preserve.

Heists are supposedly in the works; I suspect these will be Mission playlists with a couple of forked options, opened up to lobby voting, or perhaps set by the host. These could be nuts if they took place in Free Mode, but I would not take odds on that happening.


Thought I posted this yesterday:

note to western devs: QUIT MAKING CHARACTER APPEARANCE CUSTOMIZATION A ONE-TIME THING JESUS FUCKING CHRIST

Not only that, but there are additional slots for more characters in the menu. I've got a second one, heterogenous to my level 76 main, who's level 10. There is, however, NO BENEFIT to switching out characters, as all the abilities and stats; and availability of Jobs; and even Free Mode Activities, AND ACHIEVEMENTS -- are grind-based.

After realizing that, I've only switched to that character to gain Valentine's Day Massacre clothing items, which I had thought were limited availability.

I really don't understand their decision here.
Title: Re: GTAV
Post by: Stoney Mason on April 01, 2014, 08:21:58 PM
Thanks for that -- I'm still curious, though, what some of these activities are. Missions? Careers? Home improvement? Clan clubhouse barn raising?

It would be easier to watch a few videos and then you would get the jist of why it ends up feeling and playing different. I can be somewhat entertaining to watch a person play some of the more interesting mods on twitch. It is never interesting to watch somebody play GTA online on twitch. The infrastructure of the world is already there though.

Basically the main thing though is defining roles and limitations and consequences and punishments for either playing improperly or poorly. That's what creates a nice role playing experience.

All the existing stuff you mention like Careers, Missions, Home Improvement, etc already exist in GTA Online as proper incentives. It's not that the Day Z/Arma mods have tons more rewards. They just have better rulesets and design oriented tasks. GTA has plenty of rewards and incentives. They just don't exist in a context in an open world that matters. You can make your money in GTA online via missions but never really have to interact with anybody but AI. It's all instanced events. If you decide to interact with people its by being a lone wolf and murdering randoms and then stealing their money in the free for all portion.

I know for some people this is fine. They don't want to interact with other people or deal with dicks. But you solve that problem a bit by putting real rules and limitations on when you can do what you do. The players are the cops and the players are the criminals /terrorists in say Takistan or Altis life.

But not every encounter turns into pull out weapons and start firing until you kill each other. Because cops have limitation on how and when they can do cop things. And so do the criminals. And if they act improperly then the cops ban together and if you are killed then you have to go to jail for x amount of time or suffer a real significant financial penalty.

People play it more seriously because of that. Where as nobody plays GTA online that way unless you are among a group of friends. And its because the roles are limited by comparison and the punishments and consequences are non-existent by comparison.


Now not everyone wants an experience like that. I totally get that. But I think a lot of people would as GTA online starts to feel mindless after awhile. Even though its an open world most of the important interactions you have are really with AI. Where as most of the most important interactions you should ideally have would be with other players. And not psycho players. But players playing a role with their own ruleset and limitations. 

Not only that, but there are additional slots for more characters in the menu. I've got a second one, heterogenous to my level 76 main, who's level 10. There is, however, NO BENEFIT to switching out characters, as all the abilities and stats; and availability of Jobs; and even Free Mode Activities, AND ACHIEVEMENTS -- are grind-based.

I think you nail it with your post above. The design of GTA Online is grindbased. Not role based. It doesn't encourage you to have fun meaningful interactions with people in an open world.  I think that is the ultimate flaw. Because once you complete the grind, you are done. It doesn't foster replayability like a more role based design would.

Title: Re: GTAV
Post by: Positive Touch on April 01, 2014, 09:47:21 PM
whenever i get high-level people that are actively starting missions its so that they can redo the same missions over and over to get shitloads of cash fast
Title: Re: GTAV
Post by: Himu on April 01, 2014, 09:48:46 PM
To be fair, the drain race is fantastic.
Title: Re: GTAV
Post by: Positive Touch on April 01, 2014, 09:49:25 PM
the races have been the most fun thing to me. the deathmatches are abysmal
Title: Re: GTAV
Post by: Himu on April 01, 2014, 09:50:22 PM
Gtao is a great racing game but it requires almost a full game to be :lawd tier. The races are :bow You HAVE to do this one highway race with sport cars or bikes. It is :bow

Try to get a full game of people doing that race.
Title: Re: GTAV
Post by: Positive Touch on April 01, 2014, 09:52:09 PM
ok
Title: Re: GTAV
Post by: chronovore on April 01, 2014, 09:53:42 PM
Thanks for that summary, Stoney.

Interesting to think that, what brings people back to MMOs and TF2 and other similarly long-lived games is the ability to fit into a unit, to fill a role... and that what you're describing is, in some way, the meta-version of that interaction. Filling a role in a larger canvas by operating in a proscribed method.

It's interesting to note that, as much as I enjoy GTAO, I'll likely be done with it when I clear the Achievements.
Title: Re: GTAV
Post by: Stoney Mason on April 01, 2014, 09:55:12 PM
the races have been the most fun thing to me. the deathmatches are abysmal


Races are fun. Some of the missions are fun. But yeah pure deathmatch on foot is horrible. The gunplay isn't strong enough to support a mode based solely on that. There are some interesting multiplayer deathmatch games that combine the cars and deathmatch aspect with capture the flag type objective play but the queue system for finding them is terrible.
Title: Re: GTAV
Post by: Himu on April 01, 2014, 09:57:46 PM
It's like, GTAO is great with full game of 16 players and everyone is playing together. But most clans aren't like that because we're splintered via system, and most aren't play gtao compared to the story mode anyways. So you have  a lot of games full of people not hanging out and just people killing each other. The few that do chill together are few.

I think GTAO will shine more on pc.
Title: Re: GTAV
Post by: Stoney Mason on April 01, 2014, 09:58:14 PM
Thanks for that summary, Stoney.

Interesting to think that, what brings people back to MMOs and TF2 and other similarly long-lived games is the ability to fit into a unit, to fill a role... and that what you're describing is, in some way, the meta-version of that interaction. Filling a role in a larger canvas by operating in a proscribed method.

It's interesting to note that, as much as I enjoy GTAO, I'll likely be done with it when I clear the Achievements.

I think multiplayer open world design is still in its infancy. People are still kind of at that stage where they think just throwing people into an open world is the end goal. And it is isn't. It's really just the beginning.
Title: Re: GTAV
Post by: chronovore on April 02, 2014, 10:20:25 PM
http://www.rockstargames.com/newswire/article/52217/Grand-Theft-Auto-Online-Spring-Updates

Quote
Get ready for lots of exciting Grand Theft Auto Online updates to be added throughout the spring and beyond. Here's a brief rundown of some of the new content, features, and enhancements that you can expect to see barreling down the La Puerta Freeway in the months to come.
 
SPRING GAME UPDATES
 
Capture Creator: Coming next week, the Creator community will be able to make their own original customized Capture Jobs and add to the over 3.5 million (and counting) player-created Deathmatches and Races currently available on Social Club. Strategically place pick-ups, define weaponry, set location, and tweak tons of other variables to make your own unique Capture Job for others to take on. We will also be reviewing your homemade Capture creations to stamp standout experiences as Rockstar Verified.
 
The High Life Update: The High Life Update will allow you to expand your foothold in Los Santos with new high-end apartment options, the powerful Bullpup Rifle, new wardrobe items, the Dinka Thrust motorcycle and three new lavish cars to choose from, including the Super class Pegassi Zentorno. The High Life Update will also feature the debut of multi-property ownership in GTA Online, which means you'll be able to own two distinct properties (with garages) simultaneously. All this plus the new Mental State player statistic, which is designed to let you see just how passive or psychotically unhinged fellow players in your session really are, and a slew of new Jobs.
 
Heists: Coming this spring to Grand Theft Auto Online, team up with your most trusted Crew members or with random other mercenaries in Grand Theft Auto Online to pull off cooperative Heist Missions for glory and profit. We know many in the GTA Online community have been looking forward to this update — stay tuned for much more information to come.
                                                     
And later this year, look for even more additions to both Grand Theft Auto Online and Grand Theft Auto V, including more holiday-themed updates, some very exciting Story Mode DLC and much more.
 
CONTINUING REFINEMENTS BASED ON YOUR FEEDBACK
 
Ever since the launch of GTA Online, we've been continuously monitoring how the community is playing the game as well as all player feedback sent to us at our GTAOnline@rockstargames.com address to see what you’re liking, disliking, and what should be addressed in upcoming GTA Online Title Updates.
 
A recent update addressed an issue that we saw with the way motorcycles and bikes handled while in the air. As it turned out, many members of the GTA stunting community were disappointed to discover that this fix made pulling off certain popular bike tricks and stunts virtually impossible, so we're going to be restoring the original in-air motorcycle/bike physics in an upcoming Title Update. In general, we are open to keeping unintended ‘glitches’ in the game if players enjoy them and they aren’t causing any negative impact to gameplay or fairness in any way.

https://www.youtube.com/watch?v=-LrMxlrrmq8

Renowned GTA stuntman Kwebbelkop upon hearing about our plans to roll back the handling update.
 
There are many other ongoing improvements to expect as we continue to dedicate attention towards refining and ensuring the most fair and fun experience possible for everyone. In upcoming Title Updates and via dynamic tuning, you can expect:
 
  • The addition of a 'Non-Contact' option for Races. This will allow you to play standard Races with collisions disabled between player vehicles. Other players will appear as semi-transparent and you'll still be able to collide with non-player traffic, structures and other scenery, but this mode - for those who want to play it - will eliminate the "rubbing is racing" mentality that some wish to avoid.
  • Players will be able to call Lester and have him tell his cop buddies to turn a blind eye to any crime you may or may not be committing for a short period of time.
  • As a reward for players who leave feedback on Jobs, there will be some bonus RP granted every time a player likes or dislikes content after playing it.
  • GTA$ payouts will be increased when completing Parachute, Races, Deathmatches and LTS Jobs with less than 4 players.
  • As part of our ongoing commitment to target cheaters and keep the game as fair as possible, we are closing RP exploits and will be adjusting the RP totals of players who we know for certain to have gained illegitimate RP by cheating. Your RP will only be adjusted if you participated in mods, hacks, DNS redirects, manipulation of cloud files, or other similarly nefarious behavior. If you grinded short legitimate missions or otherwise gained a small amount of RP without modding, your RP should not be affected by this correction.
  • We’ll be fixing the issue where players who had upgraded personal vehicles prior to Title Update 1.10 were only able to sell them for $10,000.
These are just a few of the ongoing tweaks and enhancements in the works — and as mentioned above, we are interested in hearing what YOU want to see, so please hit us up and let us know what you'd like to see added to the world of Grand Theft Auto Online.

I don't think Heists are coming soon; I think we'll be seeing them in July or whichever month has the last portion of "Spring" in it. Part of me thinks it may be the first paid DLC offered, other than GTA$ packs. But I'm feeling pessimistic today.
Title: Re: GTAV
Post by: The Sceneman on April 02, 2014, 11:05:55 PM
ooooh boy, I actually hope heists are paid DLC, so that I may wade through the sweet, sweet tears.

On every article about upcoming GTAV updates, half of the comments are like "WHERE ARE HEISTS ROCKSTAR YOU PROMISED US HEISTS", with some of the crazier ones stating things along the lines of being offered a refund and even reparations for damages - as they believe that because heists are not currently online, they have been mislead and have paid for a faulty product. I think someone even went so far as to describe it as "unconstitutional".

I'll never understand why gamers have such an inflated sense of entitlement.

Title: Re: GTAV
Post by: chronovore on April 02, 2014, 11:25:45 PM
Gamer entitlement is bad, and the Comments section of any website is basically Mos Eisley. If we go there, we know we're going to have to watch our ass, and probably someone's arm is going to get cut off. My Chrome setup has a plug-in which kills them on YouTube, and something else I've got running appears to shut down comments while they're loading in many websites.

At my Japanese dev job, I was in charge of responding to English-language fan letters. It's surprising how many of them were polite, kind, and supportive. It was a pleasure to respond to those users, and it inspired me to try and help them in any way I could. There are a lot of good players out there, the bulk of them are quiet; sometimes it's hard to remember that when so many noisy people are so easily able to draw attention to themselves.
Title: Re: GTAV
Post by: Himu on April 02, 2014, 11:43:26 PM
To be fair, I can understand the want for heists as it was clearly advertised in the reveal trailer. You cannot fault gamers for that when this was what Rockstar initially revealed to be what was a full representation of the game, which has yet to come to pass.

https://www.youtube.com/watch?v=Hj9N5lZodH4

The heists and missions that require mutual player cooperation was the main feature of this trailer. In fact, it's the first thing you see: a whole troop of players following each other, from helicopter, to bike, to sports car, to carry out one singular heist mission.

This has yet to be seen.

Gamers have the right to complain. Rockstar released GTA:O seemingly half baked and not entirely fully featured.
Title: Re: GTAV
Post by: chronovore on April 03, 2014, 01:38:02 AM
Heists have been promised from before GTAO was launched: agreed
Half a year is a long time to wait: agreed
GTAO was released mostly broken: agreed
Gamers have a right to complain: agreed

With regard to the last, sure, absolutely; they have a right to say what they want, and anyone is free to say what they want in response. That's me, saying what I want, in response to you saying that anyone can say what they want. I'm glad we're on the same page.

When fans engage in bombast and hyperbole, they erode any chance of actual communication happening. Then again, we're referring to the Comments section of their announcement page; I suspect customers who actually make their way to the proper venue for customer support not only manage to write a coherent missive, they probably receive an actual response from Rockstar.
Title: Re: GTAV
Post by: Himu on April 03, 2014, 02:02:17 AM
Oh. I don't give a fuck about their comments section. I'm not saying that gamers don't wallow in hyperbole and self entitlement. But in the case of heists in GTAO, I definitely think R* dropped the ball.
Title: Re: GTAV
Post by: chronovore on April 03, 2014, 02:09:53 AM
Oh. I don't give a fuck about their comments section. I'm not saying that gamers don't wallow in hyperbole and self entitlement. But in the case of heists in GTAO, I definitely think R* dropped the ball.
I wonder what's holding them up as well.

I wonder if some of the systems which required fixing in the last half year have been fixed in such a way that the Heists' design was indirectly broken by it.
Title: Re: GTAV
Post by: The Sceneman on April 03, 2014, 02:15:28 AM
But a "heist" is just another (albeit maybe more elaborate) mission? Theres already dozens of heist style capers in the online mission roster. A buttload of content I bet the assclowns complaining haven't even touched.

And I disagree that that trailer implied heists - its just a bunch of dudes cruising in different vehicles, you can do that currently.
Title: Re: GTAV
Post by: Himu on April 03, 2014, 02:20:19 AM
No, they said that was a part of a heist mission. The trailer also features a heist mission - a bank robbery to be exact.

The problem is that currently gtao lacks missions that fully take advantage of the full 16 player limit, so most missions are barren as all fuck. Heists require larger numbers. So far, we only really have cat and mouse missions. Which while fun, are not the heists you plan and execute ala GTAV single player. That's the problem. People want that, with 16 players, online, as was advertised in the trailer.
Title: Re: GTAV
Post by: The Sceneman on April 03, 2014, 02:28:30 AM
Well you do have a point there - R* did kinda promise the world with GTA Online, and it's still very much a work in progress. I dunno maybe I'm just more patient than some others, I'll be hanging onto my copy of GTAV for years to come and I'll keep playing Online as the game evolves. It's not the kind of game you try and rinse for 1000/1000 as fast you can
Title: Re: GTAV
Post by: Himu on April 03, 2014, 02:43:56 AM
Naw, I feel the same way. I'm patient too. GTAO gets better and better. But I find the complaints understandable so long as they aren't written by fucking entitled distinguished mentally-challenged fellows.
Title: Re: GTAV
Post by: chronovore on April 03, 2014, 03:50:30 AM
Knife Flights: done
Under the Bridge stunts: in-progress

Meanwhile, some of the Unique Stunt Jumps look like they'll need BOTH Franklin's special driving ability AND liberal use of the phone's Quick Save ability.

Look at this fresh madness:
https://www.youtube.com/watch?v=7JllDqNcV10

 :omg

PS: Himumu, I'm surprised to see you used "distinguished mentally-challenged fellows" as a pejorative. There are so many other wonderful words to describe someone who willfully refuses to engage their intelligence.
Title: Re: GTAV
Post by: The Sceneman on April 03, 2014, 04:06:12 AM
yeah, that Lighthouse jump was total ass
Title: Re: GTAV
Post by: Himu on April 03, 2014, 08:23:59 AM
That lighthouse stunt. :rofl
Title: Re: GTAV
Post by: chronovore on April 03, 2014, 01:30:50 PM
Under the Bridge: done
100% game completion Achievement: Unlocked (oddly, it only requires a subset of the Jumps and Flights)
Unique Stunt Jumps: 11 to go; I've just botched The Jetty Hotel jump 8 times, it's 2:30 AM, and my eyelids are like sandpaper. Time for bed. Probably going to have some weird GTA dream.
Title: Re: GTAV
Post by: chronovore on April 04, 2014, 02:04:51 PM
Unique Stunt Jumps: done

Lighthouse video took 1/2 an hour, compared to 30 seconds for most of them. Wow.

3 AM here. Meeting Mr. Gundam for coffee an hour away from here at 8 AM for coffee to start the day. I may have been overzealous in my pursuit of vidya.

70 Gold Medals in missions, etc. and Level 100 in online, and I'm 1000/1000. Oh, wait, no. I have to replay the game through to being able to buy the Downtown Taxi Co., as a bug prevented that special job and ALL owned Property jobs from happening. Anyway, 3 Achievements to go!
Title: Re: GTAV
Post by: The Sceneman on April 04, 2014, 06:28:32 PM
nice!

the 70 gold medals can be a bit of a grind  :(
Title: Re: GTAV
Post by: chronovore on April 05, 2014, 10:03:19 AM
Yeah, I replayed the first mission on the list which wasn't Gold, and after re-doing it, I didn't improve my score at all. :lol

New strategy: I'm going to try for most of them from the 45 Strangers and Freaks stuff. I think 1/2 of them are already Gold medaled for me, and a mess of them are Silver.

Not tonight though. I'm DEAD.
Title: Re: GTAV
Post by: The Sceneman on April 09, 2014, 04:55:16 AM
Yeah do all the strangers and freaks first, then you can round out the 70 with the shorter main missions. I.e the mission "Ballad of Rocco" can be completed to gold in 1:30

I used the achievement guide on TA for mission suggestions, but you can also make your own judgement on which missions have few requisite criteria for gold. Even though progress is cumulative (ie. do one objective per run) some of those even can be very unforgiving. If they had a cheev for 100% gold on every level? That would be one HELL of a grind.

Also, avoid the "Border Patrol" strangers and freaks for gold - they are glitchy as hell for getting the objectives to register.

Theres a 2X RP event on for Capture events lol, currently my game is idling while I glance at the screen waiting for a "special" crate to drop.  Awesome.
Title: Re: GTAV
Post by: Himu on April 09, 2014, 07:45:09 AM
I missed out on finishing Michael's stranger mission in LS where you have to get...something. don't remember. Had blue dots scattered around the city. When I was doing it I did that one mission where you leave town and can't go back. And now I can't finish that mission anymore. Pretty bullshit.
Title: Re: GTAV
Post by: chronovore on April 13, 2014, 07:29:57 PM
I got to Level 77 last night, with the additional RP from a couple Capture jobs I joined. My team won the first one, and it was 5K RP and $22,200 in loot. I nearly fell out of my chair.

My last round was the My Maibatsu Capture, ripping off Sanchez bikes from a central warehouse. I was the top player on my team, but we lost. That was a great fight, though; leading back to each base, there are straight shots followed by severe turns, so people trying to go bat-out-of-hell style to get back always have trouble navigating those sharp turns. Man, that was really what I want from this game.

I gotta design my own Capture map now.
Title: Re: GTAV
Post by: Himu on April 13, 2014, 07:48:19 PM
Gray skies today in Houston.

Looks like it's a GTAV day! Clear sunny weather in Los Santos!
Title: Re: GTAV
Post by: The Sceneman on April 13, 2014, 11:32:50 PM
Got the achievements for level 50 and for getting 30 platinum awards in GTA Online yesterday (with some help from Chronovore).

GTA Online is so addicting! got 47 out of 48 cheevs unlocked now, "only" need to reach level 100 for my 1000/1000. That will probably be a few months away.
Title: Re: GTAV
Post by: chronovore on April 15, 2014, 05:44:34 PM
Got "Solid Gold, Baby" (70 gold medals in Story missions). I'd become so accustomed to trudging through levels and that interceding, interminable load-mission/load-story mode pattern, I thought I'd go crazy.

In the main game, it's amazing how few loading screens there are past the initial one, so it is even more surprising how much time is spent in load/load/load screens during these mission replays and returning to the main Story Mode.

Now I've just got the Taxi 'cheevo, and the one for level 100 in GTAO. I'm already up to level 77, so that shouldn't be impossible.
Title: Re: GTAV
Post by: The Sceneman on April 16, 2014, 03:41:05 AM
nice work! It is a grind getting all 70 golds, I was pretty bored by the end of it. A shame you dont have a save game before you've purchased the cab company, as it's easy to force the mission by saving and reloading as soon as you buy it. Should only take a couple of hours to get to the part in the game where you can buy the cab company?
Title: Re: GTAV
Post by: Himu on April 16, 2014, 03:53:52 AM
You guys have perseverance I don't have. Don't know how you guys 1000 so many games. I'm going to be doing a post-mortem review for GTAV later now that I've finally beaten it.
Title: Re: GTAV
Post by: chronovore on April 16, 2014, 06:21:32 PM
Which ending did you choose? Sceneman and I both went with "option C."

The gold medal replays wouldn't have been nearly so bad except for those interminable loading screens. Really rough, those. I actually got up and grabbed the morning trash, took it out front and dropped it off, then came back, and it hadn't finished loading. I've got an optimal setup, according to Rockstar: main content on HDD, supplemental packs on USB storage device.

Still slow.

Having gone through a few early missions for their optimal path, I'm blowing through missions pretty quickly. And playing through Story Mode without those loading screens, they're going pretty quickly.
Title: Re: GTAV
Post by: Himu on April 16, 2014, 06:22:35 PM
C.
Title: Re: GTAV
Post by: chronovore on April 16, 2014, 06:33:11 PM
The other endings are repayable from the Game/Replay Mission menu. They're decent missions, but quite moving from a character perspective. I like treating them as dreams Franklin had, in my fan-obsessed continuity.  :-[
Title: Re: GTAV
Post by: chronovore on April 19, 2014, 12:59:34 PM
ACHIEVEMENT UNLOCKED: All's Fare In Love and War
Okay, officially the most annoying achievement of GTAV. First off, this was bugged out of my first playthrough, so it had to wait for my 100% and 70 Gold Medals.

Starting over from scratch in a new game, this took a long longer than I expected it to achieve. Holy shit! You have to play through several of Michael's and Franklin's missions, the first heist, and the beginning three or four mission of Trevor's story arc before you can buy the cab company. Then you have to play another hour at least of regular gameplay before it offers you the special fare.

The first time it showed up I quick saved after the call. That was a good move, because it was the "uncle looking into the disappearance of his niece" mission/fare. He died, facing down The Lost. I reloaded, and got the call again immediately, this time just delivering three finance douche bros to there respective jobs.

I'm nearly to 1000 gamerscore on this. I need level 100 on GTA Online, and I am done.
Title: Re: GTAV
Post by: Himu on April 19, 2014, 02:06:19 PM
Overall, I liked C, but it doesn't fit the game to me. The ending is quite strung out and pretty hamfisted. The monologue Michael gives Devin about capitalism is just :what :snoop I think the ending also displays how there weren't any particularly good villains in the game aside from that dick FIB guy. Chinese guy disappears. That guy fucking with Frank and Lamar disappears. Devin randomly shows up near the end. There aren't any concrete villains here, and while I realize that the developers made this is a deliberate choice due to the inclusion of the three main leads, something still feels missing. I feel like being able to choose option C is a cop out, and the fact that there's choice in the matter to deter the ending from a bad ending is cowardly.

As for the rest of the story, I'll cover it in my review, but I think that...when it comes to brass tacks, it has its heart in the right place, and its memorable enough, but flounders in the last third.

I also think missions do as well.

Then again, I'm still working my way through the game. I'm 0 for 50 stunts for example. I have no idea how you're supposed to land stunts in V and I'm not using a guide either. I think I'll do taxis today. Is there a taxi cab achievement? I haven't really looked at the cheevo list.

One thing I will say though, I'm still playing the game 8 months or so after its release, so I think it's fair to say V is everything IV wasn't. I went back to Saints Row 1 - much better than GTAIV - two months after IV came out.
Title: Re: GTAV
Post by: chronovore on April 20, 2014, 12:24:28 PM
I'm not going to get into a SR4 vs GTA 4 or 5 debate with you. At this point, they're very different games, and I appreciate each for its own qualities.

However, I will agree with you that Ending C is a bit of a cop-out. It's a bunch of stuff strung together and, especially where so much of the story deals with one's inability to escape consequences of one's actions, it is strange that Ending C is largely the opposite of that.
spoiler (click to show/hide)
It would have been great to have Franklin face the choice, and still opt out of killing either Trevor or Michael, but where that allows them to live, it would cost Franklin his life. This is the bed, now lay in it.
[close]

There is a Taxi-related Achievement/Trophy, the one I mentioned just above your post, "All's Fare..." You have to buy Downtown Cab Co., and then a few hours of real-time later, you'll get a call for a special fare. Apparently there are a heap of mission types, it's random what happens.  Actually, each purchasable property has jobs for you; I had the bug where those calls don't happen.

As for Unique Stunt Jumps, it's different than any previous GTA: there's no landing zone, you just have to land on all four tires, a perfect landing kind of thing.
Title: Re: GTAV
Post by: Himu on April 20, 2014, 03:12:49 PM
I did not bring up SRIV.
Title: Re: GTAV
Post by: chronovore on April 20, 2014, 07:38:30 PM
Ah, I'm having a reading comprehension fail moment again. I saw the IV in your post, and somehow jumped to SR IV when you meant GTA IV.  :-[

In other news, I'm at level 79, halfway to level 80 now. I'm probably going to set aside GTAV/Online for a bit, until Heists are added, or some other content. I mean, I'll still play it, but I think I'm done cat-assing it.
Title: Re: GTAV
Post by: chronovore on May 02, 2014, 08:15:14 PM
http://socialclub.rockstargames.com/news/article/52242/Get-Double-GTA-Double-RP-Today-and-Tomorrow-in-GTA-Online

Quote from: Rockstar
(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1399016471.jpg)
Beef up your bank balance and boost your notoriety in Grand Theft Auto Online this weekend to prepare for the new apartments, lavish cars and amenities coming in the High Life Update coming this month. Starting today and ending tomorrow night at midnight Eastern, all Jobs and activities in GTA Online will earn you twice as much GTA$ and RP including:
Races
Deathmatch & Team Deathmatch
Capture
Last Team Standing
Survival
Missions
Parachuting
Gang Attacks
Hold Ups
Import Export
Losing Wanted Level

Get in there.
Title: Re: GTAV
Post by: The Sceneman on May 03, 2014, 09:23:03 PM
got so much much cash and RP already :lawd

gonna get even more today :lawd
Title: Re: GTAV
Post by: chronovore on May 03, 2014, 09:24:55 PM
I went from 81 to 85 yesterday. Pretty sweet.

That "Dry Docking" mission can go fuck itself though. :maf
Title: Re: GTAV
Post by: The Sceneman on May 03, 2014, 09:52:40 PM
yeah - as soon as you left I was one-shotted from 200 yards by once of the goons on the pier with a pistol :dizzy
Title: Re: GTAV
Post by: chronovore on May 13, 2014, 10:28:50 PM
(http://i.imgur.com/gXSnBmj.png)

Update's out already; grab it!
Title: Re: GTAV
Post by: The Sceneman on May 14, 2014, 02:17:35 AM
sweet - may jump on later
Title: Re: GTAV
Post by: cool breeze on June 09, 2014, 11:13:46 PM
http://www.rockstargames.com/newswire/article/52261/Grand-Theft-Auto-V-Coming-this-Fall-to-PlayStation-4-Xbox

PC, PS4, and Xbox One
Title: Re: GTAV
Post by: a slime appears on June 09, 2014, 11:14:18 PM
http://www.rockstargames.com/newswire/article/52261/Grand-Theft-Auto-V-Coming-this-Fall-to-PlayStation-4-Xbox

PC, PS4, and Xbox One

Aww, now I can't laugh about Rockstar hating PC. :'(
Title: Re: GTAV
Post by: chronovore on June 18, 2014, 09:44:55 PM
(https://lh5.googleusercontent.com/-d6_6YyLxugA/U6HRNS_P8HI/AAAAAAAAaVI/otbphd-7Cuc/s597-no/Flyer_640x640_v2.jpg)

Up now!
Title: Re: GTAV
Post by: Stoney Mason on June 18, 2014, 10:20:44 PM
Haven't tried online in quite a while. I think I'll give it a go this weekend.
Title: Re: GTAV
Post by: chronovore on June 22, 2014, 10:41:48 AM
From my post in What Are You Playing:
Quote
The event's eponymous Playlist is giving out double experience points, but it's four weird little new Jobs: Capture with Taxis, an LTS session in the same area which has really weak LoS issues, a difficult parachute race, and then a Citroen race which emphasizes its lack of acceleration and handling.

Meh.

So... yeah, there /are/ good times to be had, but there's nothing really new in this update and the event itself is pretty stingy, awarding only double RP for the Playlist, and deathmatch killstreaks and head shots. The 3 new Gang Attacks are giving 4X moneys but that's... I guess it's about $8K but they're only at predetermined times.

<coolstorybro>
I had a pretty great run which epitomized the best parts of the GTA Online Free Mode. Simeon had sent a list of the cars he wanted, and I immediately saw one of them, a Patriot, out in Blaine on the north of the map. I grab it and begin the long trek toward the docks on the southeast part of the map, and en route Simeon's special green vehicle pops up on the map, but I figure the Patriot-in-the-hand is worth two-in-the-bush, so I keep going.

When I get to the roadways leading to the docks, I blow past a Pay-N-Spray where someone has stopped with the special green car. I don't slow down, don't want to risk anyone else who might be after the green car taking a poke at me and losing the Patriot. I get all the way down to Simeon's drop point, turn in my car, and I see the green car is taking the LONG way around, the GPS way of getting to Simeon's drop point; he's just waiting there, not doing anything.

I call Lester, get him to give me a minute "off the radar." I step out, zoom in with my sniper scope, and realize the guy is just sitting there in his car. SPLOOSH. I run up, grab the car, and drop it off at Simeon's, and complete the transaction. I assume the previous guy in the car isn't happy about this.

When I come out of the docks garage, the guy is running to get to safe cover to take me out, so I drop him. I am giggling like crazy as I jump in the car he'd brought, and tail it out of there. I see he's trying to catch up with me, so I pull into an Ammunation like I'm going shopping, but leave my car in the narrow gate, and drop a Sticky Bomb on it. As the guy tries to navigate the partially blocked gate, I trigger the Sticky. BOOOOOM-BOOOOOOOOOOOM, as my borrowed car and his car go up in succession. I assume this dude's probably on the verge of having a stroke.

The guy pursued me for several more punishings; I think the final score was 10-1. He got me once while I was laughing so hard that I accidentally hit my Guide Button and lost control for a few seconds.

It's been a while since I've laughed that hard during a video game.
</coolstorybro>
Title: Re: GTAV
Post by: Himu on June 22, 2014, 01:14:16 PM
I was confused by the gang attacks. What's the red circle thing?
Title: Re: GTAV
Post by: chronovore on June 22, 2014, 10:39:52 PM
The big red circle is the diameter of the active Gang Attack area; you enter it to initiate the Gang Attack. Sometimes they're on a different elevation level, above or below you -- that's usually the cause if it doesn't start. Once inside, the small, hollow, deep red circles are bad guys who kindly request that you shoot them.
Title: Re: GTAV
Post by: Stoney Mason on June 24, 2014, 11:51:02 AM
https://www.youtube.com/watch?v=o3V3pnAYcjI
Title: Re: GTAV
Post by: Himu on June 24, 2014, 11:55:03 AM
I really wish there were a legitimate first person option.
Title: Re: GTAV
Post by: chronovore on June 24, 2014, 10:57:29 PM
That's pretty cool!

It's clear most of the cockpit assets were /never/ meant to be seen close-up.
Title: Re: GTAV
Post by: The Sceneman on June 25, 2014, 03:08:29 AM
The big red circle is the diameter of the active Gang Attack area; you enter it to initiate the Gang Attack. Sometimes they're on a different elevation level, above or below you -- that's usually the cause if it doesn't start. Once inside, the small, hollow, deep red circles are bad guys who kindly request that you shoot them.

Please understand.

Aw I missed that event weekend. I been hanging out for some GTA Online, I'll have to play soon!
Title: Re: GTAV
Post by: chronovore on June 25, 2014, 03:43:17 AM
Sounds good! I am ready to play anytime. I will actually be on Friday afternoon from 1 to 3 PM at GMT +9 time.

You can get some real mileage out of your weird custom outfits fetish by loading up on new hipster outfits. Some of them are '80s-themed.
Title: Re: GTAV
Post by: Himu on July 01, 2014, 03:17:08 AM
GOAT

http://gfycat.com/ConsciousJollyChrysalis#
Title: Re: GTAV
Post by: Himu on July 01, 2014, 03:22:26 AM


PS: Himumu, I'm surprised to see you used "distinguished mentally-challenged fellows" as a pejorative. There are so many other wonderful words to describe someone who willfully refuses to engage their intelligence.

Missed this somehow.

Sorry.

I'm working on it.
Title: Re: GTAV
Post by: chronovore on July 01, 2014, 03:24:24 AM
I know y'are, boo. Sometimes it's hard. Happy you're trying.
Title: Re: GTAV
Post by: Himu on July 01, 2014, 03:29:05 AM
reposted for a new page. This stunt >>>>>>> gtaiv

GOAT

http://gfycat.com/ConsciousJollyChrysalis#
Title: Re: GTAV
Post by: G The Resurrected on July 01, 2014, 05:07:04 AM
 :o GOD DAMN SON! That was awesome, but it made me super sad that there hasn't been an Extreme G(SF RUSH) game in long time.
Title: Re: GTAV
Post by: chronovore on July 02, 2014, 08:34:10 PM
http://www.rockstargames.com/newswire/article/52270/The-GTA-Online-Independence-Day-Special-Available-Starting

(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1404209887.jpg)

Buncha new crap; all jingoistically focused, as is apt for an "In partnership with Ammu-Nation" package. There's an event associated with this limited-time package, but it doesn't appear to feature increased RP.

Of note:
Quote
This special seasonal content will be available to redeem in-game until Mid-July (we will announce a specific redemption expiration date soon). The automatic update for the Independence Day Special also includes additional game tuning updates and other adjustments, including the new On Call Matchmaking function. This new option allows players to accept a Job invite and continue playing in Freemode until that Job fills up, reducing time spent idle while waiting for a Job to start. For the complete list of all the fixes and tuning updates, visit the Rockstar Support site.

It's also worth noting that the DLC's new "firework rocket launcher" is available to EVERYONE, but unlike the regular launcher, does limited damage. I shot a regular car with it, it rocked the car with impressive knockback and started a fire around it, but the car didn't appear otherwise damaged. I also used it during a Gang Attack to little effect. So far, the scariest thing about it is that you look like you're carrying a Rocket Launcher.

Edit: I was wrong! There's a dedicated Playlist.
Quote
The Independence Day Event Weekend
Jul 3 - 6, 2014
  • 2x RP & 2x GTA$ when playing the Independence Day Event Weekend Playlist
  • 75% off Airstrikes all weekend long
  • 25% off ammo for RPGs, Miniguns and Grenade Launchers
  • Free vehicle deliveries from Pegasus Lifestyle Management
  • #INDEPENDENCEDAY Snapmatic Contest
Title: Re: GTAV
Post by: Himu on July 02, 2014, 08:46:33 PM
I fucking hate how I have to be high level to use the most basic weapons in gtao
Title: Re: GTAV
Post by: chronovore on July 02, 2014, 08:53:52 PM
I fucking hate how I have to be high level to use the most basic weapons in gtao
I don't mind that at all, but I don't like that there's no weapon pickup if the Player is not sufficiently leveled for it.

In RDR, it was pretty elegant: Weapons unlocked based on Player Level, so Players could start with their highest-level weapon upon entering Free Roam. At any time if a new weapon was picked up, the Player could use it for the duration of the session. So jumping in and doing a couple Gang Hideouts where weapons would drop would get the higher-level weapon pretty quickly. Even Deathmatch sessions would provide weapons pretty quickly.

In GTAO it is pretty messed up that I can drop a weapon in a session for a team-mate, they can pick it up but only gain ammo for the weapon, if they're not high enough level to use it. I lose access to the weapon, they don't get access to the weapon, and I have to repurchase it at an Ammu-Nation to get it back.
Title: Re: GTAV
Post by: Himu on July 02, 2014, 08:57:12 PM
I think it's lame that if I kill a dude it can't grab his dropped weapon
Title: Re: GTAV
Post by: chronovore on July 02, 2014, 09:14:10 PM
I think it's lame that if I kill a dude it can't grab his dropped weapon

Yeah, OK, if you want the concise version of what I said...  :-[
Title: Re: GTAV
Post by: The Sceneman on July 03, 2014, 05:42:34 AM
All of the added weapons from updates and events are not level locked though (at least I dont think they are) so you can build a decent arsenal off the bat now. The Special Carbine, Bullpup Rifle and Heavy Pistol are all pretty deadly. All the good shotguns are level locked however. Himu all the update weapons are found on the right hand wall while shopping at Ammu-Nation if you've missed them, its probably not that obvious that theyre there.

The new musket is pretty great, technically a "shotgun" however it allows ranged one shot kills with a very slow reload. Reminds me of the Buffalo Rifle in RDR.
Title: Re: GTAV
Post by: The Sceneman on July 03, 2014, 05:44:35 AM
I fucking hate how I have to be high level to use the most basic weapons in gtao
I don't mind that at all, but I don't like that there's no weapon pickup if the Player is not sufficiently leveled for it.

In RDR, it was pretty elegant: Weapons unlocked based on Player Level, so Players could start with their highest-level weapon upon entering Free Roam. At any time if a new weapon was picked up, the Player could use it for the duration of the session. So jumping in and doing a couple Gang Hideouts where weapons would drop would get the higher-level weapon pretty quickly. Even Deathmatch sessions would provide weapons pretty quickly.

In GTAO it is pretty messed up that I can drop a weapon in a session for a team-mate, they can pick it up but only gain ammo for the weapon, if they're not high enough level to use it. I lose access to the weapon, they don't get access to the weapon, and I have to repurchase it at an Ammu-Nation to get it back.

Yeah that was a great feature of RDR. When I logged in for the day if I was low leveled (ie. when you pass into legend) I would first do the gang hideouts which yielded the Mauser Pistol and Buffalo Rifle.
Title: Re: GTAV
Post by: chronovore on July 03, 2014, 09:38:13 AM
:bow Mauser Pistol :bow2

:piss Volcanic Pistol :piss2

Anyway, yeah, I wonder why they pulled it out. It's clear that weapon pick-up and ammo pick-up were in the GTAO game design from the outset; the fact that Players can intentionally drop weapons which cannot be picked up by the intended beneficiary tells me it was pulled late from the game.

I suspect it was to prevent people from spamming "gimme Rocket Launcher" requests across in-game chat.  Or maybe to prevent packs of griefers from assaulting higher-level players just to get the weapon, then spawn-killing each other to duplicate it?

...But they could just limit its effectiveness by locking ammunition purchase to Player level, so they'd only ever get a single clip by this method.

Color me curious.
Title: Re: GTAV
Post by: chronovore on July 06, 2014, 06:07:36 AM
(http://i.imgur.com/jvLWdNV.png)
Title: Re: GTAV
Post by: chronovore on July 31, 2014, 09:14:50 PM
(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1406819763.jpg) (http://www.rockstargames.com/newswire/article/52287/get-double-rp-in-gta-online-this-weekend-august-1st-3rd)
Title: Re: GTAV
Post by: chronovore on August 19, 2014, 12:40:22 AM
https://www.youtube.com/watch?v=kQOxvY7l0Rs
Title: Re: GTAV
Post by: chronovore on September 05, 2014, 03:10:03 AM
http://www.rockstargames.com/newswire/article/52302/new-gta-online-flight-school-jobs-now-available-to-play-earn

Double XP on certain events and jobs.
Title: Re: GTAV
Post by: cool breeze on November 04, 2014, 12:12:48 PM
first person view is added to the pc/ps4/xb1 version

http://www.youtube.com/watch?v=ABHUL2npIOw
Title: Re: GTAV
Post by: Himu on November 04, 2014, 12:17:04 PM
That looks...fantastic.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: cool breeze on November 04, 2014, 12:21:22 PM
yeah, apparently it changes the game to feel like an fps.  different movement feel, click the left stick to run, hip and ADS firing, etc.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Eel O'Brian on November 04, 2014, 12:26:34 PM
Yeah, that does look good. Looks like they put in some work, those rain effects are really pretty. Also looks like you don't lurch around drunkenly like you do in third-person. Might give this another shot, I could probably get $60 worth of fun just fucking around in the expanded 30-player free roam.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Cerveza mas fina on November 04, 2014, 04:28:52 PM
Cant believe im hyped again now

Fuck Rockstar
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Bebpo on November 04, 2014, 07:54:08 PM
Looks really good.  Damn Rockstar for delaying the PC version back a month or two.  I really should hold off and pick it up on PC but will be hard to resist the PS4 version when everyone is playing it and having an awesome time.  But triple dipping down the road and spending $140+ on a game I still haven't played is kind of dumb :( 
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Sho Nuff on November 05, 2014, 01:21:27 PM
um wow

That uhh...that actually looks pretty fucking awesome
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Eel O'Brian on November 06, 2014, 12:26:48 PM
Having a tough time deciding which system to get this on. Safe bet is PS4, but it seems like they're both fairly equal in IQ. What's the consensus here?
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Beezy on November 06, 2014, 01:00:00 PM
Trade in your last gen version at Target and get the new version for $30.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Eel O'Brian on November 06, 2014, 01:00:38 PM
http://www.ign.com/articles/2014/11/06/30-player-grand-theft-auto-online-events-are-madness
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Eel O'Brian on November 08, 2014, 01:23:41 PM
So I decided to go PS4 with this. Anyone want to crew up for general chaos free roam tomfoolery?
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on November 09, 2014, 07:19:33 PM
So I decided to go PS4 with this. Anyone want to crew up for general chaos free roam tomfoolery?

I thought you were already sick of this game, no?
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Eel O'Brian on November 09, 2014, 08:31:01 PM
I didn't care much for SP, but I liked farting around in MP. I traded it in last year to put credit towards PS4 games.  Maybe playing it as a FPS with 30 players will be fun.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on November 09, 2014, 09:34:20 PM
I didn't care much for SP, but I liked farting around in MP. I traded it in last year to put credit towards PS4 games.  Maybe playing it as a FPS with 30 players will be fun.

Yeah, you’ve got to make your fun where you can. Too bad there aren’t other FPS out there, and you have to make your own.  ;)
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Eel O'Brian on November 09, 2014, 10:09:20 PM
Does my buying this game bother you in some way?
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on November 10, 2014, 11:10:07 PM
No, no! Not at all! I'm just trying to get a better idea of your buying habits. It seems like you've already acknowledged that you don't really like GTA, so I'm baffled why you continue to buy it -- and in this case, why you'd buy it again.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Eel O'Brian on November 11, 2014, 11:40:02 AM
Well, I try to keep an open mind, and I'll give games a second chance now and again. I didn't care for inFamous the first time I tried it, but when I got it for free during the PSN hacking debacle I downloaded it and ended up really enjoying it. I enjoyed some of the MP in GTA V, and it looks like they've made enough changes that I might end up liking the SP if I give it another shot in FPS view.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Eel O'Brian on November 18, 2014, 08:52:22 PM
Gave this a try for a little while today. FPS mode takes a little getting used to. It's not as smooth as a traditional FPS game like Far Cry, and there's no ADS (think more like Halo for aiming). Luckily there are all kinds of control tweaks available, and you can set sensitivity, etc. however you want. I have a mix of FPS view on foot, TPS when I go into cover, and camera set back when I get behind the wheel. Gotta hand that to them, they made the camera/controls  very tweakable. You can even set your FOV in FPS mode.

You know how histrionic news-types would call GTA games "murder simulators?" Well, GTAV FPS mode is a straight-up murder simulator :lol

I'm not as blown away over the graphical upgrades as some have been, but it runs really smoothly no matter what you're doing. I'm most impressed with online performance, that runs silky-smooth and the graphics remain really crisp.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Stoney Mason on November 18, 2014, 09:03:25 PM
Yeah, I'm hearing from everybody the fps controls pretty much suck.

At least heists are finally coming soon.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Eel O'Brian on November 18, 2014, 09:13:30 PM
I don't think the FPS controls suck, they just require some adjustment in the settings to suit your particular taste. They don't work as well on default or  "straight out of the box" as something like Halo or Far Cry does.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Eel O'Brian on November 18, 2014, 09:17:24 PM
Okay, I read on a message board that there is ADS, and I can confirm there is. You click in R3 for ADS, and it will remember it until you click it in again.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on November 19, 2014, 12:37:39 AM
Stoney, where'd you hear that Heists are coming?
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Stoney Mason on November 19, 2014, 01:20:23 AM
Stoney, where'd you hear that Heists are coming?

Just that blog post they did last week.

http://www.rockstargames.com/newswire/article/52349/gta-online-census-the-story-so-far
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Mupepe on November 19, 2014, 08:17:21 AM
I had a lot of fun with the 360 version but I have too many other games to play right now and I think I really need to see this in person to see how I feel about the graphical upgrade.  I also feel pretty eh about buying it again with heists STILL not out. 
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Cerveza mas fina on November 19, 2014, 08:48:38 AM
Fps controls not being good really sucks

Gta would really benefit from snappy responsive controls and gameplay, this has been the achilles heel of the series since the beginning and every time im amazed that they manage to create something that feels off.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on November 19, 2014, 02:59:17 PM
Stoney, where'd you hear that Heists are coming?

Just that blog post they did last week.

http://www.rockstargames.com/newswire/article/52349/gta-online-census-the-story-so-far
o

Sweet, thanks. Can't wait to try them. I guess they were waiting for X1 and PS4 versions to be completed before rolling out Heists.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Eel O'Brian on November 19, 2014, 07:37:37 PM
GTA 1914

(http://prod.hosted.cloud.rockstargames.com/ugc/gta5photo/JtXxxFrOmEua5jST8tzdUg_0_0.jpg)
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Vertigo on November 20, 2014, 03:41:12 AM
I think the FPS controls work pretty well.

GTA is not a fast paced FPS game their is a certain flow to the game that helps it and cover is important when getting into any sort of gunfight.

I also think people haven't taken in game stats into account, Michael is good with weapons. Franklin and Trevor by default are just OK, take them to the gun range and get their stats up.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Eel O'Brian on November 20, 2014, 10:00:11 PM
I can't get into an online session with more than 3-4 people

I was hoping for crazy 30-person shootouts :(
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Eel O'Brian on November 22, 2014, 01:14:18 AM
^ it was because I had free aim turned on.  Switched to assisted aim and immediately got into a larger session. Still haven't been in a full 30 player one, though.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on November 22, 2014, 01:58:24 AM
http://www.polygon.com/2014/11/18/7243201/grand-theft-auto-5s-first-person-sex-is-lurid-graphic

:lol
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Trent Dole on November 25, 2014, 10:21:59 PM
...meanwhile that stupid Criminal Girls game's publisher says they had to do the alterations they did in order to dodge an AO rating. Bullshit or just a ESRB western bias like how the MPAA treats international films, I wonder.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on November 26, 2014, 12:28:17 AM
Actually, the MPAA process is much more steeped in mystery them any of the ESRB ratings are. It was actually a documentary on it, the MPAA a stuff, and it was storming out little accountability that actually is.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Trent Dole on November 26, 2014, 12:30:57 AM
YES, 'This Film is not Yet Rated'. Great, great piece of work that.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on December 16, 2014, 07:04:33 PM
http://www.rockstargames.com/videos/video/11250

HEISTS.

Over a year after their game launched, always "coming soon," but they're finally talking about them.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on January 13, 2015, 07:20:57 PM
DAT PHYSICS ENGINE

https://www.youtube.com/watch?v=LxuQ3S-5I7E
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on January 14, 2015, 07:33:44 PM
http://www.rockstargames.com/newswire/article/52374/gtav-pc-new-release-date-first-screens-and-system-specs

PC version pushed to March 15; HDD space 65GB, processing power Quad HAL9000s.

:one-point-twenty-one-gigawatts-doc-brown.gif
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on February 25, 2015, 12:43:17 AM
(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1424789248.jpg)

http://www.rockstargames.com/newswire/article/52394/gtav-updates-online-heists-coming-march-10-gtav-for-pc

Quote from: rockstar
Online Heists
We are excited to announce that the launch of Heists for GTA Online is scheduled for March 10th. We know it’s been a wait, and appreciate your patience. Heists will bring a brand new 4-player cooperative gameplay experience to GTA Online, giving players the chance to team up to pull off a string of intense, multi-part raids and robberies across Los Santos and Blaine County. Over the next couple of weeks, we will have more information about the launch of Heists and about other new features that we will release with it.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on March 15, 2015, 05:57:52 AM
I can’t believe Heists have been out for 5 days now, that I have friends playing it on PS4 before I have, and that a full weekend has passed without me playing them.

WHAT IS WRONG WITH ME?

WHO AM I?
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: thisismyusername on March 15, 2015, 07:21:20 AM
I can’t believe Heists have been out for 5 days now, that I have friends playing it on PS4 before I have, and that a full weekend has passed without me playing them.

WHAT IS WRONG WITH ME?

WHO AM I?

I heard they're 4 hours long, is that true?
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Stoney Mason on March 15, 2015, 02:12:18 PM
I watched a few on them on youtube. They seem to be a mixed bag. The concept is cool. And elements of them are cool.  But I feel like you need a whole game dedicated to them for it to be a proper fully fledged out thing.

Someone essentially needs to make Payday 2 but set it in an open world like GTA.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: helios on March 28, 2015, 08:42:59 PM
I heard they're 4 hours long, is that true?

I did a heist in about 2.5-3 hours.

I watched a few on them on youtube. They seem to be a mixed bag. The concept is cool. And elements of them are cool.  But I feel like you need a whole game dedicated to them for it to be a proper fully fledged out thing.

Someone essentially needs to make Payday 2 but set it in an open world like GTA.

Out of the five heists, there's 3 good ones and two alright ones. I have a blast playing the Prison Break, Humane Labs, and the Pacific Standard heists. The Fleeca job is just a tutorial. I think they ran out of ideas when it came to Trevor's heist.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Sho Nuff on April 14, 2015, 09:55:38 AM
Apparently it doesn't install if your name contains a non-Alphanumeric character
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Cerveza mas fina on April 14, 2015, 10:11:03 AM
So i hear the PC version is broke as fuck.

PC gaming :heh
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Cerveza mas fina on April 14, 2015, 10:42:17 AM
Max Payne 3 was better then GTA5 anyway IMHO
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: doctavius bonbon on April 14, 2015, 04:25:28 PM
Game runs great for me

Except I have to launch it through Geforce Experience.  wtf.  :lol  :maf
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: The Sceneman on April 15, 2015, 03:26:07 AM
DAT PHYSICS ENGINE

https://www.youtube.com/watch?v=LxuQ3S-5I7E

I believe they injected him with that swiss bio-shit
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: The Sceneman on April 15, 2015, 03:37:30 AM
Max Payne 3 was better then GTA5 anyway IMHO

Yeah the gameplay was better but GTAV is an incredible engineering feat and the world is unparalleled in terms of detail. Both great games!
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: thisismyusername on April 15, 2015, 08:30:20 AM
Hmmm, getting conflicted reports. Some people say it's just the alphanumeric thing and the actual game runs fine. Meh, still think i'll wait on this one.

It's pretty much the same as common PC ports that don't handle special characters like Pokémon as a username. The é and other such special characters freaks out some ports. :/
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Cerveza mas fina on April 15, 2015, 08:50:20 AM
Max Payne 3 was better then GTA5 anyway IMHO

Yeah the gameplay was better but GTAV is an incredible engineering feat and the world is unparalleled in terms of detail. Both great games!

I dunno why Rockstar cant make a GTA with tight ass shooting like Max Payne, and some tight as non floaty driving

Ill prob buy GTA5 again one day just to see the world
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Joe Molotov on April 15, 2015, 10:04:32 AM
Game looks amazing and runs great for me. :rock
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Take My Breh Away on April 15, 2015, 01:59:18 PM
Everyone seems to be getting great performance on Nvidia. AMD performance is a butt even with the GTA V driver beta with an R270. My FPS is unstable holding 60 in most sections but dropping 30FPS open world driving yet GPU readout is only 50% utilization all the time and peaks at 70%.

Wish that mantle rumor was true :tocry
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: doctavius bonbon on April 17, 2015, 12:02:15 AM
I need PC bros who are okay at the game to run heists with me.

Currently going through multiple groups of randoms who can't deploy parachutes on the prison break heist setup.  This shit is too much of a struggle.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Bebpo on April 17, 2015, 03:03:11 AM
Game runs ok for me.  Like it's way better optimization job than AC Unity but it's still tough to get it 60fps w/o drops and no jaggies.  The best I can do with my single 980 is downsample to 1080p from 1440p with some nvidia smoothing to get rid of the jaggies, and keep grass at high and not use any of the high end "extra graphics tab" stuff.  With that I tend to get 60fps outside of sunset time of day when reflections kill the framerate (by "kill the framerate" I mean drop it to like 30-50fps).  Turning up grass kills the framerate in the countryside.  Going up to 1600p downsample is too tough for 60fps on my card and even 4x MSAA at 1080p is still kind of jaggy.  Game really needs downsampling to get rid of all the pixelation stuff in the engine.

So I just decide to say fuck it and got a second 980 and am SLI-ing them this weekend for GTAV, Witcher 3, Arkham Knight and stuff.  Never done SLI before, but I'm an adult with a job and I want my 60fps 1080p with good AA clean image and everything looking nice on max settings this gen, so SLI is where I'm going.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on April 21, 2015, 04:51:06 AM
That was par-for-the-course in GTA IV, but I've not had such experiences in V.

Still, Five-out-of-Six Wanted Stars for effort.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Bebpo on April 24, 2015, 02:54:27 PM
Some 4k pics resized to 1080p/jpg; that at 60fps is glorious!
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Mupepe on April 24, 2015, 06:54:08 PM
Dios mio!
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Stoney Mason on April 24, 2015, 07:25:52 PM
That image quality is pretty damn crazy.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Bebpo on May 02, 2015, 07:25:51 AM
Man, it's ridiculous how much better this game is than all its predecessors.  I've always slightly enjoyed each GTA, but only for a handful of story missions before some frustrating bullshit, drive halfway across the map again because you hit a car stuff and then for a handful of hours just driving around exploring and running from cops; even GTAIV was more of the same.  Cool world to explore for a couple of days, but then nothing to do besides story missions which weren't that fun and would get frustrating.

But then came RDR, one of the best, if not the best sandbox game of all time.  Perfect mix of cool world to explore, side stuff to do (hunting, bounties, random events, sidequests) mixed with good story missions and good characters/story.  Now GTAV grabs a lot from it and adds even more game stuff.  Like the random events from RDR are so much better here with tons of variety and their own little mini-tales.  Main missions actually have good checkpoints, Franklin and Michael are fairly likeable and lots of variety in story and sidequests.  Good amount of activities spread throughout and a real nice looking world to run around in.  It's just fun and there's always something to do.

Not only is this going to be the first GTA where I finish the main story, but I wouldn't be surprised if I get 100% completion as it's just a lot of fun doing all these things on the map. 


My only complaints are that controls are still mediocre, there really could be a fast travel for going from the city to the boondocks (yeah I know taxis; for some reason whenever I've called a taxi on the cellphone and waited for like 2-3 mins in place none ever come), and I wish Planes were more fun like Saints Row or Just Cause.  While GTAV is truly great, one thing is still lacks a bit is arcade fun because almost everything in the game seems made for the sake of realism.  In a lot of ways I feel like GTAV is as much a sim as Euro Truck Simulator 2 or Cities Skylines.  You can sim out thousands of experiences of living a virtual life.  But a lot of the "videogame" aspects of life that speed things up, make things more excitement, giving filling up bars virtual rewards for doing things are missing and in some ways that's a good thing, but in some ways it makes me miss Saints Row/Just Cause/Red Faction Guerrilla.

Still a great game and driving is so much easier and better in first person. 


And a picture from my long night out where I started bike riding mountain trails in the desert, landed in sandy shores and did a triathlon, rode a boat down a river until an RV from the first Trevor mission blocked it, got out and drove a car towards Fort Zansomething, car crashed and so I walked the rest:

(http://images.akamai.steamusercontent.com/ugc/714162056301433448/00DCDD18576968F38F7A5ED4BFCE7B088FC0A606/2048x1152.resizedimage)

After the picture I ran past the fort and climbed the mountain behind it at night and then jumped and rolled down the mountain to my death.  I accomplished nothing "game-wise" no percentage bars, no leveling up, no boxes checked off the map, but it was fun sim-ing the experience out.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on May 09, 2015, 01:45:44 AM
I'm not sure why, but I still like RDR just a little better than GTAV. It's probably nostalgia goggles, but there was so much done consistently right.

Then again, I'm remembering Mexico now, and how disjointed the narrative became for that stretch, and the single player requiring all the weird, varied sets of herbs for the 100%, and again for multiplayer... Yeah, maybe it's nostalgia.

As I understand it, R* San Diego had a lot to do with the gameplay improvements from IV to V, so it's RDR DNA which makes it better.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Bebpo on May 10, 2015, 10:39:51 PM
I like RDR a lot better but GTAV is good stuff with some improvements over RDR.

RDR has better lead character, probably better story, I find the wild west a more interesting world than LA County where I live in real life, hunting is better in RDR since you can gut the animals and use them for stuff, I really prefer the shooting in RDR with the quick draw lock on tags and riding a horse across empty dirt roads >> driving a car through traffic imo.

GTAV does random missions much better, has more going on and probably some other stuff.  A lot of it is subjective and depends on which location floats your boat.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on June 03, 2015, 09:51:05 AM
http://i.imgur.com/2Wt42AY.gifv

:lol
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on June 08, 2015, 10:40:32 PM
https://www.youtube.com/watch?v=0ZZquVylLEo

The camera work is AMAZING; there's a making-of I'll watch later, on how they replicated the in-game camera during so much of this. Just... wow.

I also love the firefight at the end, where the guy accidentally hits "JUMP" instead of "RELOAD," which i accidentally did repeatedly as recently as yesterday.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Bebpo on July 03, 2015, 12:29:09 PM
I don't know if anyone is still playing the PC version of GTAV, but Rockstar broke it a few weeks ago.  Game was running smooth and after the latest patch every other second the game has a pause and skip which causes a consistent stutter that's makes it almost unplayable.  Someone said pulling out your internet cord fixes it, but people always say that about fixing PC games.

Lo, and behold doing "Create a file named "commandline.txt" in the GTA V root folder and paste "-scOfflineOnly" into it without the quotation marks. It should force the game to start in offline mode." completely fixes it.  Going offline makes the game smooth stutter free 60fps again.  It's insane how for such a high profile, high selling, high quality game they can do something with the online that completely breaks the single player force everyone to use that patch and then go like a month now without fixing it even though the internet has fixed it completely with a single "go offline" command line.

Sometimes I love PC gaming, sometimes I hate PC gaming.  So much crap and consistently changing performance for the first 3-4 months of a game with each patch introducing new fixes and new problems.  I've started taking the stance on certain electronics where if things are work optimal, I DO NOT UPGRADE/UPDATE until I finish the game if possible.

Otoh, when the game is running smoothing 60fps, 4k resolution I love PC gaming so much.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Bebpo on July 03, 2015, 07:32:50 PM
Aaand 40+ hours in, near the last 10-15 hours of the game and I just lost all my money because taking the game offline glitches the stock market and I put all my money with all 3 characters into stocks before the final Lester assassination mission and after the mission it says no one has any stocks and only $50 to their names :|

Good thing it's never seemed like you need money in the game for anything besides buying all the properties...which I was gonna do after that mission...which I'm now not going to do :|
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Positive Touch on July 03, 2015, 08:11:46 PM
well, tbh buying properties doesnt do anything besides give you shitty randomly-generated missions to work on in the postgame
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Himu on July 05, 2015, 02:22:28 AM
Bebpo, do not do stocks until you beat the game.

You really should have used a stock guide.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Bebpo on July 06, 2015, 12:09:10 AM
Eh, it's ok.  I don't care if I don't buy a handful of the million+ dollar properties.  Doesn't cramp my enjoyment of the game overall.


So as I'm getting to the end of this great, great, greaaat game, I gotta say, the one thing I hope they add in GTAVI is more player choice/sandbox freedom.  I know that's not GTA's thing.  Their thing is making an incredibly rich and detailed sandbox world, and then filling it with very linear hollywood scripted missions and sidequests and with GTAV they did an amazing job with it.  But man, what an even more incredible game it could be if it was more like Far Cry/Crysis/Hitman in giving you hundreds of ways to accomplish your mission task or if it had real scripting choices like Fallout New Vegas where depending on what you do, you can change how a mission plays out.  I feel like at least the sidequests should really give you more freedom in how you want to accomplish your mission.  Instead there's "player went too far from target zone" or "player didn't do this" or "player killed someone who needed to be alive to kill later" game overs.  Like there was an assassination mission where you go to a construction site and the target is on top.  How cool would it be if you could grab a chopper and fly up and surprise the guy with rockets from the sky, or fly out of plane and parachute down raining death from above.  Or put an explosive in an elevator and send it up and detonate it once it reached the top taking down any guards nearby.  Or even environmental destruction like taking down the building by setting bombs below (like Red Faction Guerrilla).  It's not a complaint against GTAV, but rather for GTAVI since they've already nailed basically everything linear scripted story-wise they are trying to accomplish with the series, the next innovation I'd really like would be gameplay freedom to tackle missions the way you want them.  Picking how to do heists is a start, but that's still scripted A or scripted B and I'd rather just have unscripted A-Z.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Bebpo on July 17, 2015, 11:21:47 AM
So now that I've finished the single player and almost all the stuff on the map outside the collectible hunting, I want to do the online heists because it's weird in single player how the game used like every big location in the entire map except the prison that you never visit.  So hearing that they saved the prison for an online heist, I wanna do it.

But I don't want to play GTA Online much.  About how many hours does it take from starting GTA Online to being able to do the prison heist?
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on July 18, 2015, 04:42:06 AM
So now that I've finished the single player and almost all the stuff on the map outside the collectible hunting, I want to do the online heists because it's weird in single player how the game used like every big location in the entire map except the prison that you never visit.  So hearing that they saved the prison for an online heist, I wanna do it.

But I don't want to play GTA Online much.  About how many hours does it take from starting GTA Online to being able to do the prison heist?

You can participate in Heists at just about any level. Starting them requires a "high-end" apartment, which is like half-a-million $GTA, though they're on sale this weekend.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Bebpo on July 18, 2015, 01:54:36 PM
So I tried playing GTA Online and I don't get it.  I can walk around and look for deathmatch or race rooms.  Otherwise I don't see anything else to do on the map like missions.  There are people opening lobbies for missions/heists but they keep kicking me out of their lobby, probably because I'm a level 1 character.  What am I supposed to be doing to level up?
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Stoney Mason on July 18, 2015, 02:07:40 PM
You should be getting calls from characters from  single player that setup the early missions. I forgot who the first person is to call you though. 
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Positive Touch on July 18, 2015, 02:46:34 PM
I think it's the dude with the glasses that gives you the hits in sp.

there are missions, but in my limited experience I mostly saw ppl ignoring them or grinding out a few of the for cash.haven't played since heists were released tho.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Himu on July 18, 2015, 02:57:20 PM
I still haven't made a post mortem post on GTAV. I usually do when it comes to GTA games. I beat it a long time ago, so I don't know what's hold me up. Maybe I'll write it later.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on July 18, 2015, 11:40:00 PM
Gerald is the first guy you talk to regularly; he's the guy from the drug deal with Lamar in the introduction Jobs. Also, if you haven't got all the way to the LTS (Last Team Standing) Job, the tutorial isn't completely finished, and it limits what kind of things you can do. I mention this because you say you're level 1, but most people are level 3 when finishing the tutorials.

Lester calls you about free-roam things you can do, and new stuff unlocks as you level up. You can do Bounties, car collection for Simeon, rob convenience stores, and Gang Hideouts, but those are all unlocked on the way to level 10 or 12. More Gang Hideouts open up after that, based on your level. As you level-up, more bosses from single player will call you with jobs to do for them. This can only really happen when tooling around in Free Mode.

The easiest thing to level-up quickly is use your phone to join a random lobby and get into a set of Jobs with randoms, which works pretty simply. I don't like Free Roam much because there's very little experience rewarded for goofing around in there, compared to completing Jobs as part of a lobby.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Bebpo on July 19, 2015, 01:54:27 AM
It asked me if I wanted to skip the tutorial and I said "yes" since I thought I could just jump in and figure it out.  Guess not!
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Himu on July 19, 2015, 01:58:32 AM
:neogaf

Bebpo why are you so adamant on jumping into things head first and confusing you later? :lol
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on July 19, 2015, 02:25:22 AM
It asked me if I wanted to skip the tutorial and I said "yes" since I thought I could just jump in and figure it out.  Guess not!

The group I play with has had NOTHING but trouble with characters who've skipped the Tutorial Jobs, so I suggest creating a new character and going through them. Rockstar's messed up net-code prevents players from being able to join the same lobby, or participating in some things. It's messed up. If you've just got the one character, delete it, restart, do the tutorials. Takes about 20 minutes, max. They are, as you suspect, nearly entirely pointless for anyone who has done the single player game, but it does explain the difference in car "ownership," purchasing garages and apartments, and starting missions.

I love GTA Online, but I can see how coming into it cold can be a lame experience.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Himu on July 19, 2015, 02:40:10 AM
i'm pretty sure gta online is amazing on pc
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on July 19, 2015, 02:43:03 AM
It's pretty great on PS4 as well; game looks sweet, and the Free Mode lobbies are up to 32 players.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Bebpo on July 19, 2015, 03:35:55 AM
i'm pretty sure gta online is amazing on pc

Apparently it's full of cheaters/hackers and stutters constantly.  Everyone in the pc forums calls it broken and worthless arm.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on August 03, 2015, 11:48:48 PM
http://imgur.com/gallery/9xKQTu7
:rofl
Title: Epic chain reaction
Post by: chronovore on August 10, 2015, 02:56:56 AM
https://www.youtube.com/watch?v=obq6hCOyhuA
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on October 15, 2015, 09:02:29 AM
https://www.flickr.com/photos/berduu/albums/72157651960040905

I posted the Star Wars Battlefront shots from this same user in our thread for it, then found these gorgeous shots from GTA V. Some amazeballs stuff, it looks really great.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Bebpo on October 15, 2015, 11:28:13 AM
Yep, best looking game world ever.  Now bring on some Single Player expansions or announce GTAVI because I want more!
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on October 16, 2015, 05:25:28 AM
Yeah, absolutely. There are so many intricately modeled locations completely not featured in the single-player campaign. It's a mystery.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: thisismyusername on October 16, 2015, 11:13:46 AM
https://www.flickr.com/photos/berduu/albums/72157651960040905

I posted the Star Wars Battlefront shots from this same user in our thread for it, then found these gorgeous shots from GTA V. Some amazeballs stuff, it looks really great.

Yeah, Berduu makes some really good in-game shots. I'm wondering if his job is a photographer and he makes mad bank to get powerful GPUs for these or if they're filters or settings or what. I know he uses the Frostbite Cinematic Tools for BF4. I don't think there's a similar option for GTA?
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on October 16, 2015, 07:47:36 PM
I'm playing on console, and while the PS4 is improved over the 360 version I first played, it's not looking anything like this stuff. ;-)
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on October 16, 2015, 10:36:17 PM
http://www.rockstargames.com/newswire/article/52516/watch-the-gta-online-lowriders-trailer
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: seagrams hotsauce on October 21, 2015, 07:46:05 PM
holy shit are hydraulics wonky using a keyboard
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Cerveza mas fina on October 23, 2015, 10:56:50 AM
I gave this another shot on ps4, fp mode is a great addition but its still boring gta.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on October 23, 2015, 07:29:18 PM
I gave this another shot on ps4, fp mode is a great addition but its still boring gta.

I tried FP mode by accident several times. I apparently hit the swipe-pad a lot.

But GTA V is boring? You're weird.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Positive Touch on October 24, 2015, 12:20:06 AM
well let's be honest gtav is no order 1886
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Mods Help on October 24, 2015, 11:00:20 AM
Driving in the country side climbing mt chilliad with a motorbike > whatever game you played this year

Facts only.

Exploring the beaches.

Riding a 4x4 over dirt ramps.

Jacking a jet and riding that fucker to the sky and jumping on to Mt Chiliad.

Just taking a fast ass car and driving through the an interstate into the wilderness.

Those fucking missions where you race the Andrenaline bro.

Assassinations.

Climbing the mountains on foot and bringing heat because you don't want to get jumped by wildcats. :gladbron

Traversing the entire map on foot and on a trust bicycle.

:rejoice GTAV: Hiking Edition. :rejoice

:piss Los Santos :piss2

Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on October 25, 2015, 06:55:03 AM
It really is gorgeous. Even on 360, it was amazing. I mean, it's nuts to think they're doing that on tech from 2006. But on PS4 it's really amazing all over again. I imagine on PC it's largely indistinguishable from a real landscape shot.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Cerveza mas fina on October 25, 2015, 08:01:55 AM
Im talking about the story missions which is just drive from a to b all the time looking at the minimap, maybe the formula is just old for me.

Game is gorgeous but I wish it was filled with better content.

Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on October 25, 2015, 06:38:33 PM
Im talking about the story missions which is just drive from a to b all the time looking at the minimap, maybe the formula is just old for me.

Game is gorgeous but I wish it was filled with better content.

There are some really good missions with interesting stories behind them, but I posit that if you don't like traveling to a place and shooting something, GTA is probably not for you. Nor is a career as a hitman.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: brawndolicious on October 26, 2015, 02:07:43 AM
That's kind of a valid complaint with how spread out the world is. They made the "commutes" more palatable by having the characters dialogue on their way to the mission but outside of missions, it would be nice if you could have a hierarchy of permanently hired driver/self-driving car upgrade/just an uber app to instantly get a ride rather than calling a taxi company and hearing a phone call script you heard a hundred times forcing you to wait 30 seconds.

Seriously, imagine the hijinks where you set your self-driving car to go away from bad guys while you shoot out the window but you're forced to have it drive the speed limit and stop at red lights. Whole new paradigm.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on October 26, 2015, 03:41:08 AM
That's a neat idea, but the only time I've taken pilot-driven items in GTA Online, it's made me a very, very easy target.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Positive Touch on October 26, 2015, 09:29:52 AM
alternatively they could just have most missions start near where the action is
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on October 26, 2015, 09:48:41 AM
Its been a while since I finished the single player campaign but the multiplayer missions all restart immediately near the action if an attempt is failed. I'm definitely recalling that the single player campaign had checkpoints, eliding the need for initial travel time.

GTA III-era was pretty horrible for that stuff. Driving to fuck-and-back and then doing it again if the mission failed. Then in GTA IV their answer was to put cabs in, so you didn't have to drive. And driving was UNPLEASANT compared to III.

I'm happy with the driving in V, thank goodness.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Cerveza mas fina on October 26, 2015, 12:28:32 PM
I like driving, I like shooting, but it feels like padding and is boring.

Because of the pace you travel at and the traffic you cant sightsee either and there is little point in exploration compared to lets say Witcher 3.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Positive Touch on October 26, 2015, 01:08:56 PM
Its been a while since I finished the single player campaign but the multiplayer missions all restart immediately near the action if an attempt is failed. I'm definitely recalling that the single player campaign had checkpoints, eliding the need for initial travel time.

GTA III-era was pretty horrible for that stuff. Driving to fuck-and-back and then doing it again if the mission failed. Then in GTA IV their answer was to put cabs in, so you didn't have to drive. And driving was UNPLEASANT compared to III.

I'm happy with the driving in V, thank goodness.

v is light years being the older games, but I still don't understand the logic of rockstar or most other open world devs that place the objective so far from the start of the level. like if you're gonna make me walk my character three minutes away the at least make something happen on the way. have enemies attack our put an optional segment and reward on the way.

I feel like devs have been working on this to some degree with random scripted events and whatnot but the easier way would be to just cut out the downtime.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: Bebpo on October 27, 2015, 05:56:09 PM
Im talking about the story missions which is just drive from a to b all the time looking at the minimap, maybe the formula is just old for me.

Game is gorgeous but I wish it was filled with better content.

At least GTAV got rid of the old GTAIII-IV structure that made me bail on the story in all the games:

1) Drive from A to B to pick up a guy
2) Then Drive from B to C for the actual mission
3) With no check points so you have to do #1 and drive for 5 mins to pick up the guy everytime

Plus GTAV's gorgeous, you can get around the map quite quick, and the missions are pretty varied in events and the dialogue and characters are fantastic.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on October 27, 2015, 06:54:18 PM
I remember feeling like a complete jeenyus in GTA San Andreas when I got the beach house about halfway up the west coast. There was a Coast Guard chopper on the shore 90% of the time. Turned the commute for the first ½ of the game into something more manageable.

In contrast, GTA IV didn't have anything like that, just those damned cabs, but GTA V has the quick-save feature on the cellphone, so you can save and restart ANYWHERE.
Title: Re: GTAV - first person mode in pc/ps4/xb1 :o
Post by: chronovore on March 20, 2016, 09:50:53 PM
http://sanandreasanimalcams.com

"San Andreas Deer Cam is a live video stream from a computer running a hacked version of Grand Theft Auto V, hosted on Twitch.tv. The hack creates a deer and follows it as it wanders throughout the 100 square miles of San Andreas"