So, the Uno port on Switch is kinda meh. Or maybe Uno on consoles just isn't quite as fun as playing it in real life. Dunno. It's my first non-physical Uno game.
Still, quality is kinda so-so. The game has crashed a bunch of times, and it doesn't appear to save local on-switch multiplayer matches, which in combination has caused considerable heartbreak.
The initial loading time is just long enough to be annoying (plus, it leads to a "please press a button kthx" screen, after which there is more loading, grrrr). Oh, and the Ubi logo animation on startup is choppy. Speaking of which, each time the game is started, the first thing it does even before loading is make the switch forget about all active controllers and display the "L&R button press" OS screen for a single controller. So, no convenient "launch-and go get some snacks to avoid loading screens" title, that. Besides, it doesn't even mean the rest of the game is loading screen free, before and after matches you will be twiddling your thumbs as well.
Also, the persistent house rules pop ups at the beginning of a match are freaking annoying. And whose bright idea was it to put a custom theme card explanation popup behind pushing up on the analogue stick. Dismiss it by pressing down. Weeeeird. Especially since there's an overlay that will explain the card function for these special special cards when you highlight them.
Ah well, at least the rest of the offering is nice. A small, but decent collection of optional house rules (although "standard" rules cannot be disabled or altered), a selection of online, on-switch and wireless local multiplayer modes on top of a vs bot mode in two flavours (team/solo) - and to my surprise and appreciation the menu and much if not all of the game is touch capable. Which is a nice touch. SCNR. There's also a tiny selection of Ubi franchise skinned decks that come with their own special cards (which can be disabled one-by-one on a per match basis, how thoughtful). They also have their own BGM and NPC avatars.
Iunno. For that price (on sale), it's just OK. It's not bad, and the presentation is sufficiently polished, but there's just this vague notion of slight inadequacy that permeates the game. Probably unfair towards the Devs that toiled to get the game to this state, but what can you do.