Finished the 4.2 MSQ, was good and Gosetsu still the best character since HW, but felt short and just ended mid-storyline. Was kinda weird? I guess this storyline will be 4.2+4.3 and then 4.4-4.5 will be prologue to the next expansion.
The post-SB stuff is a bit odd in that
spoiler (click to show/hide)
The retcon of EVERY.GODDAMN.ANTAGONIST, like let's bring back the Skull leader and make her good, let's bring back Yotsuyuu and make her peaceful, let's bring back ZENOS...WHY THE FUCK ARE YOU BRINGING BACK ZENOS? I thought when they had that scene in 4.1 where they said Zenos was still alive it was supposed to show how the empire's politics were spreading deceit among their citizens to damage control like "nah, Zenos didn't die, he's perfectly fine and everything is still a-ok Imperial Citizens"...but no, he's actually still alive? Huh? He died pretty good at the end of SB.
It's just weird and definitely undermines SB to make all these super evil villians killing people non-stop and then you beat them and now everyone is back and most are let off the hook. Pretty weird story decisions.
Also did V2 & V3 of Sigmascape normal. The fights were ok, kinda uninspired? V2 feels more like a dungeon gimmick boss and V3 feels like an Alexander DPS check stage except with no DPS check?
I feel like Sigmascape Normal is even easier than Deltascape normal so far not having done V4. I remember when Deltascape came out parties were wiping on V3 for a few days getting turned into frogs and stuff. People actually had to learn how to play. Plus V3 was pretty complex. V2/V3 are so lenient, both fights I did tonight a bunch of people had (including myself) had no idea what we were doing, first time, no video watching, and we still beat both on the first try. Doesn't feel very satisfying.
Like I feel the right difficulty for at least latest Raid bosses, even in normal should be "blind team generally wipes once or twice and figures it out and then beats it", it should require actual learning of the mechanics even if it doesn't require perfect execution. Like V3 Sigmascape feels like a DPS check boss with tons of adds and if you're not careful you spend all the time fighting adds and not the boss, but we took like 15 mins and it never wiped so like what's the point?
Gonna do V4 normally tomorrow, I hope it lives up to Deltascape V4. I remember Deltascape even on normal if people didn't learn the difference between non-void powered attacks and void powered attacks you could definitely wipe. Team had to learn to actually look at the names of upcoming attacks + whether the void is kicking in or not. Hopefully Sigmascape V4N has at least that much effort required to pass.
Then just gotta do the 2 dungeons + Byakko trial. Should be done with all the non-savage tier 4.2 stuff tomorrow.
*edit* Looking around I saw that lots of groups cleared all of Sigmascape Savage in less than 24 hours, damn. Yeah it feels like this raid set/patch is easier than 4.0/4.1 stuff. Maybe I'll actually get through Savage on this one. I actually felt like endgame 4.0/4.1 had pretty solid difficulty between Susano/Lakshmi/Deltascape/Rabanastre, hope they aren't thinking about adjusting the overall difficulty down a bit to more it more accessible.