Author Topic: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2  (Read 41207 times)

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kingv

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #240 on: March 22, 2019, 06:21:17 PM »
ah man well i guess that's it then. the tech isn't good enough outside major cities right now and it will clearly never ever improve. nice try google but it looks like we'll be sticking solely with 100gb+ downloads for the next 10 years.

Streaming 4K will actually be downloading more than 100GB for pretty much any game you play for more than 6-8 hours.

There will be some games that will be absolutely unplayable on this.

Try to play Parappa the Rapper on PS4. Itís completely trash even with just the lag from modern TVs and wireless controllers. Itís almost unplayable and absolutely not fun. I canít imagine it being even worse.

Occam

  • Senior Member
Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #241 on: March 22, 2019, 07:40:21 PM »
Best case scenario seems to be 166ms lag. That's 5 frames for games running at 30fps, and 10 for games running at 60. This absolutely makes games like 2D shooters and platformers unplayable.
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GreatSageEqualOfHeaven

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #242 on: March 22, 2019, 07:42:13 PM »
And it would be nice if one of you chucklefucks would address the fact that it's not merely a "slight input delay";  that's the absolute best case scenario.

Whats to address?
Wireless controllers add input latency, doesn't stop most people using wireless controllers.
P2P servers add input latency to everyone whos not the host, doesn't stop most console online games being P2P.
Smart TV processing effects add input latency, doesn't stop most people having 'Game Mode' enabled and not turning that off.
Post-processing visual effects in all modern deferred rendering systems adds input latency, doesn't stop most games having a ton of post processing effects like DoF / Bloom / AO / AA being enabled by default.
Targetting 30fps adds input latency over targetting 60fps, doesn't stop most titles targetting fancy over smooth.
Making games animation driven rather than input driven adds input latecny while you watch an animation finish before inputs are registered, doesn't stop basically all western developed games doing that.

I don't get why you're adamant this is the line the average consumer will draw and refuse to compromise on.
People have played games that are entirely server based since Everquest. People played high input precision titles like Quake on a fucking 56k modem with 200+ ping.

kingv

  • Senior Member
Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #243 on: March 22, 2019, 08:06:15 PM »
Best case scenario seems to be 166ms lag. That's 5 frames for games running at 30fps, and 10 for games running at 60. This absolutely makes games like 2D shooters and platformers unplayable.

https://www.denofgeek.com/uk/games/64131/stadia-recommended-internet-download-speed-requirements-1080p-4K-60FPS

This article says 30mbps is minimum for 4k.

30 mbps is about 3.75 MB/S x 3600 is about 13.5 GB/hour.

So about 8 hours to get to 100GB.

Iím not sure if Iíve seen the 3GB/hour anywhere, but thatís maybe for like 1080p, which would make sense as itís about 1/4 of 4K

Cindi Mayweather

  • Senior Member
Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #244 on: March 22, 2019, 08:15:58 PM »
Lmao greatsage, lag from wireless controllers isnít that big. Definitely not 10 frames.

Youíre making arguments without any data.

PS4 controller wireless is 2.4 ms which is negligible in terms of lag and not noticeable to the human brain. We are not talking 2 ms or even 10 ms (the lag of a wired PS4 controller, which many pro players use to play games....with the assistance of a low latency monitor of course) but 165 ms. In most cases todayís wireless controllers add aboit a frame of lag. Thatís not shit.
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GreatSageEqualOfHeaven

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #245 on: March 22, 2019, 08:30:36 PM »
Facts                                                 Opinions
Lots of things add input lag                   Input lag is a deal breaker in and of itself to a mass majority
Game streaming adds input lag

Content and Pricing is whats going to ultimately make or break stadia.
Not input lag.

multiplayer games were not popular at all until Counterstrike

:what

Cindi Mayweather

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #246 on: March 22, 2019, 08:34:33 PM »
Lots of things add input lag. But the combined input lag isnít a big deal besides specific genres that need tight reactions. However, streaming adds 150+ms of input lag in demos. Which is a considerably increase by at least 80 times the number is now. This isnít hard to understand. Did you not read ďnegligible amountĒ?
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GreatSageEqualOfHeaven

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #247 on: March 22, 2019, 08:44:28 PM »
Lots of things add input lag. But the combined input lag isnít a big deal besides specific genres that need tight reactions. However, streaming adds 150+ms of input lag in demos. Which is a considerably increase by at least 80 times the number is now. This isnít hard to understand. Did you not read ďnegligible amountĒ?

yeah, I'm not questioning the existence or impact of input lag.
I'm stating that most people DGAF.

Most people don't buy low latency gaming specific TVs. Most people don't turn off all their TVs built in processing options.

I don't get why you're coming down so hard on the fact that this definitely matters to most people and this will definitely kill any possible online streaming only gaming system.
I'm not even saying this is definitely going to be a success; I'm saying it ain't the big deal you think it is.

Occam

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #248 on: March 22, 2019, 08:58:31 PM »
Lots of things add input lag. But the combined input lag isn’t a big deal besides specific genres that need tight reactions. However, streaming adds 150+ms of input lag in demos. Which is a considerably increase by at least 80 times the number is now. This isn’t hard to understand. Did you not read “negligible amount”?

yeah, I'm not questioning the existence or impact of input lag.
I'm stating that most people DGAF.

Most people don't buy low latency gaming specific TVs. Most people don't turn off all their TVs built in processing options.
I don't get why you're coming down so hard on the fact that this definitely matters to most people and this will definitely kill any possible online streaming only gaming system.
I'm not even saying this is definitely going to be a success; I'm saying it ain't the big deal you think it is.

And now those people who don't turn off image processing will have 166ms (or more) AND the processing lag. In order not to notice that kind of lag, you'd have to be suffering from some sort of terrible debilitating brain dysfunction that would presumably keep you from playing video games in the first place.
Are you saying that's Google's target audience?
« Last Edit: March 22, 2019, 09:13:26 PM by Occam »
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kingv

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #249 on: March 22, 2019, 09:04:39 PM »
I think the biggest problem is that the techniques that multiplayer games use to hide lag wonít work in this method.

Like Quake or Counterstrike had player prediction, and the characters would jump around on screen, but typically, it didnít lag the players inputs to seeing stuff move on screen.

Like, you might have 200 ms of lag to the server, but you did not have 200ms of lag to moving your mouse and seeing the viewpoint shift. Thereís no way around this in streaming a game without running something client side.

Itís been a long time since I played quake, and I believe there was still lag when you clicked to shoot or hit a key to move your character.

But modern games donít even have that thst Iím aware of, just your shots might not register or your path gets slightly altered or whatever to sync you up to the server state. But like if you have bad lag in titanfall, you view still tracks the the movement of your right stick or mouse in real time, and you character is still responsive to your button clicks in real time.

IMO, this is going to feel a lot worst.

Cindi Mayweather

  • Senior Member
Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #250 on: March 22, 2019, 09:05:53 PM »
You state that most people donít give a fuck when I flat out told you that even pro fighting game players play on inferior hardware that adds input lag. Therefore showing that even pro players donít mind the lag in todayís local playsetups. However, anyone who has streamed a movie on dsl with more than one person sharing the internet can attest, streaming isnít perfect. You can get super low quality, constant buffers. If someone else is just using the internet connection or downloading something. Imagine playing a single player game and not being able to because someone is watching porn on Pornbub. Sounds fun!

In order to make up for that you need a much better connection, something that isnít available to everyone. And in order for this game streaming to work even people with high end connections might not fit the bill. Very few people will be able to take advantage of this technology. And again, 10ms is not the same as 160ms. If you think most people wonít notice 10 frames of lag, you have another thing coming.

Finally, itís not just streaming that adds it. Anyone who is into retro gaming or competitive gaming knows that lag is a multi faceted thing. Controllers add it, TVs add it, systems can add it. Some people play on a monitor and play wirelessly. Others play in game mode. Either way, the combined factors now arenít that bad. But add streaming and wireless controllers and high latency lcds.

I donít understand how you can think most people wonít notice. When I lived at home earlier this decade and shared a connection with my folks my dad who is a 60 year old man complained about Netflix buffering. You expect someone who plays games wonít notice thereís a delay when they move their character?

No fucking way.
« Last Edit: March 22, 2019, 09:11:57 PM by Cindi Mayweather »
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kingv

  • Senior Member
Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #251 on: March 22, 2019, 09:09:39 PM »
Retro games are where I really notice I put lag nowadays.

Like playing a lot of NES or SNES games feels pretty bad compared to what I remember especially through non official emulators.

GreatSageEqualOfHeaven

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #252 on: March 22, 2019, 09:19:51 PM »
Either way, the combined factors now arenít that bad. But add streaming and wireless controllers and high latency lcds.

yeah, and you're still talking about 1/5th of a second delay between input and response.
If you're coming off of a wired controller high input responsiveness 60fps title to a streamed 30fps title, you're absolutely going to notice a difference in gamefeel, but you can say the same thing about coming off an old school FPS like a Quake 3 running at 200fps on a modern rig to a modern designed-for-console 30fps FPS like a COD.
People who are going to jump at this aren't coming off super responsive titles to make that comparison.

Thats why they were trialling it with a title like AC:O - animation driven player actions, not input driven, generous input timing windows, all the AAA 'little helper' controls that smartly veer you away from walking straight into walls and will snap you into the correct interaction hitboxes if you're close enough

Cindi Mayweather

  • Senior Member
Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #253 on: March 22, 2019, 09:31:14 PM »
Its also odd to me you guys think only ďhardcoreĒ gamers will notice lag when in the current gaming landscape,ĒlagĒ is a one word rally cry of online games and has been since the early CS days. The purported suggestion that only hardcore gamers care about lag is...odd. Given that the biggest genre of the day are online shooters which is full of casual gamers. And even they,  when theyíre not using it as an excuse for their losses, notice lag.

So the idea that only hardcore will notice makes no sense. Do you think only hardcore gamers play online games? Lmao Itís fine if you think itíll be a success but a what a weird argument to make considering all of the current facts.
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GreatSageEqualOfHeaven

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #254 on: March 22, 2019, 09:56:45 PM »
Its not that they won't notice. It's that they won't care.
If you show someone a video of a splitscreen comparison between an Xbox One game and the same game on an Xbox One X, they'll notice the graphical difference, and maybe even the framerate difference.

but only 20% of Xbox purchasers buy an Xbox One X. I'm using Xbox as the diffference is more pronounced, but its the same split between PS4 and PS4 Pro.
80% of people don't care enough to spend the extra money.

If the value proposition is something like $100 for a controller, chromecast and 6 months stadia sub, versus an xbox purchase + gamepass sub + xbl sub, how much care is involved for that extra $300?

Which is back to what I'm saying; its cost and content. If cost and content are appealing, people don't care about the compromises involved.

GreatSageEqualOfHeaven

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #255 on: March 22, 2019, 10:09:12 PM »
the inevitable glitching beyond the standard lag (a topic you keep refusing to respond to) is the question.

Like... what's to respond to?
I've had console lockups, game crashes, irrecoverable glitching, internet drops mid session, been matchmade against people on toasters... I can;t even begin to enumerate the sheer number of minor annoyances while gaming in any form I've had over the years.

Still game tho.

What's your premise? Someone hits a lag spike, then rage quits streamed gaming for life and gos and buys a console instead?

kingv

  • Senior Member
Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #256 on: March 22, 2019, 10:28:13 PM »
Despite all of the drawbacks that make me personally uninterested in this, I absolutely think there is a market for something like this.

Something like split screen multiplayer at 4k60 would be cool, and maybe make the input lag worth the sacrifice in some games.

I could see a market for people that might want to check out like a Red Dead 2 or other major release that even people that donít usually play games hear about and would want to check out while the advertising blitz is on.

But Iím not sure how the economics of it will really work out or if they can if itís basically ďjust another way to play games that you can play on Xbox and PlayStationĒ. I feel like the entry cost needs to be low, and it also needs to have all the big games day and date of release to get a lot of adoption from casuals.... and Iím not sure how that will work out for pubs or google.

I donít know enough (anything really) about the economics of bandwidth and server time to know if it would make sense for google  to just sell lifetime licenses for games at the same price they are on Xbox and PS4.... but based on what weíve seen with PSNOW and onlive, I have my doubts.

And I doubt it makes sense for pubs to just transition to some sort of Netflix/Spotify licensing arrangement for brand new games.

Probably the best idea is to come up with games that take advantage of the strengths of the platform and limit the disadvantages. This probably means some sort of different types of games than what is currently popular on console.


Coax

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #257 on: March 22, 2019, 10:40:36 PM »
I wonder if for PC games with significant issues that have community fixes whether Google would go as far as implementing them for Stadia. We've seen various games which are in considerably better form from such fixes and otherwise users would be at the whim of whatever state the official version is.

Coax

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #258 on: March 22, 2019, 10:49:18 PM »
I'm not personally interested in it, I already saw how Onlive went. Just curious how they'd handle such scenarios.

Stro

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #259 on: March 23, 2019, 07:58:08 AM »
Latency spiked can happen inside of a datacenter, let alone in major cities near a data center.

A tech that requies a constant perfect internet connections at all times is not going to be perfect for anyone.

I am literally typing this message while remoted into an Azure VM, and in the midst of typing it, despite my typical 10ms ping to the server, my typing stalled out.   This happens to me a dozen times a day, along with 1 or 2 disconnects.   And I'm on a gigabit fiber connection.   It's conceptually very similar to game streaming.

I mean shit, everyone here has played MP games and knows that shit will go wonky during any gaming session of decent length a few times;  now imagine that causing you to die in a single player game.

Wow if spiritually true

chronovore

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #260 on: March 25, 2019, 03:46:07 AM »
Latency spiked can happen inside of a datacenter, let alone in major cities near a data center.

A tech that requies a constant perfect internet connections at all times is not going to be perfect for anyone.

I am literally typing this message while remoted into an Azure VM, and in the midst of typing it, despite my typical 10ms ping to the server, my typing stalled out.   This happens to me a dozen times a day, along with 1 or 2 disconnects.   And I'm on a gigabit fiber connection.   It's conceptually very similar to game streaming.

I mean shit, everyone here has played MP games and knows that shit will go wonky during any gaming session of decent length a few times;  now imagine that causing you to die in a single player game.

Yeah, except if the game's being hosted on Google datacenters rather than your home line, and the physics and damage allocation, etc. are all being handled there, then there's less bits of lag than when you're looking at peer-to-peer / last-mile connectivity and latency problems between two consoles. When everything's being handled on the datacenter and then the visuals lag, it's a problem, but it's a different kind of problem.

Tasty

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #261 on: April 10, 2019, 08:29:40 PM »
Interested to try this out. Excited for the controller even though the face buttons are backwards.

Chromecast becomes the little gaming system I always knew it could be. :heart

thisismyusername

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #262 on: April 10, 2019, 10:59:09 PM »
Interested to try this out.

Of course you are...

Tasty

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #263 on: April 10, 2019, 11:10:34 PM »
It's exciting new tech, who wouldn't be interested in giving it a try? :idont

Momo

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #264 on: April 11, 2019, 05:58:51 AM »
 :letsfukk

Momo

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #265 on: April 12, 2019, 02:22:48 AM »
riotous out here hammering us with his internet privilege

GreatSageEqualOfHeaven

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #266 on: April 12, 2019, 09:19:35 AM »
https://www.telegraph.co.uk/technology/2019/04/08/microsoft-executive-rubbishes-google-gaming-push/

MS are obviously feeling threatened by this existentially, because its a stupid-ass comment to make that they 'have the content' (content limited only to games playable on specifically Xbox One hardware natively, or that has been specifically patched for backwards compatibility) and Google are 'limited' to literally any game that runs on a linux based server via any method (natively, VMWare, Emulation) that they can sign a usage agreement with a publisher for.

GreatSageEqualOfHeaven

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #267 on: April 26, 2019, 12:56:33 PM »
Are you really doubling down on WELL if SONY can't do it then NOONE can!
 :donot

kingv

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #268 on: April 26, 2019, 07:22:04 PM »
My expectations would be something sort of like game pass in terms of what it has but more expensive

naff

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #269 on: April 28, 2019, 08:33:26 PM »
def the future of gaming. but still requires a lot of improvement in end users "last line" infrastructure quality to be properly viable for an impactful mainstream market; Project Stream required stable 25Mbps for 1080/60, google say they "dramatically improved this" for 1080p/60fps - but 4k will push this req back up to 30Mbps. sooo, google haven't achieved anything nvidia hasn't also done with geforce now (except hype, and a lot of talk). and seems it will only really be viable in markets (and accessible at least for a few more years) with first worlders who already have access to enough disposable income for whatever gaming experience they want.

that said,  if they start getting support embedded in everything, you can still get a serviceable experience on say 10Mbps i can see something like a new 1000 player gimmick battle royale making this a relatively big thing fairly quick. kinda surprised they're just plonking down a standard twin stick controller instead of trying some wii like innovation, seems like such a perfect casual device, but they're going for IP like Doom? not sure Googles on the mark here, but a fine start.
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Stro

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #270 on: April 28, 2019, 08:42:21 PM »
I didn't know they offered downloads for PS Now, might check out the Metal Gear games after all :hmm

Stro

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #271 on: April 29, 2019, 11:45:47 AM »
Is everything they offer up for download or is it some bullshit where only specific games at specific times can be downloaded

Tasty

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #272 on: June 03, 2019, 01:55:13 PM »


Launch deets Thursday at noon.

Bad timing with the outage Sunday though. :doge

Momo

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #273 on: June 03, 2019, 03:41:18 PM »
2019 .. 9 - 1 - 2 = 6
6.6.6 you ain't slick guugle

tiesto

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #274 on: June 03, 2019, 06:16:28 PM »
Are people legitimately excited for this thing?
^_^

Tasty

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #275 on: June 03, 2019, 06:31:05 PM »
I'm curious. What's the harm in trying.

naff

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #276 on: June 03, 2019, 06:36:00 PM »
i cant imagine it being any good. have y'all ever tried steam link for instance? even that, over a wired gigabit connection, feels sloppy. there was all this talk earlier in the thread about input latency from wireless controllers and other input adds to the latency too, and casuls won't care. maaaybe, but this is orders of magnitude worse than any other input delay. it's going to have to be some wild voodoo magic to work to a point where anyone used to regular gaming will enjoy it.
« Last Edit: June 03, 2019, 06:40:10 PM by naff »
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Nintex

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #277 on: June 03, 2019, 06:36:00 PM »
I'm always excited about new technology. The potential is big but I think it is just a tad too early for this sort of thing to take off.

The controller lag for cloud based systems will probably be solved by Nintendo. No joke, they've always had a weird obsession of moving the controller technically as far away from the actual console as possible.
GAMER

naff

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #278 on: June 03, 2019, 06:43:43 PM »
The controller lag for cloud based systems will probably be solved by Nintendo. No joke, they've always had a weird obsession of moving the controller technically as far away from the actual console as possible.

 :huh

 :nintendo

can guarantee you this will not be the case
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Rufus

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #279 on: June 03, 2019, 06:49:50 PM »
The controller lag was 'solved' by Stadia. Their own controller talks to the server directly. That won't help much with network delay, but I don't know what else anyone could possibly do.

naff

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #280 on: June 03, 2019, 06:53:07 PM »
well, it doesn't talk to the server directly. it just connects to your wifi cutting out one small thing in a long chain of things - the device you're playing on  :doge
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Coax

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #281 on: June 03, 2019, 09:36:53 PM »
After watching the GDC talk by an id dev about how they adapted Doom 2016 for Stadia it has me more open minded, since it wasn't just taking the game as-is and streaming it. According to one of the higher ups who played an earlier iteration without knowing the setup it 'felt like you hadn't enabled game mode on the TV', while in later tests they set up blind AB test booths in the office to gauge perceived differences from general employees and are said to have improved it.

That said those are in ideal conditions so I'm more interested how it fares for users with less than perfect connections.

naff

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #282 on: June 03, 2019, 11:28:10 PM »
ideal conditions part is so key though. at gdc their setup had ~200ms latency with the highest end professional networking. did they ever say where they were streaming from? proves how the tech will work in the wild as much as bullshots show you how a game will look.
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naff

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #283 on: June 03, 2019, 11:35:02 PM »
that ideal conditions latency is ~what i've got with steam link. didn't feel good in anything fast. felt fine playing X-Com.

assuming if they developed doom specifically for the platform and it felt good there are content caching tricks they can use to make it feel more like a regular experience.
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Rufus

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #284 on: June 03, 2019, 11:48:18 PM »
I don't want this to succeed, but I'm starting to have doubts that it'll faceplant. :goty2

Momo

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #285 on: June 04, 2019, 01:36:11 AM »
ideally we should all go squat at riotous' place and abuse his wifi

Great Rumbler

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #286 on: June 04, 2019, 11:52:16 AM »
I don't want this to succeed, but I'm starting to have doubts that it'll faceplant. :goty2

Yeah, not too happy about the idea that the future of games is a combination of the worst of console gaming [closed ecosystem, no modding] with the worst of digital gaming [you don't actually own the game and it can go away at any time].
dog

Tasty

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #287 on: June 04, 2019, 12:08:55 PM »
I don't want this to succeed, but I'm starting to have doubts that it'll faceplant. :goty2

Yeah, not too happy about the idea that the future of games is a combination of the worst of console gaming [closed ecosystem, no modding] with the worst of digital gaming [you don't actually own the game and it can go away at any time].

I bet you still buy CD's too grandpa.

kingv

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #288 on: June 04, 2019, 03:33:59 PM »
I don't want this to succeed, but I'm starting to have doubts that it'll faceplant. :goty2

I think it will go full Google+ theoretically exists for some time, but is kind of irrelevant.

Momo

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #289 on: June 04, 2019, 03:39:56 PM »
I don't want this to succeed, but I'm starting to have doubts that it'll faceplant. :goty2

Yeah, not too happy about the idea that the future of games is a combination of the worst of console gaming [closed ecosystem, no modding] with the worst of digital gaming [you don't actually own the game and it can go away at any time].

I bet you still buy CD's too grandpa.
I still buy casettes  8)
No joke.

https://www.discogs.com/%E3%83%9E%E3%82%AF%E3%83%AD%E3%82%B9MACROSS-82-99-A-Million-Miles-Away/release/10556141


naff

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #290 on: June 04, 2019, 03:56:42 PM »
that ideal conditions latency is ~what i've got with steam link. didn't feel good in anything fast. felt fine playing X-Com.

assuming if they developed doom specifically for the platform and it felt good there are content caching tricks they can use to make it feel more like a regular experience.

Wut

Content caching tricks?

Itís a pure streaming service, what caching is it going to do?

Yeah, idk.

As a game developed specifically for the platform, I was imagining some sort of tech that allows them to cache common static resources client side (say textures). But of course, that would require rendering on the client as well. I make websites. This gaming stuff is confuse man.
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naff

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #291 on: June 04, 2019, 04:02:31 PM »
So, my basic googling only revealed they never gave any indication of where it was streaming from.

https://arstechnica.com/gaming/2019/03/google-stadias-first-hands-on-demo-washes-some-key-details-down-the-stream/

Quote
The important caveat here, of course, is that the demo was running on a wired Ethernet connection hooked to the Moscone Center's industrial-strength Internet hookup. The demo team couldn't confirm the location for the Google data center where the game was actually running, but we can't imagine it would be very far from the heart of San Francisco, where the demo was being played.
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GreatSageEqualOfHeaven

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #292 on: June 04, 2019, 04:10:47 PM »
Yeah, idk.

As a game developed specifically for the platform, I was imagining some sort of tech that allows them to cache common static resources client side (say textures). But of course, that would require rendering on the client as well. I make websites. This gaming stuff is confuse man.

Its just a video stream, I don't know what you could cache or what benefit it would bring.
Like... maybe the static parts of the UI? The difference in bitrate between a video excluding that and that burned in is completely negligible.

Rufus

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #293 on: June 04, 2019, 04:16:54 PM »
The GDC talk Coax was talking about:

GreatSageEqualOfHeaven

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #294 on: June 06, 2019, 09:31:24 AM »
Looks like Destiny 2 going F2P and heading to Stadia got leaked.
MMO type games where everythings server side anyway are the best possible fit for this, so it'll be interesting to see how well it works.

Svejk

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #295 on: June 06, 2019, 09:57:47 AM »
Screw Destiny.  Where's that full-on Warframe crossplay?

Svejk

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #296 on: June 06, 2019, 10:06:04 AM »
Some more apparent leaks/rumors...

Quote
- Launch in November in 14 countries (including Canada)
- You can preorder the "founder's edition" of Stadia for 169$ today, which includes the gamepad, a Chromecast Ultra (which is 6cm in length), Destiny 2 and three months of subscription
- Stadia works through a subscription only at first. The Stadia Pro sub costs 11.99$ per month and will include streaming up to 4K/60fps. Note that only "older" games will be included in this sub, and more recent games will have to be bought separately.
- A separate sub will be available in 2020, and is completely free. It'll only allow up to 1080p streaming, and won't include any game like the Pro sub.
- 10mbps in download/1mbp in upload is the minimal requirement, with 35mbps required for 4K "optimal comfort".
- You'll need the Chromecast for Stadia to work at launch, but it's planned to work through any Google device with Google Chrome in 2020.
- Games planned include Destiny 2, Assassin's Creed Odyssey, The Divison 2, DOOM, all three Tomb Raider games.
- Line-up will have 31 games at launch.
« Last Edit: June 06, 2019, 10:13:08 AM by Svejk »

Rufus

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #297 on: June 06, 2019, 12:11:28 PM »
Yes. Go with the Onlive business model. :ryker

Tasty

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #298 on: June 06, 2019, 01:50:48 PM »
*$10/month, ability to buy games at full price, and only a 10 Mbps download requirement... yeah I can see this taking off. :thinking

Just have to keep the third party support going, which has been historically extremely difficult to do.

I mean, of course you'll need to buy games on top of a sub that comes w/ Netflix style old-as-fuck content.

1080p for free eventually is kinda slick;  but IMO google are dumb.. someone can buy one game they play endlessly for months and probably be a total loss for Google.

The free tier will probably have as many or more ads compared to the free tier of YouTube.

Edit- Misread the post.

Google probably has the data around how long people play a game after they buy it; sure, there's always going to be extreme outliers, but they've probably built that into the cost model.
« Last Edit: June 06, 2019, 02:37:18 PM by Tasty Meat »

nachobro

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Re: Google Stadia: Electric Snoopaloo Sayga Bleemcast 2
« Reply #299 on: June 06, 2019, 02:10:08 PM »
so if i already have a chromecast ultra and xbox/ps4 controllers am i good to go on this? i'd be willing to try some shit for free but i'm not gonna drop $130 on a controller