Look, for some reason you keep saying that I think the game is like Smash Bros. When I keep saying I see it as a halfway between Smash and MvC which would mean it's not like Smash or MvC but something new and in the middle. I just lump Divekick in the category of Smash as the
most accessible entry-level competitive fighters, but you're right, Smash has more depth than Divekick, so it would be something like Divekick <<< Smash <<< DBZ F <<< MvC3 (haven't played Infinite) in terms of accessibility imo.
https://www.slantmagazine.com/games/review/dragon-ball-fighterzbut for the most part, Dragon Ball FighterZ is sporting possibly the most accessible set of fighting-game mechanics outside of Super Smash Bros.
That accessibility should not be mistaken for a lack of depth. Dragon Ball FighterZ's fighting system is highly versatile, and while anybody can button-mash their way to a 20-hit combo, veteran players will find all sorts of ways to string together smaller hits into devastating chains, or weasel out from under such a barrage to start their own. The balance of power in a typical match shifts lightning-fast in this game, and figuring out how so many disparate elements fit together in order to allow for maximum damage against an opponent is what will ultimately separate the experts from the casual players.
This is saying exactly what I'm saying. That it's the most accessible competitive fighter above Smash, but the nuances of the battle system will separate the beginner/medium/high level players. Yes, you are right, execution of the absolute best combos and timings will help, but imo less so than other competitive fighters above Smash. If you're good and learn the nuances of the battle system, even if you don't have the MvC3 kind of execution I think you can fare very well.
At the end of the day, for 95% of the characters in the game, you shoot a fireball by pressing X. No QCF required. In MvC3 you still need to do QCF+button for a fireball and not every character has a simple fireball. And if you're a beginner and you don't know how to counter a fireball spammer in MvC3, here you just do a one button homing dashing into a combo and there's your counter to get around that. DBZ F is more accessible than MvC3,
which again puts it between Smash and MvC3 in accessibility. Which is the only thing I've been saying this whole page and you got all upset because seeing the word DBZ F and Smash in the same sentence seems to bother you. Like it brings a competitive fighter down to even be mentioned next to Smash.
Calling it "the most accessible 2D fighting game in a long time" works for this game. I would not use anything related to Smash when recommending this to people. It gives off the wrong idea.
It gives off the wrong idea if it makes people think it's going to play like Smash Bros, which it doesn't.
In the same way comparing it to MvC gives off the wrong idea because it doesn't play anything like that either.
There is no game that plays anything like DBZ F in the end. That's just how it is.
However would this be a good entry level fighter for someone whose only played Smash? Absolutely. And more so than MvC3. I think it's fine recommending it to people who play Smash. If you can deal with the complexity in that, you can definitely get started in DBZ F and its core mechanics.