THE BORE

General => Video Game Bored => Topic started by: ManaByte on October 22, 2009, 11:43:14 PM

Title: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: ManaByte on October 22, 2009, 11:43:14 PM
You can register at the official site:
www.startrekonline.com

Cryptic's first two MMOs were a total failure in terms of content. Will the third be just as bad?
Title: Re: Star Trek Online Closed Beta has begun
Post by: bork on October 23, 2009, 01:58:22 AM
OH BOY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111111111111111111

Does anyone here care about this game?
Title: Shitty MMO News and Information Thread
Post by: ManaByte on October 30, 2009, 05:16:10 PM
I won't touch this game since I don't trust NCSoft to keep it running past next year in the US (look at their history with shutting down non-CoX or Lineage MMOs), but this is interesting.

Aion has a ton of issues driving people away. The gold-farming bot/spammer to player ratio on all servers are about 10:1, and NCSoft doesn't really seem to care. Well, they probably will now.

Last week was the 22nd, and yesterday was the 29th. Those two dates are very important to NCSoft as they are the days that the free 30 trials included with the regular and collector's editions expire.

And starting from the 22nd to today the game's population has fucking cratered. From people playing, it looks like a good 75-80% of the server population has canceled their accounts. Fuck, most people playing WAR or AoC at least subscribed for a month before running back to WoW.
Title: Re: Shitty MMO News and Information Thread
Post by: demi on October 30, 2009, 05:17:13 PM
Dont worry, there are like 3 more coming out in 2010 accordin to Kosma's thread. PC master race will prevail
Title: Re: Shitty MMO News and Information Thread
Post by: ManaByte on October 30, 2009, 05:17:58 PM
LOL

"Recommended" on their server list is the same as WoW: The server is basically empty and it's recommended to start there if you want an uncrowded server.

(http://img9.imageshack.us/img9/8062/aion0018s.jpg)
Title: Re: Shitty MMO News and Information Thread
Post by: Great Rumbler on October 30, 2009, 06:04:03 PM
When will companies learn that there's only one MMO that people want to play?
Title: Re: Shitty MMO News and Information Thread
Post by: ManaByte on October 30, 2009, 06:10:13 PM
Dont worry, there are like 3 more coming out in 2010 accordin to Kosma's thread. PC master race will prevail

:rofl

Tru dat.

Joking aside when Cataclysm drops in 2010 all other MMORPGs will cease to exist in people's mind.

BioWare's Star Wars: TOR :lol

TOR will be WAR2 for EA.
Title: Re: Shitty MMO News and Information Thread
Post by: Don Flamenco on October 30, 2009, 06:11:54 PM
If anything has a shot at surviving next to WoW with a respectable subscriber base, it's the Star Wars MMO.  and that's only because it's star wars. 
Title: Re: Shitty MMO News and Information Thread
Post by: Ganhyun on October 30, 2009, 06:14:41 PM
If anything has a shot at surviving next to WoW with a respectable subscriber base, it's the Star Wars MMO.  and that's only because it's star wars. 

Pretty much this. As long as they dont completely fuck it up like they did the last one, this one will likely be successful.
Title: Re: Shitty MMO News and Information Thread
Post by: ManaByte on October 30, 2009, 06:28:26 PM
Unless the game can be played on any system made in the last seven years and runs on both PC and Mac, it doesn't stand a chance at toppling WoW.
Title: Re: Shitty MMO News and Information Thread
Post by: Don Flamenco on October 30, 2009, 06:40:51 PM
it's not about toppling WoW at this point, it's about surviving the first few months to get a solid install base.

edit: forgot the "not"
Title: Re: Shitty MMO News and Information Thread
Post by: ManaByte on October 30, 2009, 06:45:27 PM
In order to do that you need to be in Alpha/Beta for about a year; and EA will never, ever, ever, ever, ever put up the money to do that. WoW really launched in March of 2004 when closed beta started. By the time November rolled around the game was polished enough to survive anything.

With a big company like EA, as soon as "beta" hits they clock starts ticking as to when they can start collecting subscription fees. They won't run the game for six-plus months for free.
Title: Re: Shitty MMO News and Information Thread
Post by: ManaByte on October 30, 2009, 08:09:03 PM
In other news, Champions Online is fun. I'M GOING TO BE A GODDAMN POWER RANGER.

Champions is dying too. It's like DDO for Turbine, a practice for LOTR Online. All of Champions resources were stripped for Star Trek.
Title: Re: Shitty MMO News and Information Thread
Post by: chronovore on October 30, 2009, 08:54:26 PM
I'd love it if there were a good Star Wars game to play with friends. Unfortunately, the story genre doesn't fit with the current MMO gameplay models of grinding and mob raids. In any singleplayer game, they can craft a story arc around Campbellian mythic hero arc.

In a singleplayer game, you can be Luke. In an MMO, you are Luke's tailor.
Title: Re: Shitty MMO News and Information Thread
Post by: pilonv1 on October 30, 2009, 09:15:49 PM
Champions is dying too

I was going to say this will die faster than Aion, which at least has a decent Asian following
Title: Re: Shitty MMO News and Information Thread
Post by: Scurvy Stan on November 01, 2009, 03:06:39 AM
They should make a game where you just get free amazing gear for logging on. That would pull WoW fans over. OMG I HAD TO JOUST ON A HORSE FOR LIKE 3 MINUTES BEFORE MY LOOT PINATA WHACKING COULD COMMENCE! I HATE THIS SHIT GAME!!!
Title: Re: Shitty MMO News and Information Thread
Post by: Don Flamenco on November 01, 2009, 03:21:18 AM
If I had an mmo, I'd start a campaign where you have to find golden tickets irl throughout the U.S.A. (hidden by the ad campaign team) and make it so you have to deliver them to 7-11 clerks, who would give you a voucher for gold.  Then, in the game, you redeem the code and buy stuff for your avatar like some gamer apparel, a new mouse, a new keyboard, ram upgrades, pizza, etc.  There isn't much to do in the game but sit in a chair and play WoW.  You redeem more codes for gold while you watch your avatar sit in his room and progressively get fatter as he plays more WoW.  If you try to leave your house in the game, werewolves pretty much eat you alive. 
Title: Re: Shitty MMO News and Information Thread
Post by: OptimoPeach on November 01, 2009, 11:44:12 AM
lol, none. The only thing that will replace WoW is Blizzard's next MMO. You might as well ask what RTS is gonna bump Starcraft in Korea
Title: Re: Shitty MMO News and Information Thread
Post by: BlackMage on November 01, 2009, 11:52:43 AM
they might as well stop calling the genre MMO and just wall it WOW  :lol
Title: Re: Shitty MMO News and Information Thread
Post by: Joe Molotov on November 01, 2009, 12:21:30 PM
lol, none. The only thing that will replace WoW is Blizzard's next MMO. You might as well ask what RTS is gonna bump Starcraft in Korea

I doubt even a new Blizzard MMO will replace WoW. It'll be like Everquest 2, where more people are playing the original than there are playing the sequel.
Title: Re: Shitty MMO News and Information Thread
Post by: Dickie Dee on November 01, 2009, 01:57:52 PM
regarding the next expansion iirc, blizzard has said that they were never considering a WoW2, it was always thought that they'd just continually evolve what they have. How far this could be taken I have no idea, but it already seems to be taken successfully farther than I would've imagined.

I don't think Blizzard's next MMO will just be a simple iteration on the Everquest->WoW thing, but something different.

Title: Re: Shitty MMO News and Information Thread
Post by: OptimoPeach on November 01, 2009, 02:18:13 PM
regarding the next expansion iirc, blizzard has said that they were never considering a WoW2, it was always thought that they'd just continually evolve what they have. How far this could be taken I have no idea, but it already seems to be taken successfully farther than I would've imagined.

I don't think Blizzard's next MMO will just be a simple iteration on the Everquest->WoW thing, but something different.


They said ages ago that the MMO they're working on now is going to be a new IP, and apparently it does away with the fantasy setting
Title: Re: Shitty MMO News and Information Thread
Post by: OptimoPeach on November 01, 2009, 03:28:02 PM
I'm inclined to agree considering the trajectory WoW followed when I was playing, but I heard they did a good job of bringing back the hardcore element to PvE (as hardcore as raiding can be, anyway ::)) with heroic Ulduar and TotC. I quit just before Ulduar hit
Title: Re: Shitty MMO News and Information Thread
Post by: Phoenix Dark on November 01, 2009, 05:13:51 PM
Interesting. Many people from my server have jumped to Aion and not come back yet. And many folks have asked about Aion. Like, casual WoW players. They're in for a rude awakening when they try out Aion
Title: Re: Shitty MMO News and Information Thread
Post by: OptimoPeach on November 01, 2009, 07:13:45 PM
the only downfall atm being that guilds have progressed so far in raiding that you cant just join up, and nobody is running the lower tier raids.
Yeah, but that's sorta the way it is with any MMO; get aboard early or you'll be left behind in the endgame forever. Obviously the expansions are attempts at tabula rasa, but most of the players worth a shit have been playing since the beginning and stick together. I actually think that the addition of the 10man or 25man option mitigates that some, because every so often a decent player with 10 man gear in a shitbag guild can jump ship when there happens to be an opening higher up on the ladder, but if you're on a low pop server with not as many middle-tier players then I guess that doesn't help much either.

This kinda shit is why I always gravitated towards PvP, because it's a lot easier to jump back into the fray after a 2-3 month break
Title: Re: Shitty MMO News and Information Thread
Post by: Dickie Dee on November 01, 2009, 07:40:21 PM
I wonder how the guild acheivement system will affect this (I honestly don't know if will work for or against players that wanna get more serious but not *that* serious)
Title: Re: Shitty MMO News and Information Thread
Post by: chronovore on November 02, 2009, 03:37:29 AM
In a singleplayer game, you can be Luke. In an MMO, you are Luke's tailor.
All right if you call Luke's tailor then I'll be Like's mailman. With all these quests in MMOs you're always delivering something to someone. Might as well make a profession out of it.

Luke's blue-milk milkman. Have to stay true to canon. ::)

If I had an mmo, I'd start a campaign where you have to find golden tickets irl throughout the U.S.A. (hidden by the ad campaign team) and make it so you have to deliver them to 7-11 clerks, who would give you a voucher for gold.  Then, in the game, you redeem the code and buy stuff for your avatar like some gamer apparel, a new mouse, a new keyboard, ram upgrades, pizza, etc.  There isn't much to do in the game but sit in a chair and play WoW.  You redeem more codes for gold while you watch your avatar sit in his room and progressively get fatter as he plays more WoW.  If you try to leave your house in the game, werewolves pretty much eat you alive. 

Someone call the .//hack guys, I think we've found their post-ironic sequel.
Title: Re: Shitty MMO News and Information Thread
Post by: Phoenix Dark on November 02, 2009, 04:30:32 AM
The achievement thing is a curse for players that are starting out raiding, you need to show your EPIC achievement to get into some basic shit because people are noobs with clue to whats really needed to do something.



Same goes for gear score. They're both deceptive indicators for the most part, considering how easy it is to be carried through content. That being said, if I need to pug a healer for Koralon, I'm not taking someone without the achievement unless they have some similar achievements or good gear.

WoW is basically dead until you get to Northrend content, at least on my medium sized server. I leveled my main while many other people were doing end game lv60 content and had no problem finding groups. There was definitely a sense of community and I still know many of the folks I leveled with. It's an entirely different world now that I'm leveling my alt. Initially I thought finding groups for TBC content would be easy, but I only found three or four groups total as I leveled lv60-68.

It sounds like Cataclysm is going to inject some life into the earlier level content (adding new races and giving old world content a makeover). Right now raiding is rather irrelevant until 80, and folks can skip stuff like Naxx and just get similar/better gear from the ToC instance. Thus creating new generations of people who don't know not to stand in the god damn fire
Title: Re: Shitty MMO News and Information Thread
Post by: recursivelyenumerable on November 02, 2009, 06:50:54 AM
Quote
If I had an mmo, I'd start a campaign where you have to find golden tickets irl throughout the U.S.A. (hidden by the ad campaign team) and make it so you have to deliver them to 7-11 clerks, who would give you a voucher for gold.  Then, in the game, you redeem the code and buy stuff for your avatar like some gamer apparel, a new mouse, a new keyboard, ram upgrades, pizza, etc.  There isn't much to do in the game but sit in a chair and play WoW.  You redeem more codes for gold while you watch your avatar sit in his room and progressively get fatter as he plays more WoW.  If you try to leave your house in the game, werewolves pretty much eat you alive. 

http://www.theonion.com/content/video/warcraft_sequel_lets_gamers_play
Title: Re: Shitty MMO News and Information Thread
Post by: ManaByte on November 04, 2009, 07:26:55 PM
http://www.massively.com/2009/11/03/free-realms-to-introduce-new-job-pets-player-housing-and-more

Quote
Players have asked to try out all of the jobs, and we listened. So as of early November, free player characters that are newly created will be able to play any job (Ninja, Chef, Postman, Kart Driver, Demo Derby Driver, Brawler, Miner, Soccer Star, Archer, Wizard, Medic, Blacksmith, Warrior) in Free Realms up to level five for free. When level four is completed, the job becomes Members Only.

 :duh :duh :duh :duh :duh :duh
Title: Re: Shitty MMO News and Information Thread
Post by: Great Rumbler on November 04, 2009, 07:35:04 PM
It's still free to play though...
Title: Re: Shitty MMO News and Information Thread
Post by: ManaByte on November 04, 2009, 07:36:04 PM
It's still free to play though...

Up to level 5. That's a trial, which ALL MMOs have (and WoW lets you go beyond level 5 I think, not sure though).
Title: Re: Shitty MMO News and Information Thread
Post by: Great Rumbler on November 04, 2009, 07:38:33 PM
It's still free to play though...

Up to level 5. That's a trial, which ALL MMOs have (and WoW lets you go beyond level 5 I think, not sure though).

It only applied to new players. Old players actually get MORE content now, since they can play the premium jobs up to level 5.

Plus, no one even cares about Free Realms anymore. We all played it months ago and it quickly ran its course.
Title: Re: Shitty MMO News and Information Thread
Post by: ManaByte on November 04, 2009, 07:39:16 PM
Unless they let their subscriptions lapse apparently.
Title: Re: Shitty MMO News and Information Thread
Post by: ManaByte on November 04, 2009, 07:50:29 PM
Archer, Wizard, Medic, and Warrior were Members only.

The rest weren't.

They're changing the game from Free Realms to Free Trial Realms.

Title: Re: Shitty MMO News and Information Thread
Post by: Great Rumbler on November 04, 2009, 07:53:34 PM
Just go ahead and lock this thread. Nobody cares about Free Realms anymore.
Title: Re: Shitty MMO News and Information Thread
Post by: ManaByte on November 04, 2009, 07:54:19 PM
http://playervsdeveloper.blogspot.com/2009/11/level-5-paywall-comes-to-free-realms.html

Quote
Starting in "early November", all classes (including previously subscription-only classes) will be free to try, but all classes (including currently free-to-play classes) will be capped for non-subscribers at level 5.

Quote
On the other hand, Free Realms is now all but officially a subscription game with a free trial, rather than a free to play game with an item shop and optional subscription. Perhaps it is more intuitive, but it's also a pretty major change of philosophy.

Title: Re: Shitty MMO News and Information Thread
Post by: ManaByte on November 10, 2009, 03:26:56 PM
http://www.quartertothree.com/game-talk/showpost.php?p=1961738&postcount=564

Quote
Mythic laid off 80 people today, which is about 40% of the company and responsible for 90% of the content. According to a friend of mine who left before this happened, they're putting Warhammer into "maintenance mode."

This is why MMOs and EA do not mix. Anyone who thinks KOTOR will last is kidding themselves. This is the fourth MMO that EA has shut down.
Title: Re: Shitty MMO News and Information Thread
Post by: Positive Touch on November 10, 2009, 03:51:27 PM
we forced mana to put all his shitty iphone news into a single thread; can we do the same for all the news for shitty mmos that no one around here plays?
Title: Re: Shitty MMO News and Information Thread
Post by: bork on November 10, 2009, 03:52:10 PM
Yes, Positive Touch, you beat me to it.

Put this kind of shit in this new MMO thread.
Title: Re: Official MMO News And Information Thread
Post by: Fragamemnon on November 10, 2009, 04:43:27 PM
aion will do just fine killing itself.

and if Mass Effect/Dragon Age are of any indication, Bioware seriously has no clue how to develop proper item budgets and flavorful/interesting itemization. huge red flag for their SW MMO.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 10, 2009, 05:02:18 PM
Another red flag is that Lucasarts wants a million subs. They won't get that.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on November 10, 2009, 06:35:54 PM
they might for month one, but it will halve for the next three months
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on November 11, 2009, 01:48:26 PM
they might for month one, but it will halve for the next three months

Pretty much. When does it come out btw?

I wonder when the WoW 3.3 patch is coming out as well
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 11, 2009, 02:51:29 PM
they might for month one, but it will halve for the next three months

Month one aren't subscriptions; they're box sales. People don't actually subscribe until the second month. Look at Aion, as they numbers have cratered as soon as people had to start paying.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on November 11, 2009, 05:51:37 PM
thats true, they'll get 1million sales quite easily i think. but then they'll get less than half subcribe for a month and then that will halve a 1-2months later.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 11, 2009, 05:57:49 PM
And then EA will shut it down into "maintenance mode" a year later.

Star Trek Online is the one MMO upcoming that stands a chance of hitting the 300-400k subscribers that LOTRO and EVE enjoy right now, simply due to the IP and that its being made by a MMO company with experience in the genre; despite Cryptic failing at content creation.

Right now LOTRO and EVE are the kings of non-WoW MMOs with about 300-400k subscribers. EQ2 comes in right after those.

You cannot target the WoW fanbase with your MMO. You need to target about 400k subs max and hope you reach that. If you demand 11 million like EA does, you're game is doomed. If BioWare didn't have Dragon Age and Mass Effect to fall back on, SW:TOR would kill them just like WAR killed Mythic.
Title: Re: Official MMO News And Information Thread
Post by: ToxicAdam on November 12, 2009, 01:19:15 AM
I read that Conan is trying to lure all their old players back by offering them 2 free weeks.



Also, Ubisoft filed a trademark for a single player Shadowbane game. Weird.

http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=77866548
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 12, 2009, 02:03:59 AM
I take back what I said about DDO Unlimited. It's actually not bad and you can play for free and not miss out on anything. By doing quests you earn Favor which translate into Turbine Points for the store. With enough grinding you can buy everything without spending any money.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 12, 2009, 03:31:07 PM
:rofl EQ2 gets a Panda race as NPCs/Quest Givers. :rofl

[youtube=560,345]http://www.youtube.com/watch?v=Mr5JR8GJ0wo[/youtube]

Old school Erudites are back too :)
(http://common.allakhazam.com/images/c/d/cd9712d5153aca28acd31d47c106f28a.jpg)
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 12, 2009, 03:46:12 PM
I think that's their point. WoW doesn't have the Pandaren in-game outside of a non-Combat microtransaction pet. SOE is shoving it in Blizzard's face that they put Pandas in their game when WoW can't because of China.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 12, 2009, 07:58:21 PM
Dude, they are. Do you even know what you're talking about? If they were just copying WoW they would do a story where a killer dragon ripped apart the game world for their next expansion.

Except, that was the story in EQ2 five years ago.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 12, 2009, 08:05:12 PM
Maybe because this expansion adds Odus, which includes Stonebrunt Mountains. In EQ1 (which came out 10 years ago if you didn't know) is where the Pandas were found:
(http://common.allakhazam.com/images/1/6/16b7b9a1cb22c56688c3c8e1c2873715.png)

Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 12, 2009, 09:08:20 PM
Holy shit:
http://blog.eldergoth.com/2009/10/alganon-nda-lifted-here-are-my-thoughts.html

(http://2.bp.blogspot.com/_uX5eC7LD5ro/SuA-oDc38sI/AAAAAAAAAAs/bNnC1T3wqJA/s1600/talent%2Bplagiarism.jpg)
(http://2.bp.blogspot.com/_uX5eC7LD5ro/SuA-sEw3gNI/AAAAAAAAAA0/moo-t9GmgLU/s1600/skill%2Bplagiarism.jpg)
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on November 12, 2009, 09:53:38 PM
someone working on alganon needs to learn how to align words in text boxes.
Title: Re: Official MMO News And Information Thread
Post by: chronovore on November 12, 2009, 11:55:13 PM
Manabyte, how do you have time to play more than one MMO? I was of the impression that they're really time consuming.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 13, 2009, 12:49:07 PM
Star Trek Online will have ship bridges in for launch:
(http://d.yimg.com/a/p/ap/20091113/capt.c77acd96bfc647b58c917e4daeedf9a0.games_star_trek_online_nyet347.jpg)

They were originally not going to have any interiors at launch, so this is a change.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 17, 2009, 02:00:16 PM
(http://www.blogcdn.com/www.massively.com/media/2009/11/header456uy4yh4564ty.jpg)
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 19, 2009, 03:02:01 PM
Yea, when is Champions Online shutting down and how many times has Ivan Sulic caused them to slam their heads into their keyboards.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 20, 2009, 03:28:54 PM
[youtube=560,345]http://www.youtube.com/watch?v=EtA1jSreK84[/youtube]

Magna Carta: The MMORPG
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on November 20, 2009, 10:57:36 PM
holy shit WoW better watch out  :o :o :o :drudge :drudge :drudge
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 21, 2009, 12:34:09 AM
Blade n Soul battles look like SC fights. If they play like them, then I'll put up with the perverty designs.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on November 21, 2009, 03:21:58 AM
Speaking of gamer cards, I'm kinda contemplating letting my account expire (on the 30th iirc) and resubbing when 3.3 comes out. Had some fun tonight in a Trial of the Crusader 25 raid (with folks from your guild Etiolet). But meh, I feel like I'm doing the same thing every raid with my guild. Not in terms of boss mechanics but in terms of reaching the same roadblocks every raid: poor leadership, people not paying attention, etc. That won't change in Icecrown but maybe I'll feel better, refreshed.

but who am I joking, most likely I'll resub : /
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 21, 2009, 11:52:43 AM
I haven't logged into WoW since last month. I hooked up my 360 and have just been playing Mass Effect, Forza 3, and non MMOs.
Title: Re: Official MMO News And Information Thread
Post by: Olivia Wilde Homo on November 21, 2009, 03:28:40 PM
I don't think WOW would ever get topped by Star Trek or Star Wars.  There's no canon for EQ and WOW to really subscribe to (that the general public is familiar with) so they can do whatever they want.  Star Trek and Wars is shackled by it, forcing a lot of limitations that the public would not care to partake in.

Not that I play MMOs but a WOW killer would be a fantasy game (not sci-fi) not based on a popular movie or TV series.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on November 21, 2009, 05:07:13 PM
I think it'll be hard for a "swords n sandals" type fantasy MMO to kill off WoW. While the game is flawed, Blizzard does enough to keep people coming back, especially with the upcoming expansion which has received a lot of interest. So far it seems like most of the challengers have focused on certain aspects of the genre (WAR for instance, billing itself as a pvp player's dream) over others.

Assuming Blizzard continues with the five level cap, there will be four expansions (including Cataclysm) left before hitting the lv100 mark. I'd imagine WoW's userbase will decline eventually but it should remain on top until Blizzard introduces something else.
Title: Re: Official MMO News And Information Thread
Post by: Olivia Wilde Homo on November 21, 2009, 07:23:36 PM
No, I meant that a science fiction MMO based in space off of a popular existing property (Star Trek, Star Wars) is unlikely to top World of Warcraft.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on November 22, 2009, 02:10:27 AM
I agree, just making a broader point on fantasy MMOs. I think a sci fi MMO could do very well, but as you said it would have to be something that isn't shackled to a popular franchise.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on December 12, 2009, 01:54:12 AM
Quote
We've already reported that Cryptic Studios and Atari will have a special retail box Collector's Editon of their upcoming MMO Star Trek Online. Now comes word that there will be a Digital Deluxe edition of the game specifically for download services like Direct2Drive, Steam and Atari's own online site. The Digital Deluxe edition will cost $59.95.

So what do you get for that extra $10 bucks? Well you get the option of playing the game as a "Joined Trill" the same kind of alien Dax was in the Star Trek: Deep Space Nine TV series. You also get some exclusive in-game items such as an Original Series uniform set and two unique emotes. One is a Klingon blood wine toast and (we are not kidding) the other is the "KHAAAAAN!" emote. Yes you can make your character act just like Shatner himself. You will also gain access to a unique ship item (an automated defense battery) and a way to give your ship an "NX" prefix in its identification number.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 12, 2009, 04:53:25 AM
I don't know if GW2 will out-subscribe/userbase WoW, but it will most likely be better. Hell, I'm not sure if WoW is even better than recent offerings like Aion or Warhammer, mostly because I haven't played the new offerings. WoW is so flawed it would be easy to out-class, the issue is that PC userbases don't move on easily and userbase is major part of the draw for online games.

Right now Blizzard seems cocky enough to make regurgitation their status quo. Re-use Naxx, reuse item models, just re-use the entire original game for Cataclysm. Maybe that will make people finally turn on them. The MMO userbase is so inherently lazy and depressed that its hard to 'wrong' them enough to switch sides. It's not a matter of making a better game than WoW, because thats already been done. It's a matter of Blizzard finally disrespecting the users enough to get burned by it.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 04, 2010, 08:15:11 PM
GoonSwarm is dead:
http://www.massively.com/2010/02/04/goonswarm-alliance-disbanded-in-eve-online-political-drama/#continued
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 16, 2010, 06:15:53 PM
EQ2 expansion #6 came out. It's Odus, which means Paineel (both Old and New) and The Hole is back. There's an instance for The Hole which is the first dungeon in the expansion and the level cap is now 90.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on February 16, 2010, 06:53:24 PM
Allods Online entered open beta today. F2P WoW clone that's more polished than any MMO released lately.
Title: Re: Official MMO News And Information Thread
Post by: ToxicAdam on February 16, 2010, 08:05:18 PM
Allods Online entered open beta today. F2P WoW clone that's more polished than any MMO released lately.

Thanks for the heads up.  I'll give it a shot.

Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on February 16, 2010, 08:11:01 PM
It's pretty interesting, the end game pvp with Astral ships that are completely built and run by players look fascinating.
Title: Re: Official MMO News And Information Thread
Post by: Fragamemnon on February 16, 2010, 09:28:17 PM
Allods Online was actually one of the most talked about "games of 2010" releases in MMO circles. Wouldn't be surprised if it wasn't half bad, and a F2P MMO that is just "half bad" is gonna make a lot of money, I would think.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on February 16, 2010, 09:46:32 PM
I played the first hour or so. It's very good if you want a free WoW clone. Their cash shop is largely vanity items but there's also some short term potions and things. Nothing game breaking yet.

http://www.keenandgraev.com/?p=3520
Title: Re: Official MMO News And Information Thread
Post by: ToxicAdam on February 17, 2010, 12:34:36 AM
Played for an hour (got to level 4). I like the opening scenario, but once you get to the hub-world it gets tedious (kill 8 rats, slugs, etc).

Art style is really nice though.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 23, 2010, 07:35:15 PM
Square shutting down FFXI this year:
http://news.mmosite.com/content/2010-02-19/rumor_final_fantasy_xi_to_be_closed_this_year.shtml
Title: Re: Official MMO News And Information Thread
Post by: Akala on February 23, 2010, 08:56:29 PM
that kind of depresses me. I haven't played in years, but that game is memories, man.  :'(

[youtube=560,345]O5jxTBfxnzQ[/youtube]

Title: Re: Official MMO News And Information Thread
Post by: ManaByte on April 08, 2010, 04:59:09 PM
EA's new tactic to save WAR:
(http://i5.photobucket.com/albums/y177/KidFortney/Untitled.jpg)
Title: Re: Official MMO News And Information Thread
Post by: Ganhyun on April 12, 2010, 01:15:24 AM
withdraw the monthly fee 17 times and add a 7 dollar fee on top of it? WTF is that shit?
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on April 12, 2010, 12:33:30 PM
The 7 dollar fee is the person's overdraft fee since EA Mythic emptied his bank account.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on April 30, 2010, 03:17:22 AM
hot sexy new Guild Wars 2 info

Quote
Of course GW2 has great support for parties, but they just don’t feel as necessary as they do in other MMOs, because your interests are always aligned with all other nearby players anyway. When someone kills a monster, not just that player’s party but everyone who was seriously involved in the fight gets 100% of the XP and loot for the kill. When an event is happening in the world – when the bandits are terrorizing a village – everyone in the area has the same motivation, and when the event ends, everyone gets rewarded.
http://www.arena.net/blog/guild-wars-2-design-manifesto#more-1891

The blog entry sounds like they're trying to remove the party forming experience and have cooperative play happen spontaneously. This is a huge step from GW, which required preparing before even going out. They are looking to step right into open world and skip over the current MMO structure and into their event encounter setup.

Quote
And like the original GW, in GW2 the creativity doesn’t end with your own character. When you play with others, you’ll find that your abilities can complement theirs, and that you can discover new skill combos and strategies between professions. So if you’re playing an Elementalist, try casting a fire wall, and then see what happens when your friends shoot projectiles through it.

From another interview, they also included the fact they'll have attacks that will launch targets into the air which sets up combos as well.

http://www.guildwars2.com/en/the-game/combat/part-one/
http://www.guildwars2.com/en/the-game/combat/part-two/

Quote
A warrior and an Elementalist playing together could combine their abilities in several different ways. The Elementalist could drop down Static Field, which is an area-targeted lightning effect. A warrior who fires a rifle bullet through the static field would cause his shot to be charged up with electricity, inflicting additional damage. If that didn't suit their style, then the Elementalist might drop a Wall of Fire in front of a group of enemies. The warrior could enter the firewall and use Cyclone Axe, an attack which causes him to spin rapidly, sending the firewall outward and hitting his foes. There are literally hundreds of combinations for players to discover.

http://www.guildwars2.com/en/the-game/professions/elementalist/

Hott videos of Elementalist skills. They are spells from the first game, but play out differently and are much more visually unique. They also added a secondary area effect to Elementalist auras. Every character can equip some sort of heal, which one depending on race and prof.  I am wondering if they'll drop healing classes because of this.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on April 30, 2010, 01:55:57 PM
The added the first distinguished mentally-challenged player race in a MMO to STO:
(http://www.startrekonline.com/dyncontent/startrek/uploads/pakled.jpg)
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on April 30, 2010, 02:51:06 PM
Well that IS a race from TNG.
Title: Re: Official MMO News And Information Thread
Post by: Joe Molotov on May 02, 2010, 04:08:53 PM
But who would want to play as one of them?  :yuck
Title: Re: Official MMO News And Information Thread
Post by: chronovore on May 02, 2010, 11:49:41 PM
Well that IS a race from TNG.

Arguably the worst race from TNG.

"Why is the warp core broken, Geordi? Make us strong!"
"No..."
KONK ON THE HEAD
"We have broken Geordi LaForge. Please send more engineers."
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on May 03, 2010, 12:52:51 AM
Have they added any content to STO yet? Or just races for purchase?
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on May 03, 2010, 02:42:29 PM
Suprisingly a lot of content for a Cryptic game. Mostly in the form of end-game raids though. Klingons still don't have PVE, but that's coming.
Title: Re: Official MMO News And Information Thread
Post by: Akala on May 03, 2010, 10:08:52 PM
I'll probably just dick around in Guild Wars until FFXIV or Cataclysm comes out. Really looking forward to FFXIV, hopefully they aren't out at the same time. Same exact time anyway.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on May 04, 2010, 01:44:36 AM
There is a huge article in the latest Edge about some new Funcom MMO. Looks interesting!

How many shit MMOs will it take before people learn their lesson about Funcom?
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on May 05, 2010, 08:11:13 PM
STO just implemented veteran rewards. One of the first is an emote: "Shaka, when the walls fell" :rofl

Edit: Also gives you a Tamarian combadge for your uniform and a "Tamarian Envoy" title.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on May 05, 2010, 08:23:34 PM
This is the "Darmok" emote they added. You pull out a knife and mime the action from the episode:
(http://i40.tinypic.com/1zn7xom.jpg)

That is Earth's moon in the background, as Riker described it in First Contact.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on May 05, 2010, 09:17:21 PM
Also Cryptic is apparently announcing their third MMO this summer.

It's either:

A. Neverwinter Nights
B. Call of Cthulu
C. An original modern-setting MMO.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on May 06, 2010, 03:39:56 PM
:rofl
(http://www.blogcdn.com/www.massively.com/media/2010/05/os947_sto_1024.jpg)
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on May 07, 2010, 09:09:31 PM
STO demo is out: http://www.startrekonline.com/demo
Title: Re: Official MMO News And Information Thread
Post by: etiolate on May 14, 2010, 01:42:34 AM
Yet again, ANet gets it.

Quote
Traditional quest systems involve walking up to a character who usually has an exclamation point or question mark hovering over their head and talking to them. From here, you get a massive wall of text hardly anyone reads that describes a horrible or totally mundane thing going on in the world that you need to help with. You run off, complete this task, then return and talk to this character again to receive another wall of text and a reward. Traditional quest systems rely on these blocks of quest text to tell you what is happening in the world; this is just an outdated form of storytelling.

In Guild Wars 2, our event system won't make you read a huge quest description to find out what's going on. You'll experience it by seeing and hearing things in the world. If a dragon is attacking, you won't read three paragraphs telling you about it, you'll see buildings exploding in giant balls of fire, and hear characters in the game world screaming about a dragon attack. You'll hear guards from nearby cities trying to recruit players to go help fight the dragon, and see huge clouds of smoke in the distance, rising from the village under siege.

I would add, outdated for videogames.

Quote
There is a second fundamental flaw to traditional quest systems: what the quest text tells you is happening in a quest is not actually what is happening in the world.

For example, in a traditional MMO, the character who gives you a quest will tell you ogres are coming to destroy the character's home, and you need to kill them. You then get a quest which says, "Kill 0/10 ogres" and you proceed to kill a bunch of ogres standing around in a field picking daisies. Since every player in the game needs to be able to do this quest, the ogres will never actually threaten the character's home - they will just eternally pick daisies in the field. The ogres aren't actually doing what the quest says they are - the game is lying to you!

http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on May 14, 2010, 01:47:26 AM
Again, Guild Wars is NOT a MMO anymore than Diablo III is.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on May 14, 2010, 01:53:19 AM
Again, ManaByte is totally uninformed.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on May 14, 2010, 02:10:10 AM
I played Guild Wars up until the second expansion. It was just Diablo in 3D.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on May 14, 2010, 02:18:51 AM
Guild Wars 2 is a MMO. Read the articles.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on May 18, 2010, 07:40:31 PM
They've had enough time to work on it to be overly ambitious. It's been in development for years and we're just now seeing actual gameplay and footage. It probably took a long time just to get to this point, but it feels like they're moving along now.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on June 01, 2010, 02:06:24 PM
Clone Wars Adventures announced:
http://www.clonewarsadventures.com/

[youtube=560,345]http://www.youtube.com/watch?v=BbMW868ioI4&feature=player_embedded[/youtube]

And before anyone jumps in and says bububub SWG, the SWG developers (sans Koster) are with BioWare now and are making Old Republic.
Title: Re: Official MMO News And Information Thread
Post by: Ganhyun on June 01, 2010, 09:37:21 PM
So they are going to have The bioware MMO and this one?

I wonder if they will hurt each other's user-base.
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on June 02, 2010, 06:34:20 AM
Says it's browser based, is it free to play?
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on June 02, 2010, 11:41:22 AM
Dunno if it's browser based as they are doing a retail release.

And yea, Clone Wars is extremely popular. FreeRealms has something like 10 million players, so this will probably be pretty big.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on June 02, 2010, 10:07:27 PM
I wouldn't be surprised if its linked to Cartoon Network's collection of online games.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on June 03, 2010, 02:15:27 AM
I wouldn't be surprised if its linked to Cartoon Network's collection of online games.

Why? SOE has nothing to do with those games.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on June 04, 2010, 12:26:56 PM
I wonder how the people who bought lifetime subs feel about that?
Title: Re: Official MMO News And Information Thread
Post by: etiolate on June 04, 2010, 03:39:57 PM
I hope they keep the current game free. I still need to level up my Runekeeper.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on June 04, 2010, 04:11:21 PM
I hope they keep the current game free. I still need to level up my Runekeeper.

What do you mean current game? No, it's going to be like DDO. The old DDO went away when Unlimited came out and if you want to level one of your older characters, you'd better pay up as past level 4 you don't really get any free content.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on June 04, 2010, 04:26:21 PM
The article mentioned quest packs. The question is what quests? All the quests? I can still level just grinding, but I typically do it through skirmish and storyline quests. If they made you pay for the storyline quests then it would rather suck. If they add quests and make them pay to play then that doesn't really alter my gameplan.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on June 04, 2010, 04:49:16 PM
The article mentioned quest packs. The question is what quests? All the quests? I can still level just grinding, but I typically do it through skirmish and storyline quests. If they made you pay for the storyline quests then it would rather suck. If they add quests and make them pay to play then that doesn't really alter my gameplan.

That's how it works in DDO and as the two are using identical store systems I doubt LOTRO would be much different. You also have to pay for access to dungeons.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on June 09, 2010, 09:28:24 PM
More Guild Wars 2 badassery

http://www.guildwars2.com/en/the-game/professions/warrior/

http://www.guildwars2.com/en/the-game/combat/traits-overview/

The warrior animations are pretty nice.
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on June 11, 2010, 04:37:04 AM
just saw lotro going free to play, those lifetime subscribers must be piissssed :lol
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on June 11, 2010, 05:01:47 PM
Not sure if that's technically a MMO anymore.
Title: Re: Official MMO News And Information Thread
Post by: cool breeze on June 11, 2010, 05:08:10 PM
was it ever? I was following it a while back and it all seemed instanced.  I don't think it had a fee attached to it.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on June 11, 2010, 05:10:24 PM
Yea it was a MMO at one point.

But they talked about how they were re-doing it and now it just looks like a squad-based 1st/3rd person shooter. The lack of any PC mention in the trailer really makes it seem that way.
Title: Re: Agency
Post by: chronovore on June 12, 2010, 09:20:24 PM
was it ever? I was following it a while back and it all seemed instanced.  I don't think it had a fee attached to it.
Guild Wars is buy once, no fee though, right?
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on June 17, 2010, 05:13:46 PM
was it ever? I was following it a while back and it all seemed instanced.  I don't think it had a fee attached to it.
Guild Wars is buy once, no fee though, right?

Um he wasn't talking about Guild Wars.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on June 17, 2010, 06:19:08 PM
DCUO monthly sub is $14.99. There goes the Sony fans hopes of a free PS3 MMO.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on June 24, 2010, 12:43:44 AM
EXTREMELY limited closed beta for Old Republic happens this weekend from Friday to Sunday. Only about 200 people in it and they can only play Sith Warrior or Inquisitor.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on July 11, 2010, 07:57:24 PM
Old Republic could be demi approved

(http://www.leakerz.com/wp/wp-content/gallery/star-wars-the-old-republic/1278880493654.jpg)
Title: Re: Official MMO News And Information Thread
Post by: chronovore on July 13, 2010, 01:11:17 AM
DCUO monthly sub is $14.99. There goes the Sony fans hopes of a free PS3 MMO.
Isn't Free Realms due to show up on PS3 or something?
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on July 13, 2010, 09:29:57 AM
FreeRealms isn't free anymore, even on the PC.
Title: Re: Official MMO News And Information Thread
Post by: chronovore on July 15, 2010, 03:40:59 AM
FreeRealms isn't free anymore, even on the PC.
Wait, what? Really?
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on July 15, 2010, 08:42:41 AM
I think it's free for like 5 levels, then you have to pay for everything.

Cash shops are the new rage.
Title: Re: Official MMO News And Information Thread
Post by: chronovore on July 15, 2010, 08:56:41 AM
What is a cash shop? I don't play MMOs because I have a pretty compulsive personality, and am already short on time most days.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on July 15, 2010, 09:30:34 AM
Having a "free" game but there's a store for buying items/quests to make the game easier/more efficient.
Title: Re: Official MMO News And Information Thread
Post by: chronovore on July 15, 2010, 07:29:27 PM
Ah, thanks. "A shop where you buy cash" was as close as I was getting to making any sense of that, and it didn't.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 09, 2010, 07:30:02 PM
Space combat in The Old Republic confirmed to be a rail shooter.

Bioware FAILS.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on August 09, 2010, 08:09:33 PM
...
Title: Re: Official MMO News And Information Thread
Post by: Howard Alan Treesong on August 09, 2010, 08:10:46 PM
"cash shops" are usually referred to as RMT (real-money transactions)

but I prefer "free to play, pay to win"
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on August 09, 2010, 09:37:30 PM
Quote
Space combat hotspots will be unlocked as players progress through the game, and while they'll initially be solo instances only, eventually BioWare hopes to implement PvP and team combat in the future.

INSTANCED again
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 09, 2010, 11:27:06 PM
Quote
We keep hearing other MMO developers espousing the "holy trinity" of DPS/ heal/tank with such reverence, as if this is the most entertaining combat they have ever played. Frankly, we don't like sitting around spamming "looking for healer" to global chat. That feels an awful lot like preparing to have fun instead of having fun.

:bow :bow Guild Wars devs

http://www.guildwars2.com/en/the-game/combat/healing-death/

Been saying that forever.

Also, Ranger class preview: http://www.guildwars2.com/en/news/introducing-the-ranger.html
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 10, 2010, 01:50:29 AM
Quote
Space combat hotspots will be unlocked as players progress through the game, and while they'll initially be solo instances only, eventually BioWare hopes to implement PvP and team combat in the future.

INSTANCED again

Yet Bioware is getting a pass for not doing something that's the highligh of every other scifi MMO on the market.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 10, 2010, 02:09:31 AM
Seeing as how FFXIV started out as a graphics engine upgrade for FfXI, yup.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on August 10, 2010, 02:35:55 AM
Quote
Space combat hotspots will be unlocked as players progress through the game, and while they'll initially be solo instances only, eventually BioWare hopes to implement PvP and team combat in the future.

INSTANCED again

Yet Bioware is getting a pass for not doing something that's the highligh of every other scifi MMO on the market.

BUBUBUBUBUB Bioware said 95% of the game is not instanced.

Funny how all the interesting features we're finding out about are instanced.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 10, 2010, 02:56:51 AM
A rail shooter isn't interesting. It's distinguished mentally-challenged.

Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 10, 2010, 11:57:37 AM
The space combat was the best thing about SWG, but you're probably too young to have been playing games when that was out. It was done by the ex-Wing Commander team that was orphaned when Origin shut down.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 10, 2010, 01:57:09 PM
That's not what people in beta are saying. But who cares. People will flock to it because it's a Bioware game and once their free month is up they'll leave and they'll have to merge servers.

And space combat in SWG never changed at all. It's still the same.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 10, 2010, 08:16:21 PM
The future of MMOs is going to be Guild Wars 2 and a bunch of WoW variants.  And then WoW regurgitating its own self. Why nobody else tries something truly different, I do not know. Turbine has had some success copying WoW with a major license, but that doesn't always work.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 10, 2010, 10:12:50 PM
I'll look into it. I had some fun with Guild Wars for a few days, then lost interest.

Right now I'm almost completely burnt out of WoW. Trying to get back into the game, but basically my comeback revolves around:

-sign in
-ride around Dalaran
-see none of my friends are online
-check trade channel, just a bunch of guilds advertising
-someone whispers "what's your gearscore?"
-sign out
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 10, 2010, 11:22:10 PM
nobody plays WoW right now, at least not any of the regulars I knew

well I started playing alts and BGing as twinks when I got stuck at home sick

but I'm already bored again

Oh! Speaking of that, I got asked what my gearscore was in Sunken Temple. Yes, at level 50. lol
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 10, 2010, 11:23:02 PM
Oh and since I'm the GW bitch: http://www.guildwars2.com/en/media/videos/#gw2-video-manifesto
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on August 10, 2010, 11:39:29 PM
I don't know how anyone enjoys WoW these days. It's not even an MMO anymore, it's just a dungeon finding client
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 11, 2010, 12:21:48 AM
Looks like combat will be more action heavy:

http://www.guildwars2guru.com/forum/showpost.php?p=253417&postcount=190

Dodge rolling confirmed? GW2 is crazy ambitious, but it has been in development for an extremely long time and has yet to even hit beta. Nobody outside of ANet has played it, so there remains questions as to how much of their dreams they have reached and how the gameplay changes work out. Visually, they've made it look like an action RPG/adventure game. Dodges, class combos, counters and such. Will it play like that or still feel like a bunch of dice rolls? The animations are impressive.

My big concern right now is there being no confirmation of a Mesmer class, how the changes mess with the first game's PVP balance, and how the removal of strick tank, dps, heal classes changes how unique each class feels. You don't want to be stuck in the same roles, but you don't want the classes to start to feel very similar in playstyle either.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 11, 2010, 12:38:20 AM
That video is amazing. Definitely hits on many of the reasons why WoW feels stale. Loved the point about having to "save" a village that's simply seems to be occupied by a few mobs, and afterwards nothing changes in the environment. Phasing has fixed some of this in regards to storyline points, but simple quests usually don't feature phasing.

Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 11, 2010, 03:43:10 AM
http://www.swtorstrategies.com/2010/08/space-combat-details.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+theoldrepublic2+%28The+Old+Republic%29

Thanks for killing space combat, Bioware killed TOR before release. The forums are in revolt with them locking threads complaining about it and people are being banned.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 11, 2010, 12:57:24 PM
...wow. I could understand quests being on-rails until you reach a certain level/experience, but EVERYTHING on rails is distinguished mentally-challenged
Title: Re: Official MMO News And Information Thread
Post by: Himu on August 11, 2010, 01:00:54 PM
just when i was considering getting back into wow
Title: Re: Official MMO News And Information Thread
Post by: archie4208 on August 11, 2010, 01:07:30 PM
Guild Wars 2 looks hot hot hot.

I'll look into it. I had some fun with Guild Wars for a few days, then lost interest.

Right now I'm almost completely burnt out of WoW. Trying to get back into the game, but basically my comeback revolves around:

-sign in
-ride around Dalaran
-see none of my friends are online
-check trade channel, just a bunch of guilds advertising
-someone whispers "what's your gearscore?"
-sign out

That sounds exactly like my last days of EQ.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 11, 2010, 03:27:07 PM
GW2 is STILL not a MMO. There's a central persistent area like GW1's towns and all that cool shit the trailer shows is just instanced like the original.

They just made the GW1 towns larger.

That's why there's no monthly fee.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 11, 2010, 03:30:23 PM
...wow. I could understand quests being on-rails until you reach a certain level/experience, but EVERYTHING on rails is distinguished mentally-challenged

And the sad thing is that Bioware fans are sucking Bioware's dick over it and saying things like "That's ok, we don't need space in STAR Wars." Fucking shit.
Title: Re: Official MMO News And Information Thread
Post by: Ganhyun on August 11, 2010, 09:18:55 PM
not liking the old republic space thing...

Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on August 11, 2010, 09:48:53 PM
Maybe if they just promised it for a future expansion and this is make-do for now.
Title: Re: Official MMO News And Information Thread
Post by: Ganhyun on August 11, 2010, 09:52:10 PM
Maybe if they just promised it for a future expansion and this is make-do for now.

This would likely quiet alot of the naysayers' fears.
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on August 11, 2010, 09:55:01 PM
(http://www.guildwars2.com/global/includes/images/screenshots/asura/asura-03.jpg)

 :wtf

(actually this doesn't really bother me, but I can see people having a kneejerk reaction and going apeshit over something like this - etiolate, you seem to be following the game, are you following the community too?)
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 12, 2010, 02:07:47 AM
Maybe if they just promised it for a future expansion and this is make-do for now.

You don't really hype a "make-do" with a huge PC Gamer cover.
(http://media.pcgamer.com/files/2010/07/1010_PCG_CVR.jpg)
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 12, 2010, 02:48:13 AM
The lack of a persistent world shocked me initially when I tried Guild Wars. Everyone would be in town doing dumb shit, then I'd go out this enormous door and be alone; at the time I didn't know the game was instanced. While I like the fact that it personalizes the game for each individual, it sucks that you can't randomly run in to folks. I used to have a blast farming and randomly seeing friends or people I've been playing with for years in WoW - or random pvp skirmishes. Those experiences personalize an experience as well.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 12, 2010, 05:53:06 AM
(http://www.guildwars2.com/global/includes/images/screenshots/asura/asura-03.jpg)

 :wtf

(actually this doesn't really bother me, but I can see people having a kneejerk reaction and going apeshit over something like this - etiolate, you seem to be following the game, are you following the community too?)

Over the Asura race? I haven't been following the community since I retired. People seemed generally positive about the new races added in EotN.

Here is a Guild Wars 2 rundown:

** Skill slots expanded to 10 slots
** Every class can heal, there are race specific skills which take up a slot and weapon skills which can take up slots, along with the traditional class specific skills.
** You do not just "die", but become wounded and can still do certain attacks when wounded. If you kill someone while wounded you "rally" and come back to health. Your teammates can assist you back to health as well.
** No Healer class.
** Tank, DPS, Healer changed to Control, DPS, Support. The differences being vague so far, but based on what control and support meant in GW1, these distinctions are more skill based than class based. Control means hamstrings, slows, knockdowns, interrupts. THat is, control means physical control and placement. No "hate" or "threat" tanking, but physically controlling others. While support means buffing and helping. This is like a Paragons buffs, a necro's blood buffs or a spirit that helps.
** Dodge rolls and more action based combat. How you move through the area impacts what happens. For example, the Elemental spell Phoenix sends out a fiery phoenix that follows your movements.
** Guns and class specific weapons.
** New Races to play as(5 total)
** 80 Level Cap with level progression evening out and flatlining at around 1-3 hours per level.
** Persistent world, full MMO style. Some instanced things remain in the way of Missions and Dungeons or perhaps moreso instanced zones where anyone can join. In the first game, once you left town you were left with whoever you brought and saw nobody else. Now when you leave town anyone can leave town as well and you will run into other players. I am guessing there will still be multiple servers, but you can switch them from a dropbox like they have now.
** Instead of a bunch of quests from NPCs, realtime events will happen, presenting scenarios for the players to choose to approach or not. An often used example is a traveling salesman moving a supply caravan that gets attacked. You will hear the salesman yell for help, should you choose to assist him you will have to fight off waves of attackers. If another player is in the area and decides to help, the amount of attackers will increase and you both will get experience without needing to form a party. The scenario and difficulty works on a sliding scale according to the amount of players. If you fail, the village will lose supplies and will later on ask you to help them with this problem. If you do succeed, perhaps the gang that attacked puts out a bounty on your head and a new scenario comes about. Events have branching paths that change according to what you do.
** Updated GW1 engine with Havok physics and other features
** Jeremy Soule doing music
** Rumored Eight Professions/classes. Ranger, Warrior and Ele confirmed so far.
** Lots of Voice Acting(might be cringe worthy). Towns will feature local chitter chatter and sound effects. NPCs will yell for help, etc.
** Some deal about personalizing the story, but I haven't read as much about that. There are factions that you can choose from that will change what missions and such you go on, depending on who you ally with. Probably similar to what they did in Factions.
** All XP in instant. Finish a quest, get the XP once you finish it. No turning it in.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 12, 2010, 12:37:19 PM
I like just about everything on that list, especially

Quote
** Instead of a bunch of quests from NPCs, realtime events will happen, presenting scenarios for the players to choose to approach or not. An often used example is a traveling salesman moving a supply caravan that gets attacked. You will hear the salesman yell for help, should you choose to assist him you will have to fight off waves of attackers. If another player is in the area and decides to help, the amount of attackers will increase and you both will get experience without needing to form a party. The scenario and difficulty works on a sliding scale according to the amount of players. If you fail, the village will lose supplies and will later on ask you to help them with this problem. If you do succeed, perhaps the gang that attacked puts out a bounty on your head and a new scenario comes about. Events have branching paths that change according to what you do.

Their take on "tanks" is interesting as well. I enjoy threat and controlling a battle by holding aggro, but the GW2 system sounds far more involving. Often in WoW raids, especially ICC, I find myself standing i place attacking a boss. The ICC variations of this revolve around

-tank/off tank switching due to some dot/damage increase
-tank on boss, off tank kiting something
-both tanks dealing with mobs while healers and/or dps deal with boss

That type of set up and be interesting, but for the most part it feels pretty damn stale in ICC; I actually liked many Ulduar fights that used similar mechanics.

Controlling a boss could be more engaging. Instead of staying in one place, or moving the boss from one area to another due to changes in the environment, you'd be moving around constantly and doing thangs, something sorely lacking in WoW tanking. One of the most exciting bosses to fight imo is Gluth in Naxx, as an OT (25 man). Kiting the mobs, slowing them, intercepting healers, etc...the possibilities are really endless if you're a warrior tanking that fight. You literally control the fight.
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on August 12, 2010, 04:58:02 PM
Sounds like a system they should've used for SWTOR - at least from the one video I saw it just looked like the same old Tank/DPS/Heals. This system would've fit the universe so much better, especially the lack of a healer class.
Title: Re: Official MMO News And Information Thread
Post by: archie4208 on August 14, 2010, 09:18:59 AM
Everquest 2 is going F2P next week.  I'll probably download it and give it a whirl since I played a ton of EQ1 back in the day.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 17, 2010, 05:27:23 PM
Everquest 2 is going F2P next week.  I'll probably download it and give it a whirl since I played a ton of EQ1 back in the day.

It's a separate game from normal EQ2. Same content, but with a cash shop.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 17, 2010, 05:27:32 PM
http://www.swtor.com/media/trailers/space-combat
Title: Re: Official MMO News And Information Thread
Post by: archie4208 on August 17, 2010, 08:54:19 PM
GW2 looks hot.
[youtube=560,345]vXgTFsrNseE[/youtube]
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 19, 2010, 04:07:49 PM
Some impressions of g dub deux from IGN

Quote
Then there was a small string of biography questions. I was given a few choices as to what my strongest personality aspect was. I chose "ferocity." Out of three options regarding my upbringing as a street rat, a commoner or a court noble, I chose a commoner. Then I was asked what, of three options, was my greatest regret. The first two were boring things like avenging my sister's murder or something. I didn't even really pay attention to them, because the third option completely overshadowed them. My character's greatest regret is that he never had the opportunity to perform in the circus. This could only play out in the most awesome of ways, although I never got the chance to see ramifications of that particular choice.

Quote
From there, my character entered the world. I found myself standing before a collection of buildings, and immediately an NPC ran up to me to inform me that the village was under attack from centaurs, and that I needed to rally survivors and tell them to head to the town's inn. With that complete, I was told to head to the local fortress -- currently overrun by the half-beasts -- and take back what was ours. Other players were present during the demo, and I could see them running towards the fortress too. It was there that we all coalesced and began wiping out waves of attacking centaurs. Each kill netted me, and all the other players involved, experience and loot, despite me never having invited any of the other players to a group. We were in the same world, working as separate entities for a common goal, and all being rewarded equally

Quote
Wandering through the town, I soon came across a swirling portal, indicating I was about to enter an instanced area. On the other side was a homey little area. In the local tavern I met what could potentially be a love interest, and what was most definitely a rival. Words were traded, and all hell broke loose, with my rival and his posse wrecking the bar and its patrons. I took action and disabled the rabble-rousers with fiery justice.

On the real-world side of the monitor, another was looking over my shoulder and asked how I started all of that. One of the developers informed us that, because I had chosen to play as a commoner, I had that bar-fight scenario. If I had chosen to play as a noble, I would have had to help some sissy-man with a horse or something, and the game's story, from the get-go, would be different.

Quote
The farmland surrounding Divinity's Reach is full of dynamic events. As you first walk down to the farms, you may have someone run over to you, begging you to help slay an invading Broodmother. In the opposite direction, you can help a farmer save his watermelons from a pack of ravenous rabbits. Participating (and completing) these events have consequences. In the instance of the rabbits, you can now buy and eat the watermelons for a passive stat-buff, while the death of the Broodmother means the fisherman can now go back to work in the river. Some of these events lead into others, which can become a pretty long chain. You can stop whenever you want, of course, and other people can join in whenever they please. It was surprising how often some sort of event was within reach simply while running through the world.


Some explanation of where instanced events happen and real world events happen, and what the personal stories will be like.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 19, 2010, 04:32:18 PM
Any word on raiding/dungeons, or the typical raid set up (bosses, quests, etc)? I never got that far in GW1
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 19, 2010, 07:18:54 PM
No details on that. The first game had missions which were the main storyline that you played out. GW didn't have like little raids or dungeons just sitting around. Each Mission sort of a dungeon in that it was instanced and featured a correct path with some branching paths.

There has been gameplay videos with bosses.

http://www.youtube.com/watch?v=DnV9ESWqlOA[youtube=560,345]DnV9ESWqlOA[/youtube]
http://www.youtube.com/watch?v=I2YeshKUb1Y&feature=related[youtube=560,345]I2YeshKUb1Y[/youtube]
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 19, 2010, 07:27:16 PM
Actually, here is a longer video of that dragon encounter as a Warrior, but with crappy audio.

http://www.youtube.com/watch?v=gYKyyHUtGQw&feature=related
http://www.youtube.com/watch?v=gYKyyHUtGQw
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 20, 2010, 05:33:42 PM
As nice as GW2 looks, I and other fans have reservations about some of the gameplay changes. It has been revealed that the original game's energy system(which worked just great) is being replaced by traditional large energy pools and energy potions. Potions are a real step backwards in design. Furthermore, the elite skills are now uberskills with large cooldowns. This is in direct opposition of the action style of GW2 and the faster(relative to MMO tradition) feel of the first Guild Wars.

I'm also worried the reduction of skill variety and weapon specific skills will start making the classes all start to play alike.

GW1 had a card combat sort of style, but instead of cards there were just tons of skills. A lot of these skills had synergy with other skills, even across classes. This gave the game real depth, longevity and PVP that kicked ass.

People are worried its a bunch of skills with cooldowns and then spamming one or two no cooldown attacks. That's archaic MMO design. A change to that style would be pandering to WoW fans.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 22, 2010, 02:59:44 AM
Wow. I found this thread when looking for GW2 impressions from Gamescon.

http://www.swtor.com/community/showthread.php?t=189367

A 74 page thread because GW2 won a little gameshow award. I think the Bioware fans are losing their sanity after the space combat news.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 24, 2010, 03:49:45 PM
FFXIV open beta set to begin "in early September" - Massively (http://www.massively.com/2010/08/23/ffxiv-open-beta-set-to-begin-in-early-september/)

Quote
Yeah open beta is a mistake for them. This game is a huge disappointment. If SE would actually listen to the beta testers, and I don't know, update the game to 2010 standards, it would be okay. As it stands, the only people who will be interested in this game, are the people who played FFXI. And even then, it's missing a lot of the well frankly put, quirky charm that game had.

I guess if the camera and UI were not such a mess the game would be a bit better. But it is still a MMO in the mould of punishing the player in order for a tiny amount of advancement. Which to me, frankly just puts me off a game. Make a game fun, make the story enthralling. You will keep me around a lot longer then making me play 2 months grinding out simple quests to level and only being able to do it once every 48 hours.

I Love SE games, but FFIV is sadly not a game I will enjoy. I think if SE really wants to develop a MMO for more then just the Japanese market they have a whole lot of work to do.

Quote
Sucks, doesn't it?

I can't say that I've been more disappointed with a game than I have FFXIV. They paid no attention to things that worked well in other MMOs. I'm sure the diehard FF lovers will stick with it but other than graphics, it offers nothing over FFXI.

Quote
Yea I cant say I had high hopes for the game, it sounded interesting and fun. But unless it pulls a complete 180 there is no hope for this one

Quote
The controls are pretty bad. As it stands, there are pretty much no hotkeys at all. You need to go into your main menu every time you want to perform any action (including opening chests. I mean, COME ON, why cant you just click on it to open it?! No, you have to go to your main menu and click on "examine". distinguished mentally-challenged). I'm not typically a "controller guy", especially not for PC games, but I actually used one for this because there are so few hotkeys in the game, and the mouse is almost completely useless that there's really no point not to use the controller. It's like they designed the game for controller use, then they said to themselves "hmm, don't want the people who play with a mouse and keyboard to have an advantage over controller users, so we'll just limit everything they can do to the amount of actions available to be made with a controller".

And the targeting is atrocious. I died several times because I tried to target something a foot directly in front of me, and it either kept just targetting myself over and over, or some other player like 200 feet behind me. Just bah, the game is a mess.

Quote
I tried to like this game, I really did. Without going into too many details all I will say is that it is the most ass backwards game I have ever played. They intentionally give ambiguous information so you constantly make mistakes that cannot be fixed, or take hours and hours to fix and figure out, and they don't even attempt to make the game user friendly in any way at all. I'm not saying I want my hand held the whole time, but there's no starting area, no tutorials, nothing. They will kick out of of guilds you just paid tons of money for, for no reason at all, and the beta has tons of bugged quests that don't even work, yet they say "you will not be able to report bug errors in this phase of the beta testing". What's the point then? God. I really wanted this game to be good, but as it stands it's a complete mess. They had no communication at all to their fanbase through the entire process of making the game, then they just throw it out there and don't let you give any feedback. They are trying to do something different, but they have absolutely no idea how to do it. There are sooooo many things added just to waste your time, like waiting 10 hours IN GAME before you can do any more side quests, what the hell is that? That's just blatantly making you waste time so you have to play more to get anything done and so they can charge you for additional months of playing. I just don't agree with that. I definitely will not be playing this game.

Quote
I don't know why everyone's complaining about the UI. Maybe it's because I play with a controller, but it sems great to me... aside from the slightly annoying factor of switching between active/passive modes. I could live with that, though.

What I can't live with is the leveling system. Two levels - physical and weapon. You're expected to level multiple weapon skills to get access to different abilities. Yet physical level goes up much faster than weapon level. And your physical stats get truncated (or something, noticed my HP was lowered anyway) when using a lower level weapon.

Not to mention, unlike ffxi, it's currently impossible to be both a good mage and a good melee on the same character because of stat assignments (you only have the ability to undo the last level's assignments).

Another major turnoff is exp gain is limited per session. The longer you play on one job/with one weapon, the less exp you gain on that weapon. Some of us are only interested in one or two jobs... especially considering there are currently only two mage jobs...

Finally, the levequest timer. I'd rather have them like they were in the initial stages of alpha: unlimited but not really any better exp wise than killing random monsters. At least it gives you something structured to go after rather than doing your 8 levequests then grinding out levels for the next two days, checking the search party window every so often, and never seeing anyone recruiting.

Quote
It just feels like this game was designed by people who have been locked in a cupboard for the last 10 years. I am not saying they should steal Warcrafts UI but good gawd, its like they have learnt absolutely nothing about accessibility since they coded FF XI.

The UI is honestly an abomination against game design, its that bad. Even taking into account the limited beta and many promises that things will be much better before release (deja vu anyone?), this game is really not ready for release.

The worst thing is, I know they will produce fantastic story missions along the way, the game will have some great areas to explore, eventually the combat will be tweaked and be rather fun. Yet if I have to bang my head against a wall of poor UI design and unnecessary timesinks then I'm not wasting my money. Pre-order cancelled? Yup.

Still, the FF die-hards are happy. All those "idiots" who play WoW will be kept away from their game because of the "hardcore" UI and gamplay *rolls eyes*
Title: Re: Official MMO News And Information Thread
Post by: Howard Alan Treesong on August 24, 2010, 03:58:20 PM
sounds great, now launch it opposite Cataclysm!
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 24, 2010, 06:50:07 PM
sounds great, now launch it opposite Cataclysm!

It's like you're reading Square-Enix's mind!
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on August 24, 2010, 08:25:13 PM
Quote
It just feels like this game was designed by people who have been locked in a cupboard for the last 10 years.

Japan development in a nutshell
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on August 24, 2010, 08:33:11 PM
[youtube=560,345]zdne_rHrJjo[/youtube]
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 24, 2010, 10:23:31 PM
[youtube=560,345]zdne_rHrJjo[/youtube]

Posted on the 17th and it's still distinguished mentally-challenged.
Title: Re: Official MMO News And Information Thread
Post by: BlackMage on August 25, 2010, 12:33:20 PM
so basically, all MMO developers are pretty much giving this Genre to Blizzard cause no other company can make a competent MMO.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on August 25, 2010, 02:16:52 PM
So, wait, if you play FFXIV too much in a single week, then the XP you earn slowly goes down to ZERO? :rofl
Title: Re: Official MMO News And Information Thread
Post by: archie4208 on August 25, 2010, 02:17:34 PM
SE is just making sure that people don't destroy their lives by getting addicted to FF14. 
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on August 25, 2010, 02:28:33 PM
SE is just making sure that people keep forkin' over that paper.

.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 25, 2010, 02:34:35 PM
I thought FFXIV looked interesting but the latest news is beyond embarrassing; I wasn't going to play it regardless, and as a viewer from the outside I'm seriously baffled.

It's like this is a pattern of distinguished mentally-challenged fellow MMO decisions; it's as if Blizzard employees have secretly joined these teams, sabotaged their games, and bailed out like fucking ninjas.

"you know how we take out WoW? Make a Warhammer game with no space marines"
"that's brilliant, it just might be the left field sales pitch we need!"
"you're welcome :smug"

"I want to make a revolutionary Star Wars game. What if there was...get this: no real space combat, just on-rails combat to attract casual Wii players to our market"
"it's so crazy it just might work!"
":smug"

"what if we made an MMO that punishes you for playing too much? I think this could make our product abstract art in its truest form"
"I can't wait to hear what Ebert says, let's do it!"
"sure thing :smug"
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on August 25, 2010, 02:39:49 PM
I just don't see why everyone is falling all over themselves to push out an MMO. Sure there's a ton of money in the genre, but WoW is pulling in about 90% of that money and the remaining 10% is split between countless big-budget and cheap-o "free-to-play" games.

Making a big-budget MMO seems like Russian roulette, where there's actually five of the chambers filled with bullets.
Title: Re: Official MMO News And Information Thread
Post by: BlackMage on August 25, 2010, 02:48:01 PM
I just don't see why everyone is falling all over themselves to push out an MMO. Sure there's a ton of money in the genre, but WoW is pulling in about 90% of that money and the remaining 10% is split between countless big-budget and cheap-o "free-to-play" games.

Making a big-budget MMO seems like Russian roulette, where there's actually five of the chambers filled with bullets.

I don't agree at all. A lot of these big budget MMO's get phenomenal sales the first month, but absolutely fail to keep subscriptions due to a lack of common sense.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on August 25, 2010, 02:57:44 PM
I just don't see why everyone is falling all over themselves to push out an MMO. Sure there's a ton of money in the genre, but WoW is pulling in about 90% of that money and the remaining 10% is split between countless big-budget and cheap-o "free-to-play" games.

Making a big-budget MMO seems like Russian roulette, where there's actually five of the chambers filled with bullets.

I don't agree at all. A lot of these big budget MMO's get phenomenal sales the first month

Isn't that in part because those MMOs offer the first month free?
Title: Re: Official MMO News And Information Thread
Post by: BlackMage on August 25, 2010, 03:02:26 PM
I just don't see why everyone is falling all over themselves to push out an MMO. Sure there's a ton of money in the genre, but WoW is pulling in about 90% of that money and the remaining 10% is split between countless big-budget and cheap-o "free-to-play" games.

Making a big-budget MMO seems like Russian roulette, where there's actually five of the chambers filled with bullets.

I don't agree at all. A lot of these big budget MMO's get phenomenal sales the first month

Isn't that in part because those MMOs offer the first month free?

well, they are still paying ~50 dollars to buy the game in the first place
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on August 25, 2010, 03:06:34 PM
Then they dump the game and go back to playing WoW...
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 25, 2010, 03:21:46 PM
Speaking of MMOs people abandoned for WoW, they just announced a RVR WAR expansion that'll add the Skaven as a playable race; although not from level 1. Probably will be like a DK where you'll need to be a certain Renown Rank to unlock them since they're raising the Renown level cap to 100.
Title: Re: Official MMO News And Information Thread
Post by: Howard Alan Treesong on August 25, 2010, 04:29:59 PM
http://kotaku.com/5621786/final-fantasy-xivs-play+limiting-fatigue-system-explained

Players get 8 hours of full XP and 7 hours of reduced XP per class per week. After those 15 hours are up the class will receive no XP until the timer resets.

I'm not a die-hard MMO catasser, but this is obviously and patently ridiculous. WoW reduces XP once you leave the "Rested" state but never cuts you off completely.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 25, 2010, 05:05:22 PM
Yes, pay SE $15 a month for 15 hours a week of gameplay.
Title: Re: Official MMO News And Information Thread
Post by: BamYouHaveAids on August 25, 2010, 05:14:41 PM
http://kotaku.com/5621786/final-fantasy-xivs-play+limiting-fatigue-system-explained

Players get 8 hours of full XP and 7 hours of reduced XP per class per week. After those 15 hours are up the class will receive no XP until the timer resets.

I'm not a die-hard MMO catasser, but this is obviously and patently ridiculous. WoW reduces XP once you leave the "Rested" state but never cuts you off completely.
clearly doing it to limit player levels as they are popping the game out before it's ready and don't have enough content to support it. boooooo.

ffxi is the only mmo i've ever played and i was looking forward to ffxiv but fuck that noise. i don't know why they are rushing their biggest cashcow for a quick cash grab but i hope they fail.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 25, 2010, 07:32:07 PM
FFXIV is still $14.99 for one character slot. $3 each additional slot.

So it technically has the highest monthly fee for a MMO, but with the least amount of playable time allowed.

The GAF thread is epic.
Title: Re: Official MMO News And Information Thread
Post by: Akala on August 25, 2010, 08:05:57 PM
I am less against the FFXIV XP thing than I would have been a few years ago. It's still a bad idea though.  :lol

Agree with Bam, seems like something the dev team did to buy a little bit of time in which they can madly rush and make an endgame.

Also, keeping the 'buy more slots' model is fucked.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 25, 2010, 08:22:23 PM
Well a lot of games do the buy more slots thing, but they normally give you at least four or five to start and then you can buy more slots for about what SE charges for ONE.
Title: Re: Official MMO News And Information Thread
Post by: chronovore on August 26, 2010, 11:01:41 AM
Quote
It just feels like this game was designed by people who have been locked in a cupboard for the last 10 years.

Japan development in a nutshell

Oddly enough, all Japanese development takes place in an actual nutshell.
Title: Re: Official MMO News And Information Thread
Post by: Sho Nuff on August 31, 2010, 11:31:46 AM
"FINAL FANTASY XIV Open Beta Test, which is scheduled to begin at 19:00 (PDT) on Aug. 31, 2010, will be postponed due to a confirmation of critical bugs. New schedule will be released at a later date.

Along with the postponement of FINAL FANTASY XIV Open Beta Test, the issuing of registration code for FINAL FANTASY XIV Open Beta Test will be postponed as well. With the download of client software's installer, it will be suspended at 19:00 (PDT) on Aug. 31, 2010.

We apologize for any inconvenience this may cause."

 ::)
Title: Re: Official MMO News And Information Thread
Post by: Sho Nuff on August 31, 2010, 11:39:01 AM
It's scheduled to come out in 3 weeks. Wouldn't the discs be printed by now ???
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 31, 2010, 11:40:37 AM
It's scheduled to come out in 3 weeks. Wouldn't the discs be printed by now ???

Um, yea. They've already printed the discs and sent them the manufacturing. They had FINAL product at Gamescom.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 31, 2010, 11:46:54 AM
:rofl

Square doesn't listen to any criticism. Anyone who knows anything about their history with FFXI knows that to be true. They live in a vacuum.
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on August 31, 2010, 12:10:20 PM
It's scheduled to come out in 3 weeks. Wouldn't the discs be printed by now ???

A day 1 patch isn't bad as bad perse as it would be in other genres, but this is gonna be a shit sandwich even with that
Title: Re: Official MMO News And Information Thread
Post by: Howard Alan Treesong on August 31, 2010, 01:58:58 PM
crashbugs say what
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 31, 2010, 04:10:08 PM
Why is FFXIV needed?

If you want a punishing experience grind that fucks you up the ass on death, you have FFXI.

Everything else is handled by the currently-released MMOs.

It'd still kill for a old West MMO along the lines of RDR with hardcore EVE/UO style PVP freedom though.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 31, 2010, 05:31:55 PM
:lol

It's an Asian developed MMO. It's a grind.

The only Asian developed MMO that ISN'T a grind is crappy Aion because they spent a shitload of time taking most of the grind out for the US release. TERA is apparently doing the same.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 31, 2010, 06:07:15 PM
MMO fans are the most willing to be punished game fans out there. Reading the gaf thread is kind of depressing. "I know its a total fuck up but by now I don't care, I'm COMMITTED!"

Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 31, 2010, 06:08:47 PM
Those aren't MMO fans in that thread. They're FFXI fans. There's a difference.

MMO fans have known to avoid FFXI for years.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 31, 2010, 06:36:48 PM
eh WoW forums are just as bad

"its ok, if Blizzard says we don't deserve this then they know better, we should just be happy they provide us this game"
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 31, 2010, 07:11:57 PM
Well at least WoW and FFXI players recognize what a MMO is and what isn't a MMO.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 31, 2010, 07:36:47 PM
More news on the WAR RVR expansion:

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1260
Quote
WAR is not going Free 2 Play: We’re not considering this option right now. We’re learning lessons from micro-transaction driven games; however we’re not interested in directly selling things like armor progression or other piecemeal power options. What we do plan on introducing is paid services such as server transfers, character renames and other commonly found services. We are committed to implementing these services in a responsible manner and won’t flip that switch until we’re satisfied that it will not compromise your in game experience. Additionally, we will continue to offer that buffet of services by offering the entire RVR pack purchasable in three segments. Each player can get what the features they want without committing to the whole thing (though we do think all three packs will be pretty great.)

We’re introducing a new Skaven Themed RvR Zone. This new zone is not designed to be the “new hotness” where everyone runs off to once it launches. Rather, the new area will integrate into the existing Tier 4 campaign, supplementing it rather than becoming a siphon. This new RvR experience will be just that…RvR. We’re building on the success of the redesigned cities and iterating on lessons learned there. The zone will be an epic struggle between Order and Destruction, with the victor reaping the rewards.

Skaven are coming: The RvR Pack will be introducing Skaven to the WAR. True to their chaotic nature, the Skaven will influence the battlefield in significant ways, skittering about, doing what Skaven do. Skaven will be playable by both Realms and are not an NPC “third realm”.

Each of the three parts of the RvR Pack (Power, Progression, and Personality) will tie into RvR.

We are increasing the RR Cap to 100: This goes hand in hand with a rework of the Renown Ability system. Our goal is to make the Renown Ability system less restrictive, more customizable and closer, in spirit, to the RA system from Dark Age of Camelot. In the past ten years, we’ve learned a lot of lessons from DAoC, and we’re taking our inspiration from this.  At the same time, we’ll be easing some of the grind from 1-80. RR 100 will be a challenge, but we will take responsibility for making sure that the power gap between lower RR’s and the higher RR players isn’t an insurmountable obstacle to overcome.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 01, 2010, 01:24:25 AM
eh WoW forums are just as bad

"its ok, if Blizzard says we don't deserve this then they know better, we should just be happy they provide us this game"

I sure haven't heard that line in months.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on September 01, 2010, 01:44:37 AM
WoW fans are slightly different. They complain about everything but still play because "there's nothing better", which just means they like having their hand held and welfare epics.
Title: Re: Official MMO News And Information Thread
Post by: Ganhyun on September 01, 2010, 10:51:49 PM
final Fantasy XI was nice at low levels, whe nyou first started and the mob exp allowed you to level decently. But when mob xp stayed the same, or barely went up, and you had to split that xp among 5 party members, making sure to keep on pulling fast enough to chain for the bonus you had to get to level decently and leveling solo was NOT an option, yea, it got tiresome.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 02, 2010, 04:22:49 PM
More Square failure. They turned off open beta applications. They fail at "open" beta.

Quote
Applications for the FINAL FANTASY XIV Open Beta Test have been temporarily suspended. Please wait until we are ready to accept new applications and then try again.
Title: Re: Official MMO News And Information Thread
Post by: Akala on September 02, 2010, 06:45:01 PM
still gonna get it.  :lol

I don't think I'm getting the collector's anymore though...prob just the standard. DAY ONE lol.
Title: Re: Official MMO News And Information Thread
Post by: Howard Alan Treesong on September 02, 2010, 06:50:12 PM
Bing launches WoW item search:

http://www.bing.com/community/blogs/search/archive/2010/08/31/in-need-of-a-world-of-warcraft-weapons-items-or-loot.aspx
Title: Re: Official MMO News And Information Thread
Post by: Howard Alan Treesong on September 03, 2010, 03:02:00 PM
Red 5 announces MMO Firefall

http://www.firefallthegame.com/

Squad-based SF shooter vs. bug aliens

it looks okay, a bit like Borderlands meets Starship Troopers

the lore is pretty Saturday morning cartoon-level unfortunately

EDIT: The website is also dedicated to rocking the <glow> tag like it's 2002
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 03, 2010, 04:52:20 PM
Looks like Borderlands meets Starship Troopers meets TRIBES.
Title: Re: Official MMO News And Information Thread
Post by: Howard Alan Treesong on September 03, 2010, 04:57:58 PM
it looks quite polished and if their expectations are reasonable they can serve a niche market well
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 03, 2010, 05:01:04 PM
The jetpacks and the way it moves in first person looks a lot like Tribes, which is a GOOD thing.
Title: Re: Official MMO News And Information Thread
Post by: Howard Alan Treesong on September 03, 2010, 05:17:02 PM
Red 5 Studios had to lay a lot of people off earlier this year, and then Chinese MMO company The9 bought a majority share this March (http://en.wikipedia.org/wiki/Red_5_Studios). I'm not sure what their domestic/global expectations are, especially since The9 lost the WoW license to Netease.

That's neither here-nor-there on the game, though, which looks quite good. The mechanical and armor designs are pretty tight, especially.

On the gripping hand: the Crystite Wars?
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 03, 2010, 05:18:11 PM
No wonder it looks so much like Tribes. Scott Youngblood is on it and he was lead designer on Tribes.

Title: Re: Official MMO News And Information Thread
Post by: etiolate on September 03, 2010, 10:04:21 PM
Quote
PAX 2010 has just begun and the curse team already had a chance to demo Arena Net's Guild Wars 2! The star of the demo was the revolutionary ipad and smart phone application currently in development.

At launch, the app will have tons of features available, designed to help offline players connect with their friends in-game. Along with the ability to chat with your friends and guildmates from your portable device, players will also be able to view the location of their friends via a fullscreen map, showing their actions and movement in real-time.

Other planned features of the app include a remote auction house and the ability to add new friends straight from your portable device. The app will be available to Guild Wars 2 players for no extra charge.

Probably see these things pop up in most MMOs.
Title: Re: Official MMO News And Information Thread
Post by: BlueTsunami on September 03, 2010, 11:17:49 PM
Lord of the Rings Online free to play begins on the 8th for past and current subscribers and on the 10th for new ones!
Title: Re: Official MMO News And Information Thread
Post by: etiolate on September 04, 2010, 12:11:22 AM
Yeah I am going to be popping into my LOTRO character. 41 Runekeeper. Someone from GAF made me a bunch of shit for when I hit 42 and then I quit playing.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 04, 2010, 02:18:44 AM
Quote
PAX 2010 has just begun and the curse team already had a chance to demo Arena Net's Guild Wars 2! The star of the demo was the revolutionary ipad and smart phone application currently in development.

At launch, the app will have tons of features available, designed to help offline players connect with their friends in-game. Along with the ability to chat with your friends and guildmates from your portable device, players will also be able to view the location of their friends via a fullscreen map, showing their actions and movement in real-time.

Other planned features of the app include a remote auction house and the ability to add new friends straight from your portable device. The app will be available to Guild Wars 2 players for no extra charge.

Probably see these things pop up in most MMOs.

WoW already has an auction house app.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 05, 2010, 11:04:32 PM
FFXIV beta installed. So far it's just a REALLY nice looking HD version of FFXI.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 06, 2010, 09:47:47 AM
You mean how they pulled the servers down for about 12 hours last night with ZERO notice or explanation or communication in any way? Or how the patcher hangs on a 10mb update that ends up taking you all day to download?

It's FFXI but with WoW-style hotkeys and new graphics. It's basically just FFXI: Cataclysm.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 06, 2010, 10:08:36 AM
Also, I've already lost one character due to a corrupted character file. For a game that comes out in 15 days, thats unacceptable. That's an ALPHA bug that shouldn't exist.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 06, 2010, 11:02:04 AM
And I hope you like Gil farmers. About half the players in the OB are just Gil Farmers advertising their sites for when the game goes live.

Here's the gameplay:

GRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRIND

They give you one quest to start with. Then it's GRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRINDGRIND
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 06, 2010, 02:31:05 PM
one quest? I'm not familiar with FFXI/FFXIV at all but uhh wtf
Title: Re: Official MMO News And Information Thread
Post by: Sho Nuff on September 06, 2010, 05:03:12 PM
Woot HD Tarutaru
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 07, 2010, 01:32:00 AM
FFXIV crashes 4 out of 5 logins.
Title: Re: Official MMO News And Information Thread
Post by: Akala on September 07, 2010, 07:04:50 PM
all of us who liked FFXI will buy anyway just to see. wasn't FFXI abysmal for a the first year?

spoiler (click to show/hide)
/stockholm
[close]
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on September 07, 2010, 07:12:50 PM
FFXI only makes me grind because it LOVES me!!
Title: Re: Official MMO News And Information Thread
Post by: etiolate on September 08, 2010, 06:29:52 AM
some more PAX demo impression tidbits on GW2

Quote
I also took time to really talk with a Dev standing beside me who show me the dye system. Which is GODLY! I could be wrong but it is pretty much you buy a dye and it is a set of color palletes which you can then apply to your armor in three areas. Main color secondary and tertiary. Dyes are also split among different types like royal and common color types. It was just awesome!

Plus after playing the demo I learned that if you do not save the watermelons from the rabbits the vendors will actually lose access to items based upon that. Which means that events can directly effect the games economy in a given area. Jeff Grubb was the one to tell me about that.

Quote
For the elementalist, I felt like I could experiment with the mechanics a lot. Vapor blade for example goes through enemies on the way to your target so it's a good idea to target whoever is at the back and hit his friends on the way to him.
Title: Re: Official MMO News And Information Thread
Post by: BlackMage on September 08, 2010, 03:15:18 PM
Lord of the Rings Online went "free to play" yesterday. It's a well polished MMO unlike EQ2 or any of "free" MMO out there.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 08, 2010, 03:16:34 PM
It went free today for former subscribers. Everyone else tomorrow.

And Turbine's F2P is actually more expensive than paying $15 a month for another MMO. They lock EVERYTHING behind pay to play. It's a free chat room, but that's about bit.
Title: Re: Official MMO News And Information Thread
Post by: BlueTsunami on September 08, 2010, 03:38:38 PM
I actually like it, once you open up what you need you retain those those things. So even though you may go over $15 for a single month you're not subscribing you end up paying $0 the next month. Its all about choices though, subscribe and have access to everything or not and buy what you need to buy. I like choices! And even though you may end up paying much more in the long run, as non-subscriber, I see that as them needing to give more of an incentive to be a subscriber.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 08, 2010, 04:13:09 PM
I'd probably go for LOTRO if it used Howard Shore's score.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 08, 2010, 04:54:38 PM
It can't since they only have the book license.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on September 08, 2010, 05:30:03 PM
the music in the game is still pretty awesome
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 08, 2010, 07:30:21 PM
It can't since they only have the book license.

Yea I know but still  :-\

I'm sure the actual is good but damn, I want to hang around The Shire with that music blasting
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 08, 2010, 07:54:44 PM
Turn down the in-game music and load whatever MP3 player you use.
Title: Re: Official MMO News And Information Thread
Post by: BlueTsunami on September 08, 2010, 08:39:51 PM
I want to play as a Warden but don't have monies to buy the Moria expansion (which can be found for like $10). For now I'm playing as a Burglar on Brandywine (name: Rhygare)
Title: Re: Official MMO News And Information Thread
Post by: etiolate on September 08, 2010, 11:07:45 PM
my runekeeper is on brandywine, named Doukhobor
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 09, 2010, 08:49:23 PM
LOTRO Monster Play (PVP) and Destiny Points (AA) aren't available to free players. You must pay monthly for them.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on September 10, 2010, 05:06:04 AM
monster play sucks, but destiny points to boost xp gain is very useful
Title: Re: Official MMO News And Information Thread
Post by: etiolate on September 10, 2010, 05:54:12 PM
Aion has one of the most random and ill fitting soundtracks of any game I've played.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 21, 2010, 02:08:35 PM
Square has learned nothing from FFXI.

In order to play FFXIV, you need to:

1. Set up a SquareEnix member account.
2. Set up a payment account at ClicknBuy or another website.
3. Use that payment account or card to purchase Crysta points.
4. Use your Crysta points to pay for a subscription.

YOU CANNOT JUST USE YOUR CREDIT/DEBIT CARD TO PAY FOR THEIR MMO.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 21, 2010, 02:11:38 PM
Everything I've heard about FFXIV sounds so horribly dated and out of touch. Can't even say they're taking an Eastern/Japan mindset into this because there are plenty of Eastern/Japan mmos that don't do shit like this.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on September 21, 2010, 02:44:34 PM
Final Fantasy XIV sounds worse than most of the free MMOs out there.  :lol
Title: Re: Official MMO News And Information Thread
Post by: BlueTsunami on September 21, 2010, 02:49:15 PM
Funnily its Turbine that seems to have the most transparent payment plan between the two. Shit, you can buy a fricken time card at a store to play for an alloted time instead of using your CC. SMH Japan. The West, always ahead of dat' curve.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on September 21, 2010, 07:57:40 PM
A further explanation of events in GW2. It does seem an advancement or 'next step' from Warhammer's PQs.

http://www.mmorpg.com/gamelist.cfm/game/473/feature/4539
Title: Re: Official MMO News And Information Thread
Post by: Akala on September 21, 2010, 09:27:09 PM
I'm locked in for the collectors FFXIV tomorrow and god damn is this shit draconian. Trying to set up all this bullshit tonight, although I know in my heart the whole thing will just crash tomorrow. Still, MMO opening!

spoiler (click to show/hide)
FU SE
[close]
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 22, 2010, 09:40:23 AM
Blizzard adding guild that to the Mobile Auction House/Armory App:
Quote
Coming soon in an update to the Mobile Armory app available in the iTunes App Store (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321057000&mt=8) and Android Market, this new feature will allow all World of Warcraft Remote subscribers the ability to chat with their guildies right from their mobile device. Access to the guild chat feature is included for no extra charge in the €2.99 World of Warcraft Remote Auction House (http://eu.wowarmory.com/wow-remote.xml) premium monthly subscription. In addition, soon after the launch of the mobile version we're planning on adding the ability for premium subscribers to use Guild Chat through any browser on the Armory website.

Guild Chat will allow you to chat with your guildmates via Guild Chat, Officer Chat, and Whispers. Now you can stay connected with your guild or update them from anywhere if you're going to be late to a raid! Stay tuned for additional information about this service and the upcoming Mobile Armory Guild Chat beta test.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 22, 2010, 02:37:13 PM
(http://media.mmo-champion.com/images/news/2010/september/returngraveyard_small.jpg)
:bow

Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 22, 2010, 02:39:36 PM
All other MMOs annihilated.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 22, 2010, 05:24:52 PM
They updated the WoW Armory app on the iPhone and it now shows the actual in-game character model for EVERY character animated and everything, and in 100% quality of the game model unlike the web version. Looks fucking awesome on a iPhone 4 screen.

Here's PD:
(http://img.photobucket.com/albums/v210/manabyte/WoW/goinio.jpg)

Even better is that you can make the model full screen and play around with it.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 23, 2010, 01:06:55 AM
:smug

[youtube=560,345]QZMYeUbXePA[/youtube]
holy shit  :lol

I hope Blizz doesn't nerf this
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 23, 2010, 02:17:22 AM
Holy fucking shit that's awesome.

The beta client has been crashing for me right after the load screen so I haven't been able to try the heroics yet. Going to try a reinstall.
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on September 23, 2010, 02:24:39 AM
I was fighting with Total Biscuit with some goons crying about that video. Me and him are frends now.


How is FF145
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 23, 2010, 02:33:07 AM
FFXIV is a steaming lump of 30gb shit.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 23, 2010, 08:56:40 AM
Holy fucking shit that's awesome.

The beta client has been crashing for me right after the load screen so I haven't been able to try the heroics yet. Going to try a reinstall.

Hold on don't re-install. Go into your beta directory file, doubleclick DATA, then delete the cache file. I had the same problem until I did that.

Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 23, 2010, 09:15:35 AM
Yea I wasn't going to reinstall until after I ran the repair.exe either. I'll delete the cache and login.

Edit: That worked.
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on September 23, 2010, 03:26:21 PM
Can one of you guys get me into the beta? It seems like i'm the only black person to not be in the beta  :-\
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 23, 2010, 04:19:32 PM
Oh god the bitching about the Heroic difficulty is delicious.

Yes kids, now the mobs faceroll YOU.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 23, 2010, 11:14:44 PM
Ha, good to see it fixed your issue too.

I struggled initially with LK heroics. Once I got geared though, the fights became less challenging outside of a few (Loken and Skadi for instance). I like that the Cata heroics demand everyone gets geared first; definitely sucked seeing my dps and healer friends leave me in the dust for heroics while I was stuck trying to get enough health and defense to do anything.

Gear requirements+challenging mechanics=win. I also love the fact that there are some unforgiving aspects too. People who stand in fire should die, end of story. You'd be able to identify who sucks right away and get rid of them, instead of dealing with with them taking up the healer's focus all fight. I like those type of instant death situations and want to see more.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 24, 2010, 12:41:28 PM
I want someone to make a MMO Dragon encounter where if you wipe the loot on the dragon camps your corpses and gear. You need to have a spare set of gear to get your shit back. He'd also one-shot the healers as soon as he sees them and gets stronger off bitter tears.
Title: Re: Official MMO News And Information Thread
Post by: Howard Alan Treesong on September 24, 2010, 01:26:11 PM
I want someone to make a MMO Dragon encounter where if you wipe the loot on the dragon camps your corpses and gear. You need to have a spare set of gear to get your shit back. He'd also one-shot the healers as soon as he sees them and gets stronger off bitter tears.

super cool design bro

but what happens if he kills you while you're wearing your spare set of gear

hmm, I found a bug in your design
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 24, 2010, 01:58:45 PM
He sits on your corpse and spams you with QQ NOOB
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 24, 2010, 09:43:10 PM
I want someone to make a MMO Dragon encounter where if you wipe the loot on the dragon camps your corpses and gear. You need to have a spare set of gear to get your shit back. He'd also one-shot the healers as soon as he sees them and gets stronger off bitter tears.

super cool design bro

but what happens if he kills you while you're wearing your spare set of gear

hmm, I found a bug in your design

what do you know about game design nerd :smug

I just want challenging fights. People bitching about LK aren't being fair because to be honest, there were some challenging dungeons. And the vast majority of people who bitch about easy LK content haven't done Ulduar or ICC hard modes.

Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 24, 2010, 10:21:23 PM
I'm happy CC is back. I don't remember using my polymorph at all from levels 70-80.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 25, 2010, 12:45:43 PM
[youtube=560,345]http://www.youtube.com/watch?v=I5Wsf31WIdY&feature=player_embedded[/youtube]

CCP's World of Darkness MMO finally revealed. Based on Vampire.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 25, 2010, 03:46:43 PM
Just zerged OS. Mount dropped and I won it!
Title: Re: Official MMO News And Information Thread
Post by: chronovore on September 25, 2010, 08:04:47 PM
Square has learned nothing from FFXI.

In order to play FFXIV, you need to:

1. Set up a SquareEnix member account.
2. Set up a payment account at ClicknBuy or another website.
3. Use that payment account or card to purchase Crysta points.
4. Use your Crysta points to pay for a subscription.

YOU CANNOT JUST USE YOUR CREDIT/DEBIT CARD TO PAY FOR THEIR MMO.
They're probably trying to put the payment layer away from them to protect against countries with overly consumer-friendly laws, like... much of Europe.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 27, 2010, 02:58:16 AM
two bits of bad news from mmo champion

Quote
Cataclysm Release Date Postponed (Not Official)

A few weeks ago I announced that the target release date for Cataclysm was November 2. Well, according to an update I just got, the release has been postponed and Blizzard will try to release the game in early December. (Basically, either December 7 or December 14)

The Cataclysm by itself will happen earlier and will let you play in the "new" zone for a couple of days/weeks before you can buy the expansion and access the level 85 content. Keep in mind that they're mostly inside info, they're not official and I just report them because ... well, I'm sure you all want to know when it's supposed to happen.
:-\

Quote
Beta Build 13066 - Portals removed from Shattrath and Dalaran

Blizzard doesn't want you to use Shattrath and Dalaran as portal hubs anymore, the latest beta update removed all the portal to the cities and replaced them with class trainers.

 :-\ :-\
Title: Re: Official MMO News And Information Thread
Post by: etiolate on September 27, 2010, 03:29:20 AM
That kind of fucks over people leveling in the 60-80 range.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 27, 2010, 09:53:34 AM
two bits of bad news from mmo champion

Quote
Cataclysm Release Date Postponed (Not Official)

A few weeks ago I announced that the target release date for Cataclysm was November 2. Well, according to an update I just got, the release has been postponed and Blizzard will try to release the game in early December. (Basically, either December 7 or December 14)

The Cataclysm by itself will happen earlier and will let you play in the "new" zone for a couple of days/weeks before you can buy the expansion and access the level 85 content. Keep in mind that they're mostly inside info, they're not official and I just report them because ... well, I'm sure you all want to know when it's supposed to happen.
:-\

Quote
Beta Build 13066 - Portals removed from Shattrath and Dalaran

Blizzard doesn't want you to use Shattrath and Dalaran as portal hubs anymore, the latest beta update removed all the portal to the cities and replaced them with class trainers.

 :-\ :-\

Amazon is still saying November 23rd.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 27, 2010, 09:54:56 AM
That kind of fucks over people leveling in the 60-80 range.

How so? Both capital cities have portals to Outland and both have easy access to Northrend.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 27, 2010, 11:58:11 AM
If they take away the portals they better add an auction house to Dalaran. The best thing about the portals is the ability to quickly reach cities to access the AH, whether it's for selling or buying raid supplies. It's already annoying enough to find content in the beta quickly.

On the launch date...I can't imagine Blizzard allowing people to access the new content for months until the expansion actually comes out, which will unlock lv85 content. People could easily speed to lv85 in a couple weeks without much effort. I haven't played the beta much but it's amazing how much xp you get in dungeons alone. 
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on September 27, 2010, 12:12:34 PM
There is a auction house in dalaran, if you're a superior engineer.  :smug
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 27, 2010, 12:25:40 PM
QQ MOR. Buy a Mage port. :smug
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 27, 2010, 12:43:11 PM
stfu :fbm
Title: Re: Official MMO News And Information Thread
Post by: BlackMage on September 27, 2010, 01:00:01 PM
If they take away the portals they better add an auction house to Dalaran. The best thing about the portals is the ability to quickly reach cities to access the AH, whether it's for selling or buying raid supplies. It's already annoying enough to find content in the beta quickly.

On the launch date...I can't imagine Blizzard allowing people to access the new content for months until the expansion actually comes out, which will unlock lv85 content. People could easily speed to lv85 in a couple weeks without much effort. I haven't played the beta much but it's amazing how much xp you get in dungeons alone. 

dude, smart people have AH alts.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 27, 2010, 03:25:15 PM
New build buffs warriors threat
http://wow.joystiq.com/2010/09/24/the-care-and-feeding-of-warriors-heroics-protection-spec-and-b/2#comments

Good to hear, and can't wait to try. The most frustrating thing about instances so far is how quickly mobs run right through me and towards dps, no matter what.

Haven't really had to CC in normal dungeons so far, and I can't wait for heroics. Might power to 85 this week, if I can decide on an area to level.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 27, 2010, 03:51:41 PM
Just copy over a pre-made 85 War to mess around with.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 27, 2010, 07:19:29 PM
Quote
The reason the portals from Shattrath were not removed from Outland when Wrath of the Lich King released is that there was a new central hub with portals to all major cities in Northrend. There is no longer a neutral city hub which both factions will be using in Cataclysm. We want to ensure visiting the major faction capitals is still the most attractive thing to do in Cataclysm, rather than having people use Shattrath and Dalaran as easy connector hubs.

To make up for this, we'd like to add class trainers and Auctioneers in Shattrath and Dalaran for those leveling through The Burning Crusade and Wrath of the Lich King content.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 30, 2010, 02:26:25 AM
Amazon emailed Cataclysm preorders saying the release date is now January.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 30, 2010, 11:37:21 PM
Quote
Cataclysm Release Date - December 7th
Season 9 starts on December 14th, a blue post stated that Cataclysm would be released one week earlier.

:drudge

Aww, I wanted it during Thanksgiving break, not finals time
Title: Re: Official MMO News And Information Thread
Post by: etiolate on October 01, 2010, 05:20:09 AM
http://www.arena.net/blog/a-rewarding-experience-john-hargrove-talks-about-loot

Quote
In the case of gathering materials from things like ore nodes, plants, and the like, this means that when you gather from that resource you use it up for yourself, but not for others. In Guild Wars 2 there is no need to race to beat other people to the same resource node. Take your time ripping that bear’s head off, because no one can walk up and steal that copper node in the back of its cave from you. You may be helping others in your world reach that copper safely, but rest assured that you’re not just clearing a path for a node ganker.

Quote
Going forward into Guild Wars 2 we knew we had to trust our players to know how to dress themselves, so we introduced a system that has now become known as transmutation. With the transmutation system, you’ll be able to acquire new items known as Transmutation Stones through our in-game store that allow you to customize your appearance.  With transmutation, you take two items of the same type, pick one that is the most visually appealing to you, one that is the most statistically appealing to you, and then you simply combine the two items into what will hopefully become your perfect piece of armor or weaponry

The dye info came out a day or two ago, but it's in there as well. They also reveal that set bonuses aren't tied to dungeon gear but gear upgrade components that you can apply to any piece of gear. So basically you get your gear, you can retain that gear's look, you can retain set bonuses by applying the components. You don't have to choose between what looks good, what color is good and what set bonus is good. You can get it all if you want.
Title: Re: Official MMO News And Information Thread
Post by: chronovore on October 01, 2010, 09:00:47 AM
Those guys always seem to have a unique approach.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 01, 2010, 12:33:53 PM
[youtube=560,345]http://www.youtube.com/watch?v=8eWPQgz432w&feature=player_embedded[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=5JuLT_qkGRg&feature=player_embedded[/youtube]

Oh shit "Captain" Cookie is AWESOME. :rofl
Title: Re: Official MMO News And Information Thread
Post by: etiolate on October 02, 2010, 04:27:46 AM
second hand GW2 dungeon info from the PCGAMER cover story

Quote
*''The first time you play a dungeon, you'll play through its Story Mode, where one or two members of Destiny's Edge show up as friendly NPCs to drive the story foward.''

*Although story driven, dungeons arent all about sitting around talking. Its about fighting. ''Even one that starts out as a party in a mansion quickly turns to combat''

*''Beating a dungeon's Story Mode will unlock its Explorable Mode, a harder version of the dungeon which tells varied follow-up stories in that same area, unrelated to Destinys edge''

* They say that the explorer dungeon mode is meant to be really repeatable. It'll have many different scenarios and enemies that could appear each time (while not being random.)

Quote
Woo they give an example of a dungeon that isnt the beetletun mansion. The Sorrows Embrace dungeon is a hideout for the Dredge. If you play it on story mode youll discover that the Dredge leaders have sold their people into slavery under the Seraph. So you fight off all the slavers (sound familiar, anyone???  Awesome). So after you've completed that explorable mode will open up and you can do things like ''aid the dredge workers who are now planning to revult against their corrupt leaders''
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 04, 2010, 11:45:52 AM
Quote
Cataclysm Release Date - December 7th
Season 9 starts on December 14th, a blue post stated that Cataclysm would be released one week earlier.

:drudge

Aww, I wanted it during Thanksgiving break, not finals time

Official:

IRVINE, Calif., Oct 04, 2010 (BUSINESS WIRE) – Blizzard Entertainment, Inc. today announced that World of Warcraft(R): Cataclysm(TM), the highly anticipated third expansion for the world’s most popular subscription-based massively multiplayer online role-playing game*, will be released starting on December 7, 2010. The expansion will be available on DVD-ROM for Windows(R) XP/Windows Vista(R)/Windows(R) 7 and Macintosh(R) at a suggested retail price of $39.99 and will also be offered as a digital download from the Blizzard Store. A special Collector’s Edition packed with bonus items will be available exclusively in retail stores for a suggested retail price of $79.99.
“Cataclysm includes the best content we’ve ever created for World of Warcraft. It’s not just an expansion, but a re-creation of much of the original Azeroth, complete with epic new high-level adventures for current players and a redesigned leveling experience for those just starting out,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “With the help of our beta testers, we’re putting on the final polish, and we look forward to welcoming gamers around the world to enjoy it in just a couple of months.”
The first two World of Warcraft expansions, The Burning Crusade(R) and Wrath of the Lich King(R), each shattered PC game sales records upon their release.* In Cataclysm, the face of Azeroth will be forever altered by the return of the corrupted Dragon Aspect Deathwing. Players will explore once-familiar areas of the world that have now been reshaped by the devastation and filled with new adventures. In an effort to survive the planet-shattering cataclysm, two new playable races – worgen and goblins – will join the struggle between the Alliance and the Horde. As players journey to the new level cap of 85, they’ll discover newly revealed locations, acquire new levels of power, and come face to face with Deathwing in a battle to determine the fate of the world.
The beta test for World of Warcraft: Cataclysm is currently underway. Visit the official Battle.net(R) website at http://www.battle.net to set up a Battle.net account and sign up for a chance to participate. To learn more about World of Warcraft: Cataclysm, visit http://www.worldofwarcraft.com/cataclysm.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 04, 2010, 05:00:15 PM
First Cataclysm casualty!

DCUO delayed until early 2011 after Cata launches.
Title: Re: Official MMO News And Information Thread
Post by: Howard Alan Treesong on October 04, 2010, 05:15:40 PM
First Cataclysm casualty!

DCUO delayed until early 2011 after Cata launches.

[youtube=560,345]http://www.youtube.com/watch?v=yx59lRAFkxo[/youtube]
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 04, 2010, 05:18:07 PM
Holy shit.

:rofl :rofl :rofl

I still love this:
[youtube=560,345]http://www.youtube.com/watch?v=b1LvjkuJFSA[/youtube]
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 05, 2010, 12:25:13 AM
December 7th it is then. Perfect time to interrupt finals lol
Title: Re: Official MMO News And Information Thread
Post by: bork on October 05, 2010, 02:05:48 AM
Man, Guild Wars 2 sounds like a game I could get really excited for.

I'm definitely interested in it.  Just started playing Guild Wars again for the first time since like 2005, in fact.  I don't know if GW2 will be able to run on my Mini 311 though. 
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 05, 2010, 02:14:48 AM
This was on the Arena.net blog:
 "With the transmutation system, you'll be able to acquire new items known as Transmutation Stones through our in-game store that allow you to customize your appearance."

 CASH SHOP. :(
Title: Re: Official MMO News And Information Thread
Post by: etiolate on October 05, 2010, 04:27:24 AM
First Cataclysm casualty!

DCUO delayed until early 2011 after Cata launches.

[youtube=560,345]http://www.youtube.com/watch?v=yx59lRAFkxo[/youtube]

I did that shit all the time. It at least made prep time interesting.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 07, 2010, 01:12:31 PM
WoW hit 12 million.

http://investor.activision.com/releasedetail.cfm?ReleaseID=515825
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 07, 2010, 01:43:14 PM
It's kinda easy to forget new players are always signing up when you hang around Dalaran all day. I've noticed some new leveling guilds popping up recently, and raid guilds focused on ToC before ICC. Kinda makes me want to make an alt and experience the game from that perspective again. I'm trying to wait for Cata though. If the beta is anything to go by, leveling 80-85 will be a breeze, so I'll definitely want to have an alt. Maybe a caster this time, although I've always wanted a pally.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 07, 2010, 04:06:57 PM
So what's #2 now? Lineage II? Aion? I know Aion has something like 4 million in Asia.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 08, 2010, 12:44:09 PM
I liked the trial enough that I ended up buying Aion. Shocked that I'm enjoying a Korean MMO.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 08, 2010, 04:57:32 PM
TOM FUCKING CHICK
http://fidgit.com/archives/2010/10/is_the_world_of_warcraft_expan.php

Bookmarked to laugh at when Cataclysm sells 10 million by Christmas.
Title: Re: Official MMO News And Information Thread
Post by: Howard Alan Treesong on October 08, 2010, 05:05:54 PM
TOM FUCKING CHICK
http://fidgit.com/archives/2010/10/is_the_world_of_warcraft_expan.php

Bookmarked to laugh at when Cataclysm sells 10 million by Christmas.

http://www.businesswire.com/news/home/20070123005602/en/World-Warcraft-Burning-Crusade-TM-Shatters-Day-1

does he think that's because it came out 11 months before Black Friday
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 08, 2010, 11:03:17 PM
Pretty sure Blizzard's calenders don't even include holidays - or traditional days as we know them. Each month has 30 days, and every day is Payday.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on October 08, 2010, 11:26:32 PM
Blizzard releases are like Dragon Quest releases, a new holiday is actually CREATED to accommodate the release.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 09, 2010, 02:15:15 AM
He's such a fucking idiot.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 11, 2010, 11:20:10 AM
WoW servers down for 12 hours tomorrow. Probably patch 4.0.1
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on October 11, 2010, 11:52:32 AM
God damn, Gamestop's customer service waiting music is the barrens theme.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 11, 2010, 12:20:48 PM
WoW servers down for 12 hours tomorrow. Probably patch 4.0.1

let the bitching commence. I get home late on tuesdays but oh man, I bet trade chat will be full of crying
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 11, 2010, 12:21:30 PM
Get the popcorn ready!
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 11, 2010, 01:46:07 PM
Doing trash in ICC is gonna be a pain lol, since there's no way dps stops aoe'ing everything. Glad my OT is a pally, he'll make me look decent :smug
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 11, 2010, 01:55:43 PM
I want to be there for the first post patch ICC pull when everyone wipes.

The I'll :lol at the "fuck this I'm going to play ffxiv" bitching
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 11, 2010, 02:15:43 PM
I literally cannot fucking wait to see our Rogues get shitcanned by trash.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 12, 2010, 11:30:31 AM
So apparently the awesome Cataclysm water is live with 4.0.1 as well as the experimental DX11 support.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 12, 2010, 07:36:55 PM
Do you like Green Lantern? TOO BAD! No Green Lantern powers in DCUO. Shoot yourself in the fucking foot again SOE Austin. Don't you remember the Jedi thing in your last game?

http://www.massively.com/2010/10/12/nycc-2010-dcuos-qanda-panel-and-fan-event/#continued

Quote
DCUO's lack of light-manipulation powers proved a downer, though. In fact, the very first question of the day revolved around whether players can join the Green Lantern Corps, and GL-related questions popped up repeatedly. Heck, I think I saw more Green Lantern and Blackest Night merchandise at NYCC than anything else. (Note: I am wearing my light-up Blue Lantern ring as I write this, and I earned a free green ring by reciting GL's oath at the DC Comics booth on Friday.)

Anyway, no, light powers will not debut in DCUO at release, though Cao said all four Lanterns from Space Sector 2814, and various others, appear in the game. But Lee, Cao and Anderson all echoed the sentiment at various times that the various Lantern Corps and light-manipulation powers will require serious effort to get right. Based on the demand, though, I would think those are a high priority among SOE's post-launch plans.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 12, 2010, 07:53:16 PM
Save shit characters no one cares about like Wonder Woman.

Don't save the most popular DC Comic currently on stands. Fuck. People will go see Green Lantern in June, pick up the game, and be pissed that they can't make a Lantern in it.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 12, 2010, 08:12:45 PM
WoW servers down for 12 hours tomorrow. Probably patch 4.0.1

let the bitching commence. I get home late on tuesdays but oh man, I bet trade chat will be full of crying

The bitching has begun! First thing I see when I login: "Why do I only have 18 talent points? This is so gay."
Title: Re: Official MMO News And Information Thread
Post by: Howard Alan Treesong on October 12, 2010, 09:01:21 PM
Save shit characters no one cares about like Wonder Woman.

Don't save the most popular DC Comic currently on stands. Fuck. People will go see Green Lantern in June, pick up the game, and be pissed that they can't make a Lantern in it.

all I wanted was to make a Warhammer 40k Space Marine with a Green Lantern ring :gloomy
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 12, 2010, 10:43:27 PM
Instead of being smart and starting the download before going to work, I was a dumbass: got home, started download and now it's going slow and hell.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on October 13, 2010, 02:18:52 AM
I played it smart and never re-upped.
Title: Re: Official MMO News And Information Thread
Post by: Purple Filth on October 13, 2010, 04:17:39 AM
stolen from GAF

http://ealouse.wordpress.com/2010/10/12/hello-world/

some disgruntled, about to be layed off EA employee explaining why the Warrhammer MMO failed and why The Old Republic is a huge bomb in the making.

Quote
Old Republic will be one of the greatest failures in the history of MMOs from EA

Quote
And Bioware? Don’t make me laugh. They’ve spent more money making the Old Republic than James Cameron spent on Avatar. Shit you not. More than $ 300 million! Can you believe that?

Quote
And you know what they’re most proud of? This is the kicker. They are most proud of the sound. No seriously. Something like a 20Gig installation, and most of it is voiceover work.


Take with a grain of salt
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 13, 2010, 04:59:03 AM
There was a prot warrior in trade on the brink of having a nervous breakdown due to not being able to hold threat. Him and many others seem to think Rend is the new opening move for tanks. Bad fucking idea.

I tanked UP and CoS with no major threat problems; really the only annoying thing was being out of rage a few times.

The thing that really pisses me the fuck off is the graphical changes. Everything is set to low, and I can't change most of the graphics options because my graphics card doesn't support something or another. Why can't I play the game with the same graphical quality I've had for awhile instead of being bumped down to low? I had detailed shadows just yesterday, why the hell can't I have them now.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 13, 2010, 07:42:32 AM
stolen from GAF

http://ealouse.wordpress.com/2010/10/12/hello-world/

some disgruntled, about to be layed off EA employee explaining why the Warrhammer MMO failed and why The Old Republic is a huge bomb in the making.

Quote
Old Republic will be one of the greatest failures in the history of MMOs from EA

Quote
And Bioware? Don’t make me laugh. They’ve spent more money making the Old Republic than James Cameron spent on Avatar. Shit you not. More than $ 300 million! Can you believe that?

Quote
And you know what they’re most proud of? This is the kicker. They are most proud of the sound. No seriously. Something like a 20Gig installation, and most of it is voiceover work.


Take with a grain of salt

Oh god. The TOR fanboys in that GAF thread are worse than FFXIV fans.

And it's no surprise about TOR. You know who's in charge of TOR at Bioware Austin? The same leads who were in charge of launch SWG at SOE Austin. The only people missing are Koster and Kevin O'hara (Q-3PO).
Title: Re: Official MMO News And Information Thread
Post by: Joe Molotov on October 25, 2010, 05:00:45 PM
How's Global Agenda? With them making the new Tribes game and all, I was thinking about checking it out now that there's no monthly fees anymore.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 25, 2010, 05:02:32 PM
Meh. The Red 5 game Firefall is the true Tribes MMO since the lead designer of Tribes is making it.

The High Rez game is just going to be Global Agenda: TRIBES SKIN EDITION.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 27, 2010, 03:57:36 PM
Best. World Event. EVER.
Quote
At random, Deathwing will attack an entire zone and kill everything -- players, NPCs, mobs, creatures and critters. For your death, you get the feat of strength Stands in Fire. We don't know when exactly this will become active on the live realms; however, we are able to confirm it's active on the beta realms.
Quote
One of Azeroth's oldest adversaries will soon tear through the Elemental Plane to reforge the world in flame, but this foe won't be conducting his reign of terror from the confines of a castle or lair. Deathwing is a destructive force the likes of which adventurers have yet to see in World of Warcraft, and his appetite for devastation can only be satisfied by the shattering of the world. Following his explosive escape from Deepholm, Deathwing will cast a deadly shadow over the people of Azeroth as he wreaks indiscriminate havoc across the land.

Once free to terrorize the world, Deathwing will randomly choose territories in Azeroth to attack each day until his ruinous reign is brought to an end. A blackened sky will be the only warning before every living creature caught in his approach is consumed by his terrible fire. The unfortunate victims of his malice will receive a rare Feat of Strength... as well as a repair bill and corpse run.

When Deathwing returns, you'd best keep your eyes on the skies.
Title: Re: Official MMO News And Information Thread
Post by: Raban on October 27, 2010, 04:00:25 PM
False. Pre-Wrath was about a million times more fun.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 27, 2010, 04:03:32 PM
Dude. Deathwing kills EVERYTHING in the zones. Even players. It's the best event ever.

You have any idea how fun it is to kill a player in a MMO when they don't want to be killed?
Title: Re: Official MMO News And Information Thread
Post by: Raban on October 27, 2010, 04:05:36 PM
Blizzard is becoming the new Nintendo with their treatment of fans.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 28, 2010, 11:41:15 AM
I don't even remember the pre-LK event. Must have been shitty
Title: Re: Official MMO News And Information Thread
Post by: Raban on October 28, 2010, 12:56:52 PM
I don't even remember the pre-LK event. Must have been shitty

:punch

All the big cities were zombified, that's way better than randomly getting killed :maf
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 12, 2010, 01:26:10 PM
Cryptic knows the MMO audience:
(http://www.startrekonline.com/dyncontent/startrek/uploads/sevenofnine_02.jpg)
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on November 12, 2010, 04:42:52 PM
lol I went to Gamestop to resub for WoW last night and the guy at the counter kept droning on and on about Old Republic sounding so amazing due to the voice acting. That's literally the only thing he was talking about outside of typical "it's STAR WARS" shit. I couldn't believe anyone would care about a bunch of crap that's just going to make downloading the game a hassle
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 12, 2010, 04:48:07 PM
Yup. Sony learned that lesson fast when they did full voice acting in EQII back in 2004. It won't last in TOR. Then again, TOR will die before they even do one expansion.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on November 12, 2010, 07:20:16 PM
I have nothing against (good) voice acting, but it's far from a gamechanging perk to me. The greatest voice acting in the world can't make a bad game good.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 12, 2010, 08:17:45 PM
Bioware is banking on just that.
Title: Re: Official MMO News And Information Thread
Post by: chronovore on November 12, 2010, 08:21:32 PM
Didn't EA just announce they're publishing TOR? Between this and APB, people are going to associate EA as the kiss of death to MMOs.
Title: Re: Official MMO News And Information Thread
Post by: Joe Molotov on November 12, 2010, 08:25:04 PM
Didn't EA just announce they're publishing TOR? Between this and APB, people are going to associate EA as the kiss of death to MMOs.

Don't forget their crowning achievement.

(http://upload.wikimedia.org/wikipedia/en/f/ff/The_Sims_Online_Coverart.png)

:teehee
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 12, 2010, 08:32:54 PM
Sims Online, Earth & Beyond, Motorcity Online, APB.
Title: Re: Official MMO News And Information Thread
Post by: Raban on November 12, 2010, 08:48:33 PM
Sims Online, Earth & Beyond, Motorcity Online, APB, TOR.

Fixed.
Title: Re: Official MMO News And Information Thread
Post by: Joe Molotov on November 12, 2010, 08:55:40 PM
Sims Online, Earth & Beyond, Motorcity Online, APB.

What about Warhammer? I know it's still among the land of the living, but I thought it wasn't doing too well.
Title: Re: Official MMO News And Information Thread
Post by: Raban on November 12, 2010, 08:58:32 PM
Add that one too.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 12, 2010, 09:12:54 PM
TOR will finally kill off SWG but EVE and STO have the scifi audience wrapped up. And if STO really goes Free to Play when TOR launches, that'll hurt it too.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on December 06, 2010, 08:40:30 AM
DCUO: We Backtraced it.

http://kotaku.com/5704887/a-hero-among-super-heroes
Quote
"We really tried to ride the line and really tried to back trace what was it about the super hero fantasy that is unique and what thing were shared among other games," he said.

Game is DOA.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on December 09, 2010, 01:14:54 AM
DCUO NDA lifted, and more people are being admitted into beta...and the game is a steaming pile of shit.

The only thing different between SOE Austin's last game and DCUO is that SWG was actually a better game at launch than DCUO is. If I had to choose between FFXIV and DCUO, I'd pick FFXIV. It's completely console-ized so much so that the combat will cause you to destroy your mouse by click click click click click click click click.

Great bug: If your character name includes two words, you can't receive tells! The chat system only recognizes single word names.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on December 10, 2010, 09:12:51 AM
PlanetSide Next is in March:
http://www.escapistmagazine.com/news/view/105953-Sony-Online-Strongly-Hints-Planetside-Sequel-Coming-This-Spring
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on December 11, 2010, 11:43:24 AM
So I turned on my 360 controller I have connected to my PC to see if it makes DCUO easier to play, and it does. But this happened:
(http://i55.tinypic.com/20r6zj7.jpg)
 :lol :lol :lol

It's just a straight PS3 port to the PC. They didn't even change the buttons. Even the keymap says "PS3".

Title: Re: Official MMO News And Information Thread
Post by: ManaByte on December 11, 2010, 09:25:10 PM
DCUO is actually really fun with a gamepad. Completely different game than with a mouse/keyboard.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on December 28, 2010, 10:49:47 AM
Rift is having their third big beta event this week. The game is being done by Scott Hartsman who was the Senior Producer of EQ2 and left SOE with a TON of people to make this MMO. It's getting a ton of hype, so what does Smed do? He's trying to crash their beta by giving EQ2 players 100% EXP bonuses this week just so they won't go play the game.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on December 28, 2010, 07:23:12 PM
DCUO is actually really fun with a gamepad. Completely different game than with a mouse/keyboard.

I was around at a friends place over Xmas and they were playing it and I'd have to agree. It looked like an MMO Crackdown/Infamous which I found intriguing.

That new UBI game Treasure Hunter Institute also looks pretty interesting.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on December 28, 2010, 07:23:38 PM
Played it for a few minutes. Looks too much like WAR. I like the skill/talent system a lot. But the game looks like Warhammer Online with a Korean MMO UI.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 05, 2011, 03:59:58 AM
Rift comes out March 1st.

Trion viral marketer at work:
http://www.neogaf.com/forum/showthread.php?t=414913

Game is just too generic to catch on. Even paying off the Syndicate guild isn't going to help them.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 05, 2011, 06:04:22 PM
You can RP amongst people who are not. In fact, the way GW2's personal story is set up, you can RP it with other RPers or RP it alone all you want without coming into contact with anyone else.

I still don't understand why RPers need to kick everyone out to keep up their illusion. Even if you play on an RP WoW server, how are you going to RP Cata? Half the quests are full of internet memes. How do you RP killing ten rats over and over like it does any difference at all? At some point you are mindlessly gaining XP just like everyone else.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 05, 2011, 11:20:47 PM
LOTRO had a good community without people trying to bring up chuck norris jokes every hour. It also features the ability to have a visual wardrobe separate from your stat based wardrobe. I think my guy has a pirate hat and a dark green flowing robe.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 06, 2011, 07:54:21 AM
Uh. Rift has Bards. I need to try it again now.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 06, 2011, 11:40:53 AM
I registered for any future Betas for Rift. Curious to at least try it.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 06, 2011, 01:04:27 PM
Why? So you can troll it with more GW2 viral marketing?
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on January 06, 2011, 01:07:46 PM
Yea I'm also confused with how RPers justify their "NO DKs!" strictness with all the meme generated quests in Cata, not to mention all the changes to lore (dunno much about lore, but that's what the nerds tell me).
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 06, 2011, 01:14:14 PM
Wow isn't the place for RPs simply due to it being a non-original IP and the lore makes it hard for any true RP. It was easier in EQ, EQ2, etc as that's an original setting and not something bound by a lot of backstory. SWTOR will have the same problem.

Rift may be a good haven for RPers though and they're really supporting it. In the beta there are a couple of RP-PVP and RP-PVE servers.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 06, 2011, 01:20:15 PM
http://www.1up.com/news/star-wars-republic-late

Soooo true.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 07, 2011, 03:30:07 AM
Why? So you can troll it with more GW2 viral marketing?

I'm miles away from being viral. I just know about the game and answer questions that I can. I and very other PVPer have big concerns with GW2 screwing up balance.

And

I just got into the Rift beta, and will be seeing how well their class system works.

Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 07, 2011, 04:08:18 PM
Level 10 Riftstalker/Bard/Saboteur in Rift. Not entirely hating it. Feels a lot like EQ1, but with every improvement to MMOs made over the last decade.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 07, 2011, 09:56:40 PM
Level 11 Mage: Dominator/Necro/Stormblast. Specced mostly into Dom.

The general quests are all boring and theres lots of spawn camping during the beta. The PQ/Rifts manage to relieve that boredom and make the world feel more alive. The look(defiant side) is a lot like Aoin, and the crafting interface is a lot like Aion, too. The game borrows from everywhere. The only flavor it seems to have is in its class/skills system.
Title: Re: Official MMO News And Information Thread
Post by: Howard Alan Treesong on January 08, 2011, 12:17:14 AM
http://www.1up.com/news/star-wars-republic-late

Soooo true.

http://brokentoys.org/2011/01/06/2011-wow-not-wow/

Lum's take on things

spoiler (click to show/hide)
"sucks to be EA"
[close]
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 08, 2011, 02:49:24 AM
Listening to chat in Rift, which is not a average person opinion, but a MMO specific audience, people's complaints revolve around the game being too much like WoW. People want something different, and you can't simply be better at those things than WoW because you are fighting against the time and money invested in people's characters that they don't want to abandon so easily. There is such a thing as MMOers guilt and it makes it hard to get people to transfer to something else.

But if you do not-wow then people care more and feel like they are taking a new path. Plus, the MMO design model is fucking archaic and nobody really enjoys playing it. It's just the ability to play with others that hooks. It also attracts all the people who hate MMOs, and there are many in that group. Trying to target the WOW user is as much a mess as it was for Nintendo to try to target the bro gamer.

As for more Rift thoughts: So far, I liked mmy 10 level free trial of Warhammer Online more. War is a decent game now, but it must have been problematic at start if it fell as hard as it did. I played a PVP Warfront that is basically shmear the queer(what a lovely childhood game!). I finally found an interesting series of quests that involved an obstacle course and cheese eating. The rest are all kill ten rats and I kind of gave up on them and focused on rift hopping.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 08, 2011, 09:40:48 AM
Rift won't touch WoW. But it'll decimate EQ2 and Aion and finally be the killblow once and for all for WAR and that single Vanguard server. On Faeblight there are A LOT of EQ2 players. WAR is still garbage, and the dev team change a while ago just made it even worse.

And don't get your hopes up for GW2. It playable at CES at the Samsung booth and the general consensus is that for a free to play Diablo/PSO clone, it's okay. If they were to ever want to charge a monthly fee or microtransactions; it wouldn't be worth it.


As for TOR, it's epic failure will make WAR and Age of Conan look tiny in comparison. Just on BioWare's name and the KOTOR legacy they'll sale at least 2.5 million units in the first month. And they'll be under 100,000k subs within the first three. If you think people are complaining about Rift being too much like WoW, wait until KOTOR. The people who have actually PLAYED it, know that 1UP article is 100% correct. Stupid fanboys already emotionally invested in loving the game from screenshots and BioWare PR hype can't wrap their heads around that it's a piece of shit. There is a good reason why Lucasarts washed their hands of the game and won't even publish it.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 08, 2011, 11:51:58 AM
Level 16 now in Rift and I've changed to Ranger/Bard/Marksman
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 08, 2011, 03:16:23 PM
Doing the first Rift dungeon on the Guardian side now. On the way to the last boss. This is seriously cool for a sub-level 20 instance.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 08, 2011, 03:32:41 PM
It starts off in a forest in Spring, and then goes through Summer, Fall, and finally Winter when you're fighting the final boss in a huge blizzard. You get in there around level 17 or so and it's meant for about 17-22 people. Really cool first instance.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on January 08, 2011, 05:51:55 PM
It starts off in a forest in Spring, and then goes through Summer, Fall, and finally Winter when you're fighting the final boss in a huge blizzard. You get in there around level 17 or so and it's meant for about 17-22 people. Really cool first instance.

wow that sounds awesome  :o
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 08, 2011, 05:58:41 PM
Four bosses. First is just a tank and spank. Second is a big turtle like thing that shoots poison puddles (don't stand in the fire...at level 17!). Third is one of those big melee guys who drops tank aggro to charge one of the healers/dps before going back to the tank. Fourth boss is a cool giant evil Fae who first summons elementals that break down into smaller elementals (like in Halls of Origination) before you fight him. And this is the intro instance, the first one people on the Guardian side will go through.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 08, 2011, 08:07:18 PM
:lol Mana

the general consensus on GW2 is that everybody loved the demo and it blew the socks off winter babies

I hit 16 last night. Finally found the actual main city and did more Warfronts, and some PVP quests for them. Just got some more new Dom skills to screw with people. I have a root spell that does 250 damage if you move from it, which is a large amount of base damage at that level.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 08, 2011, 08:23:49 PM
Bards are fun in PVP. Almost 19 now.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 10, 2011, 03:07:35 AM
Level 22 now in Rifts. Enjoying the game more as I go along. Got my mount and bought a second soul slot. Messed around with Choro Mage and Archon, then Stormblast/Elemental nuke build. One problem with the multi-souls is the amount of redundancy. Going stormblast and elemental is just too many similar spells. The talents add up to really boost your air and elemental damage, but which spells to use becomes a mess. If you make a Shaman/Druid cleric you will start out with two attacks which are exactly the same, with the same damage on no CD. There is no reason to have both except for procs off of talents based on that attack.

One other issue is that the PVP queue pops are very easy to miss. It's just a little bit of text in your chat log. I miss at least half the of the PVP queues I get because I don't see them.

I did Iron Tombs, which is a different dungeon than I think Mana did. I think Mana rolled Guardian? Anyways, its basically a long tomb with undead and shadowy mobs. The second or third boss fight came in series of three bosses one after the other, then you battle all three at once. Following this, you do a quest to tether spirits in the room and lead them back to a trap in the middle of the room. It's a bit of ghostbusters, and afterwards you get a reward. The final boss had a channeled fire attack that you avoid by a dwarf popping in and saying "COME HERE" and then you stand in his safety zone. Pretty familiar strategies. Before this boss there was a room where wave after wave of mobs came at you. Instead of being fun, it ended up being tedious because you never knew where they were coming from and they were all the same mob. The amount of waves was also a bit too long. Five waves would be fine, but it felt like twelve waves in a row of doing the same thing non stop.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 10, 2011, 03:36:42 AM
Yea I'm Guardian. Realm of the Fae is the first instance on that side.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 10, 2011, 06:21:24 PM
[youtube=560,345]http://www.youtube.com/watch?v=tevzEc6IBaE[/youtube]
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 13, 2011, 11:07:00 PM
I forgot the best part about the Rift beta. My defiant male Mage does the Carlton dance.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 14, 2011, 12:47:45 PM
Here's a page about Realm of the Fae with a quick video showing the seasons:
http://www.riftgame.com/en/world/instances/realm-of-fae.php
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 14, 2011, 03:42:19 PM
SOE just killed EQ2 once and for all. They delayed the launch of the Velious expansion to the day the Rift headstart begins.

The game has been bleeding players like crazy ever since the cash shop launched, then the F2P assraping, and then the $50 early unlock for the Vampire playable race, and now this. The vast majority of the remaining players were planning to go play Rift anyways because of Scott Hartsman, and this just solidified things.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 19, 2011, 05:30:27 PM
[youtube=560,345]http://www.youtube.com/watch?v=K_9oiBivg-g&feature=player_embedded[/youtube]
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 19, 2011, 05:47:43 PM
:rofl at the end of that video he bashes TOR (he's in the beta) and says that Rift is much better.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 19, 2011, 06:11:12 PM
He says it looks bad but isn't TOR supposed to be low end so it runs on tons of different rigs?

That's PR speak. It's not the case.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 19, 2011, 07:10:01 PM
EVE's new character creator:

Freddy Mercury:
(http://zapatero.files.wordpress.com/2011/01/668773800_5121.jpg)

Title: Re: Official MMO News And Information Thread
Post by: Joe Molotov on January 19, 2011, 07:11:26 PM
Now you can finally be princes of the Universe. :rock
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 20, 2011, 07:04:23 AM
Best game ever?
(http://img824.imageshack.us/img824/6562/walterrc.jpg)
(http://www.natch.net/misc/0205/markitzero.jpg)
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 20, 2011, 06:28:58 PM
Rift keys:
http://www.zam.com/giveaways/rift.html
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 22, 2011, 10:58:27 AM
PlanetSide 2:
(http://a.yfrog.com/img616/9540/l78x.jpg)
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 22, 2011, 08:40:18 PM
[youtube=560,345]http://www.youtube.com/watch?v=5kWJjCg5ft8[/youtube]

Apparently Scott McDaniel (one of the creators of Velious) is a bit pissed that SOE didn't contact him before making the expansion.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 24, 2011, 04:54:07 PM
Rift beta 5 starts tomorrow. Zam's site says they still have keys available if you want in.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 25, 2011, 02:56:59 PM
PlanetSide 2's Galaxy:
(http://desmond.yfrog.com/Himg611/scaled.php?tn=0&server=611&filename=c2dty.jpg&xsize=640&ysize=640)
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 26, 2011, 04:17:12 PM
SW TOR delayed until sometime in September.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on January 26, 2011, 05:34:45 PM
Might as well rename is Star Wars: DOA.
Title: Re: Official MMO News And Information Thread
Post by: Ganhyun on February 01, 2011, 06:14:01 PM
So, for the DC Online game, I dont have a PS3 and I only have an old laptop from a few years ago that plays WoW just fine. Its got a Intel GMA 965 graphics card, which sucks ass, but its done the few things I've asked it to. Specwise, everything else is covered. You guys think the laptop can handle DC Online? Or am I shit out of luck?
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on February 01, 2011, 06:21:40 PM
So, for the DC Online game, I dont have a PS3 and I only have an old laptop from a few years ago that plays WoW just fine. Its got a Intel GMA 965 graphics card, which sucks ass, but its done the few things I've asked it to. Specwise, everything else is covered. You guys think the laptop can handle DC Online? Or am I shit out of luck?

It's Unreal Engine 3 and the required specs are P4 3.0GHz and Geforce 7800 GTX+. You might be able to play it.
Title: Re: Official MMO News And Information Thread
Post by: Ganhyun on February 01, 2011, 06:38:19 PM
Thanks for the update. I dont really know jack about graphics cards for computers anymore. I stopped gaming on pcs a long time ago, and usually I get my gaming fix on my 360, but I really want to try this game. I just don't want to fork over the money and not be able to play it.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 02, 2011, 10:33:42 AM
EA: Lowering Expectations -

http://www.eurogamer.net/articles/2011-02-02-500k-subs-will-make-sw-tor-profitable
Title: Re: Official MMO News And Information Thread
Post by: Yeti on February 02, 2011, 11:42:46 AM
EA: Lowering Expectations -

http://www.eurogamer.net/articles/2011-02-02-500k-subs-will-make-sw-tor-profitable

The video in that link is pretty funny  :lol
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 04, 2011, 11:43:07 AM
http://rift.zam.com/story.html?story=25090
Quote
You got Rift in my Team Fortress 2! Trion Worlds and Valve just announced that players who pre-order Rift by March 1 on Steam will get two exclusive melee weapons in Team Fortress 2: the Sharpened Volcano Fragment for the Pyro and Sun-on-a-stick for the Scout. Team Fortress 2 players will automatically receive the weapons starting today. You can check out images of the items after the jump.

Just to be clear, all Steam pre-order customers will receive the weapons, including those who have already purchased Rift through the digital platform. This offer is available to Steam users worldwide.

So what's with the hat in the above screenshot? That's the “Well Spun Hat," an exclusive Rift in-game item that players can obtain by completing the new "Riftwalker" achievement in Team Fortress 2. Just apply the code to your Trion account and you'll get the cosmetic hat in your Rift in-game mailbox when the headstart period begins on Feb. 24!
(http://www.zam.com/Im/Image/188410.jpg)

Pyro weapon:
(http://www.zam.com/Im/Image/188408.jpg)

Scout weapon:
(http://www.zam.com/Im/Image/188409.jpg)

Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 07, 2011, 06:59:42 PM
Rift open beta is next week:
http://www.riftgame.com/betasignup

Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 08, 2011, 01:32:13 AM
[youtube=560,345]mM3n3Ve0OAs[/youtube]
 :o
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 08, 2011, 02:33:57 AM
EA is shutting down two of the remaining four WAR servers.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 08, 2011, 02:04:41 PM
Warhammer Online will have 1 more server than Vanguard!
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 08, 2011, 02:31:58 PM
aion is still going strong. WoW's days are numbered!
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 08, 2011, 03:25:43 PM
Aion is still doing well. But Rift will kill it.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 09, 2011, 12:59:27 PM
Great article:
http://massively.joystiq.com/2011/02/09/enter-at-your-own-rift-dispelling-the-wowhammer-myth/
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 09, 2011, 01:37:36 PM
It reads like any other mmo wishlist. 6 months after launch everybody will be min maxing anyhoo.

It's not a wishlist. That's what the game has been like since Beta 4.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 10, 2011, 02:32:51 PM
WoW players want RIFT features in WoW:
http://wow.joystiq.com/2011/02/03/5-things-blizzard-should-implement-from-other-mmos/
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 10, 2011, 08:31:29 PM
http://forums.riftgame.com/showthread.php?61579-Post-Beta-6-On-Rifts-Raids-PvP-and-Damage%E2%80%A6

Quote
Post Beta 6 - On Rifts, Raids, PvP, and Damage…
Hi, everyone – We’ve dropped a little below our own bar for keeping you up to date on the state of the game, and for that I definitely apologize.

It’s not out of any desire to not keep you informed, but purely out of how many hours a week that everyone is putting into the builds, features, and updates for Open Beta, Head Start, Launch, and what comes beyond. Not an excuse, just letting you know that’s where every waking moment has been going.

With that said, we did want to get updates out on a few hot topics that have come up since Beta 6.

Let’s start with PvP in the shared world.

Just before Beta 6, we made an anti griefing change that prevented enemy wardstones at hubs and towns from being destroyed by the opposing faction, and significantly boosted guard strength around PvE hubs. We’re pretty happy with how that worked out on the PvE servers.

In time for Open Beta, we’ve developed the ability to repeal those changes on the PvP servers only, to see if they can remain playable without it. Ideally, it’s our hope that there’s gameplay value in having people being able to band together to attack and defend those areas on PvP servers.

If you choose to play on a PvP server, it’s our assumption that you not only don’t mind that level of interruption from that PvP attack-and-defense style of gameplay, but are actively excited about taking part in it. If you want uninterrupted PvE questing, choosing a PvE server is definitely recommended.

On damage tuning from Beta 6

Beta 6 was the largest test we’ve ever done. We had the largest number of people across more level ranges than ever before playing Rift. As we’re fine tuning NPC damage for launch, we got a lot of feedback (and just as importantly, combat metrics from the servers) on how everyone is performing in different level ranges. Expect further updates to these in Open Beta.

So far, in our closed testing of the current tuning, things are looking pretty positive. Finding the right balance between “too easy” and “too hard” across this many level ranges and character capacities is a challenge, and we’re looking forward to seeing what people think, and how well they perform, in the next round.

Raid development strategies, in a world with an entirely new class of content

One of the things that makes Rift different from other MMOs is that we have this entire class of content that most games don’t – The dynamic content systems that provide us the ability to create invasions, events of all sizes, ancient wardstones, colossi, and rifts. To most everyone here, that’s no big surprise.

Once you start talking about rifts, you have minor rifts (largely for solo and small group players), major rifts (for group players), expert rifts (for high end players, on par with an expert-level dungeon), and raid rifts.

Once we’re talking about those rifts at the high end of the game, those give you the ability to lure out specific encounters by picking up specific Lures. It’s that layer of content that we’ve chosen to focus on for our 10-man raid content for starters.

Most people haven’t experienced this yet in this game or any other, so it can seem as if we’re trying to short the 10-man raids by not doing 10 and 20 man versions of every instance.

Our intent is actually the opposite: This strategy lets us tailor more raid encounters for 10 mans, and giving people cooler things to do, faster, without either a) unfairly forcing people to stare at the same raid zones twice every week if multiple versions of the same zones are available, or b) forcing someone to choose between two sets of friends, if they can only do a 10 or a 20 of the same zone in a week.

Both of those are dynamics that have a lot of downside, and we’re trying to avoid things that either force burnout or force wedges between groups of friends. The dynamic content system, and its ability to provide fun content, accessibly, makes a lot of sense as a potential solution to these problems.


We expect 10 mans to be a pretty huge number of raiders all in all, and we expect to continue creating 10 man content rapidly throughout the live run of the game.

With 10 man rifts (via Lures), just like with 20 man instances, people can go do them on demand, which is another part of the strategy that might not have been clear. So, please don’t think that we’re throwing 10 man raiders to the wolves. We're actually trying to ensure that both sizes of raiding can flourish.

As with any of our other development strategies, we’ll be keeping an eye out and seeing how it goes at mass scale, after lots of people have the chance to participate.

Do know that we’ll respond appropriately, to make sure that we’re always iterating to make the best experience that we possibly can.


- The RIFT Development Team

Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 12, 2011, 02:39:13 PM
They re-did the graphics of the Earth space dock in STO...HUGE improvement:
(http://i.imgur.com/AOyFg.jpg)
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 15, 2011, 02:17:45 PM
RIFT open beta has begun. So awesome.
Title: Re: Official MMO News And Information Thread
Post by: Yeti on February 15, 2011, 06:14:02 PM
God help me, I am kind of wanting to play that Old Republic MMO :(
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 15, 2011, 06:39:00 PM
God help me, I am kind of wanting to play that Old Republic MMO :(

Why? You can play KOTOR1 for free and not have to pay $15 a month.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on February 15, 2011, 10:48:42 PM
Buy it, play the free month, dump it. It's basically a single-player game anyway.
Title: Re: Official MMO News And Information Thread
Post by: Howard Alan Treesong on February 15, 2011, 11:07:53 PM
Buy it, play the free month, dump it. It's basically a single-player game anyway.

Why wait til the game comes out to dump it? (http://www.gamasutra.com/view/news/33051/BioWares_Walton_Leaves_To_Join_Playdom_Austin.php) :teehee
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on February 15, 2011, 11:14:37 PM
Buy it, play the free month, dump it. It's basically a single-player game anyway.

Why wait til the game comes out to dump it? (http://www.gamasutra.com/view/news/33051/BioWares_Walton_Leaves_To_Join_Playdom_Austin.php) :teehee

:teehee
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on February 15, 2011, 11:31:35 PM
Buy it, play the free month, dump it. It's basically a single-player game anyway.

That's my plan. I may co-op with my brother who mad homo for Star Wars but that's about it.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 16, 2011, 12:19:23 AM
Buy it, play the free month, dump it. It's basically a single-player game anyway.

Why wait til the game comes out to dump it? (http://www.gamasutra.com/view/news/33051/BioWares_Walton_Leaves_To_Join_Playdom_Austin.php) :teehee
:lol
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 16, 2011, 02:14:06 AM
Will EA ever attempt a MMO again after the TOR implosion?
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 16, 2011, 02:23:57 AM
Atari is losing money... Except on their MMOs:
Quote
Without an equivalent of the Ghostbusters game, Atari's revenue for the nine-month period from April 1 through December 31, 2010 was, well, a bit busted. Through the first three quarters of its current fiscal year, the publisher has reported €41.0 million ($55.3 million) in revenue, down 55.7 percent from the same period in 2009.

However, Atari doesn't seem too bugged by the decline. In its latest earnings release, CEO Jim Wilson said that current-year revenues are "in line with our outlook and show a continued shift toward fewer but more profitable retail releases and the growing online games market." And, in fact, Atari's online revenue has increased by €15.3 million year-over-year to €18.4 million ($24.8 million) through nine months, thanks to Champions Online and Star Trek Online.

Revenue from online games represented a whopping 44.9 percent of Atari's total net revenue for the period, compared to just 3.4 percent in the first nine months of its previous fiscal year.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 16, 2011, 02:37:27 AM
TOR will sell every copy EA ships in the first month and then be under 300k subs by the end of the year.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 16, 2011, 02:39:00 AM
Still the co-studio head of BioWare Austin bailing to make Facebook games isn't good.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 16, 2011, 02:50:16 AM
A lot more than that since it went F2P and people are spending a lot of money in the cash shop.

They have over a million and they're making three times as much money as they did when it had a subscription price.

The difference is that LOTRO is a real MMO. TOR is a single player RPG with MMO style quests from 2004 and a monthly fee.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 16, 2011, 03:08:25 AM
Yea but WOW has a ton of instances where you play with other players.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on February 16, 2011, 03:37:05 AM
Anyone trying the Rift beta?
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 16, 2011, 03:41:32 AM
Yes. I played a Rogue to 18 in Beta 4. I'm leveling a Mage now on Faeblight.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 16, 2011, 05:00:24 AM
How does the cash show work with LOTRO? You buy items and stuff? I wonder what price ranges are. If they're making money despite it being F2P they must be selling a shit ton of stuff
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 16, 2011, 07:53:49 AM
Because it's a scam. It actually costs LESS just to pay the monthly fee.
Title: Re: Official MMO News And Information Thread
Post by: Corporal on February 16, 2011, 12:54:17 PM
If you subscribe you become a VIP member and get 500 points each month and a special PvP mode among other, more superficial perks. The freeloading scum must play the game to scrounge together points in 5-20 point increments (for example by completing quests, exploring areas, killing certain monsters, a number of things, really). You can also pay good money for these points. You don't really need points to play the game, but they certainly make life easier.

Points can get you, among other things :
two(?) more bag slots
a shared chest for your account
the content from expansions
additional content like highlevel quests
boosts and crafting materials/recipes
a reset on your daily quest completions (there's a limit)
other stuff I don't remember anymore, it's been a while.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on February 16, 2011, 07:43:47 PM
I popped into the Rift beta again today. I notice that my skeleton pet can't hold aggro at all now. I may drop that spec from my mage as I don't want to level up that spec just to make the pet useful. It made it tough to quest though. Not that many rifts open today and that sucks. The regular old mmo stuff is still boring and I try to avoid it by rifting whenever I can.

I bought LOTRO before F2P and after the switch it didn't feel like I was locked out of many things. I also have a good amount of points unused. I'd play it if the quest structure didn't fall apart at the 30s and 40s.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 16, 2011, 08:13:05 PM
Guess it depends on what server you're on. I leveled my Mage from 10 to 14 on nothing but Rifts.
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on February 16, 2011, 08:13:58 PM
so is Rift actually polished / decent? or is it going to be a victim to the 30 days is more then enough time
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on February 16, 2011, 08:20:58 PM
No idea, see what the beta is like. I got the client last night but was too tired and fell asleep before I had a chance to try it out.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 16, 2011, 08:32:05 PM
http://eq2wire.com/2011/02/16/destiny-of-velious-beta-nda-lifts-just-kidding/

Holy shit. EQ2 is dead.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on February 17, 2011, 03:53:20 AM
Rift reminds me very much of Warhammer Online, but in a good way. The interface is a little cluttered and there's a heap of shit going on while you're trying to get accustomed. I'm playing a Bard and it's quite fun, something different. As etiolate said the regular MMO stuff is boring but the rifts are cool, however there seems little here that would entice me into playing. It's still too themeparky.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 18, 2011, 02:55:21 AM
Just listened to Rift Podcast 31 with the first half of the Dev roundtable. So :hyper about the headstart next week.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on February 18, 2011, 03:43:07 AM
I haven't posted the recent GW2 updates because anyways can go check them and they have been posted on GAF. The Guardian looks nice. Rumor is the next class shown will be a rogue/assassin type. Some murmurings of a new build to play at PAX as well.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 18, 2011, 12:41:42 PM
http://games.on.net/article/11634/Massive_Attack_Scott_Hartsman_Executive_Producer_of_RIFT
Quote
games.on.net: Denzil would like to know if there’s “any possibility of buffing up character stats for Warfronts? When you reach level 10 it's quite hard to be useful for your team, and it's a bit pointless PVP'ing against level 19's.”

Scott: How about this - are you ready? You ready for this answer?

games.on.net: Sure am.

Scott: Done. Yep. We put that in the game last beta actually. The way it works is that it doesn’t fully buff your character such that there is no incentive to continue levelling up, but it does make it so you are contributing much more and surviving much longer. You are in fact boosted a pretty significant amount. That said, it’s still going to slightly more advantageous to level up. I am not a big fan of the systems that do the “one hundred percent everybody is set to level nineteen and everybody has the exact same everything and okay go”. That is not a big help. But at the same time, you don’t want level tens getting one-shotted by level nineteens on their first day. So we were going for the middle ground that gave you a significant boost, such that it was more fun, without removing all the incentive for levelling up.

Quote
games.on.net: He continues with: “There's not much information out there in regards to raid content currently and it's something that is not currently accessible within the beta. There's no doubting that raiding is a huge attraction to one particularly successful MMO on the market currently. Do you see RIFT’s end-game being strongly raid focused?”

Scott: At the high end, they will definitely be able to do expert and hard mode raids. We definitely see high-end people enjoying the “on-demand” raid content that we have. How this works is that we have our expert rifts, which are rifts where you can craft a lure and lure out a particular encounter, and suddenly you’re taking part in an extended expert mode encounter in the overland for cash and prizes. And then also there’s raid rifts, where again you craft out the lure, and summon yourself down a raid to play. So for us it’s really about trying to find new, cool ways to make a raid system.

games.on.net: Do you have plans for any other endgame content alongside raids?

Scott: Yeah, definitely! We have the tens and the twenties and the experts, but even prior to the raids, for every dungeon in the game there’s an “expert mode”, and those are broken down into “tier one experts” and “tier two experts”, and the cool thing about that is that a lot of the time, they unlock new areas in the dungeon. So if you play one that only has four bosses, the next tier might have six bosses, and an entirely new area to explore that just doesn’t exist at all in their earlier tier. On the PVP side our prestige system unlocks at level 50 where you are now able to earn “prestige levels” which unlock the ability to spend points in PVP-specific souls, for people who wish to be PVP-hardcore.

And then also at the high end our fourth Warfront, the Battle for Port Scion, unlocks, which is a 20-on-20 PVE/PVP Warfront instance. So for us we’ve been focused on making sure there’s as much of an endgame, as there is to do while you’re levelling up. It’s so hard to get an MMO that’s fun and of the right quality, and so many people get to that point and go “Phew! Now we’ve got to build content to level 50!” and then they realise “Oh crap! We now have to meter how very carefully how long it takes to get level 50 because - dun dun dun - there’s nothing to do afterwards.” And we’ve been focused for the last year or so on adding content JUST for the endgame. We have an endgame content rollout plan that extends through the life of the game also.



Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on February 18, 2011, 02:49:56 PM
I kinda wanna try Rift out, but I fear it'll be like DCU where I really enjoy it for a week but then decide to never not touch it again
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 18, 2011, 04:54:02 PM
Played mostly Guardian in Rift beta so far, but I rolled a Defiant and like their starting area much more.

Headed to a Death Rift:
(http://a.yfrog.com/img88/66/2011218134747.jpg)

Defiant HQ:
(http://a.yfrog.com/img522/6903/201121813511.jpg)
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 19, 2011, 02:36:26 PM
http://www.g4tv.com/videos/51369/Rift-Endgame-Walkthrough---Greenscales-Blight-Zone/?quality=hd

http://www.riftpodcast.com/blog/2011/02/14/trions-rift-communication-and-honesty-a-refreshing-experience.html
Quote
They will be releasing more Endgame content than any game that’s been released in a long time. Two level 50 dungones. Ten expert Dungeons as well as expert Rifts. Then there are Raid Rifts and the Greenscale Dungeon. This will be followed shortly by another dungeon – and a little bit later by Hammerknell. And Hammerknell is not a myth. We all saw it, it does exist, and all we can say is it’s Imposing and quite awesome. But it’s definitely there.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 19, 2011, 03:09:46 PM
What's an "expert Rift"? I'm guessing expert dungeons are like heroic dungeons right
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 19, 2011, 03:12:47 PM
They show a ten man one in the video.
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on February 19, 2011, 03:16:18 PM
Played two characters to level 5 in rift beta. Pretty awesome. I really enjoyed Rogue Bard Ranger but Cleric Shaman Druid was boring as shit. I think I mightp ick it up though the game is pretty damn awesome.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 19, 2011, 03:23:31 PM
Couldn't get into any of the Clerics. I've played a Ranger/Bard/Marksman and Pyro/Ele/Storm to 20 and am leveling a DPS warrior now. probably going to play a Defiant Warrior in release. The Bahmi HULK STOMP racial is just too awesome.

And if you've only played to level 5 you haven't even experienced the game yet. You need to get out of the newbie area first to do some rifts.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 19, 2011, 03:59:07 PM
Major Death Invasion (Rifts open EVERYWHERE):
(http://a.yfrog.com/img406/2982/2011219125410.jpg)
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on February 19, 2011, 04:09:37 PM
I mostly just wanted to make sure I could stand it's controls / interface. One of the big problems I have with new MMo's is how janky they feel and I didn't want to invest so much time into this only to have to re-do it again in 2 weeks.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 19, 2011, 04:26:10 PM
With dynamic content you don't re-do it
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 19, 2011, 04:40:58 PM
This is why you don't release a MMO on consoles because of dumb ass motherfuckers like this distinguished mentally-challenged fellow:
http://www.ign.com/blogs/halhalpin/2011/02/16/dcuniverse/
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on February 19, 2011, 04:58:36 PM
What's dynamic content?
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 19, 2011, 05:09:23 PM
What's dynamic content?

...
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on February 19, 2011, 05:11:38 PM
I haven't read anything on this game, does it mean that every single quest will be different?
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 19, 2011, 05:35:27 PM
No, Rifts are dynamic.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on February 19, 2011, 06:39:13 PM
Quote
Another wrinkle regarding the owned/licensed issue for this title was that retailers and rentailers didn’t widely know that it would not be a traditional PS3 game

LOL REALLY? DC Universe ONLINE wouldn't be a traditional PS3 game?
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 19, 2011, 06:52:03 PM
Quote
Another wrinkle regarding the owned/licensed issue for this title was that retailers and rentailers didn’t widely know that it would not be a traditional PS3 game

LOL REALLY? DC Universe ONLINE wouldn't be a traditional PS3 game?

Doesn't mean anything. Sony has put out online only games before that didn't have a key or subscription fee attached.

Really?

On the PS2 there was:
Phantasy Star Universe
EverQuest Online Adventures
Final Fantasy XI

Even before that PSO on the Dreamcast was like that. And both PSU and FFXI on the 360 work the same.

Asstards are acting like DCUO is the first game ever to do this.
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on February 19, 2011, 06:57:58 PM
Green Man sony has
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on February 19, 2011, 06:58:06 PM
green man said*
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 19, 2011, 06:58:48 PM
Green Man sony has

EQ Online Adventures was Sony too and that was the exact same deal.
Title: Re: Official MMO News And Information Thread
Post by: chronovore on February 20, 2011, 12:34:32 AM
Just out of curiosity, can anyone explain to me why there are physical media versions of MMOs? Why not just go entirely digital?
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 20, 2011, 12:35:29 AM
Have to keep Gamestop happy.
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on February 20, 2011, 01:02:24 AM
Bought the Digital CE edition for that dumb turtle mount.

:bow Rift
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on February 20, 2011, 04:40:55 AM
Have to keep Gamestop happy.

I would think so. Also I would think there is some sort of "prestige" in having your MMO boxed in store, especially if you're targeting the WOW crowd.
Title: Re: Official MMO News And Information Thread
Post by: Joe Molotov on February 21, 2011, 11:05:33 AM
Bought the Digital CE edition for that dumb turtle mount.

:bow Rift

Same.

Also got the Riftwalker achievement in TF2 to unlock my free Well-Spun Hat in Rift. :rock
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 22, 2011, 11:20:29 AM
Bought the Digital CE edition for that dumb turtle mount.

:bow Rift

Same.

Also got the Riftwalker achievement in TF2 to unlock my free Well-Spun Hat in Rift. :rock

I cheated for that. A guy made a custom map just for the achievement, so I used that.
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on February 22, 2011, 11:41:57 AM
Wait how do you do that
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 22, 2011, 12:06:24 PM
http://www.youtube.com/watch?v=VLfk__0bHSo

Read the description on that video for the link to the map.
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on February 22, 2011, 12:11:26 PM
totally forgot about the hat, thanks mb


what server you guys rolling on? I think Goon Squad is going on briarthorn so that will be mine
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 22, 2011, 12:12:53 PM
Sticking with Faeblight. If they change the name of Faeblight, the community is just taking the first alphabetical PVE-RP server on the list.
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on February 22, 2011, 01:54:18 PM
think I fucked it up. I cheated for the achievement but disconnected out of server instead of dieing so I never got the item
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 22, 2011, 02:49:44 PM
You're an idiot. Once you get the achievement the item goes in your notifications and then you grab the code and assign it to your Trion account.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 22, 2011, 02:50:20 PM
methodis  :lol
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on February 22, 2011, 04:26:46 PM
it's a known bug it's not a troll
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 22, 2011, 04:30:28 PM
It's not a bug. It's you not even playing TF2 and not even actually playing Rift.
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on February 22, 2011, 04:58:05 PM
fine you got me, i'm a troll i'm so sorry as to intrude on your perfect video game life to make discussion on this dead forum
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on February 22, 2011, 04:59:16 PM
also


http://steamcommunity.com/id/bostoncollegefan/stats/TF2?tab=achievements

http://steamcommunity.com/id/bostoncollegefan/games

:piss manabyte

its not a troll, i dont ahve my fuckign item
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 22, 2011, 05:07:34 PM
It's like that Gamespot editor who trashed a MMO in his review and the developer revealed that he didn't even play two hours.
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on February 22, 2011, 05:10:45 PM
the Rift client in steam isn't the beta client so you couln't play the beta through steam you had to go outside.

:piss kosma, manabyte
Title: Re: Official MMO News And Information Thread
Post by: Joe Molotov on February 22, 2011, 05:35:59 PM
think I fucked it up. I cheated for the achievement but disconnected out of server instead of dieing so I never got the item

Log back into TF2, play a game, die a few times. Maybe you can still get it to pop up.
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on February 22, 2011, 05:44:00 PM
I just got it to show up randomly :bow
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on March 07, 2011, 03:34:48 PM
FFXIV server levels have dropped to 17,000 active daily unique player characters [adjusting the total of 31,000 down for alts and mule characters].

http://blogs.yahoo.co.jp/nodaman/folder/473194.html
Title: Re: Official MMO News And Information Thread
Post by: Ganhyun on March 08, 2011, 12:58:27 PM
Not surprised at the low FF14 numbers, after all, its essentially 11 with slight upgrades, a shit-ton more pc requirements, and a shit-ton of design issues that they are still working on.
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on March 08, 2011, 01:37:20 PM
FFXIV server levels have dropped to 17,000 active daily unique player characters [adjusting the total of 31,000 down for alts and mule characters].

http://blogs.yahoo.co.jp/nodaman/folder/473194.html

Is is still free? :lol
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on March 08, 2011, 01:41:06 PM
FFXIV server levels have dropped to 17,000 active daily unique player characters [adjusting the total of 31,000 down for alts and mule characters].

http://blogs.yahoo.co.jp/nodaman/folder/473194.html

Is is still free? :lol

Yes.
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on March 08, 2011, 03:01:34 PM
FFXIV server levels have dropped to 17,000 active daily unique player characters [adjusting the total of 31,000 down for alts and mule characters].

http://blogs.yahoo.co.jp/nodaman/folder/473194.html

Is is still free? :lol

Yes.

lawl
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 08, 2011, 03:10:24 PM
 :lol
Title: Re: Official MMO News And Information Thread
Post by: Corporal on March 10, 2011, 03:41:28 PM
What, still that many? Tch.

Now that is a dedicated fanbase. Also one I never want to meet. What scary motherfuckers these guys must be...
Title: Re: Official MMO News And Information Thread
Post by: chronovore on March 12, 2011, 01:09:33 AM
It's probably Japanese fanboys and mainland Asian gold farmers in a speculation market.
Title: Re: Official MMO News And Information Thread
Post by: Corporal on March 12, 2011, 03:13:09 AM
Now that you put it that way...

There's a certain justice in thousands of gold farmers stuck playing a game nobody else plays, doing nothing but selling Gold to each other, suffering through the horrible gameplay and running from the frothing fan-things.
Title: Re: Official MMO News And Information Thread
Post by: Damian79 on March 12, 2011, 08:22:53 AM
I am playing rift again.  More fun now that i am playing a rogue.  But still the same complaints.
Title: Re: Official MMO News And Information Thread
Post by: Akala on March 12, 2011, 03:26:16 PM
ffxiv is getting better! not worth paying a monthly for, but better!
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on March 12, 2011, 03:48:13 PM
Rift isp robably the best MMO out there right now. Word is also that WoW's player number took a massive dive also. Alot of the servers on WoW are ghost towns.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 12, 2011, 04:52:21 PM
I have so little interest in WoW now. Was in a Starcraft 2 tournament for awhile and used it as an excuse not to show up to raids. They want me to main tank next week so I might come back

Rift looks interesting but I don't know anything about the universe. WoW fit so well with me because I already knew the chAracters and lore from the rts games
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 13, 2011, 04:05:43 PM
FFXI and FFXIV shut down for at least a week due to the earthquake:
http://www.playonline.com/ff11us/polnews/news20541.shtml

Maybe they should leave FFXIV offline?
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 15, 2011, 05:48:28 PM
A bunch of GW2 info from the past few months:

http://www.arena.net/blog/andrew-mcleod-talks-crafting-in-gw2
Crafting:
* Weaponsmith – Weaponsmiths craft melee weapons, such as swords, axes and hammers.
* Huntsman – Huntsmen craft ranged weapons like bows and pistol, as well as torches and warhorns.
* Artificer– Artificers craft magical weapons such as staves and scepters
* Armorsmith – Armorsmiths craft heavy armor pieces.
* Leatherworker – Leatherworkers craft medium armor pieces.
* Tailor – Tailors craft light armor pieces.
* Jewelcrafter – Jewelcrafters craft jewelry, such as rings and necklaces.
* Cook – Cooks can prepare food which characters can eat for temporary combat buffs.

Your basic crafting.

The Thief:
http://www.guildwars2.com/en/the-game/professions/thief/

Dual pistols and stealth and teleportation.

The Guardian:
http://www.guildwars2.com/en/the-game/professions/guardian/

Magic Buffing Tanker?

There is also lore and info on the Human and Norn races which you can get to via those links.

From Gamespot, Sidekicking system:

Quote
Another question shifted the discussion to how the game's AI accommodates mixed-level groups in dynamic events. The panel took this opportunity to introduce GW2's side-kicking system. If a player has a high-level character who has gone back into low-level territory, that player will be side-kicked down to the appropriate level for that content. This will allow players to adventure with those of a lower level without having to create an entirely new character. In addition, high-level characters can side-kick friends up in level so that they can adventure together in the later areas of the game.

And 10 minutes of combat:
[youtube=560,345]CRI_twOZ8hI&hd[/youtube]
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on June 24, 2011, 06:38:21 PM
SWG is officially dead. Servers go offline on December 15th.
Title: Re: Official MMO News And Information Thread
Post by: chronovore on June 24, 2011, 08:19:46 PM
GW2 looks gorgeous. Too bad they ran out of money for putting in "turn" move animations for the monsters.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on June 27, 2011, 08:00:01 AM
Not content to ruin my life with Football Manager and TF2, I've started a career in EVE today :-\
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on June 28, 2011, 12:01:43 PM
Not content to ruin my life with Football Manager and TF2, I've started a career in EVE today :-\

I'm sorry.

EVE Online is dead.

CCP being distinguished mentally-challenged Icelanders killed it by being stupid:
http://www.brokentoys.org/2011/06/24/there-aint-no-drama-like-spaceship-drama-cause-spaceship-drama-dont-stop/
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on June 28, 2011, 12:10:05 PM
That's...stunning.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on June 28, 2011, 01:30:18 PM
Saw the WoW 4.2 trailer and raid info, kind of exciting. I'm gonna use the badge exchange to get some gear, do the Zul shit for other gear, then try to get into some raids. My gear already is good enough for the raid, I just want to seem like I prepared.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on June 28, 2011, 04:37:28 PM
Was a recent event for press to play new GW2 prof and underwater combat.

http://www.gamepro.com/article/previews/220745/nine-things-in-guild-wars-2-that-you-wont-see-in-other-mmos/
http://www.massiveonlinegamer.com/previews/1263-guild-wars-2-media-day-wrap-up-part-1

http://www.pcgamer.com/2011/06/24/guild-wars-2-has-complex-unique-underwater-combat-and-weve-played-it/
http://www.gamespot.com/pc/rpg/guildwars2/video/6321038/guild-wars-2--underwater-combat-demo?tag=updates%3Beditor%3Ball%3Btitle%3B3
http://www.youtube.com/watch?v=uh428dRV7IY&feature=player_embedded

(http://www.abload.de/img/top47gy.jpg)
(http://www.abload.de/img/gw2demo-2011-06-23-13-q7x1.jpg)
(http://www.abload.de/img/netexplosion27vl.jpg)
(http://www.abload.de/img/gw2demo2011-06-2313-49vkti.jpg)
(http://www.abload.de/img/gw2demo2011-06-2313-486jai.jpg)

Images snatched via Nirolak

A bunch of info in the press tidbits that I don't want to summarize. Important bits:

-Underwater movement is not slowed down and there is no breathe timer.
-You get a whole new set of skills when you go underwater that fit underwater combat
-Certain enemies behave differently underwater vs on land. A drake breathes fire on land but cannot underwater.
-Dungeons have a story mode and then a replay mode with different enemies, paths and bosses.
-People were able to complete the dungeon in any various setup of classes
Title: Re: Official MMO News And Information Thread
Post by: etiolate on June 28, 2011, 05:06:43 PM
No, 2012. Beta near end of this year I think.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on June 28, 2011, 07:04:19 PM
WoW is now basically free to play until level 20.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on June 28, 2011, 07:30:48 PM
It's a game that was being developed by Perpetual before they went out of business. SOE was going to publish it about five years ago before they realized how much of a piece of shit it was. Perpetual went out of business, Cryptic bought the Star Trek license, and some other company bought and finished Gods & Heroes.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on June 28, 2011, 07:43:50 PM
Not content to ruin my life with Football Manager and TF2, I've started a career in EVE today :-\

Dude, you want a space partner? I bought EVE and ever played it.

Nope, won't be lasting past the trial at this rate.

Everything about EVE is awesome except actually playing it.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on June 28, 2011, 08:05:48 PM
21 day. I'm already like 5 days in. I don't even know if I'll last the week at this rate. So many broken tutorials
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on June 28, 2011, 08:43:17 PM
Pretty sure that would take vast amounts of time to do so.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on June 28, 2011, 09:19:10 PM
Most Corps won't even talk to trial users, much less invite one.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on June 28, 2011, 09:26:49 PM
Yeah, there's no way you're going to make it into one with just a few weeks. Maybe a year or two:

http://eve.klaki.net/heist/
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on June 28, 2011, 11:32:34 PM
I think so.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on June 29, 2011, 12:39:27 PM
Players are still rioting in EVE over CCP basically destroying the game.

[youtube=560,345]http://www.youtube.com/watch?v=cCHDMf6i3Vk[/youtube]
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on July 07, 2011, 03:39:20 PM
[youtube=560,345]http://www.youtube.com/watch?v=Vgro8ZaBdQQ[/youtube]

They finally fixed the ground game.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on July 07, 2011, 06:35:56 PM
that camera =/
Title: Re: Official MMO News And Information Thread
Post by: chronovore on July 10, 2011, 07:55:06 AM
Did Planetside 1 ever even launch? I think you're remembering Planetfall.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on July 14, 2011, 01:32:37 PM
Cross-realm grouping is live in WoW now.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on July 14, 2011, 06:14:49 PM
R u fuckin serious..
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on July 14, 2011, 06:49:54 PM
Have to be RealID friends and only works in five-man dungeons, but it's there.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on July 14, 2011, 10:06:36 PM
Cross-realm grouping is live in WoW now.

how the fuck does that even work

edit: oh it's just cross server dungeons.

still community what?
Title: Re: Official MMO News And Information Thread
Post by: chronovore on July 15, 2011, 08:28:59 PM
Did Planetside 1 ever even launch? I think you're remembering Planetfall.

Yeah, it did. I have close to 100 hours of playtime on PS1 according to xfire or a 2003-2004 era dell (with an ATI 9250SE) and that was during the reserves program. One of the best experiences Ive ever had gaming. Getting everyone together at the sanctuary, gearing up and then straight up destroying the other two factions on one of the heavily contested planets was orgasmic.

I tried playing this Chinese knock-off called Welkin 4591 but there were some serious lag issues and it was hard as hell to find English players because you couldn't have English characters in your name. Apparently earlier in the year a company translated the game and brought it over to the US under the name Mars War Online but all the real info I could find about it made it sound like an incredible scam, with items for sale for over $20, that could only be used daily. Seemed like a quick cash grab by the Chinese company behind it.

I'm really surprised that no North-American company has made an actual MMOFPS since Planetside, to my knowledge.

Had I not bought Dawn of War 2 GOLD from amazon for $15, I would have totally bought Planetside from D2D yesterday for $10. Everyone that plays or played recently says the game is in a really poor state with hackers and balancing issues all over the place so it's not really worth it. Maybe SOE will make the game free and then kill it off when PS2 hits.

Also, wtf is planetfall? The only planetfall I know of is a Civ4 mod that's like Alpha Centauri.


Planetfall was an Infocom text adventure game:
http://en.wikipedia.org/wiki/Planetfall

In other news, I feel old.

Planetside may be great, but I'm excited for that Tribes remake that is coming to free-to-play. I wonder if it will have persistence of some kind.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on July 15, 2011, 08:47:00 PM
Cross-realm grouping is live in WoW now.

Oh man, that could be fun. But what's up with no cross realm raids
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on July 16, 2011, 03:07:51 AM
[youtube=560,345]3mZNrzKLO5I[/youtube]

holy shit, epic mod
Title: Re: Official MMO News And Information Thread
Post by: Damian79 on July 17, 2011, 09:48:34 AM
[youtube=560,345]http://www.youtube.com/watch?v=XBCp_rgAkfc[/youtube]

Oh shit.
Oh shit.
Oh shit.
Oh shit.

This is going to be amazing. :bow Sony :bow2

Could they have made that trailer any worse?  Nothing but machine guns.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on July 20, 2011, 01:07:24 AM
http://kotaku.com/5822741/rumor-star-wars-the-old-republic-collectors-edition-details-leak-limited-pre+orders-start-thursday

Quote
Pre-orders for The Old Republic will come in two flavors, the basic edition and the special Collector's Edition. The total number of pre-orders EA is purportedly taking caps out at 500,000, with only the first 50,000 pre-orders guaranteed, the rest queued in a prioritized waiting list.

Those purchases will only be handled through EA's online store, Origin. Interested customers may want to make sure they have an Origin account in good standing prior to the pre-order launch if they're hungry for an early copy.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on July 21, 2011, 06:35:40 AM
http://toroz.com.au/2011/07/oceanic-players-no-local-pre-orders/

Quote
Well, pre-orders for Star Wars: The Old Republic are now up and running, and unfortunately for any Oceanic players, there’s no local options for us to take part

Massive MMO doesn't release in Asia or Oceania at launch. In 2011.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on July 21, 2011, 11:55:02 AM
Tried cross dungeons with Manabyte, got stuck in shitty group. But I was playing pretty ehh too, I'm rusty :(
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 04, 2011, 07:48:29 PM
A cool tidbit form the audio design blog for Guild Wars 2:

Quote
Finally, no matter how fantastic a game’s music is, when you hear the same music for the thousandth time, you start wanting to change things up a bit. Many players will simply turn the game music off and play their own collections. The problem is that an external music player has no context as to what’s going on in-game. Guild Wars 2 will offer a solution for this as well. We’re giving players the option of choosing external music playlists that the game’s audio engine will use as a replacement for the default in-game music. Players can choose different playlists for background ambience and battle music, for instance. Additionally, when appropriate, such as during cinematics, the game can revert back to in-game music temporarily to give the best possible cinematic experience, then resume the custom playlist when it’s done.
Sound Good?
http://www.arena.net/blog/james-boer-talks-gw2-audio-design


So you get Jeremy Soule + your own playlist that changes dynamically. You probably make a battle playlist for when fighting and the game will select from there, then transition back to an ambient track from your 'ambient' or 'city walking' playlist.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on August 04, 2011, 08:04:05 PM
That's basically what Oblivion lets you do. Different folders for each "style" of music: combat, field, town, and dungeon. Just drop in an MP3 and it'll play it at the appropriate time.
Title: Re: Official MMO News And Information Thread
Post by: chronovore on August 05, 2011, 08:38:24 AM
A cool tidbit form the audio design blog for Guild Wars 2:

Quote
Finally, no matter how fantastic a game’s music is, when you hear the same music for the thousandth time, you start wanting to change things up a bit. Many players will simply turn the game music off and play their own collections. The problem is that an external music player has no context as to what’s going on in-game. Guild Wars 2 will offer a solution for this as well. We’re giving players the option of choosing external music playlists that the game’s audio engine will use as a replacement for the default in-game music. Players can choose different playlists for background ambience and battle music, for instance. Additionally, when appropriate, such as during cinematics, the game can revert back to in-game music temporarily to give the best possible cinematic experience, then resume the custom playlist when it’s done.
Sound Good?
http://www.arena.net/blog/james-boer-talks-gw2-audio-design


So you get Jeremy Soule + your own playlist that changes dynamically. You probably make a battle playlist for when fighting and the game will select from there, then transition back to an ambient track from your 'ambient' or 'city walking' playlist.

I'm fully expecting this to be a feature in the next Xbox.

And then Sony will add it a year later for PS4, but no-one will support it.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on August 05, 2011, 09:07:19 AM
That's basically what Oblivion lets you do. Different folders for each "style" of music: combat, field, town, and dungeon. Just drop in an MP3 and it'll play it at the appropriate time.

Never knew.

Seems like a perfect option for MMO's if done right (i.e. dont turn battle music on for every mob!)
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 05, 2011, 03:43:11 PM
I see it becoming pretty standard. I am sure some devs will complain that yakety sax battle music doesn't fit their vision of their game.
Title: Re: Official MMO News And Information Thread
Post by: cool breeze on August 05, 2011, 04:24:38 PM
NFL 2K5 on the Xbox did it too

I think I had a bunch of music from Tecmo Super Bowl and Rocky.  I remember going out and buying a CD-RW because the Xbox wouldn't rip CD-Rs or something.

MLB The Show '11 seems to have it too, and it even makes the music sound like its playing at the stadium (instead of direct).  That's pretty cool.  Wipeout HD also messes with your custom music when you go off jumps and stuff.  PGR2 on the Xbox had djs and announcers between your music to simulate a radio experience.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 15, 2011, 08:38:00 PM
Some big changes for GW2's Gamescon demo.

Quote
Energy
Skills no longer cost energy. This means energy potions are also gone. (Sorry to everyone who so vehemently helped us defend their existence.) In place of the energy-potion button is a new dodge button. This allows players to use the mouse to dodge and lets players bind dodge to a single keystroke. If you are moving in a direction, the dodge will take that into account and dodge in that direction. If you are not moving, you will dodge backward. Dodging now also evades attacks, making it a more effective and understandable way to avoid big creature attacks or to get out of AoE spells. Dodging is limited by energy, which regenerates over time.

We have a new long-term replacement for the other benefits that energy potions provided to our system, but since it is not in the game yet, we aren’t talking about it.

Skill Acquisition

The acquisition of skills is changing. Why? Because it wasn’t helping teach people the game, it didn’t fit with how skills actually worked, and it didn’t carry over the fun collection element that made the original Guild Wars unique.

A weapon’s skills are now learned by fighting with that weapon. Because weapon skills are tied to weapon use, there is no reason to visit a trainer and make choices about which ones to unlock. Instead, it makes more sense to learn how to use the weapon by, you know, actually using it.
Non-weapon skills are learned in a different way. The second half of the bar will be unlocked using a collection mechanic similar to Guild Wars. We want players to make fun choices about how they build their character, so the new systems will help promote this. Along with this, the player progression of traits, attribute-point spending, and skill tiers have been updated as well, but the final implementation is not a part of this build either. For this demo, the trait panel is disabled, and when the new system is ready, we will explain how it works.

http://www.arena.net/blog/jon-peters-on-the-new-gamescom-demo

Removal of Energy/Mana. The dodge works like Vindictus now but with a hotbar key? Very curious to see how this plays out. I don't really understand their weapon skill changes. Does just spamming an attack open the next skill?
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 17, 2011, 01:55:12 PM
Quote
New Raid
Deathwing raid will be the final raid of the expansion.
You will even get to ride on Deathwing's back during the fight, apparently to take him down over multiple phases.
The project for an Abyssal Maw is gone for the moment, the storyline wasn't convincing enough/fitting.

5-Man Instances
3 new 5-man instances will be added in this patch.
One of the instance will be in the Caverns of Time, for the War of the Ancients

Transmogrifier (Preview below)
The Transmogrifier NPC, which will let you change the appearance of any armor piece on you, while retaining the stats of your current gear. (= T12 stats, but with the Tier 2 look!)
Players won't be able to change the appearance of their armor into another armor type or class armor set, and you might have to own the armor before you can use it to swap the appearance of your existing armor.

Void Storage

The Void Storage is a new type of bank where players will be able to store their old armors in order to free up space in their regular bank.
It will hold 100-150 items. Anything stored there will lose all gems and enchantments.

Raid Finder
The Raid Finder will be introduced in Patch 4.3, it will work like the Dungeon Finder.

Darkmoon Faire
There will be a new Darkmoon Faire island with a bunch of new activities such as "Whack-a-Gnome"
http://us.battle.net/wow/en/blog/3309048

Sounds good, but a lot of this stuff should have been included with Cata, if not earlier. Many people were begging for something to be done about old tier armor/bank storage for YEARS. Glad it's being addressed

I've raided maybe three times since Cata came out. IMO it's easily the worst expansion in WoW history.
Title: Re: Official MMO News And Information Thread
Post by: chronovore on August 19, 2011, 08:19:05 AM
I generally hate when games release completely unrelated prerendered movies, but I thought that was kind of cute.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 20, 2011, 05:47:34 PM
Quote
New Raid
Deathwing raid will be the final raid of the expansion.
You will even get to ride on Deathwing's back during the fight, apparently to take him down over multiple phases.
The project for an Abyssal Maw is gone for the moment, the storyline wasn't convincing enough/fitting.

5-Man Instances
3 new 5-man instances will be added in this patch.
One of the instance will be in the Caverns of Time, for the War of the Ancients

Transmogrifier (Preview below)
The Transmogrifier NPC, which will let you change the appearance of any armor piece on you, while retaining the stats of your current gear. (= T12 stats, but with the Tier 2 look!)
Players won't be able to change the appearance of their armor into another armor type or class armor set, and you might have to own the armor before you can use it to swap the appearance of your existing armor.

Void Storage

The Void Storage is a new type of bank where players will be able to store their old armors in order to free up space in their regular bank.
It will hold 100-150 items. Anything stored there will lose all gems and enchantments.

Raid Finder
The Raid Finder will be introduced in Patch 4.3, it will work like the Dungeon Finder.

Darkmoon Faire
There will be a new Darkmoon Faire island with a bunch of new activities such as "Whack-a-Gnome"
http://us.battle.net/wow/en/blog/3309048

Sounds good, but a lot of this stuff should have been included with Cata, if not earlier. Many people were begging for something to be done about old tier armor/bank storage for YEARS. Glad it's being addressed

I've raided maybe three times since Cata came out. IMO it's easily the worst expansion in WoW history.

Raid finder scares me.

You need to get geared up for Deathwing though!
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 21, 2011, 01:21:05 AM
Yea, once my graphics card arrives I'll be back.

Raid finder will be scary as fuck, but could possibly work. Often a friend will want to raid, have 3-4 people but no one else wants to go. As long as you have your tank/heals you're pretty much set enough to kill some bosses
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 23, 2011, 02:20:46 AM
Posting totalbiscuit's previews of GW here, and may link his KOTOR one once I watch it. I signed up for the beta just because(kotor).



[youtube=560,345]4ttfOuxB6Gc[/youtube]
[youtube=560,345]TnVGEYGE8hs[/youtube]

edit: yah I enjoy TB as well. His self-commentary is fun and gives off the feeling of someone just enjoying a game.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 23, 2011, 02:50:52 AM
Wow the combat system looks very fun. Fun looking dungeon too

on a side note I really like TotalBiscuit. He gets some shit in the SC2 community because some people feel he's only casting games for money, but he seems like a nice guy who's passionate about gaming. For anyone who isn't familiar with his life situation, which is pretty sad:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=183443&currentpage=12#225
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 24, 2011, 04:43:04 AM
Some more videos. The first two are an exploration of Divinity's Reach, one of the five cities. The second two are discovering the locations of two places that were outposts in the first guild wars game. At the end of this fourth video, the player finds a giant event boss called the Shadow Behemoth.

[youtube=560,345]oxx_sDlFuQw[/youtube]
[youtube=560,345]yc_HPphDjjI[/youtube]

[youtube=560,345]Pe-lWRwaqqA[/youtube]
[youtube=560,345]wXigGODCz6I[/youtube]
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 24, 2011, 02:37:41 PM
I'm moving more and more toward getting this game.

[youtube=560,345]xBC_ig73aMs[/youtube]
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 25, 2011, 02:14:42 AM
Yea, once my graphics card arrives I'll be back.

Raid finder will be scary as fuck, but could possibly work. Often a friend will want to raid, have 3-4 people but no one else wants to go. As long as you have your tank/heals you're pretty much set enough to kill some bosses

MMO Champion updated with some Gamescom stuff and apparently they may expand the RealID invites to raids in the future:
http://www.mmo-champion.com/content/2423-Gamescom-Patch-4.3-Interviews-Blue-Posts-Fan-Art-Comics

Quote
Gamescom Interviews
Now that Gamescom is over the last few interviews are popping up with a few interesting details. (via Digitalspy, GameInformer, Allvatar, and JudgeHype)

Patch 4.3+
The new 5 man dungeons will help to introduce the Deathwing Raid.
The current plan with the Deathwing raid is to have it all available immediately upon release.
The Deathwing raid will be smaller than Ulduar with many phases or encounters with Deathwing.
Patch 4.4 will bring a world event before the next expansion.
The next expansion should be released with a "meaningful difference" in the release timeline compared to previous expansions.

Future Changes and Features
Paid Guild Transfers are still in the works.
Battle.net account wide achievements are still in the works.
Armor dyes are unlikely to be included in the game, but mount customization is a possibility.
Class Quests are unlikely to return due to the amount of time it takes to design and implement them.
No gold sinks are coming soon because of the large variance in the amount of gold players have.
A real money Auction House is not planned for WoW.

Other Notes
RealID LFD grouping was originally going to be paid because of the similarity to Paid Character Transfers, but they decided it was the right thing for the game to offer it for free.
Cross realm RealID grouping is going to be expanded to cover Battlegrounds as well. Depending on how well that works it could be expanded to raids and rated battlegrounds.
There has been a drop in gold farming because phishing and hacking accounts is more profitable.
New players are still having trouble with the first 30 minutes and five levels of the game, more hand holding is coming for very basic concepts like moving, questing, fighting, and looting.
Blizzard did a lot to save time while getting Cataclysm finished, but ended up happy with the final result.
The shared 10 and 25 man lockout has had both positive and negative effects, it solved the need to do both every week but removed some extra content that could be done every week. Some changes will be made in the future to make everyone happier with the solution.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 25, 2011, 10:22:43 AM
Ah I thought ReadID would be available with the patch. Still, I like the idea. I remember there being lots of interest in ICC well after the new raids came out, allowing people to catch up. But thus far on my server I'm not seeing any groups for the pre-Firelands raids, which sucks. The Zul 5 mans are boring imo, it's pretty hard to convince myself to gear from there.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 25, 2011, 10:35:18 AM
On my server, the pre-Fireland raids are now pugs.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on September 27, 2011, 11:04:15 PM
Some GW2 stuff from Eurogames Con or whatever that I had no idea was going on.

First some news, then more Cynical Brit.

"Lead content designer on Guild Wars 2, Colin Johanson has told Eurogamer that Guild Wars 2 is on track to go into beta by the end of this year. It’s currently in closed friends and family alpha testing. The success of the closed beta phase will decide the date of the open beta, and the eventual release date next year."
http://www.pcgamer.com/2011/09/27/guild-wars-2-beta-to-arrive-this-year-for-sure-new-footage-shows-public-quests-and-pvp/

from online Q&A

Quote
Is there an in-game mail system? @SnakesSnakes

Yes, there is a little flashing symbol in the top left corner – looky here: One interesting piece of information which we gleaned from Martin was that when a new mail is received it is brought to you by carrier pigeon! Which I thought was pretty goddamn awesome.

How has player to player trade been improved? @SnakesSnakes

Colin told us about the marketplace. In the marketplace the player has the ability to not only buy and sell items like a traditional auction house, but also place “Wanted” ads in there stating which item they’d like and for what price. In this system a seller can activate the ad and the transaction will automatically occur with both items being removed from the two players inventories.

Similarly, personal player to player trade can be done through the in-game mail system (see above question for details). Unfortunately, there is no face-to-face trade (ala GW1) in the game at launch.

I particularly like the item wanted option for their marketplace. I have feeling this option will make the former AH way of putting up a bunch of things an old hat practice.

Now the Cynical Brit:

[youtube=560,345]RJC28DUQcZs[/youtube]
[youtube=560,345]TfE_Xu9H1Bw[/youtube]
[youtube=560,345]83_Ei14H6Ag[/youtube]

The thief moves look particularly impressive.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on September 27, 2011, 11:32:54 PM
Quote
On the subject of the ongoing fixes, he said, "We'll continue with our reform work, which basically amounts to fully redoing the game, and hope to revive the FFXIV that should have been released."

http://www.1up.com/news/final-fantasy-brand-greatly-damaged-xiv

:rofl
Title: Re: Official MMO News And Information Thread
Post by: Akala on September 27, 2011, 11:46:44 PM
it actually has come a long way. not to say it's good or anything, but it's getting there. it has taken over a year to put in airships and chocobos! next week baby!

the next three patches are very ambitious, and pretty much reverse course as to whatever the hell the original plan was. kinda looking forward to it.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on September 28, 2011, 12:06:32 AM
Maybe in a couple more years it actually be worth paying for!
Title: Re: Official MMO News And Information Thread
Post by: chronovore on September 28, 2011, 03:19:05 AM
Maybe in a couple more years it actually be worth playing!

Fixed.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on September 28, 2011, 05:16:57 AM
I still don't understand how it got released.
Title: Re: Official MMO News And Information Thread
Post by: Ganhyun on September 28, 2011, 03:56:41 PM
I still don't understand how it got released.

It was assumed people would buy it and pay the monthly fees regardless.
Title: Re: Official MMO News And Information Thread
Post by: cool breeze on September 28, 2011, 04:00:59 PM
oddly, both City of Heroes and DC Universe Online are becoming Free to Play games (the latter on the PS3 as a free PSN download too).  DC Universe Online was moderately entertaining in the beta.  Whenever the change happens, I might play it again.

also, Guild Wars 2 looks really good.

Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on September 28, 2011, 04:23:45 PM
DC Universe Online is pretty good, a bit different from your standard MMO. It's definitely worth playing for free.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on October 13, 2011, 04:26:07 PM
I was given a copy of Rift so I've been playing it since then. I was in the beta and I think I talked about it here during that time. Now that I'm playing the retail version, it really does feel like the people behind Rift are big WoW BC era fans. I like that my rogue can tank, be ranged dps or melee, and has a support role similar to the old shadowpriest of WoW. Still, the game is sticking with old designs of grinding for gear to reach next level of pve endgame grinding for more gear. The PVP system is also gear grind based. Players in PVP who have grinded for longer have gear that make it impossible for freshly new players to do anything against them.

For example, I approach a player. He has roughly 8k HPs to my 4k+ HPs. Both of us are at max level. I stealth in behind the player, set a debuff on them that makes them take a small bit of extra damage from me, stun hit them from stealth, set up two combo points. I do a hard hitting cast bow attack, then an attack that does damage on movement and then my best finisher. I hit a leapback move to get range. I hit my quick shot to start building combo points and keep moving. I hit my armor reducing attack. The opposing player, after all this, has lost maybe 20% health. They use a gap closer, hit me twice and I'm at about 10% health suddenly.

The PVP is about 85% gear based. Well, the entire game is and that's disappointing considering the adaptability the soul/skill system gives. The game is also full of 15 year old WoWtards. Some of you know the type I mean. The sort that litter general chat and whose brains are about 75% meme and 25% racist.
Title: Re: Official MMO News And Information Thread
Post by: Sho Nuff on October 14, 2011, 11:52:54 AM
http://lodestone.finalfantasyxiv.com/pl/teaser/ (http://lodestone.finalfantasyxiv.com/pl/teaser/)

FF14 is going to start billing again in November. Version 2.0 megapatch coming in 2013.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on October 14, 2011, 11:54:48 AM
FF14 is going to start billing again in November.

And it only took them 14 months!
Title: Re: Official MMO News And Information Thread
Post by: Howard Alan Treesong on October 14, 2011, 11:59:33 AM
http://lodestone.finalfantasyxiv.com/pl/teaser/ (http://lodestone.finalfantasyxiv.com/pl/teaser/)

FF14 is going to start billing again in November. Version 2.0 megapatch coming in 2013.

sweet, just in time for the year of PS3
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on October 14, 2011, 12:04:32 PM
http://lodestone.finalfantasyxiv.com/pl/teaser/ (http://lodestone.finalfantasyxiv.com/pl/teaser/)

FF14 is going to start billing again in November. Version 2.0 megapatch coming in 2013.

sweet, just in time for the year of PS3

Oh snap, I missed the part about the mega patch not coming out for another 14 months [at least]. :lol
Title: Re: Official MMO News And Information Thread
Post by: archie4208 on October 14, 2011, 02:37:48 PM
[youtube=560,345]i3cL3J8-AdM&[/youtube]

:bow TOR :bow2
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on October 14, 2011, 02:41:17 PM
[youtube=560,345]i3cL3J8-AdM&[/youtube]

:bow TOR :bow2

:rofl
Title: Re: Official MMO News And Information Thread
Post by: chronovore on November 08, 2011, 08:16:57 PM
http://www.gamesindustry.biz/articles/2011-11-06-115-jobs-lost-as-lego-universe-closes
Quote
LEGO is to close down its recently launched MMO this January following failure to generate enough subscribers.

The company's Play Well Studios in Louisville and marketing team in Denmark will be axed, affecting 115 employees.

LEGO Universe launched in 2010 after a protracted development, but in February this year the company bought the majority of the development team and the rights to the game from developer NetDevil. It then proceeded to lay off members of staff.

In June this year LEGO launched a free-to-play section of the game to help drive pick-up in the title.

"The LEGO Universe team can take pride in having developed and launched a great LEGO experience that many players will miss," said Jesper Vilstrup, VP of LEGO Universe.

"Right now, we have almost 2 million players in LEGO Universe, and we get extremely positive feedback from players. Unfortunately, we have not been able to build a satisfactory revenue model in our target group, and therefore, have decided to close the game."

Despite the closure, LEGO emphasised that it intends to continue its digital games publishing business and intends to pursue deals such as those currently in place with TT Games and Warner Bros.

"The development of our digital offerings continues to be a very important element in our strategy," said Mads Nipper, executive VP of the LEGO Group.

"We have more than 20 million visitors on LEGO.com every month, and LEGO video games are among the bestselling children's video games with sales of more than 60 million units in the last five years. Through our experience developing and running LEGO Universe, we have gained a lot of valuable insights, and we have a very strong foundation for future development in the digital area."


I only recently noticed that this had launched, much less had a free-to-play portion. It's sad, when I heard about it, I was looking forward to it, but it just was off my radar -- apparently off everyone's radar.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on November 08, 2011, 08:59:02 PM
HEY GUYS LET'S MAKE AN MMO AND GET RICH
Title: Re: Official MMO News And Information Thread
Post by: chronovore on November 08, 2011, 11:28:31 PM
ONLY IF IT HAS BALD SPACE MARINES WITH LARGE SHOULDERPADS.
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on November 09, 2011, 04:25:42 PM
Just got a SWTOR invite, forgot I even signed up. Anyone else get one, they starting a new phase?
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 10, 2011, 03:10:39 AM
Yeah I got one, too. Download the client later tonight I suppose.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on November 10, 2011, 03:59:17 AM
Hmm guess I forgot to sign up :)

Tell us how it is!
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 11, 2011, 07:54:57 AM
Starts today/tomorrow I believe. The new ToR demo that is.

I wish Anet would send us a damn GW2 beta.

(http://www.arena.net/blog/wp-content/uploads/2011/11/Tequatl-the-Sunless.jpg)

Look at that thing.

Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 11, 2011, 10:50:47 PM
Just got a SWTOR invite, forgot I even signed up. Anyone else get one, they starting a new phase?

It's just another two-day weekend beta. They're doing another one for EVERYONE who signed up before today at the end of the month. Basically an open beta weekend with a NDA.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 12, 2011, 12:43:10 AM
I'm still downloading the damned files. It feels like the voice acting and story shit is making up a large portion of the download. It kind of annoys me. I assume you need to test to make sure the audio comes out right, but it would be nice to just get to the actual game.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on November 12, 2011, 12:44:16 AM
There's more to TOR than voice acting? huh didn't know that
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on November 12, 2011, 06:49:54 AM
That GW2 shot looks damn hot.

When is it coming out again?
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 12, 2011, 07:12:51 AM
No date set. It seems the beta will be out before the end of the year, so people are expecting the game around March or April.

Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 12, 2011, 09:08:47 AM
I'm still downloading the damned files. It feels like the voice acting and story shit is making up a large portion of the download. It kind of annoys me. I assume you need to test to make sure the audio comes out right, but it would be nice to just get to the actual game.

Half of the game files are voice.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 12, 2011, 09:19:20 AM
Yeah that is pissing me off.

"Hey lets make our defining feature voice acting!"
"Yah, we're Bioware. Everyone loves our dialogue options!"
*every other company adds in voice acting*
"So let's draw up some free to play models guys."
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 12, 2011, 09:21:06 AM
I guess this belongs here. A new Lineage, more like the first Lineage. A Diablo/Gauntlet with MMORPGness and huge scale battles, gesture controls and combos.

http://www.youtube.com/watch?v=sCdbdsFgNGI
Title: Re: Official MMO News And Information Thread
Post by: Acosta on November 13, 2011, 04:15:33 PM
Yes, Lineage "not 3" looks great, with some neat ideas in terms of control and a nice pace. I'm officially interested on it after that video.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 14, 2011, 05:03:13 AM
I played The Old Republic beta finally, leveled a Jedi Consular to level 12.

Things I liked:
-Taking on more than one enemy at once
-Giant cities with the KOTOR layout of being not just a safety crib full of NPCs. A lot of MMOs have their city and its a safehouse and everything else combat and quest wise is done outside the city. The city here is sprawling and full of quests that are accomplished within the various areas of the city.
-Companion utility: Makes soloing easier and works like a hero from Guild Wars, but ToR's companions are also your fetchmen and errand runners. If you are going to do some solo stuff where they are unneccessary, you can send them out to do some Crew Skill quests, which are crafting and gathering missions that basically take up a set amount of time. Your companion goes off for five minutes and then when he returns you get your reward described in the Crew skill tab.

Meh things:
-Combat. Consular's knockbacks and stuns made Jedi-ing it up in a mess of people a bit more heroic, and I liked just flinging rocks at people and force-knocking them back. It is still very hotbar based though and I didn't find much depth to be had.
-Visual Style: Not sure how I feel about it. A cross between KOTOR and the CG Clone Wars show. Things looked flat and the world felt sterile. Even going up some stairs it looked like your character was going up a ramp. You're a Jedi and you can't jump up a little rock hill one rock at a time.

Dislikes:
-Too much dialogue. I don't need three dialogue options to accept a minor quest. Then you hand it in and there's three to five more options. The dialogue options don't match the exact wording of what your character ends up saying and you can't rely on the choice you make creating the sentiment you seek. There's a healthy amount of dialogue and then there's an obnoxious amount that begins to annoy you and add extra time to a game that already is designed to eat up time. ToR is firmly on the obnoxious side.
-It is just a wow/diku derivative with Star Wars paint. Whatever new things are brought to the genre in this game, they exist with the companion or city structure.
-Quest design is so unimaginative. Everything is a fetch quest or some variety of it (find these things and click on them) with kill ten rats as bonus missions.
-Story driven game that constantly breaks any immersion by everyone running around with the same companion. One day someone will get clever and create their MMO story structure based upon the reality of a MMO game: everyone doing everything together and slowly realizing you're all doing the same thing
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on November 14, 2011, 09:52:23 AM
Doesn't really sound worth it.

Is the combat normal tank and spank fare? zzzzzzz
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 15, 2011, 01:01:34 AM
From what I can tell, its tank and spank. My class had a healing heroic class with a healing skill tree. My shadow heroic class choice had what appeared to be a tanking tree, though I'm not sure how they work tanking in while wearing light armor gear. My companion crew member had a tanking buff for himself and a taunt as well.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 20, 2011, 01:39:53 PM
TOR NDA dropped. I'll be doing some gameplay streaming in a couple hours. Going to start a new BH.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on November 20, 2011, 02:30:39 PM
Waddya think of it!
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 20, 2011, 02:48:54 PM
About to start streaming TOR: http://www.ustream.tv/channel/furious-fanboys
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 20, 2011, 02:58:50 PM
Stream fixed. Should be getting video now.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 20, 2011, 04:52:12 PM
Streaming again, same link as above.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 21, 2011, 05:07:29 AM
wait so you pre-ordered? I thought you didn't like TOR.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on November 21, 2011, 05:11:53 AM
Exactly wtf.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on November 21, 2011, 07:27:06 AM
I remember when I was hyped for this game. Then I found out it was like WOW :gloomy

:piss themeparks :piss2
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on November 22, 2011, 10:31:18 AM
I really want a big budget sandbox mmo, I think the market is there to support it.

No stupid quests and shit, just a sandbox, with a system to let players give out quests and bounties and shit.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on November 22, 2011, 10:37:48 AM
I really want a big budget sandbox mmo, I think the market is there to support it.

No stupid quests and shit, just a sandbox, with a system to let players give out quests and bounties and shit.

EVE Online
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on November 22, 2011, 12:17:55 PM
I want to walk the earth and explore a world, not fly through nothingness.

I got into Beta for Swotr I think, guess Ill check it out.
Title: Re: Official MMO News And Information Thread
Post by: cool breeze on November 22, 2011, 12:23:34 PM
I can't access the site right now.  When are the the old republic beta play dates? I don't know if I should bother downloading it
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on November 22, 2011, 01:16:06 PM
No clue, site is getting hammered now.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 23, 2011, 04:58:54 AM
I believe it starts Friday, but they're giving people access in rounds. A certain amount will get in at this time on this day, then some more maybe 6-12 hours later, and so on. It ends probably 12am Monday.

And I got a 12 gig update patch just a couple weeks since the previous beta.  This is some seriously shitty patching strategy.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on November 23, 2011, 05:19:51 AM
Ill try it this weekend, if I can get it to download  :dur
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 24, 2011, 08:38:01 PM
wait so you pre-ordered? I thought you didn't like TOR.

I've been in the beta since last December.

Up until July of this year, it was sub-2004 WoW. Now it's about BC-era WoW. It still has a way to go to match current WoW or launch Rift just in terms of features. People on GAF are going nuts over it because they haven't touched a MMO since FFXI.

It took them forever just to do linked flightpaths. Other features other MMOs have and people expect, like dual specs, are promised for some nebulous post-launch time.

And the open world instancing is so backwardly distinguished mentally-challenged the game deserves to fail if they don't stop it.

They instance all of the zones like Cryptic does. So for the Jedi areas there's Tython 1, Tython 2, Tython 3, Coruscant 1, Coruscant 2, etc. And to switch instances to group with people, it uses up your 30-minute cooldown hearthstone. So if you group with someone who happens to be in a different instance, and your hearthstone is on cooldown, it's too bad. You have to wait the 30 minutes to start your group.

They claim this is done to prevent server queues, but in the last weekend test they had extremely high server queues while each zone was instanced three or four times.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on November 24, 2011, 10:58:00 PM
wait the open world areas are instanced too? Sounds fucking dumb
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 06, 2011, 06:27:42 AM
I've been playing a little Dragon's Nest. It's a F2P MMO, one of many on Nexus. It's heavily instanced, like a Phantasy Star Online sort of setup. It's got action RPG gameplay, with a bit of hotbar. There is no auto targeting in the game or auto attack. You aim with your mouse and left click is normal attack and right click is special attack, while number keys correspond as hotkeys for special skill attacks. There a combo counter and dodges and so on. It's very item shop based, too. Your storage space is extremely limited without buying extra space. Classes are liek Diablo in that your gender, race and some of your basic appearance is directly tied to the class you choose. It's sort of like a kawaii cutesy Vindictus without the source engine physics.

edit: I nearly forgot the best part of the game. The Auction House guy is a fat man in a top hat who greets you(voiced) with "You look poor."
Title: Re: Official MMO News And Information Thread
Post by: Sho Nuff on December 06, 2011, 12:02:02 PM
FF14 is $9.99 a month again  :-\
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on December 06, 2011, 01:43:45 PM
FF14 is $9.99 a month again  :-\

trollolol
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 06, 2011, 08:50:00 PM
http://www.youtube.com/watch?v=ARiQIsWWCQ0

 :'(
Title: Re: Official MMO News And Information Thread
Post by: chronovore on December 08, 2011, 12:36:06 AM
FF14 is $9.99 a month again  :-\

I'm still waiting for S-E to change their name to "S-E-X-X-Y"
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on December 08, 2011, 01:05:41 AM
:heart TMBG
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 12, 2011, 10:43:04 PM
http://www.youtube.com/watch?v=g-wPHRE-z54

The mesmer reveal leaks. The deal is sealed.

Also, aoe invisible field am cool.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on December 14, 2011, 06:11:17 AM
Aion is going free to play in Feb.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 15, 2011, 04:31:35 AM
Aion had slow questing and leveling in uneven progression when I last played. I hear they keep trying to move away from the grind but I haven't played it in a long time.

Official Mesmer reveal today only leaves me with more questions. They've sort of made it into a pet class and that worries me. You can't control the clones you create beyond basic skill commands and a Mesmer needs reliable control to control.

http://www.guildwars2.com/en/

anet's uberarttographics pron

(http://www.guildwars2.com/global/includes/images/screenshots/mesmer/Mesmer_01.jpg)
(http://www.guildwars2.com/global/includes/images/screenshots/mesmer/Mesmer_02.jpg)
(http://www.guildwars2.com/global/includes/images/screenshots/mesmer/Mesmer_06.jpg)

http://www.reddit.com/r/IAmA/comments/nclu0/im_a_guild_wars_2_developer_ama_about_professions/
This reddit Q&A is full of info that I don't feel like parsing through again. Important tidbits is that the Mesmer portal can teleport ally players and that there are two clones: Phantasm and Illusion. An illusion has low hitpoints and looks just like the player, the phantasm has more HP and does more damage and looks like a pink silhouette of the player.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on December 20, 2011, 06:40:47 AM
Swotr is out.

Anybody care?

How long till its F2P?
Title: Re: Official MMO News And Information Thread
Post by: FatalT on December 20, 2011, 06:41:52 AM
Swotr is out.

Anybody care?

How long till its F2P?

Most members here don't really play MMO's, they just discuss them. I'm picking it up tomorrow!
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 21, 2011, 03:49:58 AM
I already gave my TOR thoughts in this thread. I don't think I'd pay to play it.


Within the theif update blog, an interesting bit of info was revealed about GW2.

Quote
Our programmers added technology to our skill data to allow us to specify a point in an animation at which the player could start moving again. This made skills like Savage Leap not only more functional but tremendously fun to use. This technology came in right before gamescom, so we were able to showcase it with  a few important skills in that demo. Now that the technology has evolved, not only does it allow players to specify when they can start movement but it also allows us to transition into queued skills so that we can improve responsiveness. We went through every skill in the game and set up these animation breakout timings and the results were fantastic, but we didn’t stop there. I know many people have also noticed the more polished nature of the animations in the G-Star demo. Since we were able to go back and polish it, we also took a look at the impact of the new blending changes and made some timing changes to existing skills in order to give them more-appropriate anticipation, swing time, and follow-through to match the smoother feel that we were achieving with the blending. This really shines with things like big hammer swings, which now have slow buildups, quick attacks, and somewhat lengthy follow-through, depending on the skill. Ultimately, it creates a much more visceral and immediate system, which helps us straddle the line between action game and RPG.

What this sounds like? C-C-C-Combos! Basically, GW2 will actually have some twitch gameplay and have combos to be found and discovered, both in cross-class combination, and in skill-to-skill linking combo attacks based on animation points. I am curious if this helps ranged and casters or just let melee classes.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on December 22, 2011, 12:37:25 AM
So etoilate is ArenaNet rewarding your viral marketing with a beta invite on Friday?
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 22, 2011, 01:58:22 AM
No. I should lay off the GW stuff, but I genuinely find it interesting. I'd post about Rift, but I had my fill of it, too.
Title: Re: Official MMO News And Information Thread
Post by: fistfulofmetal on December 22, 2011, 09:52:54 AM
i'm gonna buy The Old Republic and play it for a month single player. wanna try out the Imperial Agent  as i heard it's real good.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on December 23, 2011, 02:15:42 AM
Damn I want a GW2 beta key...
Title: Re: Official MMO News And Information Thread
Post by: MrAngryFace on December 23, 2011, 02:22:40 AM
(http://art.penny-arcade.com/photos/i-DF5xBvt/0/L/i-DF5xBvt-L.jpg)
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on December 23, 2011, 09:43:36 AM
Ill try it once its F2P.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 23, 2012, 03:35:10 AM
From ANet's blog:

Quote
We recently finished our first closed beta test, and we’re now ready to hold progressively larger events. In February we’ll invite select press to participate in beta testing, and in March and April we’ll aggressively ramp up the size of our beta test events so that many of you will have a chance to participate. And of course, this all leads to the release of Guild Wars 2 later this year.

March for beta? pls
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on January 23, 2012, 03:41:50 PM
hmmmm
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 24, 2012, 03:41:39 AM
both Rift and WoW are offering free time to "come back" but I can't remember the passwords for either lolz

I think I'd like to save my free WoW time for trying to contact wow guildies and seeing if they're playing d3  or gw2 when they come out
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on January 24, 2012, 07:50:08 PM
A couple people asked about you awhile ago, but I forgot who lol

My WoW account got hacked in late November and I didn't realize until a week or so ago; I hadn't attempted to sign in during that time. After getting my account back all my shit was gone, but I had a billion elementium ore lmao; I guess a mining bot hijacked it. Blizzard was able to get all my items/gold back and didn't take the ore so I've been selling it  :ninja

I tried the new instances and they're very quick, in-and-out affairs for the most part. Nothing really grabs me like the instances from previous expansions/patches; that being said I do like the initial Cata instances.

I'm trying to get re-excited with the game, although I spend most of my time hanging around SW talking to old friends. While I like the instant ques I get when I want to do dungeons, I miss the days of using trade chat to find groups, back when you could build a reputation for yourself, be recognized by fellow players, etc; I made a name for myself by being a solid instance tank, then a solid OT, then a MT thanks to doing stuff with other players, earning respect/trust. Back then your server actually meant something, whereas now you just que with random people from random servers; now you can even que for raids that way. I'd love an option to at least have search ques look for server members before searching to different realms/servers.

Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 25, 2012, 04:17:21 AM
I'll have to check Rholdt and the other server some time then. The WoW people I knew had that rare quality combo of being both good and laid back at the same time. I don't like playing with people who don't know what they're doing, but I certainly can't play with tense, drama-prone people. I'll suffer a couple bad players, but not the guy who rants and raves and curses about how bad they are.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 26, 2012, 07:58:13 AM
Logged into my server for the first time since November and it really seemed dead. Hope it's busier on the weekends because I need to complete the Love is in the Air achievements next month for my Violet Proto Drake.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on January 27, 2012, 02:32:58 PM
Lots of people are still on my server, I just see fewer of my old friends overall. My guild is pretty big and still active, raiding multiple times a week; I haven't tried Dragon Soul yet.

In general conversation I think most people I've run into think Cata was one of the worst expansions. I really liked leveling to 85 but everything else has been pretty meh
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 29, 2012, 06:07:23 PM
http://www.ddo.com/underdark/

Forgotten Realms in DDO...six years after the game launched.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on January 29, 2012, 06:23:15 PM
Is it worth checking out? I've kinda thought about giving it a shot since it's free
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on January 29, 2012, 07:12:17 PM
Is it worth checking out? I've kinda thought about giving it a shot since it's free

It's definitely one of the better F2P MMO's, but LOTRO does a lot of the same kind of things better.

I'd like to check out the Forgotten Realms stuff though.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 29, 2012, 08:04:39 PM
It's kind of strange that PD isn't all up into LOTRO.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 30, 2012, 10:32:15 PM
EQ going F2P in March:
http://eqplayers.station.sony.com/news_article.vm?id=524183&month=012012
Title: Re: Official MMO News And Information Thread
Post by: etiolate on February 04, 2012, 12:15:10 AM
Rift doing free trials up to level 20.

http://www.riftgame.com/en/lite/
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 04, 2012, 02:02:02 AM
Hey PD, if you get back into WoW you can cross-realm Raid Finder now.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 04, 2012, 02:29:51 AM
I'm definitely going to try that soon; seems like a quick way to get some experience. Have you done DS?

Title: Re: Official MMO News And Information Thread
Post by: etiolate on February 04, 2012, 02:44:54 AM
Get some experience? What do you mean?
Title: Re: Official MMO News And Information Thread
Post by: Sho Nuff on February 04, 2012, 03:17:59 AM
Hey is FF14 dead yet
Title: Re: Official MMO News And Information Thread
Post by: Howard Alan Treesong on February 04, 2012, 06:43:10 AM
Just did some research ... estimated 10k players across all servers, and they're not even paying. Ouch.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on February 04, 2012, 07:05:24 AM
How can it be dead if it was never really alive?
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on February 04, 2012, 10:11:06 AM
Just did some research ... estimated 10k players across all servers, and they're not even paying. Ouch.

:rofl
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 04, 2012, 11:37:42 AM
I'm definitely going to try that soon; seems like a quick way to get some experience. Have you done DS?



Just the first boss. And it fell apart because it was a PUG on the first week of Raid Finder.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 04, 2012, 03:18:52 PM
Get some experience? What do you mean?

Experience with the new raids. I'd most likely have to wait forever to get into my guild's DS groups
Title: Official MMO News And Information Thread
Post by: ManaByte on February 04, 2012, 08:46:02 PM
Bosses are easier in Raid Finder. Killed Deathwing today and he never did the roll during the spine part.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 04, 2012, 10:02:21 PM
bah, that's disappointing  :-\

makes sense but still lol
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 10, 2012, 12:58:54 AM
Got my Violet Proto Drake in WoW tonight. :)
Title: Re: Official MMO News And Information Thread
Post by: etiolate on February 21, 2012, 04:27:11 AM
So GW2 Press Beta happened. There's too many links to get to. Check out the GAF thread or the GW2Guru thread: http://www.guildwars2guru.com/guild-wars-2-news/closed-beta-test-coverage/ ,  http://www.guildwars2guru.com/forum/press-closed-beta-test-t27964.html

There has been a couple bits of new info released. The attrition or armor repair system is a simple durability system where if you die, a piece of armor is damage. No damage take from getting hit or whatever. Just dying, but not downed state. Repairing costs  abit of money. Simple money sink, but kinda needless if you ask me. The other, far more interesting bit of news released is the overflow server system:

Quote
Let me explain what an overflow server is and what it does. It is a technology we also use as our version of a queuing system. When a map or a world you want to log into is at capacity limit, the game will ask you if you want to play on an overflow server - so you can actually play while you are in a queue. Once space opens on your world, the game will ask you if you want to join your friends on your world. And you keep all the progress you made while you were playing on the overflow server.

so genius

I'll leave some city tour videos here.

http://www.youtube.com/watch?v=6ll54HWQDws
http://www.youtube.com/watch?v=GjLmknda6_Q

|Hoelbraek: http://www.youtube.com/watch?v=G4meuCo7ZvE

There was optimization and performance issues in the beta. Not surprising for a closed beta. Some systems were running it much better than higher end systems, and everything was impacted by everyone running FRAPS. Things got their worst in cities and especially WvWvW.


Speaking of which, I'll leave a 45 minute WvWvW video at the bottom. You can see the framerate drops to near unplayable in spots. My biggest problem from the info released is what they did to the Mesmer. They took away the whole feel of the Mesmer and about 2/3rds of what it does. Plus, illusions are a handicapping mechanic. I have a bad feeling the whole illusion thing will be like shaman totems, a design that holds the class back for the entirety of the game's lifetime.

http://www.youtube.com/watch?v=mzQCi7c0DuY
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 21, 2012, 01:04:56 PM
wow, looks amazing
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 22, 2012, 01:39:14 PM
beta sign up
https://beta.guildwars2.com/
Title: Re: Official MMO News And Information Thread
Post by: etiolate on February 22, 2012, 03:15:15 PM
Yeah I was just about to post that. I guess they're not giving GW1 players an advantage. Confirmatin emails are coming out slow due to demand.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 22, 2012, 07:23:10 PM
I signed up at 2pm and still haven't gotten an email. hmmm, I guess I'll sign up again

edit: just saw the gmail solution in the GAF thread, nice

edit 2: sweet it worked automatically
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 23, 2012, 12:39:09 AM
Yogscast is posting various videos of the early stages of each race
http://www.youtube.com/watch?v=W-YKm20rPQY
no Dwarves sadly, but the Norn will do for me

I love the dynamic nature of events. This just looks too good. There HAS to be something wrong with the game lol
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on February 23, 2012, 06:48:00 AM
I just hope running won't feel as floaty and stiff as in GW1. It didnt feel organic.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on February 23, 2012, 05:30:27 PM
lol I finally got my confirm email at 8am from my original beta signup yesterday

If you're looking for potential flaws, I have my own concerns with the game:

-They done fucked up my mesmer
-PVP is dumbed down tot he point of competitive structured pvp no longer being a draw.

also

-Classes have too much overlap and play too much alike
-Combat breaks down to hit the skill off CD. I think there needs to be more than just 1 spam skill and CDs for a weapon set. There's little choice being made there by the player.
-Went way overboard with the particle effects
-Over simplification leads to lack of depth
-Making sure WvWvW doesn't chug systems
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on February 23, 2012, 05:32:09 PM
How is the PvP dumbed down?
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 23, 2012, 07:28:55 PM
I've never liked PvP

Yea the classes do strike me as odd in terms of the overlap. I realize all the classes have a level of overlap in order to break traditional MMO roles (ie each class being able to heal), but the spells and abilities also seem similar.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on February 23, 2012, 07:42:52 PM
How is the PvP dumbed down?

Removal of hexes, no energy maintenance meta game or energy denial game, smaller team sizes in tournament mode meaning less team build potential, more a focus on individual mobility, less of the card-deck building game, more of a button spammy style means less choices being made, and the removal of spiking probably removes on level of coordination. Not that spiking was super complex, but it was still a level of coordination and movement that doesn't have a place anymore.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 24, 2012, 03:34:55 AM
From what I've seen the PvP looks like a straight up action game - but character movement is rather jagged/not fluid. Some of the spells seem rather op, I'd imagine things will change before launch.
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on February 24, 2012, 11:18:54 AM
AMA with a GW2 designer on reddit (http://www.reddit.com/r/IAmA/comments/q45rm/iama_guild_wars_2_game_designer_ama_about_world/)
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 24, 2012, 12:49:13 PM
Fuck now I'm paranoid I won't get into the beta. He mentions they need people to test WvW but I chose the "I mainly PvE" option on the application fffffuuuuu
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 25, 2012, 04:28:31 PM
http://www.youtube.com/watch?v=Plsd0eK36lY

Seems like everything is tank/spank spam, can't really see any strategy outside of "don't stand in bad stuff" :/

And nearly every video I've seen has every character spamming their first attack
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 02, 2012, 08:44:45 PM
http://www.youtube.com/watch?v=pG3tEl9FF9s

Yogscast does Ascalon Catacombs, from mesmer perspective. You get to hear them talk over vent as they try to figure the dungeon out. Less spammy gameplay, a lot of dodging to survive.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 03, 2012, 10:06:32 PM
Meh. Still looks like boring tank/spank stuff. Same reason TOR gets so boring. Anything that ISN'T tank/spank is just a cut and paste from an older WoW strategy
Title: Re: Official MMO News And Information Thread
Post by: MrAngryFace on March 03, 2012, 10:07:54 PM
We've been beaten over the head with the formula for years, the genre needs a break
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 03, 2012, 10:26:35 PM
Yup. People need to stop trying to copy the WoW formula (waits for a GW2 viral post about how it's not doing that).

TOR is just Pre- Lich King WoW with a Star Wars coat of paint. Every boss fight in that game is boring. The GW2 videos are looking the same way. It's like the devs of both games played WoW through the first expansion and decided they've played enough to make the next big MMO while ignoring any changes WoW's done to boss and raid strategy in the last five years.

I can jump on Raid Finder and do a Dragon Soul raid each week and enjoy it because every boss fight is a lot more in-depth than "tank spanks here, healer strafes damage, dps don't stand in bad shit". Spine of Deathwing is probably one of my favorite boss fights in any MMO ever.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 03, 2012, 10:38:52 PM
What tank n spank in their dungeon videos are you talking about?
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 03, 2012, 11:00:49 PM
If there's one thing WoW gets right nearly 100%, it's raid fights. I was very impressed with the early Cata fights, even if I didn't like the raids overall. Although, a lot of my complaints boil down to general tiredness with the raiding process (getting ready, waiting on people, wipes, respawn trash, etc).

Two things that really freshened up the process to me were hard modes in Ulduar and the dynamic raid quests from ICC. I'd love to see that type of stuff added into raiding, so it's more than just killing bosses. If you're just doing the same boss over and over each week, it's going to get boring even if the boss fight is entertaining.

(I haven't watched that vid yet, will watch tonight)
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 03, 2012, 11:53:38 PM
Well I got tired of the same song n dance over and over in boss fights. Add that to all the pain-in-the-ass elements of constructing, preparing and running a raid, and I just lost interest in it. I never raided in Rift because I knew they were using the same model.

I kind of want something more like a Zelda boss where there's read and react moments. The open world bosses in GW2 feel more like that than the dungeon bosses. In the yogcast video, theres a few bosses. The first is a basic boss with adds, but like most of the rest of the dungeon it plays out like a magical gunfight. There's stuff going off everywhere and it's a lot of getting out of the way, helping people up and firing at the target. The second boss stands on un reachable pillar in the middle of the room and you have to use rocks to knock him off it. The third boss they never passed, but it was the "twins/lovers" sort of boss fight where you have to separate the two bosses or they get too powerful. The difficulty was the lack of tanking meant you couldn't just have a tank aggro each one and pull them apart.(Running in was practically suicide) They had to pick up rocks and throw them and use knockback skills. They never succeeded and Xephos sounded frustrated in some comments he posted afterwards. His knockback skill wasn't working on the bosses and I think that may have been a bug, as design wise and according to the devs with them, it was supposed to work with player skills.
Title: Re: Official MMO News And Information Thread
Post by: MrAngryFace on March 04, 2012, 12:40:49 AM
Ulduar Hard Mode was the pinnacle of raiding
Title: Re: Official MMO News And Information Thread
Post by: MyNameIsMethodis on March 04, 2012, 01:01:26 AM
:bow that fight where you have to seperate into two groups in ulduar :bow
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 04, 2012, 01:16:54 AM
Ulduar Hard Mode was the pinnacle of raiding

Almost did a Ulduar mount run tonight. But I wanted to do a barrel roll on the giant dragon instead.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 04, 2012, 01:22:09 AM
I'm gonna resub soon to try out DS. And I want to see if the new raid finder can get me into a Ulduar group quickly lol.

Sucks I never beat Yogg tho. Now if I beat him and my guild mates see the achievement notification they'll be like "LOL what a noob." Fuckers I spent hours in there owning hard modes, it's not my fault our guild leader rarely had us do Yogg :punch
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 04, 2012, 08:57:06 AM
Raid Finder is only for two DS raids; Wyrmrest Temple and Fall of Deathwing.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 05, 2012, 01:33:04 AM
The first couple boss fights seemed spammy, and the lovers fight was just just ridiculous. I'm not sure about the lack of roles if every player is going to be getting destroyed with hits that take 50% of their health. I'm sure that fight will be balanced eventually but I'm still rather worried about everyone getting rocked during fights.

Obviously if you're taking damage from the various traps that's your fault. But that mechanics plus bosses with no aggro table and limited dmg mitigation seems like it could get ugly very fast.
Title: Re: Official MMO News And Information Thread
Post by: cool breeze on March 06, 2012, 09:28:14 PM
http://www.youtube.com/watch?v=KSXXEOJUcG0
http://www.youtube.com/watch?v=KrA3LAAIOc4

this is looking pretty great
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 06, 2012, 11:02:15 PM
Come back to WoW and you get a free Level 80, free Cataclysm, and 7 days free (just need someone to give you a scroll of resurrection):

Quote
Once your friend accepts your scroll and pays for at least 30 days of game, you unlock your choice of the following rewards:
A Free Spectral Gryphon for an Alliance character
Or a Free Spectral Wind Rider for a Horde character

And, to enable you and your friend to play together in Cataclysm's newest content, any friend who accepts your Scroll will also receive the following epic benefits:
A single character immediately boosted all the way to level 80 -- DING!
A FREE upgrade to Cataclysm -- regardless of your friend's original box level
An optional FREE character move -- to your realm and faction so you can play together
7 FREE days of game time -- available immediately

A few other prerequisites apply -- such as a free upgrade to a Battle.net account for players who haven't played since 2009 or earlier -- so be sure to check out the FAQ below for full eligibility details.

Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 07, 2012, 01:04:56 AM
Ah so I wouldn't be eligible I guess. I'll resub soon

Interesting offer though. I wonder how the subscription numbers will look over the next few months
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 07, 2012, 01:29:06 AM
Why aren't you eligible?
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 07, 2012, 01:34:53 AM
Oh I'm assuming I'm not, haven't been to the site. My account was active a couple months ago
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 07, 2012, 07:54:53 AM
Oh I'm assuming I'm not, haven't been to the site. My account was active a couple months ago

Quote
To be eligible to receive a Scroll of Resurrection, your friend must have previously subscribed to World of Warcraft for at least 30 days and their account must have become inactive on or before March 4th, 2012.

If you want a scroll I can send you one.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 07, 2012, 10:12:47 PM
I can send I think 2 per day. Just need your character name and realm.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 07, 2012, 11:12:18 PM
I can do it via email address too
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 08, 2012, 12:24:22 AM
Can I get one next week perhaps? Got business this week/weekend
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on March 08, 2012, 02:32:49 PM
Once again we will have to wait for blizz an Titan to play something new it seems.

Unless SOE makes Everquest 3...
Title: Official MMO News And Information Thread
Post by: ManaByte on March 08, 2012, 03:35:37 PM
EQ3 is in development. Uses the PlanetSide 2 engine.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 08, 2012, 03:46:33 PM
Once again we will have to wait for blizz an Titan to play something new it seems.

Unless SOE makes Everquest 3...

You'll all be playing Guild Wars 2
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on March 08, 2012, 06:25:31 PM
Really? Cool.

In retrospect i think eq2 was pretty good, just got dwarfed by wow but it had a lot of nice stuff in it. this sll judging from the starting areas that i played when it came out.
Title: Official MMO News And Information Thread
Post by: ManaByte on March 08, 2012, 06:51:47 PM
Whoever wants a WoW scroll pm me your email. Seems to be issues with sending to a character name.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 09, 2012, 03:09:56 PM
http://www.youtube.com/watch?v=KtohZlY8CbA

This was too awesome not to post. TB does a look at underwater combat and areas in the beta. You see some cool underwater architecture early on, but at about 4:30 in he goes to a secret underwater castle area with traps and a boss. Apparently this environmental mini-dungeon was under a partial NDA, but he was allowed to show some of it. Inside the castle, there's an environmental weapon you can pick up. It's a sword with underwater skills, including summoning a shark. Yes, a shark. Plus piranhas.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 10, 2012, 08:21:33 PM
Hm, someone sent me a scroll that I don't recognize. gotta ask around on facebook, just in case this is spam
Title: Official MMO News And Information Thread
Post by: ManaByte on March 10, 2012, 09:12:07 PM
I sent you one.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 10, 2012, 09:59:01 PM
Ah ok, thanks man I appreciate it. Initially I was like fffffuuuuu
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 11, 2012, 12:46:54 AM
Finally finished the new instances. The last one is pretty cool, although it's kind of long due to scripted events. I really like all the snow/ice themed instances and raids in the game, from Nexus to the ICC stuff
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 11, 2012, 12:49:55 AM
If Mana is out I'll send you mine yo. I'm guessing all accounts have one or something?
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 12, 2012, 11:52:45 PM
Sent a scroll to Green Man.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 13, 2012, 12:12:07 AM
PD needs to do some Dragon Soul raids. Spine of Deathwing is just so awesome. He doesn't DO A BARREL ROLL in Raid Finder though, so do some RF to build up your gear then do it for real and you'll be loving it.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 13, 2012, 12:45:47 AM
Just finished a DS raid. Couldn't get into my guild's run, so I found a nice group that was half pug and half of one of the better guilds on the server (Etiolet's old guild). We went 5/8 pretty fast, but folks had to leave after a few wipes on the battleship boss

It was pretty fun! Reminded me of Ulduar in terms of having a nice mixture of interesting boss fights in an epic environment. I tanked with no knowledge of any of the fights yet we cruised through The Siege of Wyrmrest Temple with just one wipe (after I fucked up on Warlord Zon'ozz).

Had an ugly wipe on Ultraxion due to me not understanding the fight, and not having my extra addon bar enabled. We beat him on the second try but I was still messing up; I'll have to look that fight up, whereas everything else was straight forward.

The battleship isn't quite the lootship from ICC lmao; it seems challenging enough. Our dps wasn't getting the dragons down in time, then folks bailed.

I definitely like this raid more than the other Cata raids, which were good but just felt a bit stale aesthetically. I'm kind of tired of dungeon settings, lava pits, etc. Wyrmrest was one of my fave areas of the Wrath expansion, I love snow zones...so yea, right up my alley.


edit: I also got to 372 gear rating pretty fast due to the new instances, plus valor points. Jeez, it's so easy to get valor. Remember when you'd only get them for doing the daily or special instance once a day? You can get them by doing each of the 3 DS instances, plus one random Cata dungeon lol.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 13, 2012, 02:17:57 AM
*sees thank you email from ArenaNet*
 :o :o :o :o
*opens to reveal it's just a thank you letter, with an exclusive video*
 :'( :'( :'( :'(
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 13, 2012, 02:29:39 AM
luckily I knew what it was before seeing the email

some people were really pissed off by it :lol

I tried some more F2Ps recently.

Brawl Busters - like a Powerstone Online. Had a fun few hours.
Realm of the Mad God - Uhh mindless shooting? I don't understand the cash shop. Everything is pretty basic. I don't feel much character progression. Self described as a bullet-hell shooter MMO. You just wander around shooting mobs. Has an instant grouping sort of effect that works pretty well. You find a mob of other players and then follow them around, lawnmowering through shit.
Pandora Saga: Weapons of Balance - Instanced grindy f2p total ass gameplay
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 13, 2012, 02:59:57 PM
Quote
Lye said NCsoft hopes the free access to the beta weekends of Guild Wars 2, which is included as a pre-order bonus for the game, will help take advantage of Twitter, Facebook and other social media.
http://www.forbes.com/sites/johngaudiosi/2012/03/13/ncsoft-aims-to-break-the-static-online-game-mold-with-arenanets-guild-wars-2/

So beta access for pre-order confirmed. Also a picture of the collecters edition box and goodies at the Forbes article.

Oh, store website up.

https://buy.guildwars2.com/

April 10th to start pre-purchases. Three editions of the game.  First set of min system requirements released.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 13, 2012, 03:02:04 PM
First waves of beta keys go out at end of March apparently
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on March 13, 2012, 06:43:43 PM
So is this still the new hotness? Been loving what I've seen so far.

Also, can someone sort of explain the model. I (think) it's not a full fledged MMO world, yet it seems much more than just working the Diabo model about group dungeon crawling.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on March 13, 2012, 07:52:55 PM
Free weekend for SWTOR already :lol
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 13, 2012, 08:07:44 PM
Do you mean the world setup?

It's a full fledged MMO world. You log in, you're in the world. There are portals and you can hop/travel by waypoints that you've found.

(http://i.imgur.com/A0Tj0.jpg)

There's a zoomed out map of the world. In the bottom right corner, you'll see three squares that represent the three levels. It is assumed this stands for upper Tyria, middle Tyria (basic land areas) and lower Tyria which is the underwater and cave areas. Noone is sure what upper Tyria is.

The instancing exists only in your personal home/story area, in organized PVP and in dungeons. There are zones, but they are rather large in area. You travel through a gate between zones. The game is separated by servers called worlds and this is the basis for WvWvW. In PVE, you can hop between servers/worlds through an ingame menu. There is no fee to do this. You still have a home server/world which is the one on which you made your character.There are also overflow servers for playing in while waiting for a spot to open on your world. (In case of heavy traffic.) You retain all progress from the overflow server when hopping back into your world.

So you can just log in and go exploring. There will be hundreds or thousands of people going around the world.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 13, 2012, 11:42:14 PM
Free weekend for SWTOR already :lol

Subs are static. They announced 1.7 million in February and they didn't gain any in a month. People are going back to WoW already.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 14, 2012, 12:48:42 AM
Blizz's customer support is pretty awesome, they'll get your shit fixed soon
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 14, 2012, 03:39:27 AM
Free weekend for SWTOR already :lol

Subs are static. They announced 1.7 million in February and they didn't gain any in a month. People are going back to WoW already.

I know people have stopped playing, but I think TOR's base is made up of people who don't play WoW.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on March 14, 2012, 07:42:04 PM
Oh my god diablo 3 is so good. The new changes have been AAA.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 15, 2012, 12:22:45 AM
Sent a new scroll to Green Man.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on March 15, 2012, 12:59:48 AM
Not only are they giving a free weekend, I got a 7 day pass to SWTOR in my email for being a "dedicated member".

Guessing they had a bunch of people who registered but never bought the game.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 15, 2012, 01:03:23 AM
How are they even doing the free weekend without a pre-load?
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 16, 2012, 02:36:31 PM
Anyone running into old pals on WoW anymore? For the most part my friends list is completely gone; I see one or two people I know online. Every now and then I run across someone I've played with since vanilla/TBC and we talk, at which point they're like "well I played Rift, came back to WoW. Played Aion, came back. etc." Lots of Guild War 2 talk though

I'm sure folks will be back for Pandera though, the question is "for how long"
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 16, 2012, 04:04:05 PM
Well last week, I checked some of my friends characters on the armory and it said no updates since like september or novermber at the latest. Of course, that could mean just no new achieves or gear, but I suspect a lot of them may be dormant.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 16, 2012, 10:50:40 PM
Anyone running into old pals on WoW anymore? For the most part my friends list is completely gone; I see one or two people I know online. Every now and then I run across someone I've played with since vanilla/TBC and we talk, at which point they're like "well I played Rift, came back to WoW. Played Aion, came back. etc." Lots of Guild War 2 talk though

I'm sure folks will be back for Pandera though, the question is "for how long"

Funny enough a large number of people in my guild who bailed to TOR came back to WoW this week. It's been barren for a while but people are coming back. Most of them say the story in TOR was cool but the MMO under it wasn't.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 17, 2012, 09:36:41 PM
bunch of MoP videos
http://www.youtube.com/user/noobclubru

Also, heroic versions of SM and Scholo are gonna be in the game :bow
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 17, 2012, 09:40:07 PM
gw2 beta invites going out

nothing so far >|

Watched the MoP videos. Reminds me of Factions, but that makes sense. I think they did a good job with the flaura, but when there's no flaura you see the same ground textures from all over. The mountains are the same mountains from back in BC, too. I think the monkey mobs look good and the pandas animate well.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 17, 2012, 10:28:27 PM
nothing so far  :'(

Beautiful zones although obviously there are lots of recycled textures. It reminds me of Nagrand in many ways

I love the fact that flying is prohibited in the early zones until you reach the level limit. Cata felt surprisingly small and boring when you could just fly from quest to quest without appreciating the changes. I'm also looking forward to how instances are handled. Cata's early instances were quite strong, and challenging.

So yea, I hope we get a lot of content and some engaging raids.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 17, 2012, 11:05:41 PM
So PD you going to resub?
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 17, 2012, 11:06:19 PM
I think they should just remove flying from the Panda island. They should also add more mist to cover up those Nagrand mountains. It's a shame to make an intricate new area that will get looked over in a couple months. The areas look smaller and denser as well, so maybe it wouldn't be a problem to remove flying. Parts of Cata were pretty large and I wouldn't do them without flying.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 17, 2012, 11:30:18 PM
So PD you going to resub?

Yup I resubbed for a month. I definitely want to play around some more, get my alt to 85 finally, and continue DS which is fun.

edit: do you get any account perks due to me resubbing?
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 18, 2012, 12:10:13 AM
So PD you going to resub?

Yup I resubbed for a month. I definitely want to play around some more, get my alt to 85 finally, and continue DS which is fun.

edit: do you get any account perks due to me resubbing?

Yup! Got the spectral Griffon! Thanks dude!
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 18, 2012, 12:16:51 AM
(http://i.imgur.com/yDnxH.jpg)
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 18, 2012, 12:20:37 AM
Oh sweet I saw a lot of those in SW, didn't know where people got them :rock
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 18, 2012, 12:23:53 AM
Alliance gets a griffon and horde gets a wind rider.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 18, 2012, 12:33:59 AM
I got the rocket ship thanks to CG :rock
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 18, 2012, 07:05:59 PM
haha I got sent a scroll of resurrection from someone on Ravenholdt
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on March 18, 2012, 07:56:14 PM
fuuu...i resubbed and haven't even installed it in like 2 months.

I want  a goddamn scroll dammit
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 19, 2012, 02:11:50 AM
Had some loot drama today, err well I kind of ignored it. I tried a DS run that was half pug, half of a guild I used to be in long ago. First boss drops some nice tank shoulders, and I lost the roll to the MT. I decided to take a look at his gear and noticed he already had the very same shoulders that dropped. So I whispered him and asked why he would roll on gear he has; he replied that he would trade me the shoulders if any other tank pieces dropped.

He was co-leader of the raid, the raid was half filled with his guild members...and I'm too old to start stuff over gear. I said fine whatever, went back to raiding. We killed 1 more boss before suffering multiple wipes, people started leaving, etc. Total disaster raid, and the guy got away with the shoulders lol. What a joke.

Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 19, 2012, 02:41:40 AM
Weird. What purpose is there in taking gear you already have?

I'm in the 4th tera weekend beta. It looks like if I don't get into the GW2 one, I'll be playing that.
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on March 19, 2012, 07:03:13 AM
Might've been an enchanter i guess, still a cock move
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 20, 2012, 12:00:45 AM
Tried out the LFR option. Definitely a great addition, and something I hope is expanded on in the future. I killed two bosses in a fail pug yesterday, and with the LFR I was able to kill two more to complete the siege portion of DS again. It's awesome that you're no longer shackled to one raid a week if you kill 1-2 bosses in a fail run

The group I was in was pretty awesome, and a 25 man. I almost got kicked initially because I literally parachuted onto a group of adds lmao, which they tried to claim was my fault; it's not my fault I literally spawned on top of adds. Didn't win any loot but had a good time owning shit in a surprisingly efficient and quick group. Everyone left after killing Hagara

I'm going to read up on the Fall Of Deathwing and see if I can find a group for it tonight.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 20, 2012, 03:21:01 AM
Took awhile but I found a group with LFR and we completed DS :rock

Ultraxion gave me problems last week, but I was prepared this time and handled the mechanics near perfectly; I died once lol, but was battle rezzed.

The battleship fight went pretty smoothly despite one wipe, which people used as an excuse to start complaining/trolling. It's amazing how some people act elitist as fuck in raids, start trouble, and don't seem interested in working together; that one wipe was super close, it's not like people were fucking up. About 4 people left after the wipe, but they were quickly replaced and we killed the boss easily.

Oh man, the Spine fight is pretty weird; not sure I've done anything like that in WoW, at least in terms of fighting on top of a fucking dragon. From a tank perspective I collected adds while the other tank kited the amalgam add around. Pretty straight forward. I'd love to see the barrel roll mechanic in action, and I also want to see how the fight differs in hard mode.

The Madness fight is pretty awesome; definitely more interesting than the Arthas fight in ICC. We had a couple close wipes, including one with the boss at 8k health. DPS wouldn't focus on the adds during the final phase; they just wanted to burn the boss despite raid warning demanding they switch to adds. To make things harder we only had one battle rez, so no fuck ups were allowed lol.  Mechanics wise it's pretty much a mixture of typical stuff (tank switching, add control, etc) but it feels like such an epic fight as you hop from island to island. I really enjoyed this raid overall, much moreso than the other Cata ones
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 20, 2012, 02:53:11 PM
Quote
In Guild Wars 2 we have three currencies: gold, karma, and gems. Gold is the common in-game currency. Karma, which players earn in-game but cannot trade, is used for unique rewards. And gems are the currency that’s bought and used to purchase microtransactions.
We have a new player-driven market that allows players to trade gold for gems and gems for gold. If you want something, whether it’s an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it.

http://www.arena.net/blog/mike-obrien-on-microtransactions-in-guild-wars-2

Wonder how the market will go on settling on a in-game cost for gold.
Title: Re: Official MMO News And Information Thread
Post by: Corporal on March 20, 2012, 08:58:49 PM
Huh. Not sure how this is going to work out, but hey, it's Arenanet, I shall trust them. For now.

As an aside:

The prolonged whining in the German fan circles about the Guild Wars 2 pricing policy got so annoying that one of the more prominent figures of that scene, 4thVariety of Wartower.de, gave in and ranted a bit about where the money goes when you buy a game (http://www.wartower.de/artikel/artikel.php?id=627). Nothing new, but then again, if you can, ignore some, weird grammar, then it's a nice introduction to that whole game retail thingamajing in good ol Krautland, and frankly everywhere else.

Nothing of interest for hardcore sales nerdlings though, since A) no sources are given ("connections") and B) nothing even remotely new is revealed.

German Version (http://www.wartower.de/artikel/artikel.php?id=628)
Entire text of the english version in spoiler tags to avoid ad revenue fishing suspicion and ah fuck it, just because:
spoiler (click to show/hide)
We heard the price, we have been told about "Extras", we reacted emotionally, but now lets ask:

State of the Game #43: How Expensive is it?

Why not put all arguments aside and break out the calculator to answer that question. Our story begins the other day in Germany, when a 55€ copy of GW2 was in a shelf at the store. I put the cash on the table and watched where my money went.

8,78€ go directly to "Das Merkel". 19% VAT tax from the glorious nation of Germany, whose inhabitants roam free and where 100mph are considered a gentle stroll down the Autobahn at a slow speed.

4.56€ is roughly what the retailer earns on the game. If you are wondering why so many smaller stores went out of business and only chains remain, then look no further than here. If you order 13 copies of a game and one is left, you will not have made any money.

3.21€ is what the wholesale retailer gets. Professional distributors who can make sure that a freight container, or plane full of computer games gets split up and sent out to 1000 smaller points of sale. A big chain, such as Gamestop, are both retailer and wholesale, so they, earn 7.77€ per game. I know, GameStop then sells for 10€ more than anybody else, but that is besides the point.

?.??€ go to those big chains who can negotiate even more aggressively. For those days when GameStop is cocky, or Media-Saturn group says it will keep 50.000 copies in stock at all times for 3-6 months. They will offer to give your product good shelf space, instead of tossing it on the ground where nobody sees it. They also use these deals to start price wars. You might see them sell StarCraft 2 for 40€, instead of the suggested retail of 50€. Good news for the consumer, bad news for the publisher and the competition of Media-Saturn. This is also how small game shops were obliterated.

Without the mystery benefit of the largest of chains, 38,44€ of the original 60€ end up at the publisher. But wait, for NCsoft games released in Europe, the publisher is not NCsoft, they have to license that out to local publishers with the infrastructure to release a game. By that I mean people who deal with the port authorities, the customs and the large chains. In Germany, that is a company called Flashpoint. I do not know the details of their contract, but my educated guess is they take 3.5€ of those 38,44€ as their fee.

That leaves 34,94€ for NCsoft to work with. From here on out it gets muddy and depends on the game. How was the money for the game raised and do investors have to be paid? How is the wording on the contract splitting up the money between publisher and developer? Usually, the publisher will keep 30-50% for himself. That sounds like a lot, but usually half of that money is spent advertising the game and the other half to keep the company running and investors happy. If a developer gets 23€, they can consider themselves lucky. Now the developer can use that money to pay back its investors, which usually is their publisher. ArenaNet is owned 100% by Ncsoft to begin with, they are an internal team, meaning those 23€ are somewhat theirs to spend, but ultimately NCsoft owns that money as well. As long as Ncsoft thinks ArenaNet is worth it, they can even make a loss. A more independent developer has to use that money to pay back investors. After all, he who pays the money for development will end up receiving those 23€, until he has his investment back with interest. That could be a shady consortium of Russian business men, but in most cases it is a publisher such as EA, or THQ, or Take2, or Activision, etc., you get the idea. Giving an Interview to Forbes Magazine (http://www.forbes.com/sites/johngaudiosi/2012/03/13/ncsoft-aims-to-break-the-static-online-game-mold-with-arenanets-guild-wars-2/) is basically common sense. Even if ArenaNet does not need to search for investors, Ncsoft might want to calm theirs.

An average developer of a game as big and expensive as guild Wars 2 is usually happy, if break-even is achieved. The people working there can be happy, if management found new investors for the next game. Best case scenario: the sequel to the game which just sold so well. If the game hits certain predetermined sales benchmarks, everybody gets a bonus. Another way to get a bonus payment is review score. Many developers have contracts which pay better, if the review average is 9/10, instead of 8/10. You can see where the phone calls to game reviewers start and why each review copy comes with at least a 12 page document to make sure the reviewer 'gets' the game. The press itself lives off advertisements, so buying those two color pages for three months go a long way for getting those extra 5% of review score. Toss in a minipet-code, which basically amounts to guaranteed fan sales, and the poor guy writing the review will be under pressure from all sides. Granted, the developer has to have a good game in the first place, but do you want the 8.5, or the 9.5? Former 1Up writer Shawn Elliott put it best in one of his songs (http://www.youtube.com/watch?v=3rr1mRG1giM). A weird codependency between people wanting a bonus and people dependent on advertisement Dollars emerges. The politics between publisher, developer and press are even more complicated. Sometimes the publisher simply does not want to pay the 9/10 bonus and will not go the extra mile to promote the game. Sometimes, the developer will spend that money necessary to get the press on their side. If not hard cash for ads, or other bribes, then certainly valuable time spent on giving interviews. Publishers are fine with this system, they thrive on it, developers, at least the ones I heard of, do not like it that much. They want something better, something special.

For a long time, MMOs which charged a subscription fee were special. If such an MMO is a hit, the subscription will bring in money to stay in business. No more lending from investors to make the next game, no more being mortally dependent on a good release. Flagship Studios, creators of Hellgate: London, famously gambled on subscribers keeping them afloat as a company. There was no plan B, no investors lined up to pay for the development of the next game (i.e. Mythos, which later became Torchlight). Flagship wanted to gain true independence based on subscribers paying money each month. For Blizzard the gamble worked, for Flagship it did not. This is one of the reasons everybody wants to make a subscription based MMO (or whatever business models is the latest hype). Publishers might want to have one because it means big business these days. For developer who do not have to hand the subscription money over to their publisher, it means independence. It means going to investors, having an easy time getting stupid money, by promising larger interest rates on investments. Subscription games are convenient for the industry in every way imaginable. It only takes 60.000 subscribers to earn $10 million per year. You should remember this figure, for what I am about to write two paragraphs down. And what is the worst that can happen? The subscription run dry and you make it f2p to get a second round of revenue? After that, the game made its money back, so who cares? Certainly no publisher and hardly every developer.

So far, I did not mention one cost. If you buy a console game, then 15€ will go to Microsoft, regardless. That's unfair? Well, they say it is their Xbox, you want your game on there it is 15€ per copy, go suck it up. By the way, Microsoft will charge per disk in the box, so you might want to cut down on the size of that 25GB MMO of yours. Console games sell better, but that does not mean it's all sunshine, especially, when publishers get only 25-30€ from each sale. PC games are cheaper for a reason and licensing costs are that reason. I hear you think, but GW2 is not cheaper, it is as expensive as a console game. About that....

Is Guild Wars 2 really expensive charging those 60€, of which NC ultimately gets “only” 39€? What about the costs of development? Analysts have crunched the numbers of many publicly traded companies to be able to give good estimates on what game development costs. One team member will cost you roughly $100.000 on average. His pay, his taxes, his equipment, benefits, office rent, etc. Sure, some earn more, quite a few earn less, but as far as studio costs go, a team of 100 good people, creating a triple-A game, will run up costs of $10 Million per year. You can dig up financial reports from Ncsoft, if you do not believe me. Back in the past, they listed ArenaNet as separate costs, so you can see for yourself. Guild Wars 2 is in development for 4.5 years. During that time the team grew from 100 people to over 200, you do the math. $60 million for making the game sounds like a conservative number to me. Divide that by 35€ and you know how many games they have to sell to make back the money they spent on developing the game. Roughly between 1.3 and 1.6 million units to break even, which for a PC game is a lot. If they were not owned by their publisher and had to pay that off 23€ at a time, GW2 would be an insane risk, having to achieve sales of 2.4 millions. Even more, if my conservative $60 million estimate was too low. Battlefield 3 for PC and console was probably cheaper than Guild Wars 2.

Plenty of reasons for Ncsoft to be nervous and insist on every additional monetization option there is. You also have to bear in mind, that most of those 200 people developing the game now, will neither be fired at the end of development, nor moved to a project financed by somebody else, as is usually the case. That makes another $20 million in the next 12 months then. Guild Wars 2 will have to generate the money, or the promise of multi-million sales from an expansion will. At least that next expansion will not take 4.5 years to make and it will bring in money, so there is a bright light at the end of the tunnel. Still, even if the game is the best around and the review scores are high because NC did the smart thing of buying ads in magazines, they will have to go head to head against Activision and EA, who are both no strangers to advertise a $60 million game, by launching a $200 advertisement campaign. That is more than the total gross of an entire quarter at NC. For those Megapublishers the normal laws of games publishing have long since been suspended. Ncsoft is a dwarf compared to the resources, the options and the connections of those juggernauts. EA in particular, can crush your console by simply not releasing games for it. EA are not scared of anything coming out of Korea and could easily buy ArenaNet, if they felt like it on a Tuesday (provided Ncsoft had to sell them, of course).

But enough of that an onto another minefield called online stores. ArenaNet could only charge 35€ there. Naturally, das Merkel will want to have its VAT taxes, so that is 41,.65€ then. Money never exchanges hands for free on the Internet, a little something called payment processing fees. The buyer will not even notice them being there, a seller will. That is 43€ then, for the online version. But wait, now the brick and mortar retailers, such as GameStop, Walmart, and Media-Saturn will be at your throat again. They will not stand for you undercutting their price, hurting their business. Either you immediately raise your online price to suggested retail, or they will not stock the game. That is not something a publisher can afford, so the game is back at 55€ at the online store.

However, some retailers, such as the Media-Saturn group will lower their prices during the crucial first week to below suggested retail, making the publisher look like a dick for charging full price at the online store. That is, if ArenaNet have their own online store, which they do. If they were forced to go through Steam, then Gabe Newell would roughly charge them 30%. Why? Because he can! How much of a 55€ Steam game is reaching the publisher? Deduct VAT tax, deduct 30% Steam share, oh, you guessed it, it is 35.50€ again. But at least Steam reaches a giant audience, one cannot complain about that, so 30% is still a fair deal.

Amidst all that, not one word was uttered about the exchange rate. It is a phenomenon, where $1 is worth 1€. A $55 will cost 55€ in Europe instead of its “real” value of 42€. There are two things you can do about that in Germany. Either you bend over and take it (while screaming, if you are so inclined), or you get yourself a credit card and enter the shady world of proxies and creative billing information. You see, your credit card is linked to your five digit zip code somehow. Germany and the U.S. both have those five digit codes. So if your card is registered to 12345 Berlin, you simple enter 12345 Schenectady County, New York. Just keep your name and your German address the way it was and done. You just bought Guild Wars 42€, fooling all the regional locks. You win retail.

If you feel like ArenaNet should win retail for making such a great game, then buy at their online store and only at their online store. Screw all the trinkets, the one use items, the ring of +2 on all attributes in a game with triple digit attributes later on. Just buy the game from the people who made it. It is an extra 10 bucks which do not end up at some reseller, but go directly to those who deserve it. If you think the game is worth it, buy some digital deluxe edition. Do not think about whether the extras are worth it, because they are not. Ask yourself, whether the game is worth that price to you, or not. As for the collector’s edition, it truly deserves a special place in that black hollow and cold heart of mine. Sure, the stores are happy, because they earn more money per unit and sure ArenaNet get more money, because those trinkets are barely worth $5. In a world where I can pick up a phone and order a freight container of Chinese pullovers at 14 cent a piece, do you really think that some plastic statue is worth anything? If you are into that sort of this, good for you. If you just want to give ArenaNet your money, fine. If you want to give ArenaNet a lot of money and demand more bang for the buck, then buy multiple copies of the game.

Now you pretty much know everything there is to it. You know the price, the costs, the easy roads not taken, the people who make money off it. Still too expensive? Feel free to discuss.
[close]

Also:
spoiler (click to show/hide)
...I didn't get a beta invite.  :'(
I must now validate my existence by spending 150€ on a cheapo plastic figurine and some other trash.  :-\
[close]
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 21, 2012, 03:55:27 AM
GW2 will be the first game I pay a full $60 for.

I have avoided doing such on purpose up until now. I still wish they would have gone with $50 but I guess the lack of monthly fee makes up for it. I think they should add some in-game item for the collecters edition. That's what people really want is to show off in-game. I love my disco Dervish from Nightfall.

Plus. I have no love for the statue or game and comic, etc. statues. They're all made from high-end plastics, but they are still... plastics. The materials have no inherit value. They're the sort of worthless crap you see piled inside someone's home on hoarders. Give me a statue with some copper and silver armor and that price tag seems more worth it.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on March 21, 2012, 04:42:45 AM
Lol at that german rant, are those kids 14?
Title: Re: Official MMO News And Information Thread
Post by: Corporal on March 21, 2012, 07:05:40 AM
Meh, you've never heard a German whine. We can be supremely annoying if we want to.

Speaking of which, time to be annoying. 60-80-150 instead of 60-80-100 offends my sensibilities. Agh. Just where did that additional 50 come from, and why didn't they at least add another ten bucks to regain some semblance of order. They ruined that beautiful sequence. Ruined it.  :-\

While I'm at it, why is the first knee jerk reaction of any game maker to add a stupid plastic figurine to their game, anyway. They're utterly useless.

I only really want to buy the CE because I have bought (preordered, even) all previous GW CEs. The one time use items are just plain horrible. The figurine I could not possibly care less about. The artbook might be nice, but then again, they've already released a full-fledged artbook anyway, so what's the point, really. Honestly speaking there is little value in that CE from my perspective.

Yet I will buy it anyway. :fbm
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 21, 2012, 07:25:37 AM
tsk tsk

I'll be getting the standard edition. A minipet isn't worth 20 bucks and fuck plastic statues. I will still start off with tons of cool stuff thanks to Hall of Monuments.
Title: Re: Official MMO News And Information Thread
Post by: Corporal on March 21, 2012, 09:36:26 AM
A minipet isn't worth 20 bucks and fuck plastic statues.
Of course it isn't worth it. It never is. CEs are for the crazy fraction of the fans that really just should have their assets confiscated and then be flung off into the sun for the betterment of humanity.

However, as far as Arena.net is concerned, they may ravage my sore sphincter all they want, lube or no lube (no homo). I've been their go-to cockgobbler ever since GW1 beta 2(?). The one with the temporary skill crystals. Those were awesome.

spoiler (click to show/hide)
I agree that even for someone like me the deluxe editions of GW2 are bad value, and that the CE dials that up to eleven. They're really pushing it. Sad to see, really.

Sigh. I don't even have much of anything in my HoF. I'm the worst kind of fanboy.  :-\
[close]
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 21, 2012, 11:37:54 AM
It's basically a free, super high quality mmo. How could anyone get butt hurt over paying an extra ten bucks?
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 21, 2012, 10:05:06 PM
A minipet isn't worth 20 bucks and fuck plastic statues.
Of course it isn't worth it. It never is. CEs are for the crazy fraction of the fans that really just should have their assets confiscated and then be flung off into the sun for the betterment of humanity.

However, as far as Arena.net is concerned, they may ravage my sore sphincter all they want, lube or no lube (no homo). I've been their go-to cockgobbler ever since GW1 beta 2(?). The one with the temporary skill crystals. Those were awesome.

spoiler (click to show/hide)
I agree that even for someone like me the deluxe editions of GW2 are bad value, and that the CE dials that up to eleven. They're really pushing it. Sad to see, really.

Sigh. I don't even have much of anything in my HoF. I'm the worst kind of fanboy.  :-\
[close]

Maybe the community will talk them into added something as cool as the special dances like they had before.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 21, 2012, 10:41:59 PM
Mists of Pandaria beta starting:
http://wow.joystiq.com/2012/03/21/mists-of-pandaria-beta-showing-up-on-battle-net-pages/
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 21, 2012, 11:32:46 PM
edit: GW2 :)
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 22, 2012, 01:46:46 AM
edit:


Microtransaction shop image leaks have created a bit of a shitstorm for GW2 forums. Not sure how I feel about all the things. Chest keys equate to getting non-cosmetic gear, which I'm not done with, but it is a bit of luck on what gear you can get and you still have to attain the chests. Rez Orb is something that could be abused, as well as the megaphone.

The gems and the shop is something that could go wrong. I think its a risk for ANet, while all other choices they've made have been pretty much flawless.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 23, 2012, 12:21:22 PM
http://www.neogaf.com/forum/showthread.php?t=467419
 :lol :lol :lol
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on March 23, 2012, 03:16:48 PM
Lol
Title: Re: Official MMO News And Information Thread
Post by: Corporal on March 23, 2012, 05:56:39 PM
Strangely enough, I have zero problems with the Rez Orb. However, the day I get more than one server-wide message per 15 minutes I will hunt down and neuter whoever thought of that accursed megaphone. That thing needs to be like a million trillion bucks. Gems. Whatever. Not even a ridiculous cooldown will help. People are asshats, after all.

The chests... well. We'll see, I guess. Really depends on the implementation.

Not getting the whole brouhaha. The GW1 betas also featured many things that never made it into the final game.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on March 23, 2012, 06:35:51 PM
Thing is Gw2 isnt even real F2P since you have to buy a copy, this just cheapena the experience.

I think there will always be a market for a premium subscribtion mmo.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 24, 2012, 12:27:55 AM
After hours of back and fourth discussion with Arena Net's support folks, I've been told I never received a beta invite. I got the email on the 21st saying I had been accepted, and set up my account. On the 23rd I got the link to the game client, but it wouldn't accept my email or password.

I forwarded the email to Arena Net, all my info etc and they're still saying they have no record of me being accepted. What the fuck
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 24, 2012, 03:44:06 AM
That really sucks PD. Did they offer no explanation for the email you received?

I didn'tg et into GW2 beta, but I'm in the Tera beta. The combat is different, like a Monster Hunter sort of feel. The attacks are rooted though and you can't move until the animation completes. You can push forward a bit with a skill attack, but there is no lateral movement. Enemies have tells and I have to time my block for their attack. I'm playing a Lancer and I'm at lvl 10. The rest of the game is strictly the usual. All the quests are go here and kill X amount of Y creature. They switched up the scenario for this and had one little instanced sequence where I fought off waves of enemies to protect a NPC, but otherwise its all just genocide quests.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 24, 2012, 04:00:42 PM
Initially they said perhaps I got a "core beta" invite from one of the developers, but I just got a regular invite, which I forwarded to them. Overall it was just a very odd experience. They eventually just told me I never got an invite, and never responded to the obvious question of "if that's the case, why did I get an email saying I was invited to the beta, which I forwarded to you?"
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 24, 2012, 06:42:13 PM
wtf is core beta

Sounds like they just made a snafu and should just give you an invite to the next beta.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on March 25, 2012, 04:05:55 PM
GW2 is innovating

(http://i41.tinypic.com/wtakh5.jpg)
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 25, 2012, 08:35:40 PM
I don't get =(
Title: Re: Official MMO News And Information Thread
Post by: Vizzys on March 25, 2012, 08:45:39 PM
rabbits are usually the first enemies you fight in mmos or something
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 25, 2012, 10:35:47 PM
oh I guess they are or rats or pigs


So Tera beta has some bug where it crashes every time I try to make a new character. I wanted to try out the other classes but this shit is not working. I've leveled my Lancer to 23 and done a dungeon. I'm kind of tired of him. I have a Mystic that I tried to make look like CrystalGemini's dog, but I'm not too interested in playing it. I wanted to try out Sorc, Archer and Warrior, but I can't get around the bug.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 26, 2012, 12:57:51 AM
As if to twist the knife, I just got this email from ArenaNet

Quote
Hello valiant testers!

 

The weekend BETA event has been in full-swing for just over 24 hours now, and we’ve seen thousands of people roaming the lands of Tyria, battling in the arena of PvP, and fighting for their home world in WvW! If you haven’t already, NOW is the time to join us in the largest Guild Wars 2 Beta test to date!

 

For this beta event only, we have provided everyone with a special offer in the Gem Store! We offer you this weekend opportunity to pick up $25 USD worth of gems for FREE! While you will be asked to provide your credit card information, this is to help us test the brand new billing system we’ll be using when the game goes live. To do this, a standard authorization charge of one dollar (plus tax) will be placed on your card, though it will be refunded within a week depending on your bank’s processing speed. As these gems are free, this is one of the most valuable contributions you can make to this Beta test this weekend. Not only does this help us test the systems that will eventually handle all of these purchases, but will help us get a feeling for what items and services we can offer that players are interested in. YOU can help us define the very future of the Guild Wars 2 gem store!

 

To receive these gems, you must visit the gem store by pressing
  • , or clicking the diamond icon in your top-left icon bar. From the Commerce panel, you can then select “Get More Gems” from the bottom of the left-hand menu and follow the steps from there. Your gems will immediately be added to your account, which you can spend at the Gem Store for items, costumes, and other useful treats!
We’ve also opened up the official testing forum where we’re eagerly awaiting your feedback, thoughts and discussion about the game!  Be sure to check it out and contribute to the discussion

https://forum.guildwars2.com

Thanks everyone, and good hunting! :)
ArenaNet

smh
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on March 26, 2012, 03:37:27 AM
Damn that sucks PD :/

rabbits are usually the first enemies you fight in mmos or something

I yearn for the MMO 3.0 that will get away from this fetch quest thing.

Title: Re: Official MMO News And Information Thread
Post by: Momo on March 26, 2012, 04:55:58 AM
Fuckton of PSO2 sceens

http://andriasang.com/con0e1/pso2_screens/?utm_medium=twitter&utm_source=twitterfeed
Title: Re: Official MMO News And Information Thread
Post by: Corporal on March 26, 2012, 08:26:30 AM
Not sure if I'll be able to handle the :uguu , but I'm reasonably hyped and will give this a try when it comes out... provided GW2 doesn't completely eat up every waking minute of my time.

That the "mobile" versions are valid games in and of themselves is a nice touch. Was expecting more of a traditional sucky companion app.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 26, 2012, 06:25:54 PM
http://www.youtube.com/watch?v=opVi5m1Vuy4

Cow Launcher event. Yes, just as it sounds.

http://www.youtube.com/watch?v=8JCeTG7zWqs

Hidden area with a strawberry garden. My guess is that this place is important for the cooking profession.

http://www.youtube.com/watch?v=xTycWIsLsRg

Charrzooka - Charr racial elite skill. A Charr Bazooka weapon with its own skillset.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 26, 2012, 09:22:51 PM
PD you ever check the WoW forums for the Ravenholdt subforum?

http://us.battle.net/wow/en/forum/topic/4253898582

Quote
I always remember seeing fugly orc females till I sent through the character setup screen. It was then that I could make a orc female look really nice.

Take away the green skin, and sharp teeth, and you will have a female that matches my wife in physcial statue. Hell, when my boss turned 40, she ran a marathon to prove something to herself.

Gander at my hot looking orc warrior with a nice transmog to boot.

Deep thoughts
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 27, 2012, 10:38:15 PM
:lol the leader of Goonswarm may be banned from EVE after CCP finishes their investigation to a drunken speech he gave at FanFest where he told everyone to hunt down and harass a player.
Title: Re: Official MMO News And Information Thread
Post by: Momo on March 30, 2012, 01:52:16 PM
didnt he step down? :lol


Also my friend Malice is streaming Tera beta footage if you guys are interested.

http://no.twitch.tv/manajournal
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 30, 2012, 02:16:17 PM
:lol the leader of Goonswarm may be banned from EVE after CCP finishes their investigation to a drunken speech he gave at FanFest where he told everyone to hunt down and harass a player.

 :lol
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on March 30, 2012, 02:28:46 PM
Listening to Giant Bombcast about GW2... yeah just another MMO it seems :(
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 30, 2012, 03:13:55 PM
girthman lol

Gonna try out Path of Exile this weekend. 
http://www.pathofexile.com/

If you want some diablo style play
Title: Re: Official MMO News And Information Thread
Post by: Corporal on March 30, 2012, 03:26:57 PM
:lol the leader of Goonswarm may be banned from EVE after CCP finishes their investigation to a drunken speech he gave at FanFest where he told everyone to hunt down and harass a player.
Is this (http://community.eveonline.com/devblog.asp?a=blog&nbid=28575) the issue in question? I thought that was resolved already. He has stepped down and has apologized in public (http://community.eveonline.com/devblog.asp?a=blog&nbid=28576).
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on March 30, 2012, 03:27:02 PM
that looks pretty damn good (Path of Exile)
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on March 30, 2012, 04:47:54 PM
It does look good.
Title: Re: Official MMO News And Information Thread
Post by: archie4208 on March 30, 2012, 04:49:40 PM
It's pretty repetitive.  The ZOMG HUEG grid sphere is also bland as fuck with such great abilities as +6% mana regeneration and +10 intelligence.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on March 30, 2012, 05:02:18 PM
Your post made me kill my install  :lol
Title: Re: Official MMO News And Information Thread
Post by: archie4208 on March 30, 2012, 05:10:35 PM
It's fun for a few hours, but I got the "what the fuck am I wasting my time on" feeling pretty fast.

The controls also feel clunky compared to Diablo 3.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 30, 2012, 05:42:48 PM
I like the idea of the whole skill gem system. The stat grid is huge, but its just a second stat increaser.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on March 31, 2012, 09:00:38 PM
:lol the leader of Goonswarm may be banned from EVE after CCP finishes their investigation to a drunken speech he gave at FanFest where he told everyone to hunt down and harass a player.
Is this (http://community.eveonline.com/devblog.asp?a=blog&nbid=28575) the issue in question? I thought that was resolved already. He has stepped down and has apologized in public (http://community.eveonline.com/devblog.asp?a=blog&nbid=28576).


CCP still gave him a 30 day ban.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on March 31, 2012, 10:21:31 PM
So far Path of Exile is pretty good for a small team F2P diablo-clone. I am a bit tired of the whole click-click-click gameplay, but mixing in a good assortment of skills for my Templar freshens it up a bit. I actually haven't had a problem with the passive talent grid. I'm already getting some big boosts.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on April 01, 2012, 05:33:24 AM
I think I already have over 25 hours put into the D3 beta.

Still can't decide on my first character. Witch Doctor, Wizard or Demon Hunter.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on April 01, 2012, 03:43:03 PM
The d3 beta is over right? I just realized I was invited months ago but my spam folder ate it.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on April 01, 2012, 05:35:10 PM
Quick thoughts on my MoP beta experience so far

-The opening panda area almost looks like an entirely different game. Artistically it's rather beautiful, the music is great, and the panda character models just look amazing.

-I'm only lv6 but thus far I like the zone, although it does feel easier than previous ones. Very beginner friendly

-I plan on choosing Brewmaster once I hit lv10; I'm assuming everyone else will be selected the dps spec for the most part. With other tank classes you can tell early on which spells or instants will be used for tanking, but so far I can't really tell. Pretty much everything is dps focused, outside of a stun

-I LOVE the dodge ability, and would love for all classes to get something like it (as in GW2). I'd imagine healers won't be too thrilled about pandas rolling out of range but it looks awesome, and will probably be great for avoiding damage.

-Anecdotal, but it seems like way more people are involved in this beta than were in Cata's. I remember there being a lot of Worgen running around when I was in that beta, but there are pandas everywhere in this. Like, the zone is full as fuck

-Panda mages do a hodoken :o

Title: Re: Official MMO News And Information Thread
Post by: Freyj on April 02, 2012, 12:08:53 AM
New Rogue Talents do approximately dick for PvE, I'm assuming that this is the status quo as I don't really bother with other classes much anymore? Specializations throw everything useful at you immediately and talents are just choices between PvP survivability nonsense?
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on April 02, 2012, 04:41:02 AM
The d3 beta is over right? I just realized I was invited months ago but my spam folder ate it.

Its still there. Your invite should be there i you login to Bnet.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on April 02, 2012, 04:57:10 AM
sweet

its like a 10 gig download right? I'll start it up before bed.

Thoughts on PoE: So much ripped straight from d2, but in spite of that its enjoyable. I just think the genre should move forward (worried d3 is nearly as backwards honestly). That giant passive stat grid looks intimidating but really isn't. I just went roughly towards avatar of flame for a Templar, taking skill routes that boosted what I wanted to be: Templar with a martial staff - and it all worked out fine.

Interesting bit about PoE is that there's no gold. The economy is all trade and the merchants trade gear for identification scrolls and enhancement orbs. So you could trade your one armour scrap for that armor you want, but then you can't upgrade it until you find another scrap. Selling items to merchants gives you scraps of scrolls and orbs that add up to a whole piece. This makes it so that you don't identify everything in your inventory. If you can't use it, just sell it. The ID scroll is worth more than an unusable magic item.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on April 02, 2012, 10:48:14 AM
To me D3 is really a big step forward that does away with lot of archaic old school approaches and focusses on what this game is about. Most of this will become apparent on the higher difficulty settings Im sure.

The game can hold your hand as far as builds go, but you actually have total freedom to disregard
that, its just a suggestion.

The fact you can switch skills is great, but in the endgame you will be rewarded for not switching between builds while in a session through a +MF/GF buff. Brilliant stuff.

Shared gold, stash and crafting skills between chars are also great.

Difficulty has gone up and is just right for act1, scaling nicely when more players join.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on April 03, 2012, 01:03:48 AM
Quick thoughts on my MoP beta experience so far

-The opening panda area almost looks like an entirely different game. Artistically it's rather beautiful, the music is great, and the panda character models just look amazing.

-I'm only lv6 but thus far I like the zone, although it does feel easier than previous ones. Very beginner friendly

-I plan on choosing Brewmaster once I hit lv10; I'm assuming everyone else will be selected the dps spec for the most part. With other tank classes you can tell early on which spells or instants will be used for tanking, but so far I can't really tell. Pretty much everything is dps focused, outside of a stun

-I LOVE the dodge ability, and would love for all classes to get something like it (as in GW2). I'd imagine healers won't be too thrilled about pandas rolling out of range but it looks awesome, and will probably be great for avoiding damage.

-Anecdotal, but it seems like way more people are involved in this beta than were in Cata's. I remember there being a lot of Worgen running around when I was in that beta, but there are pandas everywhere in this. Like, the zone is full as fuck

-Panda mages do a hodoken :o



Leveled a Monk to 12. Then tried out the new areas on a 85 Mage. Really happy with Frost DPS so far.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on April 03, 2012, 01:46:02 AM
Overall the Panda area is fun. I only experienced one bug, where I was stuck for a few hours lol (I jumped on the turtle carrying the island, not a good idea).

Can't really say I like the Monk class overall, at least so far. Perhaps it has more to do with the new talent/spec set up, which feels so barebones. I'm a Brewmaster, just got to lv15 so I can do dungeons, but I basically have no tank spells. Yes, I have a taunt (which is pretty nice actually; whatever you taunt gets a 50% movement buff) and a stun but that's it. No AOE, nothing I can see that is your bread and butter attack.

I think I'll try to tank Deadmines just to see what happens lmao. IIRC by level 15 with a warrior you already have Thunder Clap, Sunder, and Heroic Strike.

Also the chi set up is weird. The attack that creates 1 chi costs 40 energy...bleh. You can obviously set up a nice rotation to ensure you're making chi nearly as fast as you're spending it, but it's still a weird set up. Maybe I'm just an old dinosaur only truly familiar with prot warriors, paladins, and shamans lol
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on April 03, 2012, 11:25:12 PM
No I felt the same about the Monk in regards to the number of abilities. They need more because as a tank you only have how many at level 10? Four? The two punches and a kick plus that targetable AOE?

But since the Monk has always been my favorite class since D&D I'll be leveling one to 85.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on April 04, 2012, 12:07:56 AM
Apparently Blizzard is going to re-do Monk abilities, adding a few. Definitely a welcome change. I'm gonna do Deadmines tonight for lols.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on April 04, 2012, 12:40:00 AM
The monk healing setup seems weird. It would be cool if it healed through damage, like how other games have gone with more active healing setups, but I can't really make sense of it yet.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on April 09, 2012, 08:03:14 PM
it seems like the first closed beta for GW2 prepurchase is happening the weekend I'll be out of town. smh


I was in the TERA beta again this weekend and played an Archer to level 16. The Archer felt more actiony as it had a bit more movement, but I got bored of doing the quests. It's all just kill ten rats over and over. The only way to make it interesting is to pull multiple mobs to do it faster, but there's too many other players fighting for the same mobs.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on April 09, 2012, 08:11:56 PM
Tanked Wailing Caverns a couple days ago with my Monk. Damn the place is shorter than it used to be, but still pretty long. Didn't have too many aggro issues. Around lv20 you get this fire cone aoe attack which is pretty nice. The group was very melee heavy, I wonder how aggro would hold up with a mage aoe'ing everything.

Overall the Monk's abilities feel very clunky while tanking; at multiple times I started thinking about just making another Warrior lol. Chi and energy are really hand tied to a point where you're constantly low on both, and just auto attacking with nothing else to do. I know you get more chi in later levels but something needs to be done earlier

As I've said before, you have a melee attack that costs 40 energy and 1 chi...and another ability you're supposed to stack to maximize the fire cone damage which also costs 40 energy and 1 chi. I see no reason why the energy shouldn't be 20-30 at the most.
Title: Re: Official MMO News And Information Thread
Post by: Freyj on April 09, 2012, 10:31:15 PM
Only played Windwalker Monk, but it's essentially a Rogue with less strategy (fixed CP finishers rather than scaled CP finishers). I'm not really seeing the need for it, other than the other two specs throwing more healers and tanks into the mix.

Jab/Clobber/Whatever feel like they award too much Chi as well. Clunky.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on April 10, 2012, 01:47:29 AM
Well Blizzard just emailed me to let me know there's a time limit on the scroll of resurrection I was sent, so it looks like I'll be logging into WoW just to use up the free bonuses. It's been over a year since I last played, so the patch is like 5 gigs.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on April 12, 2012, 02:37:28 AM
Registered my pre-purchase code for GW2 and linked it to my GW1 account. Time to debate on grinding out some more HoM points or not.

Used my res scroll for WoW, but haven't boosted or xfered a char yet. The person that sent it to me sent it from a character on a server she doesn't play as much and all the xfer boosts are tied to that server. So that's kind of lame. I'm not sure if I can boost to 80 on another server or not, but I'd rather do that then xfer and boost to a server where I have no investment.

Nobody else I used to play with is around now except for one guy who also got sent a res scroll. The server I had xfered Kate to that was raiding and lively back then is pretty dead now. It always reads Low population on login screen and even the small RPPVP Ravenholdt server hovers around medium.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on April 21, 2012, 04:48:29 AM
Played the free SW TOR weekend and finished up with it before the weekend even really began. I could try another class, but maybe only to see the Empire side. Trial level cap is 15. I am not sure what to say that I haven't before. I tried their warzones and they were alright. While their PVP gathers from all level brackets and boosts lower levels up, there still wasn't enough people to have more than one warzone running at once. Trial accts didn't have access to certain warzones as well. I got to play huttball, the capture point one and the attack/defend one.

The game looks pretty good on my system. I named my smuggler Captain Hucksfard.


For next week:

Quote
We’re counting the days until the first public Guild Wars 2 Beta Weekend Event, which begins on Friday, April 27, at noon PDT (GMT-7) and ends on Sunday, April 29, at 11:59 p.m. PDT (GMT-7). Hundreds of thousands of players from around the world will get their first taste of Guild Wars 2—and rest assured, we’ll be playing alongside them!
There are a couple important things you need to know about this Beta Weekend Event:
The only way to absolutely guarantee your access to this or any future Beta Weekend Events is to pre-purchase any edition of Guild Wars 2.
Customers who have pre-purchased the game will receive an e-mail next week with instructions on how to download the client and participate in the Beta.
This is a public event, which means that you’re not bound by a Non-Disclosure Agreement (NDA). So go ahead, feel free to take screenshots, shoot video, blog, tweet, write, or compose a rock opera to share your Guild Wars 2 experience with the world.
http://www.arena.net/blog/the-beta-weekend-event-is-coming

So I'll be in that. No NDA, but I'll be out of town for most of the weekend. I'll grab some screenshots. Still no Asura or Sylvari. They're holding them back for now. Game Informer was given access to the Sylvari for an exclusive, so they're in the game but not in the open beta yet.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on April 23, 2012, 08:36:50 PM
I post way too much in this thread.

Some beta impressions and Rift comments:

SWTOR: Played two characters on the free weekend. The Jedi Consular story is still weaker than others. My smuggler's story was much more interesting and I felt less forced into picking one side of a binary light/dark morality. The warzones were okay. There was only one WZ running on my server at a time and the trial version locked you out of some warzones while still queuing you for them. (Wha?) The game really needs a group finder. Considering how instanced it is, arguing against a dungeon finder to preserve open world feel is kind of silly. It feels almost entirely like a single player game. I only grouped up once and the guy I grouped with told me my name was gay (Jedi named Zebeskov). His name was CplBeefcurtains. So taking the advice of the player base, I named my smuggler Captain Hucksfard.

TERA: Third Beta. Only difference this time is the added prologue segment which was kind of a mess. I was really curious to check this out so I could see what a full skill list of abilities could do, but the prologue shoves everyone in a tight spot where there's nothing to fight until you jump into an instance (almost unwittingly) and end up all alone with some NPCs. Most of interacting with others in the prologue was everyone jumping around hitting buttons and seeing what they did. Still, I had skills not bound to anything that the game wouldn't let me bind in the prologue so I wasn't able to test out some of the cooler sounding skills.

I think TERA will attract some people from Aion and some bad WoW players. "But the action combat will attract good players!" Eh. The problem is that doing any actual action makes your character non-mobile. It almost feels turn-based in that you spam your attack and then when the monster gives its attack tell, you stop doing everything and move three steps around the monster. Then you return to attacking until the monster attacks again. The questing is all korean grindy quests even if leveling wasn't hard. Then how does it feel grindy? Just by the way they quests are done. The quests were all killtenrats and they haven't changed that so far in beta, so you really are doing nothing but that repetitive combat for the 20+ levels I played.

Rift: Another big patch released. They added fishing and adventuring as profession skills, along with a new 20 man raid. The last patch I played had a whole new island/continent that was high level stuff. I plan to check the new prof skills out to see if they're any fun or if they're sort of grindy like in WoW. I do like that Trion continually adds things to Rift. One giant event normally follows the last giant event. You can get mounts and cosmetic items through the events. I just wished they would have ditched the gear treadmill. If I log back in on my main, i'll be way behind the crowd due to months of not gear grinding. All I've played the past few months is my under 20 characters since those are free to play. If I were to resub to a game to kill time until GW2, it would be Rift over WoW at this point. The leveling areas in Rift are all still active thanks to Rift events while leveling in WoW last week often meant I was the only player in an entire zone. I had Hyjal to myself at one point, which was really weird.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on May 07, 2012, 07:08:28 PM
http://www.youtube.com/watch?v=kwxfXm1VukA

wow this sounds awesome
Title: Re: Official MMO News And Information Thread
Post by: Joe Molotov on May 08, 2012, 08:59:10 AM
So is anyone here playing Tera? Is it any good? It looks cool, but KOREAN MMO, so I'm not sure.
Title: Re: Official MMO News And Information Thread
Post by: Hitler Stole My Potato on May 08, 2012, 12:57:16 PM
Never played a Korean MMO but I'm kinda tempted to try out Tera for the hell of it.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on May 08, 2012, 02:58:40 PM
The political system sounds cool. Curious to see how many presidentes a server can have.

I played in three Tera weekend betas and decided not to get it. There isn't much the game had going on besides the combat and the combat wasn't as actiony as I was expecting. Game reminded me a bit of Aoin, but that is probably due to the quests and art design.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on May 11, 2012, 12:06:21 AM
Quote
In the World of Warcraft: Mists of Pandaria beta, we’re introducing a new technology that will enable players to meet up and group with other players in under populated areas of the world such as low level zones or areas that other players may have outleveled or moved on from. This technology will allow players to form a group with other players from within a select pool of realms in order to quest just like they normally would while still allowing the social structures of their home realms to remain intact.

Quote
Q. How do cross-realm zones work?
When you’re in a zone that is set as a ‘cross-realm zone’ you’ll notice that in addition to the players you’d ordinarily see from your realm, you’ll also see (and be able to play with) players from other realms.  This will happen seamlessly, and players will be able to group and quest as they normally would with players from their own realm.
http://us.battle.net/wow/en/blog/5393667

Interesting. I wonder how quickly this gets griefed?
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on May 11, 2012, 12:47:39 AM
It's a great idea. So far in the beta I've run across people in all the older low zones (Redridge Mountains, Westfall, etc) but I'd imagine that won't be the case once the game goes live on small to medium size servers. Sure there will be an onslaught of pandas running around for the first couple months, but eventually those zones will dry up.

I didn't create a Worgen character (for Cata) in part because I knew there wouldn't be many people to play with, but I'm definitely going to create a new character for MoP
Title: Official MMO News And Information Thread
Post by: ManaByte on May 11, 2012, 03:34:09 PM
That's awesome.
Title: Re: Official MMO News And Information Thread
Post by: Freyj on May 11, 2012, 06:01:30 PM
Even more reason to be a complete asshat to everyone around you.

Ah, who am I kidding? The game has no community anymore and people aren't held responsible for shit anyway. At least this way the lower level zones will feel more alive, even if you aren't likely to ever see the same players more than once.

Also, it will be extremely irritating to camp rares now.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on May 11, 2012, 08:42:37 PM
I love that after 6-7 years of trying to find even more ways to destroy any sense of community they're realising what a stupid mistake that was. Hopefully they're moving to a one server/game world model for their next MMO
Title: Re: Official MMO News And Information Thread
Post by: etiolate on May 11, 2012, 09:11:02 PM
The weird thing is that group quests are pretty much gone now aren't they? They should readjust their tagging rules.

What this does is prevent them from having to merge servers. Accomplishes the same goal while not being bad PR.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on May 11, 2012, 10:04:19 PM
Most servers are now just places where a bunch of lv85 characters park in Stormwind or Org. I stopped feeling guilty about missing guild raids when I could just que up for DS, find 24 very good people from more...professional servers than mine, and one shot bosses with next to no drama or guilt. Last time I looked at our calender, the guild is raiding twice a week, but many people aren't showing up. I think DS is cool, but there's no way I'm going to show up and raid that thing for the next 3-4 months as Blizzard readies MoP. I spent a lot of time doing Ulduar while waiting for ICC to come out, but that was fun and fresh. Blizz knocked it out the park with challenging hard modes and later with weekly raid quests.

My idea/suggestion: In order to get players to move around a bit, capitol cities should change each week or so, at least for players at lv85. So one week SW would have the various portals to different Cata zones,  the next week Ironforge would have them, then Shatt etc.

I'd also love for each capitol city to have a specific mini raid along the veins of Baradin Hold/VoA/EoE. Each could have a revolving 1-2 boss set up. Maybe one week SW could have a 25 man where you get to challenge King Varian, the next week some type of dwarf council in IF, etc. And each would be server specific - no queing with people from different servers. It would be even more awesome if each one was open to both factions, so Horde could fly into SW and enter the raid
Title: Re: Official MMO News And Information Thread
Post by: Tasty on May 11, 2012, 10:10:48 PM
I'm downloading Maple Story.

Again.

What the hell is wrong with me. :spin
Title: Re: Official MMO News And Information Thread
Post by: etiolate on May 11, 2012, 10:16:16 PM
I'd make fun of you, but I downloaded Spirit Tales for the open beta weekend and a chance to win an ipad.

So sad.
Title: Re: Official MMO News And Information Thread
Post by: Tasty on May 11, 2012, 10:50:07 PM
Maple Story is cool.

It's not downright-horrible anymore. The grind from 1-50 was completely wiped out with Big Bang in December 2010 and they've been making their way rebalancing every single class since then. Tons of content (it's seven years old in America, nine in Korea), like 15 classes (it launched with 4), great unique 2D graphics, they just added crafting and PvP systems, etc.

You could do much worse for a free MMO, in fact although I haven't played all other free MMOs out there I would say MS is probably near or at the top of the heap.

If you're into that sort of thing. And hey, Nexon must be doing something right if it's earned them $1.8 billion so far.
Title: Re: Official MMO News And Information Thread
Post by: Freyj on May 11, 2012, 11:26:04 PM
If I could make Shattrah my hub of the forever I would.

Dalaran felt too removed from everything else. Stormwind is shit, and I was devastated that Cata wasn't returning Alliance to IF.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on May 18, 2012, 04:19:37 AM
Apparently Rift is getting RvR. I'm tired of the game, but I give Trion credit for actually giving their subscribers content on a frequent basis.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on May 18, 2012, 07:20:47 PM
I wouldn't get too hyped up for Project Copernicus, Studio 38 has had a lot of financial problems in the past few weeks.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on May 19, 2012, 12:59:59 PM
Tera is 50% off on Amazon DD today.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on May 19, 2012, 01:59:48 PM
Tera is 50% off on Amazon DD today.

I'm somewhat tempted to try out FFXIV for $8.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on May 19, 2012, 06:40:38 PM
:lol

It's tough, because you wonder about ti going free to play. I'll say this: I got LOTRO collecter's edition Mines of Moria or whatever for like $8. The game eventually went F2P, but having that version didn't lock me out of so much content as a F2P user would have been locked out of. I believe I had a higher level cap and more access to areas and features. So there can be advantages if you get something cheap before it goes F2P.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on May 20, 2012, 10:19:37 PM
It's like in early alpha still and has like a tiny amount of people playing it. I wouldn't worry until you see a beta with hundreds going at it. The nighttime footage I saw was really cool.
Title: Re: Official MMO News And Information Thread
Post by: Howard Alan Treesong on May 22, 2012, 01:38:02 PM
SWTOR team layoffs. (http://www.swtor.com/community/showthread.php?p=4435219#post4435219)
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on May 22, 2012, 01:47:37 PM
HEY GUYS I HAVE THIS GREAT IDEA WE SHOULD MAKE AN MMO
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on May 22, 2012, 03:10:04 PM
Someone should make an MMO where you can play every character from every Adam Sandler film. CHECK PLEASE
Title: Re: Official MMO News And Information Thread
Post by: Trent Dole on May 22, 2012, 03:49:15 PM
Someone should make an MMO where you can play every character from every Adam Sandler film. CHECK PLEASE
I was going to say everyone will be Jill from Jack and Jill before I realized you said 'every character' and not just 'every Adam Sandler character. If it was free I'd play an all Sandler MMO.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on June 07, 2012, 11:17:40 PM
http://www.pcgamer.com/2012/06/08/gameplay-footage-of-humongous-open-world-boss-fights-in-rifts-next-expansion/

Check out the video. Pretty awesome stuff.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on June 08, 2012, 12:08:21 AM
holy shit that looks amazing. Seems to control well too, and I like the art work/dungeon design. hmmm, I might pick this up if it goes F2P
Title: Re: Official MMO News And Information Thread
Post by: etiolate on June 08, 2012, 12:53:33 AM
Don't wait on Rift going F2P. They have a healthy sub base and continually show it by releasing constant content patches.

And I agree on the art. The original game has some meh, sort of scattered art design. This expansion looks far more detailed and focused in its art design.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on June 08, 2012, 01:29:37 AM
SWTOR server merges begin on Tuesday. They're spinning it as "Character Transfers" but it's merging small servers into big servers.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on June 18, 2012, 01:50:54 AM
I've been playing The Secret World beta over the weekend. The atmosphere and world works really well. It has some decent VA and the questing never really bored me. There is also a lack of levels, and I think I'm getting to a point where I'm doing stuff beyond my "hidden" level, as monsters are much harder to take down, and I'm dying more often, but I like that I could progress as far as my skill took me.

Combat and the rest still needs work. While the VA lines are nice, the lips of characters aren't synced to the words. The class system is very open and based on a deck system, so its sort of like Guild Wars in that manner. I accidently made my dude into a tanky character through chaos magic and blades. The skill building system is a little confusing at first, but I made sense of it eventually. You get Skil Points and these are the closest measurement you have to level, as they get earned every X experience points. For quests and XP, you will earn Ability Points (at about four times the rate you get skill points) and these are used to buy abilities in the various ability lines. All the abilities are based on weapon and magic use. If you equip a chaos focus and a sword, then you'll want chaos magic abilities and blade attacks. Half of the abilities you unlock are actual actions you assign to your hotbar, the others are passives you can assign to your passive bar. As of now, you can only have 7 actions and 7 passives, but can swap abilities in and out. Skill points are roughly related to these ability lines and few other attribute lines.

Combat generally feels like a regular MMO. The animations are a bit stiff so there's a lack in sense of weight and crunch, but they added a dodge move that's on a timer CD. Enemies will also show a circle or array of their incoming big AOE attack.

I forget if they're doing a sub model for this or not, but it doesn't feel like a subscription based game. The game is broken up into zones and you don't interact with other players much. Once in awhile you'll fight the same thing together, and in certain cases credit is shared, but in other cases the credit for the kil is not shared. You will also hop into solo instances here and there, especially for the main story quest. The menu lists in an ingame shop menu, but it's not up yet. The most interesting thing about the game is that it has an in-game web browser and many puzzles will give you clues that you can look up on the in-game browser, such as which classical composer would be related to "seasons".

Lastly, the crafting is sort of like minecraft. It needs a tutorial though.

If they clean up the issues and release it as a non-sub model game, it could be worth picking up as a sort of semi-MMO RPG.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 02, 2012, 02:06:04 PM
Challenge mode
http://www.youtube.com/watch?v=69R4O_mrS0o

Raid release dates:

September 25: MoP launches
October 2: Mogu'shan Vaults (normal) opens
October 7: Mogu'shan Vaults (LFR) opens, those who cleared normal Vaults can access heroic mode
October 30: Heart of Fear and Terrace of Endless Spring (normal) open, with Terrace only accessible by clearing Heart
November 6: Heart of Fear and Terrace of Endless Spring (LFR) open; queuing for Terrace requires clearing Heart. Those who cleared normal Heart can access heroic Heart, same for Terrace.

Challenge modes look amazing. You can't cue for them right now, meaning you have to fly to the summon stones like in the old days. I love this idea, although I'd imagine it will be changed. Hopefully there's some type of compromise - perhaps offer more rewards for non-que server runs.

Raid schedule is something new, I'll be interesting to see how it plays out.
Title: Official MMO News And Information Thread
Post by: ManaByte on August 02, 2012, 06:07:20 PM
Challenge modes and Pokemon are what I'm looking forward to the most.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 02, 2012, 07:07:33 PM
Someone on GAF mentioned that Blizzard has said there are no plans to make challenge modes accessible via random cues. If they stick to that, this might be the most interesting thing in WoW since Ulduar hard modes. And because random groups won't be failing at the challenges, it's less likely to be nerfed due to crying/complaining.

I like the intuitive nature of queing and being able to find a group within seconds (tank ftw), but I also sometimes miss the days of finding groups in trade chat, or getting excited when that super good healer you knew signed on so you could do instances; likewise it was always cool when I'd sign on and immediately get a couple whispers asking if I wanted to do something. With this you'll be able to get groups quickly for regular runs, but also have the benefit of looking in trade chat for challenge mode groups.

Think of all the achievements they could add lol. Like an achievement for completing a challenge mode in 20 minutes with an all Paladin group, or all druid, or four warriors and one healer, etc.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 02, 2012, 07:50:19 PM
WoW lost over a million subs last quarter. Ouch
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on August 02, 2012, 07:54:36 PM
Think of all the achievements they could add lol. Like an achievement for completing a challenge mode in 20 minutes with an all Paladin group, or all druid, or four warriors and one healer, etc.

My favourite thing about WoW was doing a dungeon with one class. The UBRS ones were awesome.
Title: Re: Official MMO News And Information Thread
Post by: DCharlieJP on August 02, 2012, 08:23:21 PM
Haiku :

Hmm Dragon Quest Ten
Offline so far but... jesus
Absolute Garbage
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on August 02, 2012, 08:41:25 PM
:lol really?
Title: Official MMO News And Information Thread
Post by: ManaByte on August 02, 2012, 08:52:01 PM
WoW lost over a million subs last quarter. Ouch

From Asia. The gold farmers moved to D3.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 02, 2012, 11:24:29 PM
Interesting that the item cap also raises item level right now. Hard to say if that's just not smoothed out yet or if it's intended.
Title: Re: Official MMO News And Information Thread
Post by: Tasty on August 03, 2012, 01:11:17 AM
Haiku :

Hmm Dragon Quest Ten
Offline so far but... jesus
Absolute Garbage

Better or worse than FF14?
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on August 03, 2012, 03:27:33 AM
WoW lost over a million subs last quarter. Ouch

Must feel good to lose a million subs and still have 8 million more subs then the runner up MMO.

I like the intuitive nature of queing and being able to find a group within seconds (tank ftw), but I also sometimes miss the days of finding groups in trade chat, or getting excited when that super good healer you knew signed on so you could do instances; likewise it was always cool when I'd sign on and immediately get a couple whispers asking if I wanted to do something. With this you'll be able to get groups quickly for regular runs, but also have the benefit of looking in trade chat for challenge mode groups.

Im always torn about this too. Im just happy I was there in the beginning and experienced a true MMO community, people knowing each other on the server, open world pvp.

Yeah that first year after launch was the best year of WoW no matter which improvements they made in the meantime. It was an experience. Now its just a game.
Title: Re: Official MMO News And Information Thread
Post by: Damian79 on August 03, 2012, 06:13:48 AM
Haiku :

Hmm Dragon Quest Ten
Offline so far but... jesus
Absolute Garbage

Man they are making a wii u version of it too.  Maybe he is making the game purposely bad so that he doesnt ever have make an mmo again.  Man is brilliant.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on August 03, 2012, 08:08:23 AM
WoW lost over a million subs last quarter. Ouch

Must feel good to lose a million subs and still have 8 million more subs then the runner up MMO.

I doubt Blizzard is celebrating that too much.
Title: Re: Official MMO News And Information Thread
Post by: Howard Alan Treesong on August 03, 2012, 12:03:15 PM
Blizzard sold 10 million copies of D3 for its best quarter ever, and a WoW-boosting expansion is 8 weeks away.

They'll cope.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 03, 2012, 12:49:10 PM
Pretty sure no one is arguing Blizzard is doomed

WoW is certainly on the decline though, and another 5 level expansion/rehash won't fix that. Cata was rather forgettable to most players and I don't see that changing with MoP six months down the line
Title: Official MMO News And Information Thread
Post by: ManaByte on August 03, 2012, 01:37:38 PM
Pretty sure no one is arguing Blizzard is doomed

WoW is certainly on the decline though, and another 5 level expansion/rehash won't fix that. Cata was rather forgettable to most players and I don't see that changing with MoP six months down the line

MoP is nothing like Cata.
Title: Re: Official MMO News And Information Thread
Post by: Freyj on August 03, 2012, 02:16:22 PM
Someone on GAF mentioned that Blizzard has said there are no plans to make challenge modes accessible via random cues. If they stick to that, this might be the most interesting thing in WoW since Ulduar hard modes. And because random groups won't be failing at the challenges, it's less likely to be nerfed due to crying/complaining.

I like the intuitive nature of queing and being able to find a group within seconds (tank ftw), but I also sometimes miss the days of finding groups in trade chat, or getting excited when that super good healer you knew signed on so you could do instances; likewise it was always cool when I'd sign on and immediately get a couple whispers asking if I wanted to do something. With this you'll be able to get groups quickly for regular runs, but also have the benefit of looking in trade chat for challenge mode groups.

Think of all the achievements they could add lol. Like an achievement for completing a challenge mode in 20 minutes with an all Paladin group, or all druid, or four warriors and one healer, etc.

People bitch now that queues have ruined the community, but they will bitch even more after having to go back to yelling in major cities for groups again. Those days are gone.

I'm the first to have nostalgia for ye olde WoW, but after playing on several private Classic / BC servers over the past couple of years even I get extremely frustrated trying to field the people for these dungeons. Combine that with the low attention span and quick to anger nature of the average WoW player these days and you'll be in for a drama laden shit-fest. The cons of the queue system are also the pros: you don't have to deal with people. At all.

May as well call this new difficulty level "Guild Dungeons", because that's all it will be good for.

MoP is nothing like Cata.

I hope that's in regard to the quality/quantity of the 5-Man and Raid Content, and not to to the leveling. If it is, color me surprised. WoW hasn't had Blizzard's A Team (or B or C or) attention in years.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 03, 2012, 04:03:30 PM
Pretty sure no one is arguing Blizzard is doomed

WoW is certainly on the decline though, and another 5 level expansion/rehash won't fix that. Cata was rather forgettable to most players and I don't see that changing with MoP six months down the line

MoP is nothing like Cata.

How so

Title: Official MMO News And Information Thread
Post by: ManaByte on August 03, 2012, 04:25:12 PM
Pretty sure no one is arguing Blizzard is doomed

WoW is certainly on the decline though, and another 5 level expansion/rehash won't fix that. Cata was rather forgettable to most players and I don't see that changing with MoP six months down the line

MoP is nothing like Cata.

How so

Content flow isn't as scattered as Cata where most of the new zones were just accessed via portals.

It really reminds me of Ruins of Kunark in EQ in terms of the tone and feel of Pandaria and the content.

Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 03, 2012, 06:01:41 PM
It's something like 3.5 million that Blizzard has lost since Cata. I don't think MoP is able to bring that back. There's always a surge with an expansion, but this time they're facing a current going against them. No matter what, I don't expect another huge loss in the next quarter. It will be 2-3 months after MoP if the trend continues.

People on Legendary think that MoP will attract new players to WoW, but I don't see how that is happening. The features they are adding will not attract people away from the home place of those features. Generally, WoW's adoption of other games features do not attract new players but keep feeding the established Blizzard fan that mostly buys Blizzard games. It's like a Cheesecake Factory menu in that it lists asian food, italian, american and new popular foods, but it's sort of a bland ill-fitting version of each dish. If you don't have a vested interest in it being there then it's just sort of a nice new item on the menu. In that way, it does succeed at satisfying the fans of WoW for who the features are just a nice addition to the back of the box, but I don't see why the people who really love those things would buy WoW to play them.

So the new subs are more likely the addicts coming back rather than new people. Those type of players are also the kind that quit again after a few months.
Title: Re: Official MMO News And Information Thread
Post by: Freyj on August 03, 2012, 07:42:07 PM
Pretty sure no one is arguing Blizzard is doomed

WoW is certainly on the decline though, and another 5 level expansion/rehash won't fix that. Cata was rather forgettable to most players and I don't see that changing with MoP six months down the line

MoP is nothing like Cata.

How so

Content flow isn't as scattered as Cata where most of the new zones were just accessed via portals.

It really reminds me of Ruins of Kunark in EQ in terms of the tone and feel of Pandaria and the content.

Leveling content will keep people's interest for a few weeks tops. Most will hit 90, level a Panda to somewhere between 20-60 and that will be that. Within 2-3 months, you'll see numbers take an even bigger drop than they did with Cata. (And while zones didn't really flow well from one to another in Cata, the individual zones and their content was fine. The only zone I really had major issues with was Twilight Highlands, at least until the last 20-30%.)

At this point, I think I'd be more interested in seeing an expansion that didn't blow it's load in the leveling content. WoW is now a game where you spend 2 weeks out in the world and then the next 100 sitting in a major city waiting on queues or raid time. Repeat ad nauseam with new expansions. Yet so much of the development time (and hype) is spent on a world no one gives a shit about anymore. Then comes excuses about the lack of end game content and quotes like "we're focusing on quality over quantity".
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 03, 2012, 09:27:41 PM
Pretty sure no one is arguing Blizzard is doomed

WoW is certainly on the decline though, and another 5 level expansion/rehash won't fix that. Cata was rather forgettable to most players and I don't see that changing with MoP six months down the line

MoP is nothing like Cata.

How so

Content flow isn't as scattered as Cata where most of the new zones were just accessed via portals.

It really reminds me of Ruins of Kunark in EQ in terms of the tone and feel of Pandaria and the content.

But how does that change the fact that it's still the same gameplay, reused environments, and once you leave the panda area you'll pretty much be doing the same old quests with your new character?

People will rush to lv90 and be stranded again after few months, just as with Cata. The MoP raids are pretty fun but I don't see the overall content satisfying people..

The Pokemon stuff+Challenge Mode will make this last longer than Cata imo, but not by much. And as etoilet said it's hard to see many new people jumping on board over any of that.
Title: Re: Official MMO News And Information Thread
Post by: archie4208 on August 03, 2012, 10:50:17 PM
WoW is on a permanent decline.  It'll be years before it "dies", but it will happen.  To be fair, most MMOs never die, they just slide into irrelevance.  Even Everquest 1 is still alive and kicking, albeit as a F2P game.

Gentlemen, say goodbye to the last big subscription based MMO.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 04, 2012, 12:41:31 AM
Fuck, Ultima Online is still up and running and I think it even has more active players than Mythic's other two MMOs.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 04, 2012, 12:42:42 AM
Pretty sure no one is arguing Blizzard is doomed

WoW is certainly on the decline though, and another 5 level expansion/rehash won't fix that. Cata was rather forgettable to most players and I don't see that changing with MoP six months down the line

MoP is nothing like Cata.

How so

Content flow isn't as scattered as Cata where most of the new zones were just accessed via portals.

It really reminds me of Ruins of Kunark in EQ in terms of the tone and feel of Pandaria and the content.

But how does that change the fact that it's still the same gameplay, reused environments, and once you leave the panda area you'll pretty much be doing the same old quests with your new character?

People will rush to lv90 and be stranded again after few months, just as with Cata. The MoP raids are pretty fun but I don't see the overall content satisfying people..

The Pokemon stuff+Challenge Mode will make this last longer than Cata imo, but not by much. And as etoilet said it's hard to see many new people jumping on board over any of that.

Never underestimate the internet ego stroking that leaderboards give.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 04, 2012, 05:13:08 AM
I can't argue with that. I'm already salivating over the challenge mode awards/leader board/etc
Title: Re: Official MMO News And Information Thread
Post by: Damian79 on August 04, 2012, 08:36:33 AM
DQX online mode.

http://www.twitch.tv/biggestinjapan/b/327146041
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 05, 2012, 03:34:45 AM
The Secret World is having a free weekend right now BTW.

(http://i.minus.com/jNNixXTVbzMPn.png)
Title: Re: Official MMO News And Information Thread
Post by: Tasty on August 05, 2012, 06:11:55 AM
wut
Title: Re: Official MMO News And Information Thread
Post by: Takao on August 05, 2012, 06:25:33 AM
There is a Transformers MMO by the Runescape people. I dunno if I should sign into the beta since it might become crack. Then again I played Runescape for like 5 minutes in grade four and ain't some MMO fan.
Title: Re: Official MMO News And Information Thread
Post by: chronovore on August 06, 2012, 07:50:10 PM
The Secret World is having a free weekend right now BTW.

(http://i.minus.com/jNNixXTVbzMPn.png)

Nice screen "grab"...
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 15, 2012, 12:00:21 AM
WoW 5.0.4 (the pre-MoP patch) hits August 28th. Same day as GW2.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 15, 2012, 12:17:03 AM
 :lol

Blizzard doesn't fuck around. Didn't they do something similar to Warhammer?
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 15, 2012, 12:20:19 AM
They released WOTLK two months after Warhammer.

5.0.4 is the same day as GW2.

MoP is a month later.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 15, 2012, 12:27:06 AM
They'll probably drop d3 patch 1.04 the same week.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on August 15, 2012, 12:27:22 AM
Isn't the Diablo III patch the last week of August too?
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 15, 2012, 12:28:25 AM
jinx

yeah blizz is going all out against gw2 launch
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 15, 2012, 12:35:11 AM
http://www.youtube.com/watch?v=2cjv7hEAytU
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 16, 2012, 11:05:56 PM
http://www.youtube.com/watch?v=wvYXoyxLv64
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 16, 2012, 11:23:41 PM
There's an in-game achievement hidden in that cinematic.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on August 17, 2012, 12:17:52 AM
That cinematic looked like fan-fiction made real.

i.e. a standard Blizzard cutscene
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 17, 2012, 12:23:26 AM
That cinematic looked like fan-fiction made real. The stupid look they have when the human handed the Orc the spear was groan worthy. Also, that panda looks like that Samwise dude, which makes sense because to my understanding he has a big boner for Pandas.

He pretty much created the Pandaren.

And I wonder if the Pandaren would be seeing this backlash if they ended up in Burning Crusade. You know, back when people remembered there was a Warcraft III that had an expansion pack with a Panda unit.

(http://www.blogcdn.com/wow.joystiq.com/media/2012/08/wowscrnshot081612171907.jpg)
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 17, 2012, 12:48:02 AM
Yea I gotta agree with Manabyte. I played WCIII for years, including the beta, and didn't hear any complaints about giant pandas; it was just accepted. I do remember a few people getting upset about Draeni/Space Goats around the time TBC came out, but overall it seemed like the reception was fine; that expansion was awesome, and ultimately the people who did complain about TBC weren't focusing on superficial shit like Draeni.

Basically no one would be upset if this had been in vanilla or TBC. Pandas+Pokemon pets has people upset. Meh, I liked the Panda area sue me. And while I say I won't touch the Pokemon shit, you all know I will. My complaints are more gameplay/content based
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 17, 2012, 01:02:48 AM
(http://i.imgur.com/V4BpV.jpg)
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 17, 2012, 08:12:53 AM
Yea I gotta agree with Manabyte. I played WCIII for years, including the beta, and didn't hear any complaints about giant pandas; it was just accepted. I do remember a few people getting upset about Draeni/Space Goats around the time TBC came out, but overall it seemed like the reception was fine; that expansion was awesome, and ultimately the people who did complain about TBC weren't focusing on superficial shit like Draeni.

Basically no one would be upset if this had been in vanilla or TBC. Pandas+Pokemon pets has people upset. Meh, I liked the Panda area sue me. And while I say I won't touch the Pokemon shit, you all know I will. My complaints are more gameplay/content based

The Draenei complaints were from a lore perspective, not because they were space goats. Too bad that it's too long for a guild name because Space Goats Coast to Coast would be an awesome guild.


Title: Re: Official MMO News And Information Thread
Post by: Freyj on August 17, 2012, 08:47:22 AM
The problem with Pandas, just like the problem with Worgen, was the need for them to look like god damn fursuits.

Not really a reason I won't be playing Mists.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 17, 2012, 01:45:17 PM
Yea I gotta agree with Manabyte. I played WCIII for years, including the beta, and didn't hear any complaints about giant pandas; it was just accepted. I do remember a few people getting upset about Draeni/Space Goats around the time TBC came out, but overall it seemed like the reception was fine; that expansion was awesome, and ultimately the people who did complain about TBC weren't focusing on superficial shit like Draeni.

Basically no one would be upset if this had been in vanilla or TBC. Pandas+Pokemon pets has people upset. Meh, I liked the Panda area sue me. And while I say I won't touch the Pokemon shit, you all know I will. My complaints are more gameplay/content based

The Draenei complaints were from a lore perspective, not because they were space goats. Too bad that it's too long for a guild name because Space Goats Coast to Coast would be an awesome guild.

True but even lore fans seemed like their anger was increased by how "stupid" the race was (I'm not agreeing with them btw); I'd imagine a different design, even if it had the same impact on the lore, might have gone over better but who knows. Perhaps I'm underestimating the fury of lore fans lol


My guild moved to horde side last month, and I haven't joined a new one yet. I think I'll wait until closer to MoP to decide. I think I'm less interested in pure raiding now and might just join a guild I'm familiar with instead of chasing a prestige guild as I've done in the past. I doubt I have enough time to dedicate to pure raiding, basically. Plus if I get obsessed with GW2...yea

Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 18, 2012, 05:06:39 AM
http://www.neogaf.com/forum/showpost.php?p=41138934&postcount=10940
Title: Re: Official MMO News And Information Thread
Post by: Human Snorenado on August 18, 2012, 05:36:16 AM
I found more MoP footage, can't embed but here's a link.

http://www.youtube.com/watch?v=lQ_z1HB0Snk&feature=player_detailpage#t=147s
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 19, 2012, 01:05:43 PM
Decided to join an ICC group at like 1AM last night lol, cleared the entire thing and got some achievements. I forgot how much I liked ICC. I didn't spent nearly as much time there as I did in Ulduar, where my guild basically grinded hard modes for like a year. By the time ToTC came out it was like a vacation lol; short, simple, sweet. Then ICC came out and it was grind time again, and while we spent tons of time there it never felt the same. Still a damn fine raid though.

I'm still bummed there wasn't a cg cinematic for the fall of Arthas. That in-game one is so fucking ugly  :'(
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on August 19, 2012, 02:39:35 PM
The worst thing about that cinematic is that WoW has none of that open world gritty feel left it had in Vanilla that this trailer suggests.

I'm so happy I played Vanilla when it launched, a truly magical experience. It was just streamlined enough compared to other mmo's to be actual fun, but open enough and not tweaked by focus groups to feel fresh too.

Every mmo since Vanilla has been shit, GW 2 won't change that. I can't wait for a next gen open world sandbox mmo.

I don't even think Blizzard will be the one to do it, cause everything they make nowadays is focus tested to death and by the numbers it seems.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on August 19, 2012, 02:42:48 PM
http://www.youtube.com/watch?v=kYIVK7XJJEk

:rock

I was following the game years before it came out as well  :'(

Remember watching vids like this and jizzing my pants.

http://www.youtube.com/watch?v=TdNVe-lXpxo
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 19, 2012, 04:09:25 PM
I'm not sure there is a big enough audience for a sandbox MMO to be anything but niche. There's Arche Age, but its hard to trust a korean MMO to actually be fun and not grindy.

GW2 is "theme park" with elements of presentation and doing things that is more open world sandboxy. Things come to you instead of you always seeking them out. Plus, there's the element of consequences from sandbox variety games. That might take off as a model. Just overall, GW2 feels like the new model to follow.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on August 19, 2012, 05:10:11 PM
But these are not MMO's anymore just multiplayer rides.

There must still be a market for that real MMO feel, esp under the millions of lapsed MMO players.

Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 19, 2012, 05:45:22 PM
What? What do you mean real MMO feel?
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on August 19, 2012, 06:00:28 PM
Big world, no instancing or little of it. Being on a server matters no cross ealm shit.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 19, 2012, 06:19:07 PM
TBC was very open...

WOTLK wasn't super stream lined, but obviously you could tell they were heading in a new direction. My problem with WoW has little to do with the world - I still like it. It's the lack of new gameplay and repetitive content. I'd love to see a lot of the early level stuff completely remade, instead of just focusing on outdated storylines and narratives long surpassed by patches and expansions.

The PvE is still the best; I played a bit of Rift and while I liked the dungeons well enough, overall it just didn't blow me away. GW2 dungeons look questionable to put it lightly, and the absent holy trinity roles only make them even more chaotic and messy to me.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 19, 2012, 06:20:49 PM
you really should play some gw2 for real
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on August 19, 2012, 06:31:50 PM
I tried the beta weekend thanks to andrex but it failed to conbince me itd anything cool. I gave the key to a mate after an hour of listening to some lame storylines I didnt care about and run around small cramped enviroments where stuff magically happens.

It did look pretty though.

Pd i think they just cant change wow too much, unless they make wow 3.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 19, 2012, 06:54:06 PM
GW2's world is massive. It's the best mmo world since vanilla WoW. It's huge, full of stuff, and full of detail and life.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 19, 2012, 07:10:17 PM
I tried the beta weekend thanks to andrex but it failed to conbince me itd anything cool. I gave the key to a mate after an hour of listening to some lame storylines I didnt care about and run around small cramped enviroments where stuff magically happens.

It did look pretty though.

Pd i think they just cant change wow too much, unless they make wow 3.

Dunno. Cataclysm changed a lot of the early world environments, and introduced a few new early quest lines (especially in Westland iirc). I'd love to see a massive reworking of the early game, moreso than a couple quests here or there. The world rarely seems to reflect the accomplishments your character has made - everything just respawns, and recycles for the next player to do.

GW2 looks beautiful but I'm still hesitant on controls, PvE, and end game. I'll probably get it shortly after release though.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 19, 2012, 10:35:57 PM
I tried the beta weekend thanks to andrex but it failed to conbince me itd anything cool. I gave the key to a mate after an hour of listening to some lame storylines I didnt care about and run around small cramped enviroments where stuff magically happens.

It did look pretty though.

Pd i think they just cant change wow too much, unless they make wow 3.

Dunno. Cataclysm changed a lot of the early world environments, and introduced a few new early quest lines (especially in Westland iirc). I'd love to see a massive reworking of the early game, moreso than a couple quests here or there. The world rarely seems to reflect the accomplishments your character has made - everything just respawns, and recycles for the next player to do.

GW2 looks beautiful but I'm still hesitant on controls, PvE, and end game. I'll probably get it shortly after release though.

Cata redid the entire 1-60 game. I haven't gone through and leveled a character 1-60 in the new quests as I'm saving that for my Monk, but everything from Vanilla was updated. Just about all of the "zones" from Vanilla were redone to make them flyable.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 19, 2012, 10:53:24 PM
They redid a lot of content that gets oudated and unplayed pretty quickly. For that reason, you probably won't see that done again since it's not cost effective.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 20, 2012, 03:09:20 AM
I'll have to look for that content. When I leveled my monk in the beta I quickly found myself doing the same stuff/quests in Westland, Redridge, etc
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 20, 2012, 03:39:59 AM
Be prepared for a lot of memes.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on August 20, 2012, 03:41:21 AM
Memes ingame?

Another thing Blizz has gone overboard with, from some humour here and there to mass producing "humour" until it loses all it's value.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 20, 2012, 04:14:06 AM
I liked some of the meme stuff in the Cata quests, like the Indiana Jones quests and the Jack Bauer guy lol. In fact the Indiana Jones guy was in vanilla iirc
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on August 22, 2012, 01:34:52 PM
I agree with you dude.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 22, 2012, 04:14:40 PM
I'm starting to suspect a disappointing launch. Arena Net should have opened the beta for all for at least a month -two would have made more sense. Right now just the diehards are playing during the few weekends that it's available; there are plenty of mmo-curious and WoW players who would have downloaded that beta in a heart beat. What better press is there than allowing as many people as possible to play the game, talk to their friends, etc.

MoP was always going to outsell it obviously, but I really think GW2 could have set itself up as a serious presence right out the gate with an open beta with as many slots as humanly possible.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on August 22, 2012, 05:30:33 PM
Or how about this PD, game is free to play for the first two weeks and then if you want to keep playing you have to buy it.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 22, 2012, 06:03:19 PM
ANet takes their betas as actual bug finding and fixing betas. Not as promotional demos. Yesterday they asked everyone to use the Black Lion Trading Post, currency exchanges and sPVP. They put a cosmetic hat for free on the commerce page for everyone to test buying something off the commerce page at once. They also started sending out pre-purchase bonuses through their in-game mail to test that for launch. In the previous stress test they asked everyone to go to Divinity's Reach and then later to all go to Queensdale to see if it would crash the servers. They ran live updates and patches in the four hour stress tests. They put up their authentication system before yesterday's test to have people try it out. This overloaded their system, but after a few minutes it worked for me. They just don't see beta as anything other than a beta for testing.

You know, so they don't launch a feature-less, unfinished game that nobody can log in to for the first week. *cough*
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on August 22, 2012, 06:04:23 PM
Also because their games don't get bought by half the planet.

All the combined expansions and GW1 sold just over half what D3 did, I'm not even talking WoW plus expansions.

Just to put things in perspective.

Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 22, 2012, 06:09:02 PM
GW1 franchise sold 7 million last I heard and D3 sold 10 million last I heard.

Though neither is really relevant to anything.

If you are curious about GW2 launch sales, people have been reading into the ArenaNet prepurchases directly from their website. They've been assuming that since the sales number people are getting keeps increasing over time, that subtracting the earliest sales code number from the latest sales code number, that GW2 has sold over a million digital copies from ANet's online store. This is all internet detective work with no confirmation from anyone official.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on August 22, 2012, 06:13:00 PM
Well its relevant to servers crashing if you sell 10 million copies in 3 months, or 7 million in 10 years.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 22, 2012, 06:46:47 PM
Everyone uses betas to find and fix bugs. Having more people help is a good thing - for peomotion/hype and the quality of the game

Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 22, 2012, 06:57:47 PM
I don't think you release the same beta for promotion as you would for testing. The last BWE3 wasn't fully open, but there were tons of beta key giveaways for it. They gave away thousands of keys.

But the stress test just wouldn't be good for promos. They are specifically "fudged" builds that they let people into and then try to fix before the stress test ends. If you let a wide, unfiltered amount of people experience that they're going to assume the worst.

Not that I'm against a wide open beta for people to try the game, but that requires people spending time running that beta instead of working on finishing the game. Plus, it creates burnout to let people play characters for a long time when those characters are going to be deleted. People have commented on how SWTOR's long beta began to burn people out and kill off the hype. In that manner, it can be harmful. I'm all for more people trying the game though. All the hype and PR is based off of word of mouth and play experience.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 22, 2012, 10:52:57 PM
Well its relevant to servers crashing if you sell 10 million copies in 3 months, or 7 million in 10 years.

Makes you wonder how many copies will have sold after 10 years in comparison to GW.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 22, 2012, 11:07:55 PM
The MoP beta went on for ages, as do other WoW ones...had no negative impact on the game. SWTOR lost hype due to it being a meh game, not because people played the beta too much.

A prolonged beta would not hurt GW2, in fact it would have greatly benefited the game. Consider that WoW has been bleeding subs all year, and has become quite stagnant over the summer especially. What better time to offer a larger beta for a couple months? I understand the idea of testing specific areas, and this could have been doing back in May and continued today - just with more people playing. Instead they put their product in a small box and fostered a small community of people who were already convinced enough to spend $60 early.

It's too late now. I'm not saying GW2 is doomed or fucked. I'm saying GW2 had the perfect shot to make a large statement with an open beta aimed at all types of players - including a shit ton of mmo folks who don't play WoW anymore - at least not until MoP hits.

Meanwhile Blizzard is releasing the new patch on the very day GW2 drops, and MoP launches less than a month later. That tells me they're serious about this. I don't believe Arena Net is - and they certainly have more to lose.
Title: Re: Official MMO News And Information Thread
Post by: Human Snorenado on August 22, 2012, 11:12:15 PM
But remember guys, etoilet isn't here to evangelize GW2.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 23, 2012, 12:06:05 AM
Turbine testing a native OSX client for LOTRO with the new expansion:
http://forums.lotro.com/showthread.php?412407-Lotro-mac-client/page4

WoW, D3, EVE, LOTRO, then Elder Scrolls. Macs will have the only MMOs that matter. Flush Win8 down the toilet!
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 23, 2012, 12:07:30 AM
People got bored of the MoP beta too.

I agree that I think they should let more people try the game, but it's not a big loss that they didn't. Maybe if ANet was a bigger company they could have had a team just monitoring and running support for a week long beta, but if the choice was either sacrifice work on the game or have a longer open beta, I'd rather sacrifice the beta.

I don't think ANet is worried. They seem rather pleased with their pre-purchase numbers. The game can also grow in numbers post-launch. If they get 2-3 million in their first three months then that's huge.

edit: jesus wtf ANet

they just announced a stress test 20 minutes ago... that would start..10 minutes ago. Now I'm downloading 4,500 files. They're trolling us now.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on August 23, 2012, 12:34:52 AM
I'm guessing they'll be tracking active players, since there are no subscriptions?
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 23, 2012, 12:44:49 AM
The game is designed to be profitable based on box sales and some microtransactions. I am not sure if they will track active players or how they will mark active. Blizz does some weird qualifications to make up their Asian subs. Is active logging in once a month? That's pretty easy to retain with no sub fee. Is active logging in weekly? I think they'll just talk about box sales, money from the gemstore, and hours played.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 23, 2012, 01:07:21 AM
The game is designed to be profitable based on box sales and some microtransactions. I am not sure if they will track active players or how they will mark active. Blizz does some weird qualifications to make up their Asian subs. Is active logging in once a month? That's pretty easy to retain with no sub fee. Is active logging in weekly? I think they'll just talk about box sales, money from the gemstore, and hours played.

Weird qualifications? Is that the official ArenaNet spin now?
Title: Re: Official MMO News And Information Thread
Post by: BlackMage on August 23, 2012, 01:17:24 AM
Turbine testing a native OSX client for LOTRO with the new expansion:
http://forums.lotro.com/showthread.php?412407-Lotro-mac-client/page4

WoW, D3, EVE, LOTRO, then Elder Scrolls. Macs will have the only MMOs that matter. Flush Win8 down the toilet!

Lotro is such an underrated MMO.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 23, 2012, 01:32:38 AM
Turbine pushed back the exp for LOTRO another month to refine it some more. Curious how the mounted combat plays.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 23, 2012, 08:08:34 AM
Turbine pushed back the exp for LOTRO another month to refine it some more. Curious how the mounted combat plays.

Actually the delay is apparently to finish up the Mac client according to people in the beta who can talk now that the NDA dropped. But if alluding to it being crap makes GW2 viral marketers feel better, so be it.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on August 23, 2012, 11:11:36 AM
Or it's what they said in their own press release

Quote
We've had a very successful Beta program with some of the largest and most active beta player populations we've seen since Moria. The amount and quality of feedback on our largest expansion ever has been fantastic.

Thanks to some great efforts from beta players, we've identified issues that we think need to be addressed before we can launch. In order to address those issues and meet our expectations for quality we're going to need more time. As a result, we've elected to delay our launch to October 15th.

keep fucking that chicken manabyte
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on August 23, 2012, 11:41:37 PM
WoW mobile guild chat and AH access is now free on the Armory app.
Title: Official MMO News And Information Thread
Post by: ManaByte on September 04, 2012, 09:49:19 AM
Stupid uninformed cunt writes for a site covering a game that runs on Macs:
http://wow.joystiq.com/2012/09/02/macs-heat-and-wow-how-to-fix-and-prevent-heat-issues-in-5-0-4/

The dumb bitch then continued her Mac and Mac owner bashing on Twitter.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on September 05, 2012, 07:16:17 AM
Tera is already shutting down.

From 11 to 3 servers.

Fucking mmo's model is now to launch, cash-in for a few months, then shut down.

I think companies should make mmo's with the mindset that no one will play them within a year/6 months and make a game thats fun for a year and thats it.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on September 05, 2012, 09:22:50 AM
I think companies should just stop making MMOs.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on September 05, 2012, 09:28:35 AM
There's always a market of people with too much time so that won't happen.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on September 05, 2012, 05:52:50 PM
Its a bit overwhelming with new shit coming back
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 05, 2012, 06:45:21 PM
ruzbeh's trolling has gone full circle  :lol

I know I'm gonna buy MoP regardless
Title: Re: Official MMO News And Information Thread
Post by: Howard Alan Treesong on September 05, 2012, 06:53:25 PM
TROLLCEPTION
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 05, 2012, 07:45:45 PM
wow :rofl

Why create a human character lol, everyone has done those areas a billion times
Title: Re: Official MMO News And Information Thread
Post by: etiolate on September 05, 2012, 08:20:54 PM
Ruzbeh is the worst everything.

City of Heroes is closing down.

Ragnark says he's not worried about new MMO releases because he feels The Secret World offers something unique. Their August update got pushed to this month and they are making some changes to "Lairs", but I am not even sure what Lairs are. =/  I like the idea that their world will have changes that are permanent. Most companies don't like that concept because it makes time spent on content less productive when that content gets removed and it upsets players who bitch that they couldn't do it, but most everyone who gets freshly into WoW skips outdated content anyways.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on September 05, 2012, 09:08:49 PM
MMOs are dying, to no one's tears.
Title: Re: Official MMO News And Information Thread
Post by: Rahxephon91 on September 05, 2012, 09:19:39 PM
I still wanted to play Terra if only for the character maker.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 05, 2012, 10:31:36 PM
Welp. I just saw a night elf cruise around Goldshire on a motorcycle.

Gnomes on Motorcycles are better.

(http://i.imgur.com/idYp7.jpg)
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 06, 2012, 04:02:23 PM
 :lol

what rp-pvp realm did you choose
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 06, 2012, 04:48:35 PM
Today WoW boils down to everyone hanging around SW (or Org for horde) doing nothing. Few people que for random dungeons/raids, bank alts running around, people showing off their CE mounts...that's about it. I either fly around SW seeing how many players I recognize from "back in the day" or fly through Elwyn Forest/Westfall looking for low level players to give gold to
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 07, 2012, 12:28:46 AM
Roll a character on Moon Guard and go hang out in the Goldshire Inn.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on September 07, 2012, 12:36:06 AM
Yes, that's a great idea.
Title: Official MMO News And Information Thread
Post by: ManaByte on September 07, 2012, 06:44:58 PM
Moon Guard. Goldshire Inn. DO IT.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 09, 2012, 06:50:13 PM
Early quests were never particularly hard. I don't think I died until I did Deadmines the first time
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on September 09, 2012, 07:28:02 PM
Yeah early levels were only hard if you were new to MMO's.

Or if you were leveling as a restoration druid in vanilla wow, although in that case the correct term is SLOW.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 09, 2012, 11:37:59 PM
Completed the latest Warlock tier set just for transmog because I like the shoulders and helm so much. Demo is so OP after the patch.

(http://i.imgur.com/9mbdd.jpg)
Title: Re: Official MMO News And Information Thread
Post by: etiolate on September 10, 2012, 01:45:05 AM
Yeah early levels were only hard if you were new to MMO's.

Or if you were leveling as a restoration druid in vanilla wow, although in that case the correct term is SLOW.

slow, but if you equipped mixed druidy leather and went feral you could live forever

mana: why does that look like negroid lips on your warlock?
Title: Re: Official MMO News And Information Thread
Post by: Freyj on September 10, 2012, 05:36:36 PM
Vanilla wasn't exactly difficult in comparison to the other MMOs of that time, but it was never particularly easy. Having leveled a couple of times recently on a 1x private server, dying isn't uncommon. Especially so if you aren't a healer and pull multiple mobs. Caves and what not can be frustrating as fuck to solo and unless you were leveling an alt of a well-stocked main, being in level and class appropriate gear almost never happens.

1-60 now is more or less using your main damage dealing / resource building ability twice to kill just about anything. Most elites can't really touch you. It's hard to realized just how quick and easy it is without retreading Vanilla.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 10, 2012, 07:05:51 PM
Early dungeons are definitely easier than they used to be. Especially Gnomer  :lol
Title: Re: Official MMO News And Information Thread
Post by: etiolate on September 10, 2012, 10:18:49 PM
Your autism is epic.
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on September 11, 2012, 10:46:29 PM
(http://i.imgur.com/xNV3A.jpg)
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on September 11, 2012, 11:21:30 PM
:rofl
Title: Re: Official MMO News And Information Thread
Post by: chronovore on September 12, 2012, 12:12:05 AM
:rofl
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 12, 2012, 02:18:55 PM
:rofl
Title: Re: Official MMO News And Information Thread
Post by: etiolate on September 14, 2012, 03:07:27 AM
(http://pineriverpond.com/megansvisionart/images/comics/Don'tprogramMe-Pg-1.gif)
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on September 15, 2012, 09:40:23 PM
Hooooooooooooooooooooooooooooooly shit.

The Zar'jira thing is pretty much the worst thing I've experienced in MMOs. Worse than anything in Guild Wars 2.

Basically, I'm just standing there while a few NPCs go at this level ?? naga slut while I get to deal with the ocassional spirit. This went on for like... 5 minutes?

And of course that Zuni motherfucker dies in the end. I COULDN'T HAVE SEEN THAT COMING AT ALL. GEE I WONDER WHY THEY MADE HIM FOLLOW ME SINCE LEVEL 1.

Unbelievable.

UNBE-FUCKING-LIEVABLE.

http://www.youtube.com/watch?v=3VvYGAVvphU
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 16, 2012, 12:22:36 AM
One big difference between WoW and GW2 is the writing. The writing in GW2 is almost embarrassing, but in WoW it ranges from good to incredible. Some quests are written beautifully, it's kind of sick actually. Motherfuckers clearly know their English.

"These grumpkins are driving me insane! You there, can you help me protect my farm? Collect the bones of grumpkins and plant them around my farm as a warning to other potential attackers, plz"

Ruzbeh: Worthy of Twain!
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 22, 2012, 01:06:28 AM
 :lol

Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on September 22, 2012, 06:41:13 AM
Thing is all those skill made sense in vanilla cause you had to use more of them to level up, now that the game is easy you don't need them while leveling.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 22, 2012, 03:54:03 PM
http://www.youtube.com/watch?v=vOeUvGrugbc
Title: Re: Official MMO News And Information Thread
Post by: Rahxephon91 on September 22, 2012, 10:22:52 PM
Watching that trailer makes me kind of want to get back into WoW, but I'll be so behind. Haven't played since BC.
Title: Re: Official MMO News And Information Thread
Post by: Freyj on September 22, 2012, 11:32:08 PM
Still seeing some vehicle / environment non-gameplay bullshit. Wish they'd kill that already.

Troll / Undead Monk animations look absurd as expected.

I don't really understand what they're getting at with the quotes before and after. "So what new is Blizzard doing with Mists?" "ALL KINDS OF NEW SHIT. CHECK IT: Zones, Dungeons, Raids, Battlegrounds, new Race/Class. YEAH HOW ABOUT THAT SHIT." So, you're doing the same content you've always done, but the point is that it won't be shitty this time?

(http://i.imgur.com/ahw0Q.png)

Focus on Pet Battles, Scenarios, etc. if that's the purpose of the video.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 23, 2012, 12:02:40 AM
I won't deny it's the same shit with some visual changes; sort of like building a new floor on top of a burning building. But I heard yesterday a few of my friends from the old days are coming back...so I'm definitely coming back.

I like the new dungeons, raids, new abilities, and I'm REALLY hyped for challenge modes. I'm too committed to this abusive relationship to quit  :'(
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 23, 2012, 12:43:35 AM
I won't deny it's the same shit with some visual changes; sort of like building a new floor on top of a burning building. But I heard yesterday a few of my friends from the old days are coming back...so I'm definitely coming back.

I like the new dungeons, raids, new abilities, and I'm REALLY hyped for challenge modes. I'm too committed to this abusive relationship to quit  :'(

Exactly why I'm not leveling a Monk for a while. I want to hit 90 for challenge modes ASAP.

Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 23, 2012, 01:13:24 AM
Yup that's something I've wanted for awhile, as I've said before. WE used to always do our own challenge runs by timing ourselves in HoS, HoL, etc. A few of us used to piss our guild leader off by doing them 20-30 minutes before raid times haha, although we always finished on time for the raid.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 23, 2012, 06:17:20 PM
Well I have full Heirlooms ready for my Monk for when I do start leveling it. Just bought the new Heirloom AGI/STR staff. Once my guild gets 600 points in each crafting skill, I'll buy the pants. Should get him to 90 pretty quick then. Definitely going Brewmaster.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 24, 2012, 10:36:09 PM
Well it's a good thing all the other races are getting new character models as detailed as the Pandas.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 24, 2012, 10:51:29 PM
ruzbeh can't win :rofl

watched some EU streams. I don't see the point in rushing to lv90. Take your time bros
Title: Re: Official MMO News And Information Thread
Post by: etiolate on September 25, 2012, 02:43:15 AM
Why is there so much drama over Cross Realm Zones?
Title: Official MMO News And Information Thread
Post by: ManaByte on September 25, 2012, 09:28:50 AM
There's none in the US. But in the EU one gaffer says its because the countries hate each other. CRZ has been active since the patch.
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on September 25, 2012, 11:49:47 AM
Why is there so much drama over Cross Realm Zones?

Bored 85s making dailies areas impossible - they've probably all moved on already now
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on September 25, 2012, 11:52:19 AM
Pandas will be pretty unbearable (pun!) for the next little bit, but honestly doubt they'll have a whole lot of staying power once the new character models arrive.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 25, 2012, 12:20:19 PM
This happens every time a new race is instituted. New players flock to it, old players try it out...and in a few months everything is back to normal. I tend to wait until the hype has died down before trying the new races, although to be fair I never made a DK or Worgen lol; only tried Draeni

Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 26, 2012, 01:43:19 AM
alliance got our realm first lv90 at 1:40 EST lol

Had some fun leveling a bit. The alliance story is kind of lol worthy tho
Title: Re: Official MMO News And Information Thread
Post by: etiolate on September 26, 2012, 02:39:58 AM
Quote
In what is most certainly a coincidence, Trion Worlds has announced a special promotion today to support pandas with the help of players who purchase a certain expansion. No, not that expansion.

Starting tomorrow, every copy of RIFT: Storm Legion pre-ordered will prompt Trion to donate a buck to Pandas International. Pandas International is an organization devoted to saving the Giant Panda, who probably would not need saving if they were martial arts monks (just saying). The pre-order has to take place through the game's website, and it ends after October 3rd.

:lol
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 26, 2012, 06:31:12 PM
(http://i.imgur.com/rNmx2.jpg)
:bow
Title: Official MMO News And Information Thread
Post by: ManaByte on September 26, 2012, 07:55:16 PM
Some realms have heavy queues so they opened up free transfers off them. So much for the game being dead.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 26, 2012, 09:17:36 PM
brief impressions

-So far I don't think the intro quests are as interesting, but repetitive in the WoW sense of fetch quests/kill quests

-I did the first dungeon (the brewery one) an hour ago. It's pretty fun and laid back, but I was surprised at how easy it was. I really liked the early Cata dungeons because they seemed like a return to challenging content - cc was necessary, lots of roaming pats, bosses that could kill you if you didn't pay attention, etc. Of course, random groups made them ridiculously hard since you'd always get at least two dumbasses in your group, and after much crying/complaining Blizzard nerfed everything.

-Perhaps the best way to satisfy both the more casual players and the more experienced players would be for dungeons to scale in difficulty based on your gear. I'm decked in raid gear and don't really have to worry about dying, whereas there are plenty of people who just got to lv85 last week. A group of people like me could face a much harder dungeon and do good, whereas a more mixed group could get a middling level of difficulty. I know Guild Wars 2 does something like this, I'd love to see WoW tackle it

-Just found out a couple of my favorite players server transferred. Oh well, I rejoined my old guild and hopefully recruitment will go well. Unfortunately few people were in it during Cata so it's a lv18 guild right now, but we'll get there soon enough. I spent all of Cata with a rather large guild and didn't have a lot of fun, so a smaller more intimate one with folks I know is definitely what I want.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on September 28, 2012, 12:22:38 AM
Ok, I'm no longer hating being an Engineer. Been one since I created my Mage right before BC and after three expansions of torture, there's some really great Engineering stuff even at the beginning of MoP crafting. Hell, having a portable Anvil/Forge is the best thing ever done to the skill.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 28, 2012, 12:33:17 AM
:drudge
Quote
Sales of the World of Warcraft: Mists of Pandaria expansion have been disappointing, according to analysts at investment bank Lazard Capital Markets. The fourth expansion for Blizzard Entertainment’s massively popular online game has sold between 600,000 and 700,000 copies at retail since its launch earlier this week, Lazard estimates.

Historically, each new World of Warcraft expansion has outsold its predecessors, Lazard said, but sales of Pandaria are down 60 percent from the previous expansion pack, Cataclysm, which has sold 3.3 million units since its launch in December 2010. While these figures don’t take digital market performance into account, Lazard analysts believe Pandaria’s digital sales won’t make up for its poor retail performance.
http://venturebeat.com/2012/09/27/world-of-warcraft-mists-of-pandaria-performance-disappointing/#mFqdisvhwH7Hq6Pb.99

:drudge
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on September 28, 2012, 12:43:58 AM
BREAKING NEWS: thing that was big 5 years ago is not as big today
Title: Re: Official MMO News And Information Thread
Post by: MrAngryFace on September 28, 2012, 01:10:00 AM
The game is freaking OLD- I dont know why I keep seeing WOW LOOKS NOT GOOD ANYMORE! PEOPLE TIRED OF WOW articles like its some big reveal. That said I caved and am playing again all casual like on a different server so my old raid group cant find me
Title: Re: Official MMO News And Information Thread
Post by: etiolate on September 28, 2012, 01:45:34 AM
SHAME
Title: Re: Official MMO News And Information Thread
Post by: MrAngryFace on September 28, 2012, 01:54:49 AM
so much
Title: Re: Official MMO News And Information Thread
Post by: etiolate on September 28, 2012, 02:20:33 AM
also who the hell is venturebeat

you sure that isn't a pre-teen magazine you're reading there PD?
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 28, 2012, 02:36:26 AM
also who the hell is venturebeat

you sure that isn't a pre-teen magazine you're reading there PD?

saw it on gaf, don't blame me!

these quests are pretty boring, but I like the Panda zone
Title: Re: Official MMO News And Information Thread
Post by: Human Snorenado on September 28, 2012, 03:55:14 AM
Jesus Christ, so I just read somewhere that you don't even get to KILL the fucking pandas for the most part.  This game just keeps getting less and less appealing.  What a terrible design flaw.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on September 28, 2012, 05:51:36 AM
p. sure you cant kill pandas because China
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on September 28, 2012, 12:28:25 PM
:drudge
Quote
Sales of the World of Warcraft: Mists of Pandaria expansion have been disappointing, according to analysts at investment bank Lazard Capital Markets. The fourth expansion for Blizzard Entertainment’s massively popular online game has sold between 600,000 and 700,000 copies at retail since its launch earlier this week, Lazard estimates.

Historically, each new World of Warcraft expansion has outsold its predecessors, Lazard said, but sales of Pandaria are down 60 percent from the previous expansion pack, Cataclysm, which has sold 3.3 million units since its launch in December 2010. While these figures don’t take digital market performance into account, Lazard analysts believe Pandaria’s digital sales won’t make up for its poor retail performance.
http://venturebeat.com/2012/09/27/world-of-warcraft-mists-of-pandaria-performance-disappointing/#mFqdisvhwH7Hq6Pb.99

:drudge

"retail"
Title: Re: Official MMO News And Information Thread
Post by: Freyj on September 28, 2012, 01:18:44 PM
Digital won't make up for it, but Blizzard will spin it that way. Had to happen at some point.

How many annual passes did Blizzard sell? I'd be interested to know how many of those actually purchased Mists. I didn't.

Title: Official MMO News And Information Thread
Post by: ManaByte on September 28, 2012, 02:42:19 PM
People still buy PC games at retail?

Title: Re: Official MMO News And Information Thread
Post by: Freyj on September 28, 2012, 02:53:54 PM
Blizzard games? Absolutely.
Title: Official MMO News And Information Thread
Post by: ManaByte on September 28, 2012, 03:08:13 PM
Blizzard games? Absolutely.

No reason too with digital CEs now.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on September 28, 2012, 03:09:29 PM
Yeah, Blizzard games are some of the few PC games that are still in every retail store. That, and The Sims.
Title: Re: Official MMO News And Information Thread
Post by: Freyj on September 28, 2012, 03:27:20 PM
Not to mention that people still like going to the GameStop/Whatever midnight sales for this.
Title: Re: Official MMO News And Information Thread
Post by: Rahxephon91 on September 28, 2012, 03:31:24 PM
Blizzard games? Absolutely.

No reason too with digital CEs now.
People like boxes.
Title: Re: Official MMO News And Information Thread
Post by: Freyj on September 28, 2012, 08:48:24 PM
You need a Rogue with Shadowstep TotT pulling for you.

God I pissed off so many tanks with that.
spoiler (click to show/hide)
Undeservedly, I'm a better puller than 99% of PUG tanks and make the instance go way faster while still being manageable for healers. Fuck casters bitching about waiting for their mana though.
[close]

Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 29, 2012, 01:57:29 PM
probably because they don't really have much to heal lol. When I was healing with my shaman at that level the only trouble I'd get into was groups with rogues. They'd steal aggro from tanks and just a few hits would have them near death
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on September 30, 2012, 10:21:51 PM
vanilla :teehee

I wish there were survival modes of dungeons and raids. They'd be as hard as challenge modes, and if you die you'd be kicked from the group, and the group would be put in que to find your replacement.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on September 30, 2012, 10:50:09 PM
I thought the dungeon finder eye icon on the minimap had an option to just port back into a dungeon you're currently tied to?
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 01, 2012, 12:05:03 PM
Actually you're right. For some reason I thought it didn't apply to early dungeons
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 02, 2012, 10:45:33 PM
Wat? More people bought MoP digitally than in retail? That's impossible! People like boxes!

http://venturebeat.com/2012/09/27/world-of-warcraft-mists-of-pandaria-performance-disappointing/

Quote
“We  think  recent  reports  of  weak  retail  sales  for  Mists  of  Pandaria  may  fail  to reflect a channel shift toward a greater percentage of digital sales,” they said.
Read more at http://venturebeat.com/2012/09/27/world-of-warcraft-mists-of-pandaria-performance-disappointing/#L8Pu5DgzuwSHQcS5.99
Title: Re: Official MMO News And Information Thread
Post by: etiolate on October 04, 2012, 03:13:34 PM
Here you go Mana: MoP's first week sales an estimated 2.7 million
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 04, 2012, 11:36:39 PM
Here you go Mana: MoP's first week sales an estimated 2.7 million

Took GW2 two and a half weeks to hit 2 million. So MoP is selling more copies, faster. So much for yet another "WoW-killer".
Title: Re: Official MMO News And Information Thread
Post by: etiolate on October 05, 2012, 12:43:53 AM
I think 2 mill was after one week, but WoW should sell more copies than GW2. It should be selling over a million more than GW2. WoW has a supposed 9 million install base and advertising money behind its launch. The fact that the sales are this close isn't a great sign, nor is it that this looks like the smallest launch for a WoW expansion. It's still much better than the original doomed 700k number.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 05, 2012, 08:00:07 AM
The 2 mil was 2 1/2 weeks. GW2 launched the last weekend of August. It hit 2 million on September 13th.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on October 05, 2012, 03:34:29 PM
Ah, you're right. I forgot they halted sales for like a week.
Title: Official MMO News And Information Thread
Post by: ManaByte on October 05, 2012, 04:25:48 PM
They didn't halt retail sales.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on October 05, 2012, 05:53:34 PM
They didn't halt retail sales.

But I thought retail sales didn't matter anymore for PC games? ???
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on October 06, 2012, 03:31:25 AM
Fourth expansion to an 8 year old game outsells its supposed killer  :lol
Title: Re: Official MMO News And Information Thread
Post by: Damian79 on October 06, 2012, 04:09:20 AM
Fourth expansion to an 8 year old game outsells its supposed killer  :lol

The game got too hard for me i gave up.  The jumps man, THE JUMPS.  :(
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on October 06, 2012, 11:15:25 AM
I'm thinking really, really hard here.

Eternal Champions didnt beat MK, Killzone didnt beat Halo. Hmmm

Then again WoW is the king of all thing in gaming. 8 years running.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 06, 2012, 01:58:29 PM
Meh, MoP was always going to outsell GW2; there are simply too many active subs for it not to. The more interesting thing to watch is whether subs start falling in a few months again
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on October 06, 2012, 02:24:30 PM
It will of course, like it always does.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 06, 2012, 03:16:38 PM
Meh, MoP was always going to outsell GW2; there are simply too many active subs for it not to. The more interesting thing to watch is whether subs start falling in a few months again

Subs fell after Cataclysm because:

1. People ran into a content wall and ran out of things to do after DS.
2. SWTOR was a WoW Killer.
3. GW2 was a WoW Killer.

This time Blizzard really only needs to worry about #1.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on October 06, 2012, 03:22:13 PM
4. After a month's time, the self-made hype dies off and people realize it's the same old shit they had tired of before.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 06, 2012, 03:47:28 PM
4. After a month's time, the self-made hype dies off and people realize it's the same old shit they had tired of before.

How does something describing GW2 apply to WoW?
Title: Re: Official MMO News And Information Thread
Post by: etiolate on October 06, 2012, 04:12:16 PM
Riiiiiiight
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 07, 2012, 12:49:58 AM
Eight year old game destroys GW2 graphically:
(http://i.imgur.com/0H0h0.jpg)
(http://i.imgur.com/3yA0f.jpg)
(http://i.imgur.com/fhanm.jpg)
(http://i.imgur.com/jZ4bQ.jpg)

That's the Panda capital. Amazing.
Title: Re: Official MMO News And Information Thread
Post by: Damian79 on October 07, 2012, 12:54:09 AM
 :lol
Title: Re: Official MMO News And Information Thread
Post by: Damian79 on October 07, 2012, 12:55:45 AM
4. After a month's time, the self-made hype dies off and people realize it's the same old shit they had tired of before.

It is the sme old shit they have played before, however it is the easiest big name mmo there is.  So casuals(like me) will play it.
Title: Re: Official MMO News And Information Thread
Post by: Damian79 on October 07, 2012, 01:08:21 AM
http://www.youtube.com/watch?v=sH8fgij3k6E

 :lol :lol
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 07, 2012, 01:10:56 AM
The GW2 design doc was written by their marketing department.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on October 07, 2012, 01:19:55 AM
:lol

CG and I annihilate jumping puzzles. Platforming skills. :bow



also lol @ mana
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on October 07, 2012, 01:28:21 AM
Arguing over which MMO is better? smh

Might as well argue whether rotten beef is better than rotten chicken.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 07, 2012, 02:51:42 AM
After a slow start, the MoP zones are starting to impress me. I really like what Blizz has done in terms of blending the storylines into the zones/quests, and making it cinematic to a degree. I just did a pretty cool training montage, and awhile ago there was a nice playable flashback scene. Now I'm in an area that's like Nagrand mixed with The Wall from Game of Thrones. Pretty cool

Overall the quest objectives are the same stuff (kill this, fetch this, etc), I'm not going to spin that. But I'm having fun.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 07, 2012, 11:30:54 AM
The training montage is awesome.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 07, 2012, 02:16:29 PM
Finally did Temple of The Jade Serpent yesterday.  It's apparently the intro dungeon but I found it to be far more interesting and potentially challenging than the second dungeon. I can't imagine the Brewery dungeon being particularly noteworthy on heroic mode, but Jade Serpent's first and last boss fights could be very interesting on heroic.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 07, 2012, 08:07:59 PM
People always wipe on the last boss because most healers don't know how to dispell.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 08, 2012, 02:17:06 AM
Lots of shaman changes, hmm. I couldn't will myself to get my shaman to lv85 during Cata (only got it to lv83) but I plan on really using it this time. I got to lv84 pretty quickly and will just grind dungeons until I'm ready for panda land

I've also been playing around with Healbot. So far so good, but I haven't run into anything hard. I want to see how I handle it during situations that demand quick reactions
Title: Re: Official MMO News And Information Thread
Post by: etiolate on October 08, 2012, 02:26:35 AM
I know you hate pvp, but one of the better ways to test healbot is to take it into a BG and be heal bitch. It'll help you figure out how you want your binds and quickclicks setup. There's always tons more to cleanse and burn CDs on in PVP. Then you can port over your setup to dungeons.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 09, 2012, 12:47:42 AM
Yup did some pvp earlier, was rather fun actually. I tended to hate pvp because all I could do is walk around and be a meat wall initially (before dual specs were introduced), and then when I finally could use a dps spec it just wasn't interesting. Healing was cool though. Got to work on my speed in terms of dispells and big heals
Title: Re: Official MMO News And Information Thread
Post by: etiolate on October 11, 2012, 07:51:15 PM
(http://www.abload.de/img/1349992032529ayz5.jpg)

Don't cry too hard boys  :violin
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 12, 2012, 08:05:57 AM
Remind me, what day in September did MoP release? Oh yea, the 25th.

Stop posting Etoilet.

(http://i.imgur.com/JKDAY.gif)
Title: Re: Official MMO News And Information Thread
Post by: Damian79 on October 12, 2012, 08:47:32 AM
:lol mana
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 15, 2012, 12:40:49 AM
Level 90 dungeons are pretty awesome. The amount of content that unlocks at 90 is INSANE.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on October 15, 2012, 08:35:13 AM
Etiolate  :lol
Title: Re: Official MMO News And Information Thread
Post by: etiolate on October 17, 2012, 12:26:37 AM
SWTOR updates their F2P model.

http://www.swtor.com/free/features

F2P limited to 3 warzones, 3 Space Missions, 3 flashpoints (dungeons) per week. You get 5 battle rezzes before you have to buy cartel coins to rez more. Raids and purple epics require paying money to use.  Also, previous subbers won't get their cartel coin rewards for subbing unless they are subbed at the time the game goes F2P.
Title: Re: Official MMO News And Information Thread
Post by: Freyj on October 17, 2012, 08:20:36 PM
Is anyone still subbed to TOR? Even the resident Star Wars manchild at work has given it up.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 23, 2012, 11:26:45 PM
New faction mount models in 5.1:
http://www.youtube.com/watch?v=9o4d3VneEfY

Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 24, 2012, 09:46:37 PM
Shado-Pan Monastery is pretty awesome. Beautiful dungeon

can't wait to get to the snowy zones
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on October 24, 2012, 10:22:25 PM
Shado-Pan Monastery is pretty awesome. Beautiful dungeon

can't wait to get to the snowy zones

There's one point in Kun Lai where you're so completely surrounded by the mountains that all you can see is snow. One of the first things I did when I hit 90 was fly to the top of Neverest.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 25, 2012, 02:49:22 AM
Sweet, can't wait to get there; I love snow zones. They always remind me of Dun Morogh since my first character was a dwarf. Also: the first time I played WoW was during winter 2005 or 2006, and the house furnace broke in the middle of a snow storm on a weekend. So I was bundled up running through Dun Morogh in the game while freezing my ass off for a couple days before getting the furnace fixed  :lol

http://www.youtube.com/watch?v=gr8ScB5tu8s
:bow

I really loved WOTLK in part due to the various winter zones
Title: Re: Official MMO News And Information Thread
Post by: etiolate on October 25, 2012, 04:31:48 PM
http://dulfy.net/2012/10/24/swtor-free-to-play-ftp-player-restrictions/?utm_source=rss&utm_medium=rss&utm_campaign=swtor-free-to-play-ftp-player-restrictions

Some of the SWTOR F2P restrictions are perplexing. They are even limiting the UI options.

Quote
2. Quickbars
Two quickbar/hotbars

Also, no sprint/run until you make a purchase? WTF
Title: Re: Official MMO News And Information Thread
Post by: Freyj on October 27, 2012, 12:21:12 AM
Some sort of TESO event with a playable pre-alpha occurred a few days ago I guess.

http://www.rpgfan.com/features/Elder_Scrolls_Online_Hands_On/index.html

Skimmed through most of it, seems like the consensus is "Good mix of TES and MMO".
Title: Re: Official MMO News And Information Thread
Post by: etiolate on October 27, 2012, 03:24:06 AM
Yeah, I was going to post that. It sounds like they are bringing in the TES combat style. Mouse clicks to attack with only six abilities and an endurance bar. Also bringing in sneaking and any class can sneak. Sounds like they scrapped their event system and went with traditional quest NPCs.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on October 27, 2012, 04:23:59 AM
Quote
2. Quickbars
Two quickbar/hotbars

Also, no sprint/run until you make a purchase? WTF

What? This cant be real. You cant travel without running.
Title: Re: Official MMO News And Information Thread
Post by: Freyj on October 27, 2012, 04:07:34 PM
Yeah that would make the game completely unplayable. So much fucking back and forth in SWTOR.

I mean, F2P is almost always a marketing ploy of gated content / features, but that's really pushing it.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on October 27, 2012, 08:30:26 PM
Are there any promising MMO's on the horizon?
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 27, 2012, 08:34:26 PM
Some sort of TESO event with a playable pre-alpha occurred a few days ago I guess.

http://www.rpgfan.com/features/Elder_Scrolls_Online_Hands_On/index.html

Skimmed through most of it, seems like the consensus is "Good mix of TES and MMO".

Sounds intriguing. However, let's face it: this will garner great reviews, early buzz, sell well for a month, then start dying after a few months. Unless of course it's f2p which I seriously doubt
Title: Re: Official MMO News And Information Thread
Post by: etiolate on October 27, 2012, 10:34:56 PM
Are there any promising MMO's on the horizon?

No need to wonder with GW2 AWESOMESAUCE already out.  :tophat
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on October 28, 2012, 06:17:08 AM
Please  :lol

I mean something new and fresh.
Title: Re: Official MMO News And Information Thread
Post by: Freyj on October 28, 2012, 01:49:31 PM
Sounds intriguing. However, let's face it: this will garner great reviews, early buzz, sell well for a month, then start dying after a few months. Unless of course it's f2p which I seriously doubt

MMO reviews are almost universally awful. I've never had any hope for it, but this sounds better than what I'd heard when it was announced.

The three factions are divided up pretty awfully though. Argonian, Dunmer and Nord on the same faction? There's 75% of the playerbase. Also no Imperials.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on October 28, 2012, 02:13:38 PM
Please  :lol

I mean something new and fresh.

In the MMO genre? lawl
Title: Re: Official MMO News And Information Thread
Post by: Freyj on October 29, 2012, 08:02:18 PM
Please  :lol

I mean something new and fresh.

FFXIV 4.0 2.0

 :(

spoiler (click to show/hide)
I want to believe.
[close]
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on October 30, 2012, 09:04:36 AM
It really does seem like Titan will be the only bigtime MMO coming up that won't be sent to die
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on October 30, 2012, 01:38:17 PM
I thought alot of their WoW A team moved to Titan
Title: Re: Official MMO News And Information Thread
Post by: etiolate on October 30, 2012, 04:21:43 PM
I suspect Titan will be a overproduced Planetside clone.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 31, 2012, 01:56:17 AM
Titan basically has the fucking A Team working on it. It's going to be dope

i'm not into sci fi mmos though
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on October 31, 2012, 01:57:53 AM
Are there any promising MMO's on the horizon?

Darkfall is relaunching soon.


:teehee
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 31, 2012, 02:35:29 AM
I thought alot of their WoW A team moved to Titan

Titan basically has the fucking A Team working on it. It's going to be dope

Where the fuck are you guys getting your information? I've been reading that they've been trying to get talent on board to work on Titan. Why would you do that if you have the people that made WoW, people that are the best when it comes to MMO games? It's been almost a decade since WoW's release. We haven't seen or heard anything of Titan. It suggests mismanagement, and shit development by shitty, clueless developers.
:lol

Rob Pardo :bow
Brood War :bow
Burning Crusade :bow
WOTLK :bow
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on October 31, 2012, 12:42:52 PM
Omg Ruzbeh this is public information for the past 2 years or something, the core team of WoW moved on to Titan long ago. You're crazy man and really don't know what you're talking about.

Titan has been in development for years already,  and has the AAA team working on it, the team that made WoW such a success.

Why haven't we seen anything? Because they don't need to show us shit as long as WoW is bringing in the money. And they prob have carte blanche regarding to money and time. So no rush.

As regarding to hiring new talent and using Titan as a recruitement tool...DUH... Of course Blizz will try to recruit the best people with the incentive of working on WoW successor.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on October 31, 2012, 11:59:36 PM
 :lol

I love you Ruzbeh
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on November 01, 2012, 12:55:13 PM
 :'(
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 01, 2012, 06:49:17 PM
Well following the big Halloween patch, ANet is announcing The Lost Isles today. Seems like this a new area in the Sea of Sorrows. Patch will be going in November 15th. Colin is going to give an interview on it with MMORPG today, so hopefully there's some more details.

https://www.guildwars2.com/en/the-game/releases/november-2012/
Title: Re: Official MMO News And Information Thread
Post by: Freyj on November 01, 2012, 08:33:23 PM
Tigole Bitties  :bow2

There used to be a ms paint comic about how he and Legacy of Steel ruined MMOs with the way they plowed through content in EQ, but I can't find it. Unfortunately things got so much worse.

Also, Activision/Blizzard are simply milking WoW until the well starts to show signs of running dry. Then we'll see Titan resurface, and probably not as what it would/could have been.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 05, 2012, 11:10:58 PM
The Rift: Storm Legion open beta is running. I hear if you have Trion account of any sort that you can get in pretty easily.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 07, 2012, 05:58:30 PM
Yeah, I'm posting GW2 news here now.

Quote
We want you to experience Guild Wars 2 and Lost Shores with your friends, so on Monday November 12, we will turn on Refer a Friend Free Trial. You will be able to invite up to 3 Friends to play Guild Wars 2 with you for free from November 15-18.
To do so, you need a Guild Wars 2 account in good standing that was created before 23:59 PST (7:59 GMT) on November 6.
We will give you more details once the program goes live, but start thinking about who you want to invite!

About time there was a RAF trial option. It was a bit odd that they launched without a RAF key for purchasers.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on November 08, 2012, 01:10:54 PM
Wow is back to 10+ million subs.

Gw2 so sorry, Wow cannot be killed.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 08, 2012, 03:10:54 PM
You cannot kill that which is already dead.

SWTOR going F2P November 15th.

ESO Prevview video

http://www.youtube.com/watch?v=KxJTsq2XeKY

Sounds like a cross between wow and gw2.
Title: Re: Official MMO News And Information Thread
Post by: Great Rumbler on November 08, 2012, 03:29:48 PM
Looks good, too bad it's an MMO.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on November 08, 2012, 07:41:34 PM
Looks good. And it's interesting they'll launch with one server instead of 50 that will be reduced to 10 six months after launch.

I don't see it lasting though. Maybe if they do something bold like a $5/mo fee
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on November 09, 2012, 07:30:04 AM
ESO has a monthly fee?

Makes sense tbh, first you cash in on the idiots who will pay and recoup costs, then go F2P and cash in on the ocd people that spend money on dumb shit.

This is the new MMO model.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 09, 2012, 04:21:49 PM
I seriously doubt it will have a sub fee. It's really hard to justify a sub fee now, and it's an extra barrier towards attaining players.
Title: Re: Official MMO News And Information Thread
Post by: Freyj on November 10, 2012, 03:28:49 AM
I've really never had qualms with paying sub fees for MMOs.  ??? It's extremely cheap entertainment.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on November 10, 2012, 06:28:05 AM
I hate free to play shit in all honestly, it feel dirty seeing all this shit you buy in game.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 10, 2012, 02:46:27 PM
wtf do you mean kosma

Sub fees create this weird psychological thing where people keep playing to try to justify all the money they've thrown into the game, but since the content is gated and the carrot on a stick is strung along to keep the sub fee going, you never ever can recoup your financial investment. It's effective in tying people to a game, but its not exactly healthy. The problem is that outside of Rift, a lot of sub fee games aren't really giving people their money's worth. This was part of SWTOR's problem and WoW's problem as of recently.
Title: Re: Official MMO News And Information Thread
Post by: Freyj on November 10, 2012, 02:54:03 PM
I've never "kept playing" to justify anything. When I wanted to play I'd subscribe, when I didn't I'd stop. If I didn't want to play halfway through a billing cycle I'd lose, what, $7? HOLY CHRIST BETTER CALL WESTERN SKY FINANCIAL (http://www.youtube.com/watch?v=v9mhlRp8DzI). Vanilla WoW was the last time I actually subscribed for more than a few months to any MMO. Back then, I was playing 100+ hours a month.

You're basically trading $15 a month for putting a bunch of shit behind a cash shop which will only get more disgustingly gated as time goes on.

The ONLY game to do cash shop even moderately well is GW2. That is, it's bearable, but I still don't care for it.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on November 10, 2012, 03:35:02 PM
Paying a monthly fee makes me feel I own a complete game where I have all the features, playing a F2P game makes me feel like a second class citizen where at every stop I might have to pull out my wallet.

When I play I want to play not see someone ingame trying to sell me something for $$$.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 10, 2012, 05:11:54 PM
That's becoming an outdated view though. Every MMO has a cash shop in addition to anything else. Rift has cash shop mounts and WoW has cash shop mounts and minipets and all that. You want that thing? Pay the $$$.

Meanwhile, the dreaded no-subs aren't so dreaded now. You have full access to everything in Guild Wars 2. I am pretty sure Planetside 2 will have a good setup as well. And while I hate the MOBA community, LoL and the MOBAs allow you to earn things over time or just pay with money for skins and such.

Basically, sub fees have become redundant.


Freyj: You may have been able to stop and start when you want, but far more aren't able to do so. A lot of sub mmos were designed around the idea that people won't be able to do what you do.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on November 10, 2012, 06:11:43 PM
ESO already looks too polished/big to be f2p right out the box

I have no problem with f2p in theory, but there's no doubt the model is still making up for some of the shittier products it was once dominated by. Now you have a few solid f2p games like GW2 and LOTRO so the model definitely deserves more respect.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 10, 2012, 06:38:36 PM
It may not be F2P, but it may be B2P like Guild Wars 2.
Title: Re: Official MMO News And Information Thread
Post by: Freyj on November 11, 2012, 12:36:48 AM
Freyj: You may have been able to stop and start when you want, but far more aren't able to do so. A lot of sub mmos were designed around the idea that people won't be able to do what you do.

And Cash Shop MMOs are designed on the idea that a smaller portion of your playerbase is willing to spend obnoxious amounts of money on stupid shit. What are we arguing here? That one is less moral? Both are designed to make money. Whatever makes more money consistently will be the future of the genre.

Personally I'd much rather pay the price of a cheap pizza delivery once a month than worry about all the inherent issues F2P/B2P/P2W brings.

ESO already looks too polished/big to be f2p right out the box

I have no problem with f2p in theory, but there's no doubt the model is still making up for some of the shittier products it was once dominated by. Now you have a few solid f2p games like GW2 and LOTRO so the model definitely deserves more respect.

Is LOTRO better now than it was when F2P started? I remember having to game the system by buying a cheap ebay copy of some particular edition of Mines of Moria in order to be a second class citizen and have access to some classes and mounts or something.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 11, 2012, 01:34:59 AM
I am saying its not all bad for systems like Guild Wars 2 or other new ones like LoL. You get everything you would with a sub, so subs are redundant. Only Bioware is dumb enough to gate their content like they're doing. I doubt ESO will go that P2W route.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on November 11, 2012, 11:05:05 AM
I am saying its not all bad for systems like Guild Wars 2 or other new ones like LoL. You get everything you would with a sub, so subs are redundant. Only Bioware is dumb enough to gate their content like they're doing. I doubt ESO will go that P2W route.

The problem is other F2P MMOs like LOTRO, DDO, and STO are still better MMOs than Guild Shit 2.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 11, 2012, 06:09:48 PM
Please continue to hate GW2 Mana. Your fandom is the death kiss for MMOs.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 12, 2012, 10:09:22 AM
http://massively.joystiq.com/2012/11/12/guild-wars-2s-lost-shores-content-primer/

Quote
The Lost Shores is all about the karka, a race of new-to-us foes from the depths of the sea. After being driven to their surface from their murky hives, the karka settled in Southsun Cove until the Consortium, a merchant outfit from Lion's Arch, got all up in their wheelhouse. Now it's up to players to resolve a grudge match between the karka and basically everyone else.

Aside from being a new type of foe, the karka also bring in new mechanics and skills. Part of the event will involve players racing around Tyria to try to figure out how to damage these baddies. You see, as they mature, karka develop a nigh-impenetrable outer shell, which players will have to get through to start doing meaningful damage. ArenaNet has put in some fancy new shaders to make the effects of damage more visible; as players chip away at the karka, they'll see bits and pieces of shell and armor falling off.

Quote
ArenaNet's Colin Johanson briefly introduced the brand-new dungeon as one that gets more challenging the farther in you go. Conventional wisdom would suggest that that's nearly always the case, but Johanson left out a key detail: In the Fractals of the Mists dungeon, you can go indefinitely farther in.

The Fractals of the Mists is made up of nine mini-dungeons, each with its own story and environment. A party of five will enter the dungeon and be faced with a random set of three of these dungeons at a time. Upon completing those three, the party will be transported to a hub to rest, repair, and merch -- and the difficulty scale for the dungeon will be raised. Every time the difficulty scale is at an even number, players will face a special boss encounter.

With great challenges come great rewards. The patch will introduce ascended items. Ascended armors are "slightly more powerful than exotics" and can, in some cases, hold slots for infusions. Infusions will allow you to increase your character's power.

+ new pvp map and likely other things

The new mob type sounds interesting. So does the dungeon mode. I wonder if the infused Ascended gear will be the same power in WvWvW? Not sure. The patch will shake up top tier a bit as SBI has a lot of PVErs along with the PVP folks.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 15, 2012, 05:00:27 PM
GIANT ENEMY CRABS

http://www.youtube.com/watch?v=QjBLTOzDsyU

Word is patch is hitting early tonight.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on November 19, 2012, 01:11:10 PM
Been busy and haven't played much but in general:

-This is definitely a better expansion than Cata, and while I wouldn't say it's a return to glory it's quite solid.

-I'm still lv89 lmao. BUT I like the zones I've been in, and I'm kind of bummed that I did so many dungeons. I want to finish the zones/story before hitting max level because I know once I get there I'll abandon regular quests and start grinding dailies. I'll go slower with my alt I guess, to ensure I finish stuff. I also think I spent waaay too much time in the Jade Forest instead of moving on to the next area.

-Super bummed about my server. I had thought my friends would be coming back for launch but only a couple did. I rejoined my old guild but it's pretty much dead, which means I'm often playing by myself. I used to love doing quests while talking shit in guild chat with the fellas, now most of them are playing LoL or Old Republic. bleh...
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 19, 2012, 04:39:48 PM
You all try so hard.

Did the Lost Shores weekend event on GW2. It was a mixed bag, mostly due to problems with lag and broken scavenger hunt. ANet needs to add a PTR of some sort. The initial event was designed into too small a space. You had the Karka invading from the shore, but they were all in just one area of the city. This caused everyone to be in that portion of the map. The combo of multiple mobs, large mobs, and hundreds of players all in the same part of a map really choked their servers.

I skipped the second event and I hear it wasn't much to talk about, but on the second day Fractals of the Mists dungeon opened up and that was the best part of the Lost Shores patch. The Fractals of the Mists is an endless dungeon mode based around 9 mini-dungeons and a large boss fight. The mini-dungeons are in different settings, and some are retellings of events form the first Guild Wars. You enter the dungeon and select a starting difficulty tier. Your first time you start at level 1 difficulty, but each three mini-dungeons you raise up a difficulty tier. After you do three mini-dungeons, you get ported back to the hub where you can sell stuff, repair and buy things from the fractal merchant. (Fractals are the reward currency for completing a minidungeon.) Then you can go back in for another set of three or leave. It saves your character's progress so once you've completed up to a certain tier, you can always go back and start at that tier. After every 8th mini-dungeon, you fight a world boss sort of creature. So far I've fought the Jade Maw twice. I hear that after you reach the 10th tier of difficulty the Agony mechanic comes in and you get a DoT that does a percentage of damage of your health each tick. Then you have to start using Agony Resistance. =/  I'm only tier 3 so far.

The mini-dungeons are great though. I only disliked one that had traps all over and it may have just been our inexperience. It does help to have voice chat on these as communication is rather important. One of the dungeons is the Colossus. You port into this area and you're at the foot of a giant colossus that's been chained to the wall and kept their by giant seals. You first fight a boss with a giant hammer. He hits really hard, so it's a mater of kiting and dodging. After you beat him, he drops his hammer. When you pick up the hammer, you get a set of three new skills, but you also get a ticking corruption upon you. Once the corruption hits 40 stacks, you instantly die. The Hammer is used to break the seals, but it must first be charged by killing a cultist protecting the seals. Then once that happens, your fourth skill opens up and you can strike the seal. Inbetween the seals are jumping puzzles and rooms with traps.

The dungeon revolves around passing off the Hammer between players so the corruption stack doesn't get too high and quickly moving from seal to seal. It's challenging but doable. Once you get it down, I imagine you can speed run it.

Another dungeon was at a fishing hut where Krait had abducted prisoners. You fight mostly underwater. The first part is defeating Krait and freeing the prisoners. After that, you dive deeper into the ruins. I hear there are two diferent paths that can happen here, but I got the dolphin path. This turns your party into dolphins with sonar, escape and distraction skills. You have to get past the enemies and have no real way to fight them. It's like Ecco in 3d and confusing as hell. After this, you return to human form and fight a jellyfish boss.

Other dungeons involved a Temple of Doom like dungeon, an Asuran dungeon with Golems and jumping puzzles, a replaying of Ruins of Surmia and the Searing from GW1 but from the Charr perspective, the swamp one that gave me a headache, and one in the middle of an intense blizzard where you had to use torches to keep bonfires lit and see in the dark.

That stuff was all cool.

Then there was the new zone that opened up on the second day as well. There was a event that happened here and I did it once or twice. A chain DE to take and set up camp on the island.  After that, there wasn't much going on in the new area save for a couple DEs and a jumping puzzle. The jumping puzzle was pretty cool and involved hopping across rocky geysers.

The third day was a mixed bag as well. There was a huge Dynamic Event chain to kill the ancient Karka boss on the island. The whole event took like 2.5 hours total and about everybody hated the reinforcements sections of the events. The problem was the scaling was way out of hand and the culling issue in the game made for invisible enemies. The other parts of the chain were pretty good and I liked the segments immediately following the reinforcements fight. In order to weaken the giant Karka, because its shell was protecting it from all attacks, you had to maneuver it near hot air geysers and lava pools, knock down trees on top of it and create rockslides. At the end, you move it back to its nest cave and set off explosives, then fight it at the very bottom and then once it gets to its last 1% health, you actually start jumping up and ground pounding the earth to break open the earth and sink into the lava below.

Though a drag at 2+ hours, the rewards were huge for finishing the event. Some people made out huge by getting precursor weapons that sell for hundreds of gold. Everyone got exotics, rares and the largest bag size. I did it again later on on my Engineer alt and for some reason it went much faster that time. I think the total time spent was cut in half and I still get big rewards.
Title: Re: Official MMO News And Information Thread
Post by: Freyj on November 19, 2012, 08:18:50 PM
Wall of Text  :ohhh

Really, I felt the same way about the game from Beta as Green Man. The only thing the game had going for it was exploration, and even then it's not that captivating. I still have open access to an account that I have a 40ish Guardian on and I just don't care.

Hyped to fuck and back and ultimately disappointing, like every other MMO around these days (including WoW).
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 19, 2012, 10:11:12 PM
I just find your guys posts to be a load of bullshit. "Pick raven eggs" is a stupidly reductionist view of the game. Show some real criticism and I wouldn't think you're all trolls.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 20, 2012, 03:19:30 AM
what? If you don't like MMORPGs then why are you playing MMORPGs?
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on November 20, 2012, 07:58:28 AM
SWTOR is legit fun, the story is waaaaaaaaaaaay beyond anything offered by GW2. It also doesn't feel cheap being F2P since you can access everything story related without paying. I did 8 euro though for some small stuffs, and because I already put in 10 hours so it's no waste of money def.

I'd really recommend this to anyone.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on November 20, 2012, 11:45:02 AM
what? If you don't like MMORPGs then why are you playing MMORPGs?

I like MMOs and I thought Guild Wars 2 would be different enough and fun enough to purchase it isn't. There's nothing remarkable about the game besides the fact that there's no monthly fee. Which again, isn't a big deal. I'd rather spend my time playing one of the many free MMOs. I'll get the exact same thing out of them as I would get out of Guild Wars 2. Only those games wouldn't be so overhyped and yet so bog-standard.

The questing experience is different, the difference in the questing experience changes the occurrence and behavior of mobs (at least until you get to 80), the combat is different, the way you progress with skills is different, the dungeons have different mechanics because they threw out the trinity, the scale is massive, the game encourages and rewards exploration, you can level three characters three different ways, and because the game has no sub the approach and focus of the design is different.

On top of that, the way they handle inventory is different and better than the standard, the way they handle mob tagging and gathering is different and that changes the whole behavior of the public, and all of those things are better, the combat is better than MMO combat, the Trading Post is game-wide and can be accessed from anywhere, mail is game wide and can be accessed from anywhere,  the waypoint system allows instant travel, the crafting systems are improved over typical MMOs, the invnetory system is improved over typical MMOs, and just the whole general game is an improved and  new standard for the genre.

And you aren't getting WvWvW or sPVP that lets you be maxed out at the start elsewhere. I've played a good amount of MMOs. Nothing out there right now offers what GW2 does. They lack the combat, the world, the features and the pvp.

You know what the biggest complaint and rage topic is for Guild Wars 2? That they introduced a new tier of gear and only three pieces of it. People are mad and demanding refunds or quitting the game over this. I'm bothered by it. I see no need for new stats and so do many others. There's a 10k reply thread of anger and outrage on their forums.  But in a bog-standard MMO that news wouldn't even make people blink. For some, it would be good news. Perhaps many would take it as good news. For GW2, it's cause for anger and it's because the whole philosophy is different.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 02, 2012, 01:25:11 AM
Really long but interesting interview with Colin Johannson.

http://gamingbolt.com/guild-wars-2-interview-we-talk-to-areanet-about-how-the-mmorpg-has-been-doing-post-launch


Quote
There’s really just a lot of expectations that come with that MMO genre. And trying to get people to accept that you can make a game that doesn’t have one of those things is a really different thing to do. We wanted this big, open, living world experience, and I remember the very first time that we beta tested the game, or rather alpha tested it internally, we brought it a bunch of testers and we popped their characters out in the open world,  and we said ‘Alright! Go play the game.’ And they turned around and said ‘Where do I go? I don’t have a quest blog that tells me that I should go here, then go here, then go here.’ So I said, ‘You can just roam around the world.’ And he said, ‘I don’t understand. I can just run around and find stuff?’ I’m like ‘Yeah! Go play the game, it’s okay!’ It really took years of building on messaging. Just because people have had so many years of this extremely linear, streamlined experience where they don’t have this open world and they don’t have this sense of exploration.

It was something that we knew from the start we wanted to build on. But getting people to accept it and understand it was a really hard thing to do.

Quote
I think one of the hardest things about an MMO, to make an MMO really successful, is that you need to be approachable enough that the casual gamer can get into it, but you need to be deep and rich enough that the advanced player can play for years and still find new things and still discover things in the game and continue to grow. That’s a really, really careful balance to walk. I think that you’re always on the risk of upsetting the casual players by making the game too hardcore, and you’re at risk of upsetting your day-to-day hardcore players by making the game too casual.

It’s definitely something that’s really challenging. You see a lot of the MMOs falling into one of the two categories. They’re either really casual games or they’re very niche games, and a really hardcore group of players play it for a really, really long time, but they can’t attract the casual audience, because the game isn’t approachable enough or casual enough. And I think we’ve done a really good job with Guild Wars 2 so far, we’re kind of bridging the gap between those two, providing a game that allows the casual gamer to really get into it and go and have fun and just enjoy themselves and provide depth for the player who’s looking for more. And I think that, in particular for both of those groups, we’re gonna continue to build the game and make sure there’s enough for both of them as we go forward.

Quote
Considering you worked on Guild Wars 1 as well, I’m just curious about how you found working within the MMO genre with the shadow of World of Warcraft. I don’t know if that’s the right way to put it, but obviously, working in that genre the popularity of World of Warcraft must have been something you guys were considering. Were you trying to compete with WoW directly, or…?

Well, it’s obviously an elephant in the room when you’re making an MMO. With Guild Wars 1, we decided to not compete with World of Warcraft and we made a game that was very different, that was distinctly different and free-to-play and it was really a completely different game type. We called it a cooperative RPG, not MMORPG. People ended up playing it like an MMO and it kind of adopted that name overtime but we always thought of it as a co-op RPG. And we never intended for it to directly compete with World of Warcraft.

We’re definitely going after a different audience and some people from World of Warcraft would also be interested in this game. But we didn’t just want to make Guild Wars 1 again. So we decided with Guild Wars 2, let’s make a pure MMO, let’s make a giant open world game and let’s try to accomplish the things that people really want to see in an open world MMO, which is a truly living, breathing world that changes and you can just explore to have a great time. That’s really what we set out to do and sure, we wanted to compete with World of Warcraft. We wanted to compete with every game in the genre when we were putting that game out and make a game that basically defines where the genre of MMOs is going. I think the MMO genre had stagnated a lot, and over the course of 7-10 years before Guild Wars 2 came out, there wasn’t a lot of innovation. It was all just ‘Let’s make a game, and World of Warcraft is working, so we should make exactly what they’re making’, and as MMO players, first and foremost, most of us working here were kind of tired with that, because if we wanted to play that game, we could just go play that game. And we didn’t see any reason to make that game again, because there’s plenty of them we can already go and play.

So we wanted to do something different, but we wanted to definitely appeal to that core MMO audience, and that also extends to the RPG audience out there that was looking for an MMO that was more than just an open world quest that you just marauded through. We wanted to make something that was really more like a true RPG, like a Skyrim, where there’s this big open world for all these experiences for you to have. And it just so happens that you can do them with all your friends. I think that appeals to MMO players, it appeals to WoW players, and it appeals to people who play any MMOs out there. Or RPGs.

Quote
The risk that comes with it is incredible. And I think seeing more and more companies that are stepping away, thinking ‘We don’t want to take a risk by making a big this big, it’s too expensive, it’s too risky and our whole could fall if we don’t succeed’. You don’t have to worry with the indie game model, you know. You can make two or three or four or five games that aren’t crazy successful, and they’re not very expensive to make, and they don’t take a lot of people, but the second you make Angry Birds, when you make that one that really explodes, you’re crazy profitable and you have enough to hold your company for ages. And I think that’s the biggest thing, in why we’re seeing more and more of that. It’s very easy to form those companies, it’s very easy to make a small indie gaming company, and you’re not risking your entire company on one game when you build stuff. You really have the capacity to make a lot of games and stay in business even if your game isn’t hugely popular. You can sell a small number of copies and keep everyone employed to keep your company going. And I think that’s part of why we’re seeing more and more of that going forward.

It’s that the risk of making these big companies, and in particular, MMOs is just crazy. I really don’t think we’re gonna see that many more MMO companies in the future. I think too many companies have attempted to be WoW and folded and failed. And you’re gonna start seeing very few companies taking risks making games as big as Guild Wars 2.

I think he undersells the risk of going indie. If you're working on a project by yourself or with a small team then it's not the company you're risking but years of your life. There's no salary pay for what you're doing. Your game has to be good enough to succeed or you could be screwed. There's no severance check to be had.

I do agree that we will see less MMOs. I think too many companies got burned.

Title: Re: Official MMO News And Information Thread
Post by: Freyj on December 02, 2012, 02:00:36 AM
SWTOR is legit fun, the story is waaaaaaaaaaaay beyond anything offered by GW2. It also doesn't feel cheap being F2P since you can access everything story related without paying. I did 8 euro though for some small stuffs, and because I already put in 10 hours so it's no waste of money def.

I'd really recommend this to anyone.

How's it holding up for you?

I hit a brick wall of unenjoyment around 35-40 on my BH. A combination of quests becoming extremely same-y, dungeons being challenging but boring with terrible groups that rolled on everything and argued about everything and playing the same 10 people over and over in pvp did me in. Huttball was pretty fun as a concept though, no idea if any other MMOs adapted it because I haven't really played a lot of MMO this year.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 08, 2012, 02:43:27 AM
http://www.youtube.com/watch?v=zjDnM0uf0O8

I don't even understand. If this is put out to excite people, how bad was the quest and combat system before?
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on December 08, 2012, 07:29:32 AM
SWTOR is legit fun, the story is waaaaaaaaaaaay beyond anything offered by GW2. It also doesn't feel cheap being F2P since you can access everything story related without paying. I did 8 euro though for some small stuffs, and because I already put in 10 hours so it's no waste of money def.

I'd really recommend this to anyone.

How's it holding up for you?

I hit a brick wall of unenjoyment around 35-40 on my BH. A combination of quests becoming extremely same-y, dungeons being challenging but boring with terrible groups that rolled on everything and argued about everything and playing the same 10 people over and over in pvp did me in. Huttball was pretty fun as a concept though, no idea if any other MMOs adapted it because I haven't really played a lot of MMO this year.

Havent played in a week cause I got a new phone and am playing on it now. Im level 20 or so on the swamp planet, still enjoying it but the combat is getting samey 24 hours in.

Since its free ill just pick it up later again, i think its already been worthwhile for me, its a very polished mmo.

I played some hutball but i think at low levels its not very refined, bit like capture the flag in wow.
Title: Re: Official MMO News And Information Thread
Post by: Freyj on December 08, 2012, 01:42:43 PM
http://www.youtube.com/watch?v=zjDnM0uf0O8

I don't even understand. If this is put out to excite people, how bad was the quest and combat system before?

It's an enormous improvement if it looks this playable. I only ever played the Closed Beta of 1.0, but it was awful. They're trying to reign XIV back in to a hybrid of FFXI HD and WoW / every other modern MMO. Those two quests aren't anything impressive, but they're also a dime a dozen in Guild Wars 2. It doesn't help that whoever is playing doesn't appear to have a keyboard plugged in.

I'm honestly okay with FFXI HD and hope that ARR sticks closer to that.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 08, 2012, 03:06:56 PM
I just don't see the point. I know its alpha footage, but that stuff looked old. I don't see how you relaunch with any fervor when you're only getting up to standards that even WoW is past. Contrary to your statement, that shit does not exist in the dozens in GW2. Tera had that sort of questing by the dozens and that's what helped do the game in.
Title: Re: Official MMO News And Information Thread
Post by: Freyj on December 08, 2012, 07:42:51 PM
Bonk 6 things on the head / pick up shit? Yeah, it does exist in droves in GW2. Having a choice between the two doesn't make it any less true.

They're trying to modernize a somewhat non-existent quest system. If XI and 1.0 XIV are anything to go by, questing really won't be the focus of the game. ARR isn't going to "revolutionize" (whatever that means) the MMO genre, and it will be lucky to stand up to accusations of FFXI HD at this point. Expecting anything more is foolish.

What I do expect to be above par is the scenery and music. XI's music shits on everything else.

http://www.youtube.com/watch?v=yUWw0qpwmqE
http://www.youtube.com/watch?v=3TnSMXcp2Hg
http://www.youtube.com/watch?v=ZtCs2LWOV1c
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 10, 2012, 06:47:23 PM
It just looks like impending pointless failure for FF


ANYWAYS

http://www.gamebreaker.tv/mmorpg/the-secret-world-f2p-announced/

I can't tell if that's a real F2P announcement or some weird marketing nonsense.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 10, 2012, 11:23:17 PM
I just don't see a new sub mmo succeeding. Like I've said, its very hard to justify the sub fee at this point.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on December 11, 2012, 12:38:27 AM
I'd love to hear you explain why p2p is still viable outside of WoW, Ruzbeh. Go ahead, we're waiting.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on December 11, 2012, 03:25:19 AM
rant time

Blizz really should address faction imbalance on servers. My server is basically a ghost town on alliance side, at like 30% of population. Why not offer people incentives to create characters on the lower factions to start getting populations to a better place. I'd even be fine with a 60-40 situation tbh, to a degree. Servers don't need to be 50-50 but come on
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 11, 2012, 03:51:08 AM
Ravenholdt?
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on December 11, 2012, 12:28:00 PM
Ravenholdt?

Yea. Perhaps graveyard isn't a fair term but clearly alliance isn't what it was just a couple years ago; and even back then we were what, 40%?
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on December 11, 2012, 01:16:31 PM
There was more Alliance then Horde in Vanilla. Whats the beef with imbalance, isnt world pvp and stuff dead anyway?
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on December 11, 2012, 02:36:56 PM
Actually even vanilla had different server pops obviously. Maybe initially people selected alliance but I remember multiple servers being mixed back then, and some being heavy alliance or heavy horde.

I don't play pvp so I can't really comment on it. But I do know that during WOTLK it was very rare for alliance to win Wintersgrasp lol. But when we did manage to win - maybe a handful of times a week at best - it was such a great feeling. I've never been a pvp guy but I loved those battles, even when we lost.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 11, 2012, 03:25:10 PM
I always felt they should have population balance control. But they make money off the transfers, so they probably won't do it. Belfenholdt started getting imbalanced with Burning Crusade's release and progressively got worse. The 'hardcore' raiding guilds of WoW have been transferring to Horde for the advantage of certain racials as they min-max.
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on December 11, 2012, 05:47:35 PM
World PvP is back pretty strong with cross-realm zones.

Also, I think the new patch is mostly World PvP centered (haven't played it much though)
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 12, 2012, 02:54:50 PM
Quote
Funcom's new payment model for TSW is buy-to-play with three membership tiers: free, member, and grand master. After purchasing the game itself, folks can play indefinitely without any additional fees, or they can opt to purchase monthly memberships that provide special bonuses. Players who already have or purchase the grandmaster package maintain their lifetime membership and receive additional bonuses.

Gamers will be glad to know that the conversion will not introduce any restrictions to the game's current content; free players will have full access to every aspect of issues #1 - 4, including weapons, dungeons, and missions. But what of future content? TSW will continue to receive regular patches of free content, just not at the volume of previous issues. More content will be also available periodically through downloadable content packs (DLCs) in the in-game store. Issue #5 DLC, coming in January, will be free to all accounts registered as of the end of December.

http://massively.joystiq.com/2012/12/12/the-secret-world-officially-abolishes-subscriptions/

B2P with some sort of sub for future content or buying future content individually?
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on December 15, 2012, 10:34:13 AM
BioWare eviscerated:

http://gamasutra.com/view/feature/183525/the_burning_of_star_wars_the_old_.php

Quote
SWTOR's "end-game" was anemic at best, especially compared to the well-received storyline content. Surprise, surprise; most of the people who paid for the game didn't continue subscribing after playing through the story once or twice. Between the annoying grind and the recycled content -- another one of those annoying MMORPG tropes -- the game's single player content ended up being even less fun than a normal single player game, never mind the subscription fee to keep replaying it.

Quote
Fifty-Six Dollars per Month

That's what it costs to play Star Wars: The Old Republic as a free player.

And that's assuming you're going to plunk down $180 to unlock everything (including hotbars to put your abilities on so you can actually use those abilities) on only two characters. You can't actually get more than two characters (as far as I can tell), and there's plenty else you can't unlock, like getting quest rewards from completing quests or carrying more than a handful of credits.

Quote
SWTOR's F2P isn't meant to be a free-to-play MMORPG; it's meant to be an excessively contrived demo to get people to sign up for subscriptions.

Quote
Instead, BioWare seems to have tried to find a way to get the most money in the immediate present. I don't know how well it will work. I certainly don't expect it to work well in the long term. There's an expression out there: don't burn your bridges. I guess BioWare wants to invent a new one: If you're going to burn your bridges down, you may as well sell tickets to the show.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 16, 2012, 06:09:17 AM
Bioware's F2P model is pretty bad. I'm curious to see what its lasting effects will be for the game's population and the game's financial status.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on December 16, 2012, 10:29:01 AM
EA will shut dow the game by the end of 2013.
Title: Re: Official MMO News And Information Thread
Post by: Trent Dole on December 16, 2012, 10:49:24 AM
Kind of funny to see Sega of all people get an online multiplayer pay model right and EA completely blow it. BIZARRO WORLD
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on December 16, 2012, 01:40:32 PM
I wonder if a $5/mo sub would have worked

Many of my WoW buddies flocked to Star Ware when it went f2p and had fun initially, but came back to WoW after the paywall became more annoying. At this point they should just make the game free and focus on vanity items, weapons, droids, etc that you can purchase; I'm sure Star Wars fans would pay for lots of crazy shit
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on December 17, 2012, 06:41:44 PM
I'm definitely enjoying WoW again. But at the same time I'm sooo bummed a lot of my old buddies didn't come back for MoP. They showed up much the early stages of Cata for the most part, but this time only a couple folks did. I got to lv90 finally and while I haven't done the Challenge modes yet, I can just tell they would have been the greatest thing ever with a couple of my old guild buddies. Damn

Haven't done all the heroics yet but so far they're...not hard. I'd imagine part of it is that I got to lv90 so late that I didn't go through the initial thrill of doing them with people who are barely geared. I will say that the last boss of the SM kind of embarrassed me. I kept getting caught in his whirlwind attack and dying, and the group actually disbanded after I caused a couple times. Gotta say, I don't even remember the last time I fucked up like that lol. It was annoying but exciting at the same time, because now I can't wait to do it again and not fuck up.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 17, 2012, 07:43:43 PM
I've done the Tixx workshop dungeon the past few days, plus the Wintersday stuff in GW2. The Tixx Workshop is an instance/dungeon that where the environment stays the same, but the encounter changes each day (so far). It works like this: Tixx has a giant golem airship that looks like some monsterous macy's day parade blimp. He visits each main city one by one. First day he's at The Grove and you go to his workshop and he's building Centaur toys. The Centaur toys go haywire and Skritts are trying to steal stuff, and voila there's your dungeon encounters. At the end you fight his golem assistant. Second day he goes to Divinity's Reach, you go there and find his dungeon entrance and now he's building princess dolls. The Centaur toys are still there, too. Dolls go haywire, you got to paint htem, but then they attack the other toys and there's your second dungeon. Third day it's soldier figures he's building and they start coming in at waves, but you still have the Centaurs building turrets and the dolls wandering around attacking the Centaurs, and so on. I assume it escalates into something they're calling "Toypacalypse" on the fifth day.

I have yet to finish the jumping puzzle. I've pretty much mastered the musical bell choir game though. It's a rhythm music minigame where you play notes according to colors on your section of a color wheel. I did the snowball fight as well. Well, there's the snowball fight arena and then there's just snowballs around the world that you can throw at others.

I took some of the gold I made and assembled a second set of gear with higher HP and defense. I then added the pirate rune set for magic find to make it my soloing, tanky, magic find set. I also went with a different look.

GO GO CHRISTMAS MAGIKNIGHT 2

(http://i.minus.com/jXvkG5NM3B25I.jpg)
(http://i.minus.com/jbrcRz6jy9DK16.jpg)
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on December 19, 2012, 12:43:09 AM
First TOR expansion:
http://www.swtor.com/rothc

$20 for a new planet and five levels.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on December 19, 2012, 01:50:36 AM
Size wise how do TOR "planets" compare to a typical mmo continent?
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on December 19, 2012, 02:36:09 AM
Planet is more like a big zone.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 19, 2012, 03:05:32 AM
Though they could just make it a planet that you actually explore the in its entirety. You only see a small portion of the earlier planets in SWTOR. Never played past 20 though.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 20, 2012, 11:06:22 PM
(http://dulfy.net/wp-content/uploads/2012/12/swtor-czerka-ld-1-celebrator-21.jpg)

$18 on the SWTOR cartel coin store.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on December 20, 2012, 11:26:25 PM
someone bought that
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 20, 2012, 11:44:25 PM
It was probably Kosma. Looks like Polish space engineering to me.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 22, 2012, 07:19:53 PM
http://www.youtube.com/watch?v=QkuWunFfWKA

Still doesn't feel like its defined itself yet in these previews. People who tested the game seemed to really like it, so maybe some tradeshow trials will say more about the game.

edit: wait was this already posted?
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on December 24, 2012, 01:19:23 AM
http://www.youtube.com/watch?v=q4qZhDNMLRA
 :lol
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on December 24, 2012, 01:25:29 AM
:uguu
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 24, 2012, 03:41:52 AM
dat uguuuuu

I need to wash that out of my brain now.

http://www.youtube.com/watch?v=fU9woCZqemw
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on December 25, 2012, 08:55:00 PM
I just found out the GW2 CE items can only be claimed by one character, EVER.

Wish I knew that before deleting my Elementalist. All other MMOs let the CE reward items be claimed on every character. That's just distinguished mentally-challenged.

If I knew that I would've not bought the digital CE.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on December 25, 2012, 10:53:22 PM
The digital deluxe edition is not worth it anyways. The CE items have limited use. I'm pretty sure all characters can use the elite it unlocks though. If you prepurchased before launch then all your character should get the Hero Ring. The DD version just isn't worth it. Glad I only got the regular version.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on December 26, 2012, 08:04:26 AM
ArenaNet rips off people and Etoilet defends it. Wow.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 02, 2013, 12:33:39 AM
From Gamebreaker and Massively:

Quote
The latest report from Korean securities firm KDB Daewoo has mostly good things to say about NCSoft, particularly regarding the launch of Guild Wars 2 and its first few months of operation. Specifically, Q4 2012 is cited as setting a record in operating profit for the company, with GW2 leading the way to the tune of 118 billion Korean won ($110 million USD). Combined with a 3Q OP of W46 billion ($43 million), that makes for a grand total of over $150 million.

Lineage II also gets some of the credit for NCSoft’s strong fourth quarter, with Blade & Soul and Aion expected to “remain flat.”

As for the future, the report considers the overseas — i.e., North America and Europe — market to be the most lucrative in 2013, including this exciting tidbit:

In China, the company is planning to launch Blade & Soul (via a publishing agreement with Tencent) in 3Q13 and Guild Wars 2 in 4Q13 (via a publishing agreement with Kong Zhong). Furthermore, we expect NCsoft to release an expansion pack for Guild Wars 2 in Europe and the US in 2H13.

I think we might hear an expansion announced, but I don't think we'll see it by the end of 2013. ANet can let the userbase grow for a year and then drop the expansion.  Wonder if Blade & Soul will come stateside.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on January 02, 2013, 03:31:01 AM
GW2 could be big in China
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 09, 2013, 04:41:22 PM
Tera joins the F2P world.

http://tera.enmasse.com/free

The questing experience is shite, but the combat is sort of Monster Hunter ish. As someone on gaf put it. "if you like Monster Hunter and 2004-era WoW quests then you should try it".

It also looks to have the smart F2P model and not EA/Bioware's tard model.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on January 09, 2013, 04:52:37 PM
Ea/bioware model works really well for the consumer dunno what your beef is.

I put 24 hours in and spent 8 euro.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 09, 2013, 04:56:02 PM
The EA Bioware model feels like they try to force folks into paying a sub. You get lessened XP, limited features, and limited options. There's far better F2P models out there.

Basically, the good models give you the game pretty much in its sub-based form and then you pay for extra special stuff and get rewarded for spending money. The good models are based around offering paying players more rather than giving F2P players less. Secret World went B2P, but their sub paying model gives increased XP and a credit to their game store. People who don't sub don't get lessened XP. They get the base amount. The SWTOR model reduces XP for F2P and then charges for XP boosts.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on January 09, 2013, 05:24:47 PM
Have you tried it? The lesser xp i have been told is much more in line with the game content for one. I didnt really feel like i had to buy anything when i played nor sub.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 09, 2013, 06:09:27 PM
I haven't tried it as F2P because the class I like to play has the one shitty story. =/

I would give it more credit if it didn't have stupid things like limited action bars. It really is bad in a way that doesn't take playing it to see. Choices they've made make little sense. They've improved some of it because of backlash. I did LOTRO after F2P, but Turbine gave me tons of credit and benefits for having paid before. It took a lot of whining to get that stuff in SWTOR. They just don't seem to be fully on board with F2P and are doing it ever so reluctantly.
Title: Re: Official MMO News And Information Thread
Post by: parallax on January 15, 2013, 03:48:19 AM
Are there any current good f2p MMOs out there? The only one I seem to stick with is maplestory.
Title: Re: Official MMO News And Information Thread
Post by: Don Flamenco on January 15, 2013, 09:21:43 AM
http://www.foxnews.com/tech/2013/01/14/star-wars-game-segregates-gay-characters-on-gay-planet/#ixzz2I3HpLZ6f

http://www.gamesindustry.biz/articles/2013-01-15-ea-bioware-fire-fighting-reactions-to-swtors-gay-ghetto-planet

:rofl   

Title: Re: Official MMO News And Information Thread
Post by: hampster on January 15, 2013, 10:35:13 AM
I really want to try Tera but I need to set aside a weekend where no one in my house can watch Netflix so I can download the whole thing. Stupid DSL :'(
Title: Re: Official MMO News And Information Thread
Post by: Joe Molotov on January 15, 2013, 11:19:29 AM
I bought Tera during the Christmas sale and finally got around to installing it. Are you on the PvP server, SJ?
Title: Re: Official MMO News And Information Thread
Post by: hampster on January 15, 2013, 11:59:36 AM
I really want to try Tera but I need to set aside a weekend where no one in my house can watch Netflix so I can download the whole thing. Stupid DSL :'(

The download system is TERRIBLE. Not only is it P2P but it constantly corrupts and you get manifest (tracker) issues.

I'm tempted to just go out and buy the game at my local gamestop for $20 so I get founder status and can avoid most of the download. I'm sure I would need a big patch or two
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on January 15, 2013, 12:16:39 PM
Hahaha GW2 sold 3 million copies only. Wow killer my ass!
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 15, 2013, 01:20:53 PM
Over 3 mill is a lot of copies bro.

It's possibly outsold MoP despite WoW's userbase advantage and the fact GW2 was released in fewer territories.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on January 15, 2013, 01:59:44 PM
Over 3 mill is a lot of copies bro.

It's possibly outsold MoP despite WoW's userbase advantage and the fact GW2 was released in fewer territories.

It possibly outsold (but it didn't) MoP (which came out 4 months after GW2 and is the 4th expansion to a game from 2004).

You also say it has the userbase advantage? Are you kidding me? MoP potential userbase is WoW players, not everyone in the world like GW2.

Prob worst spin I've seen on this board including Andrex stuff. You're a good man but this is pathetic.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 15, 2013, 03:41:36 PM
I'm kind of tired of the joke posts dudes
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on January 15, 2013, 03:48:54 PM
Man youre just messing?
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 15, 2013, 04:04:57 PM
huh?
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on January 15, 2013, 04:07:46 PM
I thought you were saying youre tired of your joke posts about GW2
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 15, 2013, 04:16:56 PM
I don't make joke posts. I was talking about the junk I get in reply.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on January 15, 2013, 04:32:38 PM
Oh so your post about how GW2 being outsold by the 4th expansion of a 9 year old game being pretty good was serious?

Sorry If I thought you were joking and admitting to it later on.

Cause only in the realm of jokes would MOP have some kind of userbase advantage considering GW2 is a standalone game from 2012 and MOP is an expansion you have to own 4 previous games for to even play.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 15, 2013, 04:40:35 PM
It's not been outsold by MoP. The last numbers we got for MoP is 2.7 million. GW2 is at 3 million plus. WoW had a 8-10 million install base advantage and is released in China. GW2 has no Chinese version and no official Asian release. So WoW has a larger installed base and is actually released to the world while GW2 is not. There isn't even an oceanic server for GW2.

Also MoP was released one month after GW2, not four months.

I figured your post was a joke since it was incorrect. I guess you're just uninformed.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on January 15, 2013, 04:50:22 PM
Werent mop sales 2.7 million in october already?

Anyhoo just the fact you bring up china and wows install base (which has nothing to do with this at all, except that if you bring it up it makes mop sales look even better) makes you seem grasping at straws.

Basicly what youre trying to convince me off is that MOP selling through to 33% of the wow playerbase bad (9 year old game and you need 4 games to play MOP) is worse then GW2 doing sameish numbers without any of the limiting factors.

Okaaaaaay
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 15, 2013, 05:06:14 PM
That was first week sales or maybe it was first month. Of course, it has sold more copies since then. It's still possible that it's not as much copies as GW2. The WoW userbase gives MoP an advantage at launch. You will have those millions of users coming back to buy the new content, but in the long run there's a difficulty in acquiring new players because the content and pricing model makes it harder to get into at a later date compared to a B2P model with horizontal progression.

The problem with judging WoW's userbase is that it's always seems listed as 2x the amount of expansion sales. It's difficult for me to say that millions of people aren't playing at level cap when most of the game world and content that isn't level cap is empty. I'm not sure how the game sells 2.7 million copies and has 9 million players. I imagine China's vastly different pricing model is a part of that, but I still can't figure it out. It doesn't help that Blizzard hasn't released anymore sales info since their first announcement. They did it for Wrath and Cata, but not for MoP.

edit: Citing having 10 million established customers as a disadvantage makes no sense Kosma. If you have a larger installed base then you have an advantage. If a game releases on a new console and an established console with 10 million more users, it will likely sell more on the established console. Again, the only way that userbase is a disadvantage is if that userbase doesn't have the previous expansions. The numbers don't make sense, but it doesn't make sense that people are subbed to just play vanilla/BC WoW.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on January 15, 2013, 07:16:30 PM
You'd have to be crazy to think GW2 outsold MoP in the US (so far)
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 15, 2013, 07:56:08 PM
I don't know about in the US, but it's possible it has sold more copies overall. I don't see any reason it's not possible.
Title: Re: Official MMO News And Information Thread
Post by: parallax on January 15, 2013, 08:33:15 PM
damn, that tera p2p downloader is bullshit. how the hell is it so damn slow?
Title: Re: Official MMO News And Information Thread
Post by: parallax on January 16, 2013, 12:12:46 AM
damn, that tera p2p downloader is bullshit. how the hell is it so damn slow?

Nobody seeds.

Is there a torrent for it?
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 22, 2013, 04:21:44 PM
(https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/wallpapers/january-2013-800x600.jpg)
https://www.guildwars2.com/en/the-game/releases/january-2013/
January 28
The sky falls and the ground shakes in the lands of the north. Charr and norn refugees crawl from the wreckage of their homes in the Wayfarer Foothills and Diessa Plateau, struggling to find shelter in the south. The call goes out for volunteers to assist the victims in this time of need, when earth and sky seem to have become the enemy…

Flame and Frost: Prelude is the prologue to a multi-stage narrative that will bring big changes to Guild Wars 2 in the months to come.



I'm hoping that the new achievements and the new achievement rewards aren't too hard to get. I have stopped doing Fractals because of the level system splitting people up, so I have no Ascended gear. I'm glad Guesting is finally happening, but it took too long and the end to free transfers is causing a panic storm on our server. Fucking MMO players are such aspertards.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 23, 2013, 08:07:23 AM
Beta signups for Dark Age of Camelot 2 (aka Elder Scrolls Online) have started:
http://signup.elderscrollsonline.com/

http://www.youtube.com/watch?v=0jNT5cMwxw0
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 25, 2013, 01:14:28 AM
Not sure if I want to check out the ESO beta. Don't feel the need for another MMO right now. I signed up for the WildStar beta eons ago, but that's when I was looking for something to fill time and Wildstar at least looked different.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on January 25, 2013, 02:34:32 AM
I wonder how much ESO will cost a month to play, and how long before it'll go f2p
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on January 25, 2013, 02:36:38 AM
F2P within 12 months.

Or shorter. Its no Star Wars.
Title: Re: Official MMO News And Information Thread
Post by: Sho Nuff on January 25, 2013, 04:34:37 AM
Where is FFXIV these days anyway
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 25, 2013, 04:38:50 AM
dead until they relaunch it so it can die again
Title: Re: Official MMO News And Information Thread
Post by: archnemesis on January 25, 2013, 04:44:12 AM
It's in closed beta again, right?
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 25, 2013, 05:05:31 AM
I believe so.
Title: Re: Official MMO News And Information Thread
Post by: StealthFan on January 25, 2013, 05:34:56 AM
How is Firefall? I might check it out if my laptop can run it. I'm d/ling EVE ONLINE right now and I'm gonna join Goonfleet.

Elder Scrolls Online is going to be the next The Sims Online. Massive franchise, complete dud MMO.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on January 25, 2013, 06:42:27 AM
I seriously think the pub knows sub mmo's are dead, but launching it as a sub mmo is just a strategy to
-get money from initial fanbase
-establish that the mmo is premium
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 28, 2013, 09:04:36 PM
so big patch hit gw2 today

amongst many changes, they 'updated' the visual effects on legendaries

http://www.youtube.com/watch?v=pFEJWJ4XtCU

srsly ponies? why anet
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 29, 2013, 12:01:41 PM
Too bad it's still shit.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on January 30, 2013, 09:12:40 PM
Would it make you cry Mana if I told you that GW2 is the fastest new MMO to 3 million sales and that the concurrent users has remained steady over the previous months? =P

I am actually starting to believe in Damian's theory that GW2 is too hard for some of the MMO populace. I like to read the praise and criticism of the game because it says a lot about the various segments of the MMO userbase. I've also been reading the responses to news about Elder Scrolls Online because they do the same thing and often have repeats of the same mindsets.

You can also tell who knows what they're talking about in regards to GW2 based on what they criticize. For example, saying it's a PVP game and the PVE is nothing shows a lack of a clue about the game, but is correct in that it has strong PVP elements and attracts those types of players. The criticism that the PVE side actually sees more updates and attention shows actual familiarity with the game. The game is both better than the status quo at PVP but also is weakest in sPVP out of the three major elements of the game. Some theorize this is because the PVE side leads to more cash shop usage, but the truth is probably more complicated than that. I can't get a real answer out of any of the Anet people. I do know that in general, for about any MMO, the PVE playerbase is always larger than the PVP playerbase and that PVP players often forget they are forever the minority.

But back to the difficulty angle. Guild Wars 2 is both familiar to EQ-lineage type players but also strikingly different from those games. I assume the angle on this approach was to make the game approachable to many types of players, including MMO vets, while trying to push the genre somewhere fresh. The game certainly looks and feels like the new design standard for a major MMO, but I think some segments of the MMO playerbase struggle to move on to new things. I don't understand why some seem forever stuck in the past but still don't play the game or sort of game they hold up as some standard of whats true and holy about the genre. I know this has been talked about in the Diablo and PoE thread, but I do feel this is a sign of either some asperger like tendecies or just plain old immature group think. Wizardry Online just launched today with open world pvp, permadeath and tons of old-school style, and I haven't heard a peep about it from the chorus of back-in-the-day folks.

I am not sure if its nostalgia that creates this contradiction amongst the players or if its just laziness. Some don't want to learn how to play a game with faster combat or how to play with others without the trinity. Some just don't want to go through the process of learning a new system. I adapt quickly to changes and differences, but it's not easy for everyone. Even though Blizz changes up their systems in minor ways over time with WoW, the basic tools needed to excel within its array of game systems tend to remain true.
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on January 31, 2013, 01:05:39 PM
Omg concurrent users remained the same for a game with no sub omg omg

Wow still shits on it
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on January 31, 2013, 05:10:56 PM
Omg concurrent users remained the same for a game with no sub omg omg

Wow still shits on it

This.
Title: Re: Official MMO News And Information Thread
Post by: Freyj on January 31, 2013, 11:40:01 PM
WoW was too hard for the current MMO populace a few years ago. It's not exactly a badge of honor anymore. Good that you still enjoy the game, but it's not a sentiment I see much anymore. The most common sentiment is that WoW has still not been out shined despite all of Blizzard's missteps over the years. Not having played Mists, I'd still wager that still holds up pretty well.

The Trinity (+ Support) system has functioned well for a long time now. You'll interpret that as "can't adapt to change", but it's more that it's a tried and true system that encourages teamwork, roles and community building. It changed a lot with the introduction of cross-realm queues and all the other menu-based bullshit, but so did everything else. You're always losing something for convenience. A "single role" class system is no solution for its shortcomings.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on February 01, 2013, 12:01:03 AM
It's more that roles have been turned into actions and mechanics. People struggle to understand that and say stupid shit. Then it's pretty much a L2P scenario.

An example is an Ele dropping a water field inside a dungeon. The ele then switches to Earth and blast finishes to heal her group, but then a warrior and a engineer blast finish as well, creating an aoe heal that involved the teamwork of three people. It's a new system to understand. Most get by not learning the system and claim its just pure chaos. They just removed rez rushing from dungeons and people who have been doing mindless chaos are going to get stuck while the people that learned the game will just have some more challenge.

I don't have anything against the trinity, but it's pretty much reached the ends of what you can do with it. I was getting pretty tired of the same song and dance. There's more people want to see in a fight. More concepts and things to do that you can't with a trinity because you have to have the tank and healer, and those jobs can't be abandoned in a fight. Encounters in GW2 are a lot more active. You can't macro it while you watch TV. People who are used to more lax play will either adapt to this and learn, struggle and quit, or struggle and resent it, but the thing is that general PVE is doable enough without learning the depths of combat, so I imagine many hit 80 and don't fully gather in the depths of the combat and just dismiss it. It's not a badge of honor thing. It's that people have been stuck in the same behavior for years and have to get out of that behavior to understand what is fully going on in GW2. A lot just don't do that.

I do find it interesting that some people are struggling to make connections with other players without the dependency of the trinity. It's like they're left to their own social skills to interact with others and don't know what to do. Before, perhaps they were an invaluable tank or healer. By healing people needed them. This is how they made social connections. Now they just have to be good at their class and be able to converse with other people in an adequate fashion. Certain players are struggling with making friends without the threat of "I won't heal for you" looming.

As for WoW not being outshone or that people aren't enjoying the game, all I can say is lol. Rift outshone WoW in many ways in doing WoW but with more and more attention given to what people want.  WoW isn't really top tier quality stuff. It's just got wildly popular at the right time. GW2 outshines WoW in every way and then adds more on top that just isn't present in other games in the genre. GW2 can be improved upon itself and I'm curious to see if others do so or ANet just improves it themselves.
Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on February 01, 2013, 12:14:49 AM
Apparently more users = better :derp
Title: Re: Official MMO News And Information Thread
Post by: Freyj on February 01, 2013, 11:33:28 AM
It's more that roles have been turned into actions and mechanics. People struggle to understand that and say stupid shit. Then it's pretty much a L2P scenario.

When has this not been the case in MMOs? The distinguishing factors between classes within a role has always been actions and mechanics.

An example is an Ele dropping a water field inside a dungeon. The ele then switches to Earth and blast finishes to heal her group, but then a warrior and a engineer blast finish as well, creating an aoe heal that involved the teamwork of three people. It's a new system to understand. Most get by not learning the system and claim its just pure chaos. They just removed rez rushing from dungeons and people who have been doing mindless chaos are going to get stuck while the people that learned the game will just have some more challenge.

It's not a new system. FFXI did something VERY similar with skillchains. The difference being you still had loosely defined roles and skillchains were reserved for damage dealers.

I don't have anything against the trinity, but it's pretty much reached the ends of what you can do with it. I was getting pretty tired of the same song and dance. There's more people want to see in a fight. More concepts and things to do that you can't with a trinity because you have to have the tank and healer, and those jobs can't be abandoned in a fight. Encounters in GW2 are a lot more active. You can't macro it while you watch TV. People who are used to more lax play will either adapt to this and learn, struggle and quit, or struggle and resent it, but the thing is that general PVE is doable enough without learning the depths of combat, so I imagine many hit 80 and don't fully gather in the depths of the combat and just dismiss it. It's not a badge of honor thing. It's that people have been stuck in the same behavior for years and have to get out of that behavior to understand what is fully going on in GW2. A lot just don't do that.

Reached the ends of what you can do with it? The entire MMO genre is stagnant as fuck right now.

Again with the same "trinity = easy, you just don't get GW2" strawman that the GW2 hype train rode in on back in beta before it fell off a cliff. The "depths" of combat have exactly dick all to do with trinity or no trinity.

I do find it interesting that some people are struggling to make connections with other players without the dependency of the trinity. It's like they're left to their own social skills to interact with others and don't know what to do. Before, perhaps they were an invaluable tank or healer. By healing people needed them. This is how they made social connections. Now they just have to be good at their class and be able to converse with other people in an adequate fashion. Certain players are struggling with making friends without the threat of "I won't heal for you" looming.

That's really not the point I was making with regard to the social aspect of the trinity. It isn't a "dependency" or looming threat of "no heals, no tanks". It's the same separation of concerns that enables any team in any environment to work effectively.

As for WoW not being outshone or that people aren't enjoying the game, all I can say is lol. Rift outshone WoW in many ways in doing WoW but with more and more attention given to what people want.  WoW isn't really top tier quality stuff. It's just got wildly popular at the right time. GW2 outshines WoW in every way and then adds more on top that just isn't present in other games in the genre. GW2 can be improved upon itself and I'm curious to see if others do so or ANet just improves it themselves.

I see. It isn't "good". It's just "popular". I've certainly never heard that argument before  ;).

Look, I don't play WoW anymore. I certainly don't like the reduction to simplicity that they've been focused on the last several years. I applaud ANet's ambition and intentions, but I just don't think GW2 is that "next" step that it was lauded as prior to release and still is to a much lesser extent now.

Apparently more users = better :derp

We were just having an argument about more users = better in the context of Guild Wars 2.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on February 01, 2013, 03:00:05 PM
You lost son.
Title: Re: Official MMO News And Information Thread
Post by: Dickie Dee on February 01, 2013, 03:11:09 PM
It's more that roles have been turned into actions and mechanics. People struggle to understand that and say stupid shit. Then it's pretty much a L2P scenario.

An example is an Ele dropping a water field inside a dungeon. The ele then switches to Earth and blast finishes to heal her group, but then a warrior and a engineer blast finish as well, creating an aoe heal that involved the teamwork of three people. It's a new system to understand. Most get by not learning the system and claim its just pure chaos. They just removed rez rushing from dungeons and people who have been doing mindless chaos are going to get stuck while the people that learned the game will just have some more challenge.

I don't have anything against the trinity, but it's pretty much reached the ends of what you can do with it. I was getting pretty tired of the same song and dance. There's more people want to see in a fight. More concepts and things to do that you can't with a trinity because you have to have the tank and healer, and those jobs can't be abandoned in a fight. Encounters in GW2 are a lot more active. You can't macro it while you watch TV. People who are used to more lax play will either adapt to this and learn, struggle and quit, or struggle and resent it, but the thing is that general PVE is doable enough without learning the depths of combat, so I imagine many hit 80 and don't fully gather in the depths of the combat and just dismiss it. It's not a badge of honor thing. It's that people have been stuck in the same behavior for years and have to get out of that behavior to understand what is fully going on in GW2. A lot just don't do that.

I do find it interesting that some people are struggling to make connections with other players without the dependency of the trinity. It's like they're left to their own social skills to interact with others and don't know what to do. Before, perhaps they were an invaluable tank or healer. By healing people needed them. This is how they made social connections. Now they just have to be good at their class and be able to converse with other people in an adequate fashion. Certain players are struggling with making friends without the threat of "I won't heal for you" looming.

As for WoW not being outshone or that people aren't enjoying the game, all I can say is lol. Rift outshone WoW in many ways in doing WoW but with more and more attention given to what people want.  WoW isn't really top tier quality stuff. It's just got wildly popular at the right time. GW2 outshines WoW in every way and then adds more on top that just isn't present in other games in the genre. GW2 can be improved upon itself and I'm curious to see if others do so or ANet just improves it themselves.

This is a bunch of twaddle - WoW bosses are focused almost entirely on the individual fight mechanics and learning the fights. Just because it's not baked into the classes doesn't mean it doesn't exist.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 01, 2013, 03:31:13 PM
I really don't think etoilet has done any high-end raiding in WoW outside of BC stuff.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on February 01, 2013, 03:39:47 PM
WoW boss fights have to account for the trinity. The trinity puts players into roles. Those roles must be accounted for in the Boss fight. The boss will almost always focus most of the time on the tank. This allows the DPS to damage the boss and not have the boss pay attention to them or interact with them. Within the trinity, the boss and tank are tied together. The other two parts of the trinity do not interact with the boss beyodn targeting it. The Healer is tied tot he tank much like the Boss is, but also tied to all the other party members. Everyone is dependent upon the other doing their separate job. If there existed a boss in WoW that only paid attention to the highest damage dealer and attacked that damage dealer then the player's party would always wipe because the trinity system doesn't have a way of dealing with a non-tank being focused repeatedly. The healer can not heal through, the tank cannot peel off and the DPS cannot absorb the damage. The trinity then forms and outlines what a boss fight can be.

Blizzard and others have been pushing this within their games to the point where Boss fights start to feel very familiar. You may recognize what to do quickly because the developers have been reusing the same ideas. This is part of what I mean by the fact that the trinity system has run out of ideas, but the advantage of this is the aforementioned familiarity. The advantage of leaving the tried and true trinity system is that you can create new encounters and new approaches, but the drawback is the unfamiliarity of a new concept.

You can have the boss focus on a target and not rely on that target being drenched in defensive stats in order to complete the encounter successfully. The issue is whether the player, being unfamiliar with the situation, will do the right thing to survive or will they flail anf fail, not recognizing any of the familiar encounter queues from Trinity-based encounters, not look for new ideas, and just smash their keyboard in hopes of success?

You can have five people need to do five different things to survive or you can have all five people need to do one thing and not have the group suffer for each member taking a break from their "job". This opens up new possible encounters.




Also, I am pretty sure skillchains in FFXI aren't really anywhere close to cross-class combos in GW2. I believe skillchains are more like fellowship attacks in LOTRO.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 01, 2013, 09:16:34 PM
I really don't think etoilet has done any high-end raiding in WoW outside of BC stuff.

to be fair I saw him raid many times in WOTLK, and raided with him a couple times
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on February 02, 2013, 01:17:00 AM
Etiolate it seems you totally forgot to touch upon stuff like status effects, positioning, crowd control etc etc in your little wall of text. You kind of make it sound like everything is boring tank and spank. 

That said i do agree that the trinity is boring, but from the gw2 beta i didnt get the impression that their solution was better.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on February 02, 2013, 01:56:16 AM
I talked so much I sort of bored myself on the subject.

Status effects are pretty universal in the genre, so I didn't touch on that. They also work sort of differently between games. Positioning is important for your average MMO tank, but most everyone else has to just stay out of the fire. CC-Combos in GW2 rely a lot on positioning. I play a support/control/tanky Engineer that runs a rifle, flamethrower and elixir gun. I have three AoE heals via a aoe regen (boon) and two Super Elixir drops that create a pulsing aoe heal. The Elixir drops are also a major source of group cleansing as shooting through the combo field they create cleanses negative conditions. That is how I effectively do support while also dealing as much damage as I can via Rifle bursts and Flamethrower spam. I can also blast finish with the rifle (or shield when I use it), but it depends on what I want to give my party. If everyone is bunched up in my elixir drops and there's no water field, then I'll blast finish the elixir field for group defensive buff. Then I'll snare, blind and KD the target. I'll take hits if I need to with the Jaugernaut trait given me extra toughness when I equip the Flamethrower. In an average boss fight or large group fight I will flow between all these things about 12-15 times. That all has a lot to do with status effects, but it's harder to compare across games since some games put more emphasis on those effects than others.
Title: Re: Official MMO News And Information Thread
Post by: Freyj on February 05, 2013, 05:51:38 PM
Mechanics and fights started to feel samey in WoW because Blizzard got lazy and made a toy box of mechanics that they mix and match to create boss fights, not because of the trinity.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on February 05, 2013, 05:59:08 PM
Tera officially F2P today. The founder benefits of finding a cheap box copy or digital serial code are worth it. More character slots and wider storage.

Title: Re: Official MMO News And Information Thread
Post by: pilonv1 on February 05, 2013, 06:00:27 PM
Is it true that WOW is adding raid wipe buffs? :lol
Title: Re: Official MMO News And Information Thread
Post by: billyofcourse on February 05, 2013, 06:50:18 PM
Is it true that WOW is adding raid wipe buffs? :lol
to raid finder only which is infamously and constantly full of terrible players/people who go in and afk to get loot.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 05, 2013, 07:36:23 PM
Is it true that WOW is adding raid wipe buffs? :lol
to raid finder only which is infamously and constantly full of terrible players/people who go in and afk to get loot.

And whole raids who bail out after one wipe. So now they get a buff to make it easier.

I just did HOF LFR and on the Blade Lord Ta'yak fight, where you have to run against the wind and dodge the tornadoes, idiots were AFK so there was less than half the raid actually killing him.

http://www.youtube.com/watch?v=3jsBOopW-yo

Title: Re: Official MMO News And Information Thread
Post by: etiolate on February 06, 2013, 06:29:24 PM
https://www.guildwars2.com/en/the-game/releases/february-2013

Quote
February 26, 2013
The situation worsens for the citizens of Wayfarer Foothills and Diessa Plateau. Volunteers have eased the burden, but more refugees hobble down from the Shiverpeaks. The storm there gains momentum, but the forces of good are beginning to rally. They’re sending their heroes to defend the land and its peoples. Someone must hold back the gathering storm.

In Flame and Frost: The Gathering Storm, the second installment in this four-part series, the stakes are raised, and battles rage, in the foothills of the Shiverpeaks.

-New PVP map
-Guild Missions : A new PVE mode for guilds that includes what they call bounties, group puzzles and cross-country challenges. Not sure what those all really mean.
-Team Rated PVP - Not sure how this will work out.
-Choose your own Daily Achievements - more imrpovements and variety to the system from last month's update.

I thought we'd have custom arenas by now. Maybe there will be a PVP note on that later. The bad news is that the WvWvW updates got pushed to March for further testing. The PVP side of things needs way more love and attention. I'm glad the new map has something more than cap point to it. sPVP really lacks in variety right now and nobody really wants Conquest mode to be the main mode. The sooner they realize that, the quicker they get to achieving their e-sport bullshit.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on February 07, 2013, 10:26:21 PM
NEWS

AW-HUH

http://files.shareholder.com/downloads/ACTI/2310472046x0x634081/fbb6a75d-f965-442b-8d6a-bde335918118/Q4_2012_atvi_press_release.pdf

Diablo 3 #1 PC retail sales at 12 million, MoP #3 in PC retail sales. WoW subs down 400k to 9.6 million. Of course, that includes China/Asia, so it's more like 3-4 million actual subs and 5-6 million cafe log-ins from China. WoW still going on strong.

http://massively.joystiq.com/2013/02/05/ncsoft-earnings-report-shows-healthy-growth/

NCSoft overall healthy growth blada blada. Guild Wars 2 representing 45% of sales. Lineage repping 24% of sales. So, like I said, old sub based games are able to retain their sub model. Launching with a sub? Not so much.


And Daewoo Industries has more expectations:

Quote
We anticipate NCsoft will also launch a mobile version of Blade & Soul in 1H through one of Japan’s leading mobile-gaming platform operators, DeNA. NCsoft plans to roll out its new title WildStar (currently being developed by US-based Carbine Studios) in 2H using CD packages in the US and Europe. It also intends to launch Guild Wars 2 in China, Taiwan, and Japan. An expansion pack for Guild Wars 2 is slated for a 2H release in the US and Europe.

http://www.gamebreaker.tv/mmorpg/guild-wars-2-expansion-confirmed/

WildStar just had a press embargo lifted and impressions have been pretty positive. I'm interested in the game more than ESO at this point. Also, I am not as sure that there will be an expansion for Guild Wars 2 this year as Daewoo suggests here, but I am pretty sure that ANet has an expansion team working on that content but the nature of the release of that content is mysterious.
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 08, 2013, 12:00:07 AM
12 mil for D3? Nothing will ever change  :-\
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on February 08, 2013, 07:48:21 AM
D3 crushed Guild Wars 2 4 to 1  :lol
Title: Re: Official MMO News And Information Thread
Post by: Damian79 on February 08, 2013, 07:53:25 AM
On the back of D2...
Title: Re: Official MMO News And Information Thread
Post by: Cerveza mas fina on February 08, 2013, 07:55:12 AM
Not Blizz' fault they make games people like in the tens of millions.

Poor Guild Wars stuck at 3 million, at least they could retain that "sub" number amirite?   :lol
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 08, 2013, 10:54:43 AM
Wasn't etoilet claiming that GW2 outsold MoP? Oh wait, it's on this same page!

I don't know about in the US, but it's possible it has sold more copies overall. I don't see any reason it's not possible.

It's not possible because it didn't happen!
Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 08, 2013, 03:50:40 PM
Wasn't etoilet claiming that GW2 outsold MoP? Oh wait, it's on this same page!

I don't know about in the US, but it's possible it has sold more copies overall. I don't see any reason it's not possible.

It's not possible because it didn't happen!

"I'd say a good 50% of those MoP sales were bought by Blizzard, not consumers. With that in mind, GW2 sold more to gamers" #EtoiletSpin
Title: Re: Official MMO News And Information Thread
Post by: etiolate on February 08, 2013, 04:47:44 PM
Wasn't etoilet claiming that GW2 outsold MoP? Oh wait, it's on this same page!

I don't know about in the US, but it's possible it has sold more copies overall. I don't see any reason it's not possible.

It's not possible because it didn't happen!

Is this a serious post?

Diablo 3 was #1 in retail sales. MoP was #3. Guess what was number #2?

 :tophat

Title: Re: Official MMO News And Information Thread
Post by: Phoenix Dark on February 08, 2013, 05:07:07 PM
lies, link
Title: Re: Official MMO News And Information Thread
Post by: etiolate on February 08, 2013, 05:23:58 PM
ActiBlizz said Diablo 3 was #1 pc retail sales and MoP was #3. Considering the last report of retail sales had Guild Wars 2 above MoP, it's logical to assume GW2 is #2 on that list.
Title: Re: Official MMO News And Information Thread
Post by: Damian79 on February 09, 2013, 04:44:59 AM
http://www.gamebreaker.tv/mmorpg/camelot-unchained-new-trailer-and-info/

The real DAoC 2 launching on kickstarter in March.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on February 15, 2013, 02:32:36 AM
Quote
MMORPG: Let’s talk about the Guild Missions now, as I know my own guild is going to be stoked about them. Can you give us some examples of how they’ll work, and what they’ll be about?
COLIN: The guild mission system is a really exciting advancement of our event system, and for guilds worldwide. The system allows people in a guild to work together to unlock guild upgrades that allow them to go on missions together. These missions can be kicked off by the specific guild that has researched that mission, but once they are activated, anyone can jump in and participate to help the guild finish the mission if they wish. The missions are designed such that some components of the mission can only be completed by the guild themselves, but each of them has aspects other players can assist with as well, so everyone has something they can do during the mission.

Effectively, this system allows guilds to literally create content across the world for everyone to experience. When one of these missions is created, often times you’ll see a banner with the guilds name and emblem that created the content. This serves two purposes. It’s a great recruiting tool for guilds to find players by having them join them on missions and if they stand out, inviting them to the guild. It also means guilds will really gain notoriety on their world; you’ll get to know the guilds creating this content and those guilds will become more famous and important in the community.
There are multiple categories of guild missions that a guild can kick off, and within each category there are numerous different challenges to overcome worldwide.
To give an example, one category is the guild rush. When a guild creates a guild rush in the world at one of the rush locations, a timer begins and the rush has to be completed X number of times within the allotted time in order for the guild to succeed. If the required number (or more) of players complete the mission before the timer runs out, the guild gets a reward which can be traded for guild-wide bonuses. Anyone can help the guild get their reward by joining in the guild rush and trying to complete it, but the rush doesn’t end until the timer runs out, so everyone can get a chance to complete it even if the minimum requirement for success is surpassed.
For personal motivation, anyone who completes the rush at least once will receive a personal reward regardless of if they are in the sponsoring guild or not. Also, anyone who was in the guild that kicked off the mission receives an extra different type of reward, which can be traded in for a new category of personal guild rewards that can only be earned through the guild mission system.

Sounds cool.
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 19, 2013, 09:14:32 AM
Come back to WoW PD, 5.2 may be going out today with DINOSAUR MOUNTS
Title: Re: Official MMO News And Information Thread
Post by: Squiddy on February 19, 2013, 09:27:38 AM
GW2 exp within 6 months then?
Can't wait for that!
Title: Re: Official MMO News And Information Thread
Post by: ManaByte on February 19, 2013, 09:51:36 AM
GW2 exp within 6 months then?
Can't wait for that!

$60 expansion.
Title: Re: Official MMO News And Information Thread
Post by: etiolate on February 20, 2013, 06:08:03 PM
Quote
What can we expect from guild missions?

Colin: It's really spread out all over the game and it depends on which type of mission you're doing. There are actually five completely different types of missions and based on which one it is - bounty hunts, for example, is the really basic one, that's the one that you can get right off the bat when [February's] release first goes out. You actually have to unlock all the other missions types, so it's literally going to take months for your guild to build up enough influence to unlock all of them. It's really a progression here, [...] it's on the whole unlock tree just like any of the other guild abilities, so you make your way down all that stuff and you’ll use influence to kick off missions as well. So, finally, you'll have a use for that giant pile of influence. Some guilds are probably going to tear through really quickly cause they've got huge piles of it but it is going to take a while. With bounty hunts, you can pick which tier of bounty hunts you go on and it randomly generates bosses in different zones that get spawned because the bounty hunt started and it spreads your guild out all over the place. If you do a really big bounty hunt it will actually spread your guild across five different zones, where there is a boss in each and you have, say, 15 minutes to kill all five of them. So, you actually have to split your guild into five different groups and send them to all the maps and find them to take them out.

Some of us have small guilds, we don’t have 500 members and some challenges could prove quite hard. Are we going to see any collaboration mechanisms set in place?

Colin: Our hope will be that [collaborations] will kinda dynamically come out of this as sort of emergent gameplay. The bounties, for example, have different tiers so there’s a small tier that you can do - even small guilds can get those - you’ve got three bosses in three zones so maybe 10-15 people can do that, a small guild, and you can pick which tier you want to kick off based on how many people you’ve got online. Maybe one of the things that will come out of that is “our guild is going to do the tier 3 bounty which takes a lot more people to do, so let’s get 3 guilds together and our guild will kick one off and you’ll help us do ours and then you’ll kick one off and we’ll help us do yours” and the 3 guilds all work together to accomplish [it]. I think that kind of emergent gameplay hopefully will come out of that for sure. We don’t really know what to expect just because it is so hard to test internally to see what guilds are going to do [when all this goes] live. So, some of this is going to [emerge] when we put it out and we’re just going to see how guilds interact with it and what they do and then it will help us determine what other features and additions we need to work on.

Well Guild Missions could be pretty interesting. I wonder if they made sure there wouldn't be kill stealing by others? Like if you spawn three bosses in different zones, what if some other group takes out the boss before your guild gets there? Could be fun, could be mad nerd drama.

http://www.youtube.com/watch?v=7z_8_yKMzGA

https://www.guildwars2.com/en/news/leah-rivera-on-new-guild-missions/

:rock
Title: Re: Official MMO News And Information Thread
Post by: etiolate on February 23, 2013, 12:41:09 AM
BEST MMO AND PC GOTY IS ON SALE UNTIL THE 25TH

https://www.guildwars2.com/en/news/save-over-30-on-guild-wars-2/

Don't bother with the digital deluxe edition
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: FatalT on February 24, 2013, 01:40:14 PM
I started playing WoW again, 32 Prot Warrior. I also bought a copy of TERA I found at Wal-Mart to get the ~uguu Founders benefits. It's pretty neat but I'm really loving WoW again. I'll get back into GW2 eventually...
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on February 25, 2013, 09:47:44 PM
lol when was the title changed?

MANABYTE

(http://i5.minus.com/ie2pBfDqlasGU.png)
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on February 26, 2013, 07:52:53 PM
I started playing WoW again, 32 Prot Warrior. I also bought a copy of TERA I found at Wal-Mart to get the ~uguu Founders benefits. It's pretty neat but I'm really loving WoW again. I'll get back into GW2 eventually...

Prot War :rock
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on February 26, 2013, 08:00:15 PM
I started playing WoW again, 32 Prot Warrior. I also bought a copy of TERA I found at Wal-Mart to get the ~uguu Founders benefits. It's pretty neat but I'm really loving WoW again. I'll get back into GW2 eventually...

Prot War :rock

Prot War :rock

leveling prot warrior 1-60 in vanilla :rock :rock
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on February 27, 2013, 12:27:26 PM
http://www.youtube.com/watch?v=Q51B6M70QBs

Largest raid in the history of WoW...
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on February 27, 2013, 12:56:02 PM
fuck me...fuck

http://www.youtube.com/watch?v=UPw-3e_pzqU

how big exactly?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on February 27, 2013, 01:00:41 PM
Only about 13 bosses in a HUGE raid instance:
http://us.battle.net/wow/en/blog/8778639/Patch_52_Raid_Preview_Throne_of_Thunder-2_25_2013
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on February 27, 2013, 01:15:17 PM
I started playing WoW again, 32 Prot Warrior. I also bought a copy of TERA I found at Wal-Mart to get the ~uguu Founders benefits. It's pretty neat but I'm really loving WoW again. I'll get back into GW2 eventually...

Prot War :rock

Prot War :rock

leveling prot warrior 1-60 in vanilla :rock :rock

Leveling resto drood 1-60 in vanilla :rock

Always wondering why my mage friend was so quick :(
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on February 27, 2013, 01:17:28 PM
Only about 13 bosses in a HUGE raid instance:
http://us.battle.net/wow/en/blog/8778639/Patch_52_Raid_Preview_Throne_of_Thunder-2_25_2013

How many players?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on February 27, 2013, 01:22:08 PM
Raids in WoW are now either 10 or 25.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on February 27, 2013, 06:33:15 PM
Oh man, when you said largest raid I thought they brought back 40 mans and went beyond that.

That would have been killer
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on February 28, 2013, 01:37:47 AM
Always preferred the 10 man raids. The more people in the raid the more it turned into a giant office meeting.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on February 28, 2013, 02:38:59 AM
I remember when our server would have a big 25 man Naxx raid each week; later there would be a 25 man Ulduar, and it continued into the early months of ICC. I prefer 10 mans but those 25 mans were some of the most fun I had with the game. It was basically two guilds plus noteworthy people from the server. I got my earliest raid off-tank experience by doing Naxx; holding down that tank spot each week just felt awesome. And when I got to main tank for the group...it was like the culmination of lots of hard e-work.

Around the Naxx time I was in a small guild that could barely put together 10 mans, so getting to run with the big boys in their 25 man made me feel important lol. But tbh I loved those 10 mans, even when we struggled on shit that was pretty easy. I got pretty frustrated at the time when we would start a raid at 11PM or 12AM due to people getting off work around that time, then spending an hour on an easy boss. Then we'd have other nights where we blew through everything easily.

One time on Heigan it came down to just me and our pally healer being alive, then I died with the boss at super low health. Healer threw down a hammer and one shot him lmao. One of the most awesome things that ever happened in WoW to me
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on February 28, 2013, 03:56:40 AM
What I liked about the 10 mans is that they felt far more adaptable. I had a lot of memories of first clears on Alliance side in BC on my Resto Druid. Same at start of WOTLK with Naxx and the Dragons, but on my Ele Shaman.

After tiring out of the zzzz that is healing, I retired my Resto Drood and worked on my Shaman. There was like one other raiding Ele Shaman alliance side, but from my experience playing with Ele Shamans, I knew they could help dps. There was also a lack of Shamans on Alliance side because they were still relatively new. So I went Ele and started rolling heroics with this group from another guild, eventually forming up between four guilds to create this pug to run 10 mans. We ran the quickest Zul Amans alliance side with a Prot War and Feral Druid tank, plus an Ele Shaman, Hunter,  a Boomkin, Shadow Priest, SMITE Priest, and Healing Priest, Holy Pally, plus a Resto Shaman. The two Heroisms did provide cheese, but our raid setup was so unconvential that it was just a lot more fun. Who the hell rolled with a Boomkin, Ele AND a Smite priest? We did and we melted faces. Our Bear run times were starting to outdo the major raiding guild alliance side and I think we just enjoyed proving everyone wrong.

But 25 mans involved bringing in semi-strangers and all their drama.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Momo on February 28, 2013, 04:00:05 AM
Guys whats an arena.net? shill to me
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on February 28, 2013, 04:01:22 AM
40 mans were amazing.

Going to 10/20 mans afterwards felt like some kids game.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on February 28, 2013, 04:29:44 AM
I found Kara runs and bear runs in ZA and 10 man Uldy far more a real challenge than the 25 man stuff.

Really, the real increase in challenge from larger raids comes in organization, politics and prep. You here, you there, etc. Raids that large are designed just to include as many as they can. What becomes difficult is play-space scarcity rather than personal play level.

Momo: ArenaNet are the makers of Guild Wars and Guild Wars 2. Founded by former Blizzard folk who worked on Diablo 2, Battle.Net and the early development of WoW. Basically, they make kickass games and kickass network tech to go along with them. They brought in some DAOC folk for GW2 to help with their World v World v World mode.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Momo on February 28, 2013, 04:45:21 AM
I may jump in at some point, the dude next to me plays guild wars 2 an hour ever day looks fun (except looks kinda furry)
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on February 28, 2013, 05:36:13 AM
I found Kara runs and bear runs in ZA and 10 man Uldy far more a real challenge than the 25 man stuff.

Really, the real increase in challenge from larger raids comes in organization, politics and prep. You here, you there, etc. Raids that large are designed just to include as many as they can. What becomes difficult is play-space scarcity rather than personal play level.

Momo: ArenaNet are the makers of Guild Wars and Guild Wars 2. Founded by former Blizzard folk who worked on Diablo 2, Battle.Net and the early development of WoW. Basically, they make kickass games and kickass network tech to go along with them. They brought in some DAOC folk for GW2 to help with their World v World v World mode.

This is really not true.

Plus large raids require real guilds, this is the stuff MMO's were founded on. Organisation, politics etc.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on February 28, 2013, 09:22:13 AM
I found Kara runs and bear runs in ZA and 10 man Uldy far more a real challenge than the 25 man stuff.

Really, the real increase in challenge from larger raids comes in organization, politics and prep. You here, you there, etc. Raids that large are designed just to include as many as they can. What becomes difficult is play-space scarcity rather than personal play level.

Momo: ArenaNet are the makers of Guild Wars and Guild Wars 2. Founded by former Blizzard folk who worked on Diablo 2, Battle.Net and the early development of WoW. Basically, they make kickass games and kickass network tech to go along with them. They brought in some DAOC folk for GW2 to help with their World v World v World mode.

This is really not true.

Plus large raids require real guilds, this is the stuff MMO's were founded on. Organisation, politics etc.

25 man runs are still kind of like that.

Etoilet preferring 10 man runs and makes his his viral marketing of GW2 make sense.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on February 28, 2013, 10:27:57 AM
I never see etiolate post outside of this thread, is he really a viral marketeer?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on February 28, 2013, 12:51:10 PM
Raid politics is an art, a delicate dance. You have to juggle so many egos, concerns, and situations...

-The Parent: Often one of the nicer people in the raid, they constantly go afk to attend a crying baby. I've found that nearly every WoW parent I've met plays the game a whole lot, and is pretty damn good; perhaps it's an escape from the boredom and demands of children. Our raids were constantly delayed due to one, who happened to be our best enhancement shaman

-The Girl: Not every female WoW player fits this stereotype, but in my experience there's often a chick in your group who is a semi-casual player/somewhat hardcore raider who hates drama. She'll bail the minute a fight breaks out between raiders, meaning leadership has to keep her happy. Ours was a raid healer shaman which made it even more important to keep her. If people were bitching about The Parent, she would get quite upset and threaten to leave if he left

-The Huntard: Doesn't know the fights, doesn't know the trash mechanics, doesn't know where the raid instance is, etc. All he knows is what loot drops, which he continually links in raid chat alongside his high dps meter reports. Impulsive and inconsiderate, he is often the most hostile towards The Parent.

-The Glue: IE the dude or chick who keeps everything together. Our raid leader was quite an asshole and not good at raid politics, so it was left to our MT and his wife to keep as many people chill as possible. Eventually I moved into that role, constantly sending messages to see how potential problem players were feeling, how folks felt about progression, etc.

-The Professional: IE that guy who knows what everyone should be doing, how long fights should take, how far other guilds have progressed, etc. Arguably the biggest asshole and most contentious, but at the same time helps make your group more effective by weeding out folks who just want to be carried
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on February 28, 2013, 03:06:21 PM
So glad I don't have to deal with any of that nonsense anymore. No fighting over loot or gear or tank/healer didn't show up.

Though I'm curious how Guild Missions go. The press that got a preview said some of the stuff like Challenges takes 15 or so people coordinated together to complete. Hopefully not a source of drama.


Momo: It's a good game. $30 on amazon right now if interested. It does have the Charr race, but I imagine the Furries are all on the RP server. Plus, Charr storyline is one of the better storylines so I can't hate.

spoiler (click to show/hide)
(http://i3.minus.com/ibyovPCRvkLaVx.png)
[close]
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 01, 2013, 10:34:36 AM
People are starting to realize how stupid they were for the "lol Kung Fu Panda" jokes:

http://massively.joystiq.com/2013/03/01/second-wind-world-of-warcraft/#continued

Quote
That was when I realized that Mists of Pandaria is about so much more than Kung-Fu pandas and revamped skill trees. It's about more than new dungeons, a new loot crawl, and a new class. The real core of Mists, the main idea, is that the Horde and Alliance have become so wrapped up in their own hatred that they're completely unaware of how it affects the world around them. The Pandaren turn out to be excellent foils to this narrative precisely because they are so cute and unassuming. All they wanted to do was hang out and brew beer, but we had to stagger onto their shores and turn our conflict into their destruction.


The story of two warring factions crusading to claim land they clearly do not own, land with a peaceful, intelligent population already present, is strong stuff. Seeing Pandaria's peaceful culture uprooted by the almost-mandatory fighting between the Horde and Alliance evokes sharp memories of real-life colonization and its effects. And most importantly for the game, it calls into question the entire original plotline of World of Warcraft and forces the player to think about why we're so intent on fighting in the first place.

I'm not super far into the story. But watching Blizzard so masterfully turn its original concept upside-down by asking players to experience the Horde/Alliance conflict through Pandaren eyes gives me great hope for the content to come. I misjudged Mists of Pandaria because of its cute characters and colorful art design, but the savvy quest writing, innovative dungeons and clever tweaks to a game that's nearly a decade old combine to make it quite possibly WoW's second-best expansion (I still loves me some Wrath).

Mists of Pandaria is good. Excellent, even. And if you, like me, have been avoiding the expansion because of an irrational hatred of cute things, it's time to give the new content a look. Perhaps you'll be surprised as well.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: magus on March 01, 2013, 10:59:42 AM
do you guys know of any good monster hunter clone's? i tried vindictus but all i got was a somewhat repetitive hack & slash which also was mostly played solo,i heard dragon nest might be closer to what i want but there's no european version?

EDIT: oh apparently the ghetto version of dragon nest get released next week so impression would be nice

Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on March 01, 2013, 01:12:17 PM
So glad I don't have to deal with any of that nonsense anymore. No fighting over loot or gear or tank/healer didn't show up.


spoiler (click to show/hide)
(http://i3.minus.com/ibyovPCRvkLaVx.png)
[close]

What you call nonsense is actually the core of a mmo, social interaction, grouping.

Without all that its just another grind.

The fact I don't have time for this anymore is whats keeping me from really playing one too. So I have to settle for stuff like Diablo.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on March 01, 2013, 02:47:49 PM
I liked Dragon's Nest, but its full of F2P cash shop ads and limited inventory. Vindictus is actually rather good, so I don't know what to recommend you if you don't like that. Tera sort of feels like Monster Hunter but with loli anime.

Kosma: Social interaction doesn't have to involve painful work-place-like politics and squabbling. I'm glad I don't have to hope a drop lands for me, that I win the roll, or that I have the DKP. I'm glad that we didn't lose a member because they didn't get an item and rage quit. I'm glad we aren't all moping about because our tank had a fight with our female healer or that the female healer is flirting with the Guild Leader to get extra benefits from the Guild Stash. I'm glad I don't have to schedule my life around a raid time.

There's still plenty of social interaction beyond those things. They're just far more pleasant interactions.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 01, 2013, 03:20:33 PM
League of Legends Mac Client is out.

Probably going to delete GW2 since it's just wasting HDD space.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Great Rumbler on March 01, 2013, 03:59:57 PM
Beta signup for Elder Scrolls Online:

http://signup.elderscrollsonline.com/
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 01, 2013, 04:20:01 PM
Beta signup for Elder Scrolls Online:

http://signup.elderscrollsonline.com/

They've been taking signups for a long time.

They're just doing weekend beta events.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on March 01, 2013, 04:22:44 PM
I signed up now, curious as always to a new mmo.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: FatalT on March 01, 2013, 07:40:51 PM
55 in WoW now. Come at me bro!
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: MyNameIsMethodis on March 01, 2013, 08:00:32 PM
fatalt add me to your buddy list im levelling a 51 goblin healer if ur horde

tc2001@roadrunner.com
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on March 02, 2013, 01:34:09 AM
Tried out the first Guild Missions today with the GAF guild. The first unlock is the bounty missions' tier 1. When you activate these, it pops up a Mission in your guild tab with a selection of bounties for NPC bosses out in the world with a clue as to their location. You then have to scour the world for them and defeat them. Defeating one per week gets you your weekly bonus. Defeating all of the bounties in the time limit gets your guild merit rewards.

The first Bounty we tried we failed because we couldn't find the targets. Tier 1 was two bounties in 15 or so minutes (I believe). We only found one of the targets after time expired. So we tried it again and got two new bounties, found them and zerged them down. The bosses aren't that hard themselves. Only one of them gave us trouble because it spams confusion onto everyone. We also had like 30 people doing this so we overwhelmed the bounty bosses. So it needs some increased upscaling as is. 

The real challenge was in finding and hunting down the bounties, so in that sense it really felt like a bounty hunting mission. The bosses spawn in random locations with separate paths they follow. You are given a textual clue to the zone they're in when you get the bounty and then fifteen minutes to find and defeat all of them. We did tier 2 afterwards, but prepared for it by splitting up the guild over all the known bounty locations to hunt down the NPCs int he world before starting the mission. Somehow I picked the most annoying of all the bounties to try to track down. It was an escaped prisoner who runs all over the Iron Marshes and you cannot stop her. It's like chasing down Forrest Gump. I had to follow her while the rest of the guild killed the first two bounties, and then I had to refind her as she slipped away from me while I was checking the map. Then when you find the bounty, you can link a nearby location and have everyone waypoint in to fight.

Apparently, they're trying tier 3 tomorrow which is 5 bounties in 5 different zones within 15 minutes.

Overall, I really liked it and I like the improved rewards they have on meta events and zone bosses. You get a rare nearly every time from downing a world boss, but the chest only drops once per day per character. This has increased the activity at dragon spawns quite a bit.

I don't like the attrition of time and gating of the Guild Mission content though. They're gating it behind influence and build queues, so much so that smaller guilds are shit out of luck for getting any of the rewards, and the rewards suck if you're not in the guild doing the guild mission. You can still help and fight the boss since it's all open world, but all you get is regular dynamic event credit.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Freyj on March 02, 2013, 03:21:20 AM
Largest raid in the history of WoW...

Already with the Zandalari "please come back" raid? Looks decent, maybe even a little Ulduar-ish. Would like to see maps.

How have raids in Pandaria been?

Plus large raids require real guilds, this is the stuff MMO's were founded on. Organisation, politics etc.

I dunno, around Wrath release our core group had been condensed either by choice or circumstance to around 13-14. Naxxramas, despite being easy as shit, was a lot of fun with that core group of players, unencumbered by drama and politics. The only thing that broke up that party was Blizzard's grand idea that 10 man loot should be a degree shittier than 25 despite 25 being easier in a lot of respects, and gear in WoW is the ultimate carrot on a stick so everyone split off into various servers/guilds, only for Blizzard to realize that 10 man was just being used for late-night alt runs a patch or so later.

I still have a lot of good memories of 40 man raids, it certainly provided a lot of entertaining server drama, but thinking back I never really played with a 40 guild that I really liked more than 15 people in. Maybe, at best, 15 I was neutral on, 5 I didn't care for and 5 more I REALLY didn't care for. Well, there was one, but that was a rare thing and the introduction of the only PVE -> PVP free server transfer ever (Shadowsong to Black Dragonflight) happened about 2 months after I joined and fucked everything up.

10 was a good fit for balancing fun and challenge. The only real problem I saw was the 2 healer standard run made certain fights more of a pain in the ass than really should've been.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on March 02, 2013, 03:35:21 AM
Few things are more fun than getting a solid group of 10 for a raid, preferably folks you've been playing with for ages.

And yea Naxx was easy but generated a surprising level of competition. Basically with a lot of "who's gonna die on this easy boss lolol" challenges
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Freyj on March 02, 2013, 03:38:27 AM
And yea Naxx was easy but generated a surprising level of competition. Basically with a lot of "who's gonna die on this easy boss lolol" challenges

Most of those challenges involved alcohol. Good times.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on March 02, 2013, 03:55:48 AM
Yeah, whenever it was alt run night and I got stuck healing with my friend, we both would get a hefty supply of liquor to maintain ourselves through the whack-a-mole marathon of Naxx.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on March 02, 2013, 12:14:31 PM
And then when Ulduar first came out oh boy, fun times. Hard modes were my favorite shit. We spent so much time on Firefighter that we never really focused on the last boss; eventually we got the Firefighter achievement and cleared everything else except Yogg

It sucks because if I kill Yogg now and get the achievement everyone will be like "haha welcome to the party newbie." God dammit I was farming hard modes before you were born
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on March 02, 2013, 07:04:48 PM
Quote
We'll catch a "tiny" glimpse of vampire MMO World of Darkness at this year's Eve Online Fanfest in late April, maker CCP has told me.

The secretive MMO is being played internally, CCP CEO Hilmar Veigar Pétursson said, and has benefited from the restructuring that once looked like it had killed the project.

 "It's going on very nicely," he told me. "A great example of focus and clearer priorities.

 "We're playing it internally at CCP. It's actually a problem that some of our employees are losing themselves already in the World of Darkness as we go through the playtests.

 "And we'll be showing a tiny piece of that also at Fanfest. So that is all I have to say about that at this time."

 The last we heard of World of Darkness was in summer 2012 when the game was classed as in "active development".

 The game's senior producer Chris McDonough had, months earlier at Fanfest 2012, taken to the stage to proclaim the project not dead after restructuring at CCP seemed to hit the World of Darkness Atlanta office hardest.

McDonough offered some detail about the game as well. He said it will feature real-world city locations like London, Paris and New York, and will be built on a sandbox philosophy with deep political systems that can put player Princes in charge of cities.

 Those Princes will also have the power to inflict permadeath on other players, gulp.

There will be complex hand-to-hand combat and blood will be used as a currency. Inspiration is being drawn from Vampire: The Masquerade
.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 05, 2013, 02:17:33 PM
Guild Wars 2 bomba, no expansions planned:
http://www.ign.com/articles/2013/03/05/no-guild-wars-2-expansions-currently-planned

Quote
"Expansions are definitely something that we’ll potentially look at in the future," he explained. "We don’t have a timetable on it. We’re open to it, but I think our major focus as a studio is making the living world concept as strong as possibly can for the players that we’ve got."


That's the PR-friendly way of saying "our game has entered maintenance mode".
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on March 05, 2013, 03:30:42 PM
If you closely read my comments earlier in the thread, you would have seen I sort of got wind of this thing. I first heard whispers of this a month or two back.

Quote
"We want to be able to have teams that are literally developing new, innovative features that change the way that you play our game and grow that experience so it literally feels like you don't leave Guild Wars 2," he explained. "Guild Wars 2 becomes Guild Wars 2.5 or Guild Wars 3 and it continues to grow.

They're basically considering having what their expansion team has been working on become live content without the need to buy an expansion. You can sort of see this with their Living Story feature, though that content has been really minimal. They say the big stuff hits next month, but right now its just a few events and a parade of refugees walking through the world towards the Norn and Charr city. It could be that the Living Story acts as a prelude for what they plan to release later.

I think their logic is this: We (ANet) are making money with this game. Our profits have increased since launch. We could launch the expansion and then sell it to those who are playing the game, but that means new players will need to buy the GW2 + expansion.  So we will have to discount GW2 earlier than we need to in order for new players to feel less inhibited price-wise. The thing is that we don't need to launch the expansion soon to make money with the way things are going. Considering that, we could just release a lot of the expansion content we're working on as a patch, advertise that your getting a free expansion, and keep the cost to new customers the same as it is now. Essentially, have a second launch-like atmosphere and keep the new customers coming. Since profit comes from box sales and gem sales, we might get more new customers to match the lack of box sales from charging for an expansion.

The other possibility is that the launch team's content just isn't ready to release as a paid expansion. But from what Daewoo said and from what I've heard, it seems their plan is to expand the world without the need to buy an expansion. They did a similar thing in GW1 with Sorrow's Furnace, a brand new area and item type put into the game for free.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on March 08, 2013, 07:32:44 PM
Mana posted a thread about Garriot's new kickstarter, so I don't need to bother with that news.

http://www.swtor.com/info/news/blog/20130307

New blog about the Hutt stuff in SWTOR. I think pushing a chaotic entity within that universe is good for the game. As I haven't heard any doom and gloom since the F2P transition, I assume the change has steadied the game.

http://www.ign.com/articles/2013/03/07/how-guild-wars-2-plans-to-survive

The rest of the IGN interview Mana posted. There's a video interview with Chris Whiteside that I haven't seen before either.

Here's the only part you folks care about:

Quote
An industry veteran of over 15 years who’s worked on other MMOs including the original Guild Wars, Johanson admits that the decision to make an MMO shouldn’t be taken lightly; failure comes at a high cost. “It takes some serious balls to jump into the MMO industry and go after it,” he admits.

“You’re basically betting your company any time you decide that the thing you’re going to make is an MMO. They take so long to make, and they take so much money that either you’re successful and you’re going to do really well, or you’re not and your company’s toast. If you have a really big backer, maybe you can survive that but it’s a huge risk.”

The fact that such a gamble appears to have paid off not once but twice for ArenaNet is not something to be sniffed at. Aside from managing to shift over 3 million copies in the six months since it launched, Johanson also informs me that Guild Wars 2 has bucked one of the main MMO trends by seeing player numbers continue to rise during what would usually be a post-launch slump. The six weeks following Christmas saw increasing numbers of people eager to explore the world of Tyria, making Guild Wars 2 one of very few MMOs to launch, settle into its core playerbase and then actually start to grow again (EVE Online would be perhaps the only other prominent example of this unusual trend).

He also touches on the Ascended gear debacle, but I am still highly wary of what they're doing there and with the gating content on Guild Missions. I can buy that they meant for Ascended gear to be in at launch, but horizontal progression needs a certain ease of access that Ascended gear doesn't allow, and if they really want people to play their natural way, then the limited ways to get Ascended gear doesn't fit that. (Nor do Guild Missions.)

Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 11, 2013, 11:48:53 AM
Brad McQuaid is working on EQ again.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 12, 2013, 04:17:37 PM
Been playing a lot of PlanetSide 2 this week:
http://www.youtube.com/watch?v=-i_7kSzotyg
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on March 12, 2013, 07:16:31 PM
I tried Planetside 2 the other week. I am going to need to watch some tutorials on it, because there's a lot going on once you hop in and it didn't all make sense. After I finish moving, I'll probably try it again.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Freyj on March 12, 2013, 09:00:02 PM
Didn't Planetside 2 have a bunch of pay2win bullshit or am I thinking of the wrong game?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Dickie Dee on March 12, 2013, 09:03:53 PM
From what I'd heard it's one of the cheaper "free" games to play
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on March 13, 2013, 03:10:46 PM
http://massively.joystiq.com/2013/03/13/f2p-doubles-tera-playerbase/

Quote
Whether it is because of the lure of the action combat model, the graphics, the fact that no content is locked behind a payment gate, or something else entirely, folks have flocked to the fantasy game since it went F2P a month ago. In fact, TERA's playerbase has swelled by over 500,000, doubling the number of registered users to over one million and causing En Masse to open up six new servers in order to meet the demand.

F2P working well for Tera. Not sure about the economic impact for them. I'd try it again sometime but the questing and the pervs hold me back.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on March 18, 2013, 02:23:04 PM
http://www.youtube.com/watch?v=J0TdsPVLna4

Wildstar looks to be the most interesting MMO coming up. Their player housing stuff sounds pretty cool.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on March 18, 2013, 02:31:49 PM
Looks too much like WoW graphics wise
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on March 18, 2013, 03:07:22 PM
F2P works well for the current market. It's not really a judgement of a game's quality.

The market is going to change from the string of "I wanna be WOW" nuclear budgeted MMOs to more and more variety of MMOs with more modest budgets and different price models and business structures. MMOs will go from a singular monolith and a bunch of attempts at being that monolith to multiple varients. People think there's no MMOs coming in the future, but just visiting Massively everyday will show you there's a ton of MMOs in development. They just aren't all big license big budget hype machines. TESO is probably the last of those types.

When SWTOR didn't do what Bioware and EA wanted, but Guild Wars 2 did what it wanted and more then it changed things and probably changed investor's perspectives. Stuff like Camelot Unchained and Wildstar are more in line with the future of MMOs. If you are a MMO looking to be made right now, you're either going in a new direction or you're going in a real old school sandboxy direction. Nuclear budget wow-clones with sub models are dead. Even TESO sounds more and more like GW2.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 18, 2013, 03:17:58 PM
They just aren't all big license big budget hype machines. TESO is probably the last of those types.

Uh, EQ Next will be pretty big. But it'll likely follow all of the SOE games in being F2P while still having a subscription option.

If you are a MMO looking to be made right now, you're either going in a new direction or you're going in a real old school sandboxy direction.

Which is why they scrapped the themepark EQ Next and the game is a sandbox now. Beta isn't this year, but "something" will be out after SOE Live in August.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on March 18, 2013, 03:41:48 PM
Eq next is sandbox? Hottttttt

Where do you get this from mana?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 18, 2013, 03:53:20 PM
Smed announced it at EQ Live last year:
http://eq2wire.com/2012/10/18/soe-live-2012-welcome-reception-live-refresh-for-updates/

Quote
"I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better that what had come before it. IT was slightly better. What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox style MMO ever designed. The same exciting content delivered in a new way. Something you've never seen before. The MMO world has never seen before. We didn't want more Kill 10 Rats quests. We didn't want more of the same. If you look at the MMOs out there, they're delivering the same content over and over again. So are we. We need to change that. When we released EverQuest, we changed the world. We want to do that again with a different type of game.

What I will commit to is, at the next Fan Faire, not only will you get to see it but you will get to touch it. Most of the EQNext devs are in this room. If you get them drunk enough they might tell you. They're led by Dave Georgeson. Terry Michaels. Vets from EQ and EQ2. We are remaking Norrath unlike anything you've ever seen, but you'll recognize it. I'm sorry we don't have anything to show for it, but I wanted to be honest with you and tell you a little bit about it. Keep the faith."
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on March 18, 2013, 04:48:40 PM
Sandbox is exactly what I what would make me interested in investing some time in a mmo again.

Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 18, 2013, 04:55:09 PM
Sandbox is exactly what I what would make me interested in investing some time in a mmo again.



That and SOE's F2P setup is probably my favorite, with Turbine a close second. I just pay the $20 a month for everything (gets you unlimited access to EQ, EQ2, PS, PS2, DCUO, FR, etc) but even as a free player you can play to max level. PS2 is probably the best F2P model of all their games, but they're patching EQ and EQ2 this week to match it.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: archie4208 on March 18, 2013, 08:44:53 PM
Apparently EQ1 got rid of all the race/class F2P restrictions.  Might download it again for a nostalgia rush.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on March 18, 2013, 08:52:23 PM
EQ Next will be hyped, but we don't really know anything about it except for vague promises of sandbox and revolution. I am waiting for some more solid info on the project.

SOE is actually set up well for the changing MMO landscape. Curious to see what Blizzard does with Titan. They can't go the WoW route this time.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Great Rumbler on March 19, 2013, 11:15:19 AM
Apparently, Elder Scrolls Online is going to have a working first-person mode. :omg
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 19, 2013, 03:13:41 PM
Elder Scrolls Online is TOR with a fantasy skin pack. Same stupid distinguished mentally-challenged engine that instances EVERYTHING.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 19, 2013, 07:05:00 PM
Played Neverwinter today. Did the highest level dungeon currently open in the beta weekends and some PVP.

It's the F2P game GW2 wishes it could be. Very impressive.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 20, 2013, 02:44:22 PM
Played more Neverwinter. Compared to DDO it's the best D&D MMO. Loving the combat.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on March 20, 2013, 03:53:18 PM
This is not saying much mana!
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 20, 2013, 03:58:45 PM
Good gameplay vid with a Guardian Fighter:
http://www.youtube.com/watch?v=kyPQBdQtS_Q
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 21, 2013, 10:01:38 AM
Romulans hit STO on May 21st:
http://sto.perfectworld.com/legacyofromulus

http://www.youtube.com/watch?v=pZcvK6Gj9WM
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on March 21, 2013, 01:03:33 PM
Good gameplay vid with a Guardian Fighter:
http://www.youtube.com/watch?v=kyPQBdQtS_Q

This modern approach of letting a player start in an action packed area has drawbacks. In RPG's you often should build up to something, start small.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 21, 2013, 02:51:33 PM
heh, that is small. I fought a Pit Lord in a level 30 Skirmish and the thing would've been a raid boss in WoW.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 21, 2013, 06:26:16 PM
http://www.mmobomb.com/giveaway/neverwinter-beta-keys-3

If anyone wants to try Neverwinter over this beta weekend, that site has a bunch of keys left.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on March 21, 2013, 08:58:18 PM
http://www.riftgame.com/en/news/articles/03172013_return_event.php

Rift offering free weekend to returning players. Might try it out. Would also like to try out NWN. I also got into the Firefall beta and played like 20 minutes of it. I need to do more than the starting quest to give a full impression. All I can say it that it's not like PS2. Firefall is more of a traditional questing MMO with FPS gameplay.

Would like to get some time in with other games before another GW2 patch hits on Tuesday.

http://www.youtube.com/watch?v=GqRfyfaY-Tg

Some footage of ESO with commentary from Richie Proccopio. It doesn't feature any player done gameplay, but Richie was one of the press up at Zenimax's press tour and he provides a lot of info on what will and won't be in the game. He says they're looking into allowing players to become vampires and that they're aiming for something loike 16 4-man dungeons at launch.

http://www.youtube.com/watch?v=_4_riSI7Ydg

A funny Wildstar WHAT-IS-IT summary video. I really like their housing and war castle design. Build up your own home/guild area and then battle it out with others.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on March 25, 2013, 12:47:06 AM
Spent some time with NWN online over the weekend. I felt the game had a good D&D feel to it. The combat is fun at first, but feels sorta of herky-jerky at this point in development. I am not sure if its the animations or the fact that they decided to root players to the floor on hits. There is certainly a delay on using a dodge that they should remove. Attacks are responsive, but dodges aren't as responsive.

I only made it to level 6. Early on, its a pretty linear, quest driven game. I had like one or two quests at a time at most, and they mostly revolved around the early story. Grab quest, go to instance dungeon-like area and pound through mobs. I like the little things in dungeons you can research according to your class' specialty. It's just more of a button pressing thing, but I do enjoy looking around areas for more stuff to investigate.

It feels sorta diablo-ish at times, at least in the way mobs die and loot pops out, and the fact you take on multiple mobs. A lot like Vindictus in that manner, but the combat is more like a limited version of GW2 combat.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 25, 2013, 11:17:02 AM
How much does Arena.net pay you to bash other MMOs and say that GW2 is the greatest game ever made?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on March 25, 2013, 02:54:03 PM
I criticize GW2. It's just that none of you couch-lumps play the game so you don't know what the issues are.

Also, the NWN is a beta. You play it to find bugs and areas that need improvement.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 25, 2013, 03:57:15 PM
And it isn't "NWN". Calling it "NWN" makes people think you're lumping it in with BioWare/Obsidian's Neverwinter Nights games. It has nothing to do with those.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on March 25, 2013, 05:27:44 PM
okay bro
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Great Rumbler on March 25, 2013, 05:31:08 PM
I played about 15 minutes of the Neverwinter beta. It's definitely an MMO.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 25, 2013, 11:05:03 PM
I played about 15 minutes of the Neverwinter beta. It's definitely an MMO.

It's a F2P MMO without an ass-raping scheme like SWTOR and it's set in the Forgotten Realms, which is a thousand times better than any other fantasy setting in other F2P MMOs except for LOTRO.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Great Rumbler on March 25, 2013, 11:08:53 PM
I played about 15 minutes of the Neverwinter beta. It's definitely an MMO.

It's a F2P MMO without an ass-raping scheme like SWTOR and it's set in the Forgotten Realms, which is a thousand times better than any other fantasy setting in other F2P MMOs except for LOTRO.

And it's still an MMO...
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on March 25, 2013, 11:51:53 PM
I'm gonna check it out
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 26, 2013, 10:51:21 AM
I'm gonna check it out

Since it's completely free if you don't like it just uninstall it. It's not like Guild Wars 2 where you pay $60 and then realize it's shit.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on March 26, 2013, 01:40:54 PM
Speaking of the best MMO and 2012 GOTY!

https://forum-en.guildwars2.com/forum/info/news/Game-Update-Notes-March-26-2013

March Update Flame & Frost: The Razing

Another big monthly update with new content.

All other MMOs be weeping.

spoiler (click to show/hide)
NOW NORMALiZE ASCENDED GEAR FUCKWADS AND IMPROVE TRAITS
[close]
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on March 26, 2013, 01:45:36 PM
No one here plays GW2 man.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 26, 2013, 01:53:31 PM
No one here plays GW2 man.

No one cares about GW2.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on March 26, 2013, 02:04:04 PM
Rax plays and Fatal SHOULD play. Rodi and CG play. We just did a bunch of zone bosses and a secret mini-dungeon together the other day. I'm going to be unlocking Guild Bounty Training Missions for our mini-guild soon. It was just added in this patch for small guilds.

Y'all should be playing. GW2 and Eve are the only two MMOs to still be growing without changing their business structure. It is actually the hotness right now.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on March 26, 2013, 02:41:56 PM
http://www.youtube.com/watch?v=Z0E6Yw-M1YY

Looks nice but the combat seems quite hack n slash; perhaps that's due to it being the first dungeon. Is there any strategy to boss fights beyond "kick the shit out of him." It looks similar to GW2 in terms of just being "don't stand in this circle of dmg." 

Also how are the quests?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 26, 2013, 02:50:47 PM
http://www.youtube.com/watch?v=Z0E6Yw-M1YY

Looks nice but the combat seems quite hack n slash; perhaps that's due to it being the first dungeon. Is there any strategy to boss fights beyond "kick the shit out of him." It looks similar to GW2 in terms of just being "don't stand in this circle of dmg." 

Also how are the quests?

The level cap in the last beta weekend was 50 (out of 60) and I've only done a level 30-34 boss fight with a Pit Fiend. It was like Onyxia, so if a 5 man dungeon had an Onyxia-style boss fight; raids may be more complex.

The dungeons have D&D style lever puzzles and actual traps that Rogues can disarm.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on March 26, 2013, 02:52:46 PM
well you've sold me, I'll sign up after work :rejoice
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 26, 2013, 03:21:36 PM
Also the action is hack n slash because it's action-based kind of like Tera and Diablo.

Like in Diablo you map your main attacks to the two mouse buttons.

Q, E, and R are abilities you can map that you gain while leveling up.

1 and 2 are Daily Abilities that are basically just super moves you can unleash when the D20 icon is filled.

3, 4, 5 are for potions and 6 is your mount.

WASD is movement.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on March 26, 2013, 06:45:31 PM
First wave of beta invites for ESO are out:
http://www.elderscrollsonline.com/en/news/post/2013/03/26/first-wave-of-beta-invitations
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on March 26, 2013, 11:22:35 PM
signed up for Neverwinter. hopefully I'll get in

Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: chronovore on March 29, 2013, 07:27:18 AM
Looks like Wildstar will eventually get me. Looks like so much fun.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on March 31, 2013, 06:49:52 PM
http://www.youtube.com/watch?v=60TCwX11PVw

I am playing this right now. This is beyond awesome.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on April 01, 2013, 10:59:17 AM
That looks legit awesome
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on April 01, 2013, 03:52:49 PM
(http://i4.minus.com/itmNIhMwYhMkC.png)
(http://i2.minus.com/iZMeTcTMGMb5L.png)
(http://i7.minus.com/ipspH7aiP2zvT.png)
(http://i5.minus.com/ig1Up47X1wmLO.png)
(http://i5.minus.com/i0Deg6euGP2Mx.png)
(http://i2.minus.com/iQT4onD8zzmtd.png)
(http://i6.minus.com/i4jseIXpws75d.png)
(http://i2.minus.com/iuTlmjWpLsn20.png)
(http://i1.minus.com/ibgocnr8DccZLQ.png)

It's basically a Mario/Zelda/Wizards and Warriors in Minecraftian 3d. There's 3.5 levels in of the first world and they're working to add more. You get three hearts, find keys to open treasure chests, can buy weapons like whips and bombs. You can use bombs to blow up spots in walls to reveal secret passages. There's hiddein mini-bosses and a big boss at the end of each level. Apparently there's a huge frog boss at the end of stage 3, but I haven't been able to get to that point yet. The main point is to beat the game and collect baubles, trade the baubles for in-game items from the shopkeeper and assemble bauble bubbles to trade for awesome new weapon skins in the outside game.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on April 03, 2013, 04:53:25 PM
Playing Defiance on the PS3. As a F2P shooter, it's definitely more fun than GW2. Love the setting and story too. Can't wait for the series to start since it's by the creator of Farscape.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on April 04, 2013, 10:24:04 AM
Neverwinter Open Beta starts April 30th.

http://nw.perfectworld.com/news/?p=849741
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on April 04, 2013, 02:11:27 PM
New Neverwinter trailer:
http://www.youtube.com/watch?v=D_Uzka-2Mz8
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Dickie Dee on April 04, 2013, 11:44:47 PM
Rumor that Titan is going to be Earth based w/ time travelling
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on April 05, 2013, 01:21:32 AM
New Neverwinter trailer:
http://www.youtube.com/watch?v=D_Uzka-2Mz8

dude, The Foundry sounds so awesome
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on April 05, 2013, 10:38:51 AM
New Neverwinter trailer:
http://www.youtube.com/watch?v=D_Uzka-2Mz8

dude, The Foundry sounds so awesome

It's great in Star Trek Online, and that game isn't even played by D&D people. You get some hardcore D&D players messing with The Foundry and it'll be amazing.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on April 05, 2013, 02:34:02 PM
I'm definitely going to roll a Guardian dude. One of my laments about WoW was that while having a shield is essential to non-DK tanking, it doesn't really matter much in terms of gameplay. I always wanted a more defensive option in terms of blocking more attacks (not a Shield Wall cd, but actually doing it yourself) and damage mitigation beyond Shield Reflect.

This could also potentially be pretty interesting in PvP
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on April 05, 2013, 04:04:58 PM
TERA's tank class has a similar block function. You press right click to throw up your shield and block attacks. It doesn't mitigate full damage and has a limit. I believe TESO will also have a "push block to block" combat using its stamina bar. And of course, Guild Wars 2's shields have skills and no passive block functionality. They operate differently for different classes though. Guardian uses a shield to knockback foes with protective bubbles and grant protection with conal shield slams. A warrior has a block stance which blocks attacks for 3 seconds, along with a shield bash that stuns. The Engineer is a mix of both of those, with a reflect shield that can knockback, and a charged shield that blocks range attacks and stuns melee foes that hit it.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on April 05, 2013, 07:06:48 PM
I did like the GW2 block system with Guardians
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on April 08, 2013, 09:16:43 PM
http://www.zam.com/story.html?story=32156

Quote
ArenaNet and ZAM combine to give free weekend passes to play GW2 April 19 to 21

....

At this time next week (Monday, April 15), be absolutely sure to watch ZAM like a lion stalking a gazelle as our giveaway page goes live.

Free weekend codes on ZAM for GW2. Sounds like supply will be limited though.

Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on April 12, 2013, 06:27:23 PM
Final Neverwinter beta weekened before open beta.

Leaning towards a Tiefling Control Mage in the final.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on April 15, 2013, 03:12:27 PM
http://www.zam.com/story.html?story=32156

Quote
ArenaNet and ZAM combine to give free weekend passes to play GW2 April 19 to 21

....

At this time next week (Monday, April 15), be absolutely sure to watch ZAM like a lion stalking a gazelle as our giveaway page goes live.

Free weekend codes on ZAM for GW2. Sounds like supply will be limited though.

The Free Weekend codes are going up for anyone who wants to try it out.

https://www.guildwars2.com/en/news/try-guild-wars-2-for-free-this-weekend-april-19-21/

http://www.tentonhammer.com/giveaways/landing/121
http://www.zam.com/giveaways/guild-wars-2.html
http://www.mmorpg.com/giveaways.cfm/offer/437/Guild-Wars-2-Weekend-Free-Trial-Key-Giveaway.html



In other news: Anyone try out the SWTOR expansion yet? Curious to see how big of an expansion it is.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on April 15, 2013, 07:05:20 PM
Whenever you see a new post in this thread and it's Etoilet you know it's about GW2.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on April 16, 2013, 03:50:56 PM
Etiolate hook me up with a game code and Ill try this out.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on April 16, 2013, 04:36:50 PM
Etiolate hook me up with a game code and Ill try this out.

You can't go to the sites giving it away yourself?  ??? I can't hook you up any better than you can hook yourself up.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: FatalT on April 16, 2013, 06:52:08 PM
Etiolate hook me up with a game code and Ill try this out.

You can't go to the sites giving it away yourself?  ??? I can't hook you up any better than you can hook yourself up.

But baaaaaaabe, it feels better when you do it.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on April 17, 2013, 03:02:47 AM
This is some reverse psycholigy shilling Etiolate  :maf
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on April 17, 2013, 01:45:05 PM
what is wrong with you people

click the links, get a key

Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on April 23, 2013, 03:09:29 PM
Latest GW2 update notes coming in. Final Chapter/Month of F&F Living Story. New events added for the final chapter. A new limited-time dungeon is being added as well. sPVP is getting Custom Arenas and Spectator Mode, along with the game supposedly getting a big sweeping balance change.

The sPVP game needs more than what they've listed for custom arenas and it needs more than spectator mode. It needs a gametype people care more about and it needs the trait overhaul the entire game needs. The meta is stale because of Conquest and lackluster traits. Custom Arenas should help a bit though. People can weed out the maps they don't want. Saddened to see we can't change the rules on the maps with Custom Arenas though. That's what I was looking forward to with customization.

page finally updated: https://www.guildwars2.com/en/the-game/releases/april-30-2013/

(https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/04/9bba3Molten-Bosses-1.jpg)
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on April 23, 2013, 10:47:13 PM
$200 Neverwinter headstart is Thursday.

$60 Neverwinter headstart is Saturday

Tuesday for everyone else.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on April 24, 2013, 10:09:31 PM
I'm mostly excited about the Foundry. It's good in STO, but put that in D&D players hands and it cold be amazing.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on April 25, 2013, 01:59:57 PM
I can't believe how many people forked out $200 for the Neverwinter headstart. TONS of people online on Beholder.

I didn't pay anything (have headstart access from an earlier beta) but I can't believe the number of idiots who paid $200 for a F2P game.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on April 25, 2013, 02:33:46 PM
There's something about being a "contributor/supporter" that these people love, I just don't get it. Same with the people who worked over a grand for Path Of Exile (including Yoshi on GAF, who doesn't even play the game anymore because he's waiting for it to be finished lmao). I'd pay $10-25 just to help the developers out, if it's a worthwhile f2p game that I've put lots of time in or if the game has a lot of potential (like Grim Dawn). But I'd never consider more than that.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Rufus on April 25, 2013, 02:40:40 PM
Rename taxes to patriot fee.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on April 25, 2013, 03:27:43 PM
Grim Dawn is gonna be shit hot man. None of that F2P crap.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on April 25, 2013, 08:51:18 PM
I haven't spent much on F2P games. It's really a minor percentage of the players that fund these games, but man do they spend a lot. If you have no self-control then I would not advise messing with a F2P game. The premise of immediate rewards for money turns people into shopaholics.

The only thing I find odd is all the outrage towards item shops as though sub-fee games aren't manipulative as fuck as well. People will wig out if a game lets them reduce the grind if they pay $10 but gladly plod along through a grind that will never go away so the company can keep you subbed for $10-$15 a month until the end of time. In the bad F2P models, its the same shit as subs but with the cost moved around. But for some reason people think sub games are somehow more honest and holy even though many have been practicing the same concept in a different way for years upon years. It's just indoctrination.

The good F2P and B2P models really don't restrict much at all, but a small percentage of people still unload tons of money into them. I've spent $20 extra of real money on Guild Wars 2 since launch. I've used about $14 of that money so far. In total, I've probably bought $30-40 worth of stuff on the gem store. I've bought more with in-game gold conversion than I have via real money. On the other hand, I know people who have spent $70 of real money just to quickly buy a Commander tag. I've known people who have plunked down hundreds of dollars into gems to buy everything and try it out. The black lion chest chance system is like gambling for these people. They buy keys and hope random RNG gives them a fancy new skin. Some of them do it because they are twitch streamers or youtubers who use the game to make advertising money via their playing of the game, but others are just folk with no self-control.

Path of Exile doesn't restrict anything really. I can't really think of anything important to playing the game that involves spending money, but you still have nuts like yoshi throwing money at it.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: archie4208 on April 25, 2013, 09:25:42 PM
I've spent about $50 on Doter
$35 in LoL
$10 in Tribes

I've made over $100 in TF2.  :smug
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on April 26, 2013, 05:26:39 PM
Just about level 20 in Neverwinter. It shits all over GW2 so much you really feel sorry for ArenaNet trying to charge people $60 for their game.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on April 26, 2013, 05:45:23 PM
Think I'm gonna get a new HD before jumping into Neverwinter lol.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on April 26, 2013, 06:12:04 PM
Ive spent 8 euro on TOR. Not bad for a game I played for 20 hours.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on April 27, 2013, 08:34:47 PM
Fuck, so many cutscenes. I'm tired of this game already.

I did some quest involving a crown being stolen and that was quite the snoozefest. It was just me killing skeletons over and over. But it was also somewhat challenging because I was finally losing some decent health.
It was still easy because there was a (VOICED!) pop-up telling me my health was low and I needed to use a potion I had.

Okay I use the potion.

1000 health stored.

THAT'S MORE THAN I HAVE HIT POINTS JESUS FUCK.

This is just fucking stupid. Why bother trying to block shit when I can just insta-restore so much health.

Also levels don't seem to matter. The questing I'm doing is nothing like WoW. It feels like a single player game with intermittent (optional) social stuff. I just don't see the point.

Not that I could expect much from a F2P game... but still.

This whole thing makes me miss WoW man. The trouble with WoW though is the splintered community. A lot of shit going down is level 80 and up, those people play their own shit. What I would like is something like a relaunch where everyone is back to level 1. This has already happened in the past with new servers but there don't seem to be any new WoW servers.

Edit: I just remembered WoW has shit combat, nevermind.

I'd love this. Last time I played WoW it was basically just a bunch of lv90 players hanging out in the capital city doing not much of anything. When you want to raid you just instant que, when you want to do an instance you do the same.

I miss actually doing shit with friends, doing instances multiple times to get that ring you need, waiting for your healer buddy to sign on so you can knock out some instances, etc.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Damian79 on April 28, 2013, 09:03:46 AM
You get a limited supply of potions.  It seems op at the start but it works out later.

Also wait for blade and soul if you want good pvp.

http://www.youtube.com/watch?v=tDlpMk4ESMA
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Raban on April 28, 2013, 12:38:56 PM
unanimous?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on April 28, 2013, 02:19:01 PM
Ugotspergs?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on April 28, 2013, 03:19:35 PM
By the way a WoW relaunch wouldn't really work because the old stuff has been reworked to make it stupidly easy (and unsatisfying) to go through quests and dungeons and shit (Deadmines is super short now). I think those Scarlet Crusade dungeons or some such have also been reworked cause I remember it being kinda boring.

But anyways. I could imagine an unofficial Guild Wars relaunch working. I might start a thread on the guru fan forums and see if more people are up for it. But it would be best if it's official.

I think it would be cool if lv90 characters could be phased into various early zones at a certain level. All the content would be harder - faster attack times, more punishing boss attacks, more mobs, etc since presumably most players who tried this mode would be decent at WoW. So one week the goal might be to go from lv10-20, with Shadowfang Keep or Wailing Caverns being the final test (complete with a random raid boss scaled to lv22 difficulty). Another week the goal might be going from lv45-55, with the Sunken Temple as the final test, again with a random scaled raid boss. Or maybe a lv70-lv80, at the end of which you have to complete Naxx. Rewards would be lv90 gear, heirlooms, JPs, whatever.

Basically the goal would be to add some D2/PoE type ladder race competition into the game, to spice things up and give lv90s something to do.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Rufus on April 28, 2013, 05:09:35 PM
No the word that means the quality of interest of a bunch of people. So if a bunch of people are interested it's the [word] to describe it.
Appeal?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: FatalT on April 28, 2013, 06:11:01 PM
Ugotspergs?

EVE does.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Yeti on April 28, 2013, 09:59:11 PM
No the word that means the quality of interest of a bunch of people. So if a bunch of people are interested it's the [word] to describe it.

Demographics?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on April 29, 2013, 11:10:49 PM
ahhh Hogger. I swear Ruzbeh, everytime we talk about WoW I wind up waxing poetic about some nostalgic memories. The game is full of those awesome group moments, early on.  There's a group quest in  Loch Modan where you have to kill some ogres; I remember doing that with a full group, plus some other people. We were healing each other with band aids and had no idea how to play, but had a blast.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on April 30, 2013, 12:08:41 AM
PD, this is where I mention GW2 has all the sorts of stuff you've been posting about.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on April 30, 2013, 12:59:59 AM
PD, this is where I mention GW2 has all the sorts of stuff you've been posting about.

It doesn't. It's a steaming pile of shit that even GW1 vets are running from. GW2 is the Asheron's Call 2 of the 21st century.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Rahxephon91 on April 30, 2013, 01:15:59 AM
Whats so bad about GW2?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on April 30, 2013, 01:45:29 AM
manabyte is not to be taken seriously
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Rahxephon91 on April 30, 2013, 01:58:54 AM
I don't know about that.

I mean it's a fun game, one that if I had dabbled deeper into maybe I would have had more fun. Or maybe not.

I mean I'm not quite sure I liked the removal of the trinity. A lot of the "dungeons" I did felt random and unorganized. A lot of just dying and running back for the bosses. Now, that could just be bad pugs. I mean I did have a few good runs, but those were the minority.

And the lack of actual quests kind of was a drag. Yes I think they tried a noble thing. But I'm not sure it was a total home run. The multi events or big events where you have tons of people yeah felt epic and awesome. Though it's not like they couldn't get boring. And they all just felt like spam fests. But it kind of sucked when I went to less populated areas and few people were around.

I mean the world was fantastic. It's awesome to explore and what not. But I won't lie I did get bored. Then again I did'nt get deep with the mechanics and everything.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on April 30, 2013, 04:37:35 AM
You didn't really dig deep.

It's oddly a point I was going to make about PD's Hogger example. He was willing to learn what to do and try crazy stuff because it was his first MMO and for some reason people at the time more willing or accepting of a challenge they may not understand.

That's what people encounter when they face something in which they expect the trinity but it's not there. I died and ran back a lot on my first dungeon as well. Then I learned the dungeon and learned more about the combat. The difficulty jump between open world leveling fights and dungeon encounters is rather steep. And the difficulty and concept demand between dungeons and Fractal dungeons is large as well. The issue is people playing these systems while thinking in the manner of older systems. If the trinity is not there then you shouldn't expect to be able to know what to do and not expect to operate like you do in a common trinity system. Some people adapted and others did not.

Those that did not adapt often accuse the game of being chaos. You can level to 80 by being spammy and avoiding the more difficult stuff. It seems a lot of people have done so. When they added a daily accomplishment for dodging, people were asking how to dodge in level 80 areas. That's kind of amazing considering it's an important part of the combat mechanics. However, people not looking for depth doesn't mean there isn't depth. There's a lot of depth and skill in the combat. How I played as a level 30 new player is very different than how I play now. Players seem to progress from spamming through chaos, to spamming and dodge out of chaos, to finally parsing the battlefield and putting to use everything they can. Then you realize that it's not "pure chaos", but just the fog of war. You learn to recognize skills, behaviors, combo fields and conditions. You learn the game. You learn the new non-trinity system.

The thing is that people don't seem to want to learn. People are willing to learn in their first MMO, but not in their third/fourth/tenth MMO. I have found that people who never play MMOs adapt to GW2 much better than the MMO vets. The Diku history of EQ and WoW have indoctrinated people to the point where it's very hard for them to recognize they're using a hammer when they should be using a fork, that they don't recognize possibilities, and don't give credit to their need to learn.

A criticism I would lob at the game is that it doesn't challenge players to learn the game often enough. Though when the game does challenge players, many scream chaos and spam and die. I am not sure how you solve that as a developer.* The weakest parts of dungeons is that many of the bosses have boring mechanics. Only the renovated Ascalon Catacombs and Fractals have some cool stuff. (With some exceptions to places like Sorrow's Embrace and Crucible of Eternity).

*I am pissed that they are nerfing the damage on the Confusion condition in WvWvW. For the non-GW2 players, Confusion is a debuff/condition that doesn't do damage over time, but instead does damage when the target uses a skill or ability. It stacks in intensity but doesn't last as long as most other conditions. There was no reason to nerf the damage on Confusion. I rarely suffer big spikes from Confusion in my time in WvWvW. I recognize the signs the confusion is coming via the giant pink circles from Mesmers, recognize when I have the condition on myself due to it making you have a pink glow around your body, and either cleanse the condition off of me or stop attacking for a couple of seconds and watch the condition fall off. It's being nerfed because bad players don't do anything but spam through Confusion and kill themselves. I know because I run a Glam Confusion mesmer in WvWvW and decimate loads of people who don't simply recognize what is going on and adapt. For fucks sake, there's a giant pink bubble and you're standing init and every arrow you shoot bounces off the bubble and back in your face, and you just triggered 5 stacks of confusion because you don't leave the giant pink bubble or cleanse yourself and voila you're dead by your own stupidity.

At some point you got to let players be punished for not learning the game.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on April 30, 2013, 11:22:12 AM
The dungeons, even the first one, are pretty fun. Only about 30 min until everyone can play.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on April 30, 2013, 02:41:07 PM
Good post Etiolet. I'll give GW2 another shake next time it has a free weekend.

I'll dl Neverwinter tonight after work bros. Me being a dumbass I never remember to dl games like this BEFORE they open, so I can just log in when the beta starts lol. Nope, I always wait until everyone is in the beta smh
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on April 30, 2013, 05:27:48 PM
how did you not get put up to vote for biggest spergtard on the forum

You realize you just bitched about instancing and love GW1.  And then bitched about GW2's instancing which is only dungeons and spvp. In fact, people probably spend more time in the open world in GW2 than in WoW due to the scaling and Dynamic Event system. WoW became what GW1 was. People in lobbies waiting on instance groups.





Anyways, I just dled the new patch and played the new GW2 dungeon. Apparently, it's only going to be in the game for 2 weeks. The dungeon run was a bit exhausting as its a rather long dungeon. It had some cool and crazy stuff in it. If I can find a youtube of the Molten Engineer encounter then I'll put it up.

see if this works
skip to 13:28

http://www.youtube.com/watch?v=jljdR5yi9_w
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on April 30, 2013, 06:35:22 PM
Yeah that was an issue that was fixed.  It's still not instancing though. That was just overflow servers.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: FatalT on May 01, 2013, 03:24:23 PM
i resubbed to WoW :fbm maybe this time I can actually make it past level 54

Catch up to my 90 Warrior beyatch!
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on May 01, 2013, 03:55:36 PM
Blizz should just release WoW 2 or something like that. No more expansions, just release a sequel.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 02, 2013, 01:46:42 AM
Giant GIFCAM creation (10mb)

spoiler (click to show/hide)
(http://i.minus.com/ib04K9u6MGnzej.gif)
(http://i.minus.com/iboHoSK2leV6vj.gif)
[close]

Like the new dungeon. It's supposed to move to a new location in the world tomorrow. Curious to see if they change anything.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on May 02, 2013, 04:10:18 PM
Level 60 Underdark area in Neverwinter (Drow, Mindflayers, Beholders)
http://www.youtube.com/watch?v=ypcNcQnGLyg
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 03, 2013, 04:14:58 AM
Been going nuts with GIFCAM. More massive gifs inside.

spoiler (click to show/hide)
(http://i.minus.com/ibefJjHGoJQwdw.gif)
(http://i.minus.com/iz8XcaLez6KWj.gif)
[close]
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 03, 2013, 07:53:24 PM
A Tank Talk Post

Since the final Flame & Frost update has a bunch of stuff that would fit my Engineer AND they changed some traits/skills for Engineer, I've been playing my Engy a bit more. I tried out a turret spec, but turrets still suck due to insta-gib from AOE. So I went back to my Elixir Juggernaut build, but switched up the traits. I'm still support, but I am also pretty damn tanky. I did the Temple of Lyssa fight today and had aggro on the Temple boss the whole fight. She hardly dipped my health below 70%. She doesn't hit too hard, but the build was pretty tanky before and feels moreso now. I don't even need to dodge much due to the setup.

My "tank" is based off of lots of access to health regen, extra toughness, some retaliation, and two blinds. I mostly use Elixir Gun and Flamethrower, with my third utility slot for an extra elixir or tool wrench. If I go Tool Wrench then I have an extra block (like 4 second block), plus a pull and confusion. If I go Elixir B then I get a bunch of boons with retaliation as one of them. I am traited for extra 1% damage per boon, plus a passive health regeneration while using any toolkit. If I want extra ohshit, I can put Elixir S in the third utility slot and have invulnerability on demand. Or I can go Elixir R to have an aoe rez for tough group fights.

My stats are a mix of power, toughness, vitality and healing. I have like 25k health with PVE buffs. Not very high damage, but tags mobs like crazy. The only thing that's been an issue is properly using Acid Bomb to blast finish water or light fields. I've blasted myself off of bridges two or three times.

Now my Engy Tank:
spoiler (click to show/hide)
(http://i.minus.com/iEbrFrt0WDR4Z.gif)
[close]
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Uninstall on May 04, 2013, 05:48:38 AM
anyone know of any good scifi mmos not named eve online
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 04, 2013, 04:18:31 PM
The only other scifi MMO I can think of is Defiance. fistful likes it, but I haven't played it.

Star Ctizen is in Kickstarter Beta and I'm actually kind of interested in that. If I can be a lonewolf space explorer without the EVE spreadsheets/captalist pron then I'm down.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on May 06, 2013, 02:18:47 AM
The only other scifi MMO I can think of is Defiance. fistful likes it, but I haven't played it.

Star Ctizen is in Kickstarter Beta and I'm actually kind of interested in that. If I can be a lonewolf space explorer without the EVE spreadsheets/captalist pron then I'm down.

There's also TOR, but that's horrible shit.

Wildstar is in beta though.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 06, 2013, 01:04:17 PM
Yeah I was interested in Wildstar. The housing system looks cool and I like the way its tied into the whole game. I am worried about all the WoW inspiration in the game. Some of the races even jump like Night Elves.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on May 06, 2013, 02:26:59 PM
Yeah I was interested in Wildstar. The housing system looks cool and I like the way its tied into the whole game. I am worried about all the WoW inspiration in the game. Some of the races even jump like Night Elves.

They could copy a worse game than WoW, like GW2.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Uninstall on May 07, 2013, 01:54:16 AM
The only other scifi MMO I can think of is Defiance. fistful likes it, but I haven't played it.

Star Ctizen is in Kickstarter Beta and I'm actually kind of interested in that. If I can be a lonewolf space explorer without the EVE spreadsheets/captalist pron then I'm down.

i see, star citizen looks awful tho

i guess it's just eve for me :-\

maybe i can convince myself to try tor again
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 07, 2013, 02:47:49 PM
Never tried EVE, but I love the soundtrack. Star Citizen and Wildstar look to be the best out of upcoming scifi MMOs.

One game I forgot about is Firefall. It's a scifi MMOFPS that's still in beta. I've played it a bit. Right now the 'quests' are pretty basic, but you can switch between roles/weapons pretty easily and fit your dood out.



New Guild Wars 2 update.. coming two weeks after the last one.

https://www.guildwars2.com/en/the-game/releases/may-14-2013/

The early news on this got out before it's ready and some things got let slept before they were ready for release. Those things could be the total removal of culling and more WXP stuff for WvWvW.

Still, good to see they are filling out Southsun. They added the zone in November and then sort of left it to rot. Then flame and frost started to have minor things added. Now it seems its going to be a real zone by the end of this.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 08, 2013, 03:19:22 PM
http://www.polygon.com/2013/5/7/4309866/star-wars-the-old-republic-revenue-doubled-free-to-play

F2P = mo moneys for swtor

The difficult step wil be keeping it up after the 'second launch' phase of F2P.

Also, I fear TESO and Wildstar are going to cheese the same thing. Launch as Sub based just long enough to get some moneys and then go F2P for a second burst of money.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on May 08, 2013, 04:06:20 PM
http://www.polygon.com/2013/5/7/4309866/star-wars-the-old-republic-revenue-doubled-free-to-play

F2P = mo moneys for swtor

The difficult step wil be keeping it up after the 'second launch' phase of F2P.

Also, I fear TESO and Wildstar are going to cheese the same thing. Launch as Sub based just long enough to get some moneys and then go F2P for a second burst of money.

Doubling revenue from virtually nothing isn't much of an accomplishment. The game is still shit. Not GW2 level of shit, but still shit.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 08, 2013, 04:37:32 PM
wow lost 1.3 million subs  :o
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on May 08, 2013, 04:41:40 PM
wow lost 1.3 million subs  :o

Quote
World of Warcraft is down to eight million subscribers, publisher Activision-Blizzard said in a press release today. That's a 1.3 million loss from February to May—mostly in the East, Blizzard says, but in the West as well.

http://kotaku.com/world-of-warcraft-loses-a-million-subscribers-down-to-496616055

Still more players than GW2.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Steve Contra on May 08, 2013, 05:30:59 PM
wow lost 1.3 million subs  :o
I guess we can finally count WoW as a huge failure that never lived up to the hype.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 08, 2013, 08:39:57 PM
Blizz's mysterious Asian numbers.

People theorize the dropoff is from annual passes ending after the Diablo 3 promotion, but Annual Passes would impact western subs heavily. ActiBlizz says most of the loss of the "subs" were in Asia, which makes sense since China has a more volatile nature to its MMO makeup. It also has a larger enough userbase that you can shift in the millions. The top Chinese MO has 25 million users registered and a peak concurrent userbase of over 1.5 million (higher than WoW ever had.) So, yes, you can shift around in China pretty easily due to all the competition and the size of the playerbase.

However, 'subs' aren't the same in Asia. It's a different market and different rules. In that case, the Annual Pass discount means nothing to players who aren't paying a $15 sub, so if it was annual pass people leaving then it would show heavily in Western subs. However, the press release said sub-loss was mostly in Asia, but still a loss of subs in the West. So my question is whether the mostly means 60-70% of that 1.3 million in Asia or is it the 90% Asian sub loss that people tend to act like when ActiBlizz offhandedly blames Asia for sub losses. Their "subs" are 60-70% Asian log-ins based on a comparison between announced retail sales and announced sub numbers.

So that's why its hard to figure out exactly what the reason for the loss of players is. Obvious reason is that the game is old, but that's a huge dropoff in one quarter. It's not even a end of expansion cycle period. This is a bigger drop post-launch period than I expected.

You can also sort of see the need for CRZ and why there's a dropoff in community quality.

-8.3 million subs. Be generous and say 40% of that is western and that 65% of the cut of that population is US. That's 2.1 Million US users. Still pretty impressive.
-Now divide that by the 246 servers in the US. That's 8k per server. Split that horde/alliance and you have 4k per faction.
-Throw in people leaving dying servers and horde/ally population imbalance and maybe you have 1k subs for a side. That's actually not enough to keep a server feeling alive in an MMO unless that 1-2k is intensely active through most of the game. If they're logging in once a week and sitting in cities to instance then it leaves the server feeling barren.
-People feel the "barren" nature and unsub.

In Online Communities, its a combined effect upon the population that creates dropoffs. Unless you're Triumph, online gaming without others is kinda poop. So, even with CRZ, there's probably way too many servers.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on May 08, 2013, 08:51:29 PM

-Throw in people leaving dying servers and horde/ally population imbalance and maybe you have 1k subs for a side. That's actually not enough to keep a server feeling alive in an MMO unless that 1-2k is intensely active through most of the game. If they're logging in once a week and sitting in cities to instance then it leaves the server feeling barren.
-People feel the "barren" nature and unsub.

I was just talking to a couple old WoW buddies about this. Everyone (ie lv90s) just stands around a capitol city doing nothing; maybe a que here or there, or some AH focus.

Early and mid level content is dead, there's not much to do. Another quick 5 level expansion isn't going to change this. I actually thought MoP was very good, definitely has some of the best quests and zones in awhile. But the game needs to be completely overhauled.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 09, 2013, 12:17:12 AM
You overrate WoW's old early content. There was Hogger in Elwynn and them some really boring quests splattered around. Gnome starting area sucked. Tauren early levels was a walkathon. Barrens. =|
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: chronovore on May 09, 2013, 12:34:55 AM
It doesn't need to be overhauled. At this point, you just leave it be and make a sequel. It should've been left alone after that Lich King expansion.

It just pisses me off that some publisher exec thinks it's ok to keep on updating a game into oblivion. If the game gets boring, you don't update the game. You create a sequel. That's what sequels are for. WoW used to have nice early game content. They've mangled it with all the updates. If they made a sequel instead, you would have had two nice games with fine early game content. Now you have only game, with shitty early game content.

Something, something, network externalities, something...
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Dickie Dee on May 09, 2013, 12:44:44 AM
Ugghh,  ignore doesn't work in tapatalk. Having to read Ruzhebh :fbm
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on May 09, 2013, 08:30:38 PM
I'm a level 45 druid now.

Strongly considering to start over. I've found that it's always very fun to play level 1 to level 25 or so, then it gradually gets more boring. Obviously, if I start over, I won't get to level 90 and shit but I'm wondering if it's really worth it.

Basically, the mechanics start to suck more and more as you get higher and higher. Low-level crafting is fun but after a certain point you have to grind so much it becomes ridiculous. Same thing with the combat. Combat is okay on low levels, gets better with more spells and abilities but after like 35 or so there are too many goddamn spells. High level combat seems to be all about juggling many spells around and that just pisses me off. I had to spend an awful lot of time today coming up with proper keybinds and now that I've settled on something nice I don't even feel like playing.

I dunno man. If a new MMO decides to copy WoW, I hope they just faithfully copy the low level shit, and ditch the rest.

This legit makes no damn sense. Also are you just going to shit on MMOs, long to return to WoW, return to WoW, shit on WoW, and then repeat the cycle again?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 09, 2013, 09:51:51 PM
Doing quests for certain spells/skills was kinda cool, but most of the time the quests themselves sucked.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 10, 2013, 10:58:39 PM
A debuff cleanse is what impresses you?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 10, 2013, 11:52:34 PM
Yeah polymorph is magic. There's curse, magic and poison. The only thing there isn't a helpful spell to remove is physical debuffs like bleeds.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 12, 2013, 02:20:50 AM
We did our first Guild Puzzle today. There's only two in the game so far, but we did both as we did it twice before and after reset. The Guild Puzzles are pretty cool. I'd like a five man dungeon with more of its flavor and obviously more fighting than the Guild Puzzles have. The GPs themselves are a mix of platforming and puzzlers. We had the most trouble on the Diessa one and failed it the first go. There's a puzzle room involving paintings behind curtains and gestures that we wasted too much time on. Then the last room involves coordination on three different floors and we didn't have enough time to figure it out and finish it. We beat it the second go at it though.

This is our Proxemics Lab run. It's the easier of the two in my opinion.

http://www.youtube.com/watch?v=LPi_lxYpXRU
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 14, 2013, 07:12:53 PM
Rift is going F2P in June with what seems like no restrictions for F2P users. I will probably log into my rogue once it goes F2P and check out the new areas and Dimensions (if Dimensions isn't behind a pay wall).
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 17, 2013, 03:47:39 AM
I never feel like I miss the trinity in GW2. After playing it for awhile, the trinity feels like a crutch of sorts in comparison. 


ArenaNet is unofficially going to game updates every two weeks. It's still mostly temporary content. I would like a larger partion of these updates to be permanent, but I do see what they're doing and why they're doing it.

There's a bit of a disease with gamers right now and everyone tied to online gaming communities is trying to deal with it. It's basically the insatiable thirst for content coupled with a short attention span and a lack of self-control. A game like WoW got by on updates of any worth every few months. Now it has faster updates and it's still losing people. Trion tried to keep up with the rate players consume content but eventually found it too hard. People blow through stuff and feel entitled to more crap now and more crap faster.

A game like Minecraft gets around this through user created content and it doens't really matter if the content is all that good. It just matters that it's there. Quality of content began to matter less than frequency of content. People want the feeling of desire and wanting a something more than they actually want the thing they desire. (This is why there is a hefty portion of people that flow from hype of one MMO to the next, never playing any MMO for more than a month.)

It's not only the game companies themselves that have been forced into it but the surrounding media business. Streamers and youtubers need something they can video, comment on and sell. Competitive games work because the player versus player factor makes it dynamic and it's not dependant upon new content as much as a good game and meta, plus a way to popularize/broadcast it. PVE content streamers and youtubers do need to keep pushing onto the next new thing. This is why indie games are becoming more common amongst youtubers, even within the corps of youtubers know for doing MMO videos. Indie games are cheap, short, quick, and hey there's always a new one coming next week. You can do a Preview, Lets Play and for lack of a better term, "shenanigans video" before the next indie of the week shows up.

Minecraft is also great for this. Yogscast plays every damn Minecraft mod there is. It makes them money but it sounds awfully painful to me. But hey it's a new mod so who cares if its fun? It's new.

So ANet has slowly increased their content output and made a lot of it temporary to always keep it 'fresh'. It's the same concept as doing a different indie game each week. It keeps the content from getting stale.

But my worry is.. this all just keeps getting more out of hand. There's no self control for people to say hey maybe we aren't valuing content quality. Maybe we are creating for ourselves an impossible thing to want just so we can be perpetually in the state of wanting. Maybe for all our demands and complaints, the problem is most people don't know what they want but keep demanding they get it. It's some Don Draper shit and all the money involved is trying to feed it and appease it.

It's just not a situation you can appease and it's not healthy to train a public to thirst but never stop to learn what they thirst for.

tl;dr  - Entitled Millenials are ruining content production
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Damian79 on May 18, 2013, 01:32:15 AM
http://www.youtube.com/watch?v=ST9D_P0d_Oc

I am gonna look forward to ESO now.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 22, 2013, 05:59:54 PM
This sort of has to do with the AAA discussion in the PC overlord thread, but it's also a followup to the Rift F2P announcement.

http://massively.joystiq.com/2013/05/22/hartsman-the-traditional-aaa-style-of-development-and-distribu/#continued

Quote
As a developer do you find it difficult to separate gameplay design from monetization design? Have these disciplines called for individual devs with individual skillsets in the MMOs you've worked on, and if so do you think they'll continue to be separate going forward?

It's challenging, but also exciting.

In past generations, in a lot of places, it was, "Devs, just do your dev things and let the business people figure out the business-y bits. Business people, figure out which of the eight widget types it is, get it on the shelf, and here's some money to get people to buy it." That's all changing.

Going forward, we'll see an expansion in both directions as developers become more business-aware and non-developers become more product-aware. That's actually a great thing. It means more people inside of games companies will have to care about the customer than ever before. People of all disciplines now need to be "product people" who are always conscious of their impact on customers and what they experience. Especially online.

Conversely, we'll also start to see more traditional product people with a keener sense for what it takes to succeed as a business in ways their customers will genuinely appreciate. When you think about the number of teams coming up via Kickstarter alone, they're already more familiar with business realities and bank account balances than many AAA developers have ever needed to or been able to be. That's a great starting point.

tl;dr - AAA model is broken and falling apart, devs and publishers are needing to learn more about what the others are doing, most of the big PC gaming successes aren't AAA, investors are getting scared about backing AAA endeavours
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Raban on May 22, 2013, 06:35:16 PM
Hey guys! I started playing FFXI on my 360. This is the thread to talk about that, right? I remember trying to play it a few years back but elected to renew my WoW sub. Nowadays I'm a little tired with the way WoWisms have leaked into every MMO since that I wanted to go outside the box and really try something different, and FFXI struck me as just the thing. With its HOT, NEW expansion out already, I scooped up the ultimate edition and got started.

Getting my PlayOnline account set up was a bit of a hassle, all the instructional information was in my email rather than the Square-Enix account website, but eventually I got into the game and have had fun so far!

It's pretty slow, and the areas are sooooo massive, but it's a relaxing game that I think will be perfect for winding down after work. Greetings, Vana'diel!
(https://pbs.twimg.com/media/BK5fRZMCMAAYueK.jpg)
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on May 22, 2013, 06:41:04 PM
Just wait until you die and lose a whole night's worth of leveling.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Raban on May 22, 2013, 06:43:09 PM
Thankfully they've made it so you only lose XP on death after you reach level 31. By then I'd hope that I have the good sense to know when I'm stepping into some shit. Not just that, but since I last played it seems like they've introduced a lot of systems to help new players get to the late-game content faster, like any MMO that sticks around this long.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Freyj on May 22, 2013, 09:46:41 PM
Hey guys! I started playing FFXI on my 360. This is the thread to talk about that, right? I remember trying to play it a few years back but elected to renew my WoW sub. Nowadays I'm a little tired with the way WoWisms have leaked into every MMO since that I wanted to go outside the box and really try something different, and FFXI struck me as just the thing. With its HOT, NEW expansion out already, I scooped up the ultimate edition and got started.

Getting my PlayOnline account set up was a bit of a hassle, all the instructional information was in my email rather than the Square-Enix account website, but eventually I got into the game and have had fun so far!

It's pretty slow, and the areas are sooooo massive, but it's a relaxing game that I think will be perfect for winding down after work. Greetings, Vana'diel!
[img]https://pbs.twimg.com/media/BK5fRZMCMAAYueK.jpg[ / img]

Good luck getting fucking anything done without a decent LS running you through it. For all the improvements to the leveling curve they've made with Fields/Grounds of Valor, the roadblocks are still such a fucking pain in the ass to solo. Don't get me wrong, there's a lot to be said for forcing the playerbase through that stuff, but it takes immense degrees of perseverance to solo the limit break quests. I did 1-75 again when I took a week off around Christmas and the Yagudo Fortress part of the 60(65?) limit break quest with the time limit was some harrowing shit. Leveling DNC sub is a necessity as soon as you can unlock it. It doesn't make soloing that stuff easier, it makes it possible.

So I just hit level 60 in WoW. :whoo

I still think the earliest levels in WoW are the most fun. I've been questing in Outland a bit, and the first zone is alright, but the trouble with high level questing is being there for too long. Hellfire Ramparts is interesting and the whole Outland thing is interesting, but let's be honest. It's a depressing shithole. The music is depressing, the whole area is some kind of alien post-apocalyptic hellhole.

I don't understand why all high level shit has to be like this. High level areas should include attractive, beautiful zones like Elwynn Forest and the NE starting area.

It's funny because in the original Guild Wars, it's also like this. I think everyone agrees Pre-searing is the most beautiful zone but thanks to the shitty story it gets destroyed and you can't go back once you decide to go on a certain quest. :snoop

Pandaria doesn't really fit that.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on May 22, 2013, 10:16:23 PM
Yup Pandaria has some beautiful environments and an impressive main story/quests. I loved Valley of the Four Winds, especially when it started raining; just a beautiful zone with so many hills and mountains that I found myself standing on top of, over watching the landscape below.

In terms of TBC zones, obviously that first hellfire area is ugly...but it's meant to be ugly. The expansion has some very nice areas, especially Nagrand; perhaps I like Valley of the Four Winds so much because it reminds me of Nagrand.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 22, 2013, 11:13:05 PM
Yeah barren wastelands match a world at war, but just aren't emotionally investing. Some quest giver is asking me to save some shithole where nobody lives. I could not collect enough fucks to give him. =|

Orr in GW2 is both ugly and beautiful at the same time. It's very much singular in tone and a visual drudge, but it's also got this oily haunted choral reef feel to it that's beautiful at the same time.

Southsun is pretty and dangerous at the same time. The only parts of GW that become sort of bleh are the later Centaur lands and some of Ascalon like Iron Marshes.

In GW:Factions, the starter area is really nice and then you cross the sea to the city and its basically kowloon. Once you get past that, then you get to the Jade Sea and the Forest and it's all purdy again.

Nightfall was visually interesting from start to end, though the area with Abbadon is pretty dark, bleak and purple.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on May 22, 2013, 11:18:02 PM
Yeah barren wastelands match a world at war, but just aren't emotionally investing. Some quest giver is asking me to save some shithole where nobody lives. I could not collect enough fucks to give him. =|

Orr in GW2 is both ugly and beautiful at the same time. It's very much singular in tone and a visual drudge, but it's also got this oily haunted choral reef feel to it that's beautiful at the same time.

Southsun is pretty and dangerous at the same time. The only parts of GW that become sort of bleh are the later Centaur lands and some of Ascalon like Iron Marshes.

In GW:Factions, the starter area is really nice and then you cross the sea to the city and its basically kowloon. Once you get past that, then you get to the Jade Sea and the Forest and it's all purdy again.

Nightfall was visually interesting from start to end, though the area with Abbadon is pretty dark, bleak and purple.

NO ONE FUCKING CARES ABOUT GUILD WARS
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on May 22, 2013, 11:22:15 PM
I really liked the entry zone for the Norns in GW2, very beautiful. I'm biased on winter zones though, they're my favorite (perhaps due to starting WoW as a dwarf).

http://www.youtube.com/watch?v=hK0qM9hnr-0
gives me goosebumps every time
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 23, 2013, 12:01:40 AM
WoW intro cinematics were pretty cool.

Frostgorge Sound is great if you like snowy areas. Timberline Falls as well.

Massive images behind cut
spoiler (click to show/hide)
Frostgorge Sound:
(http://i3.minus.com/ibvlUNVMIUHOHX.png)
(http://i7.minus.com/ieih5eS6CxlSH.png)

Timberline Fals:
(http://i5.minus.com/iMCn2D3912Z9t.png)
(http://i4.minus.com/iboEDQNnuE29v0.jpg)

Wayfarer Foothills (Norn Starting Area):
(http://i3.minus.com/ibydAp8mUF5Hs0.png)
[close]
Frostgorge is a huge area. First time I went there was with CrystalGemini. We did a few events in the first area and then started heading north to explore and gather ingredients. The monsters started outlevel us a bit, but we took a path across the roof of this icy cavern full of raspberry bushes and mountain goats. When we reached the end of the cavern, giant stalactites fell from the sky on top of us. and then the Claw of Jormag dragon arrived and landed in front of us. Petty awesome experience.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on May 24, 2013, 06:41:47 PM
Well they sped everything up so I guess they increased all mana regens etc too. Maybe upped dps or something. Who knows.

I agree they should just have some different servers with different rulesets at this point. Some Vanilla server with no cross server shit and I might play it again.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 24, 2013, 06:51:47 PM
There's no need to use food & drink while leveling. If it has a buff of some sort then its useful, but otherwise there's no reason to. Downtime for food & drink was just an artificial time extender and was smartly removed as the game became more refined.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on May 24, 2013, 08:30:34 PM
It's like you haven't raided, ever. There is ALWAYS downtime, you don't need to sit your character down for 40 seconds and have him drink something. There was a time when eating was rather important to get that extra buff or whatever. Last time I raided (Cata) it didn't seem important.

I've raided hundreds of times if not more, and nearly every one had substantial downtime. Whether it was waiting on the Guy With Crying Baby or waiting on Resto Shaman Finishing Up Battleground, there was always downtime. Some of it was good. As a tank, it gave me extra time to study a boss fight or strategize with the OT or healers. But most of the time downtime was a waste of time that bred resentment, disinterest, or drama. A good deal of my downtime was spent trying to put out fires

dps dude: why is he always going AFK...why can't his wife handle the kid
me: he's one of our best raiders, this isn't his fault. chill...
healer dude: hey I see you guys are in Dalaran...has the raid started? maybe I can join?
me: we're waiting for Guy With Crying Baby. sorry there's no room for you
healer dude: well when can we create a second raid group?
me: you'll have to ask the guild leader...

Towards the end of my raid days, I was the one starting fires. Downtime is a waste of time and leads to the end of people's interest in raiding.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 24, 2013, 08:31:29 PM
You can take a break from combat whenever you want. A game forcing you to take a break to artificially extend time is just part of the sub-based monetary scheme.

Also, people didn't generally chat all friendly like in WoW. It's got a bad community only outdone by MOBAs, which btw, are full of former wow players. =/ You can argue you got to know people before LFD because you had to communicate within your server and know good players to get a good run, but to say stopping to click a milk and bread icon ever provided a social atmosphere in the game is a joke.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on May 24, 2013, 08:36:37 PM
Besides there are so many open chats in WoW that you can socialize while doing anything. At one point I had a finger on my server's general pulse. I knew who the trolls were, who the best players were, what guild was struggling/about to break up, what the general pvp atmosphere was looking like, etc; hell I even had a basic understanding of what the opposing faction were up to.

By the end the chat had become so bloated with bullshit, spam, and kids acting like dicks that there was absolutely no server identity.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Freyj on May 25, 2013, 01:19:52 PM
There's no need to use food & drink while leveling. If it has a buff of some sort then its useful, but otherwise there's no reason to. Downtime for food & drink was just an artificial time extender and was smartly removed as the game became more refined.

I think that all food has a buff now. Could be wrong about that.


It seems to me like raiding isn't very fun and the downtime made this clear by having people express their feelings...

And no I already said I never done a raid, brah.

But anyways. You didn't mention how long the downtime was. Obviously if it's too long it will suck.

Downtime is however long it takes the raid leaders to figure out what went wrong and how to fix it. Varies greatly and usually involves discussion between classes / roles about what to do to improve. It doesn't generally revolve around drinking / rebuffing, but I guess that's a small part of it.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 25, 2013, 06:35:39 PM
The drinking/rebuff was always the most annoying part, especially if once the break ended, everyone needed to be rebuffed again. Changing all the buffs to being raid-wide and 30-60 minutes long helped improve this a lot.

Quote
I'm eager to try out raiding, and from what I'm hearing it sounds awful.

This is perfect Ruzbeh logic.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on May 25, 2013, 06:42:11 PM
I rarely spoke in my mic during raids, but I'd constantly be talking to myself - mainly cursing, laughing, etc. One time, during a particularly annoying raid, my brother came into my room and said "lol you must really hate that game. Every time you play or talk about it, you're upset." The more I think back on WoW, the more I realize he was somewhat correct. Raiding can certainly be a glorious, entertaining, very fun thing. But it can also be one of the most frustrating, annoying things you can do online.

Some of my favorite gaming moments EVER occurred during raids, be they actual game events or achievements. The first time I did Naxx blew my mind. I still remember doing Patchwerk with about 4 tanks, and all of them dying except the MT and me; I had shitty gear but was good enough to survive, and basically made a name for myself during that raid. Or later when I became my guild's defacto main tank. I can't forget Ulduar, especially the hard modes, and how we spent months doing it and having fun.

But I also remember countless arguments, guild drama, people being jealous of loot drops, downtime, etc. A lot of guild members were people who worked late, or worked mornings. Imagine working all day or night, with your sole motivating thought being "I can play WoW when I get home" lol...then once you get home you can't do anything because the raid was cancelled, or the raid was delayed due to someone being AFK, etc. I witnessed more than a few players like that completely explode, rage quit, etc all over a video game that took over their life.

TLDR Ruzbeh: You should raid, it's easier now due to LFR. But downtime sucks and isn't nearly as glamorous as you'd think. A good raid can be some of the most fun you'll ever have gaming. Or at least, it was back in the day. Now...who knows.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on May 27, 2013, 07:40:47 AM
Raiding is cool.

Getting that DKP and mad loot, drinking beer and talking shit on the mic or in chat. Beating Ragnaros for the first time with the guild :rock
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 27, 2013, 06:51:45 PM
DKP  :yuck

If Ruzbeh does LFR he won't need to worry about that though.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on May 27, 2013, 07:14:34 PM
I don't think anyone has done DKP for five years...
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on May 27, 2013, 11:59:36 PM
Raids are for max level, so 90.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on May 28, 2013, 12:09:16 AM
DKP lol

I remember the first time I raided with DKP. Despite being advised to pile it up first, I wound up using my fit bit of DKP to snag a stamina ring nobody seemed to want but me. A nice armor piece dropped a couple bosses later
(http://gifrific.com/wp-content/uploads/2012/06/ive-made-a-huge-mistake-gob-arrested-development.gif)
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Damian79 on May 28, 2013, 03:25:15 AM
Er AFAIK Warriors have always sucked.  If you want plate armor roll a Pally or DK.  If you cant be bothered i say druid.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on May 28, 2013, 04:11:54 PM
DKP was the real deal. None of that token bullshit that everyone gets loot now.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Rufus on May 28, 2013, 08:12:17 PM
Why do that when the money is still good on what they have? That takes even less work.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Dickie Dee on May 28, 2013, 08:29:01 PM
http://venturebeat.com/2013/05/28/blizzard-delays-unannounced-mmo-until-2016-resets-whole-project-exclusive/ (http://venturebeat.com/2013/05/28/blizzard-delays-unannounced-mmo-until-2016-resets-whole-project-exclusive/)

 :kobeyuck

This has been in development for like 5+ years hasn't it?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 28, 2013, 09:35:42 PM
The MMO market changed quite a lot from the time they began working on this. They probably saw that their monitzing wouldn't work and that their gameplay wouldn't pass the test.

Basically, GW2/LOL/F2P is the Titan Quest in this scenario.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on May 28, 2013, 09:58:47 PM
Blizzard fucking up? Shocking.

also in terms of warriors...I leveled a prot warrior to 60 in vanilla, I don't want to hear shit about something being hard or annoying. Grow some hair on yer chests :punch
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on May 28, 2013, 10:03:39 PM
In vanilla I leveled a resto druid and a destro lock. Resto Druid was much easier, but damn did I kill slow. TBC hit and I tried a enhance shammy and omg I just tore through mobs and other players like nothing. Fucking windfury crits for one button kills.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on May 28, 2013, 10:47:09 PM
Yup my enhance shaman leveled super fast, and was pretty fun to play. It made DPS fun for me, a surprise since overall I couldn't get excited by DPS; I loved tanking, and I also enjoyed healing with my shaman. Building up for dat big Lighning Strike was fun.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on June 04, 2013, 01:48:14 PM
http://www.youtube.com/watch?v=e00s3PgR-SQ

(http://www.blogcdn.com/massively.joystiq.com/media/2013/06/08-dragon-shield.jpg)

That dragon shield.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on June 04, 2013, 02:15:12 PM
No one fucking cares, dude. Take your viral marketing elsewhere.

In other news, third round of Elder Scrolls Online beta invites are apparently going out this month, and they have the first-person view working just like an Elder Scrolls game should.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on June 04, 2013, 02:16:45 PM
Elder Scrolls Online first-person gameplay footage:
http://www.youtube.com/watch?v=sT90VfLVdhI
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: chronovore on June 04, 2013, 08:39:02 PM
'Dat Dragon Shield.

'Dat pirate ship.

Gorgeous game is gorgeous.

ManaByte, take a pill, and play nice with the people who are participating in this thread.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on June 06, 2013, 02:58:39 PM
Smed just tweeted a EQ Next teaser image:
(https://pbs.twimg.com/media/BMGTBESCQAExg_A.jpg)

dat Forgelight armor.

Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on June 06, 2013, 09:02:19 PM
Blizzard revolutionizes raiding:
http://us.battle.net/wow/en/blog/10175200/

Quote
To fill this void, we’re in the process of developing a new Flexible Raid system, which includes a new difficulty that sits between Raid Finder and Normal difficulty, while still allowing friends, family, or pick-up groups to play together. This difficulty will be available for premade groups of 10–25 players, including any number in between. That means whether you have 11, 14, or 23 friends available for a Raid, they’ll all be able to participate.

The Flexible Raid system is designed so that the challenge level will scale depending on how many players you have in the Raid. So if you switch between 14 players one week and 22 the next, the difficulty will adjust automatically. Keep in mind that unlike Raid Finder, no matchmaking is available, so you’ll need to make sure you invite people to attend—but if some can’t make it, it’s not the end of the world (or the Raid). You’ll also still be able to invite Real ID or Battle.net friends cross-realm. Who you choose to bring and what Item Level gear they’ll need to join your merry band is up to you, too—there’s no Item Level requirement for this Raid difficulty.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Freyj on June 06, 2013, 09:16:46 PM
Blizzard revolutionizes raiding:
http://us.battle.net/wow/en/blog/10175200/

Quote
To fill this void, we’re in the process of developing a new Flexible Raid system, which includes a new difficulty that sits between Raid Finder and Normal difficulty, while still allowing friends, family, or pick-up groups to play together. This difficulty will be available for premade groups of 10–25 players, including any number in between. That means whether you have 11, 14, or 23 friends available for a Raid, they’ll all be able to participate.

The Flexible Raid system is designed so that the challenge level will scale depending on how many players you have in the Raid. So if you switch between 14 players one week and 22 the next, the difficulty will adjust automatically. Keep in mind that unlike Raid Finder, no matchmaking is available, so you’ll need to make sure you invite people to attend—but if some can’t make it, it’s not the end of the world (or the Raid). You’ll also still be able to invite Real ID or Battle.net friends cross-realm. Who you choose to bring and what Item Level gear they’ll need to join your merry band is up to you, too—there’s no Item Level requirement for this Raid difficulty.

Jesus christ they're going to have 10 difficulties before long.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on June 06, 2013, 11:59:06 PM
so basically content scaling
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on June 07, 2013, 02:01:19 AM
It would be cool if you could raid with 5 people, or if they made it easier to get into a raid without being in a raid group; I wouldn't mind soloing Naxx.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: chronovore on June 07, 2013, 07:36:31 PM
Tried the Firefall beta this morning; even on lowest settings, my PC isn't capable of running it at more than 2~3 fps in the tutorial area. There was a message which said it wasn't meeting the minimum spec, but it let me try to run it anyway. It has been a while since I saw a crawling slideshow of this magnitude.   :'( :'( :'(

I made it through the tutorial bunker, but when it landed me in the first actual playable area, I got less than 1fps, and couldn't navigate.

This is the last weekend of the Closed Beta; I will try to upgrade my machine for the Open Beta, since I'm still interested in the game.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on June 08, 2013, 02:23:02 PM
Gave Rift another look since its F2P.

The new areas look way better than the old areas, both in oomph and in art. One of my issues I had with Rift before was the mostly uninspired world-feel. It felt like a lot of basic vidyagame and MMO areas with a touch of sci-fi that didn't really add up to any grand world building. I think I liked two zones in the whole game. The first part of the new area easily blew away the old world design.

Unfortunately, the gameplay feels aged to me now. I did most of the intro quests for the expansion, but got bored and hopped right through the portal gate to check out the new area. I then found the first Rift in the new area I could find to test out the changes to my class/spec. There were less buttons and CDs to monitor, and it was pretty easy for me to tank the entire group of mobs by my lonesome. It just felt weird to be back to keeping up a rotation and having passive stats do all the work.

I think I need to find out how I get access to the Dimensions feature and start building a home. Also, XP gain was realy slow. I did five or so quests, plus grinding that Rift, and only gained like 1-2% towards my next level. Not in the mood for that sort of grind.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Damian79 on June 09, 2013, 12:54:24 AM
Wait Manabyte and me are looking forward to the same game?  I actually think thats bodes well for the game.  As I am more of a indie fan with games that have unique gameplay and Manabyte is more proven devs.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Damian79 on June 09, 2013, 03:00:32 AM
You know what my idea for an MMO would be?  I call the game "sexism".  It will be a men vs women MMO.

You create forts etc to dominate areas and when the women come en masse, the guards yell "the women are coming" and you wage war for example.

Men and Women get sexist classes.  Women get Feminazi and the men get Misogynist for example.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on June 10, 2013, 02:16:54 AM
In an in-game chat, Chris Whiteside of ArenaNet hinted at a raid-like feature coming to GW2.

Quote
(Q:) Will we be getting more dungeons?

(A:) We will be continuing to work on our dungeons.

(Q:) (Follow-up) Old ones...or new ones?

(A:) Both! ;)

(Q:) Will we ever see anything like raiding?

(A:) Our answer to raiding may very well be in the works!

(Q:) (In whisper) Can you say anything at all about raid style content?

(A:) It is something I am very excited about and will be unique to GW2

Not sure what to make of that. ArenaNet likes to do everything their own way, so whatever their "answer to raids" may be, I know it's not going to be a raid like we're used to. Not sure if that will please people or piss them off. I'm perfectly fine if they release a new ultra-challenging five man dungeon with unique items and skins.  I haven't been craving for a raid since leaving them.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on June 11, 2013, 06:10:05 AM
Lost in all the DRM Wars: TESO is going to be on both the next gen consoles and it seems the release has been delayed until Spring of next year.

http://massively.joystiq.com/2013/06/10/the-elder-scrolls-online-is-headed-to-the-playstation-4/

Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on June 11, 2013, 01:37:39 PM
Lost in all the DRM Wars: TESO is going to be on both the next gen consoles and it seems the release has been delayed until Spring of next year.

http://massively.joystiq.com/2013/06/10/the-elder-scrolls-online-is-headed-to-the-playstation-4/



Both consoles with a timed-exclusive PS4 beta.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on June 11, 2013, 01:39:58 PM
Rift is tempting the fuck out of me. Must...stay...away
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on June 11, 2013, 01:40:22 PM
Rift is tempting the fuck out of me. Must...stay...away

Just got the expansion free from Raptr, still need to download it.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on June 11, 2013, 05:15:01 PM
I'll log into Rift again to see what bonuses I got for being a former player. I think that starts tomorrow?

Busy doing Dragon Bash right now.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on June 12, 2013, 06:48:13 AM
Took some Dragon Bash screenies.

(http://i5.minus.com/iU6TLmRmN8klJ.png)
(http://i6.minus.com/iEj0I0UsmyJzS.png)
(http://i7.minus.com/i9k7CvInxVqyf.png)
(http://i2.minus.com/iBWD4TmBeL2kf.png)
(http://i1.minus.com/ibf6Jq1hJEMWJL.png)

PD - I think you'd like Rift.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: ManaByte on June 13, 2013, 10:49:23 AM
Play WoW until your kid dies, get 25 years:
http://boingboing.net/2013/06/12/warcraft-mom-who-let-toddler-d.html
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on June 13, 2013, 04:02:58 PM
I spent some time in Rift's Dimensions late last night and started enjoying myself. When I first logged in, Loyalty points were bugged and I had no Loyalty points showing up. It was fixed by tonight and I received a free Dimension key (100 plat cost normally), and some free dimension items. At first I just started emptying out whatever I had and placing it in my adobe hut house, but then I started to really think about what you can do with the objects. You can manipulate each object in physical space, so I took lighted urns and flipped them upside down, then raised them to the ceiling and now they're light fixtures. You can also resize items, so I took my pots and lined them up in ascending size. You also get a couple planks of wood and a stone tile that I turned into a sign post. Can't write on it though. =/

I then gave myself a project to build a dock on the pond outside my home. I bought 65 planks of wood and a barrel of rice. It took some time, but placing each plank one by one I was able to build a small dock that could hold the barrel of rice. I could create platforming areas just with the wood planks and stone tiles. There's nicer looking versions, but I'm going with the cheap stuff for now. I plan to use the stone tiles to create a staircase around the back of my house up to a rooftop area that I'll be using the planks and stone tiles to build as well.

There is an item limit for a dimension and you have to pay in game currency to increase it. From the looks of it, I might have to increase my item limit to finish the stairs and veranda, but I'm going to try the size modifying tool to see if I can stretch the tiles out so I can use less of them up top. If so then I might buy the nicer looking tiles to skin over the area with.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on June 21, 2013, 02:00:21 PM
https://www.guildwars2.com/en/the-game/releases/june-25-2013/

Yet another Living Story update for Guild Wars 2. This time it's SKY PIRATES :rock

The transition from Dragon Bash to Sky Pirates makes a lot more sense than the previous Living Story updates. The whole Living Story thing has been an experiment of sorts and it's gone from too fast, to too slow, to just about right in pacing at this time. It helps that they introduced an instanced story in a film noir style with hardboiled dialogue and a gumshoe detective character that's much more interesting than many of the human characters they've trotted out before. The links between events before were tenuous and felt made-up as they went along at times. The Dragon Bash festival having a murder and terrorist attack, thus leading to the unveiling of the Aetherblade sky pirates and a detective story works much better than some character about a fifth of the playerbase knows about showing up in Southsun. (Like they did for Flame & Frost and Southsun.) They also need to have some more follow-ups with the past stories.

They are also adding yet another temporary dungeon. I am not sure how I feel about dungeons being temporary, but it seems they plan to splice these temp dungeons up and turn them into future Fractal dungeons. The drawback to that is that Fractals are random in order, so if you just want to redo or check out the remodel of the dungeon then you have to keep doing Fractals until you get it to pop.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on June 28, 2013, 01:41:28 PM
I didn't think you needed to be max level to do older raids.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on June 28, 2013, 04:38:35 PM
Cataclysm is doing an excellent job of pissing me off so far. Much of it is plagued by Modern Game Design Syndrome. Getting into the Maelstrom involved listening to some orc wench speak some contrived nonsense. Fuck off Blizzard.

it's like a couple minutes...

And it's not some orc, it's Thrall

you suck :pacspit
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 02, 2013, 05:28:19 PM
I just put in some command to change my zoom to go way out in WoW. Don't remember it though!


https://www.guildwars2.com/en/the-game/releases/july-09-2013/

(https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/07/6d637BotFW-screenshot-06.jpg)

I was hoping this update would lead to introducing the Tengu race. Kind of curious as to what else this floating trade bazaar has in store. I'm most interested in this:

Quote
In the upcoming Guild Wars 2 update, Bazaar of the Four Winds which will launch on July 9, players will be able to take part in Mario Kart-like races across a cliff in a floating city.

And they officially commit to the two week update plan:

Quote
Back in February, ArenaNet announced that it was introducing the Living World feature — a series of content that would add new story threads, characters, plot twists and gameplay to the existing MMO story arc. Speaking to Polygon, Whiteside said the studio is now releasing brand new content as part of Living World every two weeks, and in order to achieve that the studio has been restructured.
http://www.polygon.com/2013/7/2/4483984/how-arenanet-is-making-guild-wars-2-a-living-world

Still a lot of concern as to how this will work out for them. People want more permanent content and they say they will increase the amount of permanent content.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 03, 2013, 04:57:57 PM
Picked up The Secret World finally. Trudging through the opening parts I did way back in beta. Combat doesn't feel much improved, but maybe a slight bit better. Having a lot of framerate issues for some reason. They should improve the mouth-flap on their cutscenes. The Voice Acting and writing is perfectly fine, but the mouth-flap throws it off in-game.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 05, 2013, 01:07:14 PM
http://massively.joystiq.com/2013/07/05/blizzard-exploring-microtransactions-in-world-of-warcraft/

Quote
Microtransactions are nothing new for World of Warcraft, but the game has never had an actual in-game store. You've had pets and mounts that toe the line, but the line still existed. Then a bit of datamining turned up an experience boosting item that looked as if it might be tied to an in-game store. But datamining isn't the same as actual confirmation, and thus much nervous hand-wringing ensued... until community representative Zarhym confirmed that yep, this is a thing that is happening.

Zarhym's posts specifically state that Blizzard is "exploring the possibility" rather than definitely adding a microtransaction store, but it seems the most likely outcome.

Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on July 05, 2013, 01:37:56 PM
I know I'd love Rift, hence why I'm staying away  :lol
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 08, 2013, 04:55:25 PM
http://www.youtube.com/watch?v=P8MRdVVeZ04

Looks beautiful.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 09, 2013, 12:51:01 AM
This blew my mind in a way. You don't understand unless you've done the Meta Boss chain, but these are screenshots of the Jormag's Claw dragon fight. I've done this many times, and it always seemed like there was a lot of people, but you only saw maybe 20 at a time and the rest were culled. People have been crying out for culling to be fixed, and they did it in WvWvW, but they said it was much tougher to do in PVE.

Well, it seems they may be testing PvE culling at the Jormag's Claw fight. These two screenshots are of everyone in front of the player and everyone behind the player.

Front:
(http://i.imgur.com/v1GaMZ6.jpg)

Behind:
(http://i.imgur.com/cuM5A99.jpg)
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 13, 2013, 03:01:33 PM
http://massively.joystiq.com/2013/07/12/trion-offering-72-hour-all-access-defiance-trial-for-pc-users/

Defiance free trial on PC. I believe some boreans have the game.

I tried keeping up with the show, but lost interest.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 14, 2013, 01:28:39 AM
http://www.mmorpg.com/newsroom.cfm/read/28065/Guild-Wars-2-Cutthroat-Politics-Coming-July-23rd.html

"nobody but 4 million people and you care about gw2"

deal with it

So ArenaNet has answered complaints about temp content being too heavy by having an in game election for the next member of the Lion's Arch Council decided by the playerbase. It initially appears, whoever wins the in-game election decided by players will reward the playerbase with a reduction in costs to travel or gem store items, which permanent mini-games get added, and which temporary dungeons comes back first depending on who the players support in-game. It's Ellen Kiel or Evon Gnashblade, two NPCs from the recent Living Story segments.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 14, 2013, 03:19:39 PM
Sentences have been very cruel to you.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on July 14, 2013, 06:31:34 PM
GW2 would be so awesome if the controls were good, and it had the tank/heal/dps set-up.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 14, 2013, 06:38:38 PM
The controls are good. What are you talking about?


http://www.mmo-champion.com/content/3306-New-Stuff-Coming-to-the-Pet-Store!

Blizzard is adding transmog Helms to their cash store. Considering this and the news that they're working on an in-game shop, it seems pretty clear where they're going. Where they are eventually going that is.

I find WoW fans struggling with this interesting. I think a lot of folks were still under the illusion that Blizz and a sub MMO was somehow a sanctified way of monetization and that cash shops are part of bad/evil MMOs. Basically, the userbase was stuck in the past. I don't have a problem with cosmetic items and XP boosters, but I know WoW fans have convinced themselves that any cash shop is P2W. So there's this weird combo of rage and reconciliation going on.

The only problem is that Blizz is triple dipping on this in its current state. Box price + Sub + Cash shop. The Secret World did the same thing at launch and a lot of people disliked it and avoided it for that reason alone. Blizz is setting up for a F2P transition and kind of easing their diehards into it, but in the meantime it feels like they're trying to bleed every penny out of them.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Rahxephon91 on July 14, 2013, 08:02:56 PM
GW2 would be so awesome if the controls were good, and it had the tank/heal/dps set-up.
That's really the problem. Casual dungeon play is pretty insufferable because of what they tried to do.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 14, 2013, 09:39:32 PM
Learn 2 play.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 14, 2013, 11:16:20 PM
As has been stated before, it's a learn to play issue. GW2 is highly responsive. People are used to WoW's mechanics where numbers show up before the hit animation takes places. Everything auto-hits unless some dice roll says otherwise. GW2 is naturalistic. Animations start off as soon as you press the button, and damage happens at point of contact with the target. So if you fire an arrow, the arrow must be shot and then travel to the target before you see damage. You know, like it sensibly should. WoW's mechanics are a bit disjointed when you think about it.

http://www.youtube.com/watch?v=B_zMPcT2jgc
http://www.youtube.com/watch?v=HzFfO_yyxtI

And once you learn these things, you'll not want to go back to the old way of doings things. It's incredibly hard to go back to Rift or WoW now. There is no depth to my tanking. It's a bunch of passives doing the work for me and the repetition of an ability rotation on my part.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on July 15, 2013, 07:48:55 AM
Controls in both GW1 and GW2 feels really floaty, PD is right.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 15, 2013, 08:30:15 PM
 :snoop
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 16, 2013, 12:12:44 AM
http://www.youtube.com/watch?v=tX6-gZw2tog

vidya gaems

srs bsns
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 17, 2013, 01:13:40 PM
http://us.blizzard.com/store/details.xml?id=1100002558

WoW helms $15

shieeeet
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on July 17, 2013, 01:36:03 PM
 :lol

the end is nigh
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: archie4208 on July 17, 2013, 01:43:34 PM
When are they going to press the F2P button? 
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 17, 2013, 03:03:41 PM
I was going to say when Titan launches, but that may be too far down the road. It won't happen until there's the next expansion or Titan. They still have around 4 million sub payers. They could go with something like Tera and TSW's system where people who continue to sub get XP bonuses, in-game gifts and free cash shop points while having a F2P option that isn't limiting. Basically the model where F2P is the normal game and subs are the Luxury Version.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 19, 2013, 04:08:45 PM
http://www.youtube.com/watch?v=6t0mgu0_i3c

Wildstar has great promo vids.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: StealthFan on July 19, 2013, 11:46:48 PM
I think Wildstar is the next Darkfall/WAR/Age Of Conan/Guild Wars 2.

Any of you brehs play Rift, Neverwinter or EQ2?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 20, 2013, 12:11:42 AM
that made no sense
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: StealthFan on July 20, 2013, 09:46:51 AM
Wildstar is the next hyped MMO to fall on its ass.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Damian79 on July 20, 2013, 12:09:16 PM
Wildstar is not hyped.  The gameplay looked terrible.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on July 20, 2013, 01:06:34 PM
Only MMO's I have faith in now are EQ next and  that vampire game the Eve Online guys are making.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 20, 2013, 03:53:40 PM
Wildstar isn't all that hyped right now. They haven't explained their business model and a lot of the game seems to be there by choice just to make the game  like old WoW for no good reason.

Like originally they had the old mob tagging system in the game and traditional questing. So it was the same old issue of trying to tag ten rats before anyone else does. They got a lot of negative feedback on it, so they switched to some system that splits the XP if more players tag a mob. I am not even sure that's better because that then creates animosity for someone stealing XP from you by trying to help you out. The only reason they aren't using the GW2 system is due to some aspergers shit in their dev house. They want to force people into party invites instead of just have people play together naturally. It's like fuuuuuck.

I hold near and dear to my heart right now that the truth of MMO development is that you SHOULD NOT try to model your game to appease MMO vagabonds. You may want to ignore most of the MMO community entirely. They all want different things and most don't know what they want. A lot are trying to crawl back into the womb and are using your games as some sort of nesting ground for mutual hatefucking. If you try to go after the old MMO crowd, you're essentially going to build The Homer of MMOs.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Freyj on July 20, 2013, 06:10:47 PM
http://www.youtube.com/watch?v=6t0mgu0_i3c

Wildstar has great promo vids.

Is Dreamworks working on this?  :kobeyuck
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 21, 2013, 09:28:37 AM
Got my third character to max level in GW2 and immediately outfitted him with some exotic gear. I busted out ten levels tonight from WvWvW and Crafting.

Outfitting him in Cultural Armor and silver dye cost a bit of gold doe. =|

(http://i.minus.com/jb1NBHJymrfk5B.png)
(http://i.minus.com/ibnpk2ppL6a6uh.png)
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 22, 2013, 03:21:38 PM
:lol I got an email from LOTRO saying that due to not having paid upkeep on my house that it's about to be essentially foreclosed. My poor old hobbit hole.



Oh, here's your sandbox:

http://www.mmoculture.com/2013/07/age-of-wushu-video-preview-of-forced-castration-by-rootless-clan/
Quote
Mentioned in my previous post, some reader were at disbelieve at how the Rootless Clan is able to forcefully castrate another male character in Age of Wushu. At a recent fan event in China, developer Snail Game had a demo of the system, which you can see below.

http://www.youtube.com/watch?v=sJA6tzOel20

Quote
1. Obtain a special daily quest, which is only available to members of the Rootless Clan of certain fame (exact requirements not mentioned). The word “阉” will appear on the character’s head.

2. 5 of such players may now form a party.

3. Get into position, and activate the formation spell, Soul Breaking Formation (the bright insignia on the ground).

4. After the formation ends, 2 skills will now be enabled, 1 is to mark (show if he is suitable to be castrated) and the other to start the castration process.

5. The Rootless Clan members will then attack him, bringing the target to low health. Note that the target must be someone powerful as well, not just any newbie.

6. The castration process begins when the tent appears. It has a health bar of its own, and random NPCs (adjusted according to party strength) will try to save the victim, while the victim can seek help as well.

7. After around 2 minutes, the process will end. However, the success rate of castration is still considered low at this time. If it is unsuccessful, the victim will still sustain significant damage.


Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on July 28, 2013, 10:57:38 PM
I tried out the monk in beta, and briefly played around with one after launch. Definitely fun to level, but I never could decide what to do with mine. Naturally I was inclined to start tanking, but it seemed so easy in the early levels that I moved back to dps.

iirc you just throw smoke and start beating on people, and never lose aggro.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on July 29, 2013, 12:56:21 PM
Most tank classes are brainless now, but pallys and bears are still easier to tank with than warriors. Obviously the protection warrior has come a long way since the days of constant sunder-tab-sunder-tab-sunder-tab, thanks to the crazy bleed damage you can do so effortlessly. One thunder clap causes that bleed effect, and unless you suck it shouldn't be hard to keep everything on you after that.

During much of WOTLK the warrior tank was a lot more challenging. Spamming aoe didn't bind mobs to you, especially if you had an asshole DK in your group. Last time I played WoW I had a blood DK popping aoe seconds after I engaged mobs, and didn't have to do anything extra.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 30, 2013, 04:03:22 PM
https://www.guildwars2.com/en/the-game/releases/august-06-2013/

Yet another update. Going to go champ hunting if the rewards are nice. I know of quite a few less common champs out in the world. Curious to see what the Jubilee stuff is like.

(https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/07/16f91qj-screen-01.jpg)
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on July 30, 2013, 05:28:01 PM
Etiolate do you still play games besides gw2?

Im just wondering cause i didnt play anything besides wow.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on July 30, 2013, 06:34:46 PM
In the past week or two I've played Awesomenauts and Syberia II. GW2 does eat up a lot of time, but I try to get to my game backlog here and there. I don't think it's healthy to just play one game all the time, even though I'm partially guilty of that myself.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 01, 2013, 05:48:47 PM
http://kotaku.com/blizzards-next-subscription-mmo-is-no-longer-a-subscri-993248008

In a non-shocker, Titan won't be sub based. This is more confirmation rather than news.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on August 01, 2013, 05:58:27 PM
Total non shock yeah.

Wonder what they will go for.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 01, 2013, 06:00:09 PM
Either the GW2 model or the F2P model with a sub option for monthly in-store credits and XP boosts. Perhaps they'll come up with a new model all their own, but that's extra risky.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Freyj on August 01, 2013, 08:52:19 PM
They're getting more and more microtransaction-y with WoW, so I wouldn't expect anything nice.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Tucah on August 01, 2013, 08:54:32 PM
Hoping for a simple buy to play model but I could definitely see them going all out with microtransactions depending on how well it works with WoW, Blizz AS and Hearthstone.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 01, 2013, 11:19:33 PM
A lot of MMOs would be very happy to be Guild Wars 2 right now.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Freyj on August 02, 2013, 11:29:33 AM
http://kotaku.com/blizzards-next-subscription-mmo-is-no-longer-a-subscri-993248008

In a non-shocker, Titan won't be sub based. This is more confirmation rather than news.

Titan will be shit. Mark my words.

In fact I predict Titan will be a Guild Wars 3 of sorts. I'm sure you'll love it etoilet.

It was shit the moment they scrapped half a decade of work.

In other news, the  EverQuest Next reveal is in 3.5 hrs http://www.twitch.tv/everquestnext

They revealed the logo and main theme last night https://www.youtube.com/watch?v=4zzgrFFnavY
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: archie4208 on August 02, 2013, 11:46:02 AM
http://www.youtube.com/watch?v=S18yUriXTFg

I'm kinda hyped, but I know all my good times with EQ are nostalgia fueled.  I'm setting myself up for disappointment.  :fbm
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 02, 2013, 03:02:57 PM
RE EQN:

I am eager to see some concrete evidence of the game. Right now it's hype in almost its purest form. I want to see the combat, the visuals, and what new ideas they are bringing. I am also curious to see MMO players reaction. Sandbox is a buzzword right now, but the truth is that more people talk about sandboxes than go out and play them. It's not like sandbox MMOs haven't launched in the past year or two. That's why I posted that Age of Wushu story. Pretty sure noone knows about crazy stuff like that in general MMO populace, but that same populace has a chorus of "SANDBOOOOOOOOOOX".  Do people really want a sandbox or do they want to crawl back in time to their virgin MMO days?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 05, 2013, 04:59:53 PM
So I just discovered that people are copy/pasting my various comments on the web in regards to MMOs as their own comments in other parts of the web. I read an article on EQN's gameplay mechanics and find a comment I wrote in a youtube yesterday posted word for word in response. I then scroll down all the responses, and find a response I wrote three days ago in response by someone else. It's like I'm having a conversation with myself vicariously through others, so that I may observe the torrential effect of my words.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Dickie Dee on August 05, 2013, 06:05:08 PM
I'm excited about what they've shown so far, but I'll wait and see how they handle things like Resources and the Economy which are a bit more fundamental to a "Sandbox" game then destructible rocks
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 05, 2013, 08:52:58 PM
I like a lot of what I see of EQN. I just hope the players don't try to drag the game back into the past. They can't seem to let go of the trinity. 
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Freyj on August 05, 2013, 10:48:17 PM
When do we get your thesis on the evils of the Trinity?  :ohhh

Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Damian79 on August 06, 2013, 02:26:16 AM
I came in sceptical and came out a believer.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Rufus on August 06, 2013, 10:17:47 AM
No, that's bullshit. If every character class has some way to regain health and maybe buff themselves the trinity is already out of the window. The trinity is just the typical RPG party of min-maxed specialists. The only reason people go for it is because games are designed in such a way for that to be the most effective set-up.

Shooting is to FPS as character growth is to RPGs. And RPG can have any kind of combat (turn based, real-time, semi-realtime) and theme (including guns).
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: fistfulofmetal on August 06, 2013, 11:24:46 AM
I'm def going to play Everquest Next. It looks awesome.

Elder Scrolls Online seems pretty cool since it looks basically like Skyrim
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Rufus on August 06, 2013, 11:47:03 AM
The only reason people go for it is because games are designed in such a way for that to be the most effective set-up.

That's funny, I thought we had trinity to begin with because it was fun.

But I guess I'm just weird. :comeon
I'm not excluding that of course. Wether the trinity emerged as the dominant set-up or games were made so that the trinity was the dominant set-up doesn't really matter. It doesn't mean that it's the only way to do things.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Rufus on August 06, 2013, 12:08:19 PM
I already did.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Rufus on August 06, 2013, 12:22:43 PM
"Maybe"
It doesn't have to be that way. Throw healing, buffing or both out the window and go from there. Or start at the challenges and mechanics characters face and try to avoid the trinity there. I'm not creative enough to think this through to its conclusion (and neither do I care to), but it seems daft to lock it down to what we already have.
I think the main issue lies in designing something that fosters (or forces) co-operation. Otherwise you could already do what ARPGs do and let everyone essentially be DPS, with maybe one or two supports for buffs.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 06, 2013, 05:04:13 PM
A gw2 example: Colossus Fractal

Players must carry a magical hammer up the scaffolding of a giant colossus and use the enchanted hammer to break seals binding the Colossus. The hammer replaces their attacks with hammer attacks. To unlock a seal, the hammer must be powered up by using it to kill a priest. However, the hammer has a debuff that does damage as it stacks and will kill the holder at 25 stacks. This means the group of five must pass around the hammer as they carry it up the scaffolding, making sure the hammer wielder hits the priest before they kill it, and then hits the seal. They also have to drop the hammer before it hits 25 stacks and keep mobs off the hammer holder since that player takes damage from the hammer. It's basically hot potato with movement and fighting, and it requires co-operation and organization without the need for the trinity.

Actually, most of the fractal bosses require co-operation and organization without the trinity being needed.

I mean, do you need the holy trinity to do other challenges in life? You have some NPC to protect, then you have some players buff the NPC and heal it a bit, the rest keep waves of mobs away. I think of Zelda or just a single player action rpg or adventure game. There's mechanics to bosses and fights in there, and all you have to do is force it to have the mechanics split up for multiple players.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 06, 2013, 05:50:31 PM
Anyways, been doing the new Queen's Jubilee patch since it dropped last night. There's certain stuff they're trying to do that I think could be done better, but I don't want to get into a deep mechanics thing since most of y'all couldn't participate.

I will say how cool the area is and try to describe how it works.

They rebuilt an area of the main human city (Divinity's Reach) for the Queen's 10th anniversary. (lore stuff)
(http://i.minus.com/jq2LrYc4Ar1lH.jpg)

Inside this area is the Gauntlet or whatever. There's two things, but they're not entirely separate. At the mid level is where the vendors and the npcs are. It's the safe area and the respawn area if you die. Below this area, six different zones are laid out in sections, each featuring a different type of land/architecture and type of enemy faction. Each enemy factions has regular mobs, vets, champs and a boss that spawns. This is the open PVE area where large groups of people fight.
(http://i.minus.com/jqZT1NlS170B0.png)
(http://i.minus.com/jbrn0K0GBTrfgU.png)

Above this area are these glass arenas hanging from the ceiling.
(http://i.minus.com/jbeRS9fBOBUSlb.png)

These are the Boss Challenge arenas. Only one player can enter and fight the boss of their choosing. (You can add "gambits" which give your character extra difficulties to overcome for increased reward.) You select a boss, you select a difficulty tier, and you can add gambits for increased reward. When you get in, it's instanced but not. Nobody else can enter, but everyone watching from the walkway can see you fighting. So can the players below in the open PVE area since it's all the same zone. An announcer says when a new challenger starts and it says when a challenger is running out of time to kill the boss. Here's the funny bit: If your boss timer runs out, you don't respawn up top. Instead the glass floor breaks away and you fall to the area below. So you can watch others do boss challenges, but you can also have them randomly fall to their death as you're fighting in the area below.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 06, 2013, 07:46:13 PM
We can all only hope to be as good as you Ruzbeh. Figuring out basic WoW combat mechanics eight years into the game's lifecycle? That's damn impressive.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 06, 2013, 08:37:12 PM
 :umad
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Freyj on August 06, 2013, 08:58:33 PM
I mean, do you need the holy trinity to do other challenges in life? You have some NPC to protect, then you have some players buff the NPC and heal it a bit, the rest keep waves of mobs away. I think of Zelda or just a single player action rpg or adventure game. There's mechanics to bosses and fights in there, and all you have to do is force it to have the mechanics split up for multiple players.

"Other challenges in life"? Woe unto the developer that makes an "unrealistic" massively multiplayer online role playing game set in Orcs n Elves n Dwarves land.

The genre has issues, but the Trinity wasn't one of them. I guess ArenaNet told us it was though, so here's to a decade of solo dpsing with 20 other strangers.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 06, 2013, 11:10:13 PM
If all you're doing in GW2 is dpsing then you aren't playing it all that well. You all can handle more than one thing at once right? Just because you can't be the one tank or one of the healers who just heal doesn't mean you can't take on some mob aggro, help out your allies, debuff the baddies and still burn their faces.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on August 07, 2013, 03:10:39 AM
We can all only hope to be as good as you Ruzbeh. Figuring out basic WoW combat mechanics eight years into the game's lifecycle? That's damn impressive.

 :whoo
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on August 07, 2013, 08:55:33 AM
We can all only hope to be as good as you Ruzbeh. Figuring out basic WoW combat mechanics eight years into the game's lifecycle? That's damn impressive.
:dead
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 09, 2013, 05:16:29 PM
http://www.youtube.com/watch?v=tbvjWD0W4SU

SA Goons take  70 Necromancers into WvWvW with full Minion Master builds. 70 x 5 minions each = 350 models on screen = probably like 8 FPS lol

Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Freyj on August 14, 2013, 08:29:20 PM
Jesus endgame WoW is so bad. I want to PvP but apparently there is no balanced PvP mode where gear is normalized. What the fuck is up with that. Fucking gay ass shit. I can't even do fair PvP in this game.

So I'll PvE. The numbers on the weapons just keep getting higher and higher. At a certain point it should stop. But it doesn't. What the actual fuck. I've seen weapons that do more than twice the damage than the weapons I'm using as level 90. Now I understand some increase in damage for better weapons but why such a MASSIVE increase? I don't remember having to chase higher numbers in order to keep playing in a game like the original Guild Wars. Cosmetic stuff or other, difficult to obtain exclusive stuff was fine. PvE challenges + balanced PvP should be the endgame, not chasing higher numbers and getting better gear.

I'll stick to my guns and say that low level WoW was the best.

Also, I don't care about raids anymore, now that I've found out what they're kind of about. It's basically like dungeons but with lots of people and the bosses use all kinds of shitty gimmicks to keep things exciting. Fuck that shit.

http://www.youtube.com/watch?v=GFWh9aY4pas
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Rufus on August 14, 2013, 09:23:15 PM
So they turned it from a treadmill into an escalator?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 14, 2013, 11:55:03 PM
Jesus endgame WoW is so bad. I want to PvP but apparently there is no balanced PvP mode where gear is normalized. What the fuck is up with that. Fucking gay ass shit. I can't even do fair PvP in this game.

So I'll PvE. The numbers on the weapons just keep getting higher and higher. At a certain point it should stop. But it doesn't. What the actual fuck. I've seen weapons that do more than twice the damage than the weapons I'm using as level 90. Now I understand some increase in damage for better weapons but why such a MASSIVE increase? I don't remember having to chase higher numbers in order to keep playing in a game like the original Guild Wars. Cosmetic stuff or other, difficult to obtain exclusive stuff was fine. PvE challenges + balanced PvP should be the endgame, not chasing higher numbers and getting better gear.

I'll stick to my guns and say that low level WoW was the best.

Also, I don't care about raids anymore, now that I've found out what they're kind of about. It's basically like dungeons but with lots of people and the bosses use all kinds of shitty gimmicks to keep things exciting. Fuck that shit.

http://www.youtube.com/watch?v=GFWh9aY4pas

The player who made this video is incredibly sad. Wowtards just don't get it.

He even makes the point that he fails to see as important. If players wanted to do the harder versions, they could work towards that. If players just want to see the content then they can do that without facing the hardest version. Diffierent difficulty levels is nothing new. Does a sliding difficulty scale destroy the fighting game community? Nope. Then why would it destroy WoW PVE? If players aren't interested in the more difficult challenge then perhaps your PVE community wasn't ever anything but an exclusive club of grinders rather than a selection of high skilled players.

Perhaps people want more than raids and DIFFICULTY BASED ON GEAR CHEEKS. I think that's the main problem he has. It seems he thinks WoW is amazingly deep or difficult by design. Most of the difficulty in raiding came from gear cheeks and learning the fight. Learning the fight was the only player-based skill check. The truth is that most X Mages will be doing the same spell rotation and the same routine. The only differences between them being gear.

The only thing to take form his video, other than his sad mental state, is that the playerbase ignores each other within dungeons. They only pay attention when someone gets in the way of them getting gear.

WoW is old. It's been outdone. It was NEVER an amazing piece of game design. It was fun due to the social nature of MMOs. It was fun because it was a giant persistent world. Decline was inevitable.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Freyj on August 15, 2013, 11:12:20 PM
The player who made this video is incredibly sad. Wowtards just don't get it.

He even makes the point that he fails to see as important. If players wanted to do the harder versions, they could work towards that. If players just want to see the content then they can do that without facing the hardest version. Diffierent difficulty levels is nothing new. Does a sliding difficulty scale destroy the fighting game community? Nope. Then why would it destroy WoW PVE? If players aren't interested in the more difficult challenge then perhaps your PVE community wasn't ever anything but an exclusive club of grinders rather than a selection of high skilled players.

Perhaps people want more than raids and DIFFICULTY BASED ON GEAR CHEEKS. I think that's the main problem he has. It seems he thinks WoW is amazingly deep or difficult by design. Most of the difficulty in raiding came from gear cheeks and learning the fight. Learning the fight was the only player-based skill check. The truth is that most X Mages will be doing the same spell rotation and the same routine. The only differences between them being gear.

The only thing to take form his video, other than his sad mental state, is that the playerbase ignores each other within dungeons. They only pay attention when someone gets in the way of them getting gear.

WoW is old. It's been outdone. It was NEVER an amazing piece of game design. It was fun due to the social nature of MMOs. It was fun because it was a giant persistent world. Decline was inevitable.

The community isn't the same one that was around almost 10 years ago. It's hardly the same one that was around 3 years ago. Passing any kind of judgment on what WoW was based on the habits of the current community is some kind of nintard level bullshit.

You built an entire array of elevators and then bitch that everyone is a fat lazy fuck for not taking the stairs to the 54th floor. What's the reasoning for taking the stairs? Fuck you that's what. True MMO fans would ALWAYS take the stairs.

The problem with modern MMO design isn't "the trinity" or whatever else comprises ArenaNet Kool-Aid™, it's an utter shit balance of risk and reward.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 16, 2013, 12:59:48 AM
The PVE community always looks for the easiest way through and the idea that they did it the hard way for any reason other than it being the only way is silly.

Risk v Reward argument has merit, but not with his example. I don't see how risk v reward is not held up in WoW. How is there not reward equal to risk with WoW's multi-difficulty raids? You do the hardest mode and you get the most powerful gear. You do the easy mode and your gear is much weaker.

I can tell you Risk v Reward is far worse in GW2.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Rufus on August 16, 2013, 01:39:43 AM
I don't play WoW, but if it is as the guy in the video describes, i.e. you can take a sleepwalking tour through the content, then that risk reward discrepancy between the two approaches is meaningless as well. What would you need the better gear for outside of those challenges? E-peen?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 16, 2013, 01:47:20 AM
But that's how the entire game is. You don't do any dungeons, its hard to get decent gear. If you want the harder challenge then you do the harder modes and get the better gear. That paradigm still exists. The only difference is that the e-peen of seeing content that others haven't is gone. That's all. It's this idea that *I* deserve this and you don't. It's childish.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Rufus on August 16, 2013, 01:57:11 AM
That I can relate to.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Freyj on August 16, 2013, 11:27:24 AM
The PVE community always looks for the easiest way through and the idea that they did it the hard way for any reason other than it being the only way is silly.

PEOPLE always look for the easiest way through. It's human nature. Everyone else follows those people because it's status quo.

Risk v Reward argument has merit, but not with his example. I don't see how risk v reward is not held up in WoW. How is there not reward equal to risk with WoW's multi-difficulty raids? You do the hardest mode and you get the most powerful gear. You do the easy mode and your gear is much weaker.

But that's how the entire game is. You don't do any dungeons, its hard to get decent gear. If you want the harder challenge then you do the harder modes and get the better gear. That paradigm still exists. The only difference is that the e-peen of seeing content that others haven't is gone. That's all. It's this idea that *I* deserve this and you don't. It's childish.

That's not his point at all, I think you're looking at this from the wrong angle. He's not saying that "how it was before was better because only I got to do it", he's saying that how it is now is worse because everyone does it and it doesn't mean anything. He then follows that up with "is this really a better scenario from a designer's perspective?" because the key reasoning that Blizzard has given for introducing LFR is that "no one got to see the content we were spending the majority of our time on". So is it really better if significantly less people see the encounters from the difficulty level that they were designed for so that EVERYONE can see the encounters from a difficulty level where what an individual player does or doesn't do makes almost exactly no impact on the success of the encounter?

If you could argue that it helped player retention rates by virtue of accessibility, I'd concede that I'm fighting money and there's no winning that, but when players re-sub once every 4-6 months for a single month and then promptly un-sub after finishing LFR, I don't think it is. For a F2P or P2P analogy, those players would no longer be purchasing things from the item shops. Whatever the payment model is, the money flow is dead and you can only pray that they'll continue re-subbing and not forgo a content release or three due to other obligations or games.

There has to be some sort of middle ground starting point between the mindless hour a week unscheduled time commitment that LFR is and the part-time second job that organized raiding is. I think that this new difficulty level between LFR and Normal could be that, but it has to replace LFR entirely if end-game raiding is going to remain the core of your offerings.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on August 16, 2013, 11:36:57 AM
You know what I dont like? Dungeons that you dont have to explore.

I remember in wow you would get lost in wailing caverns or something, and that was a level 20 place! Shit i spend like 2/3 hours there near launch with my guild.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 16, 2013, 03:10:54 PM
The PVE community always looks for the easiest way through and the idea that they did it the hard way for any reason other than it being the only way is silly.

PEOPLE always look for the easiest way through. It's human nature. Everyone else follows those people because it's status quo.

Risk v Reward argument has merit, but not with his example. I don't see how risk v reward is not held up in WoW. How is there not reward equal to risk with WoW's multi-difficulty raids? You do the hardest mode and you get the most powerful gear. You do the easy mode and your gear is much weaker.

But that's how the entire game is. You don't do any dungeons, its hard to get decent gear. If you want the harder challenge then you do the harder modes and get the better gear. That paradigm still exists. The only difference is that the e-peen of seeing content that others haven't is gone. That's all. It's this idea that *I* deserve this and you don't. It's childish.

That's not his point at all, I think you're looking at this from the wrong angle. He's not saying that "how it was before was better because only I got to do it", he's saying that how it is now is worse because everyone does it and it doesn't mean anything. He then follows that up with "is this really a better scenario from a designer's perspective?" because the key reasoning that Blizzard has given for introducing LFR is that "no one got to see the content we were spending the majority of our time on". So is it really better if significantly less people see the encounters from the difficulty level that they were designed for so that EVERYONE can see the encounters from a difficulty level where what an individual player does or doesn't do makes almost exactly no impact on the success of the encounter?

If you could argue that it helped player retention rates by virtue of accessibility, I'd concede that I'm fighting money and there's no winning that, but when players re-sub once every 4-6 months for a single month and then promptly un-sub after finishing LFR, I don't think it is. For a F2P or P2P analogy, those players would no longer be purchasing things from the item shops. Whatever the payment model is, the money flow is dead and you can only pray that they'll continue re-subbing and not forgo a content release or three due to other obligations or games.

There has to be some sort of middle ground starting point between the mindless hour a week unscheduled time commitment that LFR is and the part-time second job that organized raiding is. I think that this new difficulty level between LFR and Normal could be that, but it has to replace LFR entirely if end-game raiding is going to remain the core of your offerings.

But how is it not special anymore? How does it mean nothing now? Because other people saw the content? That people are realizing difficulty is weighted by gear more than skill? What he is saying IS what I am saying he is saying, because it still comes down to feeling less like a little prince because the peasants got in the door.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 16, 2013, 03:17:27 PM
And thanks Ruzbeh for bringing up GW2!

http://techland.time.com/2013/08/16/guild-wars-2-nabs-fastest-selling-western-mmo-crown-looks-east-for-more-records/

Quote
The fastest selling MMO in the history of Western video games? Why World of War–err, wait a second…not World of Warcraft? Doesn’t WoW have a bazillion chart-topping subscribers? Isn’t it still cooking along nine years after it launched back in prehistoric November 2004?

It does and it is, though its numbers have fallen precipitously in recent years…you know, as people finally run out of barrel-sized candles to burn at both ends (and despite Blizzard’s admirable attempts at keeping the multifaceted content train a-chuggin’). Still, it took WoW years to reach its record-shattering, apex predator heights. Rome wasn’t built in a day and all that jazz.

How about a year then? Guild Wars 2 debuted last August and shot off the block like Usain Bolt, bringing the game an enormous (and apparently sustained) stock of subscribers. DFC Intelligence, an international market research firm focused on cross-platform video game metrics, just joined hands with Guild Wars 2 developer ArenaNet to announce that the game is now the fastest-selling MMO in history — and that’s just counting European and North American sales.

Quote
DFC analyst David Cole says his company came to its conclusions about the sales record by “triangulating against multiple data sources” (which is keep-out-of-the-weeds-speak for “trust our wizard math”). When I asked for clarification about whether ArenaNet and DFC mean Guild Wars 2 is the fastest-selling MMO worldwide or just in the West, I was told that since no one has solid data on Eastern sales, they had to stick with “in the West,” but that it’s probably true (across the board) in terms of sales, since Eastern MMOs are given away for free.

Quote
ArenaNet says it expects Guild Wars 2 to “experience rapid growth once it releases in China, where the player-base has the potential to exceed that of the West.” So if this three million in nine months figure — which, assuming sustained growth, would now be three million plus sales since May — doesn’t turn around, and Eastern sales live up to ArenaNet’s aspirations, you’d be well into World of Warcraft territory, say in the vicinity of six or seven million (or more) users combined. Imagine that.

Asperfit or not, GW2 is changing the market.

But there's more!

Yes, finally a free trial weekend.

https://register.guildwars2.com/trial

Quote
The Free Trial period starts at 12:01 AM PDT on August 23, 2013 and ends at 11:59 PM PDT on August 25, 2013.

I believe all you have to do is register to get the free trial. So if you've been wanting to check it out without plucking down the money then this is your best chance.

Also, the current update is pretty damn good and there's supposed to be some wacky stuff coming on Tuesday.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Freyj on August 16, 2013, 03:35:17 PM
But how is it not special anymore? How does it mean nothing now? Because other people saw the content? That people are realizing difficulty is weighted by gear more than skill? What he is saying IS what I am saying he is saying, because it still comes down to feeling less like a little prince because the peasants got in the door.

Jesus titfuckingchrist man, the number of people seeing the content is the EFFECT not the CAUSE. No one is arguing that less people should see the content, they're not arguing against the effect, they're arguing against the underlying cause: making the entry level difficulty so utterly trivial.

LFR is a nearly automatic loot train. It's a "skip gameplay to see content" button that renders said content meaningless.

In the past, I've despised difficulty levels in MMOs because it's immersion breaking bullshit that's designed to extend content long past it's expiration date, but I've come to accept that it's a facet of modern MMO design that I won't be able to avoid anymore. That being said, the progression of difficulty has to make sense to encourage players to improve themselves, promote positive social interaction and most importantly keep playing the game in order to see what is next.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on August 16, 2013, 03:43:35 PM
Too bad its the one weekend in August where I cant play
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 16, 2013, 03:46:34 PM
I just don't find his "i'm gonna herpaderp this" as a genuine representation of a LFR player. I still poke in WoW threads, including the GAF one, and experienced, former raiders use LFR and then pretty much quit with the raid. There are capable players doing LFR and choosing to do the raids that way for purpose of time limitations. If its too easy then yes that can be a problem. You have to punish players to teach them the game mechanics. I agree with that.

There's still a lot of troubling sentiments in his video.

Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 16, 2013, 03:48:55 PM
Too bad its the one weekend in August where I cant play

Yeah, I think their free trial system sucks. They should just have a week pass that someone can use only once, but at a time of their choosing, just to see how they like the game.

Apparently the free trials are all up to the money people and not the devs, so its tied more towards marketing schedules than player interests.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Freyj on August 16, 2013, 03:58:01 PM
And thanks Ruzbeh for bringing up GW2!

http://techland.time.com/2013/08/16/guild-wars-2-nabs-fastest-selling-western-mmo-crown-looks-east-for-more-records/

It isn't the first MMO to sell 3 million copies in 9 months, so "all time fastest selling" certainly isn't right.

If we are just looking at the 9 months following its release: there hasn't been much in the way of news on Mists sales after the announcement of 2.7 million outside China in 24 hours. I sort of doubt it sold less than 300,000 in the 8 months following that.

If it is the top selling "new" MMO in the 9 months following its release, congratulations for beating out games like Pirate 101 and Defiance I guess?

I just don't find his "i'm gonna herpaderp this" as a genuine representation of a LFR player. I still poke in WoW threads, including the GAF one, and experienced, former raiders use LFR and then pretty much quit with the raid. There are capable players doing LFR and choosing to do the raids that way for purpose of time limitations. If its too easy then yes that can be a problem. You have to punish players to teach them the game mechanics. I agree with that.

There's still a lot of troubling sentiments in his video.

What he did isn't a "genuine representation of a LFR player", it's "let's be the worst player possible and see what happens".

You're projecting some sort of "LFRers are peons" message that's just not there.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 16, 2013, 04:07:49 PM
You're comparing an expansion to a brand new MMO. The claim is the fastest selling new western MMO in history. An expansion isn't a new MMO. =p Yes, that is in history. That means more sales than WoW had in its first 9 months.

Not saying PR like this is 100% gospel. There's a lot of incomparables, especially once you get into the eastern market.

Also, my point is if it doesn't represent the LFR player well, then what merit does the video have? It's like "I'm going to pretend to be a homeless vet to panhandle just to prove why you shouldn't give money to the homeless."
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on August 17, 2013, 11:41:27 PM
I'm loving Halfhill Market and Valley of the Four Winds. The daily quests are decent and farming is pretty damn fun. :rock

MoP has some really great zones. So much of it is like an extended Nagrand, from TBC.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on August 19, 2013, 12:22:02 PM
A good tank never jumps into a raid he isn't familiar with. I spent a lot of time on Tankspot figuring out fight mechanics, what build would be best, what to look out for against trash mobs, etc.

Most DPS go into new raids with little idea of how it works, at least in my experience. It's up to the tanks, healers, and a couple decent DPS folks to figure shit out beforehand.

DS is quite straight forward though, and really doesn't become challenging for tanks until Ultraxion. The Deathwing fight is one of the best in the game IMO, especially the final stage.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 20, 2013, 10:01:59 PM
New patch in GW2 today. The story part so far is a bit underwhelming. It doesn't connect the past events together in an interesting way. I hope there's more to the Scarlet character that has to do with the past and the rest of the game. It's sort of a waste of the advantage of their Living Story to use the old "this stuff is here because BIG  BADDIE JUST APPEARED."

The invasions are like Rift invasions, but bigger than any Rift event I've seen. Throw in the larger playerbase, and the end of culling in PVE, and it's a bit crazy. Some screens:

Lion's Arch with culling off:
(http://i.minus.com/jE7JJfslYJDuK.png)

Invasion screens, with culling removed:

(http://i.minus.com/jEPK4IRHnBLPx.png)
(http://i.minus.com/jbyczYB4SNVdFb.png)
(http://i.minus.com/jbdHuHoDiHrEKg.bmp)
(http://i.minus.com/jb1yS6AKbirOLF.png)
(http://i.minus.com/jWYPNmKPbjLqK.png)

big version:
http://i5.minus.com/iE7JJfslYJDuK.png
http://i2.minus.com/iWYPNmKPbjLqK.png
http://i5.minus.com/ib1yS6AKbirOLF.png
http://i2.minus.com/iEPK4IRHnBLPx.png
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 21, 2013, 03:31:46 PM
http://massively.joystiq.com/2013/08/21/the-elder-scrolls-online-will-be-subscription-based-will-not-j/

TESO to have a sub. This one doesn't surprise me. They probably already have a F2P model set up to transition into after launch. Really feels like an initial cash grab.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 23, 2013, 01:27:39 AM
If anyone is doing the Guild Wars 2 free trial, I recommend rolling on Stormbluff Isle. The GAFGuild is strong and friendly. If you need help, you can hit me up in-game. Just add Zed Zebes to contacts or /whisper me in game.

Also, anyone play Secret World? I have it now but I haven't logged in since the first few days of getting it.




link too: https://www.guildwars2.com/en/news/register-today-for-the-guild-wars-2-free-trial-on-august-23-25/
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 23, 2013, 05:18:17 PM
http://www.zenofdesign.com/those-unwilling-to-learn-from-history-are-doomed-to-repeat-it/

Interesting blog from someone who worked/works on SWTOR for the F2P conversion. Relevant to the TESO and Wildstar news, and also Blizzard's recent interest in F2P models.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on August 23, 2013, 06:12:55 PM
Having a sub is maybe a way of trying to stand out now and appeal to the core market or something.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 23, 2013, 10:15:55 PM
Rift is seamless. LOTRO is seamless. From what I played, Tera was a mix of seamless with cities that were their separate zone. SWTOR starts off with small zones that are split among many instances, but has more open areas later on, but it takes quite a few levels to get there. GW2 has large zones, but you do load between them. In the case of Guild Wars 2, (from what I've heard),the zones exist as they do because of Dynamic Events. Dynamic Events are a lot more complicated to get going than traditional quest systems, and they have to be contained in some way. It also alleviates wait queues, as the game just creates a new server whenever a zone is full, and players flow into the overflow server version of the zone. Guild Wars 2's zones are also large in a vertical sense, having oceanic depths, caverns, secret passages, mountain climbs and all such stuff. I imagine that increases any loading needed to stream the world in.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 23, 2013, 11:52:25 PM
I don't think you ever really believe anything you say, Ruzbeh, but I'll answer that question since it relates to the business of MMOs.

The Dynamic Event and Exploration based PVE (GW2 and EQN) encourage players to sprawl out across a map. The events pop up in different places, they move across a map, and gather people together. As players gather and move around, or chase something mysteriously marked ont he map, they discover things and are encouraged to investigate. This means all the resources you used to create these large, sprawling worlds get properly used by the players. A traditional quest system, especially one like WoW's, leads people along a trail of breadcrumbs. They follow the trail, get the objective, then go back to the quest giver. Players tend to ignore anything that is off the trail since it doesn't offer the rewards that the quest does. This is why you have parts of Westfall that are largely untouched by the playerbase.

Dynamic Events mean your leveling content is less a waste of resources. Blizzard creates an expansion that is 80-90% leveling content that gets discarded at max level. It's a poor proposition development wise. Players demand a leveling experience, but they continue to sub (and this make Blizzard money) based on parts of the game that aren't leveling experiences. As the grind to level becomes less and less, the weight shifts more and more towards a tiny portion of the world and the company's development costs, while the greater portion of the world and their development time sits unused.

It's not efficient. Dynamic Event systems are more efficient. It's not just about making the world alive and attractive. It's not just a refinement of the questing system. It shifts weight back towards the open world and improves upon the "coral reef" problem.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 27, 2013, 03:23:57 PM
https://www.guildwars2.com/en/the-game/releases/september-03-2013/

(https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/08/c8cdd01-World-2.jpg)

Super Adventure Box is back :rock
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on August 28, 2013, 02:05:55 PM
(https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/08/1c2c9GW2_Anniv_Infographic-590x3215.jpg)

I think they were hoping for 4 million, but the spring season choked sales. These things always have silly comparisons. "More than Iceland!" Also, first time I've seen petabyte used for an MMO infographic.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on September 01, 2013, 01:37:51 PM
Tequatl 2.0

http://massively.joystiq.com/2013/08/31/pax-prime-2013-guild-wars-2-prepares-to-blow-your-mind-all-o/
Quote
If you think you know Tequatl the Sunless and can whip that dragon with your eyes closed, then ArenaNet is just guffawing loudly in your direction. The devs' commitment to change includes the many world bosses, and Tequatl is the perfect platform to experience taking a big bad and making it way, way badder.

So what's Tequatl going to be like when the devs finish injecting him with steroids? The encounter will be completely changed, turning this into an extremely difficult, time-limited 80-person fight minimum that requires group strategy and a whole lot of moxie. Tequatl 2.0 is so tough, in fact, that the team at ArenaNet has yet to bring him down while playing internally. The studio has faith in the players to succeed where it cannot, however.

http://www.twitch.tv/guildwars2/b/454437568

Skip to the 50 minute mark for the live Tequatl raids. Make sure to watch the 1h25m mark to see something cool that happens when you fail one of the meta events/phases.


They are also introducing their LFG tool. I've been wary about how their handling this because of what WoW became eventually. From how it looks, the LFG will not be 100% automated. You will say you're LFG and what for, and then you have to choose to join others. The tool works for dungeons, open world events, WvWvW, and sPVP. You can also adjust your group's message to better describe what you're doing. (If you're doing a dungeon speedrun then you can specify speedrun in the advertisement.)

It doesn't seem like the LFG tool will make it a lobby game. At least, I hope not. The fact that it includes open world events and that they're releasing it with Taco 2.0 suggests they're trying to steer clear of automated, city sitting and instance hopping.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: chronovore on September 04, 2013, 10:57:58 AM
My PC is somewhat improved -- well, staggeringly improved -- but still pretty unimpressively slow. Even so, I was able to play some Firefall at something other than a frame per 2 seconds (no joke!) for the first time, though the game still warns me that I'm under the minimum spec.

I only ran around in the world for a little bit, shot some bugs, jump-jetted around to activate satellite navigation markers which open up more of the map. Lots of people standing around in town.

It's my first graphic MMO, so I'm not sure what's supposed to happen. Kind of iffy on it.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on September 04, 2013, 08:24:11 PM
Firefall is transitioning into a Sandbox MMO FPS. Right now, after the tutorial, there isn't much direction. Well, at least it was that way when I played the beta. I think they're trying to work on ways for people to get into the "sandbox" mindset and guide them a little bit.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: chronovore on September 05, 2013, 09:33:06 AM

Firefall is transitioning into a Sandbox MMO FPS. Right now, after the tutorial, there isn't much direction. Well, at least it was that way when I played the beta. I think they're trying to work on ways for people to get into the "sandbox" mindset and guide them a little bit.

Needs more of something, for sure.

I'll give it another 30 before deleting it until its out of Beta.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on September 09, 2013, 12:56:46 AM
For some reason, it takes Funcom 24  hours to register a password reset request and allow you to reset your password if you forgot it. ANYWAYS

Played some Secret World again this weekend. The game has some good quest writing and an inviting menu of tales. I wish the combat was a bit more interesting, because deck-based skill system and quest writing is nice.

I haven't been playing GW2 as much. The recent patch hasn't done much for me. First, Ascended Weapon grind is crazy stupid and they should normalize the Weapons in WvWvW for the health of the game. They probably won't because the chicken-headed derp society of MMOers would cry. I loved Super Adventure Box before, but World 2 is full of jank. There's just so many cheap deaths in regular mode, let alone Tribulation mode. It feels like you're playing something that belongs on Angry Video Game Nerd. You want to rage at the insta-deaths, cheap hits and shit that didn't feel playtested enough.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on September 11, 2013, 01:09:10 AM
Winter areas are easily my favorite areas, by a wide margin.

http://www.youtube.com/watch?v=g2SZuqyjKtA
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on September 11, 2013, 02:02:51 AM
https://www.youtube.com/watch?v=BEfPWU45lQA
Just went through this part in Secret World :lol

Meanwhile
https://www.youtube.com/watch?v=remfytdRTco
http://www.youtube.com/watch?v=W88hjgWI3QM
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on September 11, 2013, 02:06:49 AM
Really liked the winter zone in Guild Wars 2.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on September 11, 2013, 03:03:52 AM
you ain't played no guild wars 2 before

bish you just reposting old posts
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on September 11, 2013, 03:27:32 AM
it's an mmo thread, everything is an old post :smug

but I did enjoy the winter zone when I played the beta.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on September 11, 2013, 03:44:29 AM
the Norn starting area?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on September 11, 2013, 11:21:57 AM
Yup, which is where you fight the big ass worm iirc.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Freyj on September 13, 2013, 01:27:22 PM
The Secret World had some really really good quest sections, but the pacing is pretty uneven overall.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on September 13, 2013, 02:12:48 PM
I have spent 98% of my time in Secret World in the first area. I will slowly get to later in the game. I have heard complaints about the pacing.

I have also been playing some Tera again, since its F2P. I'm kind of knocking out all the MMOs that went F2P to see how they're doing. The game actually has players in it, which is good for them. The combat is good, as it always has been, but around level 11 now with my Warrior and the monotony of the questing is already burning me out. Also, everyone being Elin doesn't help either. Creeeeeeeeeeeeeeepy.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on September 19, 2013, 06:40:50 PM
http://www.youtube.com/watch?v=TpFfJ6mfXCY

lulp

Our server is still trying to down him. =/

edit: DID IT

I got one of the rare aquabreather drops.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on September 24, 2013, 01:29:27 PM
Warhammer Online is going offline.
http://www.warhammeronline.com/article/Warhammer-Notice-Shutdown

I had heard about this a couple of weeks ago from someone in the RvR community. Apparently, it's not worth re-upping the Warhammer license for EA, so they're just taking it off-line.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on September 24, 2013, 05:05:38 PM
https://register.guildwars2.com/trial

Free Trial Week for GW2 starting Sep 27th. A bit surprised they aren't doing it during Halloween event, but maybe they thought that'd be too big a distraction.

I have been trying out DarkD3 on GW2. I like vibrant colors, so I'm not totally into it yet. However, Miktar's panaromic shots are amazing, and he uses DarkD3. http://minus.com/mbnI2aqf1Ete1D

I think it makes some of the ground textures sharper, and draws attention to light sources well. I'll try it out for a bit. Some screens from my rig:

spoiler (click to show/hide)
(http://i6.minus.com/iEhXtNZJPGZ1d.png)
(http://i1.minus.com/iTgo4ch9YUvEO.png)
(http://i4.minus.com/iZqGDeZF23P6l.png)
[close]
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Cerveza mas fina on September 24, 2013, 05:18:23 PM
Seems like this free week is to counter blizz' free week with the launch of patch 5.4
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on September 24, 2013, 05:23:12 PM
I thought 5.4 already released?
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on September 30, 2013, 06:28:35 PM
http://www.youtube.com/watch?v=nCfpTwN__-Y

This is an official trailer. Featuring the drummer from Cinderella.

spoiler (click to show/hide)
DUDE:
I've caught dragons all over
But only one friend like you
We'll get a sweet pad and chill
Just like true metal dudes

DUDE:
This dragon dude is super rad
He's way cooler than a girl
Like the bro I never had
Our friendship will rule the world

DRAGON:
I used to eat guys like him
But now I've got a human friend
Skinning limbs was getting grim
Now he can ride me till the end

BOTH:
Let's spread our wings together
And take flight to the sky
We'll get some matching leather
And ride until we die

DUDE: They think it's weird we're uber bros!
DRAGON: This prejudice has to stop!

GUY:
Let's build an army that understands
Why a dude can hang with a dragon man
Freedom will come with our own clan/--
We'll ride until we die!

DRAGON:
Without friends life would be dull
So I'll burn the skin off hater's skulls
Our metal bond is totes immortal
We'll ride until we die!

BOTH:
We'll take our friendship to the sky
Let's ride until we die![/quote]
[close]
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Howard Alan Treesong on October 03, 2013, 12:37:08 AM
hmm I wonder if Guild Wars 2 is gay

(http://i.imgur.com/7fyjLV9.jpg)

oh
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on October 03, 2013, 04:12:29 AM
that is awesome

Charr Mesmers :rock
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: chronovore on October 07, 2013, 07:16:10 PM
hmm I wonder if Guild Wars 2 is gay

(http://i.imgur.com/7fyjLV9.jpg)

oh

:lol

BIASED.
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: Phoenix Dark on October 09, 2013, 04:35:42 PM
BE OUR GUEST

ultimate f2p slogan
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on October 10, 2013, 05:09:22 PM
Players have created some great lookalikes in GW2.

Lara Croft:
(http://i.imgur.com/4JrNXbTh.png)
(http://i.imgur.com/kDRLR4fh.png)

Marvin The Martian (found this guy on my server):
(http://i3.minus.com/ibxI8mYJWxhaC4.png)
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on October 15, 2013, 06:10:06 PM
Halloween is baaaaaack bitches

(http://i2.minus.com/icTyo1Ye4XOQV.png)
Title: Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
Post by: etiolate on October 31, 2013, 03:53:55 PM
GW's Halloween works because its based around the story of the Mad King. The whole story and history is horrific, yet somehow jovial because the Mad King is like Stacey Keech in a Spirit store.

However, the last few patches have been rather meh. The new patch I really like. They basically remade most of Kessex Hills and there's a giant tower in the middle, krait everywhere, and a toxic fog. The krait and the toxic spores spread to connecting zones as well. I think the Kessex Hills zone will continue to change from player events, as they've sort of hinted at that. The tower itself isn't accessible yet, but that's probably next week or the week after.

The idea of the world actually changing is what I wanted from the Living World concept. It's just taken forever to really get there. Some piecemeal changes have happened, like new jumping puzzle, a new dungeon path, revamped dragon fight and new statues. This is the largest change to the world so far.

(http://i.minus.com/jbl1NvGI3SXdQd.png)
(http://i.minus.com/jba7KAzJQ2Ad50.png)
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: etiolate on November 08, 2013, 07:16:00 PM
I guess nobody cares anymore but next WoW expansion announced.

http://www.youtube.com/watch?v=OYueIdI_2L0

-Time Travel Plot
-Orcs
-New Character Models
-Garrisons

The last two bits are probably the things people like the most so far. I am curious to see how they execute what looks like a town building system with Garrisons.

I think they also announced many more expansions to come, so don't expect a new Blizz MMO anytime soon.


Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Phoenix Dark on November 08, 2013, 09:07:20 PM
Boosting to lv90 seems like validation for so much of what's wrong with WoW. It's completely end game focused, to the point where most if not all low level content is a ghost land. I thought Cata would remake the early leveling but eh.

I'll read more, but based on that trailer I'm not enticed.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: etiolate on November 08, 2013, 09:37:36 PM
I don't have a problem with boosting to high levels if you already have a bunch of alts.

Most often, getting people into the leveing areas is about rewards. GW2 is designed around going back to leveling areas with the scaling system, but even then, a lot of mid-level areas are quiet. Meanwhile, the human starter area always has a train of players going from Champion Boss to Champion Boss because it's quick rewards and leveling.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: ManaByte on November 09, 2013, 11:29:42 AM
Stop with the shitty GW2 shilling. NO ONE FUCKING CARES ABOUT THAT SHIT GAME

Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Freyj on November 09, 2013, 11:58:27 AM
I can't get too upset about instant 90 considering I took a Panda Warrior from 1-90 in under 2 weeks of casual after work hours without really rushing anything. Wear Heirlooms, in a level 25 guild, and hit up Vashj'ir at level 80. You'll be nearly 84 by the time you're done with it. Nearly an entire expansion's worth of levels in 1 or 2 nights. Leveling is pretty much just there to provide some small measure of initial gated content with each new expansion and a whirlwind tour of the new zones (that you'll never visit again, because you'll just sit in Stormwind / Org queuing via menus within menus).

I can't imagine this race to instant gratification will produce whatever results they're looking for long term. People bitch about grinds, timesinks, etc., but you start taking all of that away and people jump ship at the first new COD or GTA or what have you and they return less often. Fuck it though, lost that battle a long time ago.

New race models are all over the place so far. Gnome and Dwarf are pretty great overall, same basic look and feel that actually works in the modern environments. Undead look fucking terrible. Tauren went the way of the Worgen, with furry taking precedence over all else. Orcs are a mixed bag.

Other than that, I'm a slightly surprised how little there is to talk about with what's been released so far. There just doesn't seem to be a lot going on here.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: etiolate on November 09, 2013, 03:01:57 PM
I agree that WoW is too endgame focused, but I also think it need more variety to its endgame. I think they know that and have tried adding to it with pokemon, farming, and now this town building instance idea.

In that GAF thread about WoW losing another 100k subs, there are people who still think raiding is what keeps people playing.  If we logged in right now, I am sure PD and I have friends list full of raiders that would be entirely empty with a last log in of many months ago. So raiding's not it. Unfortunately, I think that 'endgame' mindset is so strong in the minds of the playerbase that the variety they add to the game may go largely ignored.

It's unfortunate because the game needs something other than raiding. Every time I used to go back to WoW, I'd do the new content, and see the new dungeons and raids. And then, by a month's time, I'd realize I was playing the same old game and stuck in the same old spot.

Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Freyj on November 09, 2013, 07:37:29 PM
Months? More like years. I've had a beer with more people from early WoW than I've actually seen online in the last 3 or 4 years.

I wouldn't even call what most people do in large groups ay max level "raiding" anymore. People still play because they're new enough that it isn't tired yet or they just can't find anything better.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: etiolate on November 09, 2013, 08:32:51 PM
If they're still playing then they must have a large enough group of friends still playing. That group likely is fresh to the game or total diehards.

The staying power of an mmo relies on having others to play with. You go back for the virtual community and virtual world.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Phoenix Dark on November 09, 2013, 10:57:36 PM
As I mentioned in the GAF thread, I used that free week promo in September. Only one of my old friends was online, and he's the diehard type; he left our server awhile ago for greener pastures.

Most people get tired of the grind and general process of raiding. Fighting bosses, rolling over loot, seeing someone get owned by trash mobs...all that stuff is fun. But after years of mind numbing down time, or dealing with people who weren't prepared to raid seriously, etc...it takes a toll. And once you burn out there just isn't much for you to do, end game wise. Daily quests get tiring after only so long. I remember grinding Quel'Danas dailies nonstop, then grinding even more dailies in WOTLK (the ToTC dailies were super fun, especially the jousting). After WOTLK I was basically done with that concept, although Cata shook things up a bit by offering more variety/randomization to daily quests.

I had thought the speed runs/challenges would endear me to MoP, but they didn't feel meaningful in a random group. We used to time ourselves during daily instance runs back in TBC and WOTLK, stacking groups with the best players to quickly beat the new daily at 2AM and then going to bed, preferably after laughing at friends stuck in slower/worse groups. Maybe a way to fix that would be to offer more badges/rewards for challenges completed without using the LFG function. When I last logged on my server the general and raid chat was dominated by people looking to pair with 2-3 people for a LFR run, which just kills my soul to see. Bleh.

What does GW2 do for endgame, outside of dungeons?
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: chronovore on November 09, 2013, 11:28:26 PM
Stop with the shitty GW2 shilling. NO ONE FUCKING CARES ABOUT THAT SHIT GAME

I like reading Etiolate's posts. Why does it bother you so much. It's not even like Magus' insane rants about games he's playing where he writes a wall of text, but doesn't bother to mention the title of the game he's been playing.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: etiolate on November 10, 2013, 01:35:05 AM

What does GW2 do for endgame, outside of dungeons?

GW2 isn't bimodal in its game design. You don't rush to max level and then change from how you played leveling to a new raid-instance based playstyle.

Basically every part of GW2 is also a part of max-level play. And about every part of the game scales you to the level of content while keeping rewards to roughly your character's level.

So max level activities are:

Quote
Instanced:
-All Dungeons :: Emphasis on Explorable Mode Dungeons. You scale to the level of the dungeon and your rewards are based upon your character's level. So all dungeons are relevant.
-Fractals of the Mists ::

A small collection of instanced 5 man dungeons that you do in sections of three or four at a time. For every section you complete, your FOTM level goes up. You start at level 1. After doing a set of fractals, you go up to level 2. You can then enter again at level 2 and face three random mini-dungeons plus a boss path encounter. You pass that, you go up to level 3. As you level up, three dungeons get harder. After level 10, Agony is introduced. Agony is a special monster attack that does heavy damage over time. Around level 15 or so, you need to start having some agony resist. You can get that getting Ascended items.

As you level up, rewards increase, and you get more Fractal Relic tokens. You exchange the tokens for items from a vendor. This is one way of getting Ascended items. FotM goes up to like level 50 or 60. Agony and difficulty keeps increasing with higher levels, but so do rewards.
-Finishing Your Personal Story :: Most people hit max level before finishing the personal story. I finished mine a month or so after I had hit max level. There's a new story quest every couple of levels.

Open World:
-World Bosses and Dragons :: A selection of world bosses and dragon meta events offer good rewards and large-scale open world pve content. Most of them are on timers, with some less timer-based and more pre-event based. Each of these bosses and dragons have pretty good rewards for downing them, and each offers a daily chest for completing their event. At this point, there's a large range of difficulty between them. At the most difficult, there's Tequatl the Sunless which requires like a 60-80 man organized raid on voicechat. Tequatl rewards a daily chest per 25% health dropped, and then the usual big monster chest drop at the end. Tequatl is the only world boss that can drop Ascended Weapons, as far as I know. Next hardest is Karka Queen, which requires some organization and four pre-events to be completed within a time frame to make her spawn. Our GAF guild does her about once a week. She gives two chests. After that, the meta bosses all have the same rewards with varying degrees of difficulty, Shadow Behemoth, the Shatterer, and Frozen Maw Shaman are very easy. Claw of Jormag, Fire Elemental, and the Giant Golem have wiped some bad players.
-Champion Runs :: Champion Bosses are a step below World Bosses, but can be more difficult. Every Champion drops a Champion loot bag which has a chance at rare exotic weapons, high tier crafting mats, and other goodies. There are often multiple Champions per zone. Places like Frostgorge Sound, Orr, and Queensdale tend to have Champion trains running. This is where a group of players bunch up, run around the map, finding and killing Champions over and over. Sort of fun, but can get tiring. Good money maker.
-Invasions :: These are new and result of the Living Story. They are a lot like Rift's Rift portal invasions. Basically, a message pops up on everyone's screen saying "Scarlet's Minions are invading ...." and then you can go to that zone and see it taken over by legions of invading forces. These invasions often have Champions, tons of mobs, tons of xp and loot. If you complete each invasion, then Scarlet shows up and you can fight her. If you down Scarlet, you get a chest. You also get a reward for participating and completing each phase of the invasion. Most often these days, the Invasions aren't completed, so the end rewards are less than if you down Scarlet.
-Temple Runs :: These are somewhere between meta events and boss events. In Orr, there are several Temples belonging to the old Human Gods. To open a temple, and gain access to the Temple's special vendor, you have to complete a meta event for the temple and down a final boss. Temples like Balthazar, Grenth, and Lyssa are actually harder events than many of the world bosses. If you want temple vendor gear or Obsidian Shards, these are pretty important.
-World Completion :: Exploration in general is a big part of GW2. The game monitors a checklist of things to discover and do for each map. If you 100% a checklist for a map, then you get a map completion rewards with a ton of crafting mats, some gear and gold. If you 100% the whole world, then you get a special title, a star next to your name, and an item required in order to make Legendary items. I am still only at 91% world completion, but I haven't focused that hard on it. Some people do and got 100% in the first month of the game's release.
-Crafting :: Ascended and Legendary items - Crafting gives you XP and is required for making the most powerful weapons in the game. It's only a 5-10% increase in stats for some weapons, but a lot of people making getting a Legendary Weapon their main goal at endgame.
-Guild Missions :: These are special events you unlock through leveling up your Guild. Guild Missions are broken into several categories. These are Bounty Hunts, Guild Puzzles, Guild Rushes, Guild Treks, and Guild Challenges. Bounty Hunts pop up a selection of NPCs out in the world, with a general clue to their location, and the guild must hunt down each name on their bounty list. These are little open world boss fights with different mechanics for each bounty NPC. Guild Puzzles are open world mini-dungeons/jumping puzzles that your guild unlocks. These are the best part of Guild Missions and also feature some of the prettiest sights in the game. Each puzzle has a different set of challenges, such as jumping puzzles, simple mix and match puzzles, and a large labyrinth. Guld Rushes are little races you try to finish as a guild. All of these races transform you into some sort of creature and send you off on an obstacle course around some part of the open world. The spider one is the best one. The Karka one is actually hard. Guild Treks give you a list of locations with clues to their whereabouts in their name. Your guild sets out to find each location and touch a special marker to mark your discovery. Guild Challenges are group events designed around 10 or more people. Sometimes its a multi-person escort, or a protect this area mission with multiple enemies coming from all directions.
All Guild Missions have pretty damn good rewards and can earn you Ascended Trinkets.
-Jumping Puzzles :: The world is filled with fun little jumping puzzles that aren't always easy to notice. Completing these gets you a reward chest. These are done mostly for fun.
-Mini-Dungeons :: Often one and the same with a jumping puzzle. These are open world mini-dungeons that sometimes must be unlocked to open. Some examples are the Font of Rhand, which must have its pre-events done so that the portal opens up. Another is a secret Hylek lair that you open up by picking up rocks and throwing them at a gong. The gong summons the guards, which opens the door. Completing these leads to a chest.
-Exploration in General :: The strongest aspects of GW2 are its combat and its world design. Beyond the Mini-Dungeons and Jumping Puzzles, the Hearts, and the world completion, there's still a ton to discover. Areas are hidden away, and there's rare events that players often don't know exist in the game. Last month, I finally finished both organ puzzles. There's two Organs hidden in the world, and playing the GW2 theme on them unlocks a treasure chest. Just a cool little thing about the world.

PVP STUFF
-Hot Join PVP :: This sucks honestly
-Structured Team PVP :: Much better than Hot Join, but still limited in game modes. I hope they offer Capture the Flag, Death Match, and a real GvG style mode in the future.
-World v World V World :: Massive battles between three servers over four large maps. Right now, this is what keeps me logging in. I've done just about everything else except a few dungeon paths and 100% world completion. WvWvW and the Living Story get me to keep logging in. Well that and the GAF Guild being one of the better MMO guilds I've had. (Honestly, once things go to Community side on GAF, they stop being shitholes.)

WuvWuv is four maps filled with supply camps, towers, and keeps. You take supply camps to gather supply and then use the supply to build siege weapons and repair walls and gates. The objective is to capture and hold most of the map's camps, towers, and keeps.

World V World has its own progression system where you level up in rank. I am rank 150 right now, making me a Bronze Invader. Other players on your server don't see your rank, but the hostile players on the other servers do see your rank. Often, people with lower ranks will scamper off from me. I imagine they just see the rank and assume it's an ass whooping coming. It's really just a statement towards time investment though. Some players are like rank 600 something. I have max guard leech and guard attack, and have leveled up some of my siege skills. Basically, by doing all the things in WvWvW, you earn World XP. You then level up in rank, and each time you rank up, you get an ability point to spend in a various selection of abilities only relevant to World V World V World. Most of these abilities revolve around supply and siege weapons.

This and the Tequatl boss fight are the two things closest to raiding in GW2. I have and sometimes use a Commander tag. This is a tag that I can flip on and it makes my presence on any map visible to others on my server. This allows people to follow me and basically know where to go. I use it in PVE for Tequatl, World Invasions, and Guild Missions. It's main purpose is for WvWvW, where large groups of upwards of 60+ people follow a commander around a map and (hopefully) listen to their instructions on voice chat.

The large scale fights are intense and require team builds that include tanky beefy frontlines, support players, DPS, and utility + tricks. Utility and Tricks is where I come in as a Mesmer. However, I have also designed builds for being a commander and being at the frontline. I currently run a build that's tanky while effecient, making me able to Command and also solo roam around the map, taking out sentries, supply yaks and supply camps.

WuvWuv has also got me a cult following. I can't really explain this one. I first commanded in WvWvW when the other commanders tricked me into it. They were drunk, and just started following me around the map while I was doing havok. I asked, "is my commander tag bugged?" and they all said yes. I trusted them because these are the guys I normally run with. Like, people on my in-game friends list. SO they trick me into turning my commander tag on and the next thing I know I have 60 people following me. I then proceed to just drive the giant zerg and kill the other servers over and over for fun. After this, they all got obsessed with me. It was just the one guild at first, but now its the entire WvWvW server population. If I talk in Map Chat, chances are I get sudden reactions from players I don't really know.

(http://i2.minus.com/itYOvUQJJ4gW7.png)

That's the sort of reaction I get. I still don't understand it. I posted on the official forums with my character name in my signature. I then had a couple people immediately post ZED ZEBES ZED ZED afterwards, and then they got their posts infracted and deleted for being off-topic. So I dropped my signature. It's silly, but harmless.

Living World
-Every two weeks, there's a new living story content update. These updates range in type of content from all over. This month has been Halloween update, World v World League Season 1 (part of why I am playing and commanding more so we can win silver league), and Tower of Madness. Next week is the fourth bit of content from the Living World this month, where players can finally enter the Tower of Madness. I have no idea what it's really like inside, because ANet is overly secretive. But we'll see.

Anyways, Living Story updates get people together doing whatever its about. Each Living Story update has its own meta achievement, and completing these leads to some sort of reward. This leads to achievement hunting. Achievements are their own endgame in GW2. Your achievement score actually adds up to rewards. As you gain in achievement score, you unlock account wide XP, Gold, Karma, and Magic Find bonuses. You also get gold, laurels, and even Gems as rewards. I've earned about 1200 gems off of my Achievemnt score, which is equal to about $15 worth of gem purchases.

Dailies and Monthlies
-This is less a separate thing and more just a reward system for doing all the things in game. Instead of daily quests, GW2 has daily achievements. These are a list of around 12 achievements each day and about 8 each month. You only need to do five for the daily and four for the monthly. Completing these gets you Achievement Points and a daily/monthly reward.

That's the list of things I have done or do at max level. I list them all because the game scales you to the level of content and rewards you based upon your level. This means that most of the content is rather relevant at max level.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: etiolate on November 13, 2013, 08:54:30 PM
Really liking the Nightmare Tower update so far. Beat it on two characters. Ran it twice on Mesmer. It's sort of a hybrid between an open world dungeon, Towers of Druaga, and a story instance. You enter the Tower and it ports you inside the tower as if it was its own zone. Then you enter the tower and try to work your way up it with other players. There's three floors, with repair stations and check points at the start of each floor. Along the way, there's Nightmare Chambers you can enter to join an instance where you fight a boss that's based upon some character or foe from your past. Not all the Nightmare Chambers are open at once, so you have to get through the maze to find the open ones. At the top floor, toxin is everywhere and you have to find safe spots to get the toxin off. At the very top of the tower is the final boss instance, which is s sequence of three fights and then the final boss fight. There's champion bosses and events along the way up the tower as well.

(http://i.minus.com/jFWGATMgFYoq5.png)
(http://i.minus.com/jMHfnhsQG3kCC.png)
(http://i.minus.com/jbde8sQOujX982.png)
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: etiolate on November 20, 2013, 05:26:11 AM
1. Got my Necro to level 80 finally. I really started to get bored of playing her towards the end, but now I have full access to traits and gear. Dolled  her up already, but gonna take a break from playing her.
2. I am in the Edge of the Mists testing beta. Still early in dev with not alot of systesm working yet. The area is beautiful. I have screenshots and there's no restriction on images or video.
3. Got my Ele to 40. She is an Asuran who protects cows.

(http://i.minus.com/isUW8J8BUOia3.gif)
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Freyj on November 22, 2013, 06:13:07 PM
Proposing thread title change to "Etoilet's GW2 Livejournal".
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: etiolate on November 28, 2013, 03:16:46 AM
Excellent idea. But that's because y'all quit your MMOs.

Still in the edge of mists beta. Sad that I'm not in the wild star or teso beta. Edge of mists coming along well. Its also nice to see familiar guilds in there. I found some YouTube celebs to troll as well. I'm hunting all youtubers.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: etiolate on December 19, 2013, 07:10:13 PM
My darlin mmo is 40% off for Christmas right now. TESO is coming April btw.


https://www.guildwars2.com/en/news/holiday-sale-save-40/
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: etiolate on December 28, 2013, 03:26:37 PM
http://www.youtube.com/watch?v=gdWmjjOD1v8

  :kobeyuck

Guess I'll be making a human esper.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Phoenix Dark on December 28, 2013, 07:19:28 PM
wow  :lol
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: etiolate on December 30, 2013, 10:48:27 PM
Miktar on GAF's panaromic shots always blow me away. He uses an image stitching program, along with the Diablo 3 filter DarkD3. Pure vidya pron.

(https://lh6.googleusercontent.com/-T8BRnMi6MeE/Ur8qJiQugnI/AAAAAAAAs24/zt_LhbDUk0I/w1597-h591-no/fireheart+rise.jpg)
(https://lh6.googleusercontent.com/-IKMB61GyUFc/Ur8qK7VpOpI/AAAAAAAAs24/cI5X0Bes7Ik/w1598-h583-no/Screenshot77484_stitch.jpg)
(https://lh3.googleusercontent.com/-a9LHZPTqNYo/Ur8qMtN-2wI/AAAAAAAAs24/2BKHLikSTIQ/w1598-h726-no/Screenshot194277_stitch.jpg)
(https://lh6.googleusercontent.com/-vt5RVFHcvvE/Ur8qQxfNe7I/AAAAAAAAs24/Kj1atheMXCc/w1597-h397-no/Gw2+2013-02-25+22-38-59-04_stitch.jpg)
(https://lh6.googleusercontent.com/-bct-NsJf0Lc/Ur8qTdyzJ0I/AAAAAAAAs24/RiSOyoSKa40/w1574-h864-no/Desktop_2013_05_22_21_04_37_496_stitch.jpg)
(https://lh5.googleusercontent.com/-mj40i_1ESnA/Ur8qV2Us_TI/AAAAAAAAs24/lttlaVAx3Ks/w1284-h864-no/Desktop_2013_05_26_21_52_17_618_stitch.jpg)
(https://lh3.googleusercontent.com/-mSnfuvxHXmo/Ur8qnUo2izI/AAAAAAAAs24/vJvPbf6KYJo/w757-h864-no/Gw2+2013-07-09+17-07-28-16_stitch.jpg)
(https://lh3.googleusercontent.com/-wsN3XIdZQiQ/Ur8pS3ylZ9I/AAAAAAAAs24/acoSOVkseFs/w1598-h759-no/gw193_stitch.jpg)
(https://lh4.googleusercontent.com/-4FCs-htE5tg/Ur8pgrvQHGI/AAAAAAAAs24/3wE6Zc4pmkY/w1381-h864-no/Eye.jpg)
(https://lh4.googleusercontent.com/-pJ0XH_szIXk/Ur8piZXvhOI/AAAAAAAAs24/8rGKAB9nxcU/w1598-h648-no/gw095_stitch.jpg)
(https://lh5.googleusercontent.com/-Lufl5jdDvB4/Ur8pvD8CyNI/AAAAAAAAs24/IND-J-Q8wRI/w1598-h816-no/somehwereincaladon.jpg)
(https://lh4.googleusercontent.com/-YP-2dSE2pNI/Ur8pw1zTv8I/AAAAAAAAs24/0TRPFCyzF2Y/w1185-h864-no/gw316_stitch.jpg)
(https://lh5.googleusercontent.com/-6xuoOpsJnXA/Ur8p7RPsYUI/AAAAAAAAs24/oreuEfeKHKs/w1598-h749-no/Screenshot28150_stitch.jpg)
(https://lh4.googleusercontent.com/-Aflj-sJ7ALI/Ur8qyDmQSzI/AAAAAAAAs24/5ws0HCoVF-U/w773-h864-no/Gw2+2013-09-23+20-40-25-66_stitch.jpg)
(https://lh5.googleusercontent.com/-Vja-OBz-UNI/Ur8q1XyRdvI/AAAAAAAAs24/75MPu-ogp6o/w1598-h807-no/Gw2+2013-09-23+22-54-08-47_stitch.jpg)
(https://lh4.googleusercontent.com/-RBw3zmAq3vg/Ur8rZwSaG-I/AAAAAAAAs24/k_hCB0stskk/w1412-h864-no/gw2+2013-11-22+21-29-10-00_stitch.jpg)
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Phoenix Dark on December 31, 2013, 12:30:06 AM
must...not...purchase
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: etiolate on January 01, 2014, 08:41:08 PM
(http://abload.de/img/wowsurveytos8n.jpg)

Asking MMO players anything of this sort is a terrible idea.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Freyj on January 01, 2014, 10:24:32 PM
It's so easy to get to 90 these days too.

In other news, TESO's price tag is somewhere around $200M.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: etiolate on January 01, 2014, 10:47:42 PM
Unfortunately, TESO's project sounds like it's something that got out of hand. The porting to consoles probably added even more loops to jump through. The business model hitting on all three options is going to turn people off, and I am not sure their RvR will work well for those playing on console versions.  RvR stuff is very hardware intensive.

I feel like Wildstar will perform better financially or at least have a more stable existence.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: etiolate on January 02, 2014, 06:51:11 PM
You realize this is the classic dead period of the expansion cycle for WoW right?
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Freyj on January 02, 2014, 06:54:42 PM
You realize this is the classic dead period of the expansion cycle for WoW right?

Decent time to soak in all the content you've missed I guess, but WoW's more about making old content irrelevant and new content immediately accessible these days.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Phoenix Dark on January 02, 2014, 10:26:02 PM
Which is why the game tends to be dead outside of end game stuff. Really strikes me as a bad development decision at this point, with them constantly trying to liven up the world/community.

During my final Mists of Pandaria days I'd fly around some of the older, low level areas just looking for anyone who was playing. If I ran across a low level player I'd give them 100g and fly away in search of the next one. Rarely found anyone.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Cerveza mas fina on January 03, 2014, 09:59:15 AM
Game was ruined by cross servers pvp/dungeons and welfare epics.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Phoenix Dark on January 03, 2014, 04:44:09 PM
Ultimately cross server play was inevitable due to multiple servers declining; that's simply something that happens to MMOs. But I think Blizzard could have been a lot more proactive about ensuring that server identities didn't die, which is what wound up happening. For instance I used to always post in the WoW thread about taking forever to find groups at certain times of the day, or having to ask Etoilet to run with me.  Cross server fixed that, I'm glad it did, but now servers are nothing more than hubs.

What if you got more rewards for doing dungeons with groups that had 4 people from your server. That alone would greatly increase the amount of people playing locally, and allow individual players to stand out again. I don't exaggerate when I say that at one point, I was familiar with every notable tank on my server. By Cata it was like "who cares" due to how much cross server play dominated things. And now the raid finder makes it even less important to find a decent guild, friends, etc.

We used to run alt raids on the weekends, just for fun. Few friends, some pugs, and lots of time. Now it seems pretty fucking tough to do that on most servers compared to just queing.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: etiolate on January 04, 2014, 12:30:50 AM
WoW is just old and has a narrowly focused design at max level. As people moved on, that narrow focus became harder and harder to keep up. Without LFR and LFG, you'd have people not doing dungeons or raids due to the difficulty of finding people. It's really a response to player loss more so than the cause.




I got my Ele to 80. My fifth 80 and the last alt I'm leveling for now. I really enjoy the way Dagger/Dagger Ele plays, but I'm rather noob at it still. Would like to try out a dungeon with guild instead of pugs, because I will screw up. I don't really know the best way to play Ele in a dungeon setting.

(http://i2.minus.com/irTL1zHUuyft1.png)
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Freyj on January 04, 2014, 09:59:38 AM
After eons of having those tools? Maybe. It worked just fine before they were around unless you were unsociable or an asshat.

The flexible raiding tier should have fixed issues of making raids accessible.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Phoenix Dark on January 04, 2014, 03:41:17 PM
Welfare epics never bothered me. It was always obvious who was doing easy content, and who was doing harder stuff. Sure a rambo dps could quickly gear up on welfares and bullshit his way into a real raid, but overall I felt like there were two seperate raiding communities. Even in Ulduar there were people who could do half of The Siege and  that's it. A lot of people would simply kill Flame Leviathan and maybe Ignis, once a week and that was it, for weeks and weeks of grinding out epics for the guild.

When Ulduar first came out I was in a guild that sometimes struggled in Naxx, so Ulduar was out of the question; we have solid tanks and one great healer, but dps was very poor. Still, even we could do Leviathan and almost downed Ignis. I left after a couple weeks and joined the guild I had been doing 25 man Naxx with. Hard Modes were pretty much all we did. At the time most casual guilds were only doing the Siege, and the serious groups were doing hard modes with us.

That's how things go, I guess. I never felt like welfare epics were hurting the game, the problem seemed moreso Blizzard nerfing various aspects of bosses to cater to people who couldn't play. At the end of the day, raid gear is secondary to knowing what to do and not to do.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Phoenix Dark on January 05, 2014, 01:00:22 AM
I'm not going to lie, I still get chills when I fly into Ironforge, or when I enter Stormwind at dawn.

or Dalaran at night :lawd
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: etiolate on January 05, 2014, 06:53:36 AM
Yeah sorry. I like Stormwind and all

but

GW2 wins best cities award. It's not even close. Divinity's Reach and Lion's Arch are redonkulous.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Howard Alan Treesong on January 05, 2014, 12:59:25 PM
can we start a new thread that has a no GW2 content policy

every time I click this thread it's just etoilet shilling for his furry midget sim
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Phoenix Dark on January 05, 2014, 03:58:12 PM
GW2 has some crazy big cities. They're beautiful and well designed but I feel they're "too big" in a sense. I like the intimate feel of Ironforge. SW is bigger and more sprawling, which is why I like it less. To me Dalaran is a perfect city: medium, well designed, a few different "hotspot" areas where people congregate (banks, portal area, daily instance area).
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: etiolate on January 05, 2014, 06:11:15 PM
can we start a new thread that has a no GW2 content policy

every time I click this thread it's just etoilet shilling for his furry midget sim

 :umad

I post more about various MMOs than you all. I can only reminisce over WoW so much.

I can't help that GW2 has the awesome.  :win
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Phoenix Dark on January 05, 2014, 08:14:44 PM
Yup. When a city has hotspots it becomes rather unnecessary to have a huge sprawling city. For instance in SW, everyone would hang out between the bank and AH; same applied to Ironforge. Sometimes we'd group up somewhere else, like the second bank in SW or Old Town. In Dalaran, everyone was either outside the bank or in the instance area, getting quests. I loved how everyone would rush to the que area when Wintersgrasp was about to start.

The MoP city is kinda boring to me. It was awesome the first time I stepped in, largely due to how much time it took to access it, but overall it just feels boring.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: etiolate on January 05, 2014, 08:51:33 PM
I understand disliking needless sprawl, but GW2's differences from other MMOs make their huge cities not an issue. Namely, waypoints and level design.

You also have to take into account that GW2 rewards exploring. The city isn't just a trade hub in the game. The cities are meant to be explored and are part of Living Story events. (Invasions, Traveling Visitors, big events.) Lion's Arch also has the jumping puzzles, which are some of the highlights of the game. There is also no mounts, so no zipping from one vendor to the next. These are on-foot cities meant to be poked around in. If you need to get around fast, you can waypoint.

Tera has a huge city, but the sprawling gets in the way, each part of the city looks like, and the size doesn't really add much. GW2 has two cities that just plain old sprawl (Hoelbrak and Black Citadel), but the rest have centralized trade hubs. All of them reward exploring.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Freyj on January 07, 2014, 07:12:58 PM
You shouldn't need to teleport around zones, much less cities. That's poor design and a paddlin'.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: etiolate on January 07, 2014, 08:19:34 PM
Just because you can teleport doesn't mean you have to. We're talking about an MMO here. They're meant to be big.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Phoenix Dark on January 07, 2014, 11:28:59 PM
Speaking of bloated cities, I was never a fan of Shattrath, especially before I could fly there. It was just artificially big, there really wasn't much...there.

Dalaran :rejoice
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: etiolate on January 08, 2014, 12:02:22 AM
Yeah but Shattrah was better once you could fly. Nice hangout. Dalaran was needlessly difficult to fly into.
Title: Re: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2
Post by: Phoenix Dark on January 08, 2014, 12:34:34 AM
Yea getting back to Dalaran was often annoying, and really killed the other cities/Azeroth.