Not only can you not observe life, you cannot even Google.
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This is not fraud—Roberts really is working on a game—
https://clips.twitch.tv/EnjoyableAlluringSkirretHassaanChop
The issue is/was the database burden. Longer operation times for searching/joining/optimizing/schema changes etc, more chances for errors, higher maintenance costs, more work to transfer, copy and backup which needs to be done regularly or it puts *all* player fleets at risk. It's purely being done to remove current and future headaches, it's not a matter of "respect", but maintainability.The issue was that the $0 CCU was an item at all - it should be an instantaneous process instead with no need to store it anywhere. Unfortunately, that was something no one had the foresight to know when this now legacy system was first implemented, and we don't know how herculean an effort it might be to refactor everything to make such a fix workable.
Whet if the market collapses due to everyone playing star citizen They need to be stopped!
"$90 million for what he's pitching, even with a competent leadership, you couldn't do," CS1 wrote. (...)To this, Roberts says: "How do you or they know this? Which employees said this and what makes them qualified to make that judgement? I know it's what Derek Smart loves to say but he couldn't make a good game with $200m so I don't think his opinion matters.
I love reading all the SC theorycrafting. These people are so deluded it's incredible. They've made up these worlds in their head and believe they're real. Theres nothing close to a game yet/ever and this guy is fantasising about spending in game currency in it. Amazing
I haven't donated anything to them, but after playing it this free week, I do kind of want to buy a starter pack tbh. It still got a loooooong way to go, but the potential seems undeniable, would like to maybe follow each update.
Last thing I know of, CIG tried to price Crytek out of the lawsuit by demanding they post a 2 million dollar bond to cover CIG's legal expenses if Crytek loses, arguing that Crytek is going bankrupt and by the end of this lawsuit might not be able to pay CIG's legal fees if so required. The judge pointed out that while it's true Crytek is in financial trouble, it would be wrong to price Crytek out of the courtroom, so she's set the bond to 500k. Crytek has like, a month or two to post the bond, at which point discovery will begin.
When did the Gas Cloud tech disappear from the roadmap entirely?
I broke my legs and died running down a normal corridor. I broke my legs and died walking down two steps after respawning in Arccorp. I died climbing down the ladder of the 300i. I died because I got too close to the windshield of the 600i.I die constantly for no good reason. Those systems are buggy as hell.
I've been following the SA thread regularly. The game has mostly slowed into a steady cadence of releasing very little and they cut back most of their youtube shows despite still asking for paid subscriptions to their channel.It's just a slow churn of nothingness and dreams.txt at this point.Someone I know casually who worked there for two years as a high level producer (his linkedin states he reported to Erin!) just left CIG recently and hasn't announced a new job. So you know, same old burning out well connected senior people.
Alright it's time for the post I actually came her for tonight, another episode of INSIDE STAR CITIZENThe 8 minute show that costs roughly half a million dollars a week to produce!* Today's episode will be about gameplay! Haha no, just kidding! It's about particle effects.* Do you know what a "Signed Distance Field" is? Is this another thing we just invented, and it actually means "hitbox?" We'll never tell!* Okay today's episode is literally about making the sparks bounce nicely. That's- that's it. They put this out with their heads held high.* Oh good there's another segment. They sent their audio team to loving sweden to record... chemistry noises? Guess you couldn't get those anywhere else, foley guys? Hope you enjoyed your paid vacation.* And of course the "Picture of a non-functional spaceship" segment at the end. Looks like those mysterious space gypsies are really into early-2000's spooky-organic alien architecture! An extremely generic design choice from the masterminds at CIG, who no doubt had to spend 6 months underwater studying dolphin loving or something to come up with it.
Imagine living that life.https://twitter.com/TarkaRoshe/status/1161755404080226304https://twitter.com/TarkaRoshe/status/1161748467628335105https://twitter.com/TarkaRoshe/status/1161745251507277824
An amusing sidenote on the amount: the judge reduced it because CIG had so vehemently argued that the case was only motivated by cryteks lack of funds. The argument was basically "if CIG say crytek are out of cash, they can't expect a $2m bond"
https://www.reddit.com/r/SubredditDrama/comments/cszyyh/a_grand_buffet_of_juicy_rstarcitizen_drama_to/?utm_medium=android_app&utm_source=shareGood roundup here
Well we don't deserve anything. They're by far better to communicate than all other companies. But the lack of it, while still showing little to no progress isn't good
Backstory: a recent Forbes print-magazine article (web edition here, /r/StarCitizen discussion, bonus /r/Games discussion) about an investigation they made into the (mis)management of Star Citizen creators Cloud Imperium Games, wrote that the Roberts Family Trust bought a $4.7m mansion in 2018.
I didn't read that Forbes article when it was posted here, I see I should have:QuoteBackstory: a recent Forbes print-magazine article (web edition here, /r/StarCitizen discussion, bonus /r/Games discussion) about an investigation they made into the (mis)management of Star Citizen creators Cloud Imperium Games, wrote that the Roberts Family Trust bought a $4.7m mansion in 2018.
Quote from: benjipwns on August 23, 2019, 01:18:50 AMI didn't read that Forbes article when it was posted here, I see I should have:QuoteBackstory: a recent Forbes print-magazine article (web edition here, /r/StarCitizen discussion, bonus /r/Games discussion) about an investigation they made into the (mis)management of Star Citizen creators Cloud Imperium Games, wrote that the Roberts Family Trust bought a $4.7m mansion in 2018.From couch surfing to living in a mansion.Although honestly $4mm for a mansion really means its a two story house within 10 miles of the beach in Los Angeles dollars.Also:https://twitter.com/RapidDarkVenom/status/1164585338347696128I know this face. This is the face of a game dev who is so tired and broken and over your shit that they can't even fake a smile for your stupid PR shit.
Apparently ResetEra had a 10+ page thread about the latest Star Citizen thing.A $250 VIP dinner (for people who had pledged at least $1000 dollars) and a chance to be one of the first to buy a new ship (at a reduced price of who the fuck cares its still too expensive).Said ship:1. Doesn't exist in the game and probably isn't close to being in.2. Is a mine laying ship, because that makes sense in space.3. Mine laying mechanic does not yet exist (and probably won't ever reach "tier 0")Good times.
Eric mentioned merchandise is being revamped, along with faster delivery times. Speaking to Chris, SSOCS is targeted for 3.8 but they're realistic it might be pushed back to next year. It's a requirement for Squadron 42, as it's effectively running a server on the local machine. Static server messing is due end of 2020 but I got the impression that dynamic server meshing will take a lot longer.
Eric mentioned merchandise is being revamped, along with faster delivery times. Speaking to Chris, SSOCS is targeted for 3.8 but they're realistic it might be pushed back to next year. It's a requirement for Squadron 42, as it's effectively running a server on the local machine. Static server messing is due end of 2020 but I got the impression that dynamic server meshing will take a lot longer.There was also mention of an upcoming video in the next week that fans will really like, though Erin wasn't willing to say any more than that.
Also in relation the roadmap, CR told us that 3.8 might have some features that will slip, he was not confident about everything on the roadmap making it into that patch. (Microtech is an obvious one here).Also Chris is hard at work coding the physics refactor of the game, and SSOCS which will be coming will come in tandem with Item Cache 2.0 which will allow much better persistence then we currently have in the game.
QuoteI wish he said this kind of stuff on ISC and not at Concierge only events thoIt's because sadly too many people here and on spectrum have proven many times over that they are not capable of handling information well. Starting with the simple missing ability of understanding what "estimate" means compared to "knowing the Future in detail".I mean just look at the accusations and "broken promis" rants or "scope creep" discussions, etc.If I were Cris I would also not feed the trolls, even if many trolls are not trolls on purpose and don't even know they are.
I wish he said this kind of stuff on ISC and not at Concierge only events tho
The potato shortage at the tables was actually a lore tie in to the great Vanduul Potato Famine of 2835, that coincidently enough, was the initiator of the great conflict.
Attention will be paid to the character model, animations and voice recordings coming from an actor. Thereby the character should look more real. Hideo Kojima was mentioned as a counterexample. He uses three different characters for the character model, the animations and the voice recordings.
So far two types of mines are planned (Explosive and Gun). It has been suggested that more types will be added.The mines have small thrusters. This will allow them to maintain their position. Explosive mines can move towards a target. If mines are dropped while the ship is moving, the mines will slow down with the thrusters. This makes it more difficult to position the mines at high speed. The thrusters will be too weak to counteract the gravitational force of planets. A minefield directly above Lorville does not have to be feared.It should not be so easy to block a jump point permanently with mines. The mines will be expensive and have to be maintained (the components age with time; just like the ships). This will prevent large minefields and a permanent blockade of important locations.Since the mines have components just like the spaceships, their signature can be located by a scan. It can be assumed that the signature of the mines is very small and difficult to detect. The Terrapin should be well suited for this task.Mines will occur in SQ42, nothing has been said about the Nautilus.The Nautilus has two drones to collect the mines. Thus it is not quite so annoying if a salvage fails and the drone is destroyed.
I’ve said it before and I’ll say it again - the Terrapin is going to be the go-to onboard ship for the Polaris. A fighter or pair of Arrows won’t be able to accomplish many of the strategic and tactical operations a Terrapin could. You’d be better served, IMO, using Vanguards as the fighter escort.
After the one-hour presentation, questions about the Nautilus and the mines could be asked for half an hour. So far two types of mines are planned (Explosive and Gun). It has been suggested that more types will be added. The mines have small thrusters. This will allow them to maintain their position. Explosive mines can move towards a target. If mines are dropped while the ship is moving, the mines will slow down with the thrusters. This makes it more difficult to position the mines at high speed. The thrusters will be too weak to counteract the gravitational force of planets. A minefield directly above Lorville does not have to be feared. It should not be so easy to block a jump point permanently with mines. The mines will be expensive and have to be maintained (the components age with time; just like the ships). This will prevent large minefields and a permanent blockade of important locations. Since the mines have components just like the spaceships, their signature can be located by a scan. It can be assumed that the signature of the mines is very small and difficult to detect. The Terrapin should be well suited for this task. Mines will occur in SQ42, nothing has been said about the Nautilus. The Nautilus has two drones to collect the mines. Thus it is not quite so annoying if a salvage fails and the drone is destroyed.
It should not be so easy to block a jump point permanently with mines. The mines will be expensive and have to be maintained (the components age with time; just like the ships). This will prevent large minefields and a permanent blockade of important locations.